Konami NinetyNine Nights II (Xbox 360) - Game

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USER MANUAL NinetyNine Nights II (Xbox 360) Konami

VIDEO GAME ESRB Game Ratings The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age-appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.ESRB ratings have two equal parts: • Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada. • Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol. For more information, visit www.ESRB.org.ON FRONTON BACK VIDEO GAME WARNING Before playing this game, read the Xbox 360 console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support.Important Health Warning About Playing Video GamesPhotosensitive seizuresA very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. STORY 2 XBOXLIVE 3 INTRODUCTION 3 CHARACTERS 4 CONTROLS 8 GETTINGSTARTED 9 HOWTOPLAY 12 GAMESCREEN 15 STATUSAILMENTS 18 ACTIONS 20 ITEMS 27 INTERACTIVEOBJECTS 30 CHARACTERMENU 31 MULTIPLAYER 37 HOWTOPLAYMULTIPLAYERGAMES 40 WARRANTY&PRODUCTSUPPORT 43 FRANÇAIS 45 ESPAÑOL 89

Xbox LIVE Xbox LIVE® brings more of the entertainment you love right to your living room. Raise the curtain on your own instant movie night with thousands of HD movies, TV shows, and videos downloaded in a snap from Xbox LIVE and Netflix. Find the perfect game for any player with a free trial of hundreds of titles from the largest library available. With downloadable Game Add-Ons like maps, songs, weapons and levels, you’ll get more out of every game by putting more into it. And don’t forget to connect and play with friends wherever they happen to be. With Xbox LIVE, your fun never ends. Connecting Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries. Family Settings These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings. Thanking for purchasing Ninety-Nine Nights II. To ensure you get the most from the game, please read this manual before you begin to play. Please ensure proper usage. Favored by the gods since ancient times, this world is one of miracles and magic. It is a world teaming with life, not only human, but elven and all manner of beasts and monsters of legend. Many a nation has ruled over the rich, fertile land of the central plains, only to fall to ruin and vanish from the world. It seemed the cycle of peace and chaos might never end. Then one day, the Lord of the Night appeared. The great nations fell one after the other to the mighty force led by Lord of the Night. His path of destruction was like a massive wave that swept across the land. In a mere three months, the entire central plains was reduced to smoldering ruins. Only then did the Lord of the Night set his sights upon his final destination: the holy land to the north. Ninety-two days had passed since the Lord of the Night first appeared. The Army of Night had nearly surrounded the holy land of Orphea, when suddenly, a great flash of light and a might roar tore a fraction of that great host asunder. From amid the great explosion emerged a mighty knight. This great hero is now single-handedly routing the Army of Night, as he makes his way to Orphea Castle across the desolate plains.

INTRODUCTION .A Goblin assassin of who is a master in his deadly trade. He has traveled to the land of the final battle according to Emperor Mura’s dying wish to help the forces of Orphea regain the Orb of Darkness. A noble knight who served a once great kingdom. He is the ultimate warrior, possessing all the traits of a leader, including excellent swordsmanship, command skills, judgment, and decisiveness. Guardian of the Dark Elves and descendent of another clan of Elves. Her tribe was the first people to take notice of the Lord of the Night’s appearance and swiftly moved to counter his threat, only to be defeated.

GALEN ZAZI LEVVFormer leader of large band of thieves. Mows down his enemies with a strong arm and his body covered in steely muscles. He had been imprisoned, but he joins the final battle after the Queen agrees to set him free in exchange for his help. Elven queen who rules the holy land of Orphea and wields the power of wind. She courageously responds until the very end to the unprecedented crisis that her kingdom faces under the onslaught of the Forces of Night.

SEPHIA MAGGNI8 9 Move left/right on the D-pad or Left Stick to make a selection on the title menu and then press the A button to confirm. Note that if no controller buttons are pressed for certain length of time, a movie will automatically start playing. Press any button to stop the movie and return to the title menu.

Controller buttons and their basic functions are described below. The red text indicates controls during a mission, while the black text indicates controls used in menu and event screens. Button assignments can be changed in Options – Controller Options – Control Cong. Xbox 360 CONTROLLER Guard/Reset Camera Angle/*Change Color *Character Menu onlyEvade/*Change Color *Character Menu onlyEnable Skill Use/*Change Character *Character Menu onlyMove Character/Select Menu orScreen ItemSkip Cinemas/Switch Map TypeSelect Menu or Screen ItemXbox Guide Button *Character Menu only Xbox Guide Button

Orb Attack/*Change Characters *Character Menu onlyPower Attack/Flash (using proper timing during guard and guard-break)Quick AttackSpecial Action/CancelJump/ConfirmPause/Pause Cut Scene/Bring up in-game Map ScreenControl Camera (press): Change Camera Zoom z (hold): Orb Spark

The title screen appears after you have switched on console power and properly inserted the game disc. Press the > or A button to go to the title menu.This lets you load a saved game so that you can continue playing it. Select a saved game and then confirm with the A button to proceed to the Character Menu. Press the Y button if you want to load data from a different storage device. If there is auto-save data from during a mission, you can select Continue to resume from a checkpoint.Select this to start the game from beginning of the story. TITLE MENU LOAD GAME NEW GAMEAudio Options Display Options Music Volume Brightness SE Volume Display Volume Voice Language Text Language Adjust the volume of background music. Adjust the brightness of the screen. Adjust the volume of sound effects. Adjust the volume of character dialogue. Change the language of character dialogue. Change the language of the text displayed onscreen. Controller Options Vibration Cam Tracking Control Cong Vertical Cam Horizontal Cam Turn the vibration feature on/off. Set this to On to have the camera follow behind the character. Move the cursor to this item and then press the A button to change controller button assignments any way you want. Switch the control direction of the Right Stick when moving the camera up/down. Switch the control direction of the Right Stick when moving the camera left/right.

Game Options Diculty UI Type NPC HP Display Blood Subtitles Set one of three difficulty levels: Easy, Normal, or Hard. Select type A, B, or C for the screen display to use during missions. Set to On to display health gauges for enemies. Set to On to display blood when dealing and receiving damage. Set to On to display subtitles during events. Selecting Save under System on the Character Menu saves your game progress (up to five game files can be saved). 595 KB of free space (225 KB minimum) is required on a storage device to create a save file. Once you reach a certain checkpoints during a mission, your progress up to that point will be automatically saved. Selecting Continue under Load Game on the title menu or RESTART FROM LAST CHECKPOINT on the GAME OVER screen loads auto-save data and resumes the mission from the saved checkpoint.

  • Only one auto-save file is used at a time. If you play a different mission or start a mission over from the beginning, the existing auto-save data will be overwritten. Connect to Xbox LIVE to play Co-Op games with other players. Change various Game Options. There are four different types of settings you can change. Move up/down on the D-pad or Left Stick to select an item and left/right to switch it on/off or adjust volume. When you are done changing settings, select Exit or press the B button. Selecting Return to Default Settings returns settings to their defaults.

ABOUT AUTO-SAVES Xbox LIVE OPTIONS12 13 Control your character as you battle enemy forces and deal with interactive objects in an effort to complete the stage.When you complete a mission, the Character Menu appears so that you can select other characters, change equipment, level up, or perform other such operations if you so desire. Use this menu to prepare for your next mission.This game mainly cycles between missions and the Character Menu. MISSIONS CHARACTER MENU GAME FLOW

There are a variety of missions per character in this game, and you advance through the game’s story by completing each of them. Story events are sometimes added at the start of a mission or during the mission itself. Story events can be paused by pressing the > button and skipped by pressing the < button. Use a variety of actions to defeat enemies as you make your way through the stage, trying to satisfy its win conditions. During a stage, a variety of main missions will occur, depending on your progress. As you complete a stage’s main missions, you come closer to achieving its win conditions.Submissions also occur, depending on the places you visit and your progress during a mission. Submissions are not mandatory for completing the game, but when you complete them, you get a higher score upon finishing a stage. STORY EVENTS MISSIONS SUBMISSIONSRESTART FROM LAST CHECKPOINT QUIT EQUIP Restart the mission from the last checkpoint you passed through. Quit the mission and return to the Character Menu. Change character equipment.

Once you clear all main missions and achieve the stage’s win conditions, you will be taken to the Results screen. Your score on this screen depends on a number of factors, including the time you took to complete missions and the number of enemies you defeated. Your rank will be announced based on your results. Once you have checked your results, press the A button to proceed to the Character Menu. Your mission fails and the following menu appears on the GAME OVER screen if your character’s health gauge runs out or you are subject to defeat conditions. RESULTS SCREEN GAME OVER The character you control is displayed at the center of the screen, and you can move the camera using the Right Stick. Clicking the Right Stick cycles the camera distance from the character between three different levels. Shows the status around you. Zoom in/out using the < button. *There are three types of UI types for the mission screen (A, B, and C). Select the one you want using UI Type under Game Options on the Options menu. Note that this manual shows the screens provided by type A. MISSION SCREEN MINI-MAP

The mission screen displays a variety of information, including your character’s status and the status around you. Take some time to learn how to read the information displayed onscreen. Allied unit Enemy unit Player Special objective16 17 Displays your character’s health. Goes down when your character suffers damage. Rises when you defeat enemies and get items. When it fills up, you can activate Orb Attack and Orb Spark. Shows the number of consecutive hits when dealing a combo attack. Shows the number of enemies you defeated during the mission. Shows the experience points your character has acquired. HEALTH GAUGE ORB GAUGE COMBO DISPLAY KILL COUNT EXPERIENCE POINTS Shows the status of skill use. SKILL ICONS

ABOUT EXPERIENCE POINTS

When you defeat enemies or break open a treasure chest, a red light, as shown to the right, appears and engulfs the character. When touched by this light, the character acquires experience points. When experience points accumulate to a certain level, you can strengthen your characters, weapons, and accessories, by selecting Raise Stats under Settings on the Character Menu.

17Power up Mission Burning Cursed Resume Stunned Options Quit Frozen ATK goes up for a set length of time. Move up/down on the Left Stick or D-pad to check missions on the list one at a time. When you select a mission, the location at which it occurred on the full map will glow. Covered in flames and suffer continual damage for a set length of time. Skills are unavailable for set length of time. Resume the current mission. Stunned and unable to move for a set length of time. Change game settings.

  • There are some settings that cannot be changed during a mission, such as Diculty and Subtitles. Quit a mission midway through and return to the Character Menu. Damage from enemies is increased for a set length of time. Frozen Stunned Frozen Cursed Stunned Burning Cursed Cursed Burning Burning Power up Burning Power up Power up

While a character’s status are modified by an item, enemy attack, or interactive object, specific icons will appear to the left of the health gauge. During battles against bosses, the health gauge for the boss in question appears on the bottom of the screen. Pressing the > button during a mission pauses the game and displays the Information screen, where you can check win conditions and select the Pause Menu to change settings and check missions. To return to your mission, press the > button again or select Return. Boss’s health gauge Boss battle BOSS BATTLES

INFORMATION SCREEN/PAUSE MENU

A list of main missions and submissions that have occurred so far. Those that you have completed will have “COMPLETED” displayed next to them. The triangle shows your current location. MISSION LIST FULL MAP PAUSE MENU Damage from enemies is increased for a set length of time.20 21

This section describes how to control your character during missions. Try to master the art of using attacks, defense, and special actions to defeat enemies and destroy interactive objects. Use the Left Stick to move. Move the Left Stick all the way to run or just a little bit to walk. When continuously running, the character starts dashing, which gives an extra boost of speed. Pressing the Y button while dashing enables a Dash Attack. Press the A button to jump. Moving the Left Stick while pressing the A button jumps in the direction you moved the stick. Pressing the X or Y button makes your character attack the enemy with a weapon. The X button unleashes a Quick Attack and the Y button a Power Attack. Press the A button, and then while jumping, press the X or Y button to unleash a Jump Attack. Normal Attacks and Jump Attacks can be performed up to fives times in a row by mashing the attack buttons. However, it is not possible to perform a Quick Attack after a Power Attack. Holding down the Y button while unleashing the first through fourth Power Attacks ends with a powerful Deadly Attack. (This only applies if the attacks are made while on the ground.)

Quick Attack Quick Attack Quick Attack Quick Attack Quick Attack First Second Third Forth Fifth X X X X X Power Attack Power Attack Power Attack Power Attack Power Attack Y Y Y Y YIf you are guarding and you press the Y button at the right time during an enemy’s attack, you can deflect the enemy’s weapon. Pressing the Y button again immediately after this allows you to unleash an incredibly powerful attack. You can also break through an enemy’s guard by unleashing a special attack on a guarding enemy. Press the Y button again immediately after this also allows you to unleash an incredibly powerful attack. Holding down the y button displays skill names on the skill icons that are onscreen. Pressing the A, B, X, or Y buttons while the skill names are displayed activates the skill associated with the accessories equipped there. FLASH Y BUTTON AFTER BREAKING THROUGH AN

Pull the x button to evade an enemy attack by rolling across the ground. Your character will guard while you pull the w button, allowing you to prevent frontal attacks. There are some attacks, however, that you cannot prevent by guarding.

  • While guarding, the camera automatically moves behind your character. When your character is sent flying by an enemy attack or for some other reason, press the A button while in midair to land safely and ready for action.

REACT A BUTTON WHILE IN MID AIR After activating a skill, the skill icon gauge will fall to empty, indicating the skill in question cannot be used for the time being. Once a certain length of time passes, the gauge will fill up again, indicating that the skill can be used once more. : Available : Unavailable

ACTIONS .Pressing the B button allows you to use actions that differ by character. There are some points in missions where you have to use such actions to advance, so make sure you memorize the special characteristics of each character.

CHARACTER SPECIAL ACTIONS B BUTTON

Pressing the z button while the orb gauge is up one segment or higher uses the power stored there to activate an Orb Attack. During an Orb Attack, the character becomes invincible and the power of normal attacks is dramatically boosted. Continuing to attack an enemy during an Orb Attack raises the additional gauge. When the additional gauge is full, player will be able to execute the additional great attack. Holding down the z button while the orb gauge is up one segment or higher uses the power stored there to activate an Orb Spark, which is a powerful attack on multiple enemies within a certain area. Note that the additional gauge will rise if you continue to move the Left Stick up, right, down, and left in that order during an Orb Spark. When the additional gauge is full, the damage dealt to enemies will increase. The orb gauge can rise up to a maximum of three segments. The more segments, the greater the power and the longer the duration of Orb Attacks and Orb Sparks. When you are controlling Galen, you can destroy objects with the red mark shown on the right by facing them and pressing the B button. Do this when you are faced with situations such as a wall blocking a road you want to use. You can also attack by facing an enemy and pressing the B button. When you are controlling Sephia, you can generate a magical wind by pressing the B button. The wind you generate can extinguish flames, activate special interactive objects, and hold enemies in place for a short length of time when it hits them. The range of the wind generated varies depending on how long you hold down the B button. ORB ATTACK z BUTTON ORB SPARK HOLD DOWN z BUTTON

25When you are controlling Levv, purple spheres like the one shown to the right, will start glowing when you move near them. Pressing the B button while they are glowing makes Levv extend his weapon chain toward the sphere and take a huge leap into the air. LEVV/LEAP When you are controlling Maggni, you can move rocks and other large objects by facing them and pressing the B button to grab on, and then with the B button still held down, moving the Left Stick to carry them. To release the rock or other object, press the B button once more. When you press the B button while facing enemies, Maggni can grab and throw them. When you are controlling Zazi, you can switch the camera view to first-person by pressing the B button. While in first- person view, you can move the character with the Left Stick, and move the target with the Right Stick. Pressing the X or Y button fires arrows toward the target mark. To return the camera to its original view, press the B button once more. MAGGNI/MOVE ZAZI/SNIPING Getting recovery items allow you to recover the health gauge and orb gauge. The larger the item, the greater the recovery volume. RECOVERY ITEMS

Items that you get have a variety of effects, such as restoring gauges or powering up characters. Use them skillfully to make your missions a success. Items appear when you destroy pots or treasure chests as shown to the right or defeat special enemies. Equippable items that you get include weapons and accessories. They will become equippable under Equipment in Settings, found in the Character Menu. ITEM INTRODUCTION EQUIPPABLE ITEMS28 29

When you get one of these items, your character’s ATK goes up for certain length of time. The larger the item, the longer its duration. Special enemies known as named enemies will sometimes appear during missions. Such enemies are powerful, but they always drop accessories when defeated. POWER-UP ITEMS NAMED ENEMIES A number of interactive objects appear during missions. They include those that allow you to move forward when activated and those that are disadvantageous to characters if left alone. The most typical interactive objects found in the game will be introduced here. However, there are many more different types of interactive objects you will encounter. Switches turn from red to blue when attacked, opening doors or bridging gaps among other things. These towers summon enemies one after another. They can be destroyed by dealing a certain amount of damage to them. It is a good idea to destroy them as soon as you find one. INTERACTIVE OBJECTS SWITCHES SUMMONING TOWERS INTRODUCTION TO

As you continue attacking a seal tower, its color will change from red to blue, and once it is completely blue, the seal will be completely broken. Seal towers are associated with a nearby altar, and once you disable all of the seal towers in the area, the altar’s seal will be broken.Spores release a poison mist that damages characters. Find and destroy the nearby blob to eliminate its spores. *NOTE: This can only be activated by Galen. Seal towers and altars also appear in Maggni’s, Zazi’s, and Levv’s scenarios, but are not activated. SEAL TOWERS AND ALTARS

In the Character Menu, you can select the character you want to play, change character equipment, and level up characters among other things. Press the y or z button to select a character. If the character has a costume color, press the w or x button to change the character’s color. When you are ready, select Mission from the Character Menu to start playing.Experience pointsCostume colorActive skillsPassive skillsCharacter Menu screenDisplaysthe character’s level and status.Equipped weapons MENU SCREEN CHARACTEREQUIPPABLE ITEMS

ACTIVE SKILLS PASSIVE SKILLS equip from among those available. You can remove an accessory by pressing the Y button and view detailed information by pressing the X button. Accessories are shared between all your characters. You may view the level of each equippable item. The higher their level, the greater the power or effect. The character’s status will change when the selected item is equipped. An upward facing blue triangle will be displayed for parameters that go up and a downward facing red triangle for those that go down. Each accessory has an associated skill. When you equip an accessory, the character acquires its associated skill. There are two types of skills (passive and active) and four accessories for each skill. Up to eight accessories can be equipped. These are skills that you can use whenever you want during the mission. The icon’s color corresponds to the color of the button for using it. These are skills that automatically have an effect, such as raising a character’s stats while the accessory is equipped. Equipping accessories

ATK SPD Affects the level of the health gauge. Affects the power of attacks. Affects attack and movement speed. EQUIPMENT Select Settings on the Character Menu to prepare for missions by changing equipment and enhancing your characters. Change the character’s equipment. To change weapons, select Weapons and then select the weapon you want to equip from among those available. To change accessories, select Accessories and then select the location to equip it. Next, select the accessory you want to SETTINGS The character’s status include three parameters (HP, ATK, and SPD) that can be modified depending on the character’s level, equipped weapons, and accessories. During missions, you may get an item known as Costume Color. If you get this item and complete the mission, the number of costume colors the character can use will increase, enabling you to change colors on the Character Menu. Color change ABOUT STATUS

this item and complete the mission, the number of costume colors the character can use will increase, enabling you to Character Menu. stats while the accessory is equipped.LEVEL UP You can level up characters, weapons, and accessories by expending the experience points you have acquired thus far. Select what you want to level up and then check the amount of experience points that will be expended and status parameter that will go up. If you want to proceed, select Yes when the confirmation message appears. Characters Weapons Accessories Level up characters to raise their HP. (The maximum level is 10.) Level up weapons to raise their ATK and special effects. (The maximum level is 10.) Level up accessories to raise the power and effect of their skills. (The maximum level is 5.) *NOTE: Accessories levels cannot be shared between all characters. MISSION

Select Mission on the Character Menu to start you mission. In the Mission Map that appears, move up/down on the D-pad or Left Stick to select a mission and then confirm with the A button. Pressing the y or z button lets you check the Mission List, the overall map, and results recorded so far on the Information screen. You can practice using skills and combos against an unlimited number of enemies at the Colosseum, which you can select from the very beginning on the Mission Map. When you finish the mission, stand on the glowing emblem within the stage.

  • At the Colosseum, you do not get experience points for defeating enemies. Selectable missions Win/loss conditions The story behind the currently selected mission

34LOAD SAVE OPTIONS Load data saved for the game you have played so far and continue playing. Move up/down on the D-pad or Left Stick to select a saved game and then press the A button to confirm. Pressing the Y button lets you change the storage device to load from. Note that if you have not saved your current game, loading another one will cause you to lose the data for the game in progress. You can save your current game progress. Move up/down on the D-pad or Left Stick to select a save slot and then press the A button to confirm. Pressing the Y button lets you change the storage device to which to save data. Note that if you select a slot that already has a saved game, the data there will be overwritten. Change various game settings. Selecting Quit returns you to the title screen. If you have not saved, any game progress up to that point will be lost. Select System Menu under System on the Character Menu to save/load game data and change game settings. SYSTEM MENU QUIT STAGE TYPE Select this to switch between the stages for which you want to view rankings.

RANKING LEADERBOARD Displays the player’s rank, Gamertag, and score. You can switch between pages using the left trigger and right trigger. In Xbox LIVE mode, you can connect to the Internet and play cooperative missions with another player. On the title menu, select Xbox LIVE and then the saved game you want to play. The Multiplayer menu appears. Use the D-pad or Left Stick to make a menu selection and then press the A button to confirm. Select Leaderboard on the Multiplayer menu to view score rankings for players on the various stages in Xbox LIVE mode. Select the stage type and display conditions. Multiplayer Menu Quick Match Create Room Custom Match Leader board Quit Search for a session that is seeking players and proceed immediately to the lobby as a guest when one is found. Select this if you want to play a multiplayer game right away without specifying rules. Host your own session. Set Public Room to allow anyone to join and Private Room if you want to play with only your friends. Once you create the session, you will move to the lobby where you wait for players to join. Search for a session that is seeking players. A list of sessions appears once the search is complete. Select the session you want to join. You will proceed to the lobby as a guest. View player rankings. Exit Xbox LIVE mode and return to the title screen.DISPLAY CONDITIONS Select All Players to view rankings for everyone and Friends to view those for only your friends. GAMER INFORMATION Displays the Gamertag, score and kills recorded so far, time, and number of hits for your current character. LOBBY STAGE INFORMATION The Lobby screen appears once you join a session. Press the y or z button to select a character. If you have the Costume Color item, you can change your character’s color with the w and x button. The host will decide what stage to play. Select Ready when you are ready to play. The stage begins once the host and the guest have both selected Ready. Displays the rules and level of the currently selected stage. Lobby Costume color Experience points Lobby menu Characters used

The left side is the host’s character, and the right side the guest’s. The players’ Gamertags are displayed on the top left. The following stages are available in multiplayer games, and each has its own set of rules. Each stage has a level, and when you first start playing, you will only be able to select level 1. Once you clear a stage, you can select the stage for the next level. Select Stage Survival Settings Maze Race Escort Hell Accept Changes Exit The host can select what stage to play. The guest can only check information for that stage. In this stage, the players help each other defeat enemies that appear one after another. You complete it by withstanding three rounds and then standing on the glowing emblem. For every 100 enemies defeated, you get bonus time, during which your get bonus experience points every time you defeat a certain number of enemies. Change character equipment and level up. In this stage, the players proceed over separate routes. There are also points along the stage where they must help each other in order to move forward. In this stage, the players compete against each other to see who can get a bonus by defeating a set amount of enemies first. In this stage, the players proceed over separate routes while escorting Elf soldiers to their destination. This highly difficult stage is divided into Hell First and Hell Second. Players must help each other in order to move forward. Complete preparations and start your mission. (When you select this, “READY” will be displayed next to the character you are using.) If you decide you are not ready yet, press the B button and continue with your preparations. Leave the session and return to the Multiplayer menu. ABOUT STAGES LOBBY MENU40 41 The screens and action during multiplayer games are the same as single-player games as a general rule, but there are a few differences, including the onscreen display. On the multiplayer screen, you can check the stats and status of the player (partner) you are playing with. Your partner’s Gamertag, character, health gauge, and orb gauge are displayed. MULTIPLAYER SCREEN

HOWTOPLAY MULTIPLAYERGAMES The status around you is displayed. The yellow triangle is your partner. When the health gauge runs out during a multiplayer game, the character will be stunned for set length of time and then automatically recover. You can also immediately recover stunned players by moving next to them and pressing the B button. Both players getting stunned will end the game and display the GAME OVER screen. MINIMAP

HOWTOPLAY MULTIPLAYERGAMES The player can recover once the gauge is full.

The Results screen appears once a stage has been completed. The total score for you and your partner will be uploaded to the Leaderboard. Pressing the X button in this screen allows you to check detailed information for extra bonuses (bonus that you get for fulfilling special conditions). After the information has been displayed you are sent back to the lobby. RESULTS SCREEN

www.konami.com/n3ii WARRANTY Konami Digital Entertainment, Inc. warrants to the original purchaser of this Konami software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Konami product is sold "as is," without express or implied warranty of any kind, and Konami is not liable for any losses or damages of any kind resulting from use of this program. Konami agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Konami product, postage paid, with proof of date of purchase, at its Factory Service Center. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Konami software product has arisen through abuse, unreasonable use, mistreatment, or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL KONAMI BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS KONAMI PRODUCT.Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.If you experience technical problems with your game, please head to www.konami.com/support for assistance, here you will have access to many support materials, as well as our Knowledge Base which is available 24 hours a day, 7 days a week. All products must be deemed defective by a Konami Customer Service representative and an RMA number assigned prior to returning the product. All products received not matching this criteria will be returned if a Konami Customer Service Representative cannot reach you within three days upon receipt of the unauthorized return.Konami Digital Entertainment, Inc. Attention: Customer Service-RMA # XXXX2381 Rosecrans Ave, Suite 200 El Segundo, CA 90245 USA Register now at www.konami.comto receive exclusive product news, special offers and more!44 45 HISTOIRE 46 XBOXLIVE 47 INTRODUCTION 47 PERSONNAGES 48 COMMANDES 52 DÉMARRAGE 53 COMMENTJOUER 56 ÉCRANDUJEU 59 MODIFICATIONSD’ÉTAT 62 ACTIONS 64 OBJETS 71 OBJETSINTERACTIFS 74 MENUPERSONNAGE 75 MULTIJOUEUR 81 COMMENTJOUERAU MODEMULTIJOUEUR 84 GARANTIEETASSISTANCE 87 ESPAÑOL 89

Power up Burning Cursed Stunned Frozen ATK goes up for a set length of time. Covered in flames and suffer continual damage for a set length of time. Skills are unavailable for set length of time. Stunned and unable to move for a set length of time. Damage from enemies is increased for a set length of time. Frozen à ce nouvel état apparaissent sur la gauche de la jauge de santé. Stunned Frozen Cursed Stunned Burning Cursed Cursed Burning Burning Power up Burning Power up Power up64 65

INTRODUCTION AUX OBJETS

ALTERACIONES DEESTADO Power upBurningCursedStunnedFrozenATK goes up for a set length of time.Covered in flames and suffer continual damage for a set length of time.Skills are unavailable for set length of time.Stunned and unable to move for a set length of time.Damage from enemies is increased for a set length of time. Frozen Stunned Frozen Cursed Stunned Burning Cursed Cursed Burning Burning Power up Burning Power up Power up108 109

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Product information

Brand : Konami

Model : NinetyNine Nights II (Xbox 360)

Category : Game