IAN 67074 - Toys CRIVIT - Free user manual and instructions
Find the device manual for free IAN 67074 CRIVIT in PDF.
| Technical Features | Details not specified |
|---|---|
| Usage | Toy designed for entertainment and development of children\'s motor skills. |
| Maintenance and Repair | Clean with a damp cloth. Regularly check parts to ensure they are not damaged. |
| Safety | Complies with toy safety standards. To be used under adult supervision. |
| General Information | Recommended for children aged 3 and over. Check manufacturer\'s instructions for proper use. |
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USER MANUAL IAN 67074 CRIVIT
Game and operating instructions
N L
ELEKTRONISCH DARTBORD
Before reading, fold out the ilustration page and get to know all of the functions of your unit.
()
Safety information for the power adaptor 25
Assembly instructions 25-26
Assembly of the dartboard 25-26
Assembly of the darts 26
Attaching the feet 26
Designation and function of each of the parts 26
Operation of the dartboard 26-28
Turning the product on and off 26
Functional buttons 26-28
Game settings and sequence 28
Game options and list of game options 29
Games 30-34
Troubleshooting 35
Storage, cleaning 35
Disposal 36
Notes on the guarantee and service handling 36
FR BE
Single-Segment =ine Station
Battleground General
11, 14, 9, 12, 5, 20, 1, 18, 4, 13.
Untere Halfte: Segmente:
6, 10, 15, 2, 17, 3, 19, 7, 16, 8.
You have chosen to purchase a high-quality product. Familiarise yourself with the product before using it for the first time.

Read the following game and operating instructions carefully.
Use the product only as described and only for the given areas of application. Store these game and operating instructions carefully. When passing the product on to third parties, please also hand over all accompanying documents.
Package contents
1 x electronic dartboard (incl. two feet)
12 x shaft (3 each blue, green, red and black)
12x dart grip
12 × wing (3 each in blue/white, green/ white, red/white and black/white)
112 x soft-tip (tip)
1x power adaptor
4x screw & dowel
1 x throw-off point
1 x drill template
1 x game and operating instructions
Technical data
Electronic dartboard
Model: DL-9481, DL-9482
Total dimensions: approx.
420 × 517 × 26 ~mm(W × H × D)
Power supply values: 9V = 500mA
Power adaptor
Model: EU: GQ06-090050-ZG
Model: UK: GQ06-090050-AB
Input: 100-240V 50/60Hz 0.3A Max
Output: 9V = 500mA 4.5W

= protection class II

Symbol for direct voltage

Symbol for alternating voltage

Polarity of the coaxial connector

Date of manufacture (month/year): 08/2021
Intended use
The product is not suitable for children under 14 years of age!
The product contains small parts which could be swallowed by children and, as a sporting product, requires concentration and good motor skills.
The product is for private indoor use only and is not intended for commercial use, or use in outdoor areas.
This product is meant to be used exclusively with darts with a soft tip. The use of darts with steel points causes irreparable damage.
Remove the protective foil from the dartboard.

Safety information Risk of injury!
- This product is not intended for use by persons (including children) with limited physical abilities, motor skills or mental handicaps, nor for persons who lack experience and/or knowledge, unless they are supervised by a safety officer, or have received instruction on the use of the product from a safety officer.
Children should be supervised to ensure that they don't play with the product. -
Do not aim at, or throw the darts, at people or animals.
-
Take care to position or set up the product in an inaccessible place when in use.
- Do not mount onto doors!
Metal tips may not be used at all!
Preventing damage to the product!
- Use only appropriate replacement tips, to prevent the darts from ricocheting from the dartboard. Long tips are not recommended for electronic dartboards. They bend or break easily (removal of broken tips from the dartboard - error messages).
- Do not expose the product to adverse weather conditions or extreme temperatures.
- Protect the product from wet and moist conditions. The electronics may be damaged.

Safety information for the power adaptor
CAUTION!
Important information for the use of the power adaptor! Note: The equipment warms up during normal operation.
- Only use the power adaptor for Dartboard DL-9481, DL-9482.
- Use only original adaptor!
-
Use only original replacement parts in case of malfunctioning parts!
-
Unplug the power adaptor from the mains power before disconnecting the power adaptor from the dartboard.
- The power adaptor is only suitable for indoor use. Keep away from moisture.
- Don't continue using the power adaptor when the cover or supply cable have been damaged.
- Disconnect the product from the mains when not in use for an extended period.
- The output cable must not be short-circuited.
- The outer connection cable of this transformer cannot be replaced; if the cable is damaged, the transformer should be disposed of.
Assembly instructions
Assembly of the dartboard (Fig. B and C)
- Select an appropriate location, with approx. 3m free space.
- The throw-off point is about 2.37m from the dartboard. Mount the dartboard to the wall in such a way that the mid-point of the bullseye is around 1.73m from the ground.
- Mark the relevant drill holes with a pencil, using the drill template included. The markings "+" designate the dartboard's mounting bracket. The markings "O" designate openings on the dartboard, to facilitate the long-term, stable wall-mounting.
- Either mount the dartboard onto the mounting bracket (13) (3 screws) or onto the permanent wall mount (12) (4 screws).
The cross in the middle of the drill template marks the height of the bullseye on the dartboard. Afterwards, mount the dartboard with the screws and dowels included.
Assembly of the darts (Fig. D)
Screw the tips and the shaft to the grip, as shown, and insert the wings into the cross-slits.
Note: Please ensure that the tip is screwed in tightly to the flat side of the barrel.
Attaching the feet (Fig. E)
You can also set up the dartboard without wall mounting, on a suitable horizontal surface, using the two feet (14). The two feet (14) are on the back of the dartboard. Please note that setting up the dartboard in this way can affect play. When the dartboard is set up on a horizontal surface, it is tilted and can't be optimally positioned.
- Remove the feet (14) from the holder on the back of the dartboard.
- Attach the feet (14) to the back of the dartboard as shown in Fig. E.
Designation and function of each of the parts (Fig. A and C)
Single: Number of points as shown
Double: Number of points × 2
3 Triple: Number of points × 3
4 Bull: Outer ring counts for 25 points; Bullseye counts for 50 points
5 Catching border: Border, no points
6 Loud-speaker
7 Connection point for power adaptor
4 LED displays
9 Functional buttons
10 Play list
Dart holder
Drill holes
13 Mounting bracket (back)
Operation of the dartboard Turning the product on and off
The product is fitted with an automatic switch-off system. To switch the product on, connect the power adaptor with the dartboard and mains power point. If the product is not used for more than 10 minutes, displays and systems are automatically switched off (standby mode). As long as the power adaptor is plugged in, the product will "remember" the current score. Via the pressing of any function button, the product will switch itself on again.
To switch of the product completely, unplug it at the mains.
Functional buttons (Fig. A)
POWER
Press the POWER button to switch the product on and off.
GAME
Press the GAME button to select a game. The displays will show the game number, above left, the name of the game, above right, below left, the game options are shown, and below right, the number of players.
Note: While the game is running, press GAME once to stop the game and restart.
SELECT
Press the SELECT button to select options for all players within the current game.
Note: Abbreviations for the various options are shown below left on the display.
PLAYER
Press the PLAYER button to select the number of players before the game begins. You have options to play with 1 to 16 players, or to play team games (2-2 to 8-8). During a game, the first four players' points are displayed when you press the PLAYER button.
Keep the PLAYER button depressed to see further players' points.
Note: The amount of players is shown on he LED displays, via the relevant lights.
DOUBLE/MISS
Press the button DOUBLE/MISS, to set the function Double In or Double Out for the G01 game.
Press 1 time: Double In,
Press 2 times: Double Out (red light on the left Score Board, 10),
Press 3 times: with Double In, Double Out, Press 4 times: Master Out,
Press 5 times: Double In/Master Out, Press 6 times: all selected - no LED.
Press the button DOUBLE/MISS after one throw to reduce the number of left-over darts with no-hits.
SOUND
Default setting: SOUND setting 4.
Press the SOUND button to choose between 7 volume settings, or to switch off the sound.
START/HOLD
Pres the button START/HOLD go start a game, or to change to the next player during a game.
CYBER MATCH
Press the button CYBER MATCH button to start a game against a virtual opponent. Via repeatedly pressing the button, you set the of the virtual player's level (C1 = most challenging opponent - C5 = least challenging opponent).
Note: After one throw you can delete the last throw by pressing the CYBER MATCH button and repeat it.
DARTOUT/SCORE
Press the button DARTOUT/SCORE to receive an electronic throw suggestion, for games 301, 401, 501 etc. when your score is below 160. The double and triple throws are designated with 2 and 3 lines respectively.
Note: If you keep the button depressed during the game, the left-over lives of the players are indicated, while playing a specific game.
BOUNCE OUT
If you press this button during a game, the last throw is made redundant. You may not repeat the throw.
RESET
Press the RESET button to reset all scores for a specific game.
Note: The volume is reset to the standard setting of 4.
GAME GUARD
The GAME GUARD button blocks all buttons while a game is in progress. The LED "game guard" lights up as a reminder.
HANDICAP
Before the start of the game, you may use this button to set varying difficult levels for the different players.
First press the button
Note: Before the game starts, the individual handicaps are displayed on the LED panel.
Game settings and sequence
Set a game as follows:
- Use the
button to select your game option. - Press the
button to select the number of players (1-16 players).
Note: When you press the button
- Use the
button to set the level of difficulty or each player. - Press the button
for games 301-901, to select further options. - Press the button
to start the game.
Game progression:
- Every player throws 3 darts per round. After the third dart, a signal goes off and the display flashes.
- Carefully remove the darts form the dartboard.
Note: The darts are most easily removed from the dartboard by twisting each dart gently to the right, as you remove them.
- Press the button
for the next player's turn.
Game options and list of game options
The following table lists the possible games with numbers, designations, abbreviations and selection options.
| No. Designation Abb. SELECT (Option 1 o max. 12) | ||
| G01 3 | 01-901 Std 301, 401, 501 | 701, 801, 901 |
| G02 CRICKET Cri Std/nc | ||
| G03 SCRAM Scr - | ||
| G04 CUT THROAT CRICKET Cut Cr | ||
| G05 ENGLISH CRICKET EnG | - | |
| G06 ADVANCED CRICKET ACr - | ||
| G07 SHOOTER | Sho | 6, 7, 8, 9, 10, 11, 12 |
| G08 BIG SIX bSi 3, 4, 5, 6, 7 | ||
| G09 OVERS Our 3, 4, 5, 6, 7 | ||
| G10 U NDERS Und 3 | 4, 5, 6, 7 | |
| G11 COUNT UP | CUP | 300, 400, 500, 600, 700, 800, 900, 999 |
| G12 HIGH SCORE | HSC | 3r, 4r, 5r, 6r, 7r, 8r, 9r, 10r, 11r, 12r, 13r, 14r |
| G13 ROUND THE CLOCK | ron | r01, r05, r10, r15, d01, d05, d10, d15, t01, t05, t10, t15 |
| G14 K LLER HiL 3, 4, 5 | 6, | |
| G15 D DOUBLE DOWN don - | ||
| G16 DOUBLE DOWN 41 | F41 | - |
| G17 ALL FIVES | ALL | 51, 61, 71, 81, 91, |
| G18 SHANGHAI | Shi | 01, 05, 10, 15, S01, S05, S10, S15 |
| G19 GOLF | GoL | 09H, 10H, 11H, 12H, 13H, 14H, 15H, 16H, 17H, 18H |
| G20 FOOTBALL Fot - | ||
| G21 BASEBALL | bAS | 6, 7, 8, 9 |
| G22 STEEPLECHASE Hor - | ||
| G23 E LIMINATION Eli 3, 4, 5 | ||
| G24 HORSESHOES | Hsh | 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 |
| G25 BATTLEGROUND bAt Sin, dou, tri, GEn | ||
| G26 ADVANCED BATTLEGROUND | Adb | - |
| G27 PAINTBALL | PbA | Sin, dou, tri |
Games
G01 301-901
With this game, points for every dart played per round (3 throws per player) are deducted from the starting point values (e.g. 301 or 501 etc.). The player who reaches (exactly) 0 first, wins the game. If you throw too many points, your round is not evaluated, and you start with the point from the previous round again. Select the options Double-IN/Double-OUT via the button
OP1: Double-IN - the game only begins when a double segment has been struck.
OP2: Double-OUT - you need to strike a double segment to end the game.
OP3: Double-IN-OUT - you need to strike a double segment to start and end a game.
OP4: MASTER-OUT - you need to strike a double or triple segment to end the game.
OP5: Double-IN/MASTER-OUT - you first need to strike a double segment, and to end the game you need to strike a double or triple segment. Press the
G02 CRICKET
Here, you play exclusively with the numbers 15 to 20, with the bull and the bulls-eye. The aim is to attain the highest possible points, and to close off the correlating numbers (segments). You throw three darts per round. If you manage to strike one number three times, the number (segment) is opened. Only strikes on the opened segment earn points. If your opponent also strikes the opened segment three times, it is closed again, and you cannot gather more points in this segment.
The double and triple segments count the same as 2 and 3 strikes.
You may open the segment in any order.
The winner is the player who scores the most points, and closed off the most segments.
If you've closed off most of the segments, but have less points, you must attempt to strike the open segments before your opponent closes of the segments.
Choose the various options via the
NO-SCORE-CRICKET
This game is a derivative of cricket, in which you close off the segments via successful strikes. Points are not earned or collected in this game variant, and the winner is the player who has closed off the most segments.
Choose this option via the
G03 SCRAM
(for 2 players or two teams)
With this cricket-related variant of the game, only the numbers 15 to 20, the bull and the bulls-eye, counts.
You play two rounds. In the first round, Player 1 tries to close off the opened segments. Your opponent, Player 2, can only collect points in the open segments.
The first round ends when all open segments have been closed off. In round two, your opponent, Player 2, tries to close off all segments and you try to score points. The player with the most points, wins.
G04 CUT THROAT CRICKET
With this variant of cricket, the aim is to close off segments, and earn as few points as possible. The player with the lowest point value, wins. You only earn points in this game variant, if your opponent strikes segments which have been closed off.
Example: You close off Segment 20 in the second throw, and your opponent struck the single 20 with his/her first throw, and with his/ her second throw, the double 20. If s/he again strikes Segment 20 with his/her third throw, the points are scored by your opponent.
G05 ENGLISH CRICKET
(only for 2 players)
In this cricket variant, you need to strike the bull and/or the bulls-eye nine times, to end the round.
The bulls-eye counts twice. If your opponent fails to strike the bulls-eye, s/he collects the points earned by the throw. You may aim to collect points in the first round, s/he must reach the 40-point mark, however. If you strike the bull or bulls-eye, your opponent will forfeit a bull or bulls-eye respectively. You gain more time to collect points. When your opponent strikes the bulls-eye nine times, the first round is over, and the second round begins, as the roles are reversed.
G06 ADVANCED CRICKET
This Cricket variant is for advanced players. Only double and triple segments count, with double segments counting for one, and the triple segments counting double. The bull counts for one, and the bulky-eye counts double, like in cricket.
G07 SHOOTER
In this game, the computer chooses one segment at random, which is displayed anew for every round. You must hit this segment. Single segments count for one, and double segments count double, and triple segments count triple, a bull counts quadruple. When the computer selects a bully-eye, then a bull counts double and a bullseye counts quadruple. The player with the most points, wins.
Choose the number of rounds via the
OP1:6 Rounds
OP2:7 Rounds
OP3: 8 Rounds
OP4: 9 Rounds
OP5: 10 Rounds
OP6: 11 Rounds
OP7: 12 Rounds
G08 BIG SIX
With this game, the 6 is the first target segment. If you miss the 6, a life is subtracted.
Your opponent will attempt hit the 6. If you hit the target segment within the first two throws, the third throw is the decide for the next target segment.
You win if your opponent loses all his/her lives first.
Choose the number of lives via the SELECT> button:
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
OP4: 6 Lives
OP5: 7 Lives
G09 OVERS
Every player throws three times. If their throws earn the most points in the first round, their opponent must exceed the point score. Otherwise s/he loses a life. The first player to lose all his/her lives, loses the game.
Choose the number of lives via the
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
OP4: 6 Lives
OP5: 7 Lives
G10 UNDERS
This game pre-supposes a point score of 180. Every player throws three times. If you throw the least points in the first round, your opponent must score less than you. Otherwise s/he loses a life. If you miss, you are allocated 60 penalty points. The first player to lose all his/her lives, loses the game.
Choose the number of lives via the
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
OP4: 6 Lives
OP5: 7 Lives
G11 COUNTUP
The aim of this game is to reach a specified point score. Every successful throw counts.
The player who reaches, or exceeds, the pre-specified point score, is the winner.
Choose the specified point scores via the
OP1:300
OP2:400
OP3:500
OP4:600
OP5:700
OP6:800
OP7:900
OP8:999
G12 HIGH SCORE
Every player may throw three darts per round. The aim of this game is to score the highest total score. If you reach the highest total score at the end of the specified round, you are the winner. Choose the number of rounds via the
OP1: 3 Rounds
OP2: 4 Rounds
OP3: 5 Rounds
OP4: 6 Rounds
OP5:7 Rounds
OP6: 8 Rounds
OP7: 9 Rounds
OP8: 10 Rounds
OP9: 11 Rounds
OP10: 12 Rounds
OP11: 13 Rounds
OP12: 14 Rounds
G13 ROUND THE CLOCK
Every player must hit the bull and/or the bullseye in sequence, from segments 1 to 20. You have three throws per round, and you must hot the specified segments. Once you've hit the specified segment, the next segment is indicated. You win if you hit all the specified segments first. Choose the various options via the
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
Double and triple segments count as one.
ROUND THE CLOCK Double
For this game, choose the option double = d via the SELECT> button.
The same rules apply, as for the game ROUND THE CLOCK, but only double segments count.
Choose the various options via the
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
ROUND THE CLOCK Triple
For this game, choose the option triple = t via the
The same rules apply, as for the game ROUND
THE CLOCK, but only triple segments count.
Choose the various options via the
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
G14 KILLER
For two or more players. Choose the number you wish to hit. The LED display shows SEL. This is your number, and all the players must select different numbers. Once every player has selected a number, each player must hot the double segment of their selected number to earn the "killer" status. Once you are a killer, you can kill the other players by hitting their selected segments. The player thus loses a life and is no longer a killer him/herself. In order to gain the killer status again, the specific player must once again hit the selected double segment. If you, as a killer hits your own segment by mistake, you lose a life and your killer status. Whoever is left over at the end, is the winner.
Choose the number of lives via the
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
OP4: 6 Lives
G15 DOUBLE DOWN
The aim of this game is to gain the most points in the active segments. All players start off with 40 points. The game begins with one throw on segment 15. If you don't hit segment 15, your point score is halved. If you hit 15, 15 points are added to your point score. The double and triple throws also count. The next round begins in segment 16. The segments are played in the table sequence. The player with the highest score, wins.
G16 Forty One
This game is played like Double Down, except that you play another round on top.
You need to reach a point score of exactly 41 with three throws.
G17 ALL FIVES
The aim of the game is to reduce the pre-set results of 51, 61, 71, 81 or 91 in every round. In order to get results, the total points for each round must be divisible by 5. If, for example, a player aims for 20 points in a round, the result is 4(20 ÷ 5 = 4) . Every score which is not divisible by 5, does not count.
If one of the three darts doesn't hit the board, the round is rated as a no-results round. The first player to reach or exceed the selected point score, is the winner.
Choose the specified total point scores via the
OP1: 51 Points
OP2: 61 Points
OP3:71 Points
OP4: 81 Points
OP5:91 Points
G18 SHANGHAI
In this game, you need to hit segment one in the first round, segment 2 in the second round etc. until segment 20 is reached, e.g. bull or bullseye. Only the hits in the correct order count. If you miss a number, no points are scored, and you continue with the next sequential number. The player with the most collected points, wins. Choose the game options via the
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
SUPER SHANGHAI (S)
This game is played like the game Shanghai, with the exception that you must hit double and triple segments.
Choose the game options via the SELECT> button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
G19 GOLF
Aim for the segments numbering 1-18, in sequence, and hit these in sequence (round 1 = aim for segment 1, round 2 = aim for segment 2 etc.). The aim of the game is to score as few points as possible in every round.
Point evaluation:
Triple = 1 point (best valuation, the next player continues the game automatically)
Double = 2 points
Single = 3 points
A no-hit in the pre-specified segment earns 5 points
Each player is allowed three throws per segment.
If you are satisfied with a double on your first throw, you may hand over to the next player and receive 2 points for the relevant segment.
Should you hit a single in the relevant segment, you receive 3 points. In such a case you may decide to hand over to the next player, or to take advantage of your second throw.
If you miss the relevant segment, your score increases
from 3 to 5 points. If you better your performance in your second throw, your point score will decrease from 3 to 2, and you may again choose to throw a triple to improve your score (or you may worsen your score again). If you go over your selected point score, you are eliminated from the game.
The winner is the last standing player, or the player with the least points after playing 18 segments.
G20 FOOTBALL
Select a segment, either via a throw on the board, or by selecting a button. After selection, the segment which players must hit, is selected.
The selected segment is the starting point, the opposite segment is the target. Example: If you've selected segment 20, the target segment is 3.
The playing area is divided into 11 segments, which you must hit one after the other.
Sequence: First, the double-20 segment, then the outer ring, single segment 20, triple-20, inner ring single segment 20, bull, bulls-eye, inner ring single-3-segment, triple 3, outer ring, single-3-segment, double-3-segment. The segments which must be hit, are displayed.
G21 BASEBALL
With this game, you play nine rounds (innings). Every player throws three darts per inning.
Single segment = one station
Double segment = two stations
Triple segment = three stations
Bull and/or bulls-eye segment, "home run" (can only be attempted with the third throw)
Your aim is to accomplish as many "runs" per round as possible. The displays show the relevant stations.
G22 STEEPLECHASE
This game is like an obstacle course, starting in segment 20, all the way around the electronic dartboard once, in a clock-wise direction. The end is in segment 5, and then you still need to hit the bull, or the bulls-eye.
During the obstacle course, you may only hit the inner single elements, those that are positioned between the bull or bulls-eye an the triple ring.
The segments triple 13, triple 17, triple 8 and triple 5 are obstacles which you must also hit.
G23 ELIMINATION
In this game, you must best the score of your opponent, who's turn was just before yours, in three throws.
If you don't succeed, you lose a life.
Choose the number of lives via the SELECT> button:
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
G24 HORSESHOES
In this game, only hits in the 20 and 3 segments count. Double and triple segments in these segments also count.
Choose the number of points via the
OP1: 15 Points
OP2: 16 Points
OP3: 17 Points
OP4: 18 Points
OP5: 19 Points up till OP10: 25 Points
G25 BATTLEGROUND
In this game, you take over the upper half of the electronic dart game, and you must hit the bottom half with your three throws. Your opponent must take over the bottom half, and must hit the upper half. Who takes over which half, is decided before the game.
Choose the various options via the SELECT> button:
Battleground Double
Only double segments count.
Battleground Triple
Only triple segments count.
Battleground General
Play this game like the standard Battleground game, but you need to strike the bull and/or the bulls-eye to finish off.
Upper half: Segments: 11, 14, 9, 12, 5, 20, 1, 18, 4, 13.
Lower half: Segments: 6, 10, 15, 2, 17, 3, 19, 7, 16, 8.
This game is played like the standard Battle-ground game. However, double and triple segments are taboo, and may not be hit. If you hit any taboo segments, you lose a life.
G27 PAINTBALL
This game is similar to the Battleground game. Hit the bulls-eye twice,
you capture the enemy's flag. The aim is to destroy the enemy's segments, or to capture the enemy's flag.
Choose the various options via the
Paintball Double
Here, only double segments count, and the bullseye must be hit three times.
Paintball Triple
Here, only the triple segments count, and the bulky-eye must be hit three times.
Troubleshooting
No power
Ensure that the power adaptor is plugged into a mains power source, and the power adaptor connection is plugged into the connection plug on the dartboard.
No results
Check whether the game is in "settings" or "pause" mode. Check whether any buttons or displays fields are stuck.
Stuck display elements or stuck function buttons
During the transport, or during normal operation of the dartboard, the display elements may get stuck temporarily, and results are no longer shown.
A warning signal is emitted, and a display light flickers, indicating the stuck element. Gently pulling out the dart from the relevant element, or flicking the element back and forth with a gentle pressure usually frees the relevant element quickly. The game can then be continued, and the results are displayed exactly where it was interrupted.
Removing broken dart tips
Soft tips are safe, but they don't last forever. If a tip breaks off, and is stuck in the dartboard, try to remove it with an appropriate pair of pliers. If a tip is broken off ad is so short that you it does not protrude from the dartboard, it can be pushed out through the opening on the dart plate. The soft tip cannot damage the electronics behind the element. To accomplish this step, we do, however, expressly recommend using an undamaged soft-tip dart. Never push a short, broken-off tip through the dartboard with a sharp metal object, as a metal object can easily damage the plate, if it's inserted into the dartboard too deeply.
The heavier the dart, the more apparent the danger of the tip breaking off.
Power fluctuations or electro-magnetic disruptions
In extreme situations, when massive electro-magnetic disruptions occur, the electronics may cease to function, or may deliver incorrect results.
Examples:
Heavy thunderstorms, extreme power fluctuations, lack of tension, or if the dartboard has been installed too close to electric engines, or micro-wave ovens.
In order to restore normal functioning, the network power adaptor must be separated from the power network for several seconds, then reconnected. You should, of course, ensure that the cause of the disruption has been fixed.
Storage, cleaning
IMPORTANT! Remove the mains plug from the socket before cleaning the product.
Only clean the dartboard with a moist cloth! The network adaptor may not come into contact with moisture!
Repeated use of the product mainly causes dirt on the front side, due to touching with fingers. Clean the front, the buttons and the windows with a moist cloth.
As a solvent, we recommend water with a little dishwashing product. Afterwards, dry off with a soft, dry cloth. For extended periods of non-use, cover the product with a cloth, to protect it from dust.
When not in use, always store the product clean and dry at room temperature.
IMPORTANT! Never clean the product with harsh cleaning agents.
Disposal

In the interest of protecting the environment, do not throw your product into the household waste
once you are finished with it, but rather take it to a specialty disposal facility. Find out about collection sites and their hours of operation from your local authority. Packaging materials, such as plastic bags, must be kept away from children. Keep the packaging materials out of reach of children.

Dispose of the product and packaging in an environmentally friendly manner.

Note the label on the packaging materials when separating waste, as these are labelled with abbreviations
(a) and numbers (b) with the following meaning: 1-7: plastics/20-22: paper and cardboard/80-98: composite materials. The product and the packaging materials can be recycled, dispose of them separately for better treatment of waste. The Triman logo only applies to France. Find out how to dispose of the used product from your municipal or city administration.
Notes on the guarantee and service handling
The product was produced with great care and under continuous quality control. DELTA-SPORT HANDELSKONTOR GmbH gives private end customers a three-year guarantee on this product from the date of purchase (guarantee period) in accordance with the following provisions. The guarantee is only valid for material and manufacturing defects. The guarantee does not cover parts subject to normal wear and tear that are thus considered wear parts (e.g. batteries) or fragile parts such as switches, rechargeable batteries, or parts made of glass.
Claims under this guarantee are excluded if the product has been used incorrectly, improperly, or contrary to the intended purpose, or if the provisions in the instructions for use were not observed, unless the end customer proves that a material or manufacturing defect exists that was not caused by one of the aforementioned circumstances. Claims under the guarantee can only be made within the guarantee period by presenting the original sales receipt. Please therefore keep the original sales receipt. The guarantee period is not extended by any repairs carried out under the guarantee, under statutory guarantees, or as a gesture of goodwill. This also applies to replaced and repaired parts.
If you wish to make a claim please first contact the service hotline mentioned below or contact us by e-mail. If there is a guarantee case, then the product will be repaired or replaced free of charge to you or the purchase price will be refunded, depending on our choice.
Your legal rights, in particular guarantee claims against the respective seller, are not limited by this guarantee.
IAN:359727_2101
GB Service Great Britain
Tel.: 0800 404 7657
E-Mail: deltasport@lidl.co.uk
IE Service Ireland
Tel.: 1890 930 034
(0,08 EUR/Min., (peak))
(0,06 EUR/Min., (off peak))
E-Mail: deltasport@lidl.ie
Felicitations!
Appuyer 1x: Double In,
Segment Double = deux stations
Segment Triple = trois stations
Battleground General
Moitié inférieure : Segments : 6, 10, 15, 2, 17, 3, 19, 7, 16, 8.
Battleground General
Battleground General
Battleground General
Dolni polovina: Segmenty: 6, 10, 15, 2, 17, 3, 19, 7, 16, 8.
Battleground General
Hraje akonormány,Battleground",ale na
zaver musite trafit,Bull" a/aleboBulls Eye".
Hornapolovica:segmenty:11,14,9,12,5,20 1,18,4,13.
Dolnpolovica:segmenty:6,10,15,2,17,3 19,7,16,8.
G11 COUNT UP, CONTEO FIJO
G23 ELIMINATION, ELIMINACION
Mitad inferior: Segmentos: 6, 10, 15, 2, 17, 3, 19, 7, 16, 8.
G26 ADVANCED BATTLEGROUND, CAMPO DE BATALLA AVANZADO
Paintball Triple, Paintball triple
Symbol for jaevnspending

Symbol for vekselspaending

Hulstikkets poler

Fremstillingsdato (måned/år): 08/2021
Bestemmelsemaessig brug
Double-segment = to baser
Triple-segment = tre baser
Bull og/eller bulls eye = "home run" (kan kun forsøges med den tredje pil)
Battleground General
Spilles som almindelig Battleground, men for at
lukke skal du ramme bull og/eller bulls eye.
Overste halvdel: Segmenter:
11, 14, 9, 12, 5, 20, 1, 18, 4, 13.
Nederste halvdel: Segmenter:
6, 10, 15, 2, 17, 3, 19, 7, 16, 8.
2011/65/UE - Directive RoHS
2014/35/UE - Directive relative aux limits de tension (LVD)
DODATKOWE INFORMACJE
ELEKTRONICZNA GRA W DARTA
OB E ADDITIONAL INFORMATION
ELECTRONIC DARTBOARD
Delta-Sport Handelskontor GmbH hereby declares that this product meets the following basic requirements, as well as other important regulations:
2014/30/EU - EMC Directive
2011/65/EU - RoHS Directive
2014/35/EU - Low Voltage Directive

Network adapter technical data
| Name or trademark of the manufacturer, commercial register number and address | Manufacturer: Dong Guan City GongQi Electronic Co., Ltd. Trade mark: N/A Commercial Number: 914419007929512928 Adress: Privately Operated Industrial District, ShiYong, 532600 Heng Li Town, Dong Guan, Guangdong, People's Republic of China | |
| Model number | EU: GQ06-090050-ZG UK: GQ06-090050-AB | - |
| Input voltage | 100-240 V | |
| A/C input frequency | 50/60 Hz | |
| Output voltage | 9.0 V | |
| Output current | 0.5 A | |
| Output power | 4.5 W | |
| Average operational efficiency 78.74 | % | |
| Efficiency under light load (10%) | / | % |
| No-load power consumption | 0.048 | W |
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