Floh am Po - Board game Zoch - Free user manual and instructions
Find the device manual for free Floh am Po Zoch in PDF.
| Product type | Board game |
| Brand | Zoch |
| Model | Floh am Po |
| Recommended age | From 4 years |
| Number of players | 2 to 4 |
| Game duration | Approximately 15-20 minutes |
| Box dimensions | 18.5 x 11.5 x 4 cm |
| Weight | 270 g |
| Materials | Cardboard, plastic |
| Box contents | 4 plastic dogs, 4 wooden dice, 16 course tiles, 12 plastic fleas, 1 Start board, 1 Finish board, 1 instruction manual |
| Dice type | 4 color dice (red, yellow, blue, green) |
| Main mechanism | Dice rolling, pawn movement, flea jumping |
| Advanced rule | Variant for experienced players (increases the number of dice) |
| Power supply | None (non-electronic board game) |
| Care and cleaning | Wipe with a dry cloth; store in the box after use |
| Safety | Small parts: not suitable for children under 3 years (choking hazard) |
| Spare parts | Spare parts available from the manufacturer (Zoch Verlag) |
| Repairability | Game not repairable; in case of loss, order parts separately |
| General information | Skill and tactic game, 2017 edition |
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USER MANUAL Floh am Po Zoch
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Wooden puzzle piece shaped like a tiger, composed of small animal cutouts and blocks (no text or symbols visible)4 Farbwürfel

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Colorful 3D dice arranged in a cluster, no text or symbols visible6 Flöhe

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Stack of stacked stone and clay materials with green moss patterns (no text or symbols visible)14 Wegfelder
1 Startfeld

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Illustration of two children's bread slices with cartoon characters and food items, no text or symbols present1 Zielfeld
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Cartoon illustration of a dog with a tongue out, surrounded by other animals including a bear, backpack, and a blue helmet (no text or symbols)flowchart
graph TD
A["Player at top"] --> B["Player at bottom"]
B --> C["Player at top"]
C --> D["Player at bottom"]
D --> E["Player at top"]
style A fill:#f9f,stroke:#333
style B fill:#ccf,stroke:#333
style C fill:#cfc,stroke:#333
style D fill:#fcc,stroke:#333
style E fill:#cff,stroke:#333
Beispiel 2:

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Illustration of a 3D dog model with colored blocks and dice, no text or symbols presentnatural_image
Illustration of a dog-shaped toy with colorful blocks and patterned flooring, arranged on a yellow mat (no text or symbols)Illustration: Gabriela Silveira
Floham Po by Peter Wichmann
Floham Po is great fun for children of four years and up. But older and more experienced players will also find it challenging, thanks to the additional rules described in the Advanced section at the end of this rulebook.
IS EVERYONE HERE? COMPONENTS
4 dogs

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Wooden puzzle piece shaped like a bear, with cutouts and a black stripe (no text or symbols)4 colored dice

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Colorful 3D dice arranged in a cluster, no visible text or symbols6fleas

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Stacked rectangular containers with green and gray patterns, no visible text or symbols14 road tiles
I start tile

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Illustration of two children's books showing animals in a garden setting (no text or symbols)I destination tile
HIP HIP HURRAH! OVERVIEW
"Hurrah! The dog bus is here!" shout the excited fleas as they begin their Italian holiday. When Fido, Rover, Lucy and Duke are itchy, there's no holding them back. The more the fleas leap, the faster those dogs run, because every dog wants his passengers to be the first to reach their destination.

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Cartoon illustration of a dog with a blue collar and a yellow backpack, accompanied by a teddy bear and a green backpack (no text or symbols)First we need a travel route on which your dogs can really move. Put the start and destination tiles on the table and use the road tiles to create a route between them.

flowchart
graph TD
A["start tile"] --> B["start tile"]
B --> C["destination tile"]
C --> D["You can make this route longer or shorter by using all of the road tiles or fewer."]
D --> E["You'll just need two dice. The other two dice are for the advanced game."]
Each player takes the dog he or she likes best. Place you dog on the start tile. You start with one passenger already - choose a fl ea and put it in your dog's fur. The remaining fl eas wait in the middle of the table to begin their journey.
If you are fewer than four players, put the remaining dogs back in the box.
THE JOURNEY BEGINS! DICE AND FLEAS
When it is your turn, throw both dice.
Check to see what colors you have rolled. Are there any fleas of those colors on your dog? Oops! Then they will jump off. Put each of those fl eas into another dog's fur (example 1).
Did you roll the color of any fleas that are either in the center of the table or on other dogs? Then put those fleas into your dog's fur (example 1 and example 2).
Doubles have no special meaning (example 2).
Example 1:

flowchart
graph TD
A["Top: Animal Blocks"] --> B["Step 1: Animal Blocks"]
B --> C["Step 2: Animal Blocks"]
C --> D["Step 3: Animal Blocks"]
D --> E["Step 4: Animal Blocks"]
E --> F["End: Blue Box with Yellow Slice"]
style A fill:#f9f,stroke:#333
style F fill:#bbf,stroke:#333
Example 2:

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Illustration of a dog's play with numbered blocks and dice, showing a game scene with a blue arrow and a purple arrow pointing to a block.AND WE'RE OFF! MOVING THE DOGS
Count how many fleas are on your dog. Your dog now runs that many road tiles forward. Then the player to your left takes a turn.
Example 3:

flowchart
graph TD
A["Initial Setup"] --> B["Game Creation"]
B --> C{Decision Making}
C --> D["Final Product Packaging"]
style A fill:#f9f,stroke:#333
style D fill:#bbf,stroke:#333
FIRST! END OF THE GAME
The first player to land on or pass the destination tile wins immediately.

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Illustration of a dog-shaped toy with colorful blocks and patterned flooring, arranged on a mat (no text or symbols)Use all the road tiles and all four dice.
On your turn, instead just throwing two dice, first check to see which road tiles contain at least one dog, and in which position your dog's road tile comes:
Is your dog in the first (farthest ahead) occupied road tile? Then throw one die.
Is your dog in the second occupied road tile? Then throw two dice.
Is you dog in the third occupied road tile? Then throw three dice.
Is your dog in the fourth (farthest back) occupied road tile? Then throw all four dice.
Don't count the dogs ahead of you when deciding how many dice to throw, instead count the number of occupied road tiles ahead of you. With a little practice you'll soon get the hang of it.

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Example 4: Your black dog. Fido, is on the second occupied road tile, so you throw two dice. Brown dogs, Turrier Lucy is on the first occupied road titles, so all throw three dice.
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Example 5: New Fido, the black dog, is on the third occupied road tile, so you throw three dice. As Lucy is on the fourth occupied roadAuthor: Peter Wichmann
Illustration: Gabriela Silveira
Layout: Oliver Richtberg
Translation: Neil Crowley
© 2017 Zoch Verlag
Werkstraße 1
D-90765 Fürth
www.zoch-verlag.com
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Wooden toy bear-shaped animal figurines arranged in a row (no text or symbols visible)4 dés Couleurs

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Colorful 3D dice arranged in a cluster, no visible text or symbols6 puces
1 planche Départ

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Stack of stacked stone or clay bricks with green and yellow patterns, no visible text or symbols14 tuiles Parcours

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Illustration of two children's books showing animals in a garden setting (no text or symbols)1 planche Arrivée
HIP, HIP, HIP, HOURRA ! PRINCIPE DU JEU
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Cartoon illustration of a dog with a large blue object and a cheerful tongue, surrounded by other animals (no text or symbols)ÇA VA BIENTÔT COMMENCER MISE EN PLACE
flowchart
graph TD
A["Start"] --> B["Step 1: Seedling Plant"]
B --> C["Step 2: Seedling Plant with Green Stem"]
C --> D["Step 3: Seedling Plant with Green Stem"]
D --> E["Step 4: Seedling Plant with Green Stem"]
E --> F["Step 5: Seedling Plant with Green Stem"]
F --> G["Step 6: Seedling Plant with Green Stem"]
G --> H["Step 7: Seedling Plant with Green Stem"]
H --> I["Step 8: Seedling Plant with Green Stem"]
I --> J["Step 9: Seedling Plant with Green Stem"]
J --> K["Step 10: Seedling Plant with Green Stem"]
K --> L["Step 11: Seedling Plant with Green Stem"]
L --> M["Step 12: Seedling Plant with Green Stem"]
M --> N["Step 13: Seedling Plant with Green Stem"]
N --> O["Step 14: Seedling Plant with Green Stem"]
O --> P["Step 15: Seedling Plant with Green Stem"]
P --> Q["Step 16: Seedling Plant with Green Stem"]
Q --> R["Step 17: Seedling Plant with Green Stem"]
R --> S["Step 18: Seedling Plant with Green Stem"]
S --> T["Step 19: Seedling Plant with Green Stem"]
T --> U["Step 20: Seedling Plant with Green Stem"]
U --> V["Step 21: Seedling Plant with Green Stem"]
V --> W["Step 22: Seedling Plant with Green Stem"]
W --> X["Step 23: Seedling Plant with Green Stem"]
X --> Y["Step 24: Seedling Plant with Green Stem"]
Y --> Z["Step 25: Seedling Plant with Green Stem"]
Z --> AA["Step 26: Seedling Plant with Green Stem"]
AA --> AB["Step 27: Seedling Plant with Green Stem"]
AB --> AC["Step 28: Seedling Plant with Green Stem"]
AC --> AD["Step 29: Seedling Plant with Green Stem"]
AD --> AE["Step 30: Seedling Plant with Green Stem"]
AE --> AF["Step 31: Seedling Plant with Green Stem"]
AF --> AG["Step 32: Seedling Plant with Green Stem"]
AG --> AH["Step 33: Seedling Plant with Green Stem"]
AH --> AI["Step 34: Seedling Plant with Green Stem"]
AI --> AJ["Step 35: Seedling Plant with Green Stem"]
AJ --> AK["Step 36: Seedling Plant with Green Stem"]
AK --> AL["Step 37: Seedling Plant with Green Stem"]
AL --> AM["Step 38: Seedling Plant with Green Stem"]
AM --> AN["Step 39: Seedling Plant with Green Stem"]
AN --> AO["Step 40: Seedling Plant with Green Stem"]
AO --> AP["Step 41: Seedling Plant with Green Stem"]
AP --> AQ["Step 42: Seedling Plant with Green Stem"]
AQ --> AR["Step 43: Seedling Plant with Green Stem"]
AR --> AS["Step 44: Seedling Plant with Green Stem"]
AS --> AT["Step 45: Seedling Plant with Green Stem"]
AT --> AU["Step 46: Seedling Plant with Green Stem"]
AU --> AV["Step 47: Seedling Plant with Green Stem"]
AV --> AW["Step 48: Seedling Plant with Green Stem"]
AW --> AX["Step 49: Seedling Plant with Green Stem"]
AX --> AY["Step 50: Seedling Plant with Green Stem"]
flowchart
graph TD
A["Start"] --> B["Player Block 1"]
B --> C["Player Block 2"]
C --> D["Player Block 3"]
D --> E["Player Block 4"]
E --> F["Player Block 5"]
F --> G["Player Block 6"]
G --> H["Player Block 7"]
H --> I["Player Block 8"]
I --> J["Player Block 9"]
J --> K["Player Block 10"]
K --> L["Player Block 11"]
L --> M["Player Block 12"]
M --> N["Player Block 13"]
N --> O["Player Block 14"]
O --> P["Player Block 15"]
P --> Q["Player Block 16"]
Q --> R["Player Block 17"]
R --> S["Player Block 18"]
S --> T["Player Block 19"]
T --> U["Player Block 20"]
Example 2:

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Illustration of a 3D dog-shaped game with colorful blocks and dice, no text or symbols presentC'EST PARTI ! DÉROULEMENT : DÉPLACEMENT DES CHIENS
flowchart
graph TD
A["Candy making candy"] --> B["Add candy"]
B --> C{Decision}
C -->|Yes| D["Product making candy"]
C -->|No| E["End Product making candy"]
D --> F["Final product making candy"]
style A fill:#f9f,stroke:#333
style F fill:#bbf,stroke:#333
PREMS ! FIN DE LA PARTIE
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Illustration of a dog-shaped game board with puzzle pieces and colorful blocks (no text or symbols)EN ROUTE LA TROUPE ! RÈGLE AVANCÉE
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Illustration of a wooden playhouse with green peppers and a small dog, alongside two colorful paint palettes (no text or symbols)
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Exo main occup 3 denatural_image
Illustration of a wooden play structure with animal toys and colorful dice, no text or symbols presentnatural_image
Wooden toy bear figurines arranged in a row (no text or symbols visible)4 dadi a colori

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Colorful 3D dice arranged in a cluster, no visible text or symbols6 pulci
I casella partenza

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Stacked plant material with green leaf-like patterns, no visible text or symbols14 caselle percorso

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Illustration of two children's clothes with animals and food items, no text or symbols presentI casella traguardo
EVVIVA! PRINCIPIO DEL GIOCO
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Cartoon illustration of a dog with a tongue out, surrounded by other animals including a teddy bear and a blue ball (no text or symbols)flowchart
graph TD
A[" puzzle pieces on block"] --> B[" game blocks"]
B --> C[" game board with red arrow indicating continuation"]
C --> D[" final game with colorful dice and ball icons"]
Esempio 2:

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Illustration of a 3D dog model with colored blocks and dice, showing a process flow (no text or symbols)SI PARTE! SVOLGIMENTO: AVANZARE COL CANE
flowchart
graph TD
A["Initial Setup"] --> B["Game Design"]
B --> C["Game Creation"]
C --> D["Final Game"]
subgraph Stage 1
E["Red Dog Icon"] --> F["Green Dice Dice"]
G["Blue Box Icon"] --> H["Green Dice Dice"]
I["Green Box Icon"] --> J["Green Dice Dice"]
K["Green Box Icon"] --> L["Green Dice Dice"]
M["Green Box Icon"] --> N["Green Dice Dice"]
end
subgraph Stage 2
O["Red Dog Icon"] --> P["Green Dice Dice"]
Q["Blue Box Icon"] --> R["Green Dice Dice"]
S["Green Box Icon"] --> T["Green Dice Dice"]
U["Green Box Icon"] --> V["Green Dice Dice"]
W["Green Box Icon"] --> X["Green Dice Dice"]
Y["Green Box Icon"] --> Z["Green Dice Dice"]
end
subgraph Stage 3
AA["Red Dog Icon"] --> AB["Green Dice Dice"]
AC["Blue Box Icon"] --> AD["Green Dice Dice"]
AE["Green Box Icon"] --> AF["Green Dice Dice"]
AG["Green Box Icon"] --> AH["Green Dice Dice"]
AI["Green Box Icon"] --> AJ["Green Dice Dice"]
end
subgraph Stage 4
AK["Red Dog Icon"] --> AL["Green Dice Dice"]
AM["Blue Box Icon"] --> AN["Green Dice Dice"]
AO["Green Box Icon"] --> AP["Green Dice Dice"]
AQ["Green Box Icon"] --> AR["Green Dice Dice"]
AS["Green Box Icon"] --> AT["Green Dice Dice"]
end
subgraph Stage 5
AU["Red Dog Icon"] --> AV["Green Dice Dice"]
AW["Blue Box Icon"] --> AX["Green Dice Dice"]
AY["Green Box Icon"] --> AZ["Green Dice Dice"]
BA["Green Box Icon"] --> BB["Green Dice Dice"]
BC["Green Box Icon"] --> BD["Green Dice Dice"]
BE["Green Box Icon"] --> BF["Green Dice Dice"]
BG["Green Box Icon"] --> BH["Green Dice Dice"]
end
style Stage 1 fill:#f9f,stroke:#333
style Stage 2 fill:#f9f,stroke:#333
style Stage 3 fill:#f9f,stroke:#333
style Stage 4 fill:#f9f,stroke:#333
style Stage 5 fill:#f9f,stroke:#333
PRIMO! FINE DEL GIOCO
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Illustration of a dog-shaped toy with green patterned tiles and colorful objects arranged on a yellow mat (no text or symbols)CORRI, CANE, CORRI! PER AVANZATI
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Two rectangular plastic or ceramic samples with green and beige patterns, no text or symbols visible
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Illustration of wooden blocks with colorful beads and a green textured surface (no text or symbols)natural_image
Illustration of a wooden playhouse with a small green object and two colorful toy cars nearby (no text or symbols)
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Two rectangular plastic or ceramic samples with green and beige patterns, no text or symbols visible