Zoch Ab durch die Mauer - Board game

Ab durch die Mauer - Board game Zoch - Free user manual and instructions

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Product TypeBoard game
BrandZoch
ModelAb durch die Mauer
Number of players2 to 4
Recommended ageFrom 7 years
Game durationApproximately 20 to 30 minutes
Game dimensions (packaging)Approximately 30 x 30 x 8 cm
WeightApproximately 500 g
Main materialCardboard, plastic
Power supplyNone (non-electronic board game)
Main functionsMove ghosts, push/pull bars, rotate the board, search for disguises
Care and cleaningClean with a dry cloth; do not expose to moisture
SafetyContains small parts. Not suitable for children under 3 years.
Spare partsNot available separately
General informationGhost board game for 2 to 4 players aged 7 and up. Game duration: approximately 20-30 minutes. Contents: 1 game board, 1 tower base, 4 bars, 4 ghosts, 20 disguise cards, 1 instruction manual.

Frequently Asked Questions - Ab durch die Mauer Zoch

How to set up the game?
Place the game board on the tower base. Insert the bars into the central underground passage and the two outer ones. Lock them in the center with the fastener. Rotate the board to the indicated starting position. Each player chooses a ghost and places it on the corner space of their color. Form 4 piles of 5 disguise cards (different backs) face down.
What happens during a turn?
The last player who spun around three times starts. On your turn, you perform 1 to 3 magic actions (move, push/pull a bar, change a bar to a different passage, rotate the board). You try to land your ghost on a missing disguise to search a pile.
What are the possible magic actions?
There are 4 actions: a) Move your ghost to an adjacent space (no diagonal, no wall, no occupied space). b) Push or pull a bar one section. c) Change a bar to a different passage (no ghost may be in that row). d) Rotate the board a quarter turn (90°).
Can ghosts go through walls?
Normally, you cannot move through a wall. However, with the bars, ghosts can be pushed through walls (the Wall-Passing effect).
How to search a disguise pile?
When your ghost is on a disguise you need, you can choose a pile and secretly look through it. If the matching card is there, you win it and place it face up in front of you. Otherwise, you win nothing. You may only search one pile per turn.
What if I cannot or do not want to perform all actions?
If after 1 or 2 actions your ghost is already on an interesting disguise, you can give up the remaining actions. If you are on the right disguise at the start of your turn, you can take no actions and search immediately.
How to win the game?
You must collect one disguise card for each body part (head, torso, etc.). As soon as your ghost is fully disguised, you win and become the Carnival Ghost.
Can I change the order of the piles?
Yes, after searching a pile and returning it, you may rearrange the cards if you wish. You may also agree before the game to never return the pile to the same place (variant).
What if a ghost is ejected from the board?
If during a quarter turn a ghost is ejected (e.g., pushed off the board), the current player places it on any corner space.
Are there restrictions on the bars?
You must not pull a bar completely out of the passage: as soon as both striped sections appear, you cannot pull further. It is forbidden to try the bars before choosing. Once you grab a bar, you must push or pull it without changing direction.

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Download the instructions for your Board game in PDF format for free! Find your manual Ab durch die Mauer - Zoch and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Ab durch die Mauer by Zoch.

USER MANUAL Ab durch die Mauer Zoch

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Das ist drin

1 Spielplan

1 Gemäuer

1 Stecker

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3 Bodenschieber

4 Gespenster

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Den Spielplan

legt ihr auf das

Gemäuer.

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Bildet aus den

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Das willst du

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...diagonal ziehen.

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Nach der Drehung

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A colorful carnival for 2 – 4 clever party-ghosts from 7 years old

Castle Turnwall lies forsaken, But tonight its stones walls will awaken. Ghosts will float down every hall, Preparing for their midnight ball. They dress themselves from head to toe, The castle swaying to and fro.

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What's inside

1 game board

1 castle floor

1 plug

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3 magical floor sliders

4 ghosts

Colorful mosaic game grid with various icons and labels, including puzzle pieces, animals, and a dog

Place the game board on the castle floor.

Insert the slide the middle a outer undergr tunnels.

Underground tunnels

Insert the sliders into the middle and both outer underground tunnels.

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You each choose a ghost and put it on the corner space of its color.

How to prepare

Attach it in the center with the plug.

Turn it to the pictured start position.

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20 costume cards

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From the 20 costume cards, form 4 face-down decks and place them side by side.

Each deck must have exactly one of each card back. Don't look at the front of the cards.

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What you want to do

Dress up your ghost! Let it float through the rooms and walls of the castle. Search one of the four decks for any garments you land on. If you find one, you keep it.

When you have one garment for each part of the body you win the game.

And this is how it works

Whoever has last spun around three times goes first. Then play continues clockwise.

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On your turn, you carry out up to 3 magical moves

(see ①. Magical Moves).

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Use these to try to land your ghost on a garment that goes on a part of the body that you don't have a garment for yet. If you manage to do this, search a deck of your choice. If you find the garment your ghost is standing on, keep this card and dress your ghost in it (see ②. Searching for Garments).

①. Magical Moves

Now things are getting spooky!

There are 4 magical moves

Choose up to 3 of them to carry out.

Combine them however you like.

You can make three different moves, or three of the same, or two the same and one different.

a.) Drag your ghost to an adjoining space.

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You are not allowed to...

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... move through walls.

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...move diagonally.

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... move on or over the plug in the middle.

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... move into or through a space containing another ghost.

b.) Move a slider one segment in a direction of your choice.

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You may not test beforehand to see what will happen. Once you touch a slider you must move it without changing direction.

segment

The markings on the slider will let you see, feel and hear when you reach the end of a segment.

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Any ghosts that bump into the plug in the center of the board stop where they are.

You are not allowed to pull a slider completely out of its tunnel. If both marked segments are visible you may not pull it out any farther.

You are not allowed to pull a slider completely out of its tunnel. If both marked segments are visible you may not pull it out any farther.

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You are not allowed to move a ghost off the board.

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The slider will move ghosts through walls and cause them to push other ghosts.

c.) Move a slider from one tunnel to another.

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graph TD
    A["Input"] --> B["Processing Unit"]
    B --> C{Feedback Loop}
    C -->|Yes| D["Output"]
    C -->|No| E["Feedback Loop"]
    E --> F["Output"]

First, pull a slider out of its tunnel.

There cannot be any ghosts in its corridor above.

out ✓ × ✓

Then slide it as far as you want into another tunnel.

There cannot be any ghosts in that corridor either.

d.) Turn the game board on the castle floor (90 degrees) in any direction.

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Turn it until it is aligned with the floor again.

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While it is turning, some ghosts will move as if by magic, others will stand still. Ghosts will also displace each other. Let this happen without interfering. Don't hold the ghosts with your fingers!

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When it is finished turning

  • Check if any ghosts are on more than one space. Put any such ghosts clearly into one of those spaces of your choice.
  • Put each ghost that was pushed off the board on to any empty corner space of your choice.

Carrying out fewer than 3 moves

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If, after one or two moves, your ghost is on a garment you need, you may skip the rest of your moves.

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If your ghost starts your turn on a garment you need, you don't have to make any moves if you don't want to. Instead you can immediately search a deck (see ② Searching for Garments).

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Once you search a deck, you can't carry out any more moves.

②. Searching for Garments

If your ghost is now on a space containing a garment for a part of the body that you don't have a card for yet, you can try to add it to your ghost's costume.

Pick up any deck and look at its cards. Don't let your opponents see what's on the cards!

Didn't find it!

If the garment you're looking for isn't in the deck, hard luck. You don't get a card.

Found it!

If you find in the deck the garment your ghost is standing on, place it face up in front of you.

If you've already collected other garments, arrange them all correctly together. With each card you collect, your ghost's costume will be revealed.

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You are not allowed to search any more decks.

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Put the remaining cards of the deck back in their place on the table.

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You can change the order of the cards in the deck if you like.

Variant: You may agree before the game to put the decks back in different places.

Make sure you only collect one garment for each part of the body.

Remember, you can't search a deck if

  • your ghost is on a garment for a body part you've already dressed.
  • your ghost isn't on a garment.

In either case your turn ends right after the magical moves.

Example:

Your ghost is standing on lederhosen.

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Find the leder- hosen in one of the 4 decks.

Find the leder- hosen in one of the 4 decks.

Dress your ghost in the lederhosen.

If your ghost lands on the wand, you don't search a deck as your ghost is already holding an umbrella in its hand.

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End of the Game

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If you have collected a garment for each part of the body, then your ghost's costume is complete. Excellent!

You are the winner, and will be celebrated as the Ghost of the Festival.

Author: Jürgen Adams
Illustration: Victor Boden
Translation: Nick Crowley
Art.Nr.: 601105134

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Contenu

1 plateau de jeu

1 base de tour

1 fixation

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3 réglettes

4 fantômes

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But du jeu

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Cosa contiene?

1 tavoliere

1 mura del castello

1 perno

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Il tuo obiettivo

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Dopo la rotazione

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Autori: Jürgen Adams

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Product information

Brand : Zoch

Model : Ab durch die Mauer

Category : Board game