Konami NinetyNine Nights II (Xbox 360) - Game

NinetyNine Nights II (Xbox 360) - Game Konami - Free user manual and instructions

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Product TypeVideo Game
PlatformXbox 360
PublisherKonami
GenreAction / Beat 'em up
Number of Players1 to 2 (online co-op via Xbox LIVE)
ESRB RatingTeen (estimated)
Game ModesSingle Player, Online Multiplayer
Key FeaturesOrb Attacks, Spark Orb, active/passive skills, combos, dodge, guard, flash, character-specific special actions
Playable CharactersGalen, Zazi, Levv, Sephia, Maggni
Required StorageMinimum 595 KB (225 KB for save file)
Available Language (manual)French (provided version)
Audio OptionsMusic, sound effects, voices (adjustable language)
Display OptionsBrightness, interface type (A, B, C), subtitles, blood, enemy HP display
Controller OptionsVibration, camera inversion, camera tracking, customizable configuration
Difficulty LevelsEasy, Normal, Hard
MaintenanceKeep the disc free from scratches and dust
Warranty90 days against material defects (see manual)
General InformationManual available in PDF at notice-facile.com

Frequently Asked Questions - NinetyNine Nights II (Xbox 360) Konami

How to start a new game?
From the title screen, select NEW GAME with the left analog stick or directional pad, then press A to confirm.
How to save my progress?
In the Character Menu, go to System > Save. You can save up to 5 files. 595 KB of free space is required.
How to use Orb attacks?
Fill the Orb gauge by defeating enemies. Press RB for an Orb Attack (increases power) or hold RB for a Spark Orb (area attack). The fuller the gauge, the more powerful the attack.
What to do if my character is knocked down?
If you are thrown into the air, press A to land and counterattack. In multiplayer, a teammate can revive you by approaching and pressing B.
How to equip weapons and accessories?
In the Character Menu, select Settings > Equipment. Choose a weapon or accessory. Accessories provide active or passive skills. You can equip up to 8 accessories.
How to level up my character?
Earn experience points by defeating enemies and opening chests. In the Settings menu, select Increase Stats to improve characters (max level 10), weapons (max level 10), and accessories (max level 5).
How to play online multiplayer?
Connect to Xbox LIVE, select Quick Match to join a session or Create Room to host. You can play in co-op (Survival, Labyrinth, Race, Escort, Hell).
What to do if the game screen is too dark?
In the Options menu > Display Options, adjust the Brightness with the left analog stick.
How to use active skills?
Hold LT to display skill names, then press A, B, X or Y to activate the corresponding one. The skill gauge empties and recharges gradually.
Can I change the language of voices or texts?
Yes, in Options > Audio Options, you can change the Voice Language and Text Language independently.

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USER MANUAL NinetyNine Nights II (Xbox 360) Konami

WARNING Before playing this game, read the Xbox 360 ^® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support.

Important Health Warning About Playing Video Games

Photosensitive seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

ESRB Game Ratings

The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age-appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.

ESRB ratings have two equal parts:

  • Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada.
  • Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol.

Konami NinetyNine Nights II (Xbox 360) - ESRB Game Ratings - 1

flowchart
graph LR
    A["ON FRONT"] --> B["VIDEO GAME"]
    B --> C["ON BACK"]
    style A fill:#f9f,stroke:#333
    style B fill:#ccf,stroke:#333
    style C fill:#cfc,stroke:#333

For more information, visit www.ESRB.org.

• TABLE OF CONTENTS •

STORY...2....

XBOX LIVE .. 3....

INTRODUCTION...3......

CHARACTERS ...4.

CONTROLS ...8.

GETTING STARTED...9....

HOW TO PLAY ...12......

GAME SCREEN...15....

STATUS AILMENTS...1.8....

ACTIONS...20....

ITEMS . . 27.

INTERACTIVE OBJECTS 30

CHARACTER MENU 31

MULTIPLAYER 37

HOW TO PLAY MULTIPLAYER GAMES ..... 40

WARRANTY & PRODUCT SUPPORT....43

FRANÇAIS 45

ESPAÑOL 89

Konami NinetyNine Nights II (Xbox 360) - • TABLE OF CONTENTS • - 1

• STORY •

• Xbox LIVE • • INTRODUCTION •

Favored by the gods since ancient times, this world is one of miracles and magic. It is a world teaming with life, not only human, but elven and all manner of beasts and monsters of legend.

Many a nation has ruled over the rich, fertile land of the central plains, only to fall to ruin and vanish from the world. It seemed the cycle of peace and chaos might never end.

Then one day, the Lord of the Night appeared.

The great nations fell one after the other to the mighty force led by Lord of the Night. His path of destruction was like a massive wave that swept across the land. In a mere three months, the entire central plains was reduced to smoldering ruins.

Only then did the Lord of the Night set his sights upon his final destination: the holy land to the north.

Ninety-two days had passed since the Lord of the Night first appeared. The Army of Night had nearly surrounded the holy land of Orphea, when suddenly, a great flash of light and a might roar tore a fraction of that great host asunder. From amid the great explosion emerged a mighty knight. This great hero is now single-handedly routing the Army of Night, as he makes his way to Orphea Castle across the desolate plains.

Xbox LIVE

Xbox LIVE® brings more of the entertainment you love right to your living room. Raise the curtain on your own instant movie night with thousands of HD movies, TV shows, and videos downloaded in a snap from Xbox LIVE and Netflix. Find the perfect game for any player with a free trial of hundreds of titles from the largest library available. With downloadable Game Add-Ons like maps, songs, weapons and levels, you'll get more out of every game by putting more into it. And don't forget to connect and play with friends wherever they happen to be. With Xbox LIVE, your fun never ends.

Connecting

Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries.

Family Settings

These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.

Introduction

Thanking for purchasing Ninety-Nine Nights II. To ensure you get the most from the game, please read this manual before you begin to play. Please ensure proper usage.

Konami NinetyNine Nights II (Xbox 360) - Introduction - 1

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3

Konami NinetyNine Nights II (Xbox 360) - Introduction - 2

- CHARACTERS -

· CHARACTERS ·

GALEN

A noble knight who served a once great kingdom. He is the ultimate warrior, possessing all the traits of a leader, including excellent swordsmanship, command skills, judgment, and decisiveness.

ZAZI

Guardian of the Dark Elves and descendant of another clan of Elves. Her tribe was the first people to take notice of the Lord of the Night's appearance and swiftly moved to counter his threat, only to be defeated.

LEVV

A Goblin assassin of who is a master in his deadly trade. He has traveled to the land of the final battle according to Emperor Mura's dying wish to help the forces of Orphea regain the Orb of Darkness.

- CHARACTERS -

· CHARACTERS ·

SEPHIA MAGGNI

Elven queen who rules the holy land of Orphea and wields the power of wind. She courageously responds until the very end to the unprecedented crisis that her kingdom faces under the onslaught of the Forces of Night.

Elven que land of C power of w respond the th u

6

Former leader of large band of thieves. Mows down his enemies with a strong arm and his body covered in steely muscles. He had been imprisoned, but he joins the final battle after the Queen agrees to set him free in exchange for his help.

7

Former leader of large band of thieves. Mows down his enemies with a strong arm and his body covered in steely muscles. He had been imprisoned, but he joins the final battle after the Queen agrees to set him free in exchange for his help.

• CONTROLS •

• GETTING STARTED •

Controller buttons and their basic functions are described below.

The red text indicates controls during a mission, while the black text indicates controls used in menu and event screens. Button assignments can be changed in Options – Controller Options – Control Config.

Guard/Reset Camera Angle/ *Change Color *Character Menu only Enable Skill Use/ *Change Character *Character Menu only Move Character/ Select Menu or Screen Item Skip Cinemas/ Switch Map Type BACK Select Menu or Screen Item Evade/*Change Color *Character Menu only Emb *Change Characters *Character Menu only Xbox Guide Button Power Attack/Flash (using proper timing during guard and guard-break) Quick Attack Special Action/ Cancel Jump/Confirm Pause/ Pause Cut Scene/ Bring up In-game Map Screen Control Camera (press): Change Camera Zoom

The title screen appears after you have switched on console power and properly inserted the game disc. Press the ▶ or ⚠ button to go to the title menu.

TITLE MENU

Move left/right on the D-pad or Left Stick to make a selection on the title menu and then press the Ⓐ button to confirm. Note that if no controller buttons are pressed for certain length of time, a movie will automatically start playing. Press any button to stop the movie and return to the title menu.

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NEW GAME

Select this to start the game from beginning of the story.

LOAD GAME

This lets you load a saved game so that you can continue playing it. Select a saved game and then confirm with the A button to proceed to the Character Menu. Press the Y button if you want to load data from a different storage device. If there is auto-save data from during a mission, you can select Continue to resume from a checkpoint.

1 2 3 4 5 SUJDATA SUJDATA SUJDATA

Konami NinetyNine Nights II (Xbox 360) - LOAD GAME - 2
8

9
Konami NinetyNine Nights II (Xbox 360) - LOAD GAME - 3

• GETTING STARTED •

• GETTING STARTED •

ABOUT SAVING GAMES

Selecting Save under System on the Character Menu saves your game progress (up to five game files can be saved). 595 KB of free space (225 KB minimum) is required on a storage device to create a save file.

ABOUT AUTO-SAVES

Once you reach a certain checkpoints during a mission, your progress up to that point will be automatically saved. Selecting Continue under Load Game on the title menu or RESTART FROM LAST CHECKPOINT on the GAME OVER screen loads auto-save data and resumes the mission from the saved checkpoint.

* Only one auto-save file is used at a time. If you play a different mission or start a mission over from the beginning, the existing auto-save data will be overwritten.

Xbox LIVE

Connect to Xbox LIVE to play Co-Op games with other players.

OPTIONS

Change various Game Options. There are four different types of settings you can change. Move up/down on the D-pad or Left Stick to select an item and left/right to switch it on/off or adjust volume. When you are done changing settings, select Exit or press the ① button. Selecting Return to Default Settings returns settings to their defaults.

Options Categories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories Subcategories

Konami NinetyNine Nights II (Xbox 360) - OPTIONS - 2

Game Options

DifficultySet one of three difficulty levels: Easy, Normal, or Hard.
UI TypeSelect type A, B, or C for the screen display to use during missions.
NPC HP DisplaySet to On to display health gauges for enemies.
BloodSet to On to display blood when dealing and receiving damage.
SubtitlesSet to On to display subtitles during events.

Audio Options

Music VolumeAdjust the volume of background music.
SE VolumeAdjust the volume of sound effects.
Display VolumeAdjust the volume of character dialogue.
Voice LanguageChange the language of character dialogue.
Text LanguageChange the language of the text displayed onscreen.

Display Options

BrightnessAdjust the brightness of the screen.

Controller Options

VibrationTurn the vibration feature on/off.
Vertical CamSwitch the control direction of the Right Stick when moving the camera up/down.
Horizontal CamSwitch the control direction of the Right Stick when moving the camera left/right.
Cam TrackingSet this to On to have the camera follow behind the character.
Control ConfigMove the cursor to this item and then press the A button to change controller button assignments any way you want.

Konami NinetyNine Nights II (Xbox 360) - OPTIONS - 3

• HOW TO PLAY •

• HOW TO PLAY •

There are a variety of missions per character in this game, and you advance through the game's story by completing each of them.

GAME FLOW

This game mainly cycles between missions and the Character Menu.

MISSIONS

Control your character as you battle enemy forces and deal with interactive objects in an effort to complete the stage.

Konami NinetyNine Nights II (Xbox 360) - MISSIONS - 1

natural_image Dark, smoky battlefield scene with explosions and smoke (no visible text or symbols)

Konami NinetyNine Nights II (Xbox 360) - MISSIONS - 2

natural_image Illustration of a warrior fighting in water with smoke and debris, no visible text or symbols

CHARACTER MENU

When you complete a mission, the Character Menu appears so that you can select other characters, change equipment, level up, or perform other such operations if you so desire. Use this menu to prepare for your next mission.

CHARACTER MINBI Catal 2018-05-24

Konami NinetyNine Nights II (Xbox 360) - CHARACTER MENU - 2

12 13

STORY EVENTS

Story events are sometimes added at the start of a mission or during the mission itself. Story events can be paused by pressing the button and skipped by pressing the button.

Konami NinetyNine Nights II (Xbox 360) - STORY EVENTS - 1

natural_image Illustration of a fantasy scene with two figures in green attire, set against a dark architectural backdrop (no text or symbols visible)

MISSIONS

Use a variety of actions to defeat enemies as you make your way through the stage, trying to satisfy its win conditions. During a stage, a variety of main missions will occur, depending on your progress. As you complete a stage's main missions, you come closer to achieving its win conditions.

BEFORE THE BANANA TO WE THE GAMES AND I CAN BE TOWN ON THE BANANA

SUBMISSIONS

Submissions also occur, depending on the places you visit and your progress during a mission. Submissions are not mandatory for completing the game, but when you complete them, you get a higher score upon finishing a stage.

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Konami NinetyNine Nights II (Xbox 360) - SUBMISSIONS - 2

• HOW TO PLAY •

• GAME SCREEN •

RESULTS SCREEN

Once you clear all main missions and achieve the stage's win conditions, you will be taken to the Results screen. Your score on this screen depends on a number of factors, including the time you took to complete missions and the number of enemies you defeated. Your rank will be announced based on your results. Once you have checked your results, press the A button to proceed to the Character Menu.

RECEIT File Edit View Insert Help 1.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 1.1.1 23:45:27 1.1.2 23:45:28 1.1.3 23:45:29 1.1.4 23:45:30 1.1.5 23:45:31 1.1.6 23:45:32 1.1.7 23:45:33 1.1.8 23:45:34 1.1.9 23:45:35 1.1.10 23:45:36 1.1.11 23:45:37 1.1.12 23:45:38 1.1.13 23:45:39 1.1.14 23:45:40 1.1.15 23:45:41 1.1.16 23:45:42 1.1.17 23:45:43 1.1.18 23:45:44 1.1.19 23:45:45 1.1.20 23:45:46 1.1.21 23:45:47 1.1.22 23:45:48 1.1.23 23:45:49 1.1.24 23:45:50 1.1.25 23:45:51 1.1.26 23:45:52 1.1.27 23:45:53 1.1.28 23:45:54 1.1.29 23:45:55 1.1.30 23:45:56 1.1.31 23:45:57 1.1.32 23:45:58 1.1.33 23:45:59 1.1.34 23:45:60 1.1.35 23:45:61 1.1.36 23:45:62 1.1.37 23:45:63 1.1.38 23:45:64 1.1.39 23:45:65 1.1.40 23:45:66 1.1.41 23:45:67 1.1.42 23:45:68 1.1.43 23:45:69 1.1.44 23:45:70 1.1.45 23:45:71 1.1.46 23:45:72 1.1.47 23:45:73 1.1.48 23:45:74 1.1.49 23:45:75 1.1.50 23:45:76 1.1.51 23:45:77 1.1.52 23:45:78 1.1.53 23:45:79 1.1.54 23:45:80 1.1.55 23:45:81 1.1.56 23:45:82 1.1.57 23:45:83 1.1.58 23:45:84 1.1.59 23:45:85 1.1.60 23:45:86 1.1.61 23:45:87 1.1.62 23:45:88 1.1.63 23:45:89 1.1.64 23:45:90 1.1.65 23:45:91 1.1.66 23:45:92 1.1.67 23:45:93 1.1.68 23:45:94 1.1.69 23:45:95 1.1.70 23:45:96 1.1.71 23:45:97 1.1.72 23:45:98 1.1.73 23:45:99 1.1.74 23:46:00 1.1.75 23:46:01 1.1.76 23:46:02 1.1.77 23:46:03 1.1.78 23:46:04 1.1.79 23:46:05 1.1.80 23:46:06 1.1.81 23:46:07 1.1.82 23:46:08 1.1.83 23:46:09 1.1.84 23:46:10 1.1.85 23:46:11 1.1.86 23:46:12 1.1.87 23:46:13 1.1.88 23:46:14 1.1.89 23:46:15 1.1.90 23:46:16 1.1.91 23:46:17 1.1.92 23:46:18 1.1.93 23:46:19 1.1.94 23:46:20 1.1.95 23:46:21

GAME OVER

Your mission falls and the following menu appears on the GAME OVER screen if your character's health gauge runs out or you are subject to defeat conditions.

GAME OVER BEST WITH HOME OF OBUPPOY OFF: BUY

RESTART FROM LAST CHECKPOINTRestart the mission from the last checkpoint you passed through.
QUITQuit the mission and return to the Character Menu.
EQUIPChange character equipment.

Konami NinetyNine Nights II (Xbox 360) - GAME OVER - 2

The mission screen displays a variety of information, including your character's status and the status around you. Take some time to learn how to read the information displayed onscreen.

MISSION SCREEN

The character you control is displayed at the center of the screen, and you can move the camera using the Right Stick. Clicking the Right Stick cycles the camera distance from the character between three different levels.

Konami NinetyNine Nights II (Xbox 360) - MISSION SCREEN - 1

natural_image Game scene showing a warrior fighting with a weapon in a chaotic battlefield (no visible text or symbols)

*There are three types of UI types for the mission screen (A, B, and C). Select the one you want using UI Type under Game Options on the Options menu. Note that this manual shows the screens provided by type A.

MINI-MAP

Shows the status around you. Zoom in/out using the 🎨 button.

round you. the button. Enemy unit Special objective Player Allied unit

Konami NinetyNine Nights II (Xbox 360) - MINI-MAP - 2

• GAME SCREEN •

• GAME SCREEN •

HEALTH GAUGE

Displays your character's health. Goes down when your character suffers damage.

ORB GAUGE

Rises when you defeat enemies and get items. When it fills up, you can activate Orb Attack and Orb Spark.

EXPERIENCE POINTS

Shows the experience points your character has acquired.

3618 pts GALEN GALEN 1 HP MP MP Wages

COMBO DISPLAY

Shows the number of consecutive hits when dealing a combo attack.

Konami NinetyNine Nights II (Xbox 360) - COMBO DISPLAY - 1

KILL COUNT

Shows the number of enemies you defeated during the mission.

SKILL ICONS

Shows the status of skill use.

ABOUT EXPERIENCE POINTS

When you defeat enemies or break open a treasure chest, a red light, as shown to the right, appears and engulfs the character. When touched by this light, the character acquires experience points. When experience points accumulate to a certain level, you can strengthen your characters, weapons, and accessories, by selecting Raise Stats under Settings on the Character Menu.

Street photo with visible store signboards and a person in motion against a red background

Konami NinetyNine Nights II (Xbox 360) - ABOUT EXPERIENCE POINTS - 2

natural_image Black fantasy character in dynamic pose, holding a badge with number 17, standing in front of ornate wooden steps (no readable text or symbols)

- STATUS AILMENTS

While a character's status are modified by an item, enemy attack, or interactive object, specific icons will appear to the left of the health gauge.

Konami NinetyNine Nights II (Xbox 360) - - STATUS AILMENTS - 1

Konami NinetyNine Nights II (Xbox 360) - - STATUS AILMENTS - 2

ATK goes up for a set length of time.

Covered in flames and suffer continual damage for a set length of time.

Skills are unavailable for set length of time.

Stunned and unable to move for a set length of time.

Damage from enemies is increased for a set length of time.

BOSS BATTLES

During battles against bosses, the health gauge for the boss in question appears on the bottom of the screen.

Konami NinetyNine Nights II (Xbox 360) - BOSS BATTLES - 1

Konami NinetyNine Nights II (Xbox 360) - BOSS BATTLES - 2

natural_image Dark scene with indistinct figures and a large number '1311' in the corner (no readable text or symbols)

INFORMATION SCREEN/PAUSE MENU

Pressing the 📋 button during a mission pauses the game and displays the Information screen, where you can check win conditions and select the Pause Menu to change settings and check missions. To return to your mission, press the 📋 button again or select Return.

Konami NinetyNine Nights II (Xbox 360) - INFORMATION SCREEN/PAUSE MENU - 1

18 19

- STATUS AILMENTS

MISSION LIST

A list of main missions and submissions that have occurred so far. Those that you have completed will have "COMPLETED" displayed next to them.

INFORMATION Volume 12 • New England & France • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New England • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New English • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spanish • New Spain • New Spain • New Spain • New Spain • New Spain • New Spain • New Spain • New Spain • New Spain • New Spain

FULL MAP

The triangle shows your current location.

Konami NinetyNine Nights II (Xbox 360) - FULL MAP - 1

natural_image Illustration of a stylized map or landscape with no visible text, numbers, or symbols

PAUSE MENU

MissionMove up/down on the Left Stick or D-pad to check missions on the list one at a time. When you select a mission, the location at which it occurred on the full map will glow.
ResumeResume the current mission.
OptionsChange game settings.* There are some settings that cannot be changed during a mission, such as Difficulty and Subtitles.
QuitQuit a mission midway through and return to the Character Menu.

Konami NinetyNine Nights II (Xbox 360) - FULL MAP - 2

• ACTIONS •

• ACTIONS •

This section describes how to control your character during missions. Try to master the art of using attacks, defense, and special actions to defeat enemies and destroy interactive objects.

MOVE ▶ LEFT STICK

Use the Left Stick to move. Move the Left Stick all the way to run or just a little bit to walk. When continuously running, the character starts dashing, which gives an extra boost of speed.

Konami NinetyNine Nights II (Xbox 360) - MOVE ▶ LEFT STICK - 1

natural_image Game scene showing a character in a dark outfit on the ground with a distant vehicle and debris (no visible text or symbols)

JUMP ▶ A BUTTON

Press the Ⓐ button to jump. Moving the Left Stick while pressing the Ⓐ button jumps in the direction you moved the stick.

Konami NinetyNine Nights II (Xbox 360) - JUMP ▶ A BUTTON - 1

natural_image Dark outdoor scene with indistinct figures and trees, no visible text or symbols

NORMAL ATTACKS ▶ ✕ BUTTON / ⚙ BUTTON

Pressing the Ⓧ or ⎿ button makes your character attack the enemy with a weapon. The Ⓧ button unleashes a Quick Attack and the ⎿ button a Power Attack.

Konami NinetyNine Nights II (Xbox 360) - NORMAL ATTACKS ▶ ✕ BUTTON / ⚙ BUTTON - 1

natural_image Black-and-white action scene showing a dynamic battle scene with soldiers and red blood, no visible text or symbols

Konami NinetyNine Nights II (Xbox 360) - NORMAL ATTACKS ▶ ✕ BUTTON / ⚙ BUTTON - 2

20 21

Pressing the ⬤ button while dashing enables a Dash Attack.

Press the Ⓐ button, and then while Jumping, press the ✗ or ⭕ button to unleash a Jump Attack.

Konami NinetyNine Nights II (Xbox 360) - NORMAL ATTACKS ▶ ✕ BUTTON / ⚙ BUTTON - 3

natural_image Forest scene with a firefighter battling a fire, no visible text or symbols

COMBO ATTACK AND DEADLY ATTACK

Normal Attacks and Jump Attacks can be performed up to five times in a row by mashing the attack buttons. However, it is not possible to perform a Quick Attack after a Power Attack. Holding down the button while unleashing the first through fourth Power Attacks ends with a powerful Deadly Attack. (This only applies if the attacks are made while on the ground.)

Konami NinetyNine Nights II (Xbox 360) - COMBO ATTACK AND DEADLY ATTACK - 1

natural_image Historical battle scene with soldiers and explosions (no visible text or symbols)

COMBO ATTACK FLOWCHART

First Second Third ForthFifth
Quick Attack Quick Attack QuickAttack Quick Attack Quick Attack
X→ XX→ XX→ X
Power Attack Y→ YPower Attack Y→ YPower Attack Y→ Y

Konami NinetyNine Nights II (Xbox 360) - COMBO ATTACK AND DEADLY ATTACK - 2

• ACTIONS •

• ACTIONS •

EVADE ▶ RIGHT TRIGGER

Pull the button to evade an enemy attack by rolling across the ground.

Konami NinetyNine Nights II (Xbox 360) - EVADE ▶ RIGHT TRIGGER - 1

natural_image Dark, low-contrast image of a cracked surface with scattered dark fragments and faint diagonal lines (no text or symbols)

REACT ▶ A BUTTON WHILE IN MID AIR

When your character is sent flying by an enemy attack or for some other reason, press the Ⓐ button while in midair to land safely and ready for action.

Konami NinetyNine Nights II (Xbox 360) - REACT ▶ A BUTTON WHILE IN MID AIR - 1

natural_image Interior scene of a dimly lit, ornate hall with stone columns and a central figure (no visible text or symbols)

GUARD ▶ LEFT TRIGGER

Your character will guard while you pull the button, allowing you to prevent frontal attacks. There are some attacks, however, that you cannot prevent by guarding.

Konami NinetyNine Nights II (Xbox 360) - GUARD ▶ LEFT TRIGGER - 1

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* While guarding, the camera automatically moves behind your character.

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22 23

FLASH ▶ ⚙ BUTTON AFTER BREAKING THROUGH AN ENEMY'S ATTACK OR GUARD

If you are guarding and you press the button at the right time during an enemy's attack, you can deflect the enemy's weapon. Pressing the button again immediately after this allows you to unleash an incredibly powerful attack. You can also break through an enemy's guard by unleashing a special attack on a guarding enemy. Press the button again immediately after this also allows you to unleash an incredibly powerful attack.

Konami NinetyNine Nights II (Xbox 360) - FLASH ▶ ⚙ BUTTON AFTER BREAKING THROUGH AN ENEMY'S ATTACK OR GUARD - 1

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USE SKILL ▶ LEFT BUMPER + ⚠ BUTTON / Ⓑ BUTTON / ✕ BUTTON / ⚙ BUTTON

Holding down the 📄 button displays skill names on the skill icons that are onscreen. Pressing the A, B, X, or Y buttons while the skill names are displayed activates the skill associated with the accessories equipped there.

Konami NinetyNine Nights II (Xbox 360) - USE SKILL ▶ LEFT BUMPER + ⚠ BUTTON / Ⓑ BUTTON / ✕ BUTTON / ⚙ BUTTON - 1

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SKILL ICON GAUGE

After activating a skill, the skill icon gauge will fall to empty, indicating the skill in question cannot be used for the time being. Once a certain length of time passes, the gauge will fill up again, indicating that the skill can be used once more.

Pressing the button while the orb gauge is up one segment or higher uses the power stored there to activate an Orb Attack. During an Orb Attack, the character becomes invincible and the power of normal attacks is dramatically boosted. Continuing to attack an enemy during an Orb Attack raises the additional gauge. When the additional gauge is full, player will be able to execute the additional great attack.

Konami NinetyNine Nights II (Xbox 360) - SKILL ICON GAUGE - 1

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ABOUT THE ORB GAUGE

The orb gauge can rise up to a maximum of three segments. The more segments, the greater the power and the longer the duration of Orb Attacks and Orb Sparks.

Konami NinetyNine Nights II (Xbox 360) - ABOUT THE ORB GAUGE - 1

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ORB SPARK ▶ HOLD DOWN ■ BUTTON

Holding down the button while the orb gauge is up one segment or higher uses the power stored there to activate an Orb Spark, which is a powerful attack on multiple enemies within a certain area. Note that the additional gauge will rise if you continue to move the Left Stick up, right, down, and left in that order during an Orb Spark. When the additional gauge is full, the damage dealt to enemies will increase.

Konami NinetyNine Nights II (Xbox 360) - ORB SPARK ▶ HOLD DOWN ■ BUTTON - 1

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CHARACTER SPECIAL ACTIONS ▶ Ⓑ BUTTON

Pressing the Ⓑ button allows you to use actions that differ by character. There are some points in missions where you have to use such actions to advance, so make sure you memorize the special characteristics of each character.

GALEN/DESTRUCTION

When you are controlling Galen, you can destroy objects with the red mark shown on the right by facing them and pressing the B button. Do this when you are faced with situations such as a wall blocking a road you want to use. You can also attack by facing an enemy and pressing the B button.

Konami NinetyNine Nights II (Xbox 360) - GALEN/DESTRUCTION - 1

natural_image Black-and-white photo of a dimly lit scene with indistinct figures and debris, no visible text or symbols

SEPHIA/WIND

When you are controlling Sephia, you can generate a magical wind by pressing the ⑥ button. The wind you generate can extinguish flames, activate special interactive objects, and hold enemies In place for a short length of time when it hits them. The range of the wind generated varies depending on how long you hold down the ⑧ button.

Konami NinetyNine Nights II (Xbox 360) - SEPHIA/WIND - 1

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Konami NinetyNine Nights II (Xbox 360) - SEPHIA/WIND - 2

natural_image Dramatic battle scene with two warriors in combat, surrounded by explosions and debris (no visible text or symbols)

• ACTIONS •

• ITEMS •

MAGGNI/MOVE

When you are controlling Maggni, you can move rocks and other large objects by facing them and pressing the B button to grab on, and then with the B button still held down, moving the Left Stick to carry them. To release the rock or other object, press the B button once more. When you press the B button while facing enemies, Maggni can grab and throw them.

Konami NinetyNine Nights II (Xbox 360) - MAGGNI/MOVE - 1

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ZAZI/SNIPING

When you are controlling Zazi, you can switch the camera view to first-person by pressing the 8 button. While in first-person view, you can move the character with the Left Stick, and move the target with the Right Stick. Pressing the X or Y button fires arrows toward the target mark. To return the camera to its original view, press the 8 button once more.

Konami NinetyNine Nights II (Xbox 360) - ZAZI/SNIPING - 1

natural_image View through a window showing a rural landscape with houses, trees, and a fence (no visible text or symbols)

LEVV/LEAP

When you are controlling Levv, purple spheres like the one shown to the right, will start glowing when you move near them. Pressing the B button while they are glowing makes Levv extend his weapon chain toward the sphere and take a huge leap into the air.

Konami NinetyNine Nights II (Xbox 360) - LEVV/LEAP - 1

natural_image Illustration of a fantasy scene with glowing elements and a figure in a dark coat (no visible text or symbols)

Items that you get have a variety of effects, such as restoring gauges or powering up characters. Use them skillfully to make your missions a success.

ITEM INTRODUCTION

Items appear when you destroy pots or treasure chests as shown to the right or defeat special enemies.

EQUIPPABLE ITEMS

Equippable items that you get include weapons and accessories. They will become equipable under Equipment in Settings, found in the Character Menu.

RECOVERY ITEMS

Getting recovery items allow you to recover the health gauge and orb gauge. The larger the item, the greater the recovery volume.

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Konami NinetyNine Nights II (Xbox 360) - RECOVERY ITEMS - 2

• ITEMS •

• ITEMS •

POWER-UP ITEMS

When you get one of these Items, your character's ATK goes up for certain length of time. The larger the item, the longer its duration.

Konami NinetyNine Nights II (Xbox 360) - POWER-UP ITEMS - 1

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A number of interactive objects appear during missions. They include those that allow you to move forward when activated and those that are disadvantageous to characters if left alone.

INTRODUCTION TO INTERACTIVE OBJECTS

The most typical interactive objects found in the game will be introduced here. However, there are many more different types of interactive objects you will encounter.

NAMED ENEMIES

Special enemies known as named enemies will sometimes appear during missions. Such enemies are powerful, but they always drop accessories when defeated.

Konami NinetyNine Nights II (Xbox 360) - NAMED ENEMIES - 1

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SWITCHES

Switches turn from red to blue when attacked, opening doors or bridging gaps among other things.

Konami NinetyNine Nights II (Xbox 360) - SWITCHES - 1

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SUMMONING TOWERS

These towers summon enemies one after another. They can be destroyed by dealing a certain amount of damage to them. It is a good idea to destroy them as soon as you find one.

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Konami NinetyNine Nights II (Xbox 360) - SUMMONING TOWERS - 2

- INTERACTIVE OBJECTS

- CHARACTER MENU -

SEAL TOWERS AND ALTARS

As you continue attacking a seal tower, its color will change from red to blue, and once it is completely blue, the seal will be completely broken. Seal towers are associated with a nearby altar, and once you disable all of the seal towers in the area, the altar's seal will be broken.

Konami NinetyNine Nights II (Xbox 360) - SEAL TOWERS AND ALTARS - 1

natural_image Illustration of a fantasy warrior in red attire standing on a stone floor with red flames and a building in the background (no text or symbols)

*NOTE: This can only be activated by Galen. Seal towers and altars also appear in Maggni's, Zazi's, and Levv's scenarios, but are not activated.

SPORES AND BLOBS

Spores release a poison mist that damages characters. Find and destroy the nearby blob to eliminate its spores.

Konami NinetyNine Nights II (Xbox 360) - SPORES AND BLOBS - 1

natural_image Black-and-white illustration of a character standing on a tiled floor with purple flowers, no visible text or symbols

In the Character Menu, you can select the character you want to play, change character equipment, and level up characters among other things.

CHARACTER MENU SCREEN

Press the 📄 or 📄 button to select a character. If the character has a costume color, press the 📄 or 📄 button to change the character's color. When you are ready, select Mission from the Character Menu to start playing.

CHARACTER MENU Experience points Costume color Displays the character's level and status. Active skills Passive skills Character Menu screen Equipped weapons

Konami NinetyNine Nights II (Xbox 360) - CHARACTER MENU SCREEN - 2

Konami NinetyNine Nights II (Xbox 360) - CHARACTER MENU SCREEN - 3

- CHARACTER MENU -

- CHARACTER MENU -

ABOUT STATUS

The character's status include three parameters (HP, ATK, and SPD) that can be modified depending on the character's level, equipped weapons, and accessories.

HPAffects the level of the health gauge.
ATKAffects the power of attacks.
SPDAffects attack and movement speed.

ABOUT COSTUME COLOR

During missions, you may get an item known as Costume Color. If you get this item and complete the mission, the number of costume colors the character can use will increase, enabling you to change colors on the Character Menu.

Color change

Syring Syring 12 Months 100% Day Store Syring 12 Months 100% Day Store Syring 12 Months 100% Day Store Syring 12 Months 100% Day Store

SETTINGS

Select Settings on the Character Menu to prepare for missions by changing equipment and enhancing your characters.

Konami NinetyNine Nights II (Xbox 360) - SETTINGS - 1

EQUIPMENT

Change the character's equipment. To change weapons, select Weapons and then select the weapon you want to equip from among those available. To change accessories, select Accessories and then select the location to equip it. Next, select the accessory you want to

Konami NinetyNine Nights II (Xbox 360) - EQUIPMENT - 1

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equip from among those available. You can remove an accessory by pressing the Ⓥ button and view detailed Information by pressing the ⚗ button. Accessories are shared between all your characters.

Konami NinetyNine Nights II (Xbox 360) - EQUIPMENT - 2

EQUIPPABLE ITEMS

You may view the level of each equipable item. The higher their level, the greater the power or effect.

Konami NinetyNine Nights II (Xbox 360) - EQUIPPABLE ITEMS - 1

WEAPON CHANGE AND STATUS CHANGE

The character's status will change when the selected item is equipped. An upward facing blue triangle will be displayed for parameters that go up and a downward facing red triangle for those that go down.

Konami NinetyNine Nights II (Xbox 360) - WEAPON CHANGE AND STATUS CHANGE - 1

ACCESSORIES AND SKILLS

Each accessory has an associated skill. When you equip an accessory, the character acquires its associated skill. There are two types of skills (passive and active) and four accessories for each skill. Up to eight accessories can be equipped.

Konami NinetyNine Nights II (Xbox 360) - ACCESSORIES AND SKILLS - 1

ACTIVE SKILLS

These are skills that you can use whenever you want during the mission. The icon's color corresponds to the color of the button for using it.

Konami NinetyNine Nights II (Xbox 360) - ACTIVE SKILLS - 1

PASSIVE SKILLS

These are skills that automatically have an effect, such as raising a character's stats while the accessory is equipped.

EQUIPMENT Price: $1.00 / 100 gm A: $1.00 / 100 gm B: $1.00 / 100 gm C: $1.00 / 100 gm D: $1.00 / 100 gm E: $1.00 / 100 gm F: $1.00 / 100 gm G: $1.00 / 100 gm H: $1.00 / 100 gm I: $1.00 / 100 gm J: $1.00 / 100 gm K: $1.00 / 100 gm L: $1.00 / 100 gm M: $1.00 / 100 gm N: $1.00 / 100 gm O: $1.00 / 100 gm P: $1.00 / 100 gm Q: $1.00 / 100 gm R: $1.00 / 100 gm S: $1.00 / 100 gm T: $1.00 / 100 gm U: $1.00 / 100 gm V: $1.00 / 100 gm W: $1.00 / 100 gm X: $1.00 / 100 gm Y: $1.00 / 100 gm Z: $1.00 / 100 gm Wt: $1.00 / 100 gm Xt: $1.00 / 100 gm Yt: $1.00 / 100 gm Zt: $1.00 / 100 gm Wt'g: http://824.com

Equipping accessories

Konami NinetyNine Nights II (Xbox 360) - PASSIVE SKILLS - 2

• CHARACTER MENU •

- CHARACTER MENU -

Konami NinetyNine Nights II (Xbox 360) - - CHARACTER MENU - - 1

LEVEL UP

You can level up characters, weapons, and accessories by expending the experience points you have acquired thus far. Select what you want to level up and then check the amount of experience points that will be expended and status parameter that will go up. If you want to proceed, select Yes when the confirmation message appears.

RARE STATE LEVEL 1

Characters

Level up characters to raise their HP. (The maximum level is 10.)

Weapons

Level up weapons to raise their ATK and special effects. (The maximum level is 10.)

Accessories

Level up accessories to raise the power and effect of their skills. (The maximum level is 5.)
*NOTE: Accessories levels cannot be shared between all characters.

Konami NinetyNine Nights II (Xbox 360) - Accessories - 1

MISSION

Select Mission on the Character Menu to start you mission. In the Mission Map that appears, move up/down on the D-pad or Left Stick to select a mission and then confirm with the A button. Pressing the 10 or 12 button lets you check the Mission List, the overall map, and results recorded so far on the Information screen.

Selectable missions The story behind the currently selected mission Win/loss conditions

Konami NinetyNine Nights II (Xbox 360) - MISSION - 2

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Konami NinetyNine Nights II (Xbox 360) - MISSION - 3

ABOUT THE COLOSSEUM

You can practice using skills and combos against an unlimited number of enemies at the Colosseum, which you can select from the very beginning on the Mission Map. When you finish the mission, stand on the glowing emblem within the stage.

* At the Colosseum, you do not get experience points for defeating enemies.

Konami NinetyNine Nights II (Xbox 360) - ABOUT THE COLOSSEUM - 1

- CHARACTER MENU -

• MULTIPLAYER •

SYSTEM MENU

Select System Menu under System on the Character Menu to save/load game data and change game settings.

Konami NinetyNine Nights II (Xbox 360) - SYSTEM MENU - 1

LOAD

Load data saved for the game you have played so far and continue playing. Move up/down on the D-pad or Left Stick to select a saved game and then press

the A button to confirm. Pressing the Y button lets you change the storage device to load from. Note that if you have not saved your current game, loading another one will cause you to lose the data for the game in progress.

SYSTEMMENT 1 2 3 4 5 SODATA SODATA SODATA

Konami NinetyNine Nights II (Xbox 360) - LOAD - 2

SAVE

You can save your current game progress. Move up/down on the D-pad or Left Stick to select a save slot and then press the A button to confirm. Pressing the Y button lets you change the storage device to which to save data. Note that if you select a slot that already has a saved game, the data there will be overwritten.

SINCHINI 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. 70. 71. 72. 73. 74. 75. 76. 77. 78. 79. 80. 81. 82. 83. 84. 85. 86. 87. 88. 89. 90. 91. 92. 93. 94. 95. 96. 97. 98. 99. 100.

Konami NinetyNine Nights II (Xbox 360) - SAVE - 2

OPTIONS

Change various game settings.

Konami NinetyNine Nights II (Xbox 360) - OPTIONS - 1

QUIT

Selecting Quit returns you to the title screen. If you have not saved, any game progress up to that point will be lost.

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In Xbox LIVE mode, you can connect to the Internet and play cooperative missions with another player.

Multiplayer Menu

On the title menu, select Xbox LIVE and then the saved game you want to play. The Multiplayer menu appears. Use the D-pad or Left Stick to make a menu selection and then press the Ⓐ button to confirm.

Quick MatchSearch for a session that is seeking players and proceed immediately to the lobby as a guest when one is found. Select this if you want to play a multiplayer game right away without specifying rules.
Create RoomHost your own session. Set Public Room to allow anyone to join and Private Room if you want to play with only your friends. Once you create the session, you will move to the lobby where you wait for players to join.
Custom MatchSearch for a session that is seeking players. A list of sessions appears once the search is complete. Select the session you want to join. You will proceed to the lobby as a guest.
Leader boardView player rankings.
QuitExit Xbox LIVE mode and return to the title screen.

Konami NinetyNine Nights II (Xbox 360) - Multiplayer Menu - 1

LEADERBOARD

Select Leaderboard on the Multiplayer menu to view score rankings for players on the various stages in Xbox LIVE mode. Select the stage type and display conditions.

Konami NinetyNine Nights II (Xbox 360) - LEADERBOARD - 1

RANKING

Displays the player's rank, Gamertag, and score. You can switch between pages using the left trigger and right trigger.

Konami NinetyNine Nights II (Xbox 360) - RANKING - 1

STAGE TYPE

Select this to switch between the stages for which you want to view rankings.

Konami NinetyNine Nights II (Xbox 360) - STAGE TYPE - 1

• MULTIPLAYER •

• MULTIPLAYER •

Konami NinetyNine Nights II (Xbox 360) - • MULTIPLAYER • - 1

DISPLAY CONDITIONS

Select All Players to view rankings for everyone and Friends to view those for only your friends.

LEADBOARD Page Category Spearman 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

Konami NinetyNine Nights II (Xbox 360) - DISPLAY CONDITIONS - 2

GAMER INFORMATION

Displays the Gamertag, score and kills recorded so far, time, and number of hits for your current character.

Konami NinetyNine Nights II (Xbox 360) - GAMER INFORMATION - 1

LOBBY

The Lobby screen appears once you join a session. Press the LfL or Rn button to select a character. If you have the Costume Color item, you can change your character's color with the lf and st button. The host will decide what stage to play. Select Ready when you are ready to play. The stage begins once the host and the guest have both selected Ready.

Konami NinetyNine Nights II (Xbox 360) - LOBBY - 1

STAGE INFORMATION

Displays the rules and level of the currently selected stage.

Lobby Lobby menu Experience points Costume color Characters used

The left side is the host's character, and the right side the guest's. The players' Gamertags are displayed on the top left.

Konami NinetyNine Nights II (Xbox 360) - STAGE INFORMATION - 2

Konami NinetyNine Nights II (Xbox 360) - STAGE INFORMATION - 3

LOBBY MENU

Select StageThe host can select what stage to play. The guest can only check information for that stage.
SettingsChange character equipment and level up.
Accept ChangesComplete preparations and start your mission. (When you select this, "READY" will be displayed next to the character you are using.) If you decide you are not ready yet, press the 8 button and continue with your preparations.
ExitLeave the session and return to the Multiplayer menu.

Konami NinetyNine Nights II (Xbox 360) - LOBBY MENU - 1

ABOUT STAGES

The following stages are available in multiplayer games, and each has its own set of rules. Each stage has a level, and when you first start playing, you will only be able to select level 1. Once you clear a stage, you can select the stage for the next level.

SurvivalIn this stage, the players help each other defeat enemies that appear one after another. You complete it by withstanding three rounds and then standing on the glowing emblem. For every 100 enemies defeated, you get bonus time, during which your get bonus experience points every time you defeat a certain number of enemies.
MazeIn this stage, the players proceed over separate routes. There are also points along the stage where they must help each other in order to move forward.
RaceIn this stage, the players compete against each other to see who can get a bonus by defeating a set amount of enemies first.
EscortIn this stage, the players proceed over separate routes while escorting Elf soldiers to their destination.
HellThis highly difficult stage is divided into Hell First and Hell Second. Players must help each other in order to move forward.

Konami NinetyNine Nights II (Xbox 360) - ABOUT STAGES - 1

HOW TO PLAY MULTIPLAYER GAMES

The screens and action during multiplayer games are the same as single-player games as a general rule, but there are a few differences, including the onscreen display.

MULTIPLAYER SCREEN

On the multiplayer screen, you can check the stats and status of the player (partner) you are playing with.

Konami NinetyNine Nights II (Xbox 360) - MULTIPLAYER SCREEN - 1

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PARTNER'S INFORMATION

Your partner's Gamertag, character, health gauge, and orb gauge are displayed.

Konami NinetyNine Nights II (Xbox 360) - PARTNER'S INFORMATION - 1

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Konami NinetyNine Nights II (Xbox 360) - PARTNER'S INFORMATION - 2

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40

HOW TO PLAY MULTIPLAYER GAMES

MINIMAP

The status around you is displayed. The yellow triangle is your partner.

Konami NinetyNine Nights II (Xbox 360) - MINIMAP - 1

natural_image Game scene with multiple warriors in combat on a stone battlefield, one player highlighted with red smoke (no visible text or symbols)

STUN AND GAME OVER

When the health gauge runs out during a multiplayer game, the character will be stunned for set length of time and then automatically recover. You can also immediately recover stunned players by moving next to them and pressing the button. Both players getting stunned will end the game and display the GAME OVER screen.

Konami NinetyNine Nights II (Xbox 360) - STUN AND GAME OVER - 1

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Konami NinetyNine Nights II (Xbox 360) - STUN AND GAME OVER - 2

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HOW TO PLAY MULTIPLAYER GAMES

TIME UNTIL RECOVERY

The player can recover once the gauge is full.

RESULTS SCREEN

The Results screen appears once a stage has been completed. The total score for you and your partner will be uploaded to the Leaderboard. Pressing the ✗ button in this screen allows you to check detailed information for extra bonuses (bonus that you get for fulfilling special conditions). After the information has been displayed you are sent back to the lobby.

Konami NinetyNine Nights II (Xbox 360) - RESULTS SCREEN - 1

natural_image Fantasy illustration of a fantasy warrior with horns and armor, standing in a desert environment (no text or symbols)

WARRANTY

Konami Digital Entertainment, Inc. warrants to the original purchaser of this Konami software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Konami product is sold 'as is,' without express or implied warranty of any kind, and Konami is not liable for any losses or damages of any kind resulting from use of this program. Konami agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Konami product, postage paid, with proof of date of purchase, at its Factory Service Center. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Konami software product has arisen through abuse, unreasonable use, mistreatment, or neglect.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL KONAMI BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS KONAMI PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

If you experience technical problems with your game, please head to www.konami.com/support for assistance, here you will have access to many support materials, as well as our Knowledge Base which is available 24 hours a day, 7 days a week. All products must be deemed defective by a Konami Customer Service representative and an RMA number assigned prior to returning the product. All products received not matching this criteria will be returned if a Konami Customer Service Representative cannot reach you within three days upon receipt of the unauthorized return.

Konami Digital Entertainment, Inc.

Attention: Customer Service-RMA # XXXX

2381 Rosecrans Ave, Suite 200

Register now at www.konami.com

to receive exclusive product news, special offers and more!

www.konami.com/n3ii

INTRODUCTION...47......

PERSONNAGES...48....

COMMANDES...52.....

DÉMARRAGE...53....

COMMENT JOUER...56.....

ÉCRAN DU JEU...59....

MODIFICATIONS D'ÉTAT...62.....

ACTIONS...64......

OBJETS....71....

OBJETS INTERACTIFS....74.....

MENU PERSONNAGE...75.....

MULTIJOUEUR...81.....

COMMENT JOUER AU MODE MULTIJOUEUR....84

GARANTIE ET ASSISTANCE....87

ESPAÑOL 89

Konami NinetyNine Nights II (Xbox 360) - WARRANTY - 1

• HISTOIRE •

· Xbox LIVE ·

• INTRODUCTION •

Konami NinetyNine Nights II (Xbox 360) - • INTRODUCTION • - 1

54 55

Options du Jeu

natural_image Dark scene with a person in a boat navigating through a large, spiky arena or fortress (no visible text or symbols)

Konami NinetyNine Nights II (Xbox 360) - • INTRODUCTION • - 2

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56 57

ÉVÈNEMENTS DE L'HISTOIRE

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MISSIONS

OBJECTIFS SECONDAIRES

Konami NinetyNine Nights II (Xbox 360) - OBJECTIFS SECONDAIRES - 1

• COMMENT JOUER •

• ÉCRAN DU JEU •

ÉCRAN DES RÉSULTATS

ATK goes up for a set length of time.

Covered in flames and suffer continual damage for a set length of time.

Skills are unavailable for set length of time.

Stunned and unable to move for a set length of time.

Damage from enemies is increased for a set length of time.

COMBATS DE BOSS

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ÉCRAN RENSEIGNEMENTS/MENU PAUSE

CARTE COMPLÈTE

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MENU PAUSE

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SAUTER TOUCHE

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ATTAQUES NORMALES TOUCHE ✉ / TOUCHE ✎

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Konami NinetyNine Nights II (Xbox 360) - ATTAQUES NORMALES TOUCHE ✉ / TOUCHE ✎ - 1

64 65

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ATTAQUE COMBINÉE ET ATTAQUE DÉVASTATRICE

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TABLEAU DES COMBOS

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RÉAGIR TOUCHE DANS LES AIRS

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POSTURE DÉFENSIVE ▶ GÂCHETTE GAUCHE

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UTILISER COMPÉTENCE ▶ GÄCHETTE HAUTE GAUCHE + TOUCHE A/B/X/Y + Ⓐ / Ⓑ / ✗ / ✘

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AU SUJET DE LA JAUGE D'ORBES

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ÉTINCELLE ORBE ▶ MAINTENIR TOUCHE ENFONCE

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SEPHIA/VENT

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Konami NinetyNine Nights II (Xbox 360) - SEPHIA/VENT - 1

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• ACTIONS •

• OBJETS •

MAGGNI/DÉPLACEMENTS

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ZAZI/TIR DE LOIN

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LEVV/SAUT

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Konami NinetyNine Nights II (Xbox 360) - LEVV/SAUT - 1

70 71

INTRODUCTION AUX OBJETS

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INTRODUCTION TO AUX OBJETS INTERACTIFS

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LEVIERS

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Konami NinetyNine Nights II (Xbox 360) - LEVIERS - 1

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TOURS D'INVOCATIONS

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Konami NinetyNine Nights II (Xbox 360) - TOURS D'INVOCATIONS - 1

• OBJETS INTERACTIFS •

AUTELS ET TOURS DE PROTECTION

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PARAMÈTRES

Personnages

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MISSION

Konami NinetyNine Nights II (Xbox 360) - MISSION - 1

RENSEIGNEMENTS RELATIFS AU JOUEUR

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RENSEIGNEMENTS RELATIFS AU PARTENAIRE

Konami NinetyNine Nights II (Xbox 360) - RENSEIGNEMENTS RELATIFS AU PARTENAIRE - 1

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84

• COMMENT JOUER AU MODE MULTIJOUEUR

MINI-CARTE

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PARALYSIE ET FIN DE LA PARTIE

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Konami NinetyNine Nights II (Xbox 360) - PARALYSIE ET FIN DE LA PARTIE - 1

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. COMMENT JOUER AU MODE MULTIJOUEUR

DURÉE AVANT RÉCUPÉRATION

Konami NinetyNine Nights II (Xbox 360) - DURÉE AVANT RÉCUPÉRATION - 1

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GARANTIE LIMITÉE

Attention: Customer Service-RMA # XXXX

2381 Rosecrans Ave, Suite 200

Konami NinetyNine Nights II (Xbox 360) - GARANTIE LIMITÉE - 1

• INICIO •

· INICIO ·

GUARDAR PARTIDAS

Konami NinetyNine Nights II (Xbox 360) - GUARDAR PARTIDAS - 1

98 99

Opciones de Juego

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Konami NinetyNine Nights II (Xbox 360) - GUARDAR PARTIDAS - 2

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MENÚ DE PERSONAJES

Konami NinetyNine Nights II (Xbox 360) - MENÚ DE PERSONAJES - 1

100 101

EVENTOS DE LA HISTORIA

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MISIONES

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SUBMISIONES

Konami NinetyNine Nights II (Xbox 360) - SUBMISIONES - 1

• CÓMO JUGAR •

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105

ATK goes up for a set length of time.

Covered in flames and suffer continual damage for a set length of time.

Skills are unavailable for set length of time.

Stunned and unable to move for a set length of time.

Damage from enemies is increased for a set length of time.

Konami NinetyNine Nights II (Xbox 360) - • CÓMO JUGAR • - 1

BATALLAS CONTRA EL ENEMIGO FINAL

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MENÚ PAUSA

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SALTAR▶ BOTÓN Ⓐ

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Konami NinetyNine Nights II (Xbox 360) - SALTAR▶ BOTÓN Ⓐ - 1

108 109

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REACCIONAR ► BOTÓN Ⓐ MIENTRAS ESTÁS EN EL AIRE

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GUARDIA ▶ GATILLO IZQUIERDO

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LA BARRA DE ORBES

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Konami NinetyNine Nights II (Xbox 360) - LA BARRA DE ORBES - 1

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SEPHIA/VIENTO

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- ACCIONES -

· OBJETOS ·

MAGGNI/MOVIMIENTO

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ZAZI/CONTRAATAQUE

LEVV/LEAP

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natural_image Dark outdoor scene with a glowing object on a stone path, no visible text or symbols
natural_image Dark scene with a person standing near a doorway, no visible text or symbols

LLAVES

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Konami NinetyNine Nights II (Xbox 360) - LLAVES - 1

natural_image Fantasy illustration of a female warrior in armor with a shield, standing before a landscape (no text or symbols)
natural_image Dark scene with a glowing red light source in front of a stone wall and rocky terrain (no visible text or symbols)

Konami NinetyNine Nights II (Xbox 360) - LLAVES - 2

• OBJETOS INTERACTIVOS •

- MENÚ DE PERSONAJES

TORRES SELLADAS Y ALTARES

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CONFIGURACIÓN

Personajes

natural_image Fantasy battle scene with armored warrior wielding a sword, surrounded by pink smoke and armored warriors (no visible text or symbols)

EL COLISEO

Konami NinetyNine Nights II (Xbox 360) - EL COLISEO - 1

OPCIONES

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Konami NinetyNine Nights II (Xbox 360) - OPCIONES - 1

natural_image Illustration of a girl with red hair in a pigtails wearing a red embroidered coat (no text or symbols)

128

natural_image Black-and-white illustration of a battlefield scene with soldiers and equipment (no visible text or symbols)

PERSONAJES PARALIZADOS Y FIN DEL JUEGO

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129

natural_image Fantasy illustration of a fantasy warrior with large spiky hair and glowing eyes, standing in front of a distant fortress (no text or symbols on the main figure)

GARANTÍA LIMITADA

Attention: Customer Service-RMA # XXXX

2381 Rosecrans Ave, Suite 200

© 2010 Konami Digital Entertainment KONAMI is a registered trademark of KONAMI CORPORATION. Ninety-Nine Nights is a trademark of Microsoft Corporation. Q? is a trademark of Q Entertainment Inc.

Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

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Product information

Brand : Konami

Model : NinetyNine Nights II (Xbox 360)

Category : Game