3 x 4 = Klatsch - Board game HABA - Free user manual and instructions
Find the device manual for free 3 x 4 = Klatsch HABA in PDF.
| Product type | Educational board game |
| Brand | HABA |
| Model | 3 x 4 = Klatsch (Ref. 4538) |
| Number of players | 2 to 6 players |
| Recommended age | 8 to 99 years |
| Playing time | 10 to 20 minutes |
| Game contents | 6 fly swatters, 42 fly cards, 5 flower cards, 45 wooden flies, 2 ten-sided dice, game rules |
| Box dimensions (approx.) | 30 cm x 30 cm x 7 cm |
| Weight (approx.) | 500 g |
| Power supply | None (non-electronic board game) |
| Main functions | Learning multiplication tables 1 to 10, speed, reflexes, hand-eye coordination |
| Care and cleaning | Wipe parts with a dry cloth. Do not use water or chemicals. |
| Safety | Contains small parts (wooden flies). Choking hazard for children under 3 years. Suitable for ages 8 and up. |
| Spare parts and repairability | Spare parts are not sold separately. Contact HABA customer service in case of loss. |
| General information | Educational game Habermaaß no. 4538. Idea: Antje Reiter. Illustration: Martina Leykamm. Made in Germany. |
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USER MANUAL 3 x 4 = Klatsch HABA
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Cartoon illustration of a green insect with striped wings and antennae, set against a solid yellow background (no text or symbols)3 Times 4=Swat!
Multimouches
3·4=Pets!
3·4=¡Zas!
3·4=Acchiappa!

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Illustration of two cartoon insects, one red with polka dots and wings, the other purple with striped scarf, standing against a solid yellow background (no text or symbols)natural_image
Illustration of a cartoon bee with red, green, and pink wings (no text or symbols)natural_image
Illustration of a cartoon character wearing a green hat and red hat, with a heart-shaped background containing the number 12 (no text or symbols on the character itself)6 dot 2 = 1 2
4 dot 3 = 1 2
3 dot 4 = 1 2
2 dot 6 = 1 2
Spielvorbereitung
An educational game about the one to ten times tables.
For 2-6 players ages 8-99.
Author: Antje Reiter
Illustrations: Martina Leykamm
Length of the game: 10 - 20 minutes

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Cartoon illustration of a smiling insect with green polkae, blue wings, and red antennae (no text or symbols)You find the times tables boring? Nonsense!
As you all simultaneously try to swat the fly showing the right result, things get quite frantic! ... And -swat -you are the master of the times tables!
Contents
6 fly swatters
42 fly cards
5 flower cards
5 flowers
45 wooden flies
2 numerical dice with ten faces
Set of game instructions
aim: collect 8 wooden flies
choose flower and place in center of table, select the ten corresponding flies and distribute around flower, distribute fly swatters, get wooden flies and red die ready
Game Idea
Aim of the game is to be the first to collect 8 wooden flies.
Choose a flower thereby setting the sequence for the times table. Roll the die. Then multiply the number appearing on the die with the number of your flower. Whoever is able to use their fly swatter to hit the correct answer first, obtains a wooden fly as a reward.
The cards:
There are two different types of cards: Cards showing flowers or flies.
- The five flower cards show a colored number between 1 and 10 on each side. This number refers to the sequence you play with.
- On the front side of each fly there is a number. This number is the result of possible multiplications which are shown on the back side of the fly. The different colors of the multiplications correspond to the colors of the flowers, that is to say to their corresponding times table.

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Illustration of a cartoon character wearing a green hat and holding a spoon, with a red-and-white checkered heart-shaped background (no text or symbols)6 dot 2 = 1 2 4 dot 3 = 1 2 3 dot 4 = 1 2 2 dot 6 = 1 2
Preparation of the Game
Before starting to play choose a sequence between 1 and 10 and place the corresponding flower face up in the center of the table. Then select the ten flies showing on their back a multiplication of the same color as the color of your flower. Arrange these flies face-up at random around the flower.
Each player takes a fly swatter. Get the wooden flies and the red die ready.
The remaining material is not needed and is returned to the game box.
roll the die
all play simultaneously: multiply number on die with number of flower, search for fly showing correct result, hit with fly swatter
turn around flies, compare multi- plications shown with number of die and number of flower, first right swat = wooden fly, too late or wrong swat = no wooden fly, new round
8 wooden flies = victory
How to Play
Whoever can buzz the most like a fly may start. If you cannot agree, the youngest player starts by rolling the die.
You all play at once. Multiply the number appearing on the die with the number of the flower and search for the right fly. Whoever spots it, hits it quickly with the fly swatter. If another player thinks that the right fly has not yet been found they can go on searching.
Watch out! Each player may use his or her fly swatter only once per round and has to put it down once they have touched a fly.
As soon as all players have placed their fly swatter on a fly or think that the right fly has been found, you check the results.
Checking:
Turn round all the flies on which a fly swatter has been placed. Take a look at the multiplication tables and search for the one that shows the number and color of the flower as well as the number on the die. This one is the fly with the correct result.
- The player who placed the fly swatter first on the right fly gets a wooden fly as a reward.
- If no player has hit the right fly, no-one gets a wooden fly.
Afterwards all the flies are turned round again and the players take back their fly swatter. It's the turn of the next player in a clockwise direction to roll the die. A new round starts.
End of the Game
The game ends as soon as a player has collected his eighth wooden fly. He or she wins the game and is master of multiplication!
Variation for professionals
Play according to the basic game, except for the following variations: Lay out the 42 flies in the center of the table. The flowers are not needed in this variation and are kept in the box.
Play with both dice: Multiply the two numbers appearing on the dice! Who accepts this challenge and will go down as a genius of the times tables in the annals of the history of mathematic flies?
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Illustration of two cartoon insects, one red with pink polka dots and wings, the other purple with yellow and red ribbons (no text or symbols)Comment ?
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Illustration of a cartoon character with a large number 12, wearing a green hat and red checkered shirt, enclosed in a heart-shaped frame (no text or symbols)
Préparatifs
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Illustration of a green insect with wings and antennae, wearing a striped body (no text or symbols)natural_image
Illustration of a cartoon character wearing a green hat and red hat, with a heart-shaped background (no text or symbols)6 dot 2 = 12 4 dot 3 = 12 3 dot 4 = 12 2 dot 6 = 12
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Illustration of two colorful, striped fabric figures with polka dots and hats, sitting side by side (no text or symbols)natural_image
Illustration of a cartoon character wearing a green hat and red hat, holding a large orange coin with the number 12, set against a red-and-white checkered background (no text or symbols beyond the number)6 dot 2 = 1 2
4 dot 3 = 1 2
3 dot 4 = 1 2
2 dot 6 = 1 2
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