HABA Monza - Board game

Monza - Board game HABA - Free user manual and instructions

Find the device manual for free Monza HABA in PDF.

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Product type Board game
Brand HABA
Model Monza
Reference 4416
Number of players 2 to 6
Recommended age 5 to 99 years
Playing time 10 to 15 minutes
Dimensions (approx.) 30 x 30 x 5 cm
Weight (approx.) 500 g
Power supply None (board game)
Contents 1 game board, 6 cars, 6 multicolored dice, 1 rulebook
Main features Tactical car race, color combination with dice, up to 6 players
Care and cleaning Clean with a damp cloth. Do not use abrasive cleaners.
Safety Contains small parts. Choking hazard for children under 3 years.
Spare parts and repairability Not available separately. In case of loss, contact HABA.

Frequently Asked Questions - Monza HABA

How do you start a game?
Unfold the game board, place each car on the starting space (area with arrows). The youngest player rolls all six dice at once.
How do you move your car?
Compare the color of the dice with the spaces in front of your car. If a color matches, move onto that space and remove the corresponding die. You can move up to 6 spaces if the colors chain together.
Can you change lanes?
Yes, only if the front edge of the adjacent space is shifted forward relative to your current space. The change must be made in the direction of travel.
What happens if I cannot use any die?
If no die color matches a free space in front of you, you skip your turn and it's the next player's turn to roll the dice.
What if I land on a space occupied by another car?
If you stop on an already occupied space, the car that is there is moved back to the first free space in the same lane (except obstacle spaces).
How do you handle obstacles (tires)?
Spaces with tires are obstacles. You are not allowed to stop or drive on these spaces.
Do you always have to use all dice?
No, you must advance as far as possible using as many dice as you can, but you are not required to use all of them if the colors do not match in succession.
How does the game end?
As soon as a car reaches a finish space, the other players finish their turn. Then compare the number of dice used in the last turn: the one who used the fewest wins. If only one player has arrived, they win directly.
Is there a variant?
Yes, after each game, the car whose color matches the last used die advances one additional space (on any free space, even with lane change).
What is the minimum age to play?
The game is recommended for ages 5 and up. Caution: small parts for children under 3 years.

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USER MANUAL Monza HABA

Illustration: Haralds Klavinius

natural_image Illustration of a cartoon dog holding a flag, standing in a glass container with patterned tape and tires nearby (no text or symbols)

A car racing game which encourages tactical thinking for 2 to 6 clever players ages 5 to 99.

Author: Jürgen P. K. Grunau

Illustrations: Haralds Klavinius

Length of the game: 10 - 15 minutes approx.

HABA Monza - 1

natural_image Illustration of a cartoon snail with a spiral shell and antennae (no text or symbols)

Six racing cars are standing on the starting grid, prepared for the big race. But only the player who gets the right colors with the dice and makes clever combinations will be able to move rapidly ahead.

Contents

6 racing cars

6 color dice

1 game board

Set of game instructions

Aim of the game

Who will make clever combinations and thus use as many colors as thrown with the dice in order to get his or her racing car over the finishing line first?

Preparation of the game

Spread the game board and put it in the center of the playing surface. Each player chooses a racing car and puts it facing the circuit on the wide starting grid where arrows are shown on the board.

If there are less than 6 players the remaining race cars stay in the box. Get the six colored dice ready. Each die shows the six colors of the circuit.

spread game board, cars on starting grid

dice

throw all six dice

compare colors, move ahead

six squares maximum

only forward

change of lanes

How to play

You play in a clockwise direction.

The youngest player starts. Throw all six dice (you can take the dice in both hands).

Now try to move your car according to the colors obtained.

You have to compare the colors of the dice with the colors of the squares directly ahead of your car.

Do the colors coincide? Or are there even more, subsequent matching colors?

Think carefully about the order in which you want to use the obtained colors and move your car ahead on the corresponding color squares. After each single move, put aside the corresponding die.
If you are lucky and think fast you might be able to move your car ahead six squares!
If you cannot use certain colors because there are no squares of the corresponding color in front of your car, your turn is over. It's the next player's turn to throw all six dice.

Watch out:

  • From the starting square you may move on to the blue or the white square.
  • Y ou can only move your car ahead.

In addition, the following racing rules apply:

A change of lane is only possible if the far end of the neighboring square is situated ahead of the square where your car is at the moment. In this case too, you are always obliged to move your car ahead.

permitted permitted not permitted

bypass obstacles overtaking possible, end of move: ousting other cars

obligation to move

target reached: finish round

Obstacle squares (tires) may never be entered.
While you move your car you may pass over squares with other cars on them. However, if your move ends on a square with a car on it, this car is moved back to the next free square in the same lane. Watch out: it cannot be moved back to an obstacle square!
Whenever it is possible to move you are obliged to do so: you always have to move on as far as possible.

End of the game

When the first racing car reaches one of the two target squares the current round is played to the end.

In this round each player memorizes how many dice he/she used for moving.

  • If at the end of the round there is only one racing car in the target area, the corresponding driver wins the race.
  • If at the end of the round there is more than one car in the target area the driver who used less dice in this round wins the race.

Game Variation

Once a move is finished, in addition the race car of the color which was used last may be moved ahead to any neighboring free square, even if in another lane.

Example:

The red racing car belongs to Jan. His dice show the colors red, red, yellow, yellow, yellow and green. For his move he uses the following order of colors: red, yellow, red, green. The remaining two yellow dice cannot be used. The last color used for the move was green with his car ending on a green square. Now Nina, to whom the green car belongs, can move her car ahead one square.

natural_image Illustration of two cartoon cars in motion, one with a yellow flag and the other waving, emitting smoke (no text or symbols)
natural_image Cartoon character kicking a tire, no text or symbols present
natural_image Illustration of a silver trophy with a stick and a black-and-white flag (no text or symbols)
natural_image Illustration of a cartoon character kneeling beside stacked tires and a numbered sign (no text or symbols on the character or background)

Illustration: Haralds Klavinius

Spillevarighed: ca. 10 - 15 minutter

HABA Monza - Example: - 1

natural_image Illustration of three colorful cylindrical objects with textured surfaces (no text or symbols)
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Product information

Brand : HABA

Model : Monza

Category : Board game