SMARTGLOBE 3 - Interactive globe OREGON - Free user manual and instructions
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USER MANUAL SMARTGLOBE 3 OREGON
Orecon SCIENTIFIC Dear customer, Thank you for purchasing SmartGlobeTM 3 by Oregon Scientific. We hope that this product will help you and your family to learn more about the world we live in, and to develop and interest in geography, history, and in cultures around the world. As a truly international company, all of us at Oregon Scientific take a personal interest in designing products that help both children and adults understand more about our global neighbors. It is our goal that you will learn something new and inspiring that might change your perspective of the world. The SmartGlobeTM 3 can be continually updated by connecting the SmartGlobeTM 3 to the Internet via USB cable. As such, we hope that every day will bring a new adventure to your world using SmartGlobeTM 3. — Table of Contents — About Your SmartGlobeT" 3 Kit 1 Getting Started 3 AC/DC adapter connection Auto off Low battery indicator PC requirements Key functions Activities 5 Touch Compare Find Spanish activities Knowledge Passport to the World booklet 8 Sound Options 8 Built-in speaker Base speaker Headphones Register Your SmartGlobeTM 3 9 Access code SmartGlobeT" 3 PC program installation Register and update your SmartGlobeTM 3 How to Renew Your Internet Subscription 11
Your SmartGlobeTM 3 is supplied with the following parts; please contact Oregon Scientific if any parts are missing. CD-ROM
Getting Started Your SmartGlobeTM 3 base uses four AA alkaline batteries, which are installed in the back of the base as shown. It is also equipped with an AC/DC adapter connection, which allows the base speaker to work without batteries. Your smart pen uses two AAA alkaline batteries. To open the battery cover, remove the screw on the back of the pen with a coin and then pull it open from the top as shown. Once you have installed the batteries in the pen, remove the plastic tag from the back of the pen located next to the reset button. The tag is only for demo use. Turn on the smart pen by pressing the © button. AC/DC adapter connection Please remove the batteries from the base unit before plugging in the AC/DC adapter. Otherwise the unit may be damaged. Plug the adapter into the adapter jack (center positive type) at the rear side of the unit. Plug the adapter into a wall outlet. Auto off The smart pen will automatically shut off after a few minutes if it is not being used, and the base speaker can only be used when plugged into the smart pen. Low battery indicator A flashing red LED light indicates that the smart pen is running out of batteries. Note: The clock in smart pen will be inaccurate when out of batteries for over 2 minutes. PC requirements + Windows Vista/XP + 1 GHz or above 32-bit (x86) processor +512 MB RAM or above + 50 MB of available hard disk space Key functions + Player Caution Different types of batteries or new and used batteries are not 10 be mixed. Only batteries of the same or equivalent ed are 10 be used. from the unit if the unit is not going Lo be used for à long time. Remove all batteries when replacing. Do not dispose of batte: Non-rechargeable batter Remove batter Rechau charged under a Exhausted batteries are 10 be re rom the produ The supply terminals are not to be short-circuited. The base unit must not be connected 10 a power supply greater than 6V. Due to AC/DC adapter connection - Not suitable for children under 3 years of age. Use only under adult supervision. ‘The Toy must only be used with the recommended adaptor. + CD or DVD-ROM drive + USB port + Internet Access Touch this icon to select up to four players in the “Find” activities. + Pause Touch this icon if you would like to pause the game. Touch it again to resume your game. + Repeat Touch this icon to repeat a question or instruction prompt. + Volume To raise the volume, touch [ + ] To lower the volume, touch [ - ] + Demo Touch this icon to listen to a demonstration of some of the exciting features and games on your SmartGlobe""3. + Local Map ‘The transformer is not a 1oy. In an environment prone 10 static discharge, the unit may malfunction. To resel, remove batteries or disconnecting the adaptor for at least 10 seconds before connecting the power supply again. Toy transTormer shall be provided win instructions that are easily understood by children of the ages for which the product instructions shall describe nd care of the 10y shall also contain a ment addressed 10 parents Fecommending Ut the 1oy transformer be periodically examined for conditions that may result in the risk of firc shock, or injury to persons (auch 5 damage 10 the output cord, blades, housing, or other parts) and that, in an event of such conditions, the transformer should not be used until properly repaired. toys liable 10 be cleaned with liquid are 10: be disconnected from he transformer before cleaning. To use the U.S. map, push in the drawer at the bottom of the base and it will open out, enough for you to pull it out by its sides. To close the drawer, push it back in until it clicks again.
Activities Touch To learn about a country, use the tip of the smart pen to touch one of the "Touch' categories on the activity panel (located on the base), and then use the smart pen to point to a place on the globe. To learn more about a particular country, use the smart pen to touch a different category on the activity panel, and touch the country again. TOUCH Continent Time Weather Name Area Features Capital Highest Point History Leader Geography Language Population Currency National Anthem Compare = : à : Lo Compare To compare information between two places, such as distances, flying times, and exchange = « « , … h : Population rates, choose a category under ‘Compare, and then touch two countries on the globe one Ares after the other. The smart pen will even let you compare places on the U.S. map with places rca à Currency on the main Globe. : Time Note: The time function will only be accurate once you have registered and updated the smart pen; Distance see pages 9 and 10 for instructions. Also, the exchange rates will be based on those automatically Flying Time updated at the time of your last download. Find Find To play a search game, touch one of the ‘Find’ categories with your smart pen. The Conti SmartGlobeTM 3 will tell you to find certain places on the map, and you must answer the goes questions as quickly as you can. Each activity has 3 different levels, and for each level the Cou player must answer the required number of questions correctly. Players need to answer the ce S questions within the time limit; the time limit varies depending on the age group the nes ae , : Ne à Local Places player has selected. The ‘Ultimate Challenge’ game is a combination of questions from - : Ultimate Challenge all the other categories. Note: Use the local map to answer the questions about local places. This table shows the time limit of each game for each age group. Game/Age Age 5-8 Age 9-14 Age 15+ Continents 90 seconds 60 seconds 45 seconds Countries 120 seconds 90 seconds 60 seconds Capitals 120 seconds 90 seconds 60 seconds Cities 120 seconds 90 seconds 60 seconds Local Places 120 seconds 90 seconds 60 seconds Ultimate Challenge 120 seconds 90 seconds 60 seconds This table shows the number of correct answers required from the player to advance to a higher level. Age/Level Age 5-8 Age 9-14 Age 15+ Level 1 1 question 2 questions 2 questions Level 2 2 questions 2 questions 3 questions Level 3 3 questions 3 questions 3 questions
Spanish Activities (EsPANOL) To learn about a country in Spanish, use the tip of the smart pen to touch one of the ‘ ESPANOL' categories on the activity panel (located on the base), and then use the smart pen to point to a place on the globe or the local map. To learn more about a particular country in Spanish, use the smart pen to touch an activity under the ‘ ESPANOL category, and touch the country again. Continente (Continent) Nombre (Name) Capital (Capital) Lider (Leader) Caracteristicas (Feature) Hora local (Time) Knowledge For up-to-date World News, Amazing Facts and Earth Facts, touch an icon with the smart pen under the ‘Knowledge’ column. Earth Facts Each time you select the Earth Facts icon, you will hear facts about the Earth. Amazing Facts To explore amazing facts in our world, use the tip of the smart pen to touch Amazing Facts on the activity panel (located on the base), and then use the smart pen to point to a place on the globe. World News Each time you select the World News icon, you will hear up-to-date World News. Updates are available; see “Register and update your SmartGlobeTM 3” on the page 9 and 10 for details. Passport to the World booklet Passport to the World i packed with colorful illustrations and the bonus audio allows for a deeper exploration of the world we live in. Use the tip of the smart pen to touch a picture in the booklet and hear content. The booklet includes the following topics: + Animals + Food + Landmarks + Inventions and Innovations + Dinosaurs + Climate Change + World History + World Flags Note: The booklet currently only supports English (US). Other language versions downloaded onto the smart pen are not compatible with the booklet at this moment, but the program will inform you when booklets of other languages are available. Sound Options Your SmartGlobeTM 3 can be used in three different sound modes: Built-in speaker With the smart pen’s built-in speaker. Base speaker With the larger, louder speaker in the base; just use the speaker 2. cable to connect the pen to the speaker jack. Headphones ‘With headphones connected to the smart pen. Note: Purchasing multiple smart pens allows multiple users to learn with one SmartGlobe®" 3 ar one time; we recommend using 3. headphones in this case.
Register Your SmartGlobeT" 3 Your new SmartGlobelM 3 is not only ready to be used right out of the box, but can also be customized by age level and can receive new educational content updated by Oregon Scientific editors. Note: It is recommended that you register your SmartGlobeTM 3 in order to download the latest information for your Globe. Access code Your SmartGlobeTM 3 has a personal access code (located on this page and the back of CD-ROM cover) that Will allow you to use our Internet services, which are free for one year from the time you begin using them. But before you get started, you need to register and activate the access code. The condition of this free service is that you must register the SmartGlobeTM3 within 12 months after buying the SmartGlobeTM 3. SmartGlobeTM3 PC program installation Windows Vista and Windows XP Note: Before the installation, please connect your PC to the internet.
1. Insert the SmartGlobeTM 3 CD-ROM into the disc drive of your PC.
2. À window will pop up, and the program will guide you through the installation process.
*If the window does not pop up, you can download the latest program at the following website: http:/{/smartglobe3.oregonscientific.com/updates/usversion.html
3. After the installation process, connect the smart pen to your computer using the USB cable provided.
4. Your PC will recognize the smart pen and complete the driver installation.
Register and update your SmartGlobeTM 3
1) After the installation, a web page will open up; please fill in the information and enter the Access Code
(located on page 9 and the back of the CD-ROM cover).
2) You can now download the latest information from our server. Follow the on-screen instructions on the PC
control panel to update your SmartGlobeTM3. For further updates, click on the Oregon Scientific logo on your toolbar and follow the directions on your screen. Through our server, you will be able to change your age group, and download the latest information, including World News. Note: Please turn off the Firewall before downloading the new data.
Warning: Do not unplug the smart pen while downloading the data otherwise it may damage the smart pen.
Restart your PC or reinstall the download program if you encounter download failure several times. CORRE 1) Connect the smart pen to your computer using the USB SmartGlobe”3 Oregon Sante Snarie" cable provided. Sr . 2) A panel will pop up. FU rt 3) Select an age group and language. (Default is age 5-8, US (nes English). Ce 4) Press the “Download” button to download the latest = version from the Server. —= Fe ® 5) Unplug the smart pen when it shows “Download ue EE Enpeo mm ch Comm eue Patins som ae . Completed”. % * As a result of our efforts to continually improve our products, the actual screen displays from the product may differ slightly from the diagrams shown.
How to Renew Your Internet Subscription Your SmartGlobeTM 3 purchase includes one year of free unlimited download service from the date of registration. You will be reminded to renew your subscription 30 days before it expires. Press the ‘Renew now’ button on the control panel window, and you will be directed to a web site through which you can renew your subscription. Cleaning and Maintenence Your smart pen and all cables should be checked regularly for damage to avoid the danger of an electric shock. Do not use them if they are damaged. Always remove the batteries and disconnect the power supply before cleaning. Do not attempt to dismantle any part of the product, and only use a soft, dry cloth for cleaning. Do not get SmartGlobeTM 3 or any of its parts wet, and be sure that your hands and the tip of the smart pen are clean before touching the globe surface; otherwise, the smart pen may fail to read information from the Globe. Contact Information As this product is updateable, prompts, instructions and game functions may change as we continue to improve SmartGlobeTM 3 and its user interface. We would be happy to receive your comments and suggestions, and appreciate your feedback. Feel free to contact us at smartglobe.us @oregonscientific.com. Note: All SmartGlobe "3 data or professional research. for reference only, and is not intended to be used as a source for academie Oregon Scientific, Inc. 19861 SW 95th Avenue Tualatin, OR 97062, USA Hotline: 1-800-853-8883 Website: www2.oregonscientific.com This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation. Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the users © authority 10 operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable proiection against harmful interference in a residential installation. This equipment generates, uses, and Can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: + Reorient or relocate the receiving antenna +_ Increase the separation between the equipment and receiver, + Connect the equipment into an outlet on a circuit different from that to which the receiver is connected + Consult the dealer or an experienced radio TV technician for help. “This Class B digital apparatus complies with Canadian ICES-003. “ Cet appareil numérique de la class B est conforme à la norme NMB-003 du Canada” ÂA WARNING: This product contains (a) small magnet(s). Swallowed magnetscan stick together across intestines causing serious infections and death. Seekimmediate medical attention if magnet(s) are swallowed or inhaled. DISPOSAL W Do not dispose this product as unsorted municipal waste Collection of such waste separately for special treatment is PE necessary. SAP: 3001000798
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