NINTENDO Fire Emblem Radiant Dawn (Wii) - Game

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USER MANUAL Fire Emblem Radiant Dawn (Wii) NINTENDO

NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE?

Nintendo Customer Service

SUPPORT.NINTENDO.COM or call 1-800-255-3700

www.nintendocom games, featurewalkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you canexchange links with other gamers online.

For more information about our forums, visit www.nintendoe.com/community.

If you don't have access to the web site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill.

BESOIN D'AIDE POUR L'INSTALLATION, L'ENTRETIEN OU LA REPARATION?

The Official Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.

  • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before.
  • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game.
  • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms:

Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation

  • To reduce the likelihood of a seizure when playing video games:

  • Sit or stand as far from the screen as possible.

  • Play video games on the smallest available television screen.
  • Do not play if you are tired or need sleep.
  • Play in a well-lit room.
  • Take a 10 to 15 minute break every hour.

WARNING - Repetitive Motion Injuries and Eyestrain

Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain:

  • Avoid excessive play. Parents should monitor their children for appropriate play.
    Take a 10 to 15 minute break every hour, even if you don't think you need it.
  • If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
  • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.

CAUTION - Motion Sickness

Playing video games can cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.

REV-E

WARRANTY & SERVICE INFORMATION

REV-P

You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., PacificTime, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.

HARDWARE WARRANTY

Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.

GAME & ACCESSORY WARRANTY

Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.

SERVICE AFTER EXPIRATION OF WARRANTY

Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.

WARRANTY LIMITATIONS

THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.

ANY APPLICABLE IMPLIED WARRANTY, INCLUDING WARRANTY OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.

This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.

Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

This warranty is only valid in the United States and Canada.

DOLBY PRO LOGIC II

Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These receivers are sold separately.

© 2007 Nintendo/INTELLIGENT SYSTEMS. TM,® and the Will logo are trademarks of Nintendo. © 2007 Nintendo.

PROLOGUE

Three years have passed since the northern kingdom of Daein invaded neighboring Crimea and sparked a war that nearly consumed the continent of Tellus.

Daein's armies were defeated, however, and after the people of Crimean crowned the late king's daughter as their new queen, they began rebuilding their beleaguered nation. Daein, on the other hand, came under the rule of the powerful Begnion Empire.

Slowly, each nation took its first, halting steps toward recovery, but like a shattered mirror, what had been broken could not be put together again.

Daein, under the tyrannical occupation of the Begnion army, has lost all hope of ever seeing a new dawn shine upon its people.

To break free from the grip of Beqnion oppression, a handful of young revolutionaries bands together in the Daemin capital of

Nevassa. Calling themselves the Dawn Brigade, these proud few share the simple goal of saving the lives of their countrymen. Their small act of defiance sets off a series of events that will shake the entire continent...

CONTENTS

Basic Controls 5 Command Menu 15

Getting Started 7 Map Menu 17

Saving Your Game 9 Base & Combat

Basic Rules 10 Preparation Menus 18

Unit Status 13 Unit Types 19

CAUTION: WRIST STRAPUSE

Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play.
Also remember the following:
- Make sure all players put on the wrist strap properly when it is their turn.
Do not let go of the Wii Remote during game play.
Dry your hands if they become moist.
- Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects.
- Stay at least three feet from the television.

SYSTEM MENU UPDATE

Please note that when first loading the Game Disc into the Wii console, the Wii will check if you have the latest system menu, and if necessary a Wii system update screen will appear. Press OK to proceed.

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Getting Started

Insert the First Emblem: Radiant Dawn Game Disc into the Wii Disc Slot. This turns on the power to the Wii console.

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After you turn the Wii on, the screen on the right will appear.

Read it carefully and press(A) to proceed.

The same screen will come up if you turn on the Wii console first and then insert the Game Disc.

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Point to the Disc

Channel on the Wii Menu and press A

Point the Wii Remote toward the screen to control the cursor.

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Point to Start on the Channel

Preview screen and press A

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When the title screen appears,

hold the Wii Remote sideways.

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If you are using a Classic Controller or GameCube Controller, or holding the Wii Remote vertically, see P6 for basic controls.

PLAYING FOR THE FIRST TIME

On the title screen, press 2 to bring up the menu screen. Follow the on-screen instructions to create a game file. (To create a game file, there must be at least 6 empty blocks in the Wii system memory.) Once the file is created, select New Game and then No Data. Finally, select a game difficulty, and you're ready to go! See the Wii Operations Manual for information on how to delete files from the Wii system memory.

The Menu Screen

Once you have a save file, you'll see the options listed here. (Some of them won't always be available.)

Resume Chapter Resume a game from suspended save data.

Start Chapter Begin or resume a game from save data.

Copy File Copy save data to another file.

Delete File: Delete a save data file.

New Game Start a new game

Extras Check out the bonus features (Extras appears after you save a game).

Difficulty Level

Choose from three game difficulty levels: Easy, Normal, and Hard. We recommend Easy for players who are new to the Fire Emblem series.

Importing Fire Emblem: Path of Radiance Save Data

If you have beaten Fire Emblem: Path of Radiance, you can import your completed save data, or "clear data."

into Fire Emblem: Radiant Dawn

Before beginning a new game, insert a Nintendo GameCube Memory Card that has clear data for Fire Emblem: Path of Radiance into GameCube

Memory Card slot A of the Wii console.

Select New Game From the menu screen, then choose No Data. Follow the on-screen instructions to load your clear data.

Importing clear data adds many enhancements to your game experience.

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Saving Your Game

There are two huge ways of saving your progress: Save and Suspend. You can have up to six saved games, but you can suspend only one game at a time. If you are playing in Easy or Normal difficulty modes, Battle Save will replace Suspend on the menu (see below).

Turning the power off while saving may result in corrupted save data and may cause the console to malfunction.

Save

You may save the game at any of the points listed below. To resume, select Start Chapter and choose a save file. You may load from the same save data file multiple times.

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APter Finishing a chamber

In the Beta Memo

In The Combat

Preparation Menu

During a Battle

→P17

The save-data screen appears automatically after you clear a map. Simply choose a file and save your progress.

The Serve command appears on the base menu. Select it to move to the save data screen.

The Save command also appears on the combat-preparation menu. Select it to move to the save-data screen.

In Easy and Normd difficulty modes, the Bottle Save command appears in the map menu. Select it to move to the save-data screen.

Suspend

In Hard mode, you can create a temporary save file midchapter by choosing Suspend from the map menu P17 during the Player phase P11 then confirm the decision. To resume the game, select Resume Chapter from the file menu screen. Suspend data can be used only once. Selecting Resume Chapter, Start Chapter, or New Game automatically erases your suspend data.

LEONARDO

Leonardo is a member of the Dawn Brigade. He dreams of becoming a master archer and trains ceaselessly. Serious and thoughtful, Leonardo always keeps a cool head, even in times of crisis. Edward thinks he nags too much.

Basic Rules

Fire Emblem: Radiant Dawn is a tactical role-playing game set in a world of grim conflict and dauntless heroes. Choose your warriors, give them your orders, and strike against your enemies to end oppression on the continent of Tellus.

Game Flow

The game is divided into chapters, and you must complete each chapter to progress through the game. Chapters can be broken down into the following stages: Story events, base preparations (which become available in Chapter 4), more story events, combat preparations, actual combat, completion or failure of map objectives, and end of chapter. Map objectives vary from chapter to chapter. The conditions screen shows the current objective.

Base and combat preparations do not appear until Chapter 4.

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Turns

This game is divided into turns. Each turn is made up of phases that occur in the following order: Player phase, Ally phase, Enemy phase, and Other phase. You can give orders to your units during the Player phase only.

EDWARD

Edward is a member of the Dawn Brigade. While his youth and inexperience tend to make him a reckless swordsman, his sunny disposition makes him hard to dislike. Leonardo tries to teach him a sense of responsibility.

Arnies

The individual characters that appear on the map are called units. You can see which army a unit belongs to by looking at the color of the hand at its feet. Note that this circle turns gray when a unit has completed an action.

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Controlling Units

To select a unit, place the cursor over that unit and press. Press and hold 1 to increase the cursor's speed.

1 Select a unit, choose where you want to move it with ^+ and press ②. Some terrain may restrict your movement range, and different terrain heights can give you advantages and disadvantages in battle.

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The command menu P15-16 appears automatically once the unit has moved. From here you can select an action, such as Attack or Shove. When the action is complete, the unit becomes inactive and unavailable until the next Player phase. Mounted units and members of the bird tribe of laguz can keep moving up to their maximum range after they take an action.
3 The Player phase ends when all allied units have taken action. To end a Player phase earlier, select End from the map menu→P17.

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Leveling Up

As units earn Exp, they gain levels and eventually change classes. Experience points are earned by engaging in combat, using staves, and performing other specific actions. Units automatically gain a level whenever they earn 100 Exp. Most units automatically upgrade to a more powerful class at level 21.

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Winning and Losing

When units lose all of their HP (hit points), they vanish from the map. Units who fall in battle are lost forever, but the game goes on. However, if your leader unit is defeated or the victory conditions are not met, your game will end. If this happens, try playing the chapter again using your most recent save data.

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RECOVERING HP

There are several ways to recover a wounded unit's HP.

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Using ItemsSelect items from the unit menu and use an item,like the vulnary.
Terrain EffectsEnding a turn on certain squares restores some HP automatically at the start of the next Player phase.
Skill EffectsCertain skills restore HP when specific conditions are met.
Staves and MagicCertain staves and magic restore HP to allies or steal HP from enemies when used from the unit menu.

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Personal Data

Weapon Level

This displays the types of weapons, magic, and staves that a unit can use, along with the corresponding weapon levels. Weapon levels increase when the item is used a set number of times. Weapon levels are as follows (from worst to best): E > D > C > B > A > S.

Transformation Gauge

Laguz do not use weapons, relying instead on natural combat skills. However, laguz can attack only while in animal form. The transformation gauge rises at the beginning of each turn when a laguz is in human form and drops each turn when he or she is in animal form. When the gauge is empty, units revert back to human form.

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The Third Status Page

This page details any skills and support relationships the unit might have.

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Skills

These are the unit's special abilities. Select Manage in the base menu P18 to add or remove skills. Note, however, that locked skills are intrinsic to that unit and cannot be removed.

Support

Any unit that shares a support relationship with this unit appears here. Also shown here are the support level they share (C, B, A, with A being the best) and the bonuses they each receive when they are within three spaces of each other.

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The Fourth Status Page

The unit's associations and biorhythm appear on the final page.

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Associations

Biorhymin

Shows the unit's emotional and physical well-being. Biorhythm influences the unit's combat effectiveness.

14

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Commander

When a unit finishes moving, the command menu appears. Select an option from the menu for your unit to take. The commands available vary with the unit's type and conditions.

Select Guide from the map menu P17 to see details on each command.

Regular Commands

AttackThe command to choose for glorious combat. Select a weapon to use, then choose a target. The bottle is joined, and the two units attack one another. There are three types of attacks, each with different ranges: direct, indirect, and long range. Warbons Triangle Combat Window HP Gauge
StaffUse a staff. Staves usually heal allies.
ShoveSlam into another unit, pushing it one space over. Units can shove only units whose Wt (weight) does not exceed their own by more than two. Mounted units cannot shove.
RescuePick up an Ally, Partner, or Other unit and have it travel with you in safety. A unit can rescue another only if the rescued unit's Wt (weight) is at least two less than the rescuing unit's weight. A rescued unit can't be attacked, but the speed and skill of the rescuing unit is reduced by half.
DropPlace a rescued unit in an adjacent space. Dropped units cannot act on the turn they are dropped.
Give TukeTransfer a rescued unit to an adjacent unit. The rescued unit can be given or taken only if its Wt (weight) is at least two less than the receiving unit's.
ItemEquip, use, or discard items from the unit's inventory. Items that cannot be accessed are grayed out.
TradeSwap items with an adjacent allied unit.
WaitEnd this unit's actions for this turn.

Conditional Commands

These commands appear only when circumstances allow.

TalkSpeak with a unit in an adjacent space. Talking lets you gain new allies and gather important information.
VisitEnter certain homes-you might be shown some hospitality. Move fast, though enemy thieves, bandits, and berserkers will destroy unguarded houses.
Door GhctUnlock an adjacent door or chest with a key. Thieves can open locks without keys.
OrderThis command can be used only by the leader unit. Units that do not receive specific commands from the player will follow these orders.
DirectThis command can be used only by the leader unit. Partner units will move according to the leader's directions during the Partner phase.
SeizeChoose this command to clear the map when the leader reaches certain squares.
EscapeUse this when a unit moves onto a space that allows him or her to flee the battle. If the leader unit escapes, the map is cleared.
ArriveUse this when one of your units moves onto a target space to clear the map.
StealSteal an item or unequipped weapon from an adjacent enemy unit. A unit's strength and speed may prevent it from stealing some items.
GaldrChoose a galdr to use. Galdrar are magical chants that can aid your other units in various ways.

IZUKA

Scholar and court naturalist for the late King Ashnard of Daein, Izuka was held in high regard for his research and development of living weapons. He has been missing since the war with Crimea.

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Map Menu

Press on the map screen to display the map menu. The map menu contains essential commands for progressing through the game.

Map Menu Commands

On the map menu, you can choose from the following commands.

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UnitView eight pages of data for all deployed units. Use the cursor to select a data category, and press ② to sort.
GuideWatch in-game tutorials. New tutorials become available as you progress. They contain information on rules and controls, as well as fundamental strategic advice.
OptionsAdjust a variety of game settings. Select this to switch between horizontal and vertical modes for the Will Remote.
SuspendSelect Suspend to create a temporary save file during battle and exit the game. Available in hard mode only!
Battle SaveAvailable only in Easy and Normal modes, this command allows you to create save data midbottle. When you create a new bottle save, the previous bottle save data is overwritten. Bottle save differs from the suspend command used in Hard mode in that battle save data is not erased when you use it to continue playing.
EndSelect End to end the player phase of a turn.

BATTLE CONDITIONS

Press on the map screen to display the battle conditions. This screen shows information about the deployed armies as well as a scaled-down map of the battlefield. Press here to see the victory conditions and other information.

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Base & Combat Preparation Menus

Before a battle, you can manage your army from either the base menu or the combat preparation menu. The base menu becomes available after Chapter 4.

Base Menu

In the base, you can check your units and make sure they are properly equipped before a fight. If you want more information about the base options, use the in-game help window (B·1).

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Awarding Experience

Choose Manage from the base menu to make your units stronger. Select Award Exp to distribute bonus experience points, gained when you complete chapters, to your units. Select Skills to assign skills gained from certain items P14 or remove and reassign pre-existing skills.

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You cannot remove locked skills. You can assign only as many skills as the unit's skill capacity allows.

CombatPreparationMenu

The combat-preparation menu appears on the map screen before a battle, and allows you to manage your army and change a variety of options. Use the in-game help window (B+1) if you want more details about the menu.

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Beorc and Lagu3

Your units will be either heorc or laguz. The heorc, whose name means "children of wisdom," use weapons and magic in battle. The laguz, whose name means "children of strength," transform into beasts or birds during battle and attack with razor-sharp claws and talons.

BEORCUNITS

Light MageMicaiah is the only light mage in the game. She specializes in light magic, which is strong against dark magic but weak against fire, thunder, and wind.
Light SageA light mage who has changed classes. Can use staves as well as light magic.
MyrmidonA unit devoted to the study of the sword. Has excellent skill and speed, but low defense.
Sword MasterA myrmidon who has changed classes. Frequently ends battles with a single, terrible blow.
SoldierA unit specialized in spears and lances. Extremely well-rounded, with no particular weaknesses.
HalberdierA soldier who has changed classes. Veteran of many battles, a solid and reliable fighter.
FighterA robust unit specializing in axes. High HP and strength, but poor defense.
WarriorA Fighter who has changed classes. Can use crossshows as well as axes.
ArcherA unit specializing in bows. Cannot engage in direct combat.
SniperAn archer who has changed classes. Can use crossshows as well as bows.
Armored Lance Armored Axe Armored SwordUnits whose sturdy armor gives great defense. Weapon specialization is denoted by class.
GeneralAn armored unit that has changed classes. Lance generals use lances and axes,axe generals use axes and swords, and sword generals use swords and axes.
ThiefA light-footed unit that can steal enemies' items and open locks. Fights using concealable weapons such as knives and daggers.
RogueA thief who has changed classes. Speed is unrivaled, but other stats suffer for it.
BanditRampaging axe-wielders who destroy houses and villages. High HP and strength, but poor defense.
MageUnits that wield the three forms of elemental magic. Specialists are called fire, thunder, or wind mages.
SageA mage who has changed classes. There are fire, thunder, and wind sages.
PriestA unit that aids allies with the power of holy staves. Unable to attack, but can counterattack with staves.
BishopA priest who has changed classes. Can use light magic as well as staves.
Axe Knight Bow Knight Lance Knight Sword KnightA mounted unit with exceptional mobility. Weapon specialization is denoted by unit type.
Axe Paladin Blade Paladin Bow Paladin Lance PaladinA knight who has changed classes. Weapon specialization is denoted by unit type.
Pegasus KnightA mounted unit that rides a pegasus and wields lances. Flight gives outstanding mobility, but makes the unit vulnerable to hows and wind magic.
FalconknightA pegasus knight who has changed classes. Can use swords as well as lances.
DracoknightA mounted unit that rides a wyvern and wields axes. Wycems are tough and mobile, but vulnerable to magic, especially thunder.
DragonmasterA dracoknight who has changed classes. Can use lances as well as axes.

PELEAS

A young man that Izuka introduces to Micaiah and her friends as the orphaned son of King Ashnrd. While he seems gentle and unassuming, his fierce passion drives him to rebuild Doein at any price.

LAGUZUNITS

The Beast Tribe

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Tigers

A unit that transforms into a tiger to fight. High in strength, but is vulnerable to fire magic.

Cats

A unit that transforms into a cat to fight.
Excels in speed, but is vulnerable to fire magic.

Wolfe

A unit that transforms into a wolf to fight. Possesses great skill, but is vulnerable to fire magic.

The Bird Tribe

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Hawks

A unit that transforms into a hawk to fight.
Has great skill and mobility, but is vulnerable to bows and wind magic.

Ravons

A unit that transforms into a raven to fight. Has great speed and mobility, but is vulnerable to bows and wind magic.

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RAFIEL Prince of Serenes, the lost heron country crushed by the Begnion Empire. Like all heron laguz, he is unable to fight, but he aids his allies by singing magical galdrar of great power.

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NAILAH

Queen of the wolf laguz, a clam long thought by the beast tribe to be extict. She meets Micaiah's party inside ancient ruins in the Desert of Death, the vast waste that stretches across eastern Tellius.

STAFF CREDITS

Producers

Thoru Narihiro HitoshiYano

Aitoshi Yamagami

Project Management

Director

Taeko Kaneda

Assistant Director

Sachiko Wada

Technical Supervisor

Takafumi Kaneko

Technical Director

Takashi Akiyama

Graphic Chief

Masahiro Higuchi

Map Director

Minoru Noda

2.DArtDirect

2.4.1.1 Director Daiyukeluka

Sound Director

Yoshino Hira

Supervisor (Sound)

Yuka Tsujiyoko

Scenario

Ken Yokoyama

Scenario Assistance

Koubei Maeda

Suzuyo Umezawa

Yune Hattori

Main System Programming

Takashi Akiyama

Script & Conversa

System Programming

Takafumi K.

Iap & Battle

System Programming

Succurly Sequencing

Gmap Programming

Yusuke Murakami

Assistant Programming

Naohiro Yasunara

Level Design

Sachiko Wada

Toyohisa Tanabe(Engines)

Yoshimasa Anita(1)
Kanji Imai

Ryuchryu Kojuschi

Yoshihisa Iss

Shingo Igata

Tutorial Design & Script

Makoto Kat

Character Design

Sachiko Wada

Ghio Taxaya

Character Illustration

Senn Kita (Engines)

Face Graphic

Senri Kita (Engines)

Mayuko Tsukamoto

Chie Takaya

Unit Design

Daisuke Izuka

Chile Takaya

Battie Unit Work

Masahiro Higuchi
Moshi Ogi

Masayo Shiraogawa
Moussa Taoufawa

Mayuko Isuki
Chikawa

Chie Kawabe
Suzuki Kobayashi

Sayuri Kobayashi
Matsuda Murakami

Shingo Igar

Map Unit Work

Ikuko Nishikawa

Hiroyuki Hayashi

Chie Takaya

Takako Sakai

Mayuko Isukamoto
Masaka Mochizuki

Madoka Murakami

Map Design

Minoru Nod
Department of Mathematics, University of Sydney

Kyouko Nakazawa

Isutomu Ie

Battle Field Design

Minoru Noda

Tsutomu Tei

Battle Camera Setting

Koji Kawasaki

Tautomu Tei

Event Illustration

Daizuke Izuka

Naoko Tukamoto

Background Illustration

Dasuke 2uki

Hirom Tanaka
Kawasaki Mokai

Kyouko Nakazawa

Effects Design

Koj Kwasak

Hiroyuki Tashiro

Layout

Takako Sakai

Event Storyboard

Daisuke 120

Kolchiro Yamada

Event Script

Makoto Katayama

Ryuichirou Kouguchi

Yakanoi/Hai Cheong

Yun Ohnshin Sugu mu lehpin

Event Assit

Daisuke Nakajima

Kochiro Yamada

Battle Unit Motion

Yuki Takonaka (1)

Jitsuo Ishiguro (Proge)

Yuys Yamaguchi (Proge)
Satoshi Yoshida (Project)

Auta (Pra)

Taubasa Ishida (Proge)

Tetsuya kakumoto (Proge)

Kensuke Morita (Proge)

Satoshi Kishida (Proge)

Kosel Nishimura (Proge

Movie & Main Composition

Yoshito Hirano

Movie Sound Effect

& Main Sound Effect

Saki Haruyama

Composition

Chika Sekigawa

Naoko Mitome

Naoto Miyatake

Sound Effects

Saki Kurata

Masanobu Matsunaga

Song

Tochinori Shmizu

YokoFuji

Aoi Tsujiyoko

[Dawn Awakens]

Vocal

Toshinori Shimizu

Noriko Adki

Lynds

Ken Yokoyama

Prics Supp

Munis & Arrangement

Yoshito Hirano

Voice Actors

Ed Bodnarzik

Janet Day

M

Lay Litherman

Lani Minjia

Jeff Minnerly

James Parker

Joey Pepi

Project Assistance

Masayuki Horikawa

Production Management

Kenji Ima

Publicity

Yusuke Kitanishi

Ryuta Kaimoto

Artwork

Takashi Hosoi

Yoshinori Oda

Yasuo Inoue

Debug

Ryosuke Yamada

Kari Ando

Super Mario Club

North American Localization

Management

Jeff Miller

Leslie Swan

Bill Trinen

Nate Binidorff

North American

Localization

Rich Amtower
Texas Tech

TIM O'Leary
Makeway

Makaryama Robert Jhaeme

Robert Hebert
Innovation Xerobius

Sethan Yockley
Chika Bird

DriRr Timmons

Kamalea Kott

Greg Berry

Tyler Carpenter

Special Thanks

Kozo Ikuno

Toshiyuki Nakamura

Kenji Nakajima

Kenji Yamada

Misao Kunizawa

Digital Frontier Artifiction

Arts Vision Engineer

Engine

Proge

TroDesign

Executive Producer

ByoichiKitanishi

Satoru Iwata

VEUILLEZ LIRE ATTENTIVEMENT L'INTEGRALITE DU MODE D'EMPLOI DE LA WII AVANT D'UTILISER VOITRE SYSTÉME, VOITRE DISQUE DE JEU, OU VOS ACCESSOIRES WII. CE MODE D'EMPLOI COMPRED D'IMPORTANTES INFORMATIONS SUR VOITRE SANTÉ ET VOITRE SECURÉT.

INFORMATIONS IMPORTANTES CONCERNANT VOITE SECURITE: VEUILLEZ LIRE LES PRECAUTIONS SUIVANTES AVANT QUE VOUS OU VOITE ENFANT NE JOUIEZ A VOS JEUX VIDEO.

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suuegeuuaa huius ouvouz intorponn ond s

difficulty easy on normal bottle bottles

Suehna Tanahe(Fenning)

Yoshimura Arai (Enjin)

Kenilma

Byuichirou Kouyuchi

Yoshinisa Isa

Shingo Igata

Deslan du tutoriel & Script

Makoto Katayama

Design des person

Sachiko Wada

Chie Tekaya

Chiu Kue Bae
Sampuri Kobay

Madaoka Murakami

Shingo Iqata

Technical Supervisor

Takafumi Kaneko

Technical Director (T)

TAKAsn AKIyarn

Graphic Chieft

Masahiro Higuchi

Map Director

Mihofu Noda

2-D Art Directio

Daisuke Izu

Sound Director

Yoshio Hirano

Supervisor (Sound)

Yuka Tsujiyoko

Scenario

Ken Yokoyama

Cenio

Sueh

Yuri Halteri

Main System Programming

Takashi Akiya

Script & Conversation

System Programming

Takalumi Kanoke

Man & Battle

System Programming

Susumu Ishihara

Oman Programming

YusukeNurakami

Assistant Programming

Naohiro Yasuhara

Level Design

Sachiko Wada

Toyohisa Tanabe(Engine)

Yoshimasa Arila(Er)

Kenilma

Ryuichirou Kouguchi

Yosinisa Isa

Shingo Igata

Tutorial Design & Script

Makoto Katayama

Character Design

Sachiko Wao

Chio Takaya

Character Illustration

Senn Kita (Engines)

Face Graphic

Senri Kita (Engines)

Mayuko Tsukamoto

Chie Takaya

Unit Design

Daisuke Izuka

Chie Takaya

Battie Unit Work

Masahiro Higuchi

Mesayo Shiragawa

Mayuko Tsukamoto

Chie Kawabe

Sayuri Kobayashi

Madoka Murakami

Shingo Igata

Map Unit Work

Ikuo Nishikawa

Hiroyuk Hayash

Chie Takaya

Takako Saka

Mayuko Tsukamoto

Madoka Murakami

Map Design

Minoru Noda

Kyouko Nakazawa

Tautomu Tei

Battie Field Design

Minory Neda

Tsuomi Tei

Battie Camera Setting

Koji Kawasaki

Tsutomu Tei

Event Illustration

Daisuke Izuka

Nagko Tukamoto

Background Illustration

Daisuke Izuk

Hiromi Tanaka

Kyouko Nakazawa

Effects Design

Ko: Kawasak

Hiroyuki Tashiro

Layout

Takako Sakai

Event Storyboard

Daisuke Izuka

Koichiro Yamada

Event Script

Makoto Katayama

Ryuichirou Kouguch

Takanor Hino

Yuji Onashi

Susumu Ishihara

Event Assistance

Daisuke Nakajima

Koichiro Yamada

Battie Unit A

Yuki Takedaka (Propel)

Jitsuo Ishiguto (Proge)

Yuya Yamaguchi (Proge)

Saloru Yamamura (Proge)

Alto (Proge)

Tsubasa Ishida (Proge)

Teisuya Kakumolo (Proge)

Kensuke Morita (Proge)

Safoshi Kishida (Proge)

Kosei Nishimura (Proge)

Movie & Main Composition

Yoshito Hirano

Movie Sound Effect

A Main Sound Effect

Saki Haruyama

Composition

Chika Sekigawa

Napko Mitome

Naoto Miyatake

Sound Effects

Saki Kurata

Masanobu Matsunaga

Song

Toshinori Shmizu

Yoko Fujii

Aoi Tsujiyok

Dawn Awakens

Vocal

Ioshinori Shimizu

NORIKO AOKI

Lynet

Ken Yokoyama

y

10

Yoshida Hirasawa

Voice Actors

Saon Adkin

1

特此公告。

Layliberman

Lani Minella

Jeff Minnerly

James Parker

Joe Pepi

Project Assistance

Masayuki Honikawa

Production Management

Kenji Imai

Publicity

Yusuke Kitanishi

Ryuta Kalmoto

Artwork

Takashi Hosoi

Yoshinori Oda

Yasuo Inoue

Debug

Byotsuke Yamada

Kan Ando

Super Mario Club

North American Localization

Management

Jeff Miller

Leslie Swan

Bill Triner

Nate Bihldorf

North American

Localization

Rich Amtower

Tim O'Leary

Max Yamane

Robert Heiro

Jonathan Yeckley
Duke University

CHKB BFG

Koralee

Cone Borel

Tyrer Carpanier

Special Thanks

Kozukiuno

Toshiyuki Nakamura

Ken Nakajim

Kenji Yamada

Misao Kunizawa

Digital Frontier

Art Visio

Engine

F

108

Executive Producer

RyoichiKitanishi

Satoru Iwata

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Product information

Brand : NINTENDO

Model : Fire Emblem Radiant Dawn (Wii)

Category : Game