Armored core: Verdict day (Xbox 360) - Video game Namco Bandai Games - Free user manual and instructions
Find the device manual for free Armored core: Verdict day (Xbox 360) Namco Bandai Games in PDF.
| Brand | Namco Bandai Games |
| Model | Armored Core: Verdict Day |
| Product Type | Video Game |
| Platform | Xbox 360 |
| Genre | Action, Mech Simulation |
| Number of Players | 1-6 (Online Multiplayer) |
| Online Features | Xbox LIVE required for online play; Gold Membership needed |
| Storage Required | Approximately 170 MB (save data, AC data, screenshots) |
| Languages | English (Manual also in Spanish, Dutch, Swedish, Finnish, Portuguese) |
| Manual Format | PDF (48 pages) |
| Safety Warnings | Photosensitive Seizures warning included; consult console manual |
| Data Import | Import from Armored Core V (AC data, DLC, pilot info) |
| Compatibility Packs | Free download from Xbox Games Store for online functionality |
| Controller Support | Xbox 360 Controller; custom button mapping |
| Maintenance | Autosave; do not shut off console during save icon |
| Spare Parts / Repairability | Not applicable (software product); save data can be backed up |
| Region | PAL (EU) and other regions |
| Publisher | Namco Bandai Games |
Frequently Asked Questions - Armored core: Verdict day (Xbox 360) Namco Bandai Games
User questions about Armored core: Verdict day (Xbox 360) Namco Bandai Games
0 question about this device. Answer the ones you know or ask your own.
Ask a new question about this device
Download the instructions for your Video game in PDF format for free! Find your manual Armored core: Verdict day (Xbox 360) - Namco Bandai Games and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Armored core: Verdict day (Xbox 360) by Namco Bandai Games.
USER MANUAL Armored core: Verdict day (Xbox 360) Namco Bandai Games

WARNING Before playing this game, read the Xbox 360 ^® console,
Xbox 360 Kinect® Sensor, and accessory manuals for important safety and health information. www.xbox.com/support.
Important Health Warning: Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause "photosensitive epileptic seizures" while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms.
Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing.
TABLE OF CONTENTS
| Story | 04 |
| Controls | 06 |
| Getting Started | 08 |
| In-Game Manual | 11 |
| Online Play | 12 |
| manual in Spanish | 16 |
| Dutch (quickstart) | 30 |
| Swedish (quickstart) | 34 |
| Finnish (quickstart) | 38 |
| Portuguese (quickstart) | 42 |
| Customer Service Support | 48 |
PROLOGUE
The world was been fragmented apart by three rival superpowers, with small-scale skirmishes spread out across multiple fronts.
Mercenaries, once the shining stars of the war, were shunted to the side, mistrusted for their lack of loyalty as the battle grew to gigantic proportions.
Rescued from annihilation, the world slowly began to rebuild over time.
However, if anything, the fighting had only grown fiercer.
It was the eve of what would come to be known as the Verdict War.
This is the forgotten tale of a lone mercenary.
The Three Forces
The world struggles to recover from the verge of extinction. Three armed factions vie for control over the ravaged landscape with military might. The factions build their territories around the Towers -- structures left behind from the Last Age that still dot the globe. Their desire to expand territory has led to constant conflict.

One of the Three Forces. Initially formed in a merger of small colonies based in so-called "habitable areas", pockets of land that escaped total destruction. The former organization MoH is said to have been key among the faction's early constituents. Ample resources enabled a comparatively swift recovery and commensurate expansion, leading to repeated, violent clashes with Venide. With the rise of EGF, that tension has developed into a three-way deadlock.
One of the Three Forces. United under autocratic rule, the faction spread its influence by absorbing nearby habitable areas by force. It is characterized by a strictly hierarchical, quasi-feudal social system, and is known as the most bellicose of the Three Forces. Venide has a long history of friction with Sirius due to the factions' similar size, but the recent ascent of EGF has seen that rivalry expand into a three-way standoff.


One of the Three Forces. Offi cially called the Evergreen Family, this collective emerged from the worst-ravaged areas of the world, and remains the least populous of the Three Forces. Nevertheless, its peoples' high degree of adaptability has seen them fl ourish despite harsh surroundings, and they have been exceptionally proactive in their research of Last Age ruins, including the Towers. Though they had a later start than the other Forces, their formidable technological mastery has earned them essentially equal standing with their rivals. A formerly nomadic people known as the Cendrillon are said to have been central to EGF's recovery, and the faction's present leader is said to be descended from that tribe.
CONTROLS
Xbox 360 Controller

▶ Basic Menu Controls
Directional pad Select option
Left stick Select option
A button Confir rm selection
B button Back
Left trigger Text chat
RT Right trigger Show team member details
START START button Display manual
BACK BACK button
Option details (Show detailed information for certain options in the workshop menu, etc.)
For detailed controls for each menu, check the guide display on the upper-right corner of the screen or consult the manual by pressing the ▶ button.
▶ Basic Battle Controls (default configuration)
| Directional pad | [Left] Buzzer, [Right] Text chat, [Down + LT/RT] Purge |
| Left stick Move | |
| Right stick Turn / move viewpoint | |
| A button Jump / Boost Drive | |
| B button Use Recon | |
| X button High boost (hold for boost charge) | |
| Y button Use Ultimate weapon, [+ LT/RT] Shift bays | |
| LB Activate/De-activate boost | |
| LT Left trigger Use left arm unit / Spot (when in Scan Mode) | |
| RB Use shoulder weapons | |
| RT Right trigger Use right arm unit / Scan (when in Scan Mode) | |
| L Left stick button Glide Boost | |
| R Right stick button Change mode | |
| START button Pause | |
| BACK button Display menu | |
▶ Basic Operator Controls
| Directional pad | [Up] Zoom in/out on map, [Left] Buzzer, [Right] Textchat, [Down] Change Link View screen (fullscreen) |
| Left stick | Move cursor, [+LB LB] Increase cursor speed |
| Right stick | Move on map (when zoomed in), [+LB LB] Increasemap speed |
| A button Set beacon B | |
| B button Set beacon A | |
| X button Set beacon C | |
| Y button Set beacon D | |
| LT Left trigger Spot | |
| RB RB Display member details | |
| RT Right trigger Scan | |
| L Left stick button Use Recon | |
| R Right stick button Link View | |
| START button Display button guide |
GETTING STARTED
Quick Start Guide
Follow these basic steps if you're playing Armored Core: Verdict Day for the first time.
01 Connect to Xbox LIVE (optional)
Connect to the Xbox LIVE service. You must connect to Xbox LIVE in order to play online (P.12).
02 Accept the online terms of use
Scroll down to the bottom of the onscreen terms of use and select "Agree". You cannot select "Agree" until you read the terms of use to the end. If you do not agree to the terms, you will play the game in off line mode.
03 Import data from previous game
Select whether or not to import your data from Armored Core V, the previous game in the series.
This game allows you to import personal data, AC data, downloadable content (DLC), and other information from Armored Core V. You can import this data the first time you launch the game. (If you import your data, your pilot name and other settings will also be carried over.)
* All upgrades for your upgradable parts will be reset to the default "Tuned" part status.
* For each upgradeable part that you have more than one of, you will carry over only one of each type.
* The amount of money you possessed will be reset.
"Note that you cannot import data after creating a new set of pilot data. Once you import data from a previous game, you will not be able to import it again."
* All downloadable content from Armored Core V will be available for use as-is."
04 Set up player info
Confi gure your emblem, pilot name, primary operation base, and other data, then select "Finish".
05 Play the tutorial
You have the option of playing through a set of tutorial stages that lets you practice the basic controls as you play.

Join a team
You may either enlist in an existing team or start one of your own. If making your own, you'll be asked to set up your team's data. (Note that once you name your team, you can't change it later.) If joining another team, you can find a team using your choice of search conditions, then send an enlistment request. Some teams allow for free enlistment, while others may ask for a password or need to approve your request first.
Quick Start Guide
You have the option of playing through a set of tutorial stages that lets you practice the basic controls as you play.

Compatibility packs

You will need the latest compatibility pack before you can connect to the Armored Core: Verdict Day server and play online. You can download the latest pack for free from the Xbox Games Store if prompted to by a software update. If you don't have the newest compatibility pack, you may not be able to access all network functionality.
Error codes

You may be shown an error code if your gameplay experience is partially inaccessible, such as if your account is restricted or the network is unavailable.


Autosave
This game automatically saves your progress and other data as you play. You'll see a save icon on the bottom-right of the screen when the game is saving, loading, or accessing the network. Do not quit the game, shut off the power, or unplug the console while this icon is being displayed.

>> Required free space
The following data is saved as you progress through the game. You need at least 170MB of free space on your Xbox 360 Hard Drive or Xbox 360 Memory Unit to save your data.
| Progress data Your in-game status and settings. | |
| AC data Your customized ACs (up to 50). | |
| UNAC data Your customized UNACs (up to 50). | |
| Paint data Your emblem and decal data (up to 64 types). | |
| Custom territory data Customized territory content (up to 50 items). | |
| Operation fi le data | The operation fi les stored after completing missions (up to 25). |
| Screenshot data Screenshots taken during gameplay (up to 50). | |
Shutting Down
To quit the game, make sure the save icon isn't being displayed onscreen, then turn off the console, etc. to finish play.
IN GAME MANUAL
Using the In-Game Manual
This game automatically saves your progress and other data as you play. You'll see a save icon on the bottom-right of the screen when the game is saving, loading, or accessing the network. Do not quit the game, shut off the power, or unplug the console while this icon is being displayed.

>> Accessing from the menu
You can access the in-game manual at any time from the World Menu by selecting "Extras", then "Manual". Select the category you wish to view.

>> Accessing via button press
If the word "Manual" is displayed on the upper-right corner of the screen (such as in the World Menu or workshop), press the ▶ button at any time to view the manual entry for whatever screen is currently being displayed.

Connecting your Xbox 360 to the Armored Core: Verdict Day network and playing in online mode is highly recommended, even if you're playing solo. To play online, you will need a working network environment, as well as an Xbox LIVE Gold Membership.

Online settings
Depending on your Xbox LIVE online settings, you may not be able to access all or part of Armored Core: Verdict Day's network content. Check your settings before starting play.
If you're having trouble getting online play to work, press the Xbox Guide button on your controller, select "Settings", and select "System Settings". From "Network Settings", select "Wired Network" or the wireless network you're currently using, select "Test Xbox LIVE connection", and check your current NAT status. If you see a NAT error, you may not be able to join certain game sessions or hear other players' voices when playing online. Consult www.xbox.com/nat-help for more NAT information.
Server Maintenance
If Armored Core: Verdict Day is currently undergoing server maintenance, you will not be able to access online functionality apart from Free Battle, even if you're connected to the network.
Offline Restrictions
If your console is not connected to the network, or you did not agree to the online terms of use, you will play offline and not be able to access the following network content:
☐ Cannot go on normal or special team sorties.
☐ Cannot exchange data or access team-oriented functions.
Cannot play Co-Op or Free Battles with other players.
☐ Cannot register as or hire a mercenary.
Your save data, including your current money, parts, and paint data, is shared between online and offline play. For online-only content, such as team-related elements, save data may be handled differently between online and offline.
Downloadable content

You can download assorted extra content for use in Armored Core: Verdict Day from the Xbox Games Store. You can also use all downloadable content available for Armored Core V in this game. Armored Core V content is accessible on a different page from this game; visit the Armored Core V section of the Xbox Games Store to access this content.
* English voices have changed from the Armored Core V downloadable content.

natural_image
Two cartoon-style gray figures with large eyes, resembling stylized faces or abstract forms (no text or symbols)JOIN THE COMMUNITY & WIN GOODIES!
1
SUBSCRIBE
JOIN THE COMMUNITY

2
SHARE
PARTICIPATE AND WIN POINTS

3
WIN
SWAP YOUR POINTS WITH GOODIES

natural_image
Gray cartoon ghost with large eyes next to a dark rectangular object (no text or symbols visible)
WWW.NAMCOBANDAIGAMES.EU
JOIN US IN A SNAP!


natural_image
Illustration of three stylized characters: a woman, a man in a suit, and a cartoon character with a cheerful expression (no text or symbols)END USER LICENSE AGREEMENT
http://manuals.namcobandaigames.eu/acvd/x360/en
natural_image
Abstract geometric design with a central circle and surrounding triangles (no text or symbols)▶ Basic Operator Controls

Guardado automático
Your save data, including your current money, parts, and paint data, is shared between online and offline play. For online-only content, such as team-related elements, save data may be handled differently between online and offline.
natural_image
Two cartoon-style gray figures with large eyes, resembling stylized animals or abstract forms (no text or symbols)natural_image
Two cartoon characters: one resembling a ghost with large eyes, the other resembling a ghost with a band (no text or symbols visible)
WWW.NAMCOBANDAIGAMES.EU
natural_image
Black-and-white illustration of three characters: a girl in casual attire, a smiling cartoon character with arms crossed, and a man in a high-visibility pose (no text or symbols)END USER LICENSE AGREEMENT
http://manuals.namcobandaigames.eu/acvd/x360/es

▶ Basic Menu Controls
▶ Basic Menu Controls
Copyright © 2001 Andrei Alexandrescu
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
NKF
Copyright © 1987, FUJITSU LTD. (I.Ichikawa), 2000 S. Kono, COW
Copyright © 2002-2008 Kono, Furukawa, Naruse, mastodon
Copyright © The nkf Project, http://sourceforge.jp/projects/nkf/
ZLIB
zlib version 1.2.3, July 18th, 2005
Copyright © 1995-2005 Jean-loup Gailly and Mark Adler
LUA
Copyright © 1994-2011 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
SQUISH
Copyright © 2006 Simon Brown si@sjbrown.co.uk
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
MERSENNE TWISTER
A C-program for MT19937, with initialization improved 2002/2/10.
Coded by Takuji Nishimura and Makoto Matsumoto.
This is a faster version by taking Shawn Cokus's optimization, Matthe Bellew's simplification, Isaku Wada's real version. Before using, initialize the state by using init_genrand(seed) orinit_by_array(init_key, key_length).
Copyright © 1997 - 2002, Makoto Matsumoto and Takuji Nishimura, All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- The names of its contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
AES
Copyright © 1998-2008, Brian Gladman, Worcester, UK. All rights reserved.
LICENSE TERMS
The redistribution and use of this software (with or without changes) is allowed without the payment of fees or royalties provided that:
- source code distributions include the above copyright notice, this list of conditions and the following disclaimer;
- binary distributions include the above copyright notice, this list of conditions and the following disclaimer in their documentation;
- the name of the copyright holder is not used to endorse products built using this software without specific written permission.
DISCLAIMER
This software is provided 'as is' with no explicit or implied warranties in respect of its properties, including, but not limited to, correctness and/or fitness for purpose.
MD5
Copyright © 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
OPEN SSL
This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/) Copyright © 1998-2008 The OpenSSL Project. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- All advertising materials mentioning features or use of this software must display the following acknowledgment:
"This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/)" - The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to endorse or promote products derived from this software without prior written permission. For written permission, please contact openssl-core@openssl.org.
-
Products derived from this software may not be called "OpenSSL" nor may "OpenSSL" appear in their names without prior written permission of the OpenSSL Project.
-
Redistributions of any form whatsoever must retain the following acknowledgment:
"This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/)" THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). This product includes software written by Tim Hudson (tjh@cryptsoft.com).
SSLEAY (USING AS A PART OF OPEN SSL)
Copyright © 1995-1998 Eric Young (eay@cryptsoft.com) All rights reserved. This package is an SSL implementation written by Eric Young (eay@cryptsoft.com). The implementation was written so as to conform with Netscapes SSL. This library is free for commercial and non-commercial use as long as the following conditions are aheared to. The following conditions apply to all code found in this distribution, be it the RC4, RSA, lhash, DES, etc., code; not just the SSL code. The SSL documentation included with this distribution is covered by the same copyright terms except that the holder is Tim Hudson (tjh@cryptsoft.com).
Copyright remains Eric Young's, and as such any Copyright notices in the code are not to be removed.
If this package is used in a product, Eric Young should be given attribution as the author of the parts of the library used. This can be in the form of a textual message at program startup or in documentation (online or textual) provided with the package.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- All advertising materials mentioning features or use of this software must display the following acknowledgement: "This product includes cryptographic software written by Eric Young (eay@cryptsoft.com)" The word 'cryptographic' can be left out if the routines from the library being used are not cryptographic related :-).
- If you include any Windows specific code (or a derivative thereof) from the apps directory (application code) you must include an acknowledgement: "This product includes software written by Tim Hudson (tjh@cryptsoft.com)"
THIS SOFTWARE IS PROVIDED BY ERIC YOUNG "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The licence and distribution terms for any publicly available version or derivative of this code cannot be changed. i.e. this code cannot simply be copied and put under another distribution licence (including the GNU Public Licence).
PROTOCOL BUFFERS
Copyright 2008, Google Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Google Inc. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Code generated by the Protocol Buffer compiler is owned by the owner of the input file used when generating it. This code is not standalone and requires a support library to be linked with it. This support library is itself covered by the above license.
FMOD SOUND SYSTEM
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2013.
SIMPLYGON
Uses Simplygon (TM), Copyright © 2013 Donya Labs AB
DYNAFONT
The typefaces included herein are solely developed by DynaComware.
FONTWORKS
This software uses fonts produced by FONTWORKS Inc. FONTWORKS, and font names are trademarks or registered trademarks of Fontworks Inc.
DOLBY DIGITAL
Dolby and the double-D symbol are trademarks of Dolby Laboratories.
SHA-2
Copyright © 2005, 2007 Olivier Gay olivier.gay@a3.epfl.ch All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- Neither the name of the project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE PROJECT AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE PROJECT OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Customer Support Service

Games
Australia
1902 26 26 26
\$2,48/min
(may change without notice)
ausupport@nancobandaigames.com.au
Belgique
Support en français: Lundi - Samedi: 10.00-20.00 non stop
fr.support@namcobandaigames.eu
Support in English: Monday - Friday: 09:06-18:00 GMT
customerserviceuk@namcobandaigames.eu
Deutschland
(may change without notice)
ausupport@nancobandaigames.com.au
Nordic Countries
Nederland
Monday - Friday: 09:00-18:00 GMT
(Support in English)
customerserviceuk@namcobandaigames.eu