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USER MANUAL Die verdrehte Spuknacht Schmidt
WOLFGANG DIRSCHERL + WOLFGANG LERMANN
DIE VERDREHTE
SPUK NACHT

DREI
MAG/ER
It is a full moon, the clock strikes midnight.
The three magicians stand in amazement in front of the huge gates of the old castle, which have just opened as if by magic. "Shall we dare to go in and see if this place is really haunted?" Conrad asks a little frightened.
"Yes, together as a team we can do it!" answer Vicky and Mila in unison. But again the gates are creaking.
Will the three of them be able to explore the ancient rooms and find their way out in time before the haunted castle closes its gates again until the next full moon?
For one thing is certain: If ghosts are really up to
mischief here, they will do anything to stop our three curious magicians!
F
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Illustration of a hotel room interior with furniture and a large red arrow labeled 'B' pointing upward (no readable text or symbols)
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Cartoon character wearing a blue helmet with red arrows pointing to a dark object, no visible text or symbols
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4 Geister 3 Magiernatural_image
Illustration of a cartoon character in a boat navigating a ship (no text or symbols)
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Illustration of a blue 3D character standing on water with a red arrow pointing to a small creature, surrounded by abstract elements (no text or symbols)
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Cartoon character with a smiling face on a blue abstract floor, surrounded by floating objects and a numbered marker (3), no readable text or symbols present.Spielablauf
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Cartoon character with red balloon and blue background, no visible text or symbolsflowchart
graph TD
A["Start: New play"] --> B["Step 1: Obstacle avoidance"]
B --> C["Step 2: Escape from obstacle"]
C --> D["Step 3: Escape from obstacle"]
D --> E["Step 4: Escape from obstacle"]
E --> F["Step 5: Escape from obstacle"]
F --> G["End: Final knockout"]
style A fill:#f9f,stroke:#333
style G fill:#bbf,stroke:#333
D
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Illustration of a cartoon-style underwater scene with a boat, submerged structures, and directional arrows indicating flow (no text or symbols)natural_image
Cartoon illustration of a smiling ghost and a person in blue robe (no text or symbols)
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Two stylized cartoon figures, one white with a smiling face and the other blue, on a ship at night (no text or symbols visible)natural_image
Cartoon character flying over a wooden boat with a ghost-like creature above (no text or symbols)natural_image
Interior scene of a dimly lit room with blue figures and furniture, featuring a doorway and floor tiles (no visible text or symbols)
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Illustration of two characters, one in a knight with a red hairpin and the other in a green jacket holding a gold ingot, with a cartoon ghost floating nearby (no text or symbols)Spielende
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Cartoon illustration of a smiling ghost with yellow eyes and raised arms (no text or symbols)Profi-Spielvariante
haunted castle gameboard

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ghost wheel AOnce before the first game
A Carefully push the cardboard pieces out of the punched boards. Place the ghost wheel in the box and the game board on top of it.
B To align the game board correctly, make sure that the large painting is hanging above the bed.
C In addition, the game board must click into place underneath the stairs in order to sit firmly in the box.

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Illustration of a hotel room interior with furniture and a large red arrow labeled 'B' pointing upward (no readable text or symbols)
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Cartoon character wearing a helmet with red arrows pointing to a blue background (no text or symbols)
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4 Ghosts 3 Magicians1 blue magicians' die

4
4 gates (3 gates consisting of 2 parts, 1 closed gate in one piece)

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12 ghost c
flowchart
graph TD
A["Start"] --> B["Rocket launch"]
B --> C{Decision}
C -->|Yes| D["Target 1"]
C -->|No| E["Target 2"]
D --> F["Final Octagon"]
E --> F
F --> G["End"]
1 slate (to place the already achieved target chips)
Before every game
Take the rest of the game materials out of the box and place them in the middle of the table.
1 Take the closed gate.
On the back you can see the old lord of the castle who watches over the game. Put the gate in the corner with the red and black icon of the three magicians.
2 Keep the other gates ready next to the game board.
3 Place the three magicians and the three ghosts respectively on any of their start fields. Note: you only need the fourth ghost for the advanced version of the game!
4 Get the slate and the two dice ready.
5 Shuffle the ghost cards, place them face down in a stack and put it next to the slate.
6 Mix the face-down target chips. Place them in three stacks
next to the slate, sorted by colour, and reveal the top chip. These are the first destinations in the castle for the three magicians, with each chip colour assigned to one magician.
7 Have the back of this rule book ready as an overview of the target fields.
Aim of the game
Will the three magicians Vicky, Conrad and Mila manage to escape the haunted castle in time? To leave the haunted castle, each of them must reach and collect five target chips and then find an exit that is still open.
Move the three cautiously and avoid ghost contact, because even the slightest touch can cause a gate to snap shut, closing an exit forever.

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Illustration of a cartoon character inside a vehicle with a downward arrow, no visible text or symbols
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Illustration of a blue 3D character standing on a ship deck with a red arrow pointing to a small boat (no text or symbols)
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Cartoon character with a smiling face in a blue-themed room with floating objects and a numbered sign (no readable text)Playing the game
Together, move the three magicians Vicky, Conrad and Mila through the haunted castle. The youngest player begins and the game continues in clockwise direction. When it is your turn, you throw both dice together. First, you move according to the blue magicians' die, then you do what the ghosts' die indicates.
Blue magicians' die:
Move any magician!
The points on the magicians' die indicate how many steps

you can move with any magician. The following rules apply:
- You may ignore die points when drawing, but the chosen magician must move at least one field.
- You can move across fields with other magicians, but, at the end, only one magician can stand on each field. If you land on the same field as another magician, you can place your magician on the next free field.
• Watch out for the ghosts!
You must not move across fields that are touched by a ghost!
- Only a magician who has already collected all 5 target chips is allowed to leave the game board and enter the stairs.

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Top-down view of a cartoon character with a red ball and blue hat on a blue abstract background (no text or symbols)Collecting target chips in the haunted castle
As soon as a magician has completed his current task (i.e. reached a target field), you can take the target chip and place it on the slate. You then immediately reveal a new chip for this magician, which shows his new target. Well done! Off you go the next destination!

flowchart
graph TD
A["Start State"] --> B{Decision Point}
B -->|Yes| C["Action 1"]
B -->|No| D["Action 2"]
C --> E["Final State"]
D --> E
E --> F["End"]
GB
Ghosts' die: Now the ghosts float through the castle!

The ghosts' die shows you how many times
you have to turn the ghost wheel in order to move the ghosts! When turning, make sure to move the wheel all the way from the beginning to the end of the notch.
The colour shows you in which direction you have to turn — either in the red or in the blue direction. The number of ghosts indicates how many times you turn the ghost wheel — once, twice or three times.
Turn the wheel slowly and carefully so that you can stop at any time. You must stop turning immediately, as soon as a ghost touches one of the magicians! In the next player's turn, he simply continues turning from this position.

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Illustration of a cartoon underwater vehicle with arrows indicating flow, surrounded by plants and water (no text or symbols)A ghost touches a magician
Stop turning the wheel immediately when a ghost touches a magician. Then reveal a ghost card from the face-down stack.

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Two stylized 3D-rendered objects, one white and one blue, with a red arrow pointing to the blue object (no text or symbols)
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Cartoon illustration of a child in blue robe gesturing toward a smiling white ghost (no text or symbols)Now the following can happen:

Lucky you! Move the ghost-stricken magician two fields away from the ghost.

Blessing in disguise! Move the magician concerned away from the ghost by as many fields as the blue magicians' die currently is indicating (letting die points expire is allowed).
You can move away in any direction and now you can even move through the ghost. If you can reach a target chip, this is also allowed.

What a bad luck! Place one half of the indicated gate in the corresponding corner. The gate and its position in the corners are indicated by the respective crest. Then you move the magician away from the ghost (two fields or the number of die points).

Note: As soon as two matching gate halves are placed in one corner, this exit is completely locked. Unfortunately, the magicians can no longer leave the haunted castle using these stairs.

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Cartoon character flying over a wooden treasure chest on a boat, with a red arrow and a shield icon highlighting the scene (no readable text or symbols)The ghost card is then removed from the game.
In rare cases, two (or even three) ghost contacts occur at the same time. In this case, you must draw a separate ghost card for each magician concerned!
Leaving the haunted castle
If a magician has collected all five target chips of his colour, he is allowed to flee the haunted castle from now on. To leave the haunted castle, the magician must step from a starting field through a gate that is still open. He needs one die point for this. Now all that remains is for the other magicians to escape the ghosts...

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Interior scene of a dimly lit room with furniture and a blue figure pointing to a doorway (no visible text or symbols)
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Illustration of two characters, one in a knight with a red hairpin and the other in a white ghost-like figure holding a bowl (no text or symbols)End of the game
You win together,
if you have successfully placed all 15 target chips on the slate and were able to leave the haunted castle with the three magicians through the still open gates.
Congratulations! Well played!
You lose together,
as soon as the three ghosts have locked all the gates and there is no longer any escape route. Bad luck! It will definitely work at the next spooky night!

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Cartoon illustration of a smiling ghost with yellow eyes and waving (no text or symbols)Expert version
Are you able to escape the ghosts without any problems? Then you're ready for the experts' game, in which a fourth ghost appears in the haunted castle to make your life difficult. Simply place the fourth ghost on the field of the slate, which is marked with a little ghost. As soon as you place the 8th target chip on the slate, take this ghost and place it on any of the three ghost starting fields. From now on you will have to escape four ghosts.

flowchart
graph TD
A["Start"] --> B{Decision}
B -->|Yes| C["Process Step 1"]
B -->|No| D["Process Step 2"]
C --> E["End"]
D --> F["End"]

Contenu
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Illustration of a hotel room with a cat sleeping on the floor and a red arrow pointing upward, no visible text or symbols
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Cartoon character wearing a helmet with red arrows pointing to a device (no text or symbols visible)
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Illustration of three segmented wooden crates with icons and a numbered label (no text or symbols on the crates themselves)12 cartes fantômes

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6 15 plaq de dest15 plaquettes de destination
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Cartoon character riding a vehicle with a downward arrow, no visible text or symbols
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Illustration of a blue 3D character standing on a rocky surface with a red arrow pointing to a small object (no text or symbols)
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Cartoon character with a large white object floating on a blue circular floor, surrounded by other toys and a numbered marker (3) in the corner.Idée du jeu
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Cartoon illustration of a child in a blue robe gesturing toward a smiling, pale ghost-like character (no text or symbols)
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Two cartoon characters, one white and one blue, with a red arrow pointing to them in water (no text or symbols)natural_image
Cartoon character flying over a wooden boat with a ghost-like creature above (no text or symbols)natural_image
Interior scene of a dimly lit room with furniture and a large window (no visible text or symbols)
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Illustration of two characters, one in a gray armor with a red hairpin and the other in green and yellow holding a gold ingot, with a cartoon ghost-like character in the background (no text or symbols)Fin du jeu
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Cartoon illustration of a smiling ghost with arms raised (no text or symbols)natural_image
Illustration of a hotel room with a window, curtains, and scattered items (no readable text or symbols)
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Cartoon character wearing a helmet with red arrows pointing to the head area, no visible text or symbols
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4 fantasmi 3 maghettiflowchart
graph TD
A["Start"] --> B{Decision}
B -->|Yes| C["Move to obstacle"]
B -->|No| D["End"]
C --> E["Action: Targeted move"]
E --> F["Final step"]
style A fill:#f9f,stroke:#333
style F fill:#bbf,stroke:#333
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Cartoon illustration of a character in a red hat inside a cockpit, with a downward arrow and numbered label (1) in the corner (no readable text or symbols)
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Illustration of a blue 3D character inside a spacecraft with a red arrow pointing to a small object (no text or symbols)
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Game scene with a white cartoon character on a blue circular platform, surrounded by other characters and equipment (no readable text or symbols)natural_image
Illustration of a cartoon character with red head and blue background, surrounded by glowing blue circles and green checkmark shapes (no text or symbols)flowchart
graph TD
A["Character: 1"] --> B["Sequence: 1"]
C["Character: 2"] --> D["Sequence: 2"]
E["Character: 3"] --> F["Sequence: 3"]
G["Character: 4"] --> H["Sequence: 4"]
I["Character: 5"] --> J["Sequence: 5"]
K["Character: 6"] --> L["Sequence: 6"]
M["Character: 7"] --> N["Sequence: 7"]
O["Character: 8"] --> P["Sequence: 8"]
Q["Character: 9"] --> R["Sequence: 9"]
S["Character: 10"] --> T["Sequence: 10"]
U["Character: 11"] --> V["Sequence: 11"]
W["Character: 12"] --> X["Sequence: 12"]
Y["Character: 13"] --> Z["Sequence: 13"]
AA["Character: 14"] --> AB["Sequence: 14"]
AC["Character: 15"] --> AD["Sequence: 15"]
AE["Character: 16"] --> AF["Sequence: 16"]
AG["Character: 17"] --> AH["Sequence: 17"]
AI["Character: 18"] --> AJ["Sequence: 18"]
AK["Character: 19"] --> AL["Sequence: 19"]
AM["Character: 20"] --> AN["Sequence: 20"]
I
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Illustration of a submarine navigating through water with directional arrows indicating flow, surrounded by plants and a blue circular icon (no text or symbols)natural_image
Two stylized 3D-rendered objects with expressive faces, one white and one blue, floating on a surface with water and ships (no text or symbols)
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Cartoon illustration of a smiling white ghost and a person in blue robe, no text or symbols presentnatural_image
Cartoon character flying over a ship's wooden boat with a ghost flying nearby (no text or symbols)natural_image
Interior scene of a dimly lit room with blue furniture and a red arrow pointing to a staircase (no visible text or symbols)
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Illustration of two characters, one in a knight and the other in a green jacket, with a cartoon ghost and a bowl on their back (no text or symbols)Fine del gioco
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Cartoon illustration of a smiling ghost with arms raised (no text or symbols)natural_image
Illustration of a translucent moon with abstract light reflections on a blue background (no text or symbols)Schatztruhe
Treasure chest
Coffre au trésor
Cassa del tesoro

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Cartoon illustration of a wooden treasure chest with a glowing flame inside, set against a blue background (no text or symbols)Goldener Teller
Golden platter
Assiette dorée
Piatto dorato
Kater Kasimir
Kasimir the cat
Chat Casimir
Gatto Casimiro
Ritterrüstung
Knight's armour
Armure de chevalier
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Illustration of a purple cartoon cat in mid-flight against a blue background (no text or symbols)
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Illustration of a knight in armor holding a spear (no text or symbols)
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1-45

20min