Diablo 151 - Phone TOPCOM - Free user manual and instructions

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Product information

Brand : TOPCOM

Model : Diablo 151

Category : Phone

Download the instructions for your Phone in PDF format for free! Find your manual Diablo 151 - TOPCOM and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Diablo 151 by TOPCOM.

USER MANUAL Diablo 151 TOPCOM

5.1.2 Call setup with dial preparation

7.Flash R/ INT 2Display 3 Installation (See picture on folding page) 4Battery low indication When the battery is empty, the handset no longer carries out operations: Full battery Empty battery When you are in the middle of a conversation and the battery is almost empty, the handset will emit a warning signal. Place the handset on the base unit to charge. 5Operation

Enter the desired telephone number or press the Redial key to dial out one of the last 5 numbers Î press the scroll keys a few times until the desired number appears on the display Î Press the Off-hook button to dial out Î Press the on-hook button when you want to terminate the call. Note: Press the Mute button during a conversation. to deactivate or activate the microphone. Note: You can set the volume between 1-5 by pressing the scroll button .

5.1.2 Call setup with dial preparation

Enter the desired telephone number. An incorrect number can be corrected by means of the Mute button. Î Press the Off-hook button . The number will be dialled automatically. Î Press the On-hook button when you want to terminate the call.

When a call comes in, the handset will start to ring. Î Press the Off-hook button to answer the incoming call. To end the call press the On-hook button .

5.3 Programming memory numbers

You can program 10 indirect numbers (of max. 24 digits) in the phone’s memory. Press the Memory button short. The first entry will be shown on the display Î Press and hold the Memory button until the - icon appears on the display. Î Enter the location (0-9) where you want to store the telephone number under. Î Enter the telephone number you whish to store. Î Press the Memory button again to confirm. Î You will hear a confirmation tone and the next entry will appear. To leave the memory programming, press the on-hook button. Note: If you wish to insert a pause, press the Redial/Pause button on the location where you want a pause of 3 sec.

5.4 Calling a memory number

Press the Memory button Î Scroll with the Up/Down keys to the entry you want to dial (0-9). Î Press the Off-hook button . The memory number will be dialled automatically. Î Press the On-hook button to terminate the call.

5.5 Direct access memory (Key 1,2,3)

The product has 3 locations (Key ‘1’, ‘2’ and ‘3’) where you can store a number under and dial it by pressing and holding one of these keys in standby. The phone will automatically take the line and dial the number which is stored under this key.

5.5.1 Programing the direct memory keys

Press the Memory button short. Press and hold the Memory button until the -icon appears on the display. Press and hold one of the 3 direct memory keys (Key 1,2 or 3) where you want to store the number under until ‘Sx - _’ appears. Î Enter the telephone number you whish to store. Î Press the Memory button again to confirm. Î You will hear a confirmation tone and the next entry will appear. To leave the direct memory programming, press the On-hook button .

Press the Paging button on the base unit, the handset emits a ringing signal to help you find a lost handset. Press any key to stop the ringing on all handsets.

5.7 Programming procedure

You can change the ring melodie, volume, day, time etc... by going into the program procedure: To go into the program procedure you have to press and hold the Program button until the icon starts to flash. Î Press the Program button again to change the first setting. Each time you press the Program button you will confirm the previous setting and jump to the next setting: You are online INT = Internal communication EXT = External communication There are more digits on the left There are more digits on the right New numbers in call list Program mode The keypad is locked - x - hh:mm x = ha ndset number Time: hh = hours, mm = minutes The antenna indicates the quality of reception The antenna blinks when the handset is out of range!

Answered/Unanswered calls Memory records are being retrieved or set up - Steady = Answering Macine ON - Blinking = New messages ENGLISH

13. Charge indicator/ On line (LED)

Press and hold the Program button until the icon starts to flash. Î Press the Program button again, the external melody is heard and the EXT-icon is flashing. Î Select the desired melody (1-5) by entering a number (1 - 5). Î Use the scroll keys to select the desired volume (Off or 1-5) Î Press again to confirm the setting and to go to internal melody and volume (same as above).

5.7.2 Date time setting

DD-MM HH:MM (DD= day, MM=month, HH=houre and MM=minutes) Enter the date and time using the number key. The flashing cursor can be moved by the scroll keys . Î Press again to confirm the setting and to go to the next setting below.

5.7.3 Setting the Dial mode

There are two types of dialling mode: - 1 - DTMF/Tone dialling (the most common) (default) OR - 2 - Pulse dialling (for older installations) Press ‘1’ or ‘2’ and press again to confirm the setting and to go to the next setting below.

5.7.4 Setting the Flash time

There are two flash times: - 1 - 100ms OR - 2 - 250 ms Press ‘1’ or ‘2’ and press again to confirm the setting and to go to the next setting below.

5.7.5 Base melody and volume

The base ringer is heard. Î Select the desired melody (1-5) by entering a number (1 - 5). Î Use the scroll keys to select the desired volume (Off or 1-5) Î Press again to confirm the setting and to go back to standby.

When the keypad is locked, pressing any key will have no effect during standby (except holding the key). Press and hold the key. Î appears on the display and the keypad is locked. Î Press twice the key again to un-lock the keypad.

5.9 Turning handset ON/OFF

Press and hold to turn off. Press for 2 seconds to turn back ON. 6Caller-ID function (Display the telephone num ber of incoming calls) This function is only possible if you are subscribed to a telephone operator that provides this service. When you receive a call, the numbers are saved in a Call list. This list can hold 10 telephone numbers (each of max. 20 digits). When you’ve received a new unanswered call, the CLIP symbol will blink on the display.

6.1 Consulting the Call list

Press the Call Log button . The last received call is shown on the display. If the list is empty, ‘----------’ is shown on the display. For answered calls the -icon appears and unanswered calls the -icon appears Î Press the program key to show the other digits (if longer then 12) or to show the date and time. Î Use the scroll keys to scroll to the previous call. When you reach the top or bottom of the list an error tone will be sounded Î You can leave the Call list by pressing the on-hook button. You can dial out the number by pressing the Off-hook button . 7 Answering machine The Diablo ha s a built-in digital answering machine with a recording capacity of 11 min. The answering machine can be operated from the handset and remotely. It features the possibility of recording two outgoing messages (OGM 1 and OGM 2) (maximum of 3 min). There are 2 possibilities:

  • With OGM 1, the ca ller has the possibility to leave a message
  • With OGM 2, only the outgoing message is given without the caller having the opportunity to leave a message An internal voice will state various information, such as day and time of the call, as well as settings such as Security code, ringer tones,... The language of the internal voice is depending from the country sold (English or German). The max. recording tim e for each incoming message = 2 min.

The TAM icon will appear when the answering machine is turned ON. It’s starts flashing if new messages have been received (regardless of the answering ON/OFF mode). If the answering machine is switched Off, the icon will not appear. The icon will flash fast if the internal memory is full and no new messages can be recorded. When entering the answering machine mode (see below) the display will show the following if:

  • If no new messages are received: ‘- - - - - - - - - - - -’ and a flashing -icon.
  • If new messages are received the unit will start playing the messages and show ‘ -NN- -MM- ‘. NN = total of messages and MM= number is message currenctly pla yed.

7.2 Entering the Answering controle mode

To start operating the answering machine you have to press the answering machine key . If you have new m essages the messages will be played to the handset. If all new messages are played the new messages can be deleted if is pressed within 8 seconds of the end of the last message. To leave the answering controle mode, press the -key again. In no instruction is received for 8 seconds, the unit shall return to idle. Following functions are available under each numerical key: ‘1’ To hear main menu ‘2’ Play all messages ‘3’ Play new messages ‘4’ Skip back during message playback ‘5’ Deleting messages ‘6’ Skip forward durin g messgage playback ‘7’ Set answer On or Off ‘8’Hear the outgoing message menu ‘9’ To set the security code ‘0’ To set the day ‘*’ Set the answering delay ‘#’ To record a memo

7.2.1 Turning Answering Machine On/Off

If the answering machine is On, the -Icon appear on the display in standby (or blink when there are new messages) and the machine will automatically pick up the line after a number of rings (§ 7.2.2 ). To turn it On or Off, press ‘7’.Topcom Diablo 150/Twin/Triple/Quattro 15 Even if the answ ering machine is Off, it will automatically pick up after 10 rings to enable remote activation (§ 7.4)

7.2.2 Setting Number of Rings

The number of ring s after which the answering machine will answer calls can be set from 2 – 9 and TS (Toll saver). The standard setting is 6 rings. In Toll saver mode, the machine will answer after 6 rings if there are no new messages, and after 2 rings if there are new messages. If there are no ne w messages and you call your machine to check your messages remotely (§ 7.4), you can hang up after the 2nd ring. You do not need to pay connection fees and you know that you do not have any new messages. To check the actual number of rings, press the ‘*’-key twice. A voice will playback the current number of rings. Press the ‘*’ key follow ed by the ‘#’-key to set the number of ringing tones. Enter the number of ring you want (2-9) or press ‘1’ for Toll saver.

Press ‘0’ followed by ‘*’ to hear the actual day. Press ‘0’ followed by ‘#’ to set the day. Enter the day ‘1= Sunday, 2= Monday...7= Saturday’ If the day is correctly entered, the unit will anounce the new setting.

If the memory is full, the a nswering ON/OFF icon will flash on the display rapidly (0,5 sec. ON/OFF). If the answering machine is turned On and a call comes in, the machine will automatically play OGM 2 (answering machine function without recorded caller message). When listening to the messages, the internal voice will announce that the memory is full and then play b ack the messages. Erase some or all the messages after listening to them.The memory is free again.

7.2.5 Programming the security Code

The security code is a 3-digit code used to operate the machine remotely (§ 7.4). The security code is set to '123' by default. You can hear the current security code by entering ‘9’ followed by the ‘#’-key. To set a new security code press ‘9’ + ‘*’. Enter the new code (3 digits) after the tone and confirm with the ‘#’-key.

7.2.6 Recording and selecting a Outgoing message

If a call is received and the answering machine is turned ON, the answering machine will automatically answer the call after the set number of rings. If outgoing message 1 has been selected, the message will be played, a beep will be heard and the caller can lea ve a message (max. 3 minutes). If outgoing mess age 2 has been selected, after the beep, the line will automatically be disconnected. The caller doesn’t have the possibility to leave a message. Note: If, during pick-up, nothing is said for 8 seconds, the line will be automatically disconnected.

7.3.1 Call screening

This function is convenient if you only want to answer certain calls. During incoming call it is possible to screen the call and hear who is calling . You can hear the outgoing message and the caller who is leaving a message by pressing the Answering machine key....

7.3.2 Recording a Memo

A memo is considered as an incoming message that can be picked up later by the user. The max. recording time for a memo is 3 minutes. Press the Answering machine key and . Start speaking after the tone and press ‘#’ to stop the recording.

7.3.3 Playback of Incoming Messages and Memos

Press the Answering machine key to enter the Answering mode. Press to play all the messages and memos. Press to play only the new messages and memos. For each message, the internal voice announce the day and time when the message was recorded. During playback, you can: Go to the beginning of the current message by pressing once. Go to the previous mess age by pressing twice. Interrupt playback by pressing . Press again to restart playback. Go to the next message by pressing .

7.3.4 Deleting Messages

a. Deleting one by one during playback Start message playback as explained above. During playback of the message to be erased starts, press Ø. The machine will start playing the next message. b. Deleting all messages After you have listened to all messages, the internal voice will ask you to delete all the messages. Press Ø to confirm. After pressing delete, the interna l voice confirms that all the messages have been deleted.

7.4 Remote operation

The answering machine can be operated remotely using a touch-tone phone (DTMF tone selection system). The remote control is menu operated.

7.4.1 To enter the remote operation

  • The answering machine picks up the line, you hear the outgoing message and a beep.
  • After the beep, press ‘*’ long. The unit will ask to enter the VIP code.
  • Slowly dial the Security code (default 123).
  • If the Security code is incorrect, the unit will confirm and ask you to re-enter. If the Security code is correct and the unit has new messages, it will start to pronounce the amount of new mess ages an also play them. When all messages are played, the unit will ask you to press ‘5’ to delete current played messages, or ‘1’ to hear main menu.16 Topcom Diablo 150/Twin/Triple/Quattro