YAMAHA PLG100-DX - Sound module

PLG100-DX - Sound module YAMAHA - Free user manual and instructions

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Download the instructions for your Sound module in PDF format for free! Find your manual PLG100-DX - YAMAHA and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. PLG100-DX by YAMAHA.

USER MANUAL PLG100-DX YAMAHA

Yamaha Advanced DX/TX Plug-in Board Yamaha Advanced DX/TX Plug-in Board Carte plug-in DX/TX avancée Yamaha

PLG100-DX

YAMAHA PLG100-DX - PLG100-DX - 1

text_image Digital display with pixelated white text and a QR code, likely for scanning to access digital content.
  • Do not expose the plug-in board to direct sunlight, excessive humidity, high temperatures, excessive dust or strong vibrations.
  • Before handling the plug-in board, be sure to touch a metal surface to discharge any static electricity which may be in your body.
  • When holding the plug-in board, do not touch the inside area of the circuit board or apply excessive pressure to the board, and be sure to protect the board from contact with water or other liquids.
  • Before installing the plug-in board onto a tone generator/sound card, unplug the power connector of your computer.

  • Before connecting the computer to other devices, turn off the power switches of all devices.

  • Yamaha is not responsible for loss of data through computer malfunctions or operator actions.
  • The plug-in board contains no user-serviceable parts, so never touch the inside area of the circuit board or tamper with the electronic circuitry in any way. Doing so may result in electrical shock or damage to the plug-in board.

YAMAHA CANNOT BE HELD RESPONSIBLE FOR DAMAGE CAUSED BY IMPROPER CARE AND USE OF THE PLUG-IN BOARD.

* The company names and product names in this Owner's Manual are the trademarks or registered trademarks of their respective companies.
* The screens as illustrated in this owner's manual are for instructional purposes only, and may appear somewhat different from the ones of your instrument.

FCC INFORMATION (U.S.A.)

1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!

This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.

  1. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
  2. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class "B" digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit "OFF" and "ON", please try to eliminate the problem by using one of the following measures:

Relocate either this product or the device that is being affected by the interference.

Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.

In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type cable.

If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the appropriate, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620

* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.

CANADA

This Class B digital apparatus complies with Canadian ICES-003.

Thank you for purchasing the Yamaha XG Plug-in board PLG100-DX.

The PLG100-DX is a plug-in board that offers a six-operator FM generator equivalent to the one that made the DX7 series so famous. The PLG100-DX is compatible with the XG plug-in system, and you can install it into the MU128 or any other tone generator or sequencer that supports XG plug-ins. Once it's installed, the unique FM tone generator voices that built the reputation of the DX series will be right at your fingertips, ready to play. The PLG100-DX has 912 preset DX series voices built right in, and you can send the DX7 and DX7II voice data through MIDI.

To install your PLG100-DX correctly, and to ensure full enjoyment of its outstanding functions, be sure to read this manual very carefully. After you finish reading your owner's manual, be sure to keep it someplace safe, where you can refer to it whenever you have a question about your PLG100-DX.

Table of Contents

About the PLG100-DX 4

Features of the PLG100-DX 4

Installing the PLG100-DX 4

Included Items 5

Necessary Items that Are Not Included .... 5

Specifications 6

About the CD-ROM 7

Installing and Starting the Plug-in Software .... 8

FM Tone Generation 10

Operators 10

Combinations of Two Operators .... 11

Carrier and Modulator 12

Harmonics 13

Algorithms 14

Feedback 14

Essentials for Determining Voices .... 15

Memory Buffer Configuration 18

DX Voice Selection.... 19

Choosing the Voices to be Used 19

Specifying Part/Performance Layers 20

Editing DX Part Parameters 21

PLG100-DX Part Parameters 22

PLG100-DX System Parameters.... 26

System Parameters 27

Appendix 28

Chart of Algorithms ...... 28

Voice List 30

Performance List 38

MIDI Data Format 39

MIDI Implementation Chart 50

Glossary 52

When Your PLG100-DX Seems to Have a Problem .. 59

Conditions for Using the Software 61

Guide to User Support Services 62

YAMAHA PLG100-DX - Appendix 28 - 1

YAMAHA PLG100-DX - Appendix 28 - 2

About the XG Plug-in System

With the Yamaha XG Plug-in System, you can expand your tone generation system by simply mounting an optional board onto the “mother” tone generator/sound card. For example, you will be able to use extra voices from a different sound synthesis such as Virtual Acoustic Synthesis, apply a completely new dimension to your music, and/or add the latest technology to your music.

About DX-XG

The DX Extension for XG (“DX Extension for XG” is abbreviated to DX-XG) included in the PLG100-DX significantly enhances and expands the musical capabilities of the XG format with the superior sound and expressive potential of Yamaha FM synthesis. The PLG100-DX supports the same powerful FM synthesis voices as Yamaha’s legendary DX7. Plug this board into your tone generator/sound card for 912 unbelievable FM voices with up to 16-note polyphony.

Features of the PLG100-DX

- Features the same FM tone generator that has won acclaim in the DX series synthesizers.

The PLG100-DX employs an FM tone generator system, with six operators and 32 algorithms, that has been a favorite of musicians in DX series synthesizers like the DX7 and the DX7II.

• Maximum 16 voice simultaneous polyphony

Ensures maximum 16 voice simultaneous polyphony equal to the DX7 and DX7II. Furthermore, by installing multiple PLG100-DX boards, the maximum polyphony can be increased to 128 voices (when eight boards are installed). By installing, for example, three PLG100-DX boards in the MU128 tone generator, maximum polyphony will be 48 voices.

• 912 preset voices

The PLG100-DX already has 912 preset voices built right in. From electric piano to bass, and reaching all the way to effect sounds, the preset voices have been selected for usability centering on the sounds that made the DX series famous.

• Voice data can be exchanged in bulk between the DX7 and the DX7II

Because the PLG100-DX is compatible with the DX series, it can be used for bulk transfer of voice parameters between the DX7 and the DX7II. The DX7 and DX7II can be used as editors for the PLG100-DX. By using the edit software for the DX7 and the DX7II, editing can be done for the PLG100-DX. Voice parameters for the DX1, DX7S, TF1 (such as the TX816) TX7 and the TX802 are also supported.

YAMAHA PLG100-DX - Features of the PLG100-DX - 1

- Some voices may sound slightly different than the voices of the devices mentioned above.

- Comes equipped with a low pass filter, a high pass filter and a two-band equalizer.

A low pass filter, a high pass filter and a two-band equalizer have been installed in the PLG100-DX. These features can be used together with the voice editing parameters for the FM tone generator to create new voices. Even if you install the PLG100-DX in a platform that doesn't have these functions, the filters and EQ built into the PLG100-DX will work.

- Compatible with the XG Plug-In system

Because the PLG100-DX is an XG plug-in board, it can be installed in any XG plug-in tone generator, like the MU128.

Installing the PLG100-DX

To install your PLG100-DX board, see the manual that came with the “mother” tone generator (such as the MU128 or SW1000XG) or synthesizer.

Included Items

The items below are packaged together with your new PLG100-DX. Before using your board, be sure to check that everything has been included. In the rare event that some item is missing, please contact the store where you bought your PLG100-DX as soon as possible.

● PLG100-DX Board
- PLG100-DX Owner's Manual
- CD-ROM "XGtools"

Necessary Items that Are Not Included

XG tone generator or synthesizer

To use your PLG100-DX, you will need an XG tone generator or synthesizer equipped with an XG Plug-in platform function that is compatible with the XG Plug-in system, such as the MU128 or SW1000XG.

The MU128 and SW1000XG are equipped with each of the XG Plug-in platform functions, and can be used for installing the PLG100-DX.

The software programs explained below will put the functions of the PLG100-DX right at your fingertips, helping you get the most enjoyment out of it.

XGworks(lite)

When you use Yamaha's XGworks(lite) as your sequence software, you can take advantage of the two editing software programs explained below, the “DX Simulator” and the “DX Easy Editor.” These programs make it really easy to edit the voices of your PLG100-DX board.

DX Easy Editor

The DX Easy Editor lets you indirectly change the PLG100-DX voices by changing the part parameters. It’s not for directly editing the voice parameters. Using this software, you can edit both the XG part parameters (XG parameters) that are shared by all the parts, and the native part parameters that are specially for the PLG100-DX (DX parameters). The changed parameters can be either inserted into the song as events, or saved as a DX parameter file.

Because the DX Easy Editor is plug-in software for XGworks(lite), you must have XGworks(lite) in order to use it.

The DX Easy Editor is included on the CD-ROM that was packaged with your PLG100-DX board.

DX Simulator

The DX Simulator is special software for editing the custom voices of the PLG100-DX. When you start up the program, an image of the DX7 front panel is displayed on your computer screen. Using your mouse to operate the buttons and sliders, you can edit voices just like using a real DX7. You can also display an edit list where you can edit voices while checking all the parameters in a table on the screen. The edited voice data can be either saved in memory or to a file, or can be inserted into a track as bulk data.

Because the DX Simulator is plug-in software for XGworks(lite), you must have XGworks(lite) in order to use it.

The DX Simulator is included on the CD-ROM that was packaged with your PLG100-DX board.

Specifications

Tone Generator Type:

FM tone generator with six operators and 32 algorithms

Maximum Simultaneous Polyphony:

16 notes (latest note priority)

By using multiple boards in combination, polyphony can be expanded to a maximum of 128 notes (with 8 boards)

Filters:

Part EQ (two band), low pass filter, high pass filter (effective only when the platform for the PLG100-DX has no filter functions)

Interface:

XG Plug-in connector

Number of Voices:

912 preset voices, 64 custom voices

Bulk Information that Can Be Received from Other Devices:

DX7 Voice Edit Buffer, Packed 32 Voice

DX7II Voice Edit Buffer, Packed 32 voice, a portion of the Additional Edit Buffer, a portion of the Packed 32 Additional (Pitch EG range, rs, velocity switch, Unison detune, AMS, Random pitch, Poly/Mono, Unison Sw, Pitch bend range, step, Portamento mode, step, time)

Parameter Changes that Can Be Received from Other Devices:

DX7 VCED, a portion of ACED (Pitch EG range, rs, velocity switch, Unison detune, AMS, Random pitch, Poly/Mono, Unison Sw, Pitch bend range, step, Portamento mode, step, time)

Dimensions:

138.5mm (W) x 89.0mm (D) x 8.5mm (H)

Weight 63g

Included Items:

Owner's Manual, CD-ROM x 1

*Specifications or dimensions may change without notice due to improvements in this product.

About the CD-ROM

In addition to the two plug-in software programs, DX Simulator and DX Easy Editor, the CD-ROM that was packaged with your board also contains several demonstration songs that showcase the special features of the PLG100-DX, and also performance data (voice settings) for use in the platform where you have installed your PLG100-DX. The demonstration songs can be enjoyed by playing them with sequence software like XGworks V2.0 or XGworks(lite), or with a QY700. (A platform for connecting the PLG100-DX is also necessary.) Use the same sequence software or device to send the performance data as bulk data to the platform for the PLG100-DX.

● Demonstration Songs

“Ie Kia Bara Hein” (IeKiaBar.MID) by Noritaka Ubukata (Shofuku)

The title of the song means “What kind of spell is this?” in the Hindi language. It features the voice that simulates a santur (hammer dulcimer) together with a sitar.

“DX VOICE” (DXVoice.MID) by Noritaka Ubukata (Shofuku)

Starting with the electric piano, this song features a series of the sounds of DX7 Shofuku. Unlike sampling, this music offers the listener subtle variation in the sound caused by changes in velocity. Another special feature is the FM choir, where a more realistic sound is created by combining FM synthesis with sampled human voices.

"Vel&EffectWorks1" (V1_EfWk1.MID)

"Vel&EffectWorks2" (V1_EfWk2.MID)

“DX Short Demo” (DxShtDM.MID) by Yasuhiko Fukuda (Shofuku)

These songs showcase a unique feature of FM: the violent changes in sound that are caused by velocity.

"80's Pops" (80Pop.MID) by Katsumi Nagae (Idecs Inc.)

Recalls the pop scene of the 80's with synpads and metallic sounds like dum bells.

“D-Rock” (D-Rock.MID) by Katsumi Nagae (Idecs Inc.)

This song brings back the digital rock sound using the noise and SE system voices that only DX has.

If you want to use digital noise, there is nothing that works like DX!

“EP Ballade” (EP.MID) by Katsumi Nagae (Idecs Inc.)

If it's ballads you want—well, there is nothing like DX electric piano.

The voice in the electric piano part will also work with different electric pianos. Try playing the song with different piano voices.

"House" (HOUSE.MID) by Katsumi Nagae (Idecs Inc.)

The typical house music sound is simulated in this song, which experiments with reproducing sampling phrases using the DX Voice system. In addition, the second half of the song features the metallic sound that is a strong point of the DX.

“Jungle” (DXJungle.MID) by Katsumi Nagae (Idecs Inc.)

This song adds a touch of Chinese feeling to the Jungle. The Oriental image is underscored by the “CHINA_S&” and “IMAGE9” plug-in SE voices.

If no sounds are played, or if you experience other problems with playback, see Appendix “When Your PLG100-DX Seems to Have a Problem” ( P. 59).

Installing and Starting the Plug-in Software (Windows95 only)

■ Installing the Plug-in Software ....

Double-click on the Setup.exe file in the Plug_ folder on the CD-ROM to start the installation.

Click on “Next” or “Yes” as these words appear on the screen to complete the installation.

■ Starting the DX Easy Editor ....

  1. Start XGworks(lite).
  2. Select “DX Easy Editor” from the XGworks(lite) plug-in menu. The “Select DX Part” dialog will open.
  3. Set the part numbers to be assigned to the PLG100-DX, then click on the [OK] button. If there is DX bulk data in the sequence data, the DX mark will be displayed under the part number.

Open the DX Easy Editor Window

YAMAHA PLG100-DX - Open the DX Easy Editor Window - 1

text_image DX EasyEditor - Untitled PART No.1 Category All Voices Voice MM-Pno 1 DX XG OPERATOR LEVEL FEEDBACK 0 ALGORITHM 3 2 6 1 4 5 EGBIAS Control No. .......... Depth 0 0 0 0 0 0 0

NOTE

  • For details about using the DX Easy Editor, see the help file that comes with the DX Easy Editor.
  • If the DX Easy Editor does not appear on the Plug-In menu of XGworks(lite), the program may not be properly installed in the XGworks(lite) folder. You can install it by running the plug-in installation program.

■ Starting the DX Simulator ....

  1. Start XGworks(lite).
  2. Select “Select DX Simulator” from the XGworks(lite) plug-in menu. The “Select DX Part” dialog will open.
  3. Set the part numbers to be assigned to the PLG100-DX, then click on the [OK] button. If there is DX bulk data in the sequence data, the DX mark will be displayed under the part number.

Open the DX Simulator Window

YAMAHA PLG100-DX - Open the DX Simulator Window - 1

text_image DX Simulator - Untitled PART No.1 DX Simulator DX7 dd 100 rpm 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 dB 24 BB be twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice, twice

NOTE

  • For details about using the DX Simulator, see the help file that comes with it.
  • If the DX Simulator does not appear on the Plug-In menu of XGworks(lite), the program may not be properly installed in the XGworks(lite) folder. You can install it by running the plug-in installation program.

Before actually editing the PLG100-DX voices, let's get an idea of how the FM tone generator is put together.

Operators

In the PLG100-DX, there are six special devices called “operators” that generate sine waves. These six operators are combined in various ways to make up the different voices produced by the PLG100-DX. The operators have the following two functions:

(1) They can freely change the frequency (pitch) of the generated sine wave.
(2) They can freely change the amplitude (volume or output level) of the generated sine wave.

A sine wave is the fundamental wave of a note, with absolutely no overtones added.

YAMAHA PLG100-DX - Operators - 1

text_image Command Operator The frequency of the sine wave is changed. Command Operator The amplitude of the sine wave is changed.

Combinations of Two Operators

Although the six operators can be combined in myriad ways, here the fundamental combinations that involve two operators will be explained.

Two operators can be combined in the following two ways (the two operators will be called A and B respectively):

(1) Horizontal Combination

When the two operators are combined horizontally, the sound generated by each is mixed with the sound from the other. The actual sound (sine wave) is produced by A and B acting together.

YAMAHA PLG100-DX - Horizontal Combination - 1

flowchart
graph TD
    A["A"] --> M["Mixed sound of A and B"]
    B["B"] --> M
    note["The actual sound is generated by A and B together"]

(2) Vertical Combination

When the two operators are combined vertically, the upper operator B works to change the sound of the lower operator A, and a complex waveform with many overtones added to it will be the output from operator A. In this situation, the B operator serves only to change the sound of operator A, and does not generate the actual sound. Operator A generates the actual sound as it undergoes changes caused by B. When the upper operator works to change the sound of the lower operator in this way, it is called FM modulation (or simply modulation).

YAMAHA PLG100-DX - Vertical Combination - 1

flowchart
graph TD
    A["A"] -->|While A undergoes changes caused by B, it generates the actual sound.| B["B"]
    B -->|B changes the sound of A (it generates no tone).| End

When these are put together, it looks like this:

• Horizontal Combination
• Vertical Combination

The two operators both generate the sound.

One operator is for changing the sound of the other operator. One operator is for making the sound.

When two operators are combined vertically in this way, they both work completely differently.

Carrier and Modulator

To distinguish the two operators when they are combined vertically, they are called the “Carrier” and the “Modulator.”

  • Carrier .... The operator in the lowest position, that produces the actual sound. (Called A in the previous section.)
  • Modulator ...... An operator positioned above another operator, which changes (modulates) the sound of the next operator down. (Called B in the previous section.)

When there are three or more operators, each operator is classified as a carrier or modulator in the same way.

(1)
YAMAHA PLG100-DX - Carrier and Modulator - 1

flowchart
graph TD
    A["C"] --> C
    B["C"] --> C
    D["C"] --> C

(5)
YAMAHA PLG100-DX - Carrier and Modulator - 2

flowchart
graph TD
    A["M"] --> B["C"]
    C["M"] --> D["C"]
    B --> E["↓"]
    D --> E

(2)
YAMAHA PLG100-DX - Carrier and Modulator - 3

(3)
YAMAHA PLG100-DX - Carrier and Modulator - 4

flowchart
graph TD
    M --> C
    C --> A
    C --> B

"C" Carrier
"M" Modulator

(4)
YAMAHA PLG100-DX - Carrier and Modulator - 5

flowchart
graph TD
    A["M"] --> C["C"]
    B["M"] --> C["C"]
    C --> D["↓"]

(1) When all the operators are combined horizontally, there is no modulator and they are all carriers. Because there is no modulation, all waveforms generated by the carriers are sine waves.
(2) When three operators are piled vertically, only the lowest operator is a carrier. The modulator on the top modulates the lower modulator, and the modulated waveform from the lower modulator in turn modulates the carrier. The modulation of the carrier becomes deeper and the sound output has more overtones.
(3) Here there are two carriers and one modulator. The modulator modulates the carrier immediately below it. The modulated carrier generates sound with overtones. The other carrier produces a pure sine wave. Finally, the sound from the two carriers is mixed to form the whole sound.
(4) Here there is one carrier and two modulators. The two modulators each independently modulate the single carrier. Since the carrier is modulated by the two modulators, it generates a sound that has more overtones.
(5) Here there are two sets of two operators that have been combined vertically. In each of them, the modulator modulates the carrier immediately below it, and the carrier generates a sound that has overtones. Finally, the sound from the two carriers is mixed to form the whole sound.

Harmonics

Most sounds are made up of multiple tones that are different than the pitch (frequency). Within these multiple tones, the one that determines the pitch of the entire sound is called the fundamental tone (fundamental frequency). All the tones besides the fundamental tone are called partials or overtones.

When all the harmonics that are related to a particular fundamental tone are arranged in order, it is called a harmonic series. Each tone in the harmonic series is given a name in order, with the fundamental tone being one, followed by the second harmonic, third harmonic and so on.

The frequency of each harmonic in the harmonic series is a natural number multiple of the frequency of the fundamental tone. Overtones that have frequencies that are not natural number multiples of the fundamental are called unharmonic overtones.

Generally, the more harmonics the tone has, the brighter the sound. On the other hand, if the amount of harmonics is reduced, the tone will sound darker. Furthermore, the voice will change a lot according to the type and volume of the harmonics. For example, if there are a lot of high pitched harmonics in the tone, it will have a brilliant, crisp sound. On the other hand, a tone with a large amount of lower harmonics will have a rather massive, dignified sound.

YAMAHA PLG100-DX - Harmonics - 1

line | Harmonic Rank | Fundamental Wave | Second Harmonic | Third Harmonic | | ------------- | ---------------- | --------------- | -------------- | | 1 | Low | High | Low | | 2 | Medium | Medium | Medium | | 3 | High | High | High | | 4 | Very High | Very High | Very High | | 5 | Low | High | Low | | 6 | Medium | Medium | Medium | | 7 | High | High | High | | 8 | Very High | Very High | Very High | | 9 | Low | High | Low | | 10 | Medium | Medium | Medium | | 11 | High | High | High | | 12 | Very High | Very High | Very High | | 13 | Low | High | Low | | 14 | Medium | Medium | Medium | | 15 | High | High | High | | 16 | Very High | Very High | Very High | | 17 | Low | High | Low | | 18 | Medium | Medium | Medium | | 19 | High | High | High | | 20 | Very High | Very High | Very High | | 21 | Low | High | Low | | 22 | Medium | Medium | Medium | | 23 | High | High | High | | 24 | Very High | Very High | Very High | | 25 | Low | High | Low | | 26 | Medium | Medium | Medium | | 27 | High | High | High | | 28 | Very High | Very High | Very High | | 29 | Low | High | Low | | 30 | Medium | Medium | Medium | | 31 | High | High | High | | 32 | Very High | Very High | Very High | | 33 | Low | High | Low | | 34 | Medium | Medium | Medium | | 35 | High | High | High | | 36 | Very High | Very High | Very High | | 37 | Low | High | Low | | 38 | Medium | Medium | Medium | | 39 | High | High | High | | 40 | Very High | Very High | Very High | | 41 | Low | High | Low | | 42 | Medium | Medium | Medium | | 43 | High | High | High | | 44 | Very High | Very High | Very High | | 45 | Low | High | Low | | 46 | Medium | Medium | Medium | | 47 | High | High | High | | 48 | Very High | Very High | Very High | | 49 | Low | High | Low | | 50 | Medium | Medium | Medium | | 51 | High | High | High | | 52 | Very High | Very High | Very High | | 53 | Low | High | Low | | 54 | Medium | Medium | Medium | | 55 | High | High | High | | 56 | Very High | Very High | Very High | | 57 | Low | High | Low | | 58 | Medium | Medium | Medium | | 59 | High | High | High | | 60 | Very High | Very High | Very High | | 61 | Low | High | Low | | 62 | Medium | Medium | Medium | | 63 | High | High | High | | 64 | Very High | Very High | Very High | | 65 | Low | High | Low | | 66 | Medium | Medium | Medium | | 67 | High | High | High | | 68 | Very High | Very High | Very High | | 69 | Low | High | Low | | 70 | Medium | Medium | Medium | | 71 | High | High | High | | 72 | Very High | Very High | Very High | | 73 | Low | High | Low | | 74 | Medium | Medium | Medium | | 75 | High | High | High | | 76 | Very High | Very High | Very High | | 77 | Low | High | Low | | 78 | Medium | Medium | Medium | | 79 | High | High | High | | 80 | Very High | Very High | Very High | | 81 | Low | High | Low | | 82 | Medium | Medium | Medium | | 83 | High | High | High | | 84 | Very High | Very High | Very High | | 85 | Low | High | Low | | 86 | Medium | Medium | Medium | | 87 | High | High | High | | 88 | Very High | Very High | Very High | | 89 | Low | High | Low | | 90 | Medium | Medium | Medium | | 91 | High | High | High | | 92 | Very High | Very High | Very High | | 93 | Low | High | Low | | 94 | Medium | Medium | Medium | | 95 | High | High | High | | 96 | Very High | Very High | Very High | | 97 | Low | High | Low | | 98 | Medium | Medium | Medium | | 99 | High | High | High | | 100 | Very High | Very High | Very High | Natural Harmonic Series (when C1 is the fundamental tone)

Algorithms

While there may be only two ways to combine two operators, when you start talking about six operators, the number of possible combinations becomes much larger. These combinations of six operators are called “algorithms,” and in both the DX7 series and the PLG100-DX, 32 of these combinations have been selected that can be used for creating voices.

In an FM tone generator, which operators work as carriers and which work as modulators are changed dynamically by the algorithms. For this reason, the first thing you have to know when editing a voice is which algorithm is used by that voice.

The algorithms are numbered from 1 to 32. For information about the 32 algorithms, see “Appendix, Chart of Algorithms” ( P. 28).

The six operators have also been numbered from one to six to help in distinguishing them. Let's take algorithm 28 as an example. In this algorithm, the operators work as follows:

Operator 1 ...... Outputs sounds while being modulated by Operator 2 (Carrier).

Operator 2 ...... Modulates Operator 1 (Modulator).

Operator 3 ...... Outputs sounds while being modulated by Operator 4 (Carrier)

Operator 4 ...... Modulates Operator 3 while being modulated by Operator 5 (Modulator)

Operator 5 ...... Modulates Operator 4 while being modulated with its own feedback (Modulator).

Operator 6 ...... Outputs a sine wave (Carrier)

YAMAHA PLG100-DX - Algorithms - 1

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["4"]
    D --> E["5"]
    E --> F["6"]
    F --> A
    style A fill:#f9f,stroke:#333
    style B fill:#ccf,stroke:#333
    style C fill:#ccf,stroke:#333
    style D fill:#ccf,stroke:#333
    style E fill:#cfc,stroke:#333
    style F fill:#fcc,stroke:#333
    note right of E "Feedback (See next section)"

Feedback

Feedback is a function where a portion of the output of an operator is returned back to the operator again, where it is used to modulate the operator itself. Using feedback results in a deeper sound.

Every one of the 32 algorithms has feedback set in one location. Among them there is even one algorithm, number 4, where the output of three operators as a group is used as feedback. When a portion of the output of operator 4 in this algorithm is returned to operator 6, an extremely deep sound is obtained.

YAMAHA PLG100-DX - Feedback - 1

flowchart
graph TD
    A["3"] --> B["2"]
    B --> C["1"]
    D["6"] --> E["5"]
    E --> F["4"]
    F --> G["Feedback"]

Essentials for Determining Voices

Voices are determined by the following main elements:

(1) The output level from each operator (OUTPUT LEVEL).
(2) The frequency of the tone put out by each operator (OUTPUT FREQUENCY).
(3) The feedback level (FEEDBACK LEVEL).
(4) The Envelope Generator (EG).

Each of these will be explained in order.

(1) The output level from each operator

When voices are edited, the most important point is the output level for each operator. Among these, the output level of the modulator has the largest effect on the voice. For example, when two operators are vertically combined, and the output level of modulator B is set to zero, the output waveform of carrier A will be a simple sine wave (a dark tone with no harmonics included). If the output level of the modulator is gradually increased from this condition, the amount of modulation will become deeper and the output waveform from the carrier will change to one with many harmonics in it. As the harmonics increase, the tone will also become brighter, finally changing to a harsh, grating sound.

From this we can conclude that the degree of modulation, which equals the brightness of the sound, changes in relation to the output level of the modulator.

YAMAHA PLG100-DX - The output level from each operator - 1

flowchart
graph TD
    A["Modulator"] --> B["B"]
    B --> C["Carrier"]
    C --> D["Sine wave"]
    E["Output Level = 0"] --> F["A"]
    F --> G["The waveform changes slightly."]
    H["The output level is increased slightly."] --> I["A"]
    I --> J["The waveform changes a lot."]
    K["The output level is greatly increased."] --> L["A"]
    L --> M["The waveform changes a lot."]

On the other hand, because the carrier actually makes the sound, changing the output level causes a change in the strength (volume) of the sound. If there is only one carrier, this will simply cause the overall volume to change. However, if there are multiple carriers in the algorithm, the timbre may also be changed as the balance in volume between the different carriers is changed.

To summarize these points:

  • The voice changes according to the output level of the modulators.
  • The volume changes according to the output level of the carriers. The voice may also be changed as the balance in volume between multiple carriers changes.

(2) The Frequency of the Tone Output from Each Operator

The type of harmonics added to the carrier output by means of the modulator is determined by the ratio between the frequencies of the modulator and carrier. For example, when two operators are combined vertically, and “F COARSE” for both of them is set to 1.00, the frequency ratio will be 1:1 and the first, second, third and following whole number series harmonics will be generated in order. This type of harmonic configuration is called a sawtooth wave, and is used for making voices like brass, strings, or piano.

If the “F COARSE” for the modulation in this situation is changed to 2.00, the frequency ratio will be 1:2, and the odd numbered harmonics, the first, third and fifth and following harmonics will be generated. This harmonic configuration is called a rectangular wave, and is used for creating voices for woodwinds like the clarinet and oboe.

Furthermore, if “F FINE” is used so that the frequency ratio is not a whole number, many non-integer overtones will be produced. The sound can be used for creating metallic sounds, the noise when strings are hit with something, or breath noise.

YAMAHA PLG100-DX - The Frequency of the Tone Output from Each Operator - 1

flowchart
graph TD
    A["Modulator"] --> B["B"]
    B --> C["A"]
    C --> D["Sawtooth wave"]
    E["Carrier"] --> F["A"]
    F --> G["Rectangular wave"]
    H["B"] --> I["A"]
    I --> J["Rectangular wave"]
    style A fill:#f9f,stroke:#333
    style E fill:#f9f,stroke:#333
    style H fill:#ccf,stroke:#333
    style I fill:#ccf,stroke:#333

(3) FEEDBACK LEVEL

By raising the feedback level, the modulation deepens, and the timbre of the sound becomes brighter.

(4) Envelope Generator (EG)

The EG creates the changes over time in the output level from the instant a key on the keyboard is pressed to the time that the sound disappears.

If you listen to various musical instruments, you soon realize that besides the differences in the timbre of the sounds they create, there is a large difference in the way that the sound first comes out, and in the way in which it fades away. For example, the sound from a piano gets very loud the instant a key is struck, then the volume gradually fades away, even if you continue pressing down the key. Also, if you look at the change in tone over time, there is a bright sound with a lot of overtones the moment the key is struck, but the overtones soon fade away, and the tone takes on a darker aspect.

The function that produces the instrument's change in volume and timbre over time is the EG.

In an FM tone generator, an EG is built into each operator. The EG for the carrier changes its volume over time, while the EG for the modulator changes the timbre of the sound over time.

The memory buffer of the PLG100-DX is configured as shown in the diagram below.

YAMAHA PLG100-DX - Envelope Generator (EG) - 1

flowchart
graph TD
    A["Voice Edit Buffer"] -->|Recall| B["Preset Memory (912 Voices)"]
    A -->|Store| C["Custom Voices (64 Voices)"]
    A -->|Compare Edit Recall| D["Edit Recall Buffer"]

CAUTION

- The only voices that can be edited using an editing program like the DX Simulator are the custom voices.

NOTE

When using the custom bank

- The following parameters are not valid when using the custom bank because they are saved as voice parameters.

XG Native Part Parameters

MONO/POLY MODE

BEND PITCH CONTROL

PORTAMENTO SWITCH

PORTAMENTO TIME

PLG100-DX Native Part Parameters

PitchBend Step

Portamento Step

Portamento Mode

However, MONO/POLY MODE, BEND PITCH CONTROL, PORTAMENTO SWITCH, and PORTAMENTO TIME are received through CC (Control Change). (When changing to another custom bank voice, that voice will be set to the saved parameters.)

- If an XG System On is received, or part assignment is changed, the custom voices will be initialized, but the 64 voice VMEM and AMEM areas will not be initialized.

The PLG100-DX voices can be selected just like the voices for the XG tone generator itself. However, to use the PLG100-DX voices, XG mode or performance mode (PERFORM) must be selected in the Sound Module Mode of the XG tone generator. Also the part/performance layer assigned to the PLG100-DX must be specified in the sub-mode (PLUGIN) of the utility mode of the XG tone generator.

YAMAHA PLG100-DX - When using the custom bank - 1

  • The displays used below for explaining tone generator operations are from the MU100. The screens may be different for the tone generator you are using.
  • For tone generators, like the SW1000XG, that have no display, the settings must be sent as System Exclusive Messages (→MIDI Data Format).
    • The SW1000XG does not support the Performance Mode.

■ Selecting the Voices to be Used ....

  1. Set the Sound Module Mode of the XG tone generator to XG or PERFORM.

When XG is selected, the tone generator will enter Multi Mode.

When PERFORM is selected, the tone generator will enter Performance Play Mode.

YAMAHA PLG100-DX - ■ Selecting the Voices to be Used .... - 1

  • DX voices can be selected only when the Part Mode is set to Normal.
  • In XG Mode, DX voices can be used as one part, and in Performance Mode, as one layer.

  • Press the [SELECT ◆ / ▶] buttons, and move the cursor to the bank number.

  • Press the [VALUE ⊖ / ⊕] buttons and select the bank of the voice you wish to use. Depending on the bank you have selected, one of the following will appear in the bank number location of the display: 000,064 to 082, 096 to 109 (DX-XG/A); 000,064 to 082 (DX-XG/B); 000 (DX-XG/SFX) or 000 (Custom).

YAMAHA PLG100-DX - ■ Selecting the Voices to be Used .... - 2

text_image MM-Pro 1 000001 AIA2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 BANK PGMP 01001 + 0

Bank number display location
Icon display area

YAMAHA PLG100-DX - ■ Selecting the Voices to be Used .... - 3
DX-XG/A

YAMAHA PLG100-DX - ■ Selecting the Voices to be Used .... - 4
DX-XG/B

YAMAHA PLG100-DX - ■ Selecting the Voices to be Used .... - 5
DX-XG/SFX

YAMAHA PLG100-DX - ■ Selecting the Voices to be Used .... - 6
Custom

When a DX voice is selected, a DX voice icon will appear in the icon area of the display.

YAMAHA PLG100-DX - ■ Selecting the Voices to be Used .... - 7

- Please note that the bank number displayed may be one for the XG tone generator itself. You can make sure that it is one for the PLG100-DX by checking for a DX voice icon in the icon area of the display.

  1. Press the [SELECT ◆ / ▶] buttons, and move the cursor to the program number.

  2. Use the [VALUE ⊖ / ⊕] buttons to select the voice you wish to use.

YAMAHA PLG100-DX - ■ Selecting the Voices to be Used .... - 8

text_image Celesta1 0000009 AIA2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 MIG BANK PGM# 01001 + 0

YAMAHA PLG100-DX - ■ Selecting the Voices to be Used .... - 9

- When a program number that does not exist for the PLG100-DX is selected when the chosen bank is from 000 to 099, the icon for the voice selected in the XG tone generator itself will be displayed in the icon area.

■ Specifying Parts/Performance Layers......

  1. Press the [UTIL] button on the panel, and display the utility mode.

YAMAHA PLG100-DX - ■ Specifying Parts/Performance Layers...... - 1

text_image PSYS PDUMP PINIT PDEMO PPLUGIN
  1. Press the [SELECT ▶] button several times to move the cursor to "PLUGIN", then press [ENTER].

YAMAHA PLG100-DX - ■ Specifying Parts/Performance Layers...... - 2

text_image PPLG100-DX OK FX FME
  1. Press the [SELECT ⬇ / ⬇] buttons as needed to move the cursor to “PLG100-DX,” then press the [ENTER] button. An editing screen for the system parameters expanded by the PLG100-DX will be displayed.

YAMAHA PLG100-DX - ■ Specifying Parts/Performance Layers...... - 3

text_image ■PartAssign=01 + CIE
  1. Press the [SELECT ◀ / ▶] buttons several times to display “PartAssign,” then press the [VALUE ⊖ / ⊕] buttons to select the part or layer you want to assign to the PLG100-DX.

When the Sound Modulation Mode is XG, use 01 to 16, or off.

When the Sound Modulation Mode is PERFORM, use 01 to 04, or off.

Editing with the parameters below is valid for voices in all banks. However, they cannot be set separately for each voice. This means that whatever editing changes you have made will be transferred as is to the new voice whenever you switch voices (editing done for the previous voice will be also valid for the next voice chosen).

YAMAHA PLG100-DX - ■ Specifying Parts/Performance Layers...... - 4

- When voices are switched after the parameters have been changed, or when the algorithm is changed with the DX Simulator, unexpected sounds may cause injury to your ears. Always exercise caution when making changes.

YAMAHA PLG100-DX - ■ Specifying Parts/Performance Layers...... - 5

- Parameters that have been edited cannot be stored in custom voices. - When using the DX Simulator, voices can be edited, then stored in custom voices.

  1. In Multi Play Mode, choose the part assigned to the PLG100-DX, then select the voice to be edited.

YAMAHA PLG100-DX - ■ Specifying Parts/Performance Layers...... - 6

text_image MM-Pro 1 0000001 A1 A2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 BANK PGM# 01001 + 0
  1. Press the [EDIT] button.

The Multipart edit menu screen will be displayed.

YAMAHA PLG100-DX - ■ Specifying Parts/Performance Layers...... - 7

text_image PFIL PEG PEQ PVIB POTHERS PPLUGIN AIA2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 MIO 01001 + 0
  1. Press the [SELECT ▶] button and move the cursor to "PLUGIN". Press the [ENTER] button.

The parameter screen for the selected plug-in board will be displayed.

YAMAHA PLG100-DX - ■ Specifying Parts/Performance Layers...... - 8

text_image PLG100-DX EDIT Carrier1 =+00 + AIA2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 01001 + 0
  1. Press the [SELECT ⬇ / ⬇] buttons to move the cursor to the parameter to be edited. Next, change the value for the parameter using the [VALUE ⬇ / ⭕] buttons.

  2. Press the [EXIT] button several times to return to the initial screen.

NOTE

- On the MU100 panel, normal part parameters that can be edited will be valid for DX voices.

■ PLG100-DX Part Parameters ....

Carrier1 (Carrier Operator 1 Level) to Carrier6 (Carrier Operator 6 Level)

Settings: -64 to +63

Explanation:

  • Sets the output level for operators that are working as carriers.
  • Carriers are operators that work to output the actual sound. Changing the carrier output level changes the loudness of the sound that is produced. If an algorithm is selected that has multiple carriers, the quality of the sound, or “timbre” can be edited by changing the volume balance between the carriers.
  • Because this setting acts as an offset added to the output level set for the voice in the PLG100-DX, it indirectly changes the timbre of the voice. When this parameter is set at zero, the voice will remain as is. Setting it to +1 or more will increase the volume, while setting it to -1 or less will decrease it.
  • The operators that are assigned as modulators will be displayed as “***”, and it will not be possible to edit them. To clarify matters when editing voices, look up the algorithm number for the voice being edited on the voice list, then check which operators have been assigned as carriers on the Chart of Algorithms ( P. 28).

Modulator1 (Modulator Operator 1 Level) to Modulator6 (Modulator Operator 6 Level)

Settings: -64 to +63

Explanation:

  • Sets the output level for operators that are working as modulators.
  • Modulators are operators that serve to modulate other operators. Changing the modulator output level changes the brightness (amount of overtones) of the sound that is produced.
  • Because this setting acts as an offset added to the output level set for the voice in the PLG100-DX, it indirectly changes the timbre of the voice. When this parameter is set to zero, the voice will remain as is. Setting it to +1 or more will make the sound brighter (increase the overtones), while setting it to -1 or less will darken it (decrease the overtones).
  • The operators that are assigned as carriers will be displayed as “***”, and it will not be possible to edit them. To clarify matters when editing voices, look up the algorithm number for the voice being edited on the voice list, then check which operators have been assigned as modulators on the Chart of Algorithms ( P. 28).

Feedback

Settings: -7 to +7

Explanation:

- Sets the level of feedback.

- Feedback is a function where a portion of the output of an operator is returned back to the operator again, where it is used to modulate the operator itself. Feedback can be used to change the brightness (amount of overtones) of the sound.

- Because this setting acts as an offset added to the output level set for the voice in the PLG100-DX, it indirectly changes the timbre of the voice. When this parameter is set to zero, the voice will remain as is. Setting it to +1 or more will make the sound brighter (increase the overtones), while setting it to -1 or less will darken it (decrease the overtones).

PortaMd (Portamento Mode)

Settings: flw/ftm, rtn/fgr

Explanation:

  • Portamento is an effect that produces a smooth glide between two notes of different pitch.
  • The way in which the Portamento effect is applied is set with the Portamento Mode. However, there will be a large difference in the effect depending on the Poly/Mono setting for the selected voice.

When Poly Mode is set:

  • When flw/ftm is set, the Portamento effect will also be applied to the sustained sound from when the sustain pedal is depressed, and to the lingering sound after the hand is removed from the key. The sound will change to the pitch of the next note played.
  • When rtn/fgr is set, the Portamento effect will not be applied to the sustained sound from when the sustain pedal is depressed, or to the lingering sound after the hand is removed from the key.

When Mono Mode is set:

  • When flw/ftm is set, normal Portamento effect is applied.
  • When rtn/fgr is set, the Portamento effect is only applied when the next key is pressed while the first key is held down.

YAMAHA PLG100-DX - When Mono Mode is set: - 1

- In the DX7, each is called as follows: flw: Sus-key P Follow ftm: Full Time Porta rtn: Sus-key P Retain fgr: Fingered Porta

PortaStep (Portamento Step)

Settings: 0 to 12

Explanation:

  • Sets the way in which the pitch is changed by the Portamento effect.
    • The 0 value sets a normal continuous change.
  • Setting 1 to 12 changes sound according to the scale. For example, if 1 is set, the change is by semitones, if 2 is set, it is by whole tones.

PitBndStep (Pitch Bend Step)

Setting Values : 0 to 12

Explanation:

• Determines the way in which the pitch is changed by the pitch bend wheel.
- The 0 value sets a continuous change (the normal setting). Setting 1 to 12 changes the sound according to the scale. For example, if 1 is set, the change is by semitones, if 2 is set, it is by whole tones.

AC4 CC No. (AC4 Controller Assign)

Settings: OFF, MOD, BC, FC, EXP, CAT, PB

Explanation:

  • When the AC4 controller parameter is set to EGbias, this parameter sets the controller which operates EGbias.
    • The settings indicate controllers as follows:

MOD ..... Modulation wheel

BC ...... Breath controller

FC ...... Foot controller

EXP...... Expression pedal

CAT...... Channel aftertouch

PB ...... Pitch bend wheel

- When the amplitude modulation sensitivity of the selected voice has been set to carrier, operating the controller that has been set in this parameter will change the volume in realtime. When the amplitude modulation sensitivity has been set to modulator, the timbre will change.

AC4CtrPrm1 (AC4 Controller Parameter 1)

Settings: Off, EGbias

Explanation:

This specifies whether the EGbias will be controlled by the controller that has been set in the AC4 Control Change Number parameter.

AC4CtrDpt1 (AC4 Controller Parameter Depth)

Setting: -64 to +63

Explanation:

Specifies the depth of operation when EGbias is controlled by the controller that has been set in the AC4 Control Change Number parameter.

YAMAHA PLG100-DX - Explanation: - 1

- When AC4CtrPrm1 has been set to EGbias, the sound may change when AC4CtrDept1 is set positive, even if the output from the controller set in AC4CCNo.is zero.

RcvDxSysEx (Receive DX System Exclusive)

Setting: OFF, ON

Explanation:

Specifies whether DX system exclusive messages will be received or not.

YAMAHA PLG100-DX - RcvDxSysEx (Receive DX System Exclusive) - 1

- The follow conditions must be met for DX system exclusive messages to be received:

With VCED, ACED (Parameter change, Bulk Dump)

Bulk select: Custom Bank

RcvDxSysEx: ON

With VMEM, AMEM: (bulk dump, 32 voice bulk dump)

RcvDxSysEx: ON

The parameters that apply to the entire system of the PLG100-DX are added to the utilities of the main XG tone generator.

  1. Press the [UTIL] button.

The menu screen for the Utility Mode will be displayed.

YAMAHA PLG100-DX - RcvDxSysEx (Receive DX System Exclusive) - 2

text_image PSYS PDUMP PINIT PDEMO PPLUGIN
  1. Pressing the [SELECT ▶] button and move the cursor to “PLUGIN,” then press the [ENTER] button. The plug-in board select screen will be displayed.

YAMAHA PLG100-DX - RcvDxSysEx (Receive DX System Exclusive) - 3

text_image PPLG100-DX MIG FPT-15
  1. Press the [SELECT ◀ / ▶] buttons and move the cursor to the plug-in board to be edited, then press the [ENTER] button (select PLG100-DX here).

The parameter screen for the selected plug-in board will be displayed.

YAMAHA PLG100-DX - RcvDxSysEx (Receive DX System Exclusive) - 4

text_image ■PartAssignn=01 + OK OK OFF
  1. Pressing the [SELECT ◀ / ▶] buttons, move the cursor to the parameter which is to be set. Change the value for the parameter using the [VALUE ⊖ / ⊕] buttons.
  2. Press the [EXIT] button several times to return to the initial screen.

■ System Parameters ....

PartAssign

Setting: 1 to 16, OFF

Explanation:

- Sets the part assigned to PLG100-DX.

- When set to OFF, the parts will not be assigned. Settings 1 to 16 specify part numbers 1 to 16.

BulkBlock

Setting: 01-32, 33-64

Explanation:

- Specifies which custom voice memory, 1 to 32 or 33 to 64, will be used for writing 32 voice bulk data sent to the PLG100-DX from an external MIDI device or computer.

VelCurve (Velocity Curve)

Setting: DX7, Normal, Soft1, Soft2, Easy, Wide, Hard

Explanation:

- Sets the velocity curve.

- The velocity curve is the curve that expresses the relationship between the velocity signal received and the volume when the sound is actually generated.

- DX7 sets the velocity curve for the DX7 and DX7II.

- Normal makes velocity proportional to the strength at which the key is struck. This is the velocity curve used in ordinary synthesizers.

- Soft1 is a velocity curve that makes all sounds easy to produce. It is designed for people who have a light touch on the keyboard, or who are beginners at keyboard playing.

- Soft2 is a velocity curve that makes all sounds easy to produce. It is closer to the normal curve than Soft1.

- Easy is a velocity curve where relatively large velocities are easy to produce. Because velocity change in the middle area of the curve is gentle, the velocity is stable.

- Wide is a curve where the velocity is controlled in sections where the key touch is light, and is easy to produce in area where the touch is strong. It gives the feeling of a wide dynamic range.

- Hard is a curve where the sound is not easy to produce over the entire range. It is aimed a people who have a strong touch.

Chart of Algorithms
YAMAHA PLG100-DX - Explanation: - 1

YAMAHA PLG100-DX - Explanation: - 2

flowchart
graph TD
    A["1"] --> B["2"]
    A --> C["3"]
    A --> D["4"]
    A --> E["5"]
    A --> F["6"]

16

YAMAHA PLG100-DX - Explanation: - 3

flowchart
graph TD
    A["1"] --> B["2"]
    A --> C["3"]
    A --> D["4"]
    A --> E["5"]
    A --> F["6"]

17

YAMAHA PLG100-DX - Explanation: - 4

flowchart
graph TD
    1 --> 2
    1 --> 3
    3 --> 4
    3 --> 5
    3 --> 6

18

YAMAHA PLG100-DX - Explanation: - 5

flowchart
graph TD
    A["3"] --> B["2"]
    B --> C["1"]
    C --> D["4"]
    D --> E["5"]
    E --> F["6"]
    F --> A

19

YAMAHA PLG100-DX - Explanation: - 6
20

YAMAHA PLG100-DX - Explanation: - 7

flowchart
graph TD
    A["3"] --> B["1"]
    A --> C["2"]
    D["6"] --> E["4"]
    D --> F["5"]
    B --> C
    C --> E
    E --> F

21

YAMAHA PLG100-DX - Explanation: - 8

flowchart
graph TD
    A["2"] --> B["1"]
    C["6"] --> D["3"]
    C --> E["4"]
    C --> F["5"]

22

YAMAHA PLG100-DX - Explanation: - 9

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["4"]
    D --> E["5"]
    E --> F["6"]
    F --> C
    F --> G[" "]
    style A fill:#000,stroke:#000
    style B fill:#000,stroke:#000
    style C fill:#000,stroke:#000
    style D fill:#000,stroke:#000
    style E fill:#000,stroke:#000
    style F fill:#000,stroke:#000

23

YAMAHA PLG100-DX - Explanation: - 10

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["4"]
    D --> E["5"]
    E --> F["6"]
    F --> G[" "]
    style F fill:#f9f,stroke:#333

24

YAMAHA PLG100-DX - Explanation: - 11

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["4"]
    D --> E["5"]
    E --> F["6"]
    F --> A

25

YAMAHA PLG100-DX - Explanation: - 12

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["5"]
    D --> E["6"]
    E --> F["4"]

26

YAMAHA PLG100-DX - Explanation: - 13

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["5"]
    D --> E["6"]
    E --> F["4"]
    F --> A

27

YAMAHA PLG100-DX - Explanation: - 14

flowchart
graph TD
    A["5"] --> B["2"]
    A --> C["4"]
    B --> D["1"]
    C --> E["3"]
    D --> F["6"]
    E --> F

28

YAMAHA PLG100-DX - Explanation: - 15

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["4"]
    D --> E["5"]
    E --> F["6"]

29

YAMAHA PLG100-DX - Explanation: - 16

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["4"]
    D --> E["5"]
    E --> A

30

YAMAHA PLG100-DX - Explanation: - 17

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["4"]
    D --> E["5"]
    E --> F["6"]

31

YAMAHA PLG100-DX - Explanation: - 18
32

Voice List
DX-XG/SFX Voices

Bank Select MSB67
Bank Select LSB0
Instrument GroupPgm δ (t-128)EA
SFX1Turn Tbl118
17DX-Clave16
18SideStick117
19Snapie12
20Deep Snr12
21SumohDm13
33DX-Wave117
34Image 3117
49DX-Pyo110
50DX-Inct1116
51DX-Grw112
52DX-Grw2118
53Help me!117
54DX-Wolf16
55JnglBell15 *
56DX-Inct213 *
65DX-Ring1123 *
66DX-TiCal15 *
67DX-TiBsy123 *
68DX-TITne112
69DX-Ring213 *
70DX-BigBn16
71IronEch115
72IronEch215
73DX-RvCy115 *
74DX-RvCy2117 *
81DX-Hclpt15
82DX-Train15 *
83Take Off110
84Mobile 1118
85MotCycl118
86DX-Ship118
87Closing15 *
88Scrchers117
89MM-Fall118
90DX-Flight118 *
91MobyDick112 *
92OutLimit15 *
97Paranoir117 *
98CaGhstLn10
99MM-Shk 211
100Image 110
101Image 211
102Tenjiku10
103Metal11
104Fixatone10
105Spoon11
113WhikShot118 *
114PercShot117
115Crasher 1118 *
116Laser 1116
117Laser 2116
118Laser 311
119Stopper116 *
120Wallop 1116
121Wallop 2116
122StreetSD14 *
123ManEater12 *
124SmbaWhsl118
125Refs Wsl118
126Triang1123
127Triang2123
128SlighBel118

DX-XG/A Voices

Bank Select MSB83838383838383
Bank Select LSB0646566676869
Instrument GroupPgm #(1-128)EABEABEABEABEABEABEAB
Piano1FritePno119FritePno2118MM-Pno 1119Digi Pno116
2BritPno117BritPno2118BritPno3135th Pno115
3DXCP-7014El.Gnd 1116*El.Gnd 214El.Gnd 3111MM-EGnd 1119MM-EGnd2119DigPoly15
4DX-Rgtim115ToyPno 1130*ToyPno 219ToyPno 313ToyPno 4112PrprdPno19*Bell Pno15
5DX-Road 1128BigWurt117*WuriEP113*EP 1980117*DX-Road 2112DX-Road3112Old Jazz15
6E.Pno 115CiteP.Emo15*E.Pno 215Urban17E.Pno 315Vics EP111*E.Pno 415
7Harpsi 115Cembalim15AD1600s113*AD1600s213Harpsi 215Harpsi 313Harpsi 4118
8MM-Clav 114MM-Clav 213SktnClv118ClavStf1118Revinett118Clavecn112E.P/Clav111
Chromatic Percussion9Celesta1131Celesta2132Celesta315
10Glocken 1123Glocken 2132Glocken 317Glocken 4124
11MusicBx 115
12DX-Vibe 1127MM-Vibe 1123DX-Vibe 2123DX-Vibe 315DX-Vibe 417BellVibe123LFO Vibe12*
13DX-Mrmb 117BntMrmb17DX-Mrmb 217DX-Mrmb 317MtalMrmb16
14DX-Xylo 119DX-Xylo 215
15Carlion19DX-Bel 1127MM-Bell127MiniBell15DX-Bel 2115DX-Bel 315DX-Bel 419
16DX-Dclm 1110
Organ17FullOrgn132*DrwOrg 1132*DrwOrg 2129DrwOrg 3129JazOrg 1132Farf Out129*DrwOrg 4131
18ProcOrg 1129*ProcOrg 2118ProcOrg 3129DuJazOr 1130ProcOrg 4129*ProcOrg 5131*ProcOrg 6131
19RckOrg 113*RckOrg 215RckOrg 3116RckOrg 4111*RckOrg 5126*RckOrg 6116RckOrg 7122*
20DXChrch 116PipeOrg 113PipeOrg 2129DXChrch 216PipeOrg 316PipeOrg 415*PipeOrg 515
21PulOrgn 1112*SoftRdOr128PulOrgn 2112*StretOrg116
22DX-Acrd 113*DX-Acrd 213DX-Acrd 314*DX-Acrd 414*DX-Acrd 513*
23DX-Hmnc 113*DX-Hmnc 211BuzzHarp117*FM-Hmnc 111*FM-Hmnc 213*
24DX-TngAc13
Guitar25DX-AcGt 1114DX-AcGt 218DX-AcGt 311DX-AcGt 418Late Gtr114DX-AcGt 5116Mmb Gtr112
26DX-PkGt 1114DX-PkGt 2114DX-PkGt 312DX-PkGt 413DX-PkGt 518DX-PkGt 6114DX-PkGt 713
27DX-JzGt 1118DX-JzGt 2117DX-JzGt 318*DX-JzGt 418
28DX-CIGt 119DX-CIGt 2114DX-CIGt 314DX-CIGt 4113DX-CIGt 513DX-CIGt 6117DX-CIGt 713
29DX-MtGt 119DX-MtGt 2112DX-MtGt 3117DX-MtGt 413HevyGage118
30DX-DcGt 1114
31Fuzz Gr11DX-DsGt 1116DX-DsGt 2114DX-DsGt 3116DX-DsGt 4116DX-DsGt 511
Bass33DX-WdBa 1117DX-WdBa 2117DX-WdBa 313SmohBass117After 88117*DX-WdBa 4122DX-WdBa 5117
34DX-FgBa 1116DX-FgBa 2117HarmBass117NstyBass117FustBass118ClavBass110DX-FgBa 3117*
35DX-PkBa 1116PickPluk118ChiBass17*Pikrmbs18Owl Bass14MtalBass14WireBass110
36FrtsBa 1117FrtsBa 2118FrtsBa 3112FrtsBa 4118FrtsBa 513
37RundWund 1118SlapStrg14*LiteSlap13ImpctBass116Afresh13
38DigBas 1116SupBras 1117DrhBass116Brainacs17DigBas 2116
39DX-SyBa 1116*DX-SyBa 213DX-SyBa 3124Cutmandu18DX-SyBa 419BassNovo17*DX-SyBa 513
40DX-Bass 1117Remark117DX-Bass 2117*DX-Bass 3117Hop Bass116Excite117DX-Bass 4118
Strings41DX-Vin 112*DX-Vin 212DX-Vin 312
42DX-Via 1115DX-Via 2117
43DX-Celo 112Rosin118*DX-Celo 2111DX-Celo 3111
46DX-Pizz 112Pizz Str15
47LuteHarp114Syn Harp13OrchHarp13*Harp+Flt13*
48DX-Tmpni 1116
Ensemble49Mid Str 1115Mid Str 2115Brit Str115DX-Str 112DX-Str 212DX-Str 3115DX-Str 4115
50WarmStr 1115Low Str 1115Low Str 212DX-Str 1015DX-Str 1112DX-Str 12115*DX-Str 1312
51DX-SySt 1115Anna Str19*SmaIscet115*Michelle115DX-SySt 2125DX-SySt 3125DX-SySt 419*
52DX-SySt 612DX-SySt 714*DX-AnSt 3115MM-Str 1117WarmStr 3115*WarmStr 4115*HalOrch 1112
53DX-Cho 115*DX-Cho 216DX-Cho 3124DX-Cho 414DX-Cho 516
55DX-Cho 6111*DX-Cho 717*DX-Cho 8129*MM-Vce 117*MM-Vce 216*MM-Vce 316*Dbvoxfem126*
57DX-Trpt 1118*DX-Trpt 2118*DX-Trpt 3118*DX-Trpt 4118*SvTrmpt118
58DX-Tuba 1118*DX-Tuba 2122Mute Trb17
59DX-Horn 119Melwhrn 112*Melwhrn 213*MietHorn 1118BlinchHrn 12AlpsHom 115*VibraHrn 117*
60DX-BrSc 1122DX-BrSc 21225th Brss 11,2TightBr 1,2TightBr 2,2BlowBrss 1,9 *BrssSect 1,2
63CS80-Br 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,8,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,2,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,8,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,8,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,8,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,8,6,SyLvl 1.18 (X.SyLvl 1.18 (X.SyLvl 1.18 (X.SyLvl 1.18 (

NOTE : Empty areas of the columns produce no sound.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)

Bank Select MSB83838383838383
Bank Select LSB071727374757677
Instrument GroupPgm # (1-28)EABEABEABEABEABEABEABEAB
Piano1FritePno119
2BritPno117
3DXCP-7014RatioDob15
4DX-Rgtim115SttEPro115
5DX-Road1128EP 1970111*SttEPro215GlockPno13*
6E.Pno 115FuTine115DX-Road4112PrcEPno115ModEPno115*
7Harpsi 115HarpsiWr12Duke EP15E.Pno 615E.Pno 715FuTine215E.Pno 816E.Pno 915
8MM-Clav114ClavComp115DX-Clv 213*DX-Clv 3118ClavExcl117BritClv1118BritClv214*DX-Clv 413
Chromatic Percussion9Celesta1131
10Glocken1123
11MusicBx115
12DX-Vibe1127
13DX-Mmb117
14DX-Xylo119
15Carillon19DX-Bel 615TrmpBel115TrmpBel2111TrmpBel3111
16DX-Dlcm1110
Organ17FullOrgn132*DrwOrg 6129DrwOrg 7129DrwOrg 8132DrwOrg 9129DrwOrg10124*DrwOrg11132*DrwOrg12125
18ProOrg 1129*ProOrg 8131ProOrg 9132ProOrg10131*ProOrg11131*ProOrg12122ProOrg13122*ProOrg14116
19RckOrg 113*RckOrg 9122RckOrg10132*RckOrg11129RckOrg12129*SynOrg 2122
20DXChrch116
21FuOrgn1112*
22DX-Acrd113*
23DX-Hmnc113*
24DX-TngAc13
Guitar25DX-AcQlt114
26DX-PkGlt114Gtr Box115LongNail116Firenze13Folknik118RytmPluk117
27DX-JcQlt118
28DX-CIQlt19
29DX-MtQlt19
30DX-ODGt114
31Fuzz Gtr11
Bass33DX-WtdBa1117
34DX-FgBa1116
35DX-PkBa1116
36FrllsBa1117
37RundWund118
38DigiBas1116
39DX-SyBa1116*DX-SyBa7117DX-SyBa815
40DX-Bass1117
Strings41DX-Vln 112*
42DX-Vla 1115
43DX-Celo112
46DX-Pizz112
47LuteHarp114
48DX-Tmpni116
Ensemble49Mid Str1115DX-Str 612DX-Str 712DX-Str 8122
50WarmStr1115
51DX-SySt1115DX-AnSt212AglateMs12*SolinePf12Soft Bow12GntMind19Gypsy118*
52DX-SySt612Maxi Str12SilkHall15Aftmoon12ST.Machn13MoterDrv12
53DX-Cho 115*
55DX-Cho 6111*SpaceVox126Syn Vox125*
Brass57DX-Trpt1118*
58DX-Trb 1118*
59DX-Tuba1118*
61DX-Horn19
62DX-BrSc1122Horn Ens120*Fanfare118
63CS80-Brt1123*MM-Brss1118MM-Brss2118MM-Brss3117Funkrhyt13*PowerDrv123RahlBrss123*UltraDrv12
64ChorsBrs12Ensemble19*Kingdom115*
Reed65SpmoSax110*
66Alto Sax118*
67TenorSax127*
69Oboe 113*
70Eng.Horn14*
71Bassoon12
72VbrtClar15*
Pipe73Piccolo115
74DX-Flt 1116*AirBlowr116*
75Recordrl 115
76DX-PnFt115
77Fuhppps!111*
79Whistle1116*
80DX-Ocm1114*
Synth Lead81DX-Squar12
82DXSyLd 1118Vibratm14DXSyLd 8122Winwood12
83CallopL1116
84BrsLead112
85Au Campo 112*
86DX-VoeLd 1118
87Filths 113
88LeadLine 1118
Synth Pad89HyperSqr 115*
90Film Pad 1116
91BritePad 1115ClaviPad 118Dspo Pad 114FnerThng 1111MnstrPad 1115WhaserPd 1115BackSuir 112PsrSweep 18
92DX-ChPdt 1115*
93BowPad 115*
94DX-MtPdt 116*
95GmyePad 1115
96SweepPdt 119*
Synth Effects98FluvPush 111
99MtalGkin 115
100PrdsGlok 115
101DX-Brit 115
102Fmilters 1111*
103WaterLog 116*
104DX-SciFt 116*
Ethnic105DX-Str1 118
106DX-Banjo 118
107Shamisn 1116
108DX-Koto 112
109DX-Kimb 1130*
110DX-BgPip 1120*
111DX-Fidle 112
112ScchTone 1117
Percussive113 HandBel 1 1 5 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 8 1 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5

NOTE: Empty areas of the columns produce no sound.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)

Bank Select MSB83838383838383
Bank Select LSB078798096979899
Instrument GroupPgm #(1-128)EABEABEABEABEABEABEABEAB
Piano1FritePno119MM-Pro 2119Dark Pno119Pno+Flt13
2BritPno117PowerPno135th Pno215
3DXCP-7014El.Gnd 4117
4DX-Rgtim115
5DX-Road 1128Soft EP115Hard EP1128Hard EP2111Hard EP315*
6E.Pno 115E.Pno1015DynoRoad15Prds Pno113Brit EP2*Det.EP42*
7Harpsi 115Harpsi 615*Harpsi 719Harpsi 813Harpsi 913*
8MM-Clav114DX-Clv 5116MM-Clav313DX-Clv 614DX-Clv 714*MuteClav111
Chromatic Percussion9Celesta1131Celesta4123Halloween114*MM-Clsta129
10Glocken1123Glocken515*Glocken615*Bali15*WrapRund18
11MusicBx115MusicBx215MusicBx3119MusicBx4124*MusicBx5122
12DX-Vibe1127MM-Vibe2123
13DX-Mrmb117DX-Mrmb417*DX-Mrmb515DX-Mrmb617DX-Mrmb717
14DX-Xylo119DX-Xylo317DX-Xylo417DX-Xylo516DX-Xylo615
15Carillon19DX-Bel 715DX-Bel 8116DX-Bel 9117DX-Bel10130
16DX-Dlcm1110SilkRoad110Frzntime116DX-Dlcm212
Organ17FullOrgn132*DwOrg1315*DwOrg14112DwOrg15131Grinder111
18PrcOrg 1129*SynOrg 1128PrcOrg15131*ProOrg1615PrcOrg1716
19RckOrg 113*RckOrg13129RckOrg14129RckOrg15129
20DXChrch116PipeOrg6119PipeOrg7125PipeOrg8129BritOrgn125
21PufOrgn1112*LateDown116X-ReedOg2*
22DX-Acrd113*DX-Acrd613
23DX-Hmnc113*DX-Hmnc311DX-Hmnc4128
24DX-TngAc13
Guitar25DX-AcGt1114DX-PkGt818Stlypika117DetCIGt12*DetCIGt22*
26DX-PkGt1114DX-JrGt518*
27DX-LzGt1118DX-CIGt9118*DXCIGt10117DXCIGt11112
28DX-CIGt119
29DX-MtGt119
30DX-ODGt114
31Fuzz Gtr11DetDsGt12*DetDsGt22*
Bass33DX-WdBa1117DX-WdBa6114DX-WdBa7114BogiBass116BassLgnd118
34DX-FgBa1116SkwkBass19DX-FgBa4116FngaPoka117HardFngr118
35DX-PkBa1116DX-PkBa2118DX-PkBa3118DX-PkBa4117CompedEB118
36FrtlsBa1117DetFBa12*
37RundWund118WireStrg19
38DigBas1116SuprBas2117
39DX-SyBa1116*DX-SyBa913BassRsWp16DetSyBa12*
40DX-Bass1117DX-Bass5116DX-Bass6116*DiscBass114*PercBass114
Strings41DX-Vin 112*DX-Vin 412Det.Vin12*
42DX-Vla 1115DX-Vla 3118*
43DX-Celo112DX-Celo414
46DX-Pizz112DX-Harp 113DX-Harp213DX-Harp313Apollon13
47LuteHarp114
48DX-Tmpni116
Ensemble49Mid Str1115DX-Str 9115*
50WarmStr1115WarmStr2115
51DX-SySt1115DX-SySt513*Violtron12General12OchChime15
52DX-SySt612Det.Str22*Det.Str32*Det.Str42*Det.Str52*
53DX-Cho 115*DX-Vce 1132*DX-Vce 211*
55DX-Cho 6111*MM-Vce 416
Brass57DX-Trpt1118*Solo Tp118*
58DX-Trb 1118*DX-Trb 3118
59DX-Tuba1118*
61DX-Horn19SimplHrn19
62DX-BrSc1122HardBrss122*
63CS80-Br1123*Ana Poly122Court122Juice120AnaFatBr12*AnalogBr19DX-FatBr12*SyPdBrss2*
64ChorsBrs12SynHoms118EP+Brs 115EP+Brs 212*
Reed65SpmoSax110*DX-ASax1118DX-ASax2117
66Alto Sax118*
67TenorSax127*
69Oboe 113*
70Eng.Horn14*
71Bassoon12
72VbrtClar15*DX-Clar316*
Pipe73Piccolo115
74DX-Flt 1116*Song Flt112*
75Recordr115
76DX-PnFI115DX-PnFI22*
77Fuhppps!111*
79Whistle1116*
80DX-Ocm1114*
Synth Lead81DX-Squar12
82DXSyLd 1118
83CalliopL1116
84BnsLead112
85Au Campo 112 *
86DX-VceLd 1118
87Filths 113
88LeadLine 1118
Synth Pad89HyperSqrr 115 *
90Film Pad 1166
91BritePad 1155
92DX-ChPdt 1155 *
93BowPad 1 15 *
94DX-MtPdt 1 6 *
95GmgePad 155
96SweepPdt 1 9 *
Synth Effects98FluvPush 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 *
99MtaIGkn 1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 *
100PrdsGlok 1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 * *
101DX-BgPip 1 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 * 20 2 *
102WaterLog 1 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 * 16 2 *
103DX-ScFi 1 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 * 6 *

NOTE : Empty areas of the columns produce no sound.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)

Bank Select MSB83838383838383
Bank Select LSB0100101102103104105
Instrument GroupPgm #(1-128)EABEABEABEABEABEABEAB
Piano1FritePno119
2BritPno117
3DXCP-7014
4DX-Rgtim115
5DX-Road1128Hard EP415CosaRosa15EP 1985115Det.EP12*Det.EP 22*Det.EP 32*
6E.Pno 115Det.EP52*Det.EP62*Det.EP 72*Det.EP82*Det.EP 92*Det.EP102*
7Harpsi 115AD1900s115
8MM-Clav114ChrisClav14BassoClav117Det.Clav2*
Chromatic Percussion9Celesta1131
10Glocken1123HamerGik15PppThing15Syn.Glok15PercGlok15*
11MusicBx115MusicBx6124*MusicBx7116MusicBx815
12DX-Vibe1127
13DX-Mrmb117EchoMlt115EchoMlt215EchoMlt315MelwMrmb18Gtrimba112SynDecay2*
14DX-Xylo119DigXylo124*
15Carlton19DX-Bel11122DX-Bel1215TmpBel415TmpBel517BlowBell15SoftBell11
16DX-Dlcm1110
Organ17FullOrgn132*DrwOrg162*DrwOrg172*DrwOrg182*
18PrcOrg 1129*
19RckOrg 113*
20DXChrch116TamePipe125
21PultOrgn1112*
22DX-Acrd113*
23DX-Hmnc113*
24DX-TngAc13
Guitar25DX-AcGt1114
26DX-PkGt1114
27DX-JzGt1118
28DX-CIGt119
29DX-MtGt119
30DX-ODGt114
31Fuzz Gtr11
33DX-Wdba1117
34DX-FgBa1116
35DX-PkBa1116BassMgic117DetPkBa12*DetPkBa22*
36FrtlsBa1117
37RundWund118
38DigBas1116
39DX-SyBa1116*
40DX-Bass1117EzAction119DetDXBa12*
Strings41DX-Vin 112*
42DX-Vla 1115
43DX-Celo112
46DX-Pizz112
47LuteHarp114HarpStrm13CmbaHarp119*
48DX-Tmpni116
Ensemble49Mid Str1115
50WarmStr1115
51DX-SySt1115Ep + Str2*Det.Str12*Str&Brs2*
52DX-SySt612
53DX-Cho 115*
55DX-Cho 6111*
Brass57DX-Trpt1118*
58DX-Trb 1118*
59DX-Tuba1118*
61DX-Horn19
62DX-BrSc1122
63CS80-Br1123*LyerBrs12*LyerBrs22*
64ChorsBrs12
Reed65SpmoSax110*
66Alto Sax118*
67TenorSax127*
69Oboe 113*
70Eng.Horn14*
71Bassoon12
72VbrtClar15*
Pipe73Piccolo115
74DX-Fit 1116*
75Recordr115
76DX-PnFl115
77Fuhppps!111*
79Whistle1116*
80DX-Ocrn1114*
Synth Lead81DX-Squar12
82DXSyLd 1118
83Callipl.1116
84BrsLead112SoftLd12*
85Au Campo 112*
86DX-VoxLd 1118
87Filths 113
88LeadLine 1118
Synth Pad89HyperSqr 115*
90Film Pad 1116
91BritePad 1115
92DX-ChPd1 115*DX-ChPd4 2 *
93BowPad 1 1 5 *
94DX-MtPd1 1 6 *
95GmgePad 1 15
96SweepPd1 1 9 *
Synth Effects98FluvPush 1 1
99MtalGkn 1 5
100PrdsGlok 1 5
101DX-Brit 1 5
102Fmiters 1 11 *
103WaterLog 1 16 * New Elms 1 5 Chi-S&H1 1 3 DX-Echo1 2 *
104DX-ScFi1 1 6 *
Ethnic105DX-Sirt1 1 8 Kinzoku1 1 3 Kinzoku2 1 5
106DX-Banjo 1 8 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 Shamisin1 1 16 SintDrum1 1 5 LigtYear 1 4 ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ThigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear Shidenture 1 5 LigtYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigLevel 1 5 LigtYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigLevel 1 5 LgtYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear Shig Year ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear SintDrum 1 5 LgtYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigLevel 1 5 LglYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYears ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear SlighYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear Shig YEAR ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear SHigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingYear ShingLevel 1 5 LgtYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShingLevel 1 5 LgtYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear ShigYear

NOTE: Empty areas of the columns produce no sound.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)

Bank Select MSB83838383
Bank Select LSB0107108109
Instrument GroupPgm # (t-128)EABEABEABEAB
Piano1FritePno119
2BrilPno117
3DXCP-7014
4DX-Rgtim115
5DX-Road1128
6E.Pno 115
7Harpsi 115
8MM-Clav114
Chromatic Percussion9Celesta1131
10Glocken1123
11MusicBx115
12DX-Vibe1127
13DX-Mmb117
14DX-Xylo119
15Carillon19Crystal15MeloBell132Det.Bell2*
16DX-Dlcm1110
Organ17FullOrgn132*
18ProOrg 1129*
19RckOrg 113*
20DXChrch116
21PufOrgn1112*
22DX-Acrd113*
23DX-Hmnc113*
24DX-TngAc13
Guitar25DX-AcGt1114
26DX-PkGt1114
27DX-JzGt1118
28DX-ClGt119
29DX-MtGt119
30DX-ODGt114
31Fuzz Gtr11
Bass33DX-WdBa1117
34DX-FgBa1116
35DX-PkBa1116
36FrntsBa1117
37RundWund118
38DigiBas1116
39DX-SyBa1116*
40DX-Bass1117
Strings41DX-Vln 112*
42DX-Vla 1115
43DX-Celo112
46DX-Pzz112
47LuteHarp114
48DX-Tmpni116
Ensemble49Mid Str1115
50WarmStr1115
51DX-SySt1115
52DX-SySt612
53DX-Cho 115*
55DX-Cho 6111*
Brass57DX-Trpt1118*
58DX-Trb 1118*
59DX-Tuba1118*
61DX-Hom19
62DX-BrSc1122
63CSB0-Br1123*
64ChorsBrs12
Reed65SpmoSax110*
66Alto Sax118*
67TenorSax127*
69Oboe 113*
70Eng.Horn14*
71Bassoon12
72VbrtClar15*
Pipe73Piccolo115
74DX-Flt 1116*
75Recordr115
76DX-PnFl115
77Fuhppps!111*
79Whistle1116*
80DX-Ocm1114*
Synth Lead81DX-Squar12
82DXSyLd 1118
83CallopL1116
84BrsLead112
85Au Campo12*
86DX-VceLd118
87Filths 113
88LeadLine118
Synth Pad89HyperSqr15*
90Film Pad116
91BritePad115
92DX-ChPdt1115*
93BowPad 115*
94DX-MtPdt116*
95GmgePad115
96SweepPdt119*
Ethnic98FluvPush11
99MtalGikn15
100PrdsGlok15
101DX-Brit115
102Fmilters111*
103WaterLog116*
104DX-SciFt116*
Ethnic105DX-Sitr118
106DX-Banjo18
107Shamisn1116
108DX-Koto12
109DX-Klmbl130*
110DX-BgPip120*
111DX-Fidle12
112ScchTone117
Percussive113HandBel115
114DX-Aggo118
115StiDrum115
116Block118
117Janpany116
119MM-SDr 1118*

NOTE : Empty areas of the columns produce no sound.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)

DX-XG/B Voices

Bank Select MSB99999999999999
Bank Select LSB0646566676869
Instrument GroupPgm #(1-129)ABEABEABEABEABEABEAB
Piano1FritePno119FritePno2118MM-Pno 1119Digi Pno116
2BritiPno117BritiPno2118BritiPno313Sth Pno115
3DXCP-7014El.Gnd 1116 *El.Gnd 214El.Gnd 3111MM-EGnd 1119MM-EGnd 2119DigPoly15Mark III110 *
4DX-Rgtim115ToyPno 1130 *ToyPno 219ToyPno 313ToyPno 4112PrprpdPno19 *Bell Pno15Andrian19
5DX-Road 1128BigWurt117 *WuriEP 113 *EP 1980117 *DX-Road 2112DX-Road 3112Old Jazz15Knock EP113
6E.Pno 115Cir.E.Pno15 *E.Pno 215Urban17E.Pno 315Vics EP111 *E.Pno 415E.Pno 515
7Harpsi 115Cembalim15AD1600s 13 *AD1600s 213Harpsi 215Harpsi 313Harpsi 4118Caffeine19
8MM-Clav 114MM-Clav 213SkltnCvl118ClavStf 1118Revinett118Clavecn 112E.P/Clav111DX-Clv 1118
Chromatic Percussion9Celesta 1131Celesta 2132Celesta 315
10Glocken 1123Glocken 2132Glocken 317Glocken 4124
11MusicBX 115
12DX-Vibe 1127MM-Vibe 1123DX-Vibe 2123DX-Vibe 315DX-Vibe 417BellVibe123LFO Vibe12 *Vibetron16 *
13DX-Mrmb 117BritMrmb17DX-Mrmb 217DX-Mrmb 317MtalMrmb16
14DX-Xylo 119DX-Xylo 215
15Carillon16DX-Bel 1127MM-Bell127MiniBell15DX-Bel 2115DX-Bel 315DX-Bel 419DX-Bel 514
16DX-Dlcm 1110
Organ17FullOrgn 1132 *DrwOrg 1132 *DrwOrg 2129DrwOrg 3129JazOrg 1132Farf Out129 *DrwOrg 4131DrwOrg 5132
18ProcOrg 1129 *ProcOrg 2118ProcOrg 3129DxJazOr 1130ProcOrg 4129 *ProcOrg 5131 *ProcOrg 6131ProcOrg 7120 *
19RckOrg 113 *RckOrg 215RckOrg 3116RckOrg 4111RckOrg 5126 *RckOrg 6116RckOrg 7122 *RckOrg 8125
20DXChrch 116PipeOrg 113PipeOrg 2129DXChrch 216PipeOrg 316PipeOrg 415 *PipeOrg 515
21PulOrgn 1112 *SoftRdOr128PulOrgn 2112 *StretOrg116
22DX-Acrd 113 *DX-Acrd 213DX-Acrd 314 *DX-Acrd 414 *DX-Acrd 513 *
23DX-Hmnc 113 *DX-Hmnc 211 *BuzzHarp117 *FM-Hmnc 111 *FM-Hmnc 213 *
24DX-TngAc13
Guitar25DX-AzGl 1114DX-AcGl 218DX-AcGl 311DX-AcGl 418Lute Gtr114DX-AcGl 5116Mrrmb Gtr112
26DX-PkGl 1114DX-PkGl 2114DX-PkGl 312DX-PkGl 413DX-PkGl 518DX-PkGl 6114DX-PkGl 713Tite Gtr
27DX-JzGl 1118DX-JzGl 2117DX-JzGl 318 *DX-JzGl 418
28DX-CIGt 119DX-CIGt 2114DX-CIGt 314DX-CIGt 4113DX-CIGt 513DX-CIGt 6117DX-CIGt 713DX-CIGt 8
29DX-MtGtr 119DX-MtGt 2112DX-MtGt 3117DX-MtGt 413HevyGage118
30DX-ODGt114
31Fuzz Gr11DX-DsGt 1116DX-DsGt 2114DX-DsGt 3116DX-DsGt 4116DX-DsGt 511
Bass33DX-WdBa 1117DX-WdBa 2117DX-WdBa 313SmohBass117After 88117 *DX-WdBa 4122DX-WdBa 5117
34DX-FgBa 1116DX-FgBa 2117HarmBass117Nstybass117FustBass118ClavBass110DX-FgBa 3117 *Inorganc
35DX-PkBa 1116PickPluk118ChiBass17 *Piktrmbs18Owl Bass14MtalBass14WireBass110
36FritsBa 1116FritsBa 2118FritsBa 3112FritsBa 4118FritsBa 513
37RundWund118SlapStrg14 *LiteSlap13ImpactBass116Afresh13
38DigBas 1116SupBras 1117DrftBass116Brainacs17DigBas 2116
39DX-SyBa 1116 *DX-SyBa 213DX-SyBa 3124Cutmandu18DX-SyBa 419BassNovo17 *DX-SyBa 513DX-SyBa 6
40DX-Bass 1117Remark117DX-Bass 2117 *DX-Bass 3117Hop Bass116Excite117DX-Bass 4118
Strings41DX-Vin 112 *DX-Vin 212DX-Vin 312
42DX-Via 1115DX-Via 2117 *
43DX-Celo 112Rosin118 *DX-Celo 2111DX-Celo 3111
46DX-Pizz 112Pizz Str15
47LuteHarp114Syn Harp13OrchHarp13 *Harp+Flt13 *
48DX-Tmpni116
Ensemble49Mid Str 1115Mid Str 2115Brit Str115DX-Str 112DX-Str 212DX-Str 3115DX-Str 4115DX-Str 5
50WarmStr 1115Low Str 1115Low Str 212DX-Str 1015DX-Str 1112DX-Str 12115 *DX-Str 1312
51DX-SySt 1115Anna Str19 *SmaISet115 *Michelle115DX-SySt 2125DX-SySt 3125DX-SySt 419 *DX-AnSt 1
52DX-SySt 212DX-SySt 714 *DX-AnSt 3115MM-Str 1117WarmStr 3115 *WarmStr 4115 *HalOrch 1112HalOrch 2
53DX-Cho 115 *DX-Cho 216DX-Cho 3124DX-Cho 414DX-Cho 516
55DX-Cho 6111 *DX-Cho 717 *DX-Cho 8129 *MM-Vce 117 *MM-Vce 216 *MM-Vce 316 *Dbvoxfem126 *Lady Vox
57DX-Trpt 1118 *DX-Trpt 2118 *DX-Trpt 3118 *DX-Trpt 4118 *SivTrmtpt118
58DX-Trb 1118 *DX-Trb 2122Mute Trb17
59DX-Tuba 1118 *DX-Tuba 2118 *
61DX-Horn19 *MelwHrn 112 *MelwHrn 213 *MletHom118BlinchHrn12AlpsHom115 *VibraHrn117 *
62DX-BrSc 1122DX-BrSc 2122 *5th Brss12 *TightBr 112 *TightBr 2122 *BlowBrss19 *BrssSect12 *WarmBrss
63CS80-Br 1123 *CS80-Br 2122 *DX-Sbr 1122 *DX-Sbr 2122 *DX-Sbr 315 *DX-Sbr 412 *DX-Sbr 512 *DX-Sbr 6
64ChorsBrs12SyntiBrs12DX-Sbr 7118 *SampIBrs12 *SingIBrs122 *ThickBrs12 *XyloBrss129 *OrchBrss
65SpmoSax110 *
66Alto Sax118 *
67TenorSax127 *DX-Tsax115 *
69Oboe 113 *Oboe 213 *Oboe 3127
70Eng.Horn14 *
71Bassoon12
72VbrtClar15 *SlowClar14 *DX-Clar 112 *DX-Clar 2115 *

NOTE: Empty areas of the columns produce the same sounds as the bank 0 of the XG tone generator.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)

Bank Select MSB99999999999999
Bank Select LSB0717273747576
Instrument GroupPgm #(1-128)EABEABEABEABEABEABEAB
Piano1FretePno119
2BritPno117
3DXCP-7014RatioDob15
4DX-Rgtim115SfEPno115SfEPno215GlockPno13*
5DX-Road1128EP 1970111*DX-Road4112ProcEPno115ModEPno115*
6E.Pno 115FuTine115Duke EP15E.Pno 615E.Pno 715FuTine215E.Pno 816E.Pno 9
7Harpsi 115HarpsiWr12Harpsi 515
8MM-Clav114ClavComp115DX-Clv 213*DX-Clv 3118ClavExcl117BritClv1118BritClv214*
Chromatic Percussion9Celesta1131
10Glocken1123
11MusicBx115
12DX-Vibe1127
13DX-Mmb117
14DX-Xylo119
15Canillon19DX-Bel 615TmpBel115TmpBel2111TmpBel3111
16DX-Dlcm1110
Organ17FullOrgn132*DrwOrg 6129DrwOrg 7129DrwOrg 8132DrwOrg 9129DrwOrg10124*DrwOrg11132*
18ProOrg 1129*ProOrg 8131ProOrg 9132ProOrg10131*ProOrg11131*ProOrg12122ProOrg13122*
19RckOrg 113*RckOrg 9122RckOrg10132*RckOrg11129RckOrg12129*SynOrg 2122
20DXChrch116
21PuflOrgn1112*
22DX-Acrd113*
23DX-Hmnc113*
24DX-TngAc13
25DX-AcSt1114
26DX-PkGt1114Gtr Box115LongNail116Firenze13Folknik118RytmPluk117
27DX-JzGt1118
28DX-CIGt119
29DX-MtGt119
30DX-ODGt114
31Fuzz Gtr11
Bass33DX-WdBa1117
34DX-FgBa1116
35DX-PkBa1116
36FrtlsBa1117
37RundWund118
38DigBas1116
39DX-SyBa1116*DX-SyBa7117DX-SyBa815
40DX-Bass1117
Strings41DX-Vin 112*
42DX-Vla 1115
43DX-Celo112
46DX-Pizz112
47LuteHarp114
48DX-Tmpni116
Ensemble49Mid Str1115DX-Str 612DX-Str 712DX-Str 8122
50WarmStr1115
51DX-SySt1115DX-AnSt212AglateMs12*SolinePf12Soft Bow12GntlMind19Gypsy118*
52DX-SySt612Maxi Str12SilkHall15Aftnoon12ST.Machn13MoterDrv12
53DX-Cho 115*
55DX-Cho 6111*SpaceVox126Syn Vox125*
Brass57DX-Trpt1118*
58DX-Trb 1118*
59DX-Tuba1118*
61DX-Horn19
62DX-BrSc1122Horn Ens120*Fanfare118
63CS80-Br1123*MM-Brss1118MM-Brss2118MM-Brss3117Funkrhyt13*PowerDrv123RahlBrss123*
64ChorsBrs12Ensemble19*Kingdom115*
Reed65SpmoSax110*
66Alto Sax118*
67TenorSax127*
69Oboe 113*
70Eng.Horn14*
71Bassoon12
72VbrtClar15*
Pipe73Piccolo115
74DX-Fit 1116*AirBlowr116*
75Recordr115
76DX-PnFl115
77Fuhppps!111*
79Whistle1116*
80DX-Ocm1114*
Synth Lead81DX-Squar12
82DX-SyLd 1118Vibratm14DX-SyLd 8122Winwood12
83CalliopL1116
84BrsLead112
85Au Campo12*
86DX-VceLd118
87Filths 113
88LeadLine118
89HyperStrl15*
90Film Pad116
91BritePad115ClaviPad18Dspo Pad14FnerThng111MnstrPad115WhaserPd115BackSuir12PsrSweep1
92DX-ChPd1115*
93BowPad 115*
94DX-MtPd116*
95GmgePad115
96SweepPd119*
Synth Effects98FluvPush11
99MtaIGkno15
100PrdsGlok15
101DX-Brit115
102Fmlters111*
103WaterLog116*
104DX-ScFi116*
Ethnic105DX-Sltr118
106DX-Banjo18
107Shamisin1116
108DX-Koto12
109DX-Klmbl 1130 *
110DX-BgPip 1120 *
111DX-Fidle 112
112ScchTone 1117
113 HandBel1 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1 5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1 5.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 2.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 3.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 4.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 5.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 6.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 7.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 8.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5 9.5

NOTE: Empty areas of the columns produce the same sounds as the bank 0 of the XG tone generator.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)

Bank Select MSB99999999
Bank Select LSB0787980
Instrument GroupPgm # (1-128)EABEABEABEAB
Piano1FritePno119
2BriPno117
3DXCP-7014
4DX-Rgtim115
5DX-Road1128
6E.Pno 115E.Pno1015
7Harpsi 115
8MM-Clav114DX-Civ 5116
Chromatic Percussion9Celesta1131
10Glocken1123
11MusicBrx115
12DX-Vibe1127
13DX-Mrmb117
14DX-Xylo119
15Carillon19
16DX-Dlcm1110
Organ17FullOrgn132*
18ProOrg 1129*SynOrg 1128
19RckOrg 113*
20DXChrch116
21PufOrgn1112*
22DX-Acrd113*
23DX-Hmnc113*
24DX-TngAc13
Guitar25DX-AcGt1114
26DX-PkGt1114
27DX-JzGt1118
28DX-ClGt119
29DX-MtGt119
30DX-ODGt114
31Fuzz Gtr11
Bass33DX-WdBa1117
34DX-FgBa1116
35DX-PkBa1116
36FritsBa1117
37RundWund118
38DigiBas1116
39DX-SyBa1116*
40DX-Bass1117
Strings41DX-Vln 112*
42DX-Vla 1115
43DX-Celo112
46DX-Pizz112
47LuteHarp114
48DX-Tmpni116
Ensemble49Mid Str1115
50WarmStr1115
51DX-SySt1115
52DX-SySt612
53DX-Cho 115*
55DX-Cho 6111*
Brass57DX-Trpt1118*
58DX-Trb 1118*
59DX-Tuba1118*
61DX-Horn19
62DX-BrSc1122
63CS80-Br1123*Ana Poly122Court122Juice120
64ChorsBrs12
Reed65SpmoSax110*
66Alto Sax118*
67TenorSax127*
69Oboe 113*
70Eng.Horn14*
71Bassoon12
72VbrtClar15*
Pipe73Piccolo115
74DX-Flt 1116*
75Recordrl15
76DX-PnFlt115
77Fuhppps!111*
79Whistle1116*
80DX-Ocrn1114*
Synth Lead81DX-Squar12
82DXSyLd 1118
83CallopL1116
84BrsLead112
85Au Campo12*
86DX-VceLd118
87Fifths 113
88LeadLine118
Synth Pad89HyperSqr15*
90Film Pad116
91BritePad115
92DX-ChPdt1115*
93BowPad 115*
94DX-MtPdt116*
95GmgePad115
96SweepPdt119*
Ethnic98FluvPush11
99MtalGikn15
100PrdsGlok15
101DX-Brit115
102Fmilters111*
103WaterLog116*
104DX-SciFt116*
Ethnic105DX-Sitr118
106DX-Banjo18
107Shamisn1116
108DX-Koto12
109DX-Klmbl130*
110DX-BgPip120*
111DX-Fidle12
112ScchTone117
Percussive113HandBel115
114DX-Aggo118
115StiDrum115
116Block118
117Janpany116
119MM-SDr 1118*

Custom Voices

Bank Select MSB35
Bank Select LSB0
Instrument GroupPgm # (1-128)EAB
Custom1BRASS 1122
2BRASS 2122
3BRASS 3118
4STRINGS112
5STRINGS212
6STRINGS3115
7ORCHESTR12
8PIANO 1119
9PIANO 2118
10PIANO 313
11E.PIANO115
12GUITAR 118*
13GUITAR 2116
14SYN-LEA1118
15BASS 1116
16BASS 2117
17E.ORGAN1132
18PIPES 1119
19HARPSIC115
20CLAV 113
21VIBE 1123
22MARIMBA17
23KOTO12
24FLUTE 1116*
25ORCH-CHI15
26TUB BELL15
27STEEL DR115
28TIMPANI116
29REFS WHI118
30VOICE 117*
31TRAIN15*
32TAKE OFF110
33PIANO 4118
34PIANO 513
35E.PIANO2112
36E.PIANO315
37E.PIANO415
38PIANO 5T15
39CELESTE131
40TOY PIAN130*
41HARPSIC213
42HARPSIC313
43CLAV 214
44CLAV 314
45E.ORGAN2129
46E.ORGAN3129
47E.ORGAN415
48E.ORGAN5129
49PIPES 213
50PIPES 3125
51PIPES 416
52CALIOPE116
53ACCORDIO13
54SITAR18
55GUITAR 3114
56GUITAR 4114
57GUITAR 5114
58GUITAR 613
59LUTE114
60BANJO18
61HARP 113*
62HARP 213*
63BASS 3117*
64BASS 4117

NOTE : Empty areas of the columns produce the same sounds as the bank 0 of the XG tone generator.
E : Element number A : Algorithm number B : EG Bias (voices with this effect are marked “*”)

Performance List

No.NameTypeNotes
1EP Layer1 FM + 1 AWMFM electronic piano layer sound similar to DX1 layer.
2Doctor DX1 FM + 1 AWMFM Electronic piano with a bright, sharp edge.
3Golden Wires1 FM + 1 AWMFeatures the metallic ring of electronic piano oscillators. For use in performance.
4SuperConga1 FMThe percussion sound of a conga, rich in expressiveness.
5Tubular1 FM + 1 AWMFM tubular bells. Velocity change that can't be obtained with FM is added with AWM, giving a velocity cross fade.
6New Koto1 FMKoto sound with an echo effect applied.
7Cello Edge1 FM + 1 AWMCello rich in expressiveness. The edge of the bow sound is expressed with FM, the natural cello sound with AWM.
8Plasticlav1 FM + 1 AWMA plastic clicking sound is added to a typical clavier.
9TX Bass1 FMA heavy bass sound with good velocity response, like the TX81Z sound.
10Bachsichord1 FM + 1 AWMHarpsichord nuanced with FM's crisp keyboard expression and AWM's realistic sound.
11That's FM1 FM + 1 AWMA bright, FM-like clavier string sound with lots of metallic overtones
123D Rodes1 FM + 1 AWMA hard electronic piano with a lively click sound and phaser effect added.
13Mr. Clav1 FM + 1 AWMClavier featuring FM's crispness and attack and AWM's realistic sound.
14Snooper Bass1 FMBass with a distinct sound that's good for hiphop, rap, or dance music.
15Digicomp1 FMCrisp FM percussive sound with a discordance that appears with as velocity increases. Good for performance.
16Glasswirl1 FMAnalog-like FM pad sound rich in expressive power.
17RealAcoustic1 FM + 1 AWMSteel string acoustic guitar. The crisply played feeling comes from FM, while the natural tone generation comes from AWM.
18SparkleStabs1 FMSparkling percussive pad sound with a slightly metallic feel. Good for music with a new age or pop feeling.
19Zed Bass1 FMTX81Z type bass featuring metallic string sound
20CE20 Bass1 FMFM bass sound like Yamaha's CE20. Good for solo or ensemble use.
21Harpist1 FMBright harp with a transparent feeling. More effective if played with glissando.
22Steel Cans1 FM + 1 AWMRealistic steel drum sound.
23Zambeezi1 FM + 1 AWMEthnic sound, like a log drum.
24Perkethnic1 FM + 1 AWMEthnic drum. Noise is added in relation to velocity.
25Cembalom1 FM + 1 AWMBright, sparkling FM cembalon (dulcimer)with DK type EG.
26Smackabass1 FMHeavy FM smack bass with distortion.
27ClockStrikz11 FM + 1 AWM"Big Ben" type bell sound, like TX802 sound.
28DoubleGlock1 FM + 1 AWMDual voice glockenspiel using FM and AWM.
29Stage 731 FM + 1 AWMElectric piano with a compressor applied. Undulates as velocity gets stronger.
30HandBells1 FM + 1 AWMFM handbells with realistic AWM effects added.
31Xylophone1 FM + 1 AWMVery natural xylophone.
32Marimboid1 FM + 1 AWMA realistic marimba
33Vivaldi1 FM + 2 AWMViolin created with FM and AWM that can be used for solo or ensemble. Highlights the crispness of FM and the realism of AWM.
34Industrial1 FM + 1 AWMIndustrial bass with a good crisp string sound in the attack.
352 FD1 FM + 1 AWMFM sound that layers bell and electronic piano, like a DX7II FD.
36Cmprsd Strat1 FM + 1 AWMLively electric guitar sound combining the crispness of FM with the realism of AWM.
37Uprighteous1 FM + 1 AWMAmplified upright bass with FM supplying the feeling of strings being hit.
38Chackawacka1 FM + 1 AWMPercussion sound heard in Chinatown during the Chinese New Year. Discordant sounds add a metallic feeling and string attack as velocity increases.
39Woodknocker1 FM + 1 AWMFM sound with overtones that give a woody feeling, like a cross between a wood drum and bass strings.
40Temple Gongs1 FM + 1 AWMFM gong. If played lightly, it sounds like a gong hit lightly with a rubber mallet. Holding the key makes a metallic sound like brushing the back of the gong.
41Kundoon1 FM + 3 AWMSplit sound. The right side of the keyboard sounds like gongs/wind bells played with a bow, the left like a dulcimer.
42GS1-ness1 FM + 1 AWMStrong metallic comp pad sound based on Yamaha's GS1 with deep chorus applied.
43Ice Breath1 FM + 1 AWMYou can hear the breath sounds in this flute that has something of a VL feeling to it.
44Bronze Lead1 FM + 1 AWMMonotone metallic lead/solo sound.
45Monster Pad1 FM + 1 AWMWith a dramatic sound just like a movie soundtrack, this pad really catches the flavor of FM.
46Aluminum1 FM + 1 AWMStrong pad with chiff (organ pipe noise) added with metallic overtones.
47Bite-a-Synth1 FM + 1 AWMReally crisp, metallic FM oscillator sound. Good for performance or pad use.
48Tinezzz1 FM + 2 AWMDX piano layered with a nicely ringing pad and with chorus applied.
49Tam-Tam1 FM + 1 AWMUntuned gong sound. By striking multiple keys with a lot of spirit, you can get really good effects.
50Clickorgan1 FM + 1 AWMAn organ sound with heavy plastic click in the attack.
51FreshSection1 FM + 3 AWMFresh sax section. Play it crisply.
52Ascension1 FM + 2 AWMSounds like a magic spell being cast.
53Better Days1 FM + 2 AWMMakes an eerie noise. Play one note at a time.
54Touch me!!1 FM + 1 AWMThat stereo feeling just shines (old electronic mandolin sound).
55Blue Mirror1 FM + 3 AWMQuivering bell sound.
56FlameSwaying1 FM + 3 AWMSwaying sound of the harp.
57Spring Bass1 FM + 3 AWMSynth bass with a hard attack.
58Vintage Game1 FM + 3 AWMThe so-called electronic sound.
59From a Home1 FM + 3 AWMThe old family organ has gone hi-fi.
60Danger Caves1 FM + 3 AWMPlay it from below-as dark as can be.
61Afternoon Jam1 FM + 3 AWMGuitar and vibraphone played in unison.
62HappyEnd1 FM + 2 AWMAn old organ. Play it dramatically.
63Fantasy Songs1 FM + 3 AWMA perfect voice for playing Disney songs.
64Relax Square1 FM + 3 AWMSynth chorus voice.
65Coriander1 FM + 3 AWMWell-matched voice for ethnic songs.
66Drive Bass1 FM + 3 AWMSynth bass with a special attack.
67LoFi Clavi1 FM + 2 AWMVoice like a 70's distorted clavier.
68ColdWater-DX1 FM + 3 AWMA voice with refreshing DX clarity.
69HiSpeedBrass1 FM + 3 AWMLive brass section with a stereo feeling.
70Ambient Park1 FM + 3 AWMSoft Pad.
71Picked CP1 FM + 2 AWMElectric piano that sounds like an electric grand played with a pick.
72Sand Pad1 FM + 2 AWMWarm synth pad with layered DX strings and chorus.
73DX-Brass11 FM + 2 AWMBrass that emphasizes the hard attack of the trumpet.
74DX-Brass21 FM + 1 AWMBrass with the unique tension of the DX7.
75Plucked Wow1 FMDX clavinet with auto-wow applied.
76Plucked EP1 FM + 2 AWMElectric piano that sounds like a harp.
77Brass Pad1 FM + 1 AWMAnalog synth style brass pad.
78Octave Decay1 FMHard decay sound.
79Slap Bass1 FM + 1 AWMSlap bass as only the DX7 can do it.
80Ethnic Groove1 FM + 1 AWMEthnic synth drum.
81Thai Noodles1 FM + 1 AWMA lead voice that makes you want to eat Thai noodles.
82ElectrcNylon1 FM + 1 AWMA nylon guitar played though a pick-up.
83DX Martenot1 FMMartenot style voice that's classic for suspense.
84CP80M+DX Ep1 FM + 1 AWMVoice with layered CP80M and DX electric piano.
85Viscous Bass1 FM + 1 AWMGluey synth bass sound.
86Woody Plucked1 FM + 1 AWMPlucked sound with a woody feel.
87Arco Strings1 FM + 1 AWMString section played with bows.
88Matrix1 FM + 1 AWMThick synth brass pad.
89PanFlute1 FM + 2 AWMPan flute
90DigiMute1 FM + 1 AWMDX-like mute.
91DigiSlap1 FM + 1 AWMHard synth bass.
92SuperDX1 FM + 1 AWMHard slap bass style lead.
93Friction1 FM + 2 AWMBrass pad with a hard friction feel.
94Comped EP1 FM + 2 AWMPercussive electric piano.
95Clean Guitar1 FM + 1 AWMElectric guitar played with a guitar amp that has chorus.
96Mandolin1 FM + 1 AWMMandolin that brings back memories of good old movies.
97Reed-Lead1 FM + 1 AWMDigital sax-style lead
98BigBang1 FM + 2 AWMSE-type pad that has an attack with a lot of violent modulation.
99DX-Bang!1 FM + 2 AWMSE-type pad that has an attack with a lot of violent modulation.
100OrinocoDecay1 FM + 2 AWMSound for arpeggio with an attack like a marimba, and like a guitar used with orinoco flow.

MIDI Data Format

1. Channel messages

1.1 Note on/note

These messages convey keyboard performance data.

Range of note numbers received = C-2...G8

Velocity range = 1...127 (Velocity is received only for note-on)

When the Multi Part parameter "Rcv NOTE MESSAGE" = OFF, that part will not receive these messages.

1.2 Control changes

These messages convey control operation information for volume or pan etc.

Their functions are differentiated by the control number (Ctrl#).

If the Multi Part parameter Rcv CONTROL CHANGE = OFF, that part will not receive control changes.

1.2.1 Bank Select

This message selects the voice bank.

Control#ParameterData Range
0Bank Select MSB0...127
32Bank Select LSB0...127

The Bank Select data will be processed only after a Program Change is received, and then voice bank will change at that time. If you wish to change the voice bank as well as the voice, you must transmit Bank Select and Program Change messages as a set, in the following order: Bank Select MSB, LSB, and Program Change.

1.2.2 Modulation

This message is used primarily to control the depth of vibrato, but the depth of the following 5 types of effect can be controlled. The effect of this message can be changed by the following parameters.

* Multi Part Parameter

  1. MW PITCH CONTROL

  2. MW FILTER CONTROL

  3. MW AMPLITUDE CONTROL

  4. MW LFO PMOD DEPTH

  5. MW LFO AMOD DEPTH

By default, an LFO Pitch Modulation (PMOD) effect will apply.

Control#ParameterData Range
1Modulation0...127

If the Multi Part parameter Rcv MODULATION = OFF, that part will not receive Modulation.

1.2.3 Portamento Time

This message controls the degree of Portamento (see 1.2.9).

Control#ParameterData Range
5Portamento Time0...127

When Portamento is ON, this regulates the speed of the pitch change. A value of 0 is the shortest Portamento time, and 127 is the longest Portamento time.

1.2.4 Data Entry

This message sets the value of the parameter which was specified by RPN (see 1.2.17) and NRPN (see 1.2.16).

Control#ParameterData Range
6Data Entry MSB0...127
38Data Entry LSB0...127

1.2.5 Main Volume

This message controls the volume of each part. (It is used to adjust the volume balance between parts.)

Control#ParameterData Range
7Main Volume0...127

When the Multi Part parameter Rcv VOLUME = OFF, that part will not receive Main Volume. With a value of 0 there will be no sound, and a value of 127 will produce the maximum volume.

1.2.6 Panpot

This message controls the panning (stereo location) of each part.

Control#ParameterData Range
10Pan0...64...127

When the Multi Part parameter Rcv PAN = OFF, that part will not receive Panpot. 0 is left, 64 is center, and 127 is right.

1.2.7 Expression

This message controls expression for each part. It is used to create volume changes during a song.

Control#ParameterData Range
11Expression0...127

If the Multi Part parameter Rcv EXPRESSION = OFF, that part will not receive Expression.

1.2.8 Holdl

This message controls sustain pedal on/off.

Control#ParameterData Range
64Hold10...63, 64...127(OFF, ON)

When this is ON, currently-sounding notes will continue to sound even if note-off messages are received. If the Multi Part parameter Rcv HOLD1 = OFF, that part will not receive Holdl.

1.2.9 Portamento

This message controls Portamento pedal on/off.

Control#ParameterData Range
65Portamento0...63, 64...127(OFF, ON)

When ON, Portamento produces a smooth glide connecting two notes of different pitch. The time over which the pitch changes is adjusted by Portamento Time (see 1.2.3). When the Multi Part Parameter MONO/POLY MODE = MONO, the tone will also change smoothly (legato) if Portamento = ON.

If the Multi Part parameter Rcv PORTAMENTO = OFF, that part will not receive Portamento.

If sostenuto is turned on while a note is sounding, that note will be sustained until sostenuto is turned OFF.

If the Multi Part parameter Rcv SOSTENUTO = OFF, that part will not receive Sostenuto.

1.2.11 Harmonic Content

This message adjusts the resonance of the filter that is specified for the sound.

Control#ParameterData Range
71Harmonic Content0...64...127(-64...0...+63)

Since this is a relative change parameter, it specifies an increase or decrease relative to 64. Higher values will produce a more distinctive sound. For some sounds, the effective range may be less than the possible range of settings.

1.2.12 Release Time

This message adjusts the EG release time that was specified by the sound data.

Control#ParameterData Range
72Release Time0...64...127(-64...0...+63)

Since this is a relative change parameter, it specifies an increase or decrease relative to 64. Increasing this value will lengthen the release time that follows a note-off.

1.2.13 Attack Time

This message adjusts the EG attack time that was specified by the sound data.

Control#ParameterData Range
73Attack Time0...64...127(-64...0...+63)

Since this is a relative change parameter, it specifies an increase or decrease relative to 64. Increasing this value will make the attack more gradual, and decreasing this value will make the attack sharper.

1.2.14 Brightness

This message adjusts the cutoff frequency of the low pass filter specified by the sound data.

Control#ParameterData Range
74Brightness0...64...127(-64...0...+63)

Since this is a relative change parameter, it specifies an increase or decrease relative to 64. Lower values will produce a more mellow sound.

For some sounds, the effective range may be less than the possible range of settings.

1.2.15 Data Increment/Decrement (for RPN)

This message is used to increment or decrement values for parameters specified by RPN (see 1.2.17), in steps of 1.

Control#ParameterData Range
96RPN Increment-
97RPN Decrement-

The data byte is ignored.

1.2.16 NRPN (Non-registered parameter number)

This is a message for setting the sound for things like vibrato, filter or EG. Use NRPN MSB and NRPN LSB to specify the parameter that you wish to modify, and then use Data Entry (see 1.2.4) to set the value for the specified parameter.

Control#ParameterData Range
98NRPN LSB0...127
99NPRN MSB0...127

If the Multi Part parameter Rcv NRPN = OFF, that part will not receive NRPN.

The following NRPN messages can be received.

NRPNMSB LSBData Entry*1Parameter Name and Data Range
MSBLSB
01H 08Hmm-*2Vibrato ratemm: 00H - 40H - 7FH (-64 ...0...+63)
01H 09Hmm-Vibrato depthmm: 00H - 40H - 7FH (-64 ...0...+63)
01H 0AHmm-*3Vibrato delaymm: 00H - 40H - 7FH (-64 ...0...+63)
01H 20Hmm-Low pass filter cutoff frequencymm: 00H - 40H - 7FH (-64 ...0...+63)
01H 21Hmm-Low pass filter resonancemm: 00H - 40H - 7FH (-64 ...0...+63)
01H 24Hmm-High pass filter cutoff frequencymm: 00H - 40H - 7FH (-64 ...0...+63)
01H 30Hmm-EQ bass gainmm: 00H - 40H - 7FH (-64 ...0...+63)
01H 31Hmm-EQ treble gainmm: 00H - 40H - 7FH (-64 ...0...+63)
01H 34Hmm-EQ bass frequencymm: 04H - 28H (32 ... 2.0K [Hz])
01H 35Hmm-EQ treble frequencymm: 1CH - 3AH (500 ... 16.0K [Hz])
01H 63Hmm-EG Attack Timemm: 00H - 40H - 7FH (-64 ...0...+63)
01H 64Hmm-EG Decay Timemm: 00H - 40H - 7FH (-64 ...0...+63)
01H 66Hmm-EG Release Timemm: 00H - 40H - 7FH (-64 ...0...+63)

*1 See 1.2.4

*2 “-” means that the set value will be ignored.

*3 Adjusts the time after the note is played until vibrato begins to take effect.

The effect will begin more quickly for lower values, and more slowly for higher values.

1.2.17 RPN (Registered parameter number)

This message is used to specify part parameters such as Pitch Bend Sensitivity or Tuning. Use RPN MSB and RPN LSB to specify the parameter that you wish to modify, and then use Data Entry (see 1.2.4) to set the value of the specified parameter.

Control#ParameterData Range
100RPN LSB0 ... 127
101RPN MSB0 ... 127

If the Multi Part parameter Rcv RPN = OFF, that part will not receive this message.

The following RPN messages can be received.

RPNMSB LSBData Entry *1MSB LSBParameter name and value range
00 00Hmm -*2Pitch bend sensitivitymm: 00-18H (0...+24 semitones)Specify up to 2 octaves in semitone steps
00 01Hmm 11Fine tuningmm 11: 00H 00H -100 cents: :mm 11: 40H 00H 0 cents: :mm 11: 7FH 7FH +100 centsNote: The next after mm 11:00H 7FH (= -87.5) cent is 01H 00H (-87.4) cents.
00H 02Hmm -Coarse tuningmm: 28H - 40H - 58H (-24...0...+24 semitones)
7FH 7FH- -RPN NullThis empties settings from RPN and NRPN numbers. Internal data is not affected.

*1 Refer to 1.2.4

*2 “-” means that the set value will be ignored.

1.2.18 Assignable controller

By assigning a control change number of 0 . . . 95 to a part, application of effects can be controlled. This device allows two control change numbers (AC1 and AC2) to be specified for each part.

The following parameters specify the effect of AC1 and AC2:

* Multi Part Parameter

  1. AC1, AC2 PITCH CONTROL

  2. AC1, AC2 FILTER CONTROL

  3. AC1, AC2 AMPLITITUDE CONTROL

  4. AC1, AC2 LFO PMOD DEPTH

  5. AC1, AC2 LFO AMOD DEPTH

The AC1 control change number is specified by the Multi Part parameter AC1 CONTROLLER NUMBER, and the AC2 control change number is specified by the Multi Part parameter AC2 CONTROLLER NUMBER.

1.3 Channel mode messages

These messages specify the basic operation of a part.

1.3.1 All Sound Off

This message silences all notes being played on the corresponding channel. However, channel messages such as Note-on and Hold-on will be maintained in their present state.

Control#ParameterData Range
120All Sound Off0

1.3.2 Reset All Controllers

This message changes the settings of the following controllers.

ControllerValue
Pitch bend change±0 (Center)
Channel pressure0 (OFF)
Polyphonic key pressure0 (OFF)
Modulation0 (OFF)
Expression127 (Max.)
Hold0 (OFF)
Portamento0 (OFF)
Sostenuto0 (OFF)
RPNNumber unset, internal data is not affected.
NRPNNumber unset, internal data is not affected.

The following data is not changed

Parameter values specified for program change, bank select MSB/LSB, volume, pan, effect send levels 1, 3, 4, RPN and NRPN.

Control#ParameterData Range
121Reset All Controllers0

1.3.3 All Note Off

This message turns off all notes which are currently on for the corresponding part.

However, if Hold 1 or Sostenuto are on, notes will continue to sound until these are turned off.

Control#ParameterData Range
123All Note Off0

1.3.4 Omni Off

Works the same as when All Note Off is received.

Control#ParameterData Range
124Omni Off0

1.3.5 Omni On

Works the same as when All Note Off is received.

Control#ParameterData Range
125Omni On0

1.3.6 Mono

Works the same as when All Sound Off is received, and if the value (mono number) is in the range of 0 . . . 16, sets the corresponding channel to Mode4* (m = 1).

Control#ParameterData Range
126Mono0 ... 16

* Mode4 is a state in which only channel messages on the specified channel will be received, and notes will be played individually (monophonically).

1.3.7 Poly

Works the same as when All Sound Off is received, and sets the corresponding channel to Mode3*.

Control#ParameterData Range
127Poly0

*Mode3 is when channel messages will be received only on the specified channel, and notes will be sounded polyphonically.

1.4 Program change

This message is used to switch voices.

It changes the program number on the receiving channel. When the change is to include the voice bank, transmit the program change after sending the Bank Select message (see 1.2.1).

If the Multi Part parameter Rcv PROGRAM CHANGE = OFF, that part will not receive program changes.

1.5 Pitch bend

This message conveys information on pitch bend operations.

Basically, this message is for changing the pitch of a part, but the depth of the following five effects can be controlled.

The effect of this message can be modified by the following parameters.

* Multi Part Parameter

  1. BEND PITCH CONTROL
  2. BEND FILTER CONTROL
  3. BEND AMPLITUDE CONTROL
  4. BEND LFO PMOD DEPTH
  5. BEND LFO AMOD DEPTH

By default, the Pitch Control effect is applied.

If the Multi Part parameter Rcv PITCH BEND CHANGE = OFF, that part will not receive pitch bend messages.

1.6 Channel aftertouch

This message conveys the pressure after the key is played on the keyboard (for an entire MIDI channel). The pressure can be controlled for each part. This message will affect the notes currently playing.

The effect of this message can be modified by the following parameters.

* Multi Part Parameter

  1. CAT PITCH CONTROL
  2. CAT FILTER CONTROL
  3. CAT AMPLITUDE CONTROL
  4. CAT LFO PMOD DEPTH
  5. CAT LFO AMOD DEPTH

By default, there will be no effect.

If the Multi Part parameter Rcv CHANNEL AFTER TOUCH = OFF, that part will not receive Channel Aftertouch.

1.7 Polyphonic aftertouch

This message conveys the pressure after the key is played on the keyboard (for individual note numbers). The pressure can be controlled for each part. This message will affect the notes currently playing.

The effect of this message is determined by the following Multi Part parameters.

  1. PAT PITCH CONTROL
  2. PAT AMPLITUDE CONTROL
  3. PAT LFO PMOD DEPTH
  4. PAT LFO AMOD DEPTH

By default, there will be no effect.

If the Multi Part parameter Rcv POLY AFTER TOUCH = OFF, that part will not receive Polyphonic Aftertouch.

2. System exclusive messages

2.1 Parameter changes

This devices uses the following parameter changes.

[UNIVERSAL REALTIME MESSAGE]

1) Master Volume

[UNIVERSAL NON REALTIME MESSAGE]

1) General MIDI System On

[XG PARAMETER CHANGE]

1) XG System on
2) XG System parameter change
3) Multi Part parameter change

[PLG100-DX NATIVE PARAMETER CHANGE]

1) PLG100-DX System parameter change
2) PLG100-DX Multi Part parameter change

[DX PARAMETER CHANGE]

1) VCED parameter change
2) ACED parameter change

2.1.1 Universal realtime messages

2.1.1.1 Master Volume

11110000F0H= Exclusive status
011111117FH= Universal Real Time
011111117FH= ID of target device
0000010004H= Sub-ID #1=Device Control Message
0000000101H= Sub-ID #2=Master Volume
0sssssssSSH= Volume LSB
0ttttttttTTH= Volume MSB
11110111F7H= End of Exclusive
11110000F0H= Exclusive status
011111117FH= Universal Real Time
0xxxnnnnnXNH= Device Number, xxx = don't care
0000010004H= Sub-ID #1=Device Control Message
0000000101H= Sub-ID #2=Master Volume
0sssssssSSH= Volume LSB
0ttttttttTTH= Volume MSB
11110111F7H= End of Exclusive

When received, the Volume MSB is reflected in the System Parameter MAS-TER VOLUME.

* The binary expression Osssssss is expressed in hexadecimal as SSH.

The same applies elsewhere.

2.1.2 Universal non-realtime messages

2.1.2.1 General MIDI System On

11110000F0H= Exclusive status
011111107EH= Universal Non-Real Time
011111117FH= ID of target device
0000100109H= Sub-ID #1=General MIDI Message
0000000101H= Sub-ID #2=General MIDI On
11110111F7H= End of Exclusive
or
11110000F0H= Exclusive status
011111107EH= Universal Non-Real Time
0xxxnnnnXNH= N:Device Number, X:don’t care
0000100109H= Sub-ID #1=General MIDI Message
0000000101H= Sub-ID #2=General MIDI On
11110111F7H= End of Exclusive

When this message is received, the SOUND MODULE MODE is set to XG, and all data except for MIDI Master Tuning will be restored to the default value. However this message will not be received when SOUND MODULE MODE = C/M.

Since approximately 50ms is required to process this message, be sure to allow an appropriate interval before sending the next message.

2.1.3 XG parameter change

This message sets XG-related parameters. Each message can set a single parameter.

The message format is as follows.

11110000F0HExclusive status
0100001143HYAMAHA ID
0001nnnn1NHN:device Number
010011004CHModel ID
0gggggggGGHAddress High
0mmmmmmmMMHAddress Mid
01111111LLHAddress Low
0sssssssSSHData
::
11110111F7HEnd of Exclusive

For parameters whose Data Size is 2 or 4, the appropriate amount of data will be transmitted as indicated by Size.

2.1.3.1 XG System On

11110000F0HExclusive status
0100001143HYAMAHA ID
0001nnnn1NHN:device Number
010011004CHModel ID
0000000000HAddress High
0000000000HAddress Mid
011111107EHAddress Low
0000000000HData
11110111F7HEnd of Exclusive

When ON is received, the SOUND MODULE MODE changes to XG.

Since approximately 50ms is required to process this message, be sure to allow an appropriate interval before sending the next message.

2.1.3.2 XG System Parameter Change

This message sets the XG SYSTEM block (see Tables <1-1> and <1-2>).

2.1.3.3 Multi Part Parameter Change

This message sets the Multi Part block (see Tables <1-1> and <1-3>).

2.1.4 PLG100-DX native parameter change (1)

This message sets parameters unique to the PLG100-DX. Each message sets a single parameter. The message format is as shown below.

11110000F0HExclusive status
0100001143HYAMAHA ID
0001nnnn1NHN:Device Numb
0110001062HModel ID
0gggggggGGHAddress High
0mmmmmmmMMHAddress Mid
01111111LLHAddress Low
0vvvvvvvVVHData
::
11110111F7HEnd of Exclusive

For parameters whose Data Size is 2 or 4, the appropriate amount of data will be transmitted as indicated by Size.

2.1.4.1 PLG100-DX System Parameter Change

This message sets the PLG100-DX SYSTEM block (see Tables <2-1> and <2-2>).

2.1.4.2 PLG100-DX Part Parameter Change

This message sets the PLG100-DX MULTI PART block (see Tables <2-1> and <2-3>).

2.1.5 DX Parameter Change

11110000F0HExclusive status
0100001143HYAMAHA ID
0001nnnn1NHN:Device Number
0ggggghhGGHParameter Group No.
0pppppppPPHParameter No.
0vvvvvvvVHData
11110111F7HEnd of Exclusive

2.1.5.1 VCED parameter change

This message sets the VCED block (see Tables <3-1> and <3-2>).

2.1.5.2 ACED parameter change

This message sets the ACED block (see Tables <3-1> and <3-3>).

2.2 Bulk dump

This device uses only the following bulk dump messages.

[XG BULK DUMP]

1) XG System bulk dump

2) Multi Part bulk dump

[PLG100-DX NATIVE BULK DUMP]

1) System bulk dump

2) Part bulk dump

[DX BULK DUMP]

1) VCED

2) ACED

3) VMEM

4) AMEM

2.2.1 XG bulk dump

This message sets XG-related parameters. Unlike parameter change messages, a single message can modify multiple parameters. The message format is as follows.

11110000 F0H Exclusive status

01000011 43H YAMAHA ID

0000nnnn 0NH N:Device Number

01001100 4CH Model ID

0sssssss SSH ByteCountMSB

Ottttttt TTH ByteCountLSB

0gggggggg GGH Address High

Ommmmmm MMH Address Mid

01111111 LLH Address Low

0vvvvvvvv VVH Data

: :

0kkkkkkk KKH Check-sum

11110111 F7H End of Exclusive

Address and Byte Count are given in tables <1-n>. Byte Count is indicated by the total size of the Data in tables <1-n>.

Bulk dump is received when the beginning of the block is specified in “Address”.

‘Block’ indicates the unit of the data string that is indicated in tables 1-n as ‘Total size’.

Check sum is the value that produces a lower 7 bits of 0 when the Start Address, Byte Count, Data, and the Check sum itself are added.

2.2.1.1 XG System bulk dump

This message sets the XG SYSTEM block (see Tables <1-1>, <1-2>).

2.2.1.2 Multi Part bulk dump

This message sets the MULTIPART block (see Tables <1-1>, <1-3>).

2.2.2 PLG100-DX Native Bulk Dump

This message sets the special parameters for PLG100-DX. Unlike Parameter change, one message can modify multiple parameters.

11110000 F0H Exclusive status

01000011 43H YAMAHA ID

0000nnnn 0NH N:Device Number

01100010 62H Model ID

0sssssss SSH ByteCountMSB

Otttttttt TTH ByteCountLSB

0gggggggg GGH Address High

Ommmmmmm MMH Address Mid

01111111 LLH Address Low

0vvvvvvvv VVH Data

: :

0kkkkkkk KKH Check-sum

11110111 F7H End of Exclusive

The details are the same as for 2.2.1 XG Bulk Dump. However, see Tables <2-n> for the Address, Byte Count, and block.

2.2.2.1 PLG100-DX System Bulk Dump

This message sets the PLG100-DX SYSTEM block (see Tables <2-1>, <2-2>).

2.2.2.2 PLG100-DX Multi Part bulk dump

This message sets the PLG100-DX MULTI PART block (see Tables <2-1>, <2-3>).

2.2.3 DX bulk dump

11110000FOHExclusive status
0100001143HYAMAHA ID
0000nnnn0NHN:Device Numb
0ttttttttTTHFormat No.
0sssssssSSHByteCountMSB
0ttttttttTTHByteCountLSB
0vvvvvvvVVHData
::

0kkkkkkk KKH Check-sum

11110111 F7H End of Exclusive

Address and Byte Count are given in tables <3-n>. Byte Count is indicated by the total size of the Data in tables <4-n>.

Bulk dump is received when the beginning of the block is specified in “Address”.

“Block” indicates the unit of the data string that is indicated in tables 3-n as “Total size”.

Check sum is the value that produces a lower 7 bits of 0 when the DATA, and the Check-sum itself are added.

2.2.3.1 VCED Bulk Dump

This message sets the VCED block (see Tables <4-1> and <3-2>.

2.2.3.2 ACED Bulk Dump

This message sets the ACED block (see Tables <4-1> and <3-3>.

2.2.3.3 VMEM Bulk Dump

This message sets the VMEM block (see Tables <4-1> and <4-2>.

2.2.3.4 AMEM Bulk Dump

This message sets the AMEM block (see Tables <4-1> and <4-3>.

3. Realtime Messages

3.1 Active Sensing

a) Send

Do not send.

b) Receive

After FE is received one time, if the MIDI signal does not come within 400 msec, PLG100-DX will act the same as when ALL SOUND OFF, ALL NOTE OFF, and RESET ALL CONTROLLERS are received, and return to the condition where FE has not been received once.

<1-1>

Parameter Base Address

MODEL ID = 4C

ParameterAddressDescription
(H)(M)(L)
XG SYSTEM000000System
00007EXG System On
00007FAll Parameter Reset
MULTI PART080000Multi Part 1:Multi Part 16
080F00
MULTI PART(additional)0A0000Multi Part 1:Multi Part 16
0A0F00
PART ASSIGN700200PLG100-DX Part Assign

<1-2>
MIDI Parameter Change table (XG SYSTEM)

Address (H)Size (H)Data (H)ParameterDescriptionDefault Value (H)
000400 - 0FMASTER TUNE-102.4...0...+102.3[cent]00040000
100 - 0F1st bit3-0→bit15-12
200 - 0F2nd bit3-0→bit11-8
300 - 0F3rd bit3-0→bit7-4
4th bit3-0→bit3-0
4100 - 7FMASTER VOLUME**0...1277F
5100 - 7FMASTER ATTENUATOR**0...1270
6128 - 58TRANSPOSE-24...0...+24[semitones]40
7D1NOT USED
7E10XG SYSTEM ON00=XG system ON (receive only)-
7F10ALL PARAMETER RESET00=ON (receive only)-

TOTAL SIZE 7
** Processed on the XG platform side (MU128, etc.)

<1-3>
MIDI Parameter Change table ( MULTI PART )

Address (H)Size (H)Data (H)ParameterDescriptionDefault Value (H)
8nn 01NOT USED
nn 1100 - 7FBANK SELECT MSB0...1270
nn 2100 - 7FBANK SELECT LSB0...1270
nn 3100 - 7FPROGRAM NUMBER1...1280
nn 4100-1F,7FRcv CHANNELA1...A16, OFFPart No.
nn 5100 - 01MONO/POLY MODEMONO, POLY1
nn 6100 - 02SAME NOTE NUMBERSINGLE, MULTI,...1
KEY ON ASSIGN
nn 7100 - 05PART MODENORMAL,...0
nn 8128 - 58NOTE SHIFT-24...0...+24[semitones]40
nn 9200 - 0FDETUNE-12.8...0...+12.7[Hz]08 00
nn 0A00 - 0F1st bit3-0→bit7-4
2nd bit3-0→bit3-0
nn 0B100 - 7FVOLUME**0...12764
nn 0C100 - 7FVELOCITY SENSE DEPTH0...12740
nn 0D100 - 7FVELOCITY SENSE OFFSET0...12740
nn 0E100 - 7FPAN**C, L63...C...R6340
nn 0F100 - 7FNOTE LIMIT LOWC-2...G80
nn 10100 - 7FNOTE LIMIT HIGHC-2...G87F
nn 11100 - 7FDRY LEVEL**0...1277F
nn 12100 - 7FCHORUS SEND**0...1270
nn 13100 - 7FREVERB SEND**0...12728
nn 14100 - 7FVARIATION SEND**0...1270
nn 15100 - 7FVIBRATO RATE-64...0...+6340
nn 16100 - 7FVIBRATO DEPTH-64...0...+6340
nn 17100 - 7FVIBRATO DELAY-64...0...+6340
nn 18100 - 7FLOW PASS FILTER CUTOFF FREQUENCY-64...0...+6340
nn 19100 - 7FLOW PASS FILTER RESONANCE-64...0...+6340
nn 1A100 - 7FEG ATTACK TIME-64...0...+6340
nn 1B100 - 7FEG DECAY TIME-64...0...+6340
nn 1C100 - 7FEG RELEASE TIME-64...0...+6340
nn 1D128 - 58MW PITCH CONTROL-24...0...+24[semitones]40
nn 1E100 - 7FMW LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 1F100 - 7FMW AMPLITUDE CONTROL**-100...0...+100[%]40
nn 20100 - 7FMW LFO PMOD DEPTH0...1270A
nn 211NOT USED-
nn 22100 - 7FMW LFO AMOD DEPTH0...1270
nn 23128 - 58BEND PITCH CONTROL-24...0...+24[semitones]42
nn 24100 - 7FBEND LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 25100 - 7FBEND AMPLITUDE CONTROL**-100...0...+100[%]40
nn 26100 - 7FBEND LFO PMOD DEPTH0...1270
nn 271NOT USED-
nn 28100 - 7FBEND LFO AMOD DEPTH0...127
TOTAL SIZE290
nn 30100 - 01Rcv PITCH BENDOFF, ON1
nn 31100 - 01Rcv CH AFTER TOUCH(CAT)OFF, ON1
nn 32100 - 01Rcv PROGRAM CHANGEOFF, ON1
nn 33100 - 01Rcv CONTROL CHANGEOFF, ON1
nn 34100 - 01Rcv POLY AFTER TOUCH(PAT)OFF, ON1
nn 35100 - 01Rcv NOTE MESSAGEOFF, ON1
nn 36100 - 01Rcv RPNOFF, ON1
nn 37100 - 01Rcv NRPNOFF, ONXGmode=01, GMmode=00
nn 38100 - 01Rcv MODULATIONOFF, ON1
nn 39100 - 01Rcv VOLUMEOFF, ON1
nn 3A100 - 01Rcv PANOFF, ON1
nn 3B100 - 01Rcv EXPRESSIONOFF, ON1
nn 3C100 - 01Rcv HOLD1OFF, ON1
nn 3D100 - 01Rcv PORTAMENTOOFF, ON1
nn 3E100 - 01Rcv SOSTENUTOOFF, ON1
nn 3F1NOT USED-
nn 40100 - 01Rcv BANK SELECTOFF, ONXGmode=01, GMmode=00
nn 41100 - 7FSCALE TUNING C-64...0...+63[cent]40
nn 42100 - 7FSCALE TUNING C#-64...0...+63[cent]40
nn 43100 - 7FSCALE TUNING D-64...0...+63[cent]40
nn 44100 - 7FSCALE TUNING D#-64...0...+63[cent]40
nn 45100 - 7FSCALE TUNING E-64...0...+63[cent]40
nn 46100 - 7FSCALE TUNING F-64...0...+63[cent]40
nn 47100 - 7FSCALE TUNING F#-64...0...+63[cent]40
nn 48100 - 7FSCALE TUNING G-64...0...+63[cent]40
nn 49100 - 7FSCALE TUNING G#-64...0...+63[cent]40
nn 4A100 - 7FSCALE TUNING A-64...0...+63[cent]40
nn 4B100 - 7FSCALE TUNING A#-64...0...+63[cent]40
nn 4C100 - 7FSCALE TUNING B-64...0...+63[cent]40
nn 4D128 - 58CAT PITCH CONTROL-24...0...+24[semitones]40
nn 4E100 - 7FCAT LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 4F100 - 7FCAT AMPLITUDE CONTROL**-100...0...+100[%]40
nn 50100 - 7FCAT LFO PMOD DEPTH0...1270
nn 511NOT USED
nn 52100 - 7FCAT LFO AMOD DEPTH0...1270
nn 53128 - 58PAT PITCH CONTROL-24...0...+24[semitones]40
nn 541NOT USED
nn 55100 - 7FPAT AMPLITUDE CONTROL**-100...0...+100[%]40
nn 56100 - 7FPAT LFO PMOD DEPTH0...1270
nn 571NOT USED
nn 58100 - 7FPAT LFO AMOD DEPTH0...1270
nn 59100 - 5FAC1 CONTROLLER NUMBER0...9510
nn 5A128 - 58AC1 PITCH CONTROL-24...0...+24[semitones]40
nn 5B100 - 7FAC1 LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 5C100 - 7FAC1 AMPLITUDE CONTROL**-100...0...+100[%]40
nn 5D100 - 7FAC1 LFO PMOD DEPTH0...1270
nn 5E1NOT USED
nn 5F100 - 7FAC1 LFO AMOD DEPTH0...1270
nn 60100 - 5FAC2 CONTROLLER NUMBER0...9511
nn 61128 - 58AC2 PITCH CONTROL-24...0...+24[semitones]40
nn 62100 - 7FAC2 LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 63100 - 7FAC2 AMPLITUDE CONTROL**-100...0...+100[%]40
nn 64100 - 7FAC2 LFO PMOD DEPTH0...1270
nn 651NOT USED
nn 66100 - 7FAC2 LFO AMOD DEPTH0...1270
nn 67100 - 01PORTAMENTO SWITCHOFF, ON0
nn 68100 - 7FPORTAMENTO TIME0...1270
nn 69100 - 7FPITCH EG INITIAL LEVEL-64...0...+6340
nn 6A100 - 7FPITCH EG ATTACK TIME-64...0...+6340
nn 6B100 - 7FPITCH EG RELEASE LEVEL-64...0...+6340
nn 6C100 - 7FPITCH EG RELEASE TIME-64...0...+6340
nn 6D101 - 7FVELOCITY LIMIT LOW1...1271
nn 6E101 - 7FVELOCITY LIMIT HIGH1...1277F
TOTAL SIZE 3F
nn 701NOT USED
nn 711NOT USED
nn 72100 - 7FEQ BASS GAIN-12 - +12[dB]40
nn 73100 - 7FEQ TREBLE GAIN-12 - +12[dB]40
TOTAL SIZE 4
nn 741NOT USED
nn 751NOT USED
nn 76104 - 28EQ BASS FREQUENCY32...2.0k[Hz]0C
nn 7711C - 3AEQ TREBLE FREQUENCY500...16.0k[Hz]36
nn 781NOT USED
nn 791NOT USED
nn 7A1NOT USED
nn 7B1NOT USED
nn 7C1NOT USED
nn 7D1NOT USED
nn 7E1NOT USED
nn 7F1NOT USED
TOTAL SIZE 0C
0A nn 20100 - 7FHIGH PASS FILTER CUTOFF FREQUENCY-64...0...+6340
nn 211NOT USED
TOTAL SIZE 2

nn = PART NUMBER
** Processed on the XG platform side (MU128, etc.)
<1-4>

MIDI Parameter Change table (PART ASSIGN)

Address(H)Size(H)Data(H)ParameterDescriptionDefault Value(H)
70 2 nn100 - 0F,7FPart AssignA1...A16, OFF0

TOTAL SIZE 1
nn = PLG100-DX Serial Number

<2-1>

Parameter Base Address

MODEL ID = 62

ParameterAddressDescription
(H)(M)(L)
PLG100-DX SYSTEM000000System
PLG100-DX600000Multi Part 1
MULTI PART
600F00Multi Part 16

<2-2>

MIDI Parameter Change table (PLG100-DX Native SYSTEM)

Address (H)Size (H)Data (H)ParameterDescriptionDefault Value (H)
0071NOT USED-
8100 - 06VELOCITY CURVEDX,normal,Soft1,Soft2,Easy,Wide,Hard1
91NOT USED-
0A1NOT USED-
0B1NOT USED-
0C1NOT USED-
0D1NOT USED-
0E100 - 0132 BULK RECEIVE BLOCK1-32, 33-640
0F1NOT USED-
TOTAL SIZE9

<2-3>

MIDI Parameter Change table (PLG100-DX Native MULTI PART)

Address (H)Size (H)Data (H)ParameterDescriptionDefault Value (H)
60nn 0100 - 06AC4 ControllerOff, MOD, BC, FC, EXP, CAT, PB0
nn 1100 - 01AC4 Parameter SelectNoassign, EGbias0
nn 21NOT USED0
nn 31NOT USED0
nn 41NOT USED0
nn 5100 - 7FAC4 Parameter Depth-64...0...+6340
nn 61NOT USED40
nn 71NOT USED40
nn 81NOT USED40
nn 91NOT USED0
nn 0A1NOT USED0
nn 0B100 - 7FCarrier Level1-64...0...+6340
nn 0C100 - 7FCarrier Level2-64...0...+6340
nn 0D100 - 7FCarrier Level3-64...0...+6340
nn 0E100 - 7FCarrier Level4-64...0...+6340
nn 0F100 - 7FCarrier Level5-64...0...+6340
nn 10100 - 7FCarrier Level6-64...0...+6340
nn 111NOT USED40
nn 121NOT USED40
nn 13100 - 7FModulator Level1-64...0...+6340
nn 14100 - 7FModulator Level2-64...0...+6340
nn 15100 - 7FModulator Level3-64...0...+6340
nn 16100 - 7FModulator Level4-64...0...+6340
nn 17100 - 7FModulator Level5-64...0...+6340
nn 18100 - 7FModulator Level6-64...0...+6340
nn 191NOT USED40
nn 1A1NOT USED40
nn 1B139 - 47Feedback Level-7...0...+740
TOTAL SIZE1C
60nn 1C100 - 01Portamento Mode0:retain(poly),fingered(mono),1:follow(mono),fulltime(poly)1
nn 1D100 - 0CPortamento Step0...120
nn 1E100 - 0CPitchBend Step0...120
nn 1F1NOT USED0
TOTAL SIZE4
nn 20100 - 01RcvDxSysEx0:OFF 1:ON1
nn = PART NUMBER

<3-1>

Parameter Group Number

Parameter
Group No.Descriptionparameter#
gh
0000VCED(Voice Edit Buffer)0...127
0001VCED(Voice Edit Buffer)0...28
0600ACED(Additional Edit Buffer)0...73

<3-2>
MIDI Parameter Change table (DX Voice Parameter - VCED format)

ParameterGroup#Parameter#SizeDataParameterDescriptionDefault Value
g(H)h(H)OP6(H)OP5(H)OP4(H)OP3(H)OP2(H)OP1(H)(H)(H)(H)
000000152A3F5469100 - 63EG RATE10...9963
0001162B40556A100 - 63EG RATE20...9963
0002172C41566B100 - 63EG RATE30...9963
0003182D42576C100 - 63EG RATE40...9963
0004192E43586D100 - 63EG LEVEL10...9963
00051A2F44596E100 - 63EG LEVEL20...9963
00061B30455A6F100 - 63EG LEVEL30...9963
00071C31465B70100 - 63EG LEVEL40...9900
00081D32475C71100 - 63BREAK POINTA-1...C827
00091E33485D72100 - 63LEFT DEPTH0...9900
000A1F34495E73100 - 63RIGHT DEPTH0...9900
000B20354A5F74100 - 03LEFT CURVE-lin,-exp,+exp,+lin00
000C21364B6075100 - 03RIGHT CURVE-lin,-exp,+exp,+lin00
000D22374C6176100 - 07RATE SCALING0...700
000E23384D6277100 - 03AMPLITUDE MODULATION SENSITIVITY0...300
000F24394E6378100 - 07TOUCH SENSITIVITY0...700
0010253A4F6479100 - 63TOTAL LEVEL0...99OP1=99,otherOP=0
0011263B50657A100 - 01FREQUENCY MODEratio,fixed00
0012273C51667B100 - 1FFREQUENCY COURSE0...3101
0013283D52677C100 - 63FREQUENCY FINE0...9900
0014293E53687D100 - 0EDETUNE-7...0...+707
007E100 - 63PEG RATE10...9963
007F100 - 63PEG RATE20...9963
0100100 - 63PEG RATE30...9963
0101100 - 63PEG RATE40...9963
0102100 - 63PEG LEVEL10...9932
0103100 - 63PEG LEVEL20...9932
0104100 - 63PEG LEVEL30...9932
0105100 - 63PEG LEVEL40...9932
0106100 - !FALGORITHM SELECTOR1...3200
0107100 - 07FEEDBACK LEVEL0...700
0108100 - 01OSC PHASE INIToff,on01
0109100 - 63LFO SPEED0...9923
010A100 - 63LFO DELAY TIME0...9900
010B100 - 63PITCH MODULATION DEPTH0...9900
010C100 - 63AMPLITUDE MODULATION DEPTH0...9900
010D100 - 01LFO KEY SYNCoff,on01
010E100 - 05LFO WAVEtriangle,sawdown,sawup,square,sine,s/hold00
010F100 - 07LFO PITCH MODULATION SENSITIVITY0...703
0110100 - 2FTRANSPOSEC1...C518
0111125 - 58VOICE NAME32...127 (ASCII CHARACTER)‘I’
0112125 - 58VOICE NAME32...127 (ASCII CHARACTER)‘N’
0113125 - 58VOICE NAME32...127 (ASCII CHARACTER)‘I’
0114125 - 58VOICE NAME32...127 (ASCII CHARACTER)‘T’
0115125 - 58VOICE NAME32...127 (ASCII CHARACTER)
0116125 - 58VOICE NAME32...127 (ASCII CHARACTER)‘V’
0117125 - 58VOICE NAME32...127 (ASCII CHARACTER)‘O’
0118125 - 58VOICE NAME32...127 (ASCII CHARACTER)‘I’
0119125 - 58VOICE NAME32...127 (ASCII CHARACTER)‘C’
011A125 - 58VOICE NAME32...127 (ASCII CHARACTER)‘E’
TOTAL SIZE9B

<3-3>

MIDI Parameter Change table (DX Voice Additional Parameter - ACED format)

Parameter Group#Parameter#SizeDataParameterDescriptionDefault Value
gh
(H)(H)(H)(H)(H)(H)
0600001NOT USED-
011NOT USED-
021NOT USED-
031NOT USED-
041NOT USED-
051NOT USED-
06100 - 07OP6 AMPLITUDE MODULATION SENSITIVITY0...700
07100 - 07OP5 AMPLITUDE MODULATION SENSITIVITY0...700
08100 - 07OP4 AMPLITUDE MODULATION SENSITIVITY0...700
09100 - 07OP3 AMPLITUDE MODULATION SENSITIVITY0...700
0A100 - 07OP2 AMPLITUDE MODULATION SENSITIVITY0...700
0B100 - 07OP1 AMPLITUDE MODULATION SENSITIVITY0...700
0C100 - 03PITCH EG RANGE8va,2va,1va,1/2va00
0D100 - 01LFO KEY TRIGGERsingle,multi00
0E100 - 01PITCH EG BY VELOCITY SWITCHoff,on00
0F100 - 03POLY/MONO,UNISON SWITCHbit0:poly/mono,bit1:unison off/on00
10100 - 0CPITCH BEND RANGE0...1202
11100 - 0CPITCH BEND STEP0...1200
121NOT USED-
13100 - 07RANDOM PITCH FLUCTUATION0...700
14100 - 01PORTAMENTO MODErtn/flw, fingrd/flltm00
15100 - 0CPORTAMENTO STEP0...1200
16100 - 63PORTAMENTO TIME0...9900
171NOT USED-
181NOT USED-
191NOT USED-
1A1NOT USED-
1B1NOT USED-
1C1NOT USED-
1D1NOT USED-
1E1NOT USED-
1F1NOT USED-
201NOT USED-
211NOT USED-
221NOT USED-
231NOT USED-
241NOT USED-
251NOT USED-
26100 - 07PITCH EG RATE SCALING DEPTH0...7-
401NOT USED-
411NOT USED-
421NOT USED-
431NOT USED-
441NOT USED-
451NOT USED-
461NOT USED-
471NOT USED-
48100 - 07UNISON DETUNE DEPTH0...700
491NOT USED-

TOTAL SIZE 31

<4-1>
Parameter Group Number

Format No.DescriptionTotal Size
00VCED (Voice Edit Buffer)155
05ACED (Additional Edit Buffer)49
06AMEM (packed 32 supplement)1120
09VMEM (packed 32 voice)4096

<4-2>
DX Packed Voice Parameter - VMEM format Parameter#

OP6 (H)OP5 (H)OP4 (H)OP3 (H)OP2 (H)OP1 (H)
001122334455
011223344556
021324354657
031425364758
041526374859
05162738495A
061728394A5B
0718293A4B5C
08192A3B4C5D
091A2B3C4D5E
0A1B2C3D4E5F
0B1C2D3E4F60
0C1D2E3F5061
0D1E2F405162
0E1F30415263
0F2031425364
102132435465

Size Parameter

(H)

1EG RATE1
1EG RATE2
1EG RATE3
1EG RATE4
1EG LEVEL1
1EG LEVEL2
1EG LEVEL3
1EG LEVEL4
1BREAK POINT
1LEFT DEPTH
1RIGHT DEPTH
1RIGHT CURVE/LEFT CURVE
1DETUNE/RATE SCALING
1TOUCH SENSITIVITY/AMPLITUDE MODULATION SENSITIVITY
1TOTAL LEVEL
1FREQUENCY COURSE/FREQUENCY MODE
1FREQUENCY FINE

Description

BIT6BIT5BIT4BIT3BIT2BIT1BIT0
R1
R2
R3
R4
L1
L2
L3
L4
BP
LD
RD
RCLC
PDRS
TSAMS
TL
PCPM
PF
661PEG RATE1
671PEG RATE2
681PEG RATE3
691PEG RATE4
6A1PEG LEVEL1
6B1PEG LEVEL2
6C1PEG LEVEL3
6D1PEG LEVEL4
PR1
PR2
PR3
PR4
PL1
PL2
PL3
PL4
6E1ALGORITHM SELECTOR
6F1OSC PHASE INIT / FEEDBACK LEVEL
701LFO SPEED
711LFO DELAY TIME
721PITCH MODULATION DEPTH
731AMPLITUDE MODULATION DEPTH
741LFO PITCH MODULATION SENSITIVITY / LFO WAVE / LFO KEY SYNC
751TRANSPOSE
761VOICE NAME
771VOICE NAME
781VOICE NAME
791VOICE NAME
7A1VOICE NAME
7B1VOICE NAME
7C1VOICE NAME
7D1VOICE NAME
7E1VOICE NAME
7F1VOICE NAME

TOTAL SIZE 1000 (80h x 20h = 1000h)

ALS
OPIFBL
LFS
LFD
LPMD
LAMD
LPMSLFWLFKS
TRNP
VNAM1
VNAM2
VNAM3
VNAM4
VNAM5
VNAM6
VNAM7
VNAM8
VNAM9
VNAM10

<4-3>

DX Packed Voice Additional Parameter - AMEM format

Parameter#

(H)

Size Parameter

(H)

001NOT USED
011AMPLITUDE MODULATION SENSITIVITY
021AMPLITUDE MODULATION SENSITIVITY
031AMPLITUDE MODULATION SENSITIVITY
041RANDOM PITCH / PEG VELOCITY SW / LFO KEY TRIGGER / PEG RANGE
051PITCH BEND RANGE / POLY/MONO,UNISON SWITCH
061PITCH BEND STEP
071PORTAMENTO STEP / PORTAMENTO MODE
081PORTAMENTO TIME
091NOT USED
0A1NOT USED
0B1NOT USED
0C1NOT USED
0D1NOT USED
0E1NOT USED
0F1NOT USED
101NOT USED
111NOT USED
121NOT USED
131NOT USED
141NOT USED
151NOT USED
161NOT USED
171NOT USED
181PITCH EG RATE SCALING DEPTH
191NOT USED
1A1NOT USED
1B1NOT USED
1C1NOT USED
1D1NOT USED
1E1NOT USED
1F1NOT USED
201NOT USED
211NOT USED
221UNISON DETUNE DEPTH

TOTAL SIZE 460 (23h x 20h = 460h)

Description

Please check the items below when your PLG100-DX isn't generating sounds or when it isn't functioning normally. Also, when the current status of the settings for your PLG100-DX isn't clear, it's a good idea to turn the power off, then on again (returning the settings to their defaults), and try entering your settings again.

The PLG100-DX doesn't produce sounds

  • Are the MU128 and the playback equipment (such as speakers or headphones) correctly connected?
  • Is the PLG100-DX board properly mounted in the XG plug-in connector? Take a look at the pages in your XG tone generator manual that explain how to install the board.
  • Are the volume and expression for the part selected for the PLG100-DX voice raised to the proper level?
  • Is the carrier output level set at -64? (→P. 22)
  • This may happen when voices are placed in the custom bank and edited with the DX Simulator. Check the settings.

In Multipart Edit, the "PLUGIN" menu doesn't appear.

• Is the PLG100-DX correctly installed?

The pitch is not right

  • Has note shift or transpose information been set?
  • This may happen when voices are placed in the custom bank and edited with the DX simulator. Check the settings.

Notes won't stop playing

- Because EG Release Level (L4) is set for the voices below, they won't stop playing, even when a Note Off is received (The same applies to the custom bank).

MSBLSBProgram Ch.Voice Name
83052DX Grw12
83082DX-Train
83091MobyDick
830123ManEater

YAMAHA PLG100-DX - Notes won't stop playing - 1

• If you switch voices, the sound will stop.

The vibrato is different for each voice

- This happens because an appropriate LFO Mode is set for each voice. When a chord is played with some voices, vibrato is applied individually to match the dynamics for the way each key was played. For other voices, the same vibrato that was applied for the dynamics of the first key played will be applied to all notes.

Notes sound different for each Note ON

- Because an appropriate oscillator sync is set for each voice, phase shift occurs between the operators. Depending on the voice, the sound may be slightly different each time a key is played.

YAMAHA [ Advanced DX/TX Plug-in Board ] Date:20MAR-1998 Model PLG100-DX MIDI Implementation Chart Version : 1.0

Function ...TransmittedRecognizedRemarks
Basic ChannelDefault Changedxx1 - 161 - 16Memorized
ModeDefault Messages Alteredxxxx**********33, 4 (m=1) *2x
Note Number : True voicexxxxxxxxx0 - 1270 - 127
Velocity Note ON Note OFFxxo 9nH,v=1-127x
After TouchKey's Ch'sxxo *1o *1
Pitch Benderxo 0-24 semi *1
Control Change0,321,5,7,10,116,3864-6671-7496-9798-99100-101xxxxxxxxxo *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1o *1Bank SelectData EntrySound ControllerRPN Inc,DecNRPN LSB,MSBRPN LSB,MSB
ProgChange : True #x**********o 0 - 127
System Exclusiveo *3o *3
: Song PosCommon : Song Sel : Tunexxxxxx
System :ClockReal Time :Commandsxxxxxx
Aux :All Sound Off :Reset All CntrlsMes- :Local ON/OFFsages:All Notes OFF :Active Sense :Resetxxxxxxo(120,126,127)o(121)xo(123-125)ox
Notes: *1 receive if switch is on.*2 m is always treated as "1" regardless of its value.*3 transmit/receive if exclusive switch is on.

Yes : : No x : o
Mode 2 : OMNI ON, MONO Mode 4 : OMNI OFF, MONO
Mode 1 : OMNI ON, POLY Mode 3 : OMNI OFF, POLY

YAMAHA PLG100-DX - Notes sound different for each Note ON - 1

YAMAHA

YAMAHA CORPORATION

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Product information

Brand : YAMAHA

Model : PLG100-DX

Category : Sound module