PS02 - Electronic musical instrument ZOOM - Free user manual and instructions

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Brand : ZOOM

Model : PS02

Category : Electronic musical instrument

Download the instructions for your Electronic musical instrument in PDF format for free! Find your manual PS02 - ZOOM and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. PS02 by ZOOM.

USER MANUAL PS02 ZOOM

OL / PS-O2 Palmtop Studio Operation Manual Thank you for selecting the ZOOM PS-02 Palmtop Studio (simply called the "PS-02" in this manual) In order to get the most out of this sophisticated product, please read this manual carefully before use. We recommend that you keep the manual at hand for future reference. Safety Precautions 2 Features 3 What the PS-02 Can Do + 4 Names and Connectors + + 8 Quick Guide + +10 Listening to the Demo Song + 10 Using the Effects 12 Recording an Audio Track 14 About SmartMedia/Operating the Unit on Batteries .… 16 Operation Guide Select an empty song - 17 Program pattern change information + +18 Program chord change information + 23 Record guitar signals on the audio tracks +27 Finish up the song + +36 Reference Guide +40 Song Menu + 40 Rhythm Menu + +44 + 50 +61 + 69 +75 +78 +79 + 86 Usage Precautions

Safety Precautio In this manual, symbols are used 10 highlight warning and cautions for you to read so that accidents can be prevented. The meanings of these symbols are as follows: Please observe the following safety tips and precautions Lo ensure hazard-free use of the PS-02. This symbol indicates explanations about extremely dangerous matters. If users ignore this symbol and handle the device the wrong way, serious. injury or death could result This symbol indicates explanations about dangerous matters. f users ignore this symbol and handle the device the wrong way, bodily injury and damage to the equipment could result.

About power + Since power consumption of this uni is fair high, we recommend the use of an AC adapter whenever possible, When powering the unit from a battery, use only an alkaline type AC adapter operation + Be sure to use only an AC adapter which supplies 9 V DC, 300 mA and is equipped with a "center minus” plug (Zoom AD-0006). The use of an adapter other than the specified type may damage he unit and pose a safety hazard Connect he AC adapter only to an AC utlet that supplies the rated voltage required by the adapter. + When disconnecting the AC adapter from he AC outlet, always grasp the adapter itself and do not pul at the cable. 2 the unit is not to be used for a long time, disconneet the AC adapter from the outet. Battery operation + Use four IEC RO3 AAA 1.5 V batteries {alkaline/manganese) 2 The PS-02 cannot be used for recharging. Pay close attention to the labelling of the battery 10 make sure you choose the correct type. 2 the PS-02 is not to be used for an extended period of time, remove the battery from the unit. If bateres leakage has occurred, wipe ie battery compartment and the battery PS-02 "versus uen

terminals carefully to remove all remnants of battery fluid + Wie using the unit, the battery compartiment cover should be closed. Environment Avoid using your PS-02 in environments where it will be exposed 10: + Extreme temperature + High humidity or moisture + Excessive dust or sand + Excessive vibration or shock Handling + Since the PS-02 is a precision electronic device, avoid applying excessive force 10 Ahe controls, Do not operate the Keys or controls with your foot. Take car hat no foreign objets (coins or pis ee. or quids an enter the unit + Besure to tum he power to all equipment of before making + Before moving the unit, un he poer of, and disconnect all cables and he AC adapter Alterations Never open he case of the PS-02 or attempt Lo modify the product in any way since this can result in damage 10 the unit

The PS 2 has the following features + _ Three great functions in one unit The PS-02 combines a drum/bass machine, a digital multi-recorder, and a multi-effect device in a single compact unit. Tailor the sound of your guitar, program a rhythm track, record guitar and vocal parts. and perform final mixdown, all on the same unit. The PS-02 is a totally new kind of hyper device. Versatile effects built in seimee The impressive palette of 50 built-in effects includes modulation effects, spatial effects, as well as an amp simulator. Up to six effects can be combined in an effect program, and 120 effect programs can be stored in the memory of the unit. The PS-02 is handy as a stand- alone effect device for guitar or as an effect device for guitar/bass/vocal recording. À Special effect lets you control the sound and spatial ambience during mixdown. +_ Program the rhythm track for 100 songs The PS-02 incorporates more than 200 rhythm patterns using realistic drum and bass sounds. By combining patterns and chords, you can create up to 100 songs, ideal for practice and for composing. Integrated 3-track digital recorder The built-in 3-track recorder lets you record and play a variety of sources including guitar and vocals, as well as the signal from a CD player or from the built-in microphone. Recorded data is stored on SmartMedia for superior convenience. You can for example overlay a guitar and a vocal part with a rhythm track that you created earlier, for use as a professional sounding demo tape. Additional features include auto punch in/out and track bouncing. + Convenient dual power design The PS-02 can be powered from the AC adapter or from four IEC RO3 (size AAA) batteries. This lets you use the unit anywhere, whether for personal practice, creating arrangements, or for idea recording. PS-O2 "rss. | 3

What the PS-02 Can Do Use as a digital multi-track recorder. Simply connect an instrument, select the built-in effects, and record. Add realistic sounding drum and bass backing, and overlay guitar and vocal parts to create your original song. The PS-02 is digital MTR (multi-track recorder) usi SmartMedia for recording. You can store up to 100 songs on a single SmartMedia card. À song can consist of two rhythm tracks from the built-in rhythm machine (drums and bass) and three audio tracks. 0q Ue9 20-Sd ou} eum +, Fortin track ; Built-in drum & [ Patte ] [Pattem [patte | À bass maine 72 / [rater] CI ) : O0 — Keyboard vo | Audio track Track 1 { Track 2 \

By programming the rhythm track, you can create your original backing material. Then record instruments or vocals on the three audio tracks After recording is completed, you can adjust panning and volume for each audio track separately, and you can control the balance of drums, bass, and audio tracks to create the final song. 4 PS-O2 "m0 Sno

What the PS-02 Can Do Create rhythm accompaniment without cumbersome input, simply by selecting patterns and chords Programming the rhythm track could not be easier: simply choose from a wide variety of available rhythm patterns and specify the chords. You'il get the hang of it in a few minutes and create great backing tracks, even without any sequencer experience. The PS-02 incorporates more than 200 ready-to-use drum and bass rhythm patterns for all sorts of musical genres, including rock, blues, dance music, and many more. Just line up the patterns in the desired order for playing and specify the chords. The result is a solid rhythm track. Rhythm track on of drum pattern pi à Sr bass ne a Pattern Pattem À | I 0Q Ue9 Z0-Sd eu} }EUM Chord À I [Fm Bass Îine changes | according to chord The built-in drum & bass patterns can be updated via SmarMedia. New drum & bass sounds and patterns will be published in future on the ZOOM web site (htip:/www.zoom.co.jp). This will let you expand your library of sounds and patterns. PS-O2 "5" 5

0q Ue9 20-Sd ou} eum virtual track (take) function and bounce Without affecting the sound quality The PS-02 can record up to 10 takes per track, for a total of 30 takes. À bounce function that acts as a digital ping-pong effect is also available, so that the number of record takes is virtually unlimited. The audio tracks 1 - 3 of the PS-02 each have ten virtual tracks (called "takes"). For recording or playback, you select a take. For example, you might record several takes of a guitar solo and then compare these later to choose the one you like best. [ Selected take Audio track 1 track2 track3 The "bounce function” lets you perform digital collating of [Bounce function example] (1) Monaural 7 5 F 5 E G ü ABC RHBFCIDIE Bounce! Bounce (2) Stereo 7 D E 5 RECU AB+C+DIL) © AB: CR) AB+C+D(R) Bouncèl Bouncè PS-O2 "rss

Truly useful effects section is great for all sorts of applications from recording to mix-down Using original VAMS technology from ZOOM, amp modeling and other effects of the PS-02 are simply amazing. They are handy not only to record guitar or vocal parts with effect processing, but also for use of the PS-02 as a stand-alone amp simulator or effect device. The PS-02 has numerous effects built in, allo up to six effect modules such as DRIVE, CAB (cabinet simulator), MOD (modulation), and REV (reverb) simultaneously. ”_ IINPUT] jack Audio track Electric sa @ ie) Tai Track 2 a Track 3 Microphone Built-in microphone om The effect output gnal is present not only to the internal recorder but also appears at the OUTPUT jack, so that you can record the processed signal or use the PS-02 as a stand- alone effect device. The mixdown effect lets you apply special processing on a completed song. Working with the mixed signal co you can add ambience or emphas K, drums and b: e highs and lows, to get ing of audio tr exactly the sound that you're after. [ Bass [ Drums ILES DOG es Mi es, PS-O2 "rs. rack,

To use the PS02, SmartMedia is required. Before turning on the power, insert the supplied SmartMedia card into the [DATA CARD] slot, as shown in the illustration. Note that the PS-02 will not operate correctly if no SmartMedia card is inserted. + To insert the card, push it fully into the slot so that i is locked in place. + To remove the card, first push it in to release the lock, and then pull it out. Bass Guitar 8 PS-O2 "m0 Sno

IINS/DEL] key | +0 remove, slide off while IMICI key pushing the latch. S10}2eUU09 pue SUEN Built-in microphone AN Playback system [' Dynamic microphone Q CD player etc. INPUT] jack TAUX IN] jack [OUTPUT] jack PS-O2 "5" 9

Buos oweQ eux 0} Bujuezsr1 (4) pin HoinD SmartMedia card. AUTION To use the PS-02, the SmartMedia card is Fr) _ required Before turing on power to the unit, verify that the supplied SmartMedia card is inserted in the [DATA CARD] slot. LE Turn on the power Set the [POWER] switch on the POWER right side panel to ON. TE Make sure that the VOLUME control > is turned fully down. Turn on the system in the order PS- mu 02 -+ playback equipment. soNG While the system is being read from l'a the SmartMedia, the indication "LODING is shown on the display. When the read-in process is completed, the PS-02 starts up and (the SONG menu LED lights up. _) 1 Select a song Use the cursor [A]/[Y] keys to select song number 1. Pressing one of the cursor [A]/[] keys cycles through song numbers 1 - 100. On the supplied SmartMedia card, song number 1 is a demo song using the audio tracks + rhythm tracks. MTonru à Song name—>MoROCk 1<— Song number

10 PS-O2 mess stening to the Demo Song This section shows how to play the demo song stored on the supplied

Quick Guide (1) Adjust the volume Use the [VOLUME] (au the [I] key sets the unit to control on the En pause mode. left side panel to adjust the level <—> of the sound. te! g to the Demo Song 1 Play the song Press the [m1] key. The demo song is played back. DeROE ! De Curent measure <— Current beat AUTION The card icon { dis shown on the display Lu) while the PS-02 is accessing the SmartMedia. Ifthe SmartMedia card was removed or the power was tumed off during access, data stored on the card by the user may be lost and the system files may be damaged, leading to an inability to Start the unit. (5| Stop the song Press the [I] key. Pressing the [Mi] key instead of Pressing the [Mi] key once more in pause mode resumes playback of the song from the _) current position. PS-O2 "rss. | 11 Buos oweq eux 0} Buluesi7 (1) epInD HoInD

The PS-02 has a capacity for 60 preset patches + 60 user patches for lt-in effects. Try switching the patches while playing your instrument, buil uide (2) Using the Effects to get a feel for what the unit can do. LE Switch to the Effect menu Use the cursor [4]/[>] keys to cause the EFFECT menu LED to light up. a 0N The unit switches to the Effect menu that is used for selecting and editing patches.

PA Switch the patch ges using the buil-in microphone or an external Press one of the EFFECT PATCH [AJ/[v] keys. The unit cycles through user patches 1 - 60 and then through the preset patches 1 - 60. Patch name Patch number aus, Lights up when user patch ] Selected D we ne — T__) Lights up when reset patch DEN Nr ta O5 HV TM is selected microphone, select a patch where the indication * Cp)" microphone) is shown on the display. To use the built-in microphone, press the [MIC] key. A patch were the mic icon { (p))) flashes is a mixdown paich. For mixdown only see page 38.

Quick Guide (2) Using the Effects Adijust the effect intensity Operate sliders 1 - 3. Sliders 1 - 3 each allow you to adjust a major effect parameter of the DRIVE/MOD/REV module. When you have edited a patch in this way, you can save it as a user patch, if desired (+ page 66). o

Qu AORETOUT EURE Select a demo song (song number 1 - 50) and effect patch, and record your guitar playing or singing on an audio track, using the demo song as backing LE Switch to the Audio menu Use the cursor [<«]/[»] keys to cause the (_ AUDIO menu LED to light up. FA Set PS-02 to recording standby Press the [REC] key. The [REC] key flashes and track 1 is in the recording standby condition. In this mode, the dots at the bottom of the display serve to indicate the recording level. The higher the input signal level, the more the lit dots move towards the right. Level meter —> Center point indicates appropriate recording level. D. E 1 Adjust recording level While playing your instrument, use slider 1 to adjust the recording level. xPUAL oipny ue BuIpao98H (€) epInD HoIND Adjust the level so that the center area dots light up when you play the instrument. 14 PS-02"""7s"

Quick Guide (3) Recording an Audio Track LA Start recording Press the [»11] key. Playback of the song selected in RHŸTHM mode starts, and recording on the audio track also starts. Play your instrument while listening to the rhythm track. LA Stop recording When you want to stop recording, press the [ni] key. When the SmartMedia becomes ful, the indication *FULL" is shown on the display, and further recording is not possible. (SA Play the track Press the [>] key. HOBAL olpny ue BUIPAO90Y (€) pIND HOIND To redo the recording, press the [REC] key and then the [»1 ] once more. For information on how to delete the recorded track, see page 54. PS-O2 "rss. | 15

About SmartMedia SmartMedia contents Besides the demo song play data and audio data, the SmartMedia card supplied with the PS-02 contains the system data necessary for operation of the PS-02. Note that the PS-02 will only start up when à suitable SmartMedia card is inserted in the [DATA CARD] slot. SmartMedia work card When recording with the PS-02, all audio data is stored on SmartMedia. In the condition as shipped from the factory, the supplied SmartMedi card has a certain amount of free space, but for longer recordings, you will need to erase demo songs or use another SmartMedia card (32MB or higher is recommended) If the system program contained on the original supplied SmartMedia card is accidentally damaged or erased, the PS-02 will not be able to operate normally. It is therefore strongly recommended to format a new SmartMedia card to create a working card. After doing this, store the original supplied SmartMedia card in a safe place. For information on how to erase a song, see page 43. For information on how to format a working SmartMedia card, see page 75. Operating the Unit on Batteries À Ver at por oem ame of 10 ur EC POS Ge AA tre ne into the compartment, taking care to

2. Tum the PS-02 over and open the cover ne conparment kg car

ofthe battery compartment. Stablis orient Push the +. / tab down and then slide the ue EC RO (2e AAA) seueheg uo Jun eu} BunesedO / EIPeNHEUIS noqy

4. Slide the battery compartment cover in the opposite direction

to close it. When the batteries are geting low, the battryinication {LITE ) appears on the display: 7 Wien not using te PS 42, de not rget um ia ni ol presente batir) po. 16 PS-O2 "m0 sus

Operation Guide This section describes how to create a song, starting from zero. The process can be divided into four main steps: + Step1(PATTERN) Program a pattern 4 (Create drum pattern) + Step 2 (CHORD) Program chords on the rhythm track (Create bass chord progression) + Step3 (RECORD) Record audio tracks 1-3 + Step 4(MIXDOWN) Mix the drum, bass and audio tracks Atthe top of each page in the operation guide, you will see a diagram with four blocks corresponding to the four steps. The block shown in black shows your current position in the proces LENUUURES CHORD B> RECORD ml MIXDOWN {7 The explanations in the operation guide assume that there is a certain HINT) amount of free space on the SmartMedia. When using the supplied SmartMedia card, erase unneeded songs first (-+ p. 43). To create a new song, you must first select an empty song (or erase an $ existing song as described on page 43). The example shows how to select % the song from song number 51 - 100 on the supplied SmartMedia card. à À. Use the cursor [-«]/[»-] keys to cause the SONG menu e) LED to light up. £ The Song menu appears on the display. ® nJQNCU nl WCRULA > Hfthe menu LEDS do not change, press the [EXIT] key several times. Ithe HINT) [REC] key is lit, press the [I] key and then press the [EXIT] key.

2. Use the cursor [A]/[Y] keys to select a song from number

51-100. When an empty song is selected, the indication "EMPTY" is shown in the song name field. PS-O2"-mersmse | 17

On the rhythm track of the song, you can program information about switching patterns (pattern change information). In this example, let's program the pattern change information shown in the diagram below. Measure number [f] (el Ke] Le] Chord change [D A |Bm A

Patte change | MAIN EE (El [ol m [El D A [Em A

MEAA Fe44 [EI Lil ENDING 7 GLOBAL EN4 Creating an empty measure (inserting a measure) When programming the rhythm track from zero, you must first insert the required number of measures (song length) in the rhythm track À .Use the cursor [«]/L»>-] keys to cause the RHYTHM menu LED to light up. The display switches to the Rhythm menu. This menu allows you to make various settings for programming the rhythm track.

CR) con D reEcorD E> mixnown rhythm track is automatically created. Measure 1 contains the "oo” pattern £ When you select an empty song and press the [REC] key, a 2-measure change information and the "Am" (A Minor) chord change information. 3.Press the cursor [>] key twice. With the cursor [-J/[» ] keys you can move backward and forward from the current measure in the rhythm track. By pressing the cursor Le] key twice, you move to measure 3, and the indication "END" appears on the display (no measure number is shown in the top right of the display). "END" is special information that marks the end of the rhythm track. In this example, because we want to create a 10- measure rhythm track, 8 more measures must be added.

First2 measures —— Add 8 measures es |

8 4 o 10 Insered 8 measures &.Press the [INS/DEL] key. The display for inserting measures

Wap À 5.Move slider 3 to specify 8 as the number of measures to insert. + The input range for inserting measures is 1 - 99. To specify the measure number, use slider 2 for the higher digit and slider 3 for the lower digit. + The rhythm track length can be reduced later by deleting measures (-» page 22). PS-O2"-mersmse | 19 epinp uonetedo

EUR cuoro P>{ RECORD > mixnown 6.Press the [STORE (EXECUTE)] key. The specified number of measures is added. g" To cancel the measure insertion, press the [EXIT (CANCEL)] key. Entering pattern change information In the measure where you want to change a pattern, you must insert pattern change information. Â.Press the cursor [-«] key repeatedly to return to measure 1.

2. Using sliders 1/2/3, select "MAINOS / ROCK / M8-1-1" as

rhythm pattern for measure 1. Patterns incorporated in the PS-02 are divided into the three elements section/style/variation, which can be selected with slider 1/2/3. "a °° ‘à Section Style NA FE [uancs 1-8 Fans epino uonetedO In this example, you use sliders 1/2/3 to select MAINOS / ROCK / M8-1-1 in sequence. : For the rhythm pattern display, the variation name has priority. The section name and style name are shown only immediately after being selected with slider 1/2. 20 PS-O2""rrsms

CEE > cHoro }>| recorD E> mixpown

  • Ecivommation on avalable iythm pates, see the “Rythm Pattern HIN! List on page 83. 22 + During programming, you can use the [»] and [I] key to play and stop the pattern. + When pattern change information is entered in a measure, that pattern will be repeated until the measure where the next patte change information is input. + The EFFECT PATCH [A]/[V] keys can also be used to change the pattern. S3.Use the cursor [<]/[»-] keys to move to the number of the measure where the pattern should change next ("4 in this example). For measures where no pattern change information is display shows "PTN<--" as in the illustration below. input, the

4. Use slider 3 to enter the pattern change information for

measure 4 ("FILLO8 / ROCK / F8-1-1" in this example. different from the immediately preceding pattern, you can omit the style and fn) 2" entering a pattern change information where on the variation is section input. 5.In the same way, enter pattern change information for measures 5, 8, and 9. Editing/deleting pattern change information + To edit entered pattern change information, use the pattern input display and go to the measure number whose contents you want to change. Then use sliders 1 - 3 to specify the desired new pattern. + To delete entered pattern change information, use the pattern input display and go to the measure number whose contents you want to delete. Then set slider 1 to the full down position. + The indication "----" is temporarily shown on the display and then changes to "PTN<--", The selected pattern change information has now been erased. PS-O2"-mersmse | 21 epinp uonetedo

EUR cuoro P>{ RECORD E> mixnown When the pattern change information of measure 1 was deleted, the pattern for playback will be *MAINOB / ROCK / M8-1-1" Deleting unneeded measures

1.70 delete an unneeded measure, use the pattern input

display and go to the first measure you want to delete. Then press the [INS/DEL] key twice. The display for deleting measur With each push of the [INS/DEL] key, the display cycles through the INT) following functions: measure insert -+ measure delete -» pattern input.

2. Use sliders 2/3 to specify the number of measures to

delete. The input range for deleting measures is 1 - 99. To specify the measure number, use slider 2 for the higher digit and slider 3 for the lower digit.

8. To carry out the delete process, press the [STORE

(EXECUTE)] key. Starting from the measure specified in step 1, the number of measures specified in step 2 is deleted. Gi) To cancel the delete process, press the [EXIT (CANCEL)] key. epino uoneiedo 2 PS-O2”"7rs"

Crnrenn D RITINR > necono D mixooun | After the pattern has been input, you should program chord change information following the diagram on page 18. Unlike pattern change information, chord change information can be specified in beat units. Entering chord change information À.At the pattern input display, press the cursor [A] key (or [Y] key). The display switches to the chord change information input mode. CHIt-- : While programming the rhythm track, each push of the cursor [A] (y) key HINT)_toggles between the pattern input display and chord input display. 2.Use the cursor [<]/[»] keys to move to measure 1. In the initial condition, only the chord change information "Am" (A Minor) is entered in measure 1. 3.Use sliders 1/2 to specify the chord for measure 1 ("D" in this example). In chord input mode, slider 1 specifies the root and slider 2 the type of the chord (Major, Minor, etc.). PS-O2 "rss. | 23 epinp uonetedo

epinp uoneedo PATTERN DL» recorD PE) mixpown Chord type No ranstormaon Minor Maoe Zn Major on Minor on Major Gi Minor Gr Minor AS Susponde Ai Tin Suspondeg 41 Dimnished Augrent Major 7 Minor Dominant 7 Minor ad Major Mad Settng slider 1 to the full down position erases the chord change information based on the root of the chord and transposed up or down. For some chords, partial phrase transformation is also employed. + When a pattern is selected for which only the root is played, or when “NON" has been selected as chord type, only transposition is carried out, thout transformation. ; + Note that depending on the selected chord, the transformation may result 9 + Each pattern is preprogrammed with a dedicated bass phrase which is in a bass line that is not well suited for the pattern. + In the same way as for the pattern change information, when chord change information is entered for a measure, the chord will be played until the point were the next chord change information is entered. For measures where no chord change information was entered, the indication *CHD<--" is shown on the display.

4. Use the cursor [>] key to move to measure 2.

Next, enter the chord change information "A" (A Major) for beat 3 of measure 2. To enter a chord change information at a point other than the beginning of a measure, first move to the desired measure and then specify the input position in units of single beats. The position within the measure is indicated by flashing dots, as shown below. G2+-— Current measure x Beat position within measure

5.Press the EFFECT PATCH [A] key twice. In chord input mode, the EFFECT PATCH [Y J/[A] keys serve for moving in 1-beat steps within the measure. The flashing dot that indicates the position within the measure moves to beat 3. 6.Use sliders 1/2 to specify the "A" (A Major) chord. 7.In the same way, enter chord change information for other measures as shown in the diagram on page 18. Editing/deleting chord change information + To edit entered chord change information, use the chord input display and go to the position whose contents you want to change. Then use sliders 1/2 to specify the new chord. + To delete entered chord change information, use the chord input display and go to the position whose contents you want to delete. Then set slider 1 to the full down position. The indication "CHD<--" appears on the display and the selected chord change information is deleted. Hthe patte change information for measure 1 was deleted, playback will use the "Am (A Minor) chord. Listening to the completed rhythm track À. To listen to the completed rhythm track, press the [I] key to terminate chord input mode, and then press the [>11] key. 2.To adjust the tempo, press the [EDIT] key. The current tempo (BPM) is displayed PS-O2 "sms. | 25 epinp uonetedo

epino uonetedO 3.Use the cursor [AJ/[V] keys or sliders 1 - 3 to adjust the BPM value. The cursor [A J/[Y] keys increase or decrease the BPM value by 1. Sliders 1 - 3 adjust the digit at the respective position.

4. When the tempo is as you want it, press the [EXIT

(CANCEL)] key. 5.To stop the rhythm track playback, press the [IE] key. €. When the rhythm track or audio track information of the PS-02 was AM changed, the change is automatically saved on the SmartMedia. There is no need for the user to perform a manual save. (However, when the contents of an effect patch were changed, the change must be saved by the user) 26 PS-O2”"75"

Now that rhythm track programming is completed, you are ready to record effect processed guitar signals on audio tracks 1 - 3 Recording rhythm guitar 1 First, let's record some rhythm guitar backin; shown below on audio track 1 D A Em A $ EEE EEEEEEENELEEEEECS Preparations for recording À.Use the cursor [«]/[>-] keys to cause the EFFECT menu LED to light up. The display switches to the Effect menu. This menu serves for selecting and easy editing of effect patches. ni) The Audio menu also allows you to make patch changes.

2. Use the EFFECT PATCH [A]/[V] keys to select the effect

patch. PS-O2 "rss. | 27 epinp uonetedo

Crarrenn | CET. mixooun | In this example, well select a distortion patch. 8.Press the [wi] key. The song menu comes up automatically, and the rhythm track is played. While listening to the rhythm track, practice the score example on page 27.

4. To adjust the tempo of the rhythm track, press the cursor

D» ]key once to move to the rhythm menu, and then change the tempo. You must decide on the tempo of the rhythm track before starting to record the audio track. If you change the tempo of the rhythm track after recording the audio track, there will be a tempo mismatch between the audio and rhythm tracks. Recording audio track 1 Â-Press the [li] key to stop the rhythm track of the song.

2. Use the cursor cursor [4]/»-] keys to cause the AUDIO

menu LED to light up. The display switches to the Audio menu. This menu serves for recording and editing of audio tracks. epino uonetedO 3.Press the [REC] key. The display for selecting the track appears. In this mode, the dots at the bottom of the display function as a level meter. The higher the input signal level, the more the lit dots move towards the right. 28 PS-O2”"7rs"

&.Verify that the indication "R-1" (audio track 1 selected as recording track) is shown on the display. IF"R-2" or "R-3" sor [AJ/LY] keys to select audio track 1. js shown, use the cu: 5.While playing your guitar, adjust slider 1 so that the center area dots light up when you play the instrument at a high level. In the recording standby condition, sliders 1 - 3 serve to adjust the recording level in audio tracks 1 - 3. For details, see page 14. 6.When you are ready to record, press the [11] key. After a click precount of 4 beats (1 measure), the rhythm track of the song is played, and recording on audio track 1 starts. 4" The precount duration and sound can be adjusted as desired (-+ page 72). 7.To stop recording, press the [li] key. audio track continues for as long as there is room on the SmartMedia, unless the [M] key is pressed. I you continue to record until the SmartMedia becomes full the indication *FULL* is shown on the display. + you have used up the SmartMedia capacity by mistake, delete the audio track (+ p. 54). ; + Also after the rhythm track playback is complete, recording on the 8.To listen to the recorded session, press the [>11] key. The rhythm track of the song and the recorded audio track 1 are played back from the beginning. To redo the recording, repeat the from step 3. process H desire, you can keep the current take and record another take. For HINT) details, see page 53. PS-O2 "rss. | 29 epinp uonetedo

Crarrenn CET. mixooun | Recording rhythm guitar 2 While listening to the rhythm track audio track 1, record another rhythm guitar track on audio track 2. o a 8m A .Use the cursor [«]/L»>] keys to cause the EFFECT menu LED to light up, and select an effect patch. For rhythm guitar 2, let's use a clean type patch 2.Press the [»11] key. The rhythm track of the song and the recorded audio track 1 are played. While listening to these tracks, practice the above score example. epino uonetedO Otherwise there will be a tempo mismatch between the rhythm track and You should never change the tempo of the rhythm track at this stage. 3.Use the cursor [<]/[»-] keys to cause the AUDIO menu LED to light up. &.Press the [REC] key. The display for selecting the track appears. 5.Use the cursor [A]/[Y] keys to select audio track 2 for 30 PS-O02”""75s".

recording. 6.While playing your guitar, use slider 2 to adjust the recording level. The level after effect processing may differ, depending on the selected patch. You should therefore readjust the recording level if you have switched patches. 7.When you are ready to record, press the [»1] key. After a precount of 4 beats (1 measure), the rhythm track of the song and audio track 1 are played, and recording on audio track 2 star 8.To stop recording, press the [M] key. Also after the rhythm track and audio track 1 playback is completed, recording on audio track 2 continues, unless the [1] key is pressed. 9.To listen to the recorded session, press the [»11] key. To redo the recording, repeat the process from step 4. For information on how to delete an audio track, see page 54. Recording the lead guitar When recording of audio tracks 1 and 2 is completed, record a guitar ad- lib solo on audio track 3 À .Use the cursor [«]/L>-Jkeys to cause the EFFECT menu LED to light up, and select an effect patch. Select any desired patch here. 2.Press the [»11] key. The rhythm track of the song and the recorded audio tracks 1 + 2 are PS-O2 "sms. | 31 epinp uonetedo

uoneiedo epino Crarrenn | CET. mixooun | played. While listening to the backing provided by these tracks, practice the lead part. 3.Use the cursor [<]/[»-] keys to cause the AUDIO menu LED to light, and press the [REC] key. &.Use the cursor [A]/[Y] keys to select audio track 3. 5.While playing your guitar, use slider 3 to adjust the recording level. 6.When you are ready to record, press the [»il] key. After a precount of 4 beats (1 measure), the rhythm track of the song and audio tracks 1 + 2 are played, and recording on audio track 3 starts. «To stop recording, press the [M] key.

8. To listen to the recorded session, press the [11] key.

To redo the recording, repeat the process from step 3 During playback, you can press the [æ41] key to pause the song and then press the [REC] key followed by the [»11] key to restart recording from that point. However, it is not possible to start recording from a point where nothing is recorded. + Using the punch-in/punch-out feature, you can rerecord only a part of an INT) audio track (-» p. 55). + I you wish to record more parts, you can use the bounce feature of the PS-02 to combine the contents of the 8 tracks on track 1 - 2 (-+ p 58). 32 PS-O02”"7rs"

CRAN p> PAR moon | Recording from a microphone The previous pages covered recording a guitar signal connected to the ENPUT] jack. Sometimes you may want to record vocals or an acoustic guitar via a microphone. You can use either the built-in microphone of the PS-02 or an external microphone connected to the [INPUT] jack Proceed as follows. Preparations Â.To use an external microphone, connect the microphone cable to the [INPUT] jack.

2. Use the cursor [<]/[»-] keys to cause the EFFECT menu

LED to light. 3.Use the EFFECT PATCH [AJ/[V] keys to select the patch where the mic icon ((n)) is shown on the display. This patch is designed specially for microphone recording. When using the built-in microphone or an external microphone connected to the [INPUT] jack, this patch must be selected. Ce JTE KE 7 Li rssisrsr) + The "MICPRE" effect type in the DRIVE module is the dedicated my microphone input patch. + another patch is selected, the built-in microphone cannot be used, and an external microphone connected to the [INPUT] jack will not be heard with sufficient gain. 4.To use the built-in microphone, press the [MIC] key. The [MIC] key lights up and the signal from the built-in microphone is used as recording source. ; While the [MIC] key is lit, the [INPUT] jack cannot be used. To use an external microphone, omit step 4 and proceed to the next step. PS-O2 "rss. | 33 epinp uonetedo

epino uonetedO Crarrenn CET. mixooun | Adjusting the microphone input gain 5.Press the cursor [<] key to cause the UTILITY menu LED to light up. The display switches to the Utility. This menu serves for making general PS-02 settings. 6.Press the [EDIT] key and then use the curso [-«]/[»-] keys to bring up the indication "MIC-G" on the display. The current microphone input gain setting is shown at the top right of the display. rm} This setting is only effective when the microphone input patch is selected. 7.Use the cursor [A]/LV] keys or slider 1 to adjust the microphone input gain (Lo or HI). + When using the built-in microphone + Lo This is a gain setting for on-mic recording. I is suitable for holding the PS-02 in your hand while doing a vocal, or for placing the PS-02 very close to an acoustic guitar (about 30 cm from the sound hole).

This capturing an entire band in a studio. à gain setting for off-mic recording, such as when #4 PS-02”"75"

+ When using an external microphone + Lo This setting is suitable for high-output microphones. This setting is suitable for low-output microphones. 8.When the microphone gain setting is complete, press the [EXIT (CANCEL)] key. The unit returns to the Utility menu. 9.Return to the audio menu, select a track, adjust the recording level, and start recording. The actual recording procedure is the same as for electric guitar. PS-O2 "rss. | 35 epinp uonetedo

[PATTERN > cHorD b>{ RECORD PETITE After the recording of audio tracks is completed, you can put the finishing touches on the song, such as adjusting the balance of rhythm track and audio tracks Adjusting the rhythm track level balance You can adjust the volume level of the drums and bass played on the rhythm track as follows. À .Use the cursor [<]/[L»-] keys to cause the RHYTHM menu LED to light up. The display switches to the Rhythm menu. 2.Press the [»11] key. The rhythm track of the song and audio tracks 1 - 3 are played back. 3.Using sliders 2 and 8, adjust the drum/bass level of the rhythm track. The bar graph in the lower part of the display shows the approximate level balance HYTHM

; When playing the song while the Rhythm menu is displayed, slider 1 adjusts epino uonetedO he level of the input signal. Adjusting the audio track level balance and panning You can adjust the level balance and panning (stereo position) of audio tracks 1 - 3 as follows. Adjusting the level of each audio track À .Use the cursor [«]/D>-] keys to cause the AUDIO menu LED to light up. 36 PS-O02”"7s"

[PATTERN E>{ cHorp P>{ recoRD PTIT The display switches to the Audio menu. 2.Press the [»1] key. The rhythm track of the song and audio tracks 1 - 3 are played back. 3.Use sliders 1 - 3 to adjust the audio track 1 - 3 level balance. The bar graph in the lower part of the display shows the approximate level balance. Adjusting the panning of each audio track &.Press the [EDIT] key. The display switches to the Audio Edit menu for making audio track settings. You can now adjust the panning. FAN

Also while the Audio Edit menu is displayed, the [eu] key and [M] key can gun) be used for song playback/stop. 5.Use sliders 1 - 3 to adjust the panning for audio track 1 - 3 in the range from "10L" (hard left) - "C" (center) - "10r" (hard right). When slider 1 - 3 is moved, the panning position display. The bar graph in the lower part of the displa approximate level balance. [FAN own on the shows the 6.When the pan setting is completed, press the [EXIT (CANCEL)] key. The unit returns to the Audio menu. PS-O2 "rss. | 37 epinp uonetedo

Using the mixdown effect The effects of the PS-02 also include a "mixdown" effect for adding ambience to the entire song (rhythm track + audio track) and for boosting and cutting the upper or lower frequency range. Thi shows how to apply the mixdown effect to a completed song. ction .Use the cursor [<]/L»>] keys to cause the EFFECT menu LED to light. The display switches to the Effect menu.

2. Use the EFFECT PATCH [A]/[V] keys to select the patch

where the mic icon ((n)) flashes on the display. This patch is the dedicated mixdown patch. uw SJMLNIST 2 Kmicieen y Cm: ; + The “MIXEFX® effect type in the DRIVE module is the dedicated mixdown patch + The dedicated mixdown patch cannot be combined with effects from other modules. + While the dedicated mixdown patch is selected, the input signal from the INPUT] jack and the built-in microphone is muted. . S.Press the [#11] key to play the song. The song (rhythm track + audio tracks) processed by the mixdown effect is output from the [OUTPUTJ/PHONES] jack. epino uoneiedo Moving slider 1 - 3 while the Effect menu is shown lets you easily adjust the (An) intensity of the mixdown effect (Easy Edit) Adding a name to a song Finally, give a name to the song you have created.

1. Use the cursor [-«]/[»] keys to cause the SONG menu

PATTERN D) CHoRD P> RECORD PTIT LED to light up. The display switches to the Song menu. When a blank song was selected and the rhythm track was programmed, HINT)_the name "SNGxxx" is automatically assigned. ("wo is the song number) 2.Press the [EDIT] key. The display switches to the Song Edit menu, and the indication "NAME" is shown. NAME 3.Press the [EDIT] key once more. The song name can now be edited. The character that is to be edited is flashing. 4.Use the cursor [<]/[»] keys to select the character you want to change, and use slider 1 - 3 to edit the character. Sliders 1 - 3 have the following function. + Slider 1: A - Z (capital letters) + Slider 2: 0 - 9 (numerals) + Slider 3: <Space> /+/-/ @ (symbols) 5.To confirm the new song name, press the [STORE (EXECUTE)] key. The unit returns to the condition of step 1 Gun) To cancel the song name editing process, press the [EXIT (CANCEL)] key. PS-O2 "rss. | 39 epinp uonetedo

Reference Guide epinp eoue1ejey This section explains all menus and functions of the PS-02. The Song menu is the basic menu of the PS-02. It lets you control operations such as start/stop of song playback. From this menu, you can also call up the Song Edit menu which lets you edit song names and delete songs. To switch to the Song menu from another menu, use the cursor [-4]/[»] Keys to cause the SONG menu LED to light up (or press the [EXIT (CANCEL)] key repeatedly). When you turn the PS-02 off and then on again, the Song menu will automatically be selected. Front panel controls and functions (Song menu) When the Song menu is selected, the front panel controls operate as follows. (Other keys are inactive.) (1) Display For the Song menu, the display shows the following information (items in [ ] brackets are shown during playback only.) Song number (current measure number] Song name æ— Bass track level Drum track level [Current beat] ()Sliders 1-3 + Slider 1 Adjusts the input signal ([INPUT] jack/built-in microphone) level. 40 PS-O2”"7s"

+ Slider 2 Adjusts the drum track volume level. + Slider 3 Adjusts the bass track volume level (8) TM] key Stops the currently playing song. (4) Dell] key Starts playback of the song from the current position. (If the song is currently playing, the key pauses playback.) (5) [VIEW] key Pressing this key during song playback cycles the display through the following functions: Chord name -» Tempo —+ Pattern name (Form only) -+ Song menu. (6) [MIC] key Activates the built-in microphone. (The signal from the [INPUT] jack is muted.) . This key is only active when the "(n)" (mic icon) is shown for the selected patch. (7) Cursor [-«]/[»-] keys Serve to switch the menu. (8) Cursor [A]/[V] keys + When song is playing/stopped Select the song. + When song playback is paused Move the play position in the current song backward or forward, in units of 1 measure. (2) IBYPASS] key Bypasses (mutes) effect processing. (HOEDIT] key Calls up the Song Edit menu. {i1)Patch [w]/[A] keys Serve to switch effect patch numbers (user patches 1 - 60 -» preset patches 1 - 60). Shortly after switching the patch, the display reverts to the Song menu. PS-O2 "5" 41 epinp soueisjoy

epinp eoue1ejey Song Edit Menu Pressing the [EDIT] key at the Song menu while song playback is stopped brings up the Song Edit menu. The Song Edit menu lets you change the name of the currently selected song, or delete the song. Changing the song name Â-At the Song menu, use the cursor [A]/LY] keys to select the song whose name you want to change. 2.Press the [EDIT] key. The unit switches to the Song Edit menu, the indication "NAME" appears on the display, and the "EDIT" mark is shown, indicating the Song Edit menu. 3.Press the [EDIT] key once more. The current song name is displayed, and the first character flashes This indicates that this character can be changed. &.Use sliders 1 - 3 to select the desired character. Sliders 1 - 3 have the following function. + Slider 1: A -Z (capital letters) + Slider 2: 0 - 9 (numerals) + Slider 3: <Space> /+/-/ @ (symbols) 5.Use the cursor [<]/[>-] keys to move the flashing indication to the next character you want to edit, and edit the rest of the name in the same way. 42 PS-O2 "m0 Sno

G.To confirm the edited song name, press the [STORE (EXECUTE)] key. The unit returns to the Song menu + To return to the Song menu from the Song Edit menu, press the [EXIT 9 + To cancel the song name changes, press the [EXIT (CANCEL)] key. (CANCEL)] key. Deleting a song Â.Atthe Song menu, use the cursor [A]/[Y] keys to select the song you want to delete. 2.Press the [EDIT] key to switch to the Song Edit menu, and press the cursor [»] key once. The indication "ERASE" appears on the display.

3.Press the [EDIT] key once more. The "ERASE" indication flashes. &.To delete the song, press the [STORE (EXECUTE)] key. The unit returns to the Song menu, and the indication "EMPTY" is shown as the song name. To cancel the song delete process, press the [EXIT (CANCEL)] key to return to the Song Edit menu. Proceed with care, because a song cannot be restored after it has been deleted PS-O2 "5" 43 epinp soueisjoy

epinp eoue1ejey The Rhythm menu serves for programming the rhythm track. It also lets you call up the Rhythm Edit menu for adjusting the tempo and selecting the drum kit or bass sound. To switch to the Rhythm menu from another menu, use the cursor [-4J/{» ]keys to cause the RHYTHM menu LED to light up. Front panel controls and functions (Rhythm menu) When the Rhythm menu is selected, the front panel controls operate as follows. (Other keys are inactive.) (1) Display For the Rhythm menu, the display shows the following information. (tes in [ ] brackets are shown during playback only.) Rhythm track length (number of measures) [Currently playing measure number] (RHYTHM 9! HI THN == =p=e pes] _Repeat Play On/Off

  • lit when Repeat Play is On) Bass track level Drum track level Level of signal from [INPUT] jack (or buit-in microphone) (2)Sliders 1-3 + Slider 1 Adjusts the level of the input si microphone). + Slider 2 Adjusts the drum track volume level. + Slider 3 Adjusts the bass track volume level. (8) TM] key Stops song playback. Also quits the pattern input display or chord input display and returns the unit to the Rhythm menu. 44 PS-O2 "m0 Sno al ([INPUT] jack/built-in

(4) [m1] key Starts/pauses song playback (rhythm track + audio tracks). (y) key to change the current position. Pressing the [»1] key then starts g While the song is paused ((»11] key is flashing), you can use the cursor [A] playback from the new position. (5) [REC] key Pressing the [REC] key while the song is stopped calls up the pattern input display for programming the rhythm track. For details on programming the rhythm track, see the Operation Guide, 4" pages 18 - 26. (6) [VIEW] key Pressing this key during song playback cycles the display through the following functions: Chord name -» Tempo -+ Pattern name (Form only) —+ Rhythm menu. (7) [MIC] key Activates the built-in microphone. (The signal from the [INPUT] jack is muted.) This key is only active when the "()" (mic icon) is shown for the selected patch (8) Cursor [<«]/[»-] keys Serve to switch the menu. (0) Cursor [A]/[V] keys Move the play position in the current song backward or forward, in units of 1 measure. (HOIEXIT (CANCEL)] key Switch the mode in the order Rhythm Edit menu -+ Rhythm menu -+ Song Menu. (H1IBYPASS] key Bypasses (mutes) effect processing. (2TEDIT] key Activates the Rhythm Edit menu (-+ page 46). (13Patch [AJ/[V] keys Serve to switch effect patch numbers (user patches 1 - 60 -+ preset patches 1 - 60). Shortly after switching the patch, the display reverts to the Rhythm menu. PS-O2 "5" 45 epinp soueisjoy

epinp eoue1ejey Rhythm Edit menu Pressing the [EDIT] key at the Rhythm menu calls up the Rhythm Edit menu. This menu allows you to adjust the rhythm track tempo, change the drum kiv/bass sound, and make other settings for the rhythm track. Basic operation steps for Rhythm Edit menu .From the Rhythm menu, press the [EDIT] key. This calls up the Rhythm Edit menu. The first item that can be set with the rhythm Edit Menu (BPM) is shown on the display.

2. Use the cursor [<]/[»-] keys to select the item you want to

set. The following items are available. BPM Adjusts the tempo of the rhythm track. KITSEL......Selects the drum kit to be used for the drum track. BASSEL…..Selects the bass sound to be used for the bass track. Sets repeat play for the rhythm track to On or Off. Imports a rhythm track from another song. Transposes the rhythm track.

3.After selecting the item, use the cursor [A]/[V] keys and the sliders to change the setting (or press the [EDIT] key/ISTORE (EXECUTE)] key to execute the function). The actual setting method is different, depending on the item. For details, see the sections on the respective items. &iTo return to the Rhythm menu, press the [EXIT (CANCEL)] key. However, i i is called while a song is playing, items other than *BPM", The Rhythm Edit menu can be called while a song is playing or stopped. "KITSEL", or "BASSEL" cannot be selected. 46 PS-O2”"75"

Items on the Rhythm Edit menu Adjusting the tempo of the rhythm track (BPM) This item lets you adjust the tempo of the rhythm track. When "BPMxxx" is shown on the display (where "xxx" is the BPM value), you can use the cursor [ A J/[ Y ] keys or sliders 1 - 3 to adjust the tempo as follows + Cursor [AY] keys: Increment or decrement BPM value in steps ofl + Sliders 1 - 3: Adjust 100/10/1 digit of BPM value. IP" 100 The tempo change applies only to the rhythm track. It does not affect the audio tracks. Selecting a drum kit for the rhythm track (KITSEL) This item lets you select a drum kit for the rhythm track. While the indication "KITSEL" is shown on the display, you can use the eursor [ A J/LY ] keys or slider 1 to select the drum kit number (1 - 6) shown at top right. For a listing of drum kits, see page 83. LUE pe Ki number Selecting a bass sound for the rhythm track (BASSEL) und for the rhythm track. is shown on the display, you can use the s sound number (1 - 5) ee page 83. This item lets you select a bass While the indication "BASSEL" cursor [ À J/L Y ] keys or slider 1 to select the ba shown at top right. For a PS-O2 "5" 47 epinp soueisjoy

epinp eoue1ejey Setting repeat play to On or Off (REPEAT) This item lets you switch repeat play for the rhythm track On and Off. While the indication "REPEAT" is shown on the display, you can use the cursor [A J/[ Y ] keys to toggle the setting shown at right between "on" and "oF". REPERT onk- Repeat play OnON S+- Lights up when repeat is On measure immediately before "END" is automatically repeated. (The audio g When repeat play is On, the rhythm track from the first measure to the tracks are not repeated). Importing the rhythm track from another song (IMPORT) This item lets you import the rhythm track used by another song to the currently selected song. While "IMPORT" is shown on the display, press the [EDIT] key and then use the cursor [ A J/[ Y ] keys to select the number of the song from which you want to import the rhythm track. Press the [STORE (EXECUTE)] key to conclude the process and import the record track. IMPORT Song number from PUR 1 which to import £" To cancel the import process, press the [EXIT (CANCEL)] key. When importing is carried out, the rhythm track of the current song will be deleted Transposing chord change information (TRANSP) This item lets you transpose the chord change information of the rhythm track in semitone steps. While the indication "TRANSP" is shown on the display, press the [EDIT] key and then use the cursor [ À J/[ Y] keys to change the transpose value shown at the top right (-6 - 0 - 6). Press the ISTORE (EXECUTE)] key to carry out the transpose process. The chord 48 PS-O2 "m0 Sno

change information of the rhythm track will be transposed accordingly. Transpose value gun) To cancel the transpose process, press the [EXIT (CANCEL)] key. The transpose change applies only to the rhythm track. It does not affect the audio tracks. PS-O2 "5" 49 epinp soueisjoy

epinp eoue1ejey The Audio menu serves for recording or erasing audio tracks, and for setting various recording options. It also lets you call up the Audio Edit menu for editing the audio track To switch to the Audio menu from another menu, use the cursor [4J/[» Keys to cause the AUDIO menu LED to light up. Front panel controls and functions (Audio menu) When the Audio menu is selected, the front panel controls operate as follows. (Other keys are inactive.) (1) Display Menu name [recording track] Elapsed audio track playing time {minutes/seconds) AU 1 EE — Approximate volume level COCO of track 1-38 Input level of recording source he higher the input signal level, the more the Îit dots move towards the right.) (2) Sliders 1 - 3 Adjust the volume level of audio tracks 1 - 3. (8) TM] key Stops the song. (4) Di] key Starts/pauses playback of the song (rhythm track + audio trac s). fn) ee son is paused {I Key is flashing) you can use the cursor [A] INT) (y) key to change the current position. Pressing the [#11] key then starts playback from the new position. This function can also be used to start recording from the pause mode (5) [REC] key Pressing the [REC] key in the stop mode sets the unit to standby mode for audio track recording (6) [VIEW] key Pressing this key during playback cycles the display through the 50 PS-O2”"7rs"

following functions: Chord name -» Tempo -+ Audio menu. Pressing this key in stop mode cycles the display through the following functions: Track 1 recording option settings —+ Track 2 recording option settings -» Track 3 recording option settings > Audio menu. IExample for track 1 option settings] Track being recorded —] p— Recording quality (H = HiFi L= LONG) RH 3 3 1 J (minutes/seconds) (7) IMIC] key Activates the built-in microphone. (The signal from the [INPUT] jack is muted.) This key is only active when the Cp)" (mic icon) is shown for the selected patch (8) Patch [AJ/[V] keys Serve to switch effect patch numbers (user patches 1 - 60 -» preset patches 1 - 60). (2) Cursor [-«]/[»-] keys Serve to switch the menu. (HOIIEXIT (CANCEL)] key Switch the mode in the order Audio Edit menu -» Audio menu -» Song menu. (H1IBYPASS] key Bypasses (mutes) effect processing. (2TEDIT] key Calls up the Audio Edit menu (> page 54). Setting recording options The Audio menu lets you make various settings before starting to record, such as selecting the recording track and setting the recording quality. These options are explained below. 1.From the Audio menu, press the [REC] key. The unit switches to recording standby mode. PS-O2 "sm. | 51 epinp soueisjoy

2. Use the cursor [-«]/[»] keys to select one of the follo

and then use the cursor [A J/[ Y] keys to make the setting. °R- Select record track + CAP Show remaining recording time + GRADE Select recording quality + SOURCE Select recording source + NEWTK Select whether to use a new take (virtual track) For details, see the sections on the respective items.

3. When the settings have been made, press the [>11] key to

start recording. Except for the "NEW TK" option, the settings apply to all songs until the unit is turned off or the setting is changed. (The "NEW TK" option returns to the "n” setting with each new recording process.) Recording options Select recording track (R-) Selects the track on which to record. The indication "R-x" is shown on the display, where "x" is the track number, Use the cursor [ À J/[ Y] keys to select the recording track (1/2/3/23) | A «| 1 Ù 1 Recording track recording source, and select "23" as recording track, recording is carried out in stereo on tracks 2/3. rm} During stereo recording, track 1 cannot be monitored. Remaining time (CAP) Shows the remaining recording capacity in minutes and seconds. This is only a display item, it cannot be changed. CAP 18 £ you select *AU* (AUX IN] jack) or “Ai (INPUT] jack + [AUX IN] jack) as Remaining recording time {minutes/seconde) 52 PS-O02”"7rs"

Recording quality (GRADE) Sets the sound quality grade of the recording. While the indication "GRADE" is shown on the display, use the cursor [ A J/[ Y ] keys to select on of the following two settings. + HF(HIF) High-quality recording (default setting) + LG (LONG) Lower-quality recording which yields twice the recording time GRRIE # GRADE aq fi Within a single song, i is possible to select a different grade setting for different audio tracks. Select recording source (SOURCE) Selects the recording source. While the indication "SOURCE" is shown on the display, use the cursor [ A J/[ Y ] keys to select one of the following source settings. + In Signal from [INPUT] jack is used as recording source (default setting) + AU Signal from [AUX IN] jack is used as recording source + Ai Signal from [INPUT] jack and [AUX IN] jack is mixed and used as recording source SOURCE

Switch to new take (NEW TK) Selects whether to use a new take when recording again on the currently selected audio track. While the indication "NEW TK" is shown on the display, use the cursor [ A J/[ Y ] keys to select "n” (overwrite current take when recording; default setting) or "y" (switch to new take when recording). NEIT TU NEW TK Recording source (In/AU/AÏ) Record on new take (ny) PS-O2 "rss. | 53 epinp soueisjoy

epinp eoue1ejey *y" at the top right of the display changes to *FL". This means that all takes When takes 1 - 10 have all been recorded for an audio track, the indication are full and the currentiy selected take will be overwritten. Erasing an audio track Recorded audio tracks that are no longer needed can be erased as follows. .From the Audio menu, press the [REC] key. The unit switches to recording standby mode, and the recording track number is shown on the display. 2.Use the cursor [A]/[Y] keys to select the track to erase. 3.Press the [INS/DEL] key. The "ERASE" meurt flashes on the display. BE 1 Number of rack to erase

&iTo carry out the erase process, press the [STORE (EXECUTE)] key. The track is erased, and the unit returns to the recording standby mode. When a track was erased with this method, only the currently selected take AD Lo carc2 ne erass process, press the [EXT (GANCEL) key. # is erased. To erase other takes, see page 60. Audio Edit Menu From the Audio menu, press the [EDIT] key to call up the Audio Edit menu. This menu allows you to set panning options for each track, and to select and erase individual takes. The auto punch-in and punch-out functions and the bounce function are also available from this menu. Basic operation steps for Audio Edit menu 1.From the Audio menu, press the [EDIT] key. This calls up the Audio Edit menu. 54 PS-O2 "m0 Sno

2.Use the cursor [<«]/[»-] keys to select the item you want to set (or execute the respective function). The following items are available. PAN (Stereo panning for each track) ‘While "PAN'" is shown on the display, use sliders 1 - 3 to set the stereo panning position for audio tracks 1 - 3. The setting range is "10r" (hard " (center) -"10L" (hard left ). The display shows the setting st recently operated audio track. P-/0 (Auto punch-in/punch-out function) “Auto punch-in/punch-out" lets you redo recording on a specified range of the audio tracks. For details, see below. BOUNCE (bounce function) "Bounce" is the capability to collate several audio tracks on track 1 -2. For details, see page 58. TKSEL1 - TKSEL3 (Select take) While "TKSELI ‘TKSEL3" is shown on the display, use the curso LA VU ] keys to select the take number (1 - 10) to use for audio tracks 1-3. (Take numbers for unrecorded take: not be cted.) 8:To return to the Audio menu, press the [EXIT (CANCEL)] key. However, ii is called while a song is playing, items other than "PAN" The Audio Edit menu can be called while a song is playing or stopped. per) cannot be selected. Using the auto punch-in/punch-out function This section explains how to use the auto punch-in/punch-out function to rerecord only part of a track. ..From the Audio menu, press the [REC] key to set the unit to recording standby mode, and then use the cursor [A]/[V] keys to select the track which to rerecord. 2.Press the [li] key to cancel the recording standby mode. 3.Press the [EDIT] key to activate the Audio Edit menu, and PS-O2 "sms. 55 epinp soueisjoy

epinp eoue1ejey use the cursor [<]/[»] keys to bring up the indication 1/0" on the display. &.Press the [EDIT] key once more. The indication "PIx" (where x is the track number) is shown. This allows you to set the punch-in point “Track number — Current position (minutes/seconds) 5.Press the [»11] key to play the song. While listening to the rhythm track and the recorded track, press the [REC] key at the desired punch-in point. The indication "P-IN' is briefly shown on the display, and the punch- in point is set. {punch-out) point, you can also press the [m1] key to pause the song, and then later press the [REC] key to set the punch-in (punch-out) point. This method allows you to shift the point in units of 1 second while in pause mode, using the cursor [4] (y) keys. per) While setting or executing the auto punch-in/punch-out function, only the £ Instead of immediately pressing the [REC] key at the desired punch-in current recording track can be monitored. 6.At the desired punch-out point, press the [REC] key once more. The indication "P-OUT" is briefly shown on the display, and the punch-out point is set. After setting the punch-in point, it is also possible to stop the song, and later only set the punch-out point by pressing the [ei] key. 7.When the punch-in/punch-out points have been set, press the [M] key to stop the song. The unit moves to a point 3 seconds before the punch-in point and goes into the auto punch-in/punch-out standby mode. The [»4i] key is flashing. 56 PS-O2”"7rs"

rack number Current position (minutes/seconds) Fri 13 recording capacity of the SmartMedia card, the indication *FULL" will appear and recording will stop when attempting to carry out punch- in/punch-out, Take the recording capacity into consideration when setting the punch-in/punch-out points. IN) To redo the punch-in/punch-out point setting, press the Gin? To redo the h-in/punch- he [EXIT (CANCEL) : H the interval between the punch-in and punch-out points exceeds the key and then repeat the procedure from step 5 8.To do a practice run for auto punch-in/punch-out, press the [ai] key. To actually carry out the function, press the [REC] key. + When [mil] key was pressed From a point 3 seconds before the punch-in point, playback of the rhythm track + recorded track starts. Between the punch-in and punch-out points, the recorded track is muted (actual recording is not carried out). When [REC] key was pressed From a point 3 seconds before the punch-in point, playback of the rhythm track + recorded track starts. Between the punch-in and punch- out points, recording is carried out. (During playback, the [REC] key is flashing, and during recording, the key is lit.)

9.After passing the punch-out point, press the [IE] key. The unit returns to a point 3 seconds before the punch-in point. If necessary, press the [41 ] key to check the recording. 10.When wishing to retain the recording, press the [STORE (EXECUTE)] key. The recording contents are saved (the indication "PRCING" appears on the display), and the unit returns to the Audio menu. To redo auto punch-in/punch-out, press the [EXIT (CANCEL)] key. The auto punch-in/punch-out recording contents are canceled, and the unit returns to the condition of step 7. To return to the Audio menu, press the [EXIT (CANCEL)] key repeatedly. The time before the punch-in point (prerol time) to which the unit moves automatically can be set with the Utility menu (_ page 79). PS-O2 "sms. | 57 epinp soueisjoy

Using the bounce function This section explains how to move the contents of several tracks onto 1 or 2 tracks. the volume level and pan settings of the original audio tracks (source tracks). (The pan setting is retained only if the destination track setting is *23".) Consequentiy, audio track mixing should be completed before using the bounce function. à The audio tracks created with the bounce function (destination tracks) retain À.Press the [EDIT] key and use the cursor [4]/[»-] keys to call up the indication "BOUNCE" on the display.

2. Press the [EDIT] key once more.

The numbers of the bounce source tracks are shown at the top right of the display. Source tracks S8.Use the cursor [A]/[Y] keys to select the source tracks from "123/12/23/13", and then press the [STORE (EXECUTE)] key. The number of the bounce destination track is shown at the top right of the display. TEST DEST A îL Destination track

&.Use the cursor [AJ/[Y] keys to select the destination track from “1/2/8/23", and then press the [STORE (EXECUTE)] key. The confirmation message "SURE?" is shown on the display. track setting is "123". In this case, a stereo mix of tracks 1 - 3 is created on ‘The destination track setting "23" can only be selected when the source tracks 2/3. 58 PS-O2 "m0 Sno

5.Press the cursor [»] key. A confirmation message asking whether to use a new take for the destination track is shown on the display. To overwrite the current take, select "n" (default setting). To bounce to a new take, select "y". settings overlap. However, when selecting overwrite of the current take, the original recorded content of the source track will be lost. When wishing to ; Bounce is possible also when the source track and destination track retain the content of the source track, select "y". G.To execute the bounce function, press the [STORE (EXECUTE)] key. The bounce function is carried out ("BOUNCE" is shown on the display), and the unit returns to the Audio menu. To cancel the bounce function, press the [EXIT (CANCEL)] key. m} Bounce processing takes a certain amount of time. [Bounce example] (1) Monaural A D F ë E G

Banc Eur @ Stereo FX 5 E ë he RECU press G Bou A4B4CIR) Boul AB+C+D(R) Bounce function precautions Before executing the bounce function, make sure that there is sufficient recording capacity on the SmartMedia. If there is insufficient capacity, the indication "FULL" appears on the display. The required recording capacity for the bounce function can be calculated as follows. (Time from bounce source start to end point) x Number of bounce destination tracks) PS-O2 "rss. | 59 epinp soueisjoy

epinp eoue1ejey If any of the bounce source tracks s recorded with the HiFi (high recording grade) setting, the bounce destination tracks will automatically also use the HiFi setting. For example, when executing bounce for 3 minutes x 2 tracks = 6 minutes of HiFi recording time will be required ! 3 minutes ñ 3 minutes Audio track 1 (HiFi) É Audio track 2 (LONG) Audio track 2 (HIFI) | | Audio track 3 (LONG) | Audio track 3 (HIFI) Bounce Erasing a take Recorded takes can be erased as follows, if no longer needed. 1.From the Audio menu, press the [EDIT] key to activate the Audio Edit menu, and then use the cursor [<]/[»-] keys to call up “TKSEL1" - "TKSEL3" on the display.

2. Use the cursor [AJ/[Y] keys to select the take number (1 -

10) you want to erase. (Unrecorded take numbers cannot

be selected.) 3.Press the [INS/DEL] key. The indication "ERASE" flashes on the display.

Number of take to erase

The Effect menu serves for selecting effect patch easy edit function which lets you quickly adjust major effect parameters. It also lets you call up the Effect Edit menu for detailed editing of effect patches. To switch from another menu to the Effect menu, use the cursor [-4]/[» ] Keys to cause the EFFECT menu LED to light up. Front panel controls and functions (Effect menu) When the Effect menu is selected, the front panel controls operate as follows. (Other keys are inactive.) (1) Display The display of the Effect menu shows the following information. Patch name Patch number Denotes user patch (USER) or preset patch (PRESET)

Approximate setting of parameter adjusted with sliders 1 -3 Modules used in that patch (lit dot indicates that module is On) (2) Sliders 1-3 Serve to edit a major parameter of the DRIVE, MOD, and REV module (Easy Edit). (8) REC] key Activates the Audio menu from the Effect menu. The unit switches to recording standby mode. (4) Ca] key Activates the Song menu from the Effect menu. The unit begins to play the selected song from the start. PS-O2 "5" 61 epinp soueisjoy

epinp eoue1ejey (5) Cursor [<]/[>-] keys Serve to switch the menu. (6) ISTORE (EXECUTE)] key Serves to store a patch (-+ page 66). (7) IEXIT (CANCEL)] key Cycles through the following modes: Effect Edit menu -» Effect menu + Song menu. (8) IBYPASS] key Bypasses (mutes) effect processing and is used for the tuner function (+ page 67) (9) [EDIT] key Activates the Effect Edit menu (see below). {0)Patch [w]/[A] keys Switch the patch number (user patches 1 - 60 -+ preset patches 1 - 60). Effect Edit menu Pressing the [EDIT] key from the Effect menu calls up the Effect Edit menu. This menu allows detailed editing of the currently selected patch, and storing of an edited patch as a user patch. Effect configuration The PS-02 has six effect modules called DRIVE, CAB, ZNR, EQ, MOD, and REV. In addition, there is the TOTAL module which adds the patch name and patch level setting. The result of processing the sound via these modules is called a "patch". Patch >[z {ea E{mon} Effect module

| Î IN) ï Ï Ï : j Within each effect module, you select the effect type and the effect parameters. For some modules, it is also possible to use more than one effect type simultaneously. For example, the MOD (modulation) module has the effect types CHORUS, FLANGE, PHASE, etc. of which you can 62 PS-O2”"""75"

select one. The effect parameter setting changes, depending on the selected effect type. The Effect Edit menu lets you select the On/Off setting for each effect module and change the value of the effect parameters. Basic operation steps for Effect Edit menu 1..From the Effect menu, use the patch [V]/[A] keys to select the patch to edit. 2.Press the [EDIT] key. The unit switches to the Effect Edit menu, and the indication "EDIT" is shown on the display. The dot corresponding to the module currently selected for editing flashes, and the name and setting of the parameter that was last edited or that module (or the effect type used by that module) are shown on the display. Last edited parameter name (or effect type name) Last edited parameter value Approximate setting of parameter that can be adjusted with sliders 1 - 3 + Ifthe Edit menu was called immediately after switching patches, the HINT) DRIVE TYPE is displayed. If the Edit menu was called after pertorming Easy Edit, the last edited module is displayed. + Ifthe currently selected module is Off, the indication “-OFF-" is shown. 8.To select the effect module for editing, use the cursor [<Y/L>] keys. The flashing dot moves left or right, and the parameter name (or effect type used in the module) shown on the display changes accordingly. [I DRIVE }-[ Ca }--[2nR | Eat }-[E02 |-{ mon }-{ Rev }-fToTaL H PS-O2 "rs.

epinp eoue1ejey screens. When switching between these two screens, the lashing dot position does not change. : Because the EQ module has many parameters, the display consists of two 4.To switch the effect type of the currently selected module, use the cursor [A J/LV] keys. The DRIVE, MOD, and REV modules comprise several effect types, of which you can select one. (When you select a different effect type, the usable effect parameters change accordingly.) For a listing of modules, selectable effect types, and parameters, see page 79 - 83. rm} The cursor [A]/[w] keys have no effect on modules which are currently Off or modules for which there is only one effect type. 5.To change the parameter of the currently selected module, operate sliders 1 - 8. In the Effect Edit menu, sliders 1 - 3 serve to edit the effect parameters of the currently selected module When a slider is moved, the corresponding parameter name and setting value are shown on the display. Elfect parameter name — à GRI N ‘27% Parameter setting slider. To do this, press the [EDIT] key while in the Effect Edit menu. Each push of the key causes the display to cycle through parameter 1 + parameter 2 —» parameter 3 -+ effect type. g You can also check the setting of the current parameter without moving the 6.To toggjle the currently selected module between On and Off, press the [BYPASS TUNER] key. When the effect module is set to Off, the indication "-OFF-" appears on the display. 7-To set the final patch level, use the cursor [-«]/[»-] keys to select “P-LVL" of the TOTAL module, and then use slider 1 to make the adjustment (setting value 1 - 30). 64 PS-O2 "m0 Sno

8.To stop editing and return to the Effect menu, press the IEXIT (CANCEL)] key. made to the previous patch wil be lost. When wanting to keep the results of H you switch to another effect patch in this condition, any changes you have per) your editing session, store the effect patch. For details, see page 66 Changing the patch name 1.Atthe Effect menu, press the [EDIT] key to call up the Effect Edit menu.

2. Use the cursor [<]/[»-] keys until the first character of the

patch name shown on the display flashes. 8.Use sliders 1 - 3 to select the desired character. Sliders 1 - 3 have the following function. + Slider + Slider + Slider - Z (capital letters) - 9 (numerals) Space> / + /-/ @ (symbols) &.Use the cursor [<]/[»-] keys to move the flashing to the next character you want to edit, and edit the rest of the name in the same way. 5.To return to the Effect menu, press the [EXIT (CANCEL)] key. made to the previous patch wil be lost. When wanting to keep the results of H you switch to another effect patch in this condition, any changes you have m} your editing session, store the effect patch. PS-O2 "5" 65 epinp soueisjoy

epinp eoue1ejey Storing an effect patch The changes you have made using the Effect Edit menu are only temporary. When you switch patches, the settings will revert to previous condition. If you have made changes you wish to keep, store the patch as follows. -At the Effect menu or Effect Edit menu, press the [STORE (EXECUTE)] key. The display alternately shows the store target patch name and the indication "STORE". 2.To overwrite an existing patch, use the patch [W]/[A] keys to select the desired patch. + Only user patches 1 - 60 can be selected as store target. + When you have edited one of preset patches 1 - 60, user patch 1 is selected as default store target. You can change this to any patch among the user patches. 3.Press the [STORE (EXECUTE)] key. The indication "STORE" is shown on the display and the patch is stored. When the store process is complete, the unit returns to the Effect menu. Special effect types The DRIVE module of the PS-02 comprises two special effect types called "MIXEFX" and "MICPRE". This section explains how these effect types are used. MIXEFX "MIXEFX" is a mixdown effect that lets you tailor the overall song output signal (rhythm track + audio tracks). You can add reverb or emphasize highs and lows When you select "MIXEFX" as the effect type of the DRIVE module, only the DRIVE and TOTAL modules can be used. Note that the signal

from the [INPUT] jack, [AUX IN] jack and the built-in microphone also can not be used. When a patch that uses "MIXEFX" is selected, the "(æ)" (mic icon) flashes on the dipl TD n'eS j ST © Qu con VE MICPRE The "MICPRE" effect type lets you use the DRIVE module as à preamplifier for microphone input. The signal can either be from the built-in microphone or a microphone connected to the [INPUT] jack. When you select "MICPRE" as effect type of the DRIVE module, the microphone input gain setting (MIC-G) of the Utility page becomes effective (> page 71). Therefore, if you select a patch where the "(Gp)" (mic icon) lights up while a guitar, synthesizer, or similar instrument is connected, the sound will be distorted due to input overload. When the "MICPRE" patch is selected, the "(n)" (mic icon) appears on the display. Using the bypass (mute)/tuner function The PS-02 incorporates an auto-chromatic tuner for guitars. To use the tuner function, the built-in effects must be bypassed (temporarily turned off) or muted (original sound and effect sound turned off). Â.Atthe Effect, Song, Rhythm, or Audio menu, press the IBYPASS (TUNER)] key. When you press and immediately release the [BYPASS (TUNER)] Key, the unit is set to the bypass condition, and the indication "BYPASS" appears on the display. PS-O2 "5" 67 epinp soueisjoy

epinp eoue1ejey If you press the [BYPASS (TUNER)] key for longer than 1 second and then release it, the unit is set to the mute condition, and the indication "MUTE" appears on the display. 2.Play the open string you want to tune, and watch the display. The PS-02 automatically detects the pitch and the display shows the note which is closest to the current pitch. Note C C# D D# E F F# G G# A A# BCoudnot FT [ee ul se LL OU ui E FF 0 D AA î

3. When the display shows the desired note, perform fine

tuning of the pitch until a triangle mark is displayed on both sides of the note. The triangle and dot indication of the display changes as follows, depending on the pitch. IE # Pitchis low <———— Pitchis correct ——> Pitch is high FE? v Er s 4.When wishing to change the reference pitch of the tuner, use the cursor [A]/[V] keys. The current reference pitch is briefly shown on the display. After power to the unit is turned on, the setti lways "440Hz" (center A = 440 Hz). 5.While the reference pitch setting is displayed, you can use the cursor [A]/[V] keys to change the reference pitch. The setting range is "435Hz" - "445H2" in steps of 1 Hz. When you turn the PS-02 off and on the reference pitch is reset to "440H2". 6.Pressing the [BYPASS (MUTE)] key, [EXIT] key, or one of the patch [V]/[A] keys returns you to the original menu. 68 PS-O2”""7r5"

The Utility menu lets you make various settings that affect the entire unit.

Keys to cause the UTILITY menu LED to light up. (The menu name "UTILTY" is shown on the display.) Front panel controls and functions (Utility menu) When the Utility menu is selected, the front panel controls operate as follows. (Other keys are inactive.) (1) Display h from another menu to the Utility menu, use the cursor [-4]/[»] Atthe setting screen of the Utility menu, the following information is shown on the display. Currently selected item Setting value of that item

epinp eoue1ejey How to set items on the Utility menu Basic operation steps for Utility menu 1-When the Utility menu name "UTILTY" is displayed, press the [EDIT] key. The first setting item "GTR-G" is displayed. 2.Use the cursor [<«]/[»-] keys to select one of the following items. GTR-G (Guitar gain): Sets the gain for a guitar/synthesizer connected to the [INPUT] jack. MIC-G (Mic gain): Sets the gain for the built-in microphone or a microphone connected to the [INPUT] jack. BAKLIT (Backlight): Controls the backlight when operating the PS-02 on batteries. PRECNT (Precount): Controls the precount function. CNTTYP (Precount type): Sets the precount duration. PREROL (Preroll: Sets the preroll time for auto punch-in/punch-out LOAD (Load): Reads specified play/sound character/patch data from the SmartMedia FORMAT (Format): Formats (initializes) a SmartMedia card and creates a work SmarMedia. 3.When the desired item is displayed, use the cursor [AJ/[Y] keys, slider 1, [EDIT] key etc. to change the setting. (For details, see the section on the respective item.) For the setting procedure, see the section on the respective item. 4.When the setting of each item is completed, press the [EXIT (CANCEL)] key. The unit returns to the Utility menu name display. Items on Utility menu + Setting the [INPUT] jack gain (GTR-G) Sets the gain for a guitar or synthesizer or similar connected to the 70 PS-02”""7rs"

UNPUT] jack. While the indication "GTR-G" is displayed, use the cursor [À J/[ Y ] keys or slider 1 to select one of the following settings, to match the connected instrument. + Lo: For instrument with high output, such as a guitar with built-in preamp or a synthesizer + HE For instrument with low output, such as a passive guitar (default setting)

When the effect type "MICPRE" is selected for the DRIVE module, this setting is inactive (-» page 67). + Setting the microphone gain (MIC-G) Sets the gain for the built-in microphone or a microphone connected to the [INPUT] jack. While the indication "MIC-G" is displayed, use the cursor [A J/[ Y ] keys or slider 1 to select one of the following settings, to match the microphone. [Using the buit-in microphone] + Lo: This is a gain setting for on-mic recording. It is suitable for holding the PS-02 in your hand while doing a vocal, or for placing the PS-02 very close to an acoustic guitar (about 30 cm from the sound hole). HE This is a gain setting for off-mic recording, such as when capturing an entire band in a studio. [Using an external microphone] + Lo: This setting is suitable for high-output microphones. + HE This setting is suitable for low-output microphones. This setting is only valid when "MICPRE" is selected as effect type for the DRIVE module (-+ page 67) PS-O2 "rss. | 71 epinp soueisjoy

epinp eoue1ejey +_ Backlight operation when running on battery power (BAKLIT) When using the PS-02 on batteries, this setting can be used to control the backlight operation, While the indication "BAKLIT" is displayed, use the cursor [ À J/[ Y ] keys or slider 1 to select one of the following settings. + OF (OFF): Always Off +_At (AUTO): On for 10 seconds when a key or slider is operated (default setting) + On (ON): Always On BRKLIT

Precount operation (PRECNT) Precount is a series of clicks that are heard before starting playback or recording. While the indication "PRECNT" is displayed, use the cursor LA VU] keys or slider 1 to select one of the following settings. +_OF (OFF): No precount +_rC (REC): Use precount only during recording (default setting) + rP (REC/PLAY): Use precount during recording and playback PRECNT

Select precount number (CNTTYP) This setting determines the number of clicks that are heard when precount is enabled. While the indication "CNTTYP" is displayed, use the cursor [ À J/[ Y] keys or slider 1 to select one of the following settings. +2 - 8: Sets number of precount clicks (default setting = 4). + SP (Special): A special pattern is heard, as shown below. 72 PS-02’"7s".

el y dy J 11 +_ Set preroll time for punch-in (PREROL) This setting determines the number of seconds for which playback is carried out before auto punch-in/punch-out. While the indication "PREROL" is displayed, use the cursor [ A J/[ Y ] eys or slider 1 to set the value + 0-8: 0 seconds - 8 seconds (default setting = 3 seconds) PREROL 3 + Loading a file from SmartMedia (LOAD) This function allows you to load rhythm track data, sound character data, or effect patch data stored on SmartMedia into the PS-02. In future, ZOOM will make available new pattern data and drum & bass its web site (http:/www.zoom.co.jp). sound data at locations such as Formatting a SmartMedia card (FORMAT) By formatting the SmartMedia supplied with the PS-02, you can erase all recorded audio data. Formatting the supplied SmartMedia By formatting the SmartMedia supplied with the PS-02, you can erase all recorded audio tracks and takes. To do this, proceed as follows. from the SmartMedia card and cannot be restored. Use this function with When you perform the following steps, all recorded audio data are erased care 1 -While the Utility menu name “UTILITY" is displayed, press the [STORE] key. 2.Use the cursor [<]/[»-] keys to bring up the indication *FORMAT* on the display, and then press the [STORE] key. PS-O2 "rss. | 73 epinp soueisjoy

(EXECUTE)] key. The indication "FMTING" flashes on the display, and formatting Starts. When formatting is completed, the display shows "DONE" Press the [EXIT (CANCEL)] key. The unit returns to the Utility menu. 9 + À SmartMedia card formatted as described above can be used to start up

the PS-02 and as work card to store recording data. + When you format the SmartMedia card as described above, rhythm track pattern data + song data, drum & bass sound character data, and patch data currentiy stored in the memory of the PS-02 are copied to the SmartMedia card. + The above procedure is not suitable for formatting a newly purchased SmartMedia card. For information on how to format a newiy purchased SmartMedia card to create a work SmartMedia, see page 75. + Ifthe PS-02 is operated on battery power and the batteries are exhausted during formatting, the files on the SmartMedia may be damagedl. If possible, you should power the PS-02 from the AC adapter during formatting. PS-O2 "rss

Special Operations This section explains how to format a newly purchased SmartMedia card to create a work SmartMedia, and how to force format a SmartMedia card that has become unreadable. If the SmartMedia supplied with the PS-02 is damaged or lost, the system files contained on the card will no longer be accessible, and the PS-02 will no longer be able to start up correctly. Therefore we strongly recommend that you create a work SmartMedia as described below. (2MB or higher is recommended). 1-With the supplied SmartMedi power to the PS-02 on. The PS-02 starts up and the Song menu is displayed. inserted in the PS-02, turn 2.Remove the SmartMedia from the [DATA CARD] slot of the PS-02. The indication "NOCARD" appears on the display. [NOCARI | S.Insert a new SmartMedia card into the [DATA CARD] slot of the PS-02.

The indication "FOMAT?" appears on the display. 3

\_ 4 £ SFDMATE | 5 FX 8 u ei Ifthe indication *LOAD" flashes on the display after the SmartMedia was & inserted, the card has already been formatted by the PS-02. Verify whether 5 the desired card was inserted. (Pressing the [STORE (EXECUTE)] key in this © condition wil| cause the PS-02 to start up from this card.) &.To carry out the formatting process, press the [STORE (EXECUTE)] key. PS-O2 "rss. | 75

suoneiedo je0eds The indication "FMTING" flashes on the display, and formatting starts. When formatting is completed, the unit switches to the Song menu. You now have created a working card. From now on, you should use this card and store the original supplied SmartMedia card in a safe place. the PS-02 and as work card to store recording data. + When you format the SmartMedia card as described above, rhythm track pattern data + song data, drum & bass sound data, and patch data currently stored in the memory of the PS-02 are copied to the SmartMedia card. (However, recorded audio data are not copied) £ + À SmartMedia card formatted as described above can be used to start up The formatting procedure described above requires that the PS-02 has Started up normally. If for any reason the SmartMedia card has become unreadable, startup itself will not be possible. In such a case, you can force format the SmartMedia and then copy over the system files, provided that these have been backed up for example on the hard disk of a computer. This will result in a SmartMedia card that is functionally identical to the supplied card. To perform force formatting, proceed as follows À. Turn power to the PS-02 off and insert the SmartMedia to force format into the [DATA CARD] slot.

2. While holding down the [REC] key and the [STORE

{EXECUTE)] key, turn power to the PS-02 on. The indication "FORMAT" flashes on the display. : 8.Press the [STORE (EXECUTE)] key. The confirmation message "SURE?" appears on the display.

4. To execute the force format process, press the [STORE

(EXECUTE)] key once more. The indication "FMTING" flashes, and the formatting proc. To cancel the force format process, turn the PS-02 off. When formatting is completed, turn power to the PS-02 off, remove the SmartMedia and copy the required files to it. 76 PS-O2”""7rs" tarts.

the various system files required by the PS-02 have been backed up {copied) first. + Take care to not accidentally format the SmartMedia card supplied with the PS-02. ; + À SmartMedia card created by this process can only be used for startup if Technical information: SmartMedia file information The SmartMedia card supplied with the PS-02 contains the following files in the factory default condition. File name Purpose SYSTEM.SYS PS-02 system file RECORDER.SYS Audio tracks system file SOUNDS.SYN Drum & bass sound character data used for rhythm track UTILITYUTY Utility menu setting data FACSONGS.PTS … Factory default song (rhythm track) and pattern data SONGS.PTS Currently selected song (rhythm track) and pattern data PRESET.PCH Preset patch setting data FACPATCH.PCH Factory default user setting data USER.PCH Currently selected user patch setting data If you have a computer equipped with a SmartMedia card reader, you should copy the above files to the hard disk of the computer as a backup. This will allow you to restore the files on a force formatied SmartMedia card. ifthe original SmarMedia card supplied with the PS-02 has become unreadable or @ has been lost. (For details, see the preceding section.) By copying these files @, back to the SmartMedia card, you can create a card that is functionally identical to the factory supplied card. The above files are also available for free download at the web site of ZOOM Corporation. In future, ZOOM will also make available new pattern data and drum & bass sound data (SOUNDS.SYN file) and factory default song (rhythm track ) and pattern data (FACSONGS.PTS file) at the web site. suogeedo | + Web site of ZOOM Corporation: http:/www.zoom.co.jp PS-O2 "sms. 77

Troubleshootin Problem Remedy Batteries are used up Are manganese batteries being used? Alkaline quickly batteries The contact strip of the SmartMedia may be dirty. Clean it by lightly wiping it with a soft cloth. "CRDERR" (Card Error) is displayed Card may not be fully inserted. Remove card and insert again. "NOCARD" is displayed when SmartMedia card is inserted Newly bought SmartMedia card without system data was inserted. Format card and place system data on it (-+ page 73). Remaining capacity of SmartMe "FULL" is displayed insufficient. Erase unneeded audio (> page 54, 59, 60). GS and TRES Wrong menu is selected. Change menu and then sound is not heard, also | pra slider. when tuning slider up MIXEFX effect is being used. Signal from [INPUT] jack |-- is not heard Input level slider is turned down. Turn up slider 1 at Song menu Sound from [INPUT] jack (guitar etc.) is extremely | MICPRE effect is being used. distorted CAB (Cabinet Simulaton | If amp modeling effect type is selected 3 | module cannot be used | DRIVE module, CAB module cannot be used

© | Cannot record signal AUX" not selected as recording source

8 | Bouncing to stereo was : note . carried out but sound | PA EN Vas not ai ut or bouncet & |stageis narow acks (7 page 59). Buit-in microphone If MICPRE is not selected for DRIVE module, cannot be used built-in microphone cannot be used. 78 PS-O02”""7rs"

Technical Informatio Effect Types and Parameters DRIVE MODULE AP Modeling Sounds. ee RE ns FRS sen I TONE I LEVEL Vintage due bass amplifier sound Distortion 7 Dynamics Sounds.

SANS-5 PTrebiy drive sound for bass

SOMP_Fompressor for ever reducing dierences

DYNCR GAN I CON I TE

Combinaton of vintage compressor and erunch sound = GAN l COMP I TE 4 DYNLTS Énibiraon of vintage comp and vitae DRE SOU g GAN I COUP I LEVEL Fe DYN-GV Tonbimation of vintage comprend distoron 5. NTZONE GAN l TONE I TE $ Rich sustain vath Mig pain (ype distonion 2 00 GAN I CON I TE Et Disiorion sound modeled on tie ZOOM 0007 S TOP l BODY I TE 3 AGOSIM ages de sound an GE Er in LT SOUS EU È

Chorus! DEPTH Î RATE Î LUS Stereo chorus with Impresshe Wide spread

Creatas a spatial impression WIR room character

F5 Adjusts he feedPack TeveT ELLE COLOR [Changes the phase sound type 13 CUP resses he eTTeeT IT SENS Adjusts he elec SONT ELU BALANG — fAdiusis de Balance between OnInaT sound and 030 tfect sound. QURVE [Sets he volume level change cure unie at LUS RESO ves a spectal character 10 he effect. LIU TOWBST—_ |Emphasizes Me Pass LU DAVIVE 2 fAdhuse de on ginalSou ER EU REVERB MODULE

PIVHAL_ [ciao of al rever and day

PNROM Tmpinanion of room reverp and den

AC pa pression room care dep

GRADE GTR-G Guitar gain

Measure, deleting Measure, inserting Microphone effects - Microphone gain Microphone, built-in_ + Mixdown effects + MIXEFX

NEW TK NOCARD - PAN Panning + Patch Patch name, editing . Patch swätching « 12,(41, 51, 62) Patch, storing, + 66 Pattern change + +18 Pattern change input +20 Pattern change, editing/deleting +21 P-LO PRECNT Precount + PREROL Preroll Recording + Recording level Recording on a different take Recording options Recording quality selection Recording source selection Recording track selection Remaining recording time REPEAT Repeat play Rhythm pattern list + Rhythm track Rhythm track volume adjustment : +36 SmartMedia + Creating a work card Force-formatting + Formatting - Newly bought card + Song - Song name, changing - Song playback/stop + Song, deleting Song, selecting SOURCE SP . Stereo recording Store System files +

Tuner, changing the reference pitch (calibration) 68

VAMS VIEW Virtual track - PS-O2 "rs.

Usage Precautions + Electrical interference For safety considerations, the PS-02 has been designed to provide maximum protection against the emission of electromagnetic radiation from inside the device, and protection from external interference. However, equipment that is very susceptible to interference or that emits powerful electromagnetic waves should not be placed near the PS-02, as the possibility of interference cannot be ruled out entirely With any type of digital control device, the PS-02 included, electromagnetic interference can cause malfunctioning and can corrupt or destroy data: should be taken to minimize the risk of damage. + Cleani Use a soft, dry cloth to clean the P: cloth. Do not use abrasive cleanser, w or cleaning alcohol), since these may dull the finish or da

02. If necessary, slightly moisten the

ax, or solvents (such as paint thinner mage the surface. Please keep this manual in a convenient place for future reference