IAN 412439 - Electronic dartboard CRIVIT - Free user manual and instructions
Find the device manual for free IAN 412439 CRIVIT in PDF.
| Product type | Dart game with sisal dartboard |
| Brand | Crivit |
| Model | IAN 412439 |
| Dartboard dimensions | Depth approx. 3.75 cm, Diameter approx. 45.7 cm |
| Dartboard weight | Approx. 3.8 kg |
| Dartboard material | Sisal |
| Intended use | Indoor, private use |
| Dart type | Steel tip darts |
| Number of darts included | 3 |
| Included accessories | Measuring tape, self-adhesive throw line, 3 flights, 3 wall stops, 3 spacers, screws, wall mount, instructions, quick start guide |
| Recommended mounting height | 1.73 m from floor to center of dartboard |
| Recommended throwing distance | 2.37 m |
| Scoring zones | Single, Double, Triple, Bull (25 pts), Bullseye (50 pts) |
| Recommended games | 301/501, Cricket, Killer, Around the Clock, etc. |
| Warranty | 3 years |
| After-sales service | DELTA-SPORT, phone and email available |
| Maintenance | Clean with a dry cloth, no harsh chemicals |
| Safety | Do not aim at people or animals, supervise children |
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USER MANUAL IAN 412439 CRIVIT
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Dartboard with number 12 and 'CRIVIT' marking, accompanied by three dartboards (no readable text or symbols)
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PDF ONLINE www.lidl-service.comSISAL-DARTSCHEIBE MIT ZUBEHÖR SISAL DART BOARD WITH ACCESSORIES CIBLE DE JEU DE FLÉCHETTES EN SISAL AVEC ACCESSOIRES
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SISAL DART BOARD WITH ACCESSORIES
Instructions for use
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SISAL DARTBORD MET ACCESSOIRES
Gebruiksaanwijzing
CZ
SISALOVÝ TERČ NA ŠIPKY S PŘÍSLUŠENSTVÍM
Návod k použití
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DIANA DE SISAL CON ACCESORIOS
flowchart
graph LR
A["Start"] --> B["Target"]
B --> C["Arrow to target"]
C --> D["Arrow to target"]
D --> E["Arrow to target"]
E --> F["Arrow to target"]

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C 1,73 m 29 mm 9 11 11a 11b 2,37 m
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D 1 ~ 3,5 cm 1b 1a 10 6 8 7 1
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E 20 1 18 4 3 6 5 1c 1d 1e 1f 1e 1g 1hYou have chosen to purchase a high-quality product. Familiarise yourself with the product before using it for the first time.

Read the following instructions for use carefully.
Use the product only as described and only for the given areas of application. Store these instructions for use carefully. When passing the product on to third parties, please also hand over all accompanying documents.
Package contents (Fig. A)
1 x sisal dart board (1)
1 x measuring tape (2)
1 x toe line, self-adhesive (3)
3 x dart (4)
3 × flight (5)
3 x wall stopper (6)
3 x spacer (7)
3 x screw, short (8)
2 x screw, medium (9)
1 x screw, long (10)
1 x wall mount (11)
1 x instructions for use
1 x quick guide
Technical data
Dartboard dimensions:
approx. 3.75cm x 45.7cm (D x ∅)
Dartboard weight: approx. 3.8kg

Date of manufacture (month/year): 07/2022
Intended use
This product is a social game and requires a good aim, concentration, as well as well-developed motor skills.
The product is for private indoor use only and is not intended for commercial use, or use in outdoor areas.
This product is created exclusively for use with commercial darts with steel tips.
Safety information

Risk of injury!
- This product may be used by persons with diminished physical, sensory or mental abilities, or those with little experience and knowledge, if they are supervised or instructed with regard to its safe use, and provided they also understand the potential associated risks.
- This product may be used by persons with diminished physical, sensory or mental abilities, or those with little experience and knowledge, if they are supervised or instructed with regard to its safe use, and provided they also understand the potential associated risks.
• Children may only play with the product under adult supervision. - Do not aim or throw the darts at people or animals.
• Take care to position or hang the product in a place suitably inaccessible to uninvolved persons. - Do not mount onto doors!

Preventing damage to the product!
- Use only appropriate replacement tips to prevent the darts from ricocheting from the dartboard.
- Do not expose the product to extreme weather conditions or temperatures.
- The spacers can leave marks on the mounting surface.
Mounting the product
What follows is a description of the mounting of the product on a wooden surface. Should you mount the product on another surface, e.g. concrete, you will need appropriate screws and dowels. Consult with a speciality outlet to determine which screws and dowels are required for other wall surfaces.
- Select an appropriate location, with approx. 3m of free space.
- Attach the toe point (3) 2.37m in front of the product (1), on the floor.
- Mount the product on the wall in such a way that the mid-point of the bullseye is placed at a height of 1.73m from the floor (Fig. C).
- Hold the wall mount (11) against the wall where the product (1) is to be mounted. Mark the drill holes (11a) with a pencil, at a height of 1.73m (Fig. C).
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Mount the wall mount with the two screws (9) provided.
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On the back of the product, measure an approximate distance of 3.5cm from the edge (Fig. D).
- Mark three points (1a) on the back, as illustrated in Fig. D.
- Attach the spacers (7) to the back of the product with the screws (8) (Fig. D).
- Place the wall stoppers (6) onto the spacers.
Note: the wall stoppers can leave marks on the underside of the board.
- Screw the screw (10) into the middle of the back of the product (Fig. D).
Note: ensure that the screw (10) protrudes far enough from the product so that the product is fastened tightly and does not wobble when hung on the wall mount.
11. Hang the product, on the screw, in the groove (11b) of the wall mount (11) (Fig. C).
Assembling the darts (Fig. B)
Fold the flight (5) and insert the pointed end into the cross-slits of the shaft (4a).
Note: to replace a broken or bent tip, unscrew the grip (4b) from the shaft (4a) and replace it (replacement parts are not included in the package contents).
Note: to prevent injuries, place the cap (4c) on the point of the dart (4) when not in use.
Dividing the product segments (Fig. E)
The product is divided into various fields or segments. On the outside it is numbered from 1 to 20. The number 20 must always be at the top, in the middle. If you hit the playing area (1c) outside a numbered segment or field, no points are allocated. The points are allocated in the segments and fields, as follows:
- Single: if you hit the field (1e), the relevant number counts once.
- Double: if you hit the field (1d), the relevant number counts double.
- Triple: if you hit the field (1f), the relevant number counts triple.
- Bull: if you hit the field (1g), it counts for 25 points.
- Bullseye: if you hit the field (1h), it counts as 50 points.
Game recommendations
Bull-off
Whoever wins the 'bull-off' gets to start. In the bull-off all players throw a dart at the bullseye, and the player whose dart is closest to it gets to start.
301/501
Every player starts out with 301, or 501 points. Then every player throws his/her three darts at the product, in sequence.
The points thrown by the players are subtracted form 301 or 501 points. Whoever reaches zero exactly, wins. If a player throws more points within a round than he/she has left, his/her throws are invalid in this round. This is the 'bust' rule (overthrowing).
In order to end the game, the points must be reduced to zero exactly. The checkout card (to be cut out of the packaging) can be used as a guide.
Cricket
The objective is to be the first to score all fields from 15 to 20 and the bullseye three times. Once a field has been hit either three times in a single field, once in a single field and once in a double field, or once in a triple field, it is closed. Every additional hit to the corresponding field is noted as points. Only once all players have 'closed' a field can no more points be scored in that field.
These extra points can be crucial for the outcome of the game, as the outcome not only depends on a player having been the first to hit all fields three times, but also on this player having scored the most points.
Killer
The players throw once at the dartboard with the hand they usually do not throw with. The field that each player hits becomes that player's respective life field. Every number may only be allocated once. The throwing hand is subsequently used to throw in turn. The player must first hit their own double field in order to become a killer.
If a player has already happened to hit a double when selecting their personal field, they are automatically a killer. You may then take a life from your fellow players by hitting a double in their respective fields.
A player who has lost three (or a predetermined number of) lives is eliminated from the game. The last player remaining wins the game. In the beginners variant, single segments are played instead of doubles.
Big 6
Each player receives a predetermined number of lives. The first player tries to hit the single segments of the six with three throws. If the player is successful, their next throw determines the segment for the following player.
If a player is unable to hit the specified field with any of their three throws, the player loses one life. A player who has lost all of their lives is eliminated. The last player remaining wins the game.
Fox hunt
First it is decided who is the fox and who is the hunter. The principle of the game is that the hunter hunts the fox clockwise around the dartboard. The fox starts with three throws at field 18, and must hit it twice. It does not matter if the player hits the single field twice or the double field once. If the player is successful, they advance one field. If the player is not successful, they remain on the field.
The hunter starts two fields behind and now tries to hit the corresponding segment with two out of three throws, and thereby catch up with the fox. If the fox is able to complete the dartboard without being caught, the fox wins. If the hunter is able to catch the fox, the hunter wins.
Around the clock
Unlike the 'fox hunt', all players start in the same field. The players successively make three throws at the dartboard, starting at 1. If the field has been hit, the player advances to the next field. In the best-case scenario a player can advance three fields per round. It does not matter if this player hits a single, double or triple field. The first player to hit all numbers once is the winner. Along with the normal variant, there is also a 'double around the clock' mode. In this variant, only the double fields are played.
Storage, cleaning
When not in use, always store the product clean and dry at room temperature. Wipe clean with a dry cloth only.
IMPORTANT! Never clean the product with harsh cleaning agents.
Disposal

Dispose of the product and packaging materials in accordance with current local regulations. Store the packaging materials (foil bags, for example) out of the reach of children. For further information about disposal of the product no longer needed, contact your local council. Dispose of the product and the packaging in an environmentally friendly manner.

The Recycling Code distinguishes different materials to be returned for recycling. The Code consists of the recycling symbol for the recycling process and a number that identifies the material.
Notes on the guarantee and service handling
The product was produced with great care and under continuous quality control. DELTA-SPORT HANDELSKONTOR GmbH gives private end customers a three-year guarantee on this product from the date of purchase (guarantee period) in accordance with the following provisions.
The guarantee is only valid for material and manufacturing defects. The guarantee does not cover parts subject to normal wear and tear that are thus considered wear parts (e.g. batteries) or fragile parts such as switches, rechargeable batteries, or parts made of glass.
Claims under this guarantee are excluded if the product has been used incorrectly, improperly, or contrary to the intended purpose, or if the provisions in the instructions for use were not observed, unless the end customer proves that a material or manufacturing defect exists that was not caused by one of the aforementioned circumstances.
Claims under the guarantee can only be made within the guarantee period by presenting the original sales receipt. Please therefore keep the original sales receipt. The guarantee period is not extended by any repairs carried out under the guarantee, under statutory guarantees, or as a gesture of goodwill. This also applies to replaced and repaired parts.
If you wish to make a claim please first contact the service hotline mentioned below or contact us by e-mail. If there is a guarantee case, then the product will be repaired or replaced free of charge to you or the purchase price will be refunded, depending on our choice.
Your legal rights, in particular guarantee claims against the respective seller, are not limited by this guarantee.
IAN: 412439_2201
GB Service Great Britain
Tel.: 0800 404 7657
E-Mail: deltasport@lidl.co.uk
IE Service Ireland
Tel.: 1800 101010
E-Mail: deltasport@lidl.ie
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