Playtive IAN 322143 - Barbecue

IAN 322143 - Barbecue Playtive - Free user manual and instructions

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📄 46 pages English EN 💬 AI Question
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USER MANUAL IAN 322143 Playtive

Instructions for use

  • Warning. Not suitable for children under 36 months. Choking hazard. Small balls.
  • Warning. The packaging and mounting mate- rials are not a constituent part of the toy and they must be removed in all cases for safety reasons before the product is given to children to play with.
  • Children can only play with the product under adult supervision.
  • The product can only be assembled by an adult in order to prevent possible injuries caused by improper handling. Make sure that the product is only used after it has been fully assembled.
  • Football and basketball: Should only be inflat- ed by adults.
  • Only air can be used to fill the toys.
  • Do not inflate with the mouth, since this could cause fainting.
  • Use only the included air pump to inflate the product.
  • The product can only be used in perfect condi- tion. Check the product for damage or wear before each use.
  • Inspect the product regularly for damage or wear. Stop using the product if it becomes dam- aged. Assembly Important: Due to the size of the prod- uct, it should be assembled by at least two people.
  • You will need a screwdriver to assemble the product (not included in the set). Assembling the table football play- ing field

1. Assemble the playing field frame, as seen in

figures B - C, on a flat and even surface.

2. Slide each rod through the corresponding

round opening on the side wall (2) of the playing field frame (fig. D).

3. Clip the player figurines (11) (12) and the

accessories (13)/(16)/(17) to the respective rod (fig. D). Note: The player figurines of the same colour form a single team. When mounting the players, make sure that they are facing the opponent’s goal.

4. Slide the ends of the rods through the open-

ings in the second side wall (2) (fig. D).

5. Attach the handle (14) and the end stoppers

(15) on the corresponding rods (fig. D). Note: Arrange the rods as shown in figure E. Assembling the billiard table

  • Assemble the billiard table on a flat and even surface as shown in Figures F - G. Attaching the football net (fig. H)

1. Attach the football net (67) to the game table

as shown in figure H.

2. Inflate the football (50) with the provided

pump (49). Note: Moisten the pump needle before you start pumping. Attaching the basketball basket and basketball net (fig. J - K)

1. Place the table football playing field on the

game table and fasten the universal playing field (6) onto the holders meant for this (22) (23) (fig. J).

2. First attach the basketball basket (47) to the

basketball backboard (7) and then to the game table, as shown in figure K.

3. Fasten the safety net (66) to the game table.

4. Inflate the basketball (51) with the provided

pump (49). Note: Moisten the pump needle before you start pumping. Hockey Dexterity game for 2 people. Accessories 1 x Universal playing field (6), Hockey playing field (

Aim of the game The aim of the game is to shoot the puck into your opponent’s goal. The player who scores 7 goals first wins the game. Rules of the game

  • The stick cannot be picked up from the play- ing field.
  • The first player to score 7 goals wins.
  • The puck can only be touched by the stick.
  • The puck cannot be blocked by placing the stick on top of it. Game

1. Toss a coin to decide which player starts by

attacking the opponent’s goal.

2. You and your opponent should stand at oppo-

site ends of the playing field.

3. Hold onto the stick as it rests on the playing

surface and try to hit the puck into your oppo- nent’s goal.

4. You will receive one point every time you

make a goal. Special rules and tips can be found by doing further reading on the game. Tic-tac-toe Combination game for 2 people. Accessories 1 x Universal playing field (6), Playing field tick-tac-toe (

1 x Set of game pieces

Aim of the game The aim of the game is to set down 3 game pieces in your own colour all in a row horizontal- ly, vertically, or diagonally. Rules of the game

  • Take turns placing one piece in one of the 9 squares each turn.
  • Once you have placed 3 of your pieces all in a row, you win the game.
  • If none of the players are able to form a row, the round will end as a draw. You can find strategies, tips, and special rules by doing further reading on the game. Bowling Precision game for multiple people. Accessories 1 x Universal playing field (6), Bowling playing field (

Aim of the game The aim of the game is to knock over all 10 of the bowling pins in one round (frame) in order to earn the most points by the end of the game.14 Starting set-up

1. Set the pins in the starting position (see fig.).

2. Stand at the end of the game board opposite

the pins. Rules of the game

  • Every player gets a maximum of two throws of the ball per frame.
  • A game consists of 10 frames.
  • During the game, the knocked over bowling pins (points) are counted and added up to determine the total point count at the end of the game.
  • The player with the most points wins. Game

1. Toss a coin to decide which player will start

2. Get the shuffle disc rolling across the game

board surface towards the bowling pins.

3. If some of the bowling pins are still standing

after the first throw, then throw again.

4. If you have knocked down all bowling pins af-

ter the first throw, you have earned a “strike”. It is the next player’s turn. Strike

  • You achieve a “strike” if you knock over all 10 bowling pins in the first throw.
  • When you get a strike, you do not get to throw again.
  • A strike counts for 10 points. The number of bowling pins that you knock over in the next two throws will be added to that as well. Spare
  • You achieve a “spare” if you knock over all 10 bowling pins by the second throw.
  • A spare counts for 10 points plus the number of bowling pins you knock down in the next throw. Open Frame
  • You achieve an open frame if you don’t knock down all of the 10 bowling pins in one frame.
  • An open frame is worth the bowling pins you knock over in both throws. Special rules, strategies, and tips can be found by doing further reading on the game. Shuffleboard Precision game for 2 people. Accessories 1 x Universal playing field (6), Shuffleboard playing board (

Aim of the game The aim of the game is to earn points with your own shuffle discs, block your opponent, or knock your opponent’s shuffle discs into the 10 OFF zone. Game set-up

1. Distribute the shuffle discs. Every player

should receive 2 shuffle discs of the same colour.

2. Toss a coin to decide which player will start

first. Rules of the game

  • Players stay at one end of theplaying field.
  • Every player must launch 2 shuffle discs towards the point triangle each round.
  • In order to earn points, a shuffle disc must stop fully within a field of the point triangle.
  • The number of points written in the field of the points triangle where the disc stops are counted.
  • Each player can try to knock their opponent’s discs out of the points triangle.
  • When a player’s shuffle disc ends up in the 10 OFF zone, 10 points will be subtracted from this player’s score.
  • Points are added to or subtracted from the players’ scores after each round.
  • The game continues until the previously agreed point count has been reached (max. 90). Game

1. Position your disc at the end of the playing

field opposite the points triangle (playing field

2. Launch the shuffle disc so it slides across the

table and repeat until all of the discs have been launched.

3. Count the number of points earned.

4. Collect the discs and play the next round.

You can find strategies, tips, and special rules by doing further reading on the game. Table football Dexterity game for 2 people or 2 teams of two. Accessories 1 x Table football playing field (1) 3 x Table footballs Aim of the game The aim of the game is to shoot a certain number of balls into your opponent’s goal using the play- er figurines attached to the rotatable grip rods. Rules of the game

  • A set consists of at least 6 and no more than 10 goals.
  • Once the set has been completed, players must switch sides. Both players/teams may agree not to switch sides.
  • The team of two that gets to put in the ball is the first to decide the position of the players. Each player plays with two rods and must stay in the same position for the entire game.
  • When only 2 players play against each other, each player must play on all of the rods for their own team. Game

1. Toss a coin to decide which player or team

2. If you get to put in the ball, throw in a table

football ball through the ball serving hole on the playing field. The ball is “in play”.

3. Move the ball from row to row by rotating the

4. Continue to pass the ball until you are able to

shoot for a goal. Note: If the ball rolls past the goal line, this is scored as a goal even if the ball bounces back onto the playing field. Putting the ball into play

  • The ball is put into play at the beginning of the match or after a successful goal by throwing it through the ball serving hole. The person put- ting in the ball may try to influence the course taken by the ball.
  • Players are not allowed to touch the ball once it is in play in the playing area.
  • The ball is in play as soon as it touches the playing field. Only then can the ball be played with.
  • The team putting in the ball cannot shoot a goal before the ball has touched a player.
  • The ball cannot be put in before all players have confirmed that they are ready to play. Subsequent put ins
  • The following put ins are performed by the team/player against which the last goal was made.
  • In a match with several sets, the first put in is always done by the losing team. Ball in play
  • Once the ball has been put in, it must remain in play.
  • A ball that rolls into the ball serving hole and then back onto the playing field is considered to be in play. Ball out of play
  • The ball is considered to be out of play when it touches an object outside of the playing area. It is put back into play by the player/ team that originally threw the ball in. Dead ball
  • A ball is considered a “dead ball” when it lies absolutely still and none of the player figurines can reach it.
  • If the ball is declared a “dead ball” while it is located between the goal and the next 2-play- er rod (28), it is placed in the closest corner and rolled onto the playing field.
  • If the ball is declared a “dead ball” while it is located between the two 5-player rods (30), it is put into play again through the serving hole by the team that originally put it in. Time out
  • Every team/player gets two time outs per set.
  • A time out cannot exceed 30 seconds.
  • A time out can only be used when the ball is not moving. GB/IE15GB/IE
  • During the time out, touching the ball is forbid- den. A violation of this rule will lead to loss of the ball.
  • During a time out, the players of a team can switch positions. Turning the rods
  • The rods cannot be spun. Any rotation of the player figurine before or after contact with the ball that exceeds 360° is against the rules.
  • If a ball set in motion by a spinning rod goes into the goal, it does not count as a goal.
  • If a team shoots the ball into their own goal by spinning the rods, the goal counts toward the opponent’s score. Interference with the table
  • Shaking or lifting the table is forbidden.
  • Touching the opponent’s rods is forbidden.
  • Excessive force in passing or shooting is forbidden. Technical foul
  • After one of the rules has been broken, a technical foul can be declared.
  • The game is disrupted for a technical foul. The opponent receives the ball and is allowed a goal kick from the 3-player rod (29). As soon as the ball leaves the opponent’s defence zone, is stopped, or goes into the goal, the technical foul is over. The ball is put back into play. You can find strategies, tips, and special rules by doing further reading on the game. Billiards A game for 2 players or 2 teams of two promo- ting strategic thinking and dexterity. Accessories 1 x Billiard playing surface (5) 2 x Cue sticks 1 x Triangle 2 x Cut chalks 16 x Billiard balls Aim of the game The aim of the game is to pocket all of your coloured balls (either all “solid” or all “stripe” coloured balls) in the holes before your oppo- nent. The player who then properly pocket the 8 ball wins. Starting set-up

1. Place the triangle on the playing field with the

2. Arrange all of the balls except the white ball

inside the triangle. Note: Make sure that the 8-ball is located in the middle of the second row of the triangle. A solid and a stripe ball must be located at the two back corners of the triangle. The number one ball must be at the top of the triangle (see figure). Rules of the game

  • Players can play from any side of the playing field. The only exception is the opening shot.
  • When striking the ball, the player should stand with at least one leg firmly planted on the ground.
  • One player plays with the solid balls and the other with the stripe balls.
  • The balls can only be hit once per turn and only with the tip of the cue.
  • A strike can only be made once all of the balls have come to a rest.
  • A player can only pocket the 8-ball once none of the other balls of the player’s own colour are left on the playing field.
  • The player must declare which hole they are aiming for before pocket the 8-ball.
  • If a player hits an 8-ball into a hole even though some of their balls are still left out on the playing field, they will lose the game.
  • The player will also lose the game if they pocket the 8-ball into a hole other than the one they have declared. Game

1. Remove the triangle and place it to the side.

2. Place the white ball on an imaginary line (2)

between the middle holes (1) and equally spaced between the tip of the triangle and the edge of the field directly across from the tip of the triangle.

3. Strike the white ball so it hits the ball aligned

at the tip of the triangle.

4. In the process, try to pocket a solid or half ball

in one of the holes. Note: The ball you pocket first decides the colour you play with (“stripe” or “solid”). Note: If you pocket multiple balls of different colours during the opening shot, pick one of the colours. Note: If you don’t pocket a ball during the opening shot, but at least four of the balls have touched the edges of the field, you get another turn. Note: If you don’t pocket a ball during the opening shot and fewer than four balls touch the edges, it is then the other player’s turn. The other player can decide to return the balls to the starting position and start all over again.

5. Once you pocket all of your balls, pocket the

8-ball. Note: Before you take the shot, you must decide which hole you are going to shoot the 8-ball into. Foul

  • There is a player switch after every foul.
  • A fouloccurs when a ball jumps off the table.
  • A foul occurs when the tip of the cue touches the white ball while it is in contact with a coloured ball.
  • A foul occurs when the white ball is pocket.
  • A foul occurs when the white ball doesn’t touch any coloured balls.
  • A foul occurs when the white ball touches a ball of the opponent first. Table tennis Reaction game for 2 people. Accessories 1 x Universal playing field (6), Game board for backgammon and chess 2 x Rackets 1 x Table tennis net 3 x Table tennis balls

1. Place the universal playing field (6) on the

playing table with the “chess” and “backgam- mon” game board facing up.

2. Insert the net rods (53a) in the holes (1)

intended for this purpose on the frame.

3. Attach the table tennis net (53b) on the net

rods (53a). Aim of the game The aim of the game is to win more sets than your opponent. Rules of the game

  • A game generally consists of 3 sets. A maxi- mum of 5 sets can be played.
  • If the game remains tied, then the last set determines the winner. Set

1. The player who is the first to earn eleven

points wins the set.

2. Players switch sides after each set. In the last

set, players switch sides once one player has earned five points. Note: If you and your opponent both have ten points, the set will be extended. The person leading by two points wins the set. Serve

1. Throw the ball up vertically behind the table.

2. Hit the ball so that it first bounces once in

your half of the playing field and then in your opponent’s half.

  • If the ball touches the net, it is considered a “net serve”. Repeat the serve.
  • If you fail to hit the ball during a serve, your opponent will receive a point.
  • You serve twice, then it is the other person’s turn. When a set is extended, however, play- ers take turns serving every time. Rally
  • Play the ball directly into the opponent’s half, not into your own half first as you would with a serve.
  • Only hit the ball if it first touches your half of the field.
  • Don’t hit the ball in mid-air before it touches your half (“volley”).
  • The ball can only be allowed to touch the net or the net post before it reaches the oppo- nent’s half. Other body parts, objects such as clothing, or walls are not allowed. If the ball touches one of these, it counts as an error.16
  • A point is only earned if the ball touches the top surface of the table and not the side. Special rules and tips can be found by doing further reading on the game from the extensive literature available. Chess Strategic board game for 2 people. Accessories 1 x Universal playing field (6), Game board chess (

16 x Dark chess pieces 16 x Light chess pieces

16 x Pawns 4 x Rooks 4 x Knights 4 x Bishops 2 x Queens 2 x Kings Aim of the game The aim of the game is to capture the opponent’s king or, in other words, put him in check mate. Starting set-up Each player has 8 pawns, 2 rooks, 2 knights, 2 bishops, 1 queen, and 1 king.

1. Place the chess pieces in the starting position

(see figure). Note: The field is positioned for the players such that the left white rook should be standing on a black square.

2. The player with the white pieces starts the

game. Only one piece can be moved per turn. Note: The “castling” move is an exception (see the point about “Castling”).

3. Move the pieces according to their individual

movement rules. If a player moves their piece to a square already occupied by an opponent’s piece, they capture the opponent’s piece.

4. Remove the captured piece from the game board.

Movements of the chess pieces Rook Only move the rook horizontally or vertically. It cannot jump over other pieces. Bishop Only move the bishop diagonally across the game board. It cannot jump over other pieces. Queen The queen is the piece with the greatest freedom of movement. Move the queen horizontally, vertically, and diagonal- ly. It cannot jump over other pieces. King Move the king one square in any direction, as long as the destina- tion square is not already occupied or threatened by an opponent’s piece. Knight Move the knight two fields in the horizontal or vertical direction and one field to the left or right. The knight is the only piece that can jump over other pieces (occupied squares). Pawn You can only ever move the pawn ahead one space. Note: One exception is when capturing the opponent’s pieces with the pawn. If the square diagonally in front of the pawn to the left or right is occupied by an opponent’s piece, the pawn can capture this piece. The pawn can also make the following special moves: Double move When a pawn is moved for the first time, it can be moved two squares toward the front. The two squares must be empty. En passant This move can only be made directly after the double move. If a player executes a double move and their pawn ends in a square right next to a pawn belonging to the opponent, the opponent can move their own pawn diagonally behind the pawn that has just completed the double move and thus capture it “en passant”. Pawn promotion If the player succeeds in moving a pawn to the last row on the opponent’s side of the board, the pawn can be promoted to become a(nother) knight, bishop, rook, or another queen, regard- less of whether these pieces have already been captured during the course of the game. Castling

  • Castling is a single move in chess whereby two pieces can be moved at the same time.
  • During this move, the king moves two squares to the left or right from its initial position and the rook jumps over the king and comes to rest in the neighbouring square. Requirements for castling:
  • Neither the king nor the respective rook can move at all during the game beforehand.
  • There cannot be any pieces between the king and rook.
  • The king cannot be threatened by check before castling and it cannot travel over or land in a square threatened by check during castling. Chess
  • When a player threatens an opponent’s king, they declare “check”.
  • The threatened king must be immediately rescued from the situation by capturing the threatening piece or moving out of danger. If this is impossible, because the king would only be moving to another threatened square, then check mate has been achieved. The game has been lost.
  • If a player is not threatened by check, but doesn’t have any feasible moves, this is called a stalemate - the game ends as a draw. The history of the game of chess goes back many hundreds of years. Today, chess is one of the most popular board games in Europe. There is a wide variety of types, tips, and strategies. There is a great deal of literature on chess. Draughts Strategic board game for 2 people. Accessories 1 x Universal playing field (6), Game board chess (

12 x Dark game pieces 12 x Light game pieces

Aim of the game The aim of the game is to take away all of the other player’s move options, so to block or cap- ture all of the opponent’s game pieces. Game set-up

1. The player lays out their pieces on the dark

squares in the first three rows.

2. Pieces can only be played on the black

  • The pieces can only be moved forward diag- onally to the left or the right by one square. GB/IE17GB/IE When the opportunity arises, you must jump over the opponent’s pieces. These pieces are then removed from the game board once the turn is over. You must attack if you can!
  • If one of your pieces reaches the last row of the opponent’s side, this piece can be crowned a king. When this happens, a sec- ond piece is stacked on top of the first.
  • The king can be moved diagonally either backwards or forwards by as many squares as desired. If you can capture multiple pieces belonging to the opponent with the king, you must do so.
  • Once the king has captured the last piece, it must be placed on the square directly behind it.
  • If there are multiple options for capturing piec- es, the player is free to decide which piece will be used.
  • If it is no longer possible for a player to make a move, they have lost. When it is no longer possible for a player to win, the game ends in a draw. Special rules, strategies, and tips can be found by doing further reading on the game. Backgammon Strategy/dice game for 2 people. Accessories 1 x Universal playing field (6), Backgammon game board (

15 x Dark game pieces 15 x Light game pieces 2 x Dice

Aim of the game The aim of the game is to be the first player to move all of your pieces home (2) and then “bear off” (3) or move them out through a throw of the dice (see figure). The player who is the first to achieve this wins the game. Pieces that have been “hit” are placed on the middle line of the game board (bar) (1). During a turn, the stones must be moved in a certain direction and there are rules for movement.

Game set-up Place the pieces in the starting formation (see figure).

  • White plays from the top right in the anti-clock- wise direction toward the bottom right “home” (and bears off from there).
  • Black plays from the lower right in the clockwise direction toward its home (and then bears off). Rules of the game
  • A throw of the dice determines who will take the first turn. Each player must throw one die for this. The player with the higher number starts.
  • From now on, always throw both dice at once.
  • Decide now if you would like to make the move made possible by the dice with one or two pieces.
  • You cannot move to a point containing one or more of the opponent’s pieces.
  • If you decide to use both die numbers for one piece, the numbers on the die cannot simply be added. You must play each number sepa- rately and the piece must land in a field where it is allowed each time.
  • In general, both numbers thrown must be played. If you can play one or the other, but not both, the die with the higher number must be played.
  • If you throw a double (the same number on both dice), the result is doubled. This means that this number is played four times with one, two, three, or four pieces.
  • If a piece lands on a point containing just one of the opponent’s pieces, this piece is hit and moved to the middle line (bar).
  • A player with one or more of their own pieces on the bar must first bring the pieces back into play before they can make any moves with any of their other pieces. Pieces from the bar are put back into play via the opponent’s home - based on the numbers rolled on the dice and the allowed points on the points 1 - 6. Prime
  • One way to make the game more difficult for your opponent is to form a prime.
  • Multiple adjacent points are each occupied by at least two pieces in order to block the opponent from landing in the area.
  • If six neighbouring points are each occupied, this is called a full prime and constitutes an insurmountable blockade.
  • Once all of the pieces have reached the home position, you can start bearing out. If a piece is hit, it must first be brought back into play and moved back to the home position before bearing out can continue.
  • Pieces are born out by moving them out of the board from a home position via the last field. If the numbers on the dice are not enough to bear out, the pieces are simply moved by the corresponding number.
  • If the number on the die is greater than the number required by the furthest piece, it can be removed.
  • The player wins once all of their stones have been born out. You can find strategies, tips, and special rules by doing further reading on the game. Accessories and other games 1 x Card deck 1 x Ring throwing game 1 x Horseshoe game 2 x Throwing rod with suction cup Storage, cleaning When not in use, always store the product clean and dry at room temperature. Wipe clean with a dry cloth only. IMPORTANT! Never clean the product with harsh cleaning agents. Disposal Dispose of the article and the packaging materials in accordance with current local regulations. Packaging materials such as foil bags are not suitable to be given to children. Keep the packaging materials out of the reach of children. Dispose of the products and the packaging in an environmentally friendly manner. The recycling code is used to identify various materials for recycling. The code consists of the recycling symbol – which is meant to reflect the recycling cycle – and a number which identifies the material. Notes on the guarantee and service handling The product was produced with great care and under constant supervision. You receive a three- year warranty for this product from the date of purchase. Please retain your receipt. The warranty applies only to material and work- manship and does not apply to misuse or impro- per handling. Your statutory rights, especially the warranty rights, are not affected by this warranty. With regard to complaints, please contact the following service hotline or contact us by e-mail. Our service employees will advise as to the subsequent procedure as quickly as possible. We will be personally available to discuss the situation with you. Any repairs under the warranty, statutory gua- rantees or through goodwill do not extend the warranty period. This also applies to replaced and repaired parts. Repairs after the warranty are subject to a charge. IAN: 322143_1901 Service Great Britain Tel.: 0800 404 7657 E-Mail: deltasport@lidl.co.uk Service Ireland Tel.: 1890 930 034 (0,08 EUR/Min., (peak)) (0,06 EUR/Min., (off peak)) E-Mail: deltasport@lidl.ie18 Félicitations ! Vous venez d’acquérir un article de grande qualité. Avant la première utilisation, familiarisez- vous avec l’article. Pour cela, veuillez lire attentive- ment la notice d’utilisation suivan- te. Utilisez l’article uniquement comme indiqué et pour les domaines d’utilisation mentionnés. Conservez bien cette notice d’utilisation. Si vous cédez l’article à un tiers, veillez à lui remettre l’ensemble de la documentation. Contenu de la livraison (fig. A) 260 pièces de montage 29 accessoires de jeu 1 notice d’utilisation Utilisation conforme Cet article est conçu pour 1 à 6 joueurs à partir de 5 ans et uniquement pour un usage privé. Symboles utilisés Date de fabrication (mois/année) : 08/2019 Consignes de sécurité
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Product information

Brand : Playtive

Model : IAN 322143

Category : Barbecue