Huch! & Friends GumGum Machine - Board game

GumGum Machine - Board game Huch! & Friends - Free user manual and instructions

Find the device manual for free GumGum Machine Huch! & Friends in PDF.

📄 44 pages English EN Download 💬 AI Question 10 questions ⚙️ Specs
Notice Huch! & Friends GumGum Machine - page 12
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Product type Board game
Brand Huch! & Friends
Model GumGum Machine
Dimensions (approx.) 30 x 30 x 10 cm
Weight (approx.) 1.5 kg
Power supply None (mechanical board game)
Number of players 2 to 4 players
Recommended age 8 years and up
Game duration About 30 to 45 minutes
Objective of the game Reach 30 points by making gum-gums
Main functions Building a machine, collecting colored gums, activating mechanisms (cursor, switch, conveyor belt, cauldron, gear)
Box contents Disassembled machine, colored gums, black caps, gum-gum-o-meter, cursor, switches, conveyor belt, cauldrons, handle, gears, pistons, flames
Maintenance and cleaning Clean with a dry cloth. Avoid moisture and shocks.
Safety Do not place several consecutive black caps on the conveyor belt to avoid jams.
Spare parts and repairability Parts available on request. User-repairable according to the manual.
Manual Multilingual (FR, DE, EN, NL), 44 pages, available in PDF format

Frequently Asked Questions - GumGum Machine Huch! & Friends

How to win at GumGum Machine?
The first player to reach 30 points by making gum-gums triggers the end of the game. The other players get one more turn to tie or beat that score. The player with the most points wins.
How to make a gum-gum?
A gum-gum is made up of 1 to 6 different colored gums and a black cap. Colors cannot be duplicated in a single gum-gum. You get a black cap from the conveyor belt or by drawing.
What to do when encountering a symbol (gear, piston, flame)?
As soon as a symbol appears (under a gum, in a cauldron, etc.), you must immediately go to the corresponding part of the machine and follow the new indicated pipe.
How to use the start cursor?
Push the cursor to one of five positions marked by a colored arrow. Lift the handle to reveal a number, then move the switch corresponding to that number to the empty space to activate a pipe.
How does the conveyor belt work?
Take 2 gums from the supply and slide them from the top under the cover. Two gums come out from the bottom. If you don't already have these colors, add them to your gum-gum. If you draw a black cap, your gum-gum is finished.
What to do in a gum reservoir?
You can choose a gum from those present (3 or 4). Remove it from the compartment and place it in front of you. If a symbol appears underneath, obey it. You can then take another gum from the same reservoir or continue the pipe.
How to use the cauldron?
Turn the lid a quarter turn in the direction of the arrow. Obey the new symbol displayed (machine part or double gum). The cauldron is used to mix and get indications.
How does the cross switch work?
Flip one of the two switches to the opposite position. Obey the symbol that is then between the two switches. Switches cannot be placed on an angle or remain in the center.
What to do if I receive a gum of a color I already have from the conveyor belt or a double gum?
You cannot have the same color twice in a gum-gum. If you receive a color you already have, put that gum back in the supply (or in the bag as applicable).
How to evaluate a finished gum-gum?
Slide the gum-gum-o-meter over the finished gum-gum. The number of points indicated (from 1 to 12 depending on the scale chosen) is added to your score on the gum-gum point scale by moving your gear.

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Download the instructions for your Board game in PDF format for free! Find your manual GumGum Machine - Huch! & Friends and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. GumGum Machine by Huch! & Friends.

USER MANUAL GumGum Machine Huch! & Friends

80 ZAHNAD, KOLBEN, FLAMME 03

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First of all, I'll give you an overview of the machine and what it consists of.

9 framework parts of the Gum-Gum machine

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42 Gums (6 each in 6 different colours and 6 black lids)

I Gum-Gum machine

I Gum storage bag

I starting shutter with hole and octagonal wooden handle, /to be inserted in the hole

4 gearwheels for counting the points

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2 boiler covers

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  1. turntables

(with 4 different sides)

+1 fixable arrow

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7 switches

(5 numbered switches and 2 with a screw)

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16 machine components (2 square and IO oblong inserts for the Gum-Gum spaces, 2 round inserts for the boiler, 2 oblong inserts for the starting shutter

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2 Gum-Gum-o-Meters

(for reading the Gum-Gum points)

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I assembly line cover for mounting on the game board

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Lola

That sounds highly complex ... And we inexperienced trainees are supposed to be able to cope with it?

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Professor 1.

It's not that complicated. We'll explain everything precisely here and, as soon as the machine is set up, the rest will take care of itself. Professd D.
But a few preparations are still necessary:
Place all the Gums into the storage bag (cloth bag). The machine now has to be filled! Nominate one of you to take single Gums out of the
stock and lay them in the corresponding compartments. All compartments of 3, the compartment of 4 bottom left and the area under the
assembly line cover must be filled. Make sure that at least 3 black Gum lids are positioned throughout the whole machine. If that's not the case,

Professor L.

Attention: In no way may you fill several black lids directly one after the other into the assembly line! That causes a lid jam! A coloured Gum should be inserted after a black one.

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Professor D.

Each of you choose a gearwheel and lay it on square O on the Gum-Gum scoring track. Now you must decide which Gum-Gum-o-Meter you want to play with: with one of them, you can score up to 12 points for one Gum-Gum (= somewhat faster game) and with the other one, up to IO points (= somewhat slower game). Place the Gum-Gum-o-Meter that you are not using to one side.

Professor L.

This is more or less, what your completed machine should look like:

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Professor Professor D.

But that of all, we want to see

The man was still on paying careful attention. The one to operate a machine fast, beggar

Professor L.

But then of all, we want to see

Stopp! You don't know yet, what you've got to do. This is the first time I've been in a car with my baby.

PRODUCE GUM-GUMS

PRODUCE Go Poids

In a clockwise direction, you must first switch the machine on.

When it's your turn, you must first smile.

To do so, slide the long starting shutter to one of the five possible positions. marked by a coloured arrow above the starting shutter. The shutter must be moved, you may not leave in its previous position. Briefly lift the handle and look to see which number is concealed below. Then cover the number again with the handle.

On the machine, look for the switch with this number. Flick the switch in the free direction. You have now activated this switch!

Moving from the new switch position, follow the matching pipe. There's only ever one that is correct! The pipes lead to different machine components. I'll explain this later. You just follow the pipes and then carry out one of the possible actions.

Huch! & Friends GumGum Machine - PRODUCE GUM-GUMS - 1

Lola

Ok, I've understood that. But how do I score points?

Professor D.

Professor D.
All your actions should be directed towards collecting as many different Gums as possible! You can get several Gums all in one go. If you come upon a black lid anywhere in the machine and take it, then you must finish your Gum-Gum pile. You have produced a finished Gum-Gum! We then give you points for it. Pull the Gum-Gum-o-Meter over the top of the Gum-Gum. Along the side of it, you can now read how many points you get.

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Example: In this case, you would get 6 points for your Gum-Gum.

you can now read how many points you get.

Gums from the storage bag. Again, make sure that there are at least 3 black bags in the middle of the bag. Put it back into the storage bag.

Lola

And how long does it take to collect the Gunns? How long do you think it takes?

Poeessor

You turn ends when the following situations arise:

Prolesor 17

That's up to you - depending on the time.
- the pipe that you're following comes to an end - the pipe that you're following is no longer in use, which no pipe leads off (e.g. on the assembly line)
- you carry out an action from which no pipe leaks.
you complete your Gum-Gum and score points

END OF THE ENDEAVOURS

Lola

Aha, and when have we reached our target?

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Tip:

If you want a shorter game, you can reduce the number of points to be scored to 20.

Professor D.

As soon as one of you has managed to score at least 30 points with the Gum-Gums he has made, the end is announced. All your competitors now also have the chance to score 30 points. They may operate the machine one more time. Then the one with the most points is the winner of this little competition!

THE MACHINE IN DETAIL

80.03

Professor I.

Right, now I'll tell you in more detail about all that can happen. If you follow a pipe, you can come out at the following points:

80 a GUM STORAGE FACILITY 03

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A Gum storage facility consists of 3 or 4 Gums. Follow the pipe. You may choose one of the Gums lying in the storage facility. Remove it from its compartment and place it in front of you. Gums are piled on top of each other. Just pile any further Gums on top of those already there. If there's a symbol under the Gum that you take out of the machine, then you must carry out that action. If there's no symbol under the Gum, then you may follow the pipe and take another Gum from the same storage facility or follow the pipe to the next station.

Important: If you reach an empty square in the Gum-Gum storage facility on which a symbol is shown, then you may not use that symbol, but must jump over that square.

Professor D.

Well, I must chip in here, too. Here are a few more important details: You can get several Gums in one turn. One portion of finished Gum-Gum consists of 1-6 different coloured Gums and a black lid. No one colour may be used twice in a Gum-Gum!

You must always keep to the designated route and always follow the colour-marked pipes and/or symbols. You may not change the colour of the pipe mid-way nor branch off.

Professor L.

I agree, that was important. But now to continue: if you reach a Gum storage facility, you can take the first Gum first, then the second Gum and after that the third Gum – unless a symbol appears underneath one of the taken Gums. The actions matching the symbols must be carried out immediately! In the storage facility, you may also jump over any Gums you wish. However, you may not take the second Gum first and then take the first one. Going back is not permitted.

An example of how it could be:

Lola operates the starting shutter and sets it to the position on the far left. She lifts the handle and sees a 2 below it.

She replaces the handle in the recess and looks for switch number 2. She slides the shutter in the free direction.

Now the switch borders on the orangecoloured pipe. She follows the pipe to the first Gum storage facility. The first Gum is green, the second one is yellow and the third one is purple. She already has green lying in front of her. But she still needs yellow and purple. She decides on the yellow Gum, removes it from its compartment and places it on her green Gum.

A gearwheel is now visible in the compartment. Lola jumps to the gearwheel and follows the new pipe.

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She could also have left the yellow Gum where it was and could have taken the purple-coloured Gums. So she should now continue to follow the orange-coloured pipe and operate the turntable. However, she should not go back to take the yellow Gum. In no way would Lola have been able to take the purple-coloured Gum and then branch off down to the pink Gum, since that would have meant changing the pipe colour.

Professor L.

But now back to the machine. You must still become deep

SYMBOLS, WHICH OCCUR IN THE MACHINE

80 GEARWHEEL, PISTON, FLAME 03

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Directly under the starting shutter are the machine components gearwheel, piston and flame.

With these, you can activate the pipes running underneath. To do this you must find, somewhere in the machine, one of the corresponding symbols for the gearwheel, piston or flame (e.g. under a Gum, in a boiler etc.). As soon as you have found such a symbol, you must immediately move to the corresponding machine component and follow the new pipe.

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FURTHER SYMBOLS

While you are operating the machine, you will come across other symbols. You will find symbols, which show some machine components in miniature. As soon as you come across such a symbol, drop everything and continue from the place indicated by the symbol.

Here's an example:

Lola has activated switch number 2 and removes the third Gum (purple) from the compartment. Underneath, the symbol of the blue boiler appears. She immediately moves to the blue boiler and gives the cover a quarter turn, in the direction of the arrow, and follows the next symbol that appears there.

PARTS OF THE MACHINE

80 LIQUID REFINEMENT 83

Give the boiler a stir. Give the cover a quarter turn in the direction of the arrow. Act according to the new symbol.

If the symbol depicts a machine component, you immediately continue from the space that the symbol indicates.

If the symbol depicts a double Gum, you may make a quality check of the other players! Have a look at their Gum-Gum piles. Each of the other players has to give you one Gum in one of the two depicted colours from his Gum-Gum pile, if available. It is up to you which colour to choose! If you haven't had this colour yet, you may add this Gum to your Gum-Gum pile and thereby refine it. If the colour already exists in your pile, you have to put the Gum back into the storage bag.

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SEMBLY LINE 03

Take 2 gums from the storage facility and push them, from above, under the assembly line cover. Now 2 Gums come out at the bottom. If you don't already have these colours in your Gum-Gum lying in front of you, then you must integrate both colours into your Gum-Gum. If you already have one or both colours in your Gum-Gum, then only take the colour that you don't already have. Put the other one(s) back into the storage facility. If you have drawn a black lid, you must finish your Gum-Gum and value it. In any case, your turn ends after the assembly line.

80 CROSS-OVER SWITCH C3

Push one of the two switches across to the opposite position and carry out the symbol action, which is now lying between the two switches. The switches may not be pulled round the corners and may not remain stationary in the centre of the cross.

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SUMMARY

  1. Slide the starting shutter, look at the number of the new position.
  2. Move the switch with the corresponding number.
  3. Follow the matching pipe from the new position.
  4. carry out action: a. quamstonage fiolliy: choose a Gum and place it before you. If there's a symbol beneath it, carry out this action. If there's no symbol underneath, continue to follow the pipe and either take a Gum or carry out an action.

b. Meantable depends on the turntable used, carry out the appropriate action.
0. Green on the blue balloon: give the cover a quarter turn and act on the symbol.
d. Aasamnly li: take 2 single Gums from the storage bag and, from above, push them under the cover. If possible, incorporate the two Gums, which drop out, into your own Gum-Gum.
e. Cross-over switch: flick one of the switches and act on the symbol lying between the switches.

  1. Measuring the value of the Gum-Gum: if the Gum-Gum was sealed with a black lid, the points are measured on the Gum-Gum-o-Meter and the gearwheel is moved forwards along the scoring track.
  2. The game ends, as soon as someone has scored 30 points.

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Lola

ROU DE NEE, PISTON, FLAMME

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Product information

Brand : Huch! & Friends

Model : GumGum Machine

Category : Board game