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USER MANUAL Point Up Schmidt
BY Katrin Abfalter set of rules30 cards with 9 circles of the same size 10 cards with 9 circles of different sizes 40 cards with 16 circles of the same size 20 cards with 16 circles of different sizes
10A card is turned over and all of the players must com- plete one of three tasks at the same time as quickly as possible. The cards show circles with an ope- ning. These openings always point toward a different circle. On each card, there is one circle with no openings pointing toward it and one circle with two openings pointing toward it. One color also appears on each card more frequently. The tasks are to recognize as quickly as possible which circle does not have any openings pointing toward it, which circle has two openings pointing toward it, or which color occurs more frequently. The first player to recognize this and name the correct color wins the card that has been turned over. The player with the most cards at the end of the game wins. Use the 30 cards with 9 circles of the same size at first. Shuffle all 30 of the cards and place them in a pile in the middle of the table with the side showing the three posible tasks facing up. Now you’re ready to start playing! Idea and aim of the game Setting up the game 11Find the circle with two openings pointing toward it. Whoever spots the circle names the color and points at the circle. Find the circle with no openings pointing toward it. Whoever spots the circle names the color and points at the circle. The youngest player takes the top card from the pile, turns it over, and places it next to the pile. The back of the card that is now at the top of the pile indicates which of the three tasks players must complete for the card that has been turned over. Howto play been turned over. 12Each player is only allowed one guess. If a player guesses wrong, they are not allowed to guess again until a new card is turned over. The player to correctly complete the task the fastest wins the card turned face-up and places it in front of them. They now turn the next card over, place it next to the pile, and a new round begins. The task is to fi nd the circle with no openings pointing toward it. The solution is the blue circle at the top left because the openings of none of the neighboring circles point toward it. Examples: Find the color that appears on the card most frequently. Whoever spots the circle names the color (red, yellow, blue, purple, or green). 13The task is to fi nd the circle with two openings pointing toward it. The solution is the red circle at the left center because the openings of two of the neighboring circles point toward it (the yellow circle at the bottom left and the purple circle at the top center). The task is to fi nd the most frequent color. The solution is red as there are four red circles on the card. The game ends when there is only one card left in the pile. All of the players should now count their cards. The player with the most cards wins the game. End of the game 14There are more play options! Have you played a few rounds now and feel ready for a new challenge? Then you can also play with the 40 cards featuring 16 circles each. These cards are a bit more diffi - cult, but the rules remain exactly the same. If you want to take things slowly, then only add a few of the cards featuring 16 circles to the pile and shuffl e them together with the cards featuring 9 circles. The same applies for the cards featuring circles of diffe- rent sizes. These make the game even crazier and more diffi cult
the rules still remain the same though. Decide for yourself how many of these cards you wish to use. featuring 16 circles each. These cards are a bit more diffi - 15Want the game to last a little longer? Then try the play variation with penalty points. Whenever a player guesses wrong, they must return one of the cards they have won to the pile. If they don’t have any more cards left, then there is no further penalty. However, they cannot guess again until the next card is turned over. This is a good option for when people of different abilities are playing together.Inexpe- rienced players play without penalty points and experien- ced players with penalty points. Play variations: Point Up with penalty points Game author: Katrin Abfalter Editor: Matthias Karl Design: VISID GmbH www.schmidtspiele-shop.de Schmidt Spiele GmbH Lahnstr. 21 D-12055 Berlin www.schmidtspiele.de The author and publisher would like to thank all test players and rule reviewers.
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