MWD640 - Electronic dictionary FRANKLIN - Free user manual and instructions

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Brand : FRANKLIN

Model : MWD640

Category : Electronic dictionary

Download the instructions for your Electronic dictionary in PDF format for free! Find your manual MWD640 - FRANKLIN and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. MWD640 by FRANKLIN.

USER MANUAL MWD640 FRANKLIN

License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN PRODUCT. YOUR USE OF THE BOOKMAN PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOK- MAN PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.

All rights in the BOOKMAN PRODUCT remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive li- cense to use the BOOKMAN PRODUCT on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way re- verse engineer the BOOKMAN PRODUCT. You may not export or reexport, directly or indirectly, the BOOKMAN PRODUCT without compliance with ap- propriate governmental regulations. The BOOKMAN PRODUCT contains Franklin's confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRAN- KLIN if you fail to comply with any provision of this license.

Contents Welcome to the woriddofBOOKMAN! tionary entries, 41,000 thesaurus en- BOOKMAN is a powerful, portable tries with 496,000 synonyms, correct electronic reference with a built-in book misspellings, save words to your User and a slot in the back for more books. list, and play three fun, educational Withthis BOOKMAN Dictionary &The- word games. To learn how to use other saurus you can find over 83,000 dic- book cards, read their User's Guides. Installing Batteries and Installing a Book Card. Selecting Books and Using the Color Keys . Changing Settings …. Viewing a Demonstration Finding Definitions …. Finding Words in Definitions . Finding Synonyms Finding a Letter …. Finding a Series of Letters. Correcting Misspellings Finding Confusables® Highlighting Words Reviewing Words Using the User Lis Sending Words Changing Game Settings . Playing the Games © © © © HN Où OUI U1 B W

Key Guide Function Keys Clears to Enter your word. Shows the main menus CS) (red) Shows a thesaurus entry. (green) Shows Confusables” (yellow) Shows the games list. GS) (blue) Shows the User list menu. Exits the book you are reading. Tums your BOOKMAN on or off. > Understanding the Color Keys The color keys (red, green, yellow, and blue) perform the functions listed above only for the BOOKMAN book described in this User's Guide. Other books have their own color key functions, which are labelled on their book cards and listed in their User Guides. For more informa- tion, read “Using the Color Keys.”

O8 GE & Other Keys Backs up, erases letters, or stops a highlight. Shifts keys to type punctuation. Enters à search, selects a menu item, or starts a highlight. Shows help messages. Types a question mark to stand for an unknown letter in a word. Shifted, types an asterisk to stand for a series of letters. + Direction Keys ul Move in indicated direction. Types a space or pages down Star Key Combinations* + Sends awordbetween books. +DN Shows the next match. +UP Shows the previous match. +T Shows a thesaurus entry. +P Shows the Path list. *Hold while pressing the other key.

Installing Batteries Installing a Book Card BOOKMAN model 640 uses four AAA batteries. Here is how to install or re- place them.

Warning: When the batteries lose

power or are removed from your BOOKMAN, information that you have entered in its built-in book as well as in any installed book card will be erased.

1. Turn BOOKMAN over.

2. Slide off its battery cover in

the direction of the triangle.

3. Install the batteries following

the diagram in the case.

4. Replace the battery cover.

> Resuming Where You Left Off You can turn off BOOKMAN at any screen. When you turn BOOKMAN on again, the screen that you last viewed appears.

Warning: Never install or remove a

book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book as well as in any other installed book cards, will be erased.

1. Turn your BOOKMAN off.

2. Turn your BOOKMAN over.

3. Align the tabs on the book card

with the notches in the slot.

4. Press the book card down

until it snaps into place. > Removing Book Cards

Warning: When you remove à

book card to install another, information that you entered in the removed book card will be erased.

Selecting Books Using the Color Keys Once you have installed a book card in your BOOKMAN, you can select which book you want to use. Follow these steps.

MVES | ADUAHCE The red, green, yellow, and blue keys on the top row of your BOOKMAN change their functions according to which book you have selected. If you have selected the built-in book, the color keys function as labeled on the BOOKMAN keyboard. f you have selected a book card, the color keys function as labeled on that card. These are sample books.

3. Press © or & to highlight the

book you want to use.

4. Press ENTER to select it.

> About Screen Illustrations Some screen illustrations in this User's Guide may differ from what you see on screen. This does not mean that your BOOKMAN is malfunctioning. SOSeeeœ@0 © A 0000600000 Ÿ

Remember, when you've selected a book card, the color keys function as labeled on that card, not as on the keyboard.

Changing Settings Viewing a Demonstration You can adjust the font size, shutoff time, and screen contrast. Font size changes the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off.

3. Press the arrow keys to

6. Highlight a setting.

Or press & or JL if you selected Set Contrast. To exit without changing settings, press BACK.

7. Press ENTER to select it.

Before you start using your BOOK- MAN, you can view a brief demonstra- tion of what it can do. When no book card is installed in your BOOKMAN, a demonstration automati- cally appears once you tum it on. To stop the demonstration, press CLEAR. To dis- able it, press MENU and then select Dis- able Demo from the CMDS menu. To re- enable it, select Enable Demo. When a book card is installed in your BOOKMAN, select View Demo from the CMDS menu to view the demo. > Help is Always at Hand You can view a help message at virtually any screen by pressing HELP. Press the Direction keys to read it. To exit help, press BACK. To read a tutorial and key guide de- scribing the functions of this book, se- lect Tutorial from the CMDS menu. > Follow the Arrows The flashing arrows on the right of the screen show which arrow keys you can press to move around the menus or to view more text.

Finding Definitions Finding Wordsin Definitions It's easy to look up a word in the dic- tionary. Simply type it at the Entry screen and press ENTER. Try this ex- ample.

2. Type a word (e.g., knowl-

edge). Search for a Word lets you find all of the definitions in which a specific word appears.

3. Select Search for a word from

knomiredge Cour i understanding gained by This is a dictionary entry.

4. Press {L or SPACE to move

5. Hold (&) and press DN to view

the next dictionary entry alphabetically listed.

6. Press CLEAR when done.

and press DN to view definition with your To see the previous one, hol and press UP.

7. Press {L or SPACE to read.

8. Press CLEAR when done.

Finding Synonyms Finding Synonyms When you see THES flash once inthe upper right of the screen, that word has a thesaurus entry.

2. Type a word (e.g., splendid).

This is the first thesaurus entry.

4. Press {L to view synonyms.

nd press DN to view saurus entries. To return to the previous thesau- rus entry, hold and press UP.

6. Press CLEAR when done.

> Understanding Thesaurus Entries Thesaurus entries consist of thesaurus meanings and a synonym list. A thesaurus meaning is à definition shared by a list of synonyms. > Two Ways to Back Up Pressing BACK takes you back to the previous screen you viewed. You can continue to back up until you get to Enter your word. Holdin nd pressing UP takes you to the previous screen of similar information. For example, if you were viewing a dictionary definition, you would go to the previous definition.

Finding a Letter Finding a Series of Letters If you are uncertain about a letter in à word, type a question mark in place of each unknown letter.

1. Type a word with ?'s.

3. Highlight a match.

4. Press ENTER to define it.

To find prefixes, suffixes, and other parts of words, type an asterisk in a word. Asterisks stand for a series of letters. Note: If you type an asterisk atthe beginning of a word, it may take a while to find the matching words.

1. Type a word with an %.

5. Press CLEAR when done.

> Spelling Finding Tips You can also use ?'s to help solve crossword puzzles. For example, if the second letter of a five-letter word is h and its last letter is w. Enter ?h??w to see possible answers.

5. Press CLEAR when done.

Correcting Misspellings Finding Confusables® If you misspell a word, don't worry. It will be corrected automatically.

3. Press L to highlight a

4. Press ENTER to view its

dictionary entry. To go back to the correction list, press BACK.

5. Press CLEAR when done.

Confusables are homonyms and spell- ing variants that are easy to confuse. Ifa word has Confusables, CONF will flash once in the upper right of the screen.

1. Type a word (e.g., rein).

Confusables come with identify- ing words.

3. Press ENTER and then high-

press THES to view its thesau- rus meaning.

5. Press CLEAR when done.

Highlighting Words Reviewing Words Another way to look up words is by highlighting them in dictionary defini- tions, thesaurus entries, or word lists. Then you can find their definitions, the- saurus entries, Confusables, or add them to your User list.

1. At any text, press ENTER to

start the highlight. The Path list lets you review the last 15 words you looked up. Your Path list is automatically saved between sessions until the batteries lose power.

1. Select Path list from the

CMDS menu. Or hold &) and press P. experience | | Knowledge To turn the highlight off, press BACK.

2. Press the arrow keys to

highlight a word. noerstanding qained buy epatlanc

3. Do one of the following:

To... Press. define the word ENTER view a thesaurus THES entry view Confusables CONF add word to Userlist LIST This is a sample Path list. If you haven't looked up any words, you see: Path is empty.

2. Highlight a word.

3. Press ENTER to define it.

4. Press THES to view a thesau-

rus entry or CONF to view its Confusables, if any.

Using the User List Using the User List You can create a User list of up to 40 words. You can even add words to your User list that are not in this dictionary. Here's how to add and to view a word.

1. Press LIST to view the User

list menu. If you haven't added words to your User list, View list: *Empty* appears.

3. Type a word (e.g., restive).

4. Press ENTER to add the word.

This is a User list of one word. »> Adding Highlighted Words At any text, you can highlight a word and add it to your User list.

> Adding Words Not Found in This Dictionary When you add a word not in this dictionary, you're given three options: Cancel, Add anyway, or Correction list. Select an option. Caution: Adding words not in this dictionary uses considerably more memory than adding words that are. If you add only words that are not in the dictionary, your User list may hold as few as 10 words.

Using the User List Sending Words You can delete one or allthe words in your User list. Here's how. »> Deleting One Word

2. Select Delete word.

3. Highlight a word on the list.

4. Press ENTER to delete it.

»> Deleting Your User List

2. Select Erase list.

3. Press Y to erase the entire

This BOOKM AN dictionary can send words to and receive words from cer- tain other BOOKMAN books. To send a word, you must first install a book card in your BOOKMAN, and that book card must be able to send or receive words. To learn if a book card can send or receive words, read its User's Guide. L. Highlight a word in this book. To highlight a word in a list, press the arrow keys. To highlight a word in text, press ENTER and then press the arrow keys.

2. Hold and press CARD.

3. Highlight the other book.

The word that you highlighted appears in the other book.

5. Press ENTER to look up the

Changing Game Settings Playing the Games You can change the game settings at any time. Each setting applies to allthe games. Word List lets you pick which words you'll play the games with. If you se- lect Type Them in, you'll need to type in words after you select a game. Word Length lets you pick how many letters will be in the words (3-13). Skill Level lets you select the level of difficulty.

2. Press & to highlight the

3. Highlight a setting.

4. Press ENTER to select it.

Now that you have the games set, let's play.

3. Press ENTER to start it.

> Keeping Score Your score appears after each round of a game.

Playing the Games Playing the Games Hangman Hangman challenges you to guess a mystery word, indicated by ?'s, one letter at a time. The number of guesses you can make appears to right of the #s. For a hint hold CAP and press (2*) Orpress (:*)to end the round. Note: If you ask for a hint, you will lose the round. Press SPACE to start a new round. Press ENTER to view the defi- nition of the word. Press BACK to exit à game and view the games list. Anagrams Anagrams challenges you to find all of the words that can occur within a se- lected word. Each letter can only be used as many times as it appears in the selected word. Each anagram must be a specified minimum length. This will flash on the screen before each game. The number of possible ana- grams is shown on the right side of the screen. Type an anagram and then press EN- TER. Use the arrows to view anagrams you've already entered. Hold CAP and press (2*)to shuffle the letters in the selected word. Press to end a round and reveal the remaining ana- grams. Highlight a word, and then press ENTER to see its dictionary defi- nition. Press BACK to exit Anagrams. Word Train All aboard the Word Train spelling game! You and the train take turns typ- ing letters to form a word. Whoever types the last letter wins. To view the letters you can type at your turn, hold CAP and press (2*). end a round and revealthe word. Press ENTER to view the dictionary defini- tion of the word.

Limited Warranty (U.S. only) FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship forone yearfrom purchase. nthe case ofsuch a defectin your BOOKMAN PRODUCT, FRANKLIN wil repair or replace without charge on retum, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Frankin Plaza, Burlington, N) 08016-4907, within one year of purchase. Atematively, FRANKLIN may, atis option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made thatthe BOOKMAN PRODUCT wil run unintemupted or error free. You assume al risk of any damage or loss from your use ofthe BOOKMAN PRODUCT. This warranty does not apply in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT hes been tampered with, damaged by accident abused, misused, ormisapplication, oras a resultof service or modhñcation by any party including any dealer, otherthan FRANKLIN. This warranty applies oniy to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR À PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLINS OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. Some States do not allow the exclusion ofimplied warranties, or imitations on how long à warranty lasts. This warranty gives you specic rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, TORT, STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL IN URY (BUT. ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLINS ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY. This icense and warranty is govemed by the laws ofthe United States and the State of New ersey.

Resetting BOOKMAN Copyrights and Patents Ifthe BOOKMAN keyboard fails to respond, or if its screen performs erratically, first press CLEAR and then press ON/OFF twice. ff nothing happens, follow the steps below to reset it. Warning; Pressing the reset button with more than very light pressure may perma- nently disable your BOOKMAN. In addition, resetting your BOOKMAN uniterases set- tings and information entered into its built in book, and in any installed books

2. Use a paper dip to gently press

BOOKMAN's reset button. The reset button is recessed in a pin- sized hole on the back of your BOOKMAN. Look for it on the bat- tery cover or nearthe book card slot. > Troubleshooting BOOKMAN + Make sure your book card, if any, is installed correctly.

  • Check that the book card's metal contacts are dirt-and dust-free.
  • batteries: 4-AAA, 1.5 volt + size: 14 x 2.5 x 10.3 cm + weight: 6 oz. (without batteries) © 1987-1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. © 1989 Merriam-Webster, Inc. All rights reserved FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules. Opera- tionis subject to the following two conditio (1) This device may not cause hammful inter- ference; and (2) This device must accept any interference received, including interference that may cause undesired operation. U.S. Patents 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; European Patent 0 136 379. Pat. Pend

This unit may change operating modes due to Electro-static Discharge. Normal opera- tion of this unit can be re-established by pressing the reset key, ON/OFF, or by] removing/replacing batteries.

Index ? key 8, 14 path is empty 10 “%key 8, 14 type them in 13 Anagrams game 14 view list: empty 11 Arrow keys 5 Misspellings, correcting 9 Asterisk key 8, 14 Path list 10 BACK key 7 Reviewing words 10 Backing up 7 Searching for words 6 Changing Bookman's settings 5 Shutoff CONF message 9 changing 5 Confusables, finding 9 setting 5 Correcting misspellings 9 Spelling finding tips 8 Disable demo 5 STAR key DN key 2, 6, 7 combinations 2 Games with CARD 12 changing settings 13 with DN 6 playing 13 with P 10 Hangman game 14 THES message 7 Help, finding 5 Thesaurus entries 7 Highlighting words 10 Tutorial 5 Installing a book card 3 UP key 2, 7 Messages User List add anyway 11 adding words notin dictionary 11 cancel 11 viewing list 11 correction list 11 Word Train game 14 FDB-28000-00 Printed in U.S. PIN 7201384 Rev. F