Schmidt Kakerlakenpoker Royal - Board game

Kakerlakenpoker Royal - Board game Schmidt - Free user manual and instructions

Find the device manual for free Kakerlakenpoker Royal Schmidt in PDF.

📄 28 pages English EN Download 💬 AI Question 10 questions ⚙️ Specs
Notice Schmidt Kakerlakenpoker Royal - page 8
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Product type Board game
Brand Schmidt
Model Kakerlakenpoker Royal
Number of players 2 to 6
Recommended age From 8 years old
Game duration 15 to 25 minutes
Contents 56 animal cards, 7 royal cards, 2 special cards
Box dimensions (approx.) 12 × 9 × 2 cm
Weight (approx.) 200 g
Power supply None (card game)
Main features Bluffing, deduction, card management
Care and cleaning Store in a dry place, clean with a soft cloth
Safety Contains small parts, not suitable for children under 3 years
Spare parts and repairability Replacement cards available from the manufacturer
Manual languages French, German, English, Italian, Dutch

Frequently Asked Questions - Kakerlakenpoker Royal Schmidt

How many players can play Kakerlakenpoker Royal?
The game is for 2 to 6 players.
What is the recommended age for this game?
The game is recommended for ages 8 and up.
What is the average duration of a game?
A game lasts between 15 and 25 minutes.
What is the objective of the game?
The goal is to avoid collecting 4 cards of the same animal species (or 5 in a two-player game). The player who does so loses the game.
How does a turn proceed?
The active player slides a card face down to another player while announcing an animal (or 'Royal'). The receiver can either turn over the card saying 'true' or 'false', or pass it to another player after looking at it.
What are royal cards?
Royal cards depict an animal with a crown. Two statements are true: the animal shown or 'Royal'. If a player receives a royal card, they must also take the top card from the penalty pile.
How do special cards work?
There are two special cards: a joker (any claim is true except 'Royal') and a blank card (any claim is false). The player who receives them does not place them in front but keeps them in hand and must play a card matching the last claim or two random cards.
Are there specific rules for a two-player game?
Yes, in a two-player game, 16 cards are placed in the penalty pile. It is not allowed to pass a card. The game ends when a player has 5 animals of the same species in front of them or has no cards left in hand.
How do you win the game?
All players except the loser win. The loser is the one who accumulates 4 animals of the same species (or 5 in a two-player game) or who has no cards left in hand when it is their turn.
What should I do if I lose the original manual?
You can download the manual for free in PDF format from the website notice-facile.com in several languages.

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USER MANUAL Kakerlakenpoker Royal Schmidt

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Schmidt Kakerlakenpoker Royal - 1

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Schmidt Kakerlakenpoker Royal - 2

text_image YELLOW 3500K M O G E L M O T T E S C H O M M E L N E R A F U D T! ONE M O G E L M O T T E

Mogel Motte

Art.Nr.:40862

Schmidt Kakerlakenpoker Royal - 3

text_image THRANTEL TANGO KH GLAUB' KH SHIME! WHY KANGER SPICKS

Tarantel Tango

Art.Nr.:40851

Schmidt Kakerlakenpoker Royal - 4

KAKERLAKEN POKER ROYAL

Autor: Jacques Zeimet

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Author: Jacques Zeimet

Illustrations & Graphics: Rolf Vogt

Editor: Claudia Geigenmüller

Number of players: 2 - 6

Age: from 8 years

Playing time: 15-25 minutes

Materials

56 animal cards
(8 each bat, fly, cockroach,
toad, rat, scorpion, stink bug)
7 royal cards (1 for each animal)
2 special cards
Rules of the game

Schmidt Kakerlakenpoker Royal - Materials - 1

text_image royal cards

Schmidt Kakerlakenpoker Royal - Materials - 2

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Schmidt Kakerlakenpoker Royal - Materials - 3

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animal cards
special cards

Idea of the game

The players attempt to "palm off" as many cards as possible on the other players. You must be able to bluff and size up the other players. The player who collected too many cards loses!

Preparing to play

All the cards should be shuffled well. Seven cards are placed face down as a penalty pile with the top card face up. The other cards are dealt equally to the players. Then each player picks up his cards. If there are cards left over, the first player receives one extra card and the others are added to the penalty pile.

How to play

The youngest player begins by passing one card from his hand face down to another player by making a claim. Regardless the card he plays, he can choose one of these claims: "stink bug, cockroach, bat, fly, toad, rat, scorpion or royal". The claim "royal" means it is (or could be) any animal with a crown. Further course of the game is explained by an example.

Example: Henry plays a card from his hand by and passes it face down to Lea. At the same time he makes a claim and says for example, "Cockroach". Now Lea has two possibilities:

1) Show the card

Lea decides to see the card. But before she can see the card, she has to judge Henry's claim.

She says:

“right”, if she believes Henry’s claim („Cockroach“);

“wrong”, if she doesn’t believe his claim.

Then the card is displayed. If Lea has guessed correctly, Henry gets the card and places it in front of him, facing up. But if Lea is wrong, she has to take the card and place it in front of her, facing up. Whoever gets the card starts the next round by playing a card from his hand and making a claim.

2) Passing the card on

If Lea does not want to show the card but pass it on, she must say so before she takes a secret look at the card. Then she slides the card face down to any one of the other players (Derek for instance), who has not yet seen what card it is. Then she in turn makes a claim about which card it is. Either she repeats Henry's claim ("Cockroach") or she makes a new claim (e.g. "Royal"). Derek then also has the choice of showing the card or passing it on. The last player, however, is left with no choice but to show the card.

Royal cards

While for normal animal cards only one claim is “right”, the royal cards offer two “right” claims: The pictured kind of animal or the claim “Royal”.

Each time a player receives a royal card and places it face up in front of him, he must also take the top card from the penalty pile and also place it face up in front of him.

The laid out royal animals are counted as one of their type. Afterwards the top card on the penalty pile is turned face up once more.

Special cards

Schmidt Kakerlakenpoker Royal - Special cards - 1

text_image The card is a joker for all animals without a crown. Now matter what claim one makes this card is always right, with one exception: "Royal" is wrong.

Schmidt Kakerlakenpoker Royal - Special cards - 2

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There is nothing to be seen on this card. No matter what claim one makes, it is always wrong.

Whoever gets one of the special cards does not place it in front of him, but adds it to his hand. Also this player must either:

1) place one of the cards from his hand in front of him, according to the last claim (e.g. “Fly”) or,
2) if he cannot or does not want to place the named card in front of him, he must place any two other cards from his hand.

Attention: Whenever you place a royal card in front of you, you must also take the top card from the penalty pile and place it too.

End of Game

The game ends either when a player has 4 animals of one type (e.g. 4 cockroaches with or without a crown) placed in front of him or when it is his turn and he has no more cards in his hand. In both cases this player has lost and all the others have won!

Game for two players

Before the start of a game for two players, 16 cards are put in the penalty pile. The other cards are dealt equally between the two players. The first player receives one extra card. Passing on a card is not possible in the two-player-version. The game ends when a player either has placed 5 animals of one type in front of him, or when it is his turn and he has no more cards in his hand. In both cases this player has lost and the other player has won.

Schmidt Kakerlakenpoker Royal - Game for two players - 1

POKER DES CAFARDS ROYAL

8 cafards, 8 crapauds, 8 rats, 8

scorpions, 8 punaises)

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cartes animaux

Schmidt Kakerlakenpoker Royal - POKER DES CAFARDS ROYAL - 1

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cartes spéciales

Idée du jeu

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Royal-kaarten

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Schmidt Kakerlakenpoker Royal - Idée du jeu - 1

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Schmidt Kakerlakenpoker Royal - Idée du jeu - 2

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Carte animali
Carte speciali

Principio di gioco

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Fledermaus

Bat

Chauve-souris

Pipistrello

Vleermuis

Schmidt Kakerlakenpoker Royal - Fledermaus - 1

natural_image Illustration of a cartoon insect with antennae and legs, set against an orange background (no text or symbols)

Kakerlake

Cockroach

Cafard

Scarafaggio

Kakkerlak

Schmidt Kakerlakenpoker Royal - Kakerlake - 1

natural_image Illustration of a stylized rat with horns and tail, enclosed in a decorative frame (no text or symbols)

Ratte

Rat

Rat

Ratto

Rat

Schmidt Kakerlakenpoker Royal - Ratte - 1

natural_image Illustration of a cartoon insect with green body and yellow antennae, surrounded by decorative borders (no text or symbols)

Stinkwanze

Stink bug

Punaise

Cimice

Stinkwants

Schmidt Kakerlakenpoker Royal - Stinkwanze - 1

natural_image Illustration of a cartoon insect with wings and antennae, set against a teal background with decorative stars (no text or symbols)

Fliege

Fly

Mouche

Mosca

Vlieg

Schmidt Kakerlakenpoker Royal - Fliege - 1

natural_image Illustration of a green frog with a yellow eye, enclosed in a dark frame with green triangles (no text or symbols)

Kröte

Toad

Crapaud

Rospo

Pad

Schmidt Kakerlakenpoker Royal - Kröte - 1

natural_image Illustration of a character with abstract leaf-like shapes and a hook, set against a yellow background (no text or symbols)

Skorpion

Scorpion

Scorpion

Scorpione

Schorpioen

Copyright 2012:

DREI MAGIER SPIELE

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Product information

Brand : Schmidt

Model : Kakerlakenpoker Royal

Category : Board game