Schmidt Irrgarten der Magier - Board game

Irrgarten der Magier - Board game Schmidt - Free user manual and instructions

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USER MANUAL Irrgarten der Magier Schmidt

Irrgarten_Anleitung_final_13.indd 7Irrgarten_Anleitung_final_13.indd 7 06.11.23 12:0106.11.23 12:01Contents Magician’s Maze with game board 4 x pillars Linus with star Magic button Timer 12 x route maps 13 x target chips 8 x hedges Once before the first game First, push all the game parts carefully out of the card. Remove the pre-punched cut outs in the game board and fit it into the maze. Take the timer and pull the safety strip out of the button cell compartment. Before every game Take all the pieces out of the box and put them in the middle of the table. Fix the four pillars to the sky, then insert the pillars into the corners of the maze. Place Linus on his start square in the middle of the maze. Place the magic button directly above Linus on top of the sky in the middle. When you then hold Linus’ star directly underneath the magic button and let go, it will stay floating magically below the sky. Important: Turn Linus’ base to the left or right, so the star is directly located under the sky, when you start the game. Note: it’s not a problem, if the star will slightly touch the sky. Do not turn the base any further when reaching the maximum, otherwise the figure will break apart! Shuffle the 12 route maps and place the deck face down next to the maze. Shuffle the 13 sparkling target chips and place them all face down next to the card deck. Place the timer at the ready. You can vary the degree of difficulty of the game with the 8 hedges. It’s best to play the first game without the hedges. Sky

Irrgarten_Anleitung_final_13.indd 8Irrgarten_Anleitung_final_13.indd 8 06.11.23 12:0106.11.23 12:01Aim of the game In this cooperative game, a team of magicians consisting of two players always tries to reach as many targets, which show an animal or an object, as possible in the maze with Linus and the star shining above him. If you manage to reach all the sparkling target chips within a maximum of 12 rounds (= 12 route maps), you win the game together. If not, you lose together! Get to know Linus and his star Before setting off on your magic quest, each of you should move Linus and his star around a little in the maze to practice. One player slips into the role of Linus and move the little magician in the maze. At the same time, another player moves the star around on the sky using the magic button. Important: Linus may only be moved in the maze as long as the star is hovering above him. Therefore, try to pull them in one direction at the same time. Of course, you are allowed to confer and give each other instructions! But every player can always only move his own figure! Adjust the difficulty level The more hedges you build into the maze, the more difficult the game is. Once you have won a game, you can add another hedge to the maze next time. In this way, you get better from game to game until, at the end, you have built all eight hedges into the maze and have become a real master magician! The timer has different game times so that no-one knows exactly how long a round lasts!

Irrgarten_Anleitung_final_13.indd 9Irrgarten_Anleitung_final_13.indd 9 06.11.23 12:0106.11.23 12:01Course of the game The game lasts a maximum of 12 rounds (= 12 route maps). You play clockwise in alternating teams of magicians! Before every round, you pick a team of two magicians who are active in this round: In the first round, the youngest player plays Linus and the player to his/her left slips into the role of the star! The team of magicians changes in the following rounds. Example 4 players: Round 1: players A + B Round 2: players B + C Round 3: players C + D Round 4: players D + A etc. Turn over the route map on top of the deck and place it in good view in front of you. Then turn over three sparkling target chips and place them one after another in the direction of the arrow on the marks on the map. Study the current route map together and discuss briefly how you want to move Linus through the maze with his star. In the example: 1st target: Frog 2nd target: Spider 3rd: Ghost 4th: Crown 5th: Mouse 6th: Toadstool Then you start the timer and the round begins. Together you try to move Linus to the first target (the frog in the example) as quickly as possible. The Linus player pulls Linus on the maze game board and the star player moves the star with the magic button so that it is always hovering as accurately as possible above Linus. Important: Try to pull your figures at the same speed in the same direction because the magic thread between Linus and the star may never be broken! Target reached? When you have moved Linus successfully to a target (the piece touches the destination), you immediately try to pull Linus to the next target. Special situations: If Linus is already standing on the first target of a route map at the beginning of the round, this target counts as already reached! In rare cases, two consecutive targets are identical. In this case, you have also been very lucky! The magic thread breaks If Linus loses his connection to the star (= the star falls down), the little magician must immediately stand still. The star player places the magic button as vertically as possible above Linus. The Linus player then restores the connection between Linus and the star as quickly as possible (= the star hovers). Hurry because the clock keeps on ticking! Linus can start moving again as soon as the connection is re-established. GONG = end of the round As soon as the timer’s final GONG sounds, the round ends and Linus must stop where he is. Linus will begin the next round of the game from here!

Irrgarten_Anleitung_final_13.indd 10Irrgarten_Anleitung_final_13.indd 10 06.11.23 12:0106.11.23 12:01End of the game You win as soon as all 13 sparkling target chips are stuck in the timer. Really, really super – you are an absolutely magical team and have passed your magician’s exam with Linus with flying colours! Make the game more difficult next time and insert an additional hedge in the maze! You all lose together if you have played all the route maps and have still not been able to insert all 13 sparkling target chips into the timer. You lost this time unfortunately and failed the magician’s exam. But that’s no problem. Just try again immediately! Attention: If you only have one route map left but more than three target chips (or two route maps and more than six target chips), we’re afraid that you can’t win the game. Just start a new game directly if you want to! Expert version You can make the game a little bit more difficult with the following rules: If you are already an experienced team of magicians and have already won the game a few times, you can play the game with one route map less. Take the top card off the concealed deck and put it in the lid of the box. Now you only have eleven rounds to collect all 13 sparkling target chips in the maze. Eleven route maps are no problem? Then why not try with only ten route maps next time? How many sparkling target chips have you reached? Look how far Linus has got on the route map. As a reward, take all of the sparkling target chips lying on the map that he has visited on the way. Push them into the slits in the timer. Super, you have collected these sparkling targets for your magician’s exam! Place the sparkling target chips from the route map that you have not reached in this round back face down with the other chips! Shuffle the other target chips briefly. The route map that has just been played is taken out of the game. Example for a move: Linus has succeeded in pulling the magicians‘ team to the frog, the spider, the ghost and the crown. The team just failed to reach the mouse because the GONG sounded first. As a reward, the team receives the two sparkling target chips spider and crown. Insert these two target chips into the timer as your reward. The toadstool target chip is put back face down with the chips next to the card stack. The route map is then taken out of the game. Now a new round begins Turn over a new route map from the concealed deck and take three concealed target chips and place them on the map in the direction of the arrows again. Attention: If there are less than three sparkling target chips left, obviously only the remaining chips are placed on the map. Then you pick the next team of magicians and a new round begins! A little tip for clearing away: Just turn over the roof, place it on the maze and put on the lid!

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Product information

Brand : Schmidt

Model : Irrgarten der Magier

Category : Board game