Forbidden City - Board game Jumbo - Free user manual and instructions
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USER MANUAL Forbidden City Jumbo
19700_instructions.indd 17 30-01-18 12:0416 FORBIDDEN CITY The new Chinese Emperor Wei Zu Yang is still too young to rule. His advisors hope to strengthen their influence throughout the imperial palace – better known as the Forbidden City. In turn, the advisors place down room tiles in an attempt to close off the rooms when their influence is the biggest. To increase their power, they also need as many imperial dragons as possible on their side. The advisor with the most influence in the Forbidden City wins this exciting game of power! CONTENTS 108 tiles: 30 purple, 30 yellow, 24 red, 24 blue 84 Chinese coins (14x1, 29x2, 14x10, 27x20)) Double-sided start tile Imperial Temple 19700_instructions.indd 18 30-01-18 12:06AIM OF THE GAME You are an advisor in the Imperial Temple of Wei Zu Yang and you want more power. That is why you try to earn as many Chinese coins as possible. You do so by occupying rooms in the Forbidden City. But watch out, the other advisors plan to do exactly the same! PREPARATIONS
- Place the double-sided start tile in the middle of the table. The front side with the garden in the corners is suitable for beginners. The other side is for advanced players, offering bigger rooms with an opportunity to earn more Chinese coins.
- Put the Imperial Temple together and position it in the opening of the start tile.
- Place the Chinese coins within reach.
- Each player takes 24 tiles of a particular colour, shuffles them and places them in a face-down stack on the table in front of them. If you are playing the game with 2 players, use the purple and yellow tiles. That is because these colours have 6 extra tiles with the number 2 on them. Each player then takes the top tile from his or her own stack and holds it in their hand without showing it to the other players. Walls are depicted on the tiles along with parts of rooms in three different colours (green, pink and white). Some of the tiles show walls with archways. Other tiles show advisors in the colour of the player or a dragon. Green tile with 1 wall and 1 dragon Pink tile with 3 walls and 1 archway and with 1 advisor for the yellow player White tile with 1 wall and 2 advisors for the purple player PLEASE NOTE: If you are playing the game with 3 or 4 players, you don’t use the purple and yellow tiles marked with the number 2.
19700_instructions.indd 19 30-01-18 12:07STARTING THE GAME The game is played clockwise. The player who has at some point travelled (closest) to the Forbidden City in China starts the game. During your turn, you play the tile from your hand and place it face up on the table. The following rules apply here:
- The tile must at least border on one other tile.
- The tile may not connect two rooms of a different colour without a dividing wall in between. In other words, you may only place your tile against a tile of the same colour, unless they are divided by a wall. You cannot do this. You can do this.
At the end of your turn, take a new tile from your stack and hold it in your hand without showing it to the other players.
A room is closed off if it is completely surrounded by walls (with or without archways).
If a room is closed off, you calculate its total value as follows:
1. Tiles: Each tile forming part of the room generates 1 point, to be paid in Chinese coins.
2. Dragons: Each dragon in the room generates 3 bonus points, to be paid out in Chinese coins.
3. Adjacent rooms: See below.
ADJACENT ROOMS When calculating the value of a room, any other rooms directly accessible from the closed off room through an archway are also added to the score. The following rules apply here:
- Each tile generates 1 point and each dragon 3 bonus points, irrespective of whether the adjacent room is closed off or not.
- The value of each adjacent room is calculated individually. Tiles with diagonal walls may be considered for rooms on both sides of the wall.
- Each adjacent room counts only once, even if it shares multiple archways with the closed off room.
- Rooms that are directly adjacent to a closed off room, but have an archway blocked by a wall, are not added to the score.
- Rooms that are not directly adjacent to the closed off room (but do have an archway to the adjacent room for example) are not added to the score.
19700_instructions.indd 20 30-01-18 12:07SCORING The player with the most advisors in a closed off room receives the total value in Chinese coins. The player who has the second-most advisors in the closed off room receives half the total score. In the event of an uneven total score, the amount is rounded down. If there are two or more players with the most advisors in the closed off room, each of these players is awarded half the total value. In this instance, the player with the second-most advisors receives nothing. If there is a single player with the most advisors in a closed off room, but there are two or more players with the second-most advisors, these players receive nothing. The players place their Chinese coins in front of them on the table. EXAMPLE 1: Blue receives 11 points for closing off the pink room; 2 (tiles) for the room itself, 4 (tiles) + 3 (dragons) for the adjacent green room, 1 (tile) for the Imperial Temple and 1 (tile) for the white room. Please note: The gardens on the start tile are never counted. EXAMPLE 2: Red has the most advisors in the green room closed off by red and receives 12 points: 6 (tiles) + 3 (dragons) for the room itself, 2 (tiles) for the adjacent pink room and 1 (tile) for the adjacent Imperial Temple. Blue has the second-most advisors in the room closed off by red. Blue therefore receives 6 points; half the total value. Yellow receives no points. The white tile borders directly with the closed off green room and is added to the score. The white tile borders directly with the closed off green room but is not added to the score because the archway is blocked by a wall.
19700_instructions.indd 21 30-01-18 12:07EXAMPLE 3: Blue and purple both have the highest number of advisors in the white room closed off by blue and therefore receive 3 points each. That is because the total value is 6 points: 4 (tiles) for the room itself and 2 (tiles) for the adjacent pink room. Yellow receives no points. Please note: Blue and purple do not receive any points for the green room because there is not a direct archway between the white and green rooms. EXAMPLE 4: Yellow has the most advisors in the pink room closed off by yellow and receives 15 points: 5 (tiles) for the room itself, 6 (tiles) + 3 (dragons) for the adjacent green room and 1 (tile) for the adjacent white room. Red and blue both have the secondmost advisors and therefore receive no points. Tip: As you can see from the examples, even small closed off rooms can score high values if they have archways to large adjacent rooms. Make your influence count!
THE WINNER OF THE GAME
The game ends when each player has only 2 tiles in their stack. The last 2 tiles are not played! Instead, each player turns over the last 2 tiles and receives 2 Chinese coins for each advisor and 3 Chinese coins for each dragon depicted on his or her tiles. The player who now has the highest amount in coins is the most powerful advisor of the Forbidden City and therefore wins the game! ACKNOWLEDGEMENTS Reiner Knizia would like to thank all of the testers who contributed towards developing this game, especially Iain Adams, Sebastian Bleasdale, Chris Bowyer, Chris Dearlove, Martin Higham, Ross Inglis, Kevin Jacklin and Chris Lawson. Copyright Dr Reiner Knizia 2018. All rights reserved.
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