Electro junior - Board game Jumbo - Free user manual and instructions

Find the device manual for free Electro junior Jumbo in PDF.

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Notice Jumbo Electro junior - page 14
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Product information

Brand : Jumbo

Model : Electro junior

Category : Board game

Download the instructions for your Board game in PDF format for free! Find your manual Electro junior - Jumbo and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Electro junior by Jumbo.

USER MANUAL Electro junior Jumbo

ElectroJunior_handl_P03.ps 03-12-2004 13:36 Pagina 3 The batteries First take the frame out of the box. Turn the frame around and unscrew the cover. Place the two

1.5 V batteries (AA) in and screw the cover back. Place the frame back in the box. Batteries are

not included. Please refer to the packaging of the batteries you have bought, for instructions and safety warnings. If the batteries run down, unscrew the panel of the back. Insert new batteries (1.5 V) and replace the lid. Please ensure the + end is on the correct side of the holder.

  • Do not attempt to recharge non-rechargeable batteries.
  • Remove rechargeable batteries from the game before being charged.
  • Only recharge rechargeable batteries under adult supervision.
  • Do not mix different battery types, or new and used batteries together.
  • Only use 1.5 V batteries of the type mentioned in the rules.
  • Always remove batteries when they are exhausted.
  • Do NOT short-circuit the supply terminals under any circumstances. Important message for parents/guardians Please make sure that children do not attempt to insert any of the game plugs into electrical wall sockets!

Junior Rules of the Game This Electro

game is meant for young children, who cannot yet read (properly). The questions and answers are all clearly illustrated using drawings. The children will, of course, need a little help, especially in the beginning. How does Electro

on using the On/Off switch on the frame.

  • Place the card you want to play in the box.
  • The cards are divided between the left and right-hand sides. The left side shows the questions, and the answers are on the right.
  • You ask a question by placing a plug into the hole next to a drawing on the left side. You look for the answer on the right side. You insert the plug into the hole next to the answer on this side. If the answer is correct the lamp will shine.
  • Once you have finished playing, you can click the plugs back onto the frame. You can then turn off the frame using the On/Off switch. Before you start Each card deals with one type of task. There are 8 cards which have been printed on both sides. This makes a total of 16 different tasks. We have attempted to introduce some sort of order here. Card 1 is for the youngest and so on until card 16, which is meant for somewhat older children. This is no more than a guideline, because children are, of course, different. Your child will probably not be able to answer all the questions immediately. This is to be expected. After all, children need something to challenge them. It is advisable to start off with a card that you think your child can cope with easily and that corresponds with his or her stage of development. Below you will find an explanation for each of the cards

1. From the front and from the side. Things look different if you look at them from a different side.

There are a few tricky questions.

2. Mother and baby animal. The mothers have lost their children. Find the right baby animal for

each of the mothers.

3. Opening presents! A festive card. Which present fits into which parcel?

4. Shadows. Find the shadow for each picture. Take a good look at each of the shapes.

5. Animals without heads. The animals have lost their heads. Find the heads that fit with each of

6. What belongs where? Which things belong together? Stimulates making logical combinations.

7. Vegetables and fruit. What do fruit and vegetables look like inside. A nice (educational) card.

8. Wrong! Oh dear! Lots of things are going wrong on the left side of the card. Look for the way

things should be on the right hand side.

9. What’s missing here? Each picture is missing something. This muddles things up a bit. Find the

missing part on the right-hand side of the card.

10. Three of a kind? The pictures look alike, but don’t be fooled. Look closely and try to find the one

11. Puzzles. Find the missing pieces that belong with this tasty sweet card.

ElectroJunior_handl_P14.ps 03-12-2004 13:36 Pagina 1412. Confused animals. The animals are really confused. The front end of one has ended up on the rear end of the other. Which parts belong together?

13. Opposites. This card is important in preparing for school. You may need to explain some parts of

this card to your child.

14. Cause and effect. One event leads to another. Logical sequences are important for toddlers to

15. Red Riding Hood. Everyone knows the fairy tale. The tale is depicted using illustrations. Some of

the pictures have been left out. Can you find the missing pictures? It would be nice if you can tell the story using the pictures and the words written below. The pictures are missing on the left-hand side for those sentences printed in italics. The children have to find the pictures for these on the right.

1. This is Red Riding Hood. 2. Red Riding Hood’s Grandma is a little ill. 3. Mother asks:

“Will you take this basket of goodies to Grandma.” 4. Red Riding Hood heads off and her mother waves goodbye. 5. She meets the wolf along the way and tells him where she’s going. 6. Red Riding Hood picks a bunch of flowers for Grandma. 7. In the meantime, the wolf rushes off to Grandma’s house. 8. The wolf gobbles up Grandma. 9. And gets into her bed and pretends to sleep.

10. Red Riding Hood arrives at Grandma’s house. She hears: “Pull on the rope and come inside

when the door opens by itself.” 11. Red Riding Hood goes up to the bed holding the bunch of flowers. 12. “But Grandma what big ears you have.” 13. “But Grandma what a big nose you have.”

14. “But Grandma what big teeth you have.” 15. “Yes child, all the better to eat you!” 16. The wolf

lies down with a full tummy to sleep in Grandma’s bed and starts to snore. 17. A hunter passes the house and hears the snoring. 18. He goes inside and sees the wolf. 19. He takes a pair of scissors and cuts open the wolf’s tummy. 20. Out pops Red Riding Hood … 21. And Grandma pops out too. 22. They fill up the wolf’s tummy with lots of heavy stones. 23. When the wolf wakes up and tries to walk, he drops down dead. 24. The hunter, Grandma and Red Riding Hood enjoy the goodies that Red Riding Hood had brought along for Grandma.

16. Hansel and Gretel

1. In a large wood lives a woodcutter, his wife and two children. The children were called

Hansel and Gretel. 2. They were very poor and had no more money to buy food. 3. One night, the children overheard their parents plotting to leave them behind in the wood in order to get rid of them. 4. The following morning Hansel gathered together lots of pebbles and put them in his trouser pocket. 5. Along the way, Hansel dropped the pebbles to mark the way. 6. The parents left them behind in the wood. Of course, the children were very scared. 7. There was a full moon that night and Hansel could clearly see the pebbles on the ground. 8. By morning they had found their way back home. 9. But soon there was no money again and once again the children heard their parents plotting. 10. This time Hansel dropped breadcrumbs to show the way. 11. But the birds ate the crumbs. 12. The parents left the sleeping children behind. 13. Now the children were really lost. They stumbled onto a curious house. 14. When they looked closer, they saw the house was made of candy and cake. They began to eat the house. 15. An old woman, leaning on a stick, peeped out of the house and said: “Nibble nibble mousekin whose nibbling on my housekin.”

16. They went inside and ate a delicious meal. 17. Then they fell asleep. 18. The witch, because

that’s really what she was, pushed Hansel into a cage. 19. Hansel had to stick his finger out between the bars every day. The witch felt if Hansel was fat enough to eat. But, each day, Hansel stuck a stick out between the bars. 20. The witch wanted to get Gretel into the oven somehow.

ElectroJunior_handl_P15.ps 03-12-2004 13:36 Pagina 1521. But Gretel pretended not to understand. The witch bent down to show her how and Gretel pushed her in. 22. Gretel freed Hansel from the cage. 23. They found pearls and precious stones hidden in the witch’s house. 24. They returned home with these; and their parents were overjoyed to be reunited with them.