ROLAND JUNO D - Synthétiseur

JUNO D - Synthétiseur ROLAND - Notice d'utilisation et mode d'emploi gratuit

Retrouvez gratuitement la notice de l'appareil JUNO D ROLAND au format PDF.

📄 132 pages Français FR Télécharger 💬 Question IA 10 questions ⚙️ Specs
Notice ROLAND JUNO D - page 1
Voir la notice : Français FR English EN 日本語 JA
Choisissez votre langue et indiquez votre email : nous vous enverrons une version traduite specifiquement.
Type de produit Synthétiseur à 61 touches
Marque Roland
Modèle JUNO-D
Dimensions (L x P x H) 1021 x 292 x 103 mm
Poids 5,0 kg (sans adaptateur secteur)
Alimentation DC 9 V (adaptateur secteur fourni)
Consommation électrique 1000 mA
Polyphonie maximale 64 voix
Nombre de parties 16
Patches préréglés 640 (dont 384 originaux et 256 General MIDI 2)
Patches utilisateur 128
Sets rythmiques 20 (11 originaux, 9 General MIDI 2)
Performances mémoire 32 préréglées, 8 utilisateur
Effets Multi-effets (47 types), Reverb (8 types), Chorus (8 types)
Contrôleurs D Beam, molette Pitch Bend/Modulation, 5 boutons rotatifs
Affichage LCD rétroéclairé 20 caractères x 2 lignes
Connecteurs Sorties L/MONO, R, écouteurs, MIDI IN/OUT, pédale Hold, pédale Control
Guide rythmique 32 motifs préréglés, tempo 5-300 BPM avec Tap Tempo
Arpège/Phrase 342 templates, 8 utilisateur, 473 variations
Mémoire d'accords 16 sets préréglés, 8 utilisateur (12 formes par set)
Entretien et nettoyage Nettoyer avec un chiffon doux et sec ou légèrement humide. Ne pas utiliser de solvants.
Sécurité Utiliser uniquement l'adaptateur fourni. Éviter les températures extrêmes, l'humidité et les chocs. Ne pas ouvrir l'appareil.
Pièces détachées et réparabilité Les réparations doivent être effectuées par un centre agréé Roland. Options : pédale DP-2/DP-8, FS-5U, EV-5.
Informations générales Conforme au General MIDI 2. Livré avec manuel, adaptateur secteur et CD-ROM Editor.

FOIRE AUX QUESTIONS - JUNO D ROLAND

Comment sélectionner un patch par catégorie ?
En mode Patch, appuyez sur l'un des boutons [0] à [9] pour choisir une catégorie (ex. Piano, Guitare), puis utilisez les boutons VALUE [-]/[+] pour parcourir les sons de cette catégorie.
Comment utiliser la fonction d'arpège ?
Sélectionnez un patch, puis appuyez sur [PHRASE/ARPEGGIO] pour l'activer. Jouez un accord pour entendre l'arpège. Utilisez les boutons [0]-[9] pour changer de style d'arpège.
Que faire si le D Beam ne répond pas correctement ?
Réglez la sensibilité du D Beam en appuyant sur [PARAM] lorsque le D Beam est actif, puis sélectionnez 'Sens' avec les touches PAGE/CURSOR et ajustez la valeur (1-10) avec VALUE [-]/[+].
Vous pouvez aussi inverser la polarité (NORMAL/REVERSE).
Comment effectuer une réinitialisation d'usine (Factory Reset) ?
En mode Patch, appuyez sur [UTILITY] et sélectionnez '5:FACTORY RESET' avec les touches PAGE/CURSOR, puis appuyez deux fois sur [ENTER]. Attention : toutes les données utilisateur seront effacées.
Puis-je connecter le JUNO-D à un ordinateur ?
Oui, via le port MIDI OUT/IN (nécessite une interface MIDI) ou un câble USB-MIDI. Le logiciel JUNO-D Editor (fourni sur CD-ROM) permet d'éditer les sons depuis l'ordinateur.
Comment transposer le clavier ?
Maintenez [SHIFT] enfoncé et appuyez sur OCT [-]/[+] pour transposer par demi-tons (de -5 à +6). Pour un décalage d'octave, utilisez directement OCT [-]/[+] sans [SHIFT].
Comment sauvegarder un patch que j'ai modifié ?
Après avoir modifié les paramètres, appuyez sur [WRITE]. Utilisez les touches PAGE/CURSOR pour sélectionner un emplacement utilisateur (U:001 à U:128) et confirmez avec [ENTER].
Quels types de pédales puis-je utiliser ?
Sur la prise CONTROL : pédale d'expression EV-5, pédale de commutation DP-2/DP-8 ou footswitch FS-5U. Sur la prise HOLD : pédale de maintien DP-2/DP-8 ou FS-5U. Réglez la polarité dans SYSTEM > CONTROLLER si nécessaire.
Comment régler le contraste de l'écran ?
Appuyez sur [SYSTEM], utilisez PAGE/CURSOR pour sélectionner 'LCD Contrast', puis réglez avec VALUE [-]/[+] de 1 à 10. Le réglage est conservé après extinction.
Que faire si le son est déformé ou qu'il n'y a pas de son ?
Vérifiez le volume général, les câbles et l'alimentation. Assurez-vous que le mode Local Control est activé (SYSTEM > MIDI > Local Ctrl = ON). Si le problème persiste, effectuez une réinitialisation d'usine.

Questions des utilisateurs sur JUNO D ROLAND

0 question sur cet appareil. Repondez a celles que vous connaissez ou posez la votre.

Poser une nouvelle question sur cet appareil

L'email reste privé : il sert seulement à vous prévenir si quelqu'un répond à votre question.

Aucune question pour l'instant. Soyez le premier à en poser une.

Téléchargez la notice de votre Synthétiseur au format PDF gratuitement ! Retrouvez votre notice JUNO D - ROLAND et reprennez votre appareil électronique en main. Sur cette page sont publiés tous les documents nécessaires à l'utilisation de votre appareil JUNO D de la marque ROLAND.

MODE D'EMPLOI JUNO D ROLAND

JUNO-D

Owner's Manual

Thank you, and congratulations on your choice of the Roland JUNO-D.

Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY” (p. 2–3) and “IMPORTANT NOTES” (p. 4–5). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Owner’s manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.

Roland JUNO-D

IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.

BLUE: NEUTRAL

BROWN: LIVE

As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows:

The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.

The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.

Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.

USING THE UNIT SAFELY

INSTRUCTIONS FOR THE PREVENTION OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS

About ⚠️ WARNING and ⚠️ CAUTION Notices

⚠ WARNINGUsed for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.
⚠ CAUTIONUsed for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.* Material damage refers to damage or other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.

About the Symbols

The △ symbol alerts the user to important instructions or warnings. The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.
The ⊙ symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.
The ● symbol alerts the user to things that must be carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the power-cord plug must be unplugged from the outlet.

ALWAYS OBSERVE THE FOLLOWING

WARNING

- Before using this unit, make sure to read the instructions below, and the Owner's Manual.

ROLAND JUNO D - WARNING - 1

- Do not open (or modify in any way) the unit or its AC adaptor.

ROLAND JUNO D - WARNING - 2

- Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page.

ROLAND JUNO D - WARNING - 3

- Never use or store the unit in places that are:

  • Subject to temperature extremes (e.g., direct sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are
  • Damp (e.g., baths, washrooms, on wet floors); or are
  • Humid; or are
  • Exposed to rain; or are
  • Dusty; or are
  • Subject to high levels of vibration.

WARNING

- Make sure you always have the unit placed so it is level and sure to remain stable. Never place it on stands that could wobble, or on inclined surfaces.

ROLAND JUNO D - WARNING - 1

- Be sure to use only the AC adaptor supplied with the unit. Also, make sure the line voltage at the installation matches the input voltage specified on the AC adaptor's body. Other AC adaptors may use a different polarity, or be designed for a different voltage, so their use could result in damage, malfunction, or electric shock.

ROLAND JUNO D - WARNING - 2

- Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards!

ROLAND JUNO D - WARNING - 3

- This unit, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level, or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should immediately stop using the unit, and consult an audiologist.

ROLAND JUNO D - WARNING - 4

WARNING

- Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.

ROLAND JUNO D - WARNING - 1

ROLAND JUNO D - WARNING - 2

- Immediately turn the power off, remove the AC adaptor from the outlet, and request servicing by your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page when:

ROLAND JUNO D - WARNING - 3

  • The AC adaptor or the power-supply cord has been damaged; or
  • If smoke or unusual odor occurs
  • Objects have fallen into, or liquid has been spilled onto the unit; or
  • The unit has been exposed to rain (or otherwise has become wet); or
  • The unit does not appear to operate normally or exhibits a marked change in performance.

- In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit.

ROLAND JUNO D - WARNING - 4

- Protect the unit from strong impact. (Do not drop it!)

ROLAND JUNO D - WARNING - 5

- Do not force the unit's power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the total power used by all devices you have connected to the extension cord's outlet must never exceed the power rating (watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through.

ROLAND JUNO D - WARNING - 6

- Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page.

ROLAND JUNO D - WARNING - 7

- DO NOT play a CD-ROM disc on a conventional audio CD player. The resulting sound may be of a level that could cause permanent hearing loss. Damage to speakers or other system components may result.

ROLAND JUNO D - WARNING - 8

CAUTION

- The unit and the AC adaptor should be located so their location or position does not interfere with their proper ventilation.

ROLAND JUNO D - CAUTION - 1

- Always grasp only the output plug or the body of the AC adaptor when plugging into, or unplugging from, this unit or an outlet.

ROLAND JUNO D - CAUTION - 2

- At regular intervals, you should unplug the AC adaptor and clean it by using a dry cloth to wipe all dust and other accumulations away from its prongs. Also, disconnect the power plug from the power outlet whenever the unit is to remain unused for an extended period of time. Any accumulation of dust between the power plug and the power outlet can result in poor insulation and lead to fire.

ROLAND JUNO D - CAUTION - 3

- Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children.

ROLAND JUNO D - CAUTION - 4

- Never climb on top of, nor place heavy objects on the unit.

ROLAND JUNO D - CAUTION - 5

- Never handle the AC adaptor body, or its output plugs, with wet hands when plugging into, or unplugging from, an outlet or this unit.

ROLAND JUNO D - CAUTION - 6

- Before moving the unit, disconnect the AC adaptor and all cords coming from external devices.

ROLAND JUNO D - CAUTION - 7

- Before cleaning the unit, turn off the power and unplug the AC adaptor from the outlet (p. 16).

ROLAND JUNO D - CAUTION - 8

- Whenever you suspect the possibility of lightning in your area, disconnect the AC adaptor from the outlet.

ROLAND JUNO D - CAUTION - 9

- Should you remove the ground terminal screw, make sure to put it in a safe place out of children's reach, so there is no chance of them being swallowed accidentally.

ROLAND JUNO D - CAUTION - 10

IMPORTANT NOTES

In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following:

Power Supply

  • Do not connect this unit to same electrical outlet that is being used by an electrical appliance that is controlled by an inverter (such as a refrigerator, washing machine, microwave oven, or air conditioner), or that contains a motor. Depending on the way in which the electrical appliance is used, power supply noise may cause this unit to malfunction or may produce audible noise. If it is not practical to use a separate electrical outlet, connect a power supply noise filter between this unit and the electrical outlet.
  • The AC adaptor will begin to generate heat after long hours of consecutive use. This is normal, and is not a cause for concern.
  • Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.

Placement

  • Using the unit near power amplifiers (or other equipment containing large power transformers) may induce hum. To alleviate the problem, change the orientation of this unit; or move it farther away from the source of interference.
  • This device may interfere with radio and television reception. Do not use this device in the vicinity of such receivers.
  • Noise may be produced if wireless communications devices, such as cell phones, are operated in the vicinity of this unit. Such noise could occur when receiving or initiating a call, or while conversing. Should you experience such problems, you should relocate such wireless devices so they are at a greater distance from this unit, or switch them off.
  • Do not expose the unit to direct sunlight, place it near devices that radiate heat, leave it inside an enclosed vehicle, or otherwise subject it to temperature extremes. Excessive heat can deform or discolor the unit.
  • When moved from one location to another where the temperature and/or humidity is very different, water droplets (condensation) may form inside the unit. Damage or malfunction may result if you attempt to use the unit in this condition. Therefore, before using the unit, you must allow it to stand for several hours, until the condensation has completely evaporated.
  • Do not allow objects to remain on top of the keyboard. This can be the cause of malfunction, such as keys ceasing to produce sound.

Maintenance

  • For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
  • Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation.

Repairs and Data

- Please be aware that all data contained in the unit's memory may be lost when the unit is sent for repairs. Important data should always be backed up in another MIDI device (e.g., a sequencer), or written down on paper (when possible). During repairs, due care is taken to avoid the loss of data. However, in certain cases (such as when circuitry related to memory itself is out of order), we regret that it may not be possible to restore the data, and Roland assumes no liability concerning such loss of data.

Additional Precautions

  • Never turn off the power while the display indicates "KEEP POWER ON!" If you turn off the power while this message is displayed, the internal user data will be lost.
  • Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the unit's memory in another MIDI device (e.g., a sequencer).
  • Unfortunately, it may be impossible to restore the contents of data that was stored in the unit's memory or in another MIDI device (e.g., a sequencer) once it has been lost. Roland Corporation assumes no liability concerning such loss of data.
  • Use a reasonable amount of care when using the unit's buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to malfunctions.
  • Never strike or apply strong pressure to the display.
  • When connecting / disconnecting all cables, grasp the connector itself—never pull on the cable. This way you will avoid causing shorts, or damage to the cable's internal elements.
  • To avoid disturbing your neighbors, try to keep the unit's volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night).

  • When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.

  • Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
  • The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match what appears in the manual.

Handling CD-ROMs

  • Unauthorized duplication, reproduction, hiring, and lending of the software included in the applied CD-ROM is prohibited.
  • Avoid touching or scratching the shiny underside (encoded surface) of the disc. Damaged or dirty CD-ROM discs may not be read properly. Keep your discs clean using a commercially available CD cleaner.

* Microsoft and Windows are registered trademarks of Microsoft Corporation.
* Windows® is known officially as: "Microsoft® Windows® operating system."
* Apple and Macintosh are registered trademark of Apple Computer, Inc.
* MacOS is a trademark of Apple Computer, Inc.
* All product names mentioned in this document are trademarks or registered trademarks of their respective owners.

Contents

IMPORTANT NOTES ......4

Main Features....9

Panel descriptions....10

Front panel....10

Rear panel....13

Getting ready....14

Reset to default factory settings (Factory Reset)....17

Listening to the demo songs....18

Quick Start ......19

Try out the sounds....20

Applying various effects to the sound....26

Using the Rhythm Guide....36

Advanced Use......39

Overview of the JUNO-D 40

How the instrument is organized 40

Basic structure....40

Classification of JUNO-D sound types....40

Effects 41

Number of voices 41

About memory....41

Temporary memory....41

Rewritable memory 41

Non-rewritable memory 41

Basic operation of the JUNO-D 42

Switching the mode....42

Patch mode....42

Performance mode....42

Editing parameters....42

Basic procedure 42

Executing a command 42

Assigning a name....43

When one page contains two or more settings....43

Inputting numbers and numerals 43

Selecting a part....43

Creating a patch (Patch mode)....44

How to make the patch settings....44

Changing the way that the tones are sounded (Key Mode) 44

Editing the patch parameters 44

Making settings that apply to the entire patch (Patch Common parameters) 45

Making settings for an individual tone (Patch Tone parameters) 46

Saving a patch....48

Convenient functions for patch editing (Patch Utility)....49

Copying patch parameters (PATCH PRM COPY)....49

Initializing the parameters of a patch (PATCH INITIALIZE)....50

Erasing a user patch you saved (PATCH REMOVE) 50

Transmitting patch/rhythm set settings from the MIDI OUT connector

(XFER to MIDI)....51

Restoring the factory settings (FACTORY RESET) 51

Creating a rhythm set (Patch mode)....52

How to make the rhythm set settings....52

Editing the rhythm set parameters....52

Making settings that apply to the entire rhythm set (Rhythm Common parameters) ..... 52

Editing the settings of each rhythm tone (key) (Rhythm Tone parameters)....52

Saving a rhythm set (User Rhythm Set)....53

Convenient functions for rhythm set editing (Rhythm Set Utility) 53

Copying effect settings from a rhythm set (RHY PRM COPY) 53

Initializing the settings of a specific rhythm tone (RHY INITIALIZE) 54

Erasing a rhythm set you saved (RHY REMOVE) 54

Playing more than one sound simultaneously (Performance mode)....55

Choosing a part and selecting the sound....55

Selecting performance numbers....55

Editing the settings of a performance....55

Making settings that apply to the entire performance 55

Editing the effect settings of a performance....56

Editing the part settings of a performance (Part Setup)....56

Editing the effect settings for each part of the performance (Performance Part Effect) ..... 58

Saving a performance 59

Convenient functions for performance editing (Performance Utility) 59

Copying part or effect parameters (PERFORM PRM COPY)....59

Initializing the parameters of a performance (PERFORM INIT) 60

Transmitting performance settings from the MIDI OUT connector (XFER to MIDI)......61

Restoring the factory settings (FACTORY RESET) 61

Using the phrase/arpeggio function ....62

Creating your own arpeggio template (User Template) 62

Using chord memory function....64

Creating an original chord set (User Chord Set) 64

Adding effects....65

Turning the effect function on and off (MASTER EFFECT SWITCH) 65

The effect signal path....66

Making effects settings 67

Setting multi-effects parameters....68

Making chorus settings....86

Making reverb settings 87

Settings common to all modes (System Function) 88

How to make the system function settings....88

Functions of the system parameters 89

Settings common to the entire system (GENERAL) 89

Settings related to controllers (CONTROLLER)....89

Settings related to MIDI (MIDI)....90

Making scale tune settings for a patch (PATCH SCALE) 91

Performing with an external MIDI device....92

About MIDI 92

MIDI messages used by the JUNO-D....92

Using the JUNO-D to play an external MIDI sound module 93

Connecting to external MIDI sound modules 93

Set the keyboard transmit channel 94

Playing the JUNO-D's sound generator from an external MIDI device 94

Connecting an external MIDI device....94

Setting the patch receive channel....95

Setting the program change receive switch....95

Selecting JUNO-D sounds from an external MIDI device 95

Using an external MIDI controller to change the JUNO-D's tones....96

Recording to an external sequencer....96

Connecting to an external sequencer 96

Making settings before recording....96

Recording 97

Listening to the recorded performance....97

Playing together with the playback of a recorded performance....98

Transposing playback of performances (Master Key Shift)....98

Backing-up (saving) all JUNO-D settings on your external MIDI sequencer....98

Using the JUNO-D as a General MIDI/General MIDI 2 system-compatible sound module ..... 98

Playing back General MIDI/General MIDI 2 music data....98

Performing with a computer 99

Appendix 101

Troubleshooting....102

Error Messages/Messages....105

Parameter list ....106

Original tone list....109

Patch list....111

Rhythm set list ....116

Performance list....120

Rhythm guide list....120

Arpeggio template list ....120

Arpeggio style list....122

Multi-chord set list....122

MIDI implementation chart....124

Specifications....125

Index....126

Main Features

A broad range of new, high-quality sounds

Careful attention has been paid to refining the most important sounds for a live keyboard, such as piano, organ, strings, and brass. In addition, the latest cutting-edge sounds are also included.

The General MIDI score conforming to General MIDI /General MIDI 2 is also supported with high-quality sounds.

Quick and easy sound editing

To edit the sounds (patches) of the JUNO-D, you simply choose from the wide range of “tones” (pre-programmed instrumental sounds) and edit them. Editing is easy; you can adjust the brightness (filter), attack and decay, modulation (LFO), and effects, or layer two tones to create a rich sound.

Numerous phrase/arpeggio templates

In addition to an arpeggio function, the instrument also features “phrase templates,” which allow you to activate performance techniques geared toward a particular sound as well as typical phrases simply by pressing a key---great tools for music production.

Multi-chord memory function

The Chord Memory function lets you play a registered chord by pressing a single key.

You can register different chord forms to each key, and recall multiple chords together.

Several sets of chord progressions that typically appear in one song have been registered as presets.

Compact and easy to carry

The JUNO-D is compact, light, and easy to carry. It's an instrument with great sounds and professional-level functionality that can be easily carried between your bedroom and the stage or studio.

Dedicated sound editor is included

The dedicated sound editing program "JUNO-D Editor" (Mac and Windows versions on a hybrid CD-ROM) is included, allowing you to use your computer to create and rearrange sounds quickly and easily.

D Beam controller

The D Beam controller gives you control over a variety of effects, simply by moving your hand. In conjunction with the visual element, this can be a powerfully impressive addition to a live performance.

Rhythm Guide function

As an alternative to the metronome, you can use more realistic rhythm patterns as enjoyable backing for your playing.

General MIDI

General MIDI is a set of recommendations which seeks to provide a way to go beyond the limitations of proprietary designs, and standardize the MIDI capabilities of sound generating devices. Sound generating devices and music files that meet the General MIDI standard bear the General MIDI logo (GENERAL). Music files bearing the General MIDI logo can be played back using any General MIDI sound generating unit to produce essentially the same musical performance.

General MIDI 2

The upwardly compatible General MIDI 2 (GENERALI2) recommendations pick up where the original General MIDI left off, offering enhanced expressive capabilities, and even greater compatibility. Issues that were not covered by the original General MIDI recommendations, such as how sounds are to be edited, and how effects should be handled, have now been precisely defined. Moreover, the available sounds have been expanded. General MIDI 2 compliant sound generators are capable of reliably playing back music files that carry either the General MIDI or General MIDI 2 logo.

In some cases, the conventional form of General MIDI, which does not include the new enhancements, is referred to as "General MIDI 1" as a way of distinguishing it from General MIDI 2.

Panel descriptions

Front panel

Roland JUNO-D A D BEAM SOLO SYNTH ACTIVE EXP ASSEMBLABLE B VOLUME MODE EDIT PATCH PERFORM DEMO PARAM EFFECTS UTILITY PHASE/APPEND SYSTEM SELECT AUCTION WRITE -OCT +OCT CHORD MEMORY (~TRANSPOSE+) RHYTHM SUVE E INWARD 1 2 3 4 5 6 7 8 RHYTHM SUVE RANO FOLD FORD GUFAR ORCH WORLD BRASS VOCY SWORD SYNTH BASS I F

A

D BEAM CONTROLLER

You can apply a variety of effects to sounds simply by moving your hand (p. 31).

[SOLO SYNTH] (Solo Synthesizer) button

You can generate passages that sound as if you are rapidly playing the keyboard.

[ACTIVE EXPRESS] (Active Expression) button

This lets you use the D Beam controller for Active Expression.

[ASSIGNABLE] button

This lets you assign a desired function to the D Beam controller (p. 33).

B

[VOLUME] knob

Adjusts the overall volume that is output from the rear panel OUTPUT jacks and PHONES jack (p. 15).

C

MODE Section

[PATCH] button

Switches the JUNO-D into the Patch mode (p. 42).

[PERFORMANCE] button

Switches the JUNO-D into the Performance mode (p. 42).

[DEMO] button

Accesses the demo playback function (p. 18).

EDIT Section

[PARAM] (Parameter) button

This button accesses sound or performance settings (parameters). The settings that are accessed will depend on the selected mode (Patch/Performance) or state.

[ EFFECTS] button

This button switches effects (MFX, chorus, reverb) on/off, and accesses effect-related settings.

[UTILITY] button

In Patch/Performance modes, this button accesses various utility functions, such as those for copying data or initializing sound generator settings.

Others

[SYSTEM] button

This button accesses settings that affect the entire JUNO-D, such as tuning, display contrast, and MIDI message reception.

[PART SELECT] button

When this button is lit in Performance mode, you can use the direct access buttons to select a part to play from the keyboard or to edit (p. 43).

[AUDITION] button

You can repeatedly listen to an audition phrase for the currently selected patch (p. 22).

G VALUE + ENT PAGE/ ENTER (+J0MP+) (SHIFT) YAP TURBO H PATCH MODIFY UPPER LOWER DESTINATION UNIT EASY BALANCE/ LFD INTACK BALANCE BATE LFD RELEASE DEPTH L-C1+U -C2++ -C3++ KEY MODE SINGLE SPLIT DUAL FILTER LFD CUTOFF RESONANCE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -2012

[WRITE] button

Saves patch/performance settings or system settings.

[-/+OCT] (Octave Shift) / [-/+TRANSPOSE] (Transpose) buttons

  • /+OCT: These buttons adjust the pitch of the keyboard in octave steps (maximum +/-3 octaves) (p. 30).
  • /+TRANSPOSE: Pressing either of these buttons while holding down [SHIFT] allows you to transpose the keyboard in semitone steps (-5–+6) (p. 31).

[PHRASE/ARPEGGIO] button

Switches phrase/arpeggio function on/off. To make settings for the phrase/arpeggio, make this button light and then press [PARAM] (p. 23).

[CHORD MEMORY] button

Switches chord memory function on/off. To make settings for the chord memory function, get this button to light and then press [PARAM] (p. 24).

D

DISPLAY

This displays information regarding the operation you are performing.

E

[RHYTHM GUIDE] button

Switches Rhythm guide function on/off (p. 36).

F

[NUMERIC] button

When this button is lit, the direct access buttons will function as a numeric keypad. This lets you directly input or specify a numerical value for the displayed item (patch number or parameter).

[0]–[9] (DIRECT ACCESS buttons)

In Patch mode, use these buttons to switch between the sound categories printed on the panel (p. 20). In Performance mode, use these buttons to directly select a performance by specifying the lowest digit of the performance number (p. 55). However, if the [NUMERIC] or [PART SELECT] buttons are lit, the [0]-[9] buttons will change to the corresponding function.

G

[VALUE -/+] buttons

Use these buttons to switch the number of an item (patch, performance, various parameters, etc.) in the display, or to increase/decrease a value. While one of these buttons is first held down and the other is pressed, the value then changes rapidly. Or, if you hold down [SHIFT] while using these buttons, the value will change in larger steps.

Panel descriptions

PAGE/CURSOR [◀]/[▶]/JUMP [◀]/[▶] buttons

PAGE/CURSOR: Use these buttons to move between pages or to move the cursor (p. 42).

JUMP: In grouped pages, you can hold down [SHIFT] and use these buttons to move between groups (p. 42).

While one of these buttons is first held down and the other is pressed, the page or cursor then moves rapidly.

[EXIT] button

Press this button to return to the main screen of a mode, or when you want to cancel the current operation.

[ENTER] button

Use this button to finalize a value or execute an operation.

[SHIFT] button

By holding down this button and pressing another button, you can access a secondary function of that button (printed below the button in square brackets).

[TAP TEMPO] button

Adjusts the tempo according to the timing at which you tap this button. You can also use VALUE [-]/[+] to adjust the tempo if desired (p. 37).

H

PATCH MODIFY section

[DESTINATION TONE] button

Selects either UPPER or LOWER as the tone to be edited.

Patch Modify select button

Selects whether the three knobs located at the right will edit the envelope or the balance and LFO.

- If envelope is selected (ENV indicator lit)

[ATTACK] knob

Adjusts the attack speed of the sound (p. 28).

[DECAY] knob

Adjusts the speed at which the sound decays while you continue holding the key (p. 28).

[RELEASE] knob

Adjusts the length of the release after you take your finger off the key (p. 28).

- If balance/LFO is selected (BALANCE/LFO indicator lit)

[BALANCE] knob

Adjusts the LOWER and UPPER volume balance (p. 26).

[LFO RATE] knob

Adjusts the rate of the LFO effect, such as vibrato (p. 27).

[LFO DEPTH] knob

Adjusts the depth of the LFO effect, such as vibrato (p. 27).

[KEY MODE] button

Switches the Key Modes (p. 44).

[FILTER LFO] button

This determines whether the LFO changes the filter cutoff frequency (ON), or the pitch (OFF) (p. 27).

[CUTOFF] knob

Changes the tone's Cutoff Frequency value (p. 29).

[RESONANCE] knob

Changes the tone's Resonance value (p. 29).

I

Pitch bend/Modulation lever

This allows you to control pitch bend or apply vibrato (p. 29).

Rear panel

ROLAND JUNO D - Rear panel - 1

ROLAND JUNO D - Rear panel - 2

ROLAND JUNO D - Rear panel - 3

ROLAND JUNO D - Rear panel - 4

ROLAND JUNO D - Rear panel - 5

A

MIDI connectors (IN, OUT)

These connectors can be connected to other MIDI devices to receive and transmit MIDI messages (p. 92). Use MIDI cables (sold separately) to make connections.

IN: MIDI messages from an external device are received at this connector.

OUT: MIDI messages are transmitted from this connector to an external device.

B

PEDAL jacks

CONTROL:

An optional expression pedal (such as the EV-5), pedal switch (the optional DP-2 or DP-8), or foot switch (the optional BOSS FS-5U) can be connected to this jack (p. 14).

HOLD:

An optional pedal switch (such as the DP-2 or DP-8) or foot switch (the optional BOSS FS-5U) can be connected to this jack for use as a hold pedal (p. 14).

MEMO

If you are using DP-8, set the DP-8's function switch to "Switch."

C

OUTPUT jacks

These jacks output stereo (L/R) audio signals to your amp or mixer. For mono output, use the L jack.

D

PHONES jack

This is the jack for connecting headphones (sold separately) (p. 14).

E

Cord hook

To prevent the inadvertent disruption of power to your unit (should the plug be pulled out accidentally), and to avoid applying undue stress to the DC IN jack, anchor the power cord using the cord hook, as shown in the illustration.

Cord Hook The cord of the supplied AC Adaptor To the Power Outlet DC IN USE: ROLAND AC OR PSS+U ADAPTOR ONLY

F

DC IN jack

Connect the AC adaptor here (p. 14).

Be sure to use only the supplied AC adaptor.

G

POWER switch

This switch turns the power on/off (p. 15).

H

Ground terminal

Depending on the circumstances of a particular setup, you may experience a discomforting sensation, or perceive that the surface feels gritty to the touch when you touch this device or the metal portions of the devices connected to it. This is due to an infinitesimal electrical charge, which is absolutely harmless. However, if you are concerned about this, connect the ground terminal (see figure) with an external ground. When the unit is grounded, a slight hum may occur, depending on the particulars of your installation. If you are unsure of the connection method, contact the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.

Unsuitable places for connection

• Water pipes (may result in shock or electrocution)
• Gas pipes (may result in fire or explosion)
- Telephone-line ground or lightning rod (may be dangerous in the event of lightning)

Getting ready

Connecting the JUNO-D to external equipment

The JUNO-D does not contain an amp or speaker. You'll need to listen to it through powered monitors, a mixer and connected monitors, a stereo system, or through headphones.

Connect as follows when using the JUNO-D as a stand-alone device.

ROLAND JUNO D - Connecting the JUNO-D to external equipment - 1

flowchart
graph TD
    A["Stereo headphones"] --> B["AC adaptor"]
    B --> C["Power amp"]
    C --> D["Mixer etc."]
    C --> E["Monitor speakers (powered)"]
    C --> F["Audio set etc."]
    B --> G["Audio cable"]
    G --> H["Expression pedal (EV-5) or pedal switch"]
    H --> I["Pedal switch (DP-2, DP-8) or foot switch (BOSS FS-5U)"]
    I --> J["Wooden device with MDI, OUT IN, CONTROL, HOLD, OUTPUT R, L (MONO), PHONES"]
  1. Before starting the connection procedure, make sure that the power to all devices has been turned off.
  2. Connect the supplied AC adaptor to the JUNO-D, and then plug its other end into a power outlet.

ROLAND JUNO D - Connecting the JUNO-D to external equipment - 2

  • To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.
  • To prevent the inadvertent disruption of power to your unit (should the plug be pulled out accidentally), and to avoid applying undue stress to the AC adaptor jack, anchor the power cord using the cord hook, as shown in the illustration.
  • Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
  • Audio cables, MIDI cables, and stereo headphones are not included. You will need to purchase these items from your dealer.

MEMO

  • In order to take full advantage of the JUNOD's performance, we recommend using a stereo amp/speaker system, If you are using a mono system, make you connections to the OUTPUT jack L (MONO).
  • CONTROL PEDAL jack can also accommodate pedal switches.

  • Connect the JUNO-D and the external device as shown in the figure.

Use audio cables to connect audio equipment, such as an amp or speakers. If you are using headphones, plug them into the PHONES jack. Connect pedal switches or expression pedals as necessary.

If you want to know how to make the connections with another external device, refer to:

Using the JUNO-D to play an external MIDI sound module (p. 93)

Playing the JUNO-D's sound generator from an external MIDI device (p. 94)

Recording to an external sequencer (p. 96)

Turning on/off the power

Turning on the power

  1. Before turning on the JUNO-D's power, check the following:

  2. Are all devices connected properly?

  3. Are the volume controls of the JUNO-D and any other connected equipment turned to the minimum position?
  4. Is the AC adapter correctly connected to the JUNO-D?

  5. Press the power switch on the rear panel of the JUNO-D to turn on the power.

POWER ON OFF

  1. Turn on the power of the connected audio devices.
  2. Play the JUNO-D's keyboard and gradually raise the volume controls of the JUNO-D, or the connected audio equipment to an appropriate volume level.

VOLUME

ROLAND JUNO D - Turning on the power - 3

Once the connections have been completed (p. 14), turn on power to your various devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices.

ROLAND JUNO D - Turning on the power - 4

This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is required before the unit will operate normally.

ROLAND JUNO D - Turning on the power - 5

Turn up the JUNO-D's volume level carefully. Excessive volume can damage connected audio devices, your hearing, or annoy your neighbors.

Turning off the power

  1. Before you turn off the power, make sure of the following points.

  2. Are the volume controls of the JUNO-D and the other connected equipment turned to the minimum position?

  3. Have you saved the sounds or other data you've created? (p. 48, p. 53, p. 59)

  4. Turn off the power for all connected audio devices.

  5. Turn off the JUNO-D's power switch.

Adjusting the display contrast (LCD CONTRAST)

The characters in the display may be difficult to view immediately after turning on the power or after extended use; this may also be because of where and how the display is situated. Follow the steps below to adjust the display's contrast.

ROLAND JUNO D - Adjusting the display contrast (LCD CONTRAST) - 1

flowchart
graph LR
    A["VOLUME"] --> B["MODE"]
    B --> C["MODE"]
    C --> D["EDIT"]
    D --> E["PHRASE/ASPEGEO"]
    E --> F["CHORD MEMORY"]
    F --> G["2"]
    G --> H["2"]
    H --> I["3"]
    I --> J["4"]
    J --> K["5"]
    K --> L["6"]
    L --> M["7"]
    M --> N["8"]
    N --> O["9"]
    O --> P["10"]
    P --> Q["11"]
    Q --> R["12"]
    R --> S["13"]
    S --> T["14"]
    T --> U["15"]
    U --> V["16"]
    V --> W["17"]
    W --> X["18"]
    X --> Y["19"]
    Y --> Z["20"]
    Z --> AA["21"]
    AA --> AB["22"]
    AB --> AC["23"]
    AC --> AD["24"]
    AD --> AE["25"]
    AE --> AF["26"]
    AF --> AG["27"]
    AG --> AH["28"]
    AH --> AI["29"]
    AI --> AJ["30"]
    AJ --> AK["31"]
    AK --> AL["32"]
    AL --> AM["33"]
    AM --> AN["34"]
    AN --> AO["35"]
    AO --> AP["36"]
    AP --> AQ["37"]
    AQ --> AR["38"]
    AR --> AS["39"]
    AS --> AT["40"]
    AT --> AU["41"]
    AU --> AV["42"]
    AV --> AW["43"]
    AW --> AX["44"]
    AX --> AY["45"]
    AY --> AZ["46"]
    AZ --> BA["47"]
    BA --> BB["48"]
    BB --> BC["49"]
    BC --> BD["50"]
    BD --> BE["51"]
    BE --> BF["52"]
    BF --> BG["53"]
    BG --> BH["54"]
    BH --> BI["55"]
    BI --> BJ["56"]
    BJ --> BK["57"]
    BK --> BL["58"]
    BL --> BM["59"]
    BM --> BN["60"]
    BN --> BO["61"]
    BO --> BP["62"]
    BP --> BQ["63"]
    BQ --> BR["64"]
    BR --> BS["65"]
    BS --> BT["66"]
    BT --> BU["67"]
    BU --> BV["68"]
    BV --> BW["69"]
    BW --> BX["70"]
    BX --> BY["71"]
    BY --> BZ["72"]
    BZ --> CA["73"]
    CA --> CB["74"]
    CB --> CC["75"]
    CC --> CD["76"]
    CD --> CE["77"]
    CE --> CF["78"]
    CF --> CG["79"]
    CG --> CH["80"]
    CH --> CI["81"]
    CI --> CJ["82"]
    CJ --> CK["83"]
    CK --> CR["84"]
    CR --> CS["85"]
    CS --> CT["86"]
    CT --> CU["87"]
    CU --> CV["88"]
    CV --> CW["89"]
    CW --> CX["90"]
    CX --> CY["91"]
    CY --> CZ["92"]
    CZ --> DA["93"]
    DA --> DB["94"]
    DB --> DC["95"]
    DC --> DD["96"]
    DD --> DE["SHFT"]

PATCH MODIFY • UPPER • LOWER DESTINATION TUNE • ENV • BALANCE/ LFD • ATTACK BALANCE RATE LFD RELEASE • DEATH • CUTOFF • RESONANCE • SINGLE • SPLIT • DUAL

  1. Press [SYSTEM] so it is lit.
  2. Use PAGE/CURSOR [◀]/[▶] to select "LCD Contrast."

ROLAND JUNO D - Adjusting the display contrast (LCD CONTRAST) - 3

  1. Use VALUE [-]/[+] to set the value (1–10).

ROLAND JUNO D - Adjusting the display contrast (LCD CONTRAST) - 4

The LCD CONTRAST setting is saved automatically, and is retained even while the power is off.

Reset to default factory settings (Factory Reset)

This restores all data in the JUNO-D to the factory-set condition (Factory Reset).

ROLAND JUNO D - Reset to default factory settings (Factory Reset) - 1

flowchart
graph TD
    A["VOLUME"] --> B["MODE"]
    B --> C["EDIT"]
    C --> D["RHYRTH GUIDE"]
    D --> E["1"]
    D --> F["2"]
    D --> G["3"]
    D --> H["4, 5"]
    style A fill:#f9f,stroke:#333
    style B fill:#ccf,stroke:#333
    style C fill:#cfc,stroke:#333
    style D fill:#fcc,stroke:#333
    style E fill:#ffc,stroke:#333
    style F fill:#cfc,stroke:#333
    style G fill:#cfc,stroke:#333
    style H fill:#cfc,stroke:#333

PATCH MODIFY • UPPER • LOWER DESTINATION TUNE • ENV • BALANCE F/U • ATTACK BALANCE RATE LFO • DECAV • RELEASE • DEPTH • DEPT • CUTOFF • RESONANCE • U • V • + - KEY MODE • SINGLE • SPLIT • DUAL

ROLAND JUNO D - Reset to default factory settings (Factory Reset) - 3

Be sure not to turn off the power while Factory Reset is being performed. If the power is turned off or interrupted while data is being written to memory, the internal data may become corrupted.

  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Press [UTILITY] so it is lit.
  3. Use PAGE/CURSOR [◀]/[▶] to select "5:FACTORY RESET."

ROLAND JUNO D - Reset to default factory settings (Factory Reset) - 4

  1. Press [ENTER].

ROLAND JUNO D - Reset to default factory settings (Factory Reset) - 5

  1. Press [ENTER] again to execute the Factory Reset.

When the display indicates "COMPLETED," the factory reset operation has been completed.

ROLAND JUNO D - Reset to default factory settings (Factory Reset) - 6

If there is important data you've created that's stored in the JUNO-D's internal memory, you must note that all such data will be discarded when a Factory Reset is performed. If you want to keep the existing data, save it using an external sequencer (p. 98).

ROLAND JUNO D - Reset to default factory settings (Factory Reset) - 7

Press [EXIT] to cancel the factory reset.

ROLAND JUNO D - Reset to default factory settings (Factory Reset) - 8

Factory Reset can be executed not only from Patch mode, but also from the Utility functions of Performance mode (p. 61).

Listening to the demo songs

The JUNO-D contains Demo songs.

Here's how to listen to the demo songs and experience the superb sounds and effects of the JUNO-D.

ROLAND JUNO D - Listening to the demo songs - 1

flowchart
graph TD
    A["VOLUME"] --> B["MODE"]
    B --> C["MODE"]
    C --> D["EDIT"]
    D --> E["PHRASE/ASPEGORD"]
    E --> F["CHORD MEMORY"]
    F --> G["(-TRANSPOSE+)"]
    H["RHYTHM GUIDE"] --> I["NUMERIC"]
    I --> J["RHYTHM 2X"]
    J --> K["PIANO"]
    K --> L["FOLD CARD"]
    L --> M["GUITAR"]
    M --> N["ORCH"]
    N --> O["WORLD"]
    O --> P["BRASS"]
    P --> Q["VOOL CARD"]
    Q --> R["SYNTH"]
    R --> S["BASS"]
    T["1"] --> U["2"]
    U --> V["3"]
    V --> W["4"]
    W --> X["5"]
    X --> Y["6"]
    Y --> Z["7"]
    Z --> AA["8"]
    AA --> AB["9"]
    AB --> AC["(SHIFT)"]
    AC --> AD["TA TEM 0"]
    AE["2"] --> AF["EXIT"]
    AF --> AG["PAGE/CURSOR > (+JUMP +) (SHIFT)"]

ROLAND JUNO D - Listening to the demo songs - 2

flowchart
graph TD
    A["UPPER"] --> B["KEY MODE"]
    C["LOWER"] --> D["SINGLE"]
    E["DESTINATION TIME"] --> F["DUAL"]
    G["PACK Modify"] --> H["ENV"]
    G --> I["BALANCE/ FLD"]
    G --> J["ATTACK"]
    G --> K["DECAY"]
    G --> L["RELEASE"]
    M["CUTOFF"] --> N["+/-"]
    O["RESONANCE"] --> P["+/-"]
    Q["RATE LFD"] --> R["+/-"]
    S["L-FD"] --> T["+/-"]
    U["DEPTH"] --> V["+/-"]
  1. Press [DEMO].

ROLAND JUNO D - Listening to the demo songs - 3

  1. Use VALUE [-]/[+] to select the song that you wish to hear.

If you want to listen to all of the songs played in order, select "All Songs."

  1. Press [ENTER] to start demo song playback.

The selected song is played back repeatedly.

When “All Songs” is selected, the entire selection of song is played back repeatedly.

  1. Press [EXIT] to stop playback.

To return the keyboard to performance mode, press [EXIT] again or press [DEMO] again so the indicator goes out.

ROLAND JUNO D - Listening to the demo songs - 4

  • Unsaved settings changes may be lost when you start Demo Play. Carry out the write procedure as required to save such data before listening to the demo songs (p. 48, p. 53, p. 59).
  • All rights reserved. Unauthorized use of this material for purposes other than private, personal enjoyment is a violation of applicable laws.
  • No data for the music that is played will be output from MIDI OUT.

ROLAND JUNO D - Listening to the demo songs - 5

While the demo songs are playing back, playing the keyboard will not produce sound.

Demo songs list

The JUNO-D comes with 3 demos.

“T”

© Roland Corporation

Short, sweet

© Roland Corporation

Catch Me

© Roland Corporation

Quick Start

Try out the sounds

Selecting a patch

On the JUNO-D, the sounds you use for normal playing are called patches. A patch is analogous to an instrument held by a member of an orchestra.

Each patch consists of two tones; an upper tone and lower tone. You can assign the two tones to their own region of the keyboard (p. 44), and make independent settings for each tone (p. 46).

■ Selecting a patch by category

The JUNO-D allows you to rapidly select and call up a patch by specifying the type of patch. All the patches are organized into 10 category groups.

ButtonCategory GroupCategoryContents
[1]PIANO (Pf)PNOAC.PIANOAcoustic Piano
EPEL.PIANOElectric Piano
[2]KBD & ORGAN (Ky)KEYKEYBOARDSOther Keyboards (Clav, Harpsichord, etc.)
BELBELLBell, Bell Pad
MLTMalletMallet
ORGORGANElectric and Church Organ
ACDACCORDIONAccordion
HRMHARMONICAHarmonica, Blues Harp
[3]GUITAR (Gt)AGTAC.GUITARAcoustic Guitar
EGTEL.GUITARElectric Guitar
DGTDIST.GUITARDistortion Guitar
[4]ORCH (Oc)STRSTRINGSStrings
ORCORCHESTRAOrchestra Ensemble
HITHIT&STABOrchestra Hit, Hit
WNDWINDWinds (Oboe, Clarinet, etc.)
FLTFLUTEFlute, Piccolo
[5]WORLD (Wr)PLKPLUCKEDPlucked (Harp, etc.)
ETHETHNICOther Ethnic
FRTFRETTEDFretted Inst (Mandolin, etc.)
[6]BRASS (Br)BRSAC.BRASSAcoustic Brass
SBRSYNTH.BRASSSynth Brass
SAXSAXSax
[7]VOCAL & PAD (Vo)BPDBRIGHT PADBright Pad Synth
SPDSOFT PADSoft Pad Synth
VOXVOXVox, Choir
[8]SYNTH (Sy)HLDHARD LEADHard Synth Lead
SLDSOFT LEADSoft Synth Lead
TEKTECHNO SYNTHTechno Synth
PLSPULSATINGPulsating Synth
FXSYNTH FXSynth FX (Noise, etc.)
SYNOTHER SYNTHPoly Synth
[9]BASS (Bs)BSBASSAcoustic & Electric Bass
SBSSYNTH.BASSSynth Bass
[0]RHYTHM & SFX (Rh)DRMDRUMSRhythm Set
PRCPERCUSSIONPercussion
SFXSOUND FXSound FX
BTSBEAT&GROOVEBeat and Groove
CMBCOMBINATIONOther Patches

ROLAND JUNO D - ■ Selecting a patch by category - 1

flowchart
graph TD
    A["VOLUME"] --> B["MODE"]
    B --> C["EDIT"]
    C --> D["RHYTH GUIDE"]
    D --> E["1"]
    D --> F["2"]
    D --> G["3"]
    D --> H["4"]
    D --> I["5"]
    D --> J["6"]
    D --> K["7"]
    D --> L["8"]
    D --> M["9"]
    D --> N["SHFT"]
    D --> O["TAP IMPO"]

    subgraph MODE
        B1["PATCH PERFORM DEMO"] --> B2["PARAM EFFECTS UTILITY"]
        B3["SY EM PART SELECT AUDITRON"] --> B4["WRITE -OCT +OCT (-TRANSPOSE+)"]
        B5["MERIC"] --> B6["RHYTH & SFX 6"]
        B7["Piano KBD &ORG 2"]
        B8["GUITAR ORCH 3"]
        B9["WORLD BRASS 4"]
        B10["VOCAL & PAD 5"]
        B11["SYNTH BASS 6"]
        B12["SHFT"] --> B13["VALUE +"]
        B14["EXIT"] --> B15["PAGE/ + CURSOR >"]
        B16["ENTER"] --> B17["(*JUMP+)"]
    end

    subgraph EDIT
        C1["PHRASE/ASPIEGOGO"] --> C2
        C3["CHORD MEMORY"] --> C4
    end

    subgraph MODE
        C4["PARAM EFFECTS UTILITY"] --> C5["WRITE -OCT +OCT (-TRANSPOSE+)"]
        C6["MERIC"] --> C7["RHYTH & SFX 7"]
        C8["Piano KBD &ORG 8"]
        C9["GUITAR ORCH 9"]
        C10["WORLD BRASS 10"]
        C11["VOCAL & PAD 11"]
        C12["SYNTH BASS 12"]
        C13["SHFT"] --> C14
    end

ROLAND JUNO D - ■ Selecting a patch by category - 2

flowchart
graph TD
    A["UPPER"] --> B["SETMATION"]
    C["LOWER"] --> B
    B --> D["KEY MODE"]
    D --> E["SINGLE"]
    D --> F["SPLIT"]
    D --> G["DUAL"]
    H["PACK Modify"] --> I["ENV"]
    H --> J["BALANCE/ FLD"]
    H --> K["ATTACK"]
    H --> L["DECAY"]
    H --> M["RELEASE"]
    N["CUTOFF"] --> O["RESONANCE"]
    P["TRANSFORM"] --> Q["TRANSFORM"]
    R["TRANSFORM"] --> S["TRANSFORM"]
    T["TRANSFORM"] --> U["TRANSFORM"]
    V["TRANSFORM"] --> W["TRANSFORM"]
  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Use [0]–[9] to specify the category group of the patch you want to select.
  3. Use VALUE [-]/[+] to select sounds within the category group.

Selecting sounds by category

In Patch mode, the direct access buttons [0]–[9] act as category select buttons. Since the patches you select for [0]–[9] (each category) will be remembered even when the power is turned off, you can select ten favorite patches from the panel and recall those patches instantly just by pressing [0]–[9].

MEMO

The rhythm sets are included in [0] (p. 22).

MEMO

You can turn [NUMERIC] on and use the [0]-[9] numeric keys to input a patch number directly. Press [ENTER] to finalize the number (p. 43).

ROLAND JUNO D - MEMO - 1

Patch list (p. 111)

■ Selecting patches while listening to phrases (Patch Audition)

Without playing keyboards, you can audition the sounds using phrases that have been pre-programmed to be suitable for the character of each patch.

VOLUME MODE EDIT PHRASE/ ASPEGOD − VALUE + EXIT PATCH PERFORM DEMO PARAM EFFECTS UTILITY PHRASE/ ASPEGOD SYSTEM PART SELECT AUDITON WRITE −OCT +OCT CHORD MEMORY PAGE/ (←JUMP+) EN ER (+JUMP+) RHYTHM GUIDE NUMERIC 1 2 3 4 5 6 7 8 9 (NSHIFT) T0 TEM 0 RVVS NIMX PIANO KBD &ORG GUITAR ORCH WORLD BRASS VOCAL &PAD SYNTH BASS 1 3

PATCH MODIFY • UPPER • LOWER DESTINATION TIME • ENV • BALANCE/ LFD • ATTACK BALANCE RATE LFD RELEASE DEPTH • L • U • + • - • - • + KEY MODE • SINGLE • SPLIT • DUAL FILTER LFD CUTOFF • + • - RESONANCE

  1. Press [AUDITION].
    The currently selected patch will begin sounding.
  2. Select patches as described in Selecting a patch by category (p. 20).
  3. Press [AUDITION] once again or press [EXIT] to stop the patch audition.

Selecting a rhythm set

The JUNO-D provides rhythm sets that let you play different percussion instrument sounds or special effects from each key.

ROLAND JUNO D - Selecting a rhythm set - 1

flowchart
graph TD
    A["VOLUME"] --> B["MODE"]
    B --> C["EDIT"]
    C --> D["PHRASE/ASPIEGO"]
    D --> E["← VALUE + EXIT"]
    E --> F["PAGE/+ CURSOR → ENTER"]
    F --> G["(+JUMP +)"]
    G --> H["(SHFT)"]
    H --> I["TAP/SPO"]
    J["RHYTHM GUIDE"] --> K["N MERC"]
    K --> L["1"]
    K --> M["2"]
    K --> N["3"]
    K --> O["4"]
    K --> P["5"]
    K --> Q["6"]
    K --> R["7"]
    K --> S["8"]
    K --> T["9"]
    K --> U["(SHFT)"]
    V["1"] --> W["MEMA"]
    W --> X["2"]
    X --> Y["3"]
    Y --> Z["4"]
    Z --> AA["5"]
    AA --> AB["6"]
    AB --> AC["7"]
    AC --> AD["8"]
    AD --> AE["(SHFT)"]
    AF["3"] --> AG["TAP/SPO"]

PATCH MODIFY • UPPER • LOWER DESTINATION TONE • ENV • BALANCE / LFO • ATTACK BALANCE RATE LFO RELEASE DEPTH • KEY MODE • SINGLE • SPLIT • DUAL FILTER LFO CUTOFF • RESONANCE

  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Press [0] to select "RHYTHM & SFX."
  3. Use VALUE [-]/[+] to switch rhythm sets.

There are patches other than rhythm sets in the Rhythm & SFX category group. Rhythm sets have "KIT," "MENU," or "GM2" in their names.

MEMO

With [0] pressed, you can turn [NUMERIC] on and use the [0]–[9] buttons to input a rhythm set number directly. Press [ENTER] to finalize the number (p. 43).

ROLAND JUNO D - MEMO - 1

Rhythm set list (p. 116)

Playing arpeggios (Phrase/Arpeggio)

An arpeggio is a “broken chord” where each note is played separately. The Phrase/Arpeggio function lets you produce an arpeggio simply by holding down a chord, and is also a convenient way to input a performance into an external sequencer. Since the JUNO-D provides arpeggio templates that are suitable for the various sounds you select, you can produce appropriate arpeggios immediately. You can also select Phrase Template which allows you to play arpeggio using only one key, without pressing a chord (p. 62).

VOLUME MODE EDIT RHYRASE/ ARPEGGIO PHASE/ARPEGGIO PART PERFORM DEMO PARAM EFFECTS UTILITY SYSTEM SELECT AUDITON WRITE -OCT +OCT (-TRANSPROSE+) Ch MEI B0 DRY -VALUE + PAGE/ +CURSOR+ (+JUMP+) EXIT ER ER RHYTHM GUIDE NUMERIC 0 1 2 3 4 5 6 7 8 9 RHYTHM S.FX PI NO KED S.ORG GUTAR RICH WORLD BRASS VOCAL SPAD SYNTH BASS 1 2,6 4 5 (SHIFT) TA TEM C 5 PATCH MODIFY UPPER LOWER DESTINATION TONE ENV ATTACK DECAY RELEASE BALANCE/ BALANCE RATE LFO DEPTH U KEY MODE SINGLE FILTER CUTOFF RESONANCE SPLIT DUAL

  1. In Patch mode, press [1] to select piano sounds.
  2. Press [PHRASE/ARPEGGIO] so it is lit.
  3. Play the keyboard.

The instrument will play an arpeggio, according to the notes you have just voiced.

■ Changing the way in which the arpeggios are sounded

Then, try to change the way in which the arpeggios are sounded.

Settings that specify how arpeggios are sounded are provided as templates. By switching templates, you can change the way in which the arpeggios are sounded.

  1. Press [0]–[9].

< PHRASE/ARP >> Piano Phr 1 Play a phrase by pressing one key. > Piano Arp 1 Play an arpeggio by pressing a chord.

It switches to an arpeggio template suitable for the selected sound.

Pressing [0] will select the user template.

ROLAND JUNO D - ■ Changing the way in which the arpeggios are sounded - 2

flowchart
graph TD
    A["0"] --> B["RHYTHM & SFX"]
    C["1"] --> D["PIANO"]
    E["2"] --> F["KBD & ORG"]
    G["3"] --> H["GUITAR"]
    I["4"] --> J["ORCH"]
    K["5"] --> L["World"]
    M["6"] --> N["BRASS"]
    O["7"] --> P["VOCAL & PAD"]
    Q["8"] --> R["SYNTH"]
    S["9"] --> T["BASS"]
    U["Preset (Arpeggio/Phrase) templates"] --> V["User templates"]

ROLAND JUNO D - ■ Changing the way in which the arpeggios are sounded - 3

flowchart
graph TD
    A["UPPER"] --> B["KEY MODE"]
    C["LOWER"] --> D["SINGLE"]
    C --> E["SPLIT"]
    C --> F["DUAL"]
    B --> G["FILTER LFD"]
    D --> H["CUTOFF"]
    E --> I["RESONANCE"]
    F --> J["CUTOFF"]
    G --> K["ATTACK"]
    H --> L["DECAY"]
    I --> M["RELEASE"]
    J --> N["ENV"]
    K --> O["Balance / LFD"]
    L --> P["RATE"]
    M --> Q["LFO"]
    N --> R["DEPTH"]

ROLAND JUNO D - ■ Changing the way in which the arpeggios are sounded - 4

User template (p. 24)

ROLAND JUNO D - ■ Changing the way in which the arpeggios are sounded - 5

Arpeggio template list (p. 120)

Try out the sounds

  1. When you press [EXIT], the Arpeggio function will remain on and you will return to the previous screen.

If you want to select an arpeggio template once again, press [PHRASE/ARPEGGIO] so it goes out, and then press [PHRASE/ARPEGGIO] once again so it is lit.

The selected arpeggio template remains stored in memory even while the power is off.

  1. To finish playing arpeggios, press [PHRASE/ARPEGGIO] again so the indicator goes out.

User template

The user template lets you set the various arpeggio template parameters as desired. On the JUNO-D you can store eight different user templates. With [0] pressed, use VALUE [-]/[+] to select other user templates you have created.

For further information on how to make user templates, refer to Creating your own arpeggio template (User Template) (p. 62).

Playing a chord at the touch of a finger (Multi-chord Memory)

Chord Memory is a function that lets you play a chord simply by touching just one key to which a “Chord Form” has been registered. On the JUNO-D you can register different chord forms to each key and save these chord forms as sets (multi-chord memory) and recall them when desired. If you save typical chord progressions as user chord sets, these are a convenient way to get immediate results, such as when inputting music into the external sequencer.

PHRASE/ ASPEGGIO CHORD MEMORY 3 4 5 6 7 8 9 RTAR RCH WORLD BRASS VOCAS S&PAD SYNTH BASS 1 -V + CT (BH)

ROLAND JUNO D - Playing a chord at the touch of a finger (Multi-chord Memory) - 2

natural_image Front view of a Roland JUND-D audio workstation keyboard with control knobs and buttons (no visible text or labels beyond branding)

Twelve chord forms have been assigned from C to B.

  1. Press [CHORD MEMORY] so it is lit.

ROLAND JUNO D - Playing a chord at the touch of a finger (Multi-chord Memory) - 3

The Chord Memory function will be turned on, and the chord set name will be displayed.

  1. Play the keyboard.

The chord of the specified structure will sound according to the note name of the key you played.

■ Switching chord sets

Then, try to change chord sets.

ROLAND JUNO D - ■ Switching chord sets - 1

flowchart
graph TD
    A["VOLUME"] --> B["MODE"]
    B --> C["MODE"]
    C --> D["EDIT"]
    D --> E["PHRASE/ASSEMBD"]
    E --> F["RHYRTH GUIDE"]
    F --> G["NUMERIC"]
    G --> H["RHYRTH & SPX"]
    H --> I["Piano"]
    I --> J["IKSG & ORG"]
    J --> K["GUITAR"]
    K --> L["RCH"]
    L --> M["WORLD"]
    M --> N["BRASS"]
    N --> O["VOCAL & PAD"]
    O --> P["SYNTH"]
    P --> Q["BASS"]
    Q --> R["(SHIFT)"]
    R --> S["TA TEM 0"]
    S --> T["EXIT"]
    T --> U["- VALUE +"]
    U --> V["PAGE / CURSOR >"]
    V --> W["(*JUMP+)"]
    W --> X["EN"]
    X --> Y["ER"]

ROLAND JUNO D - ■ Switching chord sets - 2

flowchart
graph TD
    A["UPPER"] --> B["SET"]
    C["LOWER"] --> B
    D["DESTINATION TUNE"] --> B
    E["KEY MODE"] --> F["SINGLE"]
    E --> G["SPLIT"]
    E --> H["DUAL"]
    I["ENV"] --> J["ATTACK"]
    I --> K["BALANCE"]
    I --> L["RATE"]
    I --> M["LFD"]
    N["CUTOFF"] --> O["RESONANCE"]
    P["DECKAY"] --> Q["RELEASE"]
    R["DEPTH"] --> S["DEPTH"]
    T["OPEN"] --> U["AC/DC"]
    V["CONTROL"] --> W["AC/DC"]
    X["RESET"] --> Y["AC/DC"]
  1. Use VALUE [-]/[+] to select a Chord Set.

The user chord set appears after the preset chord sets.

  1. When you press [EXIT], the Multi-chord Memory function will remain on and you will return to the previous screen.

If you want to select a chord set once again, press [CHORD MEMORY] so it goes out, and then press [CHORD MEMORY] once again so it is lit.

The selected chord set remains stored in memory even while the power is off.

  1. To turn off the Multi-chord Memory function, press [CHORD MEMORY] again so the indicator goes out.

You can create your own chord set by saving chords you have created.

For further information, refer to Creating an original chord set (User Chord Set) (p. 64).

ROLAND JUNO D - ■ Switching chord sets - 3

Multi-chord set list (p.

122)

Applying various effects to the sound

Changing the tone with the knobs (Patch Modify)

Using the five panel knobs, you can change the tone in real time.

On the JUNO-D, each patch consists of two tones; the upper tone and the lower tone (p. 40). The way that the tones are sounded (Single/Split/Dual) is saved in each patch, and you can change this using [KEY MODE] (p. 44).

■ Selecting the tone that you want to modify (DESTINATION TONE)

Use the [DESTINATION TONE] button to specify whether you will modify the upper or the lower tone.

ROLAND JUNO D - ■ Selecting the tone that you want to modify (DESTINATION TONE) - 1

ROLAND JUNO D - ■ Selecting the tone that you want to modify (DESTINATION TONE) - 2

• UPPER lit: Only the upper tone will be modified
- LOWER lit: Only the lower tone will be modified
- Both lit: Both the upper and lower tones will be modified

■ Adjusting the volume balance of the two tones

You can use a knob to control the volume balance of the upper tone and lower tone.

MEMO

Patch Modify applies +/- adjustments relative to the settings of the original tone. Depending on the tone you select, this may not always produce a noticeable change in the sound.

MEMO

For a rhythm set, Patch Modify applies to the set as a whole.

VOLUME MODE EDIT PHRASE/ ARPEGGO = VALUE + EXIT PATCH PERFORM DEMO PARAM EFFECTS UTILITY SYSTEM PART SELECT AUDRON WRITE -OCT +OCT CHORD MEMORY PAGE / + CURSOR > (←JUMP+) ENTER (-TRANSPOSE+) RHYTHM GUIDE NUMERIC 0 1 2 3 4 5 6 7 8 9 (SHIFT) TAP TEMP0 RHYTHM & SFX PANO KBD GORG GUITAR ORCH WORLD BRASS VOCAL & PAD SYNTH BASS

ROLAND JUNO D - MEMO - 2

flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["KEY MODE"]
    C --> D["SINGLE"]
    C --> E["SPLIT"]
    C --> F["DUAL"]
    D --> G["FILTER"]
    E --> H["CU OFF"]
    F --> I["RESONANCE"]
    G --> J["ENV"]
    H --> K["ATTACK"]
    I --> L["DECAY"]
    J --> M["RELEASE"]
    K --> N["BALANCE/LFD"]
    L --> O["RATE"]
    M --> P["LFD"]
    N --> Q["+"]
    O --> R["-"]
    P --> S["-"]
    Q --> T["+"]
    R --> U["-"]
    S --> V["-"]
    T --> W["+"]
    U --> X["+"]
    V --> Y["-"]
    W --> Z["+"]
    X --> AA["+"]
    Y --> AB["-"]
    Z --> AC["+"]
  1. Press the patch modify select button to make the BALANCE/LFO indicator light.
  2. Turn the [BALANCE] knob.

Turning this to the right increases the volume of the upper tone, while turning it to the left increases that of the lower tone.

MEMO

You cannot change the volume balance for rhythm sets.

■ Vibrato and Wah effects (LFO)

The LFO, short for “low frequency oscillator,” makes changes to the sound in periodic fashion. Changing the pitch with the LFO produces the “vibrato effect,” and by changing the filter cutoff frequency with the LFO, you get what is called the “wah effect.”

VOLUME MODE EDIT PARAM EFFECTS UTILITY PHRASE/ARPEGGIO SYSTEM PART SELECT AUDITON WRITE -OCT +OCT (-TRANSPOSE+) CHORD MEMORY → VALUE + EXIT PAGE /- < CURSOR > ENTER (

![](images/1eaa9084233fb9ff4cfb0971a0120233d03627924297cfcca9dab49c18f4d44c.jpg)
flowchart
graph TD
    A["1"] --> B["SINGLE"]
    B --> C["SPLIT"]
    C --> D["DUAL"]
    D --> E["2, 5"]
    E --> F["4, 7"]
    F --> G["3, 6"]
    H["KEY MODE"] --> I["ENC"]
    I --> J["BALANCE/LFO"]
    J --> K["1"]
    K --> L["2"]
    L --> M["3"]
    M --> N["4"]
    N --> O["5"]
    O --> P["6"]
    Q["1"] --> R["CUTOFF"]
    R --> S["RESO"]
    S --> T["ANCE"]
    T --> U["4"]
    U --> V["5"]
    V --> W["6"]
    X["1"] --> Y["VALANCE"]
    Y --> Z["LFO"]
    Z --> AA["1"]
    AA --> AB["2"]
    AB --> AC["3"]
    AC --> AD["4"]
    AD --> AE["5"]
    AE --> AF["6"]
    AG["1"] --> AH["VALANCE"]
    AH --> AI["LFO"]
    AI --> AJ["1"]
    AJ --> AK["2"]
    AK --> AL["3"]
    AL --> AM["4"]
    AM --> AN["5"]
    AN --> AO["6"]
1. Press the patch modify select button to make the BALANCE/LFO indicator light. 2. Make sure that [FILTER LFO] is off (unlit). When [FILTER LFO] is off, the two LFO knobs will adjust the vibrato effect. 3. Turn the [LFO DEPTH] knob. Turning this to the right (clockwise) increases the depth of the undulating sound, while turning it to the left (counterclockwise) makes the undulation shallower and milder. 4. Turn the [LFO RATE] knob. Turning this to the right (clockwise) increases the speed of the undulating sound, while turning it to the left (counterclockwise) slows the undulation down. 5. Press [FILTER LFO] so it is lit. When [FILTER LFO] is on, the two LFO knobs will adjust the wah effect. 6. Turn the [LFO DEPTH] knob. Turning this to the right (clockwise) increases the depth of the undulating sound, while turning it to the left (counterclockwise) makes the undulation shallower and milder. 7. Turn the [LFO RATE] knob. Turning this to the right (clockwise) increases the speed of the undulating sound, while turning it to the left (counterclockwise) slows the undulation down. ![](images/488b0d615dbf894a2d9e359d60e151961ebefef3db955ac6955456d555c23eda.jpg) If it is on (lit), press [FILTER LFO] once again so it goes out. ![](images/975a2541ae79869ed59d3bff3b3822616b43974071043561e335de09a2653896.jpg) [FILTER LFO] does not take effect on a rhythm set.

■ Changing the sound's volume (ENVELOPE)

The volume continues to change from the time a key is pressed to when it is released. A: Attack Time: The time from when the keyboard is pressed until the maximum tonal change is reached. D: Delay Time: The time from when the maximum tonal change is reached until the Sustain Level is reached. S: Sustain level: Volume that is sustained while you hold down the key R: Release Time: The time from when the keyboard is released until the sound disappears. Use the ENVELOPE 3 knobs to change the A, D, and R times. \* Each tone has its own Sustain level, which cannot be modified. ![](images/1bff446a407cca90af8f95eedc1a85dab595f7f2d4403d4068fb4c30255a60b4.jpg)
area | Time Point | Volume Level | | ---------- | ------------ | | A | Attack time | | D | Decay time | | R | Release time | | R | Sound ends |

MEMO

The “envelope” is the curve that shows how the volume of an instrument changes from the beginning of a note to its end. Each musical instrument has a distinctive type of envelope, but this can change depending on how the instrument is played, and is an important factor in the character of the sound. For example, when a trumpet is blown strongly it produces a piercing sound with a rapid attack, but when blown softly it produces a gentler and more muted attack. ![](images/72bd83095dc93b73d8e629f783fc8de2ba9b803ed5d0fc5099c71cb62967cfd9.jpg) ![](images/4d7dde2f0a5747eac09144a2c8a56540e4d0d8df2b940fd8bd6d0cebe5ca1bfc.jpg)
flowchart
graph TD
    A["1"] --> B["2"]
    B --> C["3"]
    C --> D["4"]
    E["KEY MODE"] --> F["1"]
    G["SINGLE"] --> H["2"]
    I["SPLIT"] --> J["3"]
    K["DUAL"] --> L["4"]
    M["ENV"] --> N["1"]
    O["ACCY"] --> P["2"]
    Q["DECAY"] --> R["3"]
    S["RELEASE"] --> T["4"]
    U["BALANCE/LFU"] --> V["L/U"]
    W["BALANCE"] --> X["-/-"]
    Y["RATE"] --> Z["+/-"]
    AA["LFO"] --> AB["+/-"]
    AC["DEPTH"] --> AD["+/-"]
1. Press the patch modify select button so the ENV indicator is lit. 2. Turn the [ATTACK] knob. Turning this to the right (clockwise) increases the time it takes for the sound to rise, while turning it to the left (counterclockwise) shortens this time. 3. Turn the [DECAY] knob. Turning this to the right increases the time it takes for the sound to reach the Sustain Level, while turning it to the left shortens this time. 4. Turn the [RELEASE] knob. Turning this to the right increases the time it takes for the sound to disappear, while turning it to the left shortens this time.

■ Changing the brightness of the sound and adding special qualities (CUTOFF/RESONANCE)

The sound generator section of the JUNO-D contains a filter that can cut or boost specific frequency regions of the sound. [CUTOFF] specifies the frequency (cutoff frequency) at which the filter will begin to modify the sound, and [RESONANCE] boosts the region near the cutoff frequency to add a distinctive character to the sound. ![](images/a70ee7f028526cbbf2e7f0fa4ec8be6a8f059228d2f9a2a0ff464a3deb359102.jpg) 1. Turn the [CUTOFF] knob. Turning this to the right (clockwise) brightens the sound, while turning it to the left (counterclockwise) makes the sound seem darker. 2. Turn the [RESONANCE] knob. Turning this to the right makes the sound more distinctive, while turning it to the left reduces these characteristics.

Using a lever to modify the sound

■ Changing the sound's pitch in real time (Pitch Bend Lever)

While playing the keyboard, move the lever to the left to lower the pitch, or to the right to raise the pitch. ![](images/20e852c089b761fc354ee3889fac0fc93f8b767de510ec23d25be2122e53812e.jpg) Pitch Bend You can set up to a two-octave pitch bend range, adjustable in semitones. For further information, refer to Pitch Bend Range (p. 47).

■ Adding a vibrato effect to the sound (Modulation Lever)

While playing the keyboard, move the lever away from you to add a vibrato effect. ![](images/3e780e01cebe186ee3c926f74d14b7cd4a6e1858798091c8ce058f35c3f92e69.jpg) Modulation When you want to use the Modulation Lever to add effects other than vibrato, refer to Mod (Modulation Assign) (p. 89).

MEMO

Independently for each patch, you can specify whether the effect is to be applied to the upper or the lower tone (p. 46).

Using a pedal to modify the sound

With an external pedal, such as an expression pedal (the optional EV-5), pedal switch (the optional DP-2/8) or foot switch (the optional BOSS FS-5U) connected to the CONTROL PEDAL jack, you can then use the pedal to make changes in the tone. Just as with the Modulation lever, you can select the function affected when the pedal is pressed. For further information, refer to Pedal (Pedal Control Assign) (p. 90). ![](images/93458dbb1e4b754f6d9b54837706fcd3b6dcaf6bf0c03991879168a769f8d277.jpg) \* When you want to apply the effect that causes the sounds being played to continue playing (called the "hold effect"), connect a pedal switch (the optional DP-2/8) or foot switch (the optional BOSS FS-5U) to the PEDAL HOLD jack.

Shifting the keyboard range in one-octave steps (Octave Shift)

Octave Shift is a function that shifts the pitch of the keyboard in one-octave units. This lets you shift the range of the keyboard to the most convenient range for playing. This is also convenient in a situation below.

When playing sounds outside the keyboard's range

While the JUNO-D features a 61-key keyboard, with some songs you may want to play notes even higher or lower. Also, when playing a Rhythm Set etc., there may be percussion instruments that the JUNO-D's keyboard is not able to access. In such cases, you can use the Transpose function to play these notes.

MEMO

If you are using DP-8, set the DP-8's function switch to "Switch." ![](images/86557f017903dcd118d4137e20317a4e8897aa8802591570a8fc0be2feb30e63.jpg) 1. Use OCT [-]/[+] to transpose the pitch. You can transpose the pitch of the keyboard in 1 octave units (-3- +3 octaves)

Moving the key range in half-steps (TRANSPOSE)

This function moves the key range in half-step units. This is convenient in situations like the ones below.

When matching the vocalist's register

Sometimes melodies may extend outside a vocalist's register. Therefore, if you want to perform with the song changed to a different key, you can play the song in a new key while still using the same fingering as before.

When changing from a difficult key to one that is easy to play

You can use simple fingerings to play difficult songs that include numerous sharps or flats.

When playing with the tone of a transposed instrument

You can play the patches of a transposed instrument just as it is written in the score. ![](images/edfda67b91c2a041c007545e7ddde07da201fba5166f698f59d141c96d26468f.jpg) 1. While holding down [SHIFT], press OCT [-]/[+]. You can transpose your performance over a range of -5–+6 semitones.

Waving your hand over the D Beam (D Beam Controller)

The D Beam controller can be used simply by waving your hand over it. Of the three buttons, one is assigned to the solo synth, another to the active expression effect, and the third button can be assigned to the function of your choice. You can also create effects in which the sound changes instantaneously, in a way that would not be possible by operating a knob or the bender lever. ![](images/8490609e882f285debc22d44644482f829a3287219e984041cbb417510db1036.jpg) 1. Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit. If you select [ASSIGNABLE], the function assigned to the D Beam controller will appear in the display. ![](images/f72111b685ae31be767315336d02af7a14f41f4a035c6bde2d18f5dc0d361d5c.jpg)

Applying various effects to the sound

2. While playing the keyboard to produce sound, place your hand over the D Beam, and slowly move it up and down. An effect will be applied to the sound, depending on the function that is assigned to the D Beam controller. 3. To turn off the D Beam controller, press the button once again to turn it off.

The usable range of the D Beam controller

The following diagram shows the usable range of the D Beam controller. Waving your hand outside this range will produce no effect. ![](images/83af3dba8f1d271a2f6d72bf9e356e9f3c0da002176d283c3b84803d79b7a1d6.jpg)
natural_image Simple diagram of an oval-shaped object with directional arrows on a base, no text or symbols present.
Either [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] will blink while the D Beam controller is responding. When your hand leaves the usable range of the D Beam controller, the button will stop blinking, and will remain lit. \* The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location (p. 34). Also, the usable range of the D Beam controller will become extremely small when used under strong direct sunlight. Please be aware of this when using the D Beam controller outside.

■ Effects that can be used with the D Beam controller

SOLO SYNTH

This lets you generate passages that sound as if you are playing the keyboard rapidly. For example, if you hold down the four notes C, D, E, and G with your right hand and move your left hand over the D Beam, a phrase such as “C D E G C D E G ...” will be repeated. For example, you can use the D Beam to play a synth solo on a synth-lead type sound, and hold chords using a long, sustaining sound to create the impression of harp playing. The chord memory function also provides a chord set that contain notes of a specific scale and is designed for use with this function (16. Scale Set).

ACTIVE EXPRESS (Active Expression)

You can use the D Beam to add expression to your playing by varying the volume (Expression). If you set Active Expression Switch (p. 46) to "ON" for a patch whose [KEY MODE] is set to "DUAL" (p. 44), this function will control the balance of the two tones (Active Expression). When you use active expression, only the upper tone will be heard at softer volumes; the lower tone will be added as the volume increases. \* After you have used the D Beam to control expression the volume will be at 0, so no sound will be heard when you play the keyboard. To return to the normal state in which the sound can be heard, either press [ACTIVE EXPRESS] and turn off its illumination, or switch patches.

MEMO

The explanations of each type in this manual are for when the D Beam Polarity is set to “NORMAL” (p. 34).

NOTE

With [SOLO SYNTH] switched on, pressing the keyboard alone will not result in the production of sound. You need to move your hand over the D Beam while you hold down keys.

MEMO

Preset patches named "AEx..." already have their active expression switch ON and their key mode set to Dual.

ASSIGNABLE

Specifies a function controlled by the D Beam controller. Use VALUE [-]/[+] and select one of the following functions.
ValueTx CC#Function/Parameter Changed
MODULATIONCC01Vibrato Effect
PORTA TIMECC05Portamento Time (p. 47)
VOLUMECC07Level
BALANCECC08The volume balance of LOWER and UP-PER tones (p. 45)
PANCC10Pan (p. 46)
EXPRESSIONCC11Level
PORTAMENTOCC65Portamento Switch (p. 47)
SOSTENUTOCC66Holds the sound of the key being pressed
SOFTCC67Softens the Tone
RESONANCECC71Tone Filter Resonance (p. 48)
RELEASE TIMECC72Tone Envelope Release Time (p. 48)
ATTACK TIMECC73Tone Envelope Attack Time (p. 48)
CUTOFFCC74Tone Filter Cutoff (p. 47)
DECAY TIMECC75Tone Envelope Decay Time (p. 48)
LFO RATECC76Tone LFO Rate (p. 47)
LFO DEPTHCC77Tone LFO Depth (p. 47)
LFO DELAYCC78Tone LFO Delay (p. 47)
CHO SEND LEVELCC93Chorus Send Level (p. 46)
REV SEND LEVELCC91Reverb Send Level (p. 46)
MFX PARAMETER1CC12The parameter specified by Multi-effect Control 1 (p. 69)
MFX PARAMETER2CC13The parameter specified by Multi-effect Control 2 (p. 69)
AFTERTOUCH----
BEND UP----Pitch bend effect (center → up)
BEND DOWN----Pitch bend effect (center → down)
In Patch mode, the effect will apply to the patch. In Performance mode, the effect will apply to the patch assigned to the current part. Use [DESTINATION TONE] to specify the tone (p. 26). "TxCC#" refers to the controller number of control change messages sent from the MIDI OUT connector when the D Beam controller is operated. When set to AFTERTOUCH, Channel Aftertouch messages are sent. Set to AFTERTOUCH mainly when you want to control an external sound generator with Aftertouch messages. Receiving these control change messages from the MIDI IN connector produces the same effect as moving the D Beam controller. \* When set to MFX PARAMETER1 or MFX PARAMETER2, be sure to note the following. - When the multi-effects Type is set to 01: STEREO EQ (p. 69) or 42: LOFI (p. 83), Level is changed regardless of whether MFX PARAMETER1 or MFX PARAMETER2 is selected. - When the multi-effects Type is set to 23: 2V PCH SHIFT (p. 77), or 24: FB PCH SHIFT (p. 78), the two parameters are changed simultaneously. \* When making the LFO RATE, LFO DEPTH or LFO DELAY settings, the effect achieved differs depending on whether [FILTER LFO] is on or off. When [FILTER LFO] is off, the LFO alters the pitch (vibrato effect). When [FILTER LFO] is on, the LFO changes the Filter Cutoff frequency (wah effect).

■ Adjusting the sensitivity of the D Beam controllers (D BEAM SENS)

The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location. Increasing this value will raise the sensitivity. 1. Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit. 2. Press [PARAM]. 3. Use PAGE/CURSOR [◀]/[▶] to select "Sens." ![](images/6ad3d45ce9cbd07bca2abd1a0bbd57d01e58a0c7752ef4d406362cf839bbd948.jpg) 4. Use VALUE [-]/[+] to adjust the sensitivity. Value: 1–10 As you increase this value, the D Beam controller will become more sensitive. Normally, you will leave it at a setting of "5." 5. Press [EXIT] or [PARAM] to return to the previous screen.

■ Changing the polarity of the change (D BEAM POLARITY)

By changing the D Beam Polarity setting, you can invert the direction of the effect that is applied. 1. Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit. 2. Press [PARAM]. 3. Use PAGE/CURSOR [◀]/[▶] to select "Polarity." ![](images/d794580b0a5f7f1e3799eee28bdfc5d6ae57610e8aa154f85a94f61855147a20.jpg) 4. Use VALUE [-]/[+] to change the polarity. Value: NORMAL, REVERSE 5. Press [EXIT] or [PARAM] to return to the previous screen.

MEMO

This setting remains stored in memory even while the power is off.

MEMO

This setting remains stored in memory even while the power is off.

Using the JUNO-D effects

Three separate effects are always available in the JUNO-D. You can independently edit each effect's settings.

Multi-Effects

The JUNO-D contains 47 different multi-effects, including distortion and a rotary speaker simulation.

Chorus

Chorus adds a sense of depth and spaciousness to patches.

Reverb

Reverb adds ambient characteristics that emulate the sound of various physical spaces, such as concert halls or auditoriums.

■ Turning effects on and off (Master Effects Switch)

![](images/a2ffb3955c6c83084a945579a9adcabb81cdf5d60479830b0393508eaa68bf09.jpg)
flowchart
graph TD
    A["VOLUME"] --> B["MODE"]
    B --> C["EDIT"]
    C --> D["RHYTH GUIDE"]
    D --> E["1"]
    D --> F["2"]
    D --> G["3"]
    D --> H["3"]
    style A fill:#f9f,stroke:#333
    style B fill:#ccf,stroke:#333
    style C fill:#cfc,stroke:#333
    style D fill:#fcc,stroke:#333
    style E fill:#ffc,stroke:#333
    style F fill:#cfc,stroke:#333
    style G fill:#cfc,stroke:#333
    style H fill:#cfc,stroke:#333
![](images/3e976b74080716a7f2ddeb1e5350d55d44f39791f48efdfa8cd09a72f3a596ba.jpg) Turn on a switch to enable the corresponding effect (multi-effect, chorus, reverb). You may wish to turn these switches off when you want to listen to the unprocesses sound while editing it, or if you are using an external effects processor and do not want to use the built-in effects. When shipped from the factory, all three effects are set to ON. 1. Press [PATCH] so it is lit and you are in Patch mode. 2. Press [EFFECTS] so it is lit. The on/off state of each effect (multi-effect, chorus, reverb) will be displayed. ![](images/be786ae18cc7affaa686d8d7fa1a335940d21e695964160ea5eae646000ee2c7.jpg) 3. Use PAGE/CURSOR [◀]/[▶] to select the effect type, and use VALUE [-]/[+] to turn to switch it on/off. When you play the keyboard in this state, the effects whose master effect switch is turned on will be applied to the patches. When the cursor is located at "Rev" and you want to edit the effect settings, press PAGE/CURSOR[▶], and the effect parameters will be displayed one after another starting with the multi-effect (MFX) parameters. For further information, refer to Making effects settings (p. 67).

MEMO

The On/Off settings for each Effect affect the JUNO-D as a whole (i.e., are system settings). This setting remains stored in memory even while the

Using the Rhythm Guide

The Rhythm Guide provides an easy way to produce full-fledged rhythm patterns as easily as using a metronome. The Rhythm Guide can be used only in Performance mode, which lets you perform on the keyboard while using drum sounds simultaneously. ![](images/9de54feda402531cdaeabed517dfeca2185f14e87b5349d000838482b7bd7ede.jpg) Performance mode (p. 55)

Selecting a rhythm pattern

![](images/5ea9d885d2b82eca225124fabf65efa49d167e623c174a7d65a74ccaaeff141c.jpg) 1. Press [PERFORM] so it is lit and you are in Performance mode. 2. Press [RHYTHM GUIDE] so it is lit. The rhythm pattern will begin playing. 3. With the display showing the pattern name, use VALUE [-]/[+] to select a rhythm pattern. 4. Once again press [RHYTHM GUIDE] so it is unlit; the rhythm pattern will stop.

To select a rhythm pattern without playing it

1. Press [PERFORM] so it is lit and you are in Performance mode. 2. Press [RHYTHM GUIDE] while holding down [SHIFT]. 3. Use VALUE [-]/[+] to select a rhythm set. 4. Press [ENTER] to play back the rhythm pattern. ![](images/11088b0ee6c3d85508cd978ea72603052db77c1f91e67deaef8c46dd60817419.jpg) If you want to change the part that you will play along with the rhythm guide, press [PART SELECT] so it is lit; then use [1]–[9] to select the part (category) that you want to play from the keyboard.

Switching sounds

![](images/a6baf866630cb11f39c721de98657d6395041add67b907988dbde1896bd36d8a.jpg)
flowchart
graph TD
    A["VOLUME"] --> B["MODE"]
    B --> C["EDIT"]
    C --> D["PHRASE/ARPEGRO"]
    D --> E["PART SYSTEM SELECT AUCTION"]
    E --> F["WRITE"]
    F --> G["~OCT"]
    G --> H["+OCT"]
    H --> I["CHORD MEMORY"]
    I --> J["= VALUE + PAGE + CURSOR > (→JUMP >)"]
    J --> K["EXIT"]
    K --> L["RHYTHM GUIDE"]
    L --> M["NUMERIC"]
    M --> N["2"]
    M --> O["3"]
    N --> P["0"]
    N --> Q["7"]
    N --> R["2"]
    N --> S["3"]
    N --> T["4"]
    N --> U["5"]
    N --> V["6"]
    N --> W["7"]
    N --> X["8"]
    N --> Y["9"]
    N --> Z["(SHIFT)"]
    Z --> AA["TAP SHPO"]
    AA --> AB["3"]
![](images/a5f41c57f3712e5d927cd1377df4d9198e7a6f3ececc81d7c511e104984d2261.jpg) 1. Play the rhythm pattern. 2. Press [PART SELECT] so it is lit. 3. Press [0] so it is lit to select a rhythm set. 4. Use VALUE [-]/[+] to select the rhythm set that you want to use with the rhythm pattern.

Change the tempo

![](images/9a931cf63b9d138f6fc327cd580605459196b46f0a692a2400ef8415517cd156.jpg)
flowchart
graph TD
    A["VOLUME"] --> B["MODE"]
    B --> C["EDIT"]
    C --> D["PHRASE/ASPEGIO"]
    D --> E["RHYRTH GUIDE"]
    E --> F["NUMERIC"]
    F --> G["RHYRTH ESPA"]
    G --> H["Piano KDD &ORD"]
    H --> I["GUITAR ORCH"]
    I --> J["WORLD BRASS VOCAL & PAD SYNTH BASS"]
    J --> K["(+JUMP=)"]
    K --> L["SHIFT"]
    L --> M["TAP TEMPO"]
    M --> N["EXIT"]
    style A fill:#f9f,stroke:#333
    style B fill:#ccf,stroke:#333
    style C fill:#cfc,stroke:#333
    style D fill:#fcc,stroke:#333
    style E fill:#ffc,stroke:#333
    style F fill:#cff,stroke:#333
    style G fill:#ffc,stroke:#333
    style H fill:#ffc,stroke:#333
    style I fill:#ffc,stroke:#333
    style J fill:#ffc,stroke:#333
    style K fill:#ffc,stroke:#333
    style L fill:#ffc,stroke:#333
    style M fill:#ffc,stroke:#333
    style N fill:#ffc,stroke:#333
![](images/4d380e71a31a5b1abcb994353eb6c4831b79b3b259e16fb0eafad9d61b02b34f.jpg)
flowchart
graph TD
    A["UPPER"] --> B["ENV"]
    C["LOWER"] --> D["BALANCE/LFD"]
    E["DESTINATION TONE"] --> F["CUTOFF"]
    G["KEY MODE"] --> H["SINGLE"]
    G --> I["SPLIT"]
    G --> J["DUAL"]
    K["PACK"] --> L["ATTACK"]
    K --> M["DECAY"]
    K --> N["RELEASE"]
    O["CUTOFF"] --> P["RESONANCE"]
    Q["CUTOFF"] --> R["RESONANCE"]
    S["CUTOFF"] --> T["RESONANCE"]
    U["RATE"] --> V["REDACT"]
    W["LF0"] --> X["REFLECTURE"]
    Y["LF0"] --> Z["REFLECTURE"]
    AA["LF0"] --> AB["REFLECTURE"]
    AC["LF0"] --> AD["REFLECTURE"]
    AE["LF0"] --> AF["REFLECTURE"]
    AG["LF0"] --> AH["REFLECTURE"]
When you have selected a rhythm pattern, you can specify the tempo. 1. Press [TAP TEMPO] so it is lit. The current tempo of the pattern will be displayed. ![](images/932178fb9de0321a07cbe2971aa19dec8a9d7307993b87cacc8a659db886ae16.jpg) 2. Use VALUE [-] to adjust the tempo. 3. Press [EXIT] to return to the previous screen.

Pressing a button to modify the tempo (Tap Tempo)

You can modify the tempo by the rate at which you press [TAP TEMPO]. 1. At quarter-note beats, press [TAP TEMPO] three or more times at the desired tempo. The tempo will be calculated automatically, and set to the interval at which you pressed the button. The button lets you check the tempo and time signature. During the playback of the rhythm pattern, the button will blink in red on the first beat of each measure, and in green on subsequent beats. ![](images/40f7c4aff309ceb8713deaa02a4c6e25053bd6ca0668c25eb8c486d79b008204.jpg) BPM stands for Beats Per Minute, and indicates the number of quarter notes that occur in one minute. Memo

Advanced Use

Overview of the JUNO-D

How the instrument is organized

Basic structure

Broadly speaking, the JUNO-D consists of a keyboard controller section and a sound generator section. ![](images/acee0ab4d536072e2c7af103bcad464249b273d8ee2682134ca83b027be247b6.jpg)
flowchart
graph TD
    A["Sound Generator Section"] --> B["Keyboard Controller Section (controllers such as keyboard, pitch bend lever, etc.)"]
    B --> C["Play"]
    C --> D["Top: Keyboard"]
    style A fill:#f9f,stroke:#333
    style B fill:#ccf,stroke:#333
    style C fill:#cfc,stroke:#333
    style D fill:#fcc,stroke:#333

Keyboard controller section

This section consists of the keyboard, pitch bend/modulation lever, panel knobs and buttons, and D Beam controller. It also includes any pedals that may be connected to the rear panel. The performance information generated when you do things such as press/release a key, or depress the hold pedal is sent to the sound generator section and/or an external sound device.

Sound generator section

According to the performance data it receives from the Keyboard Controller section, this section generates and outputs sounds from the output jacks and headphone jack. Up to sixteen parts can each play different sounds (patches), with a simultaneous total of up to 64 notes. This section also includes three effects (reverb, chorus, multi-effects).

Classification of JUNO-D sound types

When using the JUNO-D, you will notice that a variety of different categories come into play when working with sounds. What follows is a simple explanation of each sound category.

Tones

On the JUNO-D, the tones are the smallest unit of sound. However, it is not possible to play a tone by itself. The patch is the unit of sound that can be played, and the tones are the basic building blocks that make up the patch. Patch ![](images/ddd42bc205b3f94061ee4d3debe81314e5859aa9c45e14c3a7dc3f04eb9ebab9.jpg)
flowchart
graph LR
    A["Upper Tone"] --> B["Lower Tone"]

Patches

On the JUNO-D, the sounds you use for normal playing (e.g., from the keyboard) are called patches. A patch is analogous to an instrument held by a member of an orchestra. Each patch consists of two tones; an upper tone and lower tone. You can assign the two tones to their own region of the keyboard, or play them together to produce a richer sound (p. 44). Detailed settings can be made independently for each of the two tones (p. 46).

Rhythm sets

Rhythm sets are groups consisting of various percussion instrument sounds. Since percussion instruments generally do not play melodies, there is no need for a percussion instrument sound to be able to play a scale on the keyboard. It is, however, more important that as many percussion instruments as possible be available to you at the same time. Therefore, each key (note number) of a rhythm set will produce a different percussion instrument. ![](images/5f98e02ac92b5d2913a1c1a97a7da8f1a5a01b894b9e5d9f74ab79fd01415ce7.jpg)

Performance

A performance is a set of sounds containing patches for the sixteen parts used when you use the Rhythm Guide or when using the JUNO-D with an external MIDI device.

Part

A part corresponds to a single musician in a band or orchestra. Since the JUNO-D has sixteen parts, you can use sixteen different patches or rhythm sets to play as many as sixteen performances simultaneously.

Current part

The “current part” is the part that will sound when you play the keyboard. The JUNO-D has a total of sixteen parts. For details on how to switch the current part, refer to “Selecting a part” (p. 43).

Effects

Effects let you apply a variety of special effects to patches or rhythm sets. You can use three effects simultaneously: chorus (which adds depth and spaciousness), reverb (which adds reverberation), multi-effects (each selectable from 47 types such as equalizer, overdrive, and delay).

Number of voices

Maximum polyphony

The sound generator of the JUNO-D can produce up to 64 notes (voices) simultaneously. If data is received that attempts to play more than this number of voices, notes will be dropped out. When the number of requested voices exceeds 64, the JUNO-D will give priority to the later-played notes, and will consecutively turn off the sounding notes. An appropriate Voice Reserve setting should be made with respect to any Parts that you cannot do without (p. 56). ![](images/a842590c7b869fb7532f39314c4da3bd663872914be535e0e30564b354633413.jpg) Some Tones use more than two voices to create a single Tone. For the number of voices used by each Tone, refer to “Original tone list” (p. 109).

About memory

Patch and performance settings are stored in what is referred to as memory. There are three kinds of memory: temporary, rewritable, and non-rewritable. ![](images/20f0203c307b718371dddcc836b3a007d5581aa82139b46610b4fb63a28af57a.jpg)
flowchart
graph TD
    A["JUNO-D"] --> B["Presets"]
    A --> C["User"]
    B --> D["Patches: 128"]
    B --> E["Rhythm Sets: 2"]
    B --> F["Performances: 8"]
    B --> G["Arpeggio Templates: 8"]
    B --> H["Arpeggio Styles: 8"]
    B --> I["Multichord Sets: 8"]
    C --> J["Patches: 128"]
    C --> K["Rhythm Sets: 2"]
    C --> L["Performances: 8"]
    C --> M["Arpeggio Templates: 8"]
    C --> N["Multichord Sets: 8"]
    D --> O["Select"]
    E --> O
    F --> O
    G --> O
    H --> O
    I --> O
    J --> P["Temporary Area"]
    K --> P
    L --> P
    M --> P
    N --> P
    O --> P
    P --> Q["Select"]
    Q --> R["Save"]
![](images/db30f66fc5a8fb292d63d25d0c77c73ee5372a1772656add2e253d0901e35b1f.jpg) All data stored in the user area can be stored on an external sequencer (p. 98). If you load the saved data back into the JUNO-D, all settings of the entire JUNO-D will return to the state by they were in when the data was saved.

Temporary memory

Temporary area

This is the area that holds the data for the patch or the like that you've selected using the panel buttons. When you play the keyboard or play back an external sequence, sound is produced based on data in the temporary area. When you edit a patch, you do not directly modify the data in memory; rather, you call up the data into the temporary area, and edit it there. Settings in the temporary area are temporary, and will be lost when the power is turned off or when you select another setting. To keep the settings you have modified, you must write them into rewritable memory.

Rewritable memory

System memory

System memory stores system parameter settings that determine how the JUNO-D functions.

User memory

User memory is where you normally store the data you need. USER memory contains 128 patches, 2 rhythm sets, 8 performances.

Non-rewritable memory

Preset memory

Data in Preset memory cannot be rewritten. However, you can call up settings from preset memory into the temporary area, modify them and then store the modified data in rewritable memory.

Basic operation of the JUNO-D

Switching the mode

The JUNO-D has numerous functions, and these functions are organized into the following two modes. The operation of the sound generator and the screens that appear in the display will differ depending on the mode.

Patch mode

You will use this mode when you want to play the keyboard in a band or a solo performance. When you turn on the power, the JUNO-D will start up in Patch mode. From other modes, you can press [PATCH] to enter this mode. All of the three built-in effects processors are used only for the patch you are playing. In Patch mode you can select and edit patches, and create user patches. PATCH P401:JUNO-D Grand

Performance mode

In this mode, you can simultaneously play different sounds on sixteen parts. After turning on the power, press [PERFORM] to select this mode. The three built-in effects processors are used in common by the patches of each part. You can create up to 8 user performances. PERFORM P01:JUNO-D Stack

Editing parameters

On the JUNO-D, the numerous parameters are organized into pages so that they can be displayed efficiently within the display. To select a parameter, move to the appropriate page. The underlined area (cursor) in the screen will blink to indicate that you may edit that value. ![](images/d96d5f22b1e5be6fbc088e297bc8a43a302d8337abf2e8e01ef1148bd6ba8107.jpg)

Basic procedure

The basic procedure for editing a parameter is to use PAGE/CURSOR [◀]/[▶] to move between pages, and use VALUE [-]/[+] to modify the value in the page. ![](images/82efe2b6a858a3c29c5aea64509ab86d00118206c7bf80cfbda2803f9166a72a.jpg) In cases where there are numerous pages, pages of related content are organized into groups. When editing such parameters, you can hold down [SHIFT] and use PAGE/CURSOR [◀]/[▶] to jump to the previous or next group.

MEMO

When using PAGE/CURSOR [◀]/[▶] or VALUE [-]/[+], you can make the value change more rapidly by holding down one button while you press the other button. Or, if you hold down [SHIFT] while using these buttons, the value will change in larger steps, or you can move between sound category groups (p. 55).

MEMO

PAGE/CURSOR [◀]/[▶] will move you more rapidly between pages if you continue holding them down. In some cases, you will automatically stop at the beginning of the group.

Executing a command

If [ENT] is indicated in the upper right of the display, you can execute the command you have selected by pressing [ENTER]. UTILIMENU [ENT] 1: PATCH FRM COPY In the example above, pressing [ENTER] executes the Patch Parameter copy (p. 49).

Assigning a name

As an exception, in pages where you can assign a name to a patch or performance, pressing PAGE/CURSOR [▶] will not immediately take you to the next page. The cursor will move to each character in the name, and when the cursor is located at the last character, pressing PAGE/CURSOR [▶] again will take you to the next page. The same applies when moving in the opposite direction. In pages where you can assign a name, you can hold down [SHIFT] and use PAGE/CURSOR [◀]/[▶] to jump to the previous or next page. ![](images/02c3cf774c0d37f39f0a29c0dd1303e8cb1ed5b6f58fd5667062289e798a4d88.jpg)
flowchart
graph TD
    A["PATCHI COMMON\nName: JUNO-D Grand"] --> B["Press [▶"].]
    B --> C["PATCHI COMMON\nName: JUNO-D Grand"]
    C --> D["Press [▶"].]
    D --> E["PATCHI COMMON\nName: JUNO-D Grand"]
    E --> F["Press [▶"].]
    F --> G["PATCHI COMMON\nCategory: [Pf"]PNQ]
By pressing VALUE [-]/[+], you can change the character at the cursor position. Value: space, A-Z, a-z, 0-9,!\`\`# \$ % & ' ( ) \* + , - . / : ; <= > ? @ [ ¥ ] ^ \_ \` { | } When inputting characters, you can perform the following operations conveniently by pressing [0]–[9]. [0]: Deletes all the characters. [1]: Displays a “.” at the cursor position. [2]: Displays a space at the cursor position. [3]: Displays an "A" at the cursor position. [4]: Displays an "a" at the cursor position. [5]: Displays a "0" at the cursor position. [6]: Converts capital and lowercase characters. [7]: Inserts a space at the cursor position. [8]: Deletes a character at the cursor position and moves the following characters to the left. [9]: (no assignment)

When one page contains two or more settings

In cases such as the page shown below, use PAGE/CURSOR [◀]/[▶] to switch between (A), (B) and (C), and use VALUE [-]/[+] to modify the value of each parameter. Example: Master effect switch ![](images/f0b9245c82c604876978abbf72969bbecfcd2843f7e449200020086e76e93962.jpg)

Inputting numbers and numerals

On the JUNO-D, you can select a patch/performance number or input a numerical value by using VALUE [-]/[+], or by using [NUMERIC] [0]–[9] to input the value directly. 1. Press [NUMERIC] so it is lit. The indication will blink. 2. Use the [0]–[9] buttons to input the number. \- Pressing [0] while holding down [SHIFT] switches the +/- status. 3. If you want to finalize the value, press [ENTER]. The value will be finalized, and [NUMERIC] will go out. If you decide to cancel, press [EXIT].

Selecting a part

On the JUNO-D you can use [0]–[9] to select parts. There are a total of sixteen parts. Select parts as follows. 1. Press [PERFORM] so it is lit and you are in Performance mode. 2. Press [PART SELECT] so it is lit. 3. Press the button as described below.
Part 1[1]Part 11[SHIFT] and [1]
Part 2[2]Part 12[SHIFT] and [2]
Part 3[3]Part 13[SHIFT] and [3]
Part 4[4]Part 14[SHIFT] and [4]
Part 5[5]Part 15[SHIFT] and [5]
Part 6[6]Part 16[SHIFT] and [6]
Part 7[7]
Part 8[8]
Part 9[9]
Part 10[0]

Creating a patch (Patch mode)

To create a sound (patch) of your own on the JUNO-D, you will start with one of the existing patches (preset patches), and edit it to create the desired sound. A sound you create can be saved as one of 128 user patches.

MEMO

Each item that can be set is known as a parameter. When you change the values of parameters, you are doing what is referred to as Editing.

MEMO

Settings for the internal effects (reverb, chorus, multi-effect) are also saved as part of the patch settings. For details on editing the effect settings, refer to “Adding effects” (p. 65). This chapter explains the procedures used in creating patches, and the functions of the patch parameters.

MEMO

If you want to edit the sound of a rhythm set, refer to “Creating a rhythm set (Patch mode)” (p. 52).

Three tips for editing patches

Select a patch that is similar to the sound you wish to create (p. 20).

It's hard to create a new sound that's exactly what you want if you just select a patch and modify its parameters at random. It makes sense to start with a patch whose sound is related to what you have in mind.

Choose the tone that you want to edit (p. 26)

You can assign a different instrumental sound to each of the two tones (upper/lower) in a patch, and edit them independently. Use [DESTINATION TONE] to choose the tone to be edited; UPPER only, LOWER only, or both.

MEMO

If the [KEY MODE] is SINGLE, the upper tone will always sound. If you want to hear only the lower tone while you edit, switch [KEY MODE] to DUAL, and turn the PATCH MODIFY section's BALANCE knob all the way to the "L" position.

Turn Effects off (p. 65).

Since the JUNO-D's effects have such a profound impact on its sounds, turn them off to listen to the sound itself so you can better evaluate the changes you're making. Since you will hear the original sound of the patch itself when the effects are turned off, the results of your modifications will be easier to hear. Actually, sometimes just changing effects settings can give you the sound you want.

How to make the patch settings

Including the parameters that can be controlled from the panel, a patch consists of the following types of settings. - Settings used by the entire patch (Patch Common) - Settings for each patch (Patch Tone) Collectively, these are referred to as "patch parameters."

Changing the way that the tones are sounded (Key Mode)

![](images/98c393b84b2509c6327fc36641e0ed1adb3bf42a92f775b92a9f9b470bd4dfb6.jpg) On the JUNO-D, the sound of each patch is produced by combining two tones; the upper tone and the lower tone (p. 40). The [KEY MODE] setting lets you specify how these two tones will be sounded when you play the keyboard.

MEMO

This setting is also valid when using Patch Audition. SINGLE: The upper tone is played by all keys on the keyboard. SPLIT: The keyboard will be split; the lower range plays the lower tone, and the upper range plays the upper tone.

MEMO

You can change the point at which the lower and upper tones are divided (p. 45). DUAL: The upper and lower tones are layered.

Editing the patch parameters

1. Press [PATCH] so it is lit and you are in Patch mode. 2. Select a patch. 3. Press [PARAM] so it is lit. Now you can edit the patch parameters. Use PAGE/CURSOR [ ◀ ]/[ ▶ ] to select the parameter that you want to edit.

[Non-Text]

"Selecting patch parameters" (p. 45) ![](images/ece76a845468ac92265a2021c5c4dd5313a4a4c9b761f00679924f79f37579d5.jpg) 4. If there is an editable parameter, the cursor (underline) will blink below its value. Now you can use VALUE [-]/[+] to modify the value of that patch parameter. ![](images/95d15ce04a83b4d32a8df588974b2b63887d760e9c5fddac676586169fe89ba6.jpg) Selecting patch parameters ![](images/e4e67ce4a1c79575c4cf75bcadd05b058d6d8bbcc553babb7a82a3ac3c0c30dd.jpg)
flowchart
graph TD
    A["PATCH COMMON"] --> B["PATCHI COMMON Name: JUNO-D Grand"]
    B --> C["PATCHI COMMON Category: [Pf"]PNO]
    C --> D["PATCHI COMMON Active Exp Sw: OFE"]
    D --> E["PATCHITONE (both) No.0008:Piano 2"]
    E --> F["PATCHITONE (both) Tone Pan: 0"]
    F --> G["PATCHITONE (both) Release Time: +22"]
    G --> H["[SHIFT"] + PAGE/CURSOR["◀"]]
    H --> I["PATCH TONE"]
    I --> J["SHIFT"] + Page/CURSOR["◀"]
    J --> K["POSTIC PATTERN"]
    K --> L["POSTIC PATTERN"]
    L --> M["POSTIC PATTERN"]
    M --> N["POSTIC PATTERN"]
    N --> O["POSTIC PATTERN"]
    O --> P["POSTIC PATTERN"]
    P --> Q["POSTIC PATTERN"]
    Q --> R["POSTIC PATTERN"]
    R --> S["POSTIC PATTERN"]
    S --> T["POSTIC PATTERN"]
    T --> U["POSTIC PATTERN"]
    U --> V["POSTIC PATTERN"]
    V --> W["POSTIC PATTERN"]
    W --> X["POSTIC PATTERN"]
    X --> Y["POSTIC PATTERN"]

Making settings that apply to the entire patch (Patch Common parameters)

You can edit the following Patch Common parameters.

Name (Patch Name)

You can change the name of the patch. Here you can use PAGE/CURSOR [◀]/[▶] to move through the characters, and use VALUE [-]/[+] to finalize the desired character. Value: space, A-Z, a-z, 0-9,!“ # \$ % & ' ( ) \* + , - . / : ; <= > ? @ [ ¥ ] ^ \_ \` { | } ![](images/9cd5eb2c1ee028d69606470e68326e4705f061068b005724d491c13f425f6fe2.jpg) "Assigning a name" (p. 43)

Category

Changes the category of the patch. ![](images/132bfb4e5104e40fb1fe6db0144ec8e36f1776c8149d812745dac54b84ae74af.jpg) "Selecting a patch by category" (p. 20)

Key Mode

Specifies how the two tones will be sounded when you play the keyboard. The indication in the display is linked to the [KEY MODE] setting of the panel (p. 44).

VALUE

SINGLE: The upper tone is played by all keys on the keyboard. SPLIT: The keyboard will be split; the lower range plays the lower tone, and the upper range plays the upper tone. \* You can change the point at which the lower and upper tones are divided (p. 45). DUAL: The upper and lower tones are layered. ![](images/06164c3da5dc4465a652c836a94d0a13869cac6d6c71bbaef11b825adc773795.jpg) "Changing the way that the tones are sounded (Key Mode)" (p. 44)

Patch Level

Specifies the volume of the patch. VALUE: 0–127

Tone Balance

Adjusts the volume balance of LOWER and UPPER. This is linked with the operation of the [BALANCE] knob of the panel (p. 26). VALUE: -64 (LOWER)– +63 (UPPER)

Split Point

When “Key Mode” (p. 45) is set to SPLIT, this specifies the transition point between the upper and lower tones. VALUE: A0-C8

Split Arp

When “Key Mode” (p. 45) is set to SPLIT, this specifies which tone will be affected by the arpeggiator. VALUE UPPER: The upper tone will be played by the arpeggiator. LOWER: The lower tone will be played by the arpeggiator. BOTH: Both the upper and lower tone will be played by the arpeggiator.

Solo Switch

If this setting is turned on, only one note will be sounded even if you hold down two or more keys. This setting is effective when you want to solo using a patch for a monophonic instrument such as sax or flute. VALUE OFF: Chords can be played. ON: The sound will play in solo mode (monophonically). UPPER: Solo mode will be used only for the upper tone. LOWER: Solo mode will be used only for the lower tone.

ModulationDst (Modulation Destination)

Specifies the tone that will be affected by modulation (p. 29). VALUE UPPER: Modulation will apply only to the upper tone. LOWER: Modulation will apply only to the lower tone. BOTH: Modulation will apply to both the upper and lower tone.

PitchBend Dst (Pitch Bend Destination)

Specifies the tone that will be affected by pitch bend (p. 29). VALUE UPPER: Pitch bend will apply only to the upper tone. LOWER: Pitch bend will apply only to the lower tone. BOTH: Pitch bend will apply to both the upper and lower tone.

Modify Dest (Modify Destination)

Specifies the tone that will be affected by adjustments to the sound using the panel knobs. This is linked with the panel's [DESTINATION TONE] setting (p. 26). VALUE UPPER: Modification will apply only to the upper tone. LOWER: Modification will apply only to the lower tone. BOTH: Modification will apply to both the upper and lower tone.

ExpressionDst (Expression Destination)

Specifies the tone that will be affected by expression. VALUE UPPER: Expression will apply only to the upper tone. LOWER: Expression will apply only to the lower tone. BOTH: Expression will apply to both the upper and lower tone.

Active Exp Sw (Active Expression Switch)

Turns the active expression effect (p. 32) on/off. VALUE OFF: Expression will affect only the volume, as usual. ON: An active expression effect using both tones will be produced.

Making settings for an individual tone (Patch Tone parameters)

You can set parameters that apply to each individual tone. The panel [DESTINATION TONE] switch specifies which tone(s) (upper/lower) will be affected by your settings (p. 26). MEMO If “BOTH” is selected, the value of the tone parameter assigned to the upper tone is displayed. If you change this value, the parameters for both Upper and Lower tones will be changed to the same values.

No. (Original Tone Number)

For each of the two tones (upper and lower) that make up a patch, you can select one of 640 different original tones. VALUE: 0001-0640

Tone Pan

Sets the pan position (stereo location) of each tone when stereo output is used. With an increase in the value for L, more of the sound will be heard as coming from the left side. Similarly, more of the sound will originate at the right if the value of R is increased. VALUE: L64-0-63R

- Specifying the amount of signal sent to the effect

MFX Switch (Multi-Effects Switch)

Switches the multi-effects on/bypass (off) for each tone. VALUE: BYPASS, ON

Chorus Send Lvl (Chorus Send Level)

Sets the level of the signal sent to chorus for each tone. VALUE: 0–127

Reverb Send Lvl (Reverb Send Level)

Sets the level of the signal sent to reverb for each tone. VALUE: 0–127

Coarse Tune

Adjusts the pitch of the tone's sound up or down in semitone steps (+/-4 octaves). VALUE: -48-+48

Fine Tune

Adjusts the pitch of the tone's sound up or down in one-cent steps (+/- 50 cents). VALUE: -50--+50 ![](images/b7706a7ba8f247e36fc5f95d0182ed9c09808425f07b24e0b6590d3f9db0fa3f.jpg) One cent is 1/100th of a semitone.

- Creating smooth pitch transitions (Portamento)

Portamento is an effect that creates a smooth transition in pitch between one key and the next. When the Solo Switch parameter is "ON," you can apply portamento to create an effect similar to a violinist changing the pitch smoothly by sliding their finger along the fingerboard.

Portamento Sw (Portamento Switch)

Specifies whether the portamento effect will be applied (ON) or not (OFF). VALUE: OFF, ON

Portamento Time

When portamento is used, this specifies the time over which the pitch will change. Higher settings will cause the pitch change to the next note to take more time. VALUE: 0–127

- Varying the sounds by the force of your keyboard playing

The force with which you play a key is expressed by a velocity value. When you play a note strongly, a high velocity value will be transmitted, producing a louder volume or a different tone. By editing the Velo Sens Depth and Velo Sens Ofs values, you can adjust the relationship between your keyboard playing strength and the loudness of the notes that are produced.

Velo Sens Depth (Velocity Sensitivity Depth)

Higher settings of this value allow you to produce notes in a wider range of loudness even with small changes in your playing strength. Lower settings of this value will mean that even if you vary your playing strength significantly, the notes that are sounded will not have a wide range of loudness. VALUE: -64-+63

Velo Sens Ofs (Velocity Sensitivity Offset)

With higher settings of this value, loud sounds can be produced even when you play the keys softly. With lower settings of this value, the sounds will be soft even if you play strongly. VALUE: -64—+63

Pitch Bend Range

Specifies the amount of pitch change in semitone units (maximum of two octaves) that will occur when you operate the pitch bend lever. The amount of change will be the same whether the lever is moved to left or right. VALUE: 0–24

- Adjusting the modulation of the sound (LFO)

The LFO (Low Frequency Oscillator) applies cyclic change to the sound. It can be applied to the pitch, cutoff frequency, or volume to produce vibrato, wah, or tremolo effects. The original tones of the JUNO-D contain LFO settings appropriate for each sound. You can edit the patches to adjust the speed of the LFO effect, and the depth to which it will affect the pitch and filter cutoff frequency. ![](images/5ae928644c6175ad6b10afa0d2beb02a6bad57fcaa8aad25e80d61cdd8ba2393.jpg) You cannot simultaneously adjust the pitch depth and cutoff depth. Nor can you adjust the depth of the LFO effect on volume. If you need to use an adjustable tremolo effect, use the TREMOLO multi-effect (p. 84).

Filter LFO (Filter LFO Switch)

Selects whether the LFO Depth setting will control the depth of cutoff frequency modulation or of pitch modulation. This is linked with the operation of the [FILTER LFO] switch of the panel (p. 27).

VALUE

OFF (PCH): You can adjust the depth of the LFO's effect on pitch. ON (FLT): You can adjust the depth of the LFO's effect on the filter cutoff frequency.

LFO Rate

Adjusts the modulation rate, or speed, of the LFO. This is linked with the operation of the [LFO RATE] knob of the panel (p. 27). VALUE: -64-+63

LFO Depth

Specifies the depth of LFO. Normally, the depth of the LFO's effect on pitch will change. If Filter LFO is ON, the LFO's effect on cutoff frequency will change. This is linked with the operation of the [LFO DEPTH] knob of the panel (p. 27). VALUE: -64-+63

LFO Delay

Adjusts the time from when the key is pressed (or released) until the LFO begins to be applied (or the duration that the effect continues). VALUE: -64-+63

Adjusting the brightness or hardness of the sound (Filter)

The sound generator section of the JUNO-D contains a filter that can cut or boost specific frequency regions of the sound. Each original tone in the JUNO-D has its own filter settings, but you can use patch editing to modify these.

Cutoff Freq (Cutoff Frequency)

Specifies the frequency (cutoff frequency) at which the filter will begin to modify the sound. This is linked with the operation of the [CUTOFF] knob of the panel (p. 29). VALUE: -64-+63

Resonance

This boosts the region near the cutoff frequency to add a distinctive character to the sound. Raising this value excessively may cause oscillation and distortion. This is linked with the operation of the [RESONANCE] knob of the panel (p. 29). VALUE: -64-+63

- Adjusting the attack or decay of the sound (Envelope)

Each original tone of the JUNO-D includes envelope settings, but you can use patch editing to apply relative adjustments to these settings. Depending on the tone you select, editing may not produce noticeable change in the sound. You cannot change the sustain level.

Attack Time

Adjusts the envelope attack time. This is linked with the operation of the [ATTACK] knob of the panel (p. 28). VALUE: -64-+63

Decay Time

Adjusts the envelope decay time. This is linked with the operation of the [DECAY] knob of the panel (p. 28). VALUE: -64-+63

Release Time

Adjusts the envelope release time. This is linked with the operation of the [RELEASE] knob of the panel (p. 28). VALUE: -64-+63

Saving a patch

When you have edited a patch to your liking, use the following procedure to save it. 1. Press [PATCH] so it is lit and you are in Patch mode. 2. Select the patch that you want to edit. 3. Edit the patch. ![](images/5bcb00b2e6fa412ace785d8029aa32517fa0e21938b8df1afdcd3e05a7f4d711.jpg) "Changing the tone with the knobs (Patch Modify)" (p. 26) "How to make the patch settings" (p. 44). 4. When the sound is to your liking, press [WRITE]. Use VALUE [-]/[+] to specify the number in which the user patch is to be saved (U001–U128). ![](images/205c95a2a5652137de94add4f8608df9940229c84b6cec0c3ef9450d61ca6f17.jpg) As shown above, the display will show only the user patch number if nothing has yet been saved to that number. ![](images/2795fceab5442670a5ed1affb6abb5d79b0f9d2794df9c7b5c42baf8ed4123d4.jpg) If you save to a number in which a user patch has already been saved, be aware that the previously saved settings will be overwritten and lost. 5. Press [ENTER]. 6. Use VALUE [-]/[+] to specify the category for the user patch you want to save. ![](images/188ac3cf790c1a363e6d53dd9ac55471960a72b3a5fd9ec0e962c3e440d65e10.jpg) ![](images/e5e2eac3956e0ef9e257b8b456b6ffe350e59339a038c7323b1567a032f8bd16.jpg) For more about the category, refer to “Patch categories” (p. 49). 7. Press [ENTER] once again to execute. When the user patch has been saved, the display will indicate "COMPLETED." This completes the procedure. ![](images/1574ff2ed7fc4425d142731c88fda01f8a0e8b92fb47f4ccf38940a3c0a6923d.jpg) If you decide not to save the user patch, press [EXIT]. If you do not change “Name (Patch Name)” (p. 45), the patch will have the same name as the one you selected in step 2.

Patch categories

On the JUNO-D, a patch you edit can be named and saved in the desired category of sounds (User Patch). Saving an edited patch in the appropriate category will make it easier for you to find the patch when needed. This will also let you use arpeggiator settings that are appropriate for your user patch. ![](images/ceddce7616a0326275873242bcde7cdc969b59690f9cb5eb02fe9c1c8c59bdf7.jpg) Category
Category GroupCategoryContents
PIANO (Pf)PNOAC.PIANOAcoustic Piano
EPEL.PIANOElectric Piano
KBD & ORGAN (Ky)KEYKEYBOARDSOther Keyboards (Clav, Harpsichord, etc.)
BELBELLBell, Bell Pad
MLTMALLETMallet
ORGORGANElectric and Church Or-gan
ACDACCORDIONAccordion
HRMHARMONICAHarmonica, Blues Harp
GUITAR (Gt)AGTAC.GUITARAcoustic Guitar
EGTEL.GUITARElectric Guitar
DGTDIST.GUITARDistortion Guitar
ORCH (Oc)STRSTRINGSStrings
ORCORCHESTRAOrchestra Ensemble
HITHIT&STABOrchestra Hit, Hit
WNDWINDWinds (Oboe, Clarinet, etc.)
FLTFLUTEFlute, Piccolo
WORLD (Wr)PLKPLUCKEDPlucked (Harp, etc.)
ETHETHNICOther Ethnic
FRTFRETTEDFretted Inst (Mandolin, etc.)
BRASS (Br)BRSAC.BRASSAcoustic Brass
SBRSYNTH.BRASSSynth Brass
SAXSAXSax
VOCAL & PAD (Vo)BPDBRIGHT PADBright Pad Synth
SPDSOFT PADSoft Pad Synth
VOXVOXVox, Choir
SYNTH (Sy)HLDHARD LEADHard Synth Lead
SLDSOFT LEADSoft Synth Lead
TEKTECHNO SYNTHTechno Synth
PLSPULSATINGPulsating Synth
FXSYNTH FXSynth FX (Noise, etc.)
SYNOTHER SYNTHPoly Synth
BASS (Bs)BSBASSAcoustic & Electric Bass
SBSSYNTH.BASSSynth Bass
RHYTHM & SFX (Rh)DRMDRUMSRhythm Set
PRCPERCUSSIONPercussion
SFXSOUND FXSound FX
BTSBEAT&GROOVEBeat and Groove
CMBCOMBINATIONOther Patches

Convenient functions for patch editing (Patch Utility)

Patch Utility provides various functions that you will find convenient when editing patches, such as copying or initializing a patch.

Copying patch parameters (PATCH PRM COPY)

The settings of any patch can be copied to the currently selected patch. By making good use of this function, you can edit more efficiently. The following five parameters can be copied. • UPPER TONE: Copy the settings of the upper tone. - LOWER TONE: Copy the settings of the lower tone. - MFX: Copy the multi-effect settings. - CHORUS: Copy the chorus settings. • REVERB: Copy the reverb settings.

Copying the UPPER TONE or LOWER TONE

1. Press [PATCH] so it is lit and you are in Patch mode. Select the copy-destination patch. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "1:PATCH PRM COPY." 4. Press [ENTER]. 5. Use VALUE [-]/[+] to select "UPPER TONE" or "LOWER TONE." ![](images/dc19fc49ad7850f751cf8337c3620840aa3c379e97d7d7a94e917dee1b746dda.jpg) 6. Press PAGE/CURSOR [▶]. Use VALUE [-]/[+] to select the copy-source patch. ![](images/230ab51b039af97846b8c6cff3fa261f6998cc270ea5a9e806bc3bd8124e4742.jpg) 7. Press PAGE/CURSOR [▶]. Use VALUE [-]/[+] to specify whether the data is to be copied to the upper tone or the lower tone of the currently selected patch. ![](images/364b2300c736d23964c6ec9a512d3963913df60debf92b298f45245c2efaf10b.jpg) 8. Press [ENTER]. The upper tone or lower tone settings will be copied to the currently selected patch. When the data has been copied, the display will indicate "COMPLETED." This ends the procedure.

Copying MFX, CHORUS, or REVERB effect settings

1. Press [PATCH] so it is lit and you are in Patch mode. Select the copy-destination patch. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "1:PATCH PRM COPY." 4. Press [ENTER]. 5. Use VALUE [-]/[+] to select "MFX," "CHORUS," or "REVERB." ![](images/4251f6d6246e4bb6b71146c6b3c668ccb882124c12578dac0016214a548ecfa1.jpg) 6. Press PAGE/CURSOR [▶]. Use VALUE [-]/[+] to specify whether you will copy "PATCH" effect settings or "PERFORM (Performance)" effect settings. ![](images/7e27c47c34aaa72dd7e7df1d557afb3c41e799f46ad964682226a148fe626e1c.jpg) 7. Press PAGE/CURSOR [▶]. Copying "PATCH" effect settings Use VALUE [-]/[+] to select the copy-source patch. ![](images/53cff46ad59139ff1e41c4ce4f54b59d092bfd4158e489f1537d5878c7aab18d.jpg) Copying "PERFORM (Performance)" effect settings Use VALUE [-]/[+] to select the copy-source performance. ![](images/4b4df5c9a238f66b0c6aa225034dd5715e2d5d656ad0d2591949e2345bdd53df.jpg) 8. Press [ENTER]. The effect settings will be copied to the currently selected patch. When the data has been copied, the display will indicate "COMPLETED." This ends the procedure.

Initializing the parameters of a patch (PATCH INITIALIZE)

This operation initializes the currently selected patch settings. Since all patch parameters will be initialized, this is convenient when you want to create a sound from scratch. ![](images/1361cf72b50bea911a70bfd1f660cd89759cedb247148b76da3d279048218acb.jpg) The Initialize operation applies only to the currently selected sound; it will not change the content of sounds stored in user memory. If you want to restore all settings to the factory-set condition, execute the Factory Reset operation (p. 17). 1. Press [PATCH] so it is lit and you are in Patch mode. Select the patch you want to initialize. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "2:PATCH INITIALIZE." 4. Press [ENTER]. ![](images/2bd6509d012075b337b356704a1776217b0ba3e7366c582d299179e1d41a1388.jpg) 5. Press [ENTER] once again to execute. When initialization is finished, the display will indicate "COMPLETED." This ends the procedure.

Erasing a user patch you saved (PATCH REMOVE)

This operation erases the specified user patch. When you erase a patch, it will no longer be possible to select the patch of that number using direct access buttons. If you newly save a patch in that number, you will again be able to select it. 1. Press [PATCH] so it is lit and you are in Patch mode. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "3:PATCH REMOVE." 4. Press [ENTER]. ![](images/84d89efa454180c062373245bcac59f954dd3daff7f6456c82c3db1d857bba65.jpg) 5. Use VALUE [-]/[+] to select the user patch that you want to erase. 6. Press [ENTER]. When the data has been erased, the display will indicate "COMPLETED." This ends the procedure.

Transmitting patch/rhythm set settings from the MIDI OUT connector (XFER to MIDI)

You can transmit the settings of any patch from the MIDI OUT connector. This function can be used to save patch settings on an external sequencer. If you select "DUMP ALL" for the menu, you can transmit all data stored in the user area to an external sequencer. 1. Press [PATCH] so it is lit and you are in Patch mode. Select the patch or the rhythm set you want to output. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "4:XFER to MIDI." 4. Press [ENTER].

Transmitting the settings of currently selected patch

5. Use VALUE [-]/[+] to select "CURRENT PATCH." 6. Press [ENTER]. The selected patch settings will be transmitted from the MIDI OUT connector. After the data has been transmitted, the display will indicate "COMPLETED." This ends the procedure.

Transmitting the settings of a user patch

5. Use VALUE [-]/[+] to select "USER PATCHES." 6. Press PAGE/CURSOR [▶]. Use VALUE [-]/[+] to specify the first number of the range of user patch numbers that you want to transmit. ![](images/3aced468a2e8cbbf0f7a099590d961a84667f9ff33b911011895d21101cd6f45.jpg) 7. Press PAGE/CURSOR [▶]. Use VALUE [-]/[+] to specify the last number of the range of user patch numbers that you want to transmit. ![](images/aeaf167e09f457345bef467390c88a0cf85e8c38129f4d0709cbfb5f80e4bd61.jpg) 8. Press [ENTER]. The selected patch settings will be transmitted from the MIDI OUT connector. After the data has been transmitted, the display will indicate "COMPLETED." This ends the procedure.

Transmitting all data stored in the user area

5. Use VALUE [-]/[+] to select "DUMP ALL." ![](images/b8f3dd235b0ce34275ff331400866ffa510deb2e6e42af9811a5a3f8a608432f.jpg) 6. Press [ENTER]. All data stored in the user area will be transmitted from the MIDI OUT connector. When the display indicates "COMPLETED," the transmission operation has been completed. MEMO If you want to restore the stored data into the JUNO-D once again, send the data to the JUNO-D's MIDI IN. Do not operate the JUNO-D while this data is being received.

Restoring the factory settings (FACTORY RESET)

You can also perform the FACTORY RESET operation from Patch Utility. For more about FACTORY RESET, refer to “Reset to default factory settings (Factory Reset)” (p. 17).

Creating a rhythm set (Patch mode)

The JUNO-D provides rhythm sets that are suitable for a variety of musical genres. You can edit a preset rhythm set to modify the pitch/volume/panning of each percussion instrument sound to your liking, and save it as a user rhythm set.

How to make the rhythm set settings

A rhythm set consists of the following types of settings. - Settings used by the entire rhythm set (Rhythm Common) - Settings for each rhythm tone (key) (Rhythm Tone) Collectively, these are referred to as "rhythm set parameters."

Editing the rhythm set parameters

1. Press [PATCH] so it is lit and you are in Patch mode. 2. Select a rhythm set (p. 22). ![](images/c78feffbaa08d785394ea2bcea65d695f0daa471ee2901cfabdcc2268fb4a01c.jpg) 3. Press [PARAM] so it is lit. Now you can edit the rhythm set parameters. Use PAGE/CURSOR [◀]/[▶] to select the parameter that you want to edit. 4. If there is an editable parameter, the cursor (underline) will blink below its value. Now you can use VALUE [-]/[+] to modify the value of that patch parameter. ![](images/492d5273ee7edc96aee20ad7e9a1ca99edbd8a1334375c4c3b4cce9dff4429fe.jpg)

Selecting rhythm set parameters

![](images/fd465e15accbb2ad60c0d87d3d8c4973eb3558e67127ed49267a9b1efab3370c.jpg)
flowchart
graph TD
    A["RHYTHM COMMON"] --> B["RHYTHM1 COMMON\nName: Standard Kit"]
    B --> C["SHIFT"] + PAGE/CURSOR["▶"]
    B --> D["SHIFT"] + PAGE/CURSOR["◀"]
    E["RHYTHM TONE"] --> F["RHYTHM1 TONE\nPitch: 50"]
    E --> G["SHIFT"] + PAGE/CURSOR["◀"]
    E --> H["SHIFT"] + PAGE/CURSOR["◀"]
    I["RHYTHM TONE"] --> J["RHYTHM1 TONE\nLevel: 100"]
    I --> K["SHIFT"] + PAGE/CURSOR["◀"]
    I --> L["SHIFT"] + PAGE/CURSOR["◀"]
    M["RHYTHM TONE\nReverb Send Lvl: 95"] --> N["PAGE/CURSOR[▶"]]
    M --> O["PAGE/CURSOR[◀"]]
    P["RHYTHM1 TONE\nC 4"] --> Q["PAGE/CURSOR[▶"]]
    P --> R["PAGE/CURSOR[◀"]]

Making settings that apply to the entire rhythm set (Rhythm Common parameters)

You can edit the following Rhythm Common parameters.

Name (Rhythm Set Name)

You can change the name of the rhythm set. Here you can use PAGE/CURSOR [◀]/[▶] to move through the characters, and use VALUE [-]/[+] to finalize the desired character. Value: space, A-Z, a-z, 0-9,!“#\$ % & ' ( ) \* + , - . / : ; <=> ? @ [¥] ^ \_ \` { | } ![](images/64e1c7adfe678b2ffa2cd7c374ac41dc29bb2ac1b033ba461c0f6d6ec28dd7ce.jpg) For further information, refer to “Assigning a name” (p. 43).

Editing the settings of each rhythm tone (key) (Rhythm Tone parameters)

A rhythm set assigns a different instrument to each key. For each of these instrumental sounds, you can edit the following parameters. Press a key to select the rhythm tone that you want to edit. ![](images/0a7983828d1e589a9153adb406b7223bc619e4e3ce41e0f10476ca354f8b11f2.jpg) ![](images/2921867e5fa7446cb6b2167f4ee7c4a3d9665bbe85927e71e2cbbeb84c869246.jpg)

Pitch

Adjusts the pitch of the percussive sound in semitone steps. VALUE: -60-+67

Level

Specifies the volume of the percussive sound. VALUE: 0–127

Pan

Sets the pan position (stereo location) of each percussive sound when stereo output is used. With an increase in the value for L, more of the sound will be heard as coming from the left side. Similarly, more of the sound will originate at the right if the value of R is increased. When set to RND (RANDOM), you obtain a specialized effect whereby the sound randomly moves left and right with each press of a key. VALUE: RND, L63-0-63R \- Specifying the amount of signal sent to the effect

Chorus Send Lvl (Chorus Send Level)

Sets the level of the signal sent to chorus for each tone. VALUE: 0–127

Reverb Send Lvl (Reverb Send Level)

Sets the level of the signal sent to reverb for each tone. VALUE: 0–127

Saving a rhythm set (User Rhythm Set)

Once you have edited a rhythm set to your liking, use the following procedure to save it. 1. Press [PATCH] so it is lit and you are in Patch mode. 2. Select the rhythm set that you want to edit. 3. Edit the rhythm set and its rhythm tones. ![](images/3bbcef29ce9ea47ac3f505686db17026f8a2966cb19bcf88b481a1e5a9963f97.jpg) "Making settings that apply to the entire rhythm set (Rhythm Common parameters)" (p. 52) "Editing the settings of each rhythm tone (key) (Rhythm Tone parameters)" (p. 52) ![](images/3a8caf420e64289a2f563832402b82090fb47a6a533ee22e3be7f97dc110dc56.jpg) The patch modify settings (p. 26) are not saved for rhythm sets. 4. When the rhythm set is to your liking, press [WRITE]. Use VALUE [-]/[+] to specify the number in which the rhythm set is to be saved (U01–U02). ![](images/359055ac77e9a75f6aed1c3cd05bd2440cb52e758bf66ce62f06fabb1a5c2e7d.jpg) As shown above, the display will show only the rhythm set number if nothing has yet been saved to that number. ![](images/892cdfe889de4e0347566c95bc9232b9e49771ead16e573062d0131ae2bd6de8.jpg) Be aware that your previously saved settings will be overwritten and lost if you save to a number in which a rhythm set has already been saved. 5. Press [ENTER]. Unlike a patch, a rhythm set is always saved in the “RHYTHM & SFX” category group “DRM” (DRUMS). ![](images/e7693770cc2b08b94be1c6927ae5d481371d9ec6b72a5ba3f3b16cd9bde4efbf.jpg) For more about the category group, refer to “Patch categories” (p. 49). When the rhythm set has been saved, the display will indicate "COMPLETED." This completes the procedure. ![](images/3625059e90b99252ffa79d8a96e2b54c281551d100b5406ad30842ea9e409ac6.jpg) If you decide not to save the rhythm set, press [EXIT]. If you do not change “Name (Rhythm Set Name)” (p. 52), the rhythm set will have the same name as the one you selected in step 2.

Convenient functions for rhythm set editing (Rhythm Set Utility)

Rhythm Set Utility provides functions that you will find convenient when editing a rhythm set, such as initializing a rhythm tone or copying effect settings.

Copying effect settings from a rhythm set (RHY PRM COPY)

This operation copies effect settings from an existing rhythm set to the currently selected rhythm set. The following three parameters can be copied. - MFX: Copy the multi-effect settings. - CHORUS: Copy the chorus settings. • REVERB: Copy the reverb settings. 1. Press [PATCH] so it is lit and you are in Patch mode. Select the copy-destination rhythm set. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "1:RHY PRM COPY." 4. Press [ENTER]. 5. Use VALUE [-]/[+] to select "MFX," "CHORUS," or "REVERB." ![](images/e7132a49ecb1626742ee1bf42c449dd46420a70f33a2c364730976698a5398f8.jpg) 6. Press PAGE/CURSOR [▶]. Use VALUE [-]/[+] to specify whether you will copy "RHYTHM" effect settings or "PERFORM (Performance)" effect settings. 7. Press PAGE/CURSOR [▶]. Copying "RHYTHM" effect settings Select the copy-source rhythm set. ![](images/7c97693cfb7c99c2ff2232103c4780e1bbee65e50cc72ac64351a5ebd6587978.jpg) Copying "PERFORM (Performance)" effect settings Select the copy-source performance. ![](images/7ec7a46b67c2077819fd82c1bc62ffa14506330a8c3dffb81043c03137ed3dab.jpg) 8. Press [ENTER]. The effect settings will be copied to the currently selected rhythm set. When the data has been copied, the display will indicate "COMPLETED." This ends the procedure.

Initializing the settings of a specific rhythm tone (RHY INITIALIZE)

This operation initializes the rhythm tone parameters (p. 52) to the state of the preset rhythm tone before its parameters were edited.

MEMO

If you want to return all parameters of the selected rhythm set to the preset state, simply re-select the preset rhythm set from which you started editing.

NOTE

The Initialize operation applies only to the currently selected tone; it will not change the content of other sounds stored in user memory. If you want to restore all settings to the factory-set condition, execute the Factory Reset operation (p. 17). 1. Press [PATCH] so it is lit and you are in Patch mode. 2. Select the rhythm set that contains the rhythm tone you want to initialize. 3. Press [UTILITY]. 4. Use PAGE/CURSOR [◀]/[▶] to select "2:RHY INITIALIZE." 5. Press [ENTER]. ![](images/0781c7417be4a348d1c392309f4aae0a7643a776b2f0a3c93f75ffe6b378a0d7.jpg) 6. Use VALUE [-]/[+] to select the rhythm tone that you want to initialize. VALUE: A 0 (key#21)-C 8 (key#108)

MEMO

You can also press a key to select the rhythm tone to edit. 7. Press [ENTER] once again to execute. When initialization is finished, the display will indicate "COMPLETED." This ends the procedure.

Erasing a rhythm set you saved (RHY REMOVE)

This operation erases the specified user rhythm set. When you erase a rhythm set, it will no longer be possible to select the rhythm set of that number. If you newly save a rhythm set in that number, you will again be able to select it. 1. Press [PATCH] so it is lit and you are in Patch mode. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "3:RHY REMOVE." 4. Press [ENTER]. ![](images/2eba374afe48ddd14331d38a1776ab97d063485dbc233a4e7f669655742e9c59.jpg) 5. Use VALUE [-]/[+] to select the user rhythm set that you want to erase. 6. Press [ENTER]. When the data has been erased, the display will indicate "COMPLETED." This ends the procedure. Refer to Creating a Patch (Patch Mode) (p. 51) about Transmitting patch/rhythm settings from the MIDI OUT connector (XFER to MIDI), or Restoring the factory settings (FACTORY RESET).

Playing more than one sound simultaneously (Performance mode)

Choosing a part and selecting the sound

A performance contains sixteen parts that let you play different sounds simultaneously. Here's how to switch parts and assign a patch (or rhythm set) to each part. 1. Press [PERFORM] so it is lit and you are in Performance mode. 2. Press [PART SELECT] so it is lit, and use [0]–[9] to select a part. Press [0] to select part 10 (Rhythm). To select the parts 11–16, hold down [SHIFT] and press [1]–[6] (p. 43). 3. Use VALUE [-]/[+] to specify a patch or a rhythm set for the part. You can also select a patch using the [NUMERIC] function.

Assigning patches of the same category to multiple parts

While [PART SELECT] is lit, you can hold down [SHIFT] and use PAGE/CURSOR [◀]/[▶] to step through the categories assigned to each part, selecting patches of the previous or next category group regardless of the button that is selected. This lets you assign patches of other categories than printed on the panel to each part. For example, if you want to prepare multiple patches of the same category, such as two types of organ, you can use the above method to select organ patches for a category that you do not use.

Quickly and consecutively auditioning the built-in sound of the JUNO-D / Viewing a list of just the user patches

Using the above procedure, you can listen consecutively to all the built-in sounds of the JUNO-D without pressing a category select button. Among the user patches organized into category groups, you can also view a list of just the user patches. Hold down [SHIFT] and press [▶] to switch categories, and after the "Bass" category you will see the user patches (u001–u128) displayed as a category. \* Only when viewing a list, the "u" at the beginning of user patch numbers will be displayed as a lowercase character.

Selecting performance numbers

Press [PART SELECT] so it will go out.

Using VALUE [-]/[+]

Pressing VALUE [-]/[+] will select the performance that precedes or follows the currently selected performance. You do not need to press [ENTER] after making your selection. The number you select will take effect immediately, and the performance will be selected.

Using the direct access buttons

- When not using the [NUMERIC] function Use the [0]–[9] buttons to input a number. The upper digit will remain fixed, and only the lower digit will change. This is a convenient way to step through the numbers in succession. You do not need to press [ENTER] after making your selection. The number you select will take effect immediately, and the performance will be selected. - When using the [NUMERIC] function 1. Press [NUMERIC] so it is lit. 2. Use the [0]–[9] buttons to input a two-digit number. The indication will blink. 3. If you want to finalize the value, press [ENTER]. The value will be finalized, and [NUMERIC] will go out. If you decide to cancel, press [EXIT].

MEMO

User performances will be displayed after the end of the preset performances. You can hold down [SHIFT] and use PAGE/CURSOR [◀]/[▶] to switch between display of user and preset performances.

Editing the settings of a performance

The performances of the JUNO-D contain settings that are made for the entire performance, and settings that are made individually for each part of the performance. Settings made for the entire performance are: - Settings for the entire performance, such as the performance name (p. 55) • Effect settings for the performance (p. 56) Settings made individually for each part of the performance are: • Performance part settings (p. 56) • Effect settings for performance parts (p. 58)

Making settings that apply to the entire performance

1. Press [PERFORM] so it is lit and you are in Performance mode. 2. Select a performance. 3. Press [PARAM] so it is lit. PERFORMI COMMON Name: JUNO-D Stack 4. Use PAGE/CURSOR [◀]/[▶] to select a parameter, and use VALUE [-]/[+] to specify its value. You can modify the following parameters.

[Non-Text]

To save the edited performance, refer to “Saving a performance” (p. 59).

Playing more than one sound simultaneously (Performance mode)

Making settings that apply to the entire performance (Performance Common Parameters)

Name (Performance Name)

You can change the name of the performance. Here you can use PAGE/CURSOR [◀]/[▶] to move through the characters, and use VALUE [-]/[+] to finalize the desired character. Value: space, A-Z, a-z, 0-9,!“#\$ % & ' ( ) \* + , - . / : ; <= > ? @ [¥] ^ \_ \` { | } ![](images/eea94e1669ce7b62df908d1ba558ca3bc16af3e86cd18f26d0b1f7a9b8a463b6.jpg) For further information, refer to “Assigning a name” (p. 43).

Voice Rsv 1-16 (Voice Reserve 1-16)

The sound generator of the JUNO-D can produce up to 64 notes (voices) simultaneously. If data is received that attempts to play more than this number of voices, notes will be dropped out. The JUNO-D has a voice reserve setting that lets you allocate a minimum number of voices for each part. For example, if you set Voice Reserve to "10" for part 16, ten voices each for upper and lower tones will be allocated for part 16, even if the total number of voices being sounded by the JUNO-D reaches the maximum of 64. In this way, consider the number of sounds you want to play and the number of tones in the patch you are using, and set the Voice Reserve of each part accordingly. ![](images/4c276079f3b5ec5b6c0ef830bebbe1b961d6972f32a1f2448e7e1f194d19a63d.jpg) ![](images/bce1e85acdbae3a3d7f3a976259c423e22fa7775bd1602370491f15109b1073c.jpg) Value: 0–32 ![](images/6c504757d789cdd26cb89db5922d742f0d90d845c5b6910514ebce015ca2bdb5.jpg) You cannot make settings that would cause the total of all parts to exceed 32.

Level (Performance Level)

Specifies the volume of the performance. Value: 0–127

MFX Source

When the MFX effect is applied in Performance mode, this specifies whether the effect will use the parameters of the performance itself, or the parameters of the patch assigned to the part (p. 65). ![](images/304f6abfb6a13e5e7d5dc1bd9cc307a501020fbc738a1c7ab9dde0ca321b9b2d.jpg)

VALUE

PERFORM: The MFX effect will be applied according to the effect parameters of the performance itself. PART1–PART16: The MFX effect will be applied according to the parameters of the patch that is selected for the part.

Editing the effect settings of a performance

In Performance mode you can press [EFFECTS] to edit the effect settings of a performance. For details, refer to “Adding effects” (p. 65). ![](images/37709156d9e6d77116f4ce547611392d82074b5886c3bfc899ad29c446b0d6c6.jpg) To save the edited performance, refer to “Saving a performance” (p. 59).

Editing the part settings of a performance (Part Setup)

1. Press [PERFORM] so it is lit and you are in Performance mode. 2. Select a performance. 3. Press [PART SELECT] so it is lit. 4. Press [PARAM] so it is lit. 5. Use [0]–[9] to select the part whose settings you want to edit. To select the parts 11–16, hold down [SHIFT] and press [1]–[6] (p. 43). Now you can edit the Part Setup parameters. 6. Use PAGE/CURSOR [◀]/[▶] to select a parameter, and use VALUE [-]/[+] to specify its value. You can modify the following parameters. ![](images/1a29c133174e7985d0e8bd04f424e5ae7809da1ecca88d60f92fafe3e8f1458a.jpg) To save the edited performance, refer to “Saving a performance” (p. 59).

Part parameters of a performance (Part Setup Parameters)

Level (Part Level)

Sets the volume of each part. This is mainly used to achieve the volume balance between Parts. Value: 0–127

Pan (Part Pan)

When stereo output is used, this setting sets the pan position (stereo location) of each Part. With an increase in the value for L, more of the sound will be heard as coming from the left side. Similarly, more of the sound will originate at the right if the value of R is increased. When set to RND (random), you obtain a specialized effect whereby the sound randomly moves left and right with each key stroke. Value: RND, L63-0-63R

Playing more than one sound simultaneously (Performance mode)

Receive Ch (Receive Channel)

In Performance mode, the JUNO-D will operate as a sixteen-part MIDI multitimbral sound module. This parameter specifies the MIDI receive channel for each part. Value: 1–16 Each part of performance "P32: SEQ Template" is set to the following channels.
PART [1](PIANO)Ch.1
PART [2](KBD & ORGAN)Ch.2
PART [3](GUITAR)Ch.3
PART [4](ORCH)Ch.4
PART [5](WORLD)Ch.5
PART [6](BRASS)Ch.6
PART [7](VOCAL & PAD)Ch.7
PART [8](SYNTH)Ch.8
PART [9](BASS)Ch.9
PART [10 (0)](RHYTHM & SFX)Ch.10
PART [11]Ch.11
PART [12]Ch.12
PART [13]Ch.13
PART [14]Ch.14
PART [15]Ch.15
PART [16]Ch.16

Receive Sw (Receive Switch)

Normally, you will leave this "ON." If you want to use an external sound module to play a certain part, you can turn this "OFF" to mute the internal sound generator for that part. Value: OFF, ON

MEMO

The JUNO-D's keyboard will not play internal sound generator parts whose Receive Switch is turned OFF.

Receive Prg Chg (Receive Program Change Switch)

For each part, specify whether MIDI Program Change messages will be received (ON), or not (OFF). Value: OFF, ON

Receive Bank Sel (Receive Bank Select Switch)

For each part, specify whether MIDI Bank Select messages will be received (ON), or not (OFF). Value: OFF, ON

Scale Tune

PERFORMI Scale Tune? [ENT]

You can specify a different tuning (Scale Tune setting) for each part. Press [ENTER] to access the Scale Tune setting screen. For details, refer to “Editing the scale tune settings (SCALE TUNE)” (p. 58).

[Non-Text]

If you want to edit the scale tune for Patch mode, refer to "Making scale tune settings for a patch (PATCH SCALE)" (p. 91).

Part Patch Edit

PERFORMI Patch Edit? [ENT]

The patch assigned to each part can also be edited from Performance mode. You can press [ENTER], and edit the patch parameters and save the patch in the same way as from Patch mode (p. 44). If you decide to stop editing the patch, press [EXIT] to return to the above screen.

NOTE

Patch mode and Performance mode share the same patches. This means that if you save a patch in one of these modes, the newly saved patch will sound if you select it in the other mode. To avoid problems, such as unintended changes in the sound of patches you are using in Performance mode, please be aware of this when you save patches. If the same patch happens to be selected in both Patch mode and Performance mode, and you save the patch in one mode and then switch modes, the patch will still sound in accord with the settings prior to the save. However, once you re-select the patch or the performance again, the patch will then sound in accord with the newly saved settings.

Playing more than one sound simultaneously (Performance mode)

Editing the scale tune settings (SCALE TUNE)

The Scale Tune function lets you use a variety of tunings. For each note C–B, you can specify the pitch in units of one cent (1/100th of a semitone). Scale Tune settings are made independently for each part. ![](images/7d03588844ec50a2ac57059d7eacf0ffc1e7f1ba912c8813af165cd34eafbe43.jpg) If you want to edit the scale tune for Patch mode, refer to “Making scale tune settings for a patch (PATCH SCALE)” (p. 91). 1. Select the part setup parameter "Scale Tune" (p. 57). 2. Press [ENTER]. PERFORMISCALE TUNE TYPE: EQUAL 3. Use PAGE/CURSOR [◀]/[▶] to select "Type" or "Tune", and use VALUE [-]/[+] to specify its value. 4. Press [EXIT] to return to the above screen.

Type (Part Scale Tune Type)

You can switch the "Type" parameter to recall various sample settings for Scale Tune. When you change "Type," all scale tune parameters will be changed automatically. EQUAL (Equal Temperament): This tuning divides the octave into 12 equal parts, and is the most widely used method of temperament used in Western music. JUST (maj) in C (Just Temperament (major): Compared with equal temperament, the principle triads sound pure in this tuning. However, this effect is achieved only in one key, and chords will become ambiguous if you transpose. JUST (min) in C (Just Temperament (minor): Compared with equal temperament, the principle triads sound pure in this tuning. However, this effect is achieved only in one key, and chords will become ambiguous if you transpose. ARABIC (Arabian Scale): In this scale, E and B are a quarter note lower and C#, F# and G# are a quarter-note higher compared to equal temperament. The intervals between G and B, C and E, F and G#, Bb and C#, and Eb and F# have a natural third—the interval between a major third and a minor third.

Tune C-B (Part Scale Tune C-B)

Make scale tune settings for each part. Value: -64-+63

Editing the effect settings for each part of the performance (Performance Part Effect)

1. Press [PERFORM] so it is lit and you are in Performance mode. 2. Select a performance. 3. Press [PART SELECT] so it is lit. 4. Use [0]–[9] to select the part whose settings you want to edit. To select the parts 11–16, hold down [SHIFT] and press [1]–[6] (p. 43). 5. Press [EFFECTS] so it is lit. Now you can make settings for the performance part effect parameters. 6. Use PAGE/CURSOR [◀]/[▶] to select a parameter, and use VALUE [-]/[+] to specify the value. You can modify the following parameters. ![](images/f5c24784f9c04c27e9ff64a40908c237526b9eebdcfc3ae10563a24e9023ebd4.jpg) To save the edited performance, refer to “Saving a performance” (p. 59).

Master Effects Switch

The Master Effect Switch can also be set here. For details, refer to "Turning the effect function on and off (MASTER EFFECT SWITCH)" (p. 65).

MFX Switch

Switches the multi-effect on/bypass (off) in each Part. Value: BYPASS, ON

Chorus Send Lvl (Chorus Send Level)

Sets the amount of chorus effect applied in each Part. Value: 0–127

Reverb Send Lvl (Reverb Send Level)

Sets the amount of reverb effect applied in each Part. Value: 0–127

Saving a performance

Use the following procedure to save a performance you've edited.

1. Press [WRITE].

Use VALUE [-]/[+] to specify the number (U1–U8) at which the user performance is to be saved. ![](images/7ec5382341254875372d9e78d29d3e8c8d0668d784168d3628b3255c67bee96e.jpg) ![](images/0cab82a96b4feb92d662b46ac2612b56e22027fb9172bda43e10e79a370c6a80.jpg) Be aware that if you choose a number in which a user performance has already been saved, the previously saved settings will be overwritten and lost.

2. Press [ENTER].

If you have edited patches for some parts, the following message will appear. ![](images/26edb15a487d6e290b655701815bb56883f02c0763c71428b916b4853ca1d1f4.jpg) If you have not edited any of the patches in the performance, the user performance has been saved and the display will indicate "COMPLETED."

3. If you want to save the edited patch, press [ENTER].

The display will indicate the part where the edited patch is used. Use VALUE [-]/[+] to specify the number (U001–U128) at which the user patch is to be saved. ![](images/ff556fed4c485367f6eee884cc6de31c1aada6e92293164edb5f46e2c3373935.jpg) If you decide not to save the user patch, press [EXIT]. ![](images/56bacec0dfe7395d6a4fda824a495bb010a155c2ef162cf9e05f9fe718613350.jpg) Be aware that if you choose a number in which a user patch has already been saved, the previously saved settings will be overwritten and lost.

4. Press [ENTER].

5. Use VALUE [-]/[+] to specify the category for the user patch you want to save.

![](images/006638f02585804e23a82e00abeca0f3e47cac048a77cb36c23d010da07f2c99.jpg) ![](images/c9a11ddc1d35ec47249733bc4d3cb5cba320d3111a1e917ba4f16ec3f07754b8.jpg) For more about the category, refer to “Patch categories” (p. 49)

6. Press [ENTER] once again to execute.

When the patch has been saved, the display will indicate "COMPLETED." If there are more patches that have been edited, the parts that use such patches will be shown in a consecutive manner. Repeat steps 3.-6.

7. Once all the necessary patches have been saved, you are returned to the screen you were in at step 1.

![](images/9e105542ff45a43385dbb7567d5d6fe86d82a02c5c841ec771fd90248145fc23.jpg)

8. Press [ENTER].

When the user performance has been saved, the display will indicate "COMPLETED."

MEMO

If you decide not to save the user performance, press [EXIT]. If you do not change “Name (Performance Name)” (p. 56), the performance will have the same name as the one you have been editing.

Convenient functions for performance editing (Performance Utility)

Performance Utility provides various functions that you will find convenient when editing performances, allowing you to do things such as copy or initialize a performance.

Copying part or effect parameters (PERFORM PRM COPY)

This operation copies the settings of a specified performance to the current performance. By using this you can edit more efficiently. The following four parameters can be copied. Effect-related parameters can also be copied from a patch. • PART: Copy settings made for each part (p. 56). - MFX: Copy multi-effect settings. • CHORUS: Copy chorus settings. • REVERB: Copy reverb settings.

Copying settings made for each part of a performance

1. Press [PERFORM] so it is lit and you are in Performance mode. Select the copy-destination performance. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "1:PERFORM PRM COPY." 4. Press [ENTER]. 5. Use VALUE [-]/[+] to select "PART." ![](images/ab0d95959dd4b3027d9f7f6187e9ff921824b5fdf371f633cfc843f6b007f3ce.jpg) 6. Press PAGE/CURSOR [▶]. Use VALUE [-]/[+] to select the copy-source performance. ![](images/960ceecad872a83de0d43a472f747ba9307f0ff321d34872bb68cec0ab66672d.jpg)

Playing more than one sound simultaneously (Performance mode)

7. Press PAGE/CURSOR [▶].

Use VALUE [-]/[+] to specify the copy-source part. ![](images/e92a2f769a10f4b937890b20c2d3dd3c19203c3fbd6f9f1fceba279d97b3e8fe.jpg)

MEMO

You can also select the part by pressing [0]–[9] or by holding down [SHIFT] and pressing [1]–[6].

8. Press PAGE/CURSOR [▶].

Use VALUE [-]/[+] to specify the copy-destination part. ![](images/6858e9109f2fae2fb05a0689ca77bf62e4c126a2337c248cdf6ac4020311b59d.jpg)

MEMO

You can also select the part by pressing [0]–[9] or by holding down [SHIFT] and pressing [1]–[6].

9. Press [ENTER].

Settings made for each part of the performance will be copied to the currently selected performance. When the display indicates "COMPLETED," the copy operation has been completed.

Copying effect settings

1. Press [PERFORM] so it is lit and you are in Performance mode. Select the copy-destination performance. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "1:PERFORM PRM COPY." 4. Press [ENTER]. 5. Use VALUE [-]/[+] to select "MFX," "CHORUS," or "REVERB." ![](images/39a5b04f0f21c2d9b3db0795e6d67074a019a8765538d3784a56f958952a2614.jpg)

6. Press PAGE/CURSOR [▶].

Use VALUE [-]/[+] to specify whether you will copy "PATCH" effect settings or "PERFORM (performance)" effect settings. ![](images/ac84963cfcd2a595bea53e405f561db5a61c8af99d147bb3765e1acb2613f715.jpg)

7. Press PAGE/CURSOR [▶].

When copying "PATCH" effect settings Use VALUE [-]/[+] to select the patch whose effect settings you want to copy. ![](images/feb83e2a43e4ee4a79267f9ccf7a98fe041281a11730518f593032d778cb31b7.jpg)

When copying "PERFORM (Performance)" effect settings

Use VALUE [-]/[+] to select the performance whose effect settings you want to copy. ![](images/c89a37606b7300ce8d888ec69406e5347dec884f565557eed0bf5ef9ab6c99a6.jpg)

8. Press [ENTER].

The effect settings will be copied to the currently selected performance. When the display indicates "COMPLETED," the copy operation has been completed.

MEMO

If you copy multi-effect settings, those settings will be pasted into the effect parameters of the performance, regardless of the MFX Source setting (p. 56). This means that if the MFX Source is set to "PART" for either or both the copy source and copy destination, you may not be able to tell that the copy made any difference. If the MFX Source of the current performance is set to "PART," change it to "PERFORM." Additionally, if MFX Source of the copy source is set to "PART," you will need to select "PATCH" in the above step 6, and select the patch assigned to that part in step 7 to copy the effect settings of the patch.

Initializing the parameters of a performance (PERFORM INIT)

This operation initializes the performance settings. Since all performance parameters will be initialized, this is convenient when you want to create a performance from scratch.

NOTE

The Initialize operation applies only to the currently selected performance; it will not change the content of other performances stored in user memory. If you want to restore all settings to the factory-set condition, execute the Factory Reset operation (p. 17). 1. Press [PERFORM] so it is lit and you are in Performance mode. Select a performance you want to initialize. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "2:PERFORM INIT." 4. Press [ENTER]. ![](images/40ce6178698fbfec1d515e987f5061cc57bf59657333ac049feb65a7635d244d.jpg)

5. Press [ENTER] once again to execute.

When initialization is finished, the display will indicate "COMPLETED." This ends the procedure.

Playing more than one sound simultaneously (Performance mode)

Transmitting performance settings from the MIDI OUT connector (XFER to MIDI)

You can transmit the settings of the current performance or user performance from the MIDI OUT connector. This function lets you save performance settings on an external sequencer. If you select "DUMP ALL" for the menu, you can transmit all data stored in the user area to an external sequencer.all data stored in the user area 1. Press [PERFORM] so it is lit and you are in Performance mode. Select the performance you want to output. 2. Press [UTILITY]. 3. Use PAGE/CURSOR [◀]/[▶] to select "3:XFER to MIDI." 4. Press [ENTER].

Transmitting the settings of currently selected performance

This operation lets you transmit the settings of the current (edited and unsaved) performance. 5. Use VALUE [-]/[+] to select "CUR PERFORM." ![](images/0b9db0b1ceadf570d3dd39cf3e9178197766def102d7344d27004cb36713f97d.jpg) 6. Press [ENTER]. The currently selected performance settings will be transmitted from the MIDI OUT connector. When the display indicates “COMPLETED,” the transmission has been completed.

Transmitting the settings of a user performance

5. Use VALUE [-]/[+] to select "USER PERFORM." ![](images/0de241c86f69a59c415ec16ab586d93ef4e07a1c1a39ebebc503645e213ffc68.jpg) 6. Press PAGE/CURSOR [▶]. Specify the range of performances whose settings you want to transmit. Use VALUE [-]/[+] to specify the first performance of the range of performances you want to transmit. ![](images/3637b9b6579d9478f0f0393c52e67ad9672675d008b70cee5e111f21b3e9089a.jpg) 7. Press PAGE/CURSOR [▶]. Use VALUE [-]/[+] to specify the last performance of the range of performances you want to transmit. ![](images/4510343e16bc84f803f45a8137ffad0182044ab4f9e96639c87e290aa0e0da82.jpg) 8. Press [ENTER]. The performance settings of the specified range will be transmitted from the MIDI OUT connector. When the display indicates "COMPLETED," the transmission operation has been completed.

Transmitting all data stored in the user area

5. Use VALUE [-]/[+] to select "DUMP ALL." ![](images/4b36632f4487a98449747f13bc1f98c5b0fef04c889d881fc07348ee0648ad64.jpg) 6. Press [ENTER]. All data stored in the user area will be transmitted from the MIDI OUT connector. When the display indicates "COMPLETED," the transmission operation has been completed.

MEMO

If you want to restore the stored data into the JUNO-D once again, send the data to the JUNO-D's MIDI IN. Do not operate the JUNO-D while this data is being received.

Restoring the factory settings (FACTORY RESET)

You can also perform the FACTORY RESET operation from Performance Utility. For more about FACTORY RESET, refer to “Reset to default factory settings (Factory Reset)” (p. 17).

Using the phrase/arpeggio function

The JUNO-D provides arpeggio templates that use phrases suitable for each category of instrument. Some of the arpeggio templates are phrase templates, which let you produce arpeggios with a single finger, without having to hold down a chord. ![](images/0477d4102ef9ad7bfb62bbdbee1d9ce637d5ba649dd3a0ee345747aa132082ba.jpg) "Playing arpeggios (Phrase/Arpeggio)" (p. 23) 1. Press [PHRASE/ARPEGGIO] so it is lit.
<< PHRASE/ARP >>
Piano Are 1 
2. Press [0]–[9] to choose the arpeggio template you want to use. Play a chord on the keyboard. An arpeggio will begin playing according to the notes in the chord you play. Select a template or style you like. ![](images/0dfe2935c6edba452adc802c01a27f6e6ee6eb2186cc10af4f107941efeb63a9.jpg) If you select a phrase template, press only one key. If you play a chord, the phrase will play according to the last-played key.
<< PHRASE/ARP >>
Piano Phr 1 
3. To stop the arpeggio performance, press [PHRASE/ARPEGGIO] once again so it goes out.

Creating your own arpeggio template (User Template)

You can create your own arpeggio template by editing the parameters of one of the preset templates. Your newly created template can be stored as one of eight user templates. 1. Press [PHRASE/ARPEGGIO] so it is lit.
<< PHRASE/ARP >>
Piano Are 1 
2. Press [0]–[9] to select a template that produces arpeggios similar to what you want to create. Pressing [0] will select the user template you have created. You can then use VALUE [-]/[+] to select other user templates. 3. Press [PARAM] so it is lit. Now you can edit the arpeggio parameters.
PHRASE/ARFI
Style: Pro&ErBackng 
4. Use PAGE/CURSOR [◀]/[▶] to move the cursor, and use VALUE [-]/[+] to specify the value. For details on the types and values of the parameters, refer to the following section “User template parameter list” (p. 62). 5. When you are finished editing parameters, press [WRITE]. Use VALUE [-]/[+] to specify the number (UserTemplate 1–8) at which to save the user template.
PHR/ARPI/WRITE [ENT]
To: UserTemplate 1 
![](images/a209743f8a93987628aff6aa8728e4321d8fd786edc6ef175a94c79a8bc663d7.jpg) Be aware that if you choose a number in which a user template has already been saved, the previously saved settings will be overwritten and lost. 6. Press [ENTER]. When the user template has been saved, the display will indicate "COMPLETED." ![](images/74e6fa54dfbf8d67d737d581ab175bbe5881d3792733f8f3430e88b4af471c17.jpg) If you decide not to save the user template, press [EXIT]. Now when you use the arpeggiator, you can press [0] and select the user template you just saved.

User template parameter list

Style (Arpeggio Style)

Specifies the basic way in which the arpeggio will be played. ![](images/be41ab849326d3dd933f3563a8e1335a16a61c2f8cfe9f3e6c95e6ce666ca136.jpg) For details regarding Arpeggio Style, refer to “Arpeggio style list” (p. 122).

Variation (Arpeggio Variation)

The arpeggiator provides several variations (performance patterns) for each arpeggio style. This parameter selects the variation number. The number of variations will differ according to the arpeggio style.

Motif (Arpeggio Motif)

Sets the order in which notes of the chord will sound.

VALUE

UP:Notes you press will be sounded, beginning from low to high.
DOWN:Notes you press will be sounded, from high to low.
UP&DOWN:Notes you press will be sounded, from low to high, and then back down from high to low.
RANDOM:Notes you press will be sounded, in random order.
NOTE-ORDER: Notes you press will be sounded in the order in which you pressed them. By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered. GLISSANDO: Each chromatic step between the highest and lowest notes you press will sound in succession, repeating upward and downward. Press only the lowest and the highest notes.
CHORD:All notes you press will sound simultaneously.
AUTO1:The timing at which keys will sound will be assigned automatically, giving priority to the lowest key that was pressed.
AUTO2:The timing at which keys will sound will be assigned automatically, giving priority to the highest key that was pressed.
PHRASE: Pressing a single key will sound a phrase based on the pitch of that key. If multiple keys are pressed, the last-pressed key will be valid. ![](images/bf09e39a4d492b0225e37b189d3983026d87ac6aaee1af94a6fee63b5062c08f.jpg) For a phrase template, this setting will be "PHRASE."

Accent Rate (Arpeggio Accent Rate)

Modifies the strength of accents and the length of the notes to adjust the “groove” feel of the arpeggio. A setting of “100%” will produce the most pronounced groove feel. Value: 0–100%

Shuf Rate (Arpeggio Shuffle Rate)

This setting lets you modify the note timing to create shuffle rhythms. With a setting of “50%” the notes will be spaced evenly. As the value is increased, the note timing will have more of a “dotted” (shuffle) feel. Value: 0–100% ![](images/47259a46353a1fd18f4b623771819906d49d0905b70175dd6f9426d1ef7bf1af.jpg) ![](images/6fbb995ab0446f53593213a5ade349be7eea069a7e7315197b3c7c79ef94c9f7.jpg)

Shuf Resolution (Arpeggio Shuffle Resolution)

A “shuffle” feel is produced by delaying the even-numbered beats (beats 2, 4, 6,...). You can select either 16th notes or 8th notes to be affected by this delay. Value: ♪, ♪

Hold (Arpeggio Hold Switch)

Switch between Hold On/Hold Off for the Arpeggiator performance. Value: OFF, ON

Kbd Velocity (Arpeggio Keyboard Velocity)

Specifies the loudness of the notes that you play. If you want the velocity value of each note to vary depending on how strongly you play the keyboard, set this parameter to "REAL." If you want each note to have a fixed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1–127). Value: REAL, 1–127

Octave Range (Arpeggio Octave Range)

Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play, set this parameter to “0.” To have the arpeggio sound using the notes you play and notes 1 octave higher, set this parameter to “+1.” A setting of “-1” will make the arpeggio sound using the notes you play and notes 1 octave lower. Value: -3-+3

Key Trigger (Arpeggio Key Trigger)

Turn this “ON” if you want the arpeggio to start at the moment that you press the key. If you want the arpeggio to start playing in synchronization with Rhythm guide or the external sequencer, turn this “OFF.” Value: OFF, ON

Using chord memory function

![](images/23f872180e569503bd31318d486f614315659878c8538c0fcab2d783d4c6f0cb.jpg) "Playing a chord at the touch of a finger (Multi-chord Memory)" (p. 24) 1. Press [CHORD MEMORY] so it is lit. ![](images/b3100d8e261d3ae1a414738681b5a61f904e73ad8fa70d181c601e636467a910.jpg) 2. Select the desired chord set. When you play the keyboard, a chord of the specified structure will sound according to the key you press. Select the desired chord set (p. 25). 3. To stop the performance using the chord memory, press [CHORD MEMORY] so it goes out.

Creating an original chord set (User Chord Set)

1. Press [CHORD MEMORY] so it is lit. 2. Press [PARAM] so it is lit. 3. Press PAGE/CURSOR[◀] to move the cursor under the key number. ![](images/a99e00fbd9a662f077c6c61bd81b8c422f7bf9d722691c1d952b37af5e86ddc2.jpg) 4. Either press a key or use VALUE [-]/[+] to specify the key (C-B) for which the chord is to be saved. 5. Press PAGE/CURSOR[▶] to move the cursor to the right. ![](images/50cb5eaef583b4ecc7e2302526d58c7b3cf9089eacd3feae30b24c0d049264a9.jpg) 6. Press keys to input chords. The display will indicate how many keys were pressed. You can input 8 notes. ![](images/284225bf50cca8013e26eb28e57315d0453f01bf5fc228b1b3a545a6f2d458b9.jpg) 7. Release all the keys. The previously saved chords will be erased, and the new chords will be saved. 8. Repeat the above steps to continue inputting. 9. When you have finished creating the chord set, press [WRITE]. ![](images/2c9412866199579d40fe12fca690bd6d3ea314f44b77f35762c9b760f02b5ae1.jpg) 10. Use VALUE [-]/[+] to specify the user chord set number. You can create up to 8 user chord sets. 11. Press [ENTER]. When the user chord set has been saved, the display will indicate "COMPLETED."

Adding effects

The JUNO-D contains three effects processors: multi-effects, chorus, and reverb. Settings can be made separately for each effects processor. There are 47 types of multi-effects, 8 types of chorus, and 8 types of reverb. You can use one of each type in a patch or part. - Multi-effect/chorus/Reverb parameters can also be saved in a patch (rhythm set) or performance. - In Patch mode, effects will be applied according to the settings of each patch. For details, refer to MFX Switch (p. 46), Chorus Send Lvl (p. 46), Reverb Send Lvl (p. 46) and in the section entitled Patch Tone Parameters. You will not hear the effects if the send level to chorus/reverb is too low, or if the MFX Switch is off. If you cannot hear the results of your editing the effect settings, check the settings listed above. - In Performance mode, effects will be applied according to the settings of each patch, as well as the settings of each part. For details, refer to MFX Switch (p. 58), Chorus Send Lvl (p. 58), Reverb Send Lvl (p. 58) and in the section entitled Part Effect Parameters. Each effect is shared by all parts (patches). - When using the multi-effect in Performance mode, you will normally apply the multi-effect using “the effect settings stored by the performance.” However, if desired, you can set the performance parameter MFX Source (p. 56) so that the “effect settings stored by the patch assigned to a part” are used by all parts. When you edit the multi-effect settings, check MFX Source to see which of the above you are editing.

Turning the effect function on and off (MASTER EFFECT SWITCH)

In order to enable an effects processor (multi-effects, chorus, reverb), turn its switch on. Turn these settings off when you wish to listen to the unprocessed sound as you create a sound, or when you wish to use an external effects processor instead of the onboard effects. The On/Off settings for each Effect affect the JUNO-D as a whole (i.e., are system settings). This setting remains stored in memory even while the power is off. When shipped from the factory, all three effects are set to ON.

1. Press [EFFECTS] so it is lit.

The on/off status of each effect (multi-effect, chorus, reverb) will be displayed. ![](images/662ba1a486f0b1fe12938d6686210cb7e7fd739787e311ba03a2f80c5f8c6838.jpg)

2. Use PAGE/CURSOR [◀]/[▶] to select the effect type, and use VALUE [-]/[+] to switch it on/off.

When you play the keyboard in this state, the effects whose master effect switch is turned on will be applied to each patch. When the cursor is located at "Rev" and you want to edit the effect settings, press PAGE/CURSOR [▶], and the effect parameters selected previously will be displayed. For further information, refer to “Making effects settings” (p. 67).

The effect signal path

The following figure shows the path followed by the effects signals. ![](images/44d32b46ed2e0bd120534fc8444f01649b7d9c9a225576f36476e5e39bca1082.jpg)
flowchart
graph TD
    A["Tone"] --> B["Tone MFX SW"]
    B --> C["Multi-FX"]
    C --> D["Chorus"]
    D --> E["Reverb"]
    E --> F["OUTPUT (R, L(MONO))"]
    G["Tone Rev Send Level"] --> H["Part Rev Send Level"]
    I["Tone Cho Send Level"] --> J["Part Cho Send Level"]
    K["MFX Send Level to Cho"] --> C
    L["MFX Send Level to Rev"] --> C
    M["Cho Send Level to Rev"] --> D
    N["Output"] --> E
![](images/eb9486185a83d0b3fe3380014a6aff4384b211bfcf680cc93d1cafd5de67acad.jpg)
flowchart
graph TD
    A["Tone"] --> B["Multi-FX"]
    B --> C["Chorus"]
    C --> D["Reverb"]
    D --> E["OUTPUT (R, L(MONO))"]
    A --> F["Tone Rev Send Level"]
    A --> G["Tone Cho Send Level"]
    A --> H["Tone MFX SW"]
    B --> I["MFX Send Level to Cho"]
    B --> J["MFX Send Level to Rev"]
    C --> K["Cho Send Level to Rev"]
    D --> L["Reverb"]
    style A fill:#f9f,stroke:#333
    style B fill:#ccf,stroke:#333
    style C fill:#cfc,stroke:#333
    style D fill:#fcc,stroke:#333
    style E fill:#ffc,stroke:#333
![](images/4d5cf159b2f7da83d5ee83fee30c978f6e9ecde67307588cd73a14e861d64ca6.jpg)
flowchart
graph TD
    A["Tone"] --> B["Tone MFX SW"]
    B --> C["Multi-FX"]
    C --> D["Chorus"]
    D --> E["Reverb"]
    E --> F["OUTPUT (R, L(MONO))"]
    C --> G["MFX Send Level to Cho"]
    C --> H["MFX Send Level to Rev"]
    D --> I["Cho Send Level to Rev"]
    B --> J["Tone Cho Send Level"]
    B --> K["Tone Rev Send Level"]
![](images/427ad5af636d6fc4d336910fae836a535a0c2b0fa4d38415daf9a2a32ff5e398.jpg)
flowchart
graph TD
    A["Tone"] --> B["Multi-FX"]
    B --> C["Chorus"]
    C --> D["Reverb"]
    D --> E["OUTPUT (R, L(MONO))"]
    F["Tone Cho Send Level"] --> B
    G["Tone Rev Send Level"] --> B
    H["MFX Send Level to Cho"] --> B
    I["MFX Send Level to Rev"] --> B
    J["Cho Send Level to Rev"] --> C

Making effects settings

Selecting effect parameters

Select multi-effect, chorus, or reverb parameters as shown below. ![](images/1eaf0360328d927bae27f0641b6d3402e20188ed51a2a48ea9cbc60813f627ea.jpg)
flowchart
graph TD
    A["Master Effect Switch"] --> B["FX I MFX | Chol Rev ✓ Sw | ON | ON"]
    B --> C["PAGE/ CURSOR [▶"]]
    C --> D["FX I MFX | Chol Rev ✓ Sw | ON | ON"]
    D --> E["PAGE/ CURSOR [▶"]]
    E --> F["FX I MFX | Chol Rev ✓ Sw | ON | ON"]
    F --> G["PAGE/ CURSOR [▶"]]
    G --> H["FX I PERFORM MFX Type:16 STEP FLANGER"]
    H --> I["FX I PERFORM MFX Type:17 St DELAY"]
    I --> J["Multi-Effects Parameters"]
    J --> K["PAGE/ CURSOR [▶"]]
    K --> L["MXI16 STEP FLANGER Pre Delay: 0.5[ns"]]
    L --> M["FX I PERFORM MFX Type:17 St DELAY"]
    M --> N["Value (+)"]
    N --> O["FX I PERFORM MFX Type:17 St DELAY"]
    O --> P["Value (−)"]
    P --> Q["Switches the effect type."]
    Q --> R["Display the effect type selected previously."]
    R --> S["MFXI16 STEP FLANGER Pre Delay: 0.5[ns"]]
    S --> T["Display the parameters for the selected effect type."]
    T --> U["PAGE/ CURSOR [▶"]]
    U --> V["FX I PERFORM CHORUS Type: CHORUS1"]
    V --> W["PAGE/ CURSOR [▶"]]
    W --> X["FX I PERFORM REVERB Type: ROOM1"]
    X --> Y["PAGE/ CURSOR [▶"]]
    Y --> Z["FX I PERFORM REVERB Delay Feedback: 0"]
    Z --> AA["Shift + PAGE/ CURSOR [◀"]]
    AA --> AB["Chorus Parameters"]
    AB --> AC["PAGE/ CURSOR [▶"]]
    AC --> AD["FX I PERFORM REVERB Room1"]
    AD --> AE["PAGE/ CURSOR [▶"]]
    AE --> AF["FX I PERFORM REVERB Delay Feedback: 0"]
    AF --> AG["Shift + PAGE/ CURSOR [◀"]]
    AG --> AH["Reverb Parameters"]
    AH --> AI["PAGE/ CURSOR [▶"]]
    AI --> AJ["FX I PERFORM REVERB Room1"]
    AJ --> AK["PAGE/ CURSOR [▶"]]
    AK --> AL["FX I PERFORM REVERB Delay Feedback: 0"]

1. Press [EFFECTS] so it is lit.

The on/off state of each effect (multi-effect, chorus, reverb) will be displayed.
FXIMFXICholRev$
SuIONIONION
2. When the cursor is located at "Rev," press PAGE/CURSOR [▶], and the effect parameters will be displayed one after another starting with the multi-effect (MFX) parameters.

MEMO

By holding down [SHIFT] and using PAGE/CURSOR [◀]/[▶] you can jump between the four parameter groups; effect on/off, multi-effect, chorus, and reverb. Example: for a patch
FXIPATCHMFX
TYPE:16 STEP FLANGER
Example: for a rhythm patch
FXIRHYTHMMFX
TYPE: 16 STEP FLANGER
Example: for a performance
FX SUPERFORM MFX
TYPE: 16 STEP FLANGER

MEMO

Depending on the type of effect that is selected, what is displayed will be different. 3. Use PAGE/CURSOR [◀]/[▶] to select the parameter that you want to edit, and use VALUE [-]/[+] to modify the value of the parameter.

Setting multi-effects parameters

There are 47 types of multi-effects. You can select any one of these. After selecting the Type, you can change the values for each of the parameters.

Type (Multi-Effects Type)

Selections are made from the following 47 different multi-effects. Additionally, parameters for each of the multi-effects types can be found on the following pages.

Value:

00:THROUGH(p. 69)
01:STEREO EQ(p. 69)
02:OVERDRIVE(p. 69)
03:DISTORTION(p. 70)
04:PHASER(p. 70)
05:SPECTRUM(p. 70)
06:ENHANCER(p. 70)
07:AUTO WAH(p. 71)
08:ROTARY(p. 71)
09:COMPRESSOR(p. 71)
10:LIMITER(p. 72)
11:HEXA-CHORUS(p. 72)
12:TREMOLO CHO(p. 72)
13:SPACE-D(p. 73)
14:St CHORUS(p. 73)
15:St FLANGER(p. 73)
16:STEP FLANGER(p. 74)
17:St DELAY(p. 74)
18:LONG DELAY(p. 75)
19:MOD DELAY(p. 75)
20:3 TAP DELAY(p. 76)
21:4 TAP DELAY(p. 76)
22:TM CTRL DLY(p. 77)
23:2V PCH SHIFT(p. 77)
24:FB PCH SHIFT(p. 78)
25:REVERB(p. 78)
26:GATED REVERB(p. 79)
27:OD>CHORUS(p. 79)
28:OD>FLANGER(p. 79)
29:OD>DELAY(p. 80)
30:DIST>CHORUS(p. 80)
31:DIST>FLANGER(p. 80)
32:DIST>DELAY(p. 80)
33:ENH>CHORUS(p. 81)
34:ENH>FLANGER(p. 81)
35:ENH>DELAY(p. 81)
36:CHORUS>DELAY(p. 82)
37:FLG>DELAY(p. 82)
38:CHO>FLANGER(p. 83)
39:CHORUS/DELAY(p. 83)
40:FLG/DELAY(p. 83)
41:CHO/FLANGER(p. 83)
42:LOFI(p. 83)
43:SLICER(p. 84)
44:TREMOLO(p. 84)
45:AUTO PAN(p. 84)
46:TUMBLING DLY(p. 85)
47:FBK RIPPER(p. 85)

Send Lvl to Cho

(Multi-effect send level to chorus)

Sets the amount of the multi-effects sound that is sent to the chorus. Higher values result in more sound being sent. Value: 0–127

Send Lvl to Rev

(Multi-effect send level to reverb)

Sets the amount of the multi-effects sound that is sent to the reverb. Higher values result in more sound being sent. Value: 0–127

Ctrl 1, 2 (Multi-Effects Control 1, 2)

On the JUNO-D, certain multi-effect parameters can be assigned to the modulation lever, knobs, pedal or D Beam. Of the parameters explained in Multi-effect parameters, the assignable parameters are marked with a “#” symbol. (Parameters marked with “#1” or “#2” can be simultaneously controlled using the controller marked with the same number.) Here you can exchange these assignments, or choose not to use them. For details, refer to p. 33, p. 89.

Value

OFF: Multi-effect control will not be used. Items with a “#” symbol: The parameters that can be assigned to Ctrl1 or Ctrl2. These differ depending on the multi-effect type.

00: THROUGH

Effects are not applied. Select when creating Patches or Rhythm Sets that do not use multi-effects.

01: STEREO EQ (Stereo Equalizer)

This is a four-band stereo equalizer (low, mid x 2, high). ![](images/914f409db71c9d222879d96cbf87e4b645bd08edf7b8cf64562358d1d54267c8.jpg)
flowchart
graph LR
    A["L in"] --> B["4-Band EQ"] --> C["L out"]
    D["R in"] --> E["4-Band EQ"] --> F["R out"]
ParameterValueDescription
Low Freq200, 400 [Hz]Selects the frequency of the low range.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Freq2000, 4000, 8000 [Hz]Selects the frequency of the high range.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Mid1 Freq200–8000 [Hz]Adjusts the frequency of Middle 1 (mid range).
Mid1 Q0.5, 1.0, 2.0, 4.0, 8.0This parameter adjusts the width of the area around the Middle 1 Frequency that will be affected by the Gain setting. Higher values of Q will result in a narrower area being affected.
ParameterValueDescription
Mid1 Gain-15– +15 [dB]Adjusts the gain for the area specified by the Middle 1 Frequency and Q settings.
Mid2 Freq200–8000 [Hz]Adjusts the frequency of Middle 2 (mid range).
Mid2 Q0.5, 1.0, 2.0, 4.0, 8.0This parameter adjusts the width of the area around the Middle 2 Frequency that will be affected by the Gain setting. Higher values of Q will result in a narrower area being affected.
Mid2 Gain-15– +15 [dB]Adjusts the gain for the area specified by the Middle 2 Frequency and Q settings.
Level #0–127Adjusts the output level.

02: OVERDRIVE

This effect creates a soft distortion similar to that produced by vacuum tube amplifiers. ![](images/631e554ef94b15b38076ac7c4c3884127c9fc35d3d421dcc023a86fb4e637ab8.jpg)
flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C
    C --> D["Over drive"]
    D --> E["Amp Simulator"]
    E --> F["2-Band EQ"]
    F --> G["Pan L"]
    F --> H["Pan R"]
    F --> I["R out"]
ParameterValueDescription
Drive #0–127Adjusts the degree of distortion. The volume will change together with the degree of distortion.
Pan #L64–63RAdjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Amp TypeSMALL, BUILT-IN, 2-STACK, 3-STACKSelects the type of guitar amp.SMALL: small ampBUILT-IN: single-unit type amp2-STACK: single-unit type amp3-STACK: large triple stack amp
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Level0–127Adjusts the output level.

03: DISTORTION

This effect produces a more intense distortion than Overdrive. ![](images/c0f9c38ba3f3958e65359abb41115ad4e217cd16666c07a9d5d8f0258b73bf92.jpg)
flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C["+"]
    C["+"] --> D["Distortion"]
    D --> E["Amp Simulator"]
    E --> F["2-Band EQ"]
    F --> G["Pan L"]
    F --> H["Pan R"]
    F --> I["R out"]
ParameterValueDescription
Drive #0-127Adjusts the degree of distortion. The volume will change together with the degree of distortion.
Pan #L64-63RAdjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Amp TypeSMALL, BUILT-IN, 2-STACK, 3-STACKSelects the type of guitar amp. SMALL: small ampBUILT-IN: single-unit type amp2-STACK: single-unit type amp3-STACK: large triple stack amp
Low Gain-15- +15 [dB]Adjusts the gain of the low frequency.
High Gain-15- +15 [dB]Adjusts the gain of the high frequency.
Level0-127Adjusts the output level.

04: PHASER

A phaser adds a phase-shifted sound to the direct sound, producing a twisting modulation that creates spaciousness and depth. ![](images/99b827627ffaf2f2529f150108b22f94fb2dbc2aeb2657f728768fccc2915a0b.jpg)
flowchart
graph LR
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["+"]
    E["Phaser"] --> D
    D --> F["Mix"]
    G["Resonance"] --> B
    F --> H["Pan L"]
    F --> I["Pan R"]
    H --> J["L out"]
    I --> K["R out"]
ParameterValueDescription
Manual #100–8000 [Hz]Adjusts the basic frequency from which the sound will be modulated.
Rate #0.05–10.00 [Hz]Adjusts the frequency (period) of modulation.
Depth0–127Adjusts the depth of modulation.
Resonance0–127Adjusts the amount of feedback for the phaser.
Mix0–127Adjusts the ratio with which the phase-shifted sound is combined with the direct sound.
PanL64–63RAdjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Level0–127Adjusts the output level.

05: SPECTRUM

Spectrum is a type of filter which modifies the timbre by boosting or cutting the level at specific frequencies. It is similar to an equalizer, but has 8 frequency points fixed at locations most suitable for adding character to the sound. ![](images/7d77ccc4f104ccfefae77346012c3cbf0d773b21212f573abfa25b6385b5f846.jpg)
flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C
    C --> D["Spectrum"]
    D --> E["L out"]
    D --> F["Pan L"]
    D --> G["Pan R"]
    D --> H["R out"]
ParameterValueDescription
Band 1-15–+15 [dB]Adjusts the 250 Hz level.
Band 2-15–+15 [dB]Adjusts the 500 Hz level.
Band 3-15–+15 [dB]Adjusts the 1000 Hz level.
Band 4-15–+15 [dB]Adjusts the 1250 Hz level.
Band 5-15–+15 [dB]Adjusts the 2000 Hz level.
Band 6-15–+15 [dB]Adjusts the 3150 Hz level.
Band 7-15–+15 [dB]Adjusts the 4000 Hz level.
Band 8-15–+15 [dB]Adjusts the 8000 Hz level.
Q0.5, 1.0, 2.0, 4.0, 8.0Simultaneously adjusts the width of the adjusted areas for all the frequency bands.
Pan #L64–63RAdjusts the stereo location of the output sound. L64 is far left, 0 is center, and 63R is far right.
Level #0–127Adjusts the output level.

06: ENHANCER

The enhancer controls the overtone structure of the high frequencies, adding sparkle and tightness to the sound. ![](images/c5c412dbd7598d5d3eebec2c2d811b07e6c56ee1f403220b2d2aba7edb1c0cdf.jpg)
flowchart
graph LR
    A["L in"] --> B["Enhancer"]
    B --> C["Mix"]
    C --> D["+"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["Enhancer"]
    H --> I["Mix"]
    I --> J["+"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
ParameterValueDescription
Sens #0–127Adjusts the sensitivity of the enhancer.
Mix #0–127Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Level0–127Adjusts the output level.

07: AUTO WAH

The Auto Wah cyclically controls a filter to create cyclic change in timbre. ![](images/d905eea03acfb7b19bae4a17f42217fe1bc11d217b301bb564f077c701cf84b1.jpg)
flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C
    C --> D["Auto Wah"]
    D --> E["L out"]
    D --> F["R out"]
ParameterValueDescription
Filter TypeLPF, BPFSelects the type of filter.LPF: The wah effect will be applied over a wide frequency range.BPF: The wah effect will be applied over a narrow frequency range.
Rate #0.05–10.00 [Hz]Adjusts the frequency of the modulation.
Depth0–127Adjusts the depth of the modulation.
Sens0–127Adjusts the sensitivity with which the filter is controlled.
Manual #0–127Adjusts the center frequency from which the effect is applied.
Peak0–127Adjusts the amount of the wah effect that will occur in the area of the center frequency. Lower settings will cause the effect to be applied in a broad area around the center frequency.Higher settings will cause the effect to be applied in a more narrow range.
Level0–127Adjusts the output level.

08: ROTARY

The Rotary effect simulates the sound of the rotary speakers often used with the electric organs of the past. Since the movement of the high range and low range rotors can be set independently, the unique type of modulation characteristic of these speakers can be simulated quite closely. This effect is most suitable for electric organ Patches. ![](images/d6376f1b65983100033d9404ce7ae995e2a06e292d137b14ab141247349da35c.jpg)
flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C
    C --> D["Rotary"]
    E["L out"] --> D
    F["R out"] --> D
ParameterValueDescription
High Slow0.05–10.00 [Hz]Adjusts the slow speed (SLOW) of the high frequency rotor.
Low Slow0.05–10.00 [Hz]Adjusts the slow speed (SLOW) of the low frequency rotor.
High Fast0.05–10.00 [Hz]Adjusts the fast speed (FAST) of the high frequency rotor.
Low Fast0.05–10.00 [Hz]Adjusts the fast speed (FAST) of the low frequency rotor.
ParameterValueDescription
Speed #SLOW, FASTSimultaneously switch the rotational speed of the low frequency rotor and high frequency rotor.SLOW: Slows down the rotation to the specified speed (the Low Slow/Hi Slow values).FAST: Speeds up the rotation to the specified speed (the Low Fast/Hi Fast values).* When you want to use the pedal switch to switch the Rotary rotation speed, select MFX PARAMETER1 in Pedal Control Assign (p. 90).
High Accel0–15Adjusts the time it takes the high frequency rotor to reach the newly selected speed when switching from fast to slow (or slow to fast) speed.Lower values will require longer times.
Low Accel0–15Adjusts the time it takes the low frequency rotor to reach the newly selected speed when switching from fast to slow (or slow to fast) speed.Lower values will require longer times.
High Level0–127Adjusts the volume of the high frequency rotor.
Low Level0–127Adjusts the volume of the low frequency rotor.
Separation0–127Adjusts the spatial dispersion of the sound.
Level #0–127Adjusts the output level.

09: COMPRESSOR

The compressor flattens out high levels and boosts low levels, smoothing out unevenness in volume. ![](images/562ddee7db429bffe922479e0bd675291391cd63e55a65f648ca96c37e1c5fcd.jpg)
flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C["+"]
    C["+"] --> D["Compressor"]
    D["Compressor"] --> E["2-Band EQ"]
    E["2-Band EQ"] --> F["L out"]
    E["2-Band EQ"] --> G["L out"]
    E["2-Band EQ"] --> H["L out"]
    E["2-Band EQ"] --> I["L out"]
    E["2-Band EQ"] --> J["L out"]
    E["2-Band EQ"] --> K["L out"]
    E["2-Band EQ"] --> L["L out"]
    E["2-Band EQ"] --> M["L out"]
    E["2-Band EQ"] --> N["L out"]
    E["2-Band EQ"] --> O["L out"]
    E["2-Band EQ"] --> P["L out"]
    E["2-Band EQ"] --> Q["L out"]
    E["2-Band EQ"] --> R["L out"]
    E["2-Band EQ"] --> S["L out"]
    E["2-Band EQ"] --> T["L out"]
    E["2-Band EQ"] --> U["L out"]
    E["2-Band EQ"] --> V["L out"]
    E["2-Band EQ"] --> W["L out"]
    E["2-Band EQ"] --> X["L out"]
    E["2-Band EQ"] --> Y["L out"]
    E["2-Band EQ"] --> Z["L out"]
    E["2-Band EQ"] --> AA["L out"]
    E["2-Band EQ"] --> AB["L out"]
    E["2-Band EQ"] --> AC["L out"]
    E["2-Band EQ"] --> AD["L out"]
    E["2-Band EQ"] --> AE["L out"]
    E["2-Band EQ"] --> AF["L out"]
    E["2-Band EQ"] --> AG["L out"]
    E["2-Band EQ"] --> AH["L out"]
    E["2-Band EQ"] --> AI["L out"]
    E["2-Band EQ"] --> AJ["L out"]
    E["2-Band EQ"] --> AK["L out"]
    E["2-Band EQ"] --> AL["L out"]
    E["2-Band EQ"] --> AM["L out"]
    E["2-Band EQ"] --> AN["L out"]
    E["2-Band EQ"] --> AO["L out"]
    E["2-Band EQ"] --> AP["L out"]
    E["2-Band EQ"] --> AQ["L out"]
    E["2-Band EQ"] --> AR["L out"]
    E["2-Band EQ"] --> AS["L out"]
    E["2-Band EQ"] --> AT["L out"]
    E["2-Band EQ"] --> AU["L out"]
    E["2-Band EQ"] --> AV["L out"]
    E["2-Band EQ"] --> AW["L out"]
    E["2-Band EQ"] --> AX["L out"]
    E["2-Band EQ"] --> AY["L out"]
    E["2-Band EQ"] --> AZ["L out"]
    E["2-Band EQ"] --> BA["L out"]
    E["2-Band EQ"] --> BB["L out"]
    E["2-Band EQ"] --> BC["L out"]
    E["2-Band EQ"] --> BD["L out"]
    E["2-Band EQ"] --> BE["L out"]
    E["2-Band EQ"] --> BF["L out"]
    E["2-Band EQ"] --> BG["L out"]
    E["2-Band EQ"] --> BH["L out"]
    E["2-Band EQ"] --> BI["L out"]
    E["2-Band EQ"] --> BJ["L out"]
    E["2-Band EQ"] --> BK["L out"]
    E["2-Band EQ"] --> BL["L out"]
    E["2-Band EQ"] --> BM["L out"]
    E["2-Band EQ"] --> BN["L out"]
    E["2-Band EQ"] --> BO["L out"]
    E["2-Band EQ"] --> BP["L out"]
    E["2-Band EQ"] --> BQ["L out"]
    E["2-Band EQ"] --> BR["L out"]
    E["2-Band EQ"] --> BS["L out"]
    E["2-Band EQ"] --> BT["L out"]
    E["2-Band EQ"] --> BU["L out"]
    E["2-Band EQ"] --> BV["L out"]
    E["2-Band EQ"] --> BW["L out"]
    E["2-Band EQ"] --> BX["L out"]
    E["2-Band EQ"] --> BY["L out"]
    E["2-Band EQ"] --> BZ["L out"]
    E["2-Band EQ"] --> CA["L out"]
    E["2-Band EQ"] --> CB["L out"]
    E["2-Band EQ"] --> CC["L out"]
    E["2-Band EQ"] --> CD["L out"]
    E["2-Band EQ"] --> CE["L out"]
ParameterValueDescription
Sustain0–127Adjusts the time over which low level sounds are boosted until they reach the specified volume.
Attack0–127Adjusts the attack time of an input sound.
Pan #L64–63RAdjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Post Gain0, +6, +12, +18 [dB]Adjusts the output gain.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Level #0–127Adjusts the output level.

10: LIMITER

The limiter compresses signals that exceed a specified volume level, preventing distortion from occurring. ![](images/3e61f4e6abc07d6e6573e3862328413f2150dc40b32f3b4603f8263ad6f508c4.jpg)
flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C
    C --> D["Limiter"]
    D --> E["2-Band EQ"]
    E --> F["Pan L"]
    E --> G["Pan R"]
    E --> H["R out"]
ParameterValueDescription
Threshold0–127Adjusts the volume at which compression will begin.
Release0–127Adjusts the time from when the volume falls below the Threshold Level until compression is no longer applied.
Ratio1.5:1, 2:1, 4:1, 100:1Adjusts the compression ratio.
Pan #L64–63RAdjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Post Gain0, +6, +12, +18 [dB]Adjusts the output gain.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Level #0–127Adjusts the output level.

11: HEXA-CHORUS

Hexa-chorus uses a six-phase chorus (six layers of chorused sound) to give richness and spatial spread to the sound. ![](images/9b20e3cce2b5a577729381803c958bd256bf1916dcd6814cf8aec0dfc8fc1511.jpg)
flowchart
graph TD
    L_in --> A["+"]
    R_in --> A
    A --> B["Hexa-Chorus"]
    B --> C["Balance D"]
    B --> D["Balance W"]
    C --> E["+"]
    D --> F["+"]
    G["R out"] --> H["Balance D"]
    I["L out"] --> J["Balance W"]
    K["Balance D"] --> B
    L_out --> E
    M["R out"] --> H
ParameterValueDescription
Pre Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Rate #0.05–10.00 [Hz]Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modulation.
Pre Delay Dev0–20Pre Delay Deviation adjusts the differences in Pre Delay between each chorus sound.Pre Delay determines the time from when the direct sound begins until the processed sound is heard.
Depth Dev-20– +20Adjusts the difference in modulation depth between each chorus sound.
ParameterValueDescription
Pan Dev0–20Adjusts the difference in stereo location between each chorus sound.With a setting of 0, all chorus sounds will be in the center. With a setting of 20, each chorus sound will be spaced at 60 degree intervals relative to the center.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the chorus sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output.
Level0–127Adjusts the output level.

12: TREMOLO CHO (Tremolo Chorus)

Tremolo chorus is a chorus effect with added tremolo (cyclic modulation of volume). ![](images/88e53f3b9d0e83154a4f2a736654e654f60e1e527e1bd78b0978b20d853ca04e.jpg)
flowchart
graph TD
    L_in --> A["+"] --> B["Balance D"] --> C["+"]
    R_in --> A
    A --> D["Balance D"]
    D --> C
    C --> L_out["L out"]
    A --> M["Tremolo Chorus"]
    M --> N["Balance W"] --> C
    M --> O["Balance W"] --> C
    M --> P["Balance W"] --> C
    M --> Q["Balance W"] --> C
    M --> R_out["R out"]
ParameterValueDescription
Pre Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate0.05–10.00 [Hz]Adjusts the modulation speed of the chorus effect.
Cho Depth0–127Adjusts the modulation depth of the chorus effect.
Treml Rate #0.05–10.00 [Hz]Adjusts the modulation speed of the tremolo effect.
Treml Separation0–127Adjusts the spread of the tremolo effect.
Phase0–180 [deg]Adjusts the spread of the tremolo effect.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the tremolo chorus sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the tremolo chorus sound will be output.
Level0–127Adjusts the output level.

13: SPACE-D

Space-D is a multiple chorus that applies two-phase modulation in stereo. It gives no impression of modulation, but produces a transparent chorus effect. ![](images/73d9033c4ea8c3b7d0c9b72ed6d5a26b4f19180c68ceb3d2b18864e682aa96bf.jpg)
flowchart
graph LR
    A["L in"] --> B["Space-D"]
    B --> C["Balance D"]
    C --> D["+"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["Space-D"]
    H --> I["Balance D"]
    I --> J["+"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    D --> M["Balance W"]
    M --> N["+"]
    N --> O["2-Band EQ"]
    O --> P["Balance W"]
ParameterValueDescription
Pre Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the processed sound is heard.
Rate #0.05–10.00 [Hz]Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modulation.
Phase0–180 [deg]Adjusts the spatial spread of the sound.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the chorus sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output.
Level0–127Adjusts the output level.

14: St CHORUS (Stereo Chorus)

This is a stereo chorus. A filter is provided so that you can adjust the timbre of the chorus sound. ![](images/f32900deec13d5f4f5e9a57262ea9073934cd3710bbd665cea12c8d980ad591c.jpg)
flowchart
graph LR
    L_in --> A["Chorus"]
    A --> B["Balance D"]
    B --> C["+"]
    C --> D["2-Band EQ"]
    D --> E["L out"]
    R_in --> F["Chorus"]
    F --> G["Balance D"]
    G --> H["+"]
    H --> I["2-Band EQ"]
    I --> J["R out"]
    A --> K["Balance W"]
    K --> C
    F --> L["Balance W"]
    L --> H
ParameterValueDescription
Filter TypeOFF, LPF, HPFSelects the type of filter.OFF: A filter will not be used.LPF: Cuts the frequency range above the cutoff frequency.HPF: Cuts the frequency range below the cutoff frequency.
Cutoff Freq200–8000 [Hz]Adjusts the basic frequency of the filter.
Pre Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the processed sound is heard.
Rate #0.05–10.00 [Hz]Adjusts the rate of modulation.
ParameterValueDescription
Depth0–127Adjusts the depth of modulation.
Phase0–180 [deg]Adjusts the spatial spread of the sound.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the chorus sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output.
Level0–127Adjusts the output level.

15: St FLANGER (Stereo Flanger)

This is a stereo flanger. It produces a metallic resonance that rises and falls like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged sound. ![](images/7cc577891496522cae6cc0159dfeb8e4db622bab20048c2c957c2b988a731d0b.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Flanger"]
    C --> D["+"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["+"]
    H --> I["Flanger"]
    I --> J["+"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    M["Balance D"] --> D
    N["Balance W"] --> D
    O["Feedback Feedback"] --> C
    P["Balance D"] --> H
    Q["Balance W"] --> J
ParameterValueDescription
Filter TypeOFF, LPF, HPFSelects the type of filter.OFF: A filter will not be used.LPF: Cuts the frequency range above the cutoff frequency.HPF: Cuts the frequency range below the cutoff frequency.
Cutoff Freq200–8000 [Hz]Adjusts the basic frequency of the filter.
Pre Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Rate #0.05–10.00 [Hz]Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modulation.
Phase0–180 [deg]Adjusts the spatial spread of the sound.
Feedback #-98– +98 [%]Adjusts the amount (%) of the processed sound that is returned (fed back) into the input. Positive (+) settings will return the sound in phase, and negative (-) settings will return the sound in reverse phase.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
BalanceD100:0W–D0:100WAdjusts the volume balance between the direct sound and the flanger sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the flanger sound will be output.
Level0–127Adjusts the output level.

16: STEP FLANGER

The Step Flanger effect is a flanger in which the flanger pitch changes in steps. ![](images/d7978ecc25bf5961ba268c5775e921f7ffff955e1bb76f8205baefb33bca68cd.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Step Flanger"]
    C --> D["+"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["+"]
    H --> I["Step Flanger"]
    I --> J["+"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    M["Balance D"] --> B
    N["Balance W"] --> D
    O["Feedback Feedback"] --> C
    P["Balance W"] --> J
    Q["Balance D"] --> H
ParameterValueDescription
Pre Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Rate0.05–10.00 [Hz]Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modulation.
Feedback #-98– +98 [%]Adjusts the amount (%) of the flanger sound that is returned (fed back) into the input.Negative (-) settings will invert the phase.
Step Rate #0.1–20.0 [Hz], note *2Adjusts the rate (period) of pitch change.
Phase0–180 [deg]Adjusts the spatial spread of the sound.
BalanceD100:0W–D0:100WAdjusts the volume balance between the direct sound and the flanger sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output.
ResetOFF, ONThis setting determines whether the period for the pattern is reset (ON), or not (OFF) when sounds are played.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
Level0–127Adjusts the output level.

17: St DELAY (Stereo Delay)

This is a stereo delay. When Feedback Mode is NORMAL: ![](images/4c6ba0e3471d4ba3c16de14615c9ad70ea6cef4bd2172ed85ff29992903664f5.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Delay"]
    C --> D["+"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["+"]
    H --> I["Delay"]
    I --> J["+"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    M["Balance D"] --> D
    N["Balance W"] --> J
    O["Feedback Feedback"] --> B
    P["Feedback Feedback"] --> I
    Q["Balance W"] --> J
    R["Balance D"] --> H
When Feedback Mode is CROSS: ![](images/1dcf0aba74df6ab846a309aece8f61c181c47bc7e5fff30ab7b0d8f312c8e216.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Delay"]
    C --> D["+"]
    D --> E["Balance D"]
    E --> F["2-Band EQ"]
    F --> G["L out"]
    H["R in"] --> I["+"]
    I --> J["Delay"]
    J --> K["+"]
    K --> L["Balance W"]
    L --> M["2-Band EQ"]
    M --> N["R out"]
    O["Feedback Feedback"] --> J
    P["Balance W"] --> K
    Q["Balance D"] --> I
ParameterValueDescription
Feedback ModeNORMAL, CROSSSelects the way in which delay sound is fed back into the effect. NORMAL: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay. CROSS: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay.
Delay Left0–420 [ms], note *1Adjusts the time from the direct sound until when the left delay sound is heard.
Delay Right0–420 [ms], note *1Adjusts the time from the direct sound until when the right delay sound is heard.
Phase LeftNORMAL, INVERTSelects the phase of the left delay sound. NORMAL: Phase is not changed. INVERT: Phase is inverted.
Phase RightNORMAL, INVERTSelects the phase of the right delay sound. NORMAL: Phase is not changed. INVERT: Phase is inverted.
Feedback #-98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level0–127Adjusts the output level.

18: LONG DELAY

This is useful when you want to apply a delay that is longer than 17: St DELAY. ![](images/5598da51b9d313aa76071b31f24ff495acff76b9f8d52548c09c75406130d896.jpg)
flowchart
graph LR
    L_in --> +1["+"]
    R_in --> +1
    +1 --> Delay["Delay"]
    Delay --> +2["+"]
    +2 --> 2_BandEQ1["2-Band EQ"]
    2_BandEQ1 --> L_out["L out"]
    2_BandEQ1 --> R_out["R out"]
    +2 --> BalanceD1["Balance D"]
    BalanceD1 --> +1
    +1 --> Feedback["Feedback"]
    BalanceD2["Balance D"] --> +2
    +2 --> BalanceW1["Balance W"]
    BalanceW1 --> +2
    +2 --> BalanceW2["Balance W"]
    BalanceW2 --> +3["+"]
    +3 --> 2_BandEQ2["2-Band EQ"]
    2_BandEQ2 --> R_out["R out"]
ParameterValueDescription
Delay0–840 [ms], note *1Adjusts the time from the direct sound until the delay sound is heard.
Feedback #-98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level0–127Adjusts the output level.

19: MOD DELAY (Modulation Delay)

This effect adds modulation to the delayed sound, producing an effect similar to a flanger. When Feedback Mode is NORMAL: ![](images/d43b2b901c3c74393a730fadb2d8a10348c736465bab60334f0b3725f821376c.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Delay"]
    C --> D["Modulation"]
    D --> E["+"]
    E --> F["2-Band EQ"]
    F --> G["L out"]
    H["R in"] --> I["+"]
    I --> J["Delay"]
    J --> K["Modulation"]
    K --> L["+"]
    L --> M["2-Band EQ"]
    M --> N["R out"]
    B --> O["Feedback"]
    I --> P["Feedback"]
    O --> Q["Balance D"]
    P --> R["Balance W"]
    Q --> S["+"]
    R --> T["+"]
    S --> U["Balance D"]
    T --> V["Balance W"]
When Feedback Mode is CROSS: ![](images/8c37bcd1a7488994abeeb2ee6ab00007f9a94a9e14299a688e0db516cd451656.jpg)
flowchart
graph TD
    L_in --> Delay1["+"]
    R_in --> Delay2["+"]
    Delay1 --> Modulation1["Modulation"]
    Delay2 --> Modulation2["Modulation"]
    Delay1 --> Feedback1["Feedback"]
    Delay2 --> Feedback2["Feedback"]
    L_in --> BalanceD["Balance D"]
    R_in --> BalanceD["Balance D"]
    Delay1 --> Modulation1
    Delay2 --> Modulation2
    2-BandEQ1["2-Band EQ"] --> Lout["L out"]
    2-BandEQ2["2-Band EQ"] --> Rout["R out"]
    2-BandEQ1 --> BalanceW["Balance W"]
    2-BandEQ2 --> BalanceW
    2-BandEQ1 --> BalanceD["Balance D"]
    2-BandEQ2 --> BalanceD
ParameterValueDescription
Feedback ModeNORMAL, CROSSSelects the way in which delay sound is fed back into the effect. NORMAL: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay. CROSS: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay.
Delay Left0–370 [ms]Adjusts the time from the direct sound until when the left delay sound is heard.
Delay Right0–370 [ms]Adjusts the time from the direct sound until when the right delay sound is heard.
Feedback-98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Rate #0.05–10.00 [Hz]Adjusts the speed of the modulation.
Depth0–127Adjusts the depth of the modulation.
Phase0–180 [deg]Adjusts the spatial spread of the sound.

Adding effects

ParameterValueDescription
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the modulation delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the modulation delay sound will be output.
Level0–127Adjusts the output level.

20: 3 TAP DELAY (Triple Tap Delay)

The Triple Tap Delay produces three delay sounds; center, left and right. ![](images/9a9c6d479d90d10ebc78b8709c2a0a3c6eba83996938e9f725701b7163ceae7d.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> D["+"]
    B --> E["Triple Tap Delay"]
    D --> F["Feedback"]
    E --> G["Center Tap"]
    F --> H["Right Tap"]
    G --> I["Balance D"]
    H --> J["Balance W"]
    I --> K["Balance D"]
    J --> L["Balance W"]
    K --> M["2-Band EQ"]
    L --> N["2-Band EQ"]
    M --> O["L out"]
    N --> P["R out"]
ParameterValueDescription
Delay Left0–840 [ms], note *1Adjusts the time delay from the direct sound until when the left delay sound is heard.
Delay Right0–840 [ms], note *1Adjusts the time delay from the direct sound until when the right delay sound is heard.
Delay Center0–840 [ms], note *1Adjusts the time delay from the direct sound until when the center delay sound is heard.
Feedback #-98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Left Level0–127Adjusts the volume of the left delay sound.
Right Level0–127Adjusts the volume of the right delay sound.
Center Level0–127Adjusts the volume of the center delay sound.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
ParameterValueDescription
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level0–127Adjusts the output level.

21: 4 TAP DELAY (Quadruple Tap Delay)

The Quadruple Tap Delay has four delays. ![](images/db863c7ecc002915588c396009861d9ada55666db51144471e8265080619e684.jpg)
flowchart
graph TD
    L_in["L in"] --> A["+"]
    R_in["R in"] --> A
    A --> B["+"]
    B --> C["Feedback"]
    C --> D["Quadruple Tap Delay"]
    D --> E1["Delay 1"]
    D --> E2["Delay 2"]
    D --> E3["Delay 3"]
    D --> E4["Delay 4"]
    E1 --> F1["Balance D"]
    E2 --> F2["Balance W"]
    E3 --> F3["Balance W"]
    E4 --> F4["Balance D"]
    F1 --> G1["L out"]
    F2 --> G2["R out"]
    F3 --> G3["R out"]
    F4 --> G4["R out"]
The stereo location of each delay sound is as follows. ![](images/bf5297fd6040488e3ad7cf4cad879e411f10e26a8fa7e7bf310f707b370df2c3.jpg)
ParameterValueDescription
Delay 10–840 [ms], note *1Adjusts the time delay from the direct sound until when delay 1 sound is heard.
Delay 20–840 [ms], note *1Adjusts the time delay from the direct sound until when delay 2 sound is heard.
Delay 30–840 [ms], note *1Adjusts the time delay from the direct sound until when delay 3 sound is heard.
Delay 40–840 [ms], note *1Adjusts the time delay from the direct sound until when delay 4 sound is heard.
Level 10–127Adjusts the volume of delay 1 sound.
Level 20–127Adjusts the volume of delay 2 sound.
Level 30–127Adjusts the volume of delay 3 sound.
Level 40–127Adjusts the volume of delay 4 sound.
Feedback #-98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level0–127Adjusts the output level.

22: TM CTRL DLY (Time Control Delay)

You can change the delay time in real time. Lengthening the delay will lower the pitch, and shortening it will raise the pitch. ![](images/771137f6103743917af46a0259312160b54888e8d0cd763aa894ebe6c89257c2.jpg)
flowchart
graph TD
    L_in --> A["+"]
    R_in --> B["+"]
    A --> C["Balance D"]
    B --> D["Balance D"]
    C --> E["+"]
    D --> F["+"]
    E --> G["2-Band EQ"]
    F --> H["2-Band EQ"]
    G --> I["L out"]
    H --> J["R out"]
    K["Feedback"] --> A
    K --> B
    style A fill:#f9f,stroke:#333
    style B fill:#f9f,stroke:#333
    style C fill:#ccf,stroke:#333
    style D fill:#ccf,stroke:#333
    style E fill:#cff,stroke:#333
    style F fill:#cff,stroke:#333
    style G fill:#cff,stroke:#333
    style H fill:#cff,stroke:#333
    style I fill:#ffc,stroke:#333
ParameterValueDescription
Delay #0–840 [ms]Adjusts the time delay from the direct sound until when each delay sound is heard.
Feedback #-98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
Acceleration0–15This parameter adjusts the time over which the Delay Time will change from the current setting to a newly specified setting.The rate of change for the Delay Time directly affects the rate of pitch change.
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
PanL64–63RAdjusts the stereo location of the delay sound.L64 is far left, 0 is center, and 63R is far right.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
ParameterValueDescription
BalanceD100:0W–D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level0–127Adjusts the output level.

23: 2V PCH SHIFT (2-Voice Pitch Shifter)

A Pitch Shifter shifts the pitch of the direct sound. This 2-voice pitch shifter has two pitch shifters, and can add two pitch shifted sounds to the direct sound. ![](images/9ef8615a54a0a105c0e4ee6b4aebd76b2fccaa3b37328c7cf0b3edbba3b8cbda.jpg)
flowchart
graph TD
    L_in -->|+| A["Level Balance A"]
    R_in -->|-| B["Level Balance B"]
    A --> PAnA_L["PanA L"]
    B --> PAnA_R["PanA R"]
    A --> PAnB_L["PanB L"]
    B --> PAnB_R["PanB R"]
    PAnA_L --> O1["Balance D"]
    PAnA_R --> O2["Balance W"]
    PAnB_L --> O3["Balance W"]
    PAnB_R --> O4["Balance W"]
    O1 --> L_out["L out"]
    O2 --> L_out
    O3 --> L_out
    O4 --> L_out
    L_in --> R_out["R out"]
    R_in --> R_out
    2VoicePitchShifter --> A
    2VoicePitchShifter --> B
ParameterValueDescription
Mode1, 2, 3, 4, 5Higher settings of this parameter will result in slower response, but steadier pitch.
Coarse A #1-24– +12 [semi]Adjusts the pitch of Pitch Shift A in semitone steps (-2- +1 octaves).
Coarse B #2-24– +12 [semi]Adjusts the pitch of Pitch Shift B in semitone steps (-2- +1 octaves).
Fine A #1-100– +100 [cent]Makes fine adjustments to the pitch of Pitch Shift A in 2-cent steps (-100- +100 cents).One cent is 1/100th of a semi-tone.
Fine B #2-100– +100 [cent]Makes fine adjustments to the pitch of Pitch Shift B in 2-cent steps (-100- +100 cents).One cent is 1/100th of a semi-tone.
Pre Delay A0–500 [ms]Adjusts the time delay from when the direct sound begins until the Pitch Shift A sound is heard.
Pre Delay B0–500 [ms]Adjusts the time delay from when the direct sound begins until the Pitch Shift A sound is heard.
Pan AL64–63RAdjusts the stereo location of the Pitch Shift A sound.L64 is far left, 0 is center, and 63R is far right.
Pan BL64–63RAdjusts the stereo location of the Pitch Shift B sound.L64 is far left, 0 is center, and 63R is far right.
Level BalanceA100:0B–A0:100BAdjusts the volume balance between the Pitch Shift A and Pitch Shift B sounds.
BalanceD100:0W–D0:100WAdjusts the volume balance between the direct sound and the pitch shift sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the pitch shift sound will be output.
Level0–127Adjusts the output level.

24: FB PCH SHIFT (Feedback Pitch Shifter)

This pitch shifter allows the pitch shifted sound to be fed back into the effect. ![](images/dc6a291090c9989e2604316625f26836ab0777d3a89924e80d1eb32e3d50a924.jpg)
flowchart
graph TD
    L_in --> +1["+"]
    R_in --> +1
    +1 --> +2["+"]
    +2 --> L_out["L out"]
    +2 --> +3["+"]
    +3 --> Balance_D["Balance D"]
    Balance_D --> +2
    +2 --> Balance_W["Balance W"]
    Balance_W --> +3
    +3 --> Balance_W
    Balance_W --> +4["+"]
    +4 --> 2_BandEQ1["2-Band EQ"]
    2_BandEQ1 --> L_out
    Balance_D --> Feedback["Feedback"]
    Balance_W --> Feedback
    2_BandEQ2["2-Band EQ"]
    2_BandEQ2 --> R_out["R out"]
ParameterValueDescription
Mode1, 2, 3, 4, 5Higher settings of this parameter will result in slower response, but steadier pitch.
Coarse #1-24– +12 [semi]Adjusts the pitch of the pitch shifted sound in semitone steps (-2- +1 octaves).
Fine #1-100– +100 [cent]Makes fine adjustments to the pitch of the pitch shifted sound in 2-cent steps (-100- +100 cents).
Pre Delay0–500 [ms]Adjusts the time delay from when the direct sound begins until the pitch shifted sound is heard.
Feedback #-98– +98 [%]Adjusts the proportion (%) of the processed sound that is fed back into the effect.Negative (-) settings will invert the phase.
PanL64–63RAdjusts the stereo location of the pitch shifted sound.L64 is far left, 0 is center, and 63R is far right.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
BalanceD100:0W–D0:100WAdjusts the volume balance between the direct sound and the pitch shift sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the pitch shift sound will be output.
Level0–127Adjusts the output level.

25: REVERB

The Reverb effect adds reverberation to the sound, simulating an acoustic space. ![](images/0b340d27131ef6e35e13f250911563f6c6af23e51cceaa6a461e73bf84c19509.jpg)
flowchart
graph LR
    L_in --> A["+"]
    R_in --> B["+"]
    A --> C["Balance D"]
    B --> D["Balance D"]
    C --> E["Reverb"]
    D --> F["Reverb"]
    E --> G["+"]
    F --> H["+"]
    G --> I["2-Band EQ"]
    H --> J["2-Band EQ"]
    I --> K["L out"]
    J --> L["R out"]
    style A fill:#f9f,stroke:#333
    style B fill:#f9f,stroke:#333
    style C fill:#ccf,stroke:#333
    style D fill:#ccf,stroke:#333
    style E fill:#cfc,stroke:#333
    style F fill:#cfc,stroke:#333
    style G fill:#cfc,stroke:#333
    style H fill:#cfc,stroke:#333
    style I fill:#fcc,stroke:#333
    style J fill:#fcc,stroke:#333
ParameterValueDescription
TypeROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2Selects the type of Reverb effect. ROOM1: dense reverb with short decay ROOM2: sparse reverb with short decay STAGE1: reverb with greater late reverberation STAGE2: reverb with strong early reflections HALL1: reverb with clear reverberance HALL2: reverb with rich reverberance
Pre Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the reverb sound is heard.
Time #0–127Adjusts the time length of reverberation.
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which the reverberant sound will be cut. As the frequency is set lower, more of the high frequencies will be cut, resulting in a softer and more muted reverberance. If you do not want the high frequencies to be cut, set this parameter to BYPASS.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the reverb sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the reverb sound will be output.
Level0–127Adjusts the output level.

26: GATED REVERB

Gate Reverb is a special type of reverb in which the reverberant sound is cut off before its natural length. ![](images/8b72537fc9ef3936737737c19671069d2bb4234dfcfb2492348e7f50eee93f4e.jpg)
flowchart
graph LR
    L_in --> GatedReverb
    R_in --> GatedReverb
    GatedReverb --> BalanceD1["Balance D"]
    GatedReverb --> BalanceW1["Balance W"]
    GatedReverb --> BalanceW2["Balance W"]
    GatedReverb --> BalanceD2["Balance D"]
    BalanceD1 --> Add1["+"]
    BalanceD2 --> Add2["+"]
    Add1 --> 2BandEQ1["2-Band EQ"]
    Add2 --> 2BandEQ2["2-Band EQ"]
    2BandEQ1 --> Lout["L out"]
    2BandEQ2 --> Rout["R out"]
ParameterValueDescription
TypeNORMAL, REVERSE, SWEEP1, SWEEP2Selects the type of reverb. NORMAL: conventional gate re-verb REVERSE: backwards reverb SWEEP1: the reverberant sound moves from right to left SWEEP2: the reverberant sound moves from left to right
Pre Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the reverb sound is heard.
Gate Time5–500 [ms]Adjusts the time from when the reverb is heard until when it dis-appears.
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-quency.
High Gain-15– +15 [dB]Adjusts the gain of the high fre-quency.
Balance #D100:0W– D0:100WAdjusts the volume balance be-tween the direct sound and the reverb sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the reverb sound will be output.
Level #0–127Adjusts the output level.

27: OD>CHORUS

(Overdrive→Chorus)

This effect connects an overdrive and a chorus in series. ![](images/eadb2c7aa38eb00b6d015171dfdfcd997ae8b5736c7105f833c75b80770007dc.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Overdrive"]
    D --> E["Chorus"]
    E --> F["Balance D"]
    E --> G["Balance W"]
    E --> H["Balance W"]
    E --> I["Balance D"]
    E --> J["R out"]
    F --> K["L out"]
    G --> K
    H --> K
    I --> K
    J --> K
ParameterValueDescription
OD Drive0–127Adjusts the degree of overdrive distortion.The volume will change together with the degree of distortion.
OD Pan #L64–63RAdjusts the stereo location of the overdrive sound.L64 is far left, 0 is center, and 63R is far right.
ParameterValueDescription
Cho Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate0.05–10.00 [Hz]Adjusts the modulation speed of the chorus effect.
Cho Depth0–127Adjusts the modulation depth of the chorus effect.
Cho Balance #D100:0W–D0:100WAdjusts the volume balance between the overdrive sound that is sent through the chorus and the overdrive sound that is not sent through the chorus.With a setting of “D100:0W,” only the overdrive sound will be output. With a setting of “D0:100W,” only the overdrive sound that is sent through the chorus will be output.
Level0–127Adjusts the output level.

28: OD>FLANGER

(Overdrive→Flanger)

This effect connects an overdrive and a flanger in series. ![](images/3319ca8b53d0411e6cd881809bca6e6830d58a566a7639679563c7dab30eca8a.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Overdrive"]
    D --> E["+"]
    F["Balance D"] --> G["+"]
    H["Balance W"] --> I["+"]
    J["Balance W"] --> K["+"]
    L["Balance D"] --> M["+"]
    N["Balance D"] --> O["+"]
    P["R out"] --> Q["+"]
    R["Feedback"] --> S["Flanger"]
    T["L out"] --> G
ParameterValueDescription
OD Drive0–127Adjusts the degree of overdrive distortion.The volume will change together with the degree of distortion.
OD Pan #L64–63RAdjusts the stereo location of the overdrive sound.L64 is far left, 0 is center, and 63R is far right.
Flg Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Flg Rate0.05–10.00 [Hz]Adjusts the modulation speed of the flanger effect.
Flg Depth0–127Adjusts the modulation depth of the flanger effect.
Flg Feedback-98– +98 [%]Adjusts the proportion (%) of the flanger sound that is fed back into the effect.Negative (-) settings will invert the phase.
Flg Balance #D100:0W–D0:100WAdjusts the volume balance between the overdrive sound that is sent through the flanger and the overdrive sound that is not sent through the flanger. With a setting of “D100:0W,” only the overdrive sound will be output. With a setting of “D0:100W,” only the overdrive sound that is sent through the flanger will be output.
Level0–127Adjusts the output level.

29: OD>DELAY (Overdrive→Delay)

This effect connects an overdrive and a delay in series. ![](images/edd477157ccba0bddd6ab0c0d7c458c20a39a8ee5e1a75dd4c07caffe9499e83.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Overdrive"]
    D --> E["+"]
    F["Balance D"] --> G["+"]
    H["Balance W"] --> I["+"]
    J["Balance W"] --> K["+"]
    L["Balance D"] --> M["+"]
    N["Balance D"] --> O["+"]
    P["Feedback"] --> Q["+"]
    R["R out"] --> S["+"]
    T["L out"] --> G
    U["R out"] --> V["+"]
ParameterValueDescription
OD Drive0–127Adjusts the degree of overdrive distortion.The volume will change together with the degree of distortion.
OD Pan #L64–63RAdjusts the stereo location of the overdrive sound.L64 is far left, 0 is center, and 63R is far right.
Delay Time0–500 [ms]Adjusts the time delay from when the direct sound begins until the delay sound is heard.
Dly Feedback-98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
Dly HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which delayed sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Dly Balance #D100:0W–D0:100WAdjusts the volume balance between the overdrive sound that is sent through the delay and the overdrive sound that is not sent through the delay.With a setting of “D100:0W,” only the overdrive sound will be output. With a setting of “D0:100W,” only the overdrive sound that is sent through the delay will be output.
Level0–127Adjusts the output level.

30: DIST>CHORUS (Distortion→Chorus)

This effect connects distortion and chorus in series. The parameters are essentially the same as “27: OD>CHORUS,” with the exception of the following two. OD Drive→Dist Drive (Specifies the amount of distortion.) OD Pan→Dist Pan (Specifies the stereo location of the distortion sound.) ![](images/cf9817ed068eabe8ced51e657dacf2575cea74d2a3f3abc08fea52774bb9dee5.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Distortion"]
    D --> E["Chorus"]
    E --> F["Balance D"]
    E --> G["Balance W"]
    E --> H["Balance W"]
    E --> I["Balance D"]
    E --> J["R out"]
    F --> K["L out"]
    G --> K
    H --> K
    I --> K
    J --> K

31: DIST>FLANGER (Distortion→Flanger)

This effect connects distortion and flanger in series. The parameters are essentially the same as in “28: OD>FLANGER,” with the exception of the following two. OD Drive→Dist Drive (Specifies the amount of distortion.) OD Pan→Dist Pan (Specifies the stereo location of the distortion sound.) ![](images/a5079d79cde5e0da8a716ebd85cd61f893ea9d61f48e2ec58773d95558500372.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Distortion"]
    D --> E["+"]
    F["Balance D"] --> G["+"]
    H["Balance W"] --> I["+"]
    J["Balance W"] --> K["+"]
    L["Balance D"] --> M["+"]
    N["R out"] --> O["+"]
    P["Feedback"] --> Q["+"]
    R["Flanger"] --> S["+"]
    T["L out"] --> U["+"]

32: DIST>DELAY (Distortion→Delay)

This effect connects distortion and delay in series. The parameters are essentially the same as in "29: OD>DELAY," with the exception of the following two. OD Drive→Dist Drive (Specifies the amount of distortion.) OD Pan→Dist Pan (Specifies the stereo location of the distortion sound.) ![](images/8c381af03990aa6dc4758b884b059adb92e71e47dc40f10c2be9b69e01362c9f.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Distortion"]
    D --> E["+"]
    F["Balance D"] --> G["+"]
    H["Balance W"] --> I["+"]
    J["Balance W"] --> K["+"]
    L["Balance D"] --> M["+"]
    N["Balance D"] --> O["+"]
    P["R out"] --> Q["+"]
    R["Feedback"] --> S["+"]
    T["Balance W"] --> U["+"]
    V["Balance D"] --> W["+"]
    X["Balance D"] --> Y["+"]
    Z["Balance D"] --> AA["+"]
    AB["L out"] --> AC["+"]

33: ENH>CHORUS (Enhancer→Chorus)

This effect connects an enhancer and a chorus in series. ![](images/1ab55a56003fedbad3b35dae9642c5385c67f650112a977483fbf1c0802f0b89.jpg)
flowchart
graph LR
    L_in --> Enhancer1["Enhancer"]
    R_in --> Enhancer2["Enhancer"]
    L_in --> Mix1["Mix"]
    R_in --> Mix2["Mix"]
    Mix1 --> Add1["+"]
    Mix2 --> Add2["+"]
    Add1 --> Chorus["Chorus"]
    Add2 --> Chorus
    Chorus --> Lout["L out"]
    Chorus --> Rout["R out"]
    Lout --> BalanceD1["Balance D"]
    Rout --> BalanceD2["Balance D"]
    BalanceD1 --> Add3["+"]
    BalanceD2 --> Add4["+"]
    BalanceW1["Balance W"]
    BalanceW2["Balance W"]
ParameterValueDescription
Enhancer Sens #0–127Adjusts the sensitivity of the enhancer.
Enhancer Mix0–127Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound.
Cho Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate0.05–10.00 [Hz]Adjusts the modulation speed of the chorus effect.
Cho Depth0–127Adjusts the modulation depth of the chorus effect.
Cho Balance #D100:0W–D0:100WAdjusts the volume balance between the enhancer sound that is sent through the chorus and the enhancer sound that is not sent through the chorus. With a setting of “D100:0W,” only the enhancer sound will be output. With a setting of “D0:100W,” only the enhancer sound that is sent through the chorus will be output.
Level0–127Adjusts the output level.

34: ENH>FLANGER (Enhancer→Flanger)

This effect connects an enhancer and a flanger in series. ![](images/3eb0882bdcb58d307cc2d5983c5392acc929eaac185622fe97a005db0a116c27.jpg)
flowchart
graph LR
    L_in --> Enhancer1["Enhancer"]
    R_in --> Enhancer2["Enhancer"]
    L_in --> Mix1["Mix"]
    R_in --> Mix2["Mix"]
    L_in --> +1["+"]
    R_in --> +2["+"]
    +1 --> Flanger["Flanger"]
    +2 --> Flanger
    Flanger --> Feedback["Feedback"]
    Feedback --> BalanceD["Balance D"]
    BalanceD --> Lout["L out"]
    BalanceD --> W1["Balance W"]
    BalanceD --> W2["Balance W"]
    BalanceD --> Rout["R out"]
    Mix1 --> +1
    Mix2 --> +2
    Mix1 --> +3["+"]
    Mix2 --> +4["+"]
    +3 --> Flanger
    +4 --> Flanger
ParameterValueDescription
Enhancer Sens #0–127Adjusts the sensitivity of the enhancer.
Enhancer Mix0–127Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound.
Flg Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Flg Rate0.05–10.00 [Hz]Adjusts the modulation speed of the flanger effect.
Flg Depth0–127Adjusts the modulation depth of the flanger effect.
ParameterValueDescription
Flg Feedback-98– +98 [%]Adjusts the proportion (%) of the flanger sound that is fed back into the effect.Negative (-) settings will invert the phase.
Flg Balance #D100:0W–D0:100WAdjusts the volume balance between the enhancer sound that is sent through the flanger and the enhancer sound that is not sent through the flanger.With a setting of “D100:0W,” only the enhancer sound will be output. With a setting of “D0:100W,” only the enhancer sound that is sent through the flanger will be output.
Level0–127Adjusts the output level.

35: ENH>DELAY (Enhancer→Delay)

This effect connects an enhancer and a delay in series. ![](images/1da74b3f938f1bc2d188c78062fd05f21a6599457b99313ce06b3157fc56aac2.jpg)
flowchart
graph LR
    L_in --> Enhancer1["Enhancer"]
    R_in --> Enhancer2["Enhancer"]
    L_in --> Mix1["Mix"]
    R_in --> Mix2["Mix"]
    L_in --> Add1["+"]
    R_in --> Add2["+"]
    Add1 --> Delay["Delay"]
    Add2 --> Delay
    Delay --> Feedback["Feedback"]
    L_in --> L_out["L out"]
    R_in --> R_out["R out"]
    Mix1 --> Add1
    Mix2 --> Add2
    Balance_D["Balance D"] --> Delay
    Balance_W["Balance W"] --> Delay
    Balance_D --> Add3["+"]
    Balance_W --> Add4["+"]
    Balance_D --> Add5["+"]
    R_out --> Add5
ParameterValueDescription
Enhancer Sens #0–127Adjusts the sensitivity of the enhancer.
Enhancer Mix0–127Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound.
Delay Time0–500 [ms]Adjusts the time delay from when the direct sound begins until the delay sound is heard.
Dly Feedback98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the delay input.Negative (-) settings will invert the phase.
Dly HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which delayed sound fed back to the delay input will be cut. If you do not want to cut the high frequencies of the delay feedback, set this parameter to BYPASS.
Dly Balance #D100:0W–D0:100WAdjusts the volume balance between the enhancer sound that is sent through the delay and the enhancer sound that is not sent through the delay.With a setting of “D100:0W,” only the enhancer sound will be output. With a setting of “D0:100W,” only the enhancer sound that is sent through the delay will be output.
Level0–12Adjusts the output level.

36: CHORUS>DELAY

This effect connects a chorus and a delay unit in series. ![](images/05551f4197a19c12c980f3ba4e53448296e37bd01f412bbf9f198f7759efbbce.jpg)
flowchart
graph LR
    L_in --> A["+"]
    R_in --> B["+"]
    A --> C["Balance D"]
    B --> D["Balance D"]
    C --> E["Chorus"]
    D --> F["Chorus"]
    E --> G["Balance W"]
    F --> H["Balance W"]
    G --> I["+"]
    H --> J["+"]
    I --> K["+"]
    J --> L["+"]
    K --> M["Balance D"]
    L --> N["L out"]
    M --> O["R out"]
    P["Delay"] --> Q["Feedback"]
    Q --> R["Balance D"]
    S["Balance W"] --> T["Balance D"]
    U["Balance W"] --> V["Balance D"]
    W["Balance W"] --> X["Balance D"]
ParameterValueDescription
Cho Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate0.05–10.00 [Hz]Adjusts the modulation speed of the chorus effect.
Cho Depth0–127Adjusts the modulation depth of the chorus effect.
Cho Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the chorus sound.With a setting of “D100:0W,” only the direct sound will be output. With a setting of “D0:100W,” only the chorus sound will be output.
Delay Time0–500 [ms]Adjusts the time delay from when the direct sound begins until the delay sound is heard.
Dly Feedback-98–+98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the delay input.Negative (-) settings will invert the phase.
Dly HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which delayed sound fed back to the delay input will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Dly Balance #D100:0W–D0:100WAdjusts the volume balance between the chorus sound that is sent through the delay and the chorus sound that is not sent through the delay.With a setting of “D100:0W,” only the chorus sound will be output. With a setting of “D0:100W,” only the chorus sound that is sent through the delay will be output.
Level0–127Adjusts the output level.

37: FLG>DELAY (Flanger→Delay)

This effect connects a flanger and a delay in series. ![](images/1e3258425d1202978ad726fa13d1ebc85251daf90cff77547af2a1841b43abd3.jpg)
flowchart
graph TD
    L_in -->|Balance D| +1["+"]
    R_in -->|Balance D| +2["+"]
    +1 -->|Feedback| Flanger["Flanger"]
    +2 -->|Feedback| Flanger
    Flanger -->|Balance W| +3["+"]
    R_in -->|Balance D| +4["+"]
    +3 -->|Balance D| +5["+"]
    +4 -->|Balance D| +6["+"]
    +5 -->|Balance D| +7["+"]
    +6 -->|Balance D| +8["+"]
    +7 -->|Balance D| +9["+"]
    +8 -->|Balance D| +10["+"]
    +9 -->|Balance D| +11["+"]
    +10 -->|Balance D| +12["+"]
    +11 -->|Balance D| +13["+"]
    +12 -->|Balance D| +14["+"]
    +13 -->|Balance D| +15["+"]
    +14 -->|Balance D| +16["+"]
    +15 --> L_out["L out"]
    R_out["R out"]
ParameterValueDescription
Flg Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Flg Rate0.05–10.00 [Hz]Adjusts the modulation speed of the flanger effect.
Flg Depth0–127Adjusts the modulation depth of the flanger effect.
Flg Feedback-98– +98 [%]Adjusts the proportion (%) of the flanger sound that is fed back into the effect.Negative (-) settings will invert the phase.
Flg Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the flanger sound.With a setting of “D100:0W,” only the direct sound will be output. With a setting of “D0:100W,” only the flanger sound will be output.
Delay Time0–500 [ms]Adjusts the time delay from when the direct sound begins until the delay sound is heard.
Dly Feedback-98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the delay input.Negative (-) settings will invert the phase.
Dly HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which delayed sound fed back to the delay input will be cut. If you do not want to cut the high frequencies of the delay feedback, set this parameter to BYPASS.
Dly Balance #D100:0W–D0:100WAdjusts the volume balance between the flanger sound that is sent through the delay and the flanger sound that is not sent through the delay.With a setting of “D100:0W,” only the flanger sound will be output. With a setting of “D0:100W,” only the flanger sound that is sent through the delay will be output.
Level0–127Adjusts the output level.

38: CHO>FLANGER (Chorus→Flanger)

This effect connects a chorus and a flanger in series. ![](images/0587c42e1aa247720a7d1661c29e34437be551ee7bb422a2e91aa58f8df31592.jpg)
flowchart
graph LR
    L_in --> A["+"]
    R_in --> B["+"]
    A --> C["Balance D"]
    B --> D["Balance D"]
    C --> E["Chorus"]
    D --> F["Chorus"]
    E --> G["+"]
    F --> H["+"]
    G --> I["+"]
    H --> J["+"]
    I --> K["Feedback"]
    J --> L["Feedback"]
    K --> M["Flanger"]
    L --> N["L out"]
    M --> O["R out"]
    N --> P["Balance W"]
    O --> Q["Balance W"]
ParameterValueDescription
Cho Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate0.05–10.00 [Hz]Adjusts the modulation speed of the chorus effect.
Cho Depth0–127Adjusts the modulation depth of the chorus effect.
Cho Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the chorus sound.With a setting of “D100:0W,” only the direct sound will be output.With a setting of “D0:100W,” only the chorus sound will be output.
Flg Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Flg Rate0.05–10.00 [Hz]Adjusts the modulation speed of the flanger effect.
Flg Depth0–127Adjusts the modulation depth of the flanger effect.
Flg Feedback-98–+98 [%]Adjusts the proportion (%) of the flanger sound that is fed back into the effect.Negative (-) settings will invert the phase.
Flg Balance #D100:0W–D0:100WAdjusts the volume balance between the chorus sound and the chorus sound that is passed through the flanger.With a setting of “D100:0W,” only the chorus sound will be output.With a setting of “D0:100W,” only the chorus sound that passes through the flanger will be output.
Level0–127Adjusts the output level.

39: CHORUS/DELAY

This effect connects a chorus and a delay in parallel. The parameters are the same as for “36: CHORUS>DELAY.” However, the Dly Balance parameter adjusts the volume balance between the direct sound and the delay sound. ![](images/ad5cdf760eeb626c1f127cfd4a30e7ce69e24808d12797f3393a92aca23c13b3.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Chorus"]
    C --> D["Balance D"]
    D --> E["L out"]
    F["R in"] --> G["+"]
    G --> H["Delay"]
    H --> I["Balance W"]
    I --> J["+"]
    J --> K["R out"]
    B -->|Feedback| G
    G -->|Feedback| H
    H -->|Feedback| I
    I -->|Feedback| J
    J -->|Feedback| K

40: FLG/DELAY (Flanger/Delay)

This effect connects a flanger and a delay in parallel. The parameters are the same as for “37: FLG>DELAY.” However, the Dly Balance parameter adjusts the volume balance between the direct sound and the delay sound.

41: CHO/FLANGER (Chorus/Flanger)

This effect connects a chorus and a flanger in parallel. The parameters are the same as for “38: CHO>FLANGER.” However, the Flanger Balance parameter adjusts the volume balance between the direct sound and the flanger sound. ![](images/c910f2a7dfbb41887fe3cd5e964a0fd867a127d00d5a0dc778173f4b93a601d1.jpg)
flowchart
graph TD
    L_in -->|+| Chorus
    L_in -->|-| Flanger
    R_in -->|+| Chorus
    R_in -->|-| Flanger
    Chorus -->|Feedback| Flanger
    Flanger -->|Feedback| Chorus
    Chorus -->|Balance D| L_out
    Flanger -->|Balance W| L_out
    Flanger -->|Balance W| R_out
    L_out -->|+| L_out
    L_out -->|-| R_out
    R_out -->|Balance D| L_out
    R_out -->|-| R_out

42: LOFI

This effect intentionally degrades the audio quality to simulate a Lo-Fi sound. It is particularly effective on drums. ![](images/3eb2e6b0b4f7c6f0d757972f18d9344b94e2b0a6dcd4c889c27596220bc03d29.jpg)
flowchart
graph LR
    A["L in"] --> B["Lo-Fi"] --> C["2-Band EQ"] --> D["L out"]
    E["R in"] --> F["Lo-Fi"] --> G["2-Band EQ"] --> H["R out"]
ParameterValueDescription
Bit Down0–11This setting lowers the audio quality.The audio quality will worsen as this setting is increased.
S-RateDown0–7This coarsens the output signal.The sound will become coarser as this setting is increased.
Post Gain0, +6, +12, +18 [dB]Adjusts the output signal.
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
OutputMONO, STE-REOSpecifies how the sound will be output.With a setting of “MONO,” the output sound will be monaural.
Level #0–127Specifies the output volume from the Lo-Fi effect.

43: SLICER

By applying successive cuts to the sound, this effect produces what are heard as backing phrases, even though you've played something much simpler. This is especially effective when applied to sustain-type sounds. ![](images/d054acc0667bc25fe3f1856100f2c05d93e3028b3185ecf036b561749bd04ab5.jpg)
flowchart
graph LR
    A["L in"] --> B["Slicer"] --> C["L out"]
    D["R in"] --> E["Slicer"] --> F["R out"]
ParameterValueDescription
Timing Pattern1–34Selects a pattern to specify the timing at which the sound will be cut.
Accent Pattern1–16Specifies the location of the accents.
Accent Level #0–127Adjusts the volume of the accents.As this setting is increased, the accent will be more pronounced.
Attack0–127Adjusts the attack time of an input sound.As this setting is increased, the attack will become faster.
Rate #0.05–10.00 [Hz], note *2This sets the period for the pattern.
ResetOFF, ONSpecifies whether the timing pattern at which the sound is cut will be reset (ON) or not (OFF) when you play a sound.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
Level0–127Adjusts the output level.

44: TREMOLO

Tremolo cyclically modulates the volume to add tremolo effect to the sound. ![](images/1f6da04a1e11a53238808eabcaff7c5ee80f13772e7ba25f559e198c2f9017dd.jpg)
flowchart
graph LR
    A["L in"] --> B["Tremolo"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    E["R in"] --> F["Tremolo"]
    F --> G["2-Band EQ"]
    G --> H["R out"]
ParameterValueDescription
Mod WaveTRI, SQR, SIN, SAW1/ 2TRI: The sound will be modulated like a triangle wave.SQR: The sound will be modulated like a square wave.SIN: The sound will be modulated like a sine wave.SAW1/2: The sound will be modulated like a sawtooth wave. The teeth in SAW1 and SAW2 point at opposite directions.
ROLAND JUNO D - 44: TREMOLO - 1 SAW2
ParameterValueDescription
Rate #0.05–10.00 [Hz], note *2Adjusts the frequency (speed) of the change.
Depth #0–127Sets the depth to which the effect is applied.
ResetOFF, ONThis setting determines whether the period for the pattern is reset (ON), or not (OFF) when sounds are played.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
ROLAND JUNO D - 44: TREMOLO - 2
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Level0–127Adjusts the output level.

45: AUTO PAN

The Auto Pan effect cyclically modulates the stereo location of the sound. ![](images/939597ccc7c6d3fd4caff44a13302bf308a893962ae9420f749cfe6d678ac9b5.jpg)
flowchart
graph LR
    A["L in"] --> B["Auto Pan"] --> C["2-Band EQ"] --> D["L out"]
    E["R in"] --> F["Auto Pan"] --> G["2-Band EQ"] --> H["R out"]
ParameterValueDescription
Mod WaveTRI, SQR, SIN, SAW1/2TRI: The sound will be modulated like a triangle wave.SQR: The sound will be modulated like a square wave.SIN: The sound will be modulated like a sine wave.SAW1/2: The sound will be modulated like a sawtooth wave. The teeth in SAW1 and SAW2 point at opposite directions.
ROLAND JUNO D - 45: AUTO PAN - 1 ROLAND JUNO D - 45: AUTO PAN - 2
Rate #0.05–10.00 [Hz], note *2Adjusts the frequency (speed) of the change.
Depth #0–127Sets the depth to which the effect is applied.
ResetOFF, ONThis setting determines whether the period for the pattern is reset (ON), or not (OFF) when sounds are played.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
ROLAND JUNO D - 45: AUTO PAN - 3
Low Gain-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high frequency.
Level0–127Adjusts the output level.

46:TUMBLING DLY (Tumbling Delay)

This is a delay that first produces “tumbling” delayed repeats, and then echoes the original sound. It is most effective when applied to single notes of a “one-shot” sound. ![](images/c9ad045cc6c19102c6ececb68e629517b9eb604313febad1d47089be4a3f0746.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> D["+"]
    B --> E["Balance D"]
    D --> F["Balance D"]
    E --> G["+"]
    F --> H["+"]
    G --> I["2-Band EQ"]
    H --> J["2-Band EQ"]
    I --> K["L out"]
    J --> L["R out"]
    M["Tumbling Delay"] --> N["Feedback"]
    N --> B
    N --> D
    style M fill:#f9f,stroke:#333
    style N fill:#f9f,stroke:#333
ParameterValueDescription
TypeTYPE1-TYPE6Selects one of the six available types for the number of delay sounds heard in time “A” in the diagram below.
Pre Delay0–500 [ms]Adjusts time “A” in the diagram below.
Delay Time0–345 [ms]Adjusts time “B” in the diagram below.
ROLAND JUNO D - 46:TUMBLING DLY (Tumbling Delay) - 1
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Feedback #-98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
ParameterValueDescription
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level0–127Adjusts the output level.

47: FBK RIPPER (Feedback Ripper)

This effect repeatedly cuts the sound, and outputs a delayed sound for the cut portion. You can create new phrases by applying this to a drum phrase or other phrase. ![](images/8fcda0ffd61bc1e69f26a7230d2738816f7e4d5e86c85a345b9436e973378369.jpg)
flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Delay"]
    C --> D["Ripper"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["+"]
    H --> I["Delay"]
    I --> J["Ripper"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    M["Feedback Feedback"] --> B
    M --> H
ParameterValueDescription
Mod WaveTRI, SQR, SIN, SAW1/2TRI: The sound will be cut by a triangle wave.SQR: The sound will be cut by a square wave.SIN: The sound will be cut by a sine wave.SAW1/2: The sound will be cut by a sawtooth wave. The teeth in SAW1 and SAW2 point at opposite directions.
SAW1 ROLAND JUNO D - 47: FBK RIPPER (Feedback Ripper) - 1SAW2 ROLAND JUNO D - 47: FBK RIPPER (Feedback Ripper) - 2
Rate #0.05–10.00 [Hz], note *2Adjusts the frequency (speed) of the change.
Depth #0–127Sets the depth to which the effect is applied.
Delay Left0–420 [ms], note *1Adjusts the time from the direct sound until the left delay sound is heard.
Delay Right0–420 [ms], note *1Adjusts the time from the direct sound until the right delay sound is heard.
Dly Feedback-98–+98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
ResetOFF, ONThis setting determines whether the period for the pattern is reset (ON), or not (OFF) when sounds are played.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
Level0–127Adjusts the output level.

note \*1

(Sixteenth note), _3 (Eighth-note triplet), . (Dotted sixteenth note), ♪ (Eighth note), ♩ (Quarter-note triplet), ♪ (Dotted eighth note), ♩ (Quarter note), 3 (Half-note triplet), ♩. (Dotted quarter note), ♂ (Half note),

note \*2

( Sixty - fourth - note triplet , (Sixty - fourth note), (Thirty - second - note triplet) ,\ ) (Thirty-second note), (Sixteenth-note triplet), (Dotted thirty-second note), ♪ (Sixteenth note), ♩_3 (Eighth-note triplet), ♩. (Dotted sixteenth note), ♪ (Eighth note), ♪_3 (Quarter-note triplet), ♪. (Dotted eighth note), ♪ (Quarter note), ♪3 (Half-note triplet), ♩. (Dotted quarter note), ♩ (Half note), o3 (Whole-note triplet), (Dotted half note), o (Whole note), IIoll3 (Double-note triplet), o -(Dotted whole note), IIoll (Double note)

Making chorus settings

Regardless of the mode, only one type of chorus can be used simultaneously. There are eight types of chorus. You can select any one of these. After selecting the Type, you can change the values for each of the parameters.

Type (Chorus Type)

You can choose from 8 types of chorus.

Value

CHORUS 1–4: General chorus settings. Adds breadth and fullness to the sound. FEEDBACK CHORUS: Chorus that produces a flanger-like effect, creating a soft sound. FLANGER: This effect produces a rising and falling sweep reminiscent of a jet airplane. SHORT DELAY: This is a delay with a short delay time. SHORT DELAY(FB): This is a delay with a short delay time and many repeats.

MEMO

"Chorus Type" provides several preset-like example settings of the chorus parameters. When you switch types, the other chorus parameters will change according to the settings of the type you select. If you intend to edit the other parameters, select a type first, and then edit the other parameters.

Pre-LPF (Chorus pre-low pass filter)

A low-pass filter can be applied to the sound coming into the chorus to cut the high-frequency range. Higher values will cut more of the high frequencies, resulting in a more mellow chorus sound. Value: 0–7

Level (Chorus Level)

Sets the amount of the chorus sound. Value: 0–127

Feedback (Chorus Feedback Level)

Sets the level at which the chorus sound is re-input (fed back) into the chorus. By using feedback, a denser chorus sound can be created. Higher values result in a greater feedback level. Value: 0–127

Delay (Chorus Delay Time)

Sets the delay time of the chorus effect. Value: 0–127

Rate (Chorus Rate)

Sets the speed (frequency) at which the chorus sound is modulated. Higher values result in faster modulation. Value: 0–127

Depth (Chorus Depth)

Sets the depth at which the chorus sound is modulated. Higher values result in deeper modulation. Value: 0–127

Send Lvl to Rev (Chorus send level to reverb)

Sets the amount of chorus sound that will be sent to the reverb. Higher values result in more sound being sent. Value: 0–127

Making reverb settings

Regardless of the mode, only one type of reverb can be used simultaneously. There are eight types of reverb. You can select any one of these. After selecting the Type, you can change the values for each of the parameters.

Type (Reverb Type)

You can choose from 8 types of reverb. Value
ROOM1-3:Simulates the reverberation of room interiors. It produces a well-defined and spacious reverberation.
HALL1, 2:Simulates the reverberation exhibited by halls. They provide a deeper reverberation than the Room reverbs.
PLATE:Simulates a plate reverb unit (a type of artificial reverb that utilized a metal plate).
DELAY:A standard delay, that produces echo effects.
PANNING DELAY:This is a special delay in which the delayed sound alternates between left and right. It is effective when you are listening in stereo.
MEMO "Reverb Type" provides several preset-like example settings of the reverb parameters. When you switch types, the other reverb parameters will change according to the settings of the type you select. If you intend to edit the other parameters, select a type first, and then edit the other parameters.

Character (Reverb Character)

Selects the type of reverb. 0–5 are reverb effects, and 6 and 7 are delay effects. Value: 0–7

Pre-LPF (Reverb pre-low pass filter)

A low pass filter can be applied to the sound coming into the reverb to cut the high frequency range. Higher values will cut more of the high frequencies, resulting in a more mellow reverberation. Value: 0–7

Level (Reverb Level)

Sets the amount of the reverberant sound. Higher values result in louder reverberation. Value: 0–127

Time (Reverb Time)

Sets the time over which the reverberation will continue. Higher values result in longer reverberation. Value: 0–127

Delay Feedback (Reverb Delay Feedback)

This parameter is available when the Reverb Character (Character) is set to 6, 7 or the Reverb Type (Type) is set to Delay or Panning Delay. It sets the way in which delays repeat. Higher values result in more delay repeats. Value: 0–127

Settings common to all modes (System Function)

Settings that affect the entire operating environment of the JUNO-D, such as tuning and MIDI message reception, are referred to as system functions. This section explains how to make settings for the System functions and describes the functions of the different System parameters. The parameters are organized into the following six groups. - GENERAL: Make settings common to the entire system (p. 89). - CONTROLLER: Make controller-related settings (p. 89). • MIDI: Make MIDI-related settings (p. 90). - PATCH SCALE (Patch Scale Tune): Make scale tune settings for a patch (p. 91).

How to make the system function settings

1. Press [SYSTEM] so it is lit. 2. Select the parameter that you want to edit. "Selecting system setting parameters" (p. 88) 3. Use VALUE [-]/[+] to modify the value. 4. Repeat steps 2–3 to make the settings for the System function. ![](images/718a25a58037ecccfad3ddfccc68e087d91d1e0d8dabbcca281800447a1422cd.jpg) ![](images/4feabd4e9192ec172458ed0014214e746f7b6e4fdfa6e05ae08750bda8325e26.jpg) Changes you make to the system function settings are temporary, and will be lost when you turn off the power. If you want to save the settings you modified, perform the following operation. 5. To save the settings you modified, press [WRITE]. ![](images/00ac4e6ef695d7764860f40c82ac0c87941ce73d6b56dd9bd7ba60ff29822e18.jpg) 6. Press [ENTER] to execute. ![](images/b6ea9cd97c5f7f70688e53bb75fc32621e881f5a6995a228056fdfbae241afa5.jpg) When you save system settings, the previously saved settings will be overwritten and lost. If you decide not to save the system function, press [EXIT]. Selecting system setting parameters ![](images/20772c9fa6a2f377781dd7460acd82ee8a4250b65caa521aeada6cbfe00c49fc.jpg)
flowchart
graph TD
    A["GENERAL"] --> B["SYSTEMI GENERAL LCD Contrast: 5"]
    B --> C["SYSTEMI GENERAL Clock Source: INIT"]
    C --> D["SYSTEMI CONTROLLER Mod: MODULATION"]
    D --> E["MIDI"]
    E --> F["SYSTEMI MIDI Patch Rx Ch: 1"]
    F --> G["SYSTEMI PATCH SCALE Type: EQUAL"]
    G --> H["SYSTEMI PATCH SCALE Tune B: 0"]
    H --> I["CONTROLER"]
    I --> J["SYSTEMI CONTROLLER Mod: MODULATION"]
    J --> K["SYSTEMI CONTROLLER"]
    K --> L["PATCH SCALE"]
    L --> M["SYSTEMI PATCH SCALE Type: EQUAL"]
    M --> N["SYSTEMI PATCH SCALE Tune B: 0"]
    N --> O["CONTROLER"]
    O --> P["SYSTEMI CONTROLLER Mod: MODULATION"]
    P --> Q["MIDI"]
    Q --> R["SYSTEMI MIDI Patch Rx Ch: 1"]
    R --> S["SYSTEMI PATCH SCALE Type: EQUAL"]
    S --> T["SYSTEMI PATCH SCALE Tune B: 0"]
    T --> U["CONTROLER"]
    U --> V["SYSTEMI CONTROLLER Mod: MODULATION"]
    V --> W["MIDI"]
    W --> X["SYSTEMI MIDI Patch Rx Ch: 1"]
    X --> Y["SYSTEMI PATCH SCALE Type: EQUAL"]
    Y --> Z["SYSTEMI PATCH SCALE Tune B: 0"]
    Z --> AA["CONTROLER"]
    AA --> AB["SYSTEMI CONTROLLER Mod: MODULATION"]
    AB --> AC["MIDI"]
    AC --> AD["SYSTEMI MIDI Patch Rx Ch: 1"]
    AD --> AE["SYSTEMI PATCH SCALE Type: EQUAL"]
    AE --> AF["CONTROLER"]
    AF --> AG["SYSTEMI CONTROLLER Mod: MODULATION"]
    AG --> AH["MIDI"]
    AH --> AI["SYSTEMI MIDI Patch Rx Ch: 1"]
    AI --> AJ["SYSTEMI PATCH SCALE Type: EQUAL"]
    AJ --> AK["CONTROLER"]
    AK --> AL["SYSTEMI CONTROLLER Mod: MODULATION"]
    AL --> AM["MIDI"]
    AM --> AN["SYSTEMI MIDI Patch Rx Ch: 1"]
    AN --> AO["SYSTEMI PATCH SCALE Type: EQUAL"]
    AO --> AP["MIDI"]
    AP --> AQ["SYSTEMI MIDI Patch Rx Ch: 1"]
    AQ --> AR["MIDI"]
    AR --> AS["CONTROLER"]
    AS --> AT["SYSTEMI CONTROLLER Mod: MODULATION"]
    AT --> AU["MIDI"]
    AU --> AV["SYSTEMI MIDI Patch Rx Ch: 1"]
    AV --> AW["MIDI"]
    AW --> AX["CONTROLER"]
    AX --> AY["SYSTEMI CONTROLLER Mod: MODULATION"]
    AY --> AZ["MIDI"]
    AZ --> BA["MIDI"]

Functions of the system parameters

System parameter functions are explained here according to the group in which they are found.

Settings common to the entire system (GENERAL)

LCD Contrast

Adjusts the contrast of the display. VALUE: 1–10

MEMO

The LCD CONTRAST setting is saved automatically, and is retained even while the power is off.

Master Tune

Adjusts the overall tuning of the JUNO-D. The display shows the frequency of the A4 note (center A). VALUE: 415.3–466.2 Hz

Master Key Sft (Master Key Shift)

Shifts the overall pitch of the JUNO-D in semitone steps. VALUE: -24—+24

Master Level

Adjusts the volume of the entire JUNO-D. VALUE: 0–127

Hold Pedal (Hold Pedal Polarity)

Select the polarity of the Hold pedal. On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If your pedal has an effect opposite of what you expect, set this parameter to "REVERSE." If you are using a Roland pedal (that has no polarity switch), set this parameter to "STANDARD." VALUE: STANDARD, REVERSE

Local Control (Local Controller)

The Local Controller determines whether the internal sound generator is disconnected (OFF) from the keyboard controller section (keyboard, pitch bend/modulation lever, knobs, buttons, D Beam controller, pedal, and so on); or not disconnected (ON). Normally, this is left “ON”, but if you wish to use the JUNO-D’s keyboard and controllers to control only external sound modules, set it to “OFF.” VALUE: OFF, ON

Clock Source

Select “MIDI” if you want synchronization-related MIDI messages to be received from an external sequencer. Select “INT” if you want to synchronize to the JUNO-D’s internal tempo. The multi-effect changes will also synchronize to this setting. VALUE: INT, MIDI

Mod (Modulation Assign)

You can use the modulation lever to apply the following effects other than vibrato.
ValueTx CC#Function/Parameter Changed
MODULATIONCC01Vibrato
PORTA TIMECC05Portamento Time (p. 47)
VOLUMECC07Level
BALANCECC08The volume balance of LOW-ER and UPPER tones (p. 45).
PANCC10Pan (p. 46)
EXPRESSIONCC11Level
PORTAMENTOCC65Portamento Switch (p. 47)
SOSTENUTOCC66Holds the sound of the key being pressed
SOFTCC67Softens the tone
RESONANCECC71Tone Filter Resonance (p. 48)
RELEASE TIMECC72Tone Envelope Release Time (p. 48)
ATTACK TIMECC73Tone Envelope Attack Time (p. 48)
CUTOFFCC74Tone Filter Cutoff (p. 47)
DECAY TIMECC75Tone Envelope Decay Time (p. 48)
LFO RATECC76Tone LFO Rate (p. 47)
LFO DEPTHCC77Tone LFO Depth (p. 47)
LFO DELAYCC78Tone LFO Delay (p. 47)
CHO SEND LEVELCC93Chorus Send Level (p. 46)
REV SEND LEVELCC91Reverb Send Level (p. 46)
MFX PARAMETER1CC12The parameter specified by Multi-effect Control 1 (p. 69)
MFX PARAMETER2CC13The parameter specified by Multi-effect Control 2 (p. 69)
AFTERTOUCH----
In Patch mode, the modulation lever will affect the patch. In Performance mode, the modulation lever will affect the patch that is assigned to the current part. Use [DESTINATION TONE] to specify the tone that will be affected (p. 26). "TxCC#" refers to the controller number of the control change message sent from the MIDI OUT connector when the modulation lever is operated. When set to AFTERTOUCH, Channel Aftertouch messages are sent. Set to AFTERTOUCH mainly when you want to control an external sound generator with Aftertouch messages. Receiving these control change message from the MIDI IN connector produces the same effect as operating the modulation lever. \* When set to MFX PARAMETER1 or MFX PARAMETER2, be sure to note the following. \- When the multi-effects Type is set to 01: STEREO EQ (p. 69) or 42: LOFI (p. 83), Level is changed regardless of whether MFX PARAMETER1 or MFX PARAMETER2 is selected. \* When making the LFO RATE, LFO DEPTH or LFO DELAY settings, the effect achieved differs depending on whether [FILTER LFO] is on or off. When [FILTER LFO] is off, the LFO alters the pitch (vibrato effect). When [FILTER LFO] is on, the LFO changes the Filter Cutoff frequency (wah effect).

Settings common to all modes (System Function)

Pedal (Pedal Control Assign)

This specifies the function of the pedal connected to the CONTROL PEDAL jack.

VALUE

In addition to the items listed in Modulation Assign, you can use the pedal to apply the following effects. TAP TEMPO: Use the pedal to make tap tempo settings (p. 37).

C1 (C1 Knob Assign)

C2 (C2 Knob Assign)

C3 (C3 Knob Assign)

Select the effects that will be controlled by the [C1]/[C2]/[C3] knobs.

VALUE

In addition to the items listed in Modulation Assign, you can use the pedal to apply the following effects. PATCH MODIFY: The effect indicated on the panel will be controlled (p. 26). \* If you assign any effects other than PATCH MODIFY to the [C1]/[C2]/[C3] knobs, you must switch the Patch Modify select button to [ENV] (envelope). If [BALANCE/LFO] is selected, the balance and LFO will change. \* If you are using the [C1]/[C2]/[C3] knobs in Performance mode to control MFX PARAMETER settings, the “MFX Source” (p. 56) setting will determine the part whose effect will be controlled. If MFX Source is set to "Part1-16," the effect of that part will be controlled. If MFX Source is set to “PERFORM,” the System “Perform Ctrl Ch (Performance Control Channel)” (p. 90) setting will determine the part whose effect will be controlled. If this setting is “OFF,” no effect will be controlled.

Patch Rx Ch (Patch Receive Channel)

Specifies the receive channel of MIDI messages in Patch mode. VALUE: 1–16

Patch Tx Ch (Patch Transmit Channel)

Specifies the transmit channel of MIDI messages in Patch mode. If you do not want to transmit MIDI messages to external MIDI devices, turn this parameter "OFF." If you want the transmit channel to always match the Patch Receive Channel, set this parameter to "RxCh." VALUE: 1–16, RxCh, OFF

Perform Ctrl Ch (Performance Control Channel)

Performance Ctrl Ch selects the MIDI receive channel used during switching of performances when MIDI messages (Program Change/ Bank Select) are sent from an external MIDI device. Set this to "OFF" if performances are not to be switched from an external MIDI device. VALUE: 1–16, OFF ![](images/5c7da4704aab59d3e983f7394aa2780e07a5b8338cf2322d39b11cb63e72a017.jpg) If only a program change is received, and if the Perform Ctrl Ch parameter setting coincides with the MIDI receive channel of a part, priority will be given to switching the performance. ![](images/ded8e2de96ed5103b22857ab241ca359f93a2dc41c09302534e2b30d0042543d.jpg) If this is set to 1–16, the JUNO-D will transmit MIDI messages (program change/bank select) on that channel when the performance is switched.

Rx Prog Chg (Receive Program Change Switch)

Specifies whether Program Change messages will be received (ON) or not (OFF). VALUE: OFF, ON

Rx Bank Sel (Receive Bank Select Switch)

Specifies whether Bank Select messages will be received (ON) or not (OFF). VALUE: OFF, ON

Rx Sys Exc (Receive System Exclusive Switch)

Specifies whether System Exclusive messages will be received (ON) or not (OFF). VALUE: OFF, ON

Tx Prog Chg (Transmit Program Change Switch)

Specifies whether Program Change messages will be transmitted (ON) or not (OFF). VALUE: OFF, ON

Tx Bank Sel (Transmit Bank Select Switch)

Specifies whether Bank Select messages will be transmitted (ON) or not (OFF). VALUE: OFF, ON

Tx Edit Data (Transmit Edit Data Switch)

Specify whether changes you make in the settings of a patch or performance will be transmitted as system exclusive messages (ON), or will not be transmitted (OFF). VALUE: OFF, ON

Tx Active Sens (Transmit Active Sensing Switch)

Specifies whether Active Sensing messages will be transmitted (ON) or not (OFF). VALUE: OFF, ON

Device ID (Device ID Number)

When you want to transmit or receive System Exclusive messages, set this parameter to match the Device ID number of the other MIDI device. VALUE: 17–32

Soft Thru (Soft Through Switch)

The Thru function re-transmits all messages received at the MIDI IN connector to the MIDI OUT connector without modifying them in any way. VALUE: OFF, ON

Making scale tune settings for a patch (PATCH SCALE)

The Patch Scale function lets you use a variety of tunings for patches used in Patch mode. ![](images/0a7dbd35304bc9edb306f0466464affad503db84963bc0c923be176f01e48885.jpg) If you want to make scale tune settings for each part in Performance mode, refer to “Editing the scale tune settings (SCALE TUNE)” (p. 58).

Type (Patch Scale Tune Type)

You can switch the "Type" parameter to recall various sample settings for Patch Scale. When you change "Type," all patch scale tune parameters will be changed automatically. VALUE: EQUAL, JUST (maj) in C, JUST (min) in C, ARABIC ![](images/356482c3b18c835d98bb3bce266e12efecf6cc00bd5b6a07fbb52c9eadb26bfb.jpg) For details on each type, refer to “Type (Part Scale Tune Type)” (p. 58).

Tune C-Tune B (Patch Scale Tune C-B)

Make scale tune settings for Patch mode. VALUE: -64—+63

Performing with an external MIDI device

About MIDI

MIDI (Musical Instrument Digital Interface) is a standard specification that allows music data to be exchanged among electronic musical instruments and computers. By connecting MIDI devices that are equipped with MIDI connectors, you can play multiple instruments with a single keyboard, have multiple MIDI instruments perform in ensemble, program the settings to change automatically to match the performance as the song progresses, and more. If you mainly use the JUNO-D as a standalone keyboard instrument, you may really not need to know much at all about MIDI. However, the following MIDI-related information is provided so you can play the JUNO-D using an external MIDI device, or master other advanced techniques.

MIDI connectors

The JUNO-D has the following two types of MIDI connectors. ![](images/c2b50239847f06899afd8e5b6da80eb76ea5313c212d5a9b430ebd56caacf050.jpg) • MIDI IN Connector Performance messages from an external MIDI device are received here. When the JUNO-D receives MIDI messages, it will produce sound, change the sound it's using, or perform other operations. • MIDI OUT Connector This connector transmits MIDI messages to external MIDI devices. The JUNO-D's MIDI OUT connector is used for sending the performance data of the keyboard controller section, as well as the data used for saving various settings.

MIDI channels and multitimbral sound generators

MIDI transmits many types of data over a single MIDI cable. This is made possible by MIDI channels. MIDI channels allow messages intended for a given instrument to be distinguished from messages intended for another instrument. In some ways, MIDI channels are similar to television channels. By changing the channel on a TV receiver you can view the programs of different stations. This is because the television set has thus been directed to selectively display only the information being transmitted by a particular station. In the same way, MIDI also allows a device to select the information intended for that device out of the variety of information that is being transmitted to it. ![](images/59d0fa88e8d7ffd6f1a70012e7b87d69cca4a5b9dafd1c6661446d895cb7d8fe.jpg)
flowchart
graph TD
    A["Station A"] --> C["TV Signal"]
    B["Station B"] --> C
    D["Station C"] --> C
    C --> E["Computer"]
    style C fill:#f9f,stroke:#333
    note right of C: The cable from antenna carries the TV signals from many broadcast stations.
    note right of E: The TV is set to the channel of the station you wish to watch.
MIDI uses sixteen channels, numbered 1–16. Normally, receiving devices should be set so they receive only the channels they need to receive.

Example:

Set the JUNO-D to send on Channel 1 and Channel 2, then set sound module A to receive only Channel 1, and sound module B to receive only Channel 2. With this setup, you can get an ensemble performance, with, for example, a guitar sound from sound module A and bass from sound module B. ![](images/4467a56993ebed075beabefe0fd51410789ad3b7735b75c4f080effb60a46445.jpg)
flowchart
graph TD
    A["MIDI keyboard"] -->|MIDI OUT| B["Transmit channel: 1, 2"]
    A -->|MIDI IN| C["Receive channel: 1"]
    A -->|MIDI THRU| D["Receive channel: 2"]
    A --> E["Sound Module A"]
    A --> F["Sound Module B"]
When used as a sound module, the JUNO-D can receive on up to sixteen MIDI channels. Sound modules like the JUNO-D, which can receive multiple MIDI channels simultaneously and play different sounds on each channel, are called “multitimbral sound modules.”

MIDI messages used by the JUNO-D

MIDI uses various types of messages to transmit a wide variety of information. MIDI messages are broadly divided into two different categories, those handled through individual MIDI channels (Channel messages), and messages that are not related to separate channels (System messages). The JUNO-D mainly uses the following MIDI messages.

Channel messages

These are messages used for conveying what is happening in a performance. These comprise the bulk of MIDI messages.

Note On

This message is sent when a key is pressed. A Note-on message contains the following three types of information: Note-on: A key has been played. Note number: Which key was played Velocity: The amount of force (velocity) used when the key was played. The Note Numbers fall within the range of 0–127, with middle C (C4) as number 60. ![](images/660b5eef69be49a1c4fba68b7669effac30cc79ba97fe1941ad49d64d2e463d0.jpg) Note number

Note Off

This message is sent when a key is released. When a Note-off message is received, the relevant note will be turned off. A Note-off message contains the following three types of information: Note-off: A key was released Note number: Which key was released Velocity: The force (velocity) used during release of the key.

Pitch Bend Change

This message transmits whatever motion is made by the Pitch Bend lever.

Aftertouch

These messages indicate how strongly the keyboard was pressed after playing a note. There are two types of Aftertouch message: Channel Aftertouch, which applies to an entire channel; and Polyphonic Aftertouch, which applies to individual notes. The JUNO-D cannot transmit Aftertouch messages when its keys are pressed. Instead, you can do this by transmitting the Aftertouch assigned to the D Beam, Modulation lever, a pedal, or a knob.

Program Change

This message changes the instrument sound. You can switch Patches and Rhythm Sets on the JUNO-D using program numbers 1–128 (p.95).

Control Change

These are messages used for increasing performance expression. By assigning Modulation (CC# (Controller Number) 1), Pan (CC#10), Expression (CC#11), and other Control Change messages to the Modulation lever, pedals, and knobs, you can then use these controls to change Performances (p. 89). Bank Select (CC#0, CC#32) messages are used in combination with Program Change messages to switch Patches and Rhythm Sets (p. 95).

System messages

This category includes exclusive messages, messages used for synchronization, and messages that keep a MIDI system running correctly.

Exclusive messages

Exclusive messages are messages used for exchanging patches and other kinds of data between compatible devices from the same manufacturer. If messages exchanged using MIDI were limited only to those that conform to the universally shared MIDI specifications, it would not be possible to transmit messages that are unique to a particular manufacturer, or that are designed specifically for a certain device. For this reason, MIDI allows for an exclusive format for each manufacturer, which can be used to exchange a variety of messages. On the JUNO-D, you can use Exclusive messages to store Patch settings and other data to sequencers (p. 98).

About MIDI Implementation Charts

Although a variety of messages for performances can be handled using MIDI, depending on the functions of the connected device, the messages that can be sent and received may differ. To see which types of MIDI message a device can transmit and receive, refer to the MIDI Implementation Chart that is included in the manual of each device. Messages which are marked by a circle in the charts of both devices can be transmitted between the two devices.

Using the JUNO-D to play an external MIDI sound module

By connecting the JUNO-D to an external MIDI sound module with a MIDI cable and setting the channels, the external MIDI module can be used to produce sound when you play the JUNO-D's keyboard.

Connecting to external MIDI sound modules

Example 1: Connecting to one external MIDI sound module ![](images/baa3d9497b03d02733fa521e0ff044edb3435710c27fa53d0df6ede56ff8eff7.jpg) Example 2: Connecting to two external MIDI sound modules ![](images/ff76718f57fc5c074bdaf5ee4fcc0a3a5423d87f533f914a79a7ed64f3cb021b.jpg)
flowchart
graph TD
    A["MIDI OUT"] --> B["Sound Module A"]
    A --> C["MIDI IN"]
    D["MIDI IN"] --> E["Sound Module B"]
    F["MIDI THRU"] --> E
    G["MIDI IN"] --> E
    H["JUNO-D"] --> I["Audio Block"]
    style A fill:#f9f,stroke:#333
    style D fill:#f9f,stroke:#333
    style E fill:#ccf,stroke:#333
    style F fill:#ccf,stroke:#333
    style G fill:#ccf,stroke:#333
    style H fill:#dfd,stroke:#333
\* Messages received at the MIDI IN connector are output from the MIDI THRU connector unchanged. Example 3: Connecting to three or more external MIDI sound modules ![](images/6f59dc2a32feb3bb65928f167c95b4aa747ada00edbf8cd992abcbdf8d439cac.jpg)
flowchart
graph TD
    A["Sound Module A"] -->|MIDI IN| B["MIDI Patcher"]
    A -->|MIDI OUT| C["JUNO-D"]
    D["Sound Module B"] -->|MIDI IN| B
    D -->|MIDI IN| E["MIDI IN"]
    B --> F["MIDI IN"]
    style A fill:#f9f,stroke:#333
    style D fill:#ccf,stroke:#333
    style B fill:#cfc,stroke:#333
    style C fill:#fcc,stroke:#333
    style E fill:#cff,stroke:#333

Performing with an external MIDI device

\* If you “daisy-chain” three or more MIDI devices using IN → THRU → IN → THRU ..., the MIDI signal may become garbled, and data errors may occur. In such cases, use a MIDI Patcher. MIDI Patcher are devices that allow a single stream of MIDI data to be sent to a large number of MIDI devices without causing data errors. 1. Before starting the connection procedure, make sure that the power to all devices has been turned off. 2. After reading “Connecting the JUNO-D to external equipment” (p. 14), connect an audio device/system or headphones. 3. Connect the external MIDI sound device with the MIDI cable as shown in the figure above. 4. As described in "Turning on the power" (p. 15), turn on the power of each device.

Set the keyboard transmit channel

When you have finished connecting the external MIDI device, match the keyboard's Transmit channel and the Receive channel for each of the external MIDI sound generator's Parts. Here we will explain the settings for using the JUNO-D in Patch mode. 1. Press [SYSTEM] so it is lit. 2. Use PAGE/CURSOR [◀]/[▶] to select "Patch Tx Ch." ![](images/4d17021554ffc870fbd45f0bd43084f645d0ccc57c992b9785b3f230dc74874b.jpg)

MEMO

By holding down [SHIFT] and using PAGE/CURSOR [◀]/[▶] you can quickly select the "SYSTEM | MIDI" group (p. 88). 3. Use VALUE [-]/[+] to modify the value. Value 1–16: Performance data from the JUNO-D will be transmitted on the selected channel. RxCH: Performance data will be transmitted on the same channel as the Receive Channel (p. 57) of the part. OFF: Performance data will not be transmitted. Normally, you will use the "RxCH" setting. 4. Press [WRITE] to save the settings. For further information, refer to “How to make the system function settings” (p. 88). Press [EXIT] to cancel the operation and return to the previous page. With the above settings, when the JUNO-D's keyboard is played, sounds are simultaneously played by the JUNO-D and the external MIDI sound generator. For instructions on setting the Receive channel for each of the Parts of the external MIDI sound generator, refer to the owner's manual that came with the device. \* If you want sounds to be played only by the external MIDI sound generator, set Local control to OFF (p. 96).

NOTE

When you select a patch or rhythm set on the JUNO-D, a bank number and program number will be transmitted to the external MIDI sound module as described in the “Bank number/program number correspondence table” (p. 95). This will switch sounds on the external MIDI sound module, but if the external MIDI sound module receives a bank number for which it provides no sounds, it may choose a substitute sound or may produce no sound at all. In order to select a sound reliably, you may wish to first select the sound group on your external MIDI sound module, and then transmit only a program number. This will allow you to switch sounds within the same group. If you want to transmit only the program number, turn “Tx Bank Sel (Transmit Bank Select Switch)” (p. 90) off.

Playing the JUNO-D's sound generator from an external MIDI device

Next, try playing the JUNO-D from an external MIDI device.

Connecting an external MIDI device

![](images/cebe88663d05e4e7d910819365e56add8547d2f0bc4159d16c3a124a581cf535.jpg) 1. Before starting the connection procedure, make sure that the power to all devices has been turned off. 2. After reading “Connecting the JUNO-D to external equipment” (p. 14), connect an audio device/system or headphones. 3. Connect the external MIDI sound device with the MIDI cable as shown in the figure below. 4. As described in "Turning on the power" (p. 15), turn on the power of each device.

Setting the patch receive channel

When you have finished connecting the external MIDI device, match JUNO-D's Receive channel with the external MIDI device's Transmit channel. Here we will explain the settings for using the JUNO-D in Patch mode. 1. Press [SYSTEM] so it is lit. 2. Use PAGE/CURSOR [◀]/[▶] to select "Patch Rx Ch" (patch receive channel). ![](images/9e8bd72d22defb4a9dcf880cb27549d01c0fc98fcbd2cb94219ae337b5081914.jpg)

MEMO

By holding down [SHIFT] and using PAGE/CURSOR [◀]/[▶] you can quickly select the "SYSTEM|MIDI" group (p. 90). 3. Use VALUE [-]/[+] to modify the value.

VALUE

1-16: Performance data of each part will be received on the selected channel.

Setting the program change receive switch

Then, to enable tones to be switched from the external MIDI device, set the Receive Switch for Program Change and Bank Select to ON. Factory settings have these set to ON. 1. Press [SYSTEM] so it is lit. 2. Use PAGE/CURSOR [◀]/[▶] to select "Rx Prog Chg" (Receive Program Change Switch) and "Rx Bank Sel" (Receive Bank Select Switch). 3. Use VALUE [-]/[+] to set both parameters to "ON." 4. Press [WRITE] to save the settings. For further information, refer to “How to make the system function settings” (p. 88). Press [EXIT] to cancel the operation and return to the previous page. \* For instructions on setting the external MIDI device's Transmit channel, refer to the owner's manual for that device. \* If you are using Performance mode, you will also need to set “Receive Sw,” “Receive Prg Chg,” and “Receive Bank Sel” for each part in addition to the settings described above (p. 57).

Selecting JUNO-D sounds from an external MIDI device

Transmitting Bank Select (Controller Numbers 0 & 32) and Program Change messages from the external MIDI device to the JUNO-D allows you to switch patches and rhythm sets. 1. Transmit a value for the Bank Select MSB (controller number 0) (BnH 00H mmH) message to the JUNO-D. 2. Transmit a value for the Bank Select LSB (controller number 32) (BnH 20H IIH) message to the JUNO-D. 3. Transmit a Program Change (CnH ppH) to the JUNO-D. n: MIDI channel number mm, ll: Bank number pp: Program number

MEMO

The “Perform Ctrl Ch” (Performance Control Channel) setting lets you switch performances in Performance mode. With the factory settings, this is set to “OFF”; performances will not be switched.

Bank number/program number correspondence table

The MIDI messages transmitted by an external MIDI device correspond with patches/rhythm sets on the JUNO-D as shown in the following table. \* If the Program numbers on your external MIDI device are referenced as values from 0 to 127, find the appropriate number by subtracting 1 from the number in the following correspondence chart. \* When the JUNO-D receives a Program Change message without receiving the Bank Select, it switches to the patch or rhythm set with the same Bank number as the currently selected patch or rhythm set.

[Non-Text]

For details on how numbers in the table correspond to the sound of the JUNO-D, refer to “Patch list” (p. 111). Performance
GroupNumberBank NumberProgram Number
MSBLSB
User001–008085000001–008
Preset001–032085064001–032
Patch
GroupNumberBank NumberProgram Number
MSBLSB
User001–128087000001–128
Preset001–128087064001–128
129–256087065001–128
257–384087066001–128
385–512087067001–128
513–640087068001–128
GM Patch001–256121000–001–128
Rhythm Set
GroupNumberBank NumberProgram Number
MSBLSB
User001–002086000001–002
Preset001–020086064001–020
GM Rhythm001–009120000001–057

Using an external MIDI controller to change the JUNO-D's tones

Use of the Modulation lever, pedals, and control knobs to make changes to the JUNO-D's tones in real time is explained in “Settings related to controllers (CONTROLLER)” (p. 89). Transmitting Controller numbers set with Modulation Assign (p. 89), Pedal Control Assign (p. 90), and Knob Assign (p. 90) to the JUNO-D achieves the same effect as working the Modulation lever, pedals, and knobs.

Recording to an external sequencer

Now, try using an external sequencer to record your music onto multiple tracks, and then play back the recorded performance. Connecting to an external sequencer ![](images/4bb109a87f6774e0c8ac51e8e9ee464b6b2497814948e76ac3504129e6ff0d6c.jpg)
flowchart
graph TD
    A[" "] --> B["MIDI IN"]
    C[" "] --> D["MIDI OUT"]
    E[" "] --> F["MIDI Sequencer"]
    G[" "] --> H[" "]
    I[" "] --> J[" "]
    K[" "] --> L[" "]
    M[" "] --> N[" "]
    O[" "] --> P[" "]
    Q[" "] --> R[" "]
    S[" "] --> T[" "]
    U[" "] --> V[" "]
    W[" "] --> X[" "]
    Y[" "] --> Z[" "]
    AA[" "] --> AB[" "]
    AC[" "] --> AD[" "]
    AE[" "] --> AF[" "]
    AG[" "] --> AH[" "]
    AI[" "] --> AJ[" "]
    AK[" "] --> AL[" "]
    AM[" "] --> AN[" "]
    AO[" "] --> AP[" "]
    AQ[" "] --> AR[" "]
    AS[" "] --> AT[" "]
    AU[" "] --> AV[" "]
    AW[" "] --> AX[" "]
    AY[" "] --> BA["MIDI Sequencer"]
    BB["MIDI IN"] --> BC["MIDI Sequencer"]
    BD["MIDI OUT"] --> BC
    BE["MIDI Sequencer"] --> BF["MIDI Sequencer"]
    BG["MIDI Sequencer"] --> BH["MIDI Sequencer"]
    BI["MIDI Sequencer"] --> BJ["MIDI Sequencer"]
    BK["MIDI Sequencer"] --> BL["MIDI Sequencer"]
    BM["MIDI Sequencer"] --> BN["MIDI Sequencer"]
    BO["MIDI Sequencer"] --> BP["MIDI Sequencer"]
    BQ["MIDI Sequencer"] --> BR["MIDI Sequencer"]
    BS["MIDI Sequencer"] --> BT["MIDI Sequencer"]
    BU["MIDI Sequencer"] --> BV["MIDI Sequencer"]
    BW["MIDI Sequencer"] --> BX["MIDI Sequencer"]
    BY["MIDI Sequencer"] --> BZ["MIDI Sequencer"]
    CA["MIDI Sequencer"] --> CB["MIDI Sequencer"]
    CC["MIDI Sequencer"] --> CD["MIDI Sequencer"]
    CE["MIDI Sequencer"] --> CF["MIDI Sequencer"]
    DG["MIDI Sequencer"] --> DH["MIDI Sequencer"]
    DI["MIDI Sequencer"] --> DJ["MIDI Sequencer"]
    DK["MIDI Sequencer"] --> DL["MIDI Sequencer"]
    DV["MIDI Sequencer"] --> DW["MIDI Sequencer"]
    DX["MIDI Sequencer"] --> DXM["MIDI Sequencer"]
    DXN["MIDI Sequencer"] --> DXN0[" "]
    DXO["MIDI Sequencer"] --> DXO1[" "]
    DXP["MIDI Sequencer"] --> DXP0[" "]
    DXQ["MIDI Sequencer"] --> DXQ1[" "]
    DXR["MIDI Sequencer"] --> DXR0[" "]
    DXS["MIDI Sequencer"] --> DXS1[" "]
    DXT["MIDI Sequencer"] --> DXT0[" "]
    DXU["MIDI Sequencer"] --> DXU1[" "]
    DXV["MIDI Sequencer"] --> DXV0[" "]
    DXW["MIDI Sequencer"] --> DXW1[" "]
    DXX["MIDI Sequencer"] --> DXX0[" "]
    DXY["MIDI Sequencer"] --> DXY1[" "]
    DXZ["MIDI Sequencer"] --> DXZ0[" "]
    DXYM["MIDI Sequencer"] --> DXYM1[" "]
    DXYN["MIDI Sequencer"] --> DXYN0[" "]
    DXYNM["MIDI Sequencer"] --> DXYN1[" "]
    DXYNL["MIDI Sequencer"] --> DXYN0
    DXYNM --> DXYN1
    DXYNL --> DXYN0
    DXYNM --> DXYN1
    DXYNL --> DXYN0
    DXYNM --> DXYN1
    DXYNL --> DXYN0
    DXYNM --> DXYN1
    DXYNL --> DXYN0
    DXYNM --> DXYN1
    DXYNL --> DXYN0
    DXYNM --> DXYN1
    DXYNL --> DXYN0
    DXYNM <--> DC
    DXYNM >--> DC
    DXYNL <--> DC
    DXYNM >--> DC
    DXYNL <--> DC
    DXYNM >--> DC
    DXYNL <--> DC
    DXYNM >--> DC
    DXYNL <--> DC
    DXYNM >--> DC
    DXYNL <--> DC
    DXYNM >--> DC
    DXYNL <--> DC
    DXYNM >--> DC
    DXYNL <--> DC
JUNO-D 1. Before starting the connection procedure, make sure that the power to all devices has been turned off. 2. After reading "Connecting the JUNO-D to external equipment" (p. 14), connect an audio device/system or headphones. 3. Connect the external MIDI sound device with a MIDI cable as shown in the figure below. 4. As described in "Turning on the power" (p. 15), turn on the power of each device.

Making settings before recording

When recording to an external sequencer, the following steps must be carried out. - Set the JUNO-D's Local Control to OFF (refer to the next section). - Turn on the external sequencer's Thru function (p. 97). • Set the performance (p. 97).

Setting the JUNO-D's local control to OFF

The setting that determines whether the keyboard controller section (p. 40) and sound generator section are separated is referred to as "Local Control." When Local Control is on, playing the keyboard will produce sound, and moving the pitch bend lever will control the pitch. When Local Control is off, playing the keyboard will not produce sound, and moving the pitch bend lever will not control pitch. The sound generator of the JUNO-D will produce sound only in response to messages received from an external MIDI device. Sequencer ![](images/0c13aa74da40a13860972db793077d680c2d554a15291be01bbf2bbfe9f54d97.jpg)
flowchart
graph TD
    A["Recording"] --> B["Set Thru Function to On."]
    B --> C["MIDI IN"]
    C --> D["MIDI OUT"]
    D --> E["MIDI IN"]
    E --> F["Sound Generating Section"]
    F --> G["Set Local Control to Off."]
    G --> H["Keyboard Controller Section"]
    I["All performance data that arrives at MIDI IN will be output from MIDI OUT."] --> J["Recording"]
    K["While at this setting, the JUNO-D's keyboard and controllers are disconnected from the sound generating section, so they will not directly control it."] --> L["Set Local Control to Off."]
JUNO-D The performance data from the JUNO-D's keyboard controller section is output from the MIDI OUT connector and recorded by the sequencer. This performance data is then also output back to the JUNO-D from the sequencer's MIDI OUT connector and played by the JUNO-D's sound generator. If Local Control were ON, each note would be played twice; once by the music data from the keyboard controller section, and once again by the data sent from the sequencer. In order to prevent such double triggering, the Local Control setting is turned off to separate the keyboard controller section from the sound generating section. \* If your sequencer does not have a Thru function, set the JUNO-D's Local Control to ON. 1. Press [SYSTEM] so it is lit. 2. Use PAGE/CURSOR [◀]/[▶] to select "Local Control."
SYSTEMIGENERAL
Local Control: ON

MEMO

By holding down [SHIFT] and using PAGE/CURSOR [◀]/[▶] you can quickly select the "SYSTEM|GENERAL" group (p. 90). 3. Use VALUE [-]/[+] to set the parameter to "OFF." 4. Press [WRITE] to save the settings. For further information, refer to “How to make the system function settings” (p. 88). Press [EXIT] to cancel the operation and return to the previous page. \* Regardless of the Local Control setting, music data from an external MIDI device is always received and will play the internal sound generator.

Turning on the external sequencer's thru function

Turn the sequencer's Thru function ON. The sequencer takes the performance data received at the MIDI IN connector and outputs the data unchanged from the MIDI OUT connector (refer to the previous section). To determine whether or not your sequencer features a MIDI Thru function and for instructions on making the Thru function setting, refer to the owner's manual for your sequencer. \* If your sequencer does not have a Thru function, set the JUNO-D's Local Control to ON.

Setting the performance

Before beginning to record, first make the Performance settings (select the Patches and Key mode, make any multi-effects, chorus, and reverb settings, set the knobs, and so on). ![](images/68c115ead16092cef163a3e23611c528bf7f3deeb225ec51a455c7badaac925d.jpg) Also set the Receive Channel and Receive Switch for each part (p. 57)

Recording

Recording the performance's settings at the beginning of the song

First, record the Performance settings at the beginning of the song. If this is done, playing back the song from the beginning will automatically set the JUNO-D to the Performance settings that were used during recording (regardless of the Performance that was selected when playback began), ensuring that playback will use the correct sounds and settings. \* Record the song at the tempo at which it is to be played back. If the tempo used for playback of a song is changed from the tempo selected at the time of recording, the JUNO-D may not be able to correctly receive the settings for the recorded Performance, which may prevent proper playback of the performance data. 1. In Performance mode, press [UTILITY] so it is lit. 2. Use PAGE/CURSOR [◀]/[▶] to select "XFER to MIDI." 3. Press [ENTER]. Make "XFER to MIDI" settings as described in "Transmitting performance settings from the MIDI OUT connector (XFER to MIDI)" (p. 61). Select "CUR PERFORM" for "What." 4. Put your external sequencer in recording mode before you execute "XFER to MIDI." 5. Press [ENTER] to transmit the settings. Do not press any key on the keyboard while the transmission is in progress. Pressing a key sends Note messages from the MIDI OUT connector. To cancel the transmission, press [EXIT]. 6. After the transmission is finished, the display will indicate "COMPLETED." 7. Stop the external sequencer.

Recording each part separately

Next, we will record the music data for each Part onto separate tracks. We will start recording the song from the measure following the one in which the Performance settings were recorded. We will record tracks in the order of drums bass accompaniment melody, while listening to the tracks that were recorded on previous passes. For example, assign Tones to each Part as shown below.
Drums:Part 10
Bass:Part 9
Accompaniment:Part 6
Melody:Part 3
\* Tone changes, and the actions of the Pitch Bend lever, Modulation lever, knobs, and other controls are also recorded. \* It is not necessary to record the song at the tempo at which it is to be played back. You may record at a tempo that is comfortable for you.

Listening to the recorded performance

When you finish recording all Parts, play it back and listen to the result. Note the following when playing back a song. \* If you modify the settings of each Part (volume, panning, etc.), you will need to re-record the modified performance settings at the beginning of the song.

Set the "Rx Sys Exc" (System Exclusive Receive Switch) to ON (p. 90)

When set to OFF, the performance settings recorded at the beginning of the song cannot be received. With the factory settings, this will be "ON."

Set the same Device ID number used for recording (p. 91)

If not set to the same Device ID number, the performance settings recorded at the beginning of the song cannot be received.

Make sure to start playback at the beginning of the song

When playback of a song is started at any point other than the beginning, the performance settings at the time of recording are not used, and the song is not played back correctly.

Playing together with the playback of a recorded performance

You can play the JUNO-D's keyboard along with a previous performance by playing while the recorded material is played back. In this case, select a Part that was not recorded for playing the keyboard.

Transposing playback of performances (Master Key Shift)

If you wish to transpose the playback of a song, use the Master Key Shift setting. This setting will transpose all Parts except for the Drum Part. You can specify a transposition of up to +/-2 octaves in semitone steps. 1. Press [SYSTEM] so it is lit. 2. Use PAGE/CURSOR [◀]/[▶] to select "Master Key Sft." ![](images/55edc0aa04aee13d274dc9535f11d4032f45b61efbc7142777808c57a398a102.jpg) 3. Use VALUE [-]/[+] to specify the value (-24- +24). Value: -24- +24 4. Press [WRITE] to save the settings. For further information, refer to “How to make the system function settings” (p. 88). Press [EXIT] to cancel the operation and return to the previous page.

Backing-up (saving) all JUNO-D settings on your external MIDI sequencer

By executing the Performance or Patch Utility “XFER to MIDI” command (p. 51, p. 61) with DUMP ALL selected as the content to be transmitted (What), you can transmit all of the user area data (patches, performances, system, etc.) from the MIDI OUT connector. By recording these messages on your external MIDI sequencer and saving them, you can back up all of the JUNO-D’s data. If you want to restore the backed-up data into the JUNO-D once again, send the data to the JUNO-D’s MIDI IN. Do not operate the JUNO-D while this data is being received.

Using the JUNO-D as a General MIDI/General MIDI 2 system-compatible sound module

You can play back music data designed for General MIDI and General MIDI 2 sound generators by connecting an external sequencer and using the JUNO-D as a sound module. ![](images/ee0f504f51f8e1fc336ee0ca009d1dfd57d689ad84fa5883e9c15d886c36a5da.jpg) For instructions on connecting the external sequencer, refer to p. 96.

Playing back General MIDI/General MIDI 2 music data

Be sure to note the following when playing back General MIDI or General MIDI 2 music data.

Set the System Exclusive Receive Switch to ON (p. 90).

When set to OFF, GM System On and GM 2 System On MIDI messages cannot be received. With the factory settings, this will be "ON."

Make sure to play back from the beginning of the song

When playback of a song is started at any point other than the beginning, the sound generator settings won't be reset to the default settings for General MIDI and General MIDI 2, so the song won't be played back correctly.

Performing with a computer

If you are using music software running on a computer, you can use the computer to operate the JUNO-D's controls. Not only can you create and play back song data, you can also have Tones switch automatically. What's more, you can use the included JUNO-D Editor software to create Tones using the computer.

Connecting with MIDI cables

A MIDI interface is required for making MIDI connections with a computer. The MIDI interface is connected to the computer, and two MIDI cables connect the MIDI connectors of the MIDI interface to the JUNO-D's MIDI connectors. ![](images/d387a2de31fc8c11bd1f94503781276b9c46a1bec202458b5699e0dd6f9777a6.jpg)
flowchart
graph LR
    A["Computer"] --> B["MIDI Interface"]
    B --> C["MIDI OUT"]
    B --> D["MIDI IN"]
    B --> E["MIDI cable"]
    F["JUNO-D rear panel"] --> G["MIDI OUT IN"]
    F --> H["MIDI IN"]
    F --> I["MIDI cable"]

Installing the included editor software

To help you get more out of your JUNO-D, it comes with JUNO-D Editor software. Use JUNO-D Editor to freely create your own original sounds. Detailed instructions on installing the software can be found in the online manual contained on the JUNO-D Editor CD-ROM. \- Windows users In the JUNO-D Editor CD-ROM, open the Readme\_E.txt. \- Macintosh users In the JUNO-D Editor CD-ROM, open the ReadMe(English). Memo

Appendix

Troubleshooting

If your system is not operating as you think it should be, first check the following points. If after checking these points the problem persists, consult your dealer or local Roland Service Station. \* If any sort of message is being displayed on the screen during an operation, refer to “Error Messages/Messages” (p. 105).

No power

Is the AC Adapter plugged into the power socket correctly?

No sound

Is the power for the connected amp and speakers turned on? (p. 15) Is the volume turned down? Check the volume settings for the JUNO-D and any connected amp or mixer (p. 15). Are the components properly connected? (p. 14) If you are able to hear sound through headphones, this may suggest a short in a cable or a malfunctioning amp or mixer. Recheck connector cables and the connected equipment. If you are in Performance mode, have the Part Level settings been lowered? (p. 56) Have you switched the JUNO-D mode to that for listening to demo songs? Press [EXIT] to return to regular performance mode (p. 18). Is [SOLO SYNTH] set to ON? The JUNO-D does not sound if you just switch [SOLO SYNTH] on. Hold down keys, then move your hand over the D Beam (p. 32). Are the effects settings correct? Check effects ON/OFF (p. 65), multi-effects levels (p. 46, p. 56), and other related settings. Has the pitch of the patch exceeded the range in which it can be sounded normally? Use "Octave Shift" to lower (raise) the range being played (p. 30). If no sound is produced when you press keys on the keyboard, is Local control set to OFF? Set Local Control to ON (p. 89). Do the transmission and reception channels match? \- If using the JUNO-D to sound an external MIDI sound generator, check to make sure the channels being used for transmission by the keyboard are matched up with the channels used for reception by the relevant Parts on the external MIDI sound generator (p. 93). \- If using an external MIDI device to sound the JUNO-D, each Part's reception channel needs to be set so it matches the channels that will be used for transmission by the external MIDI device (p. 94). Are volume levels being lowered by pedal movements, or by MIDI messages (expression messages) received from an external MIDI device? Is the MIDI Rx (Receive) Switch of the corresponding part set to "OFF"? If using the JUNO-D with an external MIDI device, turn it "ON" (p. 95). Could the Bank Select and Program Change messages transmitted by an external device have the wrong values? If using the JUNO-D with an external MIDI device, make sure that the correct Bank Select and Program Change messages (p. 95) are transmitted. Is the Clock Source set to MIDI? If you set the clock source to "MIDI," some of the effects that are synchronized with the tempo will not work. Set the clock source to "INT" except when you want to synchronize the JUNO-D with an external MIDI device (p. 89).

The pitch is off

Could Transpose be on? (p. 31) Are the Octave Shift settings correct? (p. 30) Are the Scale Tune settings correct? (p. 91, p. 58) Are the Master Key Shift settings correct? (p. 89) Are the Master Tune settings correct? (p. 89)

Sounds are missing

Could a Solo switch be set to ON? When a Solo switch (p. 46) is on, only one sound is played even when more than one key is pressed. If you want multiple sounds to play simultaneously, set the Solo switch to OFF. Are you attempting to play more than 64 voices simultaneously? - Reduce the number of notes that are played simultaneously. - Set Voice Reserve higher for an important Part, to help assure that it will always be sounded (p. 56).

Effects not being applied correctly

Are the master effects switches set to OFF? (p. 65)

Are the Chorus settings correct?

Check the Chorus Level (p. 86), Chorus Depth (p. 87), and Chorus Send Level (p. 46, p. 58) settings.

Are the Reverb settings correct?

Check the Reverb Level (p. 87) and Reverb Send Level (p. 46, p. 58) settings.

Are the Chorus or Reverb settings for the rhythm set correct?

Check the Chorus Send Level (p. 53) and Reverb Send Level (p. 53) settings for each note of the rhythm set.

Is any Multi-Effects switch set to "BYPASS?"

Set the Multi-Effects switch for the part being used to ON (p. 46, p. 58).

Are the Multi-Effects Source setting correct? (p. 56)

Is the Clock Source set to "MIDI?"

If you set the clock source (p. 89) to "MIDI," some of the effects that are synchronized with the tempo will not work. Set the clock source to "INT" except when you want to synchronize the JUNO-D with an external MIDI device.

Is the Tone Delay time value set to the note?

There is a maximum permissible value for the Delay Time parameter for such as 17: St DELAY. So, if the time setting is specified in terms of a note value, and the tempo is slowed down, this maximum permissible value will be reached, and it cannot be increased further. The upper time limit for each is the maximum value that can be set other than the numerical value for the beat.

Effect control does not work

If you are using the [C1]/[C2]/[C3] knobs in Performance mode to control MFX PARAMETER settings, the “MFX Source” (p. 56) setting will determine the part whose effect will be controlled. If MFX Source is set to “Part1–16,” the effect of that part will be controlled. If MFX Source is set to “PERFORM,” the System “Perform Ctrl Ch (Performance Control Channel)” (p. 90) setting will determine the part whose effect will be controlled. If this setting is “OFF,” no effect will be controlled.

Notes are delayed or unsteady during playback a song from an external sequencer

The JUNO-D contains some patches that are intended for live playing in Patch mode; these include tones that use four voices for each note, or patches that use the Dual function to produce rich sounds. If you are using the JUNO-D as a multitimbral sound module, playback may be smoother if you avoid using such sounds, and instead choose sounds that use fewer voices. - Refer to “Patch list” (p. 111), and switch to patches that use tones with fewer voices. - Select patches whose KEY MODE is other than "DUAL." - If the number of notes you are attempting to play simultaneously is significantly greater than the maximum polyphony, reduce the number of note messages in the data. - In some cases, you may be able to lighten the load of multiple notes by shortening the release of patches used in sections where the data is especially dense. If you playback a song that contains an extremely large amount of data, notes may be delayed or unsteady during playback. This problem can also occur if the tempo is speeded up excessively. - Delete unneeded note data or knob data from the song. - Move notes that were input at the same location as chords, so that they are staggered slightly. - Move data of parts other than the rhythm part slightly forward or backward.

Song data cannot be played back correctly

Did you start playback at some point other than the beginning of the song?

Songs meant for playback with General MIDI System and General MIDI 2 System sound generators have a GM/GM2 System On message recorded at the beginning of the song. If this message is not received, the song data may not play back correctly.

Are you playing back data whose format is something other than General MIDI 2 or General MIDI?

The sound generator of the JUNO-D conforms to General MIDI 2 system. It is not compatible with song data that uses formats other than General MIDI 2 or General MIDI.

Cannot play phrase/arpeggios

Is the MIDI clock not being received when Clock Source (p. 89) is set to MIDI? Set the system so that the MIDI clock is received from the external MIDI device. Certain MIDI devices you may have connected may not send the MIDI clock to the JUNO-D except during recording or playback.

Sound does not stop when key is pressed

Is the Hold Pedal Polarity reversed? (p. 89)

MIDI messages not received correctly

Are the Patch Receive channel settings correct? (p. 90). Is each Receive switch set correctly? Check the Performance Control Channel (p. 90), Receive Program Change switch (p. 90), Receive Bank Select switch (p. 90), Receive System Exclusive switch (p. 90) settings. Are Device ID number settings correct? Set the Device ID number (p. 91) used when the Exclusive message was recorded to the sequencer. Is the sequencer playback tempo correct? Play back the data on the sequencer at the tempo used when the Exclusive message was recorded to the sequencer.

MIDI messages not transmitted correctly

Are the Patch transmission channel settings correct? (p. 95) Is each Transmission switch set correctly? Check the Transmit Program Change switch (p. 90), Transmit Bank Select switch (p. 90), Transmit Edit Data switch (p. 91), Transmit Active Sensing switch (p. 91) settings.

Using sequencer software, modulation lever and knob movements have no effect on the sound

Some types of sequencer software may not allow Soft Thru (i.e., data received at the MIDI IN connector is not sent from the MIDI OUT connector as is) for Exclusive messages. When recording Exclusive messages with such sequencer software, set Local Control to ON (p. 89).

Error Messages/Messages

MessageMeaningAction
Checksum ErrorThe checksum of a received System Exclusive message was incorrect.Set the correct checksum value.
MIDI Buffer FullDue to an inordinate volume of MIDI messages received, the JUNO-D has failed to process them properly.Reduce the amount of MIDI messages to be transmitted.
MIDI Communication ErrorA problem has occurred with the MIDI cable connections.Check that MIDI cables are not broken or pulled out.
Receive Data ErrorA MIDI message was received incorrectly.If the same error message is displayed repeatedly, the problem lies with the MIDI messages that are being transmitted to the JUNO-D.
User Memory DamagedThe data in user memory has been lost.Use the Factory Reset function to initialize the memory to the factory settings.
CANCELEDProcessing is canceled. (This is not an error message.)

Patch parameters

Patches

Patch Common parameters (p. 45)
ParametersValue
NamePatch Namespace, A-Z, a-z, 0-9, !“ # $ % & ‘ ( ) * + , - . / : ; <= > ? @ [ ¥ ] ^ _‘ { | }
Category* Refer to “Selecting a patch by category” (p. 20).
Key ModeSINGLE, SPLIT, DUAL
Patch Level0-127
Tone Balance-64 (LOWER) - +63 (UPPER)
Split PointA0-C8
Split ArpSplit ArpeggioUPPER, LOWER, BOTH
Solo SwitchOFF, ON, UPPER, LOWER
ModulationDstModulation DestinationUPPER, LOWER, BOTH
PitchBend DstPitch Bend DestinationUPPER, LOWER, BOTH
Modify DestModify DestinationUPPER, LOWER, BOTH* This is linked with the panel’s [DESTINATION TONE] setting.
ExpressionDstExpression DestinationUPPER, LOWER, BOTH
Active Exp SwActive Expression SwitchOFF, ON
Patch Tone parameters (p. 46)
ParametersValue
No.Original Tone Number0001–0640
Tone PanL64–63R
MFX SwitchMulti-Effects SwitchBYPASS, ON
Chorus Send LvlChorus Send Level0–127
Reverb Send LvlReverb Send Level0–127
Coarse Tune-48– +48
Fine Tune-50– +50
Portamento SwPortamento SwitchOFF, ON
Portamento Time0–127
Velo Sens DepthVelocity Sensitivity Depth-64– +63
Velo Sens OfsVelocity Sensitivity Offset-64– +63
Pitch Bend Range0–24
Filter LFOFilter LFO SwitchOFF(PCH), ON(FLT)
LFO Rate-64– +63
LFO Depth-64– +63
LFO Delay-64– +63
Cutoff FreqCutoff Frequency-64– +63
Resonance-64– +63
Attack Time-64– +63
Decay Time-64– +63
Release Time-64– +63

Patch Effects parameters

\* The same parameters are also provided for Rhythm sets.
ParametersValue
Multi-effects group
TypeMulti-effects Type00 THROUGH-47 FBK RIPPER
---Multi-effects ParametersThe number of parameters varies depending on the Multi-effects Type. Refer to “Setting multi-effects parameters” (p. 68).
Send Lvl to ChoMulti-effect send level to chorus0-127
Send Lvl to RevMulti-effect send level to reverb0-127
Ctrl 1Multi-effects Control 1Refer to “Setting multi-effects parameters” (p. 68).
Ctrl 2Multi-effects Control 2Refer to “Setting multi-effects parameters” (p. 68).
Chorus effects group
TypeChorus typeCHORUS1, CHORUS2, CHORUS3, CHORUS4, FEEDBACK CHORUS, FLANGER, SHORT DELAY, SHORT DELAY(FB)
Pre-LPFChorus pre-low pass filter0-7
LevelChorus Level0-127
FeedbackChorus Feedback Level0-127
DelayChorus Delay Time0-127
RateChorus Rate0-127
DepthChorus Depth0-127
Send Lvl to RevChorus send level to reverb0-127
Reverb effects group
TypeReverb TypeROOM1, ROOM2, ROOM3, HALL1, HALL2, PLATE, DELAY, PANNING DELAY
CharacterReverb Character0-7
Pre-LPFReverb pre-low pass filter0-7
LevelReverb Level0-127
TimeReverb Time0-127
Delay FeedbackReverb Delay Feedback0-127

Rhythm Patches

Rhythm Common parameters (p. 52)

ParametersValue
NameRhythm Set Namespace, A-Z, a-z, 0-9,!“#$% &‘() * + ,-. / :;<=>?@[¥]^_^‘{ | }

Rhythm Tone parameters (p. 52)

ParametersValue
Pitch-60–+67
Level0–127
PanRND, L63–63R
Chorus Send LvlChorus Send Level0–127
Reverb Send LvlReverb Send Level0–127

Performance parameters

Performance Common parameters (p. 56)

ParametersValue
NamePerformance Namespace, A-Z, a-z, 0-9,!“#$% &‘() * + ,-. / :;<=>?@[¥]^_^_{`{ |}}
Voice Rsv 1-16Voice Reserve 1-160-32
LevelPerformance Level0-127
MFX SourcePERFORM, PART1-PART16

Performance Effects parameters

ParametersValue
Multi-effects group
TypeMulti-Effects Type00 THROUGH-47 FBK RIPPER
---Multi-effects ParametersThe number of parameters varies depending on the Multi-effects Type. Refer to “Setting multi-effects parameters” (p. 68).
Send Lvl to ChoMulti-effect send level to chorus0-127
Send Lvl to RevMulti-effect send level to reverb0-127
Ctrl 1Multi-Effects Control 1Refer to “Setting multi-effects parameters” (p. 68).
Ctrl 2Multi-Effects Control 2Refer to “Setting multi-effects parameters” (p. 68).
Chorus effects group
TypeChorus typeCHORUS1, CHORUS2, CHORUS3, CHORUS4, FEEDBACK CHORUS, FLANGER, SHORT DELAY, SHORT DELAY(FB)
Pre-LPFChorus pre-low pass filter0-7
LevelChorus Level0-127
FeedbackChorus Feedback Level0-127
DelayChorus Delay Time0-127
RateChorus Rate0-127
DepthChorus Depth0-127
ParametersValue
Send Lvl to RevChorus send level to reverb0–127
Reverb effects group
TypeReverb TypeROOM1, ROOM2, ROOM3, HALL1, HALL2, PLATE, DELAY, PANNING DELAY
CharacterReverb Character0–7
Pre-LPFReverb pre-low pass filter0–7
LevelReverb Level0–127
TimeReverb Time0–127
Delay FeedbackReverb Delay Feedback0–127
Performance Part Setup parameters (p. 56)
ParametersValue
LevelPart Level0–127
PanPart PanRND, L63–63R
Receive ChReceive Channel1–16
Receive SwReceive SwitchOFF, ON
Receive Prg ChgReceive Program Change SwitchOFF, ON
Receive Bank SelReceive Bank Select SwitchOFF, ON
PART SCALE group
TypePart Scale Tune TypeEQUAL, JUST(maj) in C, JUST(min) in C, ARABIC
Tune C–TuneBPart Scale Tune C–B-64–63
System parameters (p. 89)
ParametersValue
GENERAL group
LCD Contrast1-10
Master Tune415.3-466.2
Master Key SftMaster Key Shift-24- +24
Master Level0-127
Hold PedalHold Pedal PolaritySTANDARD, REVERSE
Local ControlLocal ControllerOFF, ON
Clock SourceINT, MIDI
CONTROLLER group
ModModulation AssignMODULATION, PORTA TIME, VOLUME, BALANCE, PAN, EXPRESSION, PORTAMENTO, SOSTENUTO, SOFT, RESO-NANCE, RELEASE TIME, ATTACK TIME, CUTOFF, DECAY TIME, LFO RATE, LFO DEPTH, LFO DELAY, CHO SEND LEV-EL, REV SEND LEVEL, MFX PARAMETER1, MFX PARAMETER2, AFTERTOUCH
PedalPedal Control AssignValues for Modulation Assign, TAP TEMPO
C1-C3C1-C3 Knob AssignValues for Modulation Assign, PATCH MODIFY
MIDI group
Patch Rx ChPatch Receive Channel1-16
Patch Tx ChPatch Transmit Channel1-16, RxCH, OFF
Perform Ctrl ChPerformance Control Channel1-16, OFF
Rx Prog ChgReceive Program Change SwitchOFF, ON
Rx Bank SelReceive Bank Select SwitchOFF, ON
Rx Sys ExcReceive System Exclusive SwitchOFF, ON
Tx Prog ChgTransmit Program Change SwitchOFF, ON
Tx Bank SelTransmit Bank Select SwitchOFF, ON
Tx Edit DataTransmit Edit Data SwitchOFF, ON
Tx Active SensTransmit Active Sensing SwitchOFF, ON
Device IDDevice ID Number17-32
Soft ThruSoft Through SwitchOFF, ON
PATCH SCALE group
TypePatch Scale Tune TypeEQUAL, JUST(maj) in C, JUST(min) in C, ARABIC
Tune C-Tune BPatch Scale Tune C-B-64- +63

Original tone list

No.NameVoice
0001Piano 12
0002Piano 1w1
0003European Pf2
0004JUNO-D Pno12
0005JUNO-D Pno22
0006Piano F2
0007LA Piano4
0008Piano 22
0009Piano 2w1
0010Mono Piano1
0011Piano 32
0012Piano 3w1
0013Rock Piano 12
0014Rock Piano 22
0015Dance Piano2
0016Brite Piano1
0017Honky-tonk 12
0018Honky-tonk 22
0019Honky-tonk 32
0020E.Piano 11
0021St.Soft EP2
0022FM+SA EP2
002360's EP1
0024JUNO-D EP1
0025Touch EP1
002670's Ballad2
0027Dyno EP2
0028MKS20 EP2
0029Stage EP 12
0030Stage EP 21
0031Swurly1
0032BalladPanner2
0033Sine EP2
0034Phase EP 12
0035Phase EP 22
0036Tremolo Dyno2
0037E.Piano 21
0038Detuned EP 22
0039St.FM EP2
0040EP Legend2
0041EP Phase2
0042Pure EP1
0043FM EP 11
0044FM EP 22
0045Stack EPiano2
0046Hard FM2
0047Harpsichord11
0048Coupled Hps.2
0049Harpsi.w1
0050Harpsi.o2
0051Harpsichord22
0052Harpsichord32
0053Synth Harpsi2
0054Clav.1
0055Pulse Clav1
0056JUNO-D Clav11
0057JUNO-D Clav21
0058JUNO-D Clav31
0059JUNO-D Clav41
0060JUNO-D Clav52
0061JUNO-D Clav61
0062AnalogClav 11
0063AnalogClav 22
0064Celesta1
0065Glockenspiel1
0066Music Box1
0067Vibraphone1
0068Vibraphone w1
0069JUNO-D Vibe2
0070Tremolo Vibe2
No.NameVoice
0071SA Vibe1
0072Marimba1
0073Marimba w1
0074Xylophone1
0075Tubular-bell1
0076Church Bell1
0077Carillon1
0078Singing Bell2
0079Analog Bell2
0080Hyper Bell2
0081Warm Bell2
0082JU-D Crystal4
0083Chime Bells4
0084Tiny Bell1
0085Pretty Bell2
0086JUNO-D Bell2
0087SouthernWind4
0088Mysterious4
0089Santur1
0090Organ 13
0091Trem. Organ2
009260's Organ 12
009370's E.Organ2
0094JUNO-D Org11
0095JUNO-D Org21
0096JUNO-D Org33
0097JUNO-D Org43
0098JUNO-D Org52
0099Animal Organ1
0100Old Organ1
0101D-50 Organ1
0102Surf Organ1
0103Organ 21
0104Chorus Or.23
0105Perc. Organ2
0106Garage Organ2
0107Club Organ2
0108R&B Organ3
0109FM PercOrg1
0110Org Perc1
0111Organ 32
0112Power B Slw1
0113Power B Fst1
0114Gospel B3
0115Purple B2
0116JU-D MadOrg2
0117Church Org.11
0118Church Org.22
0119Church Org.32
0120Reed Organ1
0121Puff Organ2
0122Accordion Fr2
0123Accordion It2
0124Harmonica1
0125Bandoneon2
0126Vodkakordion4
0127Squeeze Me!4
0128Guinguette4
0129Nylon-str.Gt2
0130Ukulele1
0131Nylon Gt.o2
0132Nylon Gt.21
0133Spanish Gtr2
0134Requint Gtr2
0135Steel-str.Gt1
013612str Gtr 12
0137Mandolin2
0138Steel + Body2
01396str Gtr1
0140St.SteelGtr.2
No.NameVoice
0141JUNO-D AGtr21
0142Nylon+Steel2
014312str Gtr 22
0144Jazz Gt.1
0145Pedal Steel1
0146Clean Gt.1
0147Chorus Gt.2
0148Mid Tone GTR1
0149St.Strat Gtr2
015012str EGtr2
0151E.Guitar1
0152Wah Gt.1
0153WahWah Gtr1
0154Muted Gt.1
0155Funk Pop1
0156Funk Gt.21
0157Jazz Man2
0158D.Mute Gtr1
0159Overdrive Gt2
0160Guitar Pinch1
01615th OverDrv.2
0162DistortionGt2
0163Feedback Gtr2
0164Dist Rhy Gtr1
0165Heavy Gtr.1
0166Dazed Guitar2
01675th Dist.2
0168Gt.Harmonics1
0169Gt. Feedback1
0170Acoustic Bs.2
0171JUNO-D A.Bs12
0172JUNO-D A.Bs22
0173Upright Bs2
0174Fingered Bs.1
0175Finger Slap2
0176JUNO-D F.Bs12
0177JUNO-D F.Bs22
0178JUNO-D JzBs2
0179Picked Bass11
0180Picked Bass21
0181JUNO-DRockBs2
0182Fretless Bs.1
0183JU-D Frtless2
0184Syn Fretless2
0185Mr.Smooth2
0186Slap Bass 11
0187Unison Slap2
0188Slap Bass 22
0189Slap Bass 33
0190Synth Bass 11
0191SynthBass1011
0192Acid Bass1
0193Clavi Bass2
0194Hammer2
0195101Bass 11
0196101Bass 21
0197MC202 Bs1
0198House Bs 11
0199House Bs 21
0200Low Bass2
0201SH Dullbass2
0202Deep Bass3
0203No Rez 4 You2
0204Square Bass2
0205Jungle Bass1
0206Organ Bass1
0207Garage Bass1
0208SH-2 Bass2
0209106 Bass 11
0210Mini Bs1
No.NameVoice
0211106 Bass 21
0212MG Bass2
0213MG PunchBass2
0214MG LiteBass2
0215Synth Bass 22
0216Beef FM Bass2
0217RubberBass 22
0218Attack Pulse1
0219TB Bass1
0220FatTB Bass2
0221Acid TB Bs1
0222TB Dist Saw1
0223106 Bass 33
0224PopSynthBass2
0225LightSynBass2
0226101Bass 31
0227Smooth Bass2
0228Mild Bass2
0229Dark Bass2
0230Beef Bass3
0231106 Bass 43
0232Unison Bass2
0233OilDrum Bass4
0234Detune Bass3
0235Violin2
0236Slow Violin1
0237VlnSolo Marc1
0238Viola1
0239Cello2
0240VlcSolo Spic1
0241Contrabass1
0242Tremolo Str2
0243PizzicatoStr1
0244Captain Pizz4
0245Pizzy Techno1
0246Harp1
0247Yang Qin2
0248Brite Harp2
0249Timpani1
0250Strings2
0251Orchestra3
025260's Strings2
0253Orchestra 13
0254Orchestra 22
0255Orchestra 33
0256Dry Strings2
0257St.JV Str2
0258JV Strings1
0259DanceStrings1
0260Str Spiccato1
0261JUNO-D Str2
0262Brite Str2
0263Velo Strings4
0264Oct Strings12
0265Oct Strings22
0266Tron Strings1
0267Slow Strings2
0268SlowStrings22
0269Warm Strings2
0270St.Slow Str.2
0271Syn.Strings12
0272Syn.Strings32
0273StraightStr.2
0274LoFi Strings2
0275106 Strings12
0276JP Saws2
0277Hybrid Str2
0278106 Strings22
0279Atk Syn Str.2
0280106 Strings32
No.NameVoice
0281Warm JP STR2
0282Saw Strings2
0283Soft JP Str.3
0284JP Strings4
0285106 Strings43
0286OB Str 12
0287OB Str 22
0288JU-2 Strings2
0289Choir Aahs 12
0290Chorus Aahs2
0291Choir VSw2
0292Choir Aahs 22
0293St.ChoirAahs4
0294Melted Choir2
0295JUNO-D Choir3
0296Church Choir2
0297Voice Oohs1
0298Humming2
0299Jazz Scat1
0300Fem&Male Chr1
0301Female Oohs2
0302SynVox2
0303Analog Voice1
0304SH-2000 Vox1
0305JUNO-D Vox12
0306JUNO-D Vox21
0307SynVox Key2
0308FM Vox1
0309Tape Choir1
0310Doos Arpeg4
0311ChaosChoir 14
0312ChaosChoir 24
0313ChaosChoir 32
0314OrchestraHit2
0315Bass Hit2
03166th Hit2
0317Euro Hit2
0318Club Hit4
0319Back Hit1
0320Techno Hit1
0321Philly Hit1
0322Noise&SawHit2
0323Trumpet2
0324Dark Trumpet1
0325Bright Tp2
0326JUNO-D Tp 11
0327JUNO-D Tp 21
0328JUNO-D Tp 31
0329Penny Tpt1
0330Flugel Horn1
0331Dual Horns2
0332Trombone 11
0333Trombone 21
0334Bright Tb1
0335JUNO-D Tb 11
0336JUNO-D Tb 21
0337Tuba1
0338JUNO-D Tuba1
0339MuteTrumpet11
0340MuteTrumpet21
0341French Horns1
0342Fr.Horn 22
0343JUNO-D F.Hrn1
0344JU-D F.Hrns11
0345JU-D F.Hrns21
0346Wide Fr.Hrns2
0347Strings+Horn2
0348Orch Brass 12
0349Orch Brass 22
0350St.Orch Brsl2
0351St.Orch Brs24
0352St.Orch Brs34
0353Henry IV4
0354Brass 12
0355Brass 22
0356Brite Brass2
0357BigBand2
0358Octave Brass2
0359JUNO-D Brs14
0360JUNO-D Brs24
0361JUNO-D Brs32
0362JUNO-D Brs41
0363Lo Brass2
0364TP&TB Sect2
0365Tp Sect1
0366Tb Sect1
0367TSax Sect1
0368St.Sax Sect2
0369FatPop Brass2
0370Brass sfz2
0371Synth Brass12
0372JP Brass2
0373Oct SynBrs 12
0374Jump Brass1
0375Hybrid Brass2
0376BPF Brass2
0377Oct SynBrs 22
0378Oct SynBrs 34
0379Synth Brass22
0380SynBrass sfz2
0381Velo Brass 12
0382SoaringHorns4
0383Saw Brass 14
0384Saw Brass 22
0385Reso Brass2
0386DistSqrBrass2
0387JP8000SawBrs2
0388Velo Brass 22
0389Transbrass2
0390LA Brass4
0391WarmSynBrass2
0392DeepSynBrass2
0393Spit Brass2
0394Soprano Sax1
0395JU-D SopSax1
0396Alto Sax1
0397AltoSax Soft1
0398Alto Sax Vel1
0399Tenor Sax1
0400Tenor Sax F2
0401Blown Tenor1
0402Honky Tenor1
0403BaritoneSax11
0404BaritoneSax21
0405Oboe 11
0406Oboe 21
0407EnglishHorn11
0408EnglishHorn21
0409Bassoon 11
0410Bassoon 21
0411Clarinet 11
0412Clarinet 21
0413Piccolo 11
0414Piccolo 21
0415Flute1
0416JUNO-D Flt 11
0417JUNO-D Flt 22
0418Tron Flute 12
0419Tron Flute 21
0420Recorder1
No.NameVoice
0421Pan Flute 11
0422Bottle Blow12
0423JUNO-D Sicu1
0424JU-DCalliope3
0425Bottle Blow23
0426Shakuhachi 11
0427Shakuhachi 21
0428Nay2
0429Tin Whistle11
0430Tin Whistle22
0431ShakuBamboo4
0432Whistle2
0433Ocarina2
0434Square Wave12
0435MG Square1
04362600 Sine1
0437Sine1
0438Twin Sine2
0439Shmoog2
0440Square Wave21
0441Dual Sqr&Saw4
0442Hollow Lead2
0443OB Lead2
0444JD Triangle1
0445800 Lead1
0446JUNO-D Lead11
0447JP8Pls 051
0448JP8Pls 151
0449JP8Pls 301
0450JP8Pls 451
0451TB Dst Sqr 11
0452TB Dst Sqr 21
0453260 Sub Osc1
0454Spectrum1
0455Saw Wave2
0456OB2 Saw1
0457Doctor Solo2
0458Natural Lead2
0459SequencedSaw2
0460SequencedPls2
0461Pattern It2
0462Fat Saw2
0463D-50 FatSaw2
0464Waspy Synth2
0465Naked Cheese1
0466MG Saw1
0467OB Warm Saw1
0468P5 Saw2
0469JUNO-D Lead22
0470MG Lead 11
0471MG Lead 21
0472Homey Lead1
0473GR500 Lead1
0474PM Lead1
0475WindSyn Lead2
0476JUNO-D Lead32
0477MG Lead 31
0478JUNO-D Lead42
0479PureFlatLead2
0480Air Wave1
0481Theramax1
0482JP SuperSaw1
0483JP8000Detune1
0484Velo Cheese3
0485Dance Saws1
0486DanceStack 13
0487DanceStack 23
0488TranceSaws 13
0489Trance Keys3
0490TranceSaws 22
No.NameVoice
0491TranceSaws 32
0492Power Stack2
0493Alpha Rave1
0494Retro Rave4
0495Chrd Maj74
0496RndmFltrChrd4
0497Cool Beam4
0498Syn.Calliope2
0499Chiffer Lead2
0500Charang2
0501Wire Lead2
0502Solo Vox2
05035th Saw Wave2
0504Bass & Lead2
0505Delayed Lead2
0506Fantasia2
0507Warm Pad1
0508Sine Pad2
0509Soft Pad1
0510OB2 Pad 12
0511OB2 Pad 21
0512Stacked Pad2
0513FS Hollow 12
0514FS Hollow 23
0515JP8 Sqr Pad2
0516Warm Sqr Pad3
0517Pipe Pad3
0518Square Pad3
0519JP8 Hollow4
0520JP8 Haunting4
0521Sugar Key2
0522BriteSaw Key2
0523SuperJupiter4
0524Polysynth2
0525Space Voice2
0526Itopia2
0527D50 Heaven1
0528Heaven Pad2
0529Vox Pad2
0530Bowed Glass3
0531Metal Pad3
0532Halo Pad2
0533Sweep Pad1
0534LFO Sweep1
0535Saws Sweep3
0536Soft Sweep2
0537ForwardSweep2
0538ReverseSweep2
0539Deep Sweep2
0540Shaku Pad3
0541JUNO-D Comb4
0542Killer Pad1
0543LFO Pad4
0544JU-D RandmPd3
0545Ice Rain2
0546W.Chime Pad4
0547Saw Impulse3
0548Soundtrack2
0549Strobe4
0550Riff the 5th2
0551Star Dust4
0552Sweep Stack4
0553Crystal2
0554Syn Mallet1
0555TarzanBottom2
0556Atmosphere2
0557Brightness2
0558Bell Sugar3
0559D-50 Retour4
0560Goblin2
No.NameVoice
0561RandomEnding2
0562Acid Copter2
0563Etherality4
0564Just Before4
0565Labo-Feedbak4
0566Faveoravo4
0567Time Warp3
0568JU-D WireKey3
0569Echo Drops1
0570Echo Bell2
0571Echo Pan2
0572Star Theme2
0573Sitar 11
0574Sitar 22
0575Banjo1
0576Shamisen 11
0577Shamisen 22
0578Time Vault4
0579Koto2
0580Taisho Koto2
0581Kalimba1
0582Jublag1
0583Bagpipe2
0584Fiddle1
0585Shanai1
0586Tinkle Bell3
0587Agogo1
0588Steel Drum1
0589Woodblock1
0590Castanets1
0591Taiko1
0592Concert BD1
0593Melo. Tom 11
0594Melo. Tom 21
0595Synth Drum2
0596TR808 Tom2
0597Elec Perc1
0598Reverse Cym.1
0599Gt.FretNoise1
0600Gt.Cut Noise1
0601String Slap1
0602NylonGtr Nz1
0603Breath Noise1
0604Fl.Key Click1
0605Seashore1
0606Rain1
0607Thunder1
0608Wind1
0609Stream2
0610Bubble2
0611Bird 12
0612Dog1
0613Horse-Gallop1
0614Bird 21
0615Telephone 11
0616Telephone 21
0617DoorCreaking1
0618Door1
0619Scratch1
0620Wind Chimes1
0621Helicopter1
0622Car-Engine1
0623Car-Stop1
0624Car-Pass1
0625Car-Crash2
0626Siren1
0627Train1
0628Jetplane2
0629Starship2
0630Burst Noise2
No.NameVoice
0631Applause2
0632Laughing1
0633Screaming1
0634Punch1
0635Heart Beat1
0636Footsteps1
0637Gun Shot1
0638Machine Gun1
0639Lasergun1
0640Explosion2
[1] PIANO
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
001Pf01JUNO-D GrandPNO6412SPLIT
002Pf02Soft GrandPNO6422SINGLE
003Pf03Bright GrandPNO6432SINGLE
004Pf04Dance PianoPNO6442SINGLE
005Pf05EL.GrandPNO6452SINGLE
006Pf06Honky-tonk 3PNO6462SINGLE
007Pf07LA PianoPNO6474SINGLE
008Pf08GrandPNO/ABsPNO6482SPLIT
009Pf09GrandPNO&PadPNO6494DUAL
010Pf10GrandPNO&VoxPNO64104DUAL
011Pf11AEx PianoVoxPNO64116DUAL
012Pf12Sweet StageEP64122SINGLE
013Pf13JUNO-D EPEP64132SINGLE
014Pf14Chorus EPEP64142SINGLE
015Pf1570's BalladEP64152SINGLE
016Pf16Dyno EPEP64162SINGLE
017Pf17Pure EPEP64171SINGLE
018Pf18EP PannerEP64182SINGLE
019Pf19Tremolo EPEP64191SINGLE
020Pf20Tremolo DynoEP64202SINGLE
021Pf21MKS20 EP 1EP64212SINGLE
022Pf22MKS20 EP 2EP64222SINGLE
023Pf23Touch EPEP64231SINGLE
024Pf24Phase EP 1EP64242SINGLE
025Pf25Phase EP 2EP64252SINGLE
026Pf26Phase EP 3EP64264DUAL
027Pf27Psycho EPEP64272SINGLE
028Pf28Stage EP/BsEP64282SPLIT
029Pf29Wurly EPEP64291SINGLE
030Pf30Sine EPEP64302SINGLE
031Pf31FM EP 1EP64311SINGLE
032Pf32St.FM EPEP64322SINGLE
033Pf33Stacked EPEP64332SINGLE
034Pf34FM EP 2EP64342SINGLE
035Pf35Hard FMEP64352SINGLE
036Pf36EP & VoxEP64364DUAL
037Pf37Piano 1PNO671012SPLIT
038Pf38Piano 1wPNO672111SPLIT
039Pf39European PfPNO673212SINGLE
040Pf40Piano 2PNO674022SINGLE
041Pf41Piano 2wPNO675121SINGLE
042Pf42Piano 3PNO676032SINGLE
043Pf43Piano 3wPNO677131SINGLE
044Pf44Honky-tonkPNO678042SINGLE
045Pf45Honky-tonk 2PNO679142SINGLE
046Pf46E.Piano 1EP6710051SINGLE
047Pf47St.Soft EPEP6711152SINGLE
048Pf48FM+SA EPEP6712252SINGLE
049Pf4960's EPEP6713351SINGLE
050Pf50E.Piano 2EP6714061SINGLE
051Pf51Detuned EP 2EP6715162SINGLE
052Pf52St.FM EPEP6716262SINGLE
053Pf53EP LegendEP6717362SINGLE
054Pf54EP PhaseEP6718462SINGLE
[2] KBD & ORG
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
055Ky01JUNO-D FantaBEL64375DUAL
056Ky02JUNO-D BellBEL64384SINGLE
057Ky03Singing BellBEL64392SINGLE
058Ky04Pretty BellBEL64402SINGLE
059Ky05Hyper BellBEL64412SINGLE
060Ky06Warm BellBEL64422SINGLE
061Ky07SouthernWindBEL64434SINGLE
062Ky08MOD BellBEL64446DUAL
063Ky09MOD 5th BellBEL64454DUAL
064Ky10MysteriousBEL64464SINGLE
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
065Ky11JU-2 BellBEL64472SINGLE
066Ky12AEx SynBellsBEL64488DUAL
067Ky13Clav 1KEY64491SINGLE
068Ky14Clav 2KEY64502SINGLE
069Ky15Clav 3KEY64511SINGLE
070Ky16Clav 4KEY64521SINGLE
071Ky17Phaser ClavKEY64531SINGLE
072Ky18JU-2 Clav 1KEY64541SINGLE
073Ky19JU-2 Clav 2KEY64552SINGLE
074Ky20Harpsichord2KEY64562SINGLE
075Ky21JUNO MarimbaMLT64571SINGLE
076Ky22JUNO-D VibeMLT64582SINGLE
077Ky23SA VibeMLT64591SINGLE
078Ky24JUNO-D Org 1ORG64603SINGLE
079Ky25JUNO-D Org 2ORG64613SINGLE
080Ky26JUNO-D Org 3ORG64621SINGLE
081Ky27JUNO-D Org 4ORG64631SINGLE
082Ky28JUNO-D Org 5ORG64643SINGLE
083Ky29Jazz Organ 1ORG64651SINGLE
084Ky30Jazz Organ 2ORG64661SINGLE
085Ky31R&B OrganORG64673SINGLE
086Ky32Power B SlwORG64681SINGLE
087Ky33Power B FstORG64691SINGLE
088Ky34Gospel BORG64703SINGLE
089Ky35Dist Mad OrgORG64712SINGLE
090Ky36Purple BORG64722SINGLE
091Ky37Animal OrganORG64731SINGLE
092Ky38Surf OrganORG64741SINGLE
093Ky39Old OrganORG64751SINGLE
094Ky40D-50 OrganORG64761SINGLE
095Ky41House OrganORG64771SINGLE
096Ky42Garage OrganORG64782SINGLE
097Ky43Club OrganORG64792SINGLE
098Ky44FM Prc OrganORG64801SINGLE
099Ky45PipeOrgan/BsORG64811SPLIT
100Ky46VodkakordionACD64824SINGLE
101Ky47Squeeze Me!ACD64834SINGLE
102Ky48GuinguetteACD64844SINGLE
103Ky49HarpsichordKEY6719071SINGLE
104Ky50Coupled Hps.KEY6720172SINGLE
105Ky51Harpsi.wKEY6721271SINGLE
106Ky52Harpsi.oKEY6722372SINGLE
107Ky53Clav.KEY6723081SINGLE
108Ky54Pulse ClavKEY6724181SINGLE
109Ky55CelestaKEY6725091SINGLE
110Ky56GlockenspielBEL67260101SINGLE
111Ky57Music BoxBEL67270111SINGLE
112Ky58VibraphoneMLT67280121SINGLE
113Ky59Vibraphone wMLT67291121SINGLE
114Ky60MarimbaMLT67300131SINGLE
115Ky61Marimba wMLT67311131SINGLE
116Ky62XylophoneMLT67320141SINGLE
117Ky63Tubular-bellBEL67330151SINGLE
118Ky64Church BellBEL67341151SINGLE
119Ky65CarillonBEL67352151SINGLE
120Ky66Organ 1ORG67370173SINGLE
121Ky67Trem. OrganORG67381172SINGLE
122Ky6860's Organ 1ORG67392172SINGLE
123Ky6970's E.OrganORG67403172SINGLE
124Ky70Organ 2ORG67410181SINGLE
125Ky71Chorus Or.2ORG67421183SINGLE
126Ky72Perc. OrganORG67432182SINGLE
127Ky73Organ 3ORG67440192SINGLE
128Ky74Church Org.1ORG67450201SINGLE
129Ky75Church Org.2ORG67461202SINGLE
130Ky76Church Org.3ORG67472202SINGLE
131Ky77Reed OrganORG67480211SINGLE
132Ky78Puff OrganORG67491212SINGLE
133Ky79Accordion FrACD67500222SINGLE
134Ky80Accordion ItACD67511222SINGLE
135Ky81HarmonicaHRM67520231SINGLE
136Ky82BandoneonACD67530242SINGLE
137Ky83CrystalBEL68560992SINGLE
138Ky84Syn MalletBEL68571991SINGLE
139Ky85Tinkle BellBEL687501133SINGLE
140Ky86Steel DrumsMLT687701151SINGLE
[3] GUITAR
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
141Gt01JUNO-D GtrAGT64854DUAL
142Gt02JUNO-D AcGtrAGT64862SINGLE
143Gt03JUNO-D AGtr2AGT64871SINGLE
144Gt0412str Gtr 2AGT64882SINGLE
145Gt05Nylon GuitarAGT64892SINGLE
146Gt06Spanish GtrAGT64902SINGLE
147Gt07Requint GtrAGT64912SINGLE
148Gt08AEx BeyondGtAGT64926DUAL
149Gt09JUNO-D EG 1EGT64931SINGLE
150Gt10JUNO-D EG 2EGT64941SINGLE
151Gt11St.Strat GtrEGT64952SINGLE
152Gt1212str E-GtrEGT64962SINGLE
153Gt13JUNO-D JazzGEGT64971SINGLE
154Gt14E.GuitarEGT64981SINGLE
155Gt15Funk GtrEGT64991SINGLE
156Gt16Wah GuitarEGT641001SINGLE
157Gt17Wah-Wah GtrEGT641011SINGLE
158Gt18DarmstratDGT641024DUAL
159Gt19Dazed GuitarDGT641032SINGLE
160Gt20OD-GtrDGT641042SINGLE
161Gt21Heavy GtrDGT641051SINGLE
162Gt22Dist MuteDGT641061SINGLE
163Gt23D.Mute GtrDGT641071SINGLE
164Gt245th OverDrv.DGT641082SINGLE
165Gt25Power ChordDGT641092SINGLE
166Gt26Nylon-str.GtAGT67540252SINGLE
167Gt27UkuleleAGT67551251SINGLE
168Gt28Nylon Gt.oAGT67562252SINGLE
169Gt29Nylon Gt.2AGT67573251SINGLE
170Gt30Steel-str.GtAGT67580261SINGLE
171Gt3112-str.GtAGT67591262SINGLE
172Gt32MandolinAGT67602262SINGLE
173Gt33Steel + BodyAGT67613262SINGLE
174Gt34Jazz Gt.EGT67620271SINGLE
175Gt35Pedal SteelEGT67631271SINGLE
176Gt36Clean Gt.EGT67640281SINGLE
177Gt37Chorus Gt.EGT67651282SINGLE
178Gt38Mid Tone GTREGT67662281SINGLE
179Gt39Muted Gt.EGT67670291SINGLE
180Gt40Funk PopEGT67681291SINGLE
181Gt41Funk Gt.2EGT67692291SINGLE
182Gt42Jazz ManEGT67703292SINGLE
183Gt43Overdrive GtDGT67710302SINGLE
184Gt44Guitar PinchDGT67721301SINGLE
185Gt45DistortionGtDGT67730312SINGLE
186Gt46Feedback Gt.DGT67741312SINGLE
187Gt47Dist Rtm GTRDGT67752311SINGLE
188Gt48Gt.HarmonicsEGT67760321SINGLE
189Gt49Gt. FeedbackEGT67771321SINGLE
190Gt50AtmosphereAGT685801002SINGLE
191Gt51Gt.FretNoiseAGT688801211SINGLE
192Gt52Gt.Cut NoiseAGT688911211SINGLE
193Gt53String SlapAGT689021211SINGLE
[4] ORCH
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
194Oc01JUNO-D Str 1STR641104SINGLE
195Oc02JUNO-D Str 2STR641114DUAL
196Oc03JUNO-D Str 3STR641124DUAL
197Oc04PortaStringsSTR641134SINGLE
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
198Oc05StringsSect1STR641144DUAL
199Oc06StringsSect2STR641154DUAL
200Oc07StringsSect3STR641164DUAL
201Oc08StringsSect4STR641173DUAL
202Oc09VeloStringsSTR641185DUAL
203Oc10SlowStrings1STR641192SINGLE
204Oc11SlowStrings2STR641202SINGLE
205Oc12Oct StringsSTR641212SINGLE
206Oc13Str Spic 1STR641221SINGLE
207Oc14Str Spic 2STR641232DUAL
208Oc15Tron StringsSTR641241SINGLE
209Oc16Tekno StrSTR641254DUAL
210Oc17Dance StrSTR641261SINGLE
211Oc18JUNO-D Orch1STR641274DUAL
212Oc19JUNO-D Orch2STR641285DUAL
213Oc20JUNO-D Orch3STR6513SINGLE
214Oc21JUNO-D Orch4STR6524DUAL
215Oc22HybrdStringsSTR6535DUAL
216Oc23JP Strings 1STR6545DUAL
217Oc24JP Strings 2STR6553DUAL
218Oc25JP Strings 3STR6563SINGLE
219Oc26JUNO-60 StrSTR6576DUAL
220Oc27106 StringsSTR6583DUAL
221Oc28JU-2 Str 1STR6594DUAL
222Oc29JU-2 Str 2STR65105DUAL
223Oc30OB Strings 1STR65112SINGLE
224Oc31OB Strings 2STR65125DUAL
225Oc32SawStrings 1STR65132SINGLE
226Oc33SawStrings 2STR65146DUAL
227Oc34AEx OrchstraSTR65156DUAL
228Oc35JUNO-D Vln 1STR65162DUAL
229Oc36JUNO-D Vln 2STR65172SINGLE
230Oc37Violin MarcSTR65181SINGLE
231Oc38JUNO-D ViolaSTR65191SINGLE
232Oc39JUNO-D Vc 1STR65203DUAL
233Oc40JUNO-D Vc 2STR65212SINGLE
234Oc41Cello SpicSTR65221SINGLE
235Oc42JUNO-D CBSTR65231SINGLE
236Oc43JUNO-D Pizz1STR65245DUAL
237Oc44JUNO-D Pizz2STR65255DUAL
238Oc45Trad PizzSTR65261SINGLE
239Oc46JUNO-D HarpOCH65272SINGLE
240Oc47JUNO-D OboeWND65281SINGLE
241Oc48JUNO-D E.HrnWND65291SINGLE
242Oc49JUNO-D ClarWND65301SINGLE
243Oc50JUNO-D Flt 1FLT65311SINGLE
244Oc51JUNO-D Flt 2FLT65322SINGLE
245Oc52Tron FluteFLT65331SINGLE
246Oc53Calliope-DFLT65343SINGLE
247Oc54JUNO-D SicuFLT65351SINGLE
248Oc55JUNO-D BlowFLT65363SINGLE
249Oc56Club HitHIT65374SINGLE
250Oc57Back HitHIT65381SINGLE
251Oc58Techno HitHIT65391SINGLE
252Oc59Philly HitHIT65401SINGLE
253Oc60ViolinSTR67940412SINGLE
254Oc61Slow ViolinSTR67951411SINGLE
255Oc62ViolaSTR67960421SINGLE
256Oc63CelloSTR67970432SINGLE
257Oc64ContrabassSTR67980441SINGLE
258Oc65Tremolo StrSTR67990452SINGLE
259Oc66PizzicatoStrSTR671000461SINGLE
260Oc67StringsSTR671040492SINGLE
261Oc68OrchestraOCH671051493SINGLE
262Oc6960s StringsSTR671062492SINGLE
263Oc70Slow StringsSTR671070502SINGLE
264Oc71Syn.Strings1STR671080512SINGLE
265Oc72Syn.Strings3STR671091512SINGLE
266Oc73OrchestraHitHIT671170562SINGLE
267Oc74Bass HitHIT671181562SINGLE
268Oc756th HitHIT671192562SINGLE
269Oc76Euro HitHIT671203562SINGLE
270Oc77OboeWND68160691SINGLE
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
271Oc78English HornWND68170701SINGLE
272Oc79BassoonWND68180711SINGLE
273Oc80ClarinetWND68190721SINGLE
274Oc81PiccoloFLT68200731SINGLE
275Oc82FluteFLT68210741SINGLE
276Oc83RecorderFLT68220751SINGLE
277Oc84Pan FluteFLT68230761SINGLE
278Oc85Bottle BlowFLT68240772SINGLE
279Oc86WhistleFLT68260792SINGLE
280Oc87OcarinaFLT68270802SINGLE
281Oc88FiddleSTR687301111SINGLE
[5] WORLD
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
282Wr01JUNO-D SitarPLK65411SINGLE
283Wr02JUNO-D ShamiETH65422SINGLE
284Wr03JUNO-D KlmbaETH65431SINGLE
285Wr04JublagETH65441SINGLE
286Wr05Tin WhistleETH65451SINGLE
287Wr06JUNO-D ShakuETH65461SINGLE
288Wr07ShakuBambooETH65474SINGLE
289Wr08NayETH65482SINGLE
290Wr09AEx CelticFlETH65492DUAL
291Wr10SanturPLK67360161SINGLE
292Wr11HarpPLK671010471SINGLE
293Wr12Yang QinPLK671021472SINGLE
294Wr13ShakuhachiETH68250781SINGLE
295Wr14SitarPLK686501051SINGLE
296Wr15Sitar 2PLK686611052SINGLE
297Wr16BanjoFRT686701061SINGLE
298Wr17ShamisenPLK686801071SINGLE
299Wr18KotoPLK686901082SINGLE
300Wr19Taisho KotoPLK687011082SINGLE
301Wr20KalimbaPLK687101091SINGLE
302Wr21BagpipeETH687201102SINGLE
303Wr22ShanaiETH687401121SINGLE
[6] BRASS
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
304Br01JUNO-D BrassBRS65508DUAL
305Br02Brass Sect 1BRS65512SINGLE
306Br03Brass Sect 2BRS65524SINGLE
307Br04Brass Sect 3BRS65532SINGLE
308Br05Brass Sect 4BRS65542SINGLE
309Br06Tp&Tb Sect 1BRS65552SINGLE
310Br07Tp&Tb Sect 2BRS65562SINGLE
311Br08Tp SectBRS65571SINGLE
312Br09Tb SectBRS65581SINGLE
313Br10Brass sfzBRS65592SINGLE
314Br11St.Sax SectBRS65602SINGLE
315Br12AEx UniTp+TbBRS65612DUAL
316Br13F.HornSect 1BRS65621SINGLE
317Br14F.HornSect 2BRS65632DUAL
318Br15Wide FrHornsBRS65642SINGLE
319Br16Str + HornsBRS65652SINGLE
320Br17Orch Brass 1BRS65662SINGLE
321Br18Orch Brass 2BRS65672SINGLE
322Br19St.OrchBrs 1BRS65682SINGLE
323Br20St.OrchBrs 2BRS65694SINGLE
324Br21St.OrchBrs 3BRS65704SINGLE
325Br22Henry IVBRS65714SINGLE
326Br23Oct BrassBRS65722SINGLE
327Br24Power SawsSBR65733DUAL
328Br25106 Brass 1SBR65746DUAL
329Br26106 Brass 2SBR65756DUAL
330Br27LA BrassSBR65764SINGLE
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
331Br28Oct Syn BrsSBR65776DUAL
332Br29Soft SynBrsSBR65784DUAL
333Br30Deep SynBrsSBR65794DUAL
334Br31VeloBrassSBR65802SINGLE
335Br32JP Saw BrsSBR65814DUAL
336Br33OB BrassSBR65825DUAL
337Br34BPF BrassSBR65834DUAL
338Br35Dist SqrBrsSBR65842SINGLE
339Br36Soaring HornSBR65854SINGLE
340Br37JUNO-D Tp 1BRS65861SINGLE
341Br38JUNO-D Tp 2BRS65871SINGLE
342Br39Bright TpBRS65882SINGLE
343Br40Flugel HornBRS65891SINGLE
344Br41Dual TpBRS65902SINGLE
345Br42MuteTrumpt 1BRS65911SINGLE
346Br43MuteTrumpt 2BRS65921SINGLE
347Br44JUNO-D Tb 1BRS65931SINGLE
348Br45JUNO-D Tb 2BRS65941SINGLE
349Br46JUNO-D TubaBRS65951SINGLE
350Br47JUNO-D F.HrnBRS65961SINGLE
351Br48JUNO-D S.SaxSAX65971SINGLE
352Br49JUNO-D A.SaxSAX65981SINGLE
353Br50AltoSax SftSAX65991SINGLE
354Br51Honky TenorSAX651001SINGLE
355Br52JUNO-D T.SaxSAX651012SINGLE
356Br53Blown TenorSAX651021SINGLE
357Br54JUNO-D B.SaxSAX651031SINGLE
358Br55TrumpetBRS671210572SINGLE
359Br56Dark TrumpetBRS671221571SINGLE
360Br57TromboneBRS671230581SINGLE
361Br58Trombone 2BRS671241581SINGLE
362Br59Bright TbBRS671252581SINGLE
363Br60TubaBRS671260591SINGLE
364Br61MutedTrumpetBRS671270601SINGLE
365Br62MuteTrumpet2BRS671281601SINGLE
366Br63French HornsBRS6810611SINGLE
367Br64Fr.Horn 2BRS6821612SINGLE
368Br65Brass 1BRS6830622SINGLE
369Br66Brass 2BRS6841622SINGLE
370Br67Synth Brass1SBR6850632SINGLE
371Br68JP BrassSBR6861632SINGLE
372Br69Oct SynBrassSBR6872632SINGLE
373Br70Jump BrassSBR6883631SINGLE
374Br71Synth Brass2SBR6890642SINGLE
375Br72SynBrass sfzSBR68101642SINGLE
376Br73Velo Brass 1SBR68112642SINGLE
377Br74Soprano SaxSAX68120651SINGLE
378Br75Alto SaxSAX68130661SINGLE
379Br76Tenor SaxSAX68140671SINGLE
380Br77Baritone SaxSAX68150681SINGLE
[7] VOCAL & PAD
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
381Vo01Jazz ScatVOX651041SINGLE
382Vo02JUNO-D ChoirVOX651052SINGLE
383Vo03JUNO-D VoxVOX651062SINGLE
384Vo04FemMm ChoirVOX651071SINGLE
385Vo05St.ChoirAhsVOX651084SINGLE
386Vo06SH-2000 VoxVOX651091SINGLE
387Vo07FM VoxVOX651101SINGLE
388Vo08Vox PadVOX651112SINGLE
389Vo09ChaosChoir 1VOX651128DUAL
390Vo10ChaosChoir 2VOX651137DUAL
391Vo11AEx StackVoxVOX651144DUAL
392Vo12JUNO-D CosmoSPD651154DUAL
393Vo13JUNO-D SpaceSPD651165DUAL
394Vo14Heaven PadSPD651172SINGLE
395Vo15D-50 RetourSPD651184SINGLE
396Vo16Warm Sqr PadSPD651193SINGLE
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
397Vo17Hollow Pad 1SPD651208DUAL
398Vo18JP8 HollowSPD651214SINGLE
399Vo19JP8HauntingSPD651224SINGLE
400Vo20OB2 Pad 1SPD651232SINGLE
401Vo21OB2 Pad 2SPD651241SINGLE
402Vo22Saw Sweep 1SPD651253SINGLE
403Vo23Saw Sweep 2SPD651262SINGLE
404Vo24Saw Sweep 3SPD651273SINGLE
405Vo25Soft Pad 1SPD651283DUAL
406Vo26Soft Pad 2SPD6611SINGLE
407Vo27Oct SynStrSPD6626DUAL
408Vo28Stacked PadSPD6636DUAL
409Vo29JUNO-D PadBPD6644SINGLE
410Vo30SuperJupiterBPD6654SINGLE
411Vo31ReverseSweepBPD6662SINGLE
412Vo32JUNO-D AtmosBPD6675DUAL
413Vo33JUNO-D CombBPD6684SINGLE
414Vo34Comb PadBPD6694SINGLE
415Vo35Saws StrobeBPD66108DUAL
416Vo36Star DustBPD66114SINGLE
417Vo37Wind PadBPD66127DUAL
418Vo38ShakupadBPD66133SINGLE
419Vo39Sweep StackBPD66144SINGLE
420Vo40Reso PadBPD66152SINGLE
421Vo41ForwardSweepBPD66162SINGLE
422Vo42AEx StackPadBPD66176DUAL
423Vo43Syn.Strings2SPD671100522SINGLE
424Vo44Choir AahsVOX671110532SINGLE
425Vo45Chorus AahsVOX671121532SINGLE
426Vo46Voice OohsVOX671130541SINGLE
427Vo47HummingVOX671141542SINGLE
428Vo48SynVoxVOX671150552SINGLE
429Vo49Analog VoiceVOX671161551SINGLE
430Vo50Warm PadSPD68450901SINGLE
431Vo51Sine PadSPD68461902SINGLE
432Vo52Space VoiceVOX68480922SINGLE
433Vo53ItopiaVOX68491922SINGLE
434Vo54Bowed GlassSPD68500933SINGLE
435Vo55Metal PadBPD68510943SINGLE
436Vo56Halo PadBPD68520952SINGLE
437Vo57Sweep PadSPD68530961SINGLE
438Vo58SoundtrackSPD68550982SINGLE
439Vo59Echo DropsBPD686101031SINGLE
440Vo60Echo BellBPD686211032SINGLE
441Vo61Echo PanBPD686321032SINGLE
442Vo62Star ThemeBPD686401042SINGLE
[8] SYNTH
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
443Sy01JUNO-DTranceSYN66186DUAL
444Sy02Trance KeysSYN66193SINGLE
445Sy03Trance PadSYN66202SINGLE
446Sy04DanceStackSYN66215DUAL
447Sy05JUNO-D PowerSYN66224DUAL
448Sy06106 SawStackSYN66232DUAL
449Sy07JUNO-D SweepSYN66244DUAL
450Sy08Pizz SawSYN66254DUAL
451Sy09Sugar KeySYN66262SINGLE
452Sy10BriteSawKeySYN66272SINGLE
453Sy11Wire KeysSYN66283SINGLE
454Sy12DualWireKeysSYN66295DUAL
455Sy13JUNO-D PolySYN66304DUAL
456Sy14JUNO-D RaveTEK66315DUAL
457Sy15Feedback 5thTEK66326DUAL
458Sy16Time WarpTEK66333SINGLE
459Sy17Riff the 5thTEK66342SINGLE
460Sy18Seq PulseTEK66352SINGLE
461Sy19Chord Maj7TEK66364SINGLE
462Sy20JUNO-D SlicePLS66373DUAL
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
463Sy21Saw ImpulsePLS66383SINGLE
464Sy22SlicerPLS66395DUAL
465Sy23Power SlicePLS66403DUAL
466Sy24Rndm EndingPLS66412SINGLE
467Sy25Rndm PadPLS66423SINGLE
468Sy26EtheralityPLS66434SINGLE
469Sy27LFO PadPLS66444SINGLE
470Sy28Strobe-JPLS66456DUAL
471Sy29Step PadPLS66464SINGLE
472Sy30RndmFltrChrdPLS66474SINGLE
473Sy31Just BeforeFX66484SINGLE
474Sy32JUNO-D Lead1HLD66492SINGLE
475Sy33JUNO-D Lead2HLD66504DUAL
476Sy34JUNO-D Lead3HLD66512SINGLE
477Sy35MG Lead 1HLD66521SINGLE
478Sy36MG Lead 2HLD66531SINGLE
479Sy37MG Lead 3HLD66541SINGLE
480Sy38MG Lead 4HLD66551SINGLE
481Sy39PM LeadHLD66561SINGLE
482Sy40Sqr&Saw LdHLD66574SINGLE
483Sy41Homey LeadHLD66581SINGLE
484Sy42D-50 FatSawHLD66592SINGLE
485Sy43P5 SawHLD66602SINGLE
486Sy44MG SawHLD66611SINGLE
487Sy45OB SawHLD66621SINGLE
488Sy46Waspy SynthHLD66632SINGLE
489Sy47Naked CheeseHLD66641SINGLE
490Sy48Velo CheeseHLD66653SINGLE
491Sy49800 LeadSLD66661SINGLE
492Sy50OB LeadSLD66672SINGLE
493Sy51ShmoogSLD66682SINGLE
494Sy52JUNO-D SftLdSLD66691SINGLE
495Sy53TheramaxSLD66701SINGLE
496Sy54JD TriangleSLD66711SINGLE
497Sy55SineSLD66721SINGLE
498Sy56Twin SineSLD66732SINGLE
499Sy57Square WaveHLD68280812SINGLE
500Sy58MG SquareHLD68291811SINGLE
501Sy592600 SineHLD68302811SINGLE
502Sy60Saw WaveHLD68310822SINGLE
503Sy61OB2 SawHLD68321821SINGLE
504Sy62Doctor SoloHLD68332822SINGLE
505Sy63Natural LeadHLD68343822SINGLE
506Sy64SequencedSawHLD68354822SINGLE
507Sy65Syn.CalliopeSLD68360832SINGLE
508Sy66Chiffer LeadSLD68370842SINGLE
509Sy67CharangHLD68380852SINGLE
510Sy68Wire LeadHLD68391852SINGLE
511Sy69Solo VoxSLD68400862SINGLE
512Sy705th Saw WaveHLD68410872SINGLE
513Sy71Bass & LeadHLD68420882SINGLE
514Sy72Delayed LeadHLD68431882SINGLE
515Sy73FantasiaSYN68440892SINGLE
516Sy74PolysynthSYN68470912SINGLE
517Sy75Ice RainSYN68540972SINGLE
518Sy76BrightnessSYN685901012SINGLE
519Sy77GoblinPLS686001022SINGLE
520Sy78Breath NoiseFX689101221SINGLE
521Sy79Fl.Key ClickFX689211221SINGLE
[9] BASS
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
522Bs01TB Dist SawSBS66741SINGLE
523Bs02Acid TB BsSBS66751SINGLE
524Bs03FatTB BassSBS66762SINGLE
525Bs04TB BassSBS66771SINGLE
526Bs05MC202 BassSBS66781SINGLE
527Bs06House Bass 1SBS66791SINGLE
528Bs07SH101 Bass 1SBS66801SINGLE
529Bs08SH101 Bass 2SBS66811SINGLE
530Bs09Dark BassSBS66822SINGLE
531Bs10Smooth BassSBS66832SINGLE
532Bs11Low BassSBS66842SINGLE
533Bs12Deep BassSBS66853SINGLE
534Bs13SH DullBassSBS66862SINGLE
535Bs14Square BassSBS66872SINGLE
536Bs15Jungle BassSBS66881SINGLE
537Bs16Organ BassSBS66891SINGLE
538Bs17Garage BassSBS66901SINGLE
539Bs18Attack BassSBS66915DUAL
540Bs19House Bass 2SBS66921SINGLE
541Bs20SH-2 BassSBS66932SINGLE
542Bs21MG Punch BsSBS66942SINGLE
543Bs22MG Lite BsSBS66952SINGLE
544Bs23PopSynthBassSBS66962SINGLE
545Bs24BriteSawBassSBS66972DUAL
546Bs25Mini BassSBS66981SINGLE
547Bs26JU-2 BassSBS66991SINGLE
548Bs27106 Bass 1SBS661003SINGLE
549Bs28106 Bass 2SBS661011SINGLE
550Bs29MG Bass 1SBS661022SINGLE
551Bs30MG Bass 2SBS661032SINGLE
552Bs31Unison Bs 1SBS661042SINGLE
553Bs32Unison Bs 2SBS661053SINGLE
554Bs33Unison Bs 3SBS661063SINGLE
555Bs34Unison Bs 4SBS661072SINGLE
556Bs35Unison Bs 5SBS661084SINGLE
557Bs36Detune BassSBS661093SINGLE
558Bs37AEx Synth BsSBS661103DUAL
559Bs38JUNO-D AcBs1BS661112SINGLE
560Bs39JUNO-D AcBs2BS661122SINGLE
561Bs40Upright BsBS661132SINGLE
562Bs41JUNO-D Bs 1BS661144DUAL
563Bs42JUNO-D Bs 2BS661152SINGLE
564Bs43JUNO-D Bs 3BS661162SINGLE
565Bs44JUNO-DJazzBsBS661172SINGLE
566Bs45Bright BassBS661181SINGLE
567Bs46JUNO-DRockBsBS661192SINGLE
568Bs47JUNO-DFIsBs1BS661202SINGLE
569Bs48JUNO-DFIsBs2BS661212SINGLE
570Bs49Mr.SmoothBS661222SINGLE
571Bs50JUNO-D Slap1BS661231SINGLE
572Bs51JUNO-D Slap2BS661242SINGLE
573Bs52AEx FingerBsBS661253DUAL
574Bs53Acoustic Bs.BS67780332SINGLE
575Bs54Fingered Bs.BS67790341SINGLE
576Bs55Finger SlapBS67801342SINGLE
577Bs56Picked BassBS67810351SINGLE
578Bs57Fretless Bs.BS67820361SINGLE
579Bs58Slap Bass 1BS67830371SINGLE
580Bs59Slap Bass 2BS67840382SINGLE
581Bs60Synth Bass 1SBS67850391SINGLE
582Bs61SynthBass101SBS67861391SINGLE
583Bs62Acid BassSBS67872391SINGLE
584Bs63Clavi BassSBS67883392SINGLE
585Bs64HammerSBS67894392SINGLE
586Bs65Synth Bass 2SBS67900402SINGLE
587Bs66Beef FM BassSBS67911402SINGLE
588Bs67RubberBass 2SBS67922402SINGLE
589Bs68Attack PulseSBS67933401SINGLE
[0] RHYTHM & SFX
No.NameCategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87MSB = 121
LSBPCLSBPC
Rh01–Rh20: Rhythm set list (p. 116)
590Rh21W.Chime DownPRC661261SINGLE
591Rh22Nz & SawHitSFX661272SINGLE
592Rh23NylonGtr NzSFX661281SINGLE
593Rh24TimpaniPRC671030481SINGLE
594Rh25AgogoPRC687601141SINGLE
595Rh26WoodblockPRC687801161SINGLE
596Rh27CastanetsPRC687911161SINGLE
597Rh28TaikoPRC688001171SINGLE
598Rh29Concert BDPRC688111171SINGLE
599Rh30Melo. Tom 1PRC688201181SINGLE
600Rh31Melo. Tom 2PRC688311181SINGLE
601Rh32Synth DrumPRC688401192SINGLE
602Rh33808 TomPRC688511192SINGLE
603Rh34Elec PercPRC688621191SINGLE
604Rh35Reverse Cym.PRC688701201SINGLE
605Rh36SeashoreSFX689301231SINGLE
606Rh37RainSFX689411231SINGLE
607Rh38ThunderSFX689521231SINGLE
608Rh39WindSFX689631231SINGLE
609Rh40StreamSFX689741232SINGLE
610Rh41BubbleSFX689851232SINGLE
611Rh42BirdSFX689901242SINGLE
612Rh43DogSFX6810011241SINGLE
613Rh44Horse-GallopSFX6810121241SINGLE
614Rh45Bird 2SFX6810231241SINGLE
615Rh46Telephone 1SFX6810301251SINGLE
616Rh47Telephone 2SFX6810411251SINGLE
617Rh48DoorCreakingSFX6810521251SINGLE
618Rh49DoorSFX6810631251SINGLE
619Rh50ScratchSFX6810741251SINGLE
620Rh51Wind ChimesSFX6810851251SINGLE
621Rh52HelicopterSFX6810901261SINGLE
622Rh53Car-EngineSFX6811011261SINGLE
623Rh54Car-StopSFX6811121261SINGLE
624Rh55Car-PassSFX6811231261SINGLE
625Rh56Car-CrashSFX6811341262SINGLE
626Rh57SirenSFX6811451261SINGLE
627Rh58TrainSFX6811561261SINGLE
628Rh59JetplaneSFX6811671262SINGLE
629Rh60StarshipSFX6811781262SINGLE
630Rh61Burst NoiseSFX6811891262SINGLE
631Rh62ApplauseSFX6811901272SINGLE
632Rh63LaughingSFX6812011271SINGLE
633Rh64ScreamingSFX6812121271SINGLE
634Rh65PunchSFX6812231271SINGLE
635Rh66Heart BeatSFX6812341271SINGLE
636Rh67FootstepsSFX6812451271SINGLE
637Rh68Gun ShotSFX6812501281SINGLE
638Rh69Machine GunSFX6812611281SINGLE
639Rh70LasergunSFX6812721281SINGLE
640Rh71ExplosionSFX6812831282SINGLE

Rhythm set list

Rh01:Standard Kit (PC:001)VoiceRh02:Rock Kit (PC:002)VoiceRh03:Jazz Kit (PC:003)VoiceRh04:Brush Kit (PC:004)VoiceRh05:Orch Kit (PC:005)Voice
16--------------------
17--------------------
18--------------------
19--------------------
20--------------------
21--------------------
22--------------------
23--------------------
C1----------------Tubular-bell1
----------------Tubular-bell1
24----------------Tubular-bell1
25----------------Tubular-bell1
26----------------Tubular-bell1
27R&B Snr 12JU-D Snr 32Dry Snr 11Dry Snr 21Tubular-bell1
28Sharp Kick2Old Kick2Sharp Kick2Mix Kick1Tubular-bell1
29Old Kick2Sharp Kick2Mix Kick1JazzDryKick22Tubular-bell1
30JU-D Snr 42JU-D Snr 42Dry Snr 21Jazz Rim1Tubular-bell1
31OldSharpKick2JU-D Kick 12JazzDryKick12JazzDryKick12Tubular-bell1
32JU-D Snr 32JU-D Snr 12Brush Slap 11JU-D JazzSnr1Tubular-bell1
33JU-D Kick 32JU-D Kick 22Jazz Kick 22Jazz Kick 22Tubular-bell1
34JU-D PHH[EXC1]JU-D PHH[EXC1]Jazz PHH[EXC1]Brush PHH[EXC1]Tubular-bell1
35JU-D Kick 12Power Kick1Jazz Kick 32Jazz Kick 11Tubular-bell1
C2JU-D Kick 22Hard Kick3JazzDryKick22Jazz Kick 32Concert BD1
JU-D Stick2JU-D Stick2Dry Stick 11Brush Slap 23Side Stick1
36JU-D Snr 12JU-D Snr 12Jazz Rim1BrushSwirl 22Concert Snr1
37Ghost&Flm2Ghost&Flm2SnareGhost1Brush Slap 11TR909 Clap 11
38JU-D Snr 22Rock Snr4JU-D JazzSnr1BrushSwirl 11Concert Snr1
39JU-D Tom L1JU-D Tom L1JazzTom L1Brush Tom L3Timpani1
40JU-D CHH 3[EXC1]JU-D CHH 1[EXC1]JU-D CHH 1[EXC1]Brush CHH[EXC1]Timpani1
41JU-D TomLFlm1JU-D Tom L1JazzTomL/Flm1Brush Tom L3Timpani1
42JU-D CHH 4[EXC1]JU-D CHH 2[EXC1]JU-D CHH 2[EXC1]Brush PHH[EXC1]Timpani1
43JU-D Tom M1JU-D Tom M1JazzTom M1Brush Tom M3Timpani1
44JU-D OHH 2[EXC1]JU-D OHH 1[EXC1]JU-D OHH 1[EXC1]Brush OHH[EXC1]Timpani1
45JU-D TomMFlm1JU-D Tom M1JazzTomM/Flm1Brush Tom M3Timpani1
46JU-D Tom H1JU-D Tom H1JazzTom H1Brush Tom H3Timpani1
47Crash Cym.32Crash Cym.32Jazz Crash2Brush Crash1Timpani1
48JU-D TomHFlm1JU-D Tom H1JazzTomH/Flm1Brush Tom H3Timpani1
49Rock Ride 11Rock Ride 31Jazz Ride 11Jazz Ride 11Timpani1
50ChinaCymbal22ChinaCymbal22ChinaCymbal11ChinaCymbal11Timpani1
51Ride Bell 11Rock Ride 21Ride Bell 21Ride Bell 11Timpani1
52Tambourine 11Tambourine 11Tambourine 11Tambourine 31Tambourine 31
53Splash Cym1ChinaCymbal22Splash Cym1Splash Cym1Splash Cym1
54Cowbell1Cowbell1Cowbell1Cowbell1ChinaCymbal22
55Rock Crash2Rock Crash2Crash Cym.21Crash Cym.21ConcertCym 11
56Vibraslap1Vibraslap1Vibraslap1Vibraslap1Rev.Cymbl 21
57Rock Ride 21Ride Cymbal1Jazz Ride 21Jazz Ride 21ConcertCym 22
58Bongo High 21Bongo High 21Bongo High 21Bongo High 21SlowAttackCym1
59Bongo Low 21Bongo Low 21Bongo Low 21Bongo Low 21SlowAttackCym1
60Conga Hi Mt2[EXC2]Conga Hi Mt2[EXC2]Conga Hi Mt2[EXC2]Conga Hi Mt2[EXC2]Taiko1
61CongHiOp/Slp[EXC2]CongHiOp/Slp[EXC2]CongHiOp/Slp[EXC2]CongHiOp/Slp[EXC2]CongHiOp/Slp1
62CongLwOp/SlpCongLwOp/SlpCongLwOp/SlpCongLwOp/SlpCongLwOp/Slp1
63Timbale Hi 2Timbale Hi 2Timbale Hi 2Timbale Hi 2Timbale Hi 21
64Timbale Lw 2Timbale Lw 2Timbale Lw 2Timbale Lw 2Timbale Lw 21
65AgogoAgogoAgogoAgogoAgogo1
66AgogoAgogoAgogoAgogoAgogo1
67CabasaCabasaCabasaCabasaCabasa1
68MaracasMaracasMaracasMaracasMaracas1
69ShortWhistle[EXC3]ShortWhistle[EXC3]ShortWhistle[EXC3]ShortWhistle[EXC3]ShortWhistle[EXC3]
70LongWhistle2[EXC3]LongWhistle2[EXC3]LongWhistle2[EXC3]LongWhistle2[EXC3]LongWhistle2[EXC3]
71Guiro Short[EXC4]Guiro SwGuiro SwGuiro SwCowbell1
72Guiro Long[EXC4]Castanets 2Castanets 2Castanets 2Vibraslap1
73ClavesClavesClavesClavesClaves1
74WoodblockWoodblockWoodblockWoodblockWoodblock1
75WoodblockWoodblockWoodblockWoodblockWoodblock1
76Cuica Mute[EXC5]Cuica SwCuica SwCuica SwCastanets 22
77Cuica Open[EXC5]Shaker SwShaker SwShaker SwCuica Sw1
78Triangl Mt 1[EXC6]Triangl Mt 1[EXC6]Triangl Mt 1[EXC6]Triangl Mt 1[EXC6]Triangl Mt 1[EXC6]
79Triangl Op 1[EXC6]Triangl Op 1[EXC6]Triangl Op 1[EXC6]Triangl Op 1[EXC6]Triangl Op 1[EXC6]
80Shaker 1Bell TreeBell TreeBell TreeShaker Sw1
81Jingle BellJingle BellJingle BellJingle BellJingle Bell1
82WindChimeDwnWindChimeDwnWindChimeDwnWindChimeDwnBell Tree1
83Castanets 2W.ChimeShortW.ChimeShortW.ChimeShortWindChimeDwn1
84Surdo Mute[EXC7]Surdo Mute[EXC7]Surdo Mute[EXC7]Surdo Mute[EXC7]W.ChimeShort1
85Surdo Open[EXC7]Surdo Open[EXC7]Surdo Open[EXC7]Surdo Open[EXC7]Bird 12
86FingerSnapFingerSnapFingerSnapFingerSnapChurch Bell1
87TR909 Clap 2TR909 Clap 2TR909 Clap 1TR909 Clap 1Church Bell1
88Cheap ClapTR808 ClapTR808 ClapTR808 ClapFingerSnap1
89Bass HitBass HitBass HitBass HitTR909 Clap 21
90OrchestraHitOrchestraHitOrchestraHitOrchestraHitTR808 Clap1
916th Hit6th Hit6th Hit6th HitOrchestraHit2
92Euro HitEuro HitApplauseApplauseApplause2
93Mtrnm ClickMtrnm ClickMtrnm ClickMtrnm ClickMtrnm Click1
94
[EXC]: Percussion sound of the same number will not be heard at the same time. PC: Program Number Rh01–Rh05: MSB=086, LSB=064
Rh06:R&B/HHop Kit (PC:006)VoiceRh07:Techno Kit (PC:007)VoiceRh08:House Kit (PC:008)VoiceRh09:808&909 Kit (PC:009)VoiceRh10:Perc Menu (PC:010)Voice
16--------------------
17--------------------
18--------------------
19--------------------
20--------------------
21--------------------
22--------------------
23--------------------
C124--------------------
25--------------------
26--------------------
27Dry Snr 21Elec Snare 22R&B Snr 22House Snr1Mtrnm Click1
28Sharp Kick2PlasticKick12Old Kick2House Kick2Mtrnm Bell1
29Old Kick2House Kick2House Kick2SH32 Kick2Scratch 11
30Jazz Rim1Elec Snare 11TR808 Snr 21Elec Snare 22Scratch 21
31TR909 Kick 21SH32 Kick2SH32 Kick2PlasticKick12Scratch Push[EXC1]
32JU-D JazzSnr1Finger Snr1Elec Snare 31Elec Snare 31Scratch Pull[EXC1]
33TechnoKick 12TR909 Kick 11TR909 Kick 21TR808 Kick 11ScratchPush2[EXC2]
34JU-D PHH[EXC1]TR909 PHH[EXC1]TR909 PHH[EXC1]TR909 PHH[EXC1]ScratchPull2[EXC2]
35R&B Kick 22TR909 Kick 21TechnoKick 12TR808 Kick 21Beam HiQ1
C236R&B Kick 12TechnoKick 12PlasticKick12TR808 Kick 31Taiko1
37R&B Stick3TR909 Rim1Dry Stick 22TR808 Rim1Surdo Mute[EXC3]
38R&B Snr 12TR909 Snr 11TR909 Snr 32TR808 Snr 12Surdo Open[EXC3]
39Cheap Clap1TR909 Clap 11TR909 Clap 21TR808 Clap1Bongo High 11
40R&B Snr 22TR909 Snr 21House Snr1TR808 Snr 21Bongo Low 11
41R&B Tom L1TR909 Tom1TR909 Tom1TR808 Tom 21Bongo High 21
42JU-D CHH 5[EXC1]TR909 CHH 2[EXC1]TR909 CHH 2[EXC1]TR808 CHH 1[EXC1]Bongo Low 21
43TR808 Kick 11TR909 Tom1TR909 Tom1TR808 Tom1Conga Hi Mt[EXC4]
44JU-D CHH 6[EXC1]TR909 CHH 1[EXC1]TR909 CHH 1[EXC1]TR808 CHH 2[EXC1]CongaHi Open[EXC4]
45R&B Tom M1TR909 Tom1TR909 Tom1TR808 Tom 21CongaLowOpen1
46JU-D OHH 3[EXC1]TR909 OHH[EXC1]TR909 OHH[EXC1]TR808 OHH[EXC1]Conga Hi Mt2[EXC4]
47TR808 Kick 11TR909 Tom1TR909 Tom1TR808 Tom1CongHiOp/Slp[EXC4]
C348R&B Tom H1TR909 Tom1TR909 Tom1TR808 Tom 21CongLwOp/Slp1
49Crash Cym.32TR909 Crash1TR909 Crash1TR808 Crash1TR808Conga 11
50TR808 Kick 11TR909 Tom1TR909 Tom1TR808 Tom1Timbale Hi 11
51R&B Ride1TR909 Ride 11TR909 Ride 21TR909 Ride 31Timbale Lw 11
52TR808 Crash1ChinaCymbal22ChinaCymbal22TR909 Splash1Timbale Hi 21
53TR909RideBl11TR909RideBl21TR909RideBl11TR909RideBl21Timbale Lw 21
54Tambourine 11Tambourine 21Tambourine 31TR808Conga 11Cuica Mute[EXC5]
55TR909 Splash1NoiseCymbal1TR909 Splash1TR909 Splash1Cuica Open[EXC5]
56TR808Cowbell1TR808Cowbell1Cowbell1TR808Cowbell1Cuica Sw1
57TR909 Crash1TR808 Crash1TR808 Crash1TR808 Crash1Castanets1
58Vibraslap1Vibraslap1Vibraslap1TR909 PHH[EXC1]Castanets 22
59TR909 Ride 21TR909 Ride 31TR909 Ride 31TR909 Kick 11Tambourine 11
C460Bongo High 21Bongo High 21Bongo High 21TR909 Kick 21Tambourine 21
61Bongo Low 21Bongo Low 21Bongo Low 21TR909 Rim1Tambourine 31
62Conga Hi Mt2[EXC2]TR808Conga 11Conga Hi Mt2[EXC2]TR909 Snr 11Cabasa1
63CongHiOp/Slp[EXC2]CongHiOp/Slp1CongHiOp/Slp[EXC2]TR909 Clap 21Maracas1
64CongLwOp/SlpCongLwOp/Slp1CongLwOp/SlpTR909 Snr 21TR808Maracas1
65Timbale Hi 21Timbale Hi 21Timbale Hi 21TR909 Tom1Claves1
66Timbale Lw 21Timbale Lw 21Timbale Lw 21TR909 CHH 1[EXC1]TR808 Clave1
67Agogo1Agogo1Agogo1TR909 Tom1Woodblock1
68Agogo1Agogo1Agogo1TR909 CHH 2[EXC1]Woodblock1
69Cabasa1Cabasa1Cabasa1TR909 Tom1Cowbell1
70Maracas1TR808Maracas1Maracas1TR909 OHH[EXC1]TR808Cowbell1
71ShortWhistle[EXC3]ShortWhistle[EXC3]ShortWhistle[EXC3]TR909 Tom1Vibraslap1
C572LongWhistle2[EXC3]LongWhistle2[EXC3]LongWhistle2[EXC3]TR909 Tom1Shaker 1[EXC6]
73Shaker SwCuica SwGuiro Short[EXC4]TR909 Crash1Shaker 2[EXC6]
74Cuica SwShaker SwGuiro Long[EXC4]TR909 Tom1Shaker Sw
75Castanets 2TR808 ClaveShaker 2TR909 Ride 11Guiro Short[EXC7]
76Triangl Mt 2[EXC6]Guiro SwCastanetsChinaCymbal22Guiro Long[EXC7]
77Triangl Op 2[EXC6]Castanets 2TR808 ClaveTR909RideBl11Guiro Sw
78Bell TreeTriangl Mt 1[EXC6]Cuica Mute[EXC5]TR808MaracasTriangl Mt 1[EXC8]
79Jingle BellTriangl Op 1[EXC6]Cuica Open[EXC5]TR909 SplashTriangl Op 1[EXC8]
80WindChimeDwnJingle BellBell TreeTR808CowbellTriangl Mt 2[EXC9]
81Surdo Mute[EXC7]Surdo Mute[EXC7]Surdo Mute[EXC7]TR909 CrashTriangl Op 2[EXC9]
82Surdo Open[EXC7]Surdo Open[EXC7]Surdo Open[EXC7]TR808 ClaveAgogo
83FingerSnapFingerSnapFingerSnapTR909 Ride 2Agogo
C684TR909 Clap 2TR909 Clap 2TR909 Clap 1NoiseCymbalShortWhistle[EXC10]
85TR808 ClapTR808 ClapTR808 ClapTR909 Clap 1Long Whistle[EXC10]
86TR909 Clap 1Rev.909CrashRev.909CrashTR909 Clap 2LongWhistle2[EXC10]
87ScratchPush2[EXC8]Rev.909 OHHRev.909 OHHTR808 ClapFingerSnap
88ScratchPull2[EXC8]Rev.909Kick2Rev.909Kick2Rev.909Kick2Cheap Clap
89Scratch Push[EXC9]Rev.909HClapRev.909HClapRev.909CrashTR909 Clap 1
90Scratch Pull[EXC9]Beam HiQBeam HiQRev.909 OHHTR909 Clap 2
91Scratch 2Techno HitTechno HitRev.909HClapTR808 Clap
92Rev.909HClapBass HitBass HitSquare ClickJingle Bell
93Philly Hit6th Hit6th HitHigh-QBell Tree
94SirenEuro HitEuro HitBeam HiQW.ChimeShort
95Mtrnm ClickMC500 Beep 2MC500 Beep 2MC500 Beep 2WindChimeDwn
C796Mtrnm BellMC500 Beep 1MC500 Beep 1MC500 Beep 1Church Bell
97----
98----
99----
100----
[EXC]: Percussion sound of the same number will not be heard at the same time. PC: Program Number Rh06–Rh10: MSB=086, LSB=064
Rh11:Drums Menu (PC:011)VoiceRh12:GM2 STANDARD (PC:001)VoiceRh13:GM2 ROOM (PC:009)VoiceRh14:GM2 POWER (PC:017)VoiceRh15:GM2 ELECTRIC (PC:025)Voice
16--------------------
17--------------------
18--------------------
19--------------------
20--------------------
21JU-D Kick 12----------------
22JU-D Kick 22----------------
23JU-D Kick 32----------------
24StandardKick1----------------
25Jazz Kick 11----------------
26Jazz Kick 22----------------
27Jazz Kick 32High-Q1High-Q1High-Q1High-Q1
28JazzDryKick12Slap1Slap1Slap1Slap1
29JazzDryKick22Scratch Push[EXC7]Scratch Push[EXC7]Scratch Push[EXC7]Scratch Push[EXC7]
30Mix Kick1Scratch Pull[EXC7]Scratch Pull[EXC7]Scratch Pull[EXC7]Scratch Pull[EXC7]
31Power Kick1Sticks1Sticks1Sticks1Sticks1
32Hard Kick3Square Click1Square Click1Square Click1Square Click1
33R&B Kick 12Mtrnm Click1Mtrnm Click1Mtrnm Click1Mtrnm Click1
34R&B Kick 22Mtrnm Bell1Mtrnm Bell1Mtrnm Bell1Mtrnm Bell1
35OldSharpKick2Mix Kick1Mix Kick1Mix Kick1Mix Kick1
C2Sharp Kick2StandardKick1StandardKick1Power Kick1Elec Kick2
37Old Kick2Side Stick1Side Stick1Side Stick1Side Stick1
38SH32 Kick2Standard Snr1Standard Snr1Dance Snare1Elec Snare 11
39TechnoKick 12TR909 Clap 11TR909 Clap 11TR909 Clap 11TR909 Clap 11
40TR909 Kick 11Elec Snare 31Elec Snare 31Elec Snare 31Elec Snare 22
41TR909 Kick 21Real Tom 31Room Tom 21Rock Tom 21Synth Drum2
42Elec Kick2Close HiHat[EXC1]Close HiHat[EXC1]Close HiHat[EXC1]Close HiHat[EXC1]
43TR808 Kick 11Real Tom 31Room Tom 21Rock Tom 21Synth Drum2
44TR808 Kick 21Standard PHH[EXC1]Standard PHH[EXC1]Standard PHH[EXC1]Standard PHH[EXC1]
45TR808 Kick 31Real Tom 21Room Tom 11Rock Tom 21Synth Drum2
46House Kick2Standard OHH[EXC1]Standard OHH[EXC1]Standard OHH[EXC1]Standard OHH[EXC1]
47PlasticKick12Real Tom 21Room Tom 11Rock Tom 21Synth Drum2
C3PlasticKick21Real Tom 11Room Tom 11Rock Tom 11Synth Drum2
49JU-D Snr 12Crash Cym.11Crash Cym.11Crash Cym.11Crash Cym.11
50JU-D Snr 22Real Tom 11Room Tom 11Rock Tom 11Synth Drum2
51JU-D Snr 32Ride Cymbal1Ride Cymbal1Ride Cymbal1Ride Cymbal1
52JU-D Snr 42ChinaCymbal11ChinaCymbal11ChinaCymbal11Rev.Cymb11
53Standard Snr1Ride Bell 21Ride Bell 21Ride Bell 21Ride Bell 21
54Rock Snr4Tambourine 31Tambourine 31Tambourine 31Tambourine 31
55JU-D JazzSnr1Splash Cym1Splash Cym1Splash Cym1Splash Cym1
56Jazz Snr1Cowbell1Cowbell1Cowbell1Cowbell1
57Brush Slap 11Crash Cym.21Crash Cym.21Crash Cym.21Crash Cym.21
58Brush Slap 23Vibraslap1Vibraslap1Vibraslap1Vibraslap1
59BrushSwirl 11Ride Cymbal1Ride Cymbal1Ride Cymbal1Ride Cymbal1
C4BrushSwirl 22Bongo High 11Bongo High 11Bongo High 11Bongo High 11
61R&B Snr 12Bongo Low 11Bongo Low 11Bongo Low 11Bongo Low 11
62R&B Snr 22Conga Hi Mt1Conga Hi Mt1Conga Hi Mt1Conga Hi Mt1
63Dry Snr 11CongaHi Open1CongaHi Open1CongaHi Open1CongaHi Open1
64Dry Snr 21CongaLowOpen1CongaLowOpen1CongaLowOpen1CongaLowOpen1
65TR909 Snr 11Timbale Hi 11Timbale Hi 11Timbale Hi 11Timbale Hi 11
66TR909 Snr 21Timbale Lw 11Timbale Lw 11Timbale Lw 11Timbale Lw 11
67TR909 Snr 32Agogo1Agogo1Agogo1Agogo1
68TR808 Snr 12Agogo1Agogo1Agogo1Agogo1
69TR808 Snr 21Cabasa1Cabasa1Cabasa1Cabasa1
70House Snr1Maracas1Maracas1Maracas1Maracas1
71Finger Snr1ShortWhistle[EXC2]ShortWhistle[EXC2]ShortWhistle[EXC2]ShortWhistle[EXC2]
C5Dance Snare1Long Whistle[EXC2]Long Whistle[EXC2]Long Whistle[EXC2]Long Whistle[EXC2]
73Elec Snare 11Guiro Short[EXC3]Guiro Short[EXC3]Guiro Short[EXC3]Guiro Short[EXC3]
74Elec Snare 22Guiro Long[EXC3]Guiro Long[EXC3]Guiro Long[EXC3]Guiro Long[EXC3]
75Elec Snare 31Claves1Claves1Claves1Claves1
76Jazz Rim1Woodblock1Woodblock1Woodblock1Woodblock1
77JU-D Stick2Woodblock1Woodblock1Woodblock1Woodblock1
78Dry Stick 11Cuica Mute[EXC4]Cuica Mute[EXC4]Cuica Mute[EXC4]Cuica Mute[EXC4]
79Dry Stick 22Cuica Open[EXC4]Cuica Open[EXC4]Cuica Open[EXC4]Cuica Open[EXC4]
80R&B Stick3Triangl Mt 1[EXC5]Triangl Mt 1[EXC5]Triangl Mt 1[EXC5]Triangl Mt 1[EXC5]
81Sticks1Triangl Op 1[EXC5]Triangl Op 1[EXC5]Triangl Op 1[EXC5]Triangl Op 1[EXC5]
82Side Stick1Shaker 11Shaker 11Shaker 11Shaker 11
83TR909 Rim1Jingle Bell1Jingle Bell1Jingle Bell1Jingle Bell1
C6TR808 Rim1Bell Tree1Bell Tree1Bell Tree1Bell Tree1
85JU-D CHH 1[EXC1]Castanets1Castanets1Castanets1Castanets1
86JU-D CHH 2[EXC1]Surdo Mute[EXC6]Surdo Mute[EXC6]Surdo Mute[EXC6]Surdo Mute[EXC6]
87JU-D CHH 3[EXC1]Surdo Open[EXC6]Surdo Open[EXC6]Surdo Open[EXC6]Surdo Open[EXC6]
88JU-D CHH 4[EXC1]----------------
89JU-D CHH 5[EXC1]----------------
90JU-D CHH 6[EXC1]----------------
91Close HiHat[EXC1]----------------
92Brush CHH[EXC1]----------------
93TR909 CHH 1[EXC1]----------------
94TR909 CHH 2[EXC1]----------------
95TR808 CHH 1[EXC1]----------------
C7TR808 CHH 2[EXC1]----------------
97JU-D OHH 1[EXC1]----------------
98JU-D OHH 2[EXC1]----------------
99JU-D OHH 3[EXC1]----------------
100Standard OHH[EXC1]----------------
101Brush OHH[EXC1]----------------
102TR909 OHH[EXC1]----------------
103TR808 OHH[EXC1]----------------
104JU-D PHH[EXC1]----------------
105Jazz PHH[EXC1]----------------
106Brush PHH[EXC1]----------------
107TR909 PHH[EXC1]----------------
[EXC]: Percussion sound of the same number will not be heard at the same time. PC: Program Number Rh11: MSB=086, LSB=064 Rh12–Rh15: MSB=120, LSB=000
Rh16:GM2 ANALOG (PC:026)VoiceRh17:GM2 JAZZ (PC:033)VoiceRh18:GM2 BRUSH (PC:041)VoiceRh19:GM2 ORCHSTRA (PC:049)VoiceRh20:GM2 SFX (PC:057)Voice
16--------------------
17--------------------
18--------------------
19--------------------
20--------------------
21--------------------
22--------------------
23--------------------
24--------------------
25--------------------
26--------------------
27High-Q1High-Q1High-Q1Close HiHat[EXC1]1----
28Slap1Slap1Slap1Standard PHH[EXC1]1----
29Scratch Push[EXC7]Scratch Push[EXC7]Scratch Push[EXC7]Standard OHH[EXC1]1----
30Scratch Pull[EXC7]Scratch Pull[EXC7]Scratch Pull[EXC7]Ride Cymbal1----
31SticksSticksSticks1Sticks1----
32Square ClickSquare ClickSquare Click1Square Click1----
33Mtrnm ClickMtrnm ClickMtrnm Click1Mtrnm Click1----
34Mtrnm BellMtrnm BellMtrnm Bell1Mtrnm Bell1----
35Mix KickJazz Kick 12Jazz Kick 22Concert BD1----
36TR808 Kick 1Jazz Kick 1Jazz Kick 1ConcertBD Mt1----
37TR808 RimSide StickSide StickSide Stick1----
38TR808 Snr 2Jazz SnrBrushSwirl 2Concert Snr1----
39TR909 Clap 1TR909 Clap 1Brush Slap 1Castanets1High-Q
40Elec Snare 3Elec Snare 3BrushSwirl 1Concert Snr1Slap
41TR808 Tom 2Real Tom 3Real Tom 3Timpani1Scratch Push
42TR808 CHH 2[EXC1]Close HiHat[EXC1]Brush CHH[EXC1]Timpani1Scratch Pull
43TR808 Tom 2Real Tom 3Real Tom 3Timpani1Sticks
44TR808 CHH 1[EXC1]Standard PHH[EXC1]Brush PHH[EXC1]Timpani1Square Click
45TR808 Tom 2Real Tom 2Real Tom 2Timpani1Mtrnm Click
46TR808 OHH[EXC1]Standard OHH[EXC1]Brush OHH[EXC1]Timpani1Mtrnm Bell
47TR808 Tom 2Real Tom 2Real Tom 2Timpani1Gt.FretNoise
48TR808 Tom 2Real Tom 1Real Tom 1Timpani1Gt.CutNoise
49TR808 CrashCrash Cym.1Brush CrashTimpani1Gt.CutNoise
50TR808 Tom 2Real Tom 1Real Tom 1Timpani1String Slap
51Ride CymbalRide CymbalRide CymbalTimpani1Fl.KeyClick
52ChinaCymbal1ChinaCymbal1ChinaCymbal1Timpani1Laughing
53Ride Bell 2Ride Bell 2Ride Bell 2Timpani1Screaming
54Tambourine 3Tambourine 3Tambourine 3Tambourine 31Punch
55Splash CymSplash CymSplash CymSplash Cym1Heart Beat
56TR808CowbellCowbellCowbellCowbell1Footsteps
57Crash Cym.2Crash Cym.2Crash Cym.2ConcertCym 11Footsteps
58VibraslapVibraslapVibraslapVibraslap1Applause
59Ride CymbalRide CymbalRide CymbalConcertCym 22Creaking
60Bongo High 1Bongo High 1Bongo High 1Bongo High 11Door
61Bongo Low 1Bongo Low 1Bongo Low 1Bongo Low 11Scratch 1
62TR808Conga 1Conga Hi MtConga Hi MtConga Hi Mt1Wind Chimes
63TR808Conga 1CongaHi OpenCongaHi OpenCongaHi Open1Car-Engine
64TR808Conga 1CongaLowOpenCongaLowOpenCongaLowOpen1Car-Stop
65Timbale Hi 1Timbale Hi 1Timbale Hi 1Timbale Hi 11Car-Pass
66Timbale Lw 1Timbale Lw 1Timbale Lw 1Timbale Lw 11Car-Crash
67AgogoAgogoAgogoAgogo1Siren
68AgogoAgogoAgogoAgogo1Train
69CabasaCabasaCabasaCabasa1Jetplane
70TR808MaracasMaracasMaracasMaracas1Helicopter
71ShortWhistle[EXC2]ShortWhistle[EXC2]ShortWhistle[EXC2]ShortWhistle[EXC2]1Starship
72Long Whistle[EXC2]Long Whistle[EXC2]Long Whistle[EXC2]Long Whistle[EXC2]1Gun Shot
73Guiro Short[EXC3]Guiro Short[EXC3]Guiro Short[EXC3]Guiro Short[EXC3]1Machine Gun
74Guiro Long[EXC3]Guiro Long[EXC3]Guiro Long[EXC3]Guiro Long[EXC3]1Lasergun
75TR808 ClaveClavesClavesClaves1Explosion
76WoodblockWoodblockWoodblockWoodblock1Dog
77WoodblockWoodblockWoodblockWoodblock1Horse-Gallop
78Cuica Mute[EXC4]Cuica Mute[EXC4]Cuica Mute[EXC4]Cuica Mute[EXC4]1Bird 1
79Cuica Open[EXC4]Cuica Open[EXC4]Cuica Open[EXC4]Cuica Open[EXC4]1Rain
80Triangl Mt 1[EXC5]Triangl Mt 1[EXC5]Triangl Mt 1[EXC5]Triangl Mt 1[EXC5]1Thunder
81Triangl Op 1[EXC5]Triangl Op 1[EXC5]Triangl Op 1[EXC5]Triangl Op 1[EXC5]1Wind
82Shaker 1Shaker 1Shaker 1Shaker 11Seashore
83Jingle BellJingle BellJingle BellJingle Bell1Stream
84Bell TreeBell TreeBell TreeBell Tree1Bubble
85CastanetsCastanetsCastanetsCastanets1----
86Surdo Mute[EXC6]Surdo Mute[EXC6]Surdo Mute[EXC6]Surdo Mute[EXC6]1----
87Surdo Open[EXC6]Surdo Open[EXC6]Surdo Open[EXC6]Surdo Open[EXC6]1----
88------------Applause2----
89------------------------
90------------------------
91------------------------
92------------------------
93------------------------
94------------------------
[EXC]: Percussion sound of the same number will not be heard at the same time. PC: Program Number Rh16–Rh20: MSB=120, LSB=000

Performance list

No.Name
01JUNO-D Stack
02Big Power
03Big Trance
04Big Comb
05Maj7
06JUNO-D EP
07Cosmos
08JUNO-D SftLd
09Fat TB
10JUNO-60 Str
No.Name
11106 Brass
12JU-2 Strings
13JU-2 Clavi
14Tekno Strng
1580's EPiano
16Pizz Saw
17JUNO-D AcGtr
18Power B
19Strings Sect
20JUNO-D Choir
No.Name
21JUNO-D Blow
22Finger Bass
23Bs/Piano
24Clavi
25MKS-20 EP
26Analog Organ
27JUNO-D Orch
28JUNO-D Porta
29Marimba
30JUNO-D Lead
No.Name
31Big Atmos
32SEQ Template

Rhythm guide list

No.Name
01Pop 1
02Pop 2
03Pop 3
04Pop 4 (Bld)
05Pop 5 (Shfl)
06Pop 6 (Shfl)
07Pop 7 (Vari)
08Pop 8 (Vari)
09Pop 9 (Vari)
10Rock 1
No.Name
11Rock 2
12Rock 3
13Contemporary1
14Contemporary2
15Funk 1
16Funk 2
17Jazz 1
18Jazz 2
19Bossa
20Techno 1
No.Name
21Techno 2
22Trance 1
23Trance 2
24House 1
25House 2
26Hip Hop 1
27Hip Hop 2
28R&B 1
29R&B 2
30Drum'n'Bass
No.Name
31Reggae 1
32Reggae 2
---Metronm 4/4
---Metronm 2/4
---Metronm 3/4
\* Bld: Ballad, Shfl: Shuffle, Vari: Variation

Arpeggio template list

CategoryButtonName
Ac.Piano[1]Piano Phr 1
[2]Piano Phr 2
[3]Piano Phr 3
[4]Piano Phr 4
[5]Piano Phr 5
[6]Piano Arp 1
[7]Piano Arp 2
[8]Piano Arp 3
[9]Piano Arp 4
CategoryButtonName
Bell[1]Bell Phr 1
[2]Bell Phr 2
[3]Bell Phr 3
[4]Bell Phr 4
[5]Bell Phr 5
[6]Bell Arp 1
[7]Bell Arp 2
[8]Bell Arp 3
[9]Bell Arp 4
CategoryButtonName
Accordion[1]ACD Phr 1
[2]ACD Phr 2
[3]ACD Phr 3
[4]ACD Phr 4
[5]ACD Arp 1
[6]ACD Arp 2
[7]ACD Arp 3
[8]ACD Arp 4
[9]ACD Arp 5
CategoryButtonName
El.Guitar[1]E.Gt Phr 1
[2]E.Gt Phr 2
[3]E.Gt Phr 3
[4]E.Gt Phr 4
[5]E.Gt Phr 5
[6]E.Gt Arp 1
[7]E.Gt Arp 2
[8]E.Gt Arp 3
[9]E.Gt Arp 4
CategoryButtonName
El.Piano[1]E.Piano Phr1
[2]E.Piano Phr2
[3]E.Piano Phr3
[4]E.Piano Phr4
[5]E.Piano Phr5
[6]E.Piano Arp1
[7]E.Piano Arp2
[8]E.Piano Arp3
[9]E.Piano Arp4
CategoryButtonName
Mallet[1]Marimba Phr1
[2]Marimba Phr2
[3]Xylophne Phr
[4]Vibrphne Phr
[5]Steel Dr Phr
[6]MLT Arp 1
[7]MLT Arp 2
[8]MLT Arp 3
[9]MLT Arp 4
CategoryButtonName
Harmonica[1]HRM Phr 1
[2]HRM Phr 2
[3]HRM Phr 3
[4]HRM Phr 4
[5]HRM Phr 5
[6]HRM Arp 1
[7]HRM Arp 2
[8]HRM Arp 3
[9]HRM Arp 4
CategoryButtonName
Dist.Guitar[1]D.Gt Phr 1
[2]D.Gt Phr 2
[3]D.Gt Phr 3
[4]D.Gt Phr 4
[5]D.Gt Phr 5
[6]D.Gt Arp 1
[7]D.Gt Arp 2
[8]D.Gt Arp 3
[9]D.Gt Arp 4
CategoryButtonName
Keyboard[1]Clavi Phr 1
[2]Clavi Phr 2
[3]Clavi Phr 3
[4]Clavi Phr 4
[5]Clavi Phr 5
[6]Harpsi Phr
[7]Clavi Arp1
[8]Clavi Arp2
[9]Clavi Arp3
CategoryButtonName
Organ[1]Organ Phr 1
[2]Organ Phr 2
[3]Organ Phr 3
[4]Organ Phr 4
[5]Organ Phr 5
[6]Organ Arp 1
[7]Organ Arp 2
[8]Organ Arp 3
[9]Organ Arp 4
CategoryButtonName
Ac.Guitar[1]A.Gt Phr 1
[2]A.Gt Phr 2
[3]A.Gt Phr 3
[4]A.Gt Phr 4
[5]A.Gt Phr 5
[6]A.Gt Arp 1
[7]A.Gt Arp 2
[8]A.Gt Arp 3
[9]A.Gt Arp 4
CategoryButtonName
Strings[1]Strings Phr1
[2]Strings Phr2
[3]Strings Phr3
[4]Pizz Phr
[5]Violin Phr
[6]Strings Arp1
[7]Strings Arp2
[8]Strings Arp3
[9]Strings Arp4
Orchestra[1]Orch Phr 1
[2]Orch Phr 2
[3]Orch Phr 3
[4]Orch Phr 4
[5]Orch Phr 5
[6]Orch Arp 1
[7]Orch Arp 2
[8]Orch Arp 3
[9]Orch Arp 4
CategoryButtonName
Ac.Brass[1]Brass Phr 1
[2]Brass Phr 2
[3]Brass Phr 3
[4]Brass Phr 4
[5]MuteTp Phr
[6]TrombonePhr1
[7]TrombonePhr2
[8]Trumpet Phr1
[9]Trumpet Phr2
CategoryButtonName
Soft Lead[1]Soft Ld Phr1
[2]Soft Ld Phr2
[3]Soft Ld Phr3
[4]Soft Ld Phr4
[5]Soft Ld Phr5
[6]Soft Ld Arp1
[7]Soft Ld Arp2
[8]Soft Ld Arp3
[9]Soft Ld Arp4
CategoryButtonName
Drums[1]Fill Phr 1
[2]Fill Phr 2
[3]Fill Phr 3
[4]Fill Phr 4
[5]Fill Phr 5
[6]SnrRol Phr
[7]Tamb Phr
[8]Conga Phr
[9]Triangle Phr
CategoryButtonName
Hit & Stab[1]Hit Phr 1
[2]Hit Phr 2
[3]Hit Phr 3
[4]Hit Phr 4
[5]Hit Phr 5
[6]Hit Arp 1
[7]Hit Arp 2
[8]Hit Arp 3
[9]Hit Arp 4
CategoryButtonName
Synth Brass[1]SynBrassPhr1
[2]SynBrassPhr2
[3]SynBrassPhr3
[4]SynBrassPhr4
[5]SynBrassPhr5
[6]SynBrassArp1
[7]SynBrassArp2
[8]SynBrassArp3
[9]SynBrassArp4
CategoryButtonName
Techno Synth[1]TekSyn Phr 1
[2]TekSyn Phr 2
[3]TekSyn Phr 3
[4]TekSyn Phr 4
[5]TekSyn Phr 5
[6]TekSyn Arp 1
[7]TekSyn Arp 2
[8]TekSyn Arp 3
[9]TekSyn Arp 4
CategoryButtonName
Percussion[1]Timpani Phr
[2]Timpani Roll
[3]CastanetPhr
[4]Taiko Phr
[5]Perc Arp 1
[6]Perc Arp 2
[7]Perc Arp 3
[8]Perc Arp 4
[9]Perc Arp 5
CategoryButtonName
Wind[1]ClarinetPhr1
[2]ClarinetPhr2
[3]Oboe Phr 1
[4]Oboe Phr 2
[5]Oboe Phr 3
[6]Wind Arp 1
[7]Wind Arp 2
[8]Wind Arp 3
[9]Wind Arp 4
CategoryButtonName
Sax[1]Sax Phr 1
[2]Sax Phr 2
[3]Sax Phr 3
[4]Sax Phr 4
[5]Sax Phr 5
[6]Sax Arp 1
[7]Sax Arp 2
[8]Sax Arp 3
[9]Sax Arp 4
CategoryButtonName
Pulsating[1]Plsatng Phr1
[2]Plsatng Phr2
[3]Plsatng Phr3
[4]Plsatng Phr4
[5]Plsatng Phr5
[6]Plsatng Arp1
[7]Plsatng Arp2
[8]Plsatng Arp3
[9]Plsatng Arp4
CategoryButtonName
Sound FX[1]Car Pass Phr
[2]FootStep Phr
[3]Heart Bt Phr
[4]SFX Arp 1
[5]SFX Arp 2
[6]SFX Arp 3
[7]SFX Arp 4
[8]SFX Arp 5
[9]SFX Arp 6
CategoryButtonName
Flute[1]Flute Phr 1
[2]Flute Phr 2
[3]Flute Phr 3
[4]Flute Phr 4
[5]Piccolo Phr
[6]Flute Arp 1
[7]Flute Arp 2
[8]Flute Arp 3
[9]Flute Arp 4
CategoryButtonName
Bright Pad[1]BrghtPd Phr1
[2]BrghtPd Phr2
[3]BrghtPd Phr3
[4]BrghtPd Phr4
[5]BrghtPd Phr5
[6]BrghtPd Arp1
[7]BrghtPd Arp2
[8]BrghtPd Arp3
[9]BrghtPd Arp4
CategoryButtonName
Synth FX[1]FX Phr 1
[2]FX Phr 2
[3]FX Phr 3
[4]FX Phr 4
[5]FX Phr 5
[6]FX Phr 6
[7]FX Arp 1
[8]FX Arp 2
[9]FX Arp 3
CategoryButtonName
Beat & Groove[1]BTS Phr 1
[2]BTS Phr 2
[3]BTS Phr 3
[4]BTS Phr 4
[5]BTS Phr 5
[6]BTS Arp 1
[7]BTS Arp 2
[8]BTS Arp 3
[9]BTS Arp 4
CategoryButtonName
Plucked[1]Harp Phr 1
[2]Harp Phr 2
[3]Harp Phr 3
[4]Kalimba Phr
[5]Koto Phr
[6]PLK Arp 1
[7]PLK Arp 2
[8]PLK Arp 3
[9]PLK Arp 4
CategoryButtonName
Soft Pad[1]SoftPad Phr1
[2]SoftPad Phr2
[3]SoftPad Phr3
[4]SoftPad Phr4
[5]SoftPad Phr5
[6]SoftPad Arp1
[7]SoftPad Arp2
[8]SoftPad Arp3
[9]SoftPad Arp4
CategoryButtonName
Other Synth[1]Synth Phr 1
[2]Synth Phr 2
[3]Synth Phr 3
[4]Synth Phr 4
[5]Synth Phr 5
[6]Synth Phr 6
[7]Synth Phr 7
[8]Synth Phr 8
[9]Synth Arp
CategoryButtonName
Combination[1]CMB Phr 1
[2]CMB Phr 2
[3]CMB Arp 1
[4]CMB Arp 2
[5]CMB Arp 3
[6]CMB Arp 4
[7]CMB Arp 5
[8]CMB Arp 6
[9]CMB Arp 7
CategoryButtonName
Ethnic[1]Shamisen Phr
[2]SitarGls Phr
[3]Bug Pipe Phr
[4]ShakuhatiPhr
[5]Mizmar Phr
[6]Gamelan Phr
[7]Tabla Phr
[8]Ethnic Arp 1
[9]Ethnic Arp 2
CategoryButtonName
Vox[1]Vox Phr 1
[2]Vox Phr 2
[3]Vox Phr 3
[4]Vox Phr 4
[5]Vox Phr 5
[6]Vox Arp 1
[7]Vox Arp 2
[8]Vox Arp 3
[9]Vox Arp 4
CategoryButtonName
Bass[1]FngerBs Phr1
[2]FngerBs Phr2
[3]FngerBs Phr3
[4]FngerBs Phr4
[5]SlapBs Phr 1
[6]SlapBs Phr 2
[7]FretlsBs Phr
[8]AcBass Phr
[9]BsSlide Phr
CategoryButtonName
Fretted[1]Banjo Phr 1
[2]Banjo Phr 2
[3]Banjo Phr 3
[4]Banjo Arp 1
[5]Banjo Arp 2
[6]Banjo Arp 3
[7]Fretted Arp1
[8]Fretted Arp2
[9]Fretted Arp3
CategoryButtonName
Hard Lead[1]Hard Ld Phr1
[2]Hard Ld Phr2
[3]Hard Ld Phr3
[4]Hard Ld Phr4
[5]Hard Ld Phr5
[6]Hard Ld Arp1
[7]Hard Ld Arp2
[8]Hard Ld Arp3
[9]Hard Ld Arp4
CategoryButtonName
Synth Bass[1]SynBass Phr1
[2]SynBass Phr2
[3]SynBass Phr3
[4]SynBass Phr4
[5]SynBass Phr5
[6]SynBass Phr6
[7]SynBass Phr7
[8]SynBass Phr8
[9]SynBass Phr9

Arpeggio style list

No.NameVariation
01Note Values *12
021/8 Basic 15
031/8 Basic 25
041/8 Basic 35
051/8 Basic 45
061/8 Sync 1-15
071/8 Sync 1-25
081/8 Sync 1-35
091/8 Sync 1-45
101/8 Sync 2-15
111/8 Sync 2-25
121/8 Sync 2-35
131/8 Sync 2-45
141/8 Drive 15
151/8 Drive 25
161/8 Drive 35
171/8 Drive 45
181/8 Triplet15
191/8 Triplet25
201/16 Basic 15
211/16 Basic 25
221/16 Basic 35
231/16 Basic 45
241/16 Sync1-15
251/16 Sync1-25
No.NameVariation
261/16 Sync1-35
271/16 Sync1-45
281/16 Sync2-15
291/16 Sync2-25
301/16 Sync2-35
311/16 Sync2-45
321/16 Drive 15
331/16 Drive 25
341/16 Drive 35
351/16 Drive 45
36Rhythmix 15
37Rhythmix 25
38Piano Phr6
39E.Piano Phr6
40Pno&EpBackng9
41Clavi Phr6
42Harpsi Phr1
43Bell Phr6
44Mallet Phr6
45Organ Phr8
46Org Backing4
47AccordionPhr5
48ACD Backing2
49Harm Phr6
50A.Gt Phr6
No.NameVariation
51A.Gt Backing8
52E.Gt Phr5
53E.Gt Backing5
54D.Gt Phr6
55D.Gt Backing4
56Str&Orc Phr12
57Hit&Stab Phr6
58Wind Phr6
59Flute Phr6
60Plucked Phr6
61Ethnic Phr8
62Banjo Phr4
63BanjoBacking3
64Brass Phr10
65SynBrs Phr6
66Sax Phr6
67BrightPadPhr6
68SoftPad Phr6
69Vox Phr6
70Hard Ld Phr6
71Soft Ld Phr6
72TeknoSyn Phr6
73Pulse Phr6
74FX Phr7
75Synth Phr9
No.NameVariation
76Ac&E.Bass12
77Synth Bs11
78Drum Phr10
79Perc Phr5
80SFX Phr4
81BTS Phr6
82CMB Phr3
\* Variations based on note values : 1/4, 1/8, 1/12, 1/16, 1/32 (Single and Dual)

Multi-chord set list

1. Pop 1
Assign KeyChord NameConstituent Notes of Chord Forms
CCadd9C3, G3, D4, E4
C#C#maj9C#3, C4, D#4, F4
DD-7D3, F4, A3, C4
D#D#maj7D#3, A#3, D4, G4
ECadd9 (on E)E3, C4, D4, G4
FFmaj9F2, A3, E4, G4
F#Dadd9 (on F#)F#2, A3, D4, E4
GCadd9 (on G)G2, D4, E4, G4
G#F-6 (on Ab)G#2, C4, D4, F4
AF (on A)A2, A3, C4, F4
A#G- (on Bb)A#2, A#3, D4, G4
BG (on B)B2, B3, D4, G4
3. Jazz 1
Assign KeyChord NameConstituent Notes of Chord Forms
CC6 9C3, E3, A3, D4
C#C#7(#9)C#3, F3, B3, E4
DD-9D3, F3, C4, E4
D#D#7(#9)D#3, G3, C#4, F#4
EE#7(#9)E3, G#3, D4, G4
FFmaj9F3, A3, E4, G4
F#F#7(#9)F#3, A#3, E4, A4
GG7(13)G2, F3, B3, E4
G#G#7(13)G#2, F#3, C4, F4
AA-7(11)A2, G3, C4, D4
A#Bb9A#2, G#3, C4, D4
BB-7(11)B2, A3, D4, E4
5. Blues
Assign KeyChord NameConstituent Notes of Chord Forms
CC7(9)C3, A#3, D4, E4
C#C#7(9)C#3, F3, B3, D#4
DD7(9)D3, F#3, C4, E4
D#D#7(9)D#3, G3, C#4, F4
EE7(#9)E3, G#3, D4, G4
FF7(9)F2, A3, D#4, G4
F#F#dim7F#2, A3, C4, D#4
GG7(13)G2, F3, B3, E4
G#G#dim7G#2, B3, D4, F4
AA7(b13)A2, G3, C#4, F4
A#Bb7(13)A#2, G#3, D4, G4
BB-7(b5)B2, A3, D4, F4
2. Pop 2
Assign KeyChord NameConstituent Notes of Chord Forms
CCmaj9C3, E3, B3, D4
C#C#dim7C#3, G3, A#3, E4
DD-9D3, F3, C4, E4
D#D#dim7D#3, A3, C4, F#4
EE-7E3, B3, D4, G4
FFmaj9F3, A3, E4, G4
F#F#-7 (b5)F#3, A3, C4, E4
GG7sus4 (9 13)G2, A3, C4, F4
G#G#dim7G#2, B3, D4, F4
AA-9A2, B3, C4, G4
A#C7(on Bb)A#2, G3, C4, E4
BB-7(b5)B2, A3, D4, F4
4. Jazz 2
Assign KeyChord NameConstituent Notes of Chord Forms
CC6 9C3, E3, A3, D4
C#C#9C#3, F3, B3, D#4
DD-9D3, F3, C4, E4
D#D#9D#3, G3, C#4, F4
EE-9E3, G3, D4, F#4
FF-9F2, G#3, D#4, G4
F#F#-7(b5)F#2, A3, C4, E4
GG7(b13)G2, F3, B3, D#4
G#G#7(13)G#2, F#3, C4, F4
AA7(b13)A2, G3, C#4, F4
A#Bb7(13)A#2, G#3, D4, G4
BB-7(11)B2, A3, D4, E4
6. Trad Maj
Assign KeyChord NameConstituent Notes of Chord Forms
CCC3, E4, G4, C5
C#C#dim7C#3, E4, G4, A#4
DD-D3, D4, F4, A4
D#D#dim7D#3, F#4, A4, C5
EE-E3, E4, G4, B4
FFF3, F4, A4, C5
F#F#-7(b5)F#3, E4, A4, C5
GGG3, D4, G4, B4
G#G#dim7G#3, D4, F4, B4
AA-A2, E4, A4, C5
A#BbA#2, D4, F4, A#4
BBdimB2, D4, F4, B4
7. Trad Min 1
Assign KeyChord NameConstituent Notes of Chord Forms
CC-C3, D#4, G4, C5
C#DbC#3, C#4, F4, G#4
DDdimD3, D4, F4, G#4
D#EbD#3, D#4, G4, A#4
EEdim7E3, C#4, G4, A#4
FF-F2, C4, F4, G#4
F#Gbdim7F#2, C4, D#4, A4
GG-G2, A#3, D4, G4
G#AbG#2, C4, D#4, G#4
AA-7(b5)A2, C4, D#4, G4
A#BbA#2, D4, F4, A#4
BBdim7B2, D4, F4, G#4
8. Trad Min 2
Assign KeyChord NameConstituent Notes of Chord Forms
CC-C3, D#4, G4, C5
C#DbC#3, C#4, F4, G#4
DDdimD3, D4, F4, G#4
D#EaugD#3, D#4, G4, B4
EE-E3, E4, G4, B4
FF-F2, C4, F4, G#4
F#Gbdim7F#2, C4, D#4, A4
GGG2, B3, D4, G4
G#AbG#2, G#4, D#4, C4
AA-7(b5)A2, C4, D#4, G4
A#BbA#2, D4, F4, A#4
BBdimB2, D4, F4, B4
9. Pop Min 1
Assign KeyChord NameConstituent Notes of Chord Forms
CC-add9C3, D4, D#4, G4
C#Dbmaj7C#3, G#3, C4, F4
DD-7(b5)D3, C4, F4, G#4
D#Ebmaj7D#3, A#3, D4, G4
EEdim7E3, A#3, C#4, G4
FF-7(9)F2, G#3, D#4, G4
F#Gbdim7F#2, A3, C4, D#4
GG-7G2, A#3, D4, F4
G#Abmaj7G#2, C4, D#4, G4
AA-7(b5)A2, C4, D#4, G4
A#Bb7sus4(9 13)A#2, G#3, C4, D#4
BBdim7B2, G#3, D4, F4
10. Pop Min 2
Assign KeyChord NameConstituent Notes of Chord Forms
CC-add9C3, D4, D#4, G4
C#Eb7(on Db)C#3, A#3, D#4, G4
DD-7(b5)D3, G#3, C4, F4
D#Ebmaj7D#3, A#3, D4, G4
EEmaj7(9)E3, G#3, D#4, F#4
FF-7(9)F2, G#3, D#4, G4
F#Gbdim7F#2, A3, C4, D#4
GG7(b13)G2, F3, B3, D#4
G#Abmaj7G#2, C4, D#4, G4
AA-7(b5)A2, C4, D#4, G4
A#C-7(on Bb)A#2, C4, D#4, G4
BC-maj7(B)B2, D4, D#4, G4
11. Jazz Min 1
Assign KeyChord NameConstituent Notes of Chord Forms
CC-7(11)C3, A#3, D#4, F4
C#Db7(#9)C#3, F3, B3, E4
DD-7(b5)D3, C4, F4, G#4
D#Ebaug maj7D#3, B3, D4, G4
EE7(9)E2, G#3, D4, F#4
FF7(9)F2, A3, D#4, G4
F#Gbdim7F#2, A3, C4, D#4
GG7(#9)G2, B3, F4, A#4
G#Abmaj7(#11)G#2, C4, D4, G4
AA-7(b5)A2, C4, D#4, G4
A#Bb-7A#2, G#3, C#4, F4
BBdim7B2, G#3, D4, F4
12. Jazz Min 2
Assign KeyChord NameConstituent Notes of Chord Forms
CC-7(9)C3, D#3, A#3, D4
C#Db7(9)C#3, F3, B3, D#4
DD-7(9)D3, F3, C4, E4
D#Eb7(9)D#3, G3, C#4, F4
EEmaj7(9)E2, G#3, D#4, F#4
FF-7(9)F2, G#3, D#4, G4
F#Gbdim7F#2, A3, C4, D#4
GG7(13)G2, F3, B3, E4
G#Ab-6G#2, B3, D#4, F4
AA-7(b5)A2, C4, D#4, G4
A#Bb-7A#2, G#3, C#4, F4
BB-7(b5)B2, A3, D4, F4
13. Oct Stack
Assign KeyChord NameConstituent Notes of Chord Forms
C---C4, C5
C#---C#4, C#5
D---D4, D5
D#---D#4, D#5
E---E4, E5
F---F4, F5
F#---F#4, F#5
G---G4, G5
G#---G#4, G#5
A---A4, A5
A#---A#4, A#5
B---B4, B5
14. 4th Stack
Assign KeyChord NameConstituent Notes of Chord Forms
C---C4, F4
C#---C#4, F#4
D---D4, G4
D#---D#4, G#4
E---E4, A4
F---F4, A#4
F#---F#4, B4
G---G4, C5
G#---G#4, C#5
A---A4, D5
A#---A#4, D#5
B---B4, E5
15. 5th Stack
Assign KeyChord NameConstituent Notes of Chord Forms
C---C4, G4
C#---C#4, C#4
D---D4, A4
D#---D#4, A#4
E---E4, B4
F---F4, C5
F#---F#4, C#5
G---G4, D5
G#---G#4, D#5
A---A4, E5
A#---A#4, F5
B---B4, F#5
16. Scale Set
Assign KeyChord NameConstituent Notes of Chord Forms
CMajor ScaleC4, D4, E4, F4, G4, A4, B4
C#Major Penta-tonic ScaleC4, D4, E4, G4, A4,
DMinor ScaleC4, D4, D#4, F4, G4, G#4, A#4
D#Harmonic Min-or ScaleC4, D4, D#4, F4, G4, G#4, B4
EMelodic Minor ScaleC4, D4, D#4, F4, G4, A4, B4
FWhole Tone ScaleC4, D4, E4, F#4, G#4, A#4
F#Blue note ScaleC4, D#4, F4, F#4, G4, A#4
GJapanese MinorC4, C#4, F4, G4, A#4
G#Ryukyu ScaleC4, E4, F4, G4, B4
ABari ScaleC4, C#4, D#4, G4, G#4
A#Spanish ScaleC4, C#4, E4, F4, G4, G#4, A#4
BGypsy ScaleC4, C#4, E4, F4, G4, G#4, B4

MIDI implementation chart

SYNTHESIZER Date : April 1, 2004 Model JUNO-D Version : 1.00
Function...TransmittedRecognizedRemarks
Basic ChannelDefaultChanged1-161-161-161-16
ModeDefaultMessagesAlteredMode 3X**********Mode 3Mode 3, 4 (M = 1)*2
NoteNumber : True Voice0-127**********0-1270-127
VelocityNote OnNote OffOOOO
After TouchKey'sChannel'sXOO *1O *1
Pitch BendOO *1
Control Change0, 32156, 38781011121364656667717273747576777884919398, 99100, 101O *1O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O OO *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1Bank selectModulationPortamento timeData entryVolumeBalancePanpotExpressionEffect control 1Effect control 2Hold 1PortamentoSostenutoSoftResonanceRelease timeAttack timeCutoffDecay timeVibrato rateVibrato depthVibrato delayPortamento controlGeneral purpose effects 1General purpose effects 3NRPN LSB, MSBRPN LSB, MSB
ProgramChange : True NumberO**********O *10-127Program No. 1-128
System ExclusiveOO *1
System Common : Song PositionCommon : Song SelectTune RequestXXXXXX
System Real Time : CommandsXXOX *3
Aux Messages : All Sound OffReset All ControllersLocal On/OffAll Notes OffActive SensingSystem ResetXXXXX *1O XO (120, 126, 127)OX (123-127)OX
Notes*1 O X is selectable.*2 Recognized as M=1 even if M≠1.*3 Recognized when the Clock Source parameter (SYSTEM) is set to "MIDI."
Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO O : Yes Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO X: No \* A separate publication titled “MIDI Implementation” is also available. It provides complete details concerning the way MIDI has been implemented on this unit. If you should require this publication (such as when you intend to carry out byte-level programming), please contact the nearest Roland Service Center or authorized Roland distributor.

Specifications

JUNO-D: Synthesizer Keyboard (conforms to General MIDI 2 System)

Keyboard

61 keys (with velocity)

[Sound Generator]

Maximum Polyphony

64 voices

Parts

16 \* Two Tones can be assigned to each part (Patch), and can be split or layered.

Wave Memory

32 M bytes (16-bit linear equivalent)

Preset Memory

Original Tones: 640 Patches: 640 (JUNO-D original: 384, General MIDI 2: 256) Rhythm Sets: 20 (JUNO-D original: 11, General MIDI 2: 9) Performances: 32

User Memory

Patches: 128 \* Two Tones can be assigned to each Patch. Rhythm Sets: 2 Performances: 8

Effects

Multi-Effects: 47 types Reverb: 8 types Chorus: 8 types

Rhythm Guide

Preset Patterns: 32 Tempo: 5–300 BPM (with tap tempo function)

Multi-Chord Memory

Preset Chord Sets: 16 \* 12 chord forms are assigned to each set. User Chord Sets: 8 \* 12 chord forms can be assigned to each set.

Phrase/Arpeggio

Templates: 342 User Templates: 8 Styles (Variations): 473

Controllers

D Beam Controller: 1 Pitch Bend/Modulation Lever: 1 Control Knobs: 5

Display

20 characters, 2 lines (Backlit LCD)

Connectors

Output Jacks (L/MONO, R) Headphones Jack MIDI Connectors (IN, OUT) Hold Pedal Jack Control Pedal Jack

Power Supply

DC 9 V (AC Adaptor)

Current draw

1000 mA

Dimensions

1021 (W) x 292 (D) x 103 (H) mm 40-1/4 (W) x 11-1/2 (D) x 4-1/16 (H) inches

Weight

5.0 kg/11 lbs 1 oz (excluding AC adaptor)

Accessories

Owner's Manual AC Adaptor (ACI Series or PSB-1U) CD-ROM (Editor program for PC/Mac)

Options

Pedal Switch: DP-2, DP-8 Foot Switch: BOSS FS-5U Expression Pedal: EV-5 \* In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior notice.

Index

A

Accent Rate (Arpeggio Accent Rate) 63 Active Exp Sw (Active Expression Switch) 46 ACTIVE EXPRESS (Active Expression) 32 Aftertouch 93 Arpeggiator 23,62 Arpeggio Accent Rate 63 Arpeggio Hold Switch 63 Arpeggio Key Trigger 63 Arpeggio Keyboard Velocity 63 Arpeggio Motif 62 Arpeggio Octave Range 63 Arpeggio Shuffle Rate 63 Arpeggio Shuffle Resolution 63 Arpeggio Style 62 Arpeggio Variation 62 Assign a name 43 Patch Name 45 Performance Name 56 Rhythm Set Name 52 ASSIGNABLE 33 Attack Time 28,48

C

C1-C3 (C1-C3 Knob Assign) 90 Category 45 Category groups 20 Channel messages 92 Character 87 Chord memory 64 Chorus 35 Chorus Delay Time 86 Chorus Depth 87 Chorus Feedback Level 86 Chorus Level 86 Chorus Parameters 86 Chorus pre-low pass filter 86 Chorus Rate 86 Chorus send level to reverb 87 Chorus Send Lvl (Chorus Send Level) Patch Tone Parameters 46 Performance Part Effects 58 Rhythm Tone Parameters 53 Chorus Type 86 Clock Source 89 Coarse Tune 46 Control Change 93 CONTROLLER 89 Ctrl 1, 2 (Multi-Effects Control 1, 2) ...... 69 Current Part 40 cursor 42 CUTOFF 29 Cutoff Freq (Cutoff Frequency) 47

D

D Beam Controller 31 D BEAM POLARITY 34 D BEAM SENS 34 Decay Time 28 Patch Tone Parameters 48 Delay 86 Delay Feedback 87 Demo songs 18 Depth 87 DESTINATION TONE 26 Device ID (Device ID Number) 91

E

Edit Performance Settings .... 55 Effect Signal Path 66 Effects 41,65 ENT 42 Envelope 48 Exclusive messages 93 ExpressionDst (Expression Destination) 46

F

FACTORY RESET 17 Patch Utility 51 Performance Utility 61 Feedback 86 Filter 47 Filter LFO (Filter LFO Switch) 47 Fine Tune 47

G

GENERAL 89 General MIDI 9 General MIDI 2 9

H

Hold (Arpeggio Hold Switch) 63 Hold Pedal (Hold Pedal Polarity) 89

|

Input Numbers and numerals .... 43

J

JUNO-D Editor 99

K

Kbd Velocity (Arpeggio Keyboard Velocity) ...... 63 Key Mode 44-45 Key Trigger (Arpeggio Key Trigger) 63

L

LCD Contrast 16,89 Level Chorus Level 86 Part Level 56 Performance Level 56 Reverb Level 87 Rhythm Tone 52 LFO 27,47 LFO Delay 47 LFO Depth 47 LFO Rate 47 Local Control (Local Controller) 89 Lower tone 40

M

MASTER EFFECT SWITCH 65 Master Effects Switch 35, 58 Master Key Sft (Master Key Shift) 89 Master Level 89 Master Tune 89 Maximum Polyphony 41 Memory 41 MFX Source 56 MFX Switch Patch Tone Parameters 46 Performance Part Effect 58 MIDI 90,92 Mod (Modulation Assign) 89 Mode 42 Modify Dest (Modify Destination) 46 Modulation Lever 29 ModulationDst (Modulation Destination) 46 Motif (Arpeggio Motif) 62 Multi-chord Memory 24 Multi-effect send level to chorus 69 Multi-effect send level to reverb 69 Multi-Effects 35 Multi-Effects Control 1, 2 ...... 69 Multi-Effects Parameters 68 Multi-Effects Type 68

N

Name 43 Patch Name 45 Performance Name 56 Rhythm Set Name 52 No. (Original Tone Number) 46 Note Off 92 Note On 92 Numbers and numerals ...... 43

0

Octave Range (Arpeggio Octave Range) 63 Octave Shift 30 Original Tone Number 46

P

pages 42 Pan Part Pan 56 Rhythm Tone Parameter 52 Parameters 42 Part 40,43 Part Patch Edit 57 Part Scale Tune C-B 58 Part Setup 56 Part Setup Parameters 56 Patch 20 Patch Audition 22 Patch categories 49 Patch Common Parameters 45 PATCH INITIALIZE 50 Patch Level 45 Patch Mode 42, 44, 52 Patch Modify 26 Patch parameters 44 PATCH PRM COPY 49 PATCH REMOVE 50 Patch Rx Ch (Patch Receive Channel) 90 PATCH SCALE 91 Patch Scale Tune C-B 91 Patch Tone Parameters 46 Patch Tx Ch (Patch Transmit Channel) 90 Patch Utility 49 Patches 40 Pedal 30 Pedal (Pedal Control Assign) 90 Perform Ctrl Ch (Performance Control Channel) ..... 90 PERFORM INIT 60 Performance Common Parameters .... 56 Performance Mode 42 Performance Part Effect 58 Performance Utility 59 Phrase templates 62 Phrase/Arpeggio 23 Pitch 52 Pitch Bend Change 93 Pitch Bend Lever 29 Pitch Bend Range 47 PitchBend Dst (Pitch Bend Destination) 46 Play GM/GM2 Music Data 98 Portament Sw (Portamento Switch) 47 Portamento 47 Portamento Time 47 Power 15 Pre-LPF 86-87 Program Change 93 PTN INIT 59

R

Rate 86 Receive Bank Sel (Receive Bank Select Switch) ..... 57 Receive Ch (Receive Channel) 57 Receive Prg Chg (Receive Program Change Switch) 57 Receive Sw (Receive Switch) 57 Release Time 28 Patch Tone Parameters 48 RESONANCE 29 Resonance Patch Tone Parameters 48 Reverb 35 Reverb Character 87 Reverb Delay Feedback 87 Reverb Level 87 Reverb Parameters 87 Reverb pre-low pass filter 87 Reverb Send Lvl (Reverb Send Level) Patch Tone Parameters 46 Performance Part Effects 58 Rhythm Tone Parameters .... 53 Reverb Time 87 Reverb Type 87 RHY INITIALIZE 54 RHY PRM COPY 53 RHY REMOVE 54 Rhythm Common Parameters 52 Rhythm Set 22 Rhythm Set Parameters 52 Rhythm Set Utility 53 Rhythm Sets 40 Rhythm Tone Parameters 52 Rx Bank Sel (Receive Bank Select Switch) 90 Rx Prog Chg (Receive Program Change Switch) ..... 90 Rx Sys Exc (Receive System Exclusive Switch) ..... 90

S

Save Patch 48 Performance 59 SCALE TUNE 58 Scale Tune Part Setup Parameters 57 Send Lvl to Cho 69 Send Lvl to Rev Chorus Parameters 87 Multi-Effects Parameters 69 Shuf Rate (Arpeggio Shuffle Rate) 63 Shuf Resolution (Arpeggio Shuffle Resolution) ..... 63 Soft Thru (Soft Through Switch) 91 Solo Switch 46 SOLO SYNTH 32 Split Arp 46 Split Point 45 Style (Arpeggio Style) 62 Sustain level 28 System Function 88 System messages 93 System Parameters 89

T

Tap Tempo 37 Time 87 Tone Balance 45 Tone Pan 46 Tones 40 TRANSPOSE 31 Tune C-B (Part Scale Tune C-B) 58 Tune C-Tune B (Patch Scale Tune C-B) 91 Tx Active Sens (Transmit Active Sensing Switch) .... 91 Tx Bank Sel (Transmit Bank Select Switch) 90 Tx Edit Data (Transmit Edit Data Switch) 91 Tx Prog Chg (Transmit Program Change Switch) .... 90 Type Chorus Type 86 Multi-Effects Type 68 Part Scale Tune Type 58 Patch Scale Tune Type 91 Reverb Type 87

U

Upper tone 40 User Chord Set 64 User Rhythm Set 53 User Template 62 User Template Parameters 62

V

Variation (Arpeggio Variation) 62 Velo Sens Depth (Velocity Sensitivity Depth) ...... 47 Velo Sens Ofs (Velocity Sensitivity Offset) 47 Vibrato Effect 27 Voice Rsv 1–16 (Voice Reserve 1–16) ...... 56 Volume Balance 26

W

Wah Effects 27

X

XFER to MIDI Patch Utility 51 Performance Utility 61 Memo ![](images/b6547514110056ee97b0311b977142dad6ae5aa7d95020162fc458c5bd626953.jpg) For EU Countries This product complies with the requirements of European Directive 89/336/EEC. For the USA

FEDERAL COMMUNICATIONS COMMISSION RADIO FREQUENCY INTERFERENCE STATEMENT

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: – Reorient or relocate the receiving antenna. – Increase the separation between the equipment and receiver. - Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. - Consult the dealer or an experienced radio/TV technician for help. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation. Unauthorized changes or modification to this system can void the users authority to operate this equipment. This equipment requires shielded interface cables in order to meet FCC class B Limit. For Canada

NOTICE

This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS

Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.

Information

When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below.

AFRICA

EGYPT

Al Fanny Trading Office 9, EBN Hagar A1 Askalany Street, ARD E1 Golf, Heliopolis, Cairo 11341, EGYPT TEL: 20-2-417-1828

REUNION

Maison FO - YAM Marcel 25 Rue Jules Hermann, Chaudron - BP79 97 491 Ste Clotilde Cedex REUNION ISLAND TEL: (0262) 218-429

SOUTH AFRICA

That Other Music Shop (PTY) Ltd. 11 Melle St., Braamfontein, Johannesbourg, SOUTH AFRICA P.O.Box 32918, Braamfontein 2017 Johannesbourg, SOUTH AFRICA TEL:(011)403 4105 Paul Bothner (PTY) Ltd. 17 Werdemuller Centre, Main Road, Claremont 7708 SOUTH AFRICA P.O.BOX 23032, Claremont 7735, SOUTH AFRICA TEL: (021) 674 4030

ASIA

CHINA

Roland Shanghai Electronics Co., Ltd. 5F. No.1500 Pingliang Road Shanghai 200090, CHINA TEL: (021) 5580-0800 Roland Shanghai Electronics Co., Ltd. (BEIJING OFFICE) 10F. No.18 Anhuaxili Chaoyang District, Beijing 100011 CHINA TEL: (010) 6426-5050 Roland Shanghai Electronics Co., Ltd. (GUANGZHOU OFFICE) 2/F., No.30 Si You Nan Er Jie Yi Xiang, Wu Yang Xin Cheng, Guangzhou 510600, CHINA Tel: (020) 8736-0428

HONG KONG

Tom Lee Music Co., Ltd. Service Division 22-32 Pun Shan Street, Tsuen Wan, New Territories, HONG KONG TEL: 2415 0911 Parsons Music Ltd. 8th Floor, Railway Plaza, 39 Chatham Road South, T.S.T, Kowloon, HONG KONG TEL: 2333 1863

INDIA

Rivera Digitec (India) Pvt. Ltd. 409, Nirman Kendra Mahalaxmi Flats Compound Off. Dr. Edwin Moses Road, Mumbai-400011, INDIA INDIA TEL: (022) 2493 9051

INDONESIA

PT Citra IntiRama J1. Cideng Timur No. 15J-150 Jakarta Pusat INDONESIA TEL:(021)6324170

KOREA

Cosmos Corporation 1461-9, Seocho-Dong, Seocho Ku, Seoul, KOREA TEL: (02) 3486-8855

MALAYSIA

BENTLEY MUSIC SDN BHD 140 & 142, Jalan Bukit Bintang 55100 Kuala Lumpur,MALAYSIA TEL: (03) 2144-3333

PHILIPPINES

G.A. Yupangco & Co. Inc. 339 Gil J. Puyat Avenue Makati, Metro Manila 1200, PHILIPPINES TEL:(02) 899 9801

SINGAPORE

Swee Lee Company 150 Sims Dri SINGAPORE 387381 TEL: 6846-3676

CRISTOFORI MUSIC PTE

LTD Blk 3014, Bedok Industrial Park E, #02-2148, SINGAPORE 489980 TEL: 6243-9555

TAIWAN

ROLAND TAIWAN ENTERPRISE CO., LTD. Room 5, 9fl. No. 112 Chung Shan N.Road Sec.2, Taipei, TAIWAN, R.O.C TEL: (02) 2561 3339

THAILAND

Theera Music Co., Ltd. 330 Verng NakornKasem, Soi 2, Bangkok 10100, THAILAND TEL: (02) 2248821

VIETNAM

Saigon Music Suite DP-8 40 Ba Huyen Thanh Quan Street Hochiminh City, VIETNAM Tel: (08) 930-1969

AUSTRALIA/ NEW ZEALAND

AUSTRALIA

Roland Corporation Australia Pty., Ltd 38 Campbell Avenue Dee Why West. NSW 2099 AUSTRALIA TEL: (02) 9982 8266

NEW ZEALAND

Roland Corporation Ltd. 32 Shaddock Street, Mount Eden, Auckland, NEW ZEALAND TEL: (09) 3098 715

CENTRAL/LATIN AMERICA

ARGENTINA

Instrumentos Musicales S.A. Av.Santa Fe 2055 (1123) Buenos Aires ARGENTINA TEL: (011) 4508-2700

BRAZIL

Roland Brasil Ltda Rua San Jose, 780 Sala B Parque Industrial San Jose Cotia - Sao Paulo - SP, BRAZIL TEL: (011) 4615 5666

COSTA RICA

JUAN Bansbach Instrumentos Musicales Ave.1. Calle 11, Apartado 10237, San Jose, COSTA RICA TEL: 258-0211

CHILE

Comercial Fancy II S.A. Rut.: 96.919.420-1 Nataniel Cox #739, 4th Floor Santiago - Centro, CHILE TEL: (02) 688-9540

EL SALVADOR

OMNI MUSIC 75 Avenida Norte y Final Alameda Juan Pablo II, Edificio No.4010 San Salvador, EL SALVADOR TEL: 262-0788

MEXICO

Casa Veerkamp, s.a. de c.v. Av. Toluca No. 323, Col. Olivar de los Padres 01780 Mexico D.F. MEXICO TEL (55) TEL: (55) 5668-6699

PANAMA

SUPRO MUNDIAL, S.A. Boulevard Andrews, Albrook, Panama City, REP. DE PANAMA TEL: 215-0101 TEL: 315-0101

PARAGUAY

Distribuidora De Instrumentos Musicales J.E. Olear y ESQ. Manduvira Asuncion PARAGUAY TEL: (021) 492-124

URUGUAY

Todo Musica S.A. Francisco Acuna de Figueroa 1771 C.P.: 11.800 Montevideo, URUGUAY TEL: (02) 924-2335

VENEZUELA

Musicland Digital C.A. Av. Francisco de Miranda, Centro Parque de Cristal, Nivel C2 Local 20 Caracas VENEZUELA TEL: (212) 285-8586

EUROPE

AUSTRIA

Roland Elektronische Musikinstrumente GmbH. Austrian Office Eduard-Bodem-Gasse 8, A-6020 Innsbruck, AUSTRIA TEL: (0512) 26 44 260

BELGIUM/HOLLAND/

LUXEMBOURG

Roland Benelux N. V. Houtstraat 3, B-2260, Oevel (Westerlo) BELGIUM TEL: (014) 575811

CZECH REP.

K-AUDIO Kardasovska 626. CZ-198 00 Praha 9, CZECH REP TEL: (2) 666 10529

DENMARK

Roland Scandinavia A/S Nordhavnsvej 7, Postbox 880, DK-2100 Copenhagen DENMARK TEL: 3916 6200

FRANCE

Roland France SA 4, Rue Paul Henri SPAAK, Parc de l'Esplanade, F 77 462 St. Thibault, Lagny Cedex FRANCE TEL: 01 600 73 500

FINLAND

Roland Scandinavia As, Filial Finland Elannontie 5 FIN-01510 Vantaa, FINLAND TEL: (0)9 68 24 020

GERMANY

Roland Elektronische Musikinstrumente GmbH. Oststrasse 96, 22844 Norderstedt, GERMANY TEL: (040) 52 60090

GREECE

STOLLAS S.A. Music Sound Light 155, New National Road Patras 26442, GREECE TEL: 2610 435400

HUNGARY

Roland East Europe Ltd. Warehouse Area 'DEPO' Pf.83 H-2046 Torokbalint, HUNGARY TEL: (23) 511011

IRELAND

Roland Ireland G2 Calmount Park, Calmount Avenue, Dublin 12 Republic of IRELAND TEL:(01)4294444

ITALY

Roland Italy S. p. A. Viale delle Industrie 8, 20020 Arese, Milano, ITALY TEL:(02)937-78300

NORWAY

Roland Scandinavia Avd. Kontor Norge Lilleakerveien 2 Postboks 95 Lilleaker N-0216 Oslo NORWAY TEL: 2273 0074

POLAND

MX MUSIC SP.Z.O.O. UL. Gibraltarska 4. PL-03664 Warszawa POLAND TEL: (022) 678 44 19 TEL: (022) 679 44 19

PORTUGAL

Tecnologias Musica e Audio, Roland Portugal, S.A. Cais Das Pedras, 8/9-1 Dto 4050-465 PORTO PORTUGAL TEL: (022) 608 00 60

ROMANIA

FBS LINES Piata Libertatii 1, 535500 Gheorgheni, ROMANIA TEL:(266)364 609

RUSSIA

MuTek 3-Bogatyrskaya Str. 1.k.l 107 564 Moscow, RUSSIA TEL: (095) 169 5043

SPAIN

Roland Electronics de España, S. A. Calle Bolivia 239, 08020 Barcelona, SPAIN TEL: (93) 308 1000

SWEDEN

Roland Scandinavia A/S SWEDISH SALES OFFICE Danvik Center 28, 2 tr. S-131 30 Nacka SWEDEN TEL:(0)8 702 00 20

SWITZERLAND

Roland (Switzerland) AG Landstrasse 5, Postfach, CH-4452 Itingen, SWITZERLAND TEL: (061) 927-8383

UKRAINE

TIC-TAC Mira Str. 19/108
Sommaire Cliquez un titre pour y accéder
Assistant notice
Powered by Anthropic
En attente de votre message
Informations produit

Marque : ROLAND

Modèle : JUNO D

Catégorie : Synthétiseur