Ab durch die Mauer - Board game Zoch - Free user manual and instructions
Find the device manual for free Ab durch die Mauer Zoch in PDF.
| Product Type | Board game |
| Brand | Zoch |
| Model | Ab durch die Mauer |
| Number of players | 2 to 4 |
| Recommended age | From 7 years |
| Game duration | Approximately 20 to 30 minutes |
| Game dimensions (packaging) | Approximately 30 x 30 x 8 cm |
| Weight | Approximately 500 g |
| Main material | Cardboard, plastic |
| Power supply | None (non-electronic board game) |
| Main functions | Move ghosts, push/pull bars, rotate the board, search for disguises |
| Care and cleaning | Clean with a dry cloth; do not expose to moisture |
| Safety | Contains small parts. Not suitable for children under 3 years. |
| Spare parts | Not available separately |
| General information | Ghost board game for 2 to 4 players aged 7 and up. Game duration: approximately 20-30 minutes. Contents: 1 game board, 1 tower base, 4 bars, 4 ghosts, 20 disguise cards, 1 instruction manual. |
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USER MANUAL Ab durch die Mauer Zoch
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Cartoon character holding a balloon and megaphone above its head, with no visible text or symbols.Das ist drin
1 Spielplan
1 Gemäuer
1 Stecker

3 Bodenschieber
4 Gespenster

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Colorful mosaic tile layout with various icons (e.g., animals, toys, animals, food) arranged in a grid pattern (no text or symbols)Den Spielplan
legt ihr auf das
Gemäuer.

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Illustration of five colorful cartoon-style cards or cards with animal and character illustrations, arranged on a brown background (no text or symbols)



Bildet aus den
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Top-down view of a colorful 3D-rendered game board with geometric shapes and directional arrows (no text or symbols)
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Illustration of cartoon characters interacting with blue tiles (no text or symbols)
Das willst du
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Cartoon illustration of a smiling potato next to a red X and arrow on a textured surface (no text or symbols)...diagonal ziehen.

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Cartoon character with yellow head and blue shirt standing on stone wall, holding downward arrows (no text or symbols)natural_image
Simple diagram showing a container with three compartments and two curved arrows indicating flow or movement (no text or symbols)natural_image
Diagram showing a grid pattern with curved arrows indicating rotation or direction (no text or symbols)natural_image
Colorful 3D-rendered puzzle board with various icons and geometric patterns, no text or symbols presentnatural_image
Illustration of two smiling cartoon characters, one green and one red, sitting together (no text or symbols)Nach der Drehung
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Illustration of a cartoon cat character wearing a colorful headdress, holding an umbrella and fruit slices (no text or symbols)A colorful carnival for 2 – 4 clever party-ghosts from 7 years old
Castle Turnwall lies forsaken, But tonight its stones walls will awaken. Ghosts will float down every hall, Preparing for their midnight ball. They dress themselves from head to toe, The castle swaying to and fro.

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Cartoon character flying with a balloon and megaphone above (no text or symbols)What's inside
1 game board
1 castle floor
1 plug

3 magical floor sliders
4 ghosts

Place the game board on the castle floor.

Underground tunnels
Insert the sliders into the middle and both outer underground tunnels.




You each choose a ghost and put it on the corner space of its color.
How to prepare
Attach it in the center with the plug.
Turn it to the pictured start position.

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Colorful 3D-rendered puzzle board with geometric and animal icons, no text or symbols present20 costume cards

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Illustration of four colorful cartoon-style cards with animal and insect-themed designs on a brick wall (no text or symbols)



From the 20 costume cards, form 4 face-down decks and place them side by side.
Each deck must have exactly one of each card back. Don't look at the front of the cards.

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Illustration of four blue-tinted blocks with cartoon faces and expressive gestures (no text or symbols)
What you want to do
Dress up your ghost! Let it float through the rooms and walls of the castle. Search one of the four decks for any garments you land on. If you find one, you keep it.
When you have one garment for each part of the body you win the game.
And this is how it works
Whoever has last spun around three times goes first. Then play continues clockwise.

On your turn, you carry out up to 3 magical moves
(see ①. Magical Moves).

Use these to try to land your ghost on a garment that goes on a part of the body that you don't have a garment for yet. If you manage to do this, search a deck of your choice. If you find the garment your ghost is standing on, keep this card and dress your ghost in it (see ②. Searching for Garments).
①. Magical Moves
Now things are getting spooky!
There are 4 magical moves
Choose up to 3 of them to carry out.
Combine them however you like.
You can make three different moves, or three of the same, or two the same and one different.
a.) Drag your ghost to an adjoining space.

You are not allowed to...

... move through walls.

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Cartoon illustration of a smiling potato character next to a red X and arrow pointing at a stone block (no text or symbols)...move diagonally.

... move on or over the plug in the middle.

... move into or through a space containing another ghost.
b.) Move a slider one segment in a direction of your choice.

You may not test beforehand to see what will happen. Once you touch a slider you must move it without changing direction.

The markings on the slider will let you see, feel and hear when you reach the end of a segment.

Any ghosts that bump into the plug in the center of the board stop where they are.

You are not allowed to pull a slider completely out of its tunnel. If both marked segments are visible you may not pull it out any farther.

You are not allowed to move a ghost off the board.

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Cartoon illustration of a smiling character with a downward arrow, standing on a stone wall (no text or symbols)The slider will move ghosts through walls and cause them to push other ghosts.
c.) Move a slider from one tunnel to another.

flowchart
graph TD
A["Input"] --> B["Processing Unit"]
B --> C{Feedback Loop}
C -->|Yes| D["Output"]
C -->|No| E["Feedback Loop"]
E --> F["Output"]
First, pull a slider out of its tunnel.
There cannot be any ghosts in its corridor above.

Then slide it as far as you want into another tunnel.
There cannot be any ghosts in that corridor either.
d.) Turn the game board on the castle floor (90 degrees) in any direction.

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Diagram of a square grid with curved arrows indicating rotation or direction (no text or symbols)Turn it until it is aligned with the floor again.

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Illustration of a colorful, segmented game board with circular elements and directional arrows (no text or symbols)While it is turning, some ghosts will move as if by magic, others will stand still. Ghosts will also displace each other. Let this happen without interfering. Don't hold the ghosts with your fingers!

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Illustration of two smiling cartoon leaves, one green and one red, with no text or symbols present.When it is finished turning
- Check if any ghosts are on more than one space. Put any such ghosts clearly into one of those spaces of your choice.
- Put each ghost that was pushed off the board on to any empty corner space of your choice.
Carrying out fewer than 3 moves

If, after one or two moves, your ghost is on a garment you need, you may skip the rest of your moves.

If your ghost starts your turn on a garment you need, you don't have to make any moves if you don't want to. Instead you can immediately search a deck (see ② Searching for Garments).

Once you search a deck, you can't carry out any more moves.
②. Searching for Garments
If your ghost is now on a space containing a garment for a part of the body that you don't have a card for yet, you can try to add it to your ghost's costume.
Pick up any deck and look at its cards. Don't let your opponents see what's on the cards!
Didn't find it!
If the garment you're looking for isn't in the deck, hard luck. You don't get a card.
Found it!
If you find in the deck the garment your ghost is standing on, place it face up in front of you.
If you've already collected other garments, arrange them all correctly together. With each card you collect, your ghost's costume will be revealed.

You are not allowed to search any more decks.

Put the remaining cards of the deck back in their place on the table.

You can change the order of the cards in the deck if you like.
Variant: You may agree before the game to put the decks back in different places.
Make sure you only collect one garment for each part of the body.
Remember, you can't search a deck if
- your ghost is on a garment for a body part you've already dressed.
- your ghost isn't on a garment.
In either case your turn ends right after the magical moves.
Example:
Your ghost is standing on lederhosen.

Find the leder- hosen in one of the 4 decks.

Dress your ghost in the lederhosen.
If your ghost lands on the wand, you don't search a deck as your ghost is already holding an umbrella in its hand.

End of the Game

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Illustration of a cartoon cat character with colorful hair and umbrella, standing on brick wall (no text or symbols)If you have collected a garment for each part of the body, then your ghost's costume is complete. Excellent!
You are the winner, and will be celebrated as the Ghost of the Festival.
Author: Jürgen Adams
Illustration: Victor Boden
Translation: Nick Crowley
Art.Nr.: 601105134

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Cartoon character flying with a megaphone and a colorful balloon (no text or symbols)Contenu
1 plateau de jeu
1 base de tour
1 fixation

3 réglettes
4 fantômes

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Colorful mosaic tile layout with various icons (no text or symbols)
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Colorful 3D-rendered board game with multiple pieces and directional arrows (no text or symbols)



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Illustration of five colorful cartoon-style cards or cards with different facial expressions and accessories, arranged in a row (no text or symbols)



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Illustration of a smiling cartoon character on a blue brick wall, with no text or symbols present.
But du jeu
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Cartoon illustration of a smiling potato character with a red X and arrow pointing at it, next to a tiled wall (no text or symbols)natural_image
Cartoon character with a yellow bean-shaped head and blue shirt standing on a stone wall, holding a downward arrow (no text or symbols)natural_image
Simple diagram showing a container with three compartments and arrows indicating flow or movement (no text or symbols)natural_image
Diagram of a square grid with arrows indicating rotation or direction (no text or symbols)natural_image
Illustration of a colorful, puzzleed tile layout with directional arrows indicating rotation (no text or symbols)natural_image
Illustration of two smiling cartoon characters, one green and one red, sitting side by side (no text or symbols)natural_image
Illustration of a cartoon character with a pink beak, holding an umbrella and fruit (no text or symbols)natural_image
Cartoon character flying with a megaphone and colorful balloons (no text or symbols)Cosa contiene?
1 tavoliere
1 mura del castello
1 perno

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Illustration of four colorful cartoon-style cards with animal and bird illustrations, no text or symbols present.natural_image
Colorful 3D-rendered game board with puzzle pieces and directional arrows (no text or symbols)Il tuo obiettivo
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Cartoon illustration of a smiling potato character with a red X and arrow pointing at it, next to a tiled wall (no text or symbols)natural_image
Cartoon character with a yellow emoji standing on a stone wall, pointing downward (no text or symbols)natural_image
Diagram of a square grid with arrows indicating rotation or direction (no text or symbols)natural_image
Colorful 3D-rendered puzzle board with various icons and geometric patterns, no text or symbols presentnatural_image
Illustration of two smiling cartoon seed pods, one green and one red, with no text or symbols present.Dopo la rotazione
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Illustration of a cartoon cat wearing a feathered headdress and holding an umbrella, standing on a brick wall with fruit items (no text or symbols)Autori: Jürgen Adams