OneConcept Masterdarter - Toys

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Brand : OneConcept

Model : Masterdarter

Category : Toys

Download the instructions for your Toys in PDF format for free! Find your manual Masterdarter - OneConcept and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Masterdarter by OneConcept.

USER MANUAL Masterdarter OneConcept

1. Fence: Triple 13 3. Fence: Triple 8

2. Fence: Triple 17 4. Fence: Triple 5

Dear Customer, Congratulations on purchasing this device. Please read the following instructions carefully and follow them to prevent possible damages. We assume no liability for damage caused by disregard of the instructions and improper use. Scan the QR code to get access to the latest user manual and more product information. CONTENT SafetyInstructions34 Mounting 35 The Dart Board 37 General Operation 38 List of Games 40 Game Instructions 41 Troubleshooting 60 Hints on Disposal 61 Producer 61 TECHNICAL DATA Item number 10030658, 10030659 Powersupply 9V DC, 500 mA (Adaptor 100-240 V, 50 Hz) Dimensions (w x h x d) 513 x 572 x 65mm Scopeofdelivery • Electronic dartboard

  • 2 x screw, 2 x wall plug
  • Whenyoupurchasethisproduct,youwillreceiveatwo-yearwarrantyfor defectswhenusedproperly.
  • Pleaseusetheproductonlyinitsintendedmanner.Anyotherusemay result in damage to the product or its surroundings.
  • Do not allow metal objects to fall into this unit.
  • Thewarrantyexpiresifthedeviceistamperedwithbyathirdparty. AC Adapter
  • Usethesuppliedadapteronlyincombinationwiththedartboard.Ifthere isanydamage,useanidenticalmainsadapter,whichyoucanobtainfroma qualieddealerorfromthemanufacturer.
  • AlwaysunplugtheACadapterfromthewalloutletbeforedisconnecting the adapter from the dartboard.
  • Be sure to replace the AC adapter if the power cord is damaged.35

Small objects/packaging parts WARNING Danger of suffocation! Keep small objects (e.g. screws and othermountingmaterials,memorycards)andpackagingparts outofthereachofchildrensothattheycannotbeswallowed bythem.Donotletsmallchildrenplaywithfoil. Transporting the device Please keep the original packaging. To ensure adequate protection during transport, pack the unit in its original packaging. Cleaning the outer surface Donotusevolatileliquidssuchasinsectsprays.Excessivepressurewhen wipingmaydamagethesurfaces.Rubberorplasticpartsshouldnotbein contactwiththeunitforlongperiodsoftime.Useadrycloth. MOUNTING Select a suitable position with approx. 3 m free space around it. The ‘scratch line’ must be at a distance of 2.37 m from the dartboard. Fix the dartboard to thewallsothatthecentreofthebull’seyeisataheightof1.73mabovethe ground.36

GENERAL OPERATION Switch on the device Use the POWER switch on the lower right corner to turn on the unit after connecting it to a power outlet using the AC adapter. Function keys GAME GUARD Press to activate Game Guard. This function causes allkeysandthetargetareatobe"locked"andthe nextarrowsdonotaffectthegame,i.e.theyarenot counted. Press again to deactivate. BOUNCE OUT If an arrow that does not remain in the disc (bounce-out) is not to be counted, press BOUNCE OUT. DART-OUT/SCORE Thedart-outfunctionisactiveinthe"-01"games. Ifyourscoreisbelow160,presstosuggesthowto place three throws to win the game (doubles and triplesarerepresentedbytwoandthreedashes, respectively,e.g..:„///15“.PressSCOREtodisplay the score. SOUND Pressrepeatedlytoadjustthevolume. DOUBLE/MISS Double: Activate Double In/Double/Out/Master Outfor"-01"games. Miss: Register miss (if a dart has landed outside the target). PLAYER/PAGE Enterthenumberofplayersbypressing repeatedly.Duringthegame:scrolltoshowscores. GAME Pressrepeatedlytoscrollthroughthegamelist. SELECT Pressrepeatedlytoselectgamevariant. RESET Reset values. CYBERMATCH Playagainstthecomputerviacybermatch.Select thedifcultylevel(C1=ProtoC5=Beginner)and press START.39

  • Press the POWER to activate dartboard. A short musical introduction is playedasthedis-playgoesthroughpower-uptest.
  • PressGAMEbuttonuntildesiredgameisdisplayed.
  • Press START to start.

GAME INSTRUCTIONS Game 1: 301 Thispopulartournamentandpubgameisplayedbysubtractingeachdartfrom thestartingto-taluntiltheplayerreachesexactly0(zero).Ifaplayergoespast zero it is considered a “Bust” and the score returns to where it was at the start of that round. Forexample,ifaplayerneedsa32tonishthegameandhe/shehitsa20,8, and 10 (totals 38), the score goes back to 32 for the next round. Inplayingthegame,thedoublein/doubleoutoptioncanbechosen(double outisthemostwidelyusedoption).Simplypressthe“DOUBLE”buttonto changethissetting.Theindicatorswilldisplayyourcurrentsetting:Note:you can adjust total score of this game.

  • Double In - A double must be hit before points are subtracted from the total. In other
  • words,aplayer’sscoringdoesnotbeginuntiladoubleishit.
  • Double Out - A double must be hit to end the game.
  • Double In and Double Out - A double is required to start and end scoring ofthegamebyeachplayer.
  • MasterOut-Adoubleortripleisrequiredtonishthegame.
  • Dart-OutFeature(“01”gamesonly):Thiselectronicdartboardhasa special“DartOut”feature.Whenaplayerrequireslessthan160toreach zero,theestimatefeaturebecomesac-tive.Theplayercanpressthe DARTOUTbuttontoviewthedartsnecessarytothrowtonishthegame (reachzeroexactly).Doublesandtriplesareindicatedwith2or3linesto theleftofeachnumberrespectively.42

Game 2: CRICKET Cricketisastrategicgameforaccomplishedplayersandbeginnersalike. Playersthrowfornumbersbestsuitedforthemandcanforceopponentsto throw for numbers not as suitable for them. The object of Cricket is to “close” all of the appropriate numbers before one’s opponent while racking up the highestnumberofpoints.Onlythenumbers15through20andtheinner/ outerbullseyeareused.Eachplayermusthitanumber3timesto“open”that segment for scoring. Aplayeristhenawardedthenumberofpointsofthe“open”segmenteach time he/she throws a dart that lands in that segment, provided their opponent has not closed that segment. Hitting the double ring counts as two hits, and thetripleringcountsas3hits.Numberscanbeopenedorclosedinanyorder. Anumberis“closed”whentheotherplayer(s)hittheopensegment3times. Onceanumberhasbeen“closed”,anyplayerfortheremainderofthegame can no longer score on it. Winning:Thesideclosingallthenumbersrstandaccumulatingthehighest pointtotalisthewinner.Ifaplayer“closes”allnumbersrstbutisbehindin points,he/shemustcontinuetoscoreonthe“open”numbers.Iftheplayer doesnotmakeupthepointdecitbeforetheopposingplayer(s)“closes”allthe numbers,theopposingsidewins.Playcontinuesuntilallsegmentsareclosed. NO-SCORE CRICKET: PressSELECTbuttonwhenCricketisdisplayed.Samerulesasstandard Cricket except there is no point scoring. The object of this version is to be thersttosimply“close”alltheappropriatenumbers(15through20andthe bullseye). Note:Ifonly1playerplays,onlyNo-Score-Cricketisactivated automatically,becauseyouhavenoopponentswhosepointscanbe surpassed. CricketScoringDisplay: This dartboard utilizes a dedicated scoreboard that keeps track of each player’ssegmentstatuswhenplayingCricket.TheexclusiveTournament CricketSco-ringdisplayonthisdartboardutilizestraditionalXandOstyleor barstylecharacterstotrack‘marks’. WhenCricketisselected,thelightsontheCricketscoreboardarenotlit–they will illuminate as ‘marks’ are scored. There are 3 separate lights within each number(15through20andbullseye).Duringplay,oneofthestatuslightswill turn on as a segment is hit. If a double or triple of an active number is hit, 2 or 3 lightswillturnonrespectively.43

Game 3: SCRAM (2 players only) This game is a variation of Cricket. The game consists of two rounds. The playershaveadiffe-rentobjectiveineachround. Inround1,player1triesto“close”(score3hitsineachsegment-15to20and bullseye).Duringthistime,player2attemptstorackupasmanypointsinthe segmentsthattheotherplayerhasnotyetclosed.Onceplayer1hasclosedall segments, round 1 is complete. Inround2,eachplayer’srolesarereversed.Now,player2triestocloseall thesegmentswhileplayer1goesforpoints.Thegameisoverwhenround2is complete(player2closesallseg-ments). Theplayerwiththehighestpointtotalisthewinner. Spiel 4: CUT-THROAT CRICKET Same basic rules as standard Cricket except once scoring begins, points are addedtoyouropponent(s)total.Theobjectofthisgameistoendupwiththe fewestpoints.ThisvariationofCricketoffersadifferentpsychologytothe players.Ratherthanaddingtoyourownscoreandhelpingyourowncauseas instandardCricket,Cut-Throatoffersthebenetofrackinguppointsforyour opponent(s),digginghiminadeeperhole.Competitiveplayerswilllovethis variation! Game 5: ENGLISH CRICKET (2 players only) This game is another variation of Cricket that requires precision dart throwing. Thegamecon-sistsoftworounds.Theplayershaveadifferentobjectivein eachround.Duringtherstround,player2attemptstothrowbullseyes– with the objective of needing 9 to complete round 1. Double bull (red center) countsas2scores.Anythrowthathitoutersingleanddoublesegmentis creditedtoplayer1’spointtotal. Forexample,ifplayer2throwsanouter20,asinglebullseye,andanouter 7duringhis/herturn,player2willhaveonebullseyesubtractedfromthe9 needed,and27pointswillbecredi-tedtoplayer1’spointtotal.Player2must exhibitaccuratebullseyedartthrowing! Meanwhile,player1attemptstoscoreasmanypointsaspossibleduringthis rstround.Doub-lesandtriplescount2xand3xtheirrespectivevalues. However,toscorepoints,player1mustscoreover40pointsineachturn (3throws)toamasspointsagainstplayer2.Onlythosepointsover40are countedtowardthecumulativescore.Player1mustalsoexhibitprecisiondart throwingandavoidhittinganybullseyesduringthisrstroundbecauseany hitsscoredbyplayer1inthebullseyeareawillbesubtractedfromplayer2’s neededtotalof9bullseyes.Onceplayer2reachestheobjectiveofgetting9 bullseyes,therolesarereversedforroundtwo.44

Game 6: ADVANCED CRICKET Thisdifcultversionofcricketwasdevelopedfortheadvancedplayer.Players mustcloseoutthesegments(20,19,18,17,16,15andbullseye)byusingonly triples and doubles! In this challenging game, doubles segments count as 1x the number, and triplesegmentscountas2xthenumber.Thebullseyescoringisthesameas instandardcricket.Therstplayertocloseoutthenumberswiththemost points is the winner. Game 7: SHOOTER Thischallenginggameteststheplayersabilityto“grouptogether”dartswithin asegmentdu-ringeachroundofplay.Thecomputerwillrandomlyselectthe segmenttheplayersmustshootforatthestartofeachround–indicatedbya ashingnumberinthedisplay. Single 1 Point Double 2 Points Triple 3 Points SingleBullseye 4 Points DoubleBull’sEye(InnerBull) 4 Points Single Bull (Outer-Bull) 2 Points Theplayerwiththehighestscoreattheendoftheroundwins. Game 8: BIG SIX Thisgameallowsplayerstochallengetheiropponentstohitthetargets of their choice. Similar to the popular basketball game “HORSE”; however, playersmustearnthechanceofpickingthenexttargetfortheiropponentby makingahitonthecurrenttargetrst. Single6isthersttargettohitwhenthegamebegins.Beforethegamestarts, playersmustagreeonhowmanyliveswillbeusedbypressingSELECTbutton. Withinthethreethrows,player1musthita6to“save”theirlife. After the current target is hit, the next dart thrown will determine the opponent’starget.Ifplayer1failstohitthecurrenttargetwithin3darts,they willlosealifeandachancetodeterminethenexttargetforplayer2.Player 2willshootforthesingle6thatplayer1missed–andifitishit,hecanthrow for a segment for the next round. Singles, doubles and triples are all separate targets for this game.45

Theobjectofthegameistoforceyouropponentintolosinglivesbyselecting toughtargetsforyouropponenttohitsuchas“DoubleBullseye”or“triple20” Thelastplayerwithalifeleftisthewinner.Note:youcanadjustnumberof lives. Note:Thenumberof„lives“canbeselectedusingtheSELECTkey. Game 9: OVERS Theobjectofthisgameistosimplyscorehigher(“over”)thanyourown previousthreedarttotalscore.Beforeplaybegins,playerschoosetheamount oflivestobeusedbypressingtheSELECTbutton. Whenaplayerfailstoscore“over“theirpreviousthree-darttotal,theywill loseonelife.Whenaplayer“equals”thepreviousthreedarttotal,alifewill alsobelost.Thescreenontherightwilllightoffonceforeachlifetakenaway. Thelastplayerwithaliferemainingisthewinner.Note:youcanadjustnumber of lives. Game 10: UNDERS Thisgameistheoppositeof“Overs”.Playersmustscoreless(“Under”)than their own previous three-dart total. Thegamebeginswith180(highesttotalpossible)whentheplayershoots higherthanhisorherownpreviousthree-darttotal,theywilllosealife.Each dart that hits outside the scoring area, including bounce outs will be penalized with60pointsaddedtoyourscore. This will be added at the end of the round when the “START/HOLD” button ispressed.Thelastplayerwithaliferemainingisthewinner.Note:youcan adjust number of lives. Game 11: COUNT-UP Theobjectofthisgameistobetherstplayertoreachthespeciedpoint total(400,500…).Pointtotalisspeciedwhenthegameisselected. Eachplayerattemptstoscoreasmanypointsaspossibleperround.Doubles and triples count 2 or 3 times the numerical value of each segment. For example a dart that lands in the triple 20 segment is scored as 60 points. The cumulativescoresforeachplayerwillbedisplayedinthedisplayasthegame progresses.Note:youcanadjusttotalscore.46

Game 12: HIGH SCORE The rules for this competitive game are simple - Rack up the most points in three rounds (nine darts) to win. Doubles and triples count as 2x and 3x that segment’sscorerespectively.Youcanadjustnumberofrounds. Game 13: ROUND-THE-CLOCK Eachplayerattemptstoscoreineachnumberfrom1through20inorder.Each playerthrows3dartsperturn.Ifacorrectnumberishit,he/shetriesforthe next number in sequence. Therstplayertoreach20isthewinner.Thedisplaywillindicatewhich segmentyouareshootingfor.Aplayermustcontinueshootingforasegment until it is hit. Thedisplaywillthenindicatethenextsegmentyoushouldshootfor. Therearemanydifcultysettingsavailableforthisgame.Eachgamehasthe same rules, the differences are detailed as follows:

  • ROUND-THE-CLOCK 15 - Game starts at segment number 15 Since this game does not utilize point scoring, the double and triple rings count as single numbers. ROUND-THE-CLOCK Double-PlayermustscoreaDoubleineachsegment from 1 through 20 in order.

Game 14: KILLER Thisgamewillreallyshowwhoyourfriendsare.Thegamecanbeplayedwith asfewastwoplayers,buttheexcitementandchallengebuildswithevenmore players.Tostart,eachplayermustselecthisnumberbythrowingadartat thetargetarea.Thedisplaywillindicate“SEL”atthispoint.Thenumbereach playergetsishisassignednumberthroughoutthegame.Notwoplayerscan havethesamenumber.Onceeachplayerhasanumber,theactionstarts. Yourrstobjectiveistoestablishyourselfasa“Killer”byhittingthedouble segmentofyournumber.Onceyourdoubleishit,youarea“Killer”fortherest of the game. Now,yourobjectiveisto“kill”youropponentsbyhittingtheirsegment numberuntilalltheir“lives”arelost.Thelastplayertoremainwithlivesis declaredthewinner.Itisnotuncommonforplayersto“teamup”andgoafter thebetterplayertoknockhimoutofthegame. Note:youcanadjustnumberoflives.Inaddition,forthosewhoreallywant achallenge,therearethreeadditionaldifcultysettings:Doubles3lives, Doubles5lives,andDoubles7lives.Inthesegames,youcanonly“Kill” opponentsbyscoringdoublesintheirnumbersegment. Game 15: DOUBLE DOWN Eachplayerstartswithascoreof40.Thegoalistoscoreasmanyhitsas possible in the active segment in each round. Round1:Theplayermustthrowonthe15segment.Ifthisfails,thecurrent score(here:40points)ishalved.However,ifyouhavebeensuccessful,the total sum achieved is added to the current score. In the next round, the 16th segment is selected and all points scored are addedtothenewtotal.Iftheyfail,thetotalnumberofpointsishalved.Each playerthrowsatthenumbersintheordershowninthegraphbelow.TheLED displayalsoshowsthesegmenttobehit.Theplayerwiththemostpointsisthe winner. AnyDouble AnyTriple48

Game 16: FORTY ONE This game follows similar rules as standard Double Down as described above withtwoexcep-tions.First,insteadofgoingfrom15through20andbullseye, thesequenceisreversedwhichwillbeindicatedonthedisplay. Second,anadditionalroundisincludedtowardtheendinwhichplayersmust attempt to score three hits that add up to 41 points (20, 20, 1; 19, 19, 3; D10, D10,1:etc.).This“41”roundaddsanextralevelofdifcultytothegame. Remember,aplayer’sscoreiscutinhalfifnotsuccessful,sothe“41”round presents quite a challenge! Spiel 17: ALL FIVES All segments are active, so the whole dartboard is used in this game. Ineachround(3darts)eachplayermustachieveatotalscoredivisibleby5. Each„5“countsas1point.Example:Inarunof25(10,10,5),theplayergets5 points for his score, because 25/5 = 5. Ifaplayerachievesatotalscore(3rolls)thatisnotdivisibleby„5“,nopoints are awarded. The last dart of a round must be thrown into a countable segment. If this dart lands outside the segment ring (catch ring area) or misses the dartboardcompletely,theplayerdoesnotreceiveanypointseither.Noteven iftheprevioustwothrowsresultinanumberthatcouldbedividedby5. Thispreventsavoluntary„tanking“inordernottoendangerthetwogoodrst throws.Therstplayerwithatotalof51„Fives“isthewinner.TheLEDdisplay alwaysshowsthecurrentscore. AnyDouble AnyTriple Exactly4149

Game 18: SHANGHAI Eachplayermustprogressaroundtheboardfrom1through20inorder. Playersstartatnum-ber1andthrow3darts.Theobjectistoscorethemost pointspossibleineachroundof3darts.Doublesandtriplescounttowardyour score.Theplayerwiththehighestscoreaftercompletingalltwentyseg-ments is the winner. AdjustableDifcultySettingsforShanghaiincludethefollowingoptions:

  • SHANGHAI 1 - Game starts at segment 1
  • SUPER SHANGHAI 5 - Game starts at segment 5, ends at segment 11. Specictargetsare7and9.
  • SUPER SHANGHAI 10 - Game starts at segment 10, ends at segment 16. Specictargetsare12and14.
  • SUPER SHANGHAI 15 - Game starts at segment 15, ends at segment 25. Specictargetsare17and19. Game 19: GOLF Thisisadartboardsimulationofthegamegolf(butyoudon’tneedclubsto play).Theobjectistocompletearoundof9through18“holes”withthelowest score possible. The Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54 for a round of 18. The segments 1 through 18 are used with each number representing a “hole.” You must score 3hitsineachholetomovetothenexthole.Obviously,doubleandtriples affectyourscoreastheyallowyoutonishaholewithfewerstrokes.For example,throwingatripleontherstshotofaholeitiscountedasan“eagle” andthatplayergetsacompletethatholewith1“stroke.” Note: Note:Theactiveplayercontinuestothrowdartsuntilhe“holesout” (scores3hitsonthecurrenthole).Thevoiceannouncerwillindicatetheplayer thatisup-listencarefullytoavoidshootingoutofsequence.Bytheway,there are no “gimmes” in this game!50

Game 22: STEEPLECHASE Theobjectofthisgameistobetherstplayertonishthe“race”bybeing thersttocompletethe“track.”Thetrackstartsatthe20segmentandruns clockwisearoundtheboardtothe5segmentandendswithabullseye.Sounds easyright? Whathasnotyetbeenspeciedisthatyoumusthittheinnersinglesegment (Triangle) of each number to get through the course. This is the area between thebullseyeandthetriplesring.And,aswitharealsteeplechase,thereare obstacles throughout the course to hurdle. The four hurdles are found at the following places: (Hit the appointed segment to pass the hurdles)

1. Fence: Triple 13 3. Fence: Triple 8

2. Fence: Triple 17 4. Fence: Triple 5

There are several rules for this game as follows:

  • A perfect game score would be 200 in this version of bowling. The game includes 10 round. The highest score is the winner.
  • You cannot hit the same singles segment twice within the same “frame” (round).Thesecondhitwillcountaszeropoints.Hint:Trytohiteach single to reach 10 points in the frame.
  • Youcanscore20pointsper“frame”byhittingthetriplesegmenttwice.
  • IfyourrstdarthitsaDoublesegment,yourseconddarthitsaDoubletoo andthethirddarthitanysegment,youwillscore10pins(point)forthis round.
  • IfyourrstdarthitsaDoublesegment,yourseconddarthitsanOuteror InnerSinglesegmentandthethirddarthittheDouble,thisroundwillonly score 9 points.
  • IfyourrstdarthitsaDoublesegment,yourseconddarthitsaTripleand thethirddarthitaDoublesegment,youwillscore19pointstotal. Game 24: CAR RALLYING Thisgameissimilartosteeplechaseexceptweletyousetupyourown“race track.”Youcansetupasmanyobstaclesasyouwish. Beforethegamestarts,thedisplaywillpromptyoutoselectthecourse (“SEL”).Playersshouldalternateselectingsegmentsbypressingonthespecic segmentofyourchoice.Note:Youwillhavetohittheexactsegmentyou selectedtomoveonduringtherace.Ifyouchooseinnersingle20,thatinner single area will need to be hit during the race. Thedisplaywillindicateinnersinglewithalinenexttothebottomofthe1,an outer single is shown with a line next to the top portion of the 1. Obstaclesusuallycomprisehittingadifcultnumberbeforecontinuingonthe racetrack.Again,theroutecanbemadeasdifcultoreasyasyouwishandcan goanywhereonthetargetareaoftheboard.Afterthetrackisselected,press STARTtobegintherace.Therstplayertocompletethecourseisthewinner.53

Game 25: SHOVE A PENNY Onlythenumbers15through20andthebullseyeareused.Singlesareworth 1point,doublesareworth2,andtriplesareworth3points.Eachplayermust throw for the numbers in order with the objective of scoring 3 points in each segment to move on to the next. Ifaplayerscoresmorethan3pointsinanyonenumber,theexcesspointsare giventothenextplayer.Therstplayertoscore3pointsinallsegments(15- 20 and bull) is the winner. Game 26: NINE-DART CENTURY The object of this game is to attempt to score 100 points, or come as close as possible, after 3 rounds (9 darts). Doubles and triples count as 2x and 3x their valuerespectively. Goingover100pointsisconsidereda“bust”andcausesyoutoloseunlessall playersgoover.Inthatcase,theplayerclosestto100wins(playerthatscored the lowest amount over 100. Game 27: GREEN VS. RED (2 players only) This game is a race around the board, where skill at hitting doubles and triples paysoffwithvictory.Player1is“green”andplayer2is“red.” Player1shootsforonlydoublesandtriplesthataregreenandworksaround theboardclock-wise.Player2startsat20andworksaroundtheboard counter-clockwise,shootingforredsegments(thetemporaryscoredisplay will indicate which segment to throw for). Note: a maximum of one double and one triple of the same number can be scoredinasin-gleround.What’smore,hittingthewrongnumber(ofyour opponent’scolor)subtractsthatamountfromyourscore-sobecareful. Theplayerwiththemostpointsaftercompletionofthegameisthewinner. Note:Pleaseuseabovecharttodetermineplayer1andplayer2ifyour dartboard segment color is not red and green.54

  • For the remaining 2 darts, the bet (hits in the segment: single, double, triple)iscountedsingle,doubleortriple.Thesegmentscoringdisplaylists the successful numbers.
  • Missed dice (outside the countable segment) cost the predicted bet (each round:newbetselectable!).Therstplayertoreceivethetotalpoints wins the game.55

Game 30: CASINO B - STRAIGHT Anothercasinovariant.Thegoalhereisalsotobethersttoreachthe speciedtotalpoints.ThiscanbeselectedbypressingtheSELECTbutton.The dartboard indicates the numbers to be hit. The bet „bet“ is 10 points. At the beginningofeachround,eachplayercanincreasehisbetto20,30,40...90 points. Tochangethe„bet“,youcanpresstheBOUNCEOUTbuttonatthebeginning ofeachround.Thenewbetisshownonthedisplay(„b20“=betof20points). Thebetautomaticallyfallsbackto10pointsforeachnewround. Inordertocashinthebet,thespeciednumbermustbehit.Iftherstrollhits asinglesegment(„push“),nopointsarescored.Iftherstrollhitsinthegiven double or triple segment, the bet is counted single or double. At this point, another element of the game is revealed: Instead of throwing at the same segment again and again within a round, the sequence (throwing) should extend over the entire disc. Example:

  • Ifthedisplaysaystohitsegment1,theplayertriestohitsegment1. FollowedbyahitontheBull‘sEyeandoneinsegment19.Thescore displayshowsthatsegmentaftereachthrow.
  • For the remaining 2 darts the stake (hits in the segment: single, double, triple)iscountedsingle,doubleortriple.Thedisplayshowsthesuccessful numbers. Missed throws (outside the countable segment) cost the predictedbet(everyrun-denewbetselectable!).Therstplayertoreach the total score wins the game.56

Game 31: CASINO C - 3-STAR ThisversionofCasinoisverydifcult,asyouneedtoscoreatleast3hitsin the active segment during each round to score points. Again, the object of the gameistobetherstplayertoreachthedesignatedpointtotal.Note:youcan adjust the end-game point total. Onlythesegments15through20andbullseyeareactiveinthisgame.The segmentscoringdisplaywillbelitatthestartofeachround.Thedefault“bet” is10points.However,eachplayercanincreasehisbetatthestartofeach round to 20, 30, 40 … 90 points. Playersusuallywagerhighwhenanumberappearstheyarecondentin hitting.Tochangeyourbet(atstartofaround),presstheBOUNCEOUT button.Yournewbetwillbeindicatedinthedisplay(forexample,“b20“will appeartoindicateabetof20points).Thebetwillautoma-ticallyrevertto10 points at the start of each round. To“cashin”onyourbet,youneedtohitanactivesegment(15-20and bullseye)3timesorscoreatriple“opens’thesegmentforscoringandthat playerreceives3timesthevalueofhisbet.Doublesandtriplescountas2and 3hitsrespectively.Failingtohitasegment3timesforcesthatplayertolose the value of his bet. Also, hits within segments are not carried over to the next round.Therstplayertoreachthedesignatedpointtotalisthewinner. Game 32: ELIMINATION Theobjectofthegameisto“Eliminate”youropponents.Therulesarevery simple.Eachplayermustscorehighertotalpointswith3dartsthanthe opponentbeforethem.Eachplayerstartswith3lives.Iftheplayerfailsto scorehighertotalpointsthanthepreviousopponentsscore,theyloseonelife. Tiescoreswillalsoresultinalostlife.Thewinneristhelastplayerwithlives remaining.Note:youcanadjustnumberoflives.57

Battleground with generals: Thisvariationofthegameincludesonemoreobstacletoaccomplish.Players must capture the “general” after all segments (armies) have been hit to win the game.Onehitonthebullseyewillcapturethegeneral.Hitstothebullseyewill notcountifallsegmentsarenotrstclosed. Thetopcricketscoringdisplayonthedartboardshowsplayer1’sarmy segments.Player2’sarmysegmentsareinthesecondrow.Eachtimea segment is hit, the corresponding light will shut off. Follow the scoreboard map onthenextpagetokeeptrackofwhichsegmentsyouneedtohittowin. Game 36: PAINTBALL Thisgameissimilarto“Battleground”exceptthereisanalternativewaytowin the battle other than just hitting the opposing teams’ armies segments. As in therealgameofpaintball,playerscanalsocapturetheopposingteam’sagto win the game. Tocapturetheag,thedoublebullseyemustbehit3timestocapturethe opposingteams’ag!Singlebullseyewillnotcounttowardsthe3neededto capturetheag.Doublebullseyesdonothavetobescoredinthesameround andwillbetalliedduringthegame.Firstplayertoeithercapturetheagor eliminatetheopposingarmyisthewinner. Adjustabledifcultysettings:

Game 37: FOX HUNT Thisisaverychallenging2-playergamethatisbestsuitedforplayersof advancedskill.Oneplayerwillplaytheroleofthecatandtheotherwillbethe mouse. The object of the game is for the mouse to get back to his hole before beingcaughtbythecat.Themousestartsrstfromthe“20”segmentand proceedscounter-clockwisearoundthedartboardbyhittingrstthedouble segment and then the single of each segment. The cat starts back at the “18” segment and proceeds counter clockwise aroundthedartboardtocatchthemousebyhittingdoublesonlyofeach segment.Ifthemousemakesitallthewayaroundtheboardbacktothe double 20, the mouse wins the game. If the cat hits the double segment that the mouse is on, the cat has caught the mouse and has won the game. Game 38: TIC-TAC TOE Usingthespecieddartboardsegments,theobjectofthegameistocloseout numberstogainanXoranO.Traditionaltic-tac-toerulesapply.ThreeX’sor O’sinarowhorizontally,diago-nally,orverticallywillwinthegame. InordertoplaceanXorOinoneoftheboxes,aplayerneedstoscore3times withinthatsegment.(Doubleandtripleringscount)(BistheBullseye)The numberofhitsoneachsegmentwillbedisplayedonthescreen. One hit to the segment will show “\” Two hits will show “X” A closed segment willdisplayeitheran“”or“O”dependingonwhichplayerisscoring.Usethe mapbelowasaguideduringplay. B=Bullseye60

TROUBLESHOOTING No power? Make sure that the adaptor is plugged into an electric socket and that the adaptor is plugged into the connection socket on the dartboard. No scores? Check whether the game has been set to the ‘Settings’ mode or to the ‘Pause’ mode.Thencheckwhetherthesensorelementsorthefunctionkeysarestuck or jammed. Stuck sensor elements or stuck function keys? During transportation and even during the normal operation of the dartboard itcanhappenthatthesensorelementswilloccasionallygetjammedand will no longer register a hit. In this case a warning signal will be heard, and anindicatorwillash,indicatingastuckelement.Gentleextractionofthe dartfromtheelement,orgentlymovingtheelementtoandfrousinglight ngerpressurewillnormallyfreetheele-mentquickly.Thegamecanthenbe resumedandthescoreswillcontinuefromexactlythepointwhentheywere interrupted. Broken-off dart tips? Softtipsaredenitelysafertouse,buttheydonotlastforever.Shouldatip breakoffandremainstuckinthedartboard,trytopullitoutveryca-refully with suitable tweezers. Should a tip be broken off so short that it does not protrudebeyondthesurfaceofthedartboard,itcanalsobepushedintothe dartboard through the hole.61

  • AppuyersurSTARTpourcommencer.

1. Fence: Triple 13 3. Fence: Triple 8

2. Fence: Triple 17 4. Fence: Triple 5

1. Fence: Triple 13 3. Fence: Triple 8

2. Fence: Triple 17 4. Fence: Triple 5

1. Fence: Triple 13 3. Fence: Triple 8

2. Fence: Triple 17 4. Fence: Triple 5