MICROSOFT Afro Samurai (Xbox 360) - Game

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USER MANUAL Afro Samurai (Xbox 360) MICROSOFT

NAMCO BANDAI Games America Inc. 4555 Great America Parkway, Suite 201, Santa Clara, CA 95054
Afro Samurai & © 2006 TAKASHI OKAZAKI, GONZO SAMURAI PROJECT. Program © 2009 NAMCO BANDAI Games America Inc. SURGE is a trademark of NAMCO BANDAI Games America Inc.
Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

MICROSOFT Afro Samurai (Xbox 360) - 1

XBOX 360

LIVE

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WARNING Before playing this game, read the Xbox 360^ Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support.

Important Health Warning About Playing Video Games

Photosensitive seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

ESRB Game Ratings

The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age-appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.

ESRB ratings have two equal parts:

Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada.
Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol.

MICROSOFT Afro Samurai (Xbox 360) - ESRB Game Ratings - 1

For more information, visit www.ESRB.org

TABLE OF CONTENTS

Previously on Afro sAmurAi® 02

XboX live 03

bAsic controls 04

mAin menu 05

PAuse And skills menu 06

controlling Afro 07

become the number one. 08

The Number One headband; symbol of the greatest fighter alive, whose form and skill transcends all to become a work of art, a prayer, he who wears it shall rule mankind as a god. Only the warrior who wears the Number Two headband has the right to challenge the Number One for the sacred powers he possesses, or so the legend goes.

But Afro Samurai wears the Number Two not for glory, but with vengeance in mind, for the greatest fighter in the world is also the killer of Afro's father.

Pursued by all men who desire the power of the Number One headband and haunted by memories of those he betrayed and killed to become Number Two, Afro can never rest. If the Number One is closest to heaven, the Number Two is surely closest to hell.

His mind confused, fragmented Afro must focus on his memories, relive the events of his life and reconcile his past before he can finally face Justice. It begs the question; is Afro Samurai in hell, or is hell inside of him?

XBOX LIVE

Play anyone and everyone, anytime, anywhere on Xbox LIVE®. Build your profile (your gamer card). Chat with your friends. Download content at Xbox LIVE® Marketplace. Send and receive voice and video messages. Get connected and join the revolution.

CONNECTING

Before you can use Xbox LIVE®, connect your Xbox 360™ console to a high-speed Internet connection and sign up to become an Xbox LIVE® member. For more information about connecting, and to determine whether Xbox LIVE® is available in your region, go to www.xbox.com/live.

FAMILY SETTINGS

These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. For more information, go to www.xbox.com/familysettings.

LANGUAGESTHAT AREN'T SUPPORTED IN THE XBOX 360 DASHBOARD

If your game is available in a language that isn't supported in the Xbox 360TM Dashboard, you must select a corresponding locale (region) in Console Settings to enable that language in the game. For more information, go to www.xbox.com

BASIC CONTROL

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Afro Movement Left stick
Control Camera Right stick
Center Camera Right stick button
Ninja Ninja Compass .D-pad down
Light Attack
Heavy Attack
Kick 8
Jump. 1
Dash Left stick button
Overfocus (with a full Focus meter)
Focus. (hold)
Guard
Pause
Skill Menu

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CONTINUE

Continue a previously saved game by reloading your latest Checkpoint or selecting a

completed level

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NEW GAME

Begin a new game. After beating the game, you may select Hard mode.

NOTE: You must have over 128 KB of free space in order to create a game save file.

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OPTIONS

Adjust the sound, brightness, camera inversion, or view your statistics.

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TREASURES

After completing Afro Samurai, you may view the Treasures you have earned, such as movies, music, and art.

NOTE: Progression through Afro Samurai is handled via checkpoints. When you reach a new checkpoint, the game will auto-save. A red circle icon will appear in the upper right hand corner of the screen to signify the passage and saving of checkpoints.

PAUSE & SKILLS MENUS

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PAUSE MENU

You can resume your paused game, quit to the main menu (losing any unsaved progress), or view the number of Moments as you have collected while progressing through the stage. The pause menu also displays the current stage.

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SKILLS MENU

The Skills menu is separated into five separate lists, according to the function of the skill. There are In-Focus Techniques, A Little Bit of Other Stuff, Chaotic Brutality, Frenzied Awesomeness, and Father's Legacy. In-Focus Techniques are maneuvers that can only be performed while in Focus. A Little Bit of Other Stuff involves kick-contric attacks, Chaotic Brutality is based around Heavy Attack-contric combos, Frenzied Awesomeness features Light Attack-contric combos, and Father's Legacy are special attacks that are earned by collecting five Mementos in a level.

Moves that you have available will display the command below them, as well as an example video on the right-hand side of the screen. Locked moves have a white slash of paint, indicating that they may not be used yet. To unlock these moves you must battle enemies to gain levels, progress through the game, or collect Mementos.

CONTROLLING AFRO

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STAYING ALIVE

There is not a traditional HUD in Afro Samurai. Rather than life bars, combo counters, meters, and other elements placed around the screen, everything you need to know is displayed on the bodies of Afro and his enemies. As Afro takes damage, his outline will take on a red tint. The redder Afro becomes, the closer he is to death. When Afro nears death, retreat from your enemies. Afro will heal after killing an enemy or hitting a bear.

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EVERYONE DIES

Evan the Number Two can be bested by his opponents if they are skilled or numerous enough. When Afro's health is completely depleted, he dies. After he dies, the screen will fade and you will reappear at the last checkpoint you passed so that you can try the segment again.

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MAKING MANEUVERS

Afro is on a quest for revenge, so the bulk of your experience is going to be in combat. Afro is going to move from area to area, and annihilating all enemies is foremost on his mind. Use the left stick to maneuver around the screen, and the right stick to adjust the camera. Press the right stick button to re-center the camera behind Afro.

Pressing A makes Afro jump. Jumping near overhangs allows Afro to grab onto the lodge and pull himself up. Afro can also sprint by pressing left stick button. Sprinting increases Afro's movement speed, allowing him to escape his enemies when necessary.

When Afro comes across a door that needs to be opened, there will be a glowing spark in the center of it. Press to kick the door and open it. When Afro finds switches high on a wall, jumping up and grabbing the switch will activate it. Switches on the ground can be kicked to activate them.

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ADVANCED MOVES

Afro can also wall-run when near compatible walls. To perform a wall-run, press A to jump towards the wall. Afro will latch onto the wall and sprint for a short period of time. Afro can also crisscross jump from wall to wall by pressing A when wall-running, allowing him to reach higher areas or areas that are farther away. Jumping onto a hanging pole can give Afro access to new areas, as well.

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NINJA NINJA COMPASS

If you find yourself lost during the course of the game, press down on the D-pad. Ninja Ninja will appear in the stage in a cloud of smoke to guide Afro to his objective. Once Afro arrives at Ninja Ninja's position, Ninja Ninja will disappear.

BECOME THE NUMBER ONE

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SWING BLADES

Afro is a consummate warrior and a master swordsman. Press to perform a Light Attack, Y to perform a Heavy Attack, or B to kick. Combining these attacks in specific orders lead to combo attacks, which can deliver greater damage to enemies.

The higher your combos go, the more blood appears on the screen. Lengthy combos will bathe the screen in blood and result in Focus P will fade away.

Press to view Afro's Skills menu. Study his combos and moves to become a skilled player. The moves are sorted into a few different sections, so scroll left or right to turn to the other sections.

Afro's enemies turn red as they take damage. Use this indicator to keep an eye on how close to death your enemies are. Focus your attacks on small groups of enemies at once in order to deplete their health as much as possible.

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s for Afro. Once your combo has expired, the blood

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STAY FOCUSED

Battling is not as simple as swinging a sword willy-nilly. Afro can focus his thoughts to the point that everyone around him appears to move in slow motion, which opens them up to Afro's punishing sword strikes. Pressing makes Afro perform a Horizontal Perfect Slice, results in a Vertical Perfect Slice, makes Afro sweep an enemy's leg, and makes Afro hop. Successfully using the Perfect Slices adds a bonus to the experience Afro earns when fighting enemies, as well as restoring half the Focus points he spent utilizing the attack.

Afro is more maneuverable when in Focus. Moving the left stick while pressing A in Focus made makes Afro perform a flip. He can flip over an enemy's head, gaining access to the enemy's backside, or to the side or back, dodging certain attacks. Holding and moving the left stick while in Focus makes Afro roll.

The Horizontal and Vertical Perfect Slices can be instant kills if performed properly. Hold the button when performing the attack and Afro will swing the sword out wide. A white spark will travel down the length of the sword. When it reaches the end of the sword, release the button. Afro will swing the sword and kill the enemy.

Afro can aim the Horizontal and Vertical Perfect Slices when in Focus: Move the left stick up or down to adjust the vertical angle, or left and right to adjust the horizontal angle. By doing this, you can select which part of the body you are going to attack.

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Beware, however certain enemies will step to the side, avoiding a Vertical Perfect Slice, or hop into the air, dodging a Horizontal Perfect Slice. Large enemies may require multiple slices to take down. These enemies must be finished another way, through a leg sweep or other attacks, before they become vulnerable to Perfect Slices. Experiment with creating combos involving Perfect Slices to open your enemies up to your blade. You can also aim your Perfect Slice with the left stick to counteract their dodge.

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BULLET SLICE/BULLET REFLECT

Afro goes up against enemies who have all kinds of weapons, from swords to scythes to rifles. Afro has two special attacks that he can use to defend against bullet attacks. When a bullet is fired, activate Focus. Time will slow down and give Afro the opportunity to perform one of two attacks.

Afro can perform a Bullet Reflect by hitting the bullet with a Horizontal Perfect Slice. When the shimmer reaches the end of the sword, release Ⓒ. Bullet Reflects fires the bullet back at the gunman, killing him instantly. Perform Bullet Slices by hitting the bullet with a Vertical Perfect Slice. Press Ⓞ when the bullet begins coming your way, and release it when the shimmer reaches the end of your sword. The Bullet Slice will shatter the bullet into many pieces, any of which will cause damage to nearby enemies.

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OVERFOCUS

Overfocus is the next level of Focus. Pressing 0 activates Overfocus which is an enhanced version of Focus. Afro will no longer have to charge attacks to dismember, bisect, and decapitate his foes. Now, simple sword strikes with × or will immediately kill an enemy. To earn Overfocus, you must have a fully-charged Focus meter.

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The pendant on Afro's sword will shine brightly when he has the chance to activate Overfocus. Keep an eye on Afro's pendant so that you know when you can unleash your abilities. Use combs and Perfect Slices to build up your Focus points.

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POUNCING

Afro can pounce on vulnerable enemies when the opportunity strikes. Successfully blocking an enemy's sword strike with proper timing or stunning an enemy leaves them open to pounding. Oftentimes, Ninja Ninja will shout out when you are able to pounce. Press and hold A to leap toward them and land on their chest. From there, Afro can pound them with Light or Heavy attacks, or throw them into the distance by pushing the left stick in a direction and pressing A again. In Focus mode, Afro can pounce on enemies without stunning or deflecting their attacks first.

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BODY-PART POKER

Body-part Poker is an in-game event that, after you win, rewards you with extra health, Focus points, and experience points. Body-part Poker can be found throughout Afro Samurai. When Ninja Ninja appears on the field of battle during an engagement, run up to him. He will disappear and Body-part Poker will begin.

Body-part Poker is a game played with three cards per hand and a time limit. You have a specific amount of time to cut off a leg, arm, or head from the enemies you are going up against. Each leg, arm, or head is a card. Chopping off the body parts from enemies in certain patterns, which are ours to winning poker hands, results in a win. Missing a body part gives you no cards.

Precision is important in Body-part Poker, as chopping an enemy in half, or taking his shoulder with his arm, gives you no points. Focus on cutting your enemies apart cleanly and accurately in order to win.

As you fight, Afro will gain experience from defeating his enemies. After receiving a certain amount of experience, Afro will gain a level. Gaining levels increases Afro's life, Focus, and can add new skills to his repertoire. Performing certain actions when slicing your enemy can give you bonus experience points, making the quest for a new level that much shorter. Pay attention to the Skills Menu in order to keep up-to-date on your abilities. Press Back to cl Afro's move list and see what is new.

Afro's pendant will sparkle red when experience has been received. Watch for the sign.

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MEMENTOS

There are five murders of crows spread throughout each level. Walking past these crows makes them glow and fly away, giving Afro a Memento. Collecting all five Mementos in a level will unlock one to three new moves in Father's Legacy. These moves are skills that Afro's father displayed before he died.

The crows may be found in out-of-the-way spots, on alternate paths, or even right in your

usual route through a level.
Make sure to explore each level
thoroughly to find all five so that
you can complete Afro's arsenal
of moves.

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OTSURU'S BEARS

Otsuru's Bears are located all over each stage. When you find a bear, slice it. Afro's health and Focus will refill. Use these when you get low on health or need some extra Focus.

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CHARACTERS

AFRO

"Where is Number One?"

Only the warrior who wears the Number Two headband has the right to challenge the Number One, and only with the Number One headband in his possession may a man become a god, so the legend goes. But Afro Samurai seeks the Number One simply with vengeance in mind, for the greatest fighter in the world is also the killer of Afro's Father.

Pursued by all men who desire the power of the Number One headband, haunted by memories of those he betrayed and killed to become Number Two Afro can never rest. If the Number One is closest to heaven, the Number Two is surely closest to hell.

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NIN3A NIN3A

Thinking about your pops huh?

Which part – the head or the body?"

Afro's herald, hype-man and a real shit-talker; Ninja Ninja bears witness to Afro Samurai's search for Justice. Ninja Ninja is a force of nature - mischievous, highly-strung and dangerously irresponsible. When shit goes down he'll split as fast as his thin veneer of cool. It's sometimes hard to tell if Ninja Ninja is an ally or an enemy.

AFRO'S FATHER

"Wait here son; it'll soon be over..."

The former Number One, we can see in Afro's Father the good man Afro would have become if Justice had not intervened.

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12

3uSTICE

"Challenge me, when you're ready to duel a god!"

The killer of Afro's Father and now ranked as Number One - a god on Earth. Monstrous, yet somehow bequiling and charismatic, Justice is the catalyst for Afro's odyssey of killing and revenge. With a single act of violence Justice has wrought sorrow, pain and death on the world he presides over as a god.

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SWORD MASTER

"This is the world you have made

- is it everything you hoped it would be?"

Following the death of his Father, Afro is found and taken in by the master of a Sword School. As he comes to understand Afro's dark past, Sword Master attempts to dissuade the boy from pursuing his Father's killer and to live a normal life, creating a conflict that only serves to push Afro further along the path to vengeance.

31NNO

"Afro... What did you do?"

The senior student at the Sword School, it's Jinno the other children look up to, and with good reason. He is fiercely loyal to his friends, and Jinno considers Afro a brother. That loyalty is ultimately Jinno's greatest failing; as Afro secretly pursues the Number Two headband, Jinno covers for him, risking the lives of all at the Sword School.

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13

OT SUR

"Afro, I got something for you..."

Like all the children in Sword Master's care, Otsuru is an orphan. She clings to Jinno as tightly as she clings to her teddy bear, but perhaps it is Afro she truly idolizes.

THE PALMYO

"What are you looking for, Afro Samurai...?"

Administrator for the region in which the Sward School stands, the Daimyo is wealthy and ruthless enough to do whatever he wants, without question. His advisors pander to his demands while covering up the consequences of his actions. The Daimyo's sense of what could be considered 'normal' is severely compromised. Above all, he is a pragmatist who believes that action matters over intent.

okiku

"Your dreams are so sad..."

A mysterious silk-maker with a troubled past, Okiku lives in exile on the edge of a bamboo grove in a remote valley. As she nurses Afro back to health, she finds in him a kindred spirit, and perhaps a chance for redemption. Okiku, beautiful as an autumn sunset and just as full of sadness. And like the sunset, darkness follows close behind.

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THE EMPTY SEVEN

"Afro Samurai! You have something we need..."

A cult of assassin monks, the Empty Seven believe that they alone are qualified to take the Number One headband and rule as gods. They bring the full weight of their vast resources to bear in their mission to kill Afro and claim the Number Two headband.

Kuma

"Who... am... I?"

Travelers tell stories of the mythical bear-man said to haunt the greatred gate that sits high on Mt. Shumi. Kuma, whose weeping and wailing makes the wind itself howl with sorrow. All who wish to pass through the great gate must first face him and answer the riddle of the bear man; "Who... am... I?"

Kuma doesn't remember what he once was, and he doesn't question what he has become. His only memory, buried deep, is a single image of a child and her toy bear.

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Gameplay Lead Programmer

Masaki Nomura

Programmers

Adrian Longland

David Bennett

Gregg Tavare

Justin Pease

Meilin Wong

Min-Chuan Tsai

Sean Chu

Steven Woo

Central Technology Group

Hiroyuki Kobota

Amit Bakshi

Kartik Saranathan

Todd Gowney

NBGI Programmer

Shinobu Nimura

Takashi Koshigoe

Ken Shinoda

Sangbae Nam

Release Engineer

Andrew Reynolds

Jeffrey Crenshaw

Art Director

Hoang Nguyen

Art Lead

Bryan Johnston

Initial Concept/Art Direction

Duke Mighten, Mighten Ink

Game Director/Story &

Script

Paul Gardner

Concept Artists

Khari Evans

Juhan Lee

Daeyong Oh

Paul Sullivan

Calligraphy

Ichiro Kumiji

Character Artists

Damian Kir

Kyoon Lee

Josh Tiefer

Animation Lead

Alexander Omlansky

Animators

Atsushi Saito

Bil Van Ness

Hisato Tokumani

James Clark

Jason Han

Seung Yeo

Additional Animations

Jimmy Eu

Seung Hoo

Sonny Santa Maria

Level Lead

Tim Tao

Level Artists

Hiroshi Nishiyama

Junghyun Kim

Nathan Choi

Soosha Kim

Sungjoo Yong

Troi

Technical Art Leads

Russell Campbell

Tyrone Depts

Special FX Lead

Hyung Kim

Lighting Artist

Hakjoon Lee

Design Lead

Asahiko Kikuchi

Combat Lead

Paul Guirao

Designers

Alan Hopkins

Cory Cartwright

Daryl Tumacder

Gene Bang

Patrick Santiago

Robert Cogburn

Additional Designers

Keith Parke

Mark Sau

Monty Oum

Lead Audio Designer

Cole Harris

Audio Designer

Alex Vaughen

Voice Cast

Samuel L. Jackson - Afro

Samurai/Ninja Ninja

Kelly Hu - Okiku / Osachi

Bon Perlman

S. Scott Bullock -

Daruman/Assassin

Terrence 'T.C.' Carson

Sword Master/Assassin

John Di Ma

Brother #2 / Giant

Greg Eagles -

Afro's Father / Assassin

John Kassir - Soshun /

Bunraku Narrator / Hanijo

Phil LaMarr -

Brother 1 / Brother 3 /

Teen Afro Samurai

Yuri Lowenthal

Jinno/Kuma

Lex Jourden - Otsuru

Morgan Shennard

Daimyo / Assassin

Khari Wahlgren

Young Afro Samurai /

Beautiful, Assassin

Mary Elizabeth McGlynn

The Pelecats

The 1000s

Music Supervisor TIL DHA

The RZA

Sound / Music

Howard Drossin

Technicolor

Studiopolis

Justin Moses/Bridgeside

Touchemuzik

YoElevenProductions

NAMCO BANDAI Games

America Inc.

President & CEO

Genichi Ito

Executive VP & COO

Makoto Iwai

Senior VP & CFO

Shuji Nakata

m = 311

VP of Development

Roger Hector

m = 311 ;

Mike Morishit

Technical Director

Russell Shifter

Executive VP Sales &

Marketing

Andrew Lechuk

Director of Marketing

Director of Marketing &PP

&HR Todd Thorson

You may

Senior Product Marketing

Manager

Dennis Lee

Dolino 200

Senior Brand Manager

Alain Mazer

Marketing Coordinator

Scott Hart

Senior Public Relations

Manager

Arne Cual-Pedroso

Creative

Manager

Michi Wang

Senior Graphic

Designer

Corey Vv Tran

Video Editor

Keisuke Kun

Kerische Rummj

Marketing Translatorator

Chiemi Kuroyano

Director of Sales

Chris Lee

Senior Manager, Web

Services

Ryan Grissom

National Sales

Manager

Terry Car

Janna Smith

Sr. Director of

SI: Director of Business Development

Business Development Zoek Karloos

Zack Karlsson

Senior Operations

Manager

Jennifer Tersigni

Senior QA Manager

Tad Hirabayashi

QA Supe

Mike Peterson

Project Coordinator

m = 311 ;

QA Lead

Jhune De La Cruz

Stephen Chin

QA Assistant Leads

Damon Bernal

David Moya

Development QA

Shaun Woo

QA Testers

Bernard Doria

John Poie

Johnny Mova

Josh Aquiar

Phil Farkaly

Ross Nice

Thomson Tan

Tyler Koot

Aaron Lord

Abelina Villegas

Adam De Anda

AlMegas

Alan Nouven

Alex Ketchen

Alex Wanner

Ben Edwards

Billy Buaron

Brianna Chanarro

Brian Harris

Cameo Wininge

Charles Calland

Charles Canfield Charles.Canfield

Chase Crowson

Christof Crowson ChristopherBosquez

Christopher Bosquez Clayton Cramer

Colby Mills

Candy Miller
Daniela Ayu

Daniel Agui David Jagger

David Jasper David Stanger

David Steven
Dominic Bay

Domine Pobz
Jordi Beuke

Jared Block
James Bok

Jerome Bolusan

Jesse Auid
Jouanol Marteau

Jewel Magtoto
Johns Hopkins

John Hoqueon
Joan C. Hoque

Jon Stoner-Holk
London Stewert

Jordan Stewart

Joseph Leon
University of Washington

Josh Daily 1-200

Josh Graves

Justin Smith
Karl Stein

Kevin Chen

Mario Gonzalez

Mark Kishi

Matt Warner

Meys Cobos

Michael Cieri

Michael Mok

PaulHindt

Rachel Trock

Rae Canlas

Richard Tran

Richard Yap

Ricky Ortiz

Robert Harada

Robert Hart

RoyceMoren

Ryan Berg

Ryan Matsuba

Ryan Bacon

Samad Khai

Sharon Marmi

Taylor Benson

Wes Moots

CQC

Greg Anderson

Saiho Kwan

Ariango Taihu

Leticia Duer

Eclipta Bechius

1 + u7 = 70%

m = 311

12/14

12/12

13/14

13/14

m = 311 ;

m = 311

m = 311

m = 311

Bi

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Gaelle Glicki

Jarrod Fiske

Jared Rosma

Anthony Agi

Nikolas Care

Gene Duena

Matt Peterso

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Shin Young

31

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Cang Truong

Biyuei Tana

Myrna Debr

Mytha Dooln
Ha Phan

Hu Shan KyokunKan

Kyoko Kamihara
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Moto Alda Charmine A

Chairman Møller
Martin Naevon

Martin Nguy
Rob Eby

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Nick O'Leary James Hales

James Heissen
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Off base

Productions

Ben Curreton
Gavin James

Gavin James David L. W

David Byrnov
Himash Yoon

Hirokazu Yasunara
Math. Physics

Mark Brown

Carly Bell

Sungjae Cho

Shane Ray

Brandon Lyl

Jared Hedge

Kris Pierce

Kolby Jukes

Ron Friedme

Seth Carus

Blank Point Studios

m = 311

IGLOO DIGITAL

ARTS

Ch

Officer

Ash Colclough

m = 311 ;

Chief Creative

Officer

Glyn William

m = 311 ;

General Mar

Wong Cheng Fei

m = 311 ;

Art Manager

Ken Foong Ka King

m = 311 ;

Project Lead

LauWengYi

m = 311 ;

m = 311 ;

m - 1 0 ;

Lead Artists

Mel Law Sheng Li

Teh Gene Erh

10

Artist

Liew Kah Chung

Shawn Van Yee How

Yow Han Yuan

Kevin Lai Han Wen

Low Yuan Chuan

Coh Puan Oh

Tom Ping Wei Sam Tan Yoo

Sam Tan Youd Shieng
Estelle Sorew Sio Yeon

Estelle Seow Sio Yong
Joan Cheng Chen Wu

Jacky Chong Chai Wei
Kang Yih Min

Kang Yin Ming Gao Fei Shi

GonEEChiak

Eng Tzy Ling
Robert Chong

Robert Choon Yin Chin

Frankie Lee Chun Fei
Korea Medical University, Seoul

Kevin Wong Kher Ping

YongWai

Jason Woh Yoke Leong

m = 311

Art Director

Akan Xue

m = 311 ;

Lead Artist

Zhang Hai Ning

m = 311 ;

Artist

Cassi Xu

Claus Yu

Candy Wang

A.I. Systems

Babelflux

13/14

Outsourcing

Secret 6, Inc.

Ron Shaffner

Noel L

Mark Rodriguez

Viktor Villamil

Jaralyn Salangsap

Sarayi Salangsang Christine Marie Lee

Christine Marie Wilma Abad

Willa Abadie Bouje Moran

Koole Morlan Jose de Lozano

Josee De Laza
Thorine Chan

Thonne Chai

Outs

0180

Downloadable episode

Script & Story

Script & Story
Peter Seij

Peter Saji

m - 1 0 ;

NOTES

MICROSOFT Afro Samurai (Xbox 360) - 0180 - 1

The North American Manga debut by the creator of the hit Spike TV anime!

Afro Samurai, Vol. 1

AVAILABLE NOW · 978-0-7653-2123-7

Afro Samurai, Vol. 2

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A Tor/Seven Seasa Paperback

www.gomanga.com/manga/

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In the futuristic yet feudal world of Afro Samurai, people wield cellphones and katanas, cyborgs battle ninjas, and blood flows freely. However, there is a fixed rule: The Number One warrior has nearly unlimited power and only the Number Two warrior can formally challenge Number One, currently a man named Justice. Many years ago, Justice killed Afro's father to gain that title. Set on a path of revenge, Afro has assumed the title of Number Two. He is ready to become Number One. But so are the many assassins who are out for Afro's blood...

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MICROSOFT Afro Samurai (Xbox 360) - Any Value Combo - 2

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LIMITED WARRANTY: NAMCO BANDAI Games America Inc. warrants to the original purchaser that this NAMCO BANDAI Games America Inc. game pack shall be free from defects in material and workmanship for a period of ninety (90) days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day limited warranty period, NAMCO BANDAI Games America Inc. will repair or replace the defective game pack or component part, at its option, free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other cause not related to defective material or workmanship.

LIMITATIONS ON WARRANTY: Any applicable implied warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety (90) days from the date of purchase and are subject to the conditions set forth herein. In no event shall NAMCO BANDAI Games America Inc. be liable for consequential or incidental damages resulting from the possession or use of this product. The provisions of the limited warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts, or exclusion of consequential or incidental damages, so the above limitation or exclusion may not apply to you. This limited warranty provides you with specific legal rights. You may have other rights which vary from state to state.

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Brand : MICROSOFT

Model : Afro Samurai (Xbox 360)

Category : Game