CRIVIT IAN 292176 - Electronic dartboard

IAN 292176 - Electronic dartboard CRIVIT - Free user manual and instructions

Find the device manual for free IAN 292176 CRIVIT in PDF.

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USER MANUAL IAN 292176 CRIVIT

  • This product may be used by persons with diminished physical, sensory or mental abilities, or those with little experience and knowledge, if they are supervised or instructed with regard to its safe use, and provided they also under- stand the potential associated risks.
  • Children may only play with the product under adult supervision.
  • Do not aim or throw the darts at persons or animals.
  • Take care to use and install the product in a place suitably inaccessible to uninvolved persons.
  • Do not attach this product to doors! Preventing damage to the product!
  • Use only suitable replacement tips, to prevent the darts form ricocheting off the dartboard.
  • Do not expose the product to extreme weather conditions or temperatures.
  • The spacers can leave marks on the mounting surface.
  • The catch ring can leave marks on the mount- ing surface. Mounting the product What follows is a description of the mounting of the product on a wooden surface. Should you mount the product on another surface, e.g. concrete, you will need appropriate screws and dowels. Consult with a specialty outlet to deter- mine which screws and dowels are required for other wall surfaces.

1. Choose a suitable location with approx. 3m

2. Attach the toe point (6) 2.37m in front of the

product (1), on the floor.

3. Mount the product on the wall in such a way

that the mid-point of the bullseye is placed at a height of 1.73m from the floor (Fig. B).

4. Hold the wall mount (7) against the wall

where the product (1) is to be mounted.14 Mark the drill holes with a pencil (7a), at a height of 1.73m (Fig. B).

5. Mount the wall mount with the two screws

6. On the back of the product, measure an

approximate distance of 3.5cm from the edge (Fig. C).

7. Mark three points (1a) on the back, as illus-

8. Attach the spacers (11) to the back of the

product with the screws (8) (Fig. C).

9. Place the wall stoppers (14) onto the spacers.

Note: the wall stoppers can leave marks on the underside of the board.

10. Screw the screw (10) into the middle of the

back of the product (Fig. C). Note: ensure that the screw (10) protrudes far enough from the product so that the product is fastened tightly, and does not wobble when hung on the wall mount.

11. Hang the product with the screw in the

groove (7b) of the wall mount (7) (Fig. B).

12. Insert the four components of the catch ring

(13) into one another.

13. Pull the ring with the velvet surface over the

dartboard, facing forward (Fig. D). Note: the catch ring can leave marks on the mounting surface. Dividing the product segments (Fig. E) The product is divided into various fields or seg- ments. On the outside it is numbered from 1 to 20. The number 20 must always be at the top, in the middle. If you hit the playing area (1c) outside a numbered segment or field, no points are allocat- ed. The points are allocated in the segments and fields, as follows:

  • Double: if you hit this field (1d), the relevant number counts double.
  • Single: if you hit this field (1e), the relevant number counts once.
  • Triple: if you hit this field (1f), the relevant num- ber counts triple.
  • Bull: if you hit this field (1g), it counts for 25 points.
  • Bullseye: if you hit this field (1h), it counts as 50 points. Scoreboard (Fig. F) Use suitable materials to hang the scoreboard (2) near the product (1) in order to use it during games. The scoreboard is divided into the following sections:
  • Set 1–3: each little field counts for a game in the current set. Games won in the variants 301 and 501 (see game recommendations) can be ticked off here.
  • Column 01: this column can be used to note the scores for game variants 301/501.
  • Column HOME: host or player 1
  • Score 20 – BULL: this column is used for the game Cricket. With each segment or field hit, a cross is inserted next to it.
  • Column AWAY: guest or player 2 The score-board is used especially for Cricket and 301/501 games. Use the supplied whiteboard marker (4) to write the scores, and the sponge (3) to wipe. Checkout card (Fig. G) The checkout card (12) (can be found on the packaging and cut out) is used as a quick-check guide, when specific combinations must be thrown in the last doubles and triples, to end the game. Note: it is recommended that you cut out this table and keep it with you during games. Example: you still have three throws, and the remaining number 131 to throw, in order to win. Then, according to the table, you must throw T20 (triple 20), T13 (triple 13) and D16 (double 16). If you do not throw the exact numbers, the game cannot be ended, and it’s the next player’s turn. Game recommendations Bull-off Whoever wins the ‚bull-off‘ gets to start. In the bull-off all players throw a dart at the bullseye, and the player whose dart is closest to it gets to start. 301/501 Every player starts out with 301, or 501 points. Then every player throws his/her three darts at the product, in sequence. GB/IE15 The points thrown by the players are subtracted form 301 or 501 points. Whoever reaches zero exactly, wins. If a player throws more points within a round than he/she has left, his/her throws are invalid in this round. This is the ‘bust’ rule (overthrowing). In order to end the game, the points must be reduced to zero exactly. The checkout card can be used as a guide. Cricket The objective is to be the first to score all fields from 15 to 20 and the bullseye three times. Once a field has been hit either three times in a single field, once in a single field and once in a double field, or once in a triple field, it is closed. Every additional hit to the corresponding field is noted as points. Only once all players have ‚closed‘ a field can no more points be scored in that field. These extra points can be crucial for the outcome of the game, as the outcome not only depends on a player having been the first to hit all fields three times, but also on this player having scored the most points. Killer The players throw once at the dartboard with the hand they usually do not throw with. The field that each player hits becomes that player’s re- spective life field. Every number may only be al- located once. The throwing hand is subsequently used to throw in turn. The player must first hit their own double field in order to become a killer. If a player has already happened to hit a double when selecting their personal field, they are au- tomatically a killer. You may then take a life from your fellow players by hitting a double in their respective fields. A player who has lost three (or a predetermined number of) lives is eliminated from the game. The last player remaining wins the game. In the beginners variant, single seg- ments are played instead of doubles. Big 6 Each player receives a predetermined number of lives. The first player tries to hit the single segments of the six with three throws. If the player is successful, their next throw determines the segment for the following player. If a player is unable to hit the specified field with any of their three throws, the player loses one life. A player who has lost all of their lives is eliminat- ed. The last player remaining wins the game. Fox hunt First it is decided who is the fox and who is the hunter. The principle of the game is that the hunter hunts the fox clockwise around the dartboard. The fox starts with three throws at field 18, and must hit it twice. It does not matter if the player hits the single field twice or the double field once. If the player is successful, they advance one field. If the player is not successful, they remain on the field. The hunter starts two fields behind and now tries to hit the corresponding segment with two out of three throws, and thereby catch up with the fox. If the fox is able to complete the dartboard without being caught, the fox wins. If the hunter is able to catch the fox, the hunter wins. Around the clock Unlike the ‘fox hunt’, all players start in the same field. The players successively make three throws at the dartboard, starting at 1. If the field has been hit, the player advances to the next field. In the best-case scenario a player can advance three fields per round. It does not matter if this player hits a single, double or triple field. The first player to hit all numbers once is the winner. Along with the normal variant, there is also a ‘double around the clock’ mode. In this variant, only the double fields are played. Storage, cleaning When not in use, always store the product clean and dry at room temperature. Wipe clean with a dry cloth only. The whiteboard marker cannot be washed out. IMPORTANT! Never clean the product with harsh cleaning agents. Disposal Dispose of the article and the packaging materi- als in accordance with current local regulations. Packaging materials such as foil bags are not suitable to be given to children. Keep the packag- ing materials out of the reach of children. GB/IE16 Dispose of the products and the packag- ing in an environmentally friendly manner. The recycling code is used to identify various materials for recycling. The code consists of the recycling symbol – which is meant to reflect the recycling cycle – and a number which identifies the material. Notes on the guarantee and service handling The product was produced with great care and under constant supervision. You receive a three- year warranty for this product from the date of purchase. Please retain your receipt. The warranty applies only to material and work- manship and does not apply to misuse or improp- er handling. Your statutory rights, especially the warranty rights, are not affected by this warranty. With regard to complaints, please contact the following service hotline or contact us by e-mail. Our service employees will advise as to the sub- sequent procedure as quickly as possible. We will be personally available to discuss the situation with you. Any repairs under the warranty, statutory guar- antees or through goodwill do not extend the warranty period. This also applies to replaced and repaired parts. Repairs after the warranty are subject to a charge. IAN: 292176_1901 Service Great Britain Tel.: 0800 404 7657 E-Mail: deltasport@lidl.co.uk Service Ireland Tel.: 1890 930 034 (0,08 EUR/Min., (peak)) (0,06 EUR/Min., (off peak)) E-Mail: deltasport@lidl.ie GB/IE17 Félicitations ! Vous venez d’acquérir un article de grande qua- lité. Avant la première utilisation, familiarisez-vous avec l’article. Pour cela, veuillez lire attentivement la notice d’utilisation suivante. Utilisez l’article uniquement comme indiqué et pour les domaines d’utilisation mentionnés. Conservez bien cette notice d’utilisation. Si vous cédez l’article à un tiers, veillez à lui remettre l’ensemble de la documentation. Étendue de la livraison (fig. A) 1 cible de fléchettes en sisal (1) 1 tableau de marque (2) 1 éponge (3) 1 marqueur de tableau blanc (4) 1 ruban de mesure (5) 1 ligne de service auto-adhésive (6) 1 fixation murale (7) 3 vis (2,5 x 14 mm) (8) 2 vis (4 x 16 mm) (9) 1 vis (5 x 20 mm) (10) 3 écarteurs (11) 1 carte de sortie (sur l’emballage pour le découpage) (12) 4 pièces de bordure de protection (13) 3 butées murales (14) 1 notice d’utilisation Caractéristiques techniques Dimensions de la cible : env. 3,8 cm x 45 cm (P x Ø) Poids de la cible : env. 4 kg Dimensions de la bordure de protection : env. 2,5 cm x 45 cm en interne / 72 cm en externe (P x Ø) Quantité de remplissage du marqueur du tableau blanc : 3 g Date de fabrication (mois/année) : 08/2019 Utilisation conforme à sa destination Cet article est un jeu de société et exige de la précision, de la concentration et un haut niveau de motricité. La bordure de protection est conçue pour proté- ger le mur contre les fléchettes manquées et est uniquement prévue pour une utilisation dans le domaine privé. L’article est uniquement destiné à un usage do- mestique en intérieur et n’est pas prévu pour une utilisation commerciale ou en extérieur. Cet article est exclusivement destiné à l’utilisation de fléchettes à pointe d’acier disponibles dans le commerce. Consignes de sécurité Risque de blessure !

sion (7b) du support mural (7) (Fig B).

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Product information

Brand : CRIVIT

Model : IAN 292176

Category : Electronic dartboard