CRIVIT IAN 67074 - Toys

IAN 67074 - Toys CRIVIT - Free user manual and instructions

Find the device manual for free IAN 67074 CRIVIT in PDF.

📄 132 pages PDF ⬇️ English EN 💬 AI Question 8 questions ⚙️ Specs 🖨️ Print
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Product information

Brand : CRIVIT

Model : IAN 67074

Category : Toys

Technical Features Details not specified
Usage Toy designed for entertainment and development of children\'s motor skills.
Maintenance and Repair Clean with a damp cloth. Regularly check parts to ensure they are not damaged.
Safety Complies with toy safety standards. To be used under adult supervision.
General Information Recommended for children aged 3 and over. Check manufacturer\'s instructions for proper use.

Frequently Asked Questions - IAN 67074 CRIVIT

How do I assemble the CRIVIT IAN 67074?
To assemble the CRIVIT IAN 67074, follow the instructions provided in the user manual. Make sure to check that all parts are present before starting assembly.
Does the CRIVIT IAN 67074 require batteries?
Yes, the CRIVIT IAN 67074 requires batteries. Check the manual for the type and number of batteries needed.
How do I clean the CRIVIT IAN 67074?
To clean the CRIVIT IAN 67074, use a soft, damp cloth. Avoid harsh chemicals that could damage the toy.
What is the recommended age for using the CRIVIT IAN 67074?
The CRIVIT IAN 67074 is recommended for children aged 3 and over. Always supervise young children during use.
What should I do if a part is missing?
If a part is missing, please contact the customer service where you purchased the CRIVIT IAN 67074 to request a replacement.
Is the CRIVIT IAN 67074 suitable for outdoor use?
Yes, the CRIVIT IAN 67074 can be used outdoors, but it is recommended not to expose it to extreme weather conditions.
How do I store the CRIVIT IAN 67074?
To store the CRIVIT IAN 67074, keep it in a dry, cool place, away from direct sunlight to preserve its colors.
Is the CRIVIT IAN 67074 covered by a warranty?
Yes, the CRIVIT IAN 67074 is generally covered by a 2-year warranty. Check the receipt or manual for more details.

Download the instructions for your Toys in PDF format for free! Find your manual IAN 67074 - CRIVIT and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. IAN 67074 by CRIVIT.

USER MANUAL IAN 67074 CRIVIT

  • This product is not intended for use by persons (including children) with limited physical abilities, mo- tor skills or mental handicaps, nor for persons who lack experience and/or knowledge, unless they are supervised by a safety officer, or have received instruction on the use of the product from a safety officer.
  • Children should be supervised to ensure that they don’t play with the product.
  • Do not aim at, or throw the darts, at people or animals. GB/IE25GB/IE
  • Take care to position or set up the product in an inaccessible place when in use.
  • Do not mount onto doors!
  • Metal tips may not be used at all! Preventing damage to the product!
  • Use only appropriate replacement tips, to prevent the darts from ricocheting from the dartboard. Long tips are not recommended for electronic dartboards. They bend or break easily (remov- al of broken tips from the dart- board – error messages).
  • Do not expose the product to adverse weather conditions or extreme temperatures.
  • Protect the product from wet and moist conditions. The electronics may be damaged. Safety information for the power adaptor CAUTION! Important information for the use of the power adaptor! Note: The equipment warms up during normal operation.
  • Use only original replacement parts in case of malfunctioning parts!
  • Unplug the power adaptor from the mains power before discon- necting the power adaptor from the dartboard.
  • The power adaptor is only suitable for indoor use. Keep away from moisture.
  • Don’t continue using the power adaptor when the cover or supply cable have been damaged.
  • Disconnect the product from the mains when not in use for an ex- tended period.
  • The output cable must not be short-circuited.
  • The outer connection cable of this transformer cannot be replaced; if the cable is damaged, the trans- former should be disposed of. Assembly instructions Assembly of the dartboard (Fig. B and C)

1. Select an appropriate location, with

approx. 3m free space.

2. The throw-off point is about 2.37m from

the dartboard. Mount the dartboard to the wall in such a way that the mid-point of the bullseye is around 1.73m from the ground.

3. Mark the relevant drill holes with a pencil,

using the drill template included. The mark- ings “+” designate the dartboard’s mount- ing bracket. The markings “O” designate openings on the dartboard, to facilitate the long-term, stable wall-mounting.

4. Either mount the dartboard onto the

mounting bracket (13) (3 screws) or onto the permanent wall mount (12) (4 screws).26 The cross in the middle of the drill tem- plate marks the height of the bullseye on the dartboard. Afterwards, mount the dartboard with the screws and dowels included. Assembly of the darts (Fig. D) Screw the tips and the shaft to the grip, as shown, and insert the wings into the cross-slits. Note: Please ensure that the tip is screwed in tightly to the flat side of the barrel. Attaching the feet (Fig. E) You can also set up the dartboard without wall mounting, on a suitable horizontal sur- face, using the two feet (14). The two feet (14) are on the back of the dartboard. Please note that setting up the dartboard in this way can affect play. When the dart- board is set up on a horizontal surface, it is tilted and can’t be optimally positioned.

1. Remove the feet (14) from the holder on

the back of the dartboard.

2. Attach the feet (14) to the back of the

dartboard as shown in Fig. E. Designation and function of each of the parts (Fig. A and C)

Single: Number of points as shown

Double: Number of points x 2

Bull: Outer ring counts for 25 points; Bullseye counts for 50 points

Connection point for power adaptor

Mounting bracket (back) Operation of the dartboard Turning the product on and off The product is fitted with an automatic switch-off system. To switch the product on, connect the power adaptor with the dartboard and mains power point. If the product is not used for more than 10 min- utes, displays and systems are automatically switched off (standby mode). As long as the power adaptor is plugged in, the product will “remember” the current score. Via the pressing of any function button, the product will switch itself on again. To switch of the product completely, unplug it at the mains. Functional buttons (Fig. A) POWER Press the POWER button to switch the prod- uct on and off. GAME Press the GAME button to select a game. The displays will show the game number, above left, the name of the game, above right, below left, the game options are shown, and below right, the number of players. Note: While the game is running, press GAME once to stop the game and restart. SELECT Press the SELECT button to select options for all players within the current game. Note: Abbreviations for the various op- tions are shown below left on the display. GB/IE27 PLAYER Press the PLAYER button to select the num- ber of players before the game begins. You have options to play with 1 to 16 play- ers, or to play team games (2-2 to 8-8). During a game, the first four players’ points are displayed when you press the PLAYER button. Keep the PLAYER button depressed to see further players’ points. Note: The amount of players is shown on he LED displays, via the relevant lights. DOUBLE/MISS Press the button DOUBLE/MISS, to set the function Double In or Double Out for the G01 game. Press 1 time: Double In, Press 2 times: Double Out (red light on the left Score Board, 10), Press 3 times: with Double In, Double Out, Press 4 times: Master Out, Press 5 times: Double In/Master Out, Press 6 times: all selected – no LED. Press the button DOUBLE/MISS after one throw to reduce the number of left-over darts with no-hits. SOUND Default setting: SOUND setting 4. Press the SOUND button to choose be- tween 7 volume settings, or to switch off the sound. START/HOLD Pres the button START/HOLD go start a game, or to change to the next player during a game. CYBER MATCH Press the button CYBER MATCH button to start a game against a virtual opponent. Via repeatedly pressing the button, you set the of the virtual player’s level (C1 = most challenging opponent – C5 = least challenging opponent). Note: After one throw you can delete the last throw by pressing the CYBER MATCH button and repeat it. DARTOUT/SCORE Press the button DARTOUT/SCORE to receive an electronic throw suggestion, for games 301, 401, 501 etc. when your score is below 160. The double and triple throws are designated with 2 and 3 lines respec- tively. Note: If you keep the button depressed during the game, the left-over lives of the players are indicated, while playing a specific game. BOUNCE OUT If you press this button during a game, the last throw is made redundant. You may not repeat the throw. RESET Press the RESET button to reset all scores for a specific game. Note: The volume is reset to the standard setting of 4. GAME GUARD The GAME GUARD button blocks all but- tons while a game is in progress. The LED “game guard” lights up as a reminder. GB/IE28 HANDICAP Before the start of the game, you may use this button to set varying difficult levels for the different players. First press the button <PLAYER> and select Player 1. Then press the <HANDICAP> button and set the handicap for Player 1. Then press the button <PLAYER> and select Player 2. Then set the handicap for Player

2. Set as many handicaps as there are

players. Press the button START/HOLD to start a game. Note: Before the game starts, the individ- ual handicaps are displayed on the LED panel. Game settings and sequence Set a game as follows:

number of players (1-16 players). Note: When you press the button <CYBERMATCH>, you play against the computer.

3. Use the <HANDICAP> button to set the

level of difficulty or each player.

4. Press the button <DOUBLE/MISS> for

games 301-901, to select further options. 5.Press the button <START/HOLD> to start the game. Game progression:

1. Every player throws 3 darts per round.

After the third dart, a signal goes off and the display flashes.

2. Carefully remove the darts form the dart-

board. Note: The darts are most easily re- moved from the dartboard by twist- ing each dart gently to the right, as you remove them.

3. Press the button <START/HOLD> for the

G17 ALL FIVES ALL 51, 61, 71, 81, 91, G18 SHANGHAI Shi 01, 05, 10, 15, S01, S05, S10, S15 G19 GOLF GoL 09H, 10H, 11H, 12H, 13H, 14H, 15H, 16H, 17H, 18H G20 FOOTBALL Fot - G21 BASEBALL bAS 6, 7, 8, 9 G22 STEEPLECHASE Hor - G23 ELIMINATION Eli 3, 4, 5 G24 HORSESHOES Hsh 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 G25 BATTLEGROUND bAt Sin, dou, tri, GEn G26 ADVANCED BATTLEGROUND Adb - G27 PAINTBALL PbA Sin, dou, tri30 Games G01 301-901 With this game, points for every dart played per round (3 throws per player) are deducted from the starting point values (e.g. 301 or 501 etc.). The player who reaches (exactly) 0 first, wins the game. If you throw too many points, your round is not evaluated, and you start with the point from the previous round again. Select the options Double-IN/Double-OUT via the button <DOUBLE/MISS>: OP1: Double-IN – the game only begins when a double segment has been struck. OP2: Double-OUT – you need to strike a dou- ble segment to end the game. OP3: Double-IN-OUT – you need to strike a double segment to start and end a game. OP4: MASTER-OUT – you need to strike a double or triple segment to end the game. OP5: Double-IN/MASTER-OUT – you first need to strike a double segment, and to end the game you need to strike a double or triple segment. Press the <SELECT> button to change between games 301-901. OP6: Standard – the game begins no matter which segment you hit. G02 CRICKET Here, you play exclusively with the numbers 15 to 20, with the bull and the bulls-eye. The aim is to attain the highest possible points, and to close off the correlating numbers (segments). You throw three darts per round. If you manage to strike one number three times, the number (segment) is opened. Only strikes on the opened segment earn points. If your opponent also strikes the opened segment three times, it is closed again, and you cannot gather more points in this segment. The double and triple segments count the same as 2 and 3 strikes. You may open the segment in any order. The winner is the player who scores the most points, and closed off the most segments. If you’ve closed off most of the segments, but have less points, you must attempt to strike the open segments before your opponent closes of the segments. Choose the various options via the <SELECT> button. NO-SCORE-CRICKET This game is a derivative of cricket, in which you close off the segments via successful strikes. Points are not earned or collected in this game variant, and the winner is the player who has closed off the most segments. Choose this option via the <SELECT> button. G03 SCRAM (for 2 players or two teams) With this cricket-related variant of the game, only the numbers 15 to 20, the bull and the bulls-eye, counts. You play two rounds. In the first round, Player 1 tries to close off the opened segments. Your opponent, Player 2, can only collect points in the open segments. The first round ends when all open segments have been closed off. In round two, your oppo- nent, Player 2, tries to close off all segments and you try to score points. The player with the most points, wins.

G04 CUT THROAT CRICKET

With this variant of cricket, the aim is to close off segments, and earn as few points as possible. The player with the lowest point value, wins. You only earn points in this game variant, if your opponent strikes segments which have been closed off. Example: You close off Segment 20 in the second throw, and your opponent struck the single 20 with his/her first throw, and with his/ her second throw, the double 20. If s/he again strikes Segment 20 with his/her third throw, the points are scored by your opponent.

(only for 2 players) In this cricket variant, you need to strike the bull and/or the bulls-eye nine times, to end the round. GB/IE31 The bulls-eye counts twice. If your opponent fails to strike the bulls-eye, s/he collects the points earned by the throw. You may aim to collect points in the first round, s/he must reach the 40-point mark, however. If you strike the bull or bulls-eye, your opponent will forfeit a bull or bulls-eye respectively. You gain more time to collect points. When your opponent strikes the bulls-eye nine times, the first round is over, and the second round begins, as the roles are reversed.

G06 ADVANCED CRICKET

This Cricket variant is for advanced players. Only double and triple segments count, with double segments counting for one, and the triple segments counting double. The bull counts for one, and the bully-eye counts double, like in cricket. G07 SHOOTER In this game, the computer chooses one segment at random, which is displayed anew for every round. You must hit this segment. Single seg- ments count for one, and double segments count double, and triple segments count triple, a bull counts quadruple. When the computer selects a bully-eye, then a bull counts double and a bulls- eye counts quadruple. The player with the most points, wins. Choose the number of rounds via the <SELECT> button: OP1: 6 Rounds OP2: 7 Rounds OP3: 8 Rounds OP4: 9 Rounds OP5: 10 Rounds OP6: 11 Rounds OP7: 12 Rounds

With this game, the 6 is the first target segment. If you miss the 6, a life is subtracted. Your opponent will attempt hit the 6. If you hit the target segment within the first two throws, the third throw is the decider for the next target segment. You win if your opponent loses all his/her lives first. Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives OP4: 6 Lives OP5: 7 Lives G09 OVERS Every player throws three times. If their throws earn the most points in the first round, their oppo- nent must exceed the point score. Otherwise s/ he loses a life. The first player to lose all his/her lives, loses the game. Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives OP4: 6 Lives OP5: 7 Lives G10 UNDERS This game pre-supposes a point score of 180. Every player throws three times. If you throw the least points in the first round, your opponent must score less than you. Otherwise s/he loses a life. If you miss, you are allocated 60 penalty points. The first player to lose all his/her lives, loses the game. Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives OP4: 6 Lives OP5: 7 Lives

The aim of this game is to reach a specified point score. Every successful throw counts. The player who reaches, or exceeds, the pre-specified point score, is the winner. Choose the specified point scores via the <SELECT> button: OP1: 300 OP2: 400 OP3: 500 OP4: 600 OP5: 700 GB/IE32 OP6: 800 OP7: 900 OP8: 999

Every player may throw three darts per round. The aim of this game is to score the highest total score. If you reach the highest total score at the end of the specified round, you are the winner. Choose the number of rounds via the <SELECT> button: OP1: 3 Rounds OP2: 4 Rounds OP3: 5 Rounds OP4: 6 Rounds OP5: 7 Rounds OP6: 8 Rounds OP7: 9 Rounds OP8: 10 Rounds OP9: 11 Rounds OP10: 12 Rounds OP11: 13 Rounds OP12: 14 Rounds

Every player must hit the bull and/or the bulls- eye in sequence, from segments 1 to 20. You have three throws per round, and you must hot the specified segments. Once you’ve hit the specified segment, the next segment is indicated. You win if you hit all the specified segments first. Choose the various options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15. Double and triple segments count as one. ROUND THE CLOCK Double For this game, choose the option double = d via the <SELECT> button. The same rules apply, as for the game ROUND THE CLOCK, but only double segments count. Choose the various options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15. ROUND THE CLOCK Triple For this game, choose the option triple = t via the <SELECT> button. The same rules apply, as for the game ROUND THE CLOCK, but only triple segments count. Choose the various options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15. G14 KILLER For two or more players. Choose the number you wish to hit. The LED display shows SEL. This is your number, and all the players must select different numbers. Once every player has selected a number, each player must hot the double segment of their selected number to earn the “killer” status. Once you are a killer, you can kill the other players by hitting their selected segments. The player thus loses a life and is no longer a killer him/herself. In order to gain the killer status again, the specific player must once again hit the selected double segment. If you, as a killer hits your own segment by mistake, you lose a life and your killer status. Whoever is left over at the end, is the winner. Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives OP4: 6 Lives

The aim of this game is to gain the most points in the active segments. All players start off with 40 points. The game begins with one throw on segment 15. If you don’t hit segment 15, your point score is halved. If you hit 15, 15 points are added to your point score. The double and triple throws also count. The next round begins in segment 16. The segments are played in the table sequence. The player with the highest score, wins. G16 Forty One This game is played like Double Down, except that you play another round on top. GB/IE33 You need to reach a point score of exactly 41 with three throws.

The aim of the game is to reduce the pre-set results of 51, 61, 71, 81 or 91 in every round. In order to get results, the total points for each round must be divisible by 5. If, for example, a player aims for 20 points in a round, the result is 4 (20÷5=4). Every score which is not divisible by 5, does not count. If one of the three darts doesn’t hit the board, the round is rated as a no-results round. The first player to reach or exceed the selected point score, is the winner. Choose the specified total point scores via the <SELECT> button: OP1: 51 Points OP2: 61 Points OP3: 71 Points OP4: 81 Points OP5: 91 Points G18 SHANGHAI In this game, you need to hit segment one in the first round, segment 2 in the second round etc. until segment 20 is reached, e.g. bull or bulls- eye. Only the hits in the correct order count. If you miss a number, no points are scored, and you continue with the next sequential number. The player with the most collected points, wins. Choose the game options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15. SUPER SHANGHAI (S) This game is played like the game Shanghai, with the exception that you must hit double and triple segments. Choose the game options via the <SELECT> button: OP1: The game begins in segment 1. OP2: The game begins in segment 5. OP3: The game begins in segment 10. OP4: The game begins in segment 15. G19 GOLF Aim for the segments numbering 1-18, in sequence, and hit these in sequence (round 1 = aim for segment 1, round 2 = aim for segment 2 etc.). The aim of the game is to score as few points as possible in every round. Point evaluation: Triple = 1 point (best valuation, the next player continues the game automatically) Double = 2 points Single = 3 points A no-hit in the pre-specified segment earns 5 points Each player is allowed three throws per seg- ment. If you are satisfied with a double on your first throw, you may hand over to the next player and receive 2 points for the relevant segment. Should you hit a single in the relevant segment, you receive 3 points. In such a case you may decide to hand over to the next player, or to take advantage of your second throw. If you miss the relevant segment, your score increases from 3 to 5 points. If you better your perfor- mance in your second throw, your point score will decrease from 3 to 2, and you may again choose to throw a triple to improve your score (or you may worsen your score again). If you go over your selected point score, you are eliminat- ed from the game. The winner is the last standing player, or the player with the least points after playing 18 seg- ments. G20 FOOTBALL Select a segment, either via a throw on the board, or by selecting a button. After selection, the segment which players must hit, is selected. The selected segment is the starting point, the op- posite segment is the target. Example: If you’ve selected segment 20, the target segment is 3. The playing area is divided into 11 segments, which you must hit one after the other. GB/IE34 Sequence: First, the double-20 segment, then the outer ring, single segment 20, triple-20, inner ring single segment 20, bull, bulls-eye, inner ring single-3-segment, triple 3, outer ring, sin- gle-3-segment, double-3-segment. The segments which must be hit, are displayed. G21 BASEBALL With this game, you play nine rounds (innings). Every player throws three darts per inning. Single segment = one station Double segment = two stations Triple segment = three stations Bull and/or bulls-eye segment, “home run” (can only be attempted with the third throw) Your aim is to accomplish as many “runs” per round as possible. The displays shows the rele- vant stations. G22 STEEPLECHASE This game is like an obstacle course, starting in segment 20, all the way around the electronic dartboard once, in a clock-wise direction. The end is in segment 5, and then you still need to hit the bull, or the bulls-eye. During the obstacle course, you may only hit the inner single elements, those that are positioned between the bull or bulls-eye an the triple ring. The segments triple 13, triple 17, triple 8 and triple 5 are obstacles which you must also hit. G23 ELIMINATION In this game, you must best the score of your opponent, who’s turn was just before yours, in three throws. If you don’t succeed, you lose a life. Choose the number of lives via the <SELECT> button: OP1: 3 Lives OP2: 4 Lives OP3: 5 Lives G24 HORSESHOES In this game, only hits in the 20 and 3 segments count. Double and triple segments in these segments also count. Choose the number of points via the <SELECT> button: OP1: 15 Points OP2: 16 Points OP3: 17 Points OP4: 18 Points OP5: 19 Points up till OP10: 25 Points G25 BATTLEGROUND In this game, you take over the upper half of the electronic dart game, and you must hit the bottom half with your three throws. Your oppo- nent must take over the bottom half, and must hit the upper half. Who takes over which half, is decided before the game. Choose the various options via the <SELECT> button: Battleground Double Only double segments count. Battleground Triple Only triple segments count. Battleground General Play this game like the standard Battleground game, but you need to strike the bull and/or the bulls-eye to finish off. Upper half: Segments: 11, 14, 9, 12, 5, 20, 1, 18, 4, 13. Lower half: Segments: 6, 10, 15, 2, 17, 3, 19, 7, 16, 8.

G26 ADVANCED BATTLEGROUND

This game is played like the standard Battle- ground game. However, double and triple segments are taboo, and may not be hit. If you hit any taboo segments, you lose a life. G27 PAINTBALL This game is similar to the Battleground game. Hit the bulls-eye twice, you capture the enemy’s flag. The aim is to destroy the enemy’s segments, or to capture the enemy’s flag. Choose the various options via the <SELECT> button: Paintball Double Here, only double segments count, and the bulls- eye must be hit three times. Paintball Triple Here, only the triple segments count, and the bully-eye must be hit three times. GB/IE35 Troubleshooting No power Ensure that the power adaptor is plugged into a mains power source, and the power adaptor connection is plugged into the connection plug on the dartboard. No results Check whether the game is in “settings” or “pause” mode. Check whether any buttons or displays fields are stuck. Stuck display elements or stuck function buttons During the transport, or during normal oper- ation of the dartboard, the display elements may get stuck temporarily, and results are no longer shown. A warning signal is emitted, and a display light flickers, indicating the stuck element. Gently pulling out the dart from the relevant element, or flicking the element back and forth with a gentle pressure usually frees the relevant element quickly. The game can then be continued, and the results are displayed exactly where it was interrupted. Removing broken dart tips Soft tips are safe, but they don’t last forever. If a tip breaks off, and is stuck in the dart- board, try to remove it with an appropriate pair of pliers. If a tip is broken off ad is so short that you it does not protrude from the dartboard, it can be pushed out through the opening on the dart plate. The soft tip cannot damage the electronics behind the element. To accomplish this step, we do, however, expressly recommend using an undamaged soft-tip dart. Never push a short, broken-off tip through the dartboard with a sharp metal object, as a metal object can easily damage the plate, if it’s inserted into the dartboard too deeply. The heavier the dart, the more apparent the danger of the tip breaking off. Power fluctuations or electro-magnetic disruptions In extreme situations, when massive elec- tro-magnetic disruptions occur, the electron- ics may cease to function, or may deliver incorrect results. Examples: Heavy thunderstorms, extreme power fluc- tuations, lack of tension, or if the dartboard has been installed too close to electric engines, or micro-wave ovens. In order to restore normal functioning, the network power adaptor must be separat- ed form the power network for several seconds, then reconnected. You should, of course, ensure that the cause of the disrup- tion has been fixed. Storage, cleaning IMPORTANT! Remove the mains plug from the socket before clean- ing the product. Only clean the dartboard with a moist cloth! The network adaptor may not come into contact with moisture! Repeated use of the product mainly causes dirt on the front side, due to touching with fingers. Clean the front, the buttons and the windows with a moist cloth. As a solvent, we recommend water with a little dishwashing product. Afterwards, dry off with a soft, dry cloth. For extended periods of non-use, cover the product with a cloth, to protect it form dust. When not in use, always store the product clean and dry at room temperature. IMPORTANT! Never clean the product with harsh cleaning agents. GB/IE36 Disposal In the interest of protecting the environment, do not throw your product into the household waste once you are finished with it, but rather take it to a specialty disposal facility. Find out about collection sites and their hours of operation from your local authority. Packaging materials, such as plastic bags, must be kept away from children. Keep the packaging materials out of reach of children. Dispose of the product and packag- ing in an environmentally friendly manner. Note the label on the packaging materials when separating waste, as these are labelled with abbreviations (a) and numbers (b) with the following meaning: 1–7: plastics/20–22: paper and cardboard/80–98: composite materials. The product and the packaging materials can be recycled, dispose of them separate- ly for better treatment of waste. The Triman logo only applies to France. Find out how to dispose of the used product from your municipal or city administration. Notes on the guarantee and service handling The product was produced with great care and under continuous quality control. DELTA-SPORT HANDELSKONTOR GmbH gives private end customers a three-year guarantee on this product from the date of purchase (guarantee period) in accordance with the following provisions. The guarantee is only valid for material and manufacturing defects. The guarantee does not cover parts subject to normal wear and tear that are thus considered wear parts (e.g. batteries) or fragile parts such as switches, rechargea- ble batteries, or parts made of glass. Claims under this guarantee are excluded if the product has been used incorrectly, improperly, or contrary to the intended pur- pose, or if the provisions in the instructions for use were not observed, unless the end customer proves that a material or manufac- turing defect exists that was not caused by one of the aforementioned circumstances. Claims under the guarantee can only be made within the guarantee period by presenting the original sales receipt. Please therefore keep the original sales receipt. The guarantee period is not extended by any repairs carried out under the guaran- tee, under statutory guarantees, or as a gesture of goodwill. This also applies to replaced and repaired parts. If you wish to make a claim please first con- tact the service hotline mentioned below or contact us by e-mail. If there is a guarantee case, then the product will be repaired or replaced free of charge to you or the purchase price will be refunded, depending on our choice. Your legal rights, in particular guarantee claims against the respective seller, are not limited by this guarantee. IAN: 359727_2101 Service Great Britain Tel.: 0800 404 7657 E-Mail: deltasport@lidl.co.uk Service Ireland Tel.: 1890 930 034 (0,08 EUR/Min., (peak)) (0,06 EUR/Min., (off peak)) E-Mail: deltasport@lidl.ie GB/IE37 Félicitations ! Vous venez d’acquérir un article de grande qualité. Avant la première utilisation, fami- liarisez-vous avec l’article. Pour cela, veuillez lire attenti- vement la règles du jeu et notice d’utilisation suivante. Utilisez l’article uniquement comme indiqué et pour les domaines d’utilisation mention- nés. Conservez bien cette règles du jeu et notice d’utilisation. Si vous cédez l’article à un tiers, veillez à lui remettre l’ensemble de la documentation. Étendue de la livraison 1 jeu de fléchettes électronique (avec deux pieds) 12 tiges (3 de chaque en bleu, vert, rouge et noir) 12 barillets 12 ailettes (3 de chaque en bleu / blanc, vert / blanc, rouge / blanc et noir /blanc) 112 soft-tip (pointes) 1 adaptateur secteur 4 vis et chevilles 1 ligne de délimitation 1 gabarit 1 règles du jeu et notice d’utilisation Caractéristiques techniques Jeu de fléchettes électronique Modèle : DL-9481, DL-9482 Dimensions : env. 420 x 517 x 26 mm (l x h x p) Valeurs de raccordement : 9 V 500 mA Adaptateur secteur Modèle : UE : GQ06-090050-ZG Modèle : Royaume-Uni : GQ06-090050-AB Entrée :

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Input voltage 100-240 V A/C input frequency 50/60 Hz Output voltage 9.0 V Output current 0.5 A Output power 4.5 W Average operational efficiency 78.74 % Efficiency under light load (10%) / % No-load power consumption 0.048 W

Adress: Privately Operated Indus- trial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

DOPLŇUJÍCÍ INFORMACE

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China

Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People‘s Republic of China