Ab durch die Mauer - Board game Zoch - Free user manual and instructions
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USER MANUAL Ab durch die Mauer Zoch
Magical Moves Use these to try to land your ghost on a garment that goes on a part of the body that you don’t have a garment for yet. If you manage to do this, search a deck of your choice. If you find the garment your ghost is standing on, keep this card and dress your ghost in it (see
Searching for Garments). Choose up to 3 of them to carry out. Combine them however you like. You can make three different moves, or three of the same, or two the same and one different. Now things are getting spooky! a.) Drag your ghost to an adjoining space.
... move into or through a space containing another ghost. ... move through walls. ... move diagonally. ... move on or over the plug in the middle. You are not allowed to ... b.) Move a slider one segment in a direction of your choice. You are not allowed to move a ghost off the board. The slider will move ghosts through walls and cause them to push other ghosts. You are not allowed to pull a slider completely out of its tunnel. If both marked segments are visible you may not pull it out any farther. The markings on the slider will let you see, feel and hear when you reach the end of a segment. segment You may not test beforehand to see what will happen. Once you touch a slider you must move it without changing direction. Any ghosts that bump into the plug in the center of the board stop where they are.If, after one or two moves, your ghost is on a garment you need, you may skip the rest of your moves. If your ghost starts your turn on a garment you need, you don’t have to make any moves if you don’t want to. Instead you can immediately search a deck (see
Searching for Garments). c.) Move a slider from one tunnel to another. d.) Turn the game board on the castle floor (90 degrees) in any direction.
First, pull a slider out of its tunnel. There cannot be any ghosts in its corridor above. Then slide it as far as you want into another tunnel. There cannot be any ghosts in that corridor either. While it is turning, some ghosts will move as if by magic, others will stand still. Ghosts will also displace each other. Let this happen with- out interfering. Don’t hold the ghosts with your fingers! Turn it until it is aligned with the floor again. When it is finished turning
- Check if any ghosts are on more than one space. Put any such ghosts clearly into one of those spaces of your choice.
- Put each ghost that was pushed off the board on to any empty corner space of your choice. Carrying out fewer than 3 moves Once you search a deck, you can’t carry out any more moves.End of the Game If you have collected a garment for each part of the body, then your ghost’s costume is complete. Excellent! © 2019 Zoch VerlagWerkstr. 1D–90765 Fürthwww.zoch-verlag.comAuthor: Jürgen AdamsIllustration: Victor BodenTranslation: Nick CrowleyArt.Nr.: 601105134
Searching for Garments If your ghost is now on a space containing a garment for a part of the body that you don’t have a card for yet, you can try to add it to your ghost’s costume. Pick up any deck and look at its cards. Don’t let your opponents see what’s on the cards! Put the remaining cards of the deck back in their place on the table. Make sure you only collect one garment for each part of the body. Remember, you can’t search a deck if
- your ghost is on a garment for a body part you’ve already dressed.
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