IAN 292176 - Electronic dartboard CRIVIT - Free user manual and instructions
Find the device manual for free IAN 292176 CRIVIT in PDF.
| Product type | Darts set with sisal dartboard and protective border |
| Brand | Crivit |
| Model | IAN 292176 |
| Dartboard dimensions | Diameter: 45 cm, thickness: 3.8 cm |
| Dartboard weight | Approx. 4 kg |
| Protective border dimensions | Inner diameter: 45 cm, outer diameter: 72 cm, thickness: 2.5 cm |
| Dartboard material | Sisal |
| Included accessories | Scoreboard, sponge, whiteboard marker, measuring tape, self-adhesive throw line, wall mount, screws, spacers, wall stops, checkout card, 4 protective border pieces |
| Compatible dart types | Commercially available steel tip darts |
| Game modes | 301/501, Cricket, Killer, Shanghai, Fox Hunt, Around the Clock |
| Mounting height (center of dartboard) | 1.73 m above the floor |
| Throw distance | 2.37 m from throw line to dartboard |
| Intended use | Indoor, household use only |
| Care and cleaning | Clean with a dry cloth; do not use harsh cleaners |
| Storage | Dry, clean place at room temperature |
| Safety | Do not throw at people or animals; use under adult supervision for children |
| Warranty | 3 years from date of purchase |
| Customer service | Phone: 0800 919270 (France); email: deltasport@lidl.fr |
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USER MANUAL IAN 292176 CRIVIT
SISAL-DARTSCHEIBE MIT CATCHRING DARTBOARD
CIBLE DE FLECHETTES EN SISAL AVEC TOUR DE CIBLE
DE AT CH
SISAL-DARTSCHEIBE MIT CATCHRING
Gebrauchsanweisung
FR BE
CIBLE DE FLECHETTES EN SISAL AVEC TOUR DE CIBLE
Instructions for use
NL BE
SISAL DARTBORD MET CATCHRING
Gebruiksaanwijzing
C
SISALOVY TERČ
Návod k použití
IAN 292176_1901





F
widit
| Set 1 | ||||
| Set 2 | ||||
| Set 3 |
| Set 1 | ||||
| Set 2 | ||||
| Set 3 |
01 01HOME AWAY
| 20 |
| 19 |
| 18 |
| 17 |
| 16 |
| 15 |
| 14 |
| 13 |
| 12 |
| 11 |
| 10 |
| BULL |

crivit
CHECKOUT CARD
3Dart Finishes
Score 1st 2nd 3rd
170 T20 T20 BULL
167 T20 T29 BULL
164 T20 T38 BULL
161 T20 T27 BULL
160 T20 T20 D20
158 T20 T20 D29
157 T20 T39 D20
156 T20 T20 D38
155 T20 T39 D39
154 T20 T38 D20
153 T20 T39 D38
152 T20 T39 D36
151 T20 T37 D20
150 T20 T38 D38
149 T20 T39 D36
148 T20 T36 D20
147 T20 T37 D38
146 T20 T38 D36
145 T20 T35 D30
144 T20 T30 D32
143 T20 T37 D36
142 T20 T34 D30
141 T20 T39 D32
140 T20 T36 D36
139 T20 T34 D30
138 T20 T38 D32
137 T20 T36 D36
136 T20 T30 D38
135 T20 T37 D32
134 T20 T34 D36
133 T20 T39 D8
132 T20 T30 D6
3Durt Finishes
Score 1st 2nd 3rd
131 T20 T13 D16
130 T20 T18 D8
129 T19 T16 D12
128 T20 T20 D4
127 T20 T17 D8
126 T20 T10 D8
125 T20 25 D20
124 T20 T16 D8
123 T19 T10 D18
122 T20 T10 D16
121 T17 T10 D20
120 T20 20 D20
119 T19 T10 D16
118 T20 18 D20
117 T19 20 D20
116 T20 20 D18
115 T19 18 D20
114 T20 18 D18
113 T19 16 D20
112 T20 20 D16
111 T17 20 D20
110 T20 18 D16
109 T19 20 D16
108 T20 16 D16
107 T19 18 D16
106 T20 14 D16
105 T19 16 D16
104 T18 18 D16
103 T17 20 D16
102 T20 10 D16
101 T17 18 D16
99 T19 10 D16
2 Dart Finishes
Score List 2nd
110 120 BULL
107 119 BULL
104 138 BULL
101 137 BULL
100 120 D20
98 120 D19
97 119 D20
96 120 D16
95 119 D19
94 118 D20
93 119 D18
92 120 D16
91 117 D20
90 118 D18
89 119 D16
88 116 D20
87 117 D18
86 118 D16
85 115 D20
84 120 D12
83 117 D16
82 114 D20
81 119 D12
80 116 D16
79 133 D20
78 118 D12
77 119 D10
76 120 D8
75 137 D12
74 134 D16
73 139 D8
72 120 D6
2 Dart Finishes
Score 1st 2nd
71 T13 D15
70 T10 D20
69 T10 D6
68 T20 D4
67 T17 D8
66 T10 D18
65 25 D20
64 T15 D8
63 T17 D6
62 T10 D15
61 25 D18
60 20 D20
59 19 D20
58 18 D20
57 17 D20
56 16 D20
55 15 D20
54 14 D20
53 13 D20
52 12 D20
51 11 D20
50 18 D16
49 17 D16
48 16 D16
47 15 D15
46 14 D15
45 13 D16
44 12 D15
43 11 D15
42 10 D15
41 9 D16

3 Dart Finishes

Score 1st 2nd 3rd
131 T20 T13 D16
130 T20 T18 D8
129 T19 T16 D12
128 T20 T20 D4
127 T20 T17 D8
126 T20 T10 D8
125 T20 25 D20
124 T20 T16 D8
2 Dart Finishes

Score 1st 2nd
110 T20 BULL
107 T19 BULL
104 T18 BULL
101 T17 BULL
100 T20 D20
98 T20 D19
97 T19 D20
96 T20 D16
DE AT CH
Mounting the product 13-14
Dividing the product segments (Fig. E) 14
Scoreboard (Fig. F) 14
Checkout card (Fig. G) 14
Game recommendations 14-15
Bull-off 14
301/501 14-15
Cricket 15
Killer 15
Big 6 15
Fox hunt 15
Around the clock 15
Storage, cleaning 15
Disposal 15-16
Notes on the guarantee and
service handling 16
NL BE
Leveringsomvang (afb. A) 22
Diddle for the Middle 24
301/501 24
Cricket 24
Killer 24
Big 6 24
Vossenjacht 24
Around the Clock 24-25
Opslag, reinforcing 25
Afvalverwerking 25
You have chosen to purchase a high-quality product. Familiarise yourself with the product before using it for the first time.

Read the following instructions for use carefully.
Use the product only as described and only for the given areas of application. Store these instructions for use carefully. When passing the product on to third parties, please also hand over all accompanying documents.
Package contents (Fig. A)
1 x sisal dartboard (1)
1 x scoreboard (2)
1 x sponge (3)
1 x whiteboard marker (4)
1 x measuring tape (5)
1 x toe line, self-adhesive (6)
1 x wall mount (7)
3× screw (2.5× 14mm) (8)
2× screw (4× 16mm) (9)
1 x screw (5 x 20mm) (10)
3× spacer (11)
1 x check-out card
can be cut out from the packaging) (12)
4 x component part catch ring (13)
3 × wall stopper (14)
1 x instructions for use
Technical data
Dartboard dimensions: approx. 3.8cm × 45cm (D x Ø)
Dartboard weight: approx. 4kg
Catch ring dimensions: approx. 2.5cm × 45cm interior / 72cm exterior (D x Ø)
Whiteboard marker capacity: 3g

Date of manufacture (month/year): 08/2019
Intended use
This product is a social game and requires a good aim, concentration, as well as well-developed motor skills.
The catch ring is designed to protect the wall from stray darts and is for private use only.
The product is for private indoor use only and is not intended for commercial use, or use outdoors.
This product is created exclusively for use with commercial darts with steel tips.

Safety information
Risk of injury!
- This product may be used by persons with diminished physical, sensory or mental abilities, or those with little experience and knowledge, if they are supervised or instructed with regard to its safe use, and provided they also understand the potential associated risks.
Children may only play with the product under adult supervision. - Do not aim or throw the darts at persons or animals.
- Take care to use and install the product in a place suitably inaccessible to uninvolved persons.
- Do not attach this product to doors!
Preventing damage to the product!
- Use only suitable replacement tips, to prevent the darts form ricocheting off the dartboard.
- Do not expose the product to extreme weather conditions or temperatures.
- The spacers can leave marks on the mounting surface.
- The catch ring can leave marks on the mounting surface.
Mounting the product
What follows is a description of the mounting of the product on a wooden surface. Should you mount the product on another surface, e.g. concrete, you will need appropriate screws and dowels. Consult with a specialty outlet to determine which screws and dowels are required for other wall surfaces.
- Choose a suitable location with approx. 3m free space.
- Attach the toe point (6) 2.37m in front of the product (1), on the floor.
- Mount the product on the wall in such a way that the mid-point of the bullseye is placed at a height of 1.73m from the floor (Fig. B).
- Hold the wall mount (7) against the wall where the product (1) is to be mounted.
Mark the drill holes with a pencil (7a), at a height of 1.73m (Fig. B).
- Mount the wall mount with the two screws provided (9).
- On the back of the product, measure an approximate distance of 3.5cm from the edge (Fig. C).
- Mark three points (1a) on the back, as illustrated in Figure C.
- Attach the spacers (11) to the back of the product with the screws (8) (Fig. C).
- Place the wall stoppers (14) onto the spacers.
Note: the wall stoppers can leave marks on the underside of the board.
- Screw the screw (10) into the middle of the back of the product (Fig. C).
Note: ensure that the screw (10) protrudes far enough from the product so that the product is fastened tightly, and does not wobble when hung on the wall mount.
- Hang the product with the screw in the groove (7b) of the wall mount (7) (Fig. B).
- Insert the four components of the catch ring (13) into one another.
- Pull the ring with the velvet surface over the dartboard, facing forward (Fig. D).
Note: the catch ring can leave marks on the mounting surface.
Dividing the product segments (Fig. E)
The product is divided into various fields or segments. On the outside it is numbered from 1 to 20. The number 20 must always be at the top, in the middle. If you hit the playing area (1c) outside a numbered segment or field, no points are allocated. The points are allocated in the segments and fields, as follows:
- Double: if you hit this field (1d), the relevant number counts double.
- Single: if you hit this field (1e), the relevant number counts once.
- Triple: if you hit this field (1f), the relevant number counts triple.
- Bull: if you hit this field (1g), it counts for 25 points.
- Bullseye: if you hit this field (1h), it counts as 50 points.
Scoreboard (Fig. F)
Use suitable materials to hang the scoreboard (2) near the product (1) in order to use it during games.
The scoreboard is divided into the following sections:
- Set 1-3: each little field counts for a game in the current set. Games won in the variants 301 and 501 (see game recommendations) can be ticked off here.
- Column 01: this column can be used to note the scores for game variants 301/501.
- Column HOME: host or player 1
Score 20 - BULL: this column is used for the game Cricket. With each segment or field hit, a cross is inserted next to it. - Column AWAY: guest or player 2 The score-board is used especially for Cricket and 301/501 games.
Use the supplied whiteboard marker (4) to write the scores, and the sponge (3) to wipe.
Checkout card (Fig. G)
The checkout card (12) (can be found on the packaging and cut out) is used as a quick-check guide, when specific combinations must be thrown in the last doubles and triples, to end the game.
Note: it is recommended that you cut out this table and keep it with you during games.
Example: you still have three throws, and the remaining number 131 to throw, in order to win. Then, according to the table, you must throw T20 (triple 20), T13 (triple 13) and D16 (double 16). If you do not throw the exact numbers, the game cannot be ended, and it's the next player's turn.
Game recommendations
Bull-off
Whoever wins the, bull-off' gets to start. In the bull-off all players throw a dart at the bullseye, and the player whose dart is closest to it gets to start.
301/501
Every player starts out with 301, or 501 points. Then every player throws his/her three darts at the product, in sequence.
The points thrown by the players are subtracted from 301 or 501 points. Whoever reaches zero exactly, wins. If a player throws more points within a round than he/she has left, his/her throws are invalid in this round. This is the 'bust' rule (overthrowing).
In order to end the game, the points must be reduced to zero exactly. The checkout card can be used as a guide.
Cricket
The objective is to be the first to score all fields from 15 to 20 and the bullseye three times. Once a field has been hit either three times in a single field, once in a single field and once in a double field, or once in a triple field, it is closed. Every additional hit to the corresponding field is noted as points. Only once all players have 'closed' a field can no more points be scored in that field. These extra points can be crucial for the outcome of the game, as the outcome not only depends on a player having been the first to hit all fields three times, but also on this player having scored the most points.
Killer
The players throw once at the dartboard with the hand they usually do not throw with. The field that each player hits becomes that player's respective life field. Every number may only be allocated once. The throwing hand is subsequently used to throw in turn. The player must first hit their own double field in order to become a killer. If a player has already happened to hit a double when selecting their personal field, they are automatically a killer. You may then take a life from your fellow players by hitting a double in their respective fields. A player who has lost three (or a predetermined number of) lives is eliminated from the game. The last player remaining wins the game. In the beginners variant, single segments are played instead of doubles.
Big 6
Each player receives a predetermined number of lives. The first player tries to hit the single segments of the six with three throws. If the player is successful, their next throw determines the segment for the following player.
If a player is unable to hit the specified field with any of their three throws, the player loses one life. A player who has lost all of their lives is eliminated. The last player remaining wins the game.
Fox hunt
First it is decided who is the fox and who is the hunter. The principle of the game is that the hunter hunts the fox clockwise around the dartboard. The fox starts with three throws at field 18, and must hit it twice. It does not matter if the player hits the single field twice or the double field once. If the player is successful, they advance one field. If the player is not successful, they remain on the field. The hunter starts two fields behind and now tries to hit the corresponding segment with two out of three throws, and thereby catch up with the fox. If the fox is able to complete the dartboard without being caught, the fox wins. If the hunter is able to catch the fox, the hunter wins.
Around the clock
Unlike the 'fox hunt', all players start in the same field. The players successively make three throws at the dartboard, starting at 1. If the field has been hit, the player advances to the next field. In the best-case scenario a player can advance three fields per round. It does not matter if this player hits a single, double or triple field. The first player to hit all numbers once is the winner. Along with the normal variant, there is also a 'double around the clock' mode. In this variant, only the double fields are played.
Storage, cleaning
When not in use, always store the product clean and dry at room temperature. Wipe clean with a dry cloth only.
The whiteboard marker cannot be washed out.
IMPORTANT! Never clean the product with harsh cleaning agents.
Disposal
Dispose of the article and the packaging materials in accordance with current local regulations. Packaging materials such as foil bags are not suitable to be given to children. Keep the packaging materials out of the reach of children.

Dispose of the products and the packaging in an environmentally friendly manner.

The recycling code is used to identify various materials for recycling. The code
consists of the recycling symbol - which is meant to reflect the recycling cycle - and a number which identifies the material.
Notes on the guarantee and service handling
The product was produced with great care and under constant supervision. You receive a three-year warranty for this product from the date of purchase. Please retain your receipt.
The warranty applies only to material and workmanship and does not apply to misuse or improper handling. Your statutory rights, especially the warranty rights, are not affected by this warranty. With regard to complaints, please contact the following service hotline or contact us by e-mail. Our service employees will advise as to the subsequent procedure as quickly as possible. We will be personally available to discuss the situation with you.
Any repairs under the warranty, statutory guarantees or through goodwill do not extend the warranty period. This also applies to replaced and repaired parts. Repairs after the warranty are subject to a charge.
IAN:292176_1901

Service Great Britain
Tel.: 0800 404 7657
E-Mail: deltasport@lidl.co.uk

Service Ireland
Tel.: 1890 930 034
(0,08 EUR/Min., (peak))
(0,06 EUR/Min., (off peak))
E-Mail: deltasport@lidl.ie
Felicitations!