Naruto Ultimate Ninja Heroes (PSP) - Game SONY - Free user manual and instructions
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| Product Type | Video Game for PSP Console |
| Format | UMD (Universal Media Disc) |
| Genre | Fighting / Action |
| Number of Players | 1 to 2 (Wireless Mode) |
| Game Modes | Hero, VS CPU, Promotion Test, Wireless |
| Playable Characters | Naruto, Sasuke, Sakura, Choji, Ino, Shikamaru, Hinata, Kiba, Shino, Rock Lee, Neji, Tenten and several unlockable characters |
| Manual Language | French |
| Box Contents | UMD disc, instruction manual |
| Recommended Age | 12 years and up (PEGI 12) |
| Main Features | Real-time ninja battles, chakra usage, secret techniques, items, character customization |
| Care and Cleaning | Clean the disc with a soft cloth; do not use solvents or abrasive products |
| Safety | Risk of epileptic seizures; do not use while driving; regular breaks recommended |
| Spare Parts and Repairability | Not applicable (sealed product); limited 90-day warranty |
| Compatibility | PlayStation Portable (PSP) Console |
| Required Memory | Memory Stick Duo card to save games |
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USER MANUAL Naruto Ultimate Ninja Heroes (PSP) SONY

Discover a massive, brand new storyline.

Explore all 100 floors of the Phantom Fortress full of mysterious plots and new gameplay.

Master over 20 characters with unique special techniques and brand new jutsu!
AVAILABLE NOW!
HTTP://NABUTO.NAMC0BANDAIGAMES.COM




Cartoon Violence Crude Humor Mild Suggestive Simulation


PlayStation, Portable

SABITIO: 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
INSTRUCTION BOOKLET GUIDE D'UTILISATION

For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference.
WARNING:PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms:
dizziness
- altered vision
eye or muscle twitches
loss of awareness
disorientation
seizures
any involuntary movement or convolution
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
Use and handling of video games to reduce the likelihood of a seizure
Use in a well-lit area and keep a safe distance from the screen
- Avoid prolonged use of the PSP® system. Take a 15-minute break during each hour of play.
- Avoid playing when you are tired or need sleep.
Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. Set the PSP^空 system's wireless network feature to off when using the PSP^空 system on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSP^空 system's wireless network feature could interfere with the proper operation of the pacemaker.
Use and handling of UMDTM
- This disc is PSP^th (PlayStation®Portable) format software and is intended for use with the PSP^th system only. If the disc is used with other devices, damage to the disc or to the device may result. - This disc is compatible for use with the PSP^th system marked with FOR SALE AND USE IN U.S. ONLY. - Depending on the software, a Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to the software manual for full details. - If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. - Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. - Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt
(1) Using the opening area of the disc to open, wrap, and close the disc, carefully, slowly, tightly, to get on the disc. • Do not block the opening with paper or tape. Also, do not write on the disc. • If the opening area does get dirty, wipe gently with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. - Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. - SCE will not be held liable for damage resulting from the misuse of discs.


Ejecting the disc
Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc.
Storing the disc
Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc. Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc.
"PlayStation", "PS" Family logo, and "PSP" are registered trademarks and "UMD" is a trademark of Sony Computer Entertainment Inc. "Memory Stick Duo" and "Memory Stick PRO Duo" are trademarks of Sony Corporation.

GETTING STARTED STARTING UPSTARTING UP

Right side view

Front view
Set up your PSP (PlayStation Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. INSERT the Shonen Jump™ Naruto™ Ultimate Ninja Heroes™ disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP ® system's home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the × button of the PSP® system to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
NOTICE: Do not eject a UMD while it is playing.

Memory Stick Duo™
Warning! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo into the memory stick slot of your PSP system. You can load saved game data from the same memory stick or any Memory Stick Duo containing previously saved games.

PSP (PlayStationPortable) system configuration
BASIC CONTROLS
| Action Command | |
| Attack | ● |
| Jump | × |
| Secret Technique | ▲ |
| Use Item/Weapon | ■ |
| Select Item | L |
| Guard | R |
GAME ON!


Start a resn game...


...or load a saved file.

The first step in embarking on your journey with Naruto and friends is to select New Game at the Title Screen. Choose New Game whenever you want to start a game with a fresh file.
After starting at least one New Game and saving once, you will be able to select Load Game from the Title Screen and pick up where you left off.
YOU CAN HAVE A MAXIMUM OF THREE SAVE FILES.
INTRODUCTION

Welcome to the Hidden Leaf Village
Ever since Naruto and the rest of Squad 7 arrived in the United States, their adventures in the Land of Fire and surrounding countryside have become gripping tales of heroism, courage, and the will to persevere. Naruto Uzumaki's exploits have spilled from the pages of Japan's Shonen Jump manga series and onto the American Cartoon Network, toy shelves, translated graphic novels, and home consoles around the world.
In Shonen Jump NARUTO: Ultimate Ninja Heroes, players are tasked with deciding the outcome of battles between the series' many talented ninja. As any Naruto fan worth his or her weight in ramen would know, the Naruto animated series develops over the length of various story arcs. Each story arc highlights a new adventure for the world of Naruto, from Naruto's own inner struggles to attacks on Leaf Village by rogue ninja from neighboring villages.
Shonen Jump NARUTO: Ultimate Ninja Heroes picks up the story just before the Chunin Exam! Beginning at the Survival Exercise in the Forest of Death, fans of the series will relive some of the animated series' most exciting moments while new Naruto fans will find out exactly what makes this knuckleheaded ninja so unique. Get ready to do battle, because this is the only way to walk a mile in Naruto's sandals. Believe it!
GAME MODES
There are several ways to enjoy Shonen Jump's NARUTO: Ultimate Ninja Heroes. Take part in Heroes Mode or challenge a friend in Wireless Mode. Customize your favorite character in Parameter Power-Up Mode or practice your ninja skills against the computer in VS CPU Mode; learn about every mode here!

Heroes Mode


Heroes Mode is the Ramen of the game. In it you can choose a pre-made squad or create a custom team with your favorite characters to battle against the various opponent teams!
There are several difficulty levels, which increase the number of battles and the opponent difficulty as you progress. So starting out in Easy Difficulty means you have to win five battles against easy opponents, while Normal Difficulty means you must win six battles against slightly tougher opponents.


After selecting a team, select the team members' fighting order, and which skills to use. Once everything is set, you're off to one of the many battlegrounds.
As your team of three fights opponents, their health becomes depleted. Each victory over an opponent refills a bit of your health. If a member of your team is defeated, the next in the fighting order steps up to the plate. If you've sustained a lot of damage by the final battle, you'll have to make do with what little health you have left.

VSCPUMode


In VS CPU Mode, you can select any one unlocked character and take on the computer in one-on-one battle. In this mode, you can change the Battle Settings. You can also adjust the color of your character's costume by pressing before you start the fight.
Press in the Character Select Screen to adjust the rules of the fight to meet your needs. Adjust the following settings before engaging in battle:
- Battle Time: 10-99 seconds or No time limit
- Item Appearance: Low, Normal, High
- Chakra: Infinite or Normal
- Handicap: Adjust the red/blue marks to grant 1P or CPU an advantage. 1P has the advantage if there are more red marks. CPU has the advantage if there are more blue marks.
- Reset to Default Settings: SELECT
This mode is a perfect practice mode. Not only can you focus on mastering one character at a time, you can also change the rules to create your own challenges and overcome them.
Try lowering the time limit to learn how to fight efficiently. Grant the CPU the ultimate advantage with the Handicap option and learn how to defeat more powerful opponents. Or lower the frequency of items to learn how to depend on your fighting skills!

Promotion Test


In Promotion Test Mode you embark on a series of ranked missions with very specific objectives. The higher the ninja rank, the tougher the missions; of course, you have to earn the right to attempt these missions. You begin the game ranked "Academy" and work your way up to "Hokage." By completing other tasks, such as beating Heroes Mode at various difficulty settings, you can acquire different colored scrolls.
These scrolls are then applied to Promotion Test Mode to unlock higher ranked missions. So while D-Rank missions (Genin-level missions) require 12 of each scroll, the higher rank of C-Rank (Chunin-level missions) requires 24 of each scroll.
Select the character you want to be and confirm your selection with. X. You can also press to randomly select your character; press to start Random Select, and stop Random Select by pressing x . If you've been powering up a character in Parameter Power-Up, you can use your augmented character here! Simply place the cursor over the character you want to be and press to display the parameters of your powered-up character, then select the character. Once you select your character, the Vs. Screen will appear and the Mission Requirements will be displayed. You are now ready to begin battle!

Wireless Mode


In Wireless Mode you can battle with your friends or exchange profiles! By selecting Enter Waiting Room you can battle it out or exchange profiles with other players in the Waiting Room. By selecting Game Sharing Battle, you can play against other players who do not have a copy of the game.

Varufo's House


Naruto's House is a very nifty option where you can view obtained items or edit your profile. Once you've defeated the game at least once, you begin to unlock different goodies, such as Images, BGM (background music), Movies, and Profiles. (Profiles under "View Profiles" can only be obtained by exchanging with other players in Wireless Mode.)
Select Edit Your Profile, then press to change your Profile character, Comment, and view your record with that character.

Parameter Power-Up


After every battle you are awarded with Power-Up Points, which can be used in Parameter Power-Up Mode to improve a character's abilities. In Heroes Mode there are Achievement challenges that aren't required for victory, but award the player with bonus Power-Up Points when completed. Each character has the following attributes:
This is an absolute must-use mode. Parameter Power-Up Mode is the only way to increase your favorite characters' abilities and customize their attributes to meet your needs. The best part is that once you level up an attribute using Power-Up Points, you're not locked into that decision forever; if you don't like it, you can always subtract those points and apply them to a different attribute. You can customize your character completely to your liking! Couple this mode with VS CPU Mode and you'll have your favorite characters mastered in no time!
Keep in mind, however, that the character you complete battles with determines which character gets the Power-Up Points. If you want to increase Sakura's Speed, you have to complete battles as Sakura. Characters that aren't used in battles get a small portion of the Power-Up Points earned.

Options


Here you can alter the game's feel and sound by adjusting a few key elements:
-
Difficulty: Easy, Normal, Hard, Insane
Control Setting: Change the button commands to your liking
Volume Settings: Adjust the game's default volume -
ATK (Attack): The force of your attacks
DEF (Defense): Resistance to attacks - SPD (Speed): The speed at which you move
- CHK (Chakra): How efficiently you consume chakra
- STA (Stamina): Duration of status effects
NIN (Ninjutsu): The force of weapon attacks
WAYS OF THE NINITA
Battle Basics

No two fights are ever the same. Be it because of different fighters, varied techniques, or special rules, each match will unfold differently than the fight before it. While some fights may require that you defeat an opponent with increased Attack power, other battles might pit you against opponents with increased Defensive abilities.
Every battle, however, does have some constants. Control combinations are the same for every character. All fights are one-on-one, all fights take place on multi-plane battlegrounds, every fight lasts only one round. The following pages will teach you everything you need to be that winner!

General Controls
Every fighter is different, right? Right! However, every fighter must know the basics to create his or her own fighting style. Therefore, every character can perform the same basic actions. Read on to get acquainted with the basic commands.
However, just because all characters have the same basic attack combos, it doesn't mean that they all do the same thing. For example, Naruto's , , , + combination attack is different than Sasuke's attack. Once you're sure you understand the basics, you can jump ahead to the character profile of your choice to see how your favorite character handles! Believe it!

Attacks


All characters attack using . Press it once for a single attack, or unleash a flurry of attacks by repeatedly pressing . Most combination attacks begin with , , , so that will be the basis of nearly every character's fighting style.
Pressing up or down on the D-pad and pressing makes your character either perform an uppercut-like attack or sweep the opponent to knock down his or her guard.

Throw Attacks


Not all attacks are striking attacks. If varied combos and multiple strikes are the meat of all fighting styles, then throws are the gravy. Sprinkle throws into your fighting repertoire to keep enemies guessing.
If you use ground and aerial throws, enemies will need to be on guard constantly.

Jump Movement


Movement

| Action | Command |
| Jump | × |
| Double Jump | × then × while in air |
| Dash | ×, × |
| Rapid Retreat | D-pad away from opponent and ×, × |
| Recovery Jump | ×, the instant you hit the ground after being thrown or after suffering from an extra hit attack. |
Jumping (×) during a battle is used for much more than just reaching a higher plane on the battleground. Tap × to jump, and double jump by tapping × then × again while in the air.
To rapidly dash toward an opponent, tap × , × in quick succession. Similarly, to retreat from a dangerous situation press the D-pad away from your foe and rapidly tap × , × . Execute a recovery jump and leap back into action after being thrown or hit; your character will quickly recover and avoid hitting the ground!
| Action Command | |
| Move Left | ← |
| Move Right | → |
| Change to Back Plane | ↑ + × |
| Change to Front Plane | ↓ + × |
Moving left and right are no-brainers, sure. But effectively changing planes in a battle can be the difference between winning and losing. Because every map has two different fighting planes—one in the foreground, one in the background—fighters can easily leap back and forth to avoid danger.
By moving back and forth between planes, you can retreat, reach a valuable item, or gain the advantage by distancing yourself from your foe and launching a counterattack from afar.
You can do much more than just run left and right. You can run on water (as long as you have chakra) and even run up walls (simply run at a wall and continue to press the D-pad toward it to climb).
Make both of these abilities a part of your fighting arsenal. In levels where there are ponds, wait until your opponent's chakra is depleted, then lure him out onto the water; he'll sink and take damage! Wall running can also give you a height advantage; run up walls and rain projectiles from above or come crashing down on foes with crushing attacks!

Jutsu and Secret Techniques


All characters can perform jutsu and Secret Techniques...as long as they have sufficient chakra. Jutsu are low-level techniques that require only small chunks of chakra to execute. However, they do require that you successfully connect with the initial blow of the attack. If your opponent blocks the first blow of your jutsu, your assault won't succeed.
Secret Techniques are like jutsu, but your Chakra Gauge must be maxed out to attempt the attack. Once your Chakra Gauge is full (and blue in color), press to focus your chakra, then to activate the devastating attack.

Extra Hits and Extra Hit Counters


Extra Hits and Extra Hit Counters are just another way to keep dishing out the damage during battle. As the battle rages on, follow up your attacks with Extra Hits to keep your opponents on the defensive even while they're in mid-air (as a result of your initial attack, of course).
When an enemy tries to land an Extra Hit on you, turn the tables on him or her by using an Extra Hit Counter!

Guard and Substitution Jutsu


No matter how hard you fight, you will not win if you don't block incoming attacks. The Guard button is as important, if not more so, than the Attack button. Because fights tend to be fast, frenetic, and furious, fighters who refuse to block will find themselves defeated in no time flat. Press R to guard before an opponent attacks to reduce damage taken or even nullify it.
Advanced fighters will quickly learn to use the Substitution Jutsu. Like guard, it is a way to nullify an opponent's attack. However, it requires better timing. To execute the Substitution Jutsu, press the instant an opponent's attack connects. You disappear and reappear behind your opponent!
Projectile and Item Usage
| Action Command | |
| Use Item | ■ |
| Cycle Through Items | ☐ |

You begin every fight with your chosen character's projectile of choice. Each character has an unlimited supply of a particular projectile weapon. It may not be the most powerful, but it's better than nothing. However, by smashing objects in
the battle arena you can acquire different projectile weapons and items that have special effects. Once you've acquired more than one item, press to cycle through them (your items are displayed in the screen's lower left) and then press to use them.

Chakra Charge and Taunting

| Action Command | |
| Charge Chakra | ↓ |
| Taunt | ↑ |
Long, drawn-out battles can take a toll on your Chakra Gauge. That's when the chakra charge comes in handy. Simply press and hold to slowly charge your Chakra Gauge. Unfortunately, chakra charging usually leaves you vulnerable to attack.
Taunting doesn't serve much of a purpose against a computer controlled opponent, but it's a perfect way to get in a human opponent's head.
You'll find chakra charging much more valuable than you think. However, you have to be smart about when and how often you use it. It is extremely vital that you use this ability in arenas where fighting on water is a must.
In other arenas, look for safe places where you can hide while you charge your chakra. In the Chunin Exam Arena, for example, you can dash into the hole in the ground for a few seconds to sneak in some chakra charging before your opponent follows you. In most other arenas, you could repeatedly change planes, charging bits of chakra every time.

THE HUD (HEADS-UP DISPLAY)
Knowing how to manage a battle is just as important as knowing how to attack. By memorizing what is what on the HUD, you're only a glance away from sizing up an opponent and responding accordingly.
- IP Health Gauge: Indicates IP's remaining health
- 1P Chakra Gauge: Indicates 1P's remaining chakra
- 1P Character Name: Changes depending on currently controlled character
- 1P Condition Indicator: Indicates 1P's current condition, if any
- 1P Item/Weapon: Currently selected Ninja Tool or item and the quantity in possession
- 1P Team: Shows members of the 1P team; a red "X" indicates that team member has been defeated
- Time Limit: Indicates the remaining time for the battle; when this reaches zero, the round is over
- Enemy Health Gauge
- Enemy Chakra Gauge
- Enemy Character Name
- Enemy Condition Indicator
- Enemy Item/Weapon
- Enemy Team: Shows members of the enemy team; a red "X" indicates that team member has been defeated
WEA PONS, I E M S, AND C O N D I T I O N S

Weapons and Items
A single item can change the course of the fight dramatically. You could be low on health and chakra, but by grabbing a chakra-increasing item at just the right time, you could suddenly have enough chakra to execute a Secret Technique and turn the tides. Similarly, a Paper Bomb can finish the fight from afar.
The tricky part is knowing which items to go for and when to use them. You can get two types of items during battle: items that are used as soon as you pick them up (health increases, chakra recovery, etc.) and items you can store for later use (Paper Bombs, Demon Wind Shuriken, etc.) There are several ways to get items during a fight:
- Break objects (training dummies, signs, boxes, etc.) in the background
- Knock an opponent back—when your foe hits the ground, roof, or wall, his or her chakra will appear as chakra spheres
Certain characters can create items with their jutsu
Consumable Items
The following items are consumed as soon as they're picked up.
RECOVERY ITEMS
| Item | Name | Description |
| Potato Chips 5 strength recovery | ||
| Sweet Red Bean Soup 10 strength recovery | ||
| Naruto Ramen 15 strength recovery | ||
| Chakra Sphere 20 chakra recovery each | ||
| Jizo Stone Statue 100 chakra recovery | ||
| Item | Name | Description |
| Crystal Ball 200 chakra recovery | ||
| Hyotan 300 chakra recovery | ||
| Fatigue Ball 100 chakra decrease | ||
Weapons and Usable Items
The following weapons and usable items can be stored for later use. Though most come in singular form, some weapons come in bunches. So while you can use only as many Paper Bombs as you pick up, you can use 1000-Shadow Shuriken up to three times after picking up one bunch.
To use acquired weapons and items, use to cycle through your items, and to use them.
WEAPONS AND ENABLE ITEMS
| Item | Name | Description |
| Scroll of Instant Body | Instantly places you behind your enemy | |
| Demon Wind Shuriken | A larger, more powerful version of shuriken | |
| 1000-Shadow Shuriken | Multiple shuriken attack that tracks your opponent | |
| Bomb Kunai Explosive kunai knives | ||
| Makibishi Spikes | Spike traps thrown onto the floor | |
| Paper Bomb | Explosive paper projectile | |
Item Name Description

Curse Tag: Steal
Throw at opponent to steal his or her item
Condition-Inducing Items
The following items are a mixture of projectile type items and consumables. All of them, however, cause the recipient of the item to experience certain temporary conditions.
CONDITION ITEMS
Condition Description
Spd1
Lowers movement and attack speed
Condition Condition Description
Seal
Temporarily keeps person from executing any attacks that require chakra or allowing him or her to walk on water
Item Name Description

The Weight of Gut
Throw this at opponent to slow him or her down
temporarily
Condition Condition Description
Def1
Lowers opponent's defensive stats, causing opponent to take more damage
Item Name Description

Curse Tag: Chakra Point Seal
Throw this at opponent to seal chakra usage
Condition Condition Description
Poi
Causes continuous damage to the health of the affected
20
Item Name Description

Curse Tag: Armor Break
Throw at opponent to lower defense
Condition Condition Description
AtkT
Temporarily increases your attack rate, causing you to deal more damage
Item Name Description

Poison Smoke Bomb
Throw this at an opponent to inflict poison damage
Condition Condition Description
Spd
Temporarily increases your movement and attack speed
Item Name Description

Food Pills
Grab these to increase your attack stats
Condition Condition Description
Inv
Temporarily makes you transparent, making it difficult to track you during the fight or to be hit with projectile weapons
Item Name Description

Shoes of Jonin
Grab these to increase your speed
Condition Condition Description
Sub
Temporarily increases the ability to use Substitution Jutsu
21
Item Name Description

Scroll of Hidden Cloud Grab this to become invisible
Condition Condition Description
Jump
Temporarily increase the height of your jumps
Item Name Description

Kakashi Figure
Grab this to invoke auto-morph when taken
Condition Condition Description
Def
Temporarily increases your defensive stats, causing you to take less damage
Item Name Description

Frog Pills
Grab these to increase your jumping ability
Condition Condition Description
Max
Temporarily max out your chakra, granting you unlimited chakra
Item Name Description

Tortoise Shell Pills
Grab this to increase your defense

Energy Pills
Grab these to max out your chakra
Secret Technique Conditions
You can experience other conditions besides the ones mentioned above. After initiating a Secret Technique, each character temporarily experiences increased Speed, Attack, and Defense simultaneously.
Though the result is the same, each character experiences this condition in an individual way. For example, Naruto is shrouded in a bright red cloud while Hinata is covered in gray smoke.
| Character | Condition Icon | Condition Name |
| Choji Akimichi Expal | ||
| Hinata Hyuga Byakai | ||
| Ino Yamanaka NONE | No condition for Ino, but her opponent is poisoned after her Secret Technique | |
| Kiba and Akamaru Fok | ||
| Naruto Uzumaki Nine | ||
| Neji Hyuga Byakug | ||
| Rock Lee Eight Gigi | ||
| Sasuke Uchiha | Cursed Sasuke | |
| Sakura Haruno | Ultimate Sakura | |
| Shino Aburame | Ultimate Shino | |
| Shikamaru Nara | Ultimate Shikamaru | |
| Tenten | Ultimate Tenten |
CHARACTERS
The following characters are selectable from the start and ready for use. You can also unlock various other characters, each with unique special abilities, skills, and techniques.

Team Kakashi



Team Kakashi consists of Naruto, Sakura, and Sasuke. It's a team that's built for balance.
The team's Will of Fire skill increases all team members' attack and defense.
Naruto Uzumaki
An underachiever at the Ninja Academy, Naruto roams the Village Hidden in the Leaves, causing mischief and countless pranks. He also enjoys a good bowl of ramen. His lifelong dream is to be Hokage, the village chief, and become the greatest ninja of all time. Naruto also holds a secret that he himself does not know, the fact the Nine-Tailed Fox that wreaked havoc on the village is sealed inside his body!
Skill Effect: Lowers an opponent's attack
I overdid it!




During combat, press ↑, ↑, Ⓞ to attempt another Sexy Jutsu. This time, however, Naruto is unable to execute the technique and...exerts himself a bit too much, letting out a giant gas cloud that incapacitates his opponent.
Demon Wind Bomb



This clever technique combines several different jutsu into one. Press , , and Naruto tosses a giant Demon Wind Shuriken at his opponent. As the Demon Wind Shuriken hits the opponent, it suddenly reveals itself to be a second Naruto that also attacks. This technique successfully combines substitution and shadow clone jutsu into one!
The Nine-Tails Barrage



, (requires full Chakra Gauge)
Naruto's Secret Technique unleashes the power of the Nine-Tailed Fox Spirit on his opponent. Naruto leaps into the air, slashes at his enemy multiple times, and finishes the attack with an awesome uppercut.
Sasuke Uchiha
A descendant of the Uchiha Clan, Sasuke has both unique talent and sensibilities. Combined with his rugged good looks, this makes him very popular among the Ninja Academy's female students. Quiet by nature, he never hesitates to speak his mind, which annoys Naruto, as he receives the brunt of Sasuke's ins
Skill Effect: Lowers an opponent's health by 33 percent
25
Fire Style: Fire Ball Jutsu



Sasuke's Fire Style: Fire Ball Jutsu is as hot as they come. Sasuke fires a giant fire ball at his opponent that instantly fries and knocks down the enemy.
Fire Style: Phoenix Flower Jutsu



Like his Fire Ball Jutsu, the Fire Style: Phoenix Flower Jutsu uses fire balls to damage the enemy. In this jutsu, however, Sasuke kicks his opponent, leaps into the air, and rains down smaller fire balls on the unsuspecting foe.
Chidori



, (requires full Chakra Gauge)
Like his Chidori Special Skill, this Secret Technique deals major damage. After successfully striking his opponent, Sasuke charges a ball of chakra in his fist and rushes at his enemy. He then punches the enemy using the chakra ball.
Sakura Haruno
Standing above all others with her incredible knowledge and skills, Sakura aims to become a Kunoichi, a female ninja. But as a young girl coming of age, she tends to focus less on ninjutsu and more on boys, especially the handsome Sasuke, who has no interest in her whatsoever. What Sakura fears to say often comes out of her "Inner Sakura": the embodiment of her true feelings.
Skill Effect: Recovers a team member's cha kra by 33 percent
This fairy tale is for real!!!



Sakura's first jutsu is a great rushing attack. Channeling Inner Sakura's pent-up rage, Sakura launches herself at her opponent and strikes with one continuous punch that hits multiple times.
The Great Sahara



Sakura's second jutsu also uses the power of her Inner Sakura. With this attack, Sakura focuses her chakra and creates a giant Inner Sakura whose hands flank and squash the opponent.
Maiden's Attack





(requires full Chakra Gauge)
Like the Great Sahara attack, this technique calls on giant Inner Sahara to inflict major damage. After stunning the opponent, Inner Sahara towers over her foe and, with one hand, crushes the enemy under her palm. It's humbling as well as devastating.

Team Asuma



Team Asuma consists of Choji, Ino, and Shikamaru. It's a fast and defensive team.
The team's Ino-Shika-Cho skill increases all team members' speed and defense.
Choji Akimichi
Part of Squad 10 with Ino and Shikamaru, Choji is constantly eating. He gets mad whenever people call him "fat," even though he loves to eat everything, especially barbeque.
Skill Effect: Recovers Choji's health fully
The Human Boulder





Choji's Human Boulder technique requires his Expansion Jutsu. After expanding to abnormal size, Choji rolls himself into a large boulder and flattens his enemy.

Needle Human Boulder





Needle Human Boulder is almost exactly the same as the Human Boulder technique. During this attack, however, Choji transforms into a large boulder laden with sharp needles.
Human Boulder Crush




(requires full Chakra Gauge)
Choji's Secret Technique is also a Human Boulder attack. Here, he rolls himself up into a giant boulder and steamrolls over his opponent. Just when the enemy thought it was over, Choji makes a U-turn for another crushing attack.
Ino Yamanaka
Ino is teamed with Shikamaru and Choji. A rival to Sakura, she competes with her over anything and anyone, especially Sasuke. Though she's Sakura's rival, she does hold Sakura in high regard. Their friendship, and subsequent rivalry, goes back to their early childhood. When it comes to the battleground, though, her only friends are her teammates.
INO'S SPECIAL SKILL: NINJA WOLFSBA NE
Number of Uses: 2
Skill Type: Manual
Skill Effect: Poison an opponent

16-Hit Combo


There is nothing deceptive about this jutsu. Aptly named a 16-Hit Combo, it delivers that many hits. Once Ino connects with the initial strike, she unleashes an unblockable combination of 16 hits. The final blow sends her enemy flying into the air.

Ninja Wolfsbane


When you hold , Ino charges a few flowers with poisonous chakra. As soon as you release , Ino hurls these flowers at her opponent. If the flowers hit, the opponent is temporarily poisoned. It is very similar to her Secret Technique, the Yamanaka Clan Hidden Jutsu.

Yamanaka Clan Hidden Jutsu



The Yamanaka Clan Hidden Jutsu is a dangerous jutsu disguised in the most benign of guises, a bouquet of flowers...or, rather, hundreds of bouquets of flowers. With this technique, Ino hurls hundreds of flowers at her opponent. After being crushed under the weight of thousands of petals, the enemy is left poisoned...though probably smelling wonderful as well.
Shikamaru Nara
A Genin in the same class as Naruto, Sasuke, and Sakura, Shikamaru is teamed up with Ino and Choi. Though lazy and lacking motivation, he scored over 200 on his IQ test. He's not the strongest fighter in the Rookie 9, but he is definitely destined for military greatness. He's the best strategist among his peers and many Jonin.
Number of Uses: 2
Skill Type: Manual
Skill Effect: Lowers an opponent's defense

Shadow Possession: Paper Bomb


After capturing his hapless foe with his Shadow Possession Jutsu, Shikamaru then tosses a single Paper Bomb at his enemy.

Now, Choji!


Proving that a teammate never leaves a member of his team to fight alone, Shikamaru's second jutsu requires the help of his teammate Choji. After executing the technique, Shikamaru takes seat and waits for his opponent to attack, when he or she does, Choji (in Human Boulder form) bounces in from behind Shikamaru and rolls over Shikamaru's aggressor.
Shadow Possession: Giant Fire Ball





(requires full Chakra Gauge)
Shikamaru's Shadow Possession: Giant Fire Ball Secret Technique is by far the funniest of any character's Secret Techniques. Using his Shadow Possession Jutsu to take control of his enemy's movements, he forces his foe to execute embarrassing ballerina-like moves before being blown up with several bombs.

Team Kurehai



Team Kurenai consists of Hinata, Shino, and Kiba. This is an agile team capable of dealing out lots of damage.
The team's Unbreakable Bonds skill increases all team members' attacks and jumps.
Kinata Hyuga
An heir to the Hyuga Clan, a distinguished family in the Leaf Village, she has feelings for and supports Naruto. Unfortunately, because of her shyness, she cannot outwardly express her true feelings and is always fidgeting from a distance.
HINATA'S SPECIAL SKILL: MEDICINE
Number of Uses: 1 Skill Type: Manual
Skill Effect: Recovers all team members' health by 33 percent
Barrage of Gentle Fists
members




Hinata's Barrage of Gentle Fists is not quite gentle. In fact, it is a mini-version of her Secret Technique. She attacks her adversary with a barrage of palm strikes, each one causing quite a bit of damage. In the end, her rival is sent flying back several feet.
Super Healing Medicine




Hinata's second jutsu is one of the most unpredictable of all jutsu. After activating the technique, Hinata focuses her chakra to produce several possible results: she can increase her attributes, regenerate health, or become invisible.
Hundred Palms of Fury




(requires full Chakra Gauge)
Hinata's Secret Technique is only a glimpse into Hinata's potential. After focusing her chakra, Hinata launches a series of 100 palm punches on her enemy. The force and speed are so great, at times it seems as if there are two Hinatas leading the attack! One successful Hundred Palms of Fury attack sends Hinata into a Byakugan state that allows her to disrupt the opponent's chakra with every strike, even when blocked.
Kiba and Akamaru
Both wild in personality and appearance,
Kiba travels with his ninja dog Akamaru.
Their relationship and trust runs deep.
His special jutsu are the Beast Man Clone, a joint jutsu
carried out with Akamaru, and a secret beast-man
taijutsu technique that is called the "Fang Over
Fang." Akamaru can smell an opponent's
chakra and determine the extent of that
person's strength.
Skill Effect: Lowers an opponent's health by 33 percent
Dynamic Marking





In Kiba's Dynamic Marking technique, he throws Akamaru at his rival. Upon contact, Akamaru assaults the enemy with his own special brand of attack.
Man Beast Clone





After popping a food pill, Kiba can create a Man Beast Clone of himself. The clones then simultaneously attack the aggressor, launching the foe into the air only to bring him or her crashing back down to earth with a double mule kick.
Fang Over Fang






uires full Chakra Gauge).
Fang Over Fang is another of Kiba's techniques that requires Akamaru. After he transforms Akamaru into a clone of Kiba, the two spin around, becoming vortex-like bullets that repeatedly attack the enemy.
Shino
As a descendant of the Aburame Clan, Shino was given special insects to symbiotically live with from the moment of his birth. These insects are his weapons. Calm and collected, he has a somewhat eerie atmosphere about him, and as a boy of few words, he has the disposition of a leader.
Number of Uses: 2 Skill Type: Manual
Skill Effect: Lowers an opponent's speed
Insect Paralysis Jutsu










The insects that live inside Shino's body are a great source of power, but they're also an amazing weapon. Shino creates a whip-like weapon from the insects, then lashes it out at his adversary. When the whip hits the enemy, Shino paralyses his foe and drains away some of the opponent's chakra until broken.
Insect Pillar Jutsu








Shino's Insect Pillar Jutsu creates a series of damaging pillars that rise up from underground. This attack is best used while enemies leap in from above to attack Shino, as it attacks enemies from below.

Parasitic Insects: Spear


, (requires full Chakra Gauge)
Forming two spear-like projectiles out of insects, Shino can hurl his little insect companions at his enemy. The critters swarm through the target, taking huge chunks of health with them. This is Shino's most dangerous technique.

TeamGuy

Team Guy consists of Rock Lee, Neji, and Tenten. This is the most agile of all teams and one of the all-around fastest.
The team's Power of Youth skill increases all team members' speed and jump.
Rock Lee
Rock Lee is in the same squad as Neji and Tenten, who are both one year ahead of Naruto and his squad. Though he lacks the ability to perform ninjutsu and genjutsu, his taijutsu is outstanding as a result of his constant training. From his hairstyle to the admiration he has for his sensei, everything about Lee is intense. Like Naruto, he is in love with Sakura.
Number of Uses:1 Skill Type: Manual Skill Effect: Lowers an opponent's health by 33 percent


Leaf Whirlwind

个,个,
Rock Lee's Leaf Whirlwind technique is more of a defensive technique than an offensive one. Though it does inflict damage, it is better suited to repelling enemies. In it, Lee spins around and creates a whirlwind that sends his foe flying across the arena.

Leaf Hurricane

↓,↓,
Though it sounds similar to his Leaf Whirlwind technique, this technique is actually a barrage of punch and kick attacks. Lee uses his intense speed to spin around, landing multiple kicks and punches on his defenseless rival. The final kick sends the enemy high into the air, just as a hurricane would.

Hidden Lotus


,0 (requires full Chakra Gauge)
After opening the Eighth Inner Gate, Lee can tap into his latent super-human strength and speed. A devastating kick sends the enemy flying into the air. While his foe is flying upward, Lee leaps into the air, grabs his enemy, and delivers one final blow that sends him or her crashing back down to earth.
Neji Hyuga
Also a descendant of the Hyuga line, Neji is actually Hinata's cousin. He's a genius, but he feels constrained by being in a branch of the Hyuga lineage, rather than being part of the main family line. Neji uses the "Byakugan," a bloodline trait handed down genetically within the Hyuga Clan.
NEJI'S SPECIAL SKILL: 8 TRIGRAMS 64 PALMS
Number of Uses: 1
Skill Type: Manual
Skill Effect: Seals an opponent's chakra
Barrage of Gentle Fists


个,↑,O
Much like Hinata's Barrage of Gentle Fists, this attack ravages the enemy with a barrage of palm strikes.
Rotation


↓,↓,
This attack works a lot like Lee's Leaf Whirlwind. Neji spins around and creates a protective chakra bubble around him that repels any enemy foolish enough to touch it. Though it deals moderate damage, it can be used as a defensive maneuver.
38
8 Trigrams 64 Palms



, (requires full Chakra Gauge)
Focusing the power of the Byakugan, Neji unleashes an extremely dangerous barrage of attacks on his enemy. He strikes so quickly and so powerfully, it seems as if multiple Nejis are doing damage. One successful 8 Trigrams 64 Palms attack sends Neji into a Byakugan state that allows him to disrupt the opponent's chakra with every strike, even when blocked.
Tenten
Tenten is in the same squad as Rock Lee and Neji. She can efficiently use many Ninja Tools, and she constantly worries about Rock Lee, who always forges straight ahead regardless of his tendency to fail. Tenten is a compassionate teammate who cares for both of her squad mates.
Skill Effect: Recovers a team member's health by 33 percent
Ninja Tool Summoning


个,个,
Tenten has the unique ability to summon a variety of different Ninja Tools. By executing Ninja Tool Summoning, Tenten makes several varied weapons and items magically appear ready on the floor. She can then pick them up and use them at will.
39
Sacred Dance Shuriken



↓

(hol

o charge)
This technique requires that Tenten charge her chakra to create a rainstorm of shuriken. After charging her energy, she leaps into the air and unleashes hundreds of shuriken on the enemy below. Because the shuriken fly out in a circular pattern, there is very little her rival can do to avoid the attack.
Ninja Tool Meteor





(requires full Chakra Gauge)
Tenten's Secret Technique shows off her mastery of nearly every Ninja Tool. She begins by stabbing the ground and forcing multiple blades to slash at her enemy from below. She then grab her enemy with a chain and launches several different Ninja Tools, inflicting serious damage.
CREDITS
Original Story And Art
Masashi Kishimoto
Weekly SHONEN JUMP
Developed by:
CyberConnect2 Co., Ltd.
Micro Vision Inc.
Produced by:
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Games Inc.
Published by:
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Yusuke Sasaki
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Thomas Aftowicz
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Special Thanks To:
Genichi Ito
Makoto Iwai
Shuji Nakata
Andrew Lelchuk
Kim Morgan
Ken Mah
Wako Yokoyama
Masahiro Knittel
Shinsuke Mori
Moto Aida
Rob Ely
Janna Smith
Tom Usher Designs
Ayzenberg Group
Studio Tiga
Beck Interactive
Prima Games
SUPERVISED BY
VIZ MEDIA, LLC
Weekly SHONEN
JUMP/Shueisha Inc.
NARUTO ©2002
MASASHI KISHIMOTO
Program © 2004-2007
NAMCO BANDAI
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CyberConnect2 Co., Ltd
Micro Vision Inc.
Produit par
NAMCD BANDAI Games
Inc.
Editepar:
NAMCD BANDAI Games
America Inc.
Personnel de NBGI
Producteur
Yusuke Sasaki
Producteur associe
Naotaka Higashiyama
Chef d'équipe de
la production
Andy Tsai
Direcrice des relations
publicues
Arne Cual-Pedroso
SPECIAListe des
relations publiques
Robert Cogburn