VELLEMAN WT3116 - Digital timer switch

WT3116 - Digital timer switch VELLEMAN - Free user manual and instructions

Find the device manual for free WT3116 VELLEMAN in PDF.

📄 78 pages English EN 💬 AI Question 6 questions ⚙️ Specs
Notice VELLEMAN WT3116 - page 2
Technical Features Digital timer switch, daily or weekly programming, 16 A capacity, operating voltage 230 V.
Usage Allows programming the turning on and off of electrical devices according to a predefined schedule.
Maintenance and Repair Regularly check proper functioning, clean contacts if necessary, do not expose to moisture.
Safety Comply with applicable electrical standards, do not overload the switch, use only with compatible devices.
General Information Ideal for managing outdoor and indoor lighting, easy to install, compatible with various devices.

Frequently Asked Questions - WT3116 VELLEMAN

How do I program the VELLEMAN WT3116 to activate at a specific time?
To program the WT3116, press the 'Prog' button and follow the instructions displayed on the screen to set the start and end time of activation.
What should I do if the timer switch does not turn on?
First, check if the device is properly plugged in and the power supply is working. Also ensure that the programming was done correctly.
Does the VELLEMAN WT3116 work with high power devices?
Yes, the WT3116 can handle devices up to 3680 W, but please check your device's compatibility before use.
How do I reset the VELLEMAN WT3116 to factory settings?
To reset the device, hold down the 'Reset' button for about 5 seconds until the screen flashes.
Can I use the WT3116 outdoors?
No, the VELLEMAN WT3116 is designed for indoor use only. Do not expose it to moisture or outdoor conditions.
How do I check if the VELLEMAN WT3116 is working properly?
To check proper functioning, observe if the device turns on and off according to the defined programming. You can also test with a low power device.

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Download the instructions for your Digital timer switch in PDF format for free! Find your manual WT3116 - VELLEMAN and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. WT3116 by VELLEMAN.

USER MANUAL WT3116 VELLEMAN

To all residents of the European Union

Important environmental information about this product

VELLEMAN WT3116 - To all residents of the European Union - 1

This symbol on the device or the package indicates that disposal of the device after its lifecycle could harm the environment.

Do not dispose of the unit (or batteries) as unsorted municipal waste; it should be taken to a specialized

company for recycling.

This device should be returned to your distributor or to a local recycling service.

Respect the local environmental rules.

If in doubt, contact your local waste disposal authorities.

Thank you for choosing Velleman! Please read the manual thoroughly before bringing this device into service. If the device was damaged in transit, don't install or use it and contact your dealer. Damage caused by disregard of certain guidelines in this manual and damage caused by user modifications to the device is not covered by the warranty and the dealer will not accept responsibility for any ensuing defects or problems. Caution: this scoreboard is NOT waterproof.

2.Description

  1. ON/OFF switch
  2. PSU

VELLEMAN WT3116 - 2.Description - 1
fig.1

VELLEMAN WT3116 - 2.Description - 2
fig. 2

3. Setting up the Scoreboard

  • Supply power to the board by connecting the PSU with the power input (see fig. 1). Plug the PSU into the mains.
  • Turn on the scoreboard with the ON/OFF switch. It takes a few moments for the board to initialize.
  • Press GAME SELECT once. The timer & score mode LED blinks.
  • Press CLEAR. Next, set the desired timer with M+1/M-1 and S+1/S-1, and set the shot clock with S+1/S-1 under the shot clock panel.
  • Press the timer START/STOP button to start the timer and the shot clock, and let it run for a few seconds. Press the timer START/STOP button again.
  • Press RESET TIMER and RESET SHOT CLOCK. The display will show the last memorized data.
  • Press GAME SELECT to exit the setup mode.

4. Operation

A. TIMER & SCORER (basketball, handball, karate, wrestling)

This game mode displays the remaining game time and the score.

Upper display: game time (max. 99:59)

Lower display: score (max. 199)

OperationKeyDisplayBuzzer
TimerShot Clock
1. Select gameGame Select0:00
o o
2. Recall last memoryRESET TIMERRESET SHOT CLOCK20:00
o o
3. Erase previous settingsCLEAR0:00
o o
4. Set game time (e.g. 20 min)M+1 M-120:00
o o
5. Set shot clockS+1 S-120:00
o o
6. Shot clock time is memorizedSTART/STOP19:59
o o
7. Set periodSET CLR1234
·····
8. Shot hits rimRESET SHOT CLOCK19:58
o o
9. Game interruptedSTART/STOP19:50
o o
10. Restart game & shot clock startsSTART/STOP19:49
o o
10.1. 30 seconds expire19:28
o o
10.2. Reset to 30 secondsRESET SHOT CLOCK19:28 0 0
10.3. Restart gameSTART STOP19:27 0 0
11. Game time expires0:00 0 0
12. Reset game timeRESET TIMERRESET SHOT CLOCK20:00 0 0

Game timer stopped too late: use and to adjust the difference.
Press to sound the buzzer.

Score
OperationKeyDisplay
1. Guest team scores+119:20 0 1
2. Home team scores+119:15 1 1
3. Home team loses point or erroneous point adding-119:15 0 1
4. Reset scoresSCORE CLR19:15 0 0
Foul
OperationKeyDisplay
1. Guest team commits foulFOUL+119:200 1
2. Home commits foulFOUL+119:151 1
3. Home commits second foulFOUL+119:152 1
4. ResetFOULCLR19:150 0
  • Press or to toggle between the home team and the guest team. Press or for bonus points.
Count-up Game Timer
OperationKeyDisplayBuzzer
TimerShot Clock
1. Select gameGame Select20:000
2. Erase previous settingsCLEAR0:000
3. Set display to chrono modeSET CLR0:000
4. Set game time (e.g. 20 min)M+1 M-120:000
5. Recall shot clock memoryRESET SHOT CLOCK20:000
6. Game time returns to 0:00RESET TIMER0:000
7. Start game & shot clock simultaneouslySTART /STOP0:010
8. Game interruptedSTART /STOP0:09
0 0
9. Reset shot clockRESET SHOT CLOCK0:09 0 0
10. Restart gameSTART /STOP0:10 0 0
11. Stop shot clockSTART /STOP0:19 0 0
12. Game time expires20:00 0 0
13. Reset game timeRESET TIMER0:00 0 0

Game timer stopped too late: use _c and to adjust the difference.
Press and then to return to the countdown timer.

B. SCORE & SETS (volleyball, badminton, table tennis)

This game mode displays the sets won and the score.

Upper display: score (max. 99)

Lower display: sets (max. 199)

Score / Sets / Serve
OperationKeyDisplay
1. Select gameGame Select○○○○
2. Home / guest team gets serve▲▲●○○○○
3. Home team scores+110○○
4. Guest team scores+111○○
5. Guest team wins setSET BONUS1101
6. Change courtsCHG SIDE1110
7. Reset scoresSCORE CLR○○○○
  • Press to deduct a point.
  • Press and add the exact sets in case of error.

C. STOPWATCH

Upper display: minutes and seconds (max. 59:59)

Lower display: hours (max. 199) and 1/100 second (max. 99)

Stopwatch
OperationKeyDisplay
1. Select modeGame Select0:00 00
2. Start stopwatchSTART /STOP0:00 01
3. Stop stopwatchSTART /STOP15:24 2 93
  • Press RESET while the stopwatch is running to stop the time on the display. The stopwatch is keeps running internally. UP will blink on the display. Press to continue.

D. MATCH & PIN TIMER (judo)

This game mode displays the match time and elapsed pinning time.

Upper display: match time (max. 99:59)

Lower display: pinning time (max. 30)

Match & Pin Timer
OperationKeyDisplay
TimerShot Clock
1. Select modeGame Select5:00 30
2. Set match time (e.g. 5 min)M+1 M-15:00 30
3. Save pin time into memoryRESET SHOT CLOCK5:00 0
4. Reset pin time if necessaryS+1 S-1
5. Start matchSTART/STOP5:00 1
6. If pin does not begin, pause pin time and resetSTART/STOP + RESET SHOT CLOCK4:53 0
7. Pin beginsSTART/STOP4:53 1
8. Stop match during pinning, pause pin timerSTART/STOP4:35 12
9. Restart match, resume pin timerSTART/STOP4:34 13
10. Pin broken freeSTART/STOP4:25 22
10.1. Next pin beginsSTART/STOP1:31 1
10.2. 30 seconds have elapsed, match time automatically stops, buzzer sounds1:00 30
11. Match time expires, buzzer will not sound if pin is in progress0:00 22
12. Reset match timeRESET TIMER5:00 0
  • Match timer stopped too late: use and to adjust the difference.

  • Pinned judoka already has waza-ari (becomes ippon after 25 seconds): press during pin countdown. 25 will appear on the lower left display and the buzzer will sound after those 25 seconds have elapsed. Press again to cancel the 25-second display.

  • Match time reaches 0:00 during a pin: the match will continue without buzzer so the pin count will not be interrupted. When the pin is broken free, press The buzzer will sound and the match will end.

E.ROUND & BREAK COUNTDOWN TIMER (boxing)

This game mode displays the round time and number.

Upper display: round timer (max. 99:59)

Lower display: round number (max. 99)

Round & Break Countdown Timer
OperationKeyDisplayBuzzer
TimerShot Clock
1. Select gameGame Select0:00 0
2. Set round time (e.g. 3 min)M+1 M-13:00 0
3. Enter round time into memoryRESET TIMER0:00 0
4. Set break time (e.g. 1 min)M+1 M-11:00 0
5. Enter break time into memoryRESET TIMER0:00 0
6. Set number of rounds (e.g. 3 rounds)M+1 M-10:00 3
7. Return to round time displayRESET TIMER3:00 1
8. Start matchSTART /STOP2:59 1
9. Interrupt matchSTART /STOP2:35 1
10. Restart matchSTART /STOP2:34 1
11. KnockdownSTART /STOP1:34 1
12. Match continuesSTART /STOP1:28 1
12.1. KnockdownSTART /STOP1:20 1
12.2. 10 seconds expire, stop countdown and round timerSTART /STOPSTART /STOP1:10 1
12.3. Match over, sound buzzerHORN1:10 1
13. First round completed0:00 1
14. Break time0:59 1
15. Break time ends0:00 1
16. Next round time and number are displayed3:00 2
17. Designated number of rounds completed0:00 3
18. Begin new matchRESET TIMER3:00 1
  • Match timer stopped too late: use + and to adjust the difference; use shot clock + to adjust the round difference.
  • Round time reaches 0:00 during countdown: the match will continue without sounding the buzzer so the countdown will not be interrupted.
  • Modifying round/break times: press and reset.
  • In the final round, the break time will not display.

F. ELECTRONIC METRONOME

Upper display: rhythm

Lower left display: number of buzzes per minute

Lower right display: length of a buzz

Electronic Metronome
OperationKeyDisplayBuzzer
Set buzz lengthM+1 M-1o
120 6
Set buzz numberS+1 S-1o
π3 6
Start metronomeSTART /STOP1
π3 6
Stop metronomeSTART /STOP5
π3 6
Reset metronomeRESET TIMERo
π3 6

G. PROGRAM TIMER (interval training)

The timer may be programmed to consecutively count down and display max. 9 time periods.

Upper display: timer (max. 99:59)

Lower left display: number of repetitions (max. 9)

Lower right display: program number (max. 9)

Program Timer
OperationKeyDisplayBuzzer
1. Set desired time for program 1 (P1)M+15:001 P1
2. Enter P1 into memory and enter times for following programs if desiredRESET TIMER0:001 P2
3. Complete program setting. Set the desired number of repetitions using the shot clock Press and Reset The current round is displayed and the timer will stop.RESET TIMER5:001 P1
4. P1 will start counting down and buzzer will sound when it reaches 0:00. P2 will subsequently start. Completion of all programs is considered one round.START /STOP4:591 P10:00
1 P23:001 P30:001 P45:001 P5. .4:592 P1
5. StopSTART /STOP2:289 P1
7. Return to the beginning of the programRESET TIMER5:00o P1
  • Change set times: Press and reset timers.

H. CLOCK & ALARM

This scoreboard displays the time in 12h format but displays the time in 24h format when editing.

Upper display: hours and minutes

Lower right display: seconds

Clock & Alarm
OperationKeyDisplay
TimerShot Clock
1. Stop clock to adjust timeSTART/STOP0:00 00
2. Set hour, use the timer buttons to adjust the hour and minutes, use the shot clock buttons to adjust the secondsM+1 S+1 M-1 S-1S+1 S-114:49 13
3. Confirm timeSTART/STOP2:49 13
4. Alarm modeSET12:00 AL oF
5. Alarm on/offSET12:00 AL on
6. Set alarm timeM+1 S+1 M-1 S-113:41 AL on
7. Return the time displaySET2:51 25
  • The scoreboard will buzz during 5 seconds when the time reaches the alarm time.
  • Current time and alarm time will not be memorized in case of a power cut.

I. OTHER FUCNTIONS

  • Press to sound the buzzer at any time.
  • Adjust the volume of the buzzer with
  • Press (when LED is lit) to display the final minute in seconds.

5. Technical Specifications

Power Supply 90~240VAC / 50~60Hz

Power Consumption < 25W

Dimensions 620× 405× 275mm

Total Weight 4.75kg

For more info concerning this product, please visit our website www.velleman.eu.

The information in this manual is subject to change without prior notice.

WT3116 - SCOREBORD/SPORTTIMER

1. Inleiding

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F. ELEKTRONISCHES METRONOM

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Product information

Brand : VELLEMAN

Model : WT3116

Category : Digital timer switch