ROLAND SRX ORCHESTRA - Sound synthesizer

SRX ORCHESTRA - Sound synthesizer ROLAND - Free user manual and instructions

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Product TypeExpansion Sound Board (SRX Series)
Wave Memory128 MB (16-bit linear, 44.1 kHz)
Preset Patches512 (256 GM2 + 256 Orchestral)
Polyphony64 voices
EffectsMulti-FX, Reverb, Chorus (per patch)
CompatibilityKeyboards with SRX expansion slot (Fantom, Juno, RD series)
Dimensions110 x 64 x 10 mm
Weight50 g
Power Consumption3.0 W (from host)
Audio OutputVia host keyboard (analog or digital)
Sound CategoriesStrings, Woodwinds, Brass, Percussion, Ensemble
InstallationPlug into expansion slot; no tools required
RepairNo user-serviceable parts; contact Roland service
CleaningUse dry cloth; avoid liquids
Operating Temperature0°C to 50°C

Frequently Asked Questions - SRX ORCHESTRA ROLAND

What keyboards are compatible with the Roland SRX ORCHESTRA?
The SRX ORCHESTRA works with Roland keyboards that have an SRX expansion slot, such as the Fantom series, Juno series, and RD stage pianos.
How do I install the SRX ORCHESTRA board?
Turn off the keyboard, open the expansion slot cover, align the board with the connector, and gently press it in. Close the cover and power on.
Can I use the SRX ORCHESTRA with the Roland FA-08?
No, the FA series uses a different expansion format (AXIAL). The SRX boards are designed for older Fantom and Juno models.
How many sounds does the SRX ORCHESTRA contain?
It includes 512 sounds: 256 GM2 sounds and 256 orchestral sounds like strings, brass, and woodwinds.
Does the SRX ORCHESTRA support user patches?
Yes, you can create and save user patches in the host keyboard’s memory based on the SRX sounds.
What is the polyphony limit of the SRX ORCHESTRA?
The board itself supports up to 64 voices of polyphony, but the overall polyphony may be limited by the host keyboard.
Does the SRX ORCHESTRA include effects?
The board provides multi-effects, reverb, and chorus for each patch, but the actual processing is done by the host keyboard.
Can I use the SRX ORCHESTRA with the Roland Juno-G?
Yes, the Juno-G has an expansion slot compatible with SRX boards.
How do I clean the SRX ORCHESTRA board?
Use a soft, dry cloth to wipe the board. Avoid any liquids or cleaning solvents.
Where can I find replacement parts for the SRX ORCHESTRA?
The SRX board has no user-serviceable parts. For repairs, contact an authorized Roland service center.

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USER MANUAL SRX ORCHESTRA ROLAND

SRX ORCHESTRA Software Synthesizer Owner's Manual

i2Roland SRX ORCHESTRA NAME PR-A : 001 WarmVins SRX PATCH STR (Strings) LIST BANK CATEGORY PORTAMENTO LEGATO MICRO EDIT UTILITY MFX CHORUS REVERE NASTER LEVEL KEYBOARD OPTION HELP TONE SWITCH 1 2 3 4 MESSAGE ABOUT EXPANSION SERIES

For details on the settings for the DAW software that you're using, refer to the DAW's help or manuals.

About Trademarks

• VST is a registered trademark of Steinberg Media Technologies GmbH.
• The Audio Units logo is a trademark of Apple Inc.
- Roland is a registered trademark or trademark of Roland Corporation in the United States and/or other countries.
- Company names and product names appearing in this document are registered trademarks or trademarks of their respective owners.

Introduction 2

Screen Structure 4

Using SRX ORCHESTRA.... 5

How to Edit Values 5

Initializing a value.... 5

About the KEYBOARD button.... 5

Overview of the SRX ORCHESTRA 6

How the SRX ORCHESTRA is Organized 6

How a Patch is Structured 6

How a Rhythm Set is Structured 6

Calculating the Number of Voices Being Used 6

About the Effects 7

Memory and Bank 8

What is a Memory? 8

Bank 8

Changing to Other Bank.... 8

Exporting the Bank 8

Importing a Bank 8

Creating/Deleting a Bank 8

Renaming a Bank....8

Category.... 9

Memory 9

Loading a Memory.... 9

Saving the Memory 9

Renaming the Memory.... 9

Changing the Order of the Memories 9

Settings 10

Option 10

Detailed Editing for a Patch (PATCH Parameters).... 11

How to Edit a Patch 11

Copying/Pasting Patch Parameters 11

TONE SWITCH/SELECT.... 11

Stereo Wave Settings (Set Stereo Function) 12

PATCH Parameters 13

COMMON 13

STRUCTURE.... 15

WG + PITCH.... 17

TVF 19

TVA.... 21

LFO 23

VELOCITY & KEY RANGE 25

MATRIX CONTROL 26

CONTROL SW 26

Detailed Editing for a Rhythm Set (RHYTHM Parameters) .. 28

How to Edit a Rhythm Set 28

Copying/Pasting Rhythm Parameters 28

WG 28

Stereo Wave Settings (Set Stereo Function) 28

RHYTHM Parameters 29

COMMON 29

WG 29

PITCH + TVF 30

TVA + VELOCITY 32

EFFECTS Parameters 34

Applying Effects 34

Effect Settings.... 34

Signal Flow and Parameters (ROUTING).... 34

Multi-Effect Settings (MFX) 35

Chorus and Reverb Settings.... 36

Effects List 37

Multi-Effects Parameters (MFX) 37

About RATE and DELAY TIME 38

When Using 3D Effects 38

About the STEP RESET function 38

Chorus Parameters.... 69

Reverb Parameters 69

Main window Here you can select sounds, turn effects on/off, and access windows. [MASTER LEVEL] knob Adjusts the overall volume. [▲] [▼] buttons Select the next or previous memory. [EDIT] button Accesses the edit screen. [NAME] button Renames a memory. Patch Memory name This area shows the name of the selected memory. [UTILITY] button Allows you to copy or paste groups of parameters (such as tone or MFX). [KEYBOARD] button Shows/hides the keyboard window. [OPTION] button Allows you to make various settings and authorizations. [HELP] button Displays help. [MESSAGE] indicator Lights when performance data is received. [ABOUT] button Here you can view information about the SRX ORCHESTRA. Level meter Displays output levels of the SRX ORCHESTRA. LIST Displays a list of sounds. You can select a sound from the list. [BANK] button Displays a list organized by bank. [CATEGORY] button Displays a list organized by category. [TONE SWITCH] [1] [2] [3] [4] buttons Select the tone(s) that will be heard. EFFECTS Press these buttons to turn on/ off the MFX, chorus, or reverb effects. [REVERB] button Turns reverb on/off. [CHORUS] button Turns chorus on/off. [MFX] button Turns multi-effect on/off. Zoom Drag the bottom-right corner of the window to resize (zoom). Zoom = 100%

Roland SRX ORCHESTRA NAME PR-A 001 WarmVins SRX PATCH STR (Strings) LIST BANK CATEGORY PORTAMENTO LEGATO MONO EBIT UTILITY MPX CHORUS REVERS EXPANSION MAIN PATCH TVA TONE 1 AMP ENV TONE 2 AMP ENV TONE 3 AMP ENV TONE 4 AMP ENV SET LEVEL SW LEVEL CURVE VEL BENS LEVEL POSITION DIRECTION PAN PAR NF RANDOM ALT PAN DEPTH TIME T1 T4 NF SENSSENS T1 T2 T3 T4 L1 L2 L3 SEND CHO REV SELECT 0 C4 ALL TONE 2 VEL BENS LEVEL POSITION DIRECTION PAN PAR NF RANDOM ALT PAN DEPTH TIME T1 T4 NF SENSSENS T1 T2 T3 T4 L1 L2 L3 SEND LEVEL SW LEVEL CURVE VEL BENS LEVEL POSITION DIRECTION PAN PAR NF RANDOM ALT PAN DEPTH TIME T1 T4 NF SENSSENS T1 T2 T3 T4 L1 L2 L3 OUT CHO REV SELECT 0 C4 ALL TONE 3 VEL BENS LEVEL POSITION DIRECTION PAN PAR NF RANDOM ALT PAN DEPTH TIME T1 T4 NF SENSSENS T1 T2 T3 T4 L1 L2 L3 SEND LEVEL SW LEVEL CURVE VEL BENS LEVEL POSITION DIRECTION PAN PAR NF RANDOM ALT PAN DEPTH TIME T1 T4 NF SENSSENS T1 T2 T3 T4 L1 L2 L3 OUT CHO REV SELECT 0 C4 ALL TONE 4 VEL BENS LEVEL POSITION DIRECTION PAN PAR NF RANDOM ALT PAN DEPTH TIME T1 T4 NF SENSSENS T1 T2 T3 T4 L1 L2 L3 SEND LEVEL SW LEVEL CURVE VEL BENS LEVEL POSITION DIRECTION PAN PAR NF RANDOM ALT PAN DEPTH TIME T1 T4 NF SENSSENS T1 T2 T3 T4 L1 L2 L3 OUT CHO REV SELECT 0 C4 ALL Navigation window Parameter window Keyboard window

  • In the navigation window, you can click various buttons to choose the parameters that are shown in the parameter window.
  • The parameter window shows an editing screen for the parameters that you chose in the navigation window.
  • The edit window includes both the parameter window and the navigation window.

How to Edit Values

You can edit values by clicking (and dragging) the buttons, sliders, or knobs.

  • If you feel that the sliders and knobs in the panel are too small, and find it difficult to make detailed settings, try clicking (and holding) a knob or slider and then dragging the mouse farther away. This lets you set the value at any position as long as you continue holding down the mouse button. When doing so, you will be able to make precise adjustments to the value whenever the mouse cursor is away from the center of the knob or slider.
  • When a value is shown, you can use the cursor keys (up/down/left/right) or mouse wheel to edit the value.

Initializing a value

Windows 7/8.1/10 Users

You can initialize the value of a parameter by holding down the Ctrl key of the computer and clicking the slider or knob of that parameter.

Macintosh Users

You can initialize the value of a parameter by holding down the command key of the computer and clicking the slider or knob of that parameter.

About the KEYBOARD button

When you click the [KEYBOARD] button located in the top line of the main window, the Keyboard window will appear, allowing you to transmit note messages by clicking the mouse.

If you drag the Velocity slider located at the left edge of the keyboard window all the way down, the value changes to "VARIABLE." With this setting, the velocity changes according to the position of the keyboard that you click.

Clicking the top edge of the keyboard produces minimum velocity, and clicking the bottom edge produces maximum velocity.

How the SRX ORCHESTRA is Organized

How a Patch is Structured

Patches are the basic sound configurations that you play during a performance. Each patch can be configured by combining up to four tones.

Each tone can be turned on/off individually, allowing you to select the tones that will produce sound.

Patch Tone 1 Tone 2 Tone 3 Tone 4

Example 1: A Patch consisting of only one Tone (Tones 2–4 are turned off).

ROLAND SRX ORCHESTRA - How a Patch is Structured - 2

bar Patch | Category | Value | |---|---| | Tone Tone | 11 | | Tone Tone | 22 | | Tone Tone | 33 | | Tone Tone | 44 |

Example 2: A Patch consisting of four Tones.

Tone

On the SRX ORCHESTRA, the tones are the smallest unit of sound. However, it is not possible to play a tone by itself. The patch is the unit of sound which can be played, and the tones are the basic building blocks which make up the patch.

ROLAND SRX ORCHESTRA - Tone - 1

flowchart
graph TD
    A["LFO 1 LFO 2"] --> B["WG"]
    C[" "] --> D["TVA"]
    B --> E["Pitch Envelope"]
    D --> F["TVF"]
    E --> G["control signal"]
    F --> H["control signal"]
    G --> I["audio signal"]
    H --> J["audio signal"]
    I --> K["control signal"]
    J --> L["audio signal"]

WG (Wave Generator)

Specifies the PCM waveform (wave) that is the basis of the sound, and determines how the pitch of the sound will change.

Specifies how the frequency components of the sound will change.

TVA (Time Variant Amplifier)

Specifies the volume changes and the sound's position in a stereo soundfield.

Envelope

You use Envelope to initiate changes to occur to a sound over time. There are separate envelopes for Pitch, TVF (filter), and TVA (volume).

LFO (Low Frequency Oscillator)

Use the LFO to create cyclic changes (modulation) in a sound. The SRX ORCHESTRA has two LFOs. Either one or both can be applied to effect the WG (pitch), TVF (filter) and/or TVA (volume). When an LFO is applied to the WG pitch, a vibrato effect is produced. When an LFO is applied to the TVF cutoff frequency, a wah effect is produced. When an LFO is applied to the TVA volume, a tremolo effect is produced.

How a Rhythm Set is Structured

Rhythm sets are groups of a number of different percussion instrument sounds.

Since percussion instruments generally do not play melodies, there is no need for a percussion instrument sound to be able to play a scale on the keyboard. It is, however, more important that as many percussion instruments as possible be available to you at the same time.

Therefore, each key (note number) of a rhythm set will produce a different percussion instrument.

ROLAND SRX ORCHESTRA - How a Rhythm Set is Structured - 1

flowchart
graph TD
    A["Note number 98 (D7)"] --> B["Note number 97 (C#7)"]
    B --> C["Note number 36 (C2)"]
    C --> D["Note number 35 (B1)"]
    D --> E["Rhythm key (Percussion instrument sound)"]
    E --> F["WG"]
    E --> G["TVF"]
    E --> H["TVA"]
    F --> I["Pitch Envelope"]
    G --> J["TVF Envelope"]
    H --> K["TVA Envelope"]

* There are four wave generators for each rhythm key (percussion instrument sounds).

* LFO is not included in the rhythm keys (percussion instrument sounds).

Calculating the Number of Voices Being Used

The SRX ORCHESTRA is able to play up to 128 notes simultaneously.

The polyphony, or the number of voices (sounds) does not refer only to the number of patches actually being played, but changes according to the number of tones used in the patches, and the number of waves used in the tones. The following method is used to calculate the number of sounds used for one patch being played.

(Number of patches being played) x (Number of tones used by patches being played) x (Number of waves used in the tones)

For example, a patch that combines four tones, each of which use two waves, will use eight notes of polyphony at once. Also, when playing in Performance mode, the number of sounds for each part is counted to obtain the total number of sounds for all parts.

How a Patch Sounds

When the SRX ORCHESTRA is requested to play more than 128 voices simultaneously, currently sounding notes will be turned off to make room for newly requested notes. The note with the lowest priority will be turned off first. The order of priority is determined by the Patch Priority setting (PRIORITY; p. 13).

Patch Priority can be set either to "LAST" or "LOUDEST."

When "LAST" is selected, a newly requested note that exceeds the 128 voice limit will cause the first-played of the currently sounding notes to be turned off.

When "LOUDEST" is selected, the quietest of the currently sounding notes will be turned off. Usually, "LAST" is selected.

About the Effects

The SRX ORCHESTRA has built-in effect units, and you can independently edit each unit's settings.

Multi-Effects

The multi-effects are multi-purpose effects that completely change the sound type by changing the sound itself.

Contained are 78 different effects types; select and use the type that suits your aims.

In addition to effects types composed of simple effects such as Distortion, Flanger, and other such effects, you can also set up a wide variety of other effects, even connecting effects in series or in parallel.

Furthermore, while chorus and reverb can be found among the multi-effect types, the following chorus and reverb are handled with a different system.

Chorus

Chorus adds depth and spaciousness to the sound.

You can select whether to use this as a chorus effect or a delay effect.

Reverb

Reverb adds the reverberation characteristics of halls or auditoriums.

Five different types are offered, so you can select and use the type that suits your purpose.

How effects are handled

The multi-effects, chorus and reverb effects can be set up individually for each patch/rhythm set.

Adjusting the signal level to be sent to each effects unit (Send Level) provides control over the effect intensity that's applied to each tone.

ROLAND SRX ORCHESTRA - How effects are handled - 1

flowchart
graph TD
    A["Patch"] --> B["Term"]
    B --> C["Multi Effects"]
    B --> D["Chorus"]
    B --> E["Reverb"]
    F["Rhythm Set"] --> G["Rhythm Key"]
    G --> H["Multi Effects"]
    G --> I["Chorus"]
    G --> J["Reverb"]

What is a Memory?

Each of the SRX ORCHESTRA's sounds is called a "memory." A memory can be either a "patch" or a "rhythm set."

Bank

1. Click the [BANK] button.

The Memory Select screen (BANK) appears.

[NEW] button Creates a new empty bank. [DELETE] button Deletes the selected bank. [LOAD] button Loads a bank from a file. [SAVE] button Exports a bank as a file. The selected memory is shown in blue. [WRITE] button Saves an edited sound as a memory in the bank. [RENAME] button Renames the selected memory. [READ] button Loads a memory from a bank. Zoom Drag the bottom-right corner of the window to resize (zoom). A set of 128 memories is called a "bank." By switching banks you can access a large number of memories. A bank of memories can be saved as a file. Bank Memory 01 Memory 02 Memory 03 ... Memory 128 Rhythm Sets have a small symbol at their upper left.

BANK PR-E NEW DELETE 01: Orch. Kit 1 02: Orch. Kit 2 03: Melo OrchKit 04: GM AssignKit 05: All Orch Kit 06: ———— 07: ———— 08: ————

Changing to Other Bank

  1. Click the Bank field.

The bank list window opens.

  1. Click the bank that you want to recall.

By pressing the [▲] [▼] buttons located at the right of the bank field, you can switch to the next or previous bank.

Exporting the Bank

Here's how to export a bank as a file.

  1. Click the [SAVE] button.

The file name input window opens.

  1. Enter a file name and save.

The file is exported.

Importing a Bank

  1. Click the [LOAD] button.

The file selection window opens.

  1. Select a file and load it.

The bank is loaded.

Creating/Deleting a Bank

Creating a bank

Click the [NEW] button to create a new empty bank.

Deleting a bank

Here's how to delete the selected bank.

  1. Select a bank as described in "Changing to Other Bank" (p. 8).

  2. Click the [DELETE] button.

A confirmation screen appears.

  1. Click [OK] to delete the bank.

Renaming a Bank

  1. Select a bank as described in "Changing to Other Bank" (p. 8).

  2. Click ▶ located at the left of the bank field.

  3. Edit the name and press the [Return (Enter)] key.

Category

1. Click the [CATEGORY] button.

Memory Select screen (CATEGORY) appears.

CATEGORY [No Assign] EST (FL Guitar) SBT (Synth Dress) VOX (Vest) PNO (AC Piano) DGY (DIST Guitar) SAX (Star) PLK (Flucked) EP (EL Piano) BS (Base) HLD (Hard Load) ETH (Ethnic) KEY (Keyboard) RBS (Hybrid Base) SLD (Soft Load) PRT (Fitted) BEL (Bell) MLT (Mallet) 100% (Long) FRC (Persception) DRG (Organ) 100% (Long) SPX (Sound FX) ACQ (Accordion) 100% (Long) BTG (BestAG/Wave) DRM (Harmonic) ECT (Tide) BPU (Bright Pair) DFM (Drums) AET1 (AC Guitar) BRS (AC Bass) BPU (Soft Pair) CMB (Combination) 016: SL.Euro Piano 017: JoyoClassics 018: Empathy 019: Piano & Srys 020: Pno Concoro The selected category is shown in blue. The memory belonging to the selected category is shown in the list. The selected memory is shown in blue. [READ] button Loads a memory from a category. Zoom Drag the bottom-right corner of the window to resize (zoom). Zoom = 100%

Memory

The SRX ORCHESTRA manages 128 memories as one bank.

Loading a Memory

Here's how to load a memory from a bank. When you load a memory, its settings appear in the edit area and can be edited.

  1. Click the number of the memory that you want to load.
  2. Click the [READ] button. Or press the [Return (Enter)] key.

The memory is loaded.

* You can also load a memory by double-clicking a memory number.

Saving the Memory

Here's how to save an edited sound as a memory in the bank.

  1. Click the number of the memory in which you want to save the sound.
  2. Click the [WRITE] button.

The memory is saved in the bank.

Renaming the Memory

  1. Click the number of the memory that you want to rename.
  2. Click the [RENAME] button.
  3. Change the memory name. (Up to 16 letters)

Changing the Order of the Memories

Drag the memory number to change the order of memories.

Keyboard shortcuts

Keyboard shortcuts for the Patch Select window.

Key Function
Command (Ctrl) + BChanges bank
Command (Ctrl) + IImports bank
Command (Ctrl) + EExports bank
Command (Ctrl) + NNew memory
Command (Ctrl) + OLoads memory
Command (Ctrl) + SSaves memory
Up/Down/Left/RightSelects memory
SpaceRenames memory
Command (Ctrl) + CCopies memory
Command (Ctrl) + VPastes memory
Delete *1delete ☒ *2fn + delete *2Deletes memory
Return (Enter)Loads memory
Command (Ctrl) + ZUndo
Command (Ctrl) + Shift + ZRedo
Command (Ctrl) + JSwitches the memory number indication001-12801-1-01-8, 02-1-...-16-8A-1-A-8, B-1-...-P-8
EscCloses window

*1 Windows / *2 Mac

Option

1. Click the [OPTION] button.

2. Select items.

A √ is shown for the selected item.

Item Explanation
Flip Scroll Direction(Only on Mac)Inverts the direction of rotation when using the mouse wheel to edit a value.
Authentication... Performs user authentication for the SRX ORCHESTRA.

Detailed Editing for a Patch (PATCH Parameters)

"Editing" is the process of modifying the values of the SRX ORCHESTRA's various settings (parameters). This chapter explains the procedure for patch editing, and how the patch parameters work.

Roland SRX ORCHESTRA RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 RJW 20 PATCH COMMON PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH Mode PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH MODE PATCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE / PITCH INCHASE |

How to Edit a Patch

You can create a new patch by editing an existing patch.

A patch consists of up to four "tones." Before editing a patch, you should listen to each tone individually to familiarize yourself with the role it plays in creating the overall sound of the patch.

Copying/Pasting Patch Parameters

You can select and copy a portion of the patch parameters (such as a patch tone or MFX), and then paste those parameters to another patch tone or another patch. You can also initialize the settings of a patch or rhythm set.

1. In the main window, click the [UTILITY] button.

A popup appears.

Item Explanation
InitializeInitializes the settings of the patch or rhythm set.This is convenient when you want to create data from scratch.
CopyCopies the selected parameters from the currently selected patch or rhythm set to the clipboard.
PastePastes the selected parameter from the clipboard to the current patch or rhythm set.

2. Select "Initialize", "Copy" or "Paste."

A list of the items that can be initialized or copied, or a list of the destinations to which data can be written, appears.

3. In the list, click to select the desired item.

Four tips when creating patches

  • Choose a patch that's close to what you have in mind
    If you're trying to create a new patch, it will be difficult to make progress if you simply select any old patch and start making changes blindly. It's important to start by selecting a patch that's close to what you have in mind.

- Decide which tones you'll use

When creating a patch, it's very important to decide which tones you're going to use. In the edit screen, use the TONE SWITCH 1–4 settings to specify whether each tone will be heard (on) or silent (off). Turning off unneeded tones is also an important way to conserve polyphony.

● Check the structure setting (p. 15)

The STRUCTURE parameter is a very important one; it specifies how the four tones will be combined. Before you begin actually editing the tones, you must understand the relationship between the tones.

● Turn the effects off (p. 34)

The SRX ORCHESTRA contains a diverse array of effects, allowing you to process the sound in sophisticated ways. Effects have a major impact on the sound, and simply turning off the effects may produce an entirely different impression. Turning off the effects will allow you to hear the sound of the patch itself, which makes it easier to hear the result of the changes you make. In some cases, editing the effect settings may be enough to create the sound you want.

TONE SWITCH/SELECT

Use TONE SWITCH (SW) 1–4 to turn each of the four tones on/off.

Use TONE SELECT 1-4 to select the tone that you want to edit.

[LFO] editing screen
Poland SRX ORCHESTRA S100 SPX S200 S300 S400 S500 S600 S700 S800 S900 S1000 SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX SPX

  • The parameter window will show the settings of the first selected of the currently selected tones (the button is lit red.).
  • You can select multiple tones by clicking a TONE SELECT button while holding down the computer's Shift key.
  • You can select all tones by clicking a TONE SELECT button while holding down the computer's Command (Ctrl) key.
  • When you edit the settings of a tone, the settings of the currently selected tones will change simultaneously.

[WG+PITCH], [TVF], [TVA], [CONTROL SW] editing screens

ESPoland S&P 400 E-PCB S&P 400 VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLI VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIII VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLIV VOLII

  • You can select multiple tones by clicking a TONE SELECT button while holding down the computer's Shift key.
  • When you edit the settings of a tone, the settings of the currently selected tones will change simultaneously.
  • Unselected tones can be edited independently.

Stereo Wave Settings (Set Stereo Function)

Some of the waves that make up a tone key are stereo.

With stereo waves, the name of a left-channel wave ends in "L", while the name of a right-channel wave ends in "R."

The left and right waves are numbered consecutively; the right-channel wave number is one greater than the left-channel wave number.

You can use the following procedure to first select either the left or right wave, and then select the other wave.

  1. Select a patch.
  2. Make sure that "WG+PITCH" is selected in the "PATCH" area of the navigation window.
  3. Use WAVE NUMBER L to select the left-channel wave of the stereo wave.
  4. While holding down the Command (Ctrl) key, click on WAVE NUMBER R.

The corresponding right-channel wave will be selected.

MEMO

After selecting the right-channel wave in WAVE NUMBER R, you can also hold down the Command (Ctrl) key and click on WAVE NUMBER L to select the left-channel wave. If the wave is not a stereo wave, the selection won't change.

Note when selecting a waveform

The SRX ORCHESTRA uses complex PCM waveforms as the basis for its sounds. For this reason, you should be aware that if you specify a waveform that is very different than the original waveform, the result may not be what you expect.

The SRX ORCHESTRA's internal waveforms can be categorized into the following two types.

One-shot:

These are sounds with a short decay time. One-shot waveforms contain the entire duration of the sound from the attack until it decays to silence. Some of these waveforms capture a complete sound such as a percussion instrument, but there are also many attack component sounds such as the hammer strike of a piano or the fret noise of a guitar.

Loop:

These are sounds with a long decay, or sustaining sounds. Looped waveforms will repeatedly play a portion of a sound once it has reached a relatively stable state. These sounds also include numerous component sounds, such as a vibrating piano string or a resonating pipe.

The following illustration shows an example of a sound created by combining a one-shot waveform with a loop waveform. (This example is of an electric organ.)

TVA ENV for looped Organ waveform (sustain portion) Level TVA ENV for one-shot Key -click waveform (attack portion) + Resulting TVA ENV change Note off Time Note off

Note when selecting a one-shot waveform

It's not possible to use the envelope settings to give a one-shot waveform a longer decay than the original waveform contains, or to make it a sustaining sound. Even if you made this type of envelope setting, you would be trying to bring out something that doesn't exist in the original waveform.

Note when selecting a looped waveform

Many acoustic instruments such as piano or sax are marked by a sudden change in timbre at the very beginning of the sound, and this rapid change is what gives the instrument its distinctive character. When using these waveforms, it's best to use the complex tonal changes in the attack portion of the sound without attempting to modify them; use the envelope only to modify the decay portion of the sound as desired. If you use the envelope to modify the attack as well, the envelope settings will be affected by the attack of the waveform itself, and you may not get the result you intend.

ROLAND SRX ORCHESTRA - Note when selecting a looped waveform - 1

area | Time Segment | Tone Change Stained with Wave | Envelope for the TVF filter | Resulting Tone Change | | ------------ | ------------------------------ | --------------------------- | --------------------- | | Top Left | Peak | High | Low | | Middle Right | Stable | Decreasing | Decreasing | | Bottom Right | Stable | 0 | 0 |

PATCH Parameters

COMMON

PATCH COMMON
PATCH COMMON TAXTER NAME CLOTHING OFF CLOSING OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off Off OFF

Parameter Range/Explanation

PATCH NAMEPatch name
CATEGORYType (category) of the patch
LEVEL0-127Volume before passing through MFX/Reverb/ChorusFor distortion-type effects, the tonal character changes depending on the volume that is input.As appropriate for your purpose, adjust this in conjunction with the [MASTER LEVEL] knob.
PANL64-0-63RLeft/right position of the patch
OUTPUT ASSIGNSpecifies how the direct sound of each patch will be output.MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-effects.L+R: Output in stereo to the OUTPUT without passing through the multi-effectL: Output in mono to the OUTPUT L without passing through the multi-effectR: Output in mono to the OUTPUT R without passing through the multi-effectTONE: Outputs according to the settings for each tone.
OCTAVE SHIFT-3-3Pitch of the patch's sound (in units of an octave)
TUNECOARSE-48-48Pitch of the patch's sound (in semitones, +/- 4 octaves)
FINE-50-50Pitch of the patch's sound (in 1-cent steps; one cent is 1/100th of a semitone)
STRETCH TUNE DEPTHStretched tuning (a system by which acoustic pianos are normally tuned, causing the lower range to be lower and the higher range to be higher than the mathematical tuning ratios would otherwise dictate)OFF: Equal temperament1-3: Higher settings will produce the greater difference in the pitch of the low and high ranges.

Parameter Range/Explanation
Stretched Tuning
Pitch difference from equal temperament
ROLAND SRX ORCHESTRA - COMMON - 2

line | x | Curve 1 | Curve 2 | Curve 3 | | ---- | ------- | ------- | ------- | | OFF | 1 | 2 | 3 |

High note range

Low note range

PITCH BEND RANGEUP0-48Amount of pitch change (in semitones) that occurs when the pitch bend controller is at the maximum position
DOWN-48-0Amount of pitch change (in semitones) that occurs when the pitch bend controller is at the minimum position
MASTER TUNE415.3-466.2 HzOverall tuning of the SRX ORCHESTRAThe display shows the frequency of the A4 note (center A).
MASTER KEY SHIFT-24-+24Shifts the overall pitch of the SRX ORCHESTRA in semitone steps.
OFFSETCUTOFF-63-+63CUTOFF (p. 19)
RES-63-+63RES (p. 19)
ATTACK TIME-63-+63TVF Envelope Time 1, TVA Envelope Time 1 (p. 20, p. 22)
RELEASE TIME-63-+63TVF Envelope Time 4, TVA Envelope Time 4 (p. 20, p. 22)
VELOCITY SENS-63-+63Cutoff Velocity Sens, TVA Velocity Sens (p. 20, p. 21)
PRIORITYHow notes will be managed when the maximum polyphony is exceeded (128 voices)LAST: The last-played voices will be given priority (Notes will be turned off in order, beginning with the first-played note.)LOUDEST: The loudest voices will be given priority (Notes will be turned off, beginning with the lowest-volume voice.)
MONO/POLYMONO: Only the last-played note will sound. This setting is effective when playing a solo instrument patch such as sax or flute.POLY: Two or more notes can be played simultaneously.

Parameter Range/Explanation

LEGATO(*1)SWThis setting specifies whether the Legato Switch will be used (ON) or not (OFF).LEGATO SW is valid when the Mono/Poly parameter is set to “MONO.”With the LEGATO SW “ON,” pressing a key while continuing to press a previous key causes the note to change pitch to the pitch of the most recently pressed key, sounding all the while.This creates a smooth transition between notes, which is effective when you wish to simulate the hammering-on and pulling-off techniques used by a guitarist.
RETRIGGERThe setting determines whether sounds are replayed (ON) or not (OFF) when performing legato. Normally you will leave this parameter “ON.”The LEGATO RETRIGGER is valid when the Mono/ Poly is set to “MONO” and the LEGATO SW is set to “ON.”When “OFF,” when one key is held down and another key is then pressed, only the pitch changes, without the attack of the latter key being played.Set this to “OFF” when performing wind and string phrases or when using modulation with the mono synth keyboard sound.
ANALOG FEEL0-127Depth of 1/f modulation (a pleasant and naturally-occurring ratio of modulation that occurs in a babbling brook or rustling wind)* You can simulate the natural instability characteristic of an analog synthesizer by adding this “1/f modulation.”
PORTAMENTOSWSpecifies whether the portamento effect will be applied (ON) or not (OFF).Portamento is an effect which smoothly changes the pitch from the first-played key to the next-played key.
MODENORMAL: Portamento will always be applied.LEGATO: Portamento will be applied only when you play legato.
TYPERATE: Speed of pitch change is uniform (the time required for the pitch change will correspond to the distance of the pitch change)TIME: The time it takes will be constant, regardless of how far apart in pitch the notes are.
STARTPITCH: Start a new portamento from present pitch when another key is pressed while the pitch is changing.NOTE: Portamento will begin anew from the pitch where the current change would end.
TIME0-127Specifies the time over which the pitch will change.

Parameter Range/Explanation
Portamento Start: PITCH
ROLAND SRX ORCHESTRA - COMMON - 3

line | Time Point | Pitch | | ------------------ | ----- | | press C4 key | C4 | | press C5 key | C5 | | press D4 key | D4 |

Portamento Start: NOTE
ROLAND SRX ORCHESTRA - COMMON - 4

line | Time Point | Pitch | | ---------------- | ----- | | press C4 key | C4 | | press C5 key | C5 | | press D4 key | D4 |

*1 Let's say you have the LEGATO SW set to "ON," and the LEGATO RETRIGGER set to "OFF." When you try to sound a legato (by pressing a higher key while a lower key is held down), the pitch may sometimes not be able to rise all the way to the intended pitch (stopping instead at an intermediate pitch). This can occur because the limit of pitch rise, as determined on each wave form. Additionally, if differing upper pitch limits are used for the waves of a Patch that uses multiple tones, it may not being heard as MONO. When making large pitch changes, set the LEGATO RETRIGGER to "ON."

PATCH SCALE TUNE
ROLAND SRX ORCHESTRA - COMMON - 5

The SRX ORCHESTRA allows you to play the keyboard using temperaments other than equal temperament. The pitch is specified in one-cent units relative to the equal tempered pitch. One-cent is 1/100th of a semitone.

Parameter Range/Explanation

SCALE TUNESWITCHOFF, ONTurn this on when you wish to use a tuning scale other than equal temperament.

Parameter Range/Explanation

C-B-64-+63Make scale tune settings for Patch mode.

Equal Temperament

This tuning divides the octave into 12 equal parts, and is the most widely used method of temperament used in Western music. The SRX ORCHESTRA employs equal temperament when the Scale Tune Switch is set to "OFF."

Just Intonation (Tonic of C)

Compared with equal temperament, the principle triads sound pure in this tuning. However, this effect is achieved only in one key, and the triads will become ambiguous if you transpose.

Arabian Scale

In this scale, E and B are a quarter note lower and C#, F# and G# are a quarter-note higher compared to equal temperament. The intervals between G and B, C and E, F and G#, Bb and C#, and Eb and F# have a neutral third-the interval between a major third and a minor third. On the SRX ORCHESTRA, you can use Arabian temperament in the three keys of G, C and F.

Note nameEqual temperamentJust intonation (tonic C)Arabian scale
C0 0 -6
C#0 -8 +45
D0 +4 -2
Eb0+16-12
E0-14-51
F0 -2 -8
F#0-10+43
G0 +2 -4
G#0+14+47
A0-160
Bb0+14-10
B0-12-49

STRUCTURE

PATCH STRUCTURE

Structure changes how a tone is sounded.

PATCH STRUCTURE TIME 1.0 FINE MODIFIER 0 FORM 1 FIND FINISH 0.5 FORM 2 FIND FINISH 0.5 FORM 3.0 FINE MODIFIER 0 FORM 4.0 FINE FINISH 0.5 FORM 5.0 FINE MODIFIER 0 A-REF DISCUSSION: 0.56858 A-REF DISCUSSION: 0.56858

Parameter Range/Explanation

TONE 1 & 2, 3 & 4 TYPE1–10Determines how tone 1 and 2, or tone 3 and 4 are connected.The following 10 different Types of combination are available.

ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 2

flowchart
graph LR
    A["TONE 1 (3)"] --> B["WG"]
    B --> C["TVF"]
    C --> D["TVA"]
    E["TONE 2 (4)"] --> F["WG"]
    F --> G["TVF"]
    G --> H["TVA"]

With this type, tones 1 and 2 (or 3 and 4) are independent. Use this type when you want to preserve PCM sounds or create and combine sounds for each tone.

ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 3

flowchart
graph TD
    A["TONE 1 (3)"] --> B["WG"]
    B --> C["TVA"]
    C --> D["TVF"]
    E["TONE 2 (4)"] --> F["WG"]
    F --> G["TVA"]
    G --> H["TVF"]
    H --> I["TVA"]

This type stacks the two filters together to intensify the characteristics of the filters. The TVA for tone 1 (or 3) controls the volume balance between the two tones.

ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 4

flowchart
graph LR
    A["TONE 1 (3)"] --> B["WG"]
    B --> C["TVA"]
    C --> D["TVF"]
    D --> E["B"]
    E --> F["TVF"]
    F --> G["TVA"]
    H["TONE 2 (4)"] --> I["WG"]
    I --> J["TVA"]
    J --> K["TVF"]
    K --> L["B"]

This type mixes the sound of tone 1 (3) and tone 2 (4), applies a filter, and then applies a booster to distort the waveform.

ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 5

flowchart
graph LR
    A["TONE 1 (3)"] --> B["WG"]
    C["TONE 2 (4)"] --> D["WG"]
    B --> E["TVA"]
    D --> F["B"]
    E --> G["TVF"]
    F --> H["TVF"]
    G --> I["TVA"]
    H --> J["TVA"]

This type applies a booster to distort the waveform, and then combines the two filters. The TVA for tone 1 (or 3) controls the volume balance between the two tones and adjusts booster level.

Type 05
TONE 1 (3)
TONE 2 (4)
ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 6

This type uses a ring modulator to create new overtones, and combines the two filters. The tone 1 (3) TVA will control the volume balance of the two tones, adjusting the depth of ring modulator.

Type 06
TONE 1 (3)
TONE 2 (4)
ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 7

This type uses a ring modulator to create new overtones, and in addition mixes in the sound of tone 2 (4) and stacks the two filters. Since the ring-modulated sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount of the ring-modulated sound.

Type 07
TONE 1 (3)
TONE 2 (4)
ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 8

This type applies a filter to tone 1 (3) and ring-modulates it with tone 2 (4) to create new overtones.

Type 08
TONE 1 (3)
TONE 2 (4)
ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 9

This type sends the filtered tone 1 (3) and tone 2 (4) through a ring modulator, and then mixes in the sound of tone 2 (4) and applies a filter to the result.

Type 09
TONE 1 (3)
TONE 2 (4)
ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 10

This type passes the filtered sound of each tone through a ring modulator to create new overtones. The tone 1 (3) TVA will control the volume balance of the two tones, adjusting the depth of ring modulator.

Type 10
TONE 1 (3)
TONE 2 (4)
ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 11

This type passes the filtered sound of each tone through a ring modulator to create new overtones, and also mixes in the sound of tone 2 (4). Since the ring-modulated sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount of the ring-modulated sound.

* When TYPE 02–10 is selected and one tone of a pair is turned off, the other tone will be sounded as TYPE 01 regardless of the displayed setting.
* If you limit the keyboard area in which a tone will sound (KEY RANGE, p. 25) or limit the range of velocities for which it will sound (VELOCITY RANGE, p. 25), the result in areas or ranges where the tone does not sound is just as if the tone had been turned off. This means that if TYPE 02–10 is selected and you create a keyboard area or velocity range in which one tone of a pair does not sound, notes played in that area or range will be sounded by the other tone as TYPE 01 regardless of the displayed setting.

Parameter Range/Explanation

TONE 1 & 2, 3 & 4BOOSTER0, +6, +12, +18Specifies the amount of boost that is applied (when the Structure Type is 03 or 04)The booster distorts the sound by boosting the input signal, producing the distortion effect that is often used with an electric guitar. Increasing this value will produce stronger distortion.

Booster
The Booster is used to distort the incoming signal.
Booster level

In addition to using this other than to create distortion, you can use the waveform (WG1) of one of the tones as an LFO which shifts the other waveform (WG2) upward or downward to create modulation similar to PWM (pulse width modulation).

This parameter works best when you use it in conjunction with the WAVE GAIN parameter (p. 18).

ROLAND SRX ORCHESTRA - PATCH STRUCTURE - 13

flowchart
graph TD
    A["Uses WG1 as LFO Adjusts WG1 output"] --> B["TVAW"]
    B --> C["Booster"]
    D["WG2"] --> B
    E["Add to WG1"] --> F["Distorted area of the Waveform changes"]
    G["Shift in waveform by WG1"] --> F

Ring Modulator
Diagram illustrating wave interference with a sine wave and corresponding sine wave pattern, labeled with x = 0

A ring modulator multiplies the waveforms of two tones with each other, generating many new overtones (inharmonic partials) which were not present in either waveform (Unless one of the waveforms is a sine wave, evenly-spaced frequency components will not usually be generated.).

As the pitch difference between the two waveforms changes the harmonic structure, the result will be an unpitched metallic sound. This function is suitable for creating metallic sounds such as bells.

WG + PITCH

PATCH WG

This modifies Waveforms/Pitch Envelope.

PATCH NO 1994E 1 BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND BND

Parameter marked with a "★" can be controlled using specified MIDI messages (Matrix Control, p. 26).

Parameter Range/Explanation

Wave GroupSelects the group for the waveform that is to be the basis of the tone.Standard: Basic wave groupSRX: SRX wave group
WAVE NUMBERL (Mono) /ROff, 1-Basic waveform for a toneWhen in monaural mode, only the left side (L) is specified. When in stereo, the right side (R) is also specified."Set Stereo function"To select a left/right pair of waveforms, select the left (L) WAVE No., and then hold down the Command (Ctrl) key and click the right (R) WAVE No. to recall the right (R) WAVE.

Parameter Range/Explanation

TONE DELAY MODE (*1)Type of tone delayNORMAL:The tone begins to play after the time specified in the TONE DELAY TIME parameter has elapsed.HOLD:Although the tone begins to play after the time specified in the TONE DELAY TIME parameter has elapsed, if the key is released before the time specified in the TONE DELAY TIME parameter has elapsed, the tone is not played.KEY-OFF-NORMAL:Rather than being played while the key is pressed, the tone begins to play once the period of time specified in the TONE DELAY TIME parameter has elapsed after release of the key. This is effective in situations such as when simulating noises from guitars and other instruments.KEY-OFF-DECAY:Rather than being played while the key is pressed, the tone begins to play once the period of time specified in the TONE DELAY TIME parameter has elapsed after release of the key. Here, however, changes in the TVA Envelope begin while the key is pressed, which in many cases means that only the sound from the release portion of the envelope is heard.*If you have selected a waveform that is a decay-type sound (i.e., a sound that fades away naturally even if the key is not released), selecting "KEY-OFF-NORMAL" or "KEY-OFF-DECAY" may result in no sound being heard.
TONE DELAY TIME (*1)0–127, NoteTime from when the key is pressed (or if the Tone Delay Mode parameter is set to "KEY-OFF-NORMAL" or "KEY-OFF-DECAY," the time from when the key is released) until when the tone will sound Specify this as a note value if you want to synchronize the delay to the tempo of the SRX ORCHESTRA.

*1 This produces a time delay between the moment a key is pressed (or released), and the moment the tone actually begins to sound. You can also make settings that shift the timing at which each tone is sounded. This differs from the Delay in the internal effects, in that by changing the sound character of the delayed tones and changing the pitch for each tone, you can also perform arpeggio-like passages just by pressing one key.

You can also synchronize the tone delay time to the tempo of the SRX ORCHESTRA.

  • If you are not going to use Tone Delay, set the TONE DELAY MODE parameter to "NORMAL" and DELAY TIME parameter to "0."
  • If STRUCTURE (p. 15) is set to TYPE 02–10, the settings for tone 1 (3) will follow the settings of tone 2 (4). (This is because the outputs of tones 1 and 2 are combined into tone 2, and the outputs of tones 3 and 4 are combined into tone 4.)

* The following illustration shows the operation of "TVA Env."

Tone Delay Mode: NORMAL

No Tone Delay Delay Time Note on Note off

Tone Delay Mode: HOLD
Delay Time Note on Note off No sound played

Tone Delay Mode: KEY-OFF-NORMAL
Note on Note off Delay Time

Tone Delay Mode: KEY-OFF-DECAY
ROLAND SRX ORCHESTRA - PATCH WG - 5

Parameter Range/Explanation

GAIN-6, 0, +6, +12Gain (amplification) of the waveformThe value changes in 6 dB (decibel) steps—an increase of 6 dB doubles the waveform's gain.* If you intend to use the Booster to distort the waveform's sound, set this parameter to its maximum value (p. 16).
TEMPO SYNCTurn this "ON" if you want the Phrase Loop to match the tempo of the DAW.* When this parameter is set to "ON," set the TONE DELAY TIME parameter (p. 17) to "0."
FXM (*2)ONThis sets whether FXM will be used (ON) or not (OFF).
COLOR1-4How FXM will perform frequency modulationHigher settings result in a grainier sound, while lower settings result in a more metallic sound.
DEPTH ★0-16Depth of the modulation produced by FXM
TUNECOARSE ★-48-+48Pitch of the tone's sound (in semitones, +/-4 octaves)
FINE ★-50-+50Pitch of the tone's sound (in 1-cent steps; one cent is 1/100th of a semitone)
RANDOM PITCH0-1200Width of random pitch deviation that will occur each time a key is pressed (in 1-cent steps)If you do not want the pitch to change randomly, set this to "0."
PITCH KF(Pitch Keyfollow)-200-+200Amount of pitch change that will occur when you play a key one octave higherIf you want the pitch to rise one octave as on a conventional keyboard, set this to "+100." If you want the pitch to rise two octaves, set this to "+200."

*2 FXM (Frequency Cross Modulation) uses a specified waveform to apply frequency modulation to the currently selected waveform, creating complex overtones. This is useful for creating dramatic sounds or sound effects.

PITCH ENV (WAVE PITCH ENVELOPE

Parameter marked with a “★” can be controlled using specified MIDI messages. (Matrix Control, p. 26).

Parameter Range/Explanation
DEPTH-12-+12Depth of the Pitch envelopeHigher settings will cause the pitch envelope to produce greater change. Negative (-) settings will invert the shape of the envelope.
TIME KF(Time Keyfollow)-100-+100Use this setting if you want the pitch envelope times (T2-T4) to be affected by the keyboard location.Based on the pitch envelope times for the C4 key, positive (+) settings will cause notes higher than C4 to have increasingly shorter times.
VEL SENS(Velocity Sens)-63-+63Keyboard playing dynamics can be used to control the depth of the pitch envelope.If you want the pitch envelope to have more effect for strongly played notes, set this parameter to a positive (+) value.
T1 SENS(T1 Velocity Sens)-63-+63This allows keyboard dynamics to affect the T1 of the Pitch envelope.If you want T1 to be speeded up for strongly played notes, set this parameter to a positive (+) value.
T4 SENS(T4 Velocity Sens)-63-+63Use this parameter when you want key release speed to affect the T4 value of the Pitch envelope.If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value.
T1-4 ★(Time 1-4)0-127Pitch envelope times (T1-T4)Higher settings will result in a longer time until the next pitch is reached.
L0-4(Level 0-4)-63-+63Pitch envelope levels (L0-L4)Specify how the pitch will change at each point, relative to the pitch set with COARSE TUNE or FINE TUNE.

ROLAND SRX ORCHESTRA - PITCH ENV (WAVE PITCH ENVELOPE - 1

line | Key | Pitch | | ------- | ----- | | 0 | +200 | | 0 | +100 | | 0 | +50 | | 0 | 0 | | 0 | -50 | | 0 | -100 | | 0 | -100 | | 0 | -100 | | 0 | -100 | | 0 | -100 | | 0 | -100 | | 0 | -100 | | 0 | -100 | | 0 | -100 | | 0 | -100 |

ROLAND SRX ORCHESTRA - PITCH ENV (WAVE PITCH ENVELOPE - 2

line | Time | Pitch | |------|-------| | L0 | 0 | | L1 | 1 | | L2 | -1 | | L3 | 1 | | L4 | -1 |

TVF

PATCH TVF

A filter cuts or boosts a specific frequency region to change a sound's brightness, thickness, or other qualities.

ROLAND SRX ORCHESTRA - PATCH TVF - 1

ParameterRange/Explanation
FILTER TYPEType of filterOFF: No filter is used.LPF: Low Pass Filter. This reduces the volume of all frequencies above the Cutoff Frequency in order to round off, or un-brighten the sound.BPF: Band Pass Filter. This leaves only the frequencies in the region of the Cutoff Frequency, and cuts the rest. This can be useful when creating distinctive sounds.HPF: High Pass Filter. This cuts the frequencies in the region below the Cutoff Frequency. This is suitable for creating percussive sounds emphasizing their higher tones.PKG: Peaking Filter. This emphasizes the frequencies in the region of the Cutoff Frequency. You can use this to create wah-wah effects by employing an LFO to change the Cutoff Frequency cyclically.LPF2: Low Pass Filter 2. Although frequency components above the Cutoff Frequency are cut, the sensitivity of this filter is half that of the LPF. This filter is good for use with simulated instrument sounds such as the acoustic piano.LPF3: Low Pass Filter 3. Although frequency components above the Cutoff Frequency are cut, the sensitivity of this filter changes according to the Cutoff Frequency. While this filter is also good for use with simulated acoustic instrument sounds, the nuance it exhibits differs from that of the LPF2, even with the same TVF Envelope settings.* If you set "LPF2" or "LPF3," the setting for the RES parameter will be ignored.
CUTOFF ★(Cutoff Frequency)0-127Frequency at which the filter begins to have an effect on the waveform's frequency components
RES ★(Resonance)0-127Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound* Excessively high settings can produce oscillation, causing the sound to distort.
RES VEL SENS(Resonance Velocity Sens)-63-+63This allows keyboard velocity to modify the amount of Resonance.If you want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings.

Parameter Range/Explanation

CUTOFF KF(Cutoff Keyfollow)-200-+200Use this parameter if you want the cutoff frequency to change according to the key that is pressedRelative to the cutoff frequency at the C4 key (center C), positive (+) settings will cause the cutoff frequency to rise for notes higher than C4, and negative (-) settings will cause the cutoff frequency to fall for notes higher than C4. Larger settings will produce greater change.

Resonance
ROLAND SRX ORCHESTRA - PATCH TVF - 2

line | Parameter Value | Peak Position (approx.) | | --------------- | ------------------------ | | High | Peak | | Cutoff frequency | Peaks | | Low | Peaks |

Cutoff Keyfollow
ROLAND SRX ORCHESTRA - PATCH TVF - 3

Parameter Range/Explanation

VEL CURVE(Cutoff Velocity Curve)FIX, 1-7Curve that determines how keyboard playing dynamics (velocity) will affect the cutoff frequencySet this to “FIX” if you don't want the Cutoff frequency to be affected by the keyboard velocity.
FIX 1 2 34 5 6 7
VEL SENS(Cutoff Velocity Sens)-63-+63Use this parameter when changing the cutoff frequency to be applied as a result of changes in playing velocity.If you want strongly played notes to raise the cutoff frequency, set this parameter to positive (+) settings.

FILTER ENV (TVF ENVELOPE)

Parameter marked with a “★” can be controlled using specified MIDI messages (Matrix Control, p. 26).

Parameter Range/Explanation
DEPTH-63-+63Depth of the TVF envelopeHigher settings will cause the TVF envelope to produce greater change. Negative (-) settings will invert the shape of the envelope.
TIME KF(Time Keyfollow)-100-+100Use this setting if you want the TVF envelope times (T2-T4) to be affected by the keyboard location.Based on the TVF envelope times for the C4 key (center C), positive (+) settings will cause notes higher than C4 to have increasingly shorter times.
VEL CURVE(Velocity Curve)FIX, 1-7Curve that determines how keyboard playing dynamics (velocity) will affect the TVF envelope Set this to “FIX” if you don’t want the TVF Envelope to be affected by the keyboard velocity.FIX 1 2 34 5 6 7
VEL SENS(Velocity Sens)-63-+63Specifies how keyboard playing dynamics will affect the depth of the TVF envelope.Positive (+) settings will cause the TVF envelope to have a greater effect for strongly played notes, and negative (-) settings will cause the effect to be less.
T1 SENS-63-+63This allows keyboard dynamics to affect the T1 of the TVF envelope.If you want T1 to be speeded up for strongly played notes, set this parameter to a positive (+) value.
T4 SENS-63-+63Use this parameter when you want key release speed to affect the T4 value of the TVF envelope.If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value.
T1-4 ★(Time 1-4)0-127TVF envelope times (T1-T4)Higher settings will lengthen the time until the next cutoff frequency level is reached.
L0-4(Level 0-4)0-127TVF envelope levels (L0-L4)Specify how the cutoff frequency will change at each point, relative to the Cutoff Frequency value.

TVF Envelope
ROLAND SRX ORCHESTRA - FILTER ENV (TVF ENVELOPE) - 1

line | Time | Cutoff frequency | |------|------------------| | L0 | 0 | | L1 | Peak (T1) | | L2 | Low | | L3 | Mid | | L4 | Low |

ROLAND SRX ORCHESTRA - FILTER ENV (TVF ENVELOPE) - 2

line | Key | Delay Time | | --- | --- | | -100 | 0 | | -50 | 0 | | 0 | 0 | | +50 | 0 | | +100 | 0 |

TVA

PATCH TVA

TVA adjusts the volume.

PATCH 10A VOC 1.247-1984 VOC 1.247-1985 VOC 1.247-1986 VOC 1.247-1987 VOC 1.247-1988 VOC 1.247-1989 VOC 1.247-1990 VOC 1.247-1991 VOC 1.247-1992 VOC 1.247-1993 VOC 1.247-1994 VOC 1.247-1995 VOC 1.247-1996 VOC 1.247-1997 VOC 1.247-1998 VOC 1.247-1999 VOC 1.247-2000 VOC 1.247-2001 VOC 1.247-2002 VOC 1.247-2003 VOC 1.247-2004 VOC 1.247-2005 VOC 1.247-2006 VOC 1.247-2007 VOC 1.247-2008 VOC 1.247-2009 VOC 1.247-2010 VOC 1.247-2011 VOC 1.247-2012 VOC 1.247-2013 VOC 1.247-2014 VOC 1.247-2015 VOC 1.247-2016 VOC 1.247-2017 VOC 1.247-2018 VOC 1.247-2019 VOC 1.247-2020 VOC 1.247-2021 VOC 1.247-2022 VOC 1.247-2023 VOC 1.247-2024 VOC 1.247-2025 VOC 1.247-2026 VOC 1.247-2027 VOC 1.247-2028 VOC 1.247-2029 VOC 1.247-2030 VOC 1.247-2031 VOC 1.247-2032 VOC 1.247-2033 VOC 1.247-2034 VOC 1.247-2035 VOC 1.247-2036 VOC 1.247-2037 VOC 1.247-2038 VOC 1.247-2039 VOC 1.247-2040 VOC 1.247-2041 VOC 1.247-2042 VOC 1.247-2043 VOC 1.247-2044 VOC 1.247-2045 VOC 1.247-2046 VOC 1.247-2047 VOC 1.247-2048 VOC 1.247-2049 VOC 1.247-2050 VOC 1.247-2051 VOC 1.247-2052 VOC 1.247-2053 VOC 1.247-2054 VOC 1.247-2055 VOC 1.247-2056 VOC 1.247-2057 VOC 1.247-2058 VOC 1.247-2059 VOC 1.247-2060 VOC 1.247-2061 VOC 1.247-2062 VOC 1.247-2063 VOC 1.247-2064 VOC 1.247-2065 VOC 1.247-2066 VOC 1.247-2067 VOC 1.247-2068 VOC 1.247-2069 VOC 1.247-2070 VOC 1.247-2071 VOC 1.247-2072 VOC 1.247-2073 VOC 1.247-2074 VOC 1.247-2075 VOC 1.247-2076 VOC 1.247-2077 VOC 1.247-2078 VOC 1.247-2079 VOC 1.247-2080 VOC 1.247-2081 VOC 1.247-2082 VOC 1.247-2083 VOC 1.247-2084 VOC 1.247-2085 VOC 1.247-2086 VOC 1.247-2087 VOC 1.247-2088 VOC 1.247-2089 VOC 1.247-2090 VOC 1.247-2091 VOC 1.247-2092 VOC 1.247-2093 VOC 1.247-2094 VOC 1.247-2095 VOC 1.247-2096 VOC 1.247-2097 VOC 1.247-2098 VOC 1.247-2099 VOC 1.247-3

Parameter marked with a “★” can be controlled using specified MIDI messages (Matrix Control, p. 26).

Parameter Range/Explanation
LEVEL ★0-127Volume of the toneThis setting is useful primarily for adjusting the volume balance between tones.
VEL CURVE(Velocity Curve)FIX, 1-7Curve that determines how keyboard playing dynamics (velocity) will affect the volumeSet this to “FIX” if you don’t want the volume of the tone to be affected by the keyboard velocity.ROLAND SRX ORCHESTRA - PATCH TVA - 2
VEL SENS(Velocity Sens)-63-+63Set this when you want the volume of the tone to change depending on keyboard playing dynamicsSet this to a positive (+) value to have the changes in tone volume increase the more forcefully the keys are played; to make the tone play more softly as you play harder, set this to a negative (-) value.

Parameter Range/Explanation

BIAS(*1)LEVEL-100-+100Angle of the volume change that will occur in the selected Bias DirectionLarger settings will produce greater change.Negative (-) values will invert the change direction.
POSITIONC-1-G9Key relative to which the volume will be modified
DIRECTIONDirection in which change will occur starting from the Bias PositionLOWER:The volume will be modified for the keyboard area below the Bias Position.UPPER:The volume will be modified for the keyboard area above the Bias Position.LO&UP:The volume will be modified symmetrically toward the left and right of the Bias Position.ALL:The volume changes linearly with the Bias Position at the center.

*1 Bias causes the volume to be affected by the keyboard position. This is useful for changing volume through keyboard position (pitch) when playing acoustic instruments.

LOWER
Level + 0 - C-1 Bias Position G9 Key

UPPER
Level C-1 Bias Position G9 0 Key

LO&UP
Level + 0 - 0 + - Key C-1 Bias Position G9

ALL
Level 0 0 + - Key C-1 Bias Position G9

Parameter Range/Explanation

PAN ★L64-0-63RLeft/right position of the tone
PAN KF(Pan Keyfollow)-100-+100Use this parameter if you want key position to affect panning.Positive (+) settings will cause notes higher than C4 key (center C) to be panned increasingly further toward the right, and negative (-) settings will cause notes higher than C4 key (center C) to be panned toward the left. Larger settings will produce greater change.
RANDOM PAN DEPTH0-63Use this parameter when you want the stereo location to change randomly each time you press a key.Higher settings will produce a greater amount of change.

Parameter Range/Explanation

ALT. PAN DEPTH(Alternate Pan Depth)L63-0-63RThis setting causes panning to be alternated between left and right each time a key is pressed.Higher settings will produce a greater amount of change. "L" or "R" settings will reverse the order in which the pan will alternate between left and right. For example if two tones are set to "L" and "R" respectively, the panning of the two tones will alternate each time they are played.

ROLAND SRX ORCHESTRA - PATCH TVA - 7

line | Key | R | Value | |-----|------|-------| | 0 | 0 | 0 | | 100 | 0 | +100 | | 200 | 0 | +50 | | 300 | 0 | 0 | | 400 | 0 | -50 | | 500 | 0 | -100 | | 600 | 0 | -100 | | 700 | 0 | -100 | | 800 | 0 | -100 | | 900 | 0 | -100 | | 1000| 0 | -100 |

* When a TYPE 02–10 has been selected for STRUCTURE (p. 15), the settings for PAN KF, RANDOM PAN DEPTH, and ALT. PAN DEPTH for tone 1 (3) will be in concord with the settings for tone 2 (4). (This is because the outputs of tones 1 and 2 are consolidated in tone 2, and the outputs of tones 3 and 4 are consolidated in tone 4.)

AMP ENV (TVA ENVELOPE)

Parameter marked with a “★” can be controlled using specified MIDI messages (Matrix Control, p. 26).

Parameter Range/Explanation

TIME KF (TIME Keyfollow)-100-+100 Use this setting if you want the TVA envelope times (T2-T4) to be affected by the keyboard location. Based on the TVA envelope times for the C4 key (center C), positive (+) settings will cause notes higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Larger settings will produce greater change.
T1 SENS-63-+63 This allows keyboard dynamics to affect the T1 of the TVA envelope. If you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.
T4 SENS-63-+63 Use this parameter when you want key release speed to affect the T4 value of the TVA envelope. If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.
T1-4 ★ (Time 1-4)0-127 TVA envelope times (T1-T4) Higher settings will lengthen the time until the next volume level is reached.

Parameter Range/Explanation

L1-3(Level 1-3)0-127TVA envelope levels (L1-L3)Specifies the volume at each point.

TVA Envelope
ROLAND SRX ORCHESTRA - AMP ENV (TVA ENVELOPE) - 1

line | Time | Level | |------|-------| | T1 | + | | L1 | Peak | | L2 | Low | | L3 | Low | | T3 | + | | T4 | + | | Note on | 0 | | Note off | 0 |

ROLAND SRX ORCHESTRA - AMP ENV (TVA ENVELOPE) - 2

line | Key | Time | | --- | ---- | | -100 | 0 | | -50 | 0 | | 0 | 0 | | +50 | 0 | | +100 | 0 |

OUTPUT

Parameter Range/Explanation

SEND LEVEL OUT(Output Level)0-127Level of the signal that is sent to the outputdestination specified by OUTPUT ASSIGN

SEND LEVEL (OUTPUT ASSIGN = MFX)

CHO(Chorus Send)0-127Level of the signal sent to chorus for each tone if the tone is sent through MFX
REV(Reverb Send)0-127Level of the signal sent to reverb for each tone if the tone is sent through MFX

SEND LEVEL (OUTPUT ASSIGN = non MFX)

CHO(Chorus Send)0-127Level of the signal sent to chorus for each tone if the tone is not sent through MFX
REV(Reverb Send)0-127Level of the signal sent to reverb for each tone if the tone is not sent through MFX

Parameter Range/Explanation

OUTPUT ASSIGNSpecifies how the direct sound of each tone will be output.MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-effects.L+R: Output in stereo to the OUTPUT without passing through the multi-effectL: Output in mono to the OUTPUT L without passing through the multi-effectR: Output in mono to the OUTPUT R without passing through the multi-effect* If the PATCH OUTPUT ASSIGN is set to anything other than "TONE," these settings will be ignored,* If "STRUCTURE" (p. 15) is set to TYPE 02-10, the settings for tone 1 (3) will follow the settings of tone 2 (4). (This is because the outputs of tones 1 and 2 are combined into tone 2, and the outputs of tones 3 and 4 are combined into tone 4.)* Sounds are output to chorus and reverb in mono at all times.* The output destination of the signal after passing through the chorus is set with the CHORUS OUTPUT SELECT (p. 34).

LFO

An LFO (Low Frequency Oscillator) causes change over a cycle in a sound. Each tone has two LFOs (LFO1/LFO2), and these can be used to cyclically change the pitch, cutoff frequency and volume to create modulation-type effects such as vibrato, wah and tremolo. Both LFOs have the same parameters so only one explanation is needed.

LFD 1.0.2.4 TIME: 100 MHz OFF: 0.5 LFD 1.0.2.4 TIME: 100 MHz OFF: 0.5 LFD 1.0.2.4 TIME: 100 MHz OFF: 0.5 LFD 1.0.2.4 TIME: 100 MHz OFF: 0.5 LFD 1.0.2.4 TIME: 100 MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100 MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100 MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100 MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100MHz OFF: -0.5 LFD 1.0.2.4 TIME: -0.5 LFD 1.0.2.4 TIME: 100MHz OFF: 0.5 LFD 1.0.2.4 TIME: 100MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100MHz OFF: -0.5 LFD 1.0.2.4 TIME: 100kHz OFF: -0.5 LFD 1.0.2.4 TIME: 100kHz OFF: -0.5 LFD 1.0.2.4 TIME: 100kHz OFF: -0.5 LFD 1.0.2.4 TIME: 100kHz OFF: -0.5

PATCH LFO

LFO 1/LFO 2

Parameter marked with a “★” can be controlled using specified MIDI messages (Matrix Control, p. 26).

Parameter Range/Explanation

WAVEFORMWaveform of the LFOSIN:Sine waveTRI:Triangle waveSAW-UP:Sawtooth waveSAW-DW:Sawtooth wave (negative polarity)SQR:Square waveRND:Random waveBEND-UP:Once the attack of the waveform output by the LFO is allowed to develop in standard fashion, the waveform then continues without further change.BEND-DW:Once the decay of the waveform output by the LFO is allowed to develop in standard fashion, the waveform then continues without further change.TRP:Trapezoidal waveS&H:Sample & Hold wave (holds a random value during each cycle)CHS:Chaos waveVSIN:Modified sine wave. The amplitude of a sine wave is randomly varied once each cycle.STEP:A waveform generated by the data specified by LFO Step 1–16. This produces stepped change with a fixed pattern similar to a step modulator.* If you set this to “BEND-UP” or “BEND-DW,” you must turn the KEY TRIGGER parameter (p. 24) to “ON.” If this is “OFF,” it will have no effect.
OFFSET-100–+100Raises or lowers the LFO waveform relative to the central value (pitch or cutoff frequency).Positive (+) settings will move the waveform so that modulation will occur from the central value upward. Negative (-) settings will move the waveform so that modulation will occur from the central value downward.
RATE VALUE ★0–127, NoteModulation speed of the LFOIf you want the LFO rate to be synchronized with the tempo, this should be set in terms of a note value.* This setting will be ignored if the Waveform parameter is set to “CHS.”
RATE DETUNE0–127Makes subtle changes in the LFO cycle rate (Rate parameter) each time a key is pressed.Higher settings will cause greater change.* This parameter is invalid when RATE VALUE is set to “note.”
DELAY TIME0–127Time elapsed before the LFO effect is applied (the effect continues) after the key is pressed (or released)When using violin, wind, or certain other instrument sounds in a performance, rather than having vibrato added immediately after the sounds are played, it can be effective to add the vibrato after the note is drawn out somewhat.* Set this according to your purpose as described in “How to Apply the LFO” (p. 24).

Parameter Range/Explanation

DELAY KEYFOLLOW(Delay Time Keyfollow)-100~+100Adjusts the value for the DELAY TIME parameter depending on the key position, relative to the C4 key (center C).If this is set to a positive "+" value, the DELAY TIME will become shorter as you play notes higher than the C4 key (middle C).

ROLAND SRX ORCHESTRA - LFO 1/LFO 2 - 1

line | Key | Delay Time | | --- | --- | | 0 | 0 | | +100 | -100 | | +50 | -50 | | -50 | -100 | | -100 | -50 | | +100 | 0 | | +50 | +50 | | -50 | +100 | | 0 | 100 | | +100 | 100 | | +50 | 100 | | -100 | 100 | | 100 | 100 |

Parameter marked with a "★" can be controlled using specified MIDI messages (Matrix Control, p. 26).

Parameter Range/Explanation

FADE MODEON-IN, ON-OUT, OFF-IN, OFF-OUTHow the LFO will be applied* Set this according to your purpose as described in"How to Apply the LFO" (p. 24).
FADE TIME0–127Time over which the LFO amplitude will reach the maximum (minimum)* Set this according to your purpose as described in"How to Apply the LFO" (p. 24).
KEY TRIGGEROFF, ONSpecifies whether the LFO cycle will be synchronized to begin when the key is pressed (ON) or not (OFF).
DEPTH PITCH ★-63–+63How deeply the LFO will affect pitch
DEPTH TVF ★-63–+63How deeply the LFO will affect the cutoff frequency
DEPTH TVA ★-63–+63How deeply the LFO will affect the volume
DEPTH PAN ★-63–+63How deeply the LFO will affect the pan

Positive (+) and negative (-) settings for the DEPTH parameters result in differing kinds of change in pitch and volume. For example, if you set the DEPTH parameter to a positive (+) value for one tone, and set another tone to the same numerical value, but make it negative (-), the modulation phase for the two tones will be the reverse of each other. This allows you to shift back and forth between two different tones, or combine it with the Pan setting to cyclically change the location of the sound image.

* If "STRUCTURE" (p. 15) is set to TYPE 02-10, the settings for tone 1 (3) will follow the settings of tone 2 (4). (This is because the outputs of tones 1 and 2 are combined into tone 2, and the outputs of tones 3 and 4 are combined into tone 4.)

How to Apply the LFO

Apply the LFO gradually after the key is pressed
ROLAND SRX ORCHESTRA - How to Apply the LFO - 1

line | Level | Value | | ----------- | ----- | | high (more) | High | | low (less) | Low | | Cutoff frequency | Not labeled as "Note on" | | Level | Not labeled as "Note on" | | PAN | Not labeled as "Note on" | | Depth | Not labeled as "Depth" |

FADE MODE: ON-IN
DELAY TIME: Time from when the keyboard is played until the LFO begins to be applied
FADE TIME: Time over which the LFO amplitude will reach the maximum after the DELAY TIME has elapsed

Apply the LFO immediately when the key is pressed, and then gradually begin to decrease the effect
ROLAND SRX ORCHESTRA - How to Apply the LFO - 2

line | Level | Value | | ----------- | ----- | | high (more) | 1 | | low (less) | 0 | | Cutoff frequency | Peak | | Level | 0 | | PAN | 0 |

FADE MODE: ON-OUT
DELAY TIME: Time that the LFO will continue after the keyboard is played
FADE TIME: Time over which the LFO amplitude will reach the minimum after the DELAY TIME has elapsed

Apply the LFO gradually after the key is released
ROLAND SRX ORCHESTRA - How to Apply the LFO - 3

line | Level | Note on | Note off | |-------|---------|----------| | high | | | | low | | |

FADE MODE: OFF-IN
DELAY TIME: Time from when the keyboard is released until the LFO begins to be applied
FADE TIME: Time over which the LFO amplitude will reach the maximum after the DELAY TIME has elapsed

Apply the LFO from when the key is pressed until it is released, and gradually begin to decrease the effect when the key is released
ROLAND SRX ORCHESTRA - How to Apply the LFO - 4

line | Level | Note on | Note off | |-------|---------|----------| | Low | - | - | | Level | - | - | | PAN | - | - | | Level | - | - | | High | - | - |

FADE MODE: OFF-OUT
DELAY TIME: Time that the LFO will continue after the keyboard is released
FADE TIME: Time over which the LFO amplitude will reach the minimum after the DELAY TIME has elapsed

STEP LFO

Parameter Range/Explanation
STEP TYPEWhen generating an LFO waveform from the data specified in LFO Step 1-16, specify whether the level will change abruptly at each step or will be connected linearly.TYPE1: stair-step changeTYPE2: linear change
STEP 1-16-36-+36Specifies the data for the Step LFO.If the LFO PITCH DEPTH is +63, each +1 unit of the step data corresponds to a pitch of +50 cents.

VELOCITY & KEY RANGE

PATCH VELOCITY RANGE

You can use the force with which keys are played to control the way each Tone is played.

PATCH VELICITY RANGE VELOCITY CONTROL: CM TWP CONTROL: 50 TIME LIME LOWER TIME 1 TIME 2 TIME 3 TIME 4 107 107 107 107 107 107

ROLAND SRX ORCHESTRA - PATCH VELOCITY RANGE - 2

Parameter Range/Explanation
VELOCITY CONTROLOFF, ON, RANDOM, CYCLEDetermines whether a different tone is played (ON) or not (OFF) depending on the force with which the key is played (velocity).RANDOM:The patch's constituent tones will sound randomly, regardless of any Velocity.CYCLE:The patch's constituent tones will sound consecutively, regardless of any Velocity.
TMT CONTROL SWOFF, ONUse the Matrix Control (p. 26) to enable (ON), or disable (OFF) sounding of different tones.
FADE LOWER0–127Determines what will happen to the tone's level when the tone is played at a velocity lower than Velocity Range Lower.If you don't want the tone to sound at all, set this parameter to "0."
LOWER1-(UPPER)Specifies the lowest velocity at which the tone will sound.
UPPER(LOWER) -127Specifies the highest velocity at which the tone will sound.
FADE UPPER0–127Determines what will happen to the tone's level when the tone is played at a velocity greater than Velocity Range Upper.If you don't want the tone to sound at all, set this parameter to "0."

MEMO

When using the Matrix Control to have different tones played, set the lowest value (LOWER) and highest value (UPPER) of the value of the MIDI message used.

NOTE

Instead of using Velocity, you can also have tones substituted using the Matrix Control. However, the keyboard velocity and the Matrix Control cannot be used simultaneously to make different tones to sound. When using the Matrix Control to switch tones, set the VELOCITY CONTROL parameter to "OFF."

PATCH KEY RANGE

You can use the note number to control the way each Tone is played.

PATCH KEY RANGE VALUE LENGTH ISO FLOOR FLOOR KEY RANGE

Level The tone sounded in the lower range The tone sounded in the upper range Pitch Key Fade Lower Key Range Lower Key Range Upper Key Fade Upper

Parameter Range/Explanation

FADE LOWER0-127Determines what will happen to the tone's level when a note that's lower than Key Range Lower is played.If you don't want the tone to sound at all, set this parameter to "0."
LOWERC-1-(UPPER)Specifies the lowest note that the tone will sound for each tone.
UPPER(LOWER)-G9Specifies the highest note that the tone will sound for each tone.
FADE UPPER0-127Determines what will happen to the tone's level when a note that's higher than Key Range Upper is played.If you don't want the tone to sound at all, set this parameter to "0."

MATRIX CONTROL

The function which allows you use MIDI messages to make changes in realtime to the tone parameters is called the Matrix Control. Up to four Matrix Controls can be used in a single patch.

To use the Matrix Control, specify which MIDI message (SOURCE) will be used to control which parameter (DESTINATION), and how greatly (SENS), and the tone to which the effect is applied (TONE).

PATCH MATRIX CONTROL SOMES 1 LPGD MODULARITY LPGD FOR DEPTH LPGD PATH LPGD TWA LPGD MODE SOMES 2 RAW TEXT/LOGS LPGD FOR DEPTH LPGD TWA LEVEL SOMES 3 CAEA WIDTH LEVEL SOMES 4 CAEA FOOT TYPE LEVEL SOMES 5 SOMES 6

Parameter Range/Explanation

SOURCE 1-4MIDI message used to change the tone parameter with the Matrix ControlOFF:Matrix control will not be used.CC01-31, 33-95:Controller numbers 1-31, 33-95PITCH BEND:Pitch BendAFTERTOUCH:AftertouchVELOCITY:Pressure you press a key withKEYFOLLOW:Keyboard position with C4 as 0TEMPO:The tempo of the DAWLFO1:LFO 1LFO2:LFO 2PITCH ENV:Pitch envelopeTVF ENV:TVF envelopeTVA ENV:TVA envelope

MEMO

• VELOCITY and KEYFOLLOW correspond to Note messages.
- Although there are no MIDI messages for LFO 1 through TVA Envelope, they can be used as Matrix Control. In this case, you can change the tone settings in realtime by playing patches.

NOTE

If RCV BENDER, RCV EXP, or RCV HOLD-1 (p. 26–p. 27) are "ON," incoming MIDI messages of these types will affect the Pitch Bend, Expression, or Hold 1 settings at the same time that they affect the target parameter (DESTINATION). If you want these incoming messages to affect only the target parameter, turn these settings "OFF."

Parameter Range/Explanation

DESTINATION 1-4OFF, PITCH, CUTOFF, RESONANCE, LEVEL, PAN, OUTPUT LEVEL, CHORUS SEND, REVERB SEND, LFO1/2 PCH DEPTH, LFO1/2 TVF DEPTH, LFO1/2 TVA DEPTH, LFO1/2 PAN DEPTH, LFO1/2 RATE, PCH ENV A-TIME, PCH ENV D-TIME, PCH ENV R-TIME, TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, TMT, FXM DEPTH, MFX-CTRL1-4 Tone parameters that are to be controlled when using the Matrix Control Up to four parameters can be specified for each Matrix Control, and controlled simultaneously. * In this manual, parameters that can be controlled using the Matrix Control are marked with a “★.”
SENS 1-4-63--+63 Amount of the Matrix Control's effect that is applied If you wish to modify the selected parameter in a positive (+) direction—i.e., a higher value, toward the right, or faster etc.—from its current setting, select a positive (+) value. If you wish to modify the selected parameter in a negative (-) direction—i.e., a lower value, toward the left, or slower etc.—from its current setting, select a negative (-) value. For either positive or negative settings, greater absolute values will allow greater amounts of change. Set this to “0” if you don't want to apply the effect.
TONE 1-4 (Tone Switch 1-4)Tone to which the effect is applied when using the Matrix Control OFF: The effect will not be applied. ON: The effect will be applied. REV: The effect will be applied in reverse.

CONTROL SW

PATCH CONTROL SWITCH COM 1 COM 2 COM 3 COM 4 COM 5 COM 6 COM 7 COM 8 COM 9 COM 10 COM 11 COM 12 COM 13 COM 14 COM 15 COM 16 COM 17 COM 18 COM 19 COM 20 COM 21 COM 22 COM 23 COM 24 COM 25 COM 26 COM 27 COM 28 COM 29 COM 30 COM 31 COM 32 COM 33 COM 34 COM 35 COM 36 COM 37 COM 38 COM 39 COM 40 COM 41 COM 42 COM 43 COM 44 COM 45 COM 46 COM 47 COM 48 COM 49 COM 50 COM 51 COM 52 COM 53 COM 54 COM 55 COM 56 COM 57 COM 58 COM 59 COM 60 COM 61 COM 62 COM 63 COM 64 COM 65 COM 66 COM 67 COM 68 COM 69 COM 70 COM 71 COM 72 COM 73 COM 74 COM 75 COM 76 COM 77 COM 78 COM 79 COM 80 COM 81 COM 82 COM 83 COM 84 COM 85 COM 86 COM 87 COM 88 COM 89 COM 90 COM 91 COM 92 COM 93 COM 94 COM 95 COM 96 COM 97 COM 98 COM 99 COM 100

Parameter Range/Explanation

RCV BENDER(Receive Bender)OFF, ONFor each tone, specify whether MIDI Pitch Bend messages will be received (ON), or not (OFF).
RCV EXP(Receive Expression)OFF, ONFor each tone, specify whether MIDI Expression messages will be received (ON), or not (OFF).
Parameter Range/Explanation
RCV HOLD-1(Receive Hold-1)OFF, ONFor each tone, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF).* If "NO-SUS" is selected for ENV MODE parameter, this setting will have no effect.
REDAMPEROFF, ONYou can specify, on an individual tone basis, whether or not the sound will be held when a Hold 1 message is received after a key is released, but before the sound has decayed to silence.If you want to sustain the sound, set this "ON." This function is effective for piano sounds.* In order to use this function, you must also set RCV HOLD-1 to "ON."
RCV PAN MODE(Receive Pan Mode)CONTINUOUS, KEY-ONFor each tone, specify how pan messages will be received.CONTINUOUS: Whenever Pan messages are received, the stereo position of the tone will be changed.KEY-ON: The pan of the tone will be changed only when the next note is played. If a pan message is received while a note is sounding, the panning will not change until the next key is pressed.* The channels cannot be set so as not to receive Pan messages.
ENV MODE(Envelope Mode)NO-SUS, SUSTAINWhen a loop waveform (p. 12) is selected, the sound will normally continue as long as the key is pressed. If you want the sound to decay naturally even if the key remains pressed, set this to "NO-SUS."* If a one-shot type wave (p. 12) is selected, it will not sustain even if this parameter is set to "SUSTAIN."

How to Edit a Rhythm Set

You can create a new rhythm set by editing an existing rhythm set. A rhythm set is a collection of rhythm keys (percussion instrument sounds). To edit a rhythm set, you need to edit the settings of the rhythm key assigned to each key.

The rhythm key assigned to each key consists of up to four waves.

The relationship between rhythm keys and waves is the same as the relationship between patches and tones.

Copying/Pasting Rhythm Parameters

You can select and copy a portion of the rhythm parameters (such as a rhythm key or MFX), and then paste those parameters to another rhythm key or another patch.

1. In the main window, click the [UTILITY] button.

A popup appears.

Item Explanation
InitializeInitializes the settings of the patch or rhythm set.This is convenient when you want to create data from scratch.
CopyCopies the selected parameter from the currently selected patch or rhythm set to the clipboard.
PastePastes the selected parameter from the clipboard to the current patch or rhythm set.

2. Select "Initialize", "Copy" or "Paste."

A list of the items that can be initialized or copied, or a list of the destinations to which data can be written, appears.

3. In the list, click to select the desired item.

WG

Use TONE SWITCH (SW) 1–4 to turn each of the four waves on/off.

Use TONE SELECT 1–4 to select the wave that you want to edit.

IEC Roland SRX OPOCHESTRA RDTIN KEY NAME 0.5, Concept 90.1 RDTIN KEY M2 RDTIN KEY M3 RDTIN KEY M4 RDTIN KEY M5 RDTIN KEY M6 RDTIN KEY M7 RDTIN KEY M8 RDTIN KEY M9 RDTIN KEY M10 RDTIN KEY M11 RDTIN KEY M12 RDTIN KEY M13 RDTIN KEY M14 RDTIN KEY M15 RDTIN KEY M16 RDTIN KEY M17 RDTIN KEY M18 RDTIN KEY M19 RDTIN KEY M20 RDTIN KEY M21 RDTIN KEY M22 RDTIN KEY M23 RDTIN KEY M24 RDTIN KEY M25 RDTIN KEY M26 RDTIN KEY M27 RDTIN KEY M28 RDTIN KEY M29 RDTIN KEY M30 RDTIN KEY M31 RDTIN KEY M32 RDTIN KEY M33 RDTIN KEY M34 RDTIN KEY M35 RDTIN KEY M36 RDTIN KEY M37 RDTIN KEY M38 RDTIN KEY M39 RDTIN KEY M40 RDTIN KEY M41 RDTIN KEY M42 RDTIN KEY M43 RDTIN KEY M44 RDTIN KEY M45 RDTIN KEY M46 RDTIN KEY M47 RDTIN KEY M48 RDTIN KEY M49 RDTIN KEY M50 RDTIN KEY M51 RDTIN KEY M52 RDTIN KEY M53 RDTIN KEY M54 RDTIN KEY M55 RDTIN KEY M56 RDTIN KEY M57 RDTIN KEY M58 RDTIN KEY M59 RDTIN KEY M60 RDTIN KEY M61 RDTIN KEY M62 RDTIN KEY M63 RDTIN KEY M64 RDTIN KEY M65 RDTIN KEY M66 RDTIN KEY M67 RDTIN KEY M68 RDTIN KEY M69 RDTIN KEY M70 RDTIN KEY M71 RDTIN KEY M72 RDTIN KEY M73 RDTIN KEY M74 RDTIN KEY M75 RDTIN KEY M76 RDTIN KEY M77 RDTIN KEY M78 RDTIN KEY M79 RDTIN KEY M80

  • You can select multiple waves by clicking a TONE SWITCH button while holding down the computer's Shift key.
  • You can select all waves by holding down the computer's Command (Ctrl) key and clicking a TONE SWITCH button.
  • When you edit the settings of a wave, the settings of the currently selected waves will change simultaneously.
  • Unselected waves can be edited independently.

Stereo Wave Settings (Set Stereo Function)

Some of the waves that make up a rhythm set key are stereo. With stereo waves, the name of a left-channel wave ends in "L", while the name of a right-channel wave ends in "R."

The left and right waves are numbered consecutively; the right-channel wave number is one greater than the left-channel wave number.

You can use the following procedure to first select either the left or right wave, and then select the other wave.

  1. Select a rhythm set.
  2. In the navigation window, make sure that [WG] is selected.
  3. In WAVE NUMBER L, select the wave that is the left side of the stereo wave.
  4. While holding down the Command (Ctrl) key, click on WAVE NUMBER R.

The corresponding right-channel wave will be selected.

MEMO

After selecting the right-channel wave in WAVE NUMBER R, you can also hold down the Command (Ctrl) key and click on WAVE NUMBER L to select the left-channel wave.

If the wave is not a stereo wave, the selection won't change.

RHYTHM Parameters

COMMON

RHYTHM KEY NAME

ROLAND SRX ORCHESTRA - RHYTHM KEY NAME - 1

Parameter Range/Explanation

KEY NAME

Name of the rhythm key assigned to each key

RHYTHM COMMON

RHYTHM COMMON T-DR, 4.0 OFF OFF OFF OFF

Parameter Range/Explanation

RHYTHM NAMERhythm set name
LEVEL0-127Volume of the rhythm set
OUTPUT ASSIGNSpecifies how the unprocessed sound of the patch (rhythm set) will be outputMFX: Output in stereo via the multi-effect. Chorus and reverb can also be applied after the multi-effect.L+R: Output in stereo from the OUTPUT without passing through the multi-effectL: Output in mono from the OUTPUT L without passing through the multi-effectR: Output in mono from the OUTPUT R without passing through the multi-effectTONE: Output according to the settings of each tone
MASTER TUNE415.3-466.2 HzOverall tuning of the SRX ORCHESTRAThe display shows the frequency of the A4 note (center A).

RHYTHM KEY CONTROL

Rhythm KEY CONTROL Rhythm Key Options T=0.1 Current MI 4 Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm Key Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm K Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm L Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M Rhythm M

Parameter Range/Explanation

RHYTHM KEY NAMEName of the rhythm key assigned to each key
PITCH BEND RANGE0-48Amount of pitch change that occurs when the pitch bend controller is at the maximum/minimum position(semitone units, maximum of four octaves)
MUTE GROUPOFF, 1-31The Mute Group function allows you to designate two or more rhythm keys that are not allowed to sound simultaneously.On an actual acoustic drum set, an open hi-hat and a closed hi-hat sound can never occur simultaneously. To reproduce the reality of this situation, you can set up a Mute Group. Up to 31 Mute Groups can be used. rhythm keys that are not belong to any such group should be set to “OFF.”

Parameter Range/Explanation

ASSIGN TYPESets the way sounds are played when the same key is pressed a number of times.SINGLE: Only one sound can be played at a time when the same key is pressed. With continuous sounds where the sound plays for an extended time, the previous sound is stopped when the following sound is played.MULTI: Layer the sound of the same keys. Even with continuous sounds where the sound plays for an extended time, such as with crash cymbals, the sounds are layered, without previously played sounds being eliminated.
ENV MODENO-SUS, SUSTAINWhen a loop waveform (p. 12) is selected, the sound will normally continue as long as the key is pressed. If you want the sound to decay naturally even if the key remains pressed, set this to “NO-SUS.”* If a one-shot type wave (p. 12) is selected, it will not sustain even if this parameter is set to “SUSTAIN.”
ONESHOT MODEOFF, ONON: The sound will play back until the end of the waveform (or the end of the envelope, whichever comes first) even key is released.
RCV EXP.(Receive Expression)OFF, ONFor each rhythm key, specify whether MIDI Expression messages will be received (ON), or not (OFF).
RCV HOLD-1(Receive Hold-1)OFF, ONFor each rhythm key, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF).* If “NO-SUS” is selected for ENV MODE parameter, this setting will have no effect.
RCV PAN MODE(Receive Pan Mode)For each rhythm key, specify how pan messages will be received.CONTINUOUS: Whenever Pan messages are received, the stereo position of the tone will be changed.KEY-ON: The pan of the tone will be changed only when the next note is played. If a pan message is received while a note is sounding, the panning will not change until the next key is pressed.* The channels cannot be set so as not to receive Pan messages.

WG

RHYTHM KEY WG

ROLAND SRX ORCHESTRA - RHYTHM KEY WG - 1

Wave GroupSelects the group for the waveform that is to be the basis of the tone.Standard: Basic wave groupSRX: SRX wave group
WAVE NUMBER L / RWaves comprising the rhythm keyWhen in monaural mode, only the left side (L) is specified. When in stereo, the right side (R) is also specified."Set Stereo function"To select a left/right pair of waveforms, select the left (L) WAVE No., and then hold down the Command (Ctrl) key and click the right (R) WAVE No. to recall the right (R) WAVE.
Parameter Range/Explanation
TEMPO SYNCOFF, ONTurn this “ON” if you want the Phrase Loop to match the tempo of the DAW.
GAIN-6, 0, +6, +12Gain (amplification) of the waveformThe value changes in 6 dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain.
LEVEL0–127Volume of the waveform
PANL64–0–63RLeft/right position of the waveform
RANDOM PANOFF, ONUse this setting to cause the waveform’s panning to change randomly each time a key is pressed (ON) or not (OFF).The range of the panning change is set by the RANDOM PAN DEPTH parameter (p. 32).
ALT. PAN(Alternate Pan)OFF, ON, REVThis setting causes panning of the waveform to be alternated between left and right each time a key is pressed.Set this to “ON” to pan the wave according to the ALT. PAN DEPTH parameter (p. 32) settings, or to “REV” when you want the panning reversed.
TUNECOARSE-48–+48Pitch of the waveform’s sound (in semitones, +/-4 octaves)
FINE-50–+50Pitch of the waveform’s sound (in 1-cent steps; one cent is 1/100th of a semitone)
FXM(*1)ONOFF, ONThis sets whether FXM will be used (ON) or not (OFF).
COLOR1–4How FXM will perform frequency modulationHigher settings result in a grainier sound, while lower settings result in a more metallic sound.
DEPTH0–16Depth of the modulation produced by FXM

*1 FXM (Frequency Cross Modulation) uses a specified waveform to apply frequency modulation to the currently selected waveform, creating complex overtones. This is useful for creating dramatic sounds or sound effects.

PITCH + TVF

RHYTHM KEY PITCH

Rhythm KEY PITCH TWC 100% 200% 300% 400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1400% 1500% 1600% 1700% 1800% 1900% 2000% 2100% 2200% 2300% 2400% 2500% 2600% 2700% 2800% 2900% 3000% 3100% 3200% 3300% 3400% 3500% 3600% 3700% 3800% 3900% 4000% 4100% 4200% 4300% 4400% 4500% 4600% 4700% 4800% 4900% 5000% 5100% 5200% 5300% 5400% 5500% 5600% 5700% 5800% 5900% 6000% 6100% 6200% 6300% 6400% 6500% 6600% 6700% 6800% 6900% 7000% 7100% 7200% 7300% 7400% 7500% 7600% 7700% 7800% 7900% 8000% 8100% 8200% 8300% 8400% 8500% 8600% 8700% 8800% 8900% 9000% 9100% 9200% 9300% 9400% 9500% 9600% 9700% 9800% 9900% 100 PSC+ 1.5V MOS: 1.5V SUN: 1.5V RPM: 1.5V RPM Ratio: 1.5V RPM Scale: 1.5V RPM Duration: 1.5V RPM Scale Rate: 1.5V RPM Scale Rate: 1.5V RPM Scale Rate: 1.5V RPM Scale Rate: 1.5V RPM Scale Rate: 1.5V RPM Scale Rate: 1.5V RPM Scale Rate: 1.5V RPM Scale Rate: 1.5V RPM Scale Rate: 1.5V RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate: RPM Scale Rate:

Parameter Range/Explanation
TUNECOARSEC-1-G9Pitch at which a rhythm key soundsSet the coarse tuning for Waves comprising the rhythm keys with the RHYTHM KEY WG TUNE COASE parameter (p. 30).
FINE-50-+50Pitch of the rhythm key's sound (in 1-cent steps; one cent is 1/100th of a semitone)Set the fine tuning for Waves comprising the rhythm keys with the RHYTHM KEY WG TUNE FINE parameter (p. 30).
Parameter Range/Explanation
RANDOM PITCH0-1200Width of random pitch deviation that will occur each time a key is pressed (in 1-cent steps)If you do not want the pitch to change randomly, set this to "0."

PITCH ENV (RHYTHM KEY PIT)

Parameter Range/Explanation
DEPTH-12-+12Depth of the Pitch EnvelopeHigher settings will cause the pitch envelope to produce greater change. Negative (-) settings will invert the shape of the envelope.
VEL SENS(Velocity Sens)-63-+63Keyboard playing dynamics can be used to control the depth of the pitch envelope.If you want the pitch envelope to have more effect for strongly played notes, set this parameter to a positive (+) value.
T1 SENS(T1 Velocity Sens)-63-+63This allows keyboard dynamics to affect the T1 of the Pitch envelope.If you want T1 to be speeded up for strongly played notes, set this parameter to a positive (+) value.
T4 SENS(T4 Velocity Sens)-63-+63Use this parameter when you want key release speed to affect the T4 value of the Pitch envelope.If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value.
T1-4(Time 1-4)0-127Pitch envelope times (T1-T4)Higher settings will result in a longer time until the next pitch is reached.
L0-4(Level 0-4)-63-+63Pitch envelope levels (L0-L4)Specify how the pitch will change at each point, relative to the pitch set with COARSE TUNE or FINETUNE.

ROLAND SRX ORCHESTRA - RHYTHM KEY PITCH - 2

line | Time | Pitch | |------|-------| | L0 | | | L1 | | | L2 | | | L3 | | | L4 | |

RHYTHM KEY TVF

A filter cuts or boosts a specific frequency region to change a sound's brightness, thickness, or other qualities.

RITCHIN KEY TAF V1: 2.7 V2: 0.5 V3: 0.4 V4: 0.3 V5: 0.2 V6: 0.1 V7: 0.05 V8: 0.03 V9: 0.02 V10: 0.01 V11: 0.005 V12: 0.003 V13: 0.002 V14: 0.001 V15: 0.0005 V16: 0.0003 V17: 0.0002 V18: 0.0001 V19: 0.00005 V20: 0.00003 V21: 0.00002 V22: 0.00001 V23: 0.000005 V24: 0.000003 V25: 0.000002 V26: 0.000001 V27: 0.0000005 V28: 0.0000003 V29: 0.0000002 V30: 0.0000001 V31: 0.00000005 V32: 0.00000003 V33: 0.00000002 V34: 0.00000001 V35: 0.000000005 V36: 0.000000003 V37: 0.000000002 V38: 0.000000001 V39: 0.0000000005 V40: 0.9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

Parameter Range/Explanation

TYPEType of filterOFF: No filter is used.LPF: Low Pass Filter. This reduces the volume of all frequencies above the cutoff frequency in order to round off, or un-brighten the sound.BPF: Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency, and cuts the rest. This can be useful when creating distinctive sounds.HPF: High Pass Filter. This cuts the frequencies in the region below the cutoff frequency. This is suitable for creating percussive sounds emphasizing their higher tones.PKG: Peaking Filter. This emphasizes the frequencies in the region of the cutoff frequency. You can use this to create wah-wah effects by employing an LFO to change the cutoff frequency cyclically.LPF2: Low Pass Filter 2. Although frequency components above the cutoff frequency are cut, the sensitivity of this filter is half that of the LPF. This filter is good for use with simulated instrument sounds such as the acoustic piano.LPF3: Low Pass Filter 3. Although frequency components above the cutoff frequency are cut, the sensitivity of this filter changes according to the cutoff frequency. While this filter is also good for use with simulated acoustic instrument sounds, the nuance it exhibits differs from that of the LPF2, even with the same TVF Envelope settings.* If you set "LPF2" or "LPF3," the setting for the RES parameter will be ignored.
CUTOFF(Cutoff Frequency)0–127Frequency at which the filter begins to have an effect on the waveform's frequency components
RES(Resonance)0–127Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound.* Excessively high settings can produce oscillation, causing the sound to distort.

Parameter Range/Explanation

RES VEL SENS(Resonance Velocity Sens)-63–+63This allows keyboard velocity to modify the amount of Resonance.If you want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings.

Resonance

PKGHPFBPFLPF
ROLAND SRX ORCHESTRA - RHYTHM KEY TVF - 2

line | Parameter Value | Frequency Level 1 | Frequency Level 2 | Frequency Level 3 | Frequency Level 4 | Frequency Level 5 | Cutoff Frequency | |-----------------|-------------------|-------------------|-------------------|-------------------|-------------------|------------------| | Low | Low | Low | Low | Low | Low | Low | | Medium | Medium | Medium | Medium | Medium | Medium | Medium | | High | High | High | High | High | High | High |

Parameter Range/Explanation

VEL CURVE(Cutoff Velocity Curve)FIX, 1-7Curve that determines how keyboard playing dynamics (velocity) will affect the cutoff frequencySet this to “FIX” if you don't want the cutoff frequency to be affected by the keyboard velocity.
FIX 1 2 34 5 6 7
VEL SENS(Cutoff Velocity Sens)-63-+63Use this parameter when changing the cutoff frequency to be applied as a result of changes in playing velocity.If you want strongly played notes to raise the cutoff frequency, set this parameter to positive (+) settings.

FILTER ENV (TVF ENVELOPE)

Parameter Range/Explanation
DEPTH-63--+63Depth of the TVF envelopeHigher settings will cause the TVF envelope to produce greater change. Negative (-) settings will invert the shape of the envelope.
VEL CURVE(Velocity Curve)FIX, 1-7Curve that determines how keyboard playing dynamics (velocity) will affect the TVF envelopeSet this to "FIX" if you don't want the TVF Envelopeto be affected by the keyboard velocity.ROLAND SRX ORCHESTRA - RHYTHM KEY TVF - 3
VEL SENS(Velocity Sens)-63--+63Specifies how keyboard playing dynamics will affect the depth of the TVF envelope.Positive (+) settings will cause the TVF envelope to have a greater effect for strongly played notes, and negative (-) settings will cause the effect to be less.
T1 SENS-63-+63This allows keyboard dynamics to affect the T1 of the TVF envelope.If you want T1 to be speeded up for strongly played notes, set this parameter to a positive (+) value.
T4 SENS-63-+63Use this parameter when you want key release speed to affect the T4 value of the TVF envelope.If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value.
T1-4(Time 1-4)0-127TVF envelope times (T1-T4)Higher settings will lengthen the time until the next cutoff frequency level is reached.
L0-4(Level 0-4)0-127TVF envelope levels (L0-L4)Specify how the cutoff frequency will change at each point, relative to the Cutoff Frequency value.

ROLAND SRX ORCHESTRA - RHYTHM KEY TVF - 4

line | Time | Cutoff frequency | |------|------------------| | L0 | 0 | | L1 | Peak (T1) | | L2 | Low | | L3 | Low | | L4 | High (L2) | | End | Low |

TVA + VELOCITY

RHYTHM KEY TVA

This adjusts the volume.

Rhythm KEY T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T88 Rhythm Key T

Parameter Range/Explanation
LEVEL0-127Volume of the rhythm keyThis setting is useful primarily for adjusting the volume balance between rhythm ones.
VEL CURVE(Velocity Curve)FIX, 1-7Curve that determines how keyboard playing dynamics (velocity) will affect the volume of the rhythm keySet this to “FIX” if you don't want the volume of the tone to be affected by the keyboard velocity.ROLAND SRX ORCHESTRA - RHYTHM KEY TVA - 2
VEL SENS(Velocity Sens)-63-+63Set this when you want the volume of the rhythm key to change depending on keyboard playing dynamics.Set this to a positive (+) value to have the changes in tone volume increase the more forcefully the keys are played; to make the tone play more softly as you play harder, set this to a negative (-) value.
Parameter Range/Explanation
PANL64-0-63RLeft/right position of the rhythm key
RANDOM PAN DEPTH0-63Use this parameter when you want the stereo location to change randomly each time you press a key.Higher settings will produce a greater amount of change.
ALT. PAN DEPTH(Alternate Pan Depth)L63-0-63RThis setting causes panning to be alternated between left and right each time a key is pressed.Higher settings will produce a greater amount of change. “L” or “R” settings will reverse the order in which the pan will alternate between left and right. For example if two rhythm keys are set to “L” and “R” respectively, the panning of the two rhythm keys will alternate each time they are played.

AMP ENV (TVA ENVELOPE)

Parameter Range/Explanation
T1 SENS-63-+63This allows keyboard dynamics to affect the T1 of the TVA envelope.If you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.
T4 SENS-63-+63Use this parameter when you want key release speed to affect the T4 value of the TVA envelope.If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.
T1-4(Time 1-4)0-127TVA envelope times (T1-T4)Higher settings will lengthen the time until the next volume level is reached.
L1-3(Level 1-3)0-127TVA envelope levels (L1-L3)Specify how the volume will change at each point, relative to the LEVEL value.

ROLAND SRX ORCHESTRA - RHYTHM KEY TVA - 3

line | Time | Level | |------|-------| | T1 | + | | T2 | + | | T3 | + | | T4 | + | | L1 | Peak | | L2 | Low | | L3 | Low | | Note on | - | | Note off | - |

OUTPUT

Parameter Range/Explanation
SEND LEVEL OUT (Output Level)0-127Level of the signal that is sent to the output destination specified by OUTPUT ASSIGN
SEND LEVEL (OUTPUT ASSIGN = MFX)
CHO(Chorus Send)0-127Level of the signal sent to chorus for each rhythm key if the rhythm key is sent through MFX
REV(Reverb Send)0-127Level of the signal sent to reverb for each rhythm key if the rhythm key is sent through MFX
SEND LEVEL (OUTPUT ASSIGN = non MFX)
CHO(Chorus Send)0-127Level of the signal sent to chorus for each rhythm key if the rhythm key is not sent through MFX

Parameter Range/Explanation

REV(Reverb Send)0–127Level of the signal sent to reverb for each rhythm key if the rhythm key is not sent through MFX
OUTPUT ASSIGNSpecifies how the direct sound of each rhythm key will be output.MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-effects.L+R: Output in stereo to the OUTPUT without passing through the multi-effectL: Output in mono to the OUTPUT L without passing through the multi-effectR: Output in mono to the OUTPUT R without passing through the multi-effect* If the OUTPUT ASSIGN in “RHYTHM COMMON” is set to anything other than “TONE,” these settings will be ignored.* Sounds are output to chorus and reverb in mono at all times.* The output destination of the signal after passing through the chorus is set with the CHORUS OUTPUT SELECT parameters (p. 34).

RHYTHM KEY VELOCITY RANGE

You can use the force with which keys are played to control the way each waveform is played.

RHYTHM KEY VELOCITY RANGE VELOCITY CONTROL TONE 1 TONE 2 TONE 3 TONE 4 LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER

Level The waveform sounded when you play softly The waveform sounded when you play strongly Velocity Velo Fade Lower Velo Range Lower Velo Range Upper Velo Fade Upper

Parameter Range/Explanation

VELOCITY CONTROLOFF, ON, RANDOMDetermines whether a different waveform is played (ON) or not (OFF) depending on the force with which the key is played (velocity).RANDOM:The rhythm key's constituent waveforms will sound randomly, regardless of any Velocity messages.
FADE LOWER0–127Determines what will happen to the waveform's level when the rhythm key is played at a velocity lower than Velocity Range Lower.If you don't want the waveform to sound at all, set this parameter to "0."
LOWER1-(UPPER)Specifies the lowest velocity at which the waveform will sound.
UPPER(LOWER)-127Specifies the highest velocity at which the waveform will sound.
FADE UPPER0–127Determines what will happen to the waveform's level when the rhythm key is played at a velocity greater than Velocity Range Upper.If you don't want the waveform to sound at all, set this parameter to "0."

Applying Effects

You can apply multi-effects (MFX), chorus, and reverb to each patch or rhythm set; the same effect will be applied to each tone.

By adjusting the amount of signal that is sent from each tone to each effect, you can control the depth of the effect for each tone.

Effect Settings

When you click the following buttons in the Navigation block, the content shown in the Main block will change, allowing you to edit the effect settings.

Signal Flow and Parameters (ROUTING)

Here you can make overall settings for effects, such as the output destination and level of the various signals.

PATCH EFFECTS ROUTING screen
ROLAND SRX ORCHESTRA - Signal Flow and Parameters (ROUTING) - 1

flowchart
graph TD
    A["INPUT"] --> B["RFX"]
    B --> C["OUTPUT LEVEL"]
    C --> D["OUTPUT LEVEL"]
    D --> E["OUTPUT LEVEL"]
    E --> F["OUTPUT LEVEL"]
    F --> G["OUTPUT LEVEL"]
    G --> H["OUTPUT LEVEL"]
    H --> I["OUTPUT LEVEL"]
    I --> J["OUTPUT LEVEL"]
    J --> K["OUTPUT LEVEL"]
    K --> L["OUTPUT LEVEL"]
    L --> M["OUTPUT LEVEL"]
    M --> N["OUTPUT LEVEL"]
    N --> O["OUTPUT LEVEL"]
    O --> P["OUTPUT LEVEL"]
    P --> Q["OUTPUT LEVEL"]
    Q --> R["OUTPUT LEVEL"]
    R --> S["OUTPUT LEVEL"]
    S --> T["OUTPUT LEVEL"]
    T --> U["OUTPUT LEVEL"]
    U --> V["OUTPUT LEVEL"]
    V --> W["OUTPUT LEVEL"]
    W --> X["OUTPUT LEVEL"]
    X --> Y["OUTPUT LEVEL"]
    Y --> Z["OUTPUT LEVEL"]
    Z --> AA["OUTPUT LEVEL"]
    AA --> AB["OUTPUT LEVEL"]
    AB --> AC["OUTPUT LEVEL"]
    AC --> AD["OUTPUT LEVEL"]
    AD --> AE["OUTPUT LEVEL"]
    AE --> AF["OUTPUT LEVEL"]
    AF --> AG["OUTPUT LEVEL"]
    AG --> AH["OUTPUT LEVEL"]
    AH --> AI["OUTPUT LEVEL"]
    AI --> AJ["OUTPUT LEVEL"]
    AJ --> AK["OUTPUT LEVEL"]
    AK --> AL["OUTPUT LEVEL"]
    AL --> AM["OUTPUT LEVEL"]
    AM --> AN["OUTPUT LEVEL"]
    AN --> AO["OUTPUT LEVEL"]
    AO --> AP["OUTPUT LEVEL"]
    AP --> AQ["OUTPUT LEVEL"]
    AQ --> AR["OUTPUT LEVEL"]
    AR --> AS["OUTPUT LEVEL"]
    AS --> AT["OUTPUT LEVEL"]
    AT --> AU["OUTPUT LEVEL"]
    AU --> AV["OUTPUT LEVEL"]
    AV --> AW["OUTPUT LEVEL"]
    AW --> AX["OUTPUT LEVEL"]
    AX --> AY["OUTPUT LEVEL"]
    AY --> AZ["OUTPUT LEVEL"]
    AZ --> BA["OUTPUT LEVEL"]
    BA --> BB["OUTPUT LEVEL"]
    BB --> BC["OUTPUT LEVEL"]
    BC --> BD["OUTPUT LEVEL"]
    BD --> BE["OUTPUT LEVEL"]
    BE --> BF["OUTPUT LEVEL"]
    BF --> BG["OUTPUT LEVEL"]
    BG --> BH["OUTPUT LEVEL"]
    BH --> BI["OUTPUT LEVEL"]
    BI --> BJ["OUTPUT LEVEL"]
    BJ --> BK["OUTPUT LEVEL"]
    BK --> BL["OUTPUT LEVEL"]
    BL --> BM["OUTPUT LEVEL"]
    BM --> BN["OUTPUT LEVEL"]
    BN --> BO["OUTPUT LEVEL"]
    BO --> BP["OUTPUT LEVEL"]
    BP --> BQ["OUTPUT LEVEL"]
    BQ --> BR["OUTPUT LEVEL"]
    BR --> BS["OUTPUT LEVEL"]
    BS --> BT["OUTPUT LEVEL"]
    BT --> BU["OUTPUT LEVEL"]
    BU --> BV["OUTPUT LEVEL"]
    BV --> BW["OUTPUT LEVEL"]
    BW --> BX["OUTPUT LEVEL"]
    BX --> BY["OUTPUT LEVEL"]
    BY --> BZ["OUTPUT LEVEL"]

RHYTHM EFFECTS ROUTING screen
ROLAND SRX ORCHESTRA - Signal Flow and Parameters (ROUTING) - 2

flowchart
graph TD
    A["TIME ON/OFF"] --> B["TIME ON/OFF"]
    B --> C["ON/OFF"]
    C --> D["CHOPS"]
    D --> E["FROUING"]
    E --> F["ON/OFF"]
    F --> G["CHOPS"]
    G --> H["OUTPUT"]

Parameter Range/Explanation

TONE SELECT / KEY NAME1-4 (A0-C8)The tone (rhythm key) to editIf you've selected a rhythm set, this will be KEY NAME.* You can select multiple tones by clicking a TONE SELECT button while holding down the computer's Shift key.* You can select all tones by holding down the computer's Command (Ctrl) key and clicking a TONE SELECT button.
Parameter Range/Explanation
PATCH OUTPUT ASSIGN / RHYTHM OUTPUT ASSIGNSpecifies how the unprocessed sound of the patch (rhythm set) will be outputIf you've selected a rhythm set, this will be RHYTHM OUTPUT ASSIGN.MFX: Output in stereo via the multi-effect. Chorus and reverb can also be applied after the multi-effect.L+R: Output in stereo from the OUTPUT without passing through the multi-effectL: Output in mono from the OUTPUT L without passing through the multi-effectR: Output in mono from the OUTPUT R without passing through the multi-effectTONE: Output according to the settings of each tone
TONE OUTPUT ASSIGNSpecifies how the unprocessed sound of each tone will be outputMFX: Output in stereo via the multi-effect. Chorus and reverb can also be applied after the multi-effect.L+R: Output in stereo from the OUTPUT without passing through the multi-effectL: Output in mono from the OUTPUT L without passing through the multi-effectR: Output in mono from the OUTPUT R without passing through the multi-effect* The setting you specify here is valid only if PATCH OUTPUT ASSIGN is set to “TONE.”* If STRUCTURE (p. 15) is set to TYPE 02–10, the settings for tone 1 (3) will follow the settings of tone 2 (4). (This is because the outputs of tones 1 and 2 are combined into tone 2, and the outputs of tones 3 and 4 are combined into tone 4.)
TONE OUTPUT LEVEL0–127Level of signal sent from each tone to the destination specified by OUTPUT ASSIGN
TONE CHORUS SEND LEVEL0–127Level of signal sent from each tone to the chorus
TONE REVERB SEND LEVEL0–127Level of signal sent from each tone to the reverb
MFX0–78Type of multi-effect to use (choose one of 78 types) For details on each multi-effect, refer to “Multi-Effects Parameters (MFX)” (p. 37).
MFX OUTPUT LEVEL0–127Volume of the sound that has been processed by the multi-effect
MFX CHORUS SEND LEVEL0–127Amount of chorus applied to the sound that has been processed by the multi-effect
MFX REVERB SEND LEVEL0–127Amount of reverb applied to the sound that has been processed by the multi-effect
CHORUSType of chorusOFF: Chorus/delay will not be usedCHORUS: ChorusDELAY: DelayGM2 CHORUS: GM2 chorus
CHORUS LEVEL0–127Volume of the sound that has been processed by the chorus
CHORUS OUTPUT SELECTOutput destination of the sound that has been processed by the chorusMAIN: Output in stereo to the OUTPUTMAIN+REV: Output in stereo to the OUTPUT and in mono to the reverbREV: Output in mono to reverb
REVERBType of reverbOFF: Reverb will not be usedREVERB: Basic reverbSRV ROOM: Reverb that simulates the reverberation of a room in greater detailSRV HALL: Reverb that simulates the reverberation of a hall in greater detailSRV PLATE: Simulation of a plate echo (a reverb device that uses a metal plate)GM2 REVERB: GM2 reverb
REVERB LEVEL0–127Volume of the sound that has been processed by the reverb

Multi-Effect Settings (MFX)
RHYTHM MATE TYPE: 01 EQUALITERS OUTPUT: 01 EQUALITERS DENTAGON: 01 EQUALITERS 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DFT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 00 DOUT 5.5 5.5

Parameter Range/Explanation
ON/OFFOFF, ONTurns the multi-effect on/off
TYPE00: THROUGH-78: SYMPATHETIC RESONANCESelects the type of multi-effect.Choose "00: THROUGH" if you don't want to apply a multi-effect.
SEND LEVELOUT0-127Volume of the sound that has been processed by the multi-effect
CHO0-127Amount of chorus applied to the sound that has been processed by the multi-effect
REV0-127Amount of reverb applied to the sound that has been processed by the multi-effect
Parameters of each MFX typeEdit the parameters of the MFX type you've selected. Refer to "Multi-Effects Parameters (MFX)" (p. 37).

Controlling a Multi-Effect via MIDI

(CONTROL SOURCE/DESTINATION/SENS)

Multi-Effect Control

The SRX ORCHESTRA allows you to use control changes and other common MIDI messages to control the most important multi-effect parameters.

For example, you might use the pitch bend lever to control the degree of distortion, or use keyboard touch to change the delay time. The parameters that can be controlled in this way are predetermined for each type of multi-effect; such parameters are indicated by a “#” in the parameter lists in “Multi-Effects Parameters (MFX)” (p. 37).

"Multi-effect control" is the capability of using MIDI messages in this way to control multi-effect parameters in real time. You can specify up to four multi-effect control assignments for the MFX.

In order to use multi-effect control, you'll need to specify which MIDI message (SOURCE) will control which parameter (DESTINATION) by what amount (SENS).

- As a substitute for multi-effect control, you can also use "MATRIX CONTROL" (p. 26) to control important multi-effect parameters in real time.

Parameter Range/Explanation
CONTROL SOURCE(1-4)Specifies the MIDI message that will control the corresponding MFX control parameter.OFF: MFX Control will not be used.CC01-31: Controller number 1-31CC33-95: Controller number 33-95PITCH BEND: Pitch bendAFTERTOUCH: Aftertouch
DESTINATION(1-4)Selects the multi-effect parameter that will be controlled by CONTROL SOURCE.The type of parameters that can be selected will depend on the type of multi-effect you've selected in MFX Type.Refer to "Multi-Effects Parameters (MFX)" (p. 37).
SENS(1-4)-63-+63Specifies the depth of multi-effect control.Specify a positive (+) value if you want to change the value of the assigned destination in a positive direction (larger, toward the right, faster, etc.), or specify a negative value (-) if you want to change the value in a negative direction (smaller, toward the left, slower, etc.).Larger values will allow a greater amount of control.

A patch or rhythm set contains parameters that specify whether pitch bend, controller number 11 (expression), and controller number 64 (hold 1) will be received for each tone or rhythm key (p. 26, p. 29). If these settings are "ON," receiving that MIDI message will not only change the setting of the assigned destination parameter, but will also apply the corresponding pitch bend, expression, or hold 1 effect. Leave them "OFF" if you only want to control the multi-effect parameter.

Chorus and Reverb Settings

PATCH CHORUS TYPE CHORUS RANGE 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.124376 12:35:35 12:35:35 12:35:35 12:35:35 12:35:35 12:35:35 12:35:35 12:35:35 12:35:35 12:35:35 12:35:35 12:35:35

Chorus Settings

PATCH CHANGES OFF: 1.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.000 MHz 0.50 Hz 1.5 GHz 2.5 GHz 3.5 GHz 4.5 GHz 5.5 GHz 6.5 GHz 7.5 GHz 8.5 GHz 9.5 GHz 10.5 GHz 11.5 GHz 12.5 GHz 13.5 GHz 14.5 GHz 15.5 GHz 16.5 GHz 17.5 GHz 18.5 GHz 19.5 GHz 20.5 GHz 21.5 GHz 22.5 GHz 23.5 GHz 24.5 GHz 25.5 GHz 26.5 GHz 27.5 GHz 28.5 GHz 29.5 GHz 30.5 GHz 31.5 GHz 32.5 GHz 33.5 GHz 34.5 GHz 35.5 GHz 36.5 GHz 37.5 GHz 38.5 GHz 39.5 GHz 40.5 GHz 41.5 GHz 42.5 GHz 43.5 GHz 44.5 GHz 45.5 GHz 46.5 GHz 47.5 GHz 48.5 GHz 49.5 GHz 50.5 GHz

Parameter Range/Explanation

ON/OFFTurns the chorus on/off
TYPEType of chorusOFF: Chorus/delay will not be usedCHORUS: ChorusDELAY: DelayGM2 CHORUS: GM2 chorus
LEVELVolume of the sound that has been processed by the chorus
OUTPUT SELECTOutput destination of the sound that has been processed by the chorusMAIN: Output in stereo to the OUTPUTMAIN+REV: Output in stereo to the OUTPUT and in mono to the reverbREV: Output in mono to reverb
Parameters for each chorus typeSet the parameters of the selected chorus type.Refer to “Chorus Parameters” (p. 69).

Reverb Settings

PATCH REVONE TIME: 200 MHz A: 100 B: 45.0 ns C: 6 D: 12500 Hz E: 400 Hz F: 3.0 Hz G: 800 Hz H: 3.0 Hz

Parameter Range/Explanation

ON/OFFTurns the reverb on/off* The reverb on/off setting cannot be saved.
TYPEType of reverbOFF:Reverb will not be usedREVERB:Basic reverb/delaySRV ROOM:Reverb that simulates the reverberation of a roomSRV HALL:Reverb that simulates the reverberation of a hallSRV PLATE:Simulation of a plate echo (a reverb device that uses a metal plate)GM2 REVERB:GM2 reverb
LEVELVolume of the sound that has been processed by the reverb
Parameters for each reverb typeSet the parameters of the selected reverb type.Refer to"Reverb Parameters"(p. 69).

Multi-Effects Parameters (MFX)

The multi-effects feature 78 different kinds of effects. Some of the effects consist of two or more different effects connected in series.

Parameters marked with a sharp “#” can be controlled using a Multi-Effects Control (p. 35) or Matrix Control (p. 26). (Two setting items will change simultaneously for “#1” and “#2.”)

FILTER (10 types)

01EQUALIZER p. 39
02SPECTRUM p. 39
03ISOLATOR p. 39
04LOW BOOST p. 39
05SUPER FILTER p. 40
06STEP FILTER p. 40
07ENHANCER p. 40
08AUTO WAH p. 41
09HUMANIZER p. 41
10SPEAKER SIMULATOR p. 42

MODULATION (12 types)

11PHASER p. 42
12STEP PHASER p. 43
13MULTI STAGE PHASER p. 43
14INFINITE PHASERp. 43
15RING MODULATORp. 44
16STEP RING MODULATORp. 44
17TREMOLO p. 44
18AUTO PANp. 45
19STEP PANp. 45
20SLICERp. 45
21ROTARYp. 46
22VK ROTARYp. 46

CHORUS (12 types)

23CHORUSp. 47
24FLANGERp. 47
25STEP FLANGERp. 48
26HEXA-CHORUSp. 48
27TREMOLO CHORUSp. 48
28SPACE-Dp. 49
293D CHORUSp. 49
303D FLANGERp. 50
313D STEP FLANGERp. 50
322BAND CHORUSp. 51
332BAND FLANGERp. 51
342BAND STEP FLANGERp. 52

DYNAMICS (8 types)

35OVERDRIVE p. 52
36DISTORTION p. 52
37VS OVERDRIVEp. 52
38VS DISTORTIONp. 53
39GUITAR AMP SIMULATORp. 53
40COMPRESSORp. 53
41LIMITER p. 54
42GATEp. 54

DELAY (13 types)

43DELAYp.54
44LONG DELAYp.55
45SERIAL DELAYp.55
46MODULATION DELAY p. 56
473TAP PAN DELAYp. 56
484TAP PAN DELAYp. 57
49MULTI TAP DELAYp. 57
50REVERSE DELAYp. 58
51SHUFFLE DELAYp. 58
523D DELAYp. 59
53TIME CTRL DELAYp. 59
54LONG TIME CTRL DELAYp. 60
55TAPE ECHO p. 60

LO-FI (5 types)

56LOFI NOISEp. 61
57LOFI COMPRESSp. 61
58LOFI RADIOp. 62
59TELEPHONEp. 62
60PHONOGRAPHp. 62

PITCH (3 types)

61PITCH SHIFTERp. 63
622VOICE PITCH SHIFTERp. 63
63STEP PITCH SHIFTERp. 64

REVERB(2 types)

64REVERBp. 64
65GATED REVERBp. 65

COMBINATION(12 types)

66OVERDRIVE → CHORUSp. 65
67OVERDRIVE → FLANGERp. 65
68OVERDRIVE → DELAYp. 65
69DISTORTION → CHORUSp. 66
70DISTORTION → FLANGERp. 66
71DISTORTION → DELAYp. 66
72ENHANCER → CHORUSp. 66
73ENHANCER → FLANGERp. 66
74ENHANCER → DELAYp. 67
75CHORUS → DELAYp. 67
76FLANGER → DELAYp. 67
77CHORUS → FLANGERp. 68

PIANO (1 type)

78SYMPATHETIC RESONANCEp. 68

About RATE and DELAY TIME

Some of the effect parameters can be set in terms of a note value (these are parameters that specify a cycle, such as RATE or DELAY TIME). These parameters have a SYNC switch that lets you choose whether to set them as a numerical frequency or time, or as a note value.

If you want to set RATE (DELAY TIME) as a numerical value, set the SYNC switch to "OFF." If you want to set it as a note value, set the SYNC switch to "ON."

* If RATE is specified as a note value, the modulation is synchronized to the tempo of the DAW.

Sixty-fourth-note tripletSixty-fourthnoteThirty-second-note tripletThirty-secondnote
Sixteenth-note tripletDotted thirty-second noteSixteenth noteEighth-note triplet
Dotted sixteenth noteEighth noteQuarter-note tripletDotted eighth note
Quarter noteHalf-note tripletDotted quarter noteHalf note
o3Whole-note tripletDotted half noteWhole noteDouble-note triplet
Dotted whole noteDouble note

NOTE

  • If a parameter whose SYNC switch is set to "ON" is specified as a destination for multi-effect control, you will not be able to use multi-effect control to control that parameter.
  • If you specify the delay time as a note value, slowing down the tempo will not change the delay time beyond a certain length. This is because there is an upper limit for the delay time; if the delay time is specified as a note value and you slow down the tempo until this upper limit is reached, the delay time cannot change any further. This upper limit is the maximum value that can be specified when setting the delay time as a numerical value.

When Using 3D Effects

The following 3D effects utilize RSS (Roland Sound Space) technology to create a spaciousness that cannot be produced by delay, reverb, chorus, etc.

52: 3D DELAY

29: 3D CHORUS

30: 3D FLANGER

31: 3D STEP FLANGER

When using these effects, we recommend that you place the speakers as follows. Also, make sure that the speakers are at a sufficient distance from the walls on either side.

30° 30°

If the left and right speakers are too far apart, or if there is too much reverberation, the full 3D effect may not appear.

Each of these effects has an "OUTPUT MODE" parameter. If the sound from the OUTPUT is to be heard through speakers, set this parameter to "SPEAKER." If the sound is to be heard through headphones, set it to "PHONES." This will ensure that the optimal 3D effect will be heard. If this parameter is not set correctly, the full 3D effect may not appear.

About the STEP RESET function

06: STEP FILTER

16: STEP RING MODULATOR

19: STEP PAN

20: SLICER

63: STEP PITCH SHIFTER

The above five types contain a sixteen-step sequencer.

For these types, you can use a multi-effect control (p. 35) to reset the sequence to play from the first step.

To do this, set the multi-effect control DESTINATION to "STEP RESET."

For example if you are using the modulation lever to control the effect, you would make the following settings.

SOURCE: CC01: MODULATION

DESTINATION: STEP RESET

SENS: 63

With these settings, the sequence will play back from the first step whenever you operate the modulation lever.

01: EQUALIZER

this is a four-band stereo equalizer (low, mid x 2, high).

ROLAND SRX ORCHESTRA - 01: EQUALIZER - 1

flowchart
graph LR
    A["L in"] --> B["4-Band EQ"] --> C["L out"]
    D["R in"] --> E["4-Band EQ"] --> F["R out"]

Parameter Value Explanation

LOW FREQ200, 400 Hz Frequency of the low range
LOW GAIN #-15–+15 dBAmount of boost/cut for the low-frequency range
MID1 FREQ200–8000 Hz Frequency of the middle range 1
MID1 Q0.5, 1.0, 2.0, 4.0, 8.0Width of the middle range 1Set a higher value for Q to narrow the range to be affected.
MID1 GAIN-15–+15 dB Gain of the middle range 1
MID2 FREQ200–8000 Hz Frequency of the middle range 2
MID2 Q0.5, 1.0, 2.0, 4.0, 8.0Width of the middle range 2Set a higher value for Q to narrow the range to be affected.
MID2 GAIN-15–+15 dB Gain of the middle range 2
HIGH FREQ2000, 4000, 8000 Hz Frequency of the high range
HIGH GAIN #-15–+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL #0–127 Output Level

02: SPECTRUM

This is a stereo spectrum. Spectrum is a type of filter which modifies the timbre by boosting or cutting the level at specific frequencies.

ROLAND SRX ORCHESTRA - 02: SPECTRUM - 1

flowchart
graph LR
    A["L in"] --> B["Spectrum"] --> C["L out"]
    D["R in"] --> E["Spectrum"] --> F["R out"]

Parameter Value Explanation

250Hz-15–+15 dB Gain of each frequency band
500Hz
1000Hz
1250Hz
2000Hz
3150Hz
4000Hz
8000Hz
BAND WIDTH0.5, 1.0, 2.0, 4.0, 8.0Simultaneously adjusts the width of the adjusted ranges for all the frequency bands.
OUTPUT LEVEL #0–127 Output Level

03: ISOLATOR

This is an equalizer which cuts the volume greatly, allowing you to add a special effect to the sound by cutting the volume in varying ranges.

ROLAND SRX ORCHESTRA - 03: ISOLATOR - 1

flowchart
graph LR
    A["L in"] --> B["Isolator"]
    B --> C["Low Boost"]
    C --> D["L out"]
    E["R in"] --> F["Isolator"]
    F --> G["Low Boost"]
    G --> H["R out"]

Parameter Value Explanation

BOOST/CUT LOW #-60-+4 dBThese boost and cut each of the High, Middle, and Low frequency ranges.At -60 dB, the sound becomes Inaudible. 0 dB is equivalent to the Input level of the sound.
BOOST/CUT MID #
BOOST/CUT HIGH #
ANTI PHASE LOW SWOFF, ONTurns the Anti-Phase function on and off for the Low frequency ranges.When turned on, the counter-channel of stereo sound is inverted and added to the signal.
ANTI PHASE LOW LEVEL0-127Adjusts the Anti-Phase Level settings for the Low frequency ranges.Adjusting this level for certain frequencies allows you to lend emphasis to specific parts. (This is effective only for stereo source.)
ANTI PHASE MID SWOFF, ON Settings of the Anti-Phase functionfor the Middle frequency ranges
ANTI PHASE MID LEVEL0-127The parameters are the same as for the Low frequency ranges.
LOW BOOST SWOFF, ONTurns Low Booster on/off.This emphasizes the bottom to create a heavy bass sound.
LOW BOOST LEVEL0-127Increasing this value gives you a heavier low end.* Depending on the Isolator and filter settings this effect may be hard to distinguish.
OUTPUT LEVEL0-127 Output Level

04: LOW BOOST

Boosts the volume of the lower range, creating powerful lows.

ROLAND SRX ORCHESTRA - 04: LOW BOOST - 1

flowchart
graph LR
    A["L in"] --> B["Low Boost"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    E["R in"] --> F["Low Boost"]
    F --> G["2-Band EQ"]
    G --> H["R out"]

Parameter Value Explanation

BOOST FREQUENCY #50–125 HzCenter frequency at which the lower range will be boosted
BOOST GAIN #0–+12 dBAmount by which the lower range will be boosted
BOOST WIDTHWIDE, MID, NARROWWidth of the lower range that will be boosted
EQ GAIN LOW-15–+15 dB Gain of the low frequency range
EQ GAIN HIGH-15–+15 dB Gain of the high frequency range
OUTPUT LEVEL0–127 Output level

05: SUPER FILTER

This is a filter with an extremely sharp slope. The cutoff frequency can be varied cyclically.

ROLAND SRX ORCHESTRA - 05: SUPER FILTER - 1

flowchart
graph LR
    A["L in"] --> B["Super Filter"] --> C["L out"]
    D["R in"] --> E["Super Filter"] --> F["R out"]

Parameter Value Explanation

FILTER TYPELPF, BPF, HPF, NOTCHFilter typeFrequency range that will pass through each filterLPF: frequencies below the cutoffBPF: frequencies in the region of the cutoffHPF: frequencies above the cutoffNOTCH: frequencies other than the region of the cutoff
FILTER SLOPE-12, -24, -36 dBAmount of attenuation per octave-36 dB: extremely steep-24 dB: steep-12 dB: gentle
FILTER CUTOFF #0–127Cutoff frequency of the filterIncreasing this value will raise the cutoff frequency.
FILTER RESONANCE #0–127Filter resonance levelIncreasing this value will emphasize the region near the cutoff frequency.
FILTER GAIN0–+12 dB Amount of boost for the filter output
MODULATION SWOFF, ONTurns on/off cyclic change of the cutoff frequency
MODULATION WAVETRI, SQR, SIN, SAW1, SAW2How the cutoff frequency will be modulatedTRI: triangle waveSQR: square waveSIN: sine waveSAW1: sawtooth wave (upward)SAW2: sawtooth wave (downward)
SAW1SAW2ROLAND SRX ORCHESTRA - 05: SUPER FILTER - 2
RATE #0.05–10.00 Hz, note Rate of modulation
DEPTH0–127 Depth of modulation
ATTACK #0–127Speed at which the cutoff frequency will changeThis is effective if Modulation Wave is SQR, SAW1, or SAW2.
OUTPUT LEVEL0–127 Output Level

06: STEP FILTER

This is a filter whose cutoff frequency can be modulated in steps. You can specify the pattern by which the cutoff frequency will change.

ROLAND SRX ORCHESTRA - 06: STEP FILTER - 1

flowchart
graph LR
    A["L in"] --> B["Step Filter"]
    C["R in"] --> D["Step Filter"]
    B --> E["L out"]
    D --> F["R out"]

Parameter Value Explanation

RATE #0.05-10.00 Hz, note Rate of modulation
ATTACK #0-127Speed at which the cutoff frequency changes between steps
FILTER TYPELPF, BPF, HPF, NOTCHFilter typeFrequency range that will pass through each filterLPF: frequencies below the cutoffBPF: frequencies in the region of the cutoffHPF: frequencies above the cutoffNOTCH: frequencies other than the region of the cutoff
FILTER SLOPE-12, -24, -36 dBAmount of attenuation per octave-12 dB: gentle-24 dB: steep-36 dB: extremely steep
FILTER RESONANCE #0-127Filter resonance levelIncreasing this value will emphasize the region near the cutoff frequency.
FILTER GAIN0-12 dB Amount of boost for the filter output
OUTPUT LEVEL0-127- Output level
STEP 1-160-127 Cutoff frequency at each step

MEMO

You can use multi-effect control to make the step sequence play again from the beginning (p. 38).

07: ENHANCER

Controls the overtone structure of the high frequencies, adding sparkle and tightness to the sound.

ROLAND SRX ORCHESTRA - 07: ENHANCER - 1

flowchart
graph LR
    A["L in"] --> B["Enhancer"]
    B --> C["Mix"]
    C --> D["+"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["Enhancer"]
    H --> I["Mix"]
    I --> J["+"]
    J --> K["2-Band EQ"]
    K --> L["R out"]

Parameter Value Explanation

SENS #0-127 Sensitivity of the enhancer
MIX #0-127Level of the overtones generated by the enhancer
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL0-127 Output Level

08: AUTO WAH

Cyclically controls a filter to create cyclic change in timbre.

ROLAND SRX ORCHESTRA - 08: AUTO WAH - 1

flowchart
graph LR
    A["L in"] --> B["Auto Wah"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    E["R in"] --> F["Auto Wah"]
    F --> G["2-Band EQ"]
    G --> H["R out"]

Parameter Value Explanation

FILTER TYPELPF, BPFType of filterLPF: The wah effect will be applied over a wide frequency range.BPF: The wah effect will be applied over a narrow frequency range.
SENS #0-127Adjusts the sensitivity with which the filter is controlled.
MANUAL #0-127Adjusts the center frequency at which the effect is applied.
PEAK0-127Adjusts the amount of the wah effect that will occur in the range of the center frequency.Set a higher value for Q to narrow the range to be affected.
RATE #0.05-10.00 Hz, note Frequency of modulation
SYNCOFF, ONIf this is on, the RATE setting will be a note value.
DEPTH #0-127 Depth of modulation
POLARITYUP, DOWNSets the direction in which the frequency will change when the auto-wah filter is modulated.UP: The filter will change toward a higher frequency.DOWN: The filter will change toward a lower frequency.
PHASE #0-180 degAdjusts the degree of phase shift of the left and right sounds when the wah effect is applied.
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL0-127 Output Level

09: HUMANIZER

Adds a vowel character to the sound, making it similar to a human voice.

ROLAND SRX ORCHESTRA - 09: HUMANIZER - 1

flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C
    C --> D["Overdrive"]
    D --> E["Formant"]
    E --> F["2-Band EQ"]
    F --> G["L out"]
    F --> H["Pan L"]
    F --> I["Pan R"]
    F --> J["R out"]

Parameter Value Explanation

OVERDRIVE SWOFF, ON Turns Drive on/off.
DRIVE #0-127Degree of distortionAlso changes the volume.
VOWEL1a, e, i, o, uSelects the vowel.
VOWEL2a, e, i, o, u
RATE #0.05-10.00 Hz, noteFrequency at which the two vowels switch
DEPTH #0-127 Effect depth
MANUAL #0-100Point at which Vowel 1/2 switch49 or less: Vowel 1 will have a longer duration.50: Vowel 1 and 2 will be of equal duration.51 or more: Vowel 2 will have a longer duration.
INPUT SYNC SWOFF, ONLFO reset on/offDetermines whether the LFO for switching the vowels is reset by the input signal (ON) or not (OFF).
INPUT SYNC THRESHOLD0-127Volume level at which reset is applied
EQ GAIN LOW-15-+15 dB Gain of the low frequency range
EQ GAIN HIGH-15-+15 dB Gain of the high frequency range
OUTPUT LEVEL0-127 Output Level
OUTPUT PAN #L64-63R Stereo location of the output sound

10: SPEAKER SIMULATOR

Simulates the speaker type and microphone settings used to record the speaker sound.

ROLAND SRX ORCHESTRA - 10: SPEAKER SIMULATOR - 1

flowchart
graph LR
    A["L in"] --> B["Speaker"] --> C["L out"]
    D["R in"] --> E["Speaker"] --> F["R out"]

Parameter Value Explanation

SPEAKER TYPE(See the table right.) Type of speaker
MIC SETTING1, 2, 3Adjusts the location of the microphone that is recording the sound of the speaker.This can be adjusted in three steps, with the microphone becoming more distant in the order of 1, 2, and 3.
MIC LEVEL #0–127 Volume of the microphone
DIRECT LEVEL #0–127 Volume of the direct sound
OUTPUT LEVEL #0–127 Output Level

11: PHASER

A phase-shifted sound is added to the original sound and modulated.

ROLAND SRX ORCHESTRA - 11: PHASER - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Phaser"]
    C --> D["Mix"]
    D --> E["+"]
    E --> F["2-Band EQ"]
    F --> G["L out"]
    H["R in"] --> I["+"]
    I --> J["Phaser"]
    J --> K["Mix"]
    K --> L["+"]
    L --> M["2-Band EQ"]
    M --> N["R out"]
    B --> O["+"]
    I --> P["+"]
    O --> Q["Phaser"]
    P --> R["Phaser"]
    Q --> S["+"]
    R --> T["+"]
    S --> U["+"]
    T --> V["+"]
    U --> W["+"]
    V --> X["+"]
    W --> Y["+"]
    X --> Z["+"]
    Y --> AA["+"]
    Z --> AB["+"]

Parameter Value Explanation

MODE4-STAGE, 8-STAGE,12-STAGENumber of stages in the phaser
POLARITYINVERSE, SYNCHROSelects whether the left and right phase of the modulation will be the same or the opposite.INVERSE: The left and right phase will be opposite. When using a mono source, this spreads the sound.SYNCHRO: The left and right phase will be the same. Select this when inputting a stereo source.
MANUAL #0-127Adjusts the basic frequency from which the sound will be modulated.
RATE #0.05-10.00 Hz, noteFrequency of modulation
DEPTH0-127 Depth of modulation
RESONANCE #0-127 Amount of feedback
X-FEEDBACK-98-+98%Adjusts the proportion of the phaser sound that is fed back into the effect. Negative (-) settings will invert the phase.
MIX LEVEL #0-127 Level of the phase-shifted sound
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL0-127 Output Level

Specifications of each Speaker Typ

The speaker column indicates the diameter of each speaker unit (in inches) and the number of units.

Type Cabinet Speaker Microphone

SMALL 1small open-back enclosure10dynamic
SMALL 2small open-back enclosure10dynamic
MIDDLEopen back enclosure12 x 1dynamic
JC-120open back enclosure12 x 2dynamic
BUILT-IN 1open back enclosure12 x 2dynamic
BUILT-IN 2open back enclosure12 x 2condenser
BUILT-IN 3open back enclosure12 x 2condenser
BUILT-IN 4open back enclosure12 x 2condenser
BUILT-IN 5open back enclosure12 x 2condenser
BG STACK 1sealed enclosure12 x 2condenser
BG STACK 2large sealed enclosure12 x 2condenser
MS STACK 1large sealed enclosure12 x 4condenser
MS STACK 2large sealed enclosure12 x 4condenser
METAL STACKlarge double stack12 x 4condenser
2-STACKlarge double stack12 x 4condenser
3-STACKlarge triple stack12 x 4condenser

12: STEP PHASER

The phaser effect will be varied step by step.

ROLAND SRX ORCHESTRA - 12: STEP PHASER - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> D["+"]
    B --> E["Step Phaser"]
    D --> F["Step Phaser"]
    E --> G["Mix"]
    F --> H["Mix"]
    G --> I["+"]
    H --> J["+"]
    I --> K["2-Band EQ"]
    J --> L["2-Band EQ"]
    K --> M["L out"]
    L --> N["R out"]

Parameter Value Explanation

MODE4-STAGE, 8-STAGE, 12-STAGENumber of stages in the phaser
POLARITYINVERSE, SYNCHROSelects whether the left and right phase of the modulation will be the same or the opposite.INVERSE: The left and right phase will be opposite. When using a mono source, this spreads the sound.SYNCHRO: The left and right phase will be the same. Select this when inputting a stereo source.
MANUAL #0-127Adjusts the basic frequency from which the sound will be modulated.
RATE #0.05-10.00 Hz, note Frequency of modulation
DEPTH0-127 Depth of modulation
RESONANCE #0-127 Amount of feedback
X-FEEDBACK-98-+98%Adjusts the proportion of the phaser sound that is fed back into the effect. Negative (-) settings will invert the phase.
STEP RATE #0.10-20.00 Hz, noteRate of the step-wise change in the phaser effect
MIX LEVEL #0-127 Level of the phase-shifted sound
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL0-127 Output Level

13: MULTI STAGE PHASER

Extremely high settings of the phase difference produce a deep phaser effect.

ROLAND SRX ORCHESTRA - 13: MULTI STAGE PHASER - 1

flowchart
graph LR
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["+"]
    E["Resonance"] --> D
    D --> F["Multi Stage Phaser"]
    F --> G["Mix"]
    G --> H["+"]
    I["2-Band EQ"] --> H
    H --> J["L out"]
    H --> K["Pan L"]
    H --> L["Pan R"]
    H --> M["R out"]

Parameter Value Explanation

MODE4-STAGE, 8-STAGE,12-STAGE, 16-STAGE,20-STAGE, 24-STAGENumber of stages in the phaser
MANUAL #0-127Adjusts the basic frequency fromwhich the sound will be modulated.
RATE #0.05-10.00 Hz, note Frequency of modulation
DEPTH0-127 Depth of modulation
RESONANCE #0-127 Amount of feedback
MIX LEVEL #0-127 Level of the phase-shifted sound
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL0-127 Output Level
OUTPUT PAN #L64-63R Stereo location of the output sound

14: INFINITE PHASER

A phaser that continues raising/lowering the frequency at which the sound is modulated.

ROLAND SRX ORCHESTRA - 14: INFINITE PHASER - 1

flowchart
graph LR
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Infinite Phaser 2-Band EQ"]
    D --> E["L out"]
    D --> F["Pan L"]
    D --> G["Pan R"]
    D --> H["R out"]

Parameter Value Explanation

MODE1, 2, 3, 4Higher values will produce a deeper phaser effect.
SPEED #-100–+100Speed at which to raise or lower the frequency at which the sound is modulated (+: upward / -: downward)
RESONANCE #0–127 Amount of feedback
MIX LEVEL #0–127 Level of the phase-shifted sound
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL0–127 Output Level
OUTPUT PAN #L64–63R Stereo location of the output sound

15: RING MODULATOR

This is an effect that applies amplitude modulation (AM) to the input signal, producing bell-like sounds. You can also change the modulation frequency in response to changes in the volume of the sound sent into the effect.

ROLAND SRX ORCHESTRA - 15: RING MODULATOR - 1

flowchart
graph LR
    A["L in"] --> B["Ring Mod"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    E["R in"] --> F["Ring Mod"]
    F --> G["2-Band EQ"]
    G --> H["R out"]

Parameter Value Explanation

FREQUENCY #0–127Adjusts the frequency at which modulation is applied.
SENS #0–127Adjusts the amount of frequency modulation applied.
POLARITYUP, DOWNDirection in which the frequency is movedUP: Toward a higher frequencyDOWN: Toward a lower frequency
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT LEVEL0–127 Output Level

16: STEP RING MODULATOR

This is a ring modulator that uses a 16-step sequence to vary the frequency at which modulation is applied.

ROLAND SRX ORCHESTRA - 16: STEP RING MODULATOR - 1

ROLAND SRX ORCHESTRA - 16: STEP RING MODULATOR - 2

Parameter Value Explanation

RATE #0.05–10.00 Hz, noteRate at which the 16-step sequence will cycle
ATTACK #0–127Speed at which the modulation frequency changes between steps
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance of the original sound (D) and effect sound (W)
OUTPUT LEVEL0–127 Output Level
STEP 1–160–127Frequency of ring modulation at each step

MEMO

You can use multi-effect control to make the step sequence play again from the beginning (p. 38).

17: TREMOLO

Cyclically modulates the volume to add tremolo effect to the sound.

ROLAND SRX ORCHESTRA - 17: TREMOLO - 1

flowchart
graph LR
    A["L in"] --> B["Tremolo"]
    B --> C["2-Band EQ"] --> D["L out"]
    E["R in"] --> F["Tremolo"]
    F --> G["2-Band EQ"] --> H["R out"]

Parameter Value Explanation

MOD WAVETRI, SQR, SIN, SAW1, SAW2Modulation WaveTRI: Triangle waveSQR: Square waveSIN: Sine waveSAW1/2: Sawtooth wave
SAW1SAW2
RATE #0.05–10.00 Hz, note Frequency of the change
DEPTH #0–127 Depth to which the effect is applied
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL0–127 Output Level

18: AUTO PAN

Cyclically modulates the stereo location of the sound.

ROLAND SRX ORCHESTRA - 18: AUTO PAN - 1

flowchart
graph LR
    A["L in"] --> B["Auto Pan"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    E["R in"] --> F["Auto Pan"]
    F --> G["2-Band EQ"]
    G --> H["R out"]

Parameter Value Explanation

MOD WAVETRI, SQR, SIN, SAW1, SAW2Modulation WaveTRI: Triangle waveSQR: Square waveSIN: Sine waveSAW1/2: Sawtooth wave
SAW1SAW2RRL
RATE #0.05–10.00 Hz, note Frequency of the change
DEPTH #0–127 Depth to which the effect is applied
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL0–127 Output Level

19: STEP PAN

This uses a 16-step sequence to vary the panning of the sound.

ROLAND SRX ORCHESTRA - 19: STEP PAN - 1

flowchart
graph LR
    A["L in"] --> B["Step Pan"] --> C["L out"]
    D["R in"] --> E["Step Pan"] --> F["R out"]

Parameter Value Explanation

RATE #0.05–10.00 Hz, noteRate at which the 16-step sequence will cycle
ATTACK #0–127Speed at which the pan changes between steps
INPUT SYNC SWOFF, ONSpecifies whether an input note will cause the sequence to resume from the first step of the sequence (ON) or not (OFF)
INPUT SYNC THRESHOLD0–127Volume at which an input note will be detected
OUTPUT LEVEL0–127 Output Level
STEP 1–16L64–G3R Pan at each step

MEMO

You can use multi-effect control to make the step sequence play again from the beginning (p. 38).

20: SLICER

By applying successive cuts to the sound, this effect turns a conventional sound into a sound that appears to be played as a backing phrase. This is especially effective when applied to sustain-type sounds.

ROLAND SRX ORCHESTRA - 20: SLICER - 1

flowchart
graph LR
    A["L in"] --> B["Slicer"] --> C["L out"]
    D["R in"] --> E["Slicer"] --> F["R out"]
Parameter Value Explanation
RATE #0.05-10.00 Hz, noteRate at which the 16-step sequence will cycle
ATTACK #0-127Speed at which the level changes between steps
MODELEGATO, SLASHSets the manner in which the volume changes as one step progresses to the next.LEGATO: The change in volume from one step's level to the next remains unaltered. If the level of a following step is the same as the one preceding it, there is no change in volume.SLASH: The level is momentarily set to 0 before progressing to the level of the next step. This change in volume occurs even if the level of the following step is the same as the preceding step.
SHUFFLE #0-127Timing when to shift to even-numbered steps (step 2, step 4, step 6...).The higher the value, the later the beat progresses.
INPUT SYNC SWOFF, ONSpecifies whether an input note will cause the sequence to resume from the first step of the sequence (ON) or not (OFF)
INPUT SYNC THRESHOLD0-127Volume at which an input note will be detected
OUTPUT LEVEL0-127 Output Level
STEP 1-160-127 Level at each step

MEMO

You can use multi-effect control to make the step sequence play again from the beginning (p. 38).

21: ROTARY

This simulates a classic rotary speaker of the past.

Since the operation of the high-frequency and low-frequency rotors can be specified independently, the distinctive modulation can be reproduced realistically. This is most effective on organ patches.

ROLAND SRX ORCHESTRA - 21: ROTARY - 1

flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C["+"]
    C["+"] --> D["Rotary"]
    D --> E["L out"]
    D --> F["R out"]

Parameter Value Explanation

SPEED #SLOW, FASTSimultaneously switch the rotational speed of the low frequency rotor and high frequency rotor.SLOW: Slows down the rotation to the Slow Rate.FAST: Speeds up the rotation to the Fast Rate.
WOOFER SLOW0.05–10.00 HzSlow speed (SLOW) of the low frequency rotor
WOOFER FAST0.05–10.00 HzFast speed (FAST) of the low frequency rotor
WOOFER ACCEL0–15Adjusts the time it takes the low frequency rotor to reach the newly selected speed when switching from fast to slow (or slow to fast) speed.Lower values will require longer times.
WOOFER LEVEL0–127 Volume of the low frequency rotor
TWEETER SLOW0.05–10.00 HzSettings of the high frequency rotorThe parameters are the same as for the low frequency rotor
TWEETER FAST0.05–10.00 Hz
TWEETER ACCEL0–15
TWEETER LEVEL0–127
SEPARATION0–127 Spatial dispersion of the sound
OUTPUT LEVEL #0–127 Output Level

22: VK ROTARY

This type provides modified response for the rotary speaker, with the low end boosted further.

This effect features the same specifications as the VK-7's built-in rotary speaker.

ROLAND SRX ORCHESTRA - 22: VK ROTARY - 1

flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C
    C --> D["Rotary"]
    D --> E["2-Band EQ"]
    D --> F["2-Band EQ"]
    E --> G["L out"]
    F --> H["R out"]

Parameter Value Explanation

SPEED #SLOW, FASTRotational speed of the rotating speakerSLOW: Slows down the rotation to the Slow Rate.FAST: Speeds up the rotation to the Fast Rate.
BRAKE #OFF, ONSwitches the rotation of the rotary speaker.When this is turned on, the rotation will gradually stop. When it is turned off, the rotation will gradually resume.
WOOFER SLOW0.05–10.00 HzLow-speed rotation speed of the woofer
WOOFER FAST0.05–10.00 HzHigh-speed rotation speed of the woofer
WOOFER TRANS UP0–127Adjusts the rate at which the woofer rotation speeds up when the rotation is switched from Slow to Fast.
WOOFER TRANS DOWN0–127Adjusts the rate at which the woofer rotation speeds up when the rotation is switched from Fast to Slow.
WOOFER LEVEL0–127 Volume of the woofer
TWEETER SLOW0.05–10.00 HzSettings of the tweeterThe parameters are the same as for the woofer.
TWEETER FAST0.05–10.00 Hz
TWEETER TRANS UP0–127
TWEETER TRANS DOWN0–127
TWEETER LEVEL0–127
SPREAD0–10Sets the rotary speaker stereo image.The higher the value set, the wider the sound is spread out.
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL #0–127 Output Level

23: CHORUS

This is a stereo chorus. A filter is provided so that you can adjust the timbre of the chorus sound.

ROLAND SRX ORCHESTRA - 23: CHORUS - 1

flowchart
graph LR
    L_in --> A["Chorus"]
    A --> B["Balance D"]
    B --> C["+"]
    C --> D["2-Band EQ"]
    D --> E["L out"]
    R_in --> F["Chorus"]
    F --> G["Balance D"]
    G --> H["+"]
    H --> I["2-Band EQ"]
    I --> J["R out"]
    C --> K["Balance W"]
    H --> L["Balance W"]

Parameter Value Explanation

CHORUS RATE #0.05–10.00 Hz, note Frequency of modulation
CHORUS DEPTH0–127 Depth of modulation
CHORUS PHASE0–180 deg Spatial spread of the sound
CHORUS PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
FILTER TYPEOFF, LPF, HPFType of filterOFF: no filter is usedLPF: cuts the frequency range above the Cutoff FreqHPF: cuts the frequency range below the Cutoff Freq
FILTER CUTOFF200–8000 HzCenter frequency when using the filter to cut a specific frequency range
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the chorus sound (W)
OUTPUT LEVEL0–127 Output Level

24: FLANGER

This is a stereo flanger. (The LFO has the same phase for left and right.) It produces a metallic resonance that rises and falls like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged sound.

ROLAND SRX ORCHESTRA - 24: FLANGER - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Flanger"]
    C --> D["+"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["+"]
    H --> I["Flanger"]
    I --> J["+"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    M["Balance D"] --> B
    N["Balance W"] --> D
    O["Feedback Feedback"] --> C
    P["Balance W"] --> J
    Q["Balance D"] --> H

Parameter Value Explanation

FLANGER RATE #0.05–10.00 Hz, note Frequency of modulation
FLANGER DEPTH0–127 Depth of modulation
FLANGER FEEDBACK #-98–+98 %Adjusts the proportion of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase.
FLANGER PHASE0–180 deg Spatial spread of the sound
FLANGER PRE DELAY0.0–100 msecAdjusts the delay time from when the direct sound begins until the flanger sound is heard.
FILTER TYPEOFF, LPF, HPFType of filterOFF: no filter is usedLPF: cuts the frequency range above the Cutoff FreqHPF: cuts the frequency range below the Cutoff Freq
FILTER CUTOFF200–8000 HzCenter frequency when using the filter to cut a specific frequency range
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the flanger sound (W)
OUTPUT LEVEL0–127 Output Level

25: STEP FLANGER

This is a flanger in which the flanger pitch changes in steps. The speed at which the pitch changes can also be specified in terms of a note-value of a specified tempo.

ROLAND SRX ORCHESTRA - 25: STEP FLANGER - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Step Flanger"]
    C --> D["+"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["+"]
    H --> I["Step Flanger"]
    I --> J["+"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    M["Balance D"] --> B
    N["Balance W"] --> D
    O["Feedback Feedback"] --> C
    P["Balance W"] --> J
    Q["Balance D"] --> H

Parameter Value Explanation

FLANGER RATE #0.05–10.00 Hz, note Frequency of modulation
FLANGER DEPTH0–127 Depth of modulation
FLANGER FEEDBACK #-98–+98 %Adjusts the proportion of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase.
FLANGER PHASE0–180 deg Spatial spread of the sound
FLANGER PRE DELAY0.0–100 msecAdjusts the delay time from when the direct sound begins until the flanger sound is heard.
FILTER TYPEOFF, LPF, HPFType of filterOFF: no filter is usedLPF: cuts the frequency range above the Cutoff FreqHPF: cuts the frequency range below the Cutoff Freq
FILTER CUTOFF200–8000 HzCenter frequency when using the filter to cut a specific frequency range
STEP RATE #0.10–20.00 Hz, note Rate (period) of pitch change
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the flanger sound (W)
OUTPUT LEVEL0–127 Output Level

26: HEXA-CHORUS

Uses a six-phase chorus (six layers of chorused sound) to give richness and spatial spread to the sound.

ROLAND SRX ORCHESTRA - 26: HEXA-CHORUS - 1

flowchart
graph LR
    L_in --> A["+"]
    R_in --> A
    A --> B["Balance D"]
    B --> C["+"]
    R_out --> D["Balance D"]
    D --> E["R out"]
    C --> F["Balance W"]
    F --> G["+"]
    H["Hexa Chorus"] --> I["Balance D"]
    I --> J["+"]
    H --> K["Balance W"]
    K --> L["+"]
    H --> M["Balance D"]
    M --> N["+"]
    H --> O["Balance W"]
    O --> P["+"]
    H --> Q["Balance D"]
    Q --> R

Parameter Value Explanation

RATE #0.05-10.00 Hz, note Frequency of modulation
DEPTH0-127 Depth of modulation
DEPTH DEVIATION-20-+20Adjusts the difference in modulation depth between each chorus sound.
PRE DELAY0.0-100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
DELAY DEVIATION0-20Adjusts the differences in Pre Delay between each chorus sound.
PAN DEVIATION0-20Adjusts the difference in stereo location between each chorus sound.0: All chorus sounds will be in the center.20: Each chorus sound will be spaced at 60 degree intervals relative to the center.
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the chorus sound (W)
OUTPUT LEVEL0-127 Output Level

27: TREMOLO CHORUS

This is a chorus effect with added Tremolo (cyclic modulation of volume).

ROLAND SRX ORCHESTRA - 27: TREMOLO CHORUS - 1

flowchart
graph LR
    L_in --> A["+"]
    R_in --> A
    A --> B["Tremolo Chorus"]
    B --> C["+"]
    L_out --> C
    R_out --> C
    C --> D["Balance D"]
    C --> E["Balance W"]
    D --> F["+"]
    E --> G["+"]
    F --> H["L out"]
    G --> I["R out"]

Parameter Value Explanation

CHORUS RATE #0.05–10.00 Hz, noteModulation frequency of the chorus effect
CHORUS DEPTH0–127Modulation depth of the chorus effect
CHORUS PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
TREMOLO RATE #0.05–10.00 Hz, noteAdjusts the modulation speed of the tremolo effect.
TREMOLO PHASE0–180 degAdjusts the width of the tremolo sound.
TREMOLO SEPARATION0–127Adjusts the spatial spread of the tremolo effect.
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the tremolo chorus sound (W)
OUTPUT LEVEL0–127 Output Level

28: SPACE-D

This is a multiple chorus that applies two-phase modulation in stereo. It gives no impression of modulation, but produces a transparent chorus effect.

ROLAND SRX ORCHESTRA - 28: SPACE-D - 1

flowchart
graph LR
    L_in --> A1["Balance D"]
    A1 --> B1["+"]
    B1 --> C1["2-Band EQ"]
    C1 --> L_out["L out"]
    R_in --> A2["Balance D"]
    A2 --> B2["+"]
    B2 --> C2["2-Band EQ"]
    C2 --> R_out["R out"]
    A1 -->|Balance D| B1
    A2 -->|Balance D| B2
    B1 -->|Balance W| C1
    B2 -->|Balance W| C2

Parameter Value Explanation

RATE #0.05–10.00 Hz, note Frequency of modulation
DEPTH0–127 Depth of modulation
PHASE0–180 deg Spatial spread of the sound
PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the chorus sound (W)
OUTPUT LEVEL0–127 Output Level

29: 3D CHORUS

This applies a 3D effect to the chorus sound. The chorus sound will be positioned 90 degrees left and 90 degrees right.

ROLAND SRX ORCHESTRA - 29: 3D CHORUS - 1

flowchart
graph LR
    L --> A["+"]
    R --> B["3D Chorus"]
    A --> C["2-Band EQ"]
    B --> D["2-Band EQ"]
    C --> E["L out"]
    D --> F["R out"]

Parameter Value Explanation

RATE #0.05–10.00 Hz, noteModulation frequency of the chorus effect
DEPTH0–127Modulation depth of the chorus effect
PHASE0–180 deg Spatial spread of the sound
PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
FILTER TYPEOFF, LPF, HPFType of filterOFF: no filter is usedLPF: cuts the frequency range above the Cutoff FreqHPF: cuts the frequency range below the Cutoff Freq
CUTOFF200–8000 HzCenter frequency when using the filter to cut a specific frequency range
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the chorus sound (W)
OUTPUT MODESPEAKER, PHONESAdjusts the method that will be used to hear the sound that is output to the OUTPUT. The optimal 3D effect will be achieved if you select SPEAKER when using speakers, or PHONES when using headphones.
OUTPUT LEVEL0–127 Output Level

30: 3D FLANGER

This applies a 3D effect to the flanger sound. The flanger sound will be positioned 90 degrees left and 90 degrees right.

ROLAND SRX ORCHESTRA - 30: 3D FLANGER - 1

flowchart
graph LR
    L --> A["+"]
    R --> B["-"]
    A --> C["3D Flanger"]
    B --> C
    C --> D["2-Band EQ"] --> E["L out"]
    C --> F["2-Band EQ"] --> G["R out"]
Parameter Value Explanation
RATE #0.05–10.00 Hz, noteModulation frequency of the flanger effect
DEPTH0–127Modulation depth of the flanger effect
FEEDBACK #-98–+98 %Adjusts the proportion of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase.
PHASE0–180 deg Spatial spread of the sound
PRE DELAY0.0–100 msecAdjusts the delay time from when the direct sound begins until the flanger sound is heard.
FILTER TYPEOFF, LPF, HPFType of filterOFF: no filter is usedLPF: cuts the frequency range above the Cutoff FreqHPF: cuts the frequency range below the Cutoff Freq
CUTOFF200–8000 HzCenter frequency when using the filter to cut a specific frequency range
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the flanger sound (W)
OUTPUT MODESPEAKER, PHONESAdjusts the method that will be used to hear the sound that is output to the OUTPUT. The optimal 3D effect will be achieved if you select SPEAKER when using speakers, or PHONES when using headphones.
OUTPUT LEVEL0–127 Output Level

31: 3D STEP FLANGER

This applies a 3D effect to the step flanger sound. The flanger sound will be positioned 90 degrees left and 90 degrees right.

ROLAND SRX ORCHESTRA - 31: 3D STEP FLANGER - 1

flowchart
graph LR
    L --> A["+"]
    R --> B["-"]
    A --> C["3D Step Flanger"]
    B --> C
    C --> D["2-Band EQ"] --> E["L out"]
    C --> F["2-Band EQ"] --> G["R out"]
Parameter Value Explanation
RATE #0.05–10.00 Hz, noteModulation frequency of the flanger effect
DEPTH0–127Modulation depth of the flanger effect
FEEDBACK #-98–+98 %Adjusts the proportion of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase.
PHASE0–180 deg Spatial spread of the sound
PRE DELAY0.0–100 msecAdjusts the delay time from when the direct sound begins until the flanger sound is heard.
FILTER TYPEOFF, LPF, HPFType of filterOFF: no filter is usedLPF: cuts the frequency range above the Cutoff FreqHPF: cuts the frequency range below the Cutoff Freq
CUTOFF200–8000 HzCenter frequency when using the filter to cut a specific frequency range
STEP RATE #0.10–20.00 Hz, note Rate (period) of pitch change
OUTPUT MODESPEAKER, PHONESAdjusts the method that will be used to hear the sound that is output to the OUTPUT. The optimal 3D effect will be achieved if you select SPEAKER when using speakers, or PHONES when using headphones.
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the flanger sound (W)
OUTPUT LEVEL0–127 Output Level

32: 2 BAND CHORUS

A chorus effect that lets you apply an effect independently to the low-frequency and high-frequency ranges.

ROLAND SRX ORCHESTRA - 32: 2 BAND CHORUS - 1

flowchart
graph LR
    L_in --> Split1["Split"]
    Split1 --> HighBandChorus1["High Band Chorus"]
    Split1 --> LowBandChorus2["Low Band Chorus"]
    Split1 --> HighBandChorus3["High Band Chorus"]
    Split1 --> LowBandChorus4["Low Band Chorus"]
    HighBandChorus1 --> L_out
    LowBandChorus2 --> L_out
    HighBandChorus3 --> L_out
    LowBandChorus4 --> L_out
    R_in --> Split2["Split"]
    Split2 --> HighBandChorus5["High Band Chorus"]
    Split2 --> LowBandChorus6["Low Band Chorus"]
    R_out --> L_out
    R_in --> R_out

Parameter Value Explanation

LOW RATE #0.05–10.00 Hz, noteRate at which the low-range chorus sound is modulated
LOW DEPTH0–127Modulation depth for the low-range chorus sound
LOW PHASE0–180 degSpaciousness of the low-range chorus sound
LOW PRE DELAY0.0–100 msecDelay time from when the original sound is heard to when the low-range chorus sound is heard
HIGH RATE #0.05–10.00 Hz, noteRate at which the high-range chorus sound is modulated
HIGH DEPTH0–127Modulation depth for the high-range chorus sound
HIGH PHASE0–180 degSpaciousness of the high-range chorus sound
HIGH PRE DELAY0.0–100 msecDelay time from when the original sound is heard to when the high-range chorus sound is heard
SPLIT FREQUENCY200–8000 HzFrequency at which the low and high ranges will be divided
BALANCE #D100:0W–D0:100WVolume balance of the original sound (D) and chorus sound (W)
OUTPUT LEVEL0–127 Output Level

33: 2 BAND FLANGER

A flanger that lets you apply an effect independently to the low-frequency and high-frequency ranges.

ROLAND SRX ORCHESTRA - 33: 2 BAND FLANGER - 1

flowchart
graph TD
    A["L in"] --> B["Split"]
    B --> C1["High Band Flanger"]
    B --> C2["Low Band Flanger"]
    C1 --> D1["L out"]
    C2 --> D2["L out"]
    D1 --> E1["R in"]
    D2 --> E2["R out"]
    E1 --> F1["Split"]
    E2 --> F2["High Band Flanger"]
    E2 --> F3["Low Band Flanger"]
    F1 --> G1["High Band Flanger"]
    F2 --> G2["High Band Flanger"]
    F3 --> G3["Low Band Feedback"]
    G1 --> H1["High Band Feedback"]
    G2 --> H2["Low Band Feedback"]
    H1 --> I1["Output"]
    H2 --> I2["Output"]
    I1 --> J1["Output"]
    I2 --> J2["Output"]
Parameter Value Explanation
LOW RATE #0.05–10.00 Hz, noteRate at which the low-range flanger sound is modulated
LOW DEPTH0–127Modulation depth for the low-range flanger sound
LOW FEEDBACK #98–+98 %Proportion of the low-range flanger sound that is to be returned to the input (negative values invert the phase)
LOW PHASE0–180 degSpaciousness of the low-range flanger sound
LOW PRE DELAY0.0–100 msecDelay time from when the original sound is heard to when the low-range flanger sound is heard
HIGH RATE #0.05–10.00 Hz, noteRate at which the high-range flanger sound is modulated
HIGH DEPTH0–127Modulation depth for the high-range flanger sound
HIGH FEEDBACK #-98–+98 %Proportion of the high-range flanger sound that is to be returned to the input (negative values invert the phase)
HIGH PHASE0–180 degSpaciousness of the high-range flanger sound
HIGH PRE DELAY0.0–100 msecDelay time from when the original sound is heard to when the high-range flanger sound is heard
SPLIT FREQUENCY200–8000 HzFrequency at which the low and high ranges will be divided
BALANCE #D100:0W–D0:100WVolume balance of the original sound (D) and flanger sound (W)
OUTPUT LEVEL0–127 Output Level

34: 2 BAND STEP FLANGER

A step flanger that lets you apply an effect independently to the low-frequency and high-frequency ranges.

ROLAND SRX ORCHESTRA - 34: 2 BAND STEP FLANGER - 1

flowchart
graph TD
    A["L in"] --> B["Split"]
    B --> C1["High Band Step Flanger"]
    B --> C2["Low Band Step Flanger"]
    C1 --> D1["L out"]
    C2 --> D2["R out"]
    D1 --> E1["Output"]
    D2 --> F1["Output"]
    G["R in"] --> H["Split"]
    H --> I1["High Band Step Flanger"]
    H --> I2["Low Band Step Flanger"]
    I1 --> J1["Output"]
    I2 --> J2["R out"]
    style A fill:#f9f,stroke:#333
    style G fill:#f9f,stroke:#333

Parameter Value Explanation

LOW RATE #0.05–10.00 Hz, noteRate at which the low-range flanger sound is modulated
LOW DEPTH0–127Modulation depth for the low-range flanger sound
LOW FEEDBACK #-98–+98 %Proportion of the low-range flanger sound that is to be returned to the input (negative values invert the phase)
LOW PHASE0–180 degSpaciousness of the low-range flanger sound
LOW PRE DELAY0.0–100 msecDelay time from when the original sound is heard to when the low-range flanger sound is heard
HIGH RATE #0.05–10.00 Hz, noteRate at which the high-range flanger sound is modulated
HIGH DEPTH0–127Modulation depth for the high-range flanger sound
HIGH FEEDBACK #-98–+98 %Proportion of the high-range flanger sound that is to be returned to the input (negative values invert the phase)
HIGH PHASE0–180 degSpaciousness of the high-range flanger sound
HIGH PRE DELAY0.0–100 msecDelay time from when the original sound is heard to when the high-range flanger sound is heard
LOW STEP RATE #0.10–20.00 Hz, noteRate at which the steps will cycle for the low-range flanger sound
HIGH STEP RATE #0.10–20.00 Hz, noteRate at which the steps will cycle for the high-range flanger sound
SPLIT FREQUENCY200–8000 HzFrequency at which the low and high ranges will be divided
BALANCE #D100:0W–D0:100WVolume balance of the original sound (D) and flanger sound (W)
OUTPUT LEVEL0–127 Output Level

35: OVERDRIVE

Creates a soft distortion similar to that produced by vacuum tube amplifiers.

ROLAND SRX ORCHESTRA - 35: OVERDRIVE - 1

flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C
    C --> D["Over drive"]
    D --> E["Amp Simulator"]
    E --> F["2-Band EQ"]
    F --> G["L out"]
    F --> H["Pan L"]
    F --> I["Pan R"]
    F --> J["R out"]

Parameter Value Explanation

DRIVE #0-127Degree of distortionAlso changes the volume.
AMP SIMULATOR TYPESMALL,BUILT-IN,2-STACK,3-STACKType of guitar ampSMALL: small ampBUILT-IN: single-unit type amp2-STACK: large double stack amp3-STACK: large triple stack amp
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
OUTPUT PAN #L64-63R Stereo location of the output sound
OUTPUT LEVEL0-127 Output Level

36: DISTORTION

Produces a more intense distortion than Overdrive. The parameters are the same as for "35: OVERDRIVE."

ROLAND SRX ORCHESTRA - 36: DISTORTION - 1

flowchart
graph LR
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Distortion"]
    D --> E["Amp Simulator"]
    E --> F["2-Band EQ"]
    F --> G["Pan L"]
    F --> H["Pan R"]
    F --> I["R out"]

37: VS OVERDRIVE

This is an overdrive that provides heavy distortion.

ROLAND SRX ORCHESTRA - 37: VS OVERDRIVE - 1

flowchart
graph LR
    A["L in"] --> C["+"]
    B["R in"] --> C["+"]
    C["+"] --> D["Overdrive"]
    D["Overdrive"] --> E["Amp Simulator"]
    E["Amp Simulator"] --> F["2-Band EQ"]
    F["2-Band EQ"] --> G["L out"]
    F["2-Band EQ"] --> H["L out"]
    F["2-Band EQ"] --> I["L out"]
    F["2-Band EQ"] --> J["L out"]
    F["2-Band EQ"] --> K["L out"]
    F["2-Band EQ"] --> L["L out"]
    F["2-Band EQ"] --> M["L out"]
    F["2-Band EQ"] --> N["L out"]
    F["2-Band EQ"] --> O["L out"]
    F["2-Band EQ"] --> P["L out"]
    F["2-Band EQ"] --> Q["L out"]
    F["2-Band EQ"] --> R["L out"]
    F["2-Band EQ"] --> S["L out"]
    F["2-Band EQ"] --> T["L out"]
    F["2-Band EQ"] --> U["L out"]
    F["2-Band EQ"] --> V["L out"]
    F["2-Band EQ"] --> W["L out"]
    F["2-Band EQ"] --> X["L out"]
    F["2-Band EQ"] --> Y["L out"]
    F["2-Band EQ"] --> Z["L out"]
    F["2-Band EQ"] --> AA["L out"]
    F["2-Band EQ"] --> AB["L out"]
    F["2-Band EQ"] --> AC["L out"]
    F["2-Band EQ"] --> AD["L out"]
    F["2-Band EQ"] --> AE["L out"]
    F["2-Band EQ"] --> AF["L out"]
    F["2-Band EQ"] --> AG["L out"]
    F["2-Band EQ"] --> AH["L out"]
    F["2-Band EQ"] --> AI["L out"]
    F["2-Band EQ"] --> AJ["L out"]
    F["2-Band EQ"] --> AK["L out"]
    F["2-Band EQ"] --> AL["L out"]
    F["2-Band EQ"] --> AM["L out"]
    F["2-Band EQ"] --> AN["L out"]
    F["2-Band EQ"] --> AO["L out"]
    F["2-Band EQ"] --> AP["L out"]
    F["2-Band EQ"] --> AQ["L out"]
    F["2-Band EQ"] --> AR["L out"]
    F["2-Band EQ"] --> AS["L out"]
    F["2-Band EQ"] --> AT["L out"]
    F["2-Band EQ"] --> AU["L out"]
    F["2-Band EQ"] --> AV["L out"]
    F["2-Band EQ"] --> AW["L out"]
    F["2-Band EQ"] --> AX["L out"]
    F["2-Band EQ"] --> AY["L out"]
    F["2-Band EQ"] --> AZ["L out"]
    F["2-Band EQ"] --> BA["L out"]
    F["2-Band EQ"] --> BB["L out"]
    F["2-Band EQ"] --> BC["L out"]
    F["2-Band EQ"] --> BD["L out"]
    F["2-Band EQ"] --> BE["L out"]
    F["2-Band EQ"] --> BF["L out"]
    F["2-Band EQ"] --> BG["L out"]
    F["2-Band EQ"] --> BH["L out"]
    F["2-Band EQ"] --> BI["L out"]
    F["2-Band EQ"] --> BJ["L out"]
    F["2-Band EQ"] --> BK["L out"]
    F["2-Band EQ"] --> BL["L out"]
    F["2-Band EQ"] --> BM["L out"]
    F["2-Band EQ"] --> BN["L out"]
    F["2-Band EQ"] --> BO["L out"]
    F["2-Band EQ"] --> BP["L out"]
    F["2-Band EQ"] --> BQ["L out"]
    F["2-Band EQ"] --> BR["L out"]
    F["2-Band EQ"] --> BS["L out"]
    F["2-Band EQ"] --> BT["L out"]
    F["2-Band EQ"] --> BU["L out"]
    F["2-Band EQ"] --> BV["L out"]
    F["2-Band EQ"] --> BW["L out"]
    F["2-Band EQ"] --> BX["L out"]
    F["2-Band EQ"] --> BY["L out"]
    F["2-Band EQ"] --> BZ["L out"]
    F["2-Band EQ"] --> CA["L out"]
    F["2-Band EQ"] --> CB["L out"]
    F["2-Band EQ"] --> CC["L out"]
    F["2-Band EQ"] --> DD["L out"]
    F["2-Band EQ"] --> DE["L out"]

Parameter Value Explanation

DRIVE #0-127Degree of distortionAlso changes the volume.
TONE #0-127Sound quality of the Overdrive effect
AMP SIMULATOR SWOFF, ON Turns the Amp Simulator on/off.
AMP SIMULATOR TYPESMALL,BUILT-IN,2-STACK,3-STACKType of guitar ampSMALL: small ampBUILT-IN: single-unit type amp2-STACK: large double stack amp3-STACK: large triple stack amp
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
OUTPUT PAN #L64-63R Stereo location of the output sound
OUTPUT LEVEL0-127 Output Level

38: VS DISTORTION

This is a distortion effect that provides heavy distortion. The parameters are the same as for "37: VS OVERDRIVE."

ROLAND SRX ORCHESTRA - 38: VS DISTORTION - 1

flowchart
graph LR
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Distortion"]
    D --> E["Amp Simulator"]
    E --> F["2-Band EQ"]
    F --> G["L out"]
    F --> H["R out"]
    I["Pan L"] --> F
    J["Pan R"] --> F

39: GUITAR AMP SIMULATOR

This is an effect that simulates the sound of a guitar amplifier.

ROLAND SRX ORCHESTRA - 39: GUITAR AMP SIMULATOR - 1

flowchart
graph LR
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Pre Amp"]
    D --> E["Speaker"]
    E --> F["Pan L"]
    E --> G["Pan R"]
    E --> H["R out"]

Parameter Value Explanation

AMP SWOFF, ON Turns the amp switch on/off.
AMP SIMULATOR TYPEJC-120,CLEAN TWIN,MATCH DRIVE,BG LEAD,MS1959I,MS1959II,MS1959I+II,SLDN LEAD,METAL 5150,METAL LEAD,OD-1,OD-2 TURBO,DISTORTION, FUZZType of guitar amp
AMP VOLUME #0–127Volume and amount of distortion of the amp
AMP MASTER #0–127 Volume of the entire pre-amp
AMP GAINLOW, MIDDLE,HIGHAmount of pre-amp distortion
AMP PRESENCE0–127Tone for the ultra-high frequency range
AMP BRIGHTOFF, ONTurning this “On” produces a sharper and brighter sound.* This parameter applies to the "JC-120," "CLEAN TWIN," and "BG LEAD" Pre Amp Types.
AMP BASS0–127Tone of the bass/mid/treble frequency range* Middle cannot be set if “MATCH DRIVE” is selected as the Pre Amp Type.
AMP MIDDLE
AMP TREBLE
SPEAKER SWOFF, ONSelects whether the sound will be sent through the speaker simulation (ON) or not (OFF)
SPEAKER TYPE(See the table below.) Type of speaker
MIC SETTING1, 2, 3Adjusts the location of the microphone that is recording the sound of the speaker.This can be adjusted in three steps, with the microphone becoming more distant in the order of 1, 2, and 3.
MIC LEVEL0–127 Volume of the microphone
MIC DIRECT0–127 Volume of the direct sound
OUTPUT LEVEL #0–127 Output Level
OUTPUT PAN #L64–63R Stereo location of the output sound

Specifications of each Speaker Type

The speaker column indicates the diameter of each speaker unit (in inches) and the number of units.

TypeCabinetSpeakerMicrophone
SMALL 1small open-back enclosure10dynamic
SMALL 2small open-back enclosure10dynamic
MIDDLEopen back enclosure12 x 1dynamic
JC-120open back enclosure12 x 2dynamic
BUILT-IN 1open back enclosure12 x 2dynamic
BUILT-IN 2open back enclosure12 x 2condenser
BUILT-IN 3open back enclosure12 x 2condenser
BUILT-IN 4open back enclosure12 x 2condenser
BUILT-IN 5open back enclosure12 x 2condenser
BG STACK 1sealed enclosure12 x 2condenser
BG STACK 2large sealed enclosure12 x 2condenser
MS STACK 1large sealed enclosure12 x 4condenser
MS STACK 2large sealed enclosure12 x 4condenser
METAL STACKlarge double stack12 x 4condenser
2-STACKlarge double stack12 x 4condenser
3-STACKlarge triple stack12 x 4condenser

40: COMPRESSOR

Flattens out high levels and boosts low levels, smoothing out fluctuations in volume.

ROLAND SRX ORCHESTRA - 40: COMPRESSOR - 1

flowchart
graph LR
    A["L in"] --> B["Compressor"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    E["R in"] --> F["Compressor"]
    F --> G["2-Band EQ"]
    G --> H["R out"]

Parameter Value Explanation

ATTACK #0-127Sets the speed at which compression starts
THRESHOLD #0-127Adjusts the volume at which compression begins
POST GAIN0-+18 dBAdjusts the output gain.
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL #0-127 Output Level

41: LIMITER

Compresses signals that exceed a specified volume level, preventing distortion from occurring.

ROLAND SRX ORCHESTRA - 41: LIMITER - 1

flowchart
graph LR
    A["L in"] --> B["Limiter"]
    B --> C["2-Band EQ"] --> D["L out"]
    E["R in"] --> F["Limiter"]
    F --> G["2-Band EQ"] --> H["R out"]

Parameter Value Explanation

THRESHOLD #0-127Adjusts the volume at which compression begins
RATIO1.5:1, 2:1, 4:1, 100:1Compression ratio
RELEASE #0-127Adjusts the time after the signal volume falls below the Threshold Level until compression is no longer applied.
POST GAIN0-+18 dBAdjusts the output gain.
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
OUTPUT LEVEL #0-127Output Level

42: GATE

Cuts the reverb's decay according to the volume of the sound sent into the effect. Use this when you want to create an artificial-sounding decrease in the reverb's decay.

ROLAND SRX ORCHESTRA - 42: GATE - 1

flowchart
graph LR
    L_in --> Gate1["Gate"]
    R_in --> Gate2["Gate"]
    Gate1 --> L_out
    Gate2 --> Rout

Parameter Value Explanation

MODEGATE, DUCKType of gateGATE: The gate will close when the volume of the original sound decreases, cutting the original sound.DUCK (Ducking): The gate will close when the volume of the original sound increases, cutting the original sound.
ATTACK0-127Adjusts the time it takes for the gate to fully open after being triggered.
HOLD0-127Adjusts the time it takes for the gate to start closing after the source sound falls beneath the Threshold.
RELEASE0-127Adjusts the time it takes the gate to fully close after the hold time.
THRESHOLD #0-127Volume level at which the gate begins to close
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT LEVEL0-127 Output Level

43: DELAY

This is a stereo delay.

When Feedback Mode is NORMAL:
ROLAND SRX ORCHESTRA - 43: DELAY - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    B --> C["Delay"]
    C --> D["+"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["+"]
    H --> I["Delay"]
    I --> J["+"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    M["Balance D"] --> B
    N["Balance W"] --> D
    O["Feedback Feedback"] --> C
    P["Balance D"] --> H
    Q["Balance W"] --> J

When Feedback Mode is CROSS:
ROLAND SRX ORCHESTRA - 43: DELAY - 2

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> D["+"]
    B --> E["Delay"]
    D --> F["Delay"]
    E --> G["Balance D"]
    F --> H["Balance D"]
    G --> I["2-Band EQ"]
    H --> J["2-Band EQ"]
    I --> K["L out"]
    J --> L["R out"]
    M["Feedback Feedback"] --> N["+"]
    O["Balance W"] --> P["+"]
    Q["Balance W"] --> R["+"]
    S["Balance W"] --> T["+"]
    U["Balance W"] --> V["+"]
    W["Balance W"] --> X["+"]
    Y["Balance W"] --> Z["+"]
    style A fill:#f9f,stroke:#333
    style C fill:#f9f,stroke:#333
    style M fill:#ccf,stroke:#333
    style O fill:#ccf,stroke:#333
    style Q fill:#ccf,stroke:#333
    style U fill:#ccf,stroke:#333
    style V fill:#ccf,stroke:#333
    style X fill:#ccf,stroke:#333
    style Y fill:#ccf,stroke:#333
    style Z fill:#ccf,stroke:#333

Parameter Value Explanation

DELAY TIME LEFT0-1300 msec, noteAdjusts the time until the delay sound is heard.
DELAY TIME RIGHT
FEEDBACK #-98-+98 %Adjusts the amount of the delay sound that's fed back into the effect. Negative (-) settings invert the phase.
MODENORMAL, CROSSSelects the way in which delay sound is fed back into the effect. (See the figures above.)
HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect is filtered out. If you don't want to filter out any high frequencies, set this parameter to BYPASS.
PHASE LEFTNORMAL, INVERSEPhase of the delay soundNORMAL: non-invertedINVERT: Inverted
PHASE RIGHT
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the delay sound (W)
OUTPUT LEVEL0-127 Output Level

44: LONG DELAY

A delay that provides a long delay time.

ROLAND SRX ORCHESTRA - 44: LONG DELAY - 1

flowchart
graph LR
    L_in --> +
    + --> +
    + --> LongDelay
    LongDelay -->

Parameter Value Explanation

TIME0-2600 msec, noteDelay time from when the original sound is heard to when the delay sound is heard
FEEDBACK #-98-+98 %Proportion of the delay sound that is to be returned to the input (negative values invert the phase)
PHASENORMAL, INVERSEPhase of the delayNORMAL: non-invertedINVERT: inverted
HF DAMP200-8000 Hz, BYPASSFrequency at which the high-frequency content of the delayed sound will be cut (BYPASS: no cut)
PAN #L64-63R Panning of the delay sound
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance of the original sound (D) and delay sound (W)
OUTPUT LEVEL0-127 Output Level

45: SERIAL DELAY

This delay connects two delay units in series. Feedback can be applied independently to each delay unit, allowing you to produce complex delay sounds.

ROLAND SRX ORCHESTRA - 45: SERIAL DELAY - 1

flowchart
graph LR
    L_in --> +1["+"]
    R_in --> +1
    +1 --> Delay1["Delay 1"]
    Delay1 --> +2["+"]
    +2 --> Delay2["Delay 2"]
    Delay2 --> +3["+"]
    +3 --> L_out["L out"]
    +3 --> PanL["Pan L"]
    +3 --> PanR["Pan R"]
    +3 --> Rout["R out"]
    +2 --> Feedback1["Feedback 1"]
    +2 --> Feedback2["Feedback 2"]

Parameter Value Explanation

DELAY 1 TIME0-1300 msec, noteDelay time from when sound is input to delay 1 until the delay sound is heard
DELAY 1 FEEDBACK #-98-+98 %Proportion of the delay sound that is to be returned to the input of delay 1 (negative values invert the phase)
DELAY 1 HF DAMP200-8000 Hz, BYPASSFrequency at which the high-frequency content of the delayed sound of delay 1 will be cut (BYPASS: no cut)
DELAY 2 TIME0-1300 msec, noteDelay time from when sound is input to delay 2 until the delay sound is heard
DELAY 2 FEEDBACK #-98-+98 %Proportion of the delay sound that is to be returned to the input of delay 2 (negative values invert the phase)
DELAY 2 HF DAMP200-8000 Hz, BYPASSFrequency at which the high-frequency content of the delayed sound of delay 2 will be cut (BYPASS: no cut)
PAN #L64-63R Panning of the delay sound
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance of the original sound (D) and delay sound (W)
OUTPUT LEVEL0-127 Output Level

46: MODULATION DELAY

Adds modulation to the delayed sound.

When Feedback Mode is NORMAL:
ROLAND SRX ORCHESTRA - 46: MODULATION DELAY - 1

flowchart
graph TD
    A["L in L-out"] --> B["+"]
    B --> C["Delay"]
    C --> D["Modulation"]
    D --> E["+"]
    E --> F["2-Band EQ"]
    F --> G["Balance W"]
    G --> H["+"]
    H --> I["2-Band EQ"]
    I --> J["Balance D"]
    J --> K["+"]
    K --> L["2-Band EQ"]
    L --> M["Balance W"]
    M --> N["+"]
    N --> O["2-Band EQ"]
    O --> P["Balance D"]
    P --> Q["+"]
    Q --> R["2-Band EQ"]
    R --> S["Balance W"]
    S --> T["+"]
    T --> U["2-Band EQ"]
    U --> V["Balance D"]
    V --> W["+"]
    W --> X["2-Band EQ"]
    X --> Y["Balance W"]
    Y --> Z["+"]
    Z --> AA["2-Band EQ"]
    AA --> AB["Balance D"]
    AB --> AC["+"]
    AC --> AD["2-Band EQ"]
    AD --> AE["Balance W"]
    AE --> AF["+"]
    AF --> AG["2-Band EQ"]
    AG --> AH["Balance D"]
    AH --> AI["+"]
    AI --> AJ["2-Band EQ"]
    AJ --> AK["Balance W"]
    AK --> AL["+"]
    AL --> AM["2-Band EQ"]
    AM --> AN["Balance D"]
    AN --> AO["+"]
    AO --> AP["2-Band EQ"]
    AP --> AQ["Balance W"]
    AQ --> AR["+"]
    AR --> AS["2-Band EQ"]
    AS --> AT["Balance D"]
    AT --> AU["+"]
    AU --> AV["2-Band EQ"]
    AV --> AW["Balance W"]
    AW --> AX["+"]
    AX --> AY["2-Band EQ"]
    AY --> AZ["Balance D"]
    AZ --> BA["+"]
    BA --> BB["2-Band EQ"]
    BB --> BC["Balance W"]
    BC --> BD["+"]
    BD --> BE["2-Band EQ"]
    BE --> BF["Balance D"]
    BF --> BG["+"]
    BG --> BH["2-Band EQ"]
    BH --> BI["Balance W"]
    BI --> BJ["+"]
    BJ --> BK["2-Band EQ"]
    BK --> BL["Balance D"]
    BL --> BM["+"]
    BM --> BN["2-Band EQ"]
    BN --> BO["Balance W"]
    BO --> BP["+"]
    BP --> BQ["2-Band EQ"]
    BQ --> BR["Balance D"]
    BR --> BS["+"]
    BS --> BT["2-Band EQ"]
    BT --> BU["Balance W"]
    BU --> BV["+"]
    BV --> BW["2-Band EQ"]
    BW --> BX["Balance D"]
    BX --> BY["+"]
    BY --> BZ["2-Band EQ"]
    BZ --> CA["Balance W"]
    CA --> CB["+"]
    CB --> CC["2-Band EQ"]
    CC --> CD["Balance D"]
    CD --> CE["+"]
    CE --> CF["2-Band EQ"]
    CF --> CG["Balance W"]
    CG --> CH["+"]
    CH --> CI["2-Band EQ"]
    CI --> CJ["Balance D"]
    CJ --> CK["+"]
    CK --> CL["2-Band EQ"]
    CL --> CD

When Feedback Mode is CROSS:
ROLAND SRX ORCHESTRA - 46: MODULATION DELAY - 2

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> D["+"]
    B --> E["Delay"]
    D --> F["Delay"]
    E --> G["Modulation"]
    F --> H["Modulation"]
    G --> I["Balance D"]
    H --> J["Balance W"]
    I --> K["2-Band EQ"]
    J --> L["2-Band EQ"]
    K --> M["L out"]
    L --> N["R out"]
    B --> O["Feedback Feedback"]
    D --> P["Feedback Feedback"]
    O --> Q["Balance D"]
    P --> R["Balance W"]

Parameter Value Explanation

TIME LEFT0–1300 msec, noteAdjusts the time until the delay sound is heard.
TIME RIGHT
FEEDBACK #-98–+98 %Adjusts the amount of the delay sound that's fed back into the effect. Negative (-) settings invert the phase.
MODENORMAL, CROSSSelects the way in which delay sound is fed back into the effect. (See the figures above.)
HF DAMP200–8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect is filtered out. If you don't want to filter out any high frequencies, set this parameter to BYPASS.
RATE #0.05–10.00 Hz, note Frequency of modulation
DEPTH0–127 Depth of modulation
PHASE0–180 deg Spatial spread of the sound
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the delay sound (W)
OUTPUT LEVEL0–127 Output Level

47: 3TAP PAN DELAY

Produces three delay sounds; center, left and right.

ROLAND SRX ORCHESTRA - 47: 3TAP PAN DELAY - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> D["+"]
    B --> E["Triple Tap Delay"]
    D --> F["Feedback"]
    E --> G["Center Tap"]
    F --> H["Right Tap"]
    G --> I["+"]
    H --> J["+"]
    I --> K["Balance D"]
    J --> L["Balance W"]
    K --> M["2-Band EQ"]
    L --> N["2-Band EQ"]
    M --> O["L out"]
    N --> P["R out"]
    Q["Balance D"] --> R["+"]
    S["Balance W"] --> T["+"]
    U["Balance D"] --> V["+"]
    W["Balance W"] --> X["+"]
    Y["Balance D"] --> Z["+"]
    AA["Balance W"] --> AB["+"]
    AC["Balance D"] --> AD["+"]
    AE["Balance W"] --> AF["+"]
    AG["Balance D"] --> AH["+"]
    AI["Balance W"] --> AJ["+"]
    AK["Balance D"] --> AL["+"]
    AM["Balance W"] --> AN["+"]
    AO["Balance D"] --> AP["+"]
    AQ["Balance W"] --> AR["+"]
    AS["Balance D"] --> AT["+"]
    AU["Balance W"] --> AV["+"]
    AW["Balance D"] --> AX["+"]
    AY["Left Tap"] --> Z

Parameter Value Explanation

TIME LEFT/CENTER/RIGHT0-2600 msec, noteAdjusts the time from the original sound until the left, center, and right delayed sounds are heard
CENTER FEEDBACK #-98-+98 %Adjusts the amount of the delay sound that's fed back into the effect. Negative (-) settings invert the phase.
HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect is filtered out. If you do not want to filter out any high frequencies, set this parameter to BYPASS.
LEVEL LEFT/CENTER/RIGHT0-127 Volume of each delay sound
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the delay sound (W)
OUTPUT LEVEL0-127 Output Level

48: 4TAP PAN DELAY

This effect has four delays.

ROLAND SRX ORCHESTRA - 48: 4TAP PAN DELAY - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> D["+"]
    B --> E["Feedback"]
    D --> E
    E --> F["Quadruple Tap Delay"]
    F --> G["Delay 1"]
    F --> H["Delay 2"]
    F --> I["Delay 3"]
    F --> J["Delay 4"]
    G --> K["+"]
    H --> K
    I --> K
    J --> K
    K --> L["L out"]
    K --> M["Balance W"]
    K --> N["Balance D"]
    K --> O["R out"]

ROLAND SRX ORCHESTRA - 48: 4TAP PAN DELAY - 2
Stereo location of each delay

Parameter Value Explanation

TIME 1-40-2600 msec, noteAdjusts the time from the original sound until delay sounds 1-4 are heard
LEVEL 1-40-127 Volume of each delay
DELAY 1 FEEDBACK #-98-+98 %Adjusts the amount of the delay sound that's fed back into the effect. Negative (-) settings invert the phase.
DELAY 1 HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect is filtered out. If you do not want to filter out any high frequencies, set this parameter to BYPASS.
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the delay sound (W)
OUTPUT LEVEL0-127 Output Level

49: MULTI TAP DELAY

This effect provides four delays. Each of the Delay Time parameters can be set to a note length based on the selected tempo. You can also set the panning and level of each delay sound.

ROLAND SRX ORCHESTRA - 49: MULTI TAP DELAY - 1

flowchart
graph TD
    L_in -->|Feed back| A["+"]
    R_in -->|Feedback| B["+"]
    A --> C["Multi Tap Delay"]
    B --> C
    C --> D["Delay 1"]
    C --> E["Delay 2"]
    C --> F["Delay 3"]
    C --> G["Delay 4"]
    D --> H["Balance D"]
    E --> I["Balance D"]
    F --> J["Balance D"]
    G --> K["Balance D"]
    H --> L["2-Band EQ"]
    I --> M["2-Band EQ"]
    J --> N["2-Band EQ"]
    K --> O["2-Band EQ"]
    L --> P["L out"]
    M --> Q["R out"]
    N --> R["L out"]
    O --> S["L out"]

Parameter Value Explanation

TIME 1-40–2600 msec, noteAdjusts the time until Delays 1–4 are heard.
LEVEL 1–40–127 Output level of Delays 1–4
DELAY 1 FEEDBACK #-98–+98 %Adjusts the amount of the delay sound that's fed back into the effect. Negative (-) settings invert the phase.
DELAY 1 HF DAMP200–8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect is filtered out. If you don't want to filter out any the high frequencies, set this parameter to BYPASS.
PAN 1–4L64–63R Stereo location of Delays 1–4
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT LEVEL0–127 Output Level

50: REVERSE DELAY

This is a reverse delay that adds a reversed and delayed sound to the input sound. A tap delay is connected immediately after the reverse delay.

ROLAND SRX ORCHESTRA - 50: REVERSE DELAY - 1

flowchart
graph LR
    L_in --> Feedback
    R_in --> Feedback
    Feedback --> Rev_Delay
    Rev_Delay --> Delay
    Delay --> D1
    Delay --> D2
    D1 --> 2_Band_EQ1["2-Band EQ"]
    D2 --> 2_Band_EQ2["2-Band EQ"]
    2_Band_EQ1 --> L_out["L out"]
    2_Band_EQ2 --> R_out["R out"]
    style Feedback fill:#f9f,stroke:#333
    style Delay fill:#ccf,stroke:#333
    style 2_Band_EQ1 fill:#dfd,stroke:#333
    style 2_Band_EQ2 fill:#dfd,stroke:#333

Parameter Value Explanation

REV DELAY TIME0-1300 msec, noteDelay time from when sound is input into the reverse delay until the delay sound is heard
REV DELAY FEEDBACK #-98-+98 %Proportion of the delay sound that is to be returned to the input of the reverse delay (negative values invert the phase)
REV DELAY HF DAMP200-8000 Hz, BYPASSFrequency at which the high-frequency content of the reverse-delayed sound will be cut (BYPASS: no cut)
REV DELAY THRESHOLD0-127Volume at which the reverse delay will begin to be applied
REV DELAY LEVEL0-127 Volume of the reverse delay sound
REV DELAY PANL64-63R Panning of the reverse delay sound
TAP DELAY TIME 1-30-1300 msec, noteDelay time from when sound is input into the tap delay until the delay sound is heard
DELAY 3 FEEDBACK #-98-+98 %Proportion of the delay sound that is to be returned to the input of the tap delay (negative values invert the phase)
TAP DELAY HF DAMP200-8000 Hz, BYPASSFrequency at which the high-frequency content of the tap delay sound will be cut (BYPASS: no cut)
TAP DELAY PAN 1-2L64-63R Panning of the tap delay sounds
TAP DELAY LEVEL 1-20-127 Volume of the tap delay sounds
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance of the original sound (D) and delay sound (W)
OUTPUT LEVEL0-127 Output Level

51: SHUFFLE DELAY

Adds a shuffle to the delay sound, giving the sound a bouncy delay effect with a swing feel.

ROLAND SRX ORCHESTRA - 51: SHUFFLE DELAY - 1

flowchart
graph TD
    L_in -->|Feedback| Delay_A["Delay A"]
    L_in -->|Feedback| Delay_B["Delay B"]
    Delay_A --> A["A"]
    Delay_B --> B["B"]
    A --> Out1["2-Band EQ"]
    B --> Out2["2-Band EQ"]
    Out1 --> L_out["L out"]
    Out2 --> R_out["R out"]
    R_in -->|Feedback| Delay_A
    R_in -->|Feedback| Delay_B

Parameter Value Explanation

TIME #0-2600 msec, noteAdjusts the delay time from the direct sound until the delay sound is heard.
SHUFFLE RATE #0-100Adjusts the ratio (as a percentage) of the time that elapses before Delay B sounds relative to the time that elapses before the Delay A sounds.When set to 100, the delay times are the same.
ACCELERATION0-15Adjusts the speed which the Delay Time changes from the current setting to its specified new setting.
FEEDBACK #-98-+98 %Adjusts the amount of the delay that's fed back into the effect.Negative (-) settings invert the phase.
HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect is filtered out. If you don't want to filter out any high frequencies, set this parameter to BYPASS.
PAN A/BL64-63R Stereo location of Delay A/B
LEVEL A/B0-127 Volume of delay A/B
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT LEVEL0-127 Output Level

52: 3D DELAY

This applies a 3D effect to the delay sound. The delay sound will be positioned 90 degrees left and 90 degrees right.

ROLAND SRX ORCHESTRA - 52: 3D DELAY - 1

flowchart
graph TD
    L["Input L"] --> A["+"]
    R["Input R"] --> B["+"]
    A --> C["3D Delay L"]
    A --> D["3D Delay C"]
    A --> E["3D Delay R"]
    C --> F["Level"]
    D --> G["Feedback"]
    E --> H["+"]
    F --> I["2-Band EQ"]
    G --> J["2-Band EQ"]
    H --> K["2-Band EQ"]
    I --> L["L out"]
    J --> M["R out"]
Parameter Value Explanation
TIME LEFTAdjusts the delay time from the direct sound until the delay sound is heard.
TIME CENTER0-2600 msec, note
TIME RIGHT
CENTER FEEDBACK #-98-+98 %Adjusts the proportion of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies, set this parameter to BYPASS.
LEVEL LEFT
LEVEL CENTER0-127 Output level of the delay sound
LEVEL RIGHT
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT MODESPEAKER, PHONESAdjusts the method that will be used to hear the sound that is output to the OUTPUT. The optimal 3D effect will be achieved if you select SPEAKER when using speakers, or PHONES when using headphones.
OUTPUT LEVEL0-127 Output Level

53: TIME CTRL DELAY

A stereo delay in which the delay time can be varied smoothly.

ROLAND SRX ORCHESTRA - 53: TIME CTRL DELAY - 1

flowchart
graph LR
    A["L in"] --> B["+"]
    B --> C["Time Ctrl Delay"]
    C --> D["Pan L"]
    D --> E["2-Band EQ"]
    E --> F["L out"]
    G["R in"] --> H["+"]
    H --> I["Time Ctrl Delay"]
    I --> J["Pan R"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    B --> M["Feedback"]
    H --> N["Feedback"]
    D --> O["Pan L"]
    J --> P["Pan R"]

Parameter Value Explanation

TIME #0-1300 msec, noteAdjusts the delay time from the direct sound until the delay sound is heard.
ACCELERATION0-15Adjusts the speed which the Delay Time changes from the current setting to a specified new setting.The rate of change for the Delay Time directly affects the rate of pitch change.
FEEDBACK #-98-+98 %Adjusts the amount of the delay that's fed back into the effect.Negative (-) settings invert the phase.
HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect is filtered out. If you do not want to filter out any high frequencies, set this parameter to BYPASS.
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the delay sound (W)
OUTPUT LEVEL0-127 Output Level

54: LONG TIME CTRL DELAY

A delay in which the delay time can be varied smoothly, and allowing an extended delay to be produced.

ROLAND SRX ORCHESTRA - 54: LONG TIME CTRL DELAY - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> D["+"]
    B --> E["Time Control Delay"]
    D --> E
    E --> F["Balance D"]
    F --> G["+"]
    H["2-Band EQ"] --> I["L out"]
    J["2-Band EQ"] --> K["R out"]
    L["Balance W"] --> M["+"]
    N["Balance W"] --> O["+"]
    P["Feedback"] --> Q["+"]
    R["Balance D"] --> S["+"]
    T["Balance D"] --> U["+"]
    V["Balance W"] --> W["+"]
    X["Balance W"] --> Y["+"]
    Z["Balance W"] --> AA["+"]
    AB["Balance W"] --> AC["+"]
    AD["Balance W"] --> AE["+"]
    AF["Balance W"] --> AG["+"]
    AH["Balance W"] --> AI["+"]
    AJ["Balance W"] --> AK["+"]
    AL["Balance W"] --> AM["+"]
    AN["Balance W"] --> AO["+"]
    AP["Balance W"] --> AQ["+"]
    AR["Balance W"] --> AS["+"]
    AT["Balance W"] --> AU["+"]
    AV["Balance W"] --> AW["+"]
    AX["Balance W"] --> AY["+"]
    AZ["Balance W"] --> BA["+"]
    BB["Balance W"] --> BC["+"]
    BD["Balance W"] --> BE["+"]
    BF["Balance W"] --> BG["+"]
    BH["Balance W"] --> BI["+"]
    BJ["Balance W"] --> BK["+"]
    BL["Balance W"] --> BLA["+"]
    BM["Balance W"] --> BN["+"]
    BO["Balance W"] --> BP["+"]
    BQ["Balance D"] --> B
    RQ["Balance D"] --> D

Parameter Value Explanation

TIME #0-2600 msec, noteAdjusts the delay time from the direct sound until the delay sound is heard.
ACCELERATION0-15Adjusts the speed which the Delay Time changes from the current setting to a specified new setting.The rate of change for the Delay Time directly affects the rate of pitch change.
FEEDBACK #-98-+98 %Adjusts the amount of the delay that's fed back into the effect.Negative (-) settings invert the phase.
HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect is filtered out. If you do not want to filter out any high frequencies, set this parameter to BYPASS.
PAN #L64-63R Stereo location of the delay
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the delay sound (W)
OUTPUT LEVEL0-127 Output Level

55: TAPE ECHO

A virtual tape echo that produces a realistic tape delay sound. This simulates the tape echo section of a Roland RE-201 Space Echo.

ROLAND SRX ORCHESTRA - 55: TAPE ECHO - 1

flowchart
graph LR
    L_in --> A["+"]
    R_in --> A
    A --> B["Tape Echo"]
    B --> C["+"]
    D["R out"] --> E["+"]
    F["L out"] --> G["+"]
    H["Echo Level"] --> I["+"]
    J["Echo Level"] --> K["+"]
    L_out --> G
    M["Direct Level"] --> N["+"]
    O["Direct Level"] --> P["+"]

Parameter Value Explanation

MODES, M, L, S+M, S+L, M+L, S+M+LCombination of playback heads to useSelect from three different heads with different delay times.S: shortM: middleL: long
REPEAT RATE #0-127Tape speedIncreasing this value will shorten the spacing of the delayed sounds.
INTENSITY #0-127 Amount of delay repeats
BASS-15-+15 dBBoost/cut for the lower range of the echo sound
TREBLE-15-+15 dBBoost/cut for the upper range of the echo sound
HEAD PAN SL64-63RIndependent panning for the short, middle, and long playback heads
HEAD PAN M
HEAD PAN L
DISTORTION0-5Amount of tape-dependent distortion to be addedThis simulates the slight tonal changes that can be detected by signal-analysis equipment.Increasing this value will increase the distortion.
WOW/FLUTTER RATE0-127Speed of wow/flutter (complex variation in pitch caused by tape wear and rotational irregularity)
WOW/FLUTTER DEPTH0-127 Depth of wow/flutter
ECHO LEVEL #0-127 Volume of the echo sound
DIRECT LEVEL #0-127 Volume of the original sound
OUTPUT LEVEL0-127 Output level

56: LOFI NOISE

In addition to a lo-fi effect, this adds various types of noise such as white noise and disc noise.

ROLAND SRX ORCHESTRA - 56: LOFI NOISE - 1

flowchart
graph LR
    L_in --> A["Lo-Fi"]
    A --> B["+"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    R_in --> E["Lo-Fi"]
    E --> F["+"]
    F --> G["2-Band EQ"]
    G --> H["R out"]
    I["Noise Gen."] --> F

Parameter Value Explanation

LOFI TYPE1-9Degrades the sound quality. The sound quality grows poorer as this value is increased.
POST FILTER TYPEOFF, LPF, HPFType of filter that follows the LoFi effectOFF: no filter is usedLPF: cuts the frequency range above the CutoffHPF: cuts the frequency range below the Cutoff
POST FILTER CUTOFF200-8000 Hz Center frequency of the filter
W/P NOISE TYPEWHITE, PINKSwitch between white noise and pink noise.
W/P NOISE LPF200-8000 Hz, BYPASSCenter frequency of the low pass filter applied to the white/pink noise (BYPASS: no cut)
W/P NOISE LEVEL #0-127 Volume of the white/pink noise
DISC NOISE TYPELP, EP, SP, RNDType of record noiseThe frequency at which the noise is heard depends on the selected type.
DISC NOISE LPF200-8000 Hz, BYPASSAdjusts the cutoff frequency of the low pass filter applied to the record noise. If you don't want to filter out any high frequencies, set this parameter to BYPASS.
DISC NOISE LEVEL #0-127 Volume of the record noise
HUM TYPE50Hz, 60Hz Frequency of the hum noise
HUM LPF200-8000 Hz, BYPASSCenter frequency of the low pass filter applied to the hum noise (BYPASS: no cut)
HUM LEVEL #0-127 Volume of the hum noise
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT LEVEL0-127 Output Level

57: LOFI COMPRESS

This is an effect that intentionally degrades the sound quality for creative purposes.

ROLAND SRX ORCHESTRA - 57: LOFI COMPRESS - 1

flowchart
graph LR
    A["L in"] --> B["Compressor"]
    B --> C["Lo-Fi"]
    C --> D["2-Band EQ"]
    D --> E["L out"]
    F["R in"] --> G["Compressor"]
    G --> H["Lo-Fi"]
    H --> I["2-Band EQ"]
    I --> J["R out"]

Parameter Value Explanation

LOFI TYPE1-9Degrades the sound quality. The sound quality grows poorer as this value is increased.
PRE FILTER TYPE1-6Selects the type of filter applied to the sound before it passes through the Lo-Fi effect.1: Compressor off2-6: Compressor on
POST FILTER TYPEOFF, LPF, HPFType of filterOFF: no filter is usedLPF: cuts the frequency range above the CutoffHPF: cuts the frequency range below the Cutoff
POST FILTER CUTOFF200-8000 Hz Basic frequency of the Post Filter
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100;0W-D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT LEVEL #0-127 Output Level

58: LOFI RADIO

In addition to a Lo-Fi effect, this effect also generates radio noise.

ROLAND SRX ORCHESTRA - 58: LOFI RADIO - 1

flowchart
graph TD
    A["L in"] --> B["Lo-Fi"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    E["Radio"] --> F["Lo-Fi"]
    F --> G["2-Band EQ"]
    G --> H["R out"]
    I["R in"] --> J["Lo-Fi"]
    J --> K["2-Band EQ"]
    K --> L["R out"]
    B --> M["+"]
    F --> N["-"]
    J --> O["-"]

Parameter Value Explanation

LOFI TYPE1-9Degrades the sound quality. The sound quality grows poorer as this value is increased.
POST FILTER TYPEOFF, LPF, HPFType of filterOFF: no filter is usedLPF: cuts the frequency range above the CutoffHPF: cuts the frequency range below the Cutoff
POST FILTER CUTOFF200-8000 Hz Basic frequency of the Post Filter
RADIO NOISE DETUNE #0-127Simulates the tuning noise of a radio. As this value is raised, the tuning drifts further.
RADIO NOISE LEVEL #0-127 Volume of the radio noise
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT LEVEL0-127 Output Level

59: TELEPHONE

This effect produces a muffled sound, like that heard through a telephone.

ROLAND SRX ORCHESTRA - 59: TELEPHONE - 1

flowchart
graph LR
    A["Lin"] --> B["Telephone"]
    C["Rin"] --> D["Telephone"]
    B --> E["Lout"]
    D --> F["Rout"]

Parameter Value Explanation

VOICE QUALITY #0-15 Audio quality of the telephone voice
TREBLE-15-+15 dBAmount of boost/cut for the high frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT LEVEL0-127 Output Level

60: PHONOGRAPH

Simulates a sound recorded on an analog record and played back on a record player. This effect also simulates the various types of noise that are typical of a record, and even the rotational irregularities of an old turntable.

ROLAND SRX ORCHESTRA - 60: PHONOGRAPH - 1

flowchart
graph LR
    L_in --> A["Phonograph"]
    A --> B["Balance D"]
    B --> C["L out"]
    R_in --> D["Phonograph"]
    D --> E["Balance W"]
    E --> F["R out"]
    A --> G["Balance W"]
    G --> H["Balance W"]
    H --> I["Balance D"]
    I --> J["Balance D"]

Parameter Value Explanation

SIGNAL DISTORTION0-127 Degree of distortion
FREQUENCY RANGE0-127Frequency response of the playback systemDecreasing this value will produce the impression of an old system with a poor frequency response.
DISC TYPELP, EP, SPRotational speed of the turntableThis will affect the cycle of the scratch noise.
NOISE LEVEL SCRATCH0-127Amount of noise due to scratches on the record
NOISE LEVEL DUST0-127Volume of noise due to dust on the record
NOISE LEVEL HISS0-127 Volume of continuous hiss
NOISE LEVEL TOTAL0-127 Volume of overall noise
WOW0-127Depth of long-cycle rotational irregularity
FLUTTER0-127Depth of short-cycle rotational irregularity
WOW/FLUTTER RANDOM0-127Depth of indefinite-cycle rotational irregularity
WOW/FLUTTER TOTAL #0-127Depth of overall rotational irregularity
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the effect sound (W)
OUTPUT LEVEL0-127 Output Level

61: PITCH SHIFTER

A stereo pitch shifter.

ROLAND SRX ORCHESTRA - 61: PITCH SHIFTER - 1

flowchart
graph LR
    A["L in"] --> B["Pitch Shifter"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    E["R in"] --> F["Pitch Shifter"]
    F --> G["2-Band EQ"]
    G --> H["R out"]

Parameter Value Explanation

COARSE #1-24-+12 semiAdjusts the pitch of the pitch shifted sound in semitone steps.
FINE #1-100-+100 centAdjusts the pitch of the pitch shifted sound in 2-cent steps.
DELAY TIME0-1300 msec, noteAdjusts the delay time from the direct sound until the pitch shifted sound is heard.
FEEDBACK #-98-+98 %Adjusts the proportion of the pitch shifted sound that is fed back into the effect. Negative (-) settings will invert the phase.
EQ GAIN LOW-15-+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15-+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W-D0:100WVolume balance between the direct sound (D) and the pitch shifted sound (W)
OUTPUT LEVEL0-127 Output Level

62: 2VOICE PITCH SHIFTER

Shifts the pitch of the original sound. This 2-voice pitch shifter has two pitch shifters, and can add two pitch shifted sounds to the original sound.

ROLAND SRX ORCHESTRA - 62: 2VOICE PITCH SHIFTER - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> D["Level 1"]
    B --> E["Level 1"]
    D --> F["Level 1"]
    E --> G["Pan 1 L"]
    F --> H["Pan 2 R"]
    G --> I["Balance D"]
    H --> J["Balance W"]
    I --> K["Balance D"]
    J --> L["Balance W"]
    K --> M["Balance D"]
    L --> N["L out"]
    M --> O["R out"]
    P["2Voice Pitch Shifter"] --> Q["Pan 1 R"]
    P --> R["Pan 2 L"]
    Q --> S["Balance D"]
    R --> T["Balance W"]

Parameter Value Explanation

PITCH1 COARSE #1-24–+12 semiAdjusts the pitch of Pitch Shift 1 in semitone steps.
PITCH1 FINE #1-100–+100 centAdjusts the pitch of Pitch Shift Pitch 1 in 2-cent steps.
PITCH1 DELAY0–1300 msec, noteAdjusts the delay time from the direct sound until the Pitch Shift 1 sound is heard.
PITCH1 FEEDBACK #-98–+98 %Adjusts the proportion of the pitch shifted sound that is fed back into the effect. Negative (-) settings will invert the phase.
PITCH1 LEVEL0–127 Volume of the Pitch Shift 1 sound
PITCH1 PAN #L64–63RStereo location of the Pitch Shift 1 sound
PITCH2 COARSE #224–+12 semiSettings of the Pitch Shift 2 sound.The parameters are the same as for the Pitch Shift 1 sound.
PITCH2 FINE #2-100–+100 cent
PITCH2 DELAY0–1300 msec, note
PITCH2 FEEDBACK #-98–+98 %
PITCH2 LEVEL0–127
PITCH2 PAN #L64–63R
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the pitch shifted sound (W)
OUTPUT LEVEL0–127 Output Level

63: STEP PITCH SHIFTER

A pitch shifter in which the amount of pitch shift is varied by a 16-step sequence.

ROLAND SRX ORCHESTRA - 63: STEP PITCH SHIFTER - 1

flowchart
graph LR
    A["L in"] --> B["Step Pitch Shifter"]
    B --> C["2-Band EQ"]
    C --> D["L out"]
    E["R in"] --> F["Step Pitch Shifter"]
    F --> G["2-Band EQ"]
    G --> H["R out"]

Parameter Value Explanation

RATE #0.05–10.0 Hz, noteRate at which the 16-step sequence will cycle
ATTACK #0–127Speed at which the amount of pitch shift changes between steps
GATE TIME #0–127Duration of the pitch shifted sound at each step
FINE-100–+100 centPitch shift adjustment for all steps (2-cent units)
DELAY TIME0–1300 msec, noteAdjusts the delay time from the direct sound until the pitch shifted sound is heard.
FEEDBACK #-98–+98 %Proportion of the pitch-shifted sound that is to be returned to the input (negative values invert the phase)
STEP 1–16-24–+12 semiAmount of pitch shift at each step (semitone units)
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance of the original sound (D) and pitch-shifted sound (W)
OUTPUT LEVEL0–127 Output Level

MEMO

You can use multi-effect control to make the step sequence play again from the beginning (p. 38).

64: REVERB

Adds reverberation to the sound, simulating an acoustic space.

ROLAND SRX ORCHESTRA - 64: REVERB - 1

flowchart
graph LR
    L_in --> A["+"]
    R_in --> B["+"]
    A --> C["Balance D"]
    B --> D["Balance D"]
    C --> E["+"]
    D --> F["+"]
    E --> G["Balance W"]
    F --> H["Balance W"]
    G --> I["2-Band EQ"]
    H --> J["2-Band EQ"]
    I --> K["L out"]
    J --> L["R out"]

Parameter Value Explanation

TYPEROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2Type of reverbROOM1: dense reverb with short decayROOM2: sparse reverb with short decaySTAGE1: reverb with greater late reverberationSTAGE2: reverb with strong early reflectionsHALL1: reverb with clear reverberanceHALL2: reverb with rich reverberance
PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the reverb sound is heard.
TIME #0–127 Time length of reverberation
HF DAMP200–8000 Hz, BYPASSAdjusts the frequency above which the reverberant sound will be cut.As the frequency is set lower, more of the high frequencies will be cut, resulting in a softer and more muted reverberance.If you do not want to cut the high frequencies, set this parameter to BYPASS.
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the reverb sound (W)
OUTPUT LEVEL0–127 Output Level

65: GATED REVERB

This is a special type of reverb in which the reverberant sound is cut off before its natural length.

ROLAND SRX ORCHESTRA - 65: GATED REVERB - 1

flowchart
graph LR
    L_in --> GatedReverb
    R_in --> GatedReverb
    GatedReverb --> BalanceD1["Balance D"]
    GatedReverb --> BalanceW1["Balance W"]
    GatedReverb --> BalanceW2["Balance W"]
    BalanceD1 --> GatedReverb
    BalanceW1 --> GatedReverb
    BalanceW2 --> GatedReverb
    GatedReverb --> 2BandEQ1["2-Band EQ"]
    GatedReverb --> 2BandEQ2["2-Band EQ"]
    2BandEQ1 --> Lout["L out"]
    2BandEQ2 --> Rout["R out"]

Parameter Value Explanation

TYPENORMAL, REVERSE, SWEEP1, SWEEP2Type of reverbNORMAL: conventional gated reverbREVERSE: backwards reverbSWEEP1: the reverberant sound moves from right to leftSWEEP2: the reverberant sound moves from left to right
PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the reverb sound is heard.
GATE TIME5–500 msec Time length of reverberation
EQ GAIN LOW-15–+15 dBAmount of boost/cut for the low-frequency range
EQ GAIN HIGH-15–+15 dBAmount of boost/cut for the high-frequency range
BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the reverb sound (W)
OUTPUT LEVEL #0–127 Output Level

66: OVERDRIVE → CHORUS

ROLAND SRX ORCHESTRA - 66: OVERDRIVE → CHORUS - 1

flowchart
graph LR
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Overdrive"]
    D --> E["Chorus"]
    E --> F["Balance D"]
    E --> G["Balance W"]
    E --> H["Balance W"]
    E --> I["Balance D"]
    E --> J["Balance W"]
    E --> K["R out"]
    F --> L["L out"]
    G --> M["R out"]

Parameter Value Explanation

OVERDRIVE DRIVE #0-127Degree of distortionAlso changes the volume.
OVERDRIVE PAN #L64-63RStereo location of the overdrive sound
CHORUS RATE #0.05-10.00 Hz, note Frequency of modulation
CHORUS DEPTH0-127 Depth of modulation
CHORUS PRE DELAY0.0-100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
CHORUS BALANCE #D100:0W-D0:100WAdjusts the volume balance between the sound that is sent through the chorus (W) and the sound that is not sent through the chorus (D).
OUTPUT LEVEL0-127 Output Level

67: OVERDRIVE → FLANGER

ROLAND SRX ORCHESTRA - 67: OVERDRIVE → FLANGER - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Overdrive"]
    D --> E["+"]
    F["Balance D"] --> G["+"]
    H["Balance W"] --> I["+"]
    J["Balance W"] --> K["+"]
    L["Balance D"] --> M["+"]
    N["Balance D"] --> O["+"]
    P["Feedback"] --> E
    Q["R out"] --> M
    R["L out"] --> G
    S["R out"] --> O

Parameter Value Explanation

OVERDRIVE DRIVE #0-127Degree of distortionAlso changes the volume.
OVERDRIVE PAN #L64-63RStereo location of the overdrive sound
FLANGER RATE #0.05-10.00 Hz, note Frequency of modulation
FLANGER DEPTH0-127 Depth of modulation
FLANGER FEEDBACK #-98-+98 %Adjusts the proportion of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase.
FLANGER PRE DELAY0.0-100 msecAdjusts the delay time from when the direct sound begins until the flanger sound is heard.
FLANGER BALANCE #D100:0W-D0:100WAdjusts the volume balance between the sound that is sent through the flanger (W) and the sound that is not sent through the flanger (D).
OUTPUT LEVEL0-127 Output Level

68: OVERDRIVE → DELAY

ROLAND SRX ORCHESTRA - 68: OVERDRIVE → DELAY - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Overdrive"]
    D --> E["+"]
    F["Balance D"] --> G["+"]
    H["Balance W"] --> I["+"]
    J["Balance W"] --> K["+"]
    L["Balance D"] --> M["+"]
    N["Balance D"] --> O["+"]
    P["Feedback"] --> Q["Delay"]
    Q --> R["+"]
    S["R out"] --> T["+"]
    U["L out"] --> V["+"]

Parameter Value Explanation

OVERDRIVE DRIVE #0-127Degree of distortionAlso changes the volume.
OVERDRIVE PAN #L64-63RStereo location of the overdrive sound
DELAY TIME0-2600 msec, noteAdjusts the delay time from the direct sound until the delay sound is heard.
DELAY FEEDBACK #98-+98 %Adjusts the proportion of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
DELAY HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies, set this parameter to BYPASS.
DELAY BALANCE #D100:0W-D0:100WAdjusts the volume balance between the sound that is sent through the delay (W) and the sound that is not sent through the delay (D).
OUTPUT LEVEL0-127 Output Level

69: DISTORTION → CHORUS

The parameters are essentially the same as in "66: OVERDRIVE → CHORUS," with the exception of the following two.

Overdrive Drive → Distortion Drive,

Overdrive Pan → Distortion Pan

ROLAND SRX ORCHESTRA - 69: DISTORTION → CHORUS - 1

flowchart
graph LR
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Distortion"]
    D --> E["Chorus"]
    E --> F["Balance D"]
    E --> G["Balance W"]
    E --> H["Balance W"]
    E --> I["Balance D"]
    E --> J["R out"]
    F --> K["L out"]
    G --> K
    H --> K
    I --> K
    J --> K

70: DISTORTION → FLANGER

The parameters are essentially the same as in "67: OVERDRIVE → FLANGER," with the exception of the following two.

Overdrive Drive → Distortion Drive,

Overdrive Pan → Distortion Pan

ROLAND SRX ORCHESTRA - 70: DISTORTION → FLANGER - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Distortion"]
    D --> E["+"]
    F["Balance D"] --> G["+"]
    H["Balance W"] --> I["+"]
    J["Balance D"] --> K["+"]
    L["R out"] --> M["+"]
    N["Feedback"] --> O["Flanger"]
    O --> P["+"]
    Q["Balance W"] --> R["+"]
    S["Balance D"] --> T["+"]
    U["Balance W"] --> V["+"]
    W["Balance D"] --> X["+"]
    Y["Balance W"] --> Z["+"]
    AA["Balance D"] --> AB["+"]
    AC["Balance W"] --> AD["+"]
    AE["Balance D"] --> AF["+"]
    AG["Balance W"] --> AH["+"]
    AI["Balance D"] --> AJ["+"]
    AK["Balance W"] --> AL["+"]
    AM["Balance D"] --> AN["+"]
    AO["Balance W"] --> AP["+"]
    AQ["Balance D"] --> AR["+"]
    AS["L out"] --> AT["+"]
    AU["R out"] --> AV["+"]

71: DISTORTION → DELAY

The parameters are essentially the same as in "68: OVERDRIVE → DELAY," with the exception of the following two.

Overdrive Drive → Distortion Drive,

Overdrive Pan → Distortion Pan

ROLAND SRX ORCHESTRA - 71: DISTORTION → DELAY - 1

flowchart
graph TD
    A["L in"] --> B["+"]
    C["R in"] --> B
    B --> D["Distortion"]
    D --> E["+"]
    F["Balance D"] --> G["+"]
    H["Balance W"] --> I["+"]
    J["Balance W"] --> K["+"]
    L["Balance D"] --> M["+"]
    N["Balance D"] --> O["+"]
    P["Feedback"] --> Q["+"]
    R["R out"] --> S["+"]
    T["L out"] --> G
    U["Feedback"] --> V["+"]

72: ENHANCER → CHORUS

ROLAND SRX ORCHESTRA - 72: ENHANCER → CHORUS - 1

flowchart
graph LR
    A["L in"] --> B["Enhancer"]
    B --> C["Mix"]
    C --> D["+"]
    D --> E["Balance D"]
    E --> F["L out"]
    G["R in"] --> H["Enhancer"]
    H --> I["Mix"]
    I --> J["+"]
    J --> K["Balance D"]
    K --> L["R out"]
    D --> M["Chorus"]
    M --> N["Balance W"]
    N --> O["+"]
    O --> P["Balance D"]
    P --> Q["+"]
    Q --> R["Balance W"]
    R --> S["+"]
    S --> T["Balance W"]

Parameter Value Explanation

ENHANCER SENS #0-127 Sensitivity of the enhancer
ENHANCER MIX #0-127Level of the overtones generated by the enhancer
CHORUS RATE #0.05-10.00 Hz, note Frequency of modulation
CHORUS DEPTH0-127 Depth of modulation
CHORUS PRE DELAY0.0-100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
CHORUS BALANCE #D100:0W-D0:100WAdjusts the volume balance between the sound that is sent through the chorus (W) and the sound that is not sent through the chorus (D).
OUTPUT LEVEL0-127 Output Level

73: ENHANCER → FLANGER

ROLAND SRX ORCHESTRA - 73: ENHANCER → FLANGER - 1

flowchart
graph LR
    A["L in"] --> B["Enhancer"]
    B --> C["Mix"]
    C --> D["+"]
    D --> E["Balance D"]
    E --> F["L out"]
    G["R in"] --> H["Enhancer"]
    H --> I["Mix"]
    I --> J["+"]
    J --> K["Balance D"]
    K --> L["R out"]
    M["Feedback"] --> N["Flanger"]
    N --> O["Balance W"]
    O --> F
    P["Balance W"] --> N
    Q["Balance W"] --> N

Parameter Value Explanation

ENHANCER SENS #0-127 Sensitivity of the enhancer
ENHANCER MIX #0-127Level of the overtones generated by the enhancer
FLANGER RATE #0.05-10.00 Hz, note Frequency of modulation
FLANGER DEPTH0-127 Depth of modulation
FLANGER FEEDBACK #-98-+98 %Adjusts the proportion of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase.
FLANGER PRE DELAY0.0-100 msecAdjusts the delay time from when the direct sound begins until the flanger sound is heard.
FLANGER BALANCE #D100:0W-D0:100WAdjusts the volume balance between the sound that is sent through the flanger (W) and the sound that is not sent through the flanger (D).
OUTPUT LEVEL0-127 Output Level

74: ENHANCER → DELAY
ROLAND SRX ORCHESTRA - 73: ENHANCER → FLANGER - 2

flowchart
graph LR
    L_in --> Enhancer1["Enhancer"]
    R_in --> Enhancer2["Enhancer"]
    L_in --> Mix1["Mix"]
    R_in --> Mix2["Mix"]
    Mix1 --> Add1["+"]
    Mix2 --> Add2["+"]
    Add1 --> BalanceD1["Balance D"]
    Add2 --> Delay["Delay"]
    Delay --> Feedback["Feedback"]
    BalanceD1 --> Add3["+"]
    Delay --> Add4["+"]
    Add3 --> Lout["L out"]
    Add4 --> Rout["R out"]
    Lout --> BalanceW1["Balance W"]
    Rout --> BalanceW2["Balance W"]

Parameter Value Explanation

ENHANCER SENS #0-127 Sensitivity of the enhancer
ENHANCER MIX #0-127Level of the overtones generated by the enhancer
DELAY TIME0-2600 msec, noteAdjusts the delay time from the direct sound until the delay sound is heard.
DELAY FEEDBACK #-98-+98 %Adjusts the proportion of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
DELAY HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies, set this parameter to BYPASS.
DELAY BALANCE #D100:0W-D0:100WAdjusts the volume balance between the sound that is sent through the delay (W) and the sound that is not sent through the delay (D).
OUTPUT LEVEL0-127 Output Level

75: CHORUS → DELAY
ROLAND SRX ORCHESTRA - 73: ENHANCER → FLANGER - 3

flowchart
graph LR
    L_in --> A["+"]
    R_in --> B["+"]
    A --> C["Balance D"]
    B --> D["Balance D"]
    C --> E["Chorus"]
    D --> F["Chorus"]
    E --> G["+"]
    F --> H["+"]
    G --> I["+"]
    H --> J["+"]
    I --> K["Balance D"]
    J --> L["Balance D"]
    K --> M["Balance D"]
    L --> N["L out"]
    M --> O["L out"]
    N --> P["Feedback"]
    O --> Q["Feedback"]
    P --> R["R out"]
    Q --> S["R out"]

Parameter Value Explanation

CHORUS RATE #0.05–10.00 Hz, note Frequency of modulation
CHORUS DEPTH0–127 Depth of modulation
CHORUS PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
CHORUS BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the chorus sound (W)
DELAY TIME0–2600 msec, noteAdjusts the delay time from the direct sound until the delay sound is heard.
DELAY FEEDBACK #-98–+98 %Adjusts the proportion of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
DELAY HF DAMP200–8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies, set this parameter to BYPASS.
DELAY BALANCE #D100:0W–D0:100WAdjusts the volume balance between the sound that is sent through the delay (W) and the sound that is not sent through the delay (D).
OUTPUT LEVEL0–127 Output Level

76: FLANGER → DELAY
ROLAND SRX ORCHESTRA - 73: ENHANCER → FLANGER - 4

flowchart
graph LR
    L_in --> A["+"]
    R_in --> B["+"]
    A --> C["Balance D"]
    B --> D["Balance D"]
    C --> E["+"]
    D --> F["+"]
    E --> G["Feedback"]
    F --> H["Feedback"]
    G --> I["Flanger"]
    H --> J["Delay"]
    I --> K["Balance W"]
    J --> L["Balance W"]
    K --> M["Balance D"]
    L --> N["Balance D"]
    M --> O["+"]
    N --> P["+"]
    O --> Q["L out"]
    P --> R["R out"]

Parameter Value Explanation

FLANGER RATE #0.05–10.00 Hz, note Frequency of modulation
FLANGER DEPTH0–127 Depth of modulation
FLANGER FEEDBACK #-98–+98 %Adjusts the proportion of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase.
FLANGER PRE DELAY0.0–100 msecAdjusts the delay time from when the direct sound begins until the flanger sound is heard.
FLANGER BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the flanger sound (W)
DELAY TIME0–2600 msec, noteAdjusts the delay time from the direct sound until the delay sound is heard.
DELAY FEEDBACK #-98–+98 %Adjusts the proportion of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
DELAY HF DAMP200–8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies, set this parameter to BYPASS.
DELAY BALANCE #D100:0W–D0:100WAdjusts the volume balance between the sound that is sent through the delay (W) and the sound that is not sent through the delay (D).
OUTPUT LEVEL0–127 Output Level

77: CHORUS → FLANGER

ROLAND SRX ORCHESTRA - 77: CHORUS → FLANGER - 1

flowchart
graph LR
    L_in --> A["+"]
    R_in --> B["+"]
    A --> C["Balance D"]
    B --> D["Balance D"]
    C --> E["Chorus"]
    D --> E
    E --> F["+"]
    G["Feedback"] --> H["Flanger"]
    I["Balance W"] --> H
    H --> J["+"]
    K["Balance W"] --> J
    J --> L_out["L out"]
    M["Balance W"] --> J
    J --> N_Rout["R out"]

Parameter Value Explanation

CHORUS RATE #0.05–10.00 Hz, noteModulation frequency of the chorus effect
CHORUS DEPTH0–127Modulation depth of the chorus effect
CHORUS PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
CHORUS BALANCE #D100:0W–D0:100WVolume balance between the direct sound (D) and the chorus sound (W)
FLANGER RATE #0.05–10.00 Hz, noteModulation frequency of the flanger effect
FLANGER DEPTH0–127Modulation depth of the flanger effect
FLANGER FEEDBACK #-98–+98 %Adjusts the proportion of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase.
FLANGER PRE DELAY0.0–100 msecAdjusts the delay time from when the direct sound begins until the flanger sound is heard.
FLANGER BALANCE #D100:0W–D0:100WAdjusts the volume balance between the sound that is sent through the flanger (W) and the sound that is not sent through the flanger (D).
OUTPUT LEVEL0–127 Output Level

78: SYMPATHETIC RESONANCE

On an acoustic piano, holding down the damper pedal allows other strings to resonate in sympathy with the notes you play, creating rich and spacious resonances. This effect simulates these sympathetic resonances.

ROLAND SRX ORCHESTRA - 78: SYMPATHETIC RESONANCE - 1

flowchart
graph LR
    L_in --> A["Sym. Resonance"]
    R_in --> A
    A --> B["+"]
    B --> C["3-Band EQ"]
    C --> D["L out"]
    A --> E["+"]
    E --> F["3-Band EQ"]
    F --> G["R out"]

Parameter Value Explanation

RESONANCE DEPTH #0-127 Depth of the effect
RESONANCE DAMPER #0-127Depth to which the damper pedal is pressed (controls the resonant sound)
RESONANCE PRE LPF16-15000 Hz, BYPASSFrequency of the filter that cuts the high-frequency content of the input sound (BYPASS: no cut)
RESONANCE PRE HPFBYPASS, 16-15000 HzFrequency of the filter that cuts the low-frequency content of the input sound (BYPASS: no cut)
RESONANCE PEAKING FREQ200-8000 HzFrequency of the filter that boosts/ cuts a specific frequency region of the input sound
RESONANCE PEAKING Q0.5, 1.0, 2.0, 4.0, 8.0Width of the frequency region boosted/cut by the 'Peaking Gain' parameter (larger values make the region narrower)
RESONANCE PEAKING GAIN-15-+15 dBAmount of boost/cut produced by the filter at the specified frequency region of the input sound
RESONANCE HF DAMP16-15000 Hz, BYPASSFrequency at which the high- frequency content of the resonant sound will be cut (BYPASS: no cut)
RESONANCE LF DAMPBYPASS, 16-15000 HzFrequency at which the low- frequency content of the resonant sound will be cut (BYPASS: no cut)
RESONANCE LID1-6This simulates the actual changes in sound that occur when the lid of a grand piano is set at different heights.
LOW FREQ200, 400 HzFrequency of the low-range of the EQ
LOW GAIN-15-+15 dBAmount of boost/cut for the low- range of the EQ
MID FREQ200-8000 HzFrequency of the mid-range of the EQ
MID GAIN-15-+15 dBAmount of mid-range of the EQ boost/cut
MID Q0.5, 1.0, 2.0, 4.0, 8.0Width of mid-range of the EQ (larger values make the region narrower)
HIGH FREQ2000, 4000, 8000 HzFrequency of the high-range of the EQ
HIGH GAIN-15-+15 dBAmount of boost/cut for the high- range of the EQ
OUTPUT LEVEL0-127 Output Level

Chorus Parameters

The SRX ORCHESTRA's Chorus effect unit can also be used as a stereo delay unit. These settings allow you to select chorus or delay, and the characteristics of the selected effect type.

Parameter Value Explanation

CHORUS
RATE0.05–10.00 Hz, noteModulation frequency of the chorus effect
DEPTH0–127Modulation depth of the chorus effect
PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the chorus sound is heard.
FEEDBACK0–127Adjusts the amount of the chorus sound that is fed back into the effect.
FILTER TYPEOFF, LPF, HPFType of filterOFF: no filter is usedLPF: cuts the frequency range above the Cutoff FreqHPF: cuts the frequency range below the Cutoff Freq
CUTOFF200–8000 Hz Basic frequency of the filter
PHASE0–180 deg Spatial spread of the sound

DELAY

DELAY TIME LEFT0-1000 msec, noteAdjusts the delay time from the direct sound until the delay sound is heard.
DELAY TIME CENTER
DELAY TIME RIGHT
CENTER FEEDBACK-98-+98 %Adjusts the proportion of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
HF DAMP200-8000 Hz, BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies, set this parameter to BYPASS.
DELAY LEVEL LEFT0-127 Volume of each delay sound
DELAY LEVEL CENTER
DELAY LEVEL RIGHT

GM2 CHORUS

LEVEL0-127 Volume of the chorus sound
FEEDBACK0-127Adjusts the amount of the chorus sound that is fed back into the effect.
PRE LPF0-7Cuts the high frequency range of the sound coming into the chorus. Higher values will cut more of the high frequencies.
DELAY0-127Adjusts the delay time from the direct sound until the chorus sound is heard.
RATE0-127 Frequency of modulation
DEPTH0-127 Depth of modulation
SEND LEVEL TO REVERB0-127Adjusts the amount of chorus sound that will be sent to the reverb.

Reverb Parameters

These settings allow you to select the desired type of reverb, and its characteristics.

Parameter Value Explanation

REVERB
TYPEType of reverb/delayROOM1: short reverb with high densityROOM2: short reverb with low densitySTAGE1: reverb with greater late reverberationSTAGE2: reverb with strong early reflectionsHALL1: very clear-sounding reverbHALL2: rich reverbDELAY: conventional delay effectPAN-DELAY: delay effect with echoes that pan left and right
ROOM1ROOM1: short reverb with high density
ROOM2ROOM2: short reverb with low density
STAGE1STAGE1: reverb with greater late reverberation
STAGE2STAGE2: reverb with strong early reflections
HALL 1HALL1: very clear-sounding reverb
HALL 2HALL2: rich reverbDELAY: conventional delay effect
DELAYPAN-DELAY: delay effect with echoes that pan left and right
PAN-DELAY
TIME0–127Time length of reverberation(Type: ROOM1-HALL2)Delay time(Type: DELAY, PAN-DELAY)
HF DAMP200–8000 Hz, BYPASSAdjusts the frequency above which the high-frequency content of the reverb sound will be cut. If you do not want to cut the high frequencies, set this parameter to BYPASS.
FEEDBACK0–127Adjusts the amount of delay feedback when the Type setting is DELAY or PAN-DELAY.Amount of delay sound returned to the input (this setting is valid only if Type is DELAY or PAN-DELAY)

SRV ROOM

SRV HALL
SRV PLATE
PRE DELAY0.0–100 msecAdjusts the delay time from the direct sound until the reverb sound is heard.
TIME0–127 Time length of reverberation
SIZE1–8 Size of the simulated room or hall
HIGH CUT160–12500 Hz, BYPASSAdjusts the frequency above which the high-frequency content of the reverb will be reduced. If you do not want to reduce the high frequencies, set this parameter to BYPASS.
DENSITY0–127 Density of reverb
DIFFUSION0–127Adjusts the change in the density of the reverb over time. The higher the value, the more the density increases with time. (The effect of this setting is most pronounced with long reverb times.)
LF DAMP50–4000 HzAdjusts the frequency below which the low-frequency content of the reverb sound will be reduced.
LF DAMP GAIN-36–0 dBAdjusts the amount of damping applied to the frequency range selected with LF Damp. With a setting of 0, there will be no reduction of the reverb's low-frequency content.
HF DAMP4000–12500 HzAdjusts the frequency above which the high-frequency content of the reverb sound will be reduced.
HF DAMP GAIN-36–0 dBAdjusts the amount of damping applied to the frequency range selected with HF Damp. With a setting of 0, there will be no reduction of the reverb's high-frequency content.
Parameter Value Explanation
GM2 REVERB
LEVEL0-127 Output level of reverberation
CHARACTER0-7Type of reverb0-5: reverb6, 7: delay
PRE-LPF0-7Cuts the high frequency range of the sound coming into the reverb.Higher values will cut more of the high frequencies.
TIME0-127 Time length of reverberation
DELAY FEEDBACK0-127Adjusts the amount of the delay sound that is fed back into the effect when the Character setting is 6 or 7.
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Product information

Brand : ROLAND

Model : SRX ORCHESTRA

Category : Sound synthesizer