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USER MANUAL WII DONKEY KONG COUNTRY RETURNS NINTENDO

For game play assistance, we recommend using your favorite Internet search engine to find tips for the game you are playing. Some helpful words to include in the search, along with the game’s title, are: “walk through,” “FAQ,” “codes,” and “tips.” The Official Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING – Seizures

  • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before.
  • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
  • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Loss of awareness Eye or muscle twitching Involuntary movements Altered vision Disorientation

WARRANTY & SERVICE INFORMATION

REV-R You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was purchased within the last 12 months.

GAME & ACCESSORY WARRANTY

Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.*

SERVICE AFTER EXPIRATION OF WARRANTY

Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing.*

  • To reduce the likelihood of a seizure when playing video games:

1. Sit or stand as far from the screen as possible.

2. Play video games on the smallest available television screen.

3. Do not play if you are tired or need sleep.

4. Play in a well-lit room.

5. Take a 10 to 15 minute break every hour.

*In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. WARNING – Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:

  • Avoid excessive play. Parents should monitor their children for appropriate play.
  • Take a 10 to 15 minute break every hour, even if you don’t think you need it.
  • If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
  • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. CAUTION – Motion Sickness This warranty is only valid in the United States and Canada. Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. © 2010 Nintendo. ™, ® and the Wii logo are trademarks of Nintendo. © 2010 Nintendo. This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. REV–E CONTENTS Prologue Controls Starting the Game Game Screens Actions Collectibles and Items Cranky Kong’s Shop Two-Player Cooperative Mode Cranky’s Tips Super Guide PROLOGUE

LANGUAGE SELECTION To play this game in English, change your language settings in the Wii System Settings.

SYSTEM MENU UPDATE

Please note that when first loading the Game Disc into the Wii console, the system will check if you have the latest version of the system menu, and if necessary a Wii system menu update screen will appear. Select OK to proceed with the update. Please note that the Wii console must have the latest version of the Wii system menu in order to play the Game Disc. When the system menu is updated, unauthorized hardware and/or software modifications may be detected and unauthorized content may be removed, causing the immediate or delayed inoperability of your console. Failure to accept the update may render this game, and future games, unplayable. Please note that Nintendo cannot guarantee that unauthorized software or accessories will continue to function with the Wii console after this or future updates of the Wii system menu.

CAUTION: WRIST STRAP USE

Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following:

  • Make sure all players put on the wrist strap properly when it is their turn.
  • Do not let go of the Wii Remote during game play.
  • Dry your hands if they become moist.
  • Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects.
  • Stay at least three feet from the television.
  • Use the Wii Remote Jacket. an’t a tired old ape take a nap around here?? A bunch of shiftyeyed musical miscreants just kicked our volcano into overdrive and took over Donkey Kong Island! Enough with the noise, already! These rhythmic rabble-rousers are up to no good. They’ve been putting some kind of musical mojo on all our animal buddies and toting off every banana in sight. And get this: they’ve even gone after Donkey Kong’s secret hoard! Nothing burns that boy’s biscuits like someone messing with his precious bananas! Just what do they want with all those stolen bananas? Back in my day, I’d take care of this mysterious predicament without breaking a sweat, but Donkey Kong and his little pal Diddy Kong are all worked up and ready for action. If anybody can run, jump, cling, and swing to the bottom of all this banana burglary, it’s those two!

10/4/10 4:55 PM CONTROLS Donkey Kong Country™ Returns can be played using the Wii Remote™ and Nunchuk™ controllers or a single Wii Remote controller held sideways. This manual will explain in-game controls assuming you are using the Wii Remote and Nunchuk controller configuration. Z Button

  • Walk/Run (Hold left or right)
  • Press and hold to grab barrels, vines, and cling patches. Release to throw barrels and let go of vines and cling patches.
  • Select item Wii Remote and Nunchuk
  • Donkey Kong™ Controls (Two-Player Cooperative Mode)
  • Diddy Kong™ Controls (Two-Player Cooperative Mode) For advanced Donkey Kong’s moves, please see pg. 13. For advanced Diddy Kong’s moves, please see pg. 15. (Horizontal)
  • Select item A Button B Button
  • Press and hold to grab barrels, vines, and cling patches. Release to throw barrels and let go of vines and cling patches.
  • Press and hold to use Diddy Kong’s Barrel Jet
  • Back/Cancel - Button Shake the Wii Remote and Nunchuk:
  • Blow (while holding down)
  • Roll (while holding left or right)
  • Press and hold to grab barrels, vines, and cling patches. Release to throw barrels and let go of vines and cling patches.
  • Carry Diddy Kong on back (Hold
  • Ride Donkey Kong (Hold Dismount Donkey Kong (Hold
  • Press and hold to use Diddy Kong’s Barrel Jet

Shake the Wii Remote:

STAR Insert the Donkey Kong Country Returns Game Disc in the Wii console and follow the on-screen instructions. Create a Game File

On the title screen, press and to proceed to the Select Game screen. Copy and Erase Files If you would like to copy an existing file, press and select the file you would like to copy, then select the destination file. To erase a file, press and select the file you would like to erase. Note: Once a file has been erased, it can’t be restored. Please be careful. Start Game After selecting your file, you will be taken to the Start Game screen. You will have the option to start a one or two-player game (pg. 21) or enter the Options or Extras menus. When playing for the first time, highlight a new game file using and press . This will take you to the Start Game screen. Confirm Wii Remote and Nunchuk or Wii Remote (Horizontal) controls (pg. 5). Highlight the control configuration you would like to review and press . You can change your control configuration anytime by unplugging or inserting the Nunchuk accessory into the Wii Remote. Extras Menu As you progress through the game and meet certain criteria, you will unlock art and music. These items can be found in this section.

If you would like to continue a previously saved game, select the appropriate file and press to continue. Saving Your game progress and items you collect will automatically save to the file you chose on the Select Game screen. If you quit a level by using the reset option on the HOME Menu or resetting the Wii console, your recent game data will not be saved.

  • Do not turn off your Wii Console while the game is saving.
  • Please see your Wii Operations Manual: Channels and Settings for information about how to delete files from your Wii system memory.
  • You will need 2 free blocks of memory on your Wii system memory to create save data. Map Screen Pause Menu While on the map screens, press

to bring up the pause menu. Add or Remove a Player Select this option to add or remove a player. You will need one Red Balloon (pg. 19) for the second player to join when you do not have Diddy Kong with you. World-Selection Screen On this screen you can travel around Donkey Kong Island by pressing in the direction you want to move. Select the world you want to visit, then press to enter the world’s level-selection screen. Note: You must defeat the boss in the current world to discover more worlds on Donkey Kong Island.

  • You can add or remove a player anytime on the level-selection or world-selection screens.
  • To play with another player, you will need a Wii Remote and Nunchuk or Wii Remote for each player. (Additional accessories are each sold separately.) Level Summary The Level Summary screen displays the levels you have completed and items you have acquired: K-O-N-G Letters, Puzzle Pieces, and the best Time Attack medal. Press left or right to view other worlds. Press to activate the Freelook Camera. Once activated, use freely look around Donkey Kong Island. Press to exit Freelook mode. Options For more information, see pg. 8. Level-Selection Screen Quit Game The level-selection screen shows you which levels you need to complete before you can move to the next world. When you first arrive in a new world, only one level will be available. Once you complete the level, a new path will open. Defeat the boss at the end of the current world to proceed to the next world. You can return to the world-selection screen at any time by pressing . K-O-N-G Letter lcon Puzzle Piece lcon Indicates this level’s K-O-N-G Letters have been found (pg. 19). Indicates this level’s Puzzle Pieces have been found (pg. 19). Time Attack Medal (pg. 12) Select to return to the title screen. Start a Level Use to move the Donkey Kong Icon to the level you want to play, and press to bring up the following menu: Play Begin the level. Time Attack Balloons (pg. 19) Banana Coins (pg. 19) Cranky Kong’s Shop (pg. 20) Wii_DKCReturns_manual.indd 9-10 This will appear after you complete the level and play it again. For more information, see pg. 12. |nventory This option allows you to use items purchased from Cranky Kong’s Shop (pg. 20). Use to highlight the item you want to use and press to select it. Press to return to the previous screen and begin the level. If you select an item and want to remove it, select and press

10/4/10 4:56 PM ln-Game Pause Screen Press to pause the game and bring up the in-game pause screen. This screen shows your current status on the left side of the screen and menu selections on the right. Select the menu item using and confirm by pressing . Name of Current Level Hearts Displays remaining hearts for Donkey Kong and Diddy Kong. This indicator is visible at all times. Options Bananas See pg.8. Number of bananas collected. Resume Balloons Continue your game. Number of extra lives remaining. Quit Level Banana Coins Return to levelselection screen. Number of Banana Coins collected. Puzzle Pieces Number of Puzzle Pieces you have found in the current level. For more information on these items, see pg. 19. K-O-N-G Letters Shows which K-O-N-G Letters you have acquired in the current level. Checkpoints When you reach a checkpoint, a tutorial pig will save your progress. If you make a mistake later in the level, you will start from the last checkpoint you passed. If you complete the level, lose all your lives, or quit to the levelselection screen, you will start from the beginning of the level your next time through. Time Attack Once a level has been completed, you can replay it in a Time Attack mode to acquire a gold, silver, or bronze medal. Move the Donkey Kong Icon to the level you want to play, and select Time Attack from the menu (pg. 10). When the level starts, a timer will appear in the lower-left corner of the screen. This timer indicates the required time for the displayed medal. Below this timer is your current time. If your time exceeds the displayed time for the current medal, the timer will adjust for the next medal. The best medal you have acquired will be displayed on the level-selection screen (pg. 9) and Level Summary screen (pg. 10). If you want to retry the level for a better time, press on the Level Clear screen or press or to pause the level and select Retry from the pause menu. Blow Hold down on to blow. and shake the Wii Remote or Nunchuk controller Donkey Kong’s Moves These are Donkey Kong’s standard moves. When you find a DK Barrel and release Diddy Kong, he will automatically jump on Donkey Kong’s back and provide additional abilities. In Two-Player Cooperative Mode (pg. 21), Diddy Kong will not automatically jump on Donkey Kong’s back. Press or when close to Diddy Kong to carry him on Donkey Kong’s back. Grab Walk/Run Cling Hold left or right to walk. As you move Donkey Kong will begin to run. farther in one direction, Crouch Hold down on to crouch. Jump Press and hold either or to pick up barrels and other objects or grab vines. Release the button to throw the barrel or let go of the object or vine. Press and hold either or to cling to certain surfaces like grass, sails, and chains. Hold left or right to move along the surface. Shake the Wii Remote or Nunchuk to pound. Release to let go. Barrel Jet With Diddy Kong on Donkey Kong’s back, hold to hover in midair for a short period of time. after jumping Press to jump. Press and release for short jumps, or press and hold for longer jumps. Kong Roll Barrel Roll Shake the Wii Remote or Nunchuk while holding left or right on to barrel roll. With Diddy Kong on Donkey Kong’s back, shake the Wii Remote and Nunchuk while holding left or right on to perform a Kong Roll. Donkey Kong will continuously roll until you stop shaking the Wii Remote and Nunchuk. Ground Pound While not moving, shake the Wii Remote and Nunchuk to ground pound. This will stun nearby enemies and allow Donkey Kong to interact with certain objects in the environment, such as special DK Plates. Here’s a tip from my days as a beloved hero: Try rolling off a ledge and jumping in midair. That’ll get your blood movin’!

10/4/10 4:56 PM Diddy Kong is only playable during Two-Player Cooperative Mode (pg. 21), and will be controlled by Player Two. Shake the Wii Remote or Nunchuk to shoot Diddy Kong’s Peanut Popgun. Diddy Kong can jump on and off Donkey Kong’s back by pressing either or . When using the Wii Remote (Horizontal) configuration, press jump on Donkey Kong’s back. To dismount, press and . and Popgun Pound Walk/Run Hold left or right to walk. As you move Diddy Kong will begin to run. farther in one direction, Crouch Hold down on

When Diddy Kong is on Donkey Kong’s back, Diddy Kong can still shoot his Peanut Popgun. to crouch. Jump While on the ground, shake the Wii Remote and Nunchuk to shoot Diddy Kong’s Peanut Popgun at the ground to create small tremors. These tremors will stun nearby enemies and allow Diddy Kong to interact with environmental objects such as DK Plates. Blow Hold down on and shake the Wii Remote or Nunchuk controller to blow. Press to jump. Press and release for short jumps, or press and hold for longer jumps. Grab Barrel Jet After jumping and while in the air, hold to activate Diddy Kong’s Barrel Jet. When Diddy Kong is on Donkey Kong’s back, Donkey Kong will have control of the Barrel Jet. Cartwheel Attack Shake the Wii Remote or Nunchuk while holding left or right on to Cartwheel Attack. Press and hold either or to pick up barrels and other objects or grab vines. Release the button to throw the barrel or let go of the object or vine. Cling Press and hold either or to cling to certain surfaces like grass, sails, and chains. Hold left or right to move along the surface. Shake the Wii Remote or Nunchuk to pound. Release to let go.

10/4/10 4:56 PM Rambi’s Moves In some stages, you will find Rambi the rhinoceros waiting to help in the quest. Moving and jumping with Rambi is the same as with Donkey Kong, but Rambi has some unique moves of his own. Rocket Barrel Rocket Barrels control their own direction of travel. After to start the rocket. jumping in a Rocket Barrel, rapidly press to increase the rocket’s thrust. Once in the air, press or hold to decrease the thrust. Release To use Rambi, locate a crate with the Rambi logo on its side. Jump on the crate and ground pound to release Rambi. while standing To jump on Rambi’s back, press next to Rambi. To dismount Rambi, press either or . When using the Wii Remote (Horizontal) control style, the and controls for dismounting Rambi are different. Hold press . While riding Rambi, Donkey Kong will be invulnerable to most enemies and environmental dangers, as Rambi will knock them out of the way. Shaking the Wii Remote or Nunchuk will cause Rambi to ground pound. Shake the Wii Remote or Nunchuk while holding left or right on to charge Rambi forward. Rocket what? In my day, we had to walk uphill both ways to get around the island! Barrels Regular Barrel These regular-looking barrels are perfect to throw at enemies and objects in the environment. DK Barrel Barrels marked with “DK” have a friend inside. Break the barrel to release the friend. Breaking this barrel will also replenish any lost hearts. Barrel Cannon These barrels are marked with a white arrow. Jump into them to blast across gaps and long distances. and press Blast Barrel Barrels marked with a white explosion will automatically blast you out once you jump into them. Slot Machine Barrel This barrel is found at the end of the level. You must time when to grab this barrel to gain one of the following rewards: Mine Carts While riding a mine cart, you can jump or crouch (pg. 13) to avoid obstacles. In some mine cart levels, Donkey Kong jumps separately from the mine cart. In these stages you must time your jumps so you land back on the mine cart. One Banana Coin. One extra life. Receive a random item. Shake the controllers to receive more of that item. Note: Some Barrel Cannons are marked with a skull and crossbones. These barrels will disappear after use.

10/4/10 4:56 PM Collectibles and ltems Collectibles and l tems Bananas Banana Coins K-O-N-G Letters Puzzle Pieces Red Balloons Heart This yellow fruit is the object of Donkey Kong’s quest. Collecting 100 bananas will earn one Red Balloon. Donkey Kong’s white-bearded, grouchy grandfather, Cranky Kong, has set up shop in each world to sell items to aid Donkey Kong. Cranky Kong can ramble on about anything, but don’t ignore what he has to say, as his ramblings provide advice for those who pay careful attention. One Red Balloon Provides one extra life. Three Red Balloons Provides three extra lives. Seven Red Balloons Provides seven extra lives. Squawks Squawks will help you locate Puzzle Pieces. Heart Boost Adds one extra heart to your heart count. The effect will be available until finishing or quitting the level. Banana Juice Use this item to become invulnerable. Be careful not to take too many hits, as it will wear off. Map Key Use this key to open the locked path on the Map screen. Collect these coins to use at Cranky Kong’s Shop. Complete a level collecting all four letters to receive the K-O-N-G Letter Icon (pg.9). Each level contains hidden Puzzle Pieces. Use all of Donkey Kong’s and Diddy Kong’s moves to locate them. Red Balloons provide an extra life. I heard through the apevine that something nifty happens if you find all the K-O-N-G Letters and Puzzle Pieces. Get a move on!

When playing a two-player game, please keep in mind the following game-play differences from a one-player game. If you are having trouble on a particularly tough stage and lose a life enough times, a tutorial pig will appear and offer Super Kong’s assistance to complete the stage. If your character loses a life, press to use a balloon and you will return floating in a DK Barrel. To activate Super Guide, stand in front of the tutorial pig, press , and follow the on-screen instructions. When the barrel touches the other character, it will break and you will be back in the game. To float toward the other player, shake the Wii Remote and Nunchuk. You can also bring a character back by breaking a DK Barrel found in the level. Once Super Guide has been activated, press at any time to regain control. While you will be able to control the character, you will not be able to collect items. When Super Guide is used to complete a level, you will only unlock the path to the next level. You will not be rewarded with any collectibles (pg. 19), and the level icon will remain red instead of changing to blue. Once you complete the level on your own, the level icon will turn blue. Note: Balloons will be consumed one per character. When Diddy Kong is on Donkey Kong’s back, all movement is controlled by Donkey Kong. This includes riding Rambi, Rocket Barrels, Mine Carts, and Diddy Kong’s Barrel Jet (pg. 15). When Diddy Kong is not on Donkey Kong’s back, either character can control Rambi, Rocket Barrels, and Mine Carts. Super Kong? Bah, fiddlesticks! I could do a better job with my eyes tied behind my back! Now, where’d my cane get off to? Both Donkey Kong and Diddy Kong must jump in Rocket Barrels, Mine Carts, and Blast Barrels to activate them. If Donkey Kong and Diddy Kong are separated and one character is off screen, the offscreen character will warp to the on-screen character after a few seconds.

Always explore each level thoroughly to find all the secrets. Those pesky Tikis haven’t found everything hidden on this island.

If you get lost, try going right…or was it left? Maybe up? Sorry—senior moment. Some enemies are too tough to beat with a simple jump. Try different moves when you encounter a new enemy. Like ground pound. Or better yet, buy stuff from my shop!

Leave no banana behind. If you collect enough of them, you’ll get an extra balloon. l’m not sure exactly how many bananas you need, because I’m so tough that I only need one balloon!

That Donkey Kong may be strong, but he’s not the only monkey in the barrel. He’ll need Diddy Kong’s help to get to those hard-to-reach places. 10/4/10 4:57 PM Sept ballons rouges KONG

BOUTIQU Clé X JOUEURS

MODE COOP Super Guide ANKY KONG

Barriles Barril normal ADORES

Manual assistant
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Brand : NINTENDO

Model : WII DONKEY KONG COUNTRY RETURNS

Category : Video game