Irrgarten der Magier - Board game Schmidt - Free user manual and instructions
Find the device manual for free Irrgarten der Magier Schmidt in PDF.
| Product type | Cooperative board game |
| Number of players | 2 to 4 players |
| Recommended age | 8 years and up |
| Game duration | Approximately 30 minutes |
| Box dimensions (approx.) | 30 x 30 x 6 cm |
| Weight (approx.) | 800 g |
| Power supply | 1 button cell battery (LR44 or CR2032) for the timer |
| Contents | 1 game board, 4 columns, 8 hurdles, 1 magic button, 13 destination tokens, 12 route cards, 1 timer, 1 Linus figure with star |
| Main feature | Cooperative game where two players move Linus and his star to reach destinations before time runs out |
| Difficulty levels | Adjustable with hurdles (0 to 8) |
| Rules language | French, German, English, Italian |
| Care and cleaning | Clean with a dry cloth. Do not use chemicals. |
| Safety | Contains small parts. Not suitable for children under 3 years. |
| Spare parts and repairability | No spare parts available. Contact the manufacturer for any issues. |
| General information | Board game by Schmidt. Model: Irrgarten der Magier. |
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USER MANUAL Irrgarten der Magier Schmidt
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Cartoon illustration of a smiling, round character with large eyes and a small mouth, set against a green leafy background (no text or symbols)
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Cartoon illustration of a gray cat with green eyes sitting on a green surface (no text or symbols)

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Cartoon illustration of a child in a yellow hat peeking through green foliage (no text or symbols)MAGICIAN'S MAZE
JARDIN MAGIQUE
GIARDINO MAGICO

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Cartoon illustration of a green frog with large eyes and open mouth, standing on green foliage (no text or symbols)
DREI MAG/ER
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It's exam time in the magical maze! "First left, then right, then straight on fast until you find the bat at last...," comes a whisper from the magical maze. Tonight, the secret examination of the young magicians' apprentices is taking place — and little Linus is one of them! Just too bad that it's pitch black and Linus is not at all fond of the dark. But Linus is prepared for it and has delved deep into the magician's bag of tricks before the exam. To make sure that he can still see well, he gets a bright star to hover above him and light up his way through the maze.
Can you help the little magicians' apprentice Linus to reach the 13 sparkling targets in the maze and to successfully pass the magician's examination at the end?
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Illustration of hands interacting with a transparent cube containing three stylized objects, one holding a yellow object (no text or symbols present)
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Cartoon character in yellow outfit with star-shaped head, waving hand (no text or symbols)D
Spielablauf
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Illustration of a cartoon star and a yellow cone on a forested hillside with arrows indicating direction (no text or symbols)GONG = Rundenende
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Contents Sky 4 x pillars Magician's Maze with game board 8 x hedges Magic button 13 x target chips 12 x route maps Timer Linus with starOnce before the first game
First, push all the game parts carefully out of the card. Remove the pre-punched cut outs in the game board and fit it into the maze.
Take the timer and pull the safety strip out of the button cell compartment.
Before every game
Take all the pieces out of the box and put them in the middle of the table.
1 Fix the four pillars to the sky, then insert the pillars into the corners of the maze.
2 Place Linus on his start square in the middle of the maze. Place the magic button directly above Linus on top of the sky in the middle. When you then hold Linus' star directly underneath the magic button and let go, it will stay floating magically below the sky.
Important: Turn Linus' base to the left or right, so the star is directly located under the sky, when you start the game. Note: it's not a problem, if the star will slightly touch the sky. Do not turn the base any further when reaching the maximum, otherwise the figure will break apart!
3 Shuffle the 12 route maps and place the deck face down next to the maze.
4 Shuffle the 13 sparkling target chips and place them all face down next to the card deck.
5 Place the timer at the ready.
6 You can vary the degree of difficulty of the game with the 8 hedges. It's best to play the first game without the hedges.
4

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Illustration with Chinese text labels and arrows, showing a character in a cliff-like environment with red annotations.Adjust the difficulty level
The more hedges you build into the maze, the more difficult the game is. Once you have won a game, you can add another hedge to the maze next time. In this way, you get better from game to game until, at the end, you have built all eight hedges into the maze and have become a real master magician!


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② ⑥ ⑤ The timer has dif


Aim of the game
In this cooperative game, a team of magicians consisting of two players always tries to reach as many targets, which show an animal or an object, as possible in the maze with Linus and the star shining above him.
If you manage to reach all the sparkling target chips within a maximum of 12 rounds (= 12 route maps). you win the game together. If not, you lose together!

Get to know Linus and his star
Before setting off on your magic quest, each of you should move Linus and his star around a little in the maze to practice.
One player slips into the role of Linus and move the little magician in the maze. At the same time, another player moves the star around on the sky using the magic button.
Important: Linus may only
be moved in the maze as long as the star is hovering above him. Therefore, try to pull them in one direction at the same time. Of course, you are allowed to confer and give each other instructions! But every player can always only move his own figure!

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Illustration of hands placing a yellow object into a transparent container with a star, surrounded by abstract shapes (no text or symbols)
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Cartoon character in yellow outfit waving with a star (no text or symbols)


The timer has different game times so that no-one knows exactly how long a round lasts!
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Course of the game
The game lasts a maximum of 12 rounds (= 12 route maps). You play clockwise in alternating teams of magicians! Before every round, you pick a team of two magicians who are active in this round:
In the first round, the youngest player plays Linus and the player to his/her left slips into the role of the star!
The team of magicians changes in the following rounds.
Example 4 players:
Round 1: players A + B
Round 2: players B + C
Round 3: players C + D
Round 4: players D + A etc.

flowchart
graph TD
A["Node 1"] --> B["Green Diamond"]
C["Node 2"] --> B
D["Node 3"] --> B
E["Node 4"] --> B
F["Node 5"] --> B
G["Node 6"] --> B
H["Node 7"] --> B
I["Node 8"] --> B
J["Node 9"] --> B
K["Node 10"] --> B
B --> L["+"]
B --> M["-"]
B --> N["+"]
B --> O["-"]
Turn over the route map on top of the deck and place it in good view in front of you. Then turn over three sparkling target chips and place them one after another
in the direction of the arrow on the marks on the map.
Study the current route map together and discuss briefly how you want to move Linus through the maze with his star.

flowchart
graph TD
A["Green Frog"] --> B["Penguin"]
B --> C["Mushroom"]
C --> D["Sung"]
D --> E["Red Arrow to Frog"]
style A fill:#f9f,stroke:#333
style B fill:#ccf,stroke:#333
style C fill:#cfc,stroke:#333
style D fill:#fcc,stroke:#333
style E fill:#ffc,stroke:#333
In the example:
1st target: Frog → 2nd target: Spider → 3rd: Ghost
- th: Crown 5th: Mouse 6th: Toadstool
Then you start the timer and the round begins. Together you try to move Linus to the first target (the frog in the example) as quickly as possible. The Linus player pulls Linus on the maze game board and the star player moves the star with the magic button so that it is always hovering as accurately as possible above Linus.
Important: Try to pull your figures at the same speed in the same direction because the magic thread between Linus and the star may never be broken!
Target reached?
When you have moved Linus successfully to a target (the piece touches the destination), you immediately try to pull Linus to the next target.

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Cartoon illustration of a yellow cone with a green frog on its side, set against a green and blue background (no text or symbols)Special situations:
If Linus is already standing on the first target of a route map at the beginning of the round, this target counts as already reached!
In rare cases, two consecutive targets are identical. In this case, you have also been very lucky!
The magic thread breaks
If Linus loses his connection to the star (= the star falls down), the little magician must immediately stand still.
The star player places the magic button as vertically as possible above Linus. The Linus player then restores the connection between Linus and the star as quickly as possible (= the star hovers). Hurry because the clock keeps on ticking! Linus can start moving again as soon as the connection is re-established.

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Illustration of a yellow cone and a yellow star on a green landscape with arrows and symbols (no readable text or labels)GONG = end of the round
As soon as the timer's final GONG sounds, the round ends and Linus must stop where he is.
Linus will begin the next round of the game from here!

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Illustration of a wizard holding a gong with musical notes, set against a green background (no text or symbols)How many sparkling target chips have you reached?
Look how far Linus has got on the route map. As a reward, take all of the sparkling target chips lying on the map that he has visited on the way. Push them into the slits in the timer. Super, you have collected these sparkling targets for your magician's exam!
Place the sparkling target chips from the route map that you have not reached in this round back face down with the other chips! Shuffle the other target chips briefly. The route map that has just been played is taken out of the game.

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Yellow cake with decorative toppings and a red arrow pointing to a crown-like symbol (no text or symbols present)Example for a move:
Linus has succeeded in pulling the magicians' team to the frog, the spider, the ghost and the crown. The team just failed to reach the mouse because the GONG sounded first. As a reward, the team receives the two sparkling target chips spider and crown. Insert these two target chips into the timer as your reward. The toadstool target chip is p down with the chips next to the card stack. The is then taken out of the game.

flowchart
graph TD
A[" Frog"] --> B["Tw-------------"]
B --> C["Mouse"]
C --> D["Mouse"]
D --> E["Mouse"]
E --> F["Mouse"]
F --> G["Mouse"]
G --> H["Mouse"]
H --> I["Mouse"]
I --> J["Mouse"]
J --> K["Mouse"]
K --> L["Mouse"]
L --> M["Mouse"]
M --> N["Mouse"]
N --> O["Mouse"]
O --> P["Mouse"]
P --> Q["Mouse"]
Q --> R["Mouse"]
R --> S["Mouse"]
S --> T["Mouse"]
T --> U["Mouse"]
U --> V["Mouse"]
V --> W["Mouse"]
W --> X["Mouse"]
X --> Y["Mouse"]
Y --> Z["Mouse"]
Now a new round begins
Turn over a new route map from the concealed deck and take three concealed target chips and place them on the map in the direction of the arrows again.
Attention: If there are less than three sparkling target chips left, obviously only the remaining chips are placed on the map.
- Then you pick the next team of magicians and a new round begins!
End of the game
You win as soon as all 13 sparkling target chips are stuck in the timer.
Really, really super – you are an absolutely magical team and have passed your magician's exam with Linus with flying colours! Make the game more difficult next time and insert an additional hedge in the maze!
You all lose together if you have played all the route maps and have still not been able to insert all 13 sparkling target chips into the timer.
You lost this time unfortunately and failed the magician's exam. But that's no problem. Just try again immediately!
Attention: If you only have one route map left but more than three target chips (or two route maps and more than six target chips), we're afraid that you can't win the game. Just start a new game directly if you want to!
Expert version
You can make the game a little bit more difficult with the following rules: If you are already an experienced team of magicians and have already won the game a few times, you can play the game with one route map less. Take the top card off the concealed deck and put it in the lid of the box. Now you only have eleven rounds to collect all 13 sparkling target chips in the maze. Eleven route maps are no problem? Then why not try with only ten route maps next time?

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A lit Just place putA little tip for clearing away: Just turn over the roof, place it on the maze and put on the lid!
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Déroulement du jeu
flowchart
graph TD
A["Top Left"] --> B["Center Diamond"]
B --> C["Right Right"]
C --> D["Bottom Left"]
D --> E["Left Right"]
E --> F["Right Bottom"]
F --> G["Bottom Right"]
G --> H["Left Left"]
H --> I["Right Right"]
I --> J["Bottom Left"]
J --> K["Left Right"]
K --> L["Right Bottom"]
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Illustration of a cartoon-style game scene with a green character, yellow cone, and grass (no text or symbols)Cas particuliers :
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Illustration of a cartoon wizard flying toward a yellow star with directional arrows (no text or symbols)GONG = fin du tour
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Illustration of a cartoon character with a green hat and red circular markers, standing on a yellow cone (no text or symbols)Casi particolari:
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Illustration of a purple cat and a yellow wizard-like figure with a star emblem, set against a green background (no text or symbols)Achtung: Gebrauchte Batterien umgehend entsorgen. Neue und gebrauchte Batterien von Kindern fernhalten. Bei Verdacht auf Verschlucken oder Eindringen von Batterien in den Körper sofort medizinische Hilfe hinzuziehen. Warning: Dispose of used batteries immediately. Keep new and used batteries away from children. If ingestion or penetration of batteries into the body is suspected, seek medical help immediately. Attention : Les piles usagées doivent être éliminées le plus rapidement possible. Tenir les piles neuves et usagées hors de portée des enfants. En cas de suspicion d'ingestion ou de pénétration de piles dans le corps, vous devez immédiatement consulter un médecin. Attenzione: Smaltire subito le batterie usate. Conservare le batterie nuove e usate fuori dalla portata dei bambini. In caso di sospetta ingestione o introduzione delle batterie nell'organismo, rivolgersi immediatamente a un medico