Schmidt Knapp daneben! - Board game

Knapp daneben! - Board game Schmidt - Free user manual and instructions

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Product type Board game
Brand Schmidt
Model Knapp daneben!
Number of players 1 to 5 players
Recommended age From 8 years old
Game duration Approximately 20 to 30 minutes
Included material 5 dice in 5 colors, 1 game pad
Game dimensions Approximately 15 x 10 x 2 cm (box)
Weight Approximately 150 g
Power supply None (non-electronic board game)
Main functions Roll the dice, add the numbers, fill the grid, score points for sequences and extreme values
Game mechanism Dice game with decision-making and observation
Number of pages in the instructions 12 pages
Languages of the instructions French, German, English, Italian
Care and cleaning Wipe the dice with a dry cloth. Store the game pad away from moisture
Safety No special warnings. Small parts (dice): keep out of reach of children under 3 years
Spare parts Replacement dice available from the manufacturer upon request
Repairability Not user-repairable. In case of loss, order spare parts
Warranty 2 years (according to applicable law)

Frequently Asked Questions - Knapp daneben! Schmidt

What is the goal of the game Knapp daneben!?
The goal is to write as many consecutive numbers as possible in adjacent cells on your sheet. Players add the results of two dice and place the sum in a cell of the color of one of the two dice.
How many dice are used?
5 dice in 5 different colors (one per player). Each player has an assigned color.
How does a game round work?
The player whose turn it is rolls the 5 dice. Then, each player adds the number of the die of their color to that of another die of their choice. They write the sum in a cell on their sheet, in the color of one of the two dice used.
How do you get bonus points?
By obtaining crosses between two cells containing consecutive numbers (difference of 1) and by writing extreme values (2, 3, 4, 10, 11, 12) which allow checking boxes in the extreme values table.
When does the game end?
The game ends when all 25 cells on each player's sheet are filled.
How to count points for crosses between cells?
The number of crosses in each column and each row gives points according to a scale. The crosses do not need to be consecutive.
How to count points for extreme values?
Each 3, 4, 10, or 11 allows checking 1 box in the extreme values table. Each 2 or 12 allows checking 2. The next free box gives the number of points.
Can you play alone?
Yes, the solo game follows the same rules. The player rolls the dice themselves. An evaluation table allows you to gauge your performance (from 0 to over 100 points).
What to do in case of a tie?
In case of a tie, the player with the most crosses between cells (consecutive numbers) wins. If still tied, multiple winners are declared.
How to clean the game?
Wipe the dice with a dry cloth. The game pad must be stored away from moisture. Avoid liquids.

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USER MANUAL Knapp daneben! Schmidt

The exciting dice game by Andreas Kuhnekath-Häbler

for 1 - 5 players aged 8 and up

GAME MATERIAL

Schmidt Knapp daneben! - GAME MATERIAL - 1

5 DICE IN 5 COLORS

Schmidt Knapp daneben! - GAME MATERIAL - 2

GAMEIDEA

In this game, all of the players want to be close to the mark! Each player tries to write down consecutive numbers in adjacent circles wherever possible. Whoever manages to do this most often has the best chance of winning.

GAME PREPARATION

Pens are required for this game. Each player is given a sheet from the notepad. In keeping with the idea of "Close to the mark", the second youngest player starts.

Taking turns in a clockwise direction, the players each choose a die color and cross this on their sheet.

Each player must choose a different color. The starting player picks up all of the dice. And then it's time to start!

Schmidt Knapp daneben! - GAME PREPARATION - 1

HOW TO PLAY

The person whose turn it is takes all five dice and rolls them once. Each player now calculates a total from the number on the die of their color and one other die of their choice. Several players can also use the same die. Each player then writes this total on their sheet in one of the circles in the respective die color – either in the color of their own die or in the color of the second die used. Each player must select two dice and write the total of both dice on their own sheet; it is not possible to skip a turn. Each player is free to choose where they write the number down. The entries do not have to be adjacent to each other.

CLOSE TO THE MARK!

If consecutive numbers are written in two neighboring circles (i.e. their value is 1 higher or lower), the circle in-between is crossed.

Example: Edgar is the yellow player and gets the following result after rolling the dice:

All of the players now use this result at the same time. As he is the yellow player, he must use the yellow 4. Edgar decides to also use the green 1 that he rolled. He adds the two numbers together to make 5 and must write this either in a yellow or a green circle. Edgar chooses the yellow circle. As 5 is 1 less than the 6 written next to it, Edgar can cross the small box between the two numbers. He can also cross the small box above the 5 as 4 is 1 less than this. However, he cannot cross the other two small boxes (left and below) as the neighboring values are not 1 higher or lower.

Edgar could also have written the 5 in the green circle, but he would have only gotten one cross for this.

Schmidt Knapp daneben! - CLOSE TO THE MARK! - 1

Once all of the players have written a number (total of both dice) on their sheet, the next player rolls all five dice and the game continues.

Schmidt Knapp daneben! - CLOSE TO THE MARK! - 2

All of the players write down their values at the same time.
Each player must write a number down. It is not possible to skip a turn.
A total must always be calculated from two dice. It is not possible to only write down the number from one die.

END OF THE GAME AND SCORING

The game ends when all 25 circles have been filled. Then the score is calculated. During scoring, points are awarded for two areas: For crosses between the circles for numbers that are next to each other (A) and for extreme numbers (B).

A: SCORING OF THE CROSSSES BETWEEN THE CIRGLES:

In the columns and rows, the following points are awarded for the number of crosses between the circles. The crosses do not have to be next to each other. There can be empty boxes between the crossed ones.

Schmidt Knapp daneben! - A: SCORING OF THE CROSSSES BETWEEN THE CIRGLES: - 1

Example: Edgar was able to add crosses in this row between two numbers. He gets a total of three points for this.

Schmidt Knapp daneben! - A: SCORING OF THE CROSSSES BETWEEN THE CIRGLES: - 2

B: SCORING OF THE EXTREME NUMBERS

For each 3, 4, 10 or 11, the player can cross one box in the table (in ascending order, beginning with "0").

For each 2 or 12, the player can even add two crosses.

Schmidt Knapp daneben! - B: SCORING OF THE EXTREME NUMBERS - 1

For the values 5, 6, 7, 8 and 9, there are no crosses.

The next empty box then corresponds to the total number of points for extreme numbers.

Example: During the game, Edgar has written a 4, a 10 and a 12 on his sheet. He can make a total of four crosses for this. One cross each for the 4 and the 10, and two crosses for the 12. The next empty box is the 8, and so Edgar gets eight points for his extreme number values.

Schmidt Knapp daneben! - B: SCORING OF THE EXTREME NUMBERS - 2

In very rare cases, if a player has crossed all 24 circles for the extreme numbers, they get 48 points. There are two additional points for each further cross.

Tip: To speed up the scoring, the crosses between the circles and in the table for the extreme numbers can also be made during the game when writing down the numbers.

Whoever has the most points wins. In the event of a tie, the player who has been close to the mark most often wins. This is the player who has earned more points during the scoring of the crosses between the circles. If there is still a tie, there are several winners.

SOLO GAME

"Close to the mark!" is also great for playing alone. The game preparation and game structure are the same as for the normal game. However, solo players perform all of the dice rolls by themselves. The game ends once all 25 circles have been filled. Players can see how close to the mark they are using the following table.

0 - 40 points: Fairly wide of the mark. Have another go!

41 - 50 points: Great! Getting there slowly...

51 - 60 points: Advanced player

61 - 70 points: Specialist

71 - 80 points: Veteran

81 - 99 points: "Close to the mark!" expert

From 100 points: Master of all marks

The author and publisher would like to thank all of the test players and rule readers.

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Product information

Brand : Schmidt

Model : Knapp daneben!

Category : Board game