SONY Street Fighter Alpha - Warriors (PSP) - Jeu

Street Fighter Alpha - Warriors (PSP) - Jeu SONY - Notice d'utilisation et mode d'emploi gratuit

Retrouvez gratuitement la notice de l'appareil Street Fighter Alpha - Warriors (PSP) SONY au format PDF.

📄 24 pages Français FR Télécharger 💬 Question IA 10 questions ⚙️ Specs
Notice SONY Street Fighter Alpha - Warriors (PSP) - page 1
Choisissez votre langue et indiquez votre email : nous vous enverrons une version traduite specifiquement.
Type de produit Jeu vidéo
Marque Sony
Modèle Street Fighter Alpha - Warriors (PSP)
Plateforme PlayStation Portable (PSP)
Genre Combat
Nombre de joueurs 1 à 2
Classification PEGI 12+
Langue du jeu Anglais, Français
Format UMD
Fonctions principales Combats en 2D, modes Arcade, Versus, Entraînement, Défis
Contenu de la boîte Disque UMD, manuel d'utilisation
Entretien et nettoyage Nettoyer le disque avec un chiffon doux et sec ; éviter l'humidité et la poussière
Sécurité Tenir hors de portée des enfants ; ne pas exposer à des températures extrêmes
Pièces détachées Non applicable (jeu sur support UMD)
Réparabilité Consulter un professionnel en cas de problème de lecture
Alimentation Via la console PSP (batterie ou adaptateur secteur)
Dimensions Environ 10 x 7 x 0,5 cm (boîtier UMD standard)
Poids Environ 30 g (boîtier UMD)

FOIRE AUX QUESTIONS - Street Fighter Alpha - Warriors (PSP) SONY

Comment installer le jeu sur PSP ?
Insérez le disque UMD dans le lecteur de la PSP, tournez la console, et le jeu se lance automatiquement. Suivez les instructions à l'écran. Aucune installation n'est nécessaire.
Quels sont les modes de jeu disponibles ?
Le jeu propose plusieurs modes : Arcade (combattez contre l'IA), Versus (affrontez un ami en local), Entraînement (perfectionnez vos techniques), et Défis (épreuves spéciales).
Comment effectuer des coups spéciaux ?
Les coups spéciaux s'exécutent avec des combinaisons de touches directionnelles et de boutons. Consultez la liste des mouvements dans le menu pause ou le manuel. Par exemple, le Hadoken de Ryu se fait avec →↓↘ + P.
Le jeu est-il compatible avec la PSP Go ?
Oui, la PSP Go peut lire les UMD via un adaptateur, mais il est recommandé d'acheter la version numérique si disponible. Le jeu physique nécessite un lecteur UMD externe.
Comment sauvegarder ma progression ?
Le jeu sauvegarde automatiquement après chaque combat ou victoire. Vous pouvez aussi sauvegarder manuellement dans le menu des options. Assurez-vous d'avoir une carte mémoire insérée.
Y a-t-il des codes de triche ?
Oui, certains codes permettent de débloquer des personnages ou des modes. Par exemple, sur l'écran titre, maintenez L + R + Start pour accéder au menu de triche. Consultez le manuel ou des sites spécialisés.
Comment jouer en multijoueur ?
Connectez deux PSP via une connexion Ad-Hoc sans fil. Dans le menu principal, sélectionnez Versus, puis choisissez le mode multijoueur. Les deux joueurs doivent avoir le même jeu.
Quelle est la différence entre les personnages ?
Chaque personnage a un style de combat unique, avec des coups spéciaux et des super combos. Par exemple, Ryu est équilibré, Chun-Li rapide, et Zangief puissant. Essayez-les tous en mode Entraînement.
Le manuel est-il disponible en français ?
Oui, le manuel fourni avec le jeu est en français. Vous pouvez également télécharger une version PDF sur le site du fabricant ou sur des plateformes comme notice-facile.com.
Que faire si le jeu ne se lance pas ?
Vérifiez que le disque UMD est propre et non rayé. Réinitialisez la PSP en éteignant puis rallumant. Assurez-vous que le firmware de la console est à jour. Si le problème persiste, contactez le support Sony.

Questions des utilisateurs sur Street Fighter Alpha - Warriors (PSP) SONY

0 question sur cet appareil. Repondez a celles que vous connaissez ou posez la votre.

Poser une nouvelle question sur cet appareil

L'email reste privé : il sert seulement à vous prévenir si quelqu'un répond à votre question.

Aucune question pour l'instant. Soyez le premier à en poser une.

Téléchargez la notice de votre Jeu au format PDF gratuitement ! Retrouvez votre notice Street Fighter Alpha - Warriors (PSP) - SONY et reprennez votre appareil électronique en main. Sur cette page sont publiés tous les documents nécessaires à l'utilisation de votre appareil Street Fighter Alpha - Warriors (PSP) de la marque SONY.

MODE D'EMPLOI Street Fighter Alpha - Warriors (PSP) SONY

CAPCOM INSIDER.COM

LOADS OF FREE STUFF EVERY MONTH

If you want to hear what Capcom are up to next, and get loads of free stuff, here's how. Become an Insider now and be the first to receive all the latest news, freebies and info on your favourite Capcom games. Plus 5 lucky members every month will receive an exclusive Capcom T shirt. Register online immediately at

www.capcom-insider.com

and enter the code

Street Fighter

See you on the Inside, Capcom fans...

Terms and conditions apply, see website for details

M89015-01ENG ULES-00235

SONY Street Fighter Alpha - Warriors (PSP) - Street Fighter - 1

PlayStation', PFP, 'UMO' and '△ O X □' are trademarks or registered trademarks of Sony Computer Entertainment Inc. All Rights Reserved. 5065060910214

STREET FIGHTER ALPHA MAX CAPCOM®

PRECAUTIONS

This disc contains game software for the PSP™ (PlayStation®Portable) system. Never use this disc on any other system, as it could damage it. Read the PSP™ system Instruction Manual carefully to ensure correct usage. Do not leave the disc near heat sources or in direct sunlight or excessive moisture. Do not use cracked or deformed discs or discs that have been repaired with adhesives as this could lead to malfunction.

SONY Street Fighter Alpha - Warriors (PSP) - PRECAUTIONS - 1
Push down one side of the disc as shown and gently pull upwards to remove it. Using excess force to remove the disc may result in damage.

SONY Street Fighter Alpha - Warriors (PSP) - PRECAUTIONS - 2
Place the disc as shown, gently pressing downwards until it clicks into place. Storing the disc incorrectly may result in damage.

HEALTH WARNING

Always play in a well lit environment. Take regular breaks, 15 minutes every hour. Avoid playing when tired or suffering from lack of sleep. Some individuals are sensitive to flashing or flickering lights or geometric shapes and patterns, may have an undetected epileptic condition and may experience epileptic seizures when watching television or playing videogames. Consult your doctor before playing videogames if you have an epileptic condition and immediately should you experience any of the following symptoms whilst playing: dizziness, altered vision, muscle twitching, other involuntary movement, loss of awareness, confusion and/or convulsions.

PIRACY

The PSPTM system and this disc contain technical protection mechanisms designed to prevent the unauthorised reproduction of the copyright works present on the disc. The unauthorised use of registered trademarks or the unauthorised reproduction of copyright works by circumventing these mechanisms or otherwise is prohibited by law.

If you have any information about pirate product or methods used to circumvent our technical protection measures please email anti-piracy@eu.playstation.com or call your local Customer Service number given at the back of this manual.

PARENTAL CONTROL

This PSP™ (PlayStation®Portable) Game software has a preset Parental Control Level based on its content. You can set the Parental Control Level on the PSP™ system to restrict the playback of a PSP™Game with a Parental Control Level that is higher than the level set on the PSP™ system. For more information, please refer to the PSP™ system Instruction Manual.

ULES-00235

STREET FIGHTER™ ALPHA3 MAX © CAPCOM U.S.A., INC. 1998, 2006 ALL RIGHTS RESERVED. Library programs © 2003-2006 Sony Computer Entertainment Inc. exclusively licensed to Sony Computer Entertainment Europe. FOR HOME USE ONLY: Unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, arcade use, charging for use, broadcast, public performance and internet, cable or any telecommunications transmission, access or use of this product or any trademark or copyright work that forms part of this product are prohibited. Published by CE EUROPE LTD. Developed by CAPCOM CO., LTD.

PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM

The PEGI age-rating system protects minors from games unsuitable for their particular age group. PLEASE NOTE it is not a guide to gaming difficulty. Comprising two parts, PEGI allows parents and those purchasing games for children to make an informed choice appropriate to the age of the intended player. The first part is an age rating:-

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 1

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 2

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 3

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 4

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 5

The second is icons indicating the type of content in the game. Depending on the game, there may be a number of such icons. The age-rating of the game reflects the intensity of this content. The icons are:-

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 6
VIOLENCE

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 7
BAD LANGUAGE

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 8
FEAR

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 9
SEXUAL CONTENT

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 10
DRUGS

SONY Street Fighter Alpha - Warriors (PSP) - PAN EUROPEAN GAMES INFORMATION (PEGI) AGE-RATING SYSTEM - 11
DISCRIMINATION

For further information visit http://www.pegi.info

PARENTAL CONTROL LEVEL

This game is classified according to the PEGI rating system. The PEGI rating marks and content descriptors are displayed on the game package (except where, by law, another rating system applies). The relationship between the PEGI rating system and the Parental Control Level is as follows:

PARENTAL CONTROL LEVELPEGI RATING AGE GROUP
918+
716+
512+
37+
23+

SETTING UP

Set up the PSP™ system according to the instructions in its instruction manual. Turn the PSP™ system on and the POWER indicator will light up green. The Home Menu will be displayed. Press the OPEN latch to open the disc cover. Insert the STREET FIGHTER™ ALPHA3 MAX disc with the label side facing the rear of the PSP™ system and then securely close the disc cover.

Select the 📄 icon from the Home Menu and then select the Ⓑ icon. An image of the software will be displayed. Select the image and press the ✗ button to commence loading.

PLEASE NOTE: the information in this manual was correct at the time of going to print, but some minor changes may have been made late in the product's development. All screenshots for this manual have been taken from the English version of this product, and some screenshots might have been taken from pre-completion screens that differ slightly from those in the finished product.

MEMORY STICK DUO™

To save game settings and progress, insert a Memory Stick Duo™ into the Memory Stick Duo™ slot of the PSP™ system. Saved game data can be loaded from the same Memory Stick Duo™ or any Memory Stick Duo™ containing previously saved game data

WIRELESS (WLAN) FEATURES

Software titles that support Wireless (WLAN) functionality allow you to communicate with other PSP™ systems, download data and compete against other players via connection to a Wireless Local Area Network (WLAN).

SONY Street Fighter Alpha - Warriors (PSP) - WIRELESS (WLAN) FEATURES - 1

AD HOC MODE

Ad Hoc Mode is a Wireless (WLAN) feature that allows two or more individual PSP™ systems to communicate directly with each other.

SONY Street Fighter Alpha - Warriors (PSP) - AD HOC MODE - 1

GAME SHARING

Some software titles feature Game Sharing facilities which enable the user to share specific game features with other users who do not have a PSP™ Game in their PSP™ system.

SONY Street Fighter Alpha - Warriors (PSP) - GAME SHARING - 1

INFRASTRUCTURE MODE

Infrastructure Mode is a Wireless (WLAN) feature that allows the PSP™ system to link to a network via a Wireless (WLAN) Access Point (a device used to connect to a Wireless network). In order to access Infrastructure Mode features, several additional items are required, including a subscription to an Internet Service Provider, a network device (e.g. a Wireless ADSL Router), a Wireless (WLAN) Access Point and a PC. For further information and setting up details, please refer to the PSP™ system Instruction Manual.

CONTENTS

CONTROLS 2

GAME SCREEN 4

GAME RULES 5

BEGINNING A NEW GAME 6

GAMEPLAY MODES 7

WORLD TOUR MODE 9

ENTRY MODE 11

EDIT MODE 11

OPTION MODE 12

SAVE/LOAD 13

NETWORK 15

ISM SYSTEM 18

SUPER COMBOS 19

BASIC MOVES 20

CHARACTERS 22

TOP SECRET INFO 42

SONY Street Fighter Alpha - Warriors (PSP) - INFRASTRUCTURE MODE - 1

natural_image Black-and-white illustration of a muscular character with spiky hair and flowing sleeves, no visible text or symbols

CONTROLS

DEFAULT CONTROLS
L button Directional buttons LCD screen R button SONY △O×□ buttons POWER indicator Volume HOLD indicator Memory Stick Duo™ access indicator HOME button Left speaker Strap holder Analog stick WLAN access indicator Right speaker START button SELECT button Sound button Display button

Vertical jump
Move Forward
Crouch
←Move backward/standing block

Diagonal forward jump
Crouch
Crouching block
Diagonal backward jump

*All buttons listed are default settings. To change the button layout, use the BUTTON CONFIG menu (page 12).

PUNCH BUTTONS

LightMediumHeavy

KICK BUTTONS

OTHER CONTROLS

Use the directional buttons to navigate within menus and change options.

Confirm Button - ✗

Cancel Button -

START Button

Press the START Button during a match to pause the game.

SELECT Button

Use the SELECT Button to taunt your opponent.

NORMAL MOVE

Normal Moves use the punch or kick buttons, and moves vary depending on the character's stance.

BLOCK

Block an opponent's attack by pressing the direction away from the opponent.

THROW

Press ⇔ or ⇔ plus either two punch buttons or two kick buttons at the same time to grab and throw your opponent.

DIZZY/RECOVERY

If an opponent's attack renders you dizzy, recover more quickly by pressing the directional buttons and punch or kick buttons.

SPECIAL MOVE

Perform various special moves by combining movements of the directional buttons with punch and kick buttons (page 19).

SUPER COMBO

When your Super Combo Gauge fills up, you can perform a super-powerful move, with input commands similar to special moves (page 19).

GAME SCREEN

GAME RULES

1 32000 48 48000 Eau 10bit 2 3 4 5 6 7 8

① Score – Player's current score.
② Vitality Gauge – Player's remaining vitality.
3 Guard Power Gauge - When this gauge runs out, the player' block can be broken.
4 Timer - Shows the amount of time left in the round.
⑤ Win Mark – Indicates the number of rounds won.
6 Character Icon – Shows the face and name of each player.
7 Super Combo Level Gauge – Allows players to perform different Combos (see page 19).
8 ISM – Shows the currently selected ISM type (see page 18).
9 Bonus Message – Various messages are displayed during each round.

MATCHES

The first player to win two out of three rounds wins the match. Adjust the number of rounds from the Options menu. Note that in some gameplay modes, the number of rounds cannot be changed.

WINNING

Each round lasts 99 'counts'. Reduce your opponent's vitality to 0 before the time runs out to win the round. Should the timer run out before there is a knockout, the player with the most remaining vitality wins the round. Note that in some gameplay modes, the time limit cannot be changed.

DRAW GAME

A draw game occurs when both sides are knocked out at the same time, or when both sides have the same amount of remaining vitality when the time runs out. If a draw game occurs on the third round, a fourth final round will be played. The winner of the fourth round wins the match. However if the fourth round ends up a draw game as well, both sides lose. Adjust the number of rounds from the Options menu. Note that in some gameplay modes, the number of rounds cannot be changed.

SONY Street Fighter Alpha - Warriors (PSP) - DRAW GAME - 1

natural_image Black-and-white illustration of a person in dynamic pose, wearing a cap and uniform, with no visible text or symbols.

BEGINNING A NEW GAME

GAMEPLAY MODES

MODE MENU BRADE-MODE WORLD TOUR SPECIAL MODE WORLD MANNER EIGHT ONION PROCESSED ENTERTY MODE SUS ON KARELL PANANA EXPIRE CNTS STOCKE MOUNTING Experience of the action and story of the arcade, but!

Press the START button from the Title screen to bring up the Mode Select screen. Move the cursor to the mode you wish to play using the directional keys, and press the Confirm button to select that mode.

PLAYER SELECT
ER SELECT PLAYER YOU IS TWO IN TWO OF TWO IN TWO IS TWO IN ER ALPHA ST

  1. Character Select – Once you select a game mode, you will be taken to the character select screen. Move the cursor to the character you wish to use and press the ✗ button.

PLAYER SELECT P FIGHTER ALPHA3

  1. Mode Select - If the "Mode Select" option is turned ON in the Options, you may select a mode for your character. Note that the default setting is OFF, and must be turned on to enable this selection.

T PLAYER SELECT P X 4-15k Standard 4 V EIGHTER ALPHAS S

  1. ISM Select - Choose either X, A, or V ISM type (page 18).

  2. Speed Select – Choose a game speed. Note that speed select may not be available depending on Option settings.

ARCADE MODE

Defeat a string of 10 AI-controlled opponents to reach the ending.

TRAINING MODE

Define settings for yourself and your AI-controlled opponent and practice your skills. Press the START button during play to display the Training Mode Select screen.

AI-Controlled Dummy Settings:

ACTION - Set your opponent's action to stand, crouch, or jump. You can also choose to control the character temporarily to record a series of actions to loop back.*

GUARD – Set your opponent's guard status.

SC GAUGE - Set the level of your opponent's Super Combo Gauge.

GP GAUGE - Set the level of your opponent's Guard Power Gauge.

STUN – Set whether your opponent can be stunned or not.

COUNTER HIT – Set whether or not it is a Counter Hit when your opponent takes a hit.

SAFE FALL – Set whether or not your opponent performs a safe fall when knocked to the ground.

THROW ESCAPE – Set whether or not your opponent tries to escape throws.

TIMING GUARD – Set whether or not your opponent performs Timing Guards (page 20).

DAMAGE REDUCE – Set whether or not your opponent has reduced damage.

* While recording a series of moves for your opponent character to perform, you must wait for the timer to run out. Pressing the START button will not return you to the Training Select Mode.

GAMEPLAY MODES

VARIABLE BATTLE

Control a 2-character tag-team to join up against a single opponent, switching between characters at will.

Switch characters with a punch and kick button of different strength.

(Close) LP + MK

(Far) LK + MP

DRAMATIC BATTLE

Team up with an AI-controlled partner to take on an opponent in two-on-one battles.

REVERSE DRAMATIC BATTLE

Go alone against two AI-controlled opponents at once in one-on-two battles.

SURVIVAL MODE

With a limited amount of vitality, go up against a string of opponents and survive as long as you can. There are 8 gameplay modes available for Survival Mode.

VS 100 KUMITE

Fight your way through a series of 100 single-round matches to compete for the best win-loss record out of 100.

FINAL BATTLE

Fight the final match against the final boss. If you win, you can view the game ending after just the one match.

FREE BATTLE

Select an opponent and difficulty level for a single head-to-head match. There are 5 gameplay modes available in Free Battle.

Team battle

Versus mode that allows up to 3 people on a team. You can select an ISM type for each character. Also with the Gauge Reset option, you can select to reset the Super Combo Level Gauge to the max when you lose and switch to the next character.

WORLD TOUR MODE

Beginning A New World Tour Game

Start from the beginning or pick up from where you left off.

New Game

Select a character and start from the beginning.

Load Game

Load previous save data and continue building up your character.

*To play as a different character, you must start a New Game from the beginning.

World Map Stage Select

Select the stage you wish to visit from the world map. Selecting a stage will bring up a menu with the following options:

BATTLE – Starts the match.

SETUP - Move to the ISM setup screen.

SAVE – Save your progress. This is the only place in World Tour Mode that you can save your game, so don't forget to do it.

*Saving requires 128KB of free space.

Battles - The Path to Strength

Your journey begins in Asia. Complete a stage and select the next stage you wish to advance to. Complete all the stages in the area (i.e. Asia) to advance to the next area, building your character as you go.

Leveling Up

Gain valuable experience points by defeating opponents. Once you earn a certain amount of experience points, your level goes up, increasing your stats (abilities).

ISM Plus

Somewhere within each area you can acquire an ISM Plus that boosts your character's abilities (page 18).

ISM Level-Up

Each ISM gains experience points separately, and grows in power. The status set from the ISM Select screen also affects ability boosts from leveling up.

GAMEPLAY MODES

ISM setup screen 1 2 3 4 5 6 7 8 STATUS 1 ATTACK 2 SL A-ATAC 3 DEFENSE 4 STAMMA 5 STAMMA

This screen allows you to customize your character.

① Character Name
② Character Level*
3 Current Total Experience Points
4 ISM Select Cursor
5 ISM list
6 Speed Select
⑦ Acquired ISM Plus's
8 ISM Plus description
9 Status

*The maximum player level is 32. Once you reach level 32, the ISM level also stops going up.

1 - ISM Select

Move the cursor to the ISM you wish to use.

2 - Speed Select

Select the preferred match speed

*Depending on the Option mode settings, this option may not be available from this screen.

Stages

There are many, many stages available in the World Tour mode, including special stages with specific conditions, such as stages where only Super Combos do damage. Below are two examples:

Survival Stage

Fight multiple enemies in succession and defeat them all with a limited amount of health.

Team Battle Stage

Go up against teams of 2 or 3 characters, and defeat them all to proceed.

ENTRY MODE 1. NO DATA 2. NO DATA 3. NO DATA 4. NO DATA 5. NO DATA 6. NO DATA This loces the WORLD TOUR of the ENTRY CHARACTER DATA

ENTRY MODE

Use Entry Mode to take characters built up with World Tour Mode or created in Edit Mode and use them in the other gameplay modes by loading the character data and entering it in the registry. The data

for this character will be converted to Entry Character Data and appear on the character select screens for the other modes.

* Loading a character into the Entry screen does not load the Option settings, high scores, etc.
* Characters loaded into Entry Mode may not be available for use again in World Tour Mode, etc.
* Characters loaded to slots 1-3 can be used in Network play.

EDITHODE RUN MAYA BART 0 EARTH BART MAYA BART MAYA BART MAYA BART MAYA BART MAYA BART

EDIT MODE

Use the Edit Mode to create a custom character for use in other gameplay modes. Create the kind of character you want by assigning points to various attributes.

Note: Custom characters created here cannot be used in World Tour Mode.

GAMEPLAY MODES

OPTION MODE

Adjust various options here.

GAME OPTION DIFFICULTY ★★★★☆ TIME 99 ROCHS 3 DAPAGE ★★★★ SPEED FREE2 S.C. GAUGE MAX MODE SELECT QFF PLAYER SIDE 1P BGR VOLUME TS S.E. VOLUME 15 DEFAULT EXIT

GAME OPTION

Adjust settings and rules for matches.

  • Difficulty – Difficulty level of the game's A.I.
    • Time – Time limit for each round
  • Rounds – Number of rounds per match.
  • Damage – Attack strength of moves during matches.
    • Speed – Game speed during matches.
    • S.C. Gauge – Default level of the Super Combo Gauge.
  • Mode Select – Turn Mode Select on/off (page 18).
  • Player Side – Start the match on the left (1P) or right (2P) side.
    • BGM Volume – Adjust the volume of the in-game music from 0-15.
    • S.E. Volume – Adjust the volume of the in-game sound effects from 0-15.
  • Default – Return all options to their default settings.
  • Exit – Return to the main menu.

Notes:

• Some game modes do not follow changes in certain settings.
- Some game modes do not reflect changes in settings for time limit or number of rounds.

BUTTON CONFIG G L A M L H X L O M N H RUT Taunt COMMAND NORMAL TYPE EASY RAPID OFF DEFAULT EXIT

BUTTON CONFIG

Customize the button configuration by assigning buttons for the punch and kick attacks.

Special Commands

You can assign a single button to perform special commands.

- 3 Buttons at Once - (3 x P or 3 x K) - Assign all three punch or all three kick buttons to a single button, useful for special or throw moves.

  • Same Strength P+K - Use to perform original combos
  • Special / Super Combos - Assign special moves or Super Combos to a single button.
  • VARIABLE 1 and VARIABLE 2 - Use for the player change at "VARIABLE BATTLE" (VARIABLE : close range / VARIABLE 2: long range)

Command

Adjust the amount of time allowed to enter commands for special moves. "Arcade" is the shortest, and "Long" is the longest.

Type

Change to "Easy" to make it easier to input commands.

Rapid

Turn the rapid fire function for buttons on/off.

Note: Button settings can also be modified during a match through the pause menu.

Top Secret Information:

Moves that require pressing all three punch or kick buttons at the same time can also be performed with the following button combinations:

PPP: LP+HK (or LK + HP)

KKK: MP+HK (or MK+HP)

Note: Does not apply to moves that require charging, like Balrog's Turn Punch, or Throw moves that require two buttons to be pressed at once.

SONY Street Fighter Alpha - Warriors (PSP) - Top Secret Information: - 1

natural_image Black-and-white illustration of a person playing a stringed instrument (no text or symbols visible)

GAMEPLAY MODES

NETWORK

SCREEN SETTING

Screen Size

Set the screen setting to Wide or Normal. When set to wide, the gameplay screen will fill up the entire screen.

Wallpaper

When you have the screen size setting set to Normal, you can select to have a wallpaper image displayed on the sides of the screen to fill up the area. There are a number of wallpaper images to choose from.

SAVE/LOAD

Save and load data and settings.

  • Save – Manually save changes made to the options or hi-scores attained in Arcade Mode.
  • Load – Load settings, scores, and data from a saved file.
  • Delete – Delete saved data files.
  • Auto-save – Turn the auto save function on/off.

Notes:

  • With Auto-save turned on, changes to option settings, high scores, etc. will be saved automatically.
    • Memory Stick Duo™ (sold separately) is required to save game data.
  • Insert it into the Memory Stick Duo™ slot before attempting to save.
    • This game requires at least 256KB of free space to save play records.
  • Memory Stick Duo™ is automatically checked when booting the game, so please insert your Memory Stick Duo™ with your game data before powering up the system.
  • Do not remove the Memory Stick Duo™ during save or load operations, as this may corrupt the save data.

SCORE RANKING

View rankings for Arcade Mode, Survival Mode, and VS 100 Kumite Mode.

With the Wireless (WLAN) features, you can connect to other PSPTM systems to send data and use the Ad-Hoc mode to go head-to-head.

NETWORK MODE
MODE MENU V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR V5 MODE FOR FINE C:\Program Files\EXIC\N\nDO NOT\Program Files\MODE1

VS Mode

Go head-to-head with another player. Once a match is over, replay with the same settings, or select different characters and play again.

Team Battle

Select up to 3 characters for a team, and defeat your opponent's team a character at a time.

Variable Battle

Enjoy Variable Battles with multiple people. With two players, AI-controlled characters are also used.

Dramatic Battle

Enjoy Dramatic Battles with multiple people. With two players, AI-controlled characters are also used.

Using Ad-Hoc

After confirming that the WLAN switch is set to ON, select NETWORK from the mode selection screen. From the mode selection screen for Network, use the directional buttons to select a mode, and the X button to confirm and be connected to the mode's menu selection and standby screen.

Note: Options cannot be modified during an Ad-Hoc versus match. Please verify all settings are correct before entering Network mode.

VERSUS RYU KEN CHUN LI SINGLE SAKURA 3/15

LOBBY SCREEN

Once you connect to the Lobby, a list of users that can be challenged is displayed for you to choose from. If you choose to do nothing, you will be on standby until someone

challenges you. Once both sides agree to the challenge, the person who received the challenge becomes Player 1, and the person who sent the challenge becomes Player 2, with Player 1 setting the match rules.

NETWORK

  1. User List – List of nicknames of players that can be challenged.
  2. Your Nickname - Shows your own nickname.
  3. Players Online – Shows the number of people online who can be connected to.

*Pressing the × Button to exit the Lobby and return to the Network mode selection screen.

*The nickname setting is carried over from the PSPTM itself. Refer to the PSPTM manual for information about the nickname.

NETWORK BATTLE TYPES

VS MODE

Play one-on-one matches. Select a Versus mode from among 3 types.

TEAM BATTLE

Play team battles with up to 3 characters per team. Select a gameplay mode from among 3 types. Characters battle one at a time, with the winner moving to the next round with a just a certain amount of vitality restored. Defeat all members of your opponent's team to win.

VARIABLE BATTLE

Select the team setup before the character select screen. With two players, the third character becomes AI-controlled. If both characters on the 2-person team are controlled by players, the player on stand-by may jump in during the match without waiting to be brought in by the other player.

DRAMATIC BATTLE

Like Variable Battles, you select the team setup before the character select screen. Up to 3 players can compete in 2-on-1 matches, with all players on the screen at once.

VERSUS MODES

In VS MODE and TEAM BATTLE, you can select the type of system for selecting your opponent.

VERSUS LEAGUE 12 3 4 5 6 7 8 SAKURA P 0 P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X P X

Single

Play against a single player in multiple matches until one side quits or cancels.

League

Play in a league of two to eight players. To start league play, one person

chooses to become the Host and creates a lobby, and other players join in as Guests. The host sets the rules for the matches, etc.

VERSUS LEAGUE MBI SON KEN INGRID AKUMA CHUN LI FEI-LONG RYU 7/7 PRESX × BUTTON TO START

SONY Street Fighter Alpha - Warriors (PSP) - League - 2

flowchart
graph TD
    A["FEI-LONG"] --> B["..."]
    C["RYU"] --> B
    D["MBISON"] --> B
    E["SAKURA"] --> B
    F["CHUN LI"] --> B
    G["INGRID"] --> B
    H["AKUMA"] --> B
    I["KEN"] --> B
    B --> J["..."]

Tournament

Play in an 8-person tournament with 2 or more players. If there are not 8 players present, other tournament contestants are

controlled by Al. Just as with League mode, one player becomes the Host and Guests join from there.

AD HOC MODE FAQ

Q) What is "wireless"?

Wireless (WLAN) is a type of wireless data transmission technology that comes built in to the the PSP™ system. This game uses the Ad Hoc mode to enable network play Wireless.

Q) What is Ad Hoc Mode?

Ad Hoc is a type of wireless (WLAN) network connection that does not require "wireless access points" because it connects you directly with other the PSP™ systems in the proximity.

Q) Do I need anything special to play Ad Hoc mode?

Nothing, except for your PSPTM and your copy of Street FighterTM Alpha3 Max.

Q) I can't seem to connect.

Check to make sure your WLAN switch is set to ON. If you discover that it is turned OFF, turn it ON and re-enter the Network Mode from the main menu.

Q) While playing Ad Hoc mode, sometimes the screen freezes and starts again, or slows down really bad.

If you occasionally experience such behavior, it may be due to a weak or bad wireless connection. This may be due to, for example, location, distance between you and the other players, interference, etc.

ISM SYSTEM

SUPER COMBOS

Select from among three types of ISMs.

X-ISM - Simple ISM with one powerful Super Combo. Good for beginners.

A-ISM - Standard ISM with multiple Super Combo moves.

V-ISM - Only ISM where original combos can be used. Allows various combination moves possible.

X-ISMA-ISMV-ISM
Number of Super Combos12 or more0
Super Combo Level1 Level3 Levels2 Levels(Orig. Combo)
Original CombosNoNoYes
Mid-Air GuardNoYesYes
Attack PowerHighStandardLow
Defense PowerLowStandardStandard
Alpha CounterNoYesYes

I-ISM – Characters registered through Entry Mode have special I ISM gauges. These gauges depend on how the character was leveled up in World Tour Mode (page 9).

MODE SELECT

If MODE SELECT is ON in Options mode (page 12), you can select a mode for your character. (The default is OFF, so you must turn this option ON in Options mode to enable this selection.)

NormalStandard mode.
MaziBoosts attack power very high, drops defense power very low. One hit and you could be toast.
SaikyoGreatly lowers all character abilities, for people very confident in their skills.
ClassicCharacters perform in the style of Street Fighter II, with no Super Combo gauge or Guard Power gauge.

Performing normal moves and special moves fills up your Super Combo Level gauge. Once this gauge reaches a certain point, the level increases, allowing you to use Super Combos, Alpha Counters, or Custom Combos.

SONY Street Fighter Alpha - Warriors (PSP) - MODE SELECT - 1

There are 3 levels to A-ISM, with higher levels producing more powerful attacks. The level is determined by the type of button pressed, and different levels of Super Combos use different amounts of energy from the gauge (Weak -> Level 1 / Medium -> Level 2 / Hard -> Level 3)

SONY Street Fighter Alpha - Warriors (PSP) - MODE SELECT - 2

X-ISM has one level, and the gauge must be completely full to perform a Super Combo. One Super Combo move uses up all the energy in the gauge.

CUSTOM COMBOS

SONY Street Fighter Alpha - Warriors (PSP) - CUSTOM COMBOS - 1

With V-ISM selected, charge the Super Combo Level Gauge up to above 50%, and then press a punch and kick button of the same strength to summon a double of your character for a short amount of time. Control this double well and create original combos of your own. The strength of the punch/kick buttons pressed to summon it (Light, Medium, Hard) determines the interval it is there. You cannot guard while the double is present, and the double stays on the screen until the timer runs out, or until you are hit and take damage.

BASIC MOVES

GUARD

Press the directional buttons in the direction away from your opponent to guard attacks. You can guard high attacks while standing (high guard) and low attacks while crouching (low guard). Low (crouch) attacks cannot be blocked with standing high guards. You can also guard while in the air (except for X-ISM). When going up against 2 enemies at once, if you are not in the middle of an attack, you will guard incoming attacks on the same level (high/low) automatically.

DEFENSIVE FALL

If you get knocked down from the air or on the ground, press two punch buttons at the same time to perform a defensive fall from the air, or two kick buttons to perform a defensive fall on the ground (you cannot perform defensive fall on the ground with when using X-ISM). Not performing a defensive fall may leave you on the ground open for attack.

THROW/ESCAPE

When close to an opponent, press either or and either two punch or kick buttons to grab and throw your opponent. Throws cannot be blocked against, so they can be useful against opponents who continue to guard your attacks. If you are grabbed and about to be thrown, enter the same throw command to escape from it.

ALPHA COUNTER

When blocking an attack, press or towards your opponent and press a punch and a kick button of the same strength to perform a counter attack from the guard position (not available with X-ISM). This move uses one Super Combo level and shortens the Guard Power Gauge.

GUARD CRUSH

Your Guard Power Gauge shortens while you are guarding attacks. When the gauge reaches zero, you will no longer be able to guard any attacks. This gauge will gradually fill back up when you are not guarding. Performing an Alpha Counter uses energy from this gauge.

DAMAGE REDUCE / TIMING GUARD

Press a directional button or punch or kick while being attacked or while guarding to reduce the amount of damage taken. You can also time a guard right before being attacked to reduce the amount of damage taken and GP Gauge used.

TAUNT

Press the SELECT button to taunt your opponent. This is the default button. To assign taunting to a different button, use the Button Config menu in Options (page 12).

ALPHA STREET FIGHTER MAX

CHARACTERS

CHARACTERS

CHARACTER'S NAME
RYU 1 2 3 4 1 2 3 CHARACTER SUPER COMBOS FOR A-ISM ONLY SUPER COMBOS FOR X-ISM AND A-ISM ONLY

The moves descriptions are based on the characters facing right. Reverse when characters are facing left.

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 2

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 3

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 4

HOLD

REVERSE

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 5

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 6

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 7

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 8

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 9

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 10

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 11

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 12

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 13

Punch Button

Kick Button

Shows the directional buttons or analog stick controls. Example shown: press simultaneously ↓ ↗ ←

Example shown: press simultaneously ↓ ↗ ←

A command which consumes 3 levels worth of Super Combo Gauge

Command for X-ISM

Command for A-ISM

Command for V-ISM

Special / Super Combos

Light

Medium

Heavy

COMMAND LIST
SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 14

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 15

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 16

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 17

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 18

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 19

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 20

SUPER COMBOS FOR A-ISM ONLY

SUPER COMBOS FOR X-ISM AND A-ISM ONLY

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 21

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 22

Hadouken

Shakunetsu Hadouken

Shoryuken

Tatsumaki Senpukyaku

Shinku Hadouken

Shinku Tatsumaki Senpukyaku

Metsu Shoryuken lv3

1

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 23

2

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 24

3

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 25

4

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 26

1

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 27

2

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 28

3

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 29

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 30

Hadouken

Shoryuken

Tatsumaki Senpukyaku

Shoryu Reppa

Shinryuken

Shippu Jinraikyaku

lv3

1

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 31

2

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 32

3

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 33

1

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 34

2

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 35

3

SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 36

CHARACTERS

CHARACTERS

1AVKikoken
2REVERSAL ONLYTenshokyaku
3RAPID TAPSHyakuretsukyaku
4AVSenenshu
5(XOK IN MIDAIR)Spinning Bird Kick
6XSohakkei
1+Senretsukyaku
2+Hazan Tenshokyaku
3+Kikosho

CHUN-LI 17-NOH9

ZANGIEF

Double Lariat1
Quick Double Lariat2
Banishing Flat43
Screw Pile Driver5
Atomic Suplex6CLOSE RANGE
Flying Power Bomb7FROM A DISTANCE
Final Atomic Buster1
Aerial Russian Slam2
1Yoga Fire
2AV3Yoga Flame
4AV5Yoga Blast
6Yoga Teleport (OK IN MIDAIR)THE MOVES MARKED X ARE NOT AVAILABLE IN MIDAIR
1Yoga Tempest
2Yoga Inferno
3Yoga Strike
4Yoga Stream

DHALSIM

GUY

Hozanto1
Bushin Senpukyaku2
Bushin Izuna Otoshi34
Hayagake5
Kage Sukui5
Kubikari5
Bushin Musorenka1
Bushin Hassoken2
Bushin Goraikyaku3

CHARACTERS

CHARACTERS

1Tiger Shot
2Ground Tiger Shot
3 OR 4Tiger Blow
3 OR 4Tiger Uppercut
5AVTiger Crash
1Tiger Genocide
2Tiger Cannon
3Tiger Raid

SAGAT

ADON

SONY Street Fighter Alpha - Warriors (PSP) - ADON - 1

natural_image Illustration of a smiling cartoon character wearing a hat (no text or symbols)

Jaguar Kick

Jaguar Tooth

Rising Jaguar

Jaguar Varied Assault

Jaguar Revolver

1SONY Street Fighter Alpha - Warriors (PSP) - ADON - 2
2SONY Street Fighter Alpha - Warriors (PSP) - ADON - 3
3SONY Street Fighter Alpha - Warriors (PSP) - ADON - 4
1SONY Street Fighter Alpha - Warriors (PSP) - ADON - 5
2SONY Street Fighter Alpha - Warriors (PSP) - ADON - 6
1Soul Spark
2Soul Throw
3Soul Reflect
4Soul Spiral
1Aura Soul Throw
2Aura Soul Spark
3Soul Illusion

ROSE

SODOM

SONY Street Fighter Alpha - Warriors (PSP) - SODOM - 1

natural_image Monochrome illustration of a person wearing a hat and holding a small object, with no visible text or symbols.

Jigoku Scrape

Shiraha Catch

Butsumetsu Buster

Daikyo Burning

Yagura Reverse

Meido no Miyage

Tenchusatsu

1SONY Street Fighter Alpha - Warriors (PSP) - SODOM - 2
2SONY Street Fighter Alpha - Warriors (PSP) - SODOM - 3
3SONY Street Fighter Alpha - Warriors (PSP) - SODOM - 4
4SONY Street Fighter Alpha - Warriors (PSP) - SODOM - 5
5SONY Street Fighter Alpha - Warriors (PSP) - SODOM - 6
1
2

SONY Street Fighter Alpha - Warriors (PSP) - SODOM - 7

SONY Street Fighter Alpha - Warriors (PSP) - SODOM - 8

CHARACTERS

CHARACTERS

1Sonic Boom
2Somersault Shell
3Knee Bazooka
1Somersault Justice
2Sonic Break
3Crossfire Blitz
DANGadoken1
Koryuken2
Dankukyaku3 OR 4 ISM AND V ISM (OK IN MIDAIR)
PECULIAR ACTION Saikyoryu GuardV WHILE ON GUARD
SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 1Hissho Buraiken1
Shinku Gadoken2
Koryu Rekka3
1RAPID TAPSHadouken
2+Shououken
3(DK IN MIDAIR)Shunpukyaku
4AVSakura Otoshi
1UP TO 3Midare Zakura
2+Shinku Hadouken
3+Haru Ichiban
VEGAFlying Barcelona Attack1 OR 2
Izuna Drop1 OR 2
Rolling Crystal Flash3
Sky High Claw4
Scarlet terror5
Rolling Izuna Drop1
Scarlet Mirage2
Red Impact3

CHARACTERS

CHARACTERS

1SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 1Criminal Upper
2SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 2Ruffian Kick
3SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 3Bad Stone
4A VBad Spray
AFTER BEING HIT IN THE AIR SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 4
SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 5 SIMULTANEOUSLYPECULIAR ACTION Knife Grab
1SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 6Final Distraction
2SONY Street Fighter Alpha - Warriors (PSP) - CHARACTERS - 7Dead End Irony

R.MIKA

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 1

natural_image Illustration of a cartoon character with bunny ears and a face mask (no text or symbols)

Flying Peach

Shooting Peach

Day Dream Headlock

Paradise Hold

Wingless Airplane

Rainbow Hip Rush

Heavenly Dynamite

1

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 2

2

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 3

3

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 4

4

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 5

5

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 6

2

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 7

3

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 8

1SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 9UP TO 3 TIMESPatriot CircleSONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 10
2SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 11Stinger
3SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 12Mekong Delta Attack
4SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 13Mekong Delta Air Raid
5SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 14Mekong Delta Escape
1SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 15Take No Prisoner
2SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 16Mine Sweeper
3SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 17Steel Rain

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 18

flowchart
graph TD
    A["SARDINE'S BEACH SPECIAL"] --> B["RUN AFTER ENTERING COMMAND"]
    B --> C["+"]
    B --> D["+"]
    B --> E["+"]
    C --> F["HIT"]
    D --> G["OR"]
    E --> H["WHILE JUMPING OVER"]
BEFORE JUMPING ON TO A CORNER POST
MOONSAULT PRESS
MISSILE KICK
PARADISE HOLD
WINGLESS AIRPLANE
BEHIND YOUR OPPONENT
ENZUI LARIAT
ENZUI DROP KICK
RAINBOW SUPLEX
DAY DREAM HEADLOCK

33

32

Bull Head 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Bull Head Bull Horn MILD HOLD RELEASE Mueller Chain Bandit Chain The Birdie Bull Revenger + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Bull Horn Bull Head

SONY Street Fighter Alpha - Warriors (PSP) - R.MIKA - 20

natural_image Illustration of a person wearing a hat and holding a curved object (no text or symbols visible)

BIRDIE

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 1

natural_image Illustration of a cartoon character with large ears and a helmet (no text or symbols)

3

Orcchi Kudaki

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 2

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 3

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 4

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 5

3

Fuji Oroshi

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 6

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 7

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 8

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 9

2

Oni Muso

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 10

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 11

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 12

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 13

0-icho Throw

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 14

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 15

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 16

4

Super Hykkan Otoshi

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 17

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 18

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 19

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 20

3

Super Zustuki!

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 21

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 22

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 23

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 24

2

Hykuretsu Harite

Rapid taps

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 25

D

Spiral Arrow 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

SONY Street Fighter Alpha - Warriors (PSP) - BIRDIE - 27

natural_image Illustration of a person with long hair and a headband, no visible text or symbols

CAMMY

SONY Street Fighter Alpha - Warriors (PSP) - CAMMY - 1

natural_image Illustration of a winged creature with a large mouth (no text or symbols)

BLANKA

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 1

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 2

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 3

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 4

2

Tropical Hazard

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 5

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 6

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 7

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 8

©

Ground Shave Rolling

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 9

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 10

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 11

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 12

m = 311

Back Step Rolling

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 13

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 14

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 15

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 16

-

Vertical Rolling

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 17

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 18

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 19

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 20

-

Rolling Attack

Rapid TAPS

SONY Street Fighter Alpha - Warriors (PSP) - BLANKA - 21

m = 311

Electric Thunder

CHARACTERS

CHARACTERS

CHARACTERS

CHARACTERS

CHARACTERS

1++Gurenken
2+CHANGE BY COMBINING ANALOG STICK AND BUTTONMujinkyaku
3Ressenha
4+Hosho
5++Ressencho
6 OR 7TO MATCH THE OPPONENT S ATTACKABOVE BELOWYasha Gaeshi
8+Arakuma Inashi
1++Kanzuki-ryu Shinbikaibyaku
2++Kanzuki-ryu Kououken
[A]X4WA]Air Thrasher1
Double Rolling Sobat2
Machine Gun Upper3
Jack Knife Maximum4
Sobat Carnival1
Theme of Sunrise2
Climax Beat3
1UP TO 3 TIMESRekkaken
2Shienkyaku
3Rekkukyaku
1Rekkashinken
2Shien Renkyaku
3Ryuhassai
Mexican Typhoon1
Tomahawk Buster2
Condor Dive3IN MID AIR +
Condor Spine4
Raging Typhoon1
Canyon Splitter2

CHARACTERS

CHARACTERS

1Psycho Shot
2Psycho Crusher
3Double Knee Press
4Head Press
5Somersault Skull Diver
6Bison Warp
1Knee Press Nightmare
2PsychoCrusher

M.BISON

JULI

Cannon Spike1
Sniping Arrow2
Axle Spin Knuckle3
Reverse Shaft Breaker1
Spin Drive Smasher2
1Dash Straight
2Dash Ground Straight
3Dash Uppercut
4Dash Ground Uppercut
5Turn Punch
6Buffalo Head
1Crazy Buffalo
2Gigaton Blow

BALROG

JUNI

Cannon Spike1
Spiral Arrow2 OR 3
Hooligan Combination4
Cannon Strike5 WHILE JUMPING FORWARD
Mach Slide6
Earth Direct7
Psycho Streak1
Spin Drive Smasher2

CHARACTERS

CHARACTERS

SWAP STYLES BY PRESSING PUNCH 3 TIMES OR KICK 3 TIMES COMBINED STYLES IF X-ISM IS CHOSEN
SORYU 5 SIMULTANEOUSLY KIRYU 5 SIMULTANEOUSLY HYAKURENKO 1 RAPID TAPS JASEN 3 HELO + + GEKIRO 2 + THEN OUGA 4 HELO + + ZANEI 1 JAKOHA 3 SHITENSHU 2 KOUGA 4 IN MID AIR

GEN

SONY Street Fighter Alpha - Warriors (PSP) - GEN - 1

natural_image Illustration of an elderly man with a long beard holding a tool, wearing traditional attire (no text or symbols visible)

GUILF

SONY Street Fighter Alpha - Warriors (PSP) - GUILF - 1

natural_image Illustration of a muscular character wearing a conical hat and military-style uniform (no text or symbols visible)

Somersault Kick
Somersault Strike
Sonic Hurricane

Sonic Boom
1
SONY Street Fighter Alpha - Warriors (PSP) - GUILF - 2

2
SONY Street Fighter Alpha - Warriors (PSP) - GUILF - 3

1
SONY Street Fighter Alpha - Warriors (PSP) - GUILF - 4

2
SONY Street Fighter Alpha - Warriors (PSP) - GUILF - 5

1 2 IN MID AIR 3 4 5 (OK IN MID AIR) 6 THEN IN 7 OR 7 OR 1 L + L + L + 2 3 (OK IN 4 MIDAIR) 4 Go Hadouken Zanku Hadouken Shakenetsu Hadouken Go Shoryuken Tatsumaki Zankukyaku Hyakkishu Ashura Senku Shungokusatsu Messatsu Gohado Tenma Gozanku Messatsu Goshoryu

AKUMA

SONY Street Fighter Alpha - Warriors (PSP) - AKUMA - 1

natural_image Illustration of a stylized, spiky creature with no visible text or symbols

EVIL RYU

SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 1

natural_image Black-and-white illustration of a person in a suit with spiky hair (no text or symbols)

Shoryuken
Tatsumaki Senpukyaku
Ashura Senku
Shungokusatsu
v3
Messatsu Goshoryu
Shinku Hadouken
Shinku Tatsumaki Senpukyaku

Hadouken
Shakunetsu Hadouken
1
SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 2

2
SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 3

3
SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 4

4
SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 5

5
SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 6

SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 7

1
SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 8
2

SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 9

3
SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 10

4
SONY Street Fighter Alpha - Warriors (PSP) - EVIL RYU - 11

CHARACTERS

CHARACTERS

1Manchester Black
2Canterbury Blue
3Oxford Red
4Liverpool White
5St Andrews Green
1Manchester Gold
2Union Jack Platinum

MAKI

Genko1
Hayagake2
Saka Hayagake3
Hassokyaku4 BY THE WALL WHILE LEAPING OR
Tengudaoshi5 IN MID AIR
Reppukyaku6 SIMULTANEOUSLY
Bushin Goraiha1
Tessinho2
Ajara Tengu3 (OK IN MID AIR)
1A VTetsuzanko
2+Zesshohoho
3X VSenkyutai
4+ (TO FEINT)Kobokushi
5+Zenpo Tenshin
1+Yoho
2+Sorai Rengeki
3IN MID AIRHiten Soryujin
INGRID
Sun Shoot1
Sun Rise2
Sun Arch3
Sun Dive4
Sun Upper5
Sun Lower6
Sun Delta1
Sun Burst2
Sunshine3

TOP SECRET INFORMATION

SONY Street Fighter Alpha - Warriors (PSP) - TOP SECRET INFORMATION - 1

natural_image Black-and-white photo of a person in motion near a ship, with no visible text or symbols

SCOOP 1 - Use Extra Balrog, SHIN Akuma, and Final M. Bison!

After completing arcade mode, you can select Extra Balrog, SHIN Akuma and Final M. Bison by highlighting Balrog, SHIN Akuma and M. Bison and

holding the SELECT button when you confirm the character.

*Final M. Bison cannot be used in certain gameplay modes.

51 STOCK 1 1. 安装机: 1.0 2. 机械臂: 0.8 3. 机械臂: 0.6 4. 机械臂: 0.4 5. 机械臂: 0.2 6. 机械臂: 0.1

SCOOP 2 - Secret stages in World Tour Mode?

If you have over a certain amount of experience points when you complete the World Tour Mode, you can unlock more stages to play.

SCOOP 3 – What happens when you beat World Tour Mode?

Once you complete World Tour Mode, if you take your original I ISM Character and play different game modes, you'll find...

"Wait, that's a secret!"

SONY Street Fighter Alpha - Warriors (PSP) - TOP SECRET INFORMATION - 3

natural_image Black-and-white illustration of a girl in traditional-style outfit saluting (no text or symbols)

CUSTOMER SERVICE NUMBERS

Australia*(Calls charged at local rate)1300 365 911*
Belgique/België/BelgienTarif appel local / Lokale kosten011 516 406
Česká republikaPo - Pa 9:00 - 17:00 Sony Czech.Tarifovano die platnayich telefonnich sazeb. Pro dalši informace a připadnou dalši pomoc kontaktujte prosímwww.playstation.sony.cz nebo volejte telefonni číslo +420 222 864 111222 864 111
Danmarksupport@dk.playstation.com Man-fredag 15-21; Lør søndag 12-1570 12 7013
Deutschland*10.12 Euro/minute) Montag bis Freitag, 10.00 bis 20.001805 766 977*
Ελλάδα*EBvict Xpėwon801 11 92000*
EspañaTarifa nacional902 102 102
FrancePrix d'un appel local - ouvert du lundi au samedi0820 31 32 33
IrelandAll calls charged at National Rate0818 365065
Israel09 971170
ItaliaLun/Ven 8:00 - 18:30 e Sab 8:00 - 13:00: 11,88 centesimi di euro + IVA al minutoFestivi: 4,75 centesimi di euro + IVA al minuto. Telefoni cellulari secondo il piano tariffario prescelto199 116 266
MaltaLocal Rate.23 436300
NederlandInterlokale kosten. Gesprekken kunnen voor trainingsdoeleinden worden opgenomen0495 574 817
New ZealandNational Rate09 415 2447
Norge0,55 NOK i startavgift og deretter 0,39 NOK pr. Minuttsupport@no.playstation.com Man-fredag 15-21; Lor-søndag 12-1581 55 09 70
Österreich*10.116 Euro/Minute)0820 44 45 40*
Roccia+7 (095) 238-3632
Portugal*Servico de Atendimento ao Consumidor/Serviço Técnico707 23 23 10*
Suisse/Schweiz/SvizzeraTarif appel national / Nationaler Tarif / Tariffa Nazionale0848 84 00 85
Suomi0,79 Euro/min + pvm fi-hotline@nordiskfilm.com maanantai - perjantai 15-210600 411 911
Sverigesupport@se.playstation.com Mån-Fre 15-21, Lör-söndag 12-1508 587 822 25
UKNational rate. Calls may be recorded for training purposes08705 99 88 77

Please call these Customer Service Numbers only for PSP Hardware Support.

Sommaire Cliquez un titre pour y accéder
Assistant notice
Powered by Anthropic
En attente de votre message
Informations produit

Marque : SONY

Modèle : Street Fighter Alpha - Warriors (PSP)

Catégorie : Jeu