T.FLIGHT HOTAS X - Joystick de simulation de vol THRUSTMASTER - Free user manual and instructions
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USER MANUAL T.FLIGHT HOTAS X THRUSTMASTER
TECHNICAL FEATURES Throttle USB connector USB selector "PC" or "PS3" Rudder function via twisting handle Rudder locking screw on handle PRESET button (to select programming) 7. MAPPING button (for programming) 1. 2. 3. 4. 5. 6.
8. Allen key to install or separate the throttle
9. Handle resistance adjustment dial 10. Rudder via rocking button (or 5th Axis on PC) 11. Action buttons 12. HOME / PS button with LED 13. Multidirectional "Point Of View" hat-switch
GETTING TO KNOW YOUR HOTAS JOYSTICK THROTTLE Your joystick features a large throttle which you can use to easily control the acceleration of your aircraft.
The throttle is detachable and may be positioned in 2 different ways, either: -
Detached and separated from the joystick
(to re-create authentic piloting conditions)
Attached to the joystick
(for greater stability and to take up less space).
By default, the throttle comes detached from the joystick.
To attach the throttle to the joystick: 1. Turn both items upside down (the throttle and the joystick). 2. Take the Allen key (8) attached underneath the base of the joystick. 3. Position the throttle to the left of the joystick. Insert the connecting tab on the left of the joystick's base into the opening on the right hand side of the throttle. 4. Using the key, tighten the two Allen screws underneath the base (located on the left-hand side of the joystick's base). 5. Wind up the throttle cable and thread it through the cable guide slot. 6. Put the Allen key back in its place so as not to lose it. Carry out this procedure in reverse to detach the throttle from the joystick.
ADJUSTABLE HANDLE RESISTANCE Depending on your style of gaming, you may wish to have an ultra-sensitive joystick, which responds to the slightest touch, or you may prefer to have a firmer joystick, which offers some resistance when you move it.
Your joystick's handle resistance is adjustable, in order to adapt to all players. To adjust it, use the handle resistance adjustment dial (9) located underneath your joystick's base.
RUDDER FUNCTION Your joystick features a rudder function, which in a plane corresponds to the pedals used by the pilot to turn the steering, allowing the plane to pivot around its vertical axis (therefore making the plane turn left or right). This rudder function is accessible on your joystick by rotating the handle to the left or right.
This rudder function is accessible in two ways: - on your joystick by rotating the handle (4) to the left or right. - or via the rocking button (10) on the throttle. If you are only using the rocking button (or if you are not using the rudder function), you can disable the handle's rotation thanks to the locking screw (5) located on the base of the joystick. Use a flat head screwdriver to change the screw’s position and thus lock/unlock the rudder function. Notes: - On PlayStation® 3 and on PC in "4 axes" mode, the rocking button is combined with the handle's rotation. - On PC in "5 axes" mode, the rocking button is independent of the handle's rotation and therefore provides an additional progressive axis.
MULTIDIRECTIONAL "POINT OF VIEW" HAT-SWITCH Your joystick features a “Point Of View” hat-switch (13) which, as its name indicates, allows you (in games which permit) to instantly view everything that’s going on around your plane.
To do so, simply go to your game’s configuration menu and program the different views (rear view, left view, right view, and also external views) onto the directions of the “Point Of View” hat-switch. Of course, you can also use the “Point Of View” hat-switch for other functions instead (firing, etc.).
PC INSTALLATION ON PC
1. Set your joystick’s USB selector (3) to the “PC” position. 2. Connect the USB connector (2) to one of your computer’s USB ports. Windows XP or Vista will automatically detect the new device. 3. The drivers are installed automatically. Follow the on-screen instructions to complete the installation. 4. Click Start/Settings/Control Panel and then double-click Game Controllers. The Game Controllers dialog box displays the joystick’s name with OK status. 5. In the Control Panel, click Properties to configure your joystick. Test device: Lets you test and view all of your joystick’s functions. You are now ready to play!
2 AXIS MODES On PC, your joystick features 2 axis modes:
4 Axes mode (Red Home LED)
The rocking button is combined with the handle's rotation for the rudder function.
5 Axes mode (Green Home LED)
The rocking button is independent and can be manually assigned with another function.
To switch from one mode to the other, simply press the HOME button (12).
IMPORTANT NOTES FOR PC
- Your joystick’s USB selector (3) must always be set to the “PC” position before connecting your joystick. - When connecting your joystick: Leave the handle, rudder and throttle centered and do not move them (to avoid any calibration problems).
“AUTOMATIC PRESET” CONFIGURATION - PC
“AUTOMATIC PRESET” diagram on PC RED HOME LED = 4 AXES MODE GREEN HOME LED = 5 AXES MODE The "4 axes" mode preset corresponds to the default configurations for most aerial simulation games on PC.
It will therefore allow you to start playing your game right away, without having to reconfigure your joystick. In "5 axes" mode, the function of the rocking button must be manually assigned in your game's options.
INSTALLATION ON PLAYSTATION® 3 1. Set your joystick’s USB selector (3) to the “PS3” position. 2. Connect the USB connector (2) to one of your console’s USB ports. 3. Switch on your console. 4. Launch your game. You are now ready to play!
USING THE "HOME / PS" BUTTON Your joystick’s “Home / PS” button allows you to exit your games, access menus and directly switch off your PlayStation®3 system.
When using this function, the throttle must always be set to the central position (to avoid the malfunctioning of certain buttons). It also allows you to switch very quickly between the gamepad and the joystick in games which alternate between "on foot sequences" and "flying sequences".
IMPORTANT NOTES FOR PLAYSTATION® 3
- Your joystick’s USB selector (3) must always be set to the “PS3” position before connecting your joystick to the console. - In “1 Player” mode: If your official gamepad is on, you must switch it to “controller port 2” in order for your joystick to be functional. - On PlayStation® 3, the joystick is only compatible with PlayStation® 3 games (and will not function with PlayStation® 2 games). - When connecting your joystick: Leave the handle, rudder and throttle centered and do not move them (to avoid any calibration problems).
This preset corresponds to the default configurations for most aerial simulation games on PlayStation® 3.
It will therefore allow you to start playing your game right away, without having to reconfigure your joystick. The 4 handle directions correspond to the 4 directions on the PS3 gamepad’s left mini-stick. The throttle corresponds to the Up/Down directions on the PS3 gamepad’s right mini-stick. The rudder (via rotating handle and rocking button) corresponds to the Left/Right directions on the PS3 gamepad’s right mini-stick.
2 PROGRAMMING MODES The PRESET button (6) and its LED allow you to view the type of programming selected: AUTOMATIC (preprogrammed) or MANUAL (programmed by yourself). A single press of this button will allow you to switch from one programming mode to the other, even during the course of a game. • AUTOMATIC PRESET: LED IS OFF This represents the default programming: the axes, positions of the buttons and of the hatswitch are preprogrammed. PLEASE REFER TO THE “AUTOMATIC PRESET” CONFIGURATION DIAGRAM. • MANUAL PRESET: LED IS GREEN This represents your own personal programming: - The buttons, axes and the hat-switch can be switched between themselves. - You can modify the programming to suit your taste and whenever you like. - Programming is automatically saved in your joystick (even when it is disconnected). - When your “MANUAL PRESET” is blank, it is identical to the “AUTOMATIC PRESET”.
Your joystick features an internal chip which saves all of your "MANUAL PRESET" programming (even when your joystick is switched off or disconnected for a long period of time).
You can save a different "MANUAL PRESET" for each platform used: - one for PC in 4 axes mode - one for PC in 5 axes mode - one for PlayStation® 3
PROGRAMMING/MAPPING Your programming is carried out using the MAPPING button (7).
Examples of possible applications:
- Switching the positions of buttons.
- Switching axes between themselves = directions of the handle, of the throttle or of the rudder (in this case, you must map the 2 directions of the first axis to those of the second.) - Switching the 2 directions of the same axis. - Switching buttons with a direction of an axis or of the hat-switch. • Exception: The HOME / PS, MAPPING and PRESET buttons cannot be reprogrammed and moved.
PROGRAMMING PROCEDURE SAVING A "MANUAL PRESET"
Steps Action Enable MANUAL PRESET (6) 1 by pressing the button. 2
Press and release the MAPPING button (7).
Press and release the button or direction to program.
Press and release the button or direction onto which you wish to place your function.
Your “MANUAL PRESET” is now enabled and up to date
(with your programming carried out).
ERASING A "MANUAL PRESET"
Steps Action 1 Enable your MANUAL PRESET (6) Press and hold the MAPPING button (7) 2 for 2 seconds.
Your “MANUAL PRESET” is now blank
(and once again identical to the “AUTOMATIC PRESET”).
RETURNING TO “FACTORY SETTINGS”
You can erase all of your programming or settings carried out on both PC (in 4 and 5 axes modes) and PlayStation® 3 with a single step: Step Action HOME / PS LED Simultaneously press the FLASHES GREEN/RED 1 MAPPING + PRESET buttons 3 SECONDS All of your “MANUAL PRESETS” (PC + PS3) or settings are now blank. Note: This operation will completely restart your joystick (on PC, we therefore recommend that you do this outside of games).
TROUBLESHOOTING AND WARNINGS
• My joystick doesn’t function correctly or appears to be improperly calibrated: - Switch off your computer or your console, disconnect your joystick, reconnect your joystick and then re-launch your game. - When connecting your joystick: Leave the handle, rudder and throttle centered and do not move them (to avoid any calibration problems). - Exit your game, disconnect your joystick, verify that the USB selector (PC / PS3) (3) is set to the proper position, then reconnect your joystick. - When accessing the PS menu on PS3, the throttle must always be set to the central position (to avoid the malfunctioning of certain buttons). • I can’t configure my joystick: - In your game’s “Options / Controller / Gamepad or Joystick” menu: Select the most appropriate configuration or completely reconfigure the controller options. - Please refer to your game’s user manual or online help for more information. - You can also use your joystick’s “MAPPING” function to resolve this type of problem. • My joystick is too sensitive or not sensitive enough: - Your joystick self-calibrates on its own after you have made a few movements on the different axes. - In your game’s “Options / Controller / Gamepad or Joystick” menu: Adjust the sensitivity or dead zones for your controller (if this option is available). - Adjust the handle resistance using the dial (9) located under your joystick’s base. • The rudder function is too sensitive: - Disable the handle's rotation using the locking screw (5) located on the base of the joystick and use the rocking button for the rudder function.
TECHNICAL SUPPORT If you encounter a problem with your product, please go to http://ts.thrustmaster.com and click Technical Support. From there you will be able to access various utilities (Frequently
Asked Questions (FAQ), the latest versions of drivers and software) that may help to resolve your problem. If the problem persists, you can contact the Thrustmaster products technical support service (“Technical Support”): By email: In order to take advantage of technical support by email, you must first register online. The information you provide will help the agents to resolve your problem more quickly. Click Registration on the left-hand side of the Technical Support page and follow the on-screen instructions. If you have already registered, fill in the Username and Password fields and then click Login. By telephone: United Kingdom
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Thrustmaster product will be free from material defects and manufacturing flaws for a period of two (2) years from the original date of purchase. Should the product appear to be defective during the warranty period, immediately contact Technical Support, who will indicate the procedure to follow. If the defect is confirmed, the product must be returned to its place of purchase (or any other location indicated by Technical Support). Within the context of this warranty, the consumer’s defective product will, at Technical Support’s option, be either repaired or replaced. Where authorized by applicable law, the full liability of Guillemot and its subsidiaries (including for indirect damages) is limited to the repair or replacement of the Thrustmaster product. The consumer’s legal rights with respect to legislation applicable to the sale of consumer goods are not affected by this warranty. This warranty shall not apply: (1) if the product has been modified, opened, altered, or has suffered damage as a result of inappropriate or abusive use, negligence, an accident, normal wear, or any other cause not related to a material defect or manufacturing flaw; (2) in the event of failure to comply with the instructions provided by Technical Support; (3) to software not published by Guillemot, said software being subject to a specific warranty provided by its publisher. 11/12
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In the United States of America and in Canada, this warranty is limited to the product’s internal mechanism and external housing. Any applicable implied warranties, including warranties of merchantability and fitness for a particular purpose, are hereby limited to two (2) years from the date of purchase and are subject to the conditions set forth in this limited warranty. In no event shall Guillemot Corporation S.A. or its affiliates be liable for consequential or incidental damage resulting from the breach of any express or implied warranties. Some States/Provinces do not allow limitation on how long an implied warranty lasts or exclusion or limitation of incidental/consequential damages, so the above limitation may not apply to you. This warranty gives you specific legal rights, and you may also have other legal rights which vary from State to State or Province to Province. COPYRIGHT © 2008 Guillemot Corporation S.A. All rights reserved. Thrustmaster® is a registered trademark of Guillemot Corporation S.A. Playstation® is a registered trademark of Sony Computer Entertainment, Inc. Windows®, XP and Vista are registered trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks and brand names are hereby acknowledged and are property of their respective owners. Illustrations not binding. Contents, designs and specifications are subject to change without notice and may vary from one country to another. Made in China.
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