Schmidt Tarantel Tango - Board game

Tarantel Tango - Board game Schmidt - Free user manual and instructions

Find the device manual for free Tarantel Tango Schmidt in PDF.

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Product type Board game
Brand Schmidt
Model Tarantel Tango
Recommended age Ages 7 and up
Number of players 2 to 6 players (estimated)
Game duration 15 to 20 minutes
Box contents 115 Animal cards, 5 Tarantula cards, 1 Tarantula Tango board (pentagon), 1 rulebook
Box dimensions (approx.) 12 x 12 x 4 cm (estimated)
Weight (approx.) 200 g (estimated)
Power required None
Main features Card and reaction game: imitate animal sounds, slap the tarantula, place cards on spaces
Game mechanics Simultaneous action, speed, memory, imitation
Care and cleaning Clean cards with a soft dry cloth. Avoid moisture.
Safety Small parts (cards): choking hazard for children under 3. Do not allow young children to play unsupervised.
Spare parts and repairability Cards can be replaced with generic cards of the same size. The board is cardboard. No official spare parts.
General information Game created by Jacques Zeimet, illustrations by Rolf Vogt. Published by Schmidt.

Frequently Asked Questions - Tarantel Tango Schmidt

How to set up the game?
Place the Tarantula Tango board in the center of the table. Shuffle the 120 cards and deal them equally among the players. Each player forms a face-down pile in their hand.
Who starts the game?
The youngest player starts. They place the top card of their pile on one of the 5 spaces around the board, then play continues clockwise.
What to do if the previous card shows an animal with a tarantula?
The next player must first imitate the animal's sound (once) then place their card on the next space. The sounds are: cow = moo, donkey = hee-haw, goat = baa, dog = woof, cat = meow, parrot = ouch!
What to do if the card shows an animal with two tarantulas?
The player must imitate the sound twice before placing their card.
What to do if the card shows an animal without a tarantula?
The player places their card on the next space without making a sound.
What happens with a double animal card without a tarantula?
The player places their card two spaces further, still without sound.
What to do when a Tarantula card is turned over?
All players slap the table with their flat hand as fast as possible. The slowest one collects all the cards already placed into their pile and starts a new round.
What are the possible mistakes and their penalties?
A player who hesitates for more than 2 seconds, makes the wrong sound, places the card on the wrong space, too early or too late, or slaps when they shouldn't (or is the last to slap on Tarantula) must collect all the played cards.
How to win the game?
The first player to get rid of all their cards wins the game.
Are there advanced rules?
Yes. Four optional rules: stubborn donkey (place on the same space), curious dog (reverse direction), stupid cow (play again), and insolent parrot (imitate the previous player). They increase difficulty from * to ****.

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USER MANUAL Tarantel Tango Schmidt

text_image JACQUES ZEIMET TARANTEL TANGO DREI MAGIER ICH GLAUB! ICH SPINNE!

D THRANTEL TANGO

natural_image Illustration of a cartoon spider with a pink head and green body, set within a pentagon frame (no text or symbols)

Tango-Tarantel

Schmidt Tarantel Tango - D THRANTEL TANGO - 1
Tarantelkarten

Schmidt Tarantel Tango - D THRANTEL TANGO - 2

natural_image Illustration of five cartoon animal characters in separate panels, no text or symbols present
flowchart
graph TD
    A["Insect Icon"] --> B["Flower Flower Box"]
    B --> C["Recircled Box"]
natural_image Illustration of a cartoon spider inside a pentagon with scattered items (no text or symbols)

Tango tarantula

Author: Jacques Zeimet Illustration & graphics: Rolf Vogt Editor: Claudia Wieczorek

Players: 2 to 5

Ages: 7 years and over

Duration of game: 15-20 minutes

Schmidt Tarantel Tango - D THRANTEL TANGO - 3
Tarantula cards

Contents

• 120 Animal cards (dog, cow donkey, goat, cat, parrot)
• 5 Tarantula cards
• Tango tarantula (5-sided)
- Game rules

Schmidt Tarantel Tango - Contents - 1

natural_image Illustration of six cartoon animal cards with different facial features (no text or symbols on cards)

8

Idea and aim of the game

The wild Tango Tarantula is desperately looking for one of the animals as a dancing partner! But the animals get scared and cry out every time the hairy and poisonous spider looks at them! The winner is the first contestant to get rid of all of their cards.

How to prepare for the game

Place the Tango Tarantula in the middle of the table. Thoroughly shuffle all 120 cards and distribute them equally amongst the other players. The players then pick up their cards and hold their cards in the form of a pack so they can't see their cards' identity.

How to play the basic game

The youngest player starts and places the top card from their pack against one of the five sides of the Tango Tarantula. The player to their left now takes their turn. The cards are placed down in a clockwise direction.

Schmidt Tarantel Tango - How to play the basic game - 1

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The different cards have the following meanings:

Schmidt Tarantel Tango - How to play the basic game - 2

mal card with one tarantula

card of the player who made their move before you ys an animal with one tarantula, you must first of all the noise of the animal which is displayed, and proceed to place the top card from your pack one

space further along.

Animal noises: The cow says 'moo moo', the donkey 'eeyore', the goat 'maa', the dog 'woof', the cat 'meow' and the parrot says 'ow'.

Schmidt Tarantel Tango - mal card with one tarantula - 1

mal card with two tarantulas

card of the player who made their move before you ys an animal with two tarantulas, you must first of ce mimic the noise of the animal which is displayed, and then proceed to place your card one space further along.

Schmidt Tarantel Tango - mal card with two tarantulas - 1

mal card without tarantula

If the card of the player who made their move before you dis-an animal with no tarantula, place the top card from your pack one space further along without making a noise.

Schmidt Tarantel Tango - mal card without tarantula - 1

uble animal card without tarantula

card of the player who made their move before you ys two animals, move your card not one, but two is further along without making a noise.

Schmidt Tarantel Tango - uble animal card without tarantula - 1

antula card

rantula card appears then all players must slap the with their hand as quickly as they can in order to the nasty beast off. The slowest player to hit the table pick up all the cards on the table and include them in pack.

Mistakes

Each player has just two seconds to complete a move correctly (also including mimicking and animal noise and putting their card down). At the same time, the top card can only be turned over and placed after a noise has been made! Anyone who makes the following mistakes:

1) they take too long, hesitate, or make the wrong noise (like an 'erm' or a 'baah' for instance),

2) they make the wrong noise, they make it too late or too soon or they place their card down too late or too soon,

3) they slap the table too late or at the wrong time (Tarantula card) must pick up all the cards on the table and include them in their pack.

End of the game and the winner

The first person to get rid of all their cards wins the game!

Example:

  1. Tina starts and plays her card, it's a dog with one tarantula.
  2. Her left hand neighbour Daniel calls out 'woof' and places his top card down which is a cat without a tarantula.
  3. Bianca stays silent and places down her card, it's a cow with two tarantulas.
  4. Anna goes 'moo moo' and plays her card – it's a tarantula card.
  5. Everyone slaps the table. Daniel is slowest. He takes all the cards on the table, adds them to his pack and then starts a new round. He plays his card — it's a cat without a tarantula.
  6. Bianca goes 'meow', which is wrong because the last person's card was of an animal without a tarantula. She picks up Daniel's card and starts a new round.

Tarantula tip: First of all, get used to playing the basic game. Once you've got your speed up, you can then increase the difficulty level by adopting the rules for experienced players (* = easy and **** = hardest).

Rules for experienced players

\* The stubborn donkey won't move

If the card of the player who made their move before you is a donkey (with or without a tarantula or double card), then you don't put your card one or two spaces further along, but on the same space — on top of the donkey, and, of course, with or without the appropriate noise.

\*\* The curious dog runs the wrong way

If a dog (with or without a tarantula or double card) is played then the direction in which the players put down their cards changes. Everyone must stick to this rule until the next dog appears. The direction then changes once again. If a dog card is the first card to be played, the next card also has to be played in an anti clockwise direction.

\*\*\* The dumb cow plays again

Anyone who plays a cow (with or without a tarantula or double card) has to play another card straight away as soon as they have gone 'moo' or remained silent. They then have to place their next card one or two spaces further along. (If the next player is too fast, or moos or puts their card down too soon, they have made a mistake and have to pick up all the cards that are on the table).

\*\*\*\* The cheeky parrot imitates everyone

The parrot without a tarantula imitates the previous player. The double parrot repeats the noise of the previous player twice. Please note: with the parrot cards that have tarantula(s), the parrot shouts out 'ow' in the normal way.

Schmidt Tarantel Tango - \*\*\*\* The cheeky parrot imitates everyone - 1

Schmidt Tarantel Tango - \*\*\*\* The cheeky parrot imitates everyone - 2

Schmidt Tarantel Tango - \*\*\*\* The cheeky parrot imitates everyone - 3

TARENTULE TANGO

natural_image Illustration of a cartoon spider with pink head and blue body, set within a green leafy background (no text or symbols)

Plaque Tarentule Tango

Schmidt Tarantel Tango - TARENTULE TANGO - 1
Cartes Tarentules

Schmidt Tarantel Tango - TARENTULE TANGO - 2

natural_image Illustration of six cartoon animal characters in colorful frames, labeled 'Cartes Animal' below (no other text or symbols)
text_image Diagram showing a mobile phone icon interacting with a cartoon spider inside a hexagonal frame, with arrows indicating interaction and text 'ce' and 's' visible.
natural_image Three abstract black-and-white line drawings resembling stylized figures or symbols (no text or symbols present)

NL

TARANTULA TANGO

Schmidt Tarantel Tango - TARANTULA TANGO - 1

natural_image Illustration of a cartoon spider inside a hexagonal frame with no text or symbols

Tango tarantulakaart

natural_image Illustration of six cartoon animals in colorful frames, labeled 'Dierenkaarten' at bottom (no other text or symbols)
natural_image Illustration of a cartoon spider inside a hexagonal frame with floating objects (no text or symbols)

Tarantola ballerina

natural_image Illustration of cartoon animals including a wolf, deer, and sheep in separate panels (no text or symbols)

Carte degli animali

text_image Illustration showing a bug icon interacting with a shield-shaped object, with partial text visible on the left.
natural_image Black silhouette of a stylized cat with yellow eyes, standing on a light blue background (no text or symbols)

Schmidt Tarantel Tango - TARANTULA TANGO - 2

text_image DREI MAG/ER

Copyright 2009:

DREI MAGIER SPIELE

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Product information

Brand : Schmidt

Model : Tarantel Tango

Category : Board game