MICROSOFT Soul Calibur IV (Xbox 360) - Game

Soul Calibur IV (Xbox 360) - Game MICROSOFT - Free user manual and instructions

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📄 20 pages English EN Download 💬 AI Question 10 questions ⚙️ Specs
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Product Type Video Game
Platform Xbox 360
Genre Fighting (Beat 'em up)
Number of Players 1 to 2 players (local and online)
Game Modes Story, Arcade, Tower of Lost Souls, Training, Duel (Standard and Special), Xbox LIVE (Standard and Special Duel), Character Creation, Museum
Game Content Original characters, Star Wars characters, customizable weapons and armor, 3D battles
ESRB Rating M (Mature 17+) for violence and suggestive content
User Manual 20 pages, French language
Main Functions 8-way run, guard, throw, special attacks, Critical Finish, equipment destruction, soul gauge
Character Creation Full customization: gender, fighting style, equipment, skills, alignment
Xbox LIVE Online multiplayer, leaderboards, voice and video messaging, content download
Parental Controls Rating filter, time limit, online communication restriction
Power Works with Xbox 360 console (requires power adapter)
Box Dimensions Approximately 13.5 x 19 x 1.5 cm (standard Xbox 360 case)
Weight Approximately 120 g (case and manual)
Care and Cleaning Clean disc with a soft, dry cloth; avoid scratches and dust
Safety Warning about photosensitive epilepsy; use in a well-lit environment; take regular breaks

Frequently Asked Questions - Soul Calibur IV (Xbox 360) MICROSOFT

How to start playing Soul Calibur IV?
Insert the disc into the Xbox 360; the title screen appears. Press START to access the mode selection screen. Choose a mode such as Story, Arcade, or Duel, then follow the instructions.
What game modes are available?
Modes include Story, Arcade, Tower of Lost Souls, Training, Duel (Standard and Special), Xbox LIVE (Standard and Special Duel), Character Creation, and Museum.
How to perform a throw?
Get close to the opponent and press A+G or B+G simultaneously. To counter a throw, press A or B as soon as the opponent initiates their throw.
What to do in case of an epileptic seizure?
Immediately stop playing and consult a doctor. Symptoms include dizziness, seizures, loss of consciousness. Keep distance from the screen, play in a well-lit room, and avoid playing when tired.
How to create a custom character?
In the main menu, select Character Creation. Choose an empty slot, gender, fighting style, then customize equipment, colors, skills, and name. You can then use it in Duel or Story mode.
How to unlock Critical Finish?
The soul gauge must be full. Then, when you succeed in a Soul Crush, the gauge flashes. Press G+A+B+K to trigger a Critical Finish that deals 100% damage.
Can I play online on Xbox LIVE?
Yes, select the Xbox LIVE mode from the main menu. You need an Xbox LIVE Gold subscription and a broadband connection. You can play Standard or Special Duel against other players.
What is the Tower of Lost Souls?
It is a 60-floor tower filled with opponents with special conditions. Ascending, you face a final boss. Descending, you fight as many enemies as possible. Each battle unlocks rewards.
How to use 8-way run?
Use the left analog stick or D-pad to move in 8 directions. For example, push Up to run forward. Some moves can only be executed while running.
Where to find help if I have a problem with the game?
Contact NAMCO BANDAI Games America customer service at (408) 235-2222 or email support@namcobandaigames.com. You can also visit www.namcobandaigames.com. Before returning a product, obtain an RMA number.

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USER MANUAL Soul Calibur IV (Xbox 360) MICROSOFT

WARNING Before playing this game, read the Xbox 360® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support.

Important Health Warning About Playing Video Games

Photosensitive seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

ESRB Game Ratings

The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age-appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.

ESRB ratings have two equal parts:

Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada.
- Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol.

MICROSOFT Soul Calibur IV (Xbox 360) - ESRB Game Ratings - 1
For more information, visit www.ESRB.org

MICROSOFT Soul Calibur IV (Xbox 360) - ESRB Game Ratings - 2
TABLE OF CONTENTS

Play anyone and everyone, anytime, anywhere on Xbox LIVE. Build your profile (your gamer card). Chat with your friends. Download content (TV shows, trailers, HD movies, game demos, exclusive game content, and Arcade games) at Xbox LIVE Marketplace. Send and receive voice and video messages. Use LIVE with both Xbox 360 and Windows. Play, chat, and download on both your PC and your Xbox 360. LIVE gives you ultimate access to the things you want and the people you know. On both your PC and your TV. Get connected and join the revolution!

CONNECTING

Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries.

FAMILY SETTINGS

These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.

LANGUAGES THAT AREN'T SUPPORTED IN THE XBOX 360® DASHBOARD

If your game is available in a language that isn't supported in the Xbox 360™ Dashboard, you must select a corresponding locale (region) in Console Settings to enable that language in the game. For more information, go to www.xbox.com.

MICROSOFT Soul Calibur IV (Xbox 360) - LANGUAGES THAT AREN'T SUPPORTED IN THE XBOX 360® DASHBOARD - 1

GAME CONTROLS

STARTING THE GAME

DEFAULT CONTROLS

Select Menu Options Left Stick/D-pad

Confirm selection. A button

Cancel menus and other selections...B button

GAME CONTROLS

Move Character Left Stick/D-pad

Horizontal Strike (A). X button

Vertical Strike (B). Y button

Kick (K) B button

Guard (G) A button

Press A+B+K+G simultaneously. Left Bumper

Press B+G simultaneously. Left Trigger

SWT .Right Bumper

Press A+B+K simultaneously... Right Trigger

Pause game / open pause menu START button

Push the START button to go to the Mode Select Screen.

MODE SELECT SCREEN

SINGLE PLAYER MODES

The single player modes include Story, Tower of Lost Souls, Arcade, and Training.

VERSUS MODES

The modes in this section allow you to play against another player locally in either Special Versus or Standard Versus.

MICROSOFT Soul Calibur IV (Xbox 360) - VERSUS MODES - 1

XBOX LIVE

The modes in this section allow you to play online against other players on Xbox LIVE in Special Versus or Standard Versus. Leaderboards can be checked in this section.

CHARACTER CREATION

This mode allows you to create a new character for you to play as in SOULCALIBUR IV. You can also edit standard characters here.

MUSEUM

View acquired illustrations and unlocked events. Here you can access Chain of Souls, Art Gallery, Event Theater, and Battle Records.

OPTIONS

Change settings for Versus mode, controller, display, sound and stage music.

SOUND

This game is presented in Dolby Digital 5.1 surround sound. Connect your Microsoft Xbox® 360 to a sound system with Dolby Digital technology using a digital optical cable. Connect the digital optical cable to the base of an Xbox 360 Component HD AV Cable, Xbox 360 VGA HD AV Cable, or Xbox 360 S Video AV Cable. From the "system" blade of the Xbox 360 dashboard, choose "console settings", then select "audio options", then "digital output" and finally select "Dolby Digital 5.1" to experience the excitement of surround sound.

SCREEN GUIDES AND RULES

BASIC TECHNIQUES

These are the basic rules and viewing methods for in battle screens. The rules and screens vary according to the mode. For details on this, please refer to the pages explaining each game mode.

BASIC SCREEN GUIDE

1-CHARACTER NAMES: Displays the character's name.
2-HEALTH GUAGE: The green bar indicates how much health remains for the player's character. When the health gauge reaches zero, the player loses.
3-TIME: When the clock reaches zero, time is up for the match. The player with more health wins.
4-SDUL GAUGE: Shows how much Soul Charge you have stored. When it's full you can perform a Critical Finish after a SOUL CRUSH.
5-EQUIPMENT DESTRUCTION GAUGE: Shows the equipment that has been destroyed.

MICROSOFT Soul Calibur IV (Xbox 360) - BASIC SCREEN GUIDE - 1

PAUSE MENU

When the START button is pushed during battle in each mode, a Pause Menu will be displayed. Select a submenu with the D-pad or the left stick, and confirm your selection by pushing the A button. Note: In some portions of the game, there is no pause menu available (Character Creation and Options).

HOW TO WIN

Attain any one of the following conditions to win a single battle. Winning a match requires winning a varying number of battles. Adjust the number of battles required to win a match in Battle Count under the Options Menu in the Main Menu. The Battle Count can only be changed for Versus modes.

KNOCK OUT: Opponent's health is reduced to zero.

RING OUT: Opponent is knocked out of the ring.

TIME'S UP: The character with more health when time runs out wins.

DRAW: When a double knock out or a double ring out occurs, a draw results. Both sides receive a point for the battle at this time.

GAME OVER: This occurs when a match is lost. In Story mode, when Game Over is reached, a Continue Screen appears. Push the START button before the countdown reaches zero to continue playing.

This section provides an overview of basic moves in SOULCAIBURIV. All move commands and controls assume that the character is facing right (standing on the IP side).

BASIC CONTROL NOTATION

COMMAND SYMBOL CONTROLLER BUTTON MEANING

→ D pad or left stick . Press direction quickly
D-pad or left stick Hold direction
A. X button Horizontal Strike
B. Vertical Strike
K. B button . Kick
G. A button . Guard

The arrows correspond to the up, down, left, and right directions of the D-pad or left stick.

The controller buttons are based on the default setup.

ATTACKATTRIBUTE NOTATION

SYMBOL MEANING

H.. High-level Attack
M. Mid-level Attack
Low-level Attack
U Unblockable Attack
SM .Special Mid-level Attack
SI. Special Low-level Attack
T. Trow
AI... Attack Throw
SP .Special Movement
GB. Guard Break
IMP. Guard Impacts the opponent's attack
ST. Batalte Stance

BASIC TECHNIQUES

BASIC TECHNIQUES

8-WAY RUN

The 8-Way Run is a system that lets the player run in all directions, allowing for a wider array of movement. To do an 8-Way Run in the forward direction, enter and the character will run while still facing the opponent. This can be used to dodge the opponent's attacks or to put the player in an advantageous position for combat. There are also moves that can only be executed during an 8-Way Run. Keep in mind, the left stick can be used to enter the same D-pad controls.

In order to use the D-pad buttons to move diagonally, push two D-pad buttons at the same time, for instance, for the direction, simultaneously press the and D-pad buttons.

JUMP AND GUARD

In order to jump, hold G and 忍 or 忍 . To guard and retreat or advance, hold G and or . To guard and crouch, hold G and , , or . The left stick can be used to enter the same D-pad controls.

STEP IN/BACK AND SIDE STEP

Players can Step In, Step Back. Left Side Step, and Right Side Step.

Step In.

Step Back

Left Side Step

Right Side Step

Note: When the character is facing right (standing on the IP side.)

THROW

Enter A+G or B+G while standing close to an opponent, to throw them. In order to escape an opponent's throw, press A against an A+G throw, or B against a B+G throw just as the opponent starts the move.

ATTACK ATTRIBUTES AND GUARD

HIGH-LEVEL ATTACK

Useful against standing opponents or opponents jumping towards the player. Use a Standing Guard to defend or Crouch to evade.

MID-LEVEL ATTACK

Useful against both standing and crouching opponents. Use a Standing Guard to defend, but not a Crouching Guard.

LOW-LEVEL ATTACK

Useful against both standing and crouching opponents. Use a Standing or Crouching Guard to defend.

Get up in place. Press G.

Rolling forward or backward to get up...Press (forward) or .. (backward) while on the ground

Rolling sideways to get up.. Press (towards the back) or (towards the front) while on the ground

Attacking while getting up.. Press an attack button (A, B, K) while on the ground

STAGGER RECOVERY

Certain attacks can stun characters, causing them to lose their balance and temporarily be unable to move. In this situation, pushing the D-pad buttons, the left stick, or any of the A, B, K, G repeatedly speeds up recovery.

BASIC TECHNIQUES

BASIC TECHNIQUES

UKEMI

Certain powerful attacks can throw a character down onto the ground. Press G while going down to quickly recov er and return to a ready position.

Forward Ukemi Enter + + while going down.

Backward Ukemi....Enter < + G while going down.

Side Roll Ukeni....Enter ① + G or ② + G while going down.

GUARD IMPACT

Use one of the following commands at the right moment to repel or parry an opponent's attack. This is called Guard Impact. When successful, both parties are momentarily stunned. The player who successfully used Guard Impact is able to move first. and will therefore have an advantage in the fight. Guard Impact is effective against almost every technique, but there are a few exceptions.

To repel High and Mid attacks.. Press · +· +G

To repel Mid and Low attacks.. Press 出 + 6

To parr an opponent's High and Mid attacks.. Press 一 + 6

To parry Mid and Low attacks.. Press + G

REVERSE GUARD IMPACT

When an attack is repelled or parried by a Guard Impact, the player is in the disadvantageous position of being unable to attack or guard. However, if attacked while still immobile, the player can use Guard Impact against the opponent.

MICROSOFT Soul Calibur IV (Xbox 360) - REVERSE GUARD IMPACT - 1

JUST IMPACT

When entering Guard Impact +6 or +6 , if your timing perfectly matches that of your opponent's attack, it will become Just Impact. If you land a hit with an attack after Just Impact, it will be treated as a counter hit. Depending on the move, you can see a large damage increase.

THE RELATIONSHIP BETWEEN STRIKES AND 8-WAY RUN

In addition to the various attacks, defensive techniques, and special moves in SUICALIBURGEIV, there is the triparlite relationship between the basic attacks (vertical strike, horizontal strike) and B-Way Run.

8-WAY RUN

Use the 8-Way Run to dodge vertical strikes. Run behind opponents and follow up with a powerful attack.

HORIZONTAL STRIKE

Stop an opponent's 8-Way Run with a horizontal strike. Since the opponent is running, the likelihood of a Run Counter is high.

VERTICAL STRIKE

Vertical strikes have the ability to crush horizontal strikes. Match an opponent's horizontal strike with a strong vertical strike to gain the upper hand.

ADVANCED GAMEPLAY

GAME MODES

SOUL GAUGE

The Soul Gauge is located next to the HP Gauge. As the player blocks attacks it will gradually change from green to red and ultimately start flashing red. The Soul Gauge will restore to the initial green state and eventually the fully charged blue state, as a player's attacks hit the opponent.

SOUL CRUSH

When their Soul Gauge is flashing red, any further blocks against strong attacks or a Guard Impact by the opponent will put the player in a vulnerable defenseless state.

EQUIPMENT DESTRUCTION

Head. Upper Body, or Lower Body equipment will be destroyed depending on the type of attacks that put the character in a state of SOUL CRUSH. Continuous attack on one area will also result in an eventual destruction of equipment. Damage rate to that specific area will increase once the equipment is destroyed. Equipment condition is displayed on the Armor Indicator below the Soul Gauge.

CRITICAL FINISH

A Critical finish can be executed by pressing the G + A + B + K buttons simultaneously when the opponent is in a state of SOUL CRUSH. Successful execution will end the battle in one fatal attack.

MICROSOFT Soul Calibur IV (Xbox 360) - CRITICAL FINISH - 1

FORCE GAUGE

This gauge is a special addition used only for the guest Star Wars ^c characters in SUULCALIBUR IV. The gauge is full at the beginning of the match and shows the amount of force power available during the fight. The Force Gauge is drained as Force powers are used in gameplay and slowly replenishes over time and upon landing successful hits.

When the Force Gauge is overused and drained to zero, the character will become overcome by the Force and enter a state of dizziness, becoming temporarily uncontrollable.

MICROSOFT Soul Calibur IV (Xbox 360) - FORCE GAUGE - 1

SINGLE PLAYER MODES

STORY Discover the legend of Soulcalibur as you progress through story mode. Standard characters may be used to unlock unique storylines through text and cutscenes. While playing Story mode, players may earn money and equipment depending on the enemy they fight. Money may be used to buy upgrades such as armor and weapons.

TOWER OF LOST SOULS

A sixty-floor tower of opponents where the player can either Ascend or Descend. Choose to Ascend and you can capture the tower by defeating the boss. Choose to Descend and see just how many enemies you can defeat. Each battle presents a unique obstacle, as certain conditions and characteristics are manipulated to challenge the player to adapt and evaluate each fight carefully. If the player overcomes these challenges they will be rewarded greatly with new unlockables. Progress in the Tower of Lost Souls is saved after each set of floors and play may be resumed from any previous mission.

ARCADE

Arcade mode consists of eight consecutive stages. Players earn points based on how well they play and scores are ranked online.

TRAINING

Training mode is free form and allows the player to hone their fighting skills without the worry of a competitive match.

VERSUS MODES

SPECIAL VERSUS

An offline match mode where players may use their fighters with customized armor, weapons, and skills.

STANDARD VERSUS

An offline match mode where players may use customized fighters but their customized skills will not affect their attributes.

XBOX LIVE

NOTE: Playing SOULCALIBUR IV online is subject to your acceptance of the terms and conditions under the User Agreement. A full copy is available online at www.namcbandaigames.com/terms.

SPECIAL VERSUS

An online match mode where players may use their fighters with customized armor, weapons, and skills. Players may battle in both Ranked and Player Match modes.

STANDARD VERSUS

An online match mode where players may not use customized fighters. Players may battle in both Ranked and Player Match modes.

CHARACTER CREATION

CHARACTER CREATION

Create your own original characters and edit the look of standard character parts such as hair and costume. Use your own created character to play in other modes such as Versus modes, Single Player modes and Arcade mode.

CHARACTER SELECT

After selecting Character Creation from the Mode Select Menu you'll be taken to the Character Select screen. Here you can choose either to modify a current SOULCALIBUR IV character or make a completely new character. To perform the latter, select the icon with two unknown characters.

CREATING ANew CHARACTER

After selecting the new character icon from Character Select, pick a data slot to place your creation in. Unused slots are marked with a golden color. Next choose your characters gender and fighting style. The fighting style is based on the combat style of twenty five different SOULCALIBUR IV standard characters.

TRAITS MENU

After selecting a fighting style, you'll be taken to a menu where you shape the personal and combat traits of your character. Decide if they'll have a particular combat trait under the Battle Trait selection, if they'll have an armor preference under Equipment Trait, and if they are evil, good, or normal under Alignment.

CREATING A NEW CHARACTER (CONTINUED)

EDIT MENU

The Edit Menu is where you dive in and really customize your character. You have six main categories in your edit menu on the left. These are:

1-EQUIPMENT: Here you can change your character's attire. There are twelve options to choose from.

MICROSOFT Soul Calibur IV (Xbox 360) - EDIT MENU - 1

2-EQUIPMENT COLOR: Change the color of all clothing and accessories here. You can choose to change colors of items individually or all at once using the whole body icon at the top.
3-MODEL INFORMATION: This section allows you to change the physical aspects of your character. There are nine total options, which include body physique, voice, hair and face.
4-STYLE/WEAPON: Edit your character's selected fighting style and weapons.
5-SKILL SETTINGS: Customize your attacks and increase your combat statistics.
6-SYSTEM: Here you can finalize your edits, including character name, background selection and pose selection. You can also test your character in a mock battle.

STATISTICS MENU

On the right side of the screen is the Statistics Menu, which displays your characters combat and attack statistics. These stats are affected by some of the options you select in the Edit Menu.

CAMERA CONTROLS

It is possible to adjust the camera or zoom in and out with the left trigger, the right trigger, and the right stick.

Coup vertical (B) Touche Y

Coup de pied (K) Touche B

Garde (G) Touche A

Appuyer simultanement sur A + B + K + G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Appuyer simultanement sur B + G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

SWT. Gachette Haute Droite

B Touche Y Coup vertical

K Touche B Coup de pied

G Touche A Garde

LEAD VISUAL PROGRAMMER

Yoshihito Iwanaga

VISUAL PROGRAMMER

Sei Nakatani

GAME SYSTEM PROGRAMMERS

ARCADE AND VS MODEP PROGRAMMER

Makoto Watanabe

GAME SYSTEM. TRAINING MODE AND AI

PROGRAMMER

Kenichi Nakaguchi

RELEASE SYSTEM AND

NETWORK PROGRAMMER

Takashi Koshigoe

SAVE LOAD AND GRAPHIC

CONVERSION PROGRAMMER

Hyoichi Kaku

NETWORK PROGRAMMERS

Akira Kitahara

Hidenori Iwakiri

Takeki Takahashi

Shui Takahashi

Tsyoshi Takahashi

Lakeshi Doo

CREATION MODE PROGRAMMER

Takashi Kumakura

EFFECT PROGRAMMERS

Tadashi Obamo

Souta Kageyama

SOUND PROGRAMMERS

Takayuki Kakinuma

Junji Hata

GAME EFFECTS PROGRAMMERS

PHYSICS PROGRAMMER

Ken Shimoda

STAGE EFFECTS AND OPTIONS

PROGRAMMER

Kotaro Mor

MUSEUM AND TEXT SYSTEM

PROGRAMMER

Tomoaki Kumasaka

THE TOWER OF LOST SOULS PROGRAMMER

Takeki Takahashi

STORY MODE PROGRAMMER

Tomohiro Chouji

MODE SELECT AND RANKING MODE

PROGRAMMER

Kohlaka Satoh

SYSTEM SUPPORT

Hyunosuke Okazaki

NETWORK SUPPORT

Kazushige Wolanabe

Shuji Takahashi

Hanuki Suzuki

ART DIRECTION

Masashi Kubo

CHARACTER ILLUSTRATION

LEAD CHARACTER ILLUSTRATOR

Takuji Kawano

CHARACTER ILLUSTRATOR

Satoko Nakayama

CG CHARACTER ART

LEAD CG CHARACTER ART DESIGNER

Kazumasa Habu

CG CHARACTER ART DESIGNER

Tomoyuki Itozaki

BOUNUS CHARACTER ILLUSTRATION

Angol Fear) Mine Yoshizaki

(Kamikirinusu) Hisayuki Hirokazu

(Syura) Hiroya Oku

(Ashlotte) Oh! Great.

(Scheherazade)Yulaka Izubuchi

CHARACTER & WEAPON DESIGN

LEA CHARACTER & WEPOON DESIGNER

Hideo Yoshie

CHARACTER & WEAPON DESIGNERS

Akira Nakajima

Daisuke Fu Jin

Hiruaki Kado

Kenji Kimura

Masaya Fukasawa

Shinichiro Ozawa

Tohru Hashimoto

Tomoko Imura

Yasuto Morioka

CHARACTER CREATION DESIGN

LEAD CHARACTER CREATION DESIGNERS

Seidou Ozawa

Shinichi Ikeda

CHARACTER CREATION DESIGNERS

Taichi Higashino

Koushi Watanabe

Shohhei Senda

Shinya Murat

Yuuko Hirano

Ava Takemuro

Kouhei Magome

BACKGROUND ART

LEAD BACKGRDND ARTIST

Yasuyuki Kobori

BACKGROUND ARTISTS

10101010

Chiaki Kudo

Chino Kasa

Daisuke Kalaoka

Hiroko Nagao

Jun Mimato

Kelichi Hiro

Natsuyu Nakayama

Hena Takahashi

Ryo Saita

Tama Veng

Tomoko Horiji

VISUAL EFFECTS

LEAD VISUAL EFFECTS DESIGNER

Seidou Ozawa

VISUAL EFFECTS DESIGNER

Tomoaki Honma

20 GRAPHIC DESIGN

Hirotaka Kawakami

Urara Yakushijin

Katsuhisa Imaoka

CUTSCENES

CUTSCENE DIRECTOR

Jaehyung An

CUTSCENE ANIMATORS

Tatsuya Ishiyama

Kazuyo Yoshida

Kobuko Nimura

Katsuya Honda

CUTSGENE VISUAL DESIGNERS

Shinichi Katahira

Masatsugu Furusawa

Kei Holaka

APPLICATIONS ENGINEERS

LEAD APPLICATIONS ENGINEER

Ryo Takahashi

APPLICATIONS ENGINEERS

Nautaka Kameda

Kazuki Takahashi

GRAPHIC DESIGNER

Takaharu Suzuki

ANNATION

LEAD ANIMATOR

Yusuke Shibata

SENIOR ANIMATORS

Hiroki Minami

Isamu Sawada

ANIMALS

Tomoe Hirata

Yui Matsumoto

Kaori Sato

Manabu Morimoto

Keiko Saito

Yoshiyuki Nemoto

Hidekazu Shira

Keiichiro Yoshitake

Yoshiliro Kaneko

Mika Kamatak

Yoshitaka Morimune

Kosuke Sasaki

Byuij Ikeda

Koi Motouma

Masao Hanai

FACIAL ANIMATOR

Saori Dgiya

MOTION CAPTURE TECHNICAL STAFF

Tushio Murata

Tetsuya X

Sumio Ito

Tetsuya Kanakubo

Kaoru Suzuki

Kuniko Naemura

Nakaki Ishid

Yasunobu Samata

Mio Sato

Naoko Yoshiyama

Jun Osone

MUSIC AND SOUND EFFECTS

SOUND DIRECTOR G MUSIC COMPOSER

Junichi Nakatsuru

LEAL SOUND DESIGNER

Yoshihito Yano

SOUND DESIGNERS

Tomumitsu Kaneko

Shouchi

DIALOGUE EDITER

Yukiko Yamamoto

MUSIC COMPOSERS

Keiki Kobayashi

Hiroyuki Fujita

NUSOUND(COMMUN LIBRARY)

Tetsukazu Kakanishi

Yoshinuro Kurohata

Shogo Nakamura

Kazue Yamada

Tsu-yoshi Fukulomi

Hiroyuki Hiraishi

All Nulib Staff

QUALITY ASSURANCE

DALEAD

Shinichi Tsuruya

Ryo Sakamoto

Furukawa Manabi

Takemto Shino

Ikeno Kazuya

Kamata Masaki

Kaneko Yu ki

Takahashi Tomomi

Yoshinari Nurihiro

and All QA staff

CREDITS

CREDITS

CONSUMER SOFTWARE COMPANY INTERNATIONAL BUSINESS DIPT

GENERAL MANAGER Takedumi Hyudo

CS PRODUCTION General Manager Ryuichi Usada

PRODUCERS
Yeshitaoka Goto
Hidsumi Inagaki
Michinori Ozawa
Daiosuke Ichiyuki

CS PROMOTION

CS PROMOTION GENERAL MANAGER Hirotaka Watanabe

CS PROMOTION MANAGER
Ko Kurosawa

PROMOTION SUPPORT
Satoshi Ikeda
Shin Dae
Kohei Dishi
Maiko Neishu

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SOME BATTLES ARE FOUGHT WITH THE SOUL.

MICROSOFT Soul Calibur IV (Xbox 360) - SOME BATTLES ARE FOUGHT WITH THE SOUL. - 1

MICROSOFT Soul Calibur IV (Xbox 360) - SOME BATTLES ARE FOUGHT WITH THE SOUL. - 2

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Brand : MICROSOFT

Model : Soul Calibur IV (Xbox 360)

Category : Game