Schmidt Heuschrecken Poker - Board game

Heuschrecken Poker - Board game Schmidt - Free user manual and instructions

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Product type Board game
Brand Schmidt
Model Heuschrecken Poker
Number of players 2 to 4
Recommended age 8 years and up
Game duration 20 minutes
Box contents 4 sets of 8 poker cards (distinct colors), garden cards, winner tokens
Box dimensions 15 x 10 x 3 cm
Weight 200 g
Power supply None (card game)
Materials Cardboard, paper
Care and cleaning Clean with a dry, soft cloth
Safety Not suitable for children under 3 years due to small parts
Spare parts and repairability Not available

Frequently Asked Questions - Heuschrecken Poker Schmidt

How does a round play out in Heuschrecken Poker?
Each player chooses a poker card and places it face down. All reveal simultaneously. The player with the highest value selects a type of plant from the offer, then the others in descending order. Identical cards cancel each other out. See the Gameplay section for more details.
What to do in case of tied poker card values?
If two or more players play cards of the same value, they cancel out and those players win nothing in that round. They leave empty-handed.
What is the power of the Ace?
When a player plays an Ace, they take the entire plant offer. All other players receive nothing.
What is the power of the X card?
Normally, the player who plays the X card leaves empty-handed. However, if an Ace is also played, the X card benefits from the same power as the Ace and takes the entire offer.
What is a 'stalemate' and how to resolve it?
A stalemate occurs when no player can take a plant (due to identical cards or X cards). Then add a garden card to the offer and replay. If two consecutive stalemates, discard the offer and create a new one.
How to cultivate plants in your garden?
Won garden cards are sorted by type and arranged in vertical rows. Whenever a player has 3 plants of the same type, they harvest them and exchange the 3 cards for 1 winner token.
What happens during a locust invasion?
If a player has 3 or more locusts in their garden, all locusts and plants in that garden are discarded. The player cannot plant or harvest that turn.
How does the mid-round evaluation at the end of a turn work?
After 8 rounds (all poker cards played), the player with the most plants (excluding locusts) in their garden receives 1 winner token. In case of a tie, all involved receive a token.
How to determine the winner at the end of the game?
The game ends when all garden cards are used. The player with the most winner tokens wins. In case of a tie, the one with the fewest locusts wins.
What are the specific rules for a two-player game?
The rules are the same, except that if there is only one winner in a round, they take the entire plant offer.

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USER MANUAL Heuschrecken Poker Schmidt

natural_image Four colorful, ornate cards with stylized designs and no visible text or symbols
natural_image Illustration of a fan-shaped playing cards with various colorful and cartoon character designs (no text or symbols)

Gartenkarten /Garden cards /Cartes de jardin/Carte giardino

Schmidt Heuschrecken Poker - 1

Schmidt Heuschrecken Poker - 2
14

Heuschrecken

Grasshoppers

Criaguets

Cavallette

Schmidt Heuschrecken Poker - 3
13

Mais

Corn

Maïs

Mais

Schmidt Heuschrecken Poker - 4
13

Erdbeeren

Strawberries

Fraises

Fragole

Schmidt Heuschrecken Poker - 5
13

Brokkoli

Broccoli

Brocoli

Broccoli

Schmidt Heuschrecken Poker - 6
13

Brombeeren

Blackberries

Mûres

More

24 Gewinnchips / Win chips / Jetons gagnants / Gettoni premio

Schmidt Heuschrecken Poker - 7

D

Heuschrecken Poker

Spielidee

text_image Illustration showing a set of playing cards with visible card symbols and numbers, possibly representing card types or rankings.
text_image Illustrated food categories with cartoon illustrations and corresponding color blocks for different types of vegetables.

Schmidt Heuschrecken Poker - Spielidee - 1

Schmidt Heuschrecken Poker - Spielidee - 2

text_image Illustrated food preparation guide showing a tray with vegetables, corn, strawberries, and grapes, with a gift box highlighting the food item.

Heuschreckenplage

natural_image Cartoon illustration of three green caterpillars with fruits and vegetables (no text or symbols)
flowchart
graph TD
    A["Card with X"] --> B["Game Icon"]
    B --> C["Game Icon"]
    C --> D["Game Icon"]
    D --> E["Card with Card"]
    style A fill:#f9f,stroke:#333
    style E fill:#bbf,stroke:#333

GB

Grasshopper Poker

Idea of the game

The players bid for garden cards, to achieve gainful sets of plants. But, always beware of the greedy grasshoppers!

Preparation for the game

Each player chooses a poker card set A of one colour and picks up all 8 cards in his hand. If you are playing with less than 4 players, put the other sets back into the box.

Place the win chips Ⓑ at the ready.

Shuffle the garden cards well and place them face down on the table in a draw pile ©

Reveal 3 garden cards from the draw pile and place these in the common display D. Important: If you reveal cards of the same category, place them on top of each other E

Schmidt Heuschrecken Poker - Preparation for the game - 1

Schmidt Heuschrecken Poker - Preparation for the game - 2

Schmidt Heuschrecken Poker - Preparation for the game - 3

Schmidt Heuschrecken Poker - Preparation for the game - 4

Game overview

In every turn, the players bid with their poker cards for the garden cards in the display. After 8 rounds, the last card in the hand has been played and the round ends with an intermediate score. When all the garden cards have been used up, the game ends and the winner is determined.

This is how a turn is played:

① Each player chooses one of his poker cards from his hand and places it face-down in front of them. When every player has a card in front of them, they all reveal their selected card at the same time and compare the result.
② The player with the highest number first selects a category in the common display and takes all cards of that category. Then the player with the second highest card and so on.

  • The players may not pass up selecting a category.
    • Each player may only pick once. Left-over categories stay in the display.
  • If there are not enough categories to pick, last players get out empty-handed.

3 The players then cultivate their own private garden with the cards they have won (see Garden cultivation).
4 Every player places the played poker card face-down to the side. This card can no longer be played in this round.
⑤ The common display is then made up to 3 cards with cards from the draw pile. Here again: if you reveal over cards of the same category, place them on top of each other.

The Bidding:

Same cards cancel each other out!

If two or more players have played poker cards with the same value, these are not considered

for choosing from the common display. They come away empty-handed from this turn.

Schmidt Heuschrecken Poker - Same cards cancel each other out! - 1

flowchart
graph TD
    A["Player 3"] --> B["Game Center"]
    C["Player 2"] --> B
    D["Player 4"] --> B
    E["Player 5"] --> B
    F["Player 6"] --> B
    G["Player 7"] --> B
    H["Player 8"] --> B
    I["Player 9"] --> B
    J["Player 10"] --> B
    K["Player 11"] --> B
    L["Player 12"] --> B
    M["Player 13"] --> B
    N["Player 14"] --> B
    O["Player 15"] --> B
    P["Player 16"] --> B
    Q["Player 17"] --> B
    R["Player 18"] --> B
    S["Player 19"] --> B
    T["Player 20"] --> B
    U["Player 21"] --> B
    V["Player 22"] --> B
    W["Player 23"] --> B
    X["Player 24"] --> B
    Y["Player 25"] --> B
    Z["Player 26"] --> B
    AA["Player 27"] --> B
    AB["Player 28"] --> B
    AC["Player 29"] --> B
    AD["Player 30"] --> B
    AE["Player 31"] --> B
    AF["Player 32"] --> B
    AG["Player 33"] --> B
    AH["Player 34"] --> B
    AI["Player 35"] --> B
    AJ["Player 36"] --> B
    AK["Player 37"] --> B
    AL["Player 38"] --> B
    AM["Player 39"] --> B
    AN["Player 40"] --> B
    AO["Player 41"] --> B
    AP["Player 42"] --> B
    AQ["Player 43"] --> B
    AR["Player 44"] --> B
    AS["Player 45"] --> B
    AT["Player 46"] --> B
    AU["Player 47"] --> B
    AV["Player 48"] --> B
    AW["Player 49"] --> B
    AX["Player 50"] --> B
    AY["Player 6"] --> AZ["Red Box"]
    AZ --> BA["X"]
    BA --> BB["Red Box"]
    BB --> BC["X"]
    BC --> BD["X"]
    BD --> BE["X"]
    BE --> BF["X"]
    BF --> BG["X"]
    BG --> BH["X"]
    BH --> BI["X"]
    BI --> BJ["X"]
    BJ --> BK["X"]
    BK --> BL["X"]
    BL --> BM["X"]
    BM --> BN["X"]
    BN --> BO["X"]
    BO --> BP["X"]
    BP --> BQ["X"]
    BQ --> BR["X"]
    BR --> BS["X"]
    BS --> BT["X"]
    BT --> BU["X"]
    BU --> BV["X"]
    BV --> BW["X"]
    BW --> BX["X"]
    BX --> BY["X"]
    BY --> BZ["X"]

Schmidt Heuschrecken Poker - Same cards cancel each other out! - 2

Ace

If a player plays his ace, he gets all cards in the common display.

Schmidt Heuschrecken Poker - Ace - 1

× Card

If a player plays his X card, he gets nothing and takes no category from the common display.

BUT: If an X card and an ace were played at the same time, the X card takes over the power of the ace and the the X card gets the whole display.

Schmidt Heuschrecken Poker - × Card - 1

Schmidt Heuschrecken Poker - × Card - 2

Schmidt Heuschrecken Poker - × Card - 3

Schmidt Heuschrecken Poker - × Card - 4

Schmidt Heuschrecken Poker - × Card - 5

Schmidt Heuschrecken Poker - × Card - 6

text_image Don't forget: out, also coun

Don't forget: Same cards cancel each other out, also counts for the ace and X card.

Stalemate

If no player could choose a category from the display, because only same cards and/or X cards were played, there is a stalemate situation:

Schmidt Heuschrecken Poker - Stalemate - 1

text_image Illustration showing a set of playing cards with visible card numbers and symbols, including Ace, Card, Basket, and X.

In this case, an extra garden card is placed in the common display from the draw pile (on top of an existing category if applicable) and the players all choose a new poker card to bid for the new display.

If there are two stalemates in succession, all 4 cards of the common display are placed on the discard pile. Three new garden cards from the draw pile are played in the display and a new turn begins.

Garden cultivation

The won garden cards are laid out in your own private garden, sorted into categories.

Plants are placed in vertical rows and grasshoppers horizontally at the top:

Harvesting = 1 win chip

As soon as a player has cultivated

a set of 3 plants of the same category

in his private garden, he harvest these and swaps the 3 cards for

1 win chip. The 3 cards are placed on the discard pile.

Note: left-over plants remain in the private garden.

Schmidt Heuschrecken Poker - Harvesting = 1 win chip - 1

text_image Illustrated children's educational cards with colorful illustrations of animals and fruits, likely for a math or children's educational material.

Schmidt Heuschrecken Poker - Harvesting = 1 win chip - 2

flowchart
graph TD
    A["Harvest"] --> B["Grain 1"]
    A --> C["Grain 2"]
    A --> D["Grain 3"]
    A --> E["Grain 4"]
    A --> F["Grain 5"]
    B --> G["Delivery Box 1"]
    C --> H["Delivery Box 2"]
    D --> I["Delivery Box 3"]
    E --> J["Delivery Box 4"]
    F --> K["Delivery Box 5"]

Schmidt Heuschrecken Poker - Harvesting = 1 win chip - 3

natural_image Cartoon illustration of three green beetles with vegetables and a tomato, surrounded by grass (no text or symbols)

Plague of grasshoppers

If three or more grasshoppers land in a private garden, they eat up the entire garden.

All garden cards, including all grasshoppers, are placed on the discard pile.

Important: if a player gets plants and grasshoppers, which cause a plague, at the same time, he may not cultivate the plants anymore.

End of the round and intermediate score

A round ends, when all players have played all 8 of their poker cards. Any cards left over in the common display are left there. The player with the most plants in his private garden (grasshoppers are not counted) gets 1 win chip. In case of a draw, all winners get 1 win chip.

The players pick up the 8 poker cards, which they have placed to one side and the common display is filled up to 3 cards again. A new round begins.

End of the game and the winner

The game ends, when all of the garden cards have been used up. A final intermediate score is made and the winner with the most chips is determined. If there is a draw, the player with fewer grasshoppers in his private garden wins. If there is still a draw, then there are several winners.

Game for two players

The game for two players is played by the same rules except that: if there is only one winner in a turn, the player must take the whole display.

Beginners' variation

For an easier game, the special function of the X card can be left out. The X card is then just a pass card and does not take over the function of the ace.

Schmidt Heuschrecken Poker - Beginners' variation - 1

flowchart
graph TD
    A["X"] --> B["Green Vegetable"]
    A --> C["Antar Fruit"]
    A --> D["Blooded Turtle"]
    B --> E["2 Card Icon"]
    C --> F["2 Card Icon"]
    D --> G["2 Card Icon"]

F

Poker des Criquets

Idée du jeu

text_image Image showing a grid of playing cards with visible card numbers and star patterns, possibly representing card types or game cards.
text_image Illustrated food categories with illustrations and labels, likely for a children's educational material.

Schmidt Heuschrecken Poker - Idée du jeu - 1

natural_image Cartoon illustration of three green grasshoppers interacting with vegetables (no text or symbols)
text_image Illustration of playing cards with visible card symbols and numbers, including Ace, A, 3, and others.
natural_image Four colorful cartoon-style icons: frog, corn cob, strawberry, and grape cluster (no text or symbols)

Schmidt Heuschrecken Poker - Idée du jeu - 2

flowchart
graph TD
    A["Accoglie\nCarte\n"] --> B["Green Box with Broccoli"]
    B --> C["Yellow Box with Corned Carrot"]
    C --> D["Orange Box with Strawberries"]
    D --> E["Purple Box with Grapes"]
    E --> F["Red Box with Potato"]
    style A fill:#f9f,stroke:#333
    style F fill:#bbf,stroke:#333
natural_image Cartoon illustration of three green caterpillars with vegetables and a corn cob, no text or symbols present
natural_image Cartoon illustration of a green insect with yellow eyes and blue wings perched on grass (no text or symbols)

Copyright:

DREI MAGIER

The image contains no discernible text or characters. The horizontal line is a stylistic or background element and must be ignored according to the rules.

natural_image Cartoon illustration of a green insect-like character with large ears and expressive eyes against a blue background (no text or symbols)
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Product information

Brand : Schmidt

Model : Heuschrecken Poker

Category : Board game