NINTENDO SIN PUNISHMENT - Video game

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USER MANUAL SIN PUNISHMENT NINTENDO

natural_image Illustration of two anime-style characters in dynamic action poses, one in purple and one in blue, against a futuristic industrial background (no text or symbols)

NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE?

Nintendo Customer Service

SUPPORT.NINTENDO.COM

or call 1-800-255-3700

Recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529.

This may be a long-distance call, so please ask permission from whoever pays the phone bill. If the information you need is not on the Power Line, you may want to try using your favorite Internet search engine to find tips for the game you are playing. Some helpful words to include in the search, along with the game's title, are: "walk through," "FAQ," "codes," and "tips."

BESOIN D'AIDE POUR L'INSTALLATION, L'ENTRETIEN OU LA RÉPARATION?

The Official Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.

  • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before.
  • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
  • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms:

Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation

- To reduce the likelihood of a seizure when playing video games:

  1. Sit or stand as far from the screen as possible.
  2. Play video games on the smallest available television screen.
  3. Do not play if you are tired or need sleep.
  4. Play in a well-lit room.
  5. Take a 10 to 15 minute break every hour.

WARNING - Repetitive Motion Injuries and Eyestrain

Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain;

  • Avoid excessive play. Parents should monitor their children for appropriate play.
    Take a 10 to 15 minute break every hour, even if you don't think you need it.
  • If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
  • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.

CAUTION - Motion Sickness

Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

This Nintendo game is not designed for use with

any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.

SIN & PUNISHMENT

STAR SUCCESSOR

CONTENTS

Prologue 3

Controls 5

Getting Started 8

Stages 12

Actions 15

Rankings 19

Options 20

SYSTEM MENU UPDATE

Please note that when first loading the Game Disc into the Wii console, the system will check if you have the latest version of the system menu, and if necessary a Wii system menu update screen will appear. Select OK to proceed with the update. Please note that the Wii console must have the latest version of the Wii system menu in order to play the Game Disc.

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When the system menu is updated, unauthorized hardware and/or software modifications may be detected and unauthorized content may be removed, causing the immediate or delayed inoperability of your console. Failure to accept the update may render this game, and future games, unplayable. Please note that Nintendo cannot guarantee that unauthorized software or accessories will continue to function with the Wii console after this or future updates of the Wii system menu.

LANGUAGE SETTINGS

To play this game in English, change your language settings in the Wii System Settings.

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CAUTION: WRIST STRAP USE

Please use the Wii Remote wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play.

Also remember the following:

  • Make sure all players put on the wrist strap properly when it is their turn.
  • Do not let go of the Wii Remote during game play.
    • Dry your hands if they become moist.
  • Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects.
  • Stay at least three feet from the television.
  • Use the Wii Remote Jacket.

PROLOGUE

Our universe is divided into two dimensions—inner space and outer space—that are locked in an eternal power struggle. In order to defend against outer space, the leaders of inner space have created several planets known as “earths” where they cultivate aggressive life-forms called humans. Humans act as inner space’s defensive front line.

However, the inherent emotional instability of humans is the cause of much concern for the leaders of inner space, who are known as the “creators.” Every so often, humans will overcome their natural desire to destroy beings different from

themselves and choose instead to live in peace.

Each time humans stray from their intended purpose, the creators wipe the planet of its human population. They then create a new earth and cultivate humanity anew. In wiping out their defensive front line, however, they give outer space an opportunity to launch an assault.

Isa Jo

A soldier from inner space. Within Isa's veins runs the blood of an outer-space being, which he inherited from his father, Saki.

Sensing an opening in inner space's defenses, outer space sent a reconnaissance unit disguised as a human girl to inner space. The girl landed on the planet Earth-4, which had been wiped of hum

However, during the process of infiltrating inner space, the recon unit lost her memory. Her directive to investigate and document the weaknesses of humans grew vague, leaving her merely with a curiosity toward them. She drifted through the desolate ruins of Earth-4, knowing only that she felt compelled to learn more about the human race.

Inner space soon detected the spy from outer space. They sent a rookie operative, Isa Jo, to Earth-4 to destroy the recon unit. This decision sparked much controversy within the ranks of inner space's defense forces, as Isa's father's blood had been tainted by that of outer space, making Isa something not entirely human.

Kachi

A recon unit from outer space with no memory of her past. She is very curious about Isa, the first human she's ever encountered.

Soon after landing on Earth-4, Isa came face-to-face with the recon unit amid the devastated remains of the planet.

Isa could have destroyed her then and there, but after watching the seemingly harmless girl indulge her curiosity about humans, Isa began to question his task. He sensed a strange connection with the girl and wondered if her natural impulses might be the most human of qualities. Instead of killing her, Isa decided to observe her for a while.

Furious at Isa for what they perceived as betrayal, the creators summoned the Nebulox, an elite group of highly trained human fighters from Earth-5. The creators ordered the Nebulox to exterminate both the alien recon unit and Isa.

The Nebulox consented to this task on the condition that the humans of Earth-5 receive expanded rights and privileges. And so the hunt begins...

Commander Deko

The Nebulox Earth-5 Combat Specialists

Who is most worthy of being called human?

• The alien life-form with an insatiable curiosity about humans.
• The young fighter struggling to define his own humanity.
• The fighters who wish to end the oppression of humans on Earth-5.

Orion Tsang

Ariana Shami

Armon Ritter

Hibaru Yaju

CONTROLS

Sin & Punishment: Star Successor can be played using the Wii Remote™ and Nunchuk™ controller (Nunchuk style), Classic Controller™ (including Classic Controller Pro), Nintendo GameCube™ Controller, or Wii Zapper™. This instruction booklet will explain the controls for using the Wii Remote and Nunchuk.

Wii Remote and Nunchuk (Nunchuk Style)

Menu navigation controls appear in black. In-game controls appear in red.

Commands marked with S require a short button press.

Commands marked with L require a long button press.

For detailed controls of every action, see PG 15\~18.

NINTENDO SIN PUNISHMENT - Wii Remote and Nunchuk (Nunchuk Style) - 1

Control Stick

  • Navigate menu
  • Move character
  • Hover (Press )

NINTENDO SIN PUNISHMENT - Control Stick - 1

text_image C Button • Jump • Confirm menu selection Z Button • Evade

POINTING

Aiming the Wii Remote controller's pointer at the screen is known as pointing. You can select menu options and move your targeting reticle by pointing.

NINTENDO SIN PUNISHMENT - POINTING - 1

natural_image Illustration of hands connecting a cable to a monitor with a small device on top (no text or symbols visible)

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text_image Pointer • Navigate menu • Move reticle +Control Pad • Navigate menu HOME Button • Display HOME Menu + Button • Skip cut scene • Display Pause Menu see PG 13 B Button • Cancel • S Melee attack • L Fire gun A Button • Confirm selection • S Lock on • L Charge shot (Hold, then release)

Controls can be reconfigured on the Controller Settings screen in the Options menu

see PG 20.

TWO-PLAYER Co-OP

This game supports two-player cooperative play. To use this mode, each player will need a controller (sold separately). Player 1 controls the character and a reticle, while Player 2 controls a second reticle.

Note: Player 2 can play using a Wii Remote by itself. No Nunchuk is necessary. Player 2's character does not appear on the screen.

Additional Control Schemes

The chart below offers a glance at the additional control options available. The settings for each controller can be adjusted in the Options menu see PG 20.

CLASSIC CONTROLLER
(AND CLASSIC CONTROLLER PRO™)
NINTENDO SIN PUNISHMENT - Additional Control Schemes - 1

NINTENDO SIN PUNISHMENT - Additional Control Schemes - 2

text_image Move character Hover (Press ↑) Navigate menu R S Melee attack L Fire gun Move reticle ZR S Lock on L Charge shot L Jump ZL Evade + Display Pause Menu

You can also navigate menus with +. Confirm menu selections with ⓐ. Press Ⓑ to cancel.

GAMECUBE CONTROLLER
NINTENDO SIN PUNISHMENT - Additional Control Schemes - 3

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text_image Move character S Jump (Press ↑) L Hover (Press ↑) Navigate menu Move reticle Lock on START/PAUSE Display Pause Menu Evade S Melee attack (Press lightly) L Fire gun L Charge shot (Fully depress)

You can also navigate menus with ⚠️. Confirm menu selections with Ⓐ. Press Ⓑ to cancel.

Wii ZAPPER
NINTENDO SIN PUNISHMENT - Additional Control Schemes - 5

NINTENDO SIN PUNISHMENT - Additional Control Schemes - 6

text_image POINTER • Move reticle • Navigate menu C • S Lock on • L Charge shot • Confirm selection Move character • S Jump (Press ↑) • L Hover (Press ↑) B • S Melee attack • L Fire gun • Cancel Z • Evade + • Display Pause Menu

You can also navigate menus with +. Confirm menu selections with Ⓐ.

For details on how to connect each controller type to your Wii console, refer to the controller's instruction booklet or the Wii Operations Manual.

Note: If Player 2 is using a Nintendo GameCube Controller, the controller must be connected to the Player 2 control port.

NINTENDO SIN PUNISHMENT - Additional Control Schemes - 7

text_image CEITING STARTED 8

GETTING STARTED

Correctly insert the Sin & Punishment: Star Successor Game Disc into the disc slot of the Wii Console.

1 When the screen to the right appears, read it and press Ⓐ.

NINTENDO SIN PUNISHMENT - GETTING STARTED - 1

text_image WARNING-HEALTH AND SAFETY BEFORE PLAYING, READ YOUR OPERATIONS MANUAL, FOR IMPORTANT INFORMATION ABOUT YOUR HEALTH AND SAFETY. This online at www.miltonids.com/healthcare/ Press ① to continue.

2 Use your pointer to highlight the Disc Channel on the Wii Menu, then press Ⓐ.

NINTENDO SIN PUNISHMENT - GETTING STARTED - 2

text_image 异舟 Moss 6/7 12:23 pm Moss 6/7

3 When you see the Channel Preview Screen, highlight Start and then press Ⓐ.

NINTENDO SIN PUNISHMENT - GETTING STARTED - 3

text_image MINI POWERMENT STARS BISCUITERS WIN MENU Start

4 Read the Wrist Strap usage screen, then press Ⓐ. After that, read the Wii Zapper Usage Screen, and press Ⓐ once more to go to the title screen.

NINTENDO SIN PUNISHMENT - GETTING STARTED - 4

text_image Allow adequate light around you during game play. Put on and tighten the wrist strap. Hold the Will Remote vehicle and do not let go of it. Use the Will Remote Jacket.

5 Press Ⓐ to continue to the game-file-selection screen.

NINTENDO SIN PUNISHMENT - GETTING STARTED - 5

text_image SIN PUNISHMENT TAXI PUNISHMENT

NINTENDO SIN PUNISHMENT - GETTING STARTED - 6

Select a File

At the screen on the right, select a game file to use. If it's your first time playing the game, select New File and press Ⓐ to create your new file. If you choose to load a previously created file, you will be taken to the game menu.

NINTENDO SIN PUNISHMENT - Select a File - 1

text_image Create a new file File (1) File (2) File (3) New File

Trash Can

DO NOT SAVE

Select this to play without saving your progress.

TRASH CAN

Select this to delete the save data of a chosen file.

Note: Once deleted, save data cannot be restored.

STARTING A NEW FILE

Enter a name and create new save data. When naming your file, enter characters one at a time by pointing at them and pressing Ⓐ. When you've finished naming your file, select OK to finalize the name. The name you enter here will be used in Rankings

see PG 19.

NINTENDO SIN PUNISHMENT - STARTING A NEW FILE - 1

text_image Binary key name A B C D E F G H I J K L M N O P Q R S T U V X Y Z D I 2 3 4 5 6 7 8 9 A A L A K L F E K E I I J I N O O O R S O C E S OR Cancel

ABOUT SAVING

This game's autosave feature is enabled by default. Your progress through a stage is recorded as you pass through checkpoints see PG 13, and your scores are automatically saved when you clear a stage or reach the Game Over screen see PG 14. Settings on the Options menu see PG 20 are saved when changes are made.

Note: • You can turn off autosave in the Save Settings menu found in the Options menu.

  • At least one empty block in the Wii system memory is required in order to save.
  • Do not turn off or reset the Wii console while data is being saved.
    • Data cannot be saved to an SD Card.
  • For information on how to delete data saved from the Wii system memory, please see the Wii Settings and Data Management section of the Wii Operations Manual – Channels and Settings.

Game Menu

Choose from four options. Select 1P Start or 2P Start to advance to the Select an Option screen.

NINTENDO SIN PUNISHMENT - Game Menu - 1

text_image IP Start IP Start IP Start

1P START

Single-player mode. Advance through the game by yourself.

2P START

Two-player mode. Advance through the game with a partner.

Note: Only Player 1 controls the character. Player 2 can only aim and shoot.

OPTIONS

Configure options for controls and save data see PG 20.

RANKINGS

Check your best scores and access the online leaderboards using Nintendo® Wi-Fi Connection, see PG 19.

NINTENDO SIN PUNISHMENT - Game Menu - 2

Select an Option

Select from the following three options. Your game will begin once you have confirmed your selections.

CONTINUE

Continue the game from where you last left off.

NEW GAME

Start from the beginning of the game after choosing from the following settings.

DIFFICULTY – Select the difficulty of the game.

CHARACTER – Select the character you want to play as.

Note: Isa and Kachi have different aiming systems, see PG 18 and charge shots see PG 16\~18.

STAGE SELECT

Jump straight to any stage you've already played. Your progress won't be saved in this game mode. The game ends once you clear the stage.

Note: Should you set a new high score for your selected stage on your play through, only your score will be saved.

STAGES

A variety of enemies and obstacles await you on each stage. Destroy enemies while avoiding enemy fire to advance to the next stage.

NINTENDO SIN PUNISHMENT - STAGES - 1

Game Screen

NINTENDO SIN PUNISHMENT - Game Screen - 1

text_image Game screenshot showing a character in a glowing helmet with score display and UI elements

Health Bar

Displays the player's health. It goes down when you take damage, and your game will end when it reaches zero, see PG 14.

Score

The amount of points you have earned. Causing damage to enemies or obstacles will raise your score.

Multiplier

The multiplier applied to your score. It goes up when you destroy enemies or obstacles, but goes down each time you take damage.

Destroyed

The number of enemies or obstacles you have destroyed.

ITEMS

Items may appear when you defeat enemies.

HEALTH BOXES

NINTENDO SIN PUNISHMENT - ITEMS - 1

C

NINTENDO SIN PUNISHMENT - ITEMS - 2

Restores a fixed amount of life. The color of the item indicates how much life it will restore.

COINS

NINTENDO SIN PUNISHMENT - ITEMS - 3

Raises your score. The color of coin corresponds to its point value.

Note: Enemies will always drop coins when you defeat them with a counterattack, see PG 17.

MEDALS

NINTENDO SIN PUNISHMENT - ITEMS - 4

Appears when you fulfill certain conditions. Medals give you bonus points upon completion of a stage.

Checkpoints

Passing a checkpoint will automatically save your game and allow you to restart from that point.

Note: If you disable the autosave feature see PG 20, your game will not save automatically.

Bosses

Each stage has multiple bosses that you must defeat to advance. When you defeat a boss, you will receive bonus points based on the amount of time remaining. Defeat the main boss at the end of each stage to clear that stage.

Boss Health Bar

Displays the boss's health.

Time

Shows how much time is remaining. When the timer reaches zero, your multiplier will decrease.

NINTENDO SIN PUNISHMENT - Time - 1

text_image B055 1000 508 B20.160 共4.6 ISA 87/160 110

Pause Menu

Press ⊕ to pause the game and display the Pause Menu.

OPTIONS

Change settings related to controls or saving, see PG 20.

SAVE & QUIT

Save your progress and exit the game. When you resume play, you will continue from the most recent saved checkpoint, but your score will not be saved.

Note: This option is not displayed when playing a stage selected via Stage Select, see PG 11.

QUIT

Exit the game and return to the game menu.

Stage Results

The Stage Results appear when you complete a stage. At this screen, you'll receive bonuses for the feats you accomplished during the stage.

NINTENDO SIN PUNISHMENT - Stage Results - 1

text_image STAGE RESULTS Total 402

BOSS BONUS

Awards points based on how quickly you beat the main boss.

LIFE BONUS

Awards points based on your remaining health.

SPECIAL BONUS

Awards points based on how many medals you acquired.

Game Over

When your health reaches zero, you will be presented with the option to continue. Select Yes to resume your game from the last checkpoint reached. Select No to review your scores for your last play through.

NINTENDO SIN PUNISHMENT - Game Over - 1

text_image CONTINUE? YES NO NO

SCORE UPLOAD

If you score a personal best during a stage, you'll be asked to update your score on the online leaderboards, see PG 19 via Nintendo Wi-Fi Connection. Your best scores may also be uploaded afterward from the Personal Bests screen, see PG 19.

ACTIONS

Isa and Kachi are capable of a variety of actions, which are explained below. Their basic maneuvers are identical.

NINTENDO SIN PUNISHMENT - ACTIONS - 1

Move

Tilt Ⓞ to move your character in the corresponding direction.

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Jump

Press © to jump.

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text_image SCORE 43.500 x1.6 17

NINTENDO SIN PUNISHMENT - Jump - 2

Evade

Press Z to evade. Tilt Ⓞ in any direction, and press Z to evade in that direction. Your character is invincible while evading.

NINTENDO SIN PUNISHMENT - Evade - 1

natural_image Interior view of a futuristic sci-fi environment with glowing elements and no visible text or symbols

NINTENDO SIN PUNISHMENT - Evade - 2

Hover

Tilt ◎ up to start hovering. While hovering, you can move in all directions with ◎.

NINTENDO SIN PUNISHMENT - Hover - 1

text_image SCORE: 233.569 MINI: 0.0 x3.1 49

NINTENDO SIN PUNISHMENT - Hover - 2

Aim

Point the Wii Remote at a location on the screen to move your reticle to that location.

Reticle

NINTENDO SIN PUNISHMENT - Aim - 1

text_image SCORE 425.563 x3.7 100% 100% 59

NINTENDO SIN PUNISHMENT - Aim - 2

Shoot

Press ☐ to fire your weapon. You will continue firing for as long as you hold down the button.

NINTENDO SIN PUNISHMENT - Shoot - 1

text_image 30K 433.435 x3.7 12A 59

NINTENDO SIN PUNISHMENT - Shoot - 2

Lock On

With your reticle placed over a target, tap Ⓐ to lock on to the target. Press Ⓐ once more to cancel the lock-on.

Shots fired while locked will automatically track the target's movement, but they are less powerful than normal shots.

NINTENDO SIN PUNISHMENT - Lock On - 1

natural_image Close-up of a dark, textured object with red crosshair overlay (no visible text or symbols)

AIMING SYSTEMS

Isa and Kachi have different aiming systems. When playing as Isa, locking on to a target must be performed manually. When playing as Kachi, the reticle will automatically lock on to the first target it makes contact with while you're firing.

Melee Attack

Quickly tap B to unleash a powerful, close-range blow. You can link up to three melee attacks into a powerful combo by repeatedly pressing B. Each successive strike in the combo deals more damage, but takes more time to recover from.

NINTENDO SIN PUNISHMENT - Melee Attack - 1

natural_image Interior view of a futuristic spacecraft with glowing orb and control panels (no visible text or symbols)

COUNTERING PROJECTILES

You can redirect certain enemy projectiles by hitting them with your melee attack. Projectiles you redirect will fly toward the area where your reticle is positioned at the moment of contact. Lock on to a target before countering an incoming projectile to send the projectile at that target.

NINTENDO SIN PUNISHMENT - COUNTERING PROJECTILES - 1

text_image SCORE 69.812 x2.1 19

Charge Shot

Press and hold Ⓐ to fill the gauge around your reticle. Once the gauge is full, release Ⓐ to fire off a high-powered charge shot.

NINTENDO SIN PUNISHMENT - Charge Shot - 1

text_image gptv, 3.8 ×3.8 8.5

Charge Shot Gauge

NINTENDO SIN PUNISHMENT - Charge Shot - 2

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natural_image Digital illustration of a glowing orb with surrounding UI elements (no readable text or symbols)

Charge shots are extremely powerful, but they need to recharge between each use. You must wait until the gauge, shown in red, resets before you can unleash another blast.

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natural_image Interior view of a spacecraft or spacecraft with a circular targeting scope and blue structural elements (no visible text or symbols)

Gauge Cooling Down

NINTENDO SIN PUNISHMENT - Charge Shot - 5

text_image Isa ea be Isa imp vic

CHARGE SHOT VARIATIONS

Isa Jo's and Kachi's charge shots differ greatly from each other. Use the strengths of each to achieve the best results in battle.

Isa Jo

Isa Jo's charge shot explodes at the moment of impact. Both the target aimed at and targets in the vicinity will be damaged by the massive explosion.

NINTENDO SIN PUNISHMENT - Isa Jo - 1

natural_image Aerial view of a fiery spherical object with surrounding debris and a distant cityscape (no visible text or symbols)

Kachi

Kachi's charge shot has homing capabilities and can lock on to multiple targets at once. Kachi's charge-shot gauge will fill as she locks on to a maximum of eight targets. You can choose to lock on to eight separate targets or lock on to a single target multiple times.

NINTENDO SIN PUNISHMENT - Kachi - 1

natural_image Illustration of a dynamic action scene with glowing elements and smoke (no text or symbols)

NINTENDO SIN PUNISHMENT - Kachi - 2

natural_image Illustration of a character in dynamic pose holding a keyboard and a game controller (no text or symbols)

Once you've fulfilled a certain set of conditions in the game, you will gain the option to switch between Isa and Kachi midgame. Once this option is available, press ⏻ (for the Wii Remote and Nunchuk and Classic Controller control schemes) to switch characters. If playing with the Nintendo GameCube Controller or the Wii Zapper, you can switch characters by pressing Ⓐ.

RANKINGS

Log on to Nintendo Wi-Fi Connection to view online leaderboards* and upload your own scores.

*Broadband Internet connection is required to access online features/data.

NINTENDO SIN PUNISHMENT - RANKINGS - 1

Personal Bests

Review your best scores for each stage and difficulty here. Select the Upload Scores option to post your scores to the online leaderboard.

Upload Scores

This icon will only appear when you have a new high score that you haven't uploaded to the online leaderboards.

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text_image 122 33,302,829 1,338 mg 0 3,527,758 100 mg 1 15,417,637 544 mg 2 14,557,433 544 mg 3 8,010,481 300 mg 4 8,394,876 723 mg 5 1,323,891 972 mg 6 0 mg 7 0 Dividend Scores

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Online Leaderboard

Select this option to log on to Nintendo Wi-Fi Connection and access the latest leaderboard data. Choose the stage, character, difficulty, and location, and then choose View Rankings to see the top scores.

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text_image New Banking

LEADERBOARD DATA

After accessing the leaderboard data, you can see the best scores for your chosen settings, as well as where your score slots within the rankings.

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text_image Dell Interconnective Lienplanarbanon Price 1.00 - 24.00 2.00 - 35.00 3.00 - 45.00 4.00 - 60.00 5.00 - 75.00 6.00 - 90.00 7.00 - 105.00 8.00 - 120.00 9.00 - 135.00 10.00 - 150.00 11.00 - 165.00 12.00 - 180.00 13.00 - 205.00 14.00 - 225.00 15.00 - 250.00 16.00 - 275.00 17.00 - 300.00 18.00 - 325.00 19.00 - 350.00 20.00 - 375.00 21.00 - 400.00 22.00 - 425.00 23.00 - 450.00 24.00 - 475.00 25.00 - 500.00 26.00 - 525.00 27.00 - 550.00 28.00 - 575.00 29.00 - 600.00 30.00 - 625.00 31.00 - 650.00 32.00 - 675.00 33.00 - 700.00 34.00 - 725.00 35.00 - 750.00 36.00 - 775.00 37.00 - 800.00 38.00 - 825.00 39.00 - 850.00 40.00 - 875.00 41.00 - 900.00 42.00 - 925.00 43.00 - 950.00 44.00 - 975.00 45.00 - 1,111. 46.11-1,123. 47.12-1,134. 48.13-1,145. 49.14-1,156. 51.15-1,167. 52.16-1,178. 53.17-1,189. 54.18-1,219. 55.19-1,239. 56.21-1,269. 57.22-1,299. 58.23-1,329. 59.24-1,359. 61.25-1,389. 62.26-1,419. 63.27-1,449. 64.28-1,479. 65.29-1,519. 66.31-1,549. 67.32-1,579. 68.33-1,619. 69.34-1,649. 71.35-1,679. 72.36-1,719. 73.37-1,749. 74.38-1,779. 75.39-1,819. 76.41-1,849. 77.42-1,879. 78.43-1,919. 79.44-1,949. 81.45-1,989. 82.46-2,119. 83.47-2,149. 84.48-2,179. 85.49-2,219. 86.51-2,249. 87.52-2,279. 88.53-2,319. 89.54-2,349. 91.55-2,379. 92.56-2,419. 93.57-2,449. 94.58-2,479. 95.59-2,519. 96.61-2,549. 97.62-2,579. 98.63-2,619. 99.64-2,649. 1: Top Score

NINTENDO WI-FI CONNECTION

IMPORTANT: To protect your privacy, do not give out personal information such as last name, phone number, birth date, age, school, e-mail, or home address when communicating with others.

The End User License Agreement that governs Wii online game play and sets forth the Wii Privacy Policy is available in the Wii console's System Settings and online at support.nintendo.com/wiipracy.jsp.

OPTIONS

You can adjust various settings related to game play in the Options menu.

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Player 1 Controller Settings

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Adjust controller settings for Player 1. You can customize your controls for each control scheme and set which controller you want the game to give priority to.

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Player 2 Controller Settings

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Adjust controller settings for Player 2.

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Display Settings

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Adjust settings related to display, such as the size and position of on-screen game info. You can also change the language of subtitles.

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Sound Settings

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Adjust the volume for the game's cutscenes, sound effects, and music. You can also switch the voice language between English and Japanese.

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Save Data

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Adjust options related to saving data.

AUTOSAVE

When enabled, the autosave function saves your game each time you reach a checkpoint, complete a stage, arrive at the Game Over screen, or adjust settings.

MANUAL SAVE

Select this to manually save your current settings and game progress.

*If you disable the autosave feature, you must manually save your game to record your progress.

Main Programming

Atsutomo Nakagawa

Enemy Programming

Atsutomo Nakagawa

Natsuki Nishimura

Masaki Ukyo

Syun Kinbara

Soichiro Takahashi

Yuuki Mibu

Hiroto Matsuura

Support Programming

Kazuhiko Ishida

Katsuhiro Sanjyo

Art Direction

Yasushi Suzuki

Background Design

Tsutomu Adachi

Mitsunobu Ochi

Model Design

Yasushi Suzuki

Yuhei Fujita

Tsutomu Adachi

Naoki Kitagawa

Makoto Oqino

Nobuaki Ebihara

Effects Design

Makoto Ogino

Motion Direction

Hideyuki Takehana

Motion Design

Hideyuki Takehana

Yoshihiro Komatsu

Mutsuo Oomiya

Satoshi Tetsuka

Yuhei Fujita

Music Composition

Norio Hanzawa

Sound Effects

Satoshi Murata

"Kinder Days"

Lyrics/Composition

Eiji Mazawa

Arrangement

Eiji Mazawa

Yasushi Koseki

Vocals

Ayumi (version A)

"Kinder Days"

Lyrics/Composition

Eiji Mazawa

Arrangement

Eiji Mazawa

Yasushi Koseki

Vocals

Localization Management

Jeff Miller

Leslie Swan

Nate Bihldorff

Reiko Ninomiya

Tim O'Leary

Localization

Julian Chunovic

Eric M. Smith

Joanie Grenader

César Pérez

NOA Product Testing

NOA Design

Special Thanks

Release Universal Network Co., Ltd.

Peace Co., Ltd.

ATTIC Co., Ltd.

ASORA Co., Ltd.

MAUSU PROMOTION Co., Ltd.

Director

Atsutomo Nakagawa

Illustration

Yasushi Suzuki

Planning

Atsutomo Nakagawa

Yasushi Suzuki

Hideyuki Suganami

Supervisors

Yurie Hattori

Shingo Matsushita

Producers

Masato Maegawa

Hitoshi Yamagami

Executive Producer

Satoru Iwata

All Rights, including the copyrights of

Game, Scenario, Music and Program,

reserved by NINTENDO and TREASURE.

WARRANTY & SERVICE INFORMATION

You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.

HARDWARE WARRANTY

Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.

GAME & ACCESSORY WARRANTY

Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.*

SERVICE AFTER EXPIRATION OF WARRANTY

Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing.*

*In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.

WARRANTY LIMITATIONS

THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.

This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.

Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

This warranty is only valid in the United States and Canada.

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© 2009 - 2010 Nintendo/TREASURE. TM, ^® and the Wii logo are trademarks of Nintendo.

© 2010 Nintendo.

VEUILLEZ LIRE ATTENTIVEMENT L'INTÉGRALITÉ DU MODE D'EMPLOI DE LA Wii™ AVANT D'UTILISER VOTRE CONSOLE, VOTRE DISQUE DE JEU OU VOS ACCESSOIRES Wii. CE MODE D'EMPLOI CONTIENT D'IMPORTANTES INFORMATIONS SUR VOTRE SANTÉ ET VOTRE SÉCURITÉ.

INFORMATIONS IMPORTANTES CONCERNANT VOTRE SÉCURITÉ : VEUILLEZ LIRE LES PRÉCAUTIONS SUIVANTES AVANT QUE VOUS OU QUE VOTRE ENFANT NE JOUIEZ À DES JEUX VIDÉO.

natural_image Illustration of hands holding a handheld device above a monitor (no text or symbols visible)

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text_image ENTER WITH ROOT ENTER WITH ROOT ENGLISH ORDER A B C D E F G H I J K L M N O P Q R S T G Y K T J D I 2 3 4 5 6 7 8 . - A A A E C E E I I I I N O R S S O C E C DE FYE10E

À PROPOS DE LA SAUVEGARDE

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Jauge d'énergie

text_image CONTINUER? OUI

AJOUTER UN POINTAGE

natural_image Interior view of a futuristic sci-fi game corridor with glowing elements and no visible text or symbols

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Esquiver

natural_image Interior view of a dimly lit game room with a tank and debris, no visible text or symbols

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Flotter

text_image Futuristic game interface screenshot showing glowing UI elements and score display

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Viser

text_image Game screenshot showing a futuristic corridor with numbered UI elements and a central screen displaying a character.

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Tirer

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MODE DE VISÉE

text_image Game interface screenshot showing speedometer and progress bar with numerical values and a highlighted circular button

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Jauge du tir chargé

natural_image Digital illustration of a globe with solar panels and orbital paths, no readable text or symbols present

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Jauge en train de se recharger

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DIFFÉRENTS TIRS CHARGÉS

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Kachi

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natural_image Illustration of a character in dynamic pose holding a keyboard and a calculator, with no visible text or symbols.
text_image Screenshot of a mobile app interface with Chinese text, showing navigation controls and a landscape background

DONNÉES DES CLASSEMENTS EN LIGNE

text_image C:\Designer\Tecap\Barclays B: JULI 10.017, 2014 = 1000 g B: ANDREA 8.312, 2014 = 227 g B: PETER 8.047, 2013 = 967 g B: LENS 8.711, 2020 = 1577 g B: PARIS 8.702, 2004 = 1254 g B: LIG 8.434, 2013 = 1173 g B: SCIENCE 8.312, 2013 = 1099 g B: CULTURE 8.064, 2013 = 999 g Button's Pacarion

CONNEXION WI-FI NINTENDO

natural_image Illustration of hands holding a device above a computer monitor (no text or symbols visible)

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text_image SING AND PUNISHMENT YAY DECORARY

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Elegir un archivo

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Moverse en el aire

text_image 410.049 x4.1 60

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Disparar

text_image 0.0532 A:22.768 7:44 x4.1 60

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Fijar blancos

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SISTEMA PARA APUNTAR

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CÓMO CONTRAATACAR

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Cargar un tiro

text_image Photo of control environment x2.1

NINTENDO SIN PUNISHMENT - Cargar un tiro - 1

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NINTENDO SIN PUNISHMENT - Cargar un tiro - 2

natural_image Close-up of a jet engine interior with visible propellers and a circular targeting mechanism (no text or symbols)

Barra enfriándose

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natural_image Illustration of a character in dynamic pose, wearing casual outfit with dynamic pose (no text or symbols)

TIPOS DE DISPARO CARGADO

natural_image Futuristic action scene with a glowing circular object and dynamic elements (no readable text or symbols)

Kachi

natural_image Game scene showing a fighting scene with explosions and characters (no readable text or symbols)

NINTENDO SIN PUNISHMENT - Kachi - 1

natural_image Illustration of a character in motion, holding a keyboard and a phone (no text or symbols visible)
text_image Cage for your be clarification

CLASIFICACIONES

bar Value | Category | Value | |---|---| | 1 | 8.703, 1.564 | | 2 | 8.424, 1.753 | | 3 | 8.318, 2.600 | | 4 | 7.964, 3.091 | | 5 | 7.778, 3.023 | | 6 | 7.734, 3.020 | | 7 | 7.618, 2.955 | | 8 | 7.624, 2.955 | The values are estimated based on the provided data table.

The quick brown fox jumps over the lazy dog.

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Product information

Brand : NINTENDO

Model : SIN PUNISHMENT

Category : Video game