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USER MANUAL Sin and Punishment Star Successor (Wii) NINTENDO
or call 1-800-255-3700 NEED HELP PLAYING A GAME? Recorded tips for many titles are available on Nintendo’s Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill.If the information you need is not on the Power Line, you may want to try using your favorite Internet search engine to find tips for the game you are playing. Some helpful words to include in the search, along with the game’s title, are: “walk through,” “FAQ,” “codes,” and “tips.” BESOIN D’AIDE POUR L’INSTALLATION, L’ENTRETIEN OU LA RÉPARATION? Service à la clientèle de Nintendo
www.nintendo.com NINTENDO OF AMERICA INC. P.O. BOX 957, REDMOND, WA 98073-0957 U.S.A. 70043A 70043A_Wii_Sin Punishment_SS_manual.indd 2-3 5/12/10 12:50:06 PMCONTENTS Prologue 3 Controls 5 Getting Started 8 Stages 12 Actions 15 Rankings 19 Options 20 System Menu Update Please note that when rst loading the Game Disc into the Wii console, the system will check if you have the latest version of the system menu, and if necessary a Wii system menu update screen will appear. Select OK to proceed with the update. Please note that the Wii console must have the latest version of the Wii system menu in order to play the Game Disc.When the system menu is updated, unauthorized hardware and/or software modications may be detected and unauthorized content may be removed, causing the immediate or delayed inoperability of your console. Failure to accept the update may render this game, and future games, unplayable. Please note that Nintendo cannot guarantee that unauthorized software or accessories will continue to function with the Wii console after this or future updates of the Wii system menu. Language Settings To play this game in English, change your language settings in the Wii System Settings. CAUTION: Wrist Strap Use Please use the Wii Remote wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following: • Make sure all players put on the wrist strap properly when it is their turn. • Do not let go of the Wii Remote during game play. • Dry your hands if they become moist. • Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects. • Stay at least three feet from the television.• Use the Wii Remote Jacket. PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
- Somepeople(about1in4000)mayhaveseizuresorblackoutstriggeredbylightashesor patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before.
- Anyonewhohashadaseizure,lossofawareness,orothersymptomlinkedtoanepileptic condition should consult a doctor before playing a video game.
- Parentsshouldwatchtheirchildrenplayvideogames.Stopplayingandconsultadoctorifyouor your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation
- Toreducethelikelihoodofaseizurewhenplayingvideogames: 1.Sitorstandasfarfromthescreenaspossible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5.Takea10to15minutebreakeveryhour. Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
- Ifyourhands,wrists,armsoreyesbecometiredorsorewhileplaying,orifyoufeelsymptomssuch as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
- Ifyoucontinuetohaveanyoftheabovesymptomsorotherdiscomfortduringorafter play, stop playing and see a doctor. Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. REV–E
A soldier from inner space. Within Isa’s veins runs the blood of an outer-space being, which he inherited from his father, Saki.
A recon unit from outer space with no memory of her past. She is very curious about Isa, the rst human she’s ever encountered.Who is most worthy of being called human?• The alien life-form with an insatiable curiosity about humans.• The young ghter struggling to dene his own humanity.• The ghters who wish to end the oppression of humans on Earth-5.
Earth-5 Combat Specialists
Sensing an opening in inner space’s defenses, outer space sent a reconnaissance unit disguised as a human girl to inner space. The girl landed on the planet Earth-4, which had been wiped of human life by the creators.However, during the process of inltrating inner space, the recon unit lost her memory. Her directive to investigate and document the weaknesses of humans grew vague, leaving her merely with a curiosity toward them. She drifted through the desolate ruins of Earth-4, knowing only that she felt compelled to learn more about the human race.Inner space soon detected the spy from outer space. They sent a rookie operative, Isa Jo, to Earth-4 to destroy the recon unit. This decision sparked much controversy within the ranks of inner space’s defense forces, as Isa’s father’s blood had been tainted by that of outer space, making Isa something not entirely human. Our universe is divided into two dimensions—inner space and outer space—that are locked in an eternal power struggle. In order to defend against outer space, the leaders of inner space have created several planets known as “earths” where they cultivate aggressive life-forms called humans. Humans act as inner space’s defensive front line. However, the inherent emotional instability of humans is the cause of much concern for the leaders of inner space, who are known as the “creators.” Every so often, humans will overcome their natural desire to destroy beings dierent from themselves and choose instead to live in peace.Each time humans stray from their intended purpose, the creators wipe the planet of its human population. They then create a new earth and cultivate humanity anew. In wiping out their defensive front line, however, they give outer space an opportunity to launch an assault.Soon after landing on Earth-4, Isa came face-to-face with the recon unit amid the devastated remains of the planet. Isa could have destroyed her then and there, but after watching the seemingly harmless girl indulge her curiosity about humans, Isa began to question his task. He sensed a strange connection with the girl and wondered if her natural impulses might be the most human of qualities. Instead of killing her, Isa decided to observe her for a while.Furious at Isa for what they perceived as betrayal, the creators summoned the Nebulox, an elite group of highly trained human ghters from Earth-5. The creators ordered the Nebulox to exterminate both the alien recon unit and Isa.The Nebulox consented to this task on the condition that the humans of Earth-5 receive expanded rights and privileges. And so the hunt begins… 70043A_Wii_Sin Punishment_SS_manual.indd 3-4 5/12/10 12:50:15 PMSIN & PUNISHMENT CONTROLS
CONTROlS Sin & Punishment: Star Successor can be played using the Wii Remote™ and Nunchuk™ controller (Nunchuk style), Classic Controller™ (including Classic Controller Pro), Nintendo GameCube™ Controller, or Wii Zapper™. This instruction booklet will explain the controls for using the Wii Remote and Nunchuk. Wii Remote and Nunchuk (Nunchuk Style) Menu navigation controls appear in black. In-game controls appear in red. Commands marked with S require a short button press. Commands marked with L require a long button press.For detailed controls of every action, see PG 15~18. Control Stick
- Navigate menu• Move character• Hover (Press ) C Button
- Jump• Conrm menu selection Z Button
- Evade Pointing Aiming the Wii Remote controller’s pointer at the screen is known as pointing. You can select menu options and move your targeting reticle by pointing. Two-Player Co-Op This game supports two-player cooperative play. To use this mode, each player will need a controller (sold separately). Player 1 controls the character and a reticle, while Player 2 controls a second reticle. Note: Player 2 can play using a Wii Remote by itself. No Nunchuk is necessary. Player 2’s character does not appear on the screen.Controls can be recongured on the Controller Settings screen in the Options menu see PG 20. Pointer
- Conrm selection• S Lock on
Additional Control Schemes The chart below oers a glance at the additional control options available. The settings for each controller can be adjusted in the Options menu see PG 20.
- Move character• S Jump (Press ) • L Hover (Press )• Navigate menu • Move reticle• Lock on• Evade• S Melee attack (Press lightly)• L Fire gun• L Charge shot (Fully depress)• Display Pause Menu You can also navigate menus with . Conrm menu selections with
Press to cancel. POINTER• Move reticle• Navigate menu• Move character• S Jump (Press ) • L Hover (Press )• Evade• S Lock on• L Charge shot• Conrm selection• Display Pause Menu• S Melee attack• L Fire gun• Cancel You can also navigate menus with . Conrm menu selections with . For details on how to connect each controller type to your Wii console, refer to the controller’s instruction booklet or the Wii Operations Manual. Note: If Player 2 is using a Nintendo GameCube Controller, the controller must be connected to the Player 2 control port. 70043A_Wii_Sin Punishment_SS_manual.indd 7-8 5/12/10 12:50:24 PMSIN & PUNISHMENT GETTING STARTED
Correctly insert the Sin & Punishment: Star Successor Game Disc into the disc slot of the Wii Console. Select a File
When the screen to the right appears, read it and press
When you see the Channel Preview Screen, highlight Start and then press
Read the Wrist Strap usage screen, then press . After that, read the Wii Zapper Usage Screen, and press once more to go to the title screen. Press to continue to the game-le-selection screen.At the screen on the right, select a game le to use. If it’s your rst time playing the game, select New File and press to create your new le. If you choose to load a previously created le, you will be taken to the game menu.Trash CanDO NOT SavESelect this to play without saving your progress.TRaSH CaNSelect this to delete the save data of a chosen le.Note: Once deleted, save data cannot be restored. Starting a New File Enter a name and create new save data. When naming your le, enter characters one at a time by pointing at them and pressing . When you’ve nished naming your le, select OK to nalize the name. The name you enter here will be used in Rankings see PG 19.About SavingThis game’s autosave feature is enabled by default. Your progress through a stage is recorded as you pass through checkpoints see PG 13, and your scores are automatically saved when you clear a stage or reach the Game Over screen see PG 14. Settings on the Options menu see PG 20 are saved when changes are made.Note: • You can turn o autosave in the Save Settings menu found in the Options menu. • At least one empty block in the Wii system memory is required in order to save. • Do not turn o or reset the Wii console while data is being saved. • Data cannot be saved to an SD Card.
- For information on how to delete data saved from the Wii system memory, please see the Wii Settings and Data Management section of the Wii Operations Manual – Channels and Settings. GETTING STARTED 70043A_Wii_Sin Punishment_SS_manual.indd 9-10 5/12/10 12:50:29 PMSIN & PUNISHMENT STAGES
Game Menu Choose from four options. Select 1P Start or 2P Start to advance to the Select an Option screen. Back Return to the previous screen.1P STaRT Single-player mode. Advance through the game by yourself.2P STaRT Two-player mode. Advance through the game with a partner.Note: Only Player 1 controls the character. Player 2 can only aim and shoot.OPTIONSRaNkINgS Select an Option Select from the following three options. Your game will begin once you have conrmed your selections.CONTINuEContinue the game from where you last left o.NEw gamE Start from the beginning of the game after choosing from the following settings.Difficulty – Select the diculty of the game.character – Select the character you want to play as. Note: Isa and Kachi have dierent aiming systems, see PG 18 and charge shots see PG 16~18.STagE SElECTJump straight to any stage you’ve already played. Your progress won’t be saved in this game mode. The game ends once you clear the stage. Note: Should you set a new high score for your selected stage on your play through, only your score will be saved.Congure options for controls and save data see PG 20.A variety of enemies and obstacles await you on each stage. Destroy enemies while avoiding enemy re to advance to the next stage. STAGES Game Screen ScoreThe amount of points you have earned. Causing damage to enemies or obstacles will raise your score.MultiplierThe multiplier applied to your score. It goes up when you destroy enemies or obstacles, but goes down each time you take damage.DestroyedThe number of enemies or obstacles you have destroyed.Health BarDisplays the player’s health. It goes down when you take damage, and your game will end when it reaches zero, see PG 14. Items Items may appear when you defeat enemies.HEalTH BOxESRestores a xed amount of life. The color of the item indicates how much life it will restore. COINSRaises your score. The color of coin corresponds to its point value. Note: Enemies will always drop coins when you defeat them with a counterattack, see PG 17. mEDalSAppears when you fulll certain conditions. Medals give you bonus points upon completion of a stage.Check your best scores and access the online leaderboards using Nintendo® Wi-Fi Connection, see PG 19. 70043A_Wii_Sin Punishment_SS_manual.indd 11-12 5/12/10 12:50:33 PMSIN & PUNISHMENT STAGES
Checkpoints Passing a checkpoint will automatically save your game and allow you to restart from that point. Note: If you disable the autosave feature see PG 20, your game will not save automatically. Bosses Each stage has multiple bosses that you must defeat to advance. When you defeat a boss, you will receive bonus points based on the amount of time remaining. Defeat the main boss at the end of each stage to clear that stage. Boss Health Bar Displays the boss’s health. Time Shows how much time is remaining. When the timer reaches zero, your multiplier will decrease. Pause Menu Press to pause the game and display the Pause Menu. OPTIONS Change settings related to controls or saving, see PG 20. QuIT Exit the game and return to the game menu. SavE & QuIT Save your progress and exit the game. When you resume play, you will continue from the most recent saved checkpoint, but your score will not be saved. Note: This option is not displayed when playing a stage selected via Stage Select, see PG 11. Stage Results The Stage Results appear when you complete a stage. At this screen, you’ll receive bonuses for the feats you accomplished during the stage. BOSS BONuS Awards points based on how quickly you beat the main boss. lIfE BONuS Awards points based on your remaining health. SPECIal BONuS Awards points based on how many medals you acquired. Game Over When your health reaches zero, you will be presented with the option to continue. Select Yes to resume your game from the last checkpoint reached. Select No to review your scores for your last play through. Score Upload If you score a personal best during a stage, you’ll be asked to update your score on the online leaderboards, see PG 19 via Nintendo Wi-Fi Connection. Your best scores may also be uploaded afterward from the Personal Bests screen, see PG 19. 70043A_Wii_Sin Punishment_SS_manual.indd 13-14 5/12/10 12:50:38 PMSIN & PUNISHMENT ACTIONS
Isa and Kachi are capable of a variety of actions, which are explained below. Their basic maneuvers are identical. ACTIONS Move Tilt to move your character in the corresponding direction. Jump Press to jump. Evade Press to evade. Tilt in any direction, and press to evade in that direction. Your character is invincible while evading. Hover Tilt up to start hovering. While hovering, you can move in all directions with
Aim Point the Wii Remote at a location on the screen to move your reticle to that location. Reticle Shoot Press to re your weapon. You will continue ring for as long as you hold down the button. Lock On With your reticle placed over a target, tap to lock on to the target. Press once more to cancel the lock-on.Shots red while locked will automatically track the target’s movement, but they are less powerful than normal shots. Aiming Systems Isa and Kachi have dierent aiming systems. When playing as Isa, locking on to a target must be performed manually. When playing as Kachi, the reticle will automatically lock on to the rst target it makes contact with while you’re ring. 70043A_Wii_Sin Punishment_SS_manual.indd 15-16 5/12/10 12:50:43 PMSIN & PUNISHMENT ACTIONS
Melee Attack Quickly tap to unleash a powerful, close-range blow. You can link up to three melee attacks into a powerful combo by repeatedly pressing . Each successive strike in the combo deals more damage, but takes more time to recover from. Countering Projectiles You can redirect certain enemy projectiles by hitting them with your melee attack. Projectiles you redirect will y toward the area where your reticle is positioned at the moment of contact. Lock on to a target before countering an incoming projectile to send the projectile at that target. Charge Shot Press and hold to ll the gauge around your reticle. Once the gauge is full, release to re o a high-powered charge shot. Charge Shot Gauge Gauge Cooling Down Using your Charge Shot Charge shots are extremely powerful, but they need to recharge between each use. You must wait until the gauge, shown in red, resets before you can unleash another blast. Kachi Isa Jo Once you’ve fullled a certain set of conditions in the game, you will gain the option to switch between Isa and Kachi midgame. Once this option is available, press (for the Wii Remote and Nunchuk and Classic Controller control schemes) to switch characters. If playing with the Nintendo GameCube Controller or the Wii Zapper, you can switch characters by pressing Isa Jo’s charge shot explodes at the moment of impact. Both the target aimed at and targets in the vicinity will be damaged by the massive explosion.Kachi’s charge shot has homing capabilities and can lock on to multiple targets at once. Kachi’s charge-shot gauge will ll as she locks on to a maximum of eight targets. You can choose to lock on to eight separate targets or lock on to a single target multiple times. Charge Shot Variations Isa Jo’s and Kachi’s charge shots dier greatly from each other. Use the strengths of each to achieve the best results in battle. 70043A_Wii_Sin Punishment_SS_manual.indd 17-18 5/12/10 12:50:49 PMSIN & PUNISHMENT RANKING & OPTIONS
Log on to Nintendo Wi-Fi Connection to view online leaderboards* and upload your own scores.*Broadband Internet connection is required to access online features/data. RANKINGS You can adjust various settings related to game play in the Options menu. OPTIONS Personal Bests Review your best scores for each stage and diculty here. Select the Upload Scores option to post your scores to the online leaderboard. Online Leaderboard Select this option to log on to Nintendo Wi-Fi Connection and access the latest leaderboard data. Choose the stage, character, diculty, and location, and then choose View Rankings to see the top scores. Leaderboard Data After accessing the leaderboard data, you can see the best scores for your chosen settings, as well as where your score slots within the rankings. Nintendo Wi-Fi Connection Important: To protect your privacy, do not give out personal information such as last name, phone number, birth date, age, school, e-mail, or home address when communicating with others. The End User License Agreement that governs Wii online game play and sets forth the Wii Privacy Policy is available in the Wii console’s System Settings and online at support.nintendo.com/wiiprivacy.jsp. Upload ScoresThis icon will only appear when you have a new high score that you haven’t uploaded to the online leaderboards. Player 1 Controller Settings Adjust controller settings for Player 1. You can customize your controls for each control scheme and set which controller you want the game to give priority to. Player 2 Controller Settings Adjust controller settings for Player 2. Display Settings Adjust settings related to display, such as the size and position of on-screen game info. You can also change the language of subtitles. Sound Settings Adjust the volume for the game’s cutscenes, sound eects, and music. You can also switch the voice language between English and Japanese. Save Data Adjust options related to saving data.maNual SavESelect this to manually save your current settings and game progress.*If you disable the autosave feature, you must manually save your game to record your progress.auTOSavEWhen enabled, the autosave function saves your game each time you reach a check-point, complete a stage, arrive at the Game Over screen, or adjust settings. 70043A_Wii_Sin Punishment_SS_manual.indd 19-20 5/12/10 12:50:54 PMSIN & PUNISHMENT CREDITS Main Programming Atsutomo Nakagawa Enemy Programming Atsutomo Nakagawa Natsuki Nishimura Masaki Ukyo Syun Kinbara Soichiro Takahashi Yuuki Mibu Hiroto Matsuura Support Programming Kazuhiko Ishida Katsuhiro Sanjyo Art Direction Yasushi Suzuki Background Design Tsutomu Adachi Mitsunobu Ochi Model Design Yasushi Suzuki Yuhei Fujita Tsutomu Adachi Naoki Kitagawa Makoto Ogino Nobuaki Ebihara Effects Design Makoto Ogino Motion Direction Hideyuki Takehana Motion Design Hideyuki Takehana Yoshihiro Komatsu Mutsuo Oomiya Satoshi Tetsuka Yuhei Fujita Music Composition Norio Hanzawa Sound Effects Satoshi Murata “Kinder Days” Lyrics/Composition Eiji Mazawa Arrangement Eiji Mazawa Yasushi Koseki Vocals Ayumi (version A) “Kinder Days” Lyrics/Composition Eiji Mazawa Arrangement Eiji Mazawa Yasushi Koseki Vocals I’ruToy’ru (version B) “Desolation” Lyrics/Composition/ Arrangement Eiji Mazawa Vocals ASORA Artwork Takashi Ito Keisuke Okubo Technical Support Takehiro Oyama Japanese Debug Naoki Watanabe Yasunori Shibayama Akira Ito Ayumu Takeuchi Hiroya Takeda Tatsurou Sawada Mitsutoshi Asai Shingo Adachi Tomohiro Hirao Kento Koyama Ryota Yamazaki Takeshi Ikeda Tadashi Kusakabe Tomohiro Minamizaki Ryotaro Hayashi Takashi Niwa Mario Club Co., Ltd. DIGITAL Hearts Co., Ltd. North American Localization Localization Management Je Miller Leslie Swan Nate Bihldor Reiko Ninomiya Tim O’Leary Localization Julian Chunovic Eric M. Smith Joanie Grenader César Pérez NOA Product Testing NOA Design Special Thanks Release Universal Network Co., Ltd. Peace Co., Ltd. ATTIC Co., Ltd. ASORA Co., Ltd. MAUSU PROMOTION Co., Ltd. Director Atsutomo Nakagawa Illustration Yasushi Suzuki Planning Atsutomo Nakagawa Yasushi Suzuki Hideyuki Suganami Supervisors Yurie Hattori Shingo Matsushita Producers Masato Maegawa Hitoshi Yamagami Executive Producer Satoru Iwata All Rights, including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO and TREASURE. ©2009-2010Nintendo/TREASURE.TM,® and the Wii logo are trademarks of Nintendo. ©2010Nintendo.
WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer.Hoursofoperationare6a.m.to7p.m.,PacicTime,Monday-Sunday(timessubjecttochange). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free fromdefectsinmaterialandworkmanshipfortwelve(12)monthsfromthedateofpurchase.Ifadefectcovered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was purchasedwithinthelast12months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.*
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