Zoch Floh am Po - Board game

Floh am Po - Board game Zoch - Free user manual and instructions

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USER MANUAL Floh am Po Zoch

Floh am Po is great fun for children of four years and up. But older and more experienced players will also fi nd it challenging, thanks to the additional rules described in the Advanced section at the end of this rulebook. “Hurrah! The dog bus is here!” shout the excited fl eas as they begin their Italian holiday. When Fido, Rover, Lucy and Duke are itchy, there’s no holding them back. The more the fl eas leap, the faster those dogs run, because every dog wants his passengers to be the fi rst to reach their destination.6 fl eas4 colored dice1 start tile14 road tiles1 destination tile

When it is your turn, throw both dice. Check to see what colors you have rolled. Are there any fl eas of those colors on your dog? Oops! Then they will jump off. Put each of those fl eas into another dog’s fur (example 1). The Journey Begins! Dice and Fleas If you are fewer than four players, put the remaining dogs back in the box. You can make this route longer or shorter by using all of the road tiles or fewer. start tile destination tile Let’s Get Ready! Preparation First we need a travel route on which your dogs can really move. Put the start and destination tiles on the table and use the road tiles to create a route between them. You’ll just need two dice. The other two dice are for the advanced game. Each player takes the dog he or she likes best. Place you dog on the start tile. You start with one passenger already – choose a fl ea and put it in your dog’s fur. The remaining fl eas wait in the middle of the table to begin their journey.7 Example 2: Example 3: Example 1: Count how many fl eas are on your dog. Your dog now runs that many road tiles forward. Then the player to your left takes a turn. The fi rst player to land on or pass the destination tile wins immediately. Did you roll the color of any fl eas that are either in the center of the table or on other dogs? Then put those fl eas into your dog’s fur (example 1 and example 2). Doubles have no special meaning (example 2). And We’re Off! Moving the Dogs First! End of the Game8

2017 Zoch Verlag Werkstraße 1 D–90765 Fürth www.zoch-verlag.com www.facebook.com/zochspiele Art.Nr.: 60 110 5082 Author: Peter Wichmann Illustration: Gabriela Silveira Layout: Oliver Richtberg Translation: Neil Crowley Use all the road tiles and all four dice. On your turn, instead just throwing two dice, fi rst check to see which road tiles contain at least one dog, and in which position your dog’s road tile comes: Is your dog in the fi rst (farthest ahead) occupied road tile? Then throw one die. Is your dog in the second occupied road tile? Then throw two dice. Is you dog in the third occupied road tile? Then throw three dice. Is your dog in the fourth (farthest back) occupied road tile? Then throw all four dice. Don’t count the dogs ahead of you when deciding how many dice to throw, instead count the number of occupied road tiles ahead of you. With a little practice you’ll soon get the hang of it. Ready for More? Advanced Rules And what happens when it‘s Lucy‘s, the brown dog‘s, turn? Lucy is on the third occupied road tile, so she throws three dice. If it were Lucy‘s turn, she’d throw four dice as Lucy is on the fourth occupied road tile. Example 4: Your black dog, Fido, is on the second occupied road tile, so you throw two dice. Example 5: Now Fido, the black dog, is on the third occupied road tile, so you throw three dice.4 chiens4+ 2–4 15TOUT LE MONDE EST LÀ ? ContenuHIP, HIP, HIP, HOURRA ! PRINCIPE DU JEU

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Product information

Brand : Zoch

Model : Floh am Po

Category : Board game