LOGITECH G X56 Hotas - Controller

G X56 Hotas - Controller LOGITECH - Free user manual and instructions

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Product information

Brand : LOGITECH

Model : G X56 Hotas

Category : Controller

Download the instructions for your Controller in PDF format for free! Find your manual G X56 Hotas - LOGITECH and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. G X56 Hotas by LOGITECH.

USER MANUAL G X56 Hotas LOGITECH

1. Download and install the X56 HOTAS software from logitech.com/support/x56

2. After reading the Disclaimer, select the 'I accept the terms of the Disclaimer' option

andclick 'NEXT' to continue

3. At the Plug In screen, plug the Stick and Throttle units into the PC. Click ‘Next’ when

itbecomes highlighted

4. From the end screen, click ‘Finish.’ Your drivers and software are now installed

1. If this is the rst Logitech product that you have installed, you may be asked to install

.NET Framework after the software installation nishes. This is strongly recommended; this Microsoft Feature Update is required by the Software

2. Click ‘Download and install this le.’ The PC will now nd the correct les from

theInternet and download them

3. When the installation nishes, click ‘Close’6 English

CONTROLLER SETTINGS If at any time you wish to check that the X56 is working correctly, open the Game Controllers page and click on the controller’s Properties tab. Here are the various ways to do this from each operating system: Windows

1. From the Metro/Start screen, click the ‘Control Panel’ icon. NOTE: If you have

noControlPanel icon on your Metro/Start screen, type ‘control panel’ and the icon fortheControl Panel will appear

2. Once the Control Panel is open, double-click on the ‘Devices and Printers’ icon.

NOTE:Ifyou cannot see this icon, make sure that you have large icons selected

3. With the Devices and Printers screen open, nd the X56 HOTAS in the device list and right-

click on this icon. From the dropdown menu, select ‘Game Controller Settings’

4. From the Game Controllers window, you should see the X56 HOTAS. listed and selected.

Click ‘Properties’ and this should take you to the Controller Test screen From the Controller Test screen you can test all the functions, axes, buttons, rotaries, etc. Whenyou have completed your tests, click ‘OK’ twice to get back to the main desktopEnglish 7 Windows

1. Click on the ‘Windows’ icon from the system tray. Hover over the All Programs menu.

Clickthe ‘Games’ folder and then the ‘Games Explorer’ icon

2. Click the ‘Tools’ option (with downward facing arrow) from the list across the top

ofthewindow. From the dropdown list, click ‘Input Devices’

3. From the Game Controllers window, you should see the X-56 Rhino listed and selected.

Click‘Properties’ and this should take you to the Controller Test screenRED GREEN YELLOW BLUE Notes k = Rate 1 2 3 4 OD = Outside diameter 33 33 33 33 d = Wire diameter 1.8 1.8 1.8 1.8 E = Youngs Modulus ( 210000 ) 210000 210000 210000 210000 N/mm2 FL = Free length 52 47 42 36 Un-compressed WL = Working length 30.8 30.8 30.8 30.8 Pre-compressed P1L = Position 1 length 25.8 25.8 25.8 25.8 Full Working Compression n = Total Number of coils 4.5 4.5 4.5 4.5 Active coils (6.5 coils in spring) D = Mean Diameter 31.2 31.2 31.2 31.2 Rate K= Ed*4 / 8n D *3 1.70 1.70 1.70 1.70 N/mm Load @ Breakout BL = FL-WL x k 36.12 27.60 19.08 8.86 N Load @ P1L SoL = FL - SL x k 44.64 36.12 27.60 17.38 N Stress= 8 x P x D / 3.14 x d *3 608.50 492.38 376.25 236.90 N/mm2 % UTS ( M4 Music Wire ) 30.89 24.99 19.10 12.03 % 8 English F.E.E.L. Spring Tension System Each spring placed on the Rhino stick shaft will give a dierent feeling. You can also operate thestick without a spring, providing a total of ve dierent forces. Each spring has a unique feel and dierent identication. These identiers are color swatches at the top of each spring – Red, Yellow, Blue, and Green. This table lists some of the calculations used for dierentiation:9 English Changing or removing a spring To insert, change, or remove a spring, follow these steps. Ensure the trigger is facing away from you and that the X56 HOTAS logo plate is facing you.

1. Turn the Locking Bezel (part B) counterclockwise until the Stick comes away from the base.

2. Remove the Seal Ring (part C) by placing the ngers from your left and right hand under

thering on either side, and then lift up. The Seal Ring is sti by design.

3. Pry apart the Locking Clamps (part D). These pull apart from the stick, but are under load

from the spring. Take one half o rst, hold the spring, and then remove the other half.

4. Remove the Spring (part E), then either replace with a new Spring of leave the Spring o.

To reassemble, reverse the order of the above steps, making sure to securely seat the Seal Ring (Part C) and rmly tighten the Locking Bezel (part D) on the Stick base. Note: When changing springs, please ensure that the USB cable is disconnected from your PC and avoid touching the connectors in the stick handle and base.

Software Overview The software allows you to program the X56 with an array of keyboard commands, from basic single-key commands to very advanced, timed, and macro commands. It will also allow you toprogram any axis with keyboard commands, and program mouse commands. In the software you can also alter the response curves and deadbands of the main axis – we’llcover the explanation of these topics later in the manual. There are two ways to launch the software:

1. From the desktop icon that looks like this 2. From the start menu bar...

Once the software launches, you will be presented with the Home Screen. If it’s the rst time you’ve run the software, you will be asked to choose your language. Oncethisis done the main Home Screen will appear. If you’ve made a mistake choosing yourlanguage or you wish to choose another language, the language menu can be accessed byclicking on the icon in the bottom-right corner of the Home Screen. There are three main Tabs within the software:

3. SETTINGS11 English

HOME TAB On the Home screen you’ll see: - Live Facebook feed from Logitech G - Social media and website shortcuts, LogitechG.com, Twitter, YouTube, Instagram, etc - Language selection, use the ag icon in the bottom-right corner to access thisEnglish 12 PROGRAMMING TAB After selecting the PROGRAMMING Tab you will see the X56’s programming environment. You will see a high-resolution image of the controller you are going to program on the left side of the screen. On the right side of the screen you will see a list of command boxes, called “Cells,” going down the page. At the top of the image panel you will see Stick and Throttle icons. Clicking on either ofthesewillchange the current unit you are programming. The unit you are programming iseasily recognizable by the larger image that lls the window. In the PROGRAMMING Tab you can mimic your controller to directly copy any of the keyboard commands used in your favorite games. The commands are then saved in what we call a Prole. What is a Prole? A Prole is the name given to a le that has programmed controller commands saved into it. For example, you may have a Joystick with a number of buttons/hats. If you want one of theseto do something in-game that you would normally have to use a keyboard shortcut for, you can “assign” that command to that button. If you want Button ‘A’ to activate the landing gear (which is the “G” key on a keyboard), you can use the software to assign this function. Youcan also create more complicated assignments, like “shift+F2,” or even timed commands and macros.13 English Making your rst Prole

1. Either hover the mouse pointer over the Cell, or press the button you want to create a Prole

for on the controller. If you hover your mouse over the Button ‘A’ Cell, Button ‘A’ will light up on the 3D Joystick image. Or just click Button ‘A’ on the stick and the correct Cell will light up.

2. When the correct Cell is lit, left-click in it

and a large ashing cursor will appear in theleft side of the Cell. You will also see agreen tick, a red cross, and a mouse icon onthe right side of the Cell.

3. The Cell is now waiting for the keyboard

command. Using your keyboard, press the button on the keyboard you would like Button‘A’ on the stick to activate. Forthisexample we will use the ‘G’ key, whichusually activates landing gear. Whenyou press ‘G’ on the keyboard, alarge white tile with the letter ‘G’ should appear inthe Cell, as shown here. If this is the correct keyboard command, pressthe green tick icon on therightside. If not, press the red cross and redo the procedure to get the keyboard command into the Cell again.

4. After pressing the green tick icon,

thecommand name box will appear, labeledas“Untitled” (left image, below). Simply choose a name for thecommand and type the name into this box. Forthisexample, we chose “Landing gear.” Press the enter key to complete the Cell. Button ‘A’ = Landing gear, which is yourkeyboard’s ‘G’ key (right image, below).English 14

5. Test your Prole by opening the “Testing”

window. Above the 3D image there are seven icons. The one that is second from theright, which looks like a silver cog, islabeled “TestProle.” Click on this icon and a new window will open. A cursor will already be ashing inthetest area. Simply press Button ‘A’ onthe X56. When this is pressed, letter ‘G’ will appear in the window, which proves yourrst programmed button is working. Close this window by clicking on the“OK” icon in the bottom-right corner of theTesting window.

6. You can add other keyboard commands if you wish and then test them. Just remember

tosave your work before you shut down the software.

7. To make the programming you have just created work

in your game, you must rst save it as a Prole and then activate it. This can be done with one click. In the icon row just above the 3D image, you will see an icon that looks like a blue target. If you hover over this icon a tool tip labeled “Prole” will appear. Click this icon and a standard Windows save box will appear. Give your Prole a name and save it. After saving, the Prole will become active and you can shut down the software and play your game. The X56 will now respond as you have programmed it.

8. The software is capable of many other powerful programming features that we have not

yetcovered. For example, you can program axes, mouse movement and mouse buttons, hats, and special timed or complicated commands.1 2 3 4 5 6 7 15 English Icons in the Prole Editor

Opens a blank Prole for you to edit/build.

Opens a previously created Prole for editing.

Clicking “Save” will save a new Prole or overwrite a current Prole. Using the drop-down arrow next to “Save,” you can “Save as,” allowing you to save thecurrent Prole to a dierent location or as a dierent name.

You can change the view in the Prole Editor to be just programming Cells (i.e., no image). Clicking the “Views” button again will restore the default view and the image will reappear.

If you are working on a Prole to use immediately, so you can get ying straight away, click here.

Clicking this icon will bring up the test window. This is especially useful if you are attempting to program advanced timed or macro commands as it gives you a place to test your work before you y.

By pressing this icon, the Prole that you are currently building will be sent to the default printer on your system.English 16 Settings The settings page will allow you to alter the deadzone and response curves of all axes on both the Stick and the Throttle. Response Curves Depending on the type of aircraft that you y, you may want your joystick to be more or less sensitive around the middle or end points of the axes. For example, if you’re ying an F/18 onarefueling mission at 25,000 feet, you will be making very ne movements to get into thecorrect position. Having a shallower response curve around the center point of the joystick’s X and Y axes will enable you to make very ne adjustment to your aircraft. Deadbands A deadband, sometimes known as a deadzone or neutral zone, is a part of the range in which an axis moves, undetected by the drivers and without eect on in-game progress. It may be around the center point of the axis range, or at either end of the axis range. Axis Range Adjustment The axis range adjustment, or axis saturation to assign its correct name, allows you to shrink theraw data range of an axis. Physical Axis Adjustment The physical axis adjustment, or physical saturation, allows you to shrink the full axis data range into a small physical stick movement. S-Curves and J-Curves There are two types of adjustable curves – S-Curves and J-Curves. J-Curves are linear axes, likethrottles and rotaries. S-Curves are non-linear, like X and Y axes. The rst screen you’llsee is the ‘SELECT

screen. You have two choices; choose to alter either the Stick or the Throttle axis.17 English Once you are in the ‘STICK // AXIS MODIFICATION’ screen, you’ll see a raft ofoptions. We’ll go through them one by one.

1. Name of the Part being Modied

3. Manual Axis Adjustment and Test Area

6. Physical Axis Adjustment Slider

7. Manual Axis Attribute Boxes

8. Deadzone Adjustment

9. Axis Curvature Adjustment

1. Name of the Part being Modied

This will either be the Stick or the Throttle unit for the X-56. If you wish to change the part thatyou’re not currently on, use the back button (5) to go back to the selection screen.

This shows a list of all modiable axes. The Stick has three modiable axes: - X Axis - Y Axis - Rudder Axis The Throttle unit has six modiable axes: - Left Throttle - Right Throttle - Rotary 1 - Rotary 2 - Rotary 3 - Rotary 4

3. Manual Axis Adjustment and Test Area

This area will show you how the current response curves / dead zones / saturation points are setup on the selected axis. You can also adjust the center deadzone, the range saturation, physical saturation, and the response curve on the selected axis. There is also a cross-hair whichwill show the physical position of the axis you are manipulating.

This is a reference section when you are adjusting the axes on the Stick. It will act as a guide for axis modication, and you may choose diering axis curves or deadzones depending on theSpring you have tted to the Stick. If you are modifying the Throttle unit’s axes you will notsee this reference section.

Takes you to the device selection screen.

6. Physical Axis Adjustment Slider

Allows the ends of the axes, the far left and far right on the X Axis or full up and full down on theY Axis, to be moved inwards towards the center point. It is similar to setting up a deadzone at the far ends of your axis.19 English

7. Manual Axis Attribute Boxes

This area allows you to input raw data to setup your deadband, curvature, range saturation, and physical saturation settings. This is very useful if you already have the data or a third-party source is supplying the data. For example, a forum post on how to setup the response curve for an F/A-18F.

8. Deadzone Adjustment

The deadzone slider will allow you to adjust the deadzone around the center point of the axis you currently have selected.

9. Axis Curvature Adjustment Slider

Shrinks the range of an axis. Instead of going from 0 to 65555, for example, we can shrink it to 300 to 62555.

We have included a set a predened curves to select. This is to make it easier for those who donot wish to make their own curves. There are two dierent types of curves to choose from:

1. J-Curves – these curves will give you a single point of manipulation and are ideal for throttles

2. S-Curves – these curves will give you two points of manipulation and are ideal for setting

This button will save the curve that you are manipulating on the selected axis. Once saved, this axis will perform as saved, for all games, until the axis is adjusted and resaved or the reset button is used.

This button will turn the response curves on your currently selected axis back to their default state. This can be very useful when experimenting with curves and deadbands.English 20 Altering Axis Attributes Axis Status Notications You’ll need to be aware of several notications in the axis highlighter box when manipulating and applying axis data. On the left is a list of the current device’s axes. The colors indicate thestatus of each axis. Light Blue in the larger box indicates the currently selected axis. Green in the smaller box indicates that the data on the settings page and the data on the device are in sync for this axis. Yellow in the smaller box indicates that the data for this axis has been modied on the settings page but has not yet been synced to the device. To sync data, click ‘Apply’ in the bottom right. The entire box will turn Yellow then start to ll up Green to indicate that the data on the settings page is being synced to the device. Once data is fully synced, the larger box will revert to Light Blue and the smaller box will stay Green. When the Axis box turns Green, the data from the settings page saves to the physical device. The main Axis box will then turn Blue and theslash will turn to Green. Setting a Deadzone To set a deadzone on an axis, whether it’s an S-Curve or a J-Curve, simply move the deadzone slider (part 8). You will see the axis start to split from the middle in the manual adjust area. Thedeadzone will become larger as the slider moves farther. Setting a Response Curve To set a response curve on an axis, whether it’s an S-Curve or a J-Curve, simply move thecurvature slider. On an S-Curve setting you will see the curve turn snake-like, which indicates curvature above and below the center point the axis. On a J-Curve setting you will see the whole axis curve as the slider moves. You can also change the curvature of either curve by moving the points in the manual adjustment area (part 4). Ifyou move the points in the area, 2 for an S-Curve and 1 for a J-Curve, then the curve will adjust to the new points. Setting an Axis Range To set an axis range, simply move the Axis Range Adjustment Slider (part 5). This will shrink thedata for that axis from the full negative side and from the full positive side. Now when youuse the axis that you have just altered, the axis data output will only output up to the points that you have set in the settings.21 English Setting a Physical Axis To set the physical axis range on any axis, move the Physical Axis Adjustment Slider (part6). Moving this slider will shrink the minimum and maximum range of the physical axis. Aftermoving the sliders to set your axis, every time you move the physical axis you'll see that theminimum and maximum range has shrunk. Saving a Setting To save settings so they're usable, click the ‘Apply’ Button in the bottom right-hand corner of the screen (part 13). Once you've hit ‘Apply,’ the axis icon (part 1) will turn Yellow, andprogressively turn Green. A Green end segment and Blue main axis indicates saved data. For more details on axis notication, please check the ‘Axis Notications’ section.English 22 TROUBLESHOOTING Q1 My computer is not recognizing the Controller, what’s wrong? A 1. Have you downloaded and installed the drivers from support.logitech.com? A 2. Check the cable connections. Unplug your controller and plug it back in, making certain that it is securely attached. A 3. If you’re using front or top facing USB ports, try plugging into the back of the PC. A 4. If using a hub, make sure it’s a powered hub. Q2 Why doesn't the game I'm playing recognize my Controller? A 1. Ensure that you have conducted the checks in Q1 [above]. A 2. Does the game you are playing oer support for game controllers? Please refer to yourgame’s manual, which should contain information regarding the use of game controllers. If it does not, you can use the powerful programming software to emulate themouse and keyboard on your X56 HOTAS. Q3 One of the buttons or axes is not working on my controller. A 1. Please test your product in the Game Controllers panel as mentioned in the early part ofthismanual. A 2. If you are still experiencing problems with the controller, please contact the tech support team at http://support.logitech.com/Tickets/Submit Q4 In ight simulation games, like FSX, why doesn't my aircraft correctly respond toaxes? A 1 The X56 HOTAS stick and throttle units are independent units, therefore they both have anXAxis, a Y Axis, etc. It is a simple case of going into the controller settings for yoursimulation game and setting up the X56 HOTAS. For a more detailed overview on how todothis please visit our FAQ page: logitech.com/support/x56 Q5 How do I change the X56 HOTAS LED color and brightness? A 1 Install the software to nd a brightness slider under the SETTINGS tab.23 Français PRÉSENTATION DUMANCHE A. Commande POV B. Mini-manche analogique C. Commutateurs HAT actionnés par le pouce, "Witches" et "Castle" D. Boutons du manche avec gâchette et 2 boutons supérieurs E. Axes X, Y et Rz, axes du gouvernail, de l'aileron et de la gouverne de direction F. Bouton et levier actionnés par le petit doigt G. Système à ressorts F.E.E.L.Français 24 PRÉSENTATION