Fire Emblem Radiant Dawn (Wii) - Game NINTENDO - Free user manual and instructions

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Brand : NINTENDO

Model : Fire Emblem Radiant Dawn (Wii)

Category : Game

Download the instructions for your Game in PDF format for free! Find your manual Fire Emblem Radiant Dawn (Wii) - NINTENDO and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. Fire Emblem Radiant Dawn (Wii) by NINTENDO.

USER MANUAL Fire Emblem Radiant Dawn (Wii) NINTENDO

or call 1-800-255-3700 NEED HELP PLAYING A GAME? Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community.If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill. BESOIN D’AIDE POUR L’INSTALLATION, L’ENTRETIEN OU LA RÉPARATION? Service à la Clientèle de Nintendo

You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.

GAME & ACCESSORY WARRANTY

Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.

SERVICE AFTER EXPIRATION OF WARRANTY

Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada. Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These receivers are sold separately. Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain:

  • Avoid excessive play. Parents should monitor their children for appropriate play.
  • Take a 10 to 15 minute break every hour, even if you don't think you need it.
  • If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
  • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.
  • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before.
  • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game.
  • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation
  • To reduce the likelihood of a seizure when playing video games:

1. Sit or stand as far from the screen as possible.

2. Play video games on the smallest available television screen.

3. Do not play if you are tired or need sleep.

4. Play in a well-lit room.

5. Take a 10 to 15 minute break every hour.

Playing video games can cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. REV–E

IMPORTANT LEGAL INFORMATION

Sothe Sothe is a member of the Dawn Brigade. He claims to be Micaiah’s brother, but they share little resemblance. A skilled thief, he wields a razor-sharp dagger. While he is devoted to the Dawn Brigade’s cause, protecting Micaiah is always his first priority. Three years have passed since the northern kingdom of Daein invaded neighboring Crimea and sparked a war that nearly consumed the continent of Tellius. Daein’s armies were defeated, however, and after the people of Crimea crowned the late king’s daughter as their new queen, they began rebuilding their beleaguered nation. Daein, on the other hand, came under the rule of the powerful Begnion Empire. Slowly, each nation took its first, halting steps toward recovery, but like a shattered mirror, what had been broken could not be put together again. Daein, under the tyrannical occupation of the Begnion army, has lost all hope of ever seeing a new dawn shine upon its people. To break free from the grip of Begnion oppression, a handful of young revolutionaries bands together in the Daein capital of Nevassa. Calling themselves the Dawn Brigade, these proud few share the simple goal of saving the lives of their countrymen. Their small act of defiance sets off a series of events that will shake the entire continent… Micaiah Micaiah is easily recognized by her sparkling silver hair. With her light magic and the power to heal with a touch, Micaiah fights for the Dawn Brigade in its war with the Begnion Empire. Before the occupation, she earned her keep as a fortune-teller. Basic Controls 5 Getting Started

Base & Combat Preparation Menus

CAUTION: WRIST STRAP USE

Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following:

  • Make sure all players put on the wrist strap properly when it is their turn.
  • Do not let go of the Wii Remote during game play.
  • Dry your hands if they become moist.
  • Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects.
  • Stay at least three feet from the television.CHANGING CONTROLLERS
  • Select Options from the map menu to switch the Wii Remote orientation between horizontal and vertical.

Move cursor / Select menu items / Move units/ ( down + ) scroll through messages quickly / ( up + ) move cursor quickly Cancel / Return to previous screenStart game / Confirm menu selections / Scroll through messages / Select units (place cursor on a unit and press )Start game / Display battle conditions / Skip story sequencesRemove on-screen displays on map screen (press and hold )Display map menu / Review current conversation ( + ) Move cursor to units that have not taken any actions ( + ) Display status screen (when the cursor is on a unit) ( + ) Display help window (on certain screens)( + ) Change camera angle ( + ) Zoom in and out on map screenMove cursor to units that have not taken any actionsDisplay status screen (when the cursor is on a unit)Display battle conditions( + ) Display map menu Wii Remote Basic Controls This game works with the Wii Remote, Classic Controller (sold separately), or the Nintendo GameCube Controller (sold separately). In this manual, the default controls use the Wii Remote held horizontally. Only the basic controls for other configurations, such as the Wii Remote held vertically, the Classic Controller, and the GameCube Controller, are described here. See the button icons in-game for more detail. Classic Controller GameCube Controller B Button + Button 2 Button Button HOME ButtonA Button1 ButtonPower Button +Control Pad Held horizontally Held verticallyMove cursorConfirm menu selectionsCancel menu selectionsMove cursorRotate cameraMove cursor to units that have not taken any actionsDisplay status screen (with the cursor on a unit)Display map menuDisplay battle conditionsZoom in and out on map screenRemove on-screen displays on map screen (press and hold ) See the Classic Controller manual for information on connecting the Classic Controller. See the Wii Operations Manual for information on connecting the GameCube Controller. Confirm menu selectionsCancel menu selectionsMove cursorConfirm menu selectionsCancel menu selectionsMove cursor to units that have not taken any actionsZoom in and out on map screenRemove on-screen displays on map screen (press and hold )Change camera angleSTART/PAUSEDisplay battle conditionsDisplay status screenDisplay map menu

P17PLAYING FOR THE FIRST TIME

On the title screen, press to bring up the menu screen. Follow the on-screen instructions to create a game file. (To create a game file, there must be at least 6 empty blocks in the Wii system memory.) Once the file is created, select New Game and then No Data. Finally, select a game difficulty, and you’re ready to go!See the Wii Operations Manual for information on how to delete files from the Wii system memory. If you are using a Classic Controller or GameCube Controller, or holding the Wii Remote vertically, see for basic controls. Point to the Disc Channel on the Wii Menu and press . Point the Wii Remote toward the screen to control the cursor. Point to Start on the Channel Preview screen and press . When the title screen appears, hold the Wii Remote sideways. Getting Started Insert the Fire Emblem: Radiant Dawn Game Disc into the Wii Disc Slot. This turns on the power to the Wii console. After you turn the Wii on, the screen on the right will appear. Read it carefully and press to proceed. The same screen will come up if you turn on the Wii console first and then insert the Game Disc.Resume Chapter Resume a game from suspended save data.Start Chapter Begin or resume a game from save data.Copy File Copy save data to another file.Delete File Delete a save data file.New Game Start a new game.Extras Check out the bonus features (Extras appears after you save a game).

The Menu Screen Difficulty Level Once you have a save file, you’ll see the options listed here. (Some of them won’t always be available.) Choose from three game difficulty levels: Easy, Normal, and Hard. We recommend Easy for players who are new to the Fire Emblem series. Importing Fire Emblem: Path of Radiance Save Data If you have beaten Fire Emblem: Path of Radiance, you can import your completed save data, or “clear data,” into Fire Emblem: Radiant Dawn.Before beginning a new game, insert a Nintendo GameCube Memory Card that has clear data for Fire Emblem: Path of Radiance into GameCube Memory Card slot A of the Wii console. Select New Game from the menu screen, then choose No Data. Follow the on-screen instructions to load your clear data.Importing clear data adds many enhancements to your game experience. P610

The game is divided into chapters, and you must complete each chapter to progress through the game. Chapters can be broken down into the following stages: Story events, base preparations (which become available in Chapter 4), more story events, combat preparations, actual combat, completion or failure of map objectives, and end of chapter. Map objectives vary from chapter to chapter. The conditions screen shows the current objective. Base and combat preparations do not appear until Chapter 4. Saving Your Game There are two basic ways of saving your progress: Save and Suspend. You can have up to six saved games, but you can suspend only one game at a time. If you are playing in Easy or Normal difficulty modes, Battle Save will replace Suspend on the menu (see below). Basic Rules Fire Emblem: Radiant Dawn is a tactical role-playing game set in a world of grim conflict and dauntless heroes. Choose your warriors, give them your orders, and strike against your enemies to end oppression on the continent of Tellius. Turning the power off while saving may result in corrupted save data and may cause the console to malfunction. You may save the game at any of the points listed below. To resume, select Start Chapter and choose a save file. You may load from the same save data file multiple times. In Hard mode, you can create a temporary save file midchapter by choosing Suspend from the map menu during the Player phase , then confirm the decision. To resume the game, select Resume Chapter from the file-menu screen. Suspend data can be used only once. Selecting Resume Chapter, Start Chapter, or New Game automatically erases your suspend data. Save Suspend Game Flow

urns The save-data screen appears automatically after you clear a map. Simply choose a file and save your progress.The Save command appears on the base menu. Select it to move to the save-data screen.The Save command also appears on the combat-preparation menu. Select it to move to the save-data screen.In Easy and Normal difficulty modes, the Battle Save command appears in the map menu. Select it to move to the save-data screen.After Finishing a ChapterIn the Base Menu In the CombatPreparation Menu During a Battle LEONARDO Leonardo is a member of the Dawn Brigade. He dreams of becoming a master archer and trains ceaselessly. Serious and thoughtful, Leonardo always keeps a cool head, even in times of crisis. Edward thinks he nags too much. EDWARD Edward is a member of the Dawn Brigade. While his youth and inexperience tend to make him a reckless swordsman, his sunny disposition makes him hard to dislike. Leonardo tries to teach him a sense of responsibility. This game is divided into turns. Each turn is made up of phases that occur in the following order: Player phase, Ally phase, Enemy phase, and Other phase. You can give orders to your units during the Player phase only.

BASE SCREEN EVENT SCREEN MAP SCREEN

P18 P17 P17 P11 P17To select a unit, place the cursor over that unit and press . Press and hold to increase the cursor’s speed. Select a unit, choose where you want to move it with , and press . Some terrain may restrict your movement range, and different terrain heights can give you advantages and disadvantages in battle. The command menu appears automatically once the unit has moved. From here you can select an action, such as Attack or Shove. When the action is complete, the unit becomes inactive and unavailable until the next Player phase. Mounted units and members of the bird tribe of laguz can keep moving up to their maximum range after they take an action. The Player phase ends when all allied units have taken action. To end a Player phase earlier, select End from the map menu .

The individual characters that appear on the map are called units. You can see which army a unit belongs to by looking at the color of the band at its feet. Note that this circle turns gray when a unit has completed an action. Armies YOUR UNITS ALLY UNITS ENEMY UNITS OTHER UNITS INACTIVE UNITS

Controlling Units Winning and Losing Leveling Up As units earn Exp, they gain levels and eventually change classes. Experience points are earned by engaging in combat, using staves, and performing other specific actions. Units automatically gain a level whenever they earn 100 Exp. Most units automatically upgrade to a more powerful class at level 21. When units lose all of their HP (hit points), they vanish from the map. Units who fall in battle are lost forever, but the game goes on. However, if your leader unit is defeated or the victory conditions are not met, your game will end. If this happens, try playing the chapter again using your most recent save data. RECOVERING HP There are several ways to recover a wounded unit’s HP. Using Items Terrain Effects Skill Effects Staves and Magic Select Items from the unit menu and use an item, like the vulnerary. Ending a turn on certain squares restores some HP automatically at the start of the next Player phase. Certain skills restore HP when specific conditions are met. Certain staves and magic restore HP to allies or steal HP from enemies when used from the unit menu. P14 P17 P15-1614 Additional statistics such as movement range, weight, current condition, and weapon level appear on this page. In the case of laguz (see , the transformation gauge also appears. The unit’s associations and biorhythm appear on the final page. Unit Status While on the map screen, you can display the unit status screen by placing the cursor on a unit and pressing and simultaneously. Scroll through the windows with . Press and simultaneously to display the help window for items that are not explained here. Shows the unit’s emotional and physical well-being. Biorhythm influences the unit’s combat effectiveness. Associations Biorhythm The top part of the screen shows basic data about the unit. An arrow in the background shows the unit’s current biorhythm status. The unit’s abilities and inventory appear on the first page. Abilities increase as the unit gains levels. Items come from various sources, such as the merchants in the base camp, story events, defeated enemies, or treasure chests. Status Screen Current HP/Max HP Experience Points (Exp) Combat Statistics Unit Type The First Status Page Abilities Items The Second Status Page The Fourth Status Page Weapon Level Transformation Gauge This displays the types of weapons, magic, and staves that a unit can use, along with the corresponding weapon levels. Weapon levels increase when the item is used a set number of times. Weapon levels are as follows (from worst to best): E > D > C > B > A > S. Laguz do not use weapons, relying instead on natural combat skills. However, laguz can attack only while in animal form. The transformation gauge rises at the beginning of each turn when a laguz is in human form and drops each turn when he or she is in animal form. When the gauge is empty, units revert back to human form. Personal Data These are the unit’s special abilities. Select Manage in the base menu to add or remove skills. Note, however, that locked skills are intrinsic to that unit and cannot be removed. This page details any skills and support relationships the unit might have. The Third Status Page Any unit that shares a support relationship with this unit appears here. Also shown here are the support level they share (C, B, A, with A being the best) and the bonuses they each receive when they are within three spaces of each other. Skills Support Current Skill Capacity/ Max Skill Capacity

P18 P21 Almost all items have a set number of times they can be used, and this number decreases with each usage. When the number reaches 0, the item breaks and can no longer be used. If you attack and miss with a sword or other melee weapon, the number of times that weapon can be used will not decrease. If you attack and miss with a magic tome or bow, however, the number will decrease.Select Guide from the map menu to see details on each command.

Command Menu When a unit finishes moving, the command menu appears. Select an action from the menu for your unit to take. The commands available vary with the unit’s type and conditions. Regular Commands IZUKA Scholar and court naturalist for the late King Ashnard of Daein, Izuka was held in high regard for his research and development of living weapons. He has been missing since the war with Crimea. Conditional Commands These commands appear only when circumstances allow. The command to choose for glorious combat. Select a weapon to use, then choose a target. The battle is joined, and the two units attack one another. There are three types of attacks, each with different ranges: direct, indirect, and long range. Use a staff. Staves usually heal allies. Slam into another unit, pushing it one space over. Units can shove only units whose Wt (weight) does not exceed their own by more than two. Mounted units cannot shove. Pick up an Ally, Partner, or Other unit and have it travel with you in safety. A unit can rescue another only if the rescued unit’s Wt (weight) is at least two less than the rescuing unit’s weight. A rescued unit can’t be attacked, but the speed and skill of the rescuing unit is reduced by half. Place a rescued unit in an adjacent space. Dropped units cannot act on the turn they are dropped. Transfer a rescued unit to an adjacent unit. The rescued unit can be given or taken only if its Wt (weight) is at least two less than the receiving unit’s. Equip, use, or discard items from the unit’s inventory. Items that cannot be accessed are grayed out. Swap items with an adjacent allied unit. End this unit’s actions for this turn. Weapons Triangle Combat Window HP Gauge Attack Staff Shove Rescue Drop Give Take Item Trade Wait Speak with a unit in an adjacent space. Talking lets you gain new allies and gather important information. Enter certain homes--you might be shown some hospitality. Move fast, though; enemy thieves, bandits, and berserkers will destroy unguarded houses. Unlock an adjacent door or chest with a key. Thieves can open locks without keys. This command can be used only by the leader unit. Units that do not receive specific commands from the player will follow these orders. This command can be used only by the leader unit. Partner units will move according to the leader’s directions during the Partner phase. Choose this command to clear the map when the leader reaches certain squares. Use this when a unit moves onto a space that allows him or her to flee the battle. If the leader unit escapes, the map is cleared. Use this when one of your units moves onto a target space to clear the map. Steal an item or unequipped weapon from an adjacent enemy unit. A unit’s strength and speed may prevent it from stealing some items. Choose a galdr to use. Galdrar are magical chants that can aid your other units in various ways. Talk Visit Door Chest Order Direct Seize Escape Arrive Steal Galdr P1717

The combat-preparation menu appears on the map screen before a battle, and allows you to manage your army and change a variety of options. Use the in-game help window ( + ) if you want more details about the menu.Choose Manage from the base menu to make your units stronger. Select Award Exp to distribute bonus experience points, gained when you complete chapters, to your units. Select Skills to assign skills gained from certain items or remove and reassign pre-existing skills.You cannot remove locked skills.You can assign only as many skills as the unit’s skill capacity allows.In the base, you can check your units and make sure they are properly equipped before a fight. If you want more information about the base options, use the in-game help window ( + ). Map Menu Press on the map screen to display the map menu. The map menu contains essential commands for progressing through the game. BATTLE CONDITIONS Press on the map screen to display the battle conditions. This screen shows information about the deployed armies as well as a scaled-down map of the battlefield. Press here to see the victory conditions and other information. Base Menu Map Menu Commands Combat Preparation Menu Awarding Experience On the map menu, you can choose from the following commands. Unit GuideOptionsSuspend Battle Save End Base & Combat Preparation Menus Before a battle, you can manage your army from either the base menu or the combat-preparation menu. The base menu becomes available after Chapter 4.View eight pages of data for all deployed units. Use the cursor to select a data category, and press to sort.Watch in-game tutorials. New tutorials become available as you progress. They contain information on rules and controls, as well as fundamental strategic advice.Adjust a variety of game settings.Select this to switch between horizontal and vertical modes for the Wii Remote.Select Suspend to create a temporary save file during battle and exit the game. Available in hard mode onlyAvailable only in Easy and Normal modes, this command allows you to create save data midbattle. When you create a new battle save, the previous battle-save data is overwritten. Battle save differs from the Suspend command used in Hard mode in that battle-save data is not erased when you use it to continue playing.Select End to end the player phase of a turn.

Your units will be either beorc or laguz. The beorc, whose name means “children of wisdom,” use weapons and magic in battle. The laguz, whose name means “children of strength,” transform into beasts or birds during battle and attack with razor-sharp claws and talons. Unit Types The world of Fire Emblem: Radiant Dawn is populated by two races: the beorc and the laguz. However, units of the same race have different abilities and weapon preferences, depending on their class. You will need to take the strengths of the different classes into account before battle so that you can be prepared for anything. Beorc and Laguz PELLEAS A young man that Izuka introduces to Micaiah and her friends as the orphaned son of King Ashnard. While he seems gentle and unassuming, his fierce passion drives him to rebuild Daein at any price. Micaiah is the only light mage in the game. She specializes in light magic, which is strong against dark magic but weak against fire, thunder, and wind. A light mage who has changed classes. Can use staves as well as light magic. A unit devoted to the study of the sword. Has excellent skill and speed, but low defense. A myrmidon who has changed classes. Frequently ends battles with a single, terrible blow. A unit specialized in spears and lances. Extremely well-rounded, with no particular weaknesses. A soldier who has changed classes. Veteran of many battles, a solid and reliable fighter. A robust unit specializing in axes. High HP and strength, but poor defense. A fighter who has changed classes. Can use crossbows as well as axes. A unit specializing in bows. Cannot engage in direct combat. An archer who has changed classes. Can use crossbows as well as bows. Units whose sturdy armor gives great defense. Weapon specialization is denoted by class. Light MageLight SageMyrmidonSword MasterSoldierHalberdierFighterWarriorArcherSniperArmored Lance Armored AxeArmored Sword An armored unit that has changed classes. Lance generals use lances and axes, axe generals use axes and swords, and sword generals use swords and axes. A light-footed unit that can steal enemies’ items and open locks. Fights using concealable weapons such as knives and daggers. A thief who has changed classes. Speed is unrivaled, but other stats suffer for it. Rampaging axe-wielders who destroy houses and villages. High HP and strength, but poor defense. Units that wield the three forms of elemental magic. Specialists are called fire, thunder, or wind mages. A mage who has changed classes. There are fire, thunder, and wind sages. A unit that aids allies with the power of holy staves. Unable to attack, but can counterattack with staves. A priest who has changed classes. Can use light magic as well as staves. A mounted unit with exceptional mobility. Weapon specialization is denoted by unit type. A knight who has changed classes. Weapon specialization is denoted by unit type. A mounted unit that rides a pegasus and wields lances. Flight gives outstanding mobility, but makes the unit vulnerable to bows and wind magic. A pegasus knight who has changed classes. Can use swords as well as lances. A mounted unit that rides a wyvern and wields axes. Wyverns are tough and mobile, but vulnerable to magic, especially thunder. A dracoknight who has changed classes. Can use lances as well as axes. GeneralThiefRogueBandit Mage Sage PriestBishopAxe KnightBow Knight Lance Knight Sword KnightAxe PaladinBlade Paladin Bow Paladin Lance PaladinPegasus KnightFalconknightDracoknightDragonmaster BEORC UNITS22

The Beast Tribe The Bird Tribe LAGUZ UNITS RAFIEL Prince of Serenes, the lost heron country crushed by the Begnion Empire. Like all heron laguz, he is unable to fight, but he aids his allies by singing magical galdrar of great power. NAILAH Queen of the wolf laguz, a clan long thought by the beast tribe to be extinct. She meets Micaiah’s party inside ancient ruins in the Desert of Death, the vast waste that stretches across eastern Tellius. A unit that transforms into a tiger to fight. High in strength, but is vulnerable to fire magic. A unit that transforms into a cat to fight. Excels in speed, but is vulnerable to fire magic. A unit that transforms into a wolf to fight. Possesses great skill, but is vulnerable to fire magic. Tigers Cats Wo lv es A unit that transforms into a hawk to fight. Has great skill and mobility, but is vulnerable to bows and wind magic. A unit that transforms into a raven to fight. Has great speed and mobility, but is vulnerable to bows and wind magic. Hawks RavensAVERTISSEMENT – Danger d’attaque