ROLAND RS-50 - Synthesizer

RS-50 - Synthesizer ROLAND - Free user manual and instructions

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Product Type Synthesizer Workstation
Keyboard 61 velocity-sensitive keys
Polyphony 64 voices
Sound Sets 2 sets (GM2/GS compatible)
Effects Reverb, chorus, delay, multi-effects
Sequencer 16-track MIDI sequencer
Arpeggiator Built-in arpeggiator with patterns
Connectivity MIDI In/Out/Thru, headphone, audio out
Dimensions 1040 x 325 x 100 mm
Weight 8 kg
Power Supply AC 117/230V, 50/60 Hz, 18W
Power Consumption 18 W
Included Accessories Power cord, user manual
Maintenance Clean with dry, soft cloth; avoid solvents
Safety Keep away from moisture and direct sunlight
Spare Parts Contact Roland authorized service
Repairability Service by qualified technician recommended
General Information Designed for home studios and live performance

Frequently Asked Questions - RS-50 ROLAND

How do I factory reset the Roland RS-50?
Hold down the WRITE button while powering on, then press ENTER to confirm. All user data will be erased.
Can I use the RS-50 as a MIDI controller?
Yes, connect via MIDI Out to another device. The keyboard transmits MIDI note and controller data.
How many sounds are on the RS-50?
It has over 600 preset sounds and 200 drum kits, organized in two sound sets (GM2 and GS).
Does the RS-50 have a sequencer?
Yes, it has a 16-track MIDI sequencer that can record and play back your performances.
How do I transpose the keyboard?
Press the TRANSPOSE button and use the VALUE dial to set the desired semitone shift.
Can I connect the RS-50 to a computer?
Yes, via MIDI interface. The RS-50 has standard MIDI IN/OUT/THRU ports for connection.
How do I layer two sounds?
Select a performance mode (e.g., LAYER) and assign two different tones to the same keyboard range.
What type of power supply does the RS-50 use?
It uses an internal AC power supply (117/230V, 50/60 Hz) with a standard IEC power cord.
How do I clean the RS-50?
Use a dry, soft cloth. Avoid alcohol or solvents as they may damage the surface.
Is the RS-50 compatible with Roland sound expansion cards?
No, the RS-50 does not have expansion slots. Sounds are fixed in internal memory.

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Download the instructions for your Synthesizer in PDF format for free! Find your manual RS-50 - ROLAND and take your electronic device back in hand. On this page are published all the documents necessary for the use of your device. RS-50 by ROLAND.

USER MANUAL RS-50 ROLAND

Thank you, and congratulations on your choice of the Roland RS-50.

Before using this unit, carefully read the sections entitled: "USING THE UNIT SAFELY" (p. 2–3) and "IMPORTANT NOTES" (p. 4–5). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Owner's manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.

Roland RS-50

IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.

BLUE: NEUTRAL

BROWN: LIVE

As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows:

The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.

The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.

Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.

USING THE UNIT SAFELY

INSTRUCTIONS FOR THE PREVENTION OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS

About ⚠️ WARNING and ⚠️ CAUTION Notices

⚠ WARNINGUsed for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.
⚠ CAUTIONUsed for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.* Material damage refers to damage or other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.

About the Symbols

The △ symbol alerts the user to important instructions or warnings. The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.
The ⊗ symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.
The ● symbol alerts the user to things that must be carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the power-cord plug must be unplugged from the outlet.

ALWAYS OBSERVE THE FOLLOWING

WARNING

- Before using this unit, make sure to read the instructions below, and the Owner's Manual.

ROLAND RS-50 - WARNING - 1

- Do not open (or modify in any way) the unit or its AC adaptor.

ROLAND RS-50 - WARNING - 2

- Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.

ROLAND RS-50 - WARNING - 3

- Never use or store the unit in places that are:

  • Subject to temperature extremes (e.g., direct sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are
  • Damp (e.g., baths, washrooms, on wet floors); or are
  • Humid; or are
  • Exposed to rain; or are
  • Dusty; or are
  • Subject to high levels of vibration.

! WARNING

• Make sure you always have the unit placed so it is level and sure to remain stable. Never place it on stands that could wobble, or on inclined surfaces.

ROLAND RS-50 - ! WARNING - 1

- Be sure to use only the AC adaptor supplied with the unit. Also, make sure the line voltage at the installation matches the input voltage specified on the AC adaptor's body. Other AC adaptors may use a different polarity, or be designed for a different voltage, so their use could result in damage, malfunction, or electric shock.

ROLAND RS-50 - ! WARNING - 2

- Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards!

ROLAND RS-50 - ! WARNING - 3

- This unit, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level, or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should immediately stop using the unit, and consult an audiologist.

ROLAND RS-50 - ! WARNING - 4

WARNING

- Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.

ROLAND RS-50 - WARNING - 1

- Immediately turn the power off, remove the AC adaptor from the outlet, and request servicing by your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page when:

ROLAND RS-50 - WARNING - 2

  • The AC adaptor or the power-supply cord has been damaged; or
    • If smoke or unusual odor occurs
  • Objects have fallen into, or liquid has been spilled onto the unit; or
  • The unit has been exposed to rain (or otherwise has become wet); or
  • The unit does not appear to operate normally or exhibits a marked change in performance.

- In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit.

ROLAND RS-50 - WARNING - 3

- Protect the unit from strong impact. (Do not drop it!)

ROLAND RS-50 - WARNING - 4

- Do not force the unit's power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the total power used by all devices you have connected to the extension cord's outlet must never exceed the power rating (watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through.

ROLAND RS-50 - WARNING - 5

- Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.

ROLAND RS-50 - WARNING - 6

- DO NOT play a CD-ROM disc on a conventional audio CD player. The resulting sound may be of a level that could cause permanent hearing loss. Damage to speakers or other system components may result.

ROLAND RS-50 - WARNING - 7

CAUTION

- The unit and the AC adaptor should be located so their location or position does not interfere with their proper ventilation.

ROLAND RS-50 - CAUTION - 1

• Always grasp only the output plug or the body of the AC adaptor when plugging into, or unplugging from, this unit or an outlet.

ROLAND RS-50 - CAUTION - 2

- At regular intervals, you should unplug the AC adaptor and clean it by using a dry cloth to wipe all dust and other accumulations away from its prongs. Also, disconnect the power plug from the power outlet whenever the unit is to remain unused for an extended period of time. Any accumulation of dust between the power plug and the power outlet can result in poor insulation and lead to fire.

ROLAND RS-50 - CAUTION - 3

- Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children.

ROLAND RS-50 - CAUTION - 4

- Never climb on top of, nor place heavy objects on the unit.

ROLAND RS-50 - CAUTION - 5

- Never handle the AC adaptor body, or its output plugs, with wet hands when plugging into, or unplugging from, an outlet or this unit.

ROLAND RS-50 - CAUTION - 6

- Before moving the unit, disconnect the AC adaptor and all cords coming from external devices.

ROLAND RS-50 - CAUTION - 7

- Before cleaning the unit, turn off the power and unplug the AC adaptor from the outlet (p. 16).

ROLAND RS-50 - CAUTION - 8

- Whenever you suspect the possibility of lightning in your area, disconnect the AC adaptor from the outlet.

ROLAND RS-50 - CAUTION - 9

- Should you remove the ground terminal screw, make sure to put it in a safe place out of children's reach, so there is no chance of them being swallowed accidentally.

ROLAND RS-50 - CAUTION - 10

IMPORTANT NOTES

In addition to the items listed under "USING THE UNIT SAFELY" on page 2-3, please read and observe the following:

Power Supply

  • Do not use this unit on the same power circuit with any device that will generate line noise (such as an electric motor or variable lighting system).
  • The AC adaptor will begin to generate heat after long hours of consecutive use. This is normal, and is not a cause for concern.
  • Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.

Placement

  • Using the unit near power amplifiers (or other equipment containing large power transformers) may induce hum. To alleviate the problem, change the orientation of this unit; or move it farther away from the source of interference.
  • This device may interfere with radio and television reception. Do not use this device in the vicinity of such receivers.
  • Noise may be produced if wireless communications devices, such as cell phones, are operated in the vicinity of this unit. Such noise could occur when receiving or initiating a call, or while conversing. Should you experience such problems, you should relocate such wireless devices so they are at a greater distance from this unit, or switch them off.
  • Do not expose the unit to direct sunlight, place it near devices that radiate heat, leave it inside an enclosed vehicle, or otherwise subject it to temperature extremes. Excessive heat can deform or discolor the unit.
  • When moved from one location to another where the temperature and/or humidity is very different, water droplets (condensation) may form inside the unit. Damage or malfunction may result if you attempt to use the unit in this condition. Therefore, before using the unit, you must allow it to stand for several hours, until the condensation has completely evaporated.
  • Do not allow objects to remain on top of the keyboard. This can be the cause of malfunction, such as keys ceasing to produce sound.

Maintenance

  • For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
  • Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation.

Repairs and Data

  • Please be aware that all data contained in the unit's memory may be lost when the unit is sent for repairs. Important data should always be backed up in another MIDI device (e.g., a sequencer), or written down on paper (when possible). During repairs, due care is taken to avoid the loss of data. However, in certain cases (such as when circuitry related to memory itself is out of order), we regret that it may not be possible to restore the data, and Roland assumes no liability concerning such loss of data.

Additional Precautions

  • Never turn off the power while the display indicates "KEEP POWER ON!" If you turn off the power while this message is displayed, the internal user data will be lost.
  • Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the unit's memory in another MIDI device (e.g., a sequencer).
  • Unfortunately, it may be impossible to restore the contents of data that was stored in the unit's memory or in another MIDI device (e.g., a sequencer) once it has been lost. Roland Corporation assumes no liability concerning such loss of data.
  • Use a reasonable amount of care when using the unit's buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to malfunctions.
  • Never strike or apply strong pressure to the display.
  • When connecting / disconnecting all cables, grasp the connector itself—never pull on the cable. This way you will avoid causing shorts, or damage to the cable's internal elements.
  • To avoid disturbing your neighbors, try to keep the unit's volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night).

  • When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.

  • Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
  • The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match what appears in the manual.

Handling CD-ROMs

  • Unauthorized duplication, reproduction, hiring, and lending of the software included in the applied CD-ROM is prohibited.
  • Avoid touching or scratching the shiny underside (encoded surface) of the disc. Damaged or dirty CD-ROM discs may not be read properly. Keep your discs clean using a commercially available CD cleaner.

* Microsoft and Windows are registered trademarks of Microsoft Corporation.

* Windows® is known officially as: "Microsoft® Windows® operating system."

* Apple and Macintosh are registered trademark of Apple Computer, Inc.

* MacOS is a trademark of Apple Computer, Inc.

* All product names mentioned in this document are trademarks or registered trademarks of their respective owners.

Contents

IMPORTANT NOTES ......4

Main Features....9

Panel descriptions ....10

Front panel....10

Rear panel....13

Getting ready....14

Reset to default factory settings (Factory Reset) ......17

Listening to the demo songs ....18

Quick Start ......19

Try out the sounds....20

Applying various effects to the sound....26

Using the Rhythm Guide ....36

Advanced Use....39

Overview of the RS-50 ....40

How the instrument is organized 40

Classification of RS-50 sound types....40

Effects 41

Number of voices 41

About memory 41

Temporary memory....41

Rewritable memory 41

Non-rewritable memory 41

Basic operation of the RS-50 42

Switching the mode....42

Patch mode....42

Performance mode 42

Editing parameters 42

Basic procedure 42

Executing a command 42

Assigning a name....43

When one page contains two or more settings.... 43

Inputting numbers and numerals 43

Selecting a part....43

Creating a patch (Patch mode) 44

How to make the patch settings....44

Changing the way that the tones are sounded (Key Mode) 44

Editing the patch parameters 44

Making settings that apply to the entire patch (Patch Common parameters) 45

Making settings for an individual tone (Patch Tone parameters) 46

Saving a patch....48

Convenient functions for patch editing (Patch Utility)....49

Copying patch parameters (PATCH PRM COPY).... 49

Initializing the parameters of a patch (PATCH INITIALIZE).... 50

Erasing a user patch you saved (PATCH REMOVE) 50

Transmitting patch/rhythm set settings from the MIDI OUT connector (XFER to MIDI) 51

Restoring the factory settings (FACTORY RESET) 51

Creating a rhythm set (Patch mode) 52

How to make the rhythm set settings....52

Editing the rhythm set parameters....52

Making settings that apply to the entire rhythm set (Rhythm Common parameters) ..... 52

Editing the settings of each rhythm tone (key) (Rhythm Tone parameters).... 52

Saving a rhythm set (User Rhythm Set) 53

Convenient functions for rhythm set editing (Rhythm Set Utility) 53

Copying effect settings from a rhythm set (RHY PRM COPY).... 53

Initializing the settings of a specific rhythm tone (RHY INITIALIZE) 54

Erasing a rhythm set you saved (RHY REMOVE) 54

Playing more than one sound simultaneously (Performance mode)......55

Choosing a part and selecting the sound....55

Selecting performance numbers....55

Editing the settings of a performance....55

Making settings that apply to the entire performance 55

Editing the effect settings of a performance....56

Editing the part settings of a performance (Part Setup).... 56

Editing the effect settings for each part of the performance (Performance Part Effect) ..... 58

Saving a performance 59

Convenient functions for performance editing (Performance Utility) 59

Copying part or effect parameters (PERFORM PRM COPY)....59

Initializing the parameters of a performance (PERFORM INIT) 60

Transmitting performance settings from the MIDI OUT connector (XFER to MIDI)...... 61

Restoring the factory settings (FACTORY RESET) 61

Using the phrase/arpeggio function 62

Creating your own arpeggio template (User Template) 62

Using chord memory function....64

Creating an original chord set (User Chord Set) 64

Adding effects 65

Turning the effect function on and off (MASTER EFFECT SWITCH) 65

The effect signal path....66

Making effects settings 67

Setting multi-effects parameters....68

Making chorus settings....86

Making reverb settings....87

Settings common to all modes (System Function) 88

How to make the system function settings....88

Functions of the system parameters 89

Settings common to the entire system (GENERAL) 89

Settings related to controllers (CONTROLLER) 89

Settings related to MIDI (MIDI)....90

Making scale tune settings for a patch (PATCH SCALE) 91

Contents

Performing with an external MIDI device....92

About MIDI 92

MIDI messages used by the RS-50 92

Using the RS-50 to play an external MIDI sound module....93

Connecting to external MIDI sound modules 93

Set the keyboard transmit channel 94

Playing the RS-50's sound generator from an external MIDI device.... 94

Connecting an external MIDI device....94

Setting the patch receive channel....95

Setting the program change receive switch....95

Selecting RS-50 sounds from an external MIDI device.... 95

Using an external MIDI controller to change the RS-50's tones.... 96

Recording to an external sequencer....96

Connecting to an external sequencer 96

Making settings before recording....96

Recording 97

Listening to the recorded performance....97

Playing together with the playback of a recorded performance.... 98

Transposing playback of performances (Master Key Shift)....98

Backing-up (saving) all RS-50 settings on your external MIDI sequencer.... 98

Using the RS-50 as a General MIDI/General MIDI 2 system-compatible sound module...... 98

Playing back General MIDI/General MIDI 2 music data 98

Performing with a computer 99

Appendix 101

Troubleshooting....102

Error Messages/Messages....105

Parameter list ....106

Original tone list....109

Patch list ....111

Rhythm set list ....116

Performance list....120

Rhythm guide list....120

Arpeggio template list ....120

Arpeggio style list....122

Multi-chord set list ....122

MIDI implementation chart ....124

Specifications....125

Index....126

Main Features

A broad range of new, high-quality sounds

Careful attention has been paid to refining the most important sounds for a live keyboard, such as piano, organ, strings, and brass. In addition, the latest cutting-edge sounds are also included.

The General MIDI score conforming to General MIDI /General MIDI 2 is also supported with high-quality sounds.

Quick and easy sound editing

To edit the sounds (patches) of the RS-50, you simply choose from the wide range of "tones" (pre-programmed instrumental sounds) and edit them. Editing is easy; you can adjust the brightness (filter), attack and decay, modulation (LFO), and effects, or layer two tones to create a rich sound.

Numerous phrase/arpeggio templates

In addition to an arpeggio function, the instrument also features "phrase templates," which allow you to activate performance techniques geared toward a particular sound as well as typical phrases simply by pressing a key---great tools for music production.

Multi-chord memory function

The Chord Memory function lets you play a registered chord by pressing a single key.

You can register different chord forms to each key, and recall multiple chords together.

Several sets of chord progressions that typically appear in one song have been registered as presets.

Compact and easy to carry

The RS-50 is compact, light, and easy to carry. It's an instrument with great sounds and professional-level functionality that can be easily carried between your bedroom and the stage or studio.

Dedicated sound editor is included

The dedicated sound editing program "RS Editor" (Mac and Windows versions on a hybrid CD-ROM) is included, allowing you to use your computer to create and rearrange sounds quickly and easily.

D Beam controller

The D Beam controller gives you control over a variety of effects, simply by moving your hand. In conjunction with the visual element, this can be a powerfully impressive addition to a live performance.

Rhythm Guide function

As an alternative to the metronome, you can use more realistic rhythm patterns as enjoyable backing for your playing.

General MIDI

General MIDI is a set of recommendations which seeks to provide a way to go beyond the limitations of proprietary designs, and standardize the MIDI capabilities of sound generating devices. Sound generating devices and music files that meet the General MIDI standard bear the General MIDI logo (music files bearing the General MIDI logo can be played back using any General MIDI sound generating unit to produce essentially the same musical performance.

General MIDI 2

The upwardly compatible General MIDI 2 (第12 recommendations pick up where the original General MIDI left off, offering enhanced expressive capabilities, and even greater compatibility. Issues that were not covered by the original General MIDI recommendations, such as how sounds are to be edited, and how effects should be handled, have now been precisely defined. Moreover, the available sounds have been expanded. General MIDI 2 compliant sound generators are capable of reliably playing back music files that carry either the General MIDI or General MIDI 2 logo.

In some cases, the conventional form of General MIDI, which does not include the new enhancements, is referred to as "General MIDI 1" as a way of distinguishing it from General MIDI 2.

Panel descriptions

Front panel

Roland RS-50 A B C D VOLUME MODE EDIT PATCH PRODUCE DREAM PARAMETER OUTPUT PARAMETER/OUTPUT SYSTEM DATA ONION WRITE 100T DATA MATCH Pfe1:RS Grand E F I

A

D BEAM CONTROLLER

You can apply a variety of effects to sounds simply by moving your hand (p. 31).

[SOLO SYNTH] (Solo Synthesizer) button

You can generate passages that sound as if you are rapidly playing the keyboard.

[ACTIVE EXPRESS] (Active Expression) button

This lets you use the D Beam controller for Active Expression.

[ASSIGNABLE] button

This lets you assign a desired function to the D Beam controller (p. 33).

B

[VOLUME] knob

Adjusts the overall volume that is output from the rear panel OUTPUT jacks and PHONES jack (p. 15).

C

MODE Section

[PATCH] button

Switches the RS-50 into the Patch mode (p. 42).

[PERFORMANCE] button

Switches the RS-50 into the Performance mode (p. 42).

[DEMO] button

Accesses the demo playback function (p. 18).

EDIT Section

[PARAM] (Parameter) button

This button accesses sound or performance settings (parameters). The settings that are accessed will depend on the selected mode (Patch/Performance) or state.

[ EFFECTS] button

This button switches effects (MFX, chorus, reverb) on/off, and accesses effect-related settings.

[UTILITY] button

In Patch/Performance modes, this button accesses various utility functions, such as those for copying data or initializing sound generator settings.

Others

[SYSTEM] button

This button accesses settings that affect the entire RS-50, such as tuning, display contrast, and MIDI message reception.

[PART SELECT] button

When this button is lit in Performance mode, you can use the direct access buttons to select a part to play from the keyboard or to edit (p. 43).

[AUDITION] button

You can repeatedly listen to an audition phrase for the currently selected patch (p. 22).

G H + 100V + 100V + 100V + 100V + 100V + 100V + 100V + 100V + 100V + 100V + 100V + 100V + 100V + 100V + 100V - 100V - 100V - 100V - 100V - 100V - 100V - 100V - 100V - 100V - 100V - 100V - 100V - 100V - 100V - 52.5 - 52.5 - 52.5 - 52.5 - 52.5 - 52.5 - 52.5 - 52.5 - 52.5 - 52.5 - 52.5 - 52.5 - 52.5 -…

[WRITE] button

Saves patch/performance settings or system settings.

[-/+OCT] (Octave Shift) / [-/+TRANSPOSE] (Transpose) buttons

  • /+OCT: These buttons adjust the pitch of the keyboard in octave steps (maximum +/-3 octaves) (p. 30).
  • /+TRANSPOSE: Pressing either of these buttons while holding down [SHIFT] allows you to transpose the keyboard in semitone steps (-5–+6) (p. 31).

[PHRASE/ARPEGGIO] button

Switches phrase/arpeggio function on/off. To make settings for the phrase/arpeggio, make this button light and then press [PARAM] (p. 23).

[CHORD MEMORY] button

Switches chord memory function on/off. To make settings for the chord memory function, get this button to light and then press [PARAM] (p. 24).

D

DISPLAY

This displays information regarding the operation you are performing.

E

[RHYTHM GUIDE] button

Switches Rhythm guide function on/off (p. 36).

F

[NUMERIC] button

When this button is lit, the direct access buttons will function as a numeric keypad. This lets you directly input or specify a numerical value for the displayed item (patch number or parameter).

[0]-[9] (DIRECT ACCESS buttons)

In Patch mode, use these buttons to switch between the sound categories printed on the panel (p. 20). In Performance mode, use these buttons to directly select a performance by specifying the lowest digit of the performance number (p. 55). However, if the [NUMERIC] or [PART SELECT] buttons are lit, the [0]-[9] buttons will change to the corresponding function.

G

[VALUE -/+] buttons

Use these buttons to switch the number of an item (patch, performance, various parameters, etc.) in the display, or to increase/decrease a value. While one of these buttons is first held down and the other is pressed, the value then changes rapidly. Or, if you hold down [SHIFT] while using these buttons, the value will change in larger steps.

Panel descriptions

PAGE/CURSOR [ ]

JUMP [ ]/[] buttons

PAGE/CURSOR: Use these buttons to move between pages or to move the cursor (p. 42).

JUMP: In grouped pages, you can hold down [SHIFT] and use these buttons to move between groups (p. 42).

While one of these buttons is first held down and the other is pressed, the page or cursor then moves rapidly.

[EXIT] button

Press this button to return to the main screen of a mode, or when you want to cancel the current operation.

[ENTER] button

Use this button to finalize a value or execute an operation.

[SHIFT] button

By holding down this button and pressing another button, you can access a secondary function of that button (printed below the button in square brackets).

[TAP TEMPO] button

Adjusts the tempo according to the timing at which you tap this button. You can also use VALUE [-]/[+] to adjust the tempo if desired (p. 37).

H

PATCH MODIFY section

[DESTINATION TONE] button

Selects either UPPER or LOWER as the tone to be edited.

Patch Modify select button

Selects whether the three knobs located at the right will edit the envelope or the balance and LFO.

- If envelope is selected (ENV indicator lit)

[ATTACK] knob

Adjusts the attack speed of the sound (p. 28).

[DECAY] knob

Adjusts the speed at which the sound decays while you continue holding the key (p. 28).

[RELEASE] knob

Adjusts the length of the release after you take your finger off the key (p. 28).

- If balance/LFO is selected (BALANCE/LFO indicator lit)

[BALANCE] knob

Adjusts the LOWER and UPPER volume balance (p. 26).

[LFO RATE] knob

Adjusts the rate of the LFO effect, such as vibrato (p. 27).

[LFO DEPTH] knob

Adjusts the depth of the LFO effect, such as vibrato (p. 27).

[KEY MODE] button

Switches the Key Modes (p. 44).

[FILTER LFO] button

This determines whether the LFO changes the filter cutoff frequency (ON), or the pitch (OFF) (p. 27).

[CUTOFF] knob

Changes the tone's Cutoff Frequency value (p. 29).

[RESONANCE] knob

Changes the tone's Resonance value (p. 29).

|

Pitch bend/Modulation lever

This allows you to control pitch bend or apply vibrato (p. 29).

Rear panel

graph TD A[" meters"] --> B[" MIDL BUY IN "] B --> C[" CONTROL HOLD "] C --> D[" OUTPUT LIMIRED PHONES "] D --> E[" DC IN "] E --> F[" POWER ON & OFF "] F --> G[" USE ISLAND ALL OR SUB-TV STARTOR ONLY "] style A fill:#f9f,stroke:#333 style B fill:#ccf,stroke:#333 style C fill:#cfc,stroke:#333 style…

A

MIDI connectors (IN, OUT)

These connectors can be connected to other MIDI devices to receive and transmit MIDI messages (p. 92). Use MIDI cables (sold separately) to make connections.

IN: MIDI messages from an external device are received at this connector.

OUT: MIDI messages are transmitted from this connector to an external device.

B

PEDAL jacks

CONTROL:

An optional expression pedal (such as the EV-5), pedal switch (the optional DP-2 or DP-8), or foot switch (the optional BOSS FS-5U) can be connected to this jack (p. 14).

HOLD:

An optional pedal switch (such as the DP-2 or DP-8) or foot switch (the optional BOSS FS-5U) can be connected to this jack for use as a hold pedal (p. 14).

ROLAND RS-50 - PEDAL jacks - 1

If you are using DP-8, set the DP-8's function switch to "Switch."

C

OUTPUT jacks

These jacks output stereo (L/R) audio signals to your amp or mixer. For mono output, use the L jack.

D

PHONES jack

This is the jack for connecting headphones (sold separately) (p. 14).

E

Cord hook

To prevent the inadvertent disruption of power to your unit (should the plug be pulled out accidentally), and to avoid applying undue stress to the DC IN jack, anchor the power cord using the cord hook, as shown in the illustration.

Cord Hook The cord of the supplied AC Adaptor To the Power Outlet DC IN USE BOUND ADAPTER ONLY

F

DC IN jack

Connect the AC adaptor here (p. 14). Be sure to use only the supplied AC adaptor.

G

POWER switch

This switch turns the power on/off (p. 15).

H

Ground terminal

Depending on the circumstances of a particular setup, you may experience a discomforting sensation, or perceive that the surface feels gritty to the touch when you touch this device, microphones connected to it, or the metal portions of other objects, such as guitars. This is due to an infinitesimal electrical charge, which is absolutely harmless. However, if you are concerned about this, connect the ground terminal (see figure) with an external ground. When the unit is grounded, a slight hum may occur, depending on the particulars of your installation. If you are unsure of the connection method, contact the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.

Unsuitable places for connection

• Water pipes (may result in shock or electrocution)
• Gas pipes (may result in fire or explosion)
- Telephone-line ground or lightning rod (may be dangerous in the event of lightning)

Getting ready

Connecting the RS-50 to external equipment

The RS-50 does not contain an amp or speaker. You'll need to listen to it through powered monitors, a mixer and connected monitors, a stereo system, or through headphones.

Connect as follows when using the RS-50 as a stand-alone device.

graph TD A["Stereo headphones"] --> B["AC adaptor"] B --> C["to AC power outlet"] D["Expression pedal (EV-5) or pedal switch"] --> E["Pedal switch (DP-2, DP-8) or foot switch (BOSS FS-5U)"] E --> F["Audio cable"] F --> G["Mixer etc."] F --> H["Monitor speakers (powered)"] F --> I["Audio set etc."] J…

  1. Before starting the connection procedure, make sure that the power to all devices has been turned off.
  2. Connect the supplied AC adaptor to the RS-50, and then plug its other end into a power outlet.

NOTE

• To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.
• To prevent the inadvertent disruption of power to your unit (should the plug be pulled out accidentally), and to avoid applying undue stress to the AC adaptor jack, anchor the power cord using the cord hook, as shown in the illustration.
- Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
• Audio cables, MIDI cables, and stereo headphones are not included. You will need to purchase these items from your dealer.

MEMO

  • In order to take full advantage of the RS-50's performance, we recommend using a stereo amp/speaker system, If you are using a mono system, make you connections to the OUTPUT jack L (MONO).
    • CONTROL PEDAL jack can also accommodate pedal switches.

  • Connect the RS-50 and the external device as shown in the figure.

Use audio cables to connect audio equipment, such as an amp or speakers. If you are using headphones, plug them into the PHONES jack. Connect pedal switches or expression pedals as necessary.

If you want to know how to make the connections with another external device, refer to:

Using the RS-50 to play an external MIDI sound module (p. 93)

Playing the RS-50's sound generator from an external MIDI device (p. 94)

Recording to an external sequencer (p. 96)

Turning on/off the power

Turning on the power

  1. Before turning on the RS-50's power, check the following:

  2. Are all devices connected properly?

  3. Are the volume controls of the RS-50 and any other connected equipment turned to the minimum position?
  4. Is the AC adapter correctly connected to the RS-50?

  5. Press the power switch on the rear panel of the RS-50 to turn on the power.

POWER ON OFF

  1. Turn on the power of the connected audio devices.
  2. Play the RS-50's keyboard and gradually raise the volume controls of the RS-50, or the connected audio equipment to an appropriate volume level.

VOLUME

NOTE

Once the connections have been completed (p. 14), turn on power to your various devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices.

NOTE

This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is required before the unit will operate normally.

NOTE

Turn up the RS-50's volume level carefully. Excessive volume can damage connected audio devices, your hearing, or annoy your neighbors.

Getting ready

Turning off the power

  1. Before you turn off the power, make sure of the following points.

  2. Are the volume controls of the RS-50 and the other connected equipment turned to the minimum position?

  3. Have you saved the sounds or other data you've created? (p. 48, p. 53, p. 59)

  4. Turn off the power for all connected audio devices.

  5. Turn off the RS-50's power switch.

Adjusting the display contrast (LCD CONTRAST)

The characters in the display may be difficult to view immediately after turning on the power or after extended use; this may also be because of where and how the display is situated. Follow the steps below to adjust the display's contrast.

graph TD A["VOLUME"] --> B["MODE"] B --> C["MODE PERFORM DEMO"] C --> D["PATH PERFORM DEMO"] D --> E["PART SELECT AUCTION"] E --> F["WRITE -DET +DET"] F --> G["+TRANSPOSE 1"] G --> H["END"] H --> I["+VALUE"] I --> J["EXIT"] J --> K["ENTER"] K --> L["+VALUE"] L --> M["START"] M --> N["+VALUE"] N -->…

PATCH MODIFY • UPPER • LOWER DESTINATION SNPs • ENV • BALANCE/ LAD • ATTACK • RATE • LFD • DELAY • RELEACH • DEPTH • KEY MODE • SINGLE LFD • FILTER LFD • CUTOFF • RESONANCE • DUAL

  1. Press [SYSTEM] so it is lit.
  2. Use PAGE/CURSOR [ ] to select "LCD Contrast."

ROLAND RS-50 - Adjusting the display contrast (LCD CONTRAST) - 3

  1. Use VALUE [-]/[+] to set the value (1-10).

MEMO

The LCD CONTRAST

setting is saved

automatically, and is

retained even while the power is off.

Reset to default factory settings (Factory Reset)

This restores all data in the RS-50 to the factory-set condition (Factory Reset).

graph TD A["VOLUME"] --> B["MODE"] B --> C["EDIT"] C --> D["THIRAGE/ARPEGOID"] D --> E["RHYTHM GUIDE"] E --> F["1"] E --> G["2"] E --> H["3"] E --> I["4, 5"] style A fill:#f9f,stroke:#333 style B fill:#ccf,stroke:#333 style C fill:#cfc,stroke:#333 style D fill:#fcc,stroke:#333 style E fill:#cff,stro…

PATCH MODELS + UPPER + LOWER DESTINATION UNI ENV BALANCE/ LFD ATTACK BALANCE RATE LFD DECKAY DEPTH RELEASE KEY MODE: SINML 5 SPLIT DUAL GUTOFF RESONANCE

ROLAND RS-50 - Reset to default factory settings (Factory Reset) - 3

Be sure not to turn off the power while Factory Reset is being performed. If the power is turned off or interrupted while data is being written to memory, the internal data may become corrupted.

  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Press [UTILITY] so it is lit.
  3. Use PAGE/CURSOR [ ] to select "5:FACTORY RESET."

ROLAND RS-50 - Reset to default factory settings (Factory Reset) - 4

  1. Press [ENTER].

ROLAND RS-50 - Reset to default factory settings (Factory Reset) - 5

  1. Press [ENTER] again to execute the Factory Reset.

When the display indicates "COMPLETED," the factory reset operation has been completed.

ROLAND RS-50 - Reset to default factory settings (Factory Reset) - 6

If there is important data you've created that's stored in the RS-50's internal memory, you must note that all such data will be discarded when a Factory Reset is performed. If you want to keep the existing data, save it using an external sequencer (p. 98).

ROLAND RS-50 - Reset to default factory settings (Factory Reset) - 7

Press [EXIT] to cancel the factory reset.

ROLAND RS-50 - Reset to default factory settings (Factory Reset) - 8

Factory Reset can be executed not only from Patch mode, but also from the Utility functions of Performance mode (p. 61).

Listening to the demo songs

The RS-50 contains Demo songs.

Here's how to listen to the demo songs and experience the superb sounds and effects of the RS-50.

graph TD A["MODE"] --> B["PATCH PERFORM DEMO"] A --> C["PARAM EFFECTS UTILITY"] A --> D["PHRASS/ARFENGID"] A --> E["CHORD MEMORY"] F["VOLUME"] --> G["SINEMA"] F --> H["OUTPUT"] I["EXIT"] --> J["INPUT"] K["EXIT"] --> L["FORM"] K --> M["KNO & OIO"] K --> N["OUTAB"] K --> O["ORCH"] K --> P["WORLD"] K -…

2

ROLAND RS-50 - Listening to the demo songs - 2

ROLAND RS-50 - Listening to the demo songs - 3

ROLAND RS-50 - Listening to the demo songs - 4
13

  1. Press [DEMO].

<< DEMO >> [ENT] All Songs

  1. Use VALUE [-]/[+] to select the song that you wish to hear.

If you want to listen to all of the songs played in order, select "All Songs."

  1. Press [ENTER] to start demo song playback.

The selected song is played back repeatedly.

When "All Songs" is selected, the entire selection of song is played back repeatedly.

  1. Press [EXIT] to stop playback.

To return the keyboard to performance mode, press [EXIT] again or press [DEMO] again so the indicator goes out.

ROLAND RS-50 - Listening to the demo songs - 5

  • Unsaved settings changes may be lost when you start Demo Play. Carry out the write procedure as required to save such data before listening to the demo songs (p. 48, p. 53, p. 59).
  • All rights reserved. Unauthorized use of this material for purposes other than private, personal enjoyment is a violation of applicable laws.
  • No data for the music that is played will be output from MIDI OUT.

ROLAND RS-50 - Listening to the demo songs - 6

While the demo songs are playing back, playing the keyboard will not produce sound.

Demo songs list

The RS-50 comes with 3 demos.

“T”

© Roland Corporation

Short, sweet

© Roland Corporation

Catch Me

© Roland Corporation

Quick Start

Try out the sounds

Selecting a patch

On the RS-50, the sounds you use for normal playing are called patches. A patch is analogous to an instrument held by a member of an orchestra.

Each patch consists of two tones; an upper tone and lower tone. You can assign the two tones to their own region of the keyboard (p. 44), and make independent settings for each tone (p. 46).

■ Selecting a patch by category

The RS-50 allows you to rapidly select and call up a patch by specifying the type of patch. All the patches are organized into 10 category groups.

ButtonCategory GroupCategory Contents
[1]PIANO (Pf)PNO AC.PIANO Acoustic Piano
EP EL.PIANO Electric Piano
[2] KBD & ORGAN (Ky)KEY KEYBOARDS Other Keyboards (Clav, Harpsichord, etc.)
BEL BELL Bell, Bell Pad
MLT MALLET Mallet
ORG ORGAN Electric and Church Organ
ACD ACCORDION Accordion
HRM HARMONICA Harmonica, Blues Harp
[3] GUITAR (Gt)AGTAC.GUITAR Acoustic Guitar
EGT EL.GUITAR Electric Guitar
DGT DIST.GUITAR Distortion Guitar
[4] ORCH (Oc)STRSTRINGS Strings
ORC ORCHESTRA Orchestra Ensemble
HIT HIT&STAB Orchestra Hit, Hit
WND WIND Winds (Oboe, Clarinet, etc.)
FLT FLUTE Flute, Piccolo
[5] WORLD (Wr)PLKPLUCKED Plucked (Harp, etc.)
ETH ETHNIC Other Ethnic
FRT FRETTEF Fretted Inst (Mandolin, etc.)
[6] BRASS (Br)BRSAC.BRASS Acoustic Brass
SBR SYNTH.BRASS Synth Brass
SAX SAX Sax
[7] VOCAL & PAD (Vo)BPD BRIGHT PAD Bright Pad Synth
SPD SOFT PAD Soft Pad Synth
VOX VOX Vox, Choir
[8] SYNTH (Sy)HLDHARD LEAD Hard Synth Lead
SLD SOFT LEAD Soft Synth Lead
TEK TECHNO SYNTH Techno Synth
PLS PULSATING Pulsating Synth
FX SYNTH FX Synth FX (Noise, etc.)
SYN OTHER SYNTH Poly Synth
[9] BASS (Bs)BSBASS Acoustic & Electric Bass
SBS SYNTH.BASS Synth Bass
[0] RHYTHM & SFX (Rh)DRM DRUMS Rhythm Set
PRC PERCUSSION Percussion
SFX SOUND FX Sound FX
BTS BEAT&GROOVE Beat and Groove
CMB COMBINATION Other Patches

VOLUME MODE EDIT PART PERFORM DEMO PARAM EFFECTS UTILITY PHRASS/ANFEMOID SYTUM SELECT AVIATION WRITE -OCT +OCT CHORD MEMORY (→ TRANSFER +) - VALUE + EXIT PART + CONSOR + ENTER (+ AVEF +) SHP MHD 1 2 3 PATCH MODIFY UPPER LOWER DESTINATION TIME + ENV + REFANCE/ LFD + ATTACH RELIANCE + DISCUIT + RESONA…

  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Use [0]–[9] to specify the category group of the patch you want to select.
  3. Use VALUE [-]/[+] to select sounds within the category group.

Selecting sounds by category

In Patch mode, the direct access buttons [0]–[9] act as category select buttons. Since the patches you select for [0]–[9] (each category) will be remembered even when the power is turned off, you can select ten favorite patches from the panel and recall those patches instantly just by pressing [0]–[9].

PATCH MODIFY + UPPER + LOWER DESTINATION SINK + ENV + BALANCE/ LFD + ATTACK + RELA + DECKY + RATE + LFD + DEPTH + RELESH + SWITCH + RESET + SPLIT + DUAL + FILTER + CUTOFF + RESONANCE + RESET MODE + SINGLE + SPLIT + DUAL

MEMO

The rhythm sets are included in [0] (p. 22).

MEMO

You can turn [NUMERIC] on and use the [0]-[9] numeric keys to input a patch number directly. Press [ENTER] to finalize the number (p. 43).

ROLAND RS-50 - MEMO - 1

Patch list (p. 111)

Try out the sounds

■ Selecting patches while listening to phrases (Patch Audition)

Without playing keyboards, you can audition the sounds using phrases that have been pre-programmed to be suitable for the character of each patch.

VOLUME MODE EORT PATCH/APPENDO THIRD MEMORY − VALUE + EXIT PAGE/ + COULDER + (+) JOUR +) EN-EN RUTTERM 1 3 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68…

  1. Press [AUDITION].

The currently selected patch will begin sounding.

  1. Select patches as described in Selecting a patch by category (p. 20).

  2. Press [AUDITION] once again or press [EXIT] to stop the patch audition.

Selecting a rhythm set

The RS-50 provides rhythm sets that let you play different percussion instrument sounds or special effects from each key.

VOLUME MODE EDIT PATCH PERFORMANCE DEMO PARAM EFFECTS VITALY PHRASS/APPEND SYL EM SELECT RIVICTION WRITE -DET +DET CHORD MEMORY (- TRANSPOSE +) RIVICTION KIDS BUTTON KEY PANO KDO EENS GUTTER GRCH WORLD BRASS VOCAL STRAD SYNTH BASS 1 2 3 - VALUE + EXIT POWER/ 4 EXPOSING * ENTER (+ ARM +) ISHUPTS TYP…

  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Press [0] to select "RHYTHM & SFX."
  3. Use VALUE [-]/[+] to switch rhythm sets.

There are patches other than rhythm sets in the Rhythm & SFX category group. Rhythm sets have "KIT," "MENU," or "GM2" in their names.

graph TD A["UPPER"] --> B["ENV"] C["LOWER"] --> D["BALANCE/LFD"] E["DESTINATION"] --> F["ATTACK"] G["DELAY"] --> H["RATE"] I["RELEASE"] --> J["LFD"] K["CUTOFF"] --> L["RESONANCE"] M["KEY MODE"] --> N["8 SINGLE"] O["SPLIT"] --> P["9 DUAL"] Q["DEPTH"] --> R["0"] S["CUTOFF"] --> T["0"] U["RESONANCE"] -…

MEMO

With [0] pressed, you can turn [NUMERIC] on and use the [0]-[9] buttons to input a rhythm set number directly. Press [ENTER] to finalize the number (p. 43).

ROLAND RS-50 - MEMO - 1

Rhythm set list (p. 116)

An arpeggio is a “broken chord” where each note is played separately. The Phrase/Arpeggio function lets you produce an arpeggio simply by holding down a chord, and is also a convenient way to input a performance into an external sequencer.

Since the RS-50 provides arpeggio templates that are suitable for the various sounds you select, you can produce appropriate arpeggios immediately.

You can also select Phrase Template which allows you to play arpeggio using only one key, without pressing a chord (p. 62).

VOLUME MODE EDIT PHRASE/ AIF2000 - VALUE + EXIT PAGE / + COLDEN + (+) JUMP > TA THAT 1 2, 6 5 4 RHYTHM GUIDE N/WESSG SHTYMM S SFX P1 KBD S DSB QUITAR HGT WORLD BRASS VOCAL STAD SYNTH BASS PATCH MODEY • UPPER • LOWER DESTINATION TUNE • ENV • BALANCE/ • LAD • GUTTER • SINGLE • SPLIT • DUAL FILTER LFD…

  1. In Patch mode, press [1] to select piano sounds.
  2. Press [PHRASE/ARPEGGIO] so it is lit.
  3. Play the keyboard.

The instrument will play an arpeggio, according to the notes you have just voiced.

■ Changing the way in which the arpeggios are sounded

Then, try to change the way in which the arpeggios are sounded.

Settings that specify how arpeggios are sounded are provided as templates.

By switching templates, you can change the way in which the arpeggios are sounded.

  1. Press [0]–[9].

< PHRASE/ARP >> Piano Phr 1 Play a phrase by pressing one key.

> Piano Arp 1 Play an arpeggio by pressing a chord.

It switches to an arpeggio template suitable for the selected sound.

Pressing [0] will select the user template.

0 RHYTHM & SFX 1 PIANO 2 KRD & ORG 3 GUITAR 4 ORCH 5 WORLD 6 BRASS 7 VOCAL & PAD 8 SYNTH 9 BASS Preset (Arpeggio/Phrase) templates User templates

ROLAND RS-50 - ■ Changing the way in which the arpeggios are sounded - 4

User template (p. 24)

ROLAND RS-50 - ■ Changing the way in which the arpeggios are sounded - 5

Arpeggio template list (p.

120)

Try out the sounds

  1. When you press [EXIT], the Arpeggio function will remain on and you will return to the previous screen.

If you want to select an arpeggio template once again, press [PHRASE/ARPEGGIO] so it goes out, and then press [PHRASE/ARPEGGIO] once again so it is lit.

The selected arpeggio template remains stored in memory even while the power is off.

  1. To finish playing arpeggios, press [PHRASE/ARPEGGIO] again so the indicator goes out.

User template

The user template lets you set the various arpeggio template parameters as desired. On the RS-50 you can store eight different user templates. With [0] pressed, use VALUE [-]/[+] to select other user templates you have created.

For further information on how to make user templates, refer to Creating your own arpeggio template (User Template) (p. 62).

Playing a chord at the touch of a finger (Multi-chord Memory)

Chord Memory is a function that lets you play a chord simply by touching just one key to which a "Chord Form" has been registered. On the RS-50 you can register different chord forms to each key and save these chord forms as sets (multi-chord memory) and recall them when desired. If you save typical chord progressions as user chord sets, these are a convenient way to get immediate results, such as when inputting music into the external sequencer.

PHRASE/ AMFORD CHORD MEMORY 3 4 5 6 7 8 9 STAR RCK WORLD BRASS VOCAL STAND SYNTH BASS 1 - V +0° +1° CASH

Roland RS-50

Twelve chord forms have been assigned from C to B.

  1. Press [CHORD MEMORY] so it is lit.

ROLAND RS-50 - Playing a chord at the touch of a finger (Multi-chord Memory) - 3

The Chord Memory function will be turned on, and the chord set name will be displayed.

  1. Play the keyboard.

The chord of the specified structure will sound according to the note name of the key you played.

■ Switching chord sets

Then, try to change chord sets.

VOLUME MODE PERFORM PATCH PATTERN SONG PARAM EFFECTS UTILITY SYSTEM PART TRACK NOTE WRITE -OCT +OCT (=OIO (-TRANSP+SE +) PHRASE/ APPROD CHORD MEMORY - VALUE + PAGE/- (EURSDON >) (+JUMP +) END 5 3 4 QUICK SEQ DRASE/ UNDO OUTERI OUT THU (SHIFT) TWO (FLAT) AMRO EDIT TE PACKY UPPER LOWER DESTINATION TON…

  1. Use VALUE [-]/[+] to select a Chord Set.

The user chord set appears after the preset chord sets.

  1. When you press [EXIT], the Multi-chord Memory function will remain on and you will return to the previous screen.

If you want to select a chord set once again, press [CHORD MEMORY] so it goes out, and then press [CHORD MEMORY] once again so it is lit. The selected chord set remains stored in memory even while the power is off.

  1. To turn off the Multi-chord Memory function, press [CHORD MEMORY] again so the indicator goes out.

You can create your own chord set by saving chords you have created. For further information, refer to Creating an original chord set (User Chord Set) (p. 64).

ROLAND RS-50 - ■ Switching chord sets - 2

Multi-chord set list (p. 122)

Applying various effects to the sound

Changing the tone with the knobs (Patch Modify)

Using the five panel knobs, you can change the tone in real time.

On the RS-50, each patch consists of two tones; the upper tone and the lower tone (p. 40). The way that the tones are sounded (Single/Split/Dual) is saved in each patch, and you can change this using [KEY MODE] (p. 44).

■ Selecting the tone that you want to modify (DESTINATION TONE)

Use the [DESTINATION TONE] button to specify whether you will modify the upper or the lower tone.

ROLAND RS-50 - ■ Selecting the tone that you want to modify (DESTINATION TONE) - 1

ROLAND RS-50 - ■ Selecting the tone that you want to modify (DESTINATION TONE) - 2

• UPPER lit: Only the upper tone will be modified
- LOWER lit: Only the lower tone will be modified
- Both lit: Both the upper and lower tones will be modified

■ Adjusting the volume balance of the two tones

You can use a knob to control the volume balance of the upper tone and lower tone.

MEMO

Patch Modify applies +/- adjustments relative to the settings of the original tone. Depending on the tone you select, this may not always produce a noticeable change in the sound.

MEMO

For a rhythm set, Patch Modify applies to the set as a whole.

VOLUME MODE EDIT PARAM EFFECTS VUTILITY PHASE/ ABSORIO EORT SYSTEM SELECT AUCTION WRITE -OCT +OCT CHROM MEMORY - VALUE + PAGE / + CIRCUM + ENTER (-JUMP+) RHYTHM MODE NUMBER S 1 F S S S S F S S S S RHYTHM S 1 F S S S S S S FORMAT RED BURTER DIRECT WORLD BRASS LOCAL SYMBOL BASS (DOUT) TERS

PATCH MODEL + UPPER + LOWER DESTINATION TUBE ENV BALANCE/ BALANCE RATE LPD RELEASE 1 2 KEY MODEL: S SINGLE S BUILT S DUAL FL SP GND RIP RESONANCE 1 2

  1. Press the patch modify select button to make the BALANCE/LFO indicator light.
  2. Turn the [BALANCE] knob.

Turning this to the right increases the volume of the upper tone, while turning it to the left increases that of the lower tone.

MEMO

You cannot change the volume balance for rhythm sets.

■ Vibrato and Wah effects (LFO)

The LFO, short for “low frequency oscillator,” makes changes to the sound in periodic fashion. Changing the pitch with the LFO produces the “vibrato effect,” and by changing the filter cutoff frequency with the LFO, you get what is called the “wah effect.”

VOLUME MODE EDIT PARAM EFFECTS VUTU PHRASE/ APPENDO CHORD MEMORY - VALUE + EXIT PART + COUSION > ENTER (+ JUMP +) RHYTHM CODE N/W/NEG 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58…

  1. Press the patch modify select button to make the BALANCE/LFO indicator light.
  2. Make sure that [FILTER LFO] is off (unlit).

When [FILTER LFO] is off, the two LFO knobs will adjust the vibrato effect.

  1. Turn the [LFO DEPTH] knob.

Turning this to the right (clockwise) increases the depth of the undulating sound, while turning it to the left (counterclockwise) makes the undulation shallower and milder.

  1. Turn the [LFO RATE] knob.

Turning this to the right (clockwise) increases the speed of the undulating sound, while turning it to the left (counterclockwise) slows the undulation down.

  1. Press [FILTER LFO] so it is lit.

When [FILTER LFO] is on, the two LFO knobs will adjust the wah effect.

  1. Turn the [LFO DEPTH] knob.

Turning this to the right (clockwise) increases the depth of the undulating sound, while turning it to the left (counterclockwise) makes the undulation shallower and milder.

  1. Turn the [LFO RATE] knob.

Turning this to the right (clockwise) increases the speed of the undulating sound, while turning it to the left (counterclockwise) slows the undulation down.

MEMO

If it is on (lit), press

[FILTER LFO] once again so it goes out.

MEMO

[FILTER LFO] does not take effect on a rhythm set.

Applying various effects to the sound

■ Changing the sound's volume (ENVELOPE)

The volume continues to change from the time a key is pressed to when it is released.

A: Attack Time: The time from when the keyboard is pressed until the maximum tonal change is reached.

D: Delay Time: The time from when the maximum tonal change is reached until the Sustain Level is reached.

S: Sustain level: Volume that is sustained while you hold down the key

R: Release Time: The time from when the keyboard is released until the sound disappears.

Use the ENVELOPE 3 knobs to change the A, D, and R times.

* Each tone has its own Sustain level, which cannot be modified.

| Time Point | Volume Level | | ---------- | ------------ | | A | Attack time | | D | Decay time | | R | Release time | | Sound ends | Sustain Level |

MEMO

The “envelope” is the curve that shows how the volume of an instrument changes from the beginning of a note to its end. Each musical instrument has a distinctive type of envelope, but this can change depending on how the instrument is played, and is an important factor in the character of the sound. For example, when a trumpet is blown strongly it produces a piercing sound with a rapid attack, but when blown softly it produces a gentler and more muted attack.

ROLAND RS-50 - MEMO - 1

  1. Press the patch modify select button so the ENV indicator is lit.

  2. Turn the [ATTACK] knob.

Turning this to the right (clockwise) increases the time it takes for the sound to rise, while turning it to the left (counterclockwise) shortens this time.

  1. Turn the [DECAY] knob.

Turning this to the right increases the time it takes for the sound to reach the Sustain Level, while turning it to the left shortens this time.

  1. Turn the [RELEASE] knob.

Turning this to the right increases the time it takes for the sound to disappear, while turning it to the left shortens this time.

■ Changing the brightness of the sound and adding special qualities (CUTOFF/RESONANCE)

The sound generator section of the RS-50 contains a filter that can cut or boost specific frequency regions of the sound. [CUTOFF] specifies the frequency (cutoff frequency) at which the filter will begin to modify the sound, and [RESONANCE] boosts the region near the cutoff frequency to add a distinctive character to the sound.

VOLUME MODE EDIT PHRASS/ ARFORDID PART PERFORM DEMO PARAM EFFECTS VITUTY SYSTEM PART SELECT AUCTION WRITE -DCT +DCT CHORD MEMORY (→ TRANSPOSE +) - VALUE + EXIT PAGE / + COUSOR + (→ AUMP +) ENTER SUITUM GUIDE WINERSG S T F S S S S T T T (SHPT) TAP TEMPD PATCH MODIFY UPPER LOWER DESTINATION TIME ENV A…

  1. Turn the [CUTOFF] knob.

Turning this to the right (clockwise) brightens the sound, while turning it to the left (counterclockwise) makes the sound seem darker.

  1. Turn the [RESONANCE] knob.

Turning this to the right makes the sound more distinctive, while turning it to the left reduces these characteristics.

Using a lever to modify the sound

■ Changing the sound's pitch in real time (Pitch Bend Lever)

While playing the keyboard, move the lever to the left to lower the pitch, or to the right to raise the pitch.

ROLAND RS-50 - ■ Changing the sound's pitch in real time (Pitch Bend Lever) - 1
Pitch Bend

You can set up to a two-octave pitch bend range, adjustable in semitones.

For further information, refer to Pitch Bend Range (p. 47).

■ Adding a vibrato effect to the sound (Modulation Lever)

While playing the keyboard, move the lever away from you to add a vibrato effect.

ROLAND RS-50 - ■ Adding a vibrato effect to the sound (Modulation Lever) - 1
Modulation

When you want to use the Modulation Lever to add effects other than vibrato, refer to Mod (Modulation Assign) (p. 89).

MEMO

Independently for each patch, you can specify whether the effect is to be applied to the upper or the lower tone (p. 46).

Applying various effects to the sound

Using a pedal to modify the sound

With an external pedal, such as an expression pedal (the optional EV-5), pedal switch (the optional DP-2/8) or foot switch (the optional BOSS FS-5U) connected to the CONTROL PEDAL jack, you can then use the pedal to make changes in the tone. Just as with the Modulation lever, you can select the function affected when the pedal is pressed. For further information, refer to Pedal (Pedal Control Assign) (p. 90).

PEDAL CONTROL HOLD

* When you want to apply the effect that causes the sounds being played to continue playing (called the "hold effect"), connect a pedal switch (the optional DP-2/8) or foot switch (the optional BOSS FS-5U) to the PEDAL HOLD jack.

Shifting the keyboard range in one-octave steps (Octave Shift)

Octave Shift is a function that shifts the pitch of the keyboard in one-octave units. This lets you shift the range of the keyboard to the most convenient range for playing. This is also convenient in a situation below.

When playing sounds outside the keyboard's range

While the RS-50 features a 61-key keyboard, with some songs you may want to play notes even higher or lower. Also, when playing a Rhythm Set etc., there may be percussion instruments that the RS-50's keyboard is not able to access. In such cases, you can use the Transpose function to play these notes.

VOLUME MODE EDIT PHRASE/ ARPEROID PART SYSTEM SELECT AIDUCTION WHITE +OCT CHORD MEMORY - VALUE + EXIT PAGE / + COLDOR * ENTER (+ JUMB +) RHYTHM GUIDE NAMESL 3 1 2 3 4 5 6 7 8 9 RHYTHM + SFR PANO KRS + EOG GUTAR ORCH WORLD PHASS VOCAL + SFP SYNTH RASS 1 - SHIFT TEN TEMP PATCH MODIFY UPPER LOWER DESTI…

  1. Use OCT [-]/[+] to transpose the pitch.

You can transpose the pitch of the keyboard in 1 octave units (-3- +3 octaves)

ROLAND RS-50 - When playing sounds outside the keyboard's range - 2
If you are using DP-8, set the DP-8's function switch to "Switch."

Moving the key range in half-steps (TRANSPOSE)

This function moves the key range in half-step units. This is convenient in situations like the ones below.

When matching the vocalist's register

Sometimes melodies may extend outside a vocalist's register. Therefore, if you want to perform with the song changed to a different key, you can play the song in a new key while still using the same fingering as before.

When changing from a difficult key to one that is easy to play

You can use simple fingerings to play difficult songs that include numerous sharps or flats.

When playing with the tone of a transposed instrument

You can play the patches of a transposed instrument just as it is written in the score.

VOLUME MODE EDIT PHRASE/ ARFOSID PART PARAM EFFECTS VITUITY CHORD MEMORY VALUE + EXIT PAGE / + CURSOR + ENTER (-4 JUMP +) RYYMEG 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60…

  1. While holding down [SHIFT], press OCT [-]/[+].

You can transpose your performance over a range of -5–+6 semitones.

Waving your hand over the D Beam (D Beam Controller)

The D Beam controller can be used simply by waving your hand over it. Of the three buttons, one is assigned to the solo synth, another to the active expression effect, and the third button can be assigned to the function of your choice. You can also create effects in which the sound changes instantaneously, in a way that would not be possible by operating a knob or the bender lever.

D BEAM 2 SOLO SYNTH ACTIVE EXP ASSIGNABLE 1

  1. Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.

If you select [ASSIGNABLE], the function assigned to the D Beam controller will appear in the display.

<< D BEAM >> MODULATION

PATCH MODIFY • UPPER • LOWER DESTINATION ZONE • ENV • BALANCE/ LFD • ATTACK • RATE • LFD • DELRAGE • DETRISH • GUTTERF • RESONANCE • KEY MODE: 0 SINGLE 0 SPLIT 0 DUAL

  1. While playing the keyboard to produce sound, place your hand over the D Beam, and slowly move it up and down.

An effect will be applied to the sound, depending on the function that is assigned to the D Beam controller.

  1. To turn off the D Beam controller, press the button once again to turn it off.

The usable range of the D Beam controller

The following diagram shows the usable range of the D Beam controller. Waving your hand outside this range will produce no effect.

Diagram of a tilted elliptical object with directional arrows on a surface, no text or symbols present

Either [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] will blink while the D Beam controller is responding. When your hand leaves the usable range of the D Beam controller, the button will stop blinking, and will remain lit.

* The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location (p. 34). Also, the usable range of the D Beam controller will be considerably reduced when used under strong, direct sunlight. Please be aware of this when using the D Beam controller outside.

■ Effects that can be used with the D Beam controller

SOLO SYNTH

This lets you generate passages that sound as if you are playing the keyboard rapidly. For example, if you hold down the four notes C, D, E, and G with your right hand and move your left hand over the D Beam, a phrase such as “C D E G C D E G ...” will be repeated.

For example, you can use the D Beam to play a synth solo on a synth-lead type sound, and hold chords using a long, sustaining sound to create the impression of harp playing.

The chord memory function also provides a chord set that contain notes of a specific scale and is designed for use with this function (16. Scale Set).

ACTIVE EXPRESS (Active Expression)

You can use the D Beam as an Active Expression function. If you assign the Active Expression function to a patch that consists of dual tones (a patch whose [KEYMODE] is set to "DUAL"), you can create tonal changes for greater expressiveness, and to emphasize the forte passages in your playing. The patches suitable for active expression have "AEx" in their names.

MEMO

The explanations of each type in this manual are for when the D Beam Polarity is set to "NORMAL" (p. 34).

NOTE

With [SOLO SYNTH] switched on, pressing the keyboard alone will not result in the production of sound. You need to move your hand over the D Beam while you hold down keys.

MEMO

If the Active Expression Switch (p. 46) of the patch is turned OFF, this will be conventional expression (volume change).

NOTE

You will hear no sound if you play the keyboard when Active Expression has set the volume to 0.

ASSIGNABLE

Specifies a function controlled by the D Beam controller.

Use VALUE [-]/[+] and select one of the following functions.

ValueTx CC# Function/Parameter Changed
MODULATIONCC01 Vibrato Effect
PORTA TIME CC05 Portamento Time (p. 47)
VOLUME CC07 Level
BALANCE CC08 The volume balance of LOWER and UP-PER tones (p. 45)
PAN CC10 Pan (p. 46)
EXPRESSION CC11 Level
PORTAMENTO CC65 Portamento Switch (p. 47)
SOSTENUTO CC66 Holds the sound of the key being pressed
SOFT CC67 Softens the Tone
RESONANCE CC71 Tone Filter Resonance (p. 48)
RELEASE TIME CC72 Tone Envelope Release Time (p. 48)
ATTACK TIME CC73 Tone Envelope Attack Time (p. 48)
CUTOFF CC74 Tone Filter Cutoff (p. 47)
DECAY TIMECC75 Tone Envelope Decay Time (p. 48)
LFO RATECC76 Tone LFO Rate (p. 47)
LFO DEPTHCC77 Tone LFO Depth (p. 47)
LFO DELAYCC78 Tone LFO Delay (p. 47)
CHO SEND LEVELCC93 Chorus Send Level (p. 46)
REV SEND LEVELCC91 Reverb Send Level (p. 46)
MFX PARAMETER1CC12 The parameter specified by Multi-effect Control 1 (p. 69)
MFX PARAMETER2CC13 The parameter specified by Multi-effect Control 2 (p. 69)
AFTERTOUCH----
BEND UP ---- Pitch bend effect (center → up)
BEND DOWN---- Pitch bend effect (center → down)

In Patch mode, the effect will apply to the patch. In Performance mode, the effect will apply to the patch assigned to the current part. Use [DESTINATION TONE] to specify the tone (p. 26).

"TxCC#" refers to the controller number of control change messages sent from the MIDI OUT connector when the D Beam controller is operated. When set to AFTERTOUCH, Channel Aftertouch messages are sent. Set to AFTERTOUCH mainly when you want to control an external sound generator with Aftertouch messages.

Receiving these control change messages from the MIDI IN connector produces the same effect as moving the D Beam controller.

* When set to MFX PARAMETER1 or MFX PARAMETER2, be sure to note the following.

- When the multi-effects Type is set to 01: STEREO EQ (p. 69) or 42: LOFI (p. 83), Level is changed regardless of whether MFX PARAMETER1 or MFX PARAMETER2 is selected.

- When the multi-effects Type is set to 23: 2V PCH SHIFT (p. 77), or 24: FB PCH SHIFT (p. 78), the two parameters are changed simultaneously.

* When making the LFO RATE, LFO DEPTH or LFO DELAY settings, the effect achieved differs depending on whether [FILTER LFO] is on or off. When [FILTER LFO] is off, the LFO alters the pitch (vibrato effect). When [FILTER LFO] is on, the LFO changes the Filter Cutoff frequency (wah effect).

Applying various effects to the sound

■ Adjusting the sensitivity of the D Beam controllers (D BEAM SENS)

The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location. Increasing this value will raise the sensitivity.

  1. Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.
  2. Press [PARAM].
  3. Use PAGE/CURSOR [ ]/[] to select "Sens."

ROLAND RS-50 - ■ Adjusting the sensitivity of the D Beam controllers (D BEAM SENS) - 1

  1. Use VALUE [-]/[+] to adjust the sensitivity.

Value: 1–10

As you increase this value, the D Beam controller will become more sensitive. Normally, you will leave it at a setting of "5."

  1. Press [EXIT] or [PARAM] to return to the previous screen.

■ Changing the polarity of the change (D BEAM POLARITY)

By changing the D Beam Polarity setting, you can invert the direction of the effect that is applied.

  1. Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.
  2. Press [PARAM].
  3. Use PAGE/CURSOR [ ] to select "Polarity."

ROLAND RS-50 - ■ Changing the polarity of the change (D BEAM POLARITY) - 1

  1. Use VALUE [-]/[+] to change the polarity.

Value: NORMAL, REVERSE

  1. Press [EXIT] or [PARAM] to return to the previous screen.

MEMO

This setting remains stored in memory even while the power is off.

MEMO

This setting remains stored in memory even while the power is off.

Using the RS-50 effects

Three separate effects are always available in the RS-50. You can independently edit each effect's settings.

Multi-Effects

The RS-50 contains 47 different multi-effects, including distortion and a rotary speaker simulation.

Chorus

Chorus adds a sense of depth and spaciousness to patches.

Reverb

Reverb adds ambient characteristics that emulate the sound of various physical spaces, such as concert halls or auditoriums.

■ Turning effects on and off (Master Effects Switch)

graph LR A["VOLUME"] --> B["MODE"] B --> C["EDT"] C --> D["TIME"] D --> E["TIME TEMP"] subgraph MODE B1["PATCH PERFORM DEMO"] --> B2["PARAM EFFECTS VOLTY"] B3["SYT EM SELECT AUCTION"] --> B4["WRITE - 27 +DCT"] B5["+ MISO-SE +1"] --> B6["SHORD MEMORY"] end subgraph EDT C1["PARAM EFFECTS VOLTY"] --> C…

PATCH MODEL • UPPER • LOWER DESTINATION RUNS • ENV • BALANCE/ LFD • ATTACK • RATE • LFD • DELAY • RELEASH • DEPTH • GUTOPF • RESORANGE • SINGLE LFD • SPLIT • DUAL KEY MODE: • SINGLE LFD • SPLIT • DUAL

Turn on a switch to enable the corresponding effect (multi-effect, chorus, reverb). You may wish to turn these switches off when you want to listen to the unprocessed sound while editing it, or if you are using an external effects processor and do not want to use the built-in effects.

When shipped from the factory, all three effects are set to ON.

  1. Press [PATCH] so it is lit and you are in Patch mode.

  2. Press [EFFECTS] so it is lit.

The on/off state of each effect (multi-effect, chorus, reverb) will be displayed.

ROLAND RS-50 - ■ Turning effects on and off (Master Effects Switch) - 3

  1. Use PAGE/CURSOR [ ]/[] to select the effect type, and use VALUE [-]/[+] to turn to switch it on/off.

When you play the keyboard in this state, the effects whose master effect switch is turned on will be applied to the patches.

When the cursor is located at "Rev" and you want to edit the effect settings, press PAGE/CURSOR[▶] and the effect parameters will be displayed one after another starting with the multi-effect (MFX) parameters.

For further information, refer to Making effects settings (p. 67).

MEMO

The On/Off settings for each Effect affect the RS-50 as a whole (i.e., are system settings). This setting remains stored in memory even while the power is off.

Using the Rhythm Guide

The Rhythm Guide provides an easy way to produce full-fledged rhythm patterns as easily as using a metronome.

The Rhythm Guide can be used only in Performance mode, which lets you perform on the keyboard while using drum sounds simultaneously.

ROLAND RS-50 - Using the Rhythm Guide - 1

Performance mode (p. 55)

Selecting a rhythm pattern

graph TD A["VOLUME"] --> B["MODE"] B --> C["EDIT"] C --> D["PHASE/APPEND"] D --> E["CHORD MEMORY"] E --> F["~ VALUE +"] F --> G["EXIT"] H["RHYTH MOUNT"] --> I["WIMES"] I --> J["RHYTH 5.0V"] J --> K["PANO"] K --> L["KND & LINS"] L --> M["GUTAR"] M --> N["ORCH"] N --> O["World"] O --> P["BRASS"] P -->…

PATCH MODIFY • UPPER • LOWER DESTINATION SINK ENV BALANCE/ LFD ATTACK BALANCE RATE LFD DECAV RELEASE DEPTH KEY MIDDLE SINK FETA LFD SPLIT DUAL CUTOFF RESONANCE

  1. Press [PERFORM] so it is lit and you are in Performance mode.
  2. Press [RHYTHM GUIDE] so it is lit.

The rhythm pattern will begin playing.

  1. With the display showing the pattern name, use VALUE [-]/[+] to select a rhythm pattern.
  2. Once again press [RHYTHM GUIDE] so it is unlit; the rhythm pattern will stop.

To select a rhythm pattern without playing it

  1. Press [PERFORM] so it is lit and you are in Performance mode.
  2. Press [RHYTHM GUIDE] while holding down [SHIFT].
  3. Use VALUE [-]/[+] to select a rhythm set.
  4. Press [ENTER] to play back the rhythm pattern.

ROLAND RS-50 - To select a rhythm pattern without playing it - 1

If you want to change the part that you will play along with the rhythm guide, press [PART SELECT] so it is lit; then use [1]-[9] to select the part (category) that you want to play from the keyboard.

Switching sounds

VOLUME MODE MODE FORMAT PARAM EFFECTS UTILITY PHASE/ASSEMBD SYSTEM SELECT AUCTION WRITE -GET +GET CHORD MEMORY (-TRANSPOSE 1) Rhythm MODE 2 3 WHIMERS 0 1 2 3 4 5 6 7 8 9 GOLD ON PAMS AND SODS GUITER ORCH WORLD GRASS VOCAL SYNTH BASS - VALUE + ENTER + CLOTHING + (+ LAMP+) INPUT TAP OUTPUT

PATCH MODIFY • UPPER • LOWER DESIGNATION UNI • ENV • BALANCE/ LFD • ATTACK BALANCE RATE LFD DECKY RELEASE DEPTH • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • X • Y • Z • AA • AB • AC • AD • AE • AF • AG • AH • AI • AJ • AK • AL • AM • AN • AO • AP • AQ • AR • AS • AT…

  1. Play the rhythm pattern.
  2. Press [PART SELECT] so it is lit.
  3. Press [0] so it is lit to select a rhythm set.
  4. Use VALUE [-]/[+] to select the rhythm set that you want to use with the rhythm pattern.

Change the tempo

VOLUME MODE EDIT PARAM EFFECTS VILITY PHASE/AFFIDRED PART SYSTEM SELECT AUQUIN WRITE -OCT +OCT (*TRANSPOSE) CHORD MEMORY -Rhythm BODE BOMERS Rhythm & SFX 1 2 3 4 5 6 7 8 9 PUMO KED GUITAR ORCH WORLD ERIASS VOCAL SYNTH MASS - VALUE + EXIT PWM + CLENDAR + ENTER (+ AMB +) SHIFT TAP TROG 2 1 3

PATCH MODIFY + UNIFUS + LOWER DESTINATION ENV BALANCE/ LFD ATTACK BALANCE RATM LFD RELEASE DEPTH KEY MOKE MIRKLE SPLIT DUAL GUTOFF RESONANCE

When you have selected a rhythm pattern, you can specify the tempo.

  1. Press [TAP TEMPO] so it is lit.

The current tempo of the pattern will be displayed.

ROLAND RS-50 - Change the tempo - 3

  1. Use VALUE [-] to adjust the tempo.
  2. Press [EXIT] to return to the previous screen.

Pressing a button to modify the tempo (Tap Tempo)

You can modify the tempo by the rate at which you press [TAP TEMPO].

  1. At quarter-note beats, press [TAP TEMPO] three or more times at the desired tempo.

The tempo will be calculated automatically, and set to the interval at which you pressed the button.

The button lets you check the tempo and time signature. During the playback of the rhythm pattern, the button will blink in red on the first beat of each measure, and in green on subsequent beats.

MEMO

BPM stands for Beats Per Minute, and indicates the number of quarter notes that occur in one minute.

Memo

Advanced Use

Overview of the RS-50

How the instrument is organized

Basic structure

Broadly speaking, the RS-50 consists of a keyboard controller section and a sound generator section.

graph TD A["Sound Generator Section"] --> B["Keyboard Controller Section (controllers such as keyboard, pitch bend lever, etc.)"]

Keyboard controller section

This section consists of the keyboard, pitch bend/modulation lever, panel knobs and buttons, and D Beam controller. It also includes any pedals that may be connected to the rear panel. The performance information generated when you do things such as press/release a key, or depress the hold pedal is sent to the sound generator section and/or an external sound device.

Sound generator section

According to the performance data it receives from the Keyboard Controller section, this section generates and outputs sounds from the output jacks and headphone jack. Up to sixteen parts can each play different sounds (patches), with a simultaneous total of up to 64 notes. This section also includes three effects (reverb, chorus, multi-effects).

Classification of RS-50 sound types

When using the RS-50, you will notice that a variety of different categories come into play when working with sounds. What follows is a simple explanation of each sound category.

Tones

On the RS-50, the tones are the smallest unit of sound. However, it is not possible to play a tone by itself. The patch is the unit of sound that can be played, and the tones are the basic building blocks that make up the patch.

Patch

graph LR A["Upper Tone Lower Tone"]

Patches

On the RS-50, the sounds you use for normal playing (e.g., from the keyboard) are called patches. A patch is analogous to an instrument held by a member of an orchestra. Each patch consists of two tones; an upper tone and lower tone. You can assign the two tones to their own region of the keyboard, or play them together to produce a richer sound (p. 44). Detailed settings can be made independently for each of the two tones (p. 46).

Rhythm sets

Rhythm sets are groups consisting of various percussion instrument sounds. Since percussion instruments generally do not play melodies, there is no need for a percussion instrument sound to be able to play a scale on the keyboard. It is, however, more important that as many percussion instruments as possible be available to you at the same time. Therefore, each key (note number) of a rhythm set will produce a different percussion instrument.

Rhythm Set Note Number 98 (D7) Note Number 97 (C#7) Note Number 36 (C2) Note Number 35 (B1)

Performance

A performance is a set of sounds containing patches for the sixteen parts used when you use the Rhythm Guide or when using the RS-50 with an external MIDI device.

Part

A part corresponds to a single musician in a band or orchestra. Since the RS-50 has sixteen parts, you can use sixteen different patches or rhythm sets to play as many as sixteen performances simultaneously.

Current part

The "current part" is the part that will sound when you play the keyboard.

The RS-50 has a total of sixteen parts. For details on how to switch the current part, refer to “Selecting a part” (p. 43).

Effects

Effects let you apply a variety of special effects to patches or rhythm sets. You can use three effects simultaneously: chorus (which adds depth and spaciousness), reverb (which adds reverberation), multi-effects (each selectable from 47 types such as equalizer, overdrive, and delay).

Number of voices

Maximum polyphony

The sound generator of the RS-50 can produce up to 64 notes (voices) simultaneously. If data is received that attempts to play more than this number of voices, notes will be dropped out. When the number of requested voices exceeds 64, the RS-50 will give priority to the later-played notes, and will consecutively turn off the sounding notes. An appropriate Voice Reserve setting should be made with respect to any Parts that you cannot do without (p. 56).

ROLAND RS-50 - Maximum polyphony - 1

Some Tones use more than two voices to create a single Tone. For the number of voices used by each Tone, refer to “Original tone list” (p. 109).

About memory

Patch and performance settings are stored in what is referred to as memory. There are three kinds of memory: temporary, rewritable, and non-rewritable.

graph TD A["RS-50"] --> B["Presets"] A --> C["User"] B --> D["Patches: 128"] B --> E["Rhythm Sets: 2"] B --> F["Performances: 8"] B --> G["Arpeggio Templates: 8"] B --> H["Arpeggio Styles: 8"] B --> I["Multichord Sets: 8"] C --> J["SaveSelect Select"] D --> K["Temporary Area"] E --> K F --> K G -->…

ROLAND RS-50 - About memory - 2

All data stored in the user area can be stored on an external sequencer (p. 98). If you load the saved data back into the RS-50, all settings of the entire RS-50 will return to the state by they were in when the data was saved.

Temporary memory

Temporary area

This is the area that holds the data for the patch or the like that you've selected using the panel buttons.

When you play the keyboard or play back an external sequence, sound is produced based on data in the temporary area. When you edit a patch, you do not directly modify the data in memory; rather, you call up the data into the temporary area, and edit it there.

Settings in the temporary area are temporary, and will be lost when the power is turned off or when you select another setting. To keep the settings you have modified, you must write them into rewritable memory.

Rewritable memory

System memory

System memory stores system parameter settings that determine how the RS-50 functions.

User memory

User memory is where you normally store the data you need. USER memory contains 128 patches, 2 rhythm sets, 8 performances.

Non-rewritable memory

Preset memory

Data in Preset memory cannot be rewritten. However, you can call up settings from preset memory into the temporary area, modify them and then store the modified data in rewritable memory.

Basic operation of the RS-50

Switching the mode

The RS-50 has numerous functions, and these functions are organized into the following two modes. The operation of the sound generator and the screens that appear in the display will differ depending on the mode.

Patch mode

You will use this mode when you want to play the keyboard in a band or a solo performance.

When you turn on the power, the RS-50 will start up in Patch mode. From other modes, you can press [PATCH] to enter this mode.

All of the three built-in effects processors are used only for the patch you are playing.

In Patch mode you can select and edit patches, and create user patches.

PATCH PF01:RS Grand

Performance mode

In this mode, you can simultaneously play different sounds on sixteen parts. After turning on the power, press [PERFORM] to select this mode. The three built-in effects processors are used in common by the patches of each part.

You can create up to 8 user performances.

PERFORM POI:POP 1

Editing parameters

On the RS-50, the numerous parameters are organized into pages so that they can be displayed efficiently within the display. To select a parameter, move to the appropriate page. The underlined area (cursor) in the screen will blink to indicate that you may edit that value.

PERFORMI COMMON LEVEL: 100% cursor

Basic procedure

The basic procedure for editing a parameter is to use PAGE/CURSOR [ ] [ ] to move between pages, and use VALUE [-]/[+] to modify the value in the page.

ROLAND RS-50 - Basic procedure - 1

In cases where there are numerous pages, pages of related content are organized into groups. When editing such parameters, you can hold down [SHIFT] and use PAGE/CURSOR [ ][ ] to jump to the previous or next group.

MEMO

When using PAGE/CURSOR [ ] or VALUE [-]/[+], you can make the value change more rapidly by holding down one button while you press the other button. Or, if you hold down [SHIFT] while using these buttons, the value will change in larger steps, or you can move between sound category groups (p. 55).

MEMO

PAGE/CURSOR [ ] will move you more rapidly between pages if you continue holding them down. In some cases, you will automatically stop at the beginning of the group.

Executing a command

If [ENT] is indicated in the upper right of the display, you can execute the command you have selected by pressing [ENTER].

ROLAND RS-50 - Executing a command - 1

In the example above, pressing [ENTER] executes the Patch Parameter copy (p. 49).

Assigning a name

As an exception, in pages where you can assign a name to a patch or performance, pressing PAGE/CURSOR [ ] will not immediately take you to the next page. The cursor will move to each character in the name, and when the cursor is located at the last character, pressing PAGE/CURSOR [ ] again will take you to the next page. The same applies when moving in the opposite direction.

In pages where you can assign a name, you can hold down [SHIFT] and use PAGE/CURSOR [] to jump to the previous or next page.

graph TD A["PATCHI COMMON\nName: RS Grand"] --> B["Press [▶"].] B --> C["PATCHI COMMON\nName: RS Grand"] C --> D["Press [▶"].] D --> E["PATCHI COMMON\nName: RS Grand ..."] E --> F["Press [▶"].] F --> G["PATCHI COMMON\nCategory: [PF"]PNG]

By pressing VALUE [-]/[+], you can change the character at the cursor position.

Value: amp; space, A - Z, a - z, 0 - 9,!``# % amp; '() * + , - . / :; lt; = gt; amp; ? @ [¥] ^ -

When inputting characters, you can perform the following operations conveniently by pressing [0]–[9].

[0]: Deletes all the characters.
[1]: Displays a “.” at the cursor position.
[2]: Displays a space at the cursor position.
[3]: Displays an "A" at the cursor position.
[4]: Displays an "a" at the cursor position.
[5]: Displays a "0" at the cursor position.
[6]: Converts capital and lowercase characters.
[7]: Inserts a space at the cursor position.
[9]: (no assignment)

[8]: Deletes a character at the cursor position and moves the following characters to the left.

When one page contains two or more settings

In cases such as the page shown below, use PAGE/CURSOR [ ] to switch between (A), (B) and (C), and use VALUE [-]/[+] to modify the value of each parameter.

Example: Master effect switch

ROLAND RS-50 - When one page contains two or more settings - 1

Inputting numbers and numerals

On the RS-50, you can select a patch/performance number or input a numerical value by using VALUE [-]/[+], or by using [NUMERIC] [0]-[9] to input the value directly.

  1. Press [NUMERIC] so it is lit.
    The indication will blink.
  2. Use the [0]–[9] buttons to input the number.
  3. Pressing [0] while holding down [SHIFT] switches the +/- status.
  4. If you want to finalize the value, press [ENTER].
    The value will be finalized, and [NUMERIC] will go out. If you decide to cancel, press [EXIT].

Selecting a part

On the RS-50 you can use [0]–[9] to select parts.

There are a total of sixteen parts. Select parts as follows.

  1. Press [PERFORM] so it is lit and you are in Performance mode.

  2. Press [PART SELECT] so it is lit.

  3. Press the button as described below.

Part 1 [1] Part 11 [SHIFT] and [1] Part 2 [2] Part 12 [SHIFT] and [2] Part 3 [3] Part 13 [SHIFT] and [3] Part 4 [4] Part 14 [SHIFT] and [4] Part 5 [5] Part 15 [SHIFT] and [5] Part 6 [6] Part 16 [SHIFT] and [6] Part 7 [7] Part 8 [8] Part 9 [9] Part 10 [0]

Creating a patch (Patch mode)

To create a sound (patch) of your own on the RS-50, you will start with one of the existing patches (preset patches), and edit it to create the desired sound. A sound you create can be saved as one of 128 user patches.

MEMO

Each item that can be set is known as a parameter. When you change the values of parameters, you are doing what is referred to as Editing.

MEMO

Settings for the internal effects (reverb, chorus, multi-effect) are also saved as part of the patch settings. For details on editing the effect settings, refer to "Adding effects" (p. 65).

This chapter explains the procedures used in creating patches, and the functions of the patch parameters.

MEMO

If you want to edit the sound of a rhythm set, refer to "Creating a rhythm set (Patch mode)" (p. 52).

Three tips for editing patches

Select a patch that is similar to the sound you wish to create (p. 20).

It's hard to create a new sound that's exactly what you want if you just select a patch and modify its parameters at random. It makes sense to start with a patch whose sound is related to what you have in mind.

Choose the tone that you want to edit (p. 26)

You can assign a different instrumental sound to each of the two tones (upper/lower) in a patch, and edit them independently. Use [DESTINATION TONE] to choose the tone to be edited; UPPER only, LOWER only, or both.

MEMO

If the [KEY MODE] is SINGLE, the upper tone will always sound. If you want to hear only the lower tone while you edit, switch [KEY MODE] to DUAL, and turn the PATCH MODIFY section's BALANCE knob all the way to the "L" position.

Turn Effects off (p. 65).

Since the RS-50's effects have such a profound impact on its sounds, turn them off to listen to the sound itself so you can better evaluate the changes you're making. Since you will hear the original sound of the patch itself when the effects are turned off, the results of your modifications will be easier to hear. Actually, sometimes just changing effects settings can give you the sound you want.

How to make the patch settings

Including the parameters that can be controlled from the panel, a patch consists of the following types of settings.

  • Settings used by the entire patch (Patch Common)
  • Settings for each patch (Patch Tone)

Collectively, these are referred to as "patch parameters."

Changing the way that the tones are sounded (Key Mode)

ROLAND RS-50 - Changing the way that the tones are sounded (Key Mode) - 1

On the RS-50, the sound of each patch is produced by combining two tones; the upper tone and the lower tone (p. 40). The [KEY MODE] setting lets you specify how these two tones will be sounded when you play the keyboard.

MEMO

This setting is also valid when using Patch Audition.

SINGLE: The upper tone is played by all keys on the keyboard.

SPLIT: The keyboard will be split; the lower range plays the lower tone, and the upper range plays the upper tone.

MEMO

You can change the point at which the lower and upper tones are divided (p. 45).

DUAL: The upper and lower tones are layered.

Editing the patch parameters

  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Select a patch.
  3. Press [PARAM] so it is lit.

Now you can edit the patch parameters.

Use PAGE/CURSOR [ ] to select the parameter that you want to edit.

[Non-Text]

"Selecting patch parameters" (p. 45)

ROLAND RS-50 - [Non-Text] - 1

  1. If there is an editable parameter, the cursor (underline) will blink below its value. Now you can use VALUE [-]/[+] to modify the value of that patch parameter.

PATCHI COMMON Name: RS Graral cursor

Selecting patch parameters
graph TD A["PATCH COMMON"] --> B["PATCHI COMMON Name: BS Grand"] B --> C["PATCHI COMMON Category: [Pf"]PNQ] C --> D["PATCHI COMMON Active Exp Sw: OFE"] D --> E["PATCHITONE (both) No.0008:Piano 2"] E --> F["PATCHITONE (both) Tone Pan: Q"] F --> G["PATCHITONE (both) Release Time: +22"] G --> H["[SHIFT…

Making settings that apply to the entire patch (Patch Common parameters)

You can edit the following Patch Common parameters.

Name (Patch Name)

You can change the name of the patch.

Here you can use PAGE/CURSOR [ ] to move through the characters, and use VALUE [-]/[+] to finalize the desired character.

Value: space, A-Z, a-z, 0-9,!" # \$ % & ' ( ) * + , - . / : ; <= > ? @ [¥] ^ _ ^ { | }

ROLAND RS-50 - Name (Patch Name) - 1

"Assigning a name" (p. 43)

Category

Changes the category of the patch.

ROLAND RS-50 - Category - 1

"Selecting a patch by category" (p. 20)

Key Mode

Specifies how the two tones will be sounded when you play the keyboard. The indication in the display is linked to the [KEY MODE] setting of the panel (p. 44).

VALUE

SINGLE: The upper tone is played by all keys on the keyboard.

SPLIT: The keyboard will be split; the lower range plays the lower tone, and the upper range plays the upper tone.

* You can change the point at which the lower and upper tones are divided (p. 45).

DUAL: The upper and lower tones are layered.

ROLAND RS-50 - VALUE - 1

"Changing the way that the tones are sounded (Key Mode)" (p. 44)

Patch Level

Specifies the volume of the patch.

VALUE: 0-127

Tone Balance

Adjusts the volume balance of LOWER and UPPER. This is linked with the operation of the [BALANCE] knob of the panel (p. 26).

VALUE: -64 (LOWER)- +63 (UPPER)

Split Point

When "Key Mode" (p. 45) is set to SPLIT, this specifies the transition point between the upper and lower tones.

VALUE: A0-C8

Creating a patch (Patch mode)

Split Arp

When "Key Mode" (p. 45) is set to SPLIT, this specifies which tone will be affected by the arpeggiator.

VALUE

UPPER: The upper tone will be played by the arpeggiator.

LOWER: The lower tone will be played by the arpeggiator.

BOTH: Both the upper and lower tone will be played by the arpeggiator.

Solo Switch

If this setting is turned on, only one note will be sounded even if you hold down two or more keys.

This setting is effective when you want to solo using a patch for a monophonic instrument such as sax or flute.

VALUE

OFF: Chords can be played.

ON: The sound will play in solo mode (monophonically).

UPPER: Solo mode will be used only for the upper tone.

LOWER: Solo mode will be used only for the lower tone.

ModulationDst (Modulation Destination)

Specifies the tone that will be affected by modulation (p. 29).

VALUE

UPPER: Modulation will apply only to the upper tone.

LOWER: Modulation will apply only to the lower tone.

BOTH: Modulation will apply to both the upper and lower tone.

PitchBend Dst (Pitch Bend Destination)

Specifies the tone that will be affected by pitch bend (p. 29).

VALUE

UPPER: Pitch bend will apply only to the upper tone.

LOWER: Pitch bend will apply only to the lower tone.

BOTH: Pitch bend will apply to both the upper and lower tone.

Modify Dest (Modify Destination)

Specifies the tone that will be affected by adjustments to the sound using the panel knobs.

This is linked with the panel's [DESTINATION TONE] setting (p. 26).

VALUE

UPPER: Modification will apply only to the upper tone.

LOWER: Modification will apply only to the lower tone.

BOTH: Modification will apply to both the upper and lower tone.

ExpressionDst (Expression Destination)

Specifies the tone that will be affected by expression.

VALUE

UPPER: Expression will apply only to the upper tone.

LOWER: Expression will apply only to the lower tone.

BOTH: Expression will apply to both the upper and lower tone.

Active Exp Sw (Active Expression Switch)

Turns the active expression effect (p. 32) on/off.

VALUE

OFF: Expression will affect only the volume, as usual.

ON: An active expression effect using both tones will be produced.

Making settings for an individual tone (Patch Tone parameters)

You can set parameters that apply to each individual tone. The panel [DESTINATION TONE] switch specifies which tone(s) (upper/lower) will be affected by your settings (p. 26).

MEMO

If "BOTH" is selected, the value of the tone parameter assigned to the upper tone is displayed. If you change this value, the parameters for both Upper and Lower tones will be changed to the same values.

No. (Original Tone Number)

For each of the two tones (upper and lower) that make up a patch, you can select one of 640 different original tones.

VALUE: 0001-0640

Tone Pan

Sets the pan position (stereo location) of each tone when stereo output is used. With an increase in the value for L, more of the sound will be heard as coming from the left side. Similarly, more of the sound will originate at the right if the value of R is increased.

VALUE: L64-0-63R

- Specifying the amount of signal sent to the effect

MFX Switch (Multi-Effects Switch)

Switches the multi-effects on/bypass (off) for each tone.

VALUE: BYPASS, ON

Chorus Send Lvl (Chorus Send Level)

Sets the level of the signal sent to chorus for each tone.

VALUE: 0–127

Reverb Send Lvl (Reverb Send Level)

Sets the level of the signal sent to reverb for each tone.

VALUE: 0–127

Coarse Tune

Adjusts the pitch of the tone's sound up or down in semitone steps (+/-4 octaves).

VALUE: -48-+48

Fine Tune

Adjusts the pitch of the tone's sound up or down in one-cent steps (+/- 50 cents).

VALUE: -50—+50

MEMO

One cent is 1/100th of a semitone.

- Creating smooth pitch transitions (Portamento)

Portamento is an effect that creates a smooth transition in pitch between one key and the next. When the Solo Switch parameter is "ON," you can apply portamento to create an effect similar to a violinist changing the pitch smoothly by sliding their finger along the fingerboard.

Portamento Sw (Portamento Switch)

Specifies whether the portamento effect will be applied (ON) or not (OFF).

VALUE: OFF, ON

Portamento Time

When portamento is used, this specifies the time over which the pitch will change. Higher settings will cause the pitch change to the next note to take more time.

VALUE: 0–127

- Varying the sounds by the force of your keyboard playing

The force with which you play a key is expressed by a velocity value. When you play a note strongly, a high velocity value will be transmitted, producing a louder volume or a different tone. By editing the Velo Sens Depth and Velo Sens Ofs values, you can adjust the relationship between your keyboard playing strength and the loudness of the notes that are produced.

Velo Sens Depth (Velocity Sensitivity Depth)

Higher settings of this value allow you to produce notes in a wider range of loudness even with small changes in your playing strength. Lower settings of this value will mean that even if you vary your playing strength significantly, the notes that are sounded will not have a wide range of loudness.

VALUE: -64—+63

Velo Sens Ofs (Velocity Sensitivity Offset)

With higher settings of this value, loud sounds can be produced even when you play the keys softly. With lower settings of this value, the sounds will be soft even if you play strongly.

VALUE: -64—+63

Pitch Bend Range

Specifies the amount of pitch change in semitone units (maximum of two octaves) that will occur when you operate the pitch bend lever. The amount of change will be the same whether the lever is moved to left or right.

VALUE: 0–24

- Adjusting the modulation of the sound (LFO)

The LFO (Low Frequency Oscillator) applies cyclic change to the sound. It can be applied to the pitch, cutoff frequency, or volume to produce vibrato, wah, or tremolo effects. The original tones of the RS-50 contain LFO settings appropriate for each sound. You can edit the patches to adjust the speed of the LFO effect, and the depth to which it will affect the pitch and filter cutoff frequency.

ROLAND RS-50 - - Adjusting the modulation of the sound (LFO) - 1

You cannot simultaneously adjust the pitch depth and cutoff depth. Nor can you adjust the depth of the LFO effect on volume. If you need to use an adjustable tremolo effect, use the TREMOLO multi-effect (p. 84).

Filter LFO (Filter LFO Switch)

Selects whether the LFO Depth setting will control the depth of cutoff frequency modulation or of pitch modulation. This is linked with the operation of the [FILTER LFO] switch of the panel (p. 27).

VALUE

OFF (PCH): You can adjust the depth of the LFO's effect on pitch.

ON (FLT): You can adjust the depth of the LFO's effect on the filter cutoff frequency.

LFO Rate

Adjusts the modulation rate, or speed, of the LFO. This is linked with the operation of the [LFO RATE] knob of the panel (p. 27).

VALUE: -64-+63

LFO Depth

Specifies the depth of LFO. Normally, the depth of the LFO's effect on pitch will change. If Filter LFO is ON, the LFO's effect on cutoff frequency will change. This is linked with the operation of the [LFO DEPTH] knob of the panel (p. 27).

VALUE: -64-+63

LFO Delay

Adjusts the time from when the key is pressed (or released) until the LFO begins to be applied (or the duration that the effect continues).

VALUE: -64-+63

Adjusting the brightness or hardness of the sound (Filter)

The sound generator section of the RS-50 contains a filter that can cut or boost specific frequency regions of the sound. Each original tone in the RS-50 has its own filter settings, but you can use patch editing to modify these.

Cutoff Freq (Cutoff Frequency)

Specifies the frequency (cutoff frequency) at which the filter will begin to modify the sound. This is linked with the operation of the [CUTOFF] knob of the panel (p. 29).

VALUE: -64-+63

Creating a patch (Patch mode)

Resonance

This boosts the region near the cutoff frequency to add a distinctive character to the sound. Raising this value excessively may cause oscillation and distortion. This is linked with the operation of the [RESONANCE] knob of the panel (p. 29).

VALUE: -64—+63

- Adjusting the attack or decay of the sound (Envelope)

Each original tone of the RS-50 includes envelope settings, but you can use patch editing to apply relative adjustments to these settings. Depending on the tone you select, editing may not produce noticeable change in the sound. You cannot change the sustain level.

Attack Time

Adjusts the envelope attack time. This is linked with the operation of the [ATTACK] knob of the panel (p. 28).

VALUE: -64+63

Decay Time

Adjusts the envelope decay time. This is linked with the operation of the [DECAY] knob of the panel (p. 28).

VALUE: -64-+63

Release Time

Adjusts the envelope release time. This is linked with the operation of the [RELEASE] knob of the panel (p. 28).

VALUE: -64—+63

Saving a patch

When you have edited a patch to your liking, use the following procedure to save it.

  1. Press [PATCH] so it is lit and you are in Patch mode.

  2. Select the patch that you want to edit.

  3. Edit the patch.

ROLAND RS-50 - Saving a patch - 1

"Changing the tone with the knobs (Patch Modify)" (p. 26) "How to make the patch settings" (p. 44).

  1. When the sound is to your liking, press [WRITE].

Use VALUE [-]/[+] to specify the number in which the user patch is to be saved (U001-U128).

ROLAND RS-50 - Saving a patch - 2

As shown above, the display will show only the user patch number if nothing has yet been saved to that number.

ROLAND RS-50 - Saving a patch - 3

If you save to a number in which a user patch has already been saved, be aware that the previously saved settings will be overwritten and lost.

  1. Press [ENTER].

  2. Use VALUE [-]/[+] to specify the category for the user patch you want to save.

ROLAND RS-50 - Saving a patch - 4

ROLAND RS-50 - Saving a patch - 5

For more about the category, refer to "Patch categories" (p. 49).

  1. Press [ENTER] once again to execute.

When the user patch has been saved, the display will indicate "COMPLETED." This completes the procedure.

ROLAND RS-50 - Saving a patch - 6

If you decide not to save the user patch, press [EXIT].

If you do not change "Name (Patch Name)" (p. 45), the patch will have the same name as the one you selected in step 2.

Patch categories

On the RS-50, a patch you edit can be named and saved in the desired category of sounds (User Patch). Saving an edited patch in the appropriate category will make it easier for you to find the patch when needed. This will also let you use arpeggiator settings that are appropriate for your user patch.

WRITEIPATCH [ENT] [PF]PNO Category

Category Group Category Contents

PIANO (Pf)PNO AC.PIANO Acoustic Piano
EP EL.PIANO Electric Piano
KBD & ORGAN (Ky)KEY KEYBOARDS Other Keyboards (Clav, Harpsichord, etc.)
BEL BELL Bell, Bell Pad
MLT MALLET Mallet
ORG ORGANElectric and Church Or-gan
ACD ACCORDIONAccordion
HRM HARMONICAHarmonica, Blues Harp
GUITAR (Gt)AGT AC.GUITARAcoustic Guitar
EGT EL.GUITARElectric Guitar
DGT DIST.GUITARDistortion Guitar
ORCH (Oc)STR STRINGSStrings
ORC ORCHESTRAOrchestra Ensemble
HIT HIT&STABOrchestra Hit, Hit
WND WINDWinds (Oboe, Clarinet, etc.)
FLT FLUTE Flute, Piccolo
WORLD (Wr)PLK PLUCKED Plucked (Harp, etc.)
ETH ETHNICOther Ethnic
FRT FRETTEDFretted Inst (Mandolin, etc.)
BRASS (Br)BRS AC.BRASS Acoustic Brass
SBR SYNTH.BRASSSynth Brass
SAX SAXSax
VOCAL & PAD (Vo)BPD BRIGHT PADBright Pad Synth
SPD SOFT PAD Soft Pad Synth
VOX VOXVox, Choir
SYNTH (Sy)HLD HARD LEADHard Synth Lead
SLD SOFT LEADSoft Synth Lead
TEK TECHNO SYNTHTechno Synth
PLS PULSATINGPulsating Synth
FX SYNTH FXSynth FX (Noise, etc.)
SYN OTHER SYNTHPoly Synth
BASS (Bs) BSBASS Acoustic & Electric Bass
SBS SYNTH.BASSSynth Bass
RHYTHM & SFX (Rh)DRM DRUMSRhythm Set
PRC PERCUSSIONPercussion
SFX SOUND FXSound FX
BTS BEAT&GROOVEBeat and Groove
CMB COMBINATIONOther Patches

Convenient functions for patch editing (Patch Utility)

Patch Utility provides various functions that you will find convenient when editing patches, such as copying or initializing a patch.

Copying patch parameters (PATCH PRM COPY)

The settings of any patch can be copied to the currently selected patch. By making good use of this function, you can edit more efficiently. The following five parameters can be copied.

• UPPER TONE: Copy the settings of the upper tone.
- LOWER TONE: Copy the settings of the lower tone.
- MFX: Copy the multi-effect settings.
• CHORUS: Copy the chorus settings.
• REVERB: Copy the reverb settings.

Copying the UPPER TONE or LOWER TONE

  1. Press [PATCH] so it is lit and you are in Patch mode.
    Select the copy-destination patch.

  2. Press [UTILITY].

  3. Use PAGE/CURSOR [ ] to select "1:PATCH PRM COPY."

  4. Press [ENTER].

  5. Use VALUE [-]/[+] to select "UPPER TONE" or "LOWER TONE."

ROLAND RS-50 - Copying the UPPER TONE or LOWER TONE - 1

6. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to select the copy-source patch.

ROLAND RS-50 - Press PAGE/CURSOR [ ] - 1

7. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to specify whether the data is to be copied to the upper tone or the lower tone of the currently selected patch.

ROLAND RS-50 - Press PAGE/CURSOR [ ] - 1

8. Press [ENTER].

The upper tone or lower tone settings will be copied to the currently selected patch.

When the data has been copied, the display will indicate "COMPLETED." This ends the procedure.

Creating a patch (Patch mode)

Copying MFX, CHORUS, or REVERB effect settings

  1. Press [PATCH] so it is lit and you are in Patch mode. Select the copy-destination patch.
  2. Press [UTILITY].
  3. Use PAGE/CURSOR [ ] to select "1:PATCH PRM COPY."
  4. Press [ENTER].
  5. Use VALUE [-]/[+] to select "MFX," "CHORUS," or "REVERB."

ROLAND RS-50 - Copying MFX, CHORUS, or REVERB effect settings - 1

  1. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to specify whether you will copy "PATCH" effect settings or "PERFORM (Performance)" effect settings.

ROLAND RS-50 - Copying MFX, CHORUS, or REVERB effect settings - 2

  1. Press PAGE/CURSOR [ ]

Copying "PATCH" effect settings

Use VALUE [-]/[+] to select the copy-source patch.

ROLAND RS-50 - Copying MFX, CHORUS, or REVERB effect settings - 3

Copying "PERFORM (Performance)" effect settings

Use VALUE [-]/[+] to select the copy-source performance.

ROLAND RS-50 - Copying MFX, CHORUS, or REVERB effect settings - 4

  1. Press [ENTER].

The effect settings will be copied to the currently selected patch.

When the data has been copied, the display will indicate "COMPLETED." This ends the procedure.

Initializing the parameters of a patch (PATCH INITIALIZE)

This operation initializes the currently selected patch settings. Since all patch parameters will be initialized, this is convenient when you want to create a sound from scratch.

ROLAND RS-50 - Initializing the parameters of a patch (PATCH INITIALIZE) - 1

The Initialize operation applies only to the currently selected sound; it will not change the content of sounds stored in user memory. If you want to restore all settings to the factory-set condition, execute the Factory Reset operation (p. 17).

  1. Press [PATCH] so it is lit and you are in Patch mode. Select the patch you want to initialize.
  2. Press [UTILITY].
  3. Use PAGE/CURSOR [ ] to select "2:PATCH INITIALIZE."
  4. Press [ENTER].

ROLAND RS-50 - Initializing the parameters of a patch (PATCH INITIALIZE) - 2

  1. Press [ENTER] once again to execute.

When initialization is finished, the display will indicate "COMPLETED." This ends the procedure.

Erasing a user patch you saved (PATCH REMOVE)

This operation erases the specified user patch. When you erase a patch, it will no longer be possible to select the patch of that number using direct access buttons. If you newly save a patch in that number, you will again be able to select it.

  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Press [UTILITY].
  3. Use PAGE/CURSOR [ ] to select "3:PATCH REMOVE."
  4. Press [ENTER].

ROLAND RS-50 - Erasing a user patch you saved (PATCH REMOVE) - 1

  1. Use VALUE [-]/[+] to select the user patch that you want to erase.
  2. Press [ENTER].

When the data has been erased, the display will indicate "COMPLETED." This ends the procedure.

Transmitting patch/rhythm set settings from the MIDI OUT connector (XFER to MIDI)

You can transmit the settings of any patch from the MIDI OUT connector. This function can be used to save patch settings on an external sequencer. If you select "DUMP ALL" for the menu, you can transmit all data stored in the user area to an external sequencer.

  1. Press [PATCH] so it is lit and you are in Patch mode. Select the patch or the rhythm set you want to output.
  2. Press [UTILITY].
  3. Use PAGE/CURSOR [ ] to select "4:XFER to MIDI."
  4. Press [ENTER].

Transmitting the settings of currently selected patch

  1. Use VALUE [-]/[+] to select "CURRENT PATCH."
  2. Press [ENTER].

The selected patch settings will be transmitted from the MIDI OUT connector.

After the data has been transmitted, the display will indicate "COMPLETED." This ends the procedure.

Transmitting the settings of a user patch

  1. Use VALUE [-]/[+] to select "USER PATCHES."
  2. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to specify the first number of the range of user patch numbers that you want to transmit.

ROLAND RS-50 - Transmitting the settings of a user patch - 1

  1. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to specify the last number of the range of user patch numbers that you want to transmit.

ROLAND RS-50 - Transmitting the settings of a user patch - 2

  1. Press [ENTER].

The selected patch settings will be transmitted from the MIDI OUT connector.

After the data has been transmitted, the display will indicate "COMPLETED." This ends the procedure.

Transmitting all data stored in the user area

  1. Use VALUE [-]/[+] to select "DUMP ALL."

ROLAND RS-50 - Transmitting all data stored in the user area - 1

  1. Press [ENTER].

All data stored in the user area will be transmitted from the MIDI OUT connector.

When the display indicates "COMPLETED," the transmission operation has been completed.

MEMO

If you want to restore the stored data into the RS-50 once again, send the data to the RS-50's MIDI IN. Do not operate the RS-50 while this data is being received.

Restoring the factory settings (FACTORY RESET)

You can also perform the FACTORY RESET operation from Patch Utility.

For more about FACTORY RESET, refer to "Reset to default factory settings (Factory Reset)" (p. 17).

Creating a rhythm set (Patch mode)

The RS-50 provides rhythm sets that are suitable for a variety of musical genres. You can edit a preset rhythm set to modify the pitch/volume/panning of each percussion instrument sound to your liking, and save it as a user rhythm set.

How to make the rhythm set settings

A rhythm set consists of the following types of settings.

- Settings used by the entire rhythm set (Rhythm Common)

- Settings for each rhythm tone (key) (Rhythm Tone)

Collectively, these are referred to as "rhythm set parameters."

Editing the rhythm set parameters

  1. Press [PATCH] so it is lit and you are in Patch mode.

  2. Select a rhythm set (p. 22).

ROLAND RS-50 - Editing the rhythm set parameters - 1

  1. Press [PARAM] so it is lit.

Now you can edit the rhythm set parameters.

Use PAGE/CURSOR [ ] to select the parameter that you want to edit.

  1. If there is an editable parameter, the cursor (underline) will blink below its value. Now you can use VALUE [-]/[+] to modify the value of that patch parameter.

RHYTHM1 COMMON Name: Standard Key cursor

Selecting rhythm set parameters

graph TD A["RHYTHM COMMON"] --> B["RHYTHM COMMON\nName: Standard Kit"] B --> C["SHIFT"] + PAGE/CURSOR["▶"] B --> D["SHIFT"] + PAGE/CURSOR["◀"] E["RHYTHM TONE"] --> F["RHYTHMITONE\nPitch: 20"] F --> G["PAGE/CURSOR[▶"]] F --> H["PAGE/CURSOR[◀"]] I["RHYTHMITONE\nLevel: 100"] --> J["RHYTHMITONE\nC 4\nRe…

Making settings that apply to the entire rhythm set (Rhythm Common parameters)

You can edit the following Rhythm Common parameters.

Name (Rhythm Set Name)

You can change the name of the rhythm set.

Here you can use PAGE/CURSOR [ ] to move through the characters, and use VALUE [-]/[+] to finalize the desired character.

Value: space, A-Z, a-z, 0-9,!" # \$ % & ' ( ) * + , - . / : ; <= > ? @ [¥] ^ _ ^ { | }

ROLAND RS-50 - Name (Rhythm Set Name) - 1

For further information, refer to "Assigning a name" (p. 43).

Editing the settings of each rhythm tone (key) (Rhythm Tone parameters)

A rhythm set assigns a different instrument to each key. For each of these instrumental sounds, you can edit the following parameters. Press a key to select the rhythm tone that you want to edit.

ROLAND RS-50 - Editing the settings of each rhythm tone (key) (Rhythm Tone parameters) - 1

Poland RS-50

Pitch

Adjusts the pitch of the percussive sound in semitone steps.

VALUE: -60-+67

Level

Specifies the volume of the percussive sound.

VALUE: 0–127

Pan

Sets the pan position (stereo location) of each percussive sound when stereo output is used. With an increase in the value for L, more of the sound will be heard as coming from the left side. Similarly, more of the sound will originate at the right if the value of R is increased.

When set to RND (RANDOM), you obtain a specialized effect whereby the sound randomly moves left and right with each press of a key.

VALUE: RND, L63-0-63R

- Specifying the amount of signal sent to the effect

Chorus Send Lvl (Chorus Send Level)

Sets the level of the signal sent to chorus for each tone.

VALUE: 0-127

Reverb Send Lvl (Reverb Send Level)

Sets the level of the signal sent to reverb for each tone.

VALUE: 0-127

Saving a rhythm set (User Rhythm Set)

Once you have edited a rhythm set to your liking, use the following procedure to save it.

  1. Press [PATCH] so it is lit and you are in Patch mode.

  2. Select the rhythm set that you want to edit.

  3. Edit the rhythm set and its rhythm tones.

ROLAND RS-50 - Saving a rhythm set (User Rhythm Set) - 1

"Making settings that apply to the entire rhythm set (Rhythm Common parameters)" (p. 52)

"Editing the settings of each rhythm tone (key) (Rhythm Tone parameters)" (p. 52)

ROLAND RS-50 - Saving a rhythm set (User Rhythm Set) - 2

The patch modify settings (p. 26) are not saved for rhythm sets.

  1. When the rhythm set is to your liking, press [WRITE].

Use VALUE [-]/[+] to specify the number in which the rhythm set is to be saved (U01-U02).

ROLAND RS-50 - Saving a rhythm set (User Rhythm Set) - 3

As shown above, the display will show only the rhythm set number if nothing has yet been saved to that number.

ROLAND RS-50 - Saving a rhythm set (User Rhythm Set) - 4

Be aware that your previously saved settings will be overwritten and lost if you save to a number in which a rhythm set has already been saved.

  1. Press [ENTER].

Unlike a patch, a rhythm set is always saved in the "RHYTHM & SFX" category group "DRM" (DRUMS).

ROLAND RS-50 - Saving a rhythm set (User Rhythm Set) - 5

For more about the category group, refer to "Patch categories" (p. 49).

When the rhythm set has been saved, the display will indicate "COMPLETED." This completes the procedure.

ROLAND RS-50 - Saving a rhythm set (User Rhythm Set) - 6

If you decide not to save the rhythm set, press [EXIT].

If you do not change "Name (Rhythm Set Name)" (p. 52), the rhythm set will have the same name as the one you selected in step 2.

Convenient functions for rhythm set editing (Rhythm Set Utility)

Rhythm Set Utility provides functions that you will find convenient when editing a rhythm set, such as initializing a rhythm tone or copying effect settings.

Copying effect settings from a rhythm set (RHY PRM COPY)

This operation copies effect settings from an existing rhythm set to the currently selected rhythm set. The following three parameters can be copied.

  • MFX: Copy the multi-effect settings.
    • CHORUS: Copy the chorus settings.
    • REVERB: Copy the reverb settings.

  • Press [PATCH] so it is lit and you are in Patch mode.

Select the copy-destination rhythm set.

  1. Press [UTILITY].
  2. Use PAGE/CURSOR [ ] to select "1:RHY PRM COPY."
  3. Press [ENTER].
  4. Use VALUE [-]/[+] to select "MFX," "CHORUS," or "REVERB."

ROLAND RS-50 - Copying effect settings from a rhythm set (RHY PRM COPY) - 1

  1. Press PAGE/CURSOR []

Use VALUE [-]/[+] to specify whether you will copy "RHYTHM" effect settings or "PERFORM (Performance)" effect settings.

  1. Press PAGE/CURSOR [ ]

Copying "RHYTHM" effect settings

Select the copy-source rhythm set.

ROLAND RS-50 - Copying effect settings from a rhythm set (RHY PRM COPY) - 2

Copying "PERFORM (Performance)" effect settings

Select the copy-source performance.

ROLAND RS-50 - Copying effect settings from a rhythm set (RHY PRM COPY) - 3

  1. Press [ENTER].

The effect settings will be copied to the currently selected rhythm set.

When the data has been copied, the display will indicate "COMPLETED." This ends the procedure.

Creating a rhythm set (Patch mode)

Initializing the settings of a specific rhythm tone (RHY INITIALIZE)

This operation initializes the rhythm tone parameters (p. 52) to the state of the preset rhythm tone before its parameters were edited.

MEMO

If you want to return all parameters of the selected rhythm set to the preset state, simply re-select the preset rhythm set from which you started editing.

NOTE

The Initialize operation applies only to the currently selected tone; it will not change the content of other sounds stored in user memory. If you want to restore all settings to the factory-set condition, execute the Factory Reset operation (p. 17).

  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Select the rhythm set that contains the rhythm tone you want to initialize.
  3. Press [UTILITY].
  4. Use PAGE/CURSOR [ ] to select "2:RHY INITIALIZE."
  5. Press [ENTER].

ROLAND RS-50 - NOTE - 1

  1. Use VALUE [-]/[+] to select the rhythm tone that you want to initialize.

VALUE: A 0 (key#21)-C 8 (key#108)

MEMO

You can also press a key to select the rhythm tone to edit.

  1. Press [ENTER] once again to execute.

When initialization is finished, the display will indicate "COMPLETED." This ends the procedure.

Erasing a rhythm set you saved (RHY REMOVE)

This operation erases the specified user rhythm set. When you erase a rhythm set, it will no longer be possible to select the rhythm set of that number. If you newly save a rhythm set in that number, you will again be able to select it.

  1. Press [PATCH] so it is lit and you are in Patch mode.
  2. Press [UTILITY].
  3. Use PAGE/CURSOR [ ] to select "3:RHY REMOVE."
  4. Press [ENTER].

ROLAND RS-50 - Erasing a rhythm set you saved (RHY REMOVE) - 1

  1. Use VALUE [-]/[+] to select the user rhythm set that you want to erase.
  2. Press [ENTER].

When the data has been erased, the display will indicate "COMPLETED." This ends the procedure.

Refer to Creating a Patch (Patch Mode) (p. 51) about Transmitting patch/rhythm settings from the MIDI OUT connector (XFER to MIDI), or Restoring the factory settings (FACTORY RESET).

Playing more than one sound simultaneously (Performance mode)

Choosing a part and selecting the sound

A performance contains sixteen parts that let you play different sounds simultaneously. Here's how to switch parts and assign a patch (or rhythm set) to each part.

  1. Press [PERFORM] so it is lit and you are in Performance mode.
  2. Press [PART SELECT] so it is lit, and use [0]–[9] to select a part.
    Press [0] to select part 10 (Rhythm). To select the parts 11–16, hold down [SHIFT] and press [1]–[6] (p. 43).
  3. Use VALUE [-]/[+] to specify a patch or a rhythm set for the part.
    You can also select a patch using the [NUMERIC] function.

Assigning patches of the same category to multiple parts

While [PART SELECT] is lit, you can hold down [SHIFT] and use PAGE/CURSOR [] to step through the categories assigned to each part, selecting patches of the previous or next category group regardless of the button that is selected. This lets you assign patches of other categories than printed on the panel to each part. For example, if you want to prepare multiple patches of the same category, such as two types of organ, you can use the above method to select organ patches for a category that you do not use.

Quickly and consecutively auditioning the built-in sound of the RS-50 / Viewing a list of just the user patches

Using the above procedure, you can listen consecutively to all the built-in sounds of the RS-50 without pressing a category select button. Among the user patches organized into category groups, you can also view a list of just the user patches. Hold down [SHIFT] and press [ ]to switch categories, and after the "Bass" category you will see the user patches (u001-u128) displayed as a category.

* Only when viewing a list, the "u" at the beginning of user patch numbers will be displayed as a lowercase character.

Selecting performance numbers

Press [PART SELECT] so it will go out.

Using VALUE [-]/[+]

Pressing VALUE [-]/[+] will select the performance that precedes or follows the currently selected performance.

You do not need to press [ENTER] after making your selection. The number you select will take effect immediately, and the performance will be selected.

Using the direct access buttons

- When not using the [NUMERIC] function

Use the [0]-[9] buttons to input a number.

The upper digit will remain fixed, and only the lower digit will change. This is a convenient way to step through the numbers in succession.

You do not need to press [ENTER] after making your selection. The number you select will take effect immediately, and the performance will be selected.

- When using the [NUMERIC] function

  1. Press [NUMERIC] so it is lit.
  2. Use the [0]–[9] buttons to input a two-digit number.
    The indication will blink.
  3. If you want to finalize the value, press [ENTER].
    The value will be finalized, and [NUMERIC] will go out. If you decide to cancel, press [EXIT].

MEMO

User performances will be displayed after the end of the preset performances. You can hold down [SHIFT] and use PAGE/CURSOR [] to switch between display of user and preset performances.

Editing the settings of a performance

The performances of the RS-50 contain settings that are made for the entire performance, and settings that are made individually for each part of the performance.

Settings made for the entire performance are:

  • Settings for the entire performance, such as the performance name (p. 55)
    • Effect settings for the performance (p. 56)
    Settings made individually for each part of the performance are:
    • Performance part settings (p. 56)
    • Effect settings for performance parts (p. 58)

Making settings that apply to the entire performance

  1. Press [PERFORM] so it is lit and you are in Performance mode.
  2. Select a performance.
  3. Press [PARAM] so it is lit.

PERFORM COMMON Name: Pop 1

  1. Use PAGE/CURSOR [ ] to select a parameter, and use VALUE [-]/[+] to specify its value.

You can modify the following parameters.

[Non-Text]

To save the edited performance, refer to “Saving a performance” (p. 59).

Playing more than one sound simultaneously (Performance mode)

Making settings that apply to the entire performance (Performance Common Parameters)

Name (Performance Name)

You can change the name of the performance.

Here you can use PAGE/CURSOR [ ] to move through the characters, and use VALUE [-]/[+] to finalize the desired character.

Value: space, A-Z, a-z, 0-9,! " # \$ % & ' ( ) * + , - . / : ; <= > ? @ [ ¥ ] ^ _ ` { | }

ROLAND RS-50 - Name (Performance Name) - 1

For further information, refer to "Assigning a name" (p. 43).

Voice Rsv 1-16 (Voice Reserve 1-16)

The sound generator of the RS-50 can produce up to 64 notes (voices) simultaneously. If data is received that attempts to play more than this number of voices, notes will be dropped out. The RS-50 has a voice reserve setting that lets you allocate a minimum number of voices for each part. For example, if you set Voice Reserve to "10" for part 16, ten voices each for upper and lower tones will be allocated for part 16, even if the total number of voices being sounded by the RS-50 reaches the maximum of 64. In this way, consider the number of sounds you want to play and the number of tones in the patch you are using, and set the Voice Reserve of each part accordingly.

ROLAND RS-50 - Voice Rsv 1-16 (Voice Reserve 1-16) - 1

ROLAND RS-50 - Voice Rsv 1-16 (Voice Reserve 1-16) - 2

Value: 0–32

MEMO

You cannot make settings that would cause the total of all parts to exceed 32.

Level (Performance Level)

Specifies the volume of the performance.

Value: 0–127

MFX Source

When the MFX effect is applied in Performance mode, this specifies whether the effect will use the parameters of the performance itself, or the parameters of the patch assigned to the part (p. 65).

ROLAND RS-50 - MFX Source - 1

VALUE

PERFORM: The MFX effect will be applied according to the effect parameters of the performance itself.

PART1-PART16: The MFX effect will be applied according to the parameters of the patch that is selected for the part.

Editing the effect settings of a performance

In Performance mode you can press [EFFECTS] to edit the effect settings of a performance. For details, refer to “Adding effects” (p. 65).

ROLAND RS-50 - Editing the effect settings of a performance - 1

To save the edited performance, refer to “Saving a performance” (p. 59).

Editing the part settings of a performance (Part Setup)

  1. Press [PERFORM] so it is lit and you are in Performance mode.
  2. Select a performance.
  3. Press [PART SELECT] so it is lit.
  4. Press [PARAM] so it is lit.
  5. Use [0]–[9] to select the part whose settings you want to edit.
    To select the parts 11–16, hold down [SHIFT] and press [1]–[6] (p. 43).
    Now you can edit the Part Setup parameters.
  6. Use PAGE/CURSOR [ ] to select a parameter, and use VALUE [-]/[+] to specify its value.
    You can modify the following parameters.

ROLAND RS-50 - Editing the part settings of a performance (Part Setup) - 1

To save the edited performance, refer to “Saving a performance” (p. 59).

Part parameters of a performance (Part Setup Parameters)

Level (Part Level)

Sets the volume of each part. This is mainly used to achieve the volume balance between Parts.

Value: 0–127

Pan (Part Pan)

When stereo output is used, this setting sets the pan position (stereo location) of each Part. With an increase in the value for L, more of the sound will be heard as coming from the left side. Similarly, more of the sound will originate at the right if the value of R is increased. When set to RND (random), you obtain a specialized effect whereby the sound randomly moves left and right with each key stroke.

Value: RND, L63-0-63R

Playing more than one sound simultaneously (Performance mode)

Receive Ch (Receive Channel)

In Performance mode, the RS-50 will operate as a sixteen-part MIDI multitimbral sound module. This parameter specifies the MIDI receive channel for each part.

Value: 1-16

Each part of a performance is set to the following channels unless you change them.

PART [1] (PIANO) Ch.1
PART [2] (KBD & ORGAN) Ch.2
PART [3] (GUITAR) Ch.3
PART [4] (ORCH) Ch.4
PART [5] (WORLD) Ch.5
PART [6] (BRASS) Ch.6
PART [7] (VOCAL & PAD) Ch.7
PART [8] (SYNTH) Ch.8
PART [9] (BASS) Ch.9
PART [10 (0)] (RHYTHM & SFX) Ch.10
PART [11] Ch.11
PART [12] Ch.12
PART [13] Ch.13
PART [14] Ch.14
PART [15] Ch.15
PART [16] Ch.16

Receive Sw (Receive Switch)

Normally, you will leave this "ON." If you want to use an external sound module to play a certain part, you can turn this "OFF" to mute the internal sound generator for that part.

Value: OFF, ON

MEMO

The RS-50's keyboard will not play internal sound generator parts whose Receive Switch is turned OFF.

Receive Prg Chg (Receive Program Change Switch)

For each part, specify whether MIDI Program Change messages will be received (ON), or not (OFF).

Value: OFF, ON

Receive Bank Sel (Receive Bank Select Switch)

For each part, specify whether MIDI Bank Select messages will be received (ON), or not (OFF).

Value: OFF, ON

Scale Tune

PERFORM
Scale Tune? [ENT]

You can specify a different tuning (Scale Tune setting) for each part. Press [ENTER] to access the Scale Tune setting screen. For details, refer to "Editing the scale tune settings (SCALE TUNE)" (p. 58).

[Non-Text]

If you want to edit the scale tune for Patch mode, refer to "Making scale tune settings for a patch (PATCH SCALE)" (p. 91).

Part Patch Edit

PERFORM
Patched Equity: [CENT]

The patch assigned to each part can also be edited from Performance mode. You can press [ENTER], and edit the patch parameters and save the patch in the same way as from Patch mode (p. 44).

If you decide to stop editing the patch, press [EXIT] to return to the above screen.

NOTE

Patch mode and Performance mode share the same patches. This means that if you save a patch in one of these modes, the newly saved patch will sound if you select it in the other mode. To avoid problems, such as unintended changes in the sound of patches you are using in Performance mode, please be aware of this when you save patches.

If the same patch happens to be selected in both Patch mode and Performance mode, and you save the patch in one mode and then switch modes, the patch will still sound in accord with the settings prior to the save. However, once you re-select the patch or the performance again, the patch will then sound in accord with the newly saved settings.

Playing more than one sound simultaneously (Performance mode)

Editing the scale tune settings (SCALE TUNE)

The Scale Tune function lets you use a variety of tunings. For each note C–B, you can specify the pitch in units of one cent (1/100th of a semitone).

Scale Tune settings are made independently for each part.

ROLAND RS-50 - Editing the scale tune settings (SCALE TUNE) - 1

If you want to edit the scale tune for Patch mode, refer to "Making scale tune settings for a patch (PATCH SCALE)" (p. 91).

  1. Select the part setup parameter "Scale Tune" (p. 57).

  2. Press [ENTER].

PERFORNISCHIE TUNE TYPE: FATH

  1. Use PAGE/CURSOR [ ] to select "Type" or "Tune", and use VALUE [-]/[+] to specify its value.

  2. Press [EXIT] to return to the above screen.

Type (Part Scale Tune Type)

You can switch the "Type" parameter to recall various sample settings for Scale Tune. When you change "Type," all scale tune parameters will be changed automatically.

EQUAL (Equal Temperament):

This tuning divides the octave into 12 equal parts, and is the most widely used method of temperament used in Western music.

JUST (maj) in C (Just Temperament (major):

Compared with equal temperament, the principle triads sound pure in this tuning. However, this effect is achieved only in one key, and chords will become ambiguous if you transpose.

JUST (min) in C (Just Temperament (minor):

Compared with equal temperament, the principle triads sound pure in this tuning. However, this effect is achieved only in one key, and chords will become ambiguous if you transpose.

ARABIC (Arabian Scale):

In this scale, E and B are a quarter note lower and C#, F# and G# are a quarter-note higher compared to equal temperament. The intervals between G and B, C and E, F and G#, Bb and C#, and Eb and F# have a natural third—the interval between a major third and a minor third.

Tune C-B (Part Scale Tune C-B)

Make scale tune settings for each part.

Value: -64—+63

Editing the effect settings for each part of the performance (Performance Part Effect)

  1. Press [PERFORM] so it is lit and you are in Performance mode.

  2. Select a performance.

  3. Press [PART SELECT] so it is lit.

  4. Use [0]–[9] to select the part whose settings you want to edit.

To select the parts 11–16, hold down [SHIFT] and press [1]–[6] (p. 43).

  1. Press [EFFECTS] so it is lit.

Now you can make settings for the performance part effect parameters.

  1. Use PAGE/CURSOR [ ] to select a parameter, and use VALUE [-]/[+] to specify the value.

You can modify the following parameters.

ROLAND RS-50 - Editing the effect settings for each part of the performance (Performance Part Effect) - 1

To save the edited performance, refer to “Saving a performance” (p. 59).

Master Effects Switch

The Master Effect Switch can also be set here. For details, refer to "Turning the effect function on and off (MASTER EFFECT SWITCH)" (p. 65).

MFX Switch

Switches the multi-effect on/bypass (off) in each Part.

Value: BYPASS, ON

Chorus Send Lvl (Chorus Send Level)

Sets the amount of chorus effect applied in each Part.

Value: 0–127

Reverb Send Lvl (Reverb Send Level)

Sets the amount of reverb effect applied in each Part.

Value: 0–127

Playing more than one sound simultaneously (Performance mode)

Saving a performance

Use the following procedure to save a performance you've edited.

1. Press [WRITE].

Use VALUE [-]/[+] to specify the number (U1–U8) at which the user performance is to be saved.

WRITEI PERFORM CENTJ TO: U 1: INIT PERFORM 

ROLAND RS-50 - Press [WRITE]. - 1

Be aware that if you choose a number in which a user performance has already been saved, the previously saved settings will be overwritten and lost.

2. Press [ENTER].

If you have edited patches for some parts, the following message will appear.

Write Edited Patch?
Yes[ENT]/No[EXIT] 

If you have not edited any of the patches in the performance, the user performance has been saved and the display will indicate "COMPLETED."

3. If you want to save the edited patch, press [ENTER].

The display will indicate the part where the edited patch is used. Use VALUE [-]/[+] to specify the number (U001-U128) at which the user patch is to be saved.

WRITEPART 1 CENT
To:0001: 

If you decide not to save the user patch, press [EXIT].

ROLAND RS-50 - If you want to save the edited patch, press [ENTER]. - 1

Be aware that if you choose a number in which a user patch has already been saved, the previously saved settings will be overwritten and lost.

4. Press [ENTER].

5. Use VALUE [-]/[+] to specify the category for the user patch you want to save.

WRITEIPart 1 [ENT] [PFPNO] 

ROLAND RS-50 - Use VALUE [-]/[+] to specify the category for the user patch you want to save. - 1

For more about the category, refer to "Patch categories" (p. 49)

6. Press [ENTER] once again to execute.

When the patch has been saved, the display will indicate "COMPLETED."

If there are more patches that have been edited, the parts that use such patches will be shown in a consecutive manner. Repeat steps 3.-6.

7. Once all the necessary patches have been saved, you are returned to the screen you were in at step 1.

ROLAND RS-50 - Once all the necessary patches have been saved, you are returned to the screen you were in at step 1. - 1

8. Press [ENTER].

When the user performance has been saved, the display will indicate "COMPLETED."

MEMO

If you decide not to save the user performance, press [EXIT]. If you do not change "Name (Performance Name)" (p. 56), the performance will have the same name as the one you have been editing.

Convenient functions for performance editing (Performance Utility)

Performance Utility provides various functions that you will find convenient when editing performances, allowing you to do things such as copy or initialize a performance.

Copying part or effect parameters (PERFORM PRM COPY)

This operation copies the settings of a specified performance to the current performance. By using this you can edit more efficiently. The following four parameters can be copied. Effect-related parameters can also be copied from a patch.

• PART: Copy settings made for each part (p. 56).

- MFX: Copy multi-effect settings.

• CHORUS: Copy chorus settings.

• REVERB: Copy reverb settings.

Copying settings made for each part of a performance

  1. Press [PERFORM] so it is lit and you are in Performance mode.

Select the copy-destination performance.

  1. Press [UTILITY].

  2. Use PAGE/CURSOR [ ] to select "1:PERFORM PRM COPY."

  3. Press [ENTER].

  4. Use VALUE [-]/[+] to select "PART."

ROLAND RS-50 - Copying settings made for each part of a performance - 1

6. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to select the copy-source performance.

ROLAND RS-50 - Press PAGE/CURSOR [ ] - 1

Playing more than one sound simultaneously (Performance mode)

7. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to specify the copy-source part.

ROLAND RS-50 - Press PAGE/CURSOR [ ] - 1

MEMO

You can also select the part by pressing [0]–[9] or by holding down [SHIFT] and pressing [1]–[6].

8. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to specify the copy-destination part.

ROLAND RS-50 - Press PAGE/CURSOR [ ] - 1

MEMO

You can also select the part by pressing [0]–[9] or by holding down [SHIFT] and pressing [1]–[6].

9. Press [ENTER].

Settings made for each part of the performance will be copied to the currently selected performance.

When the display indicates "COMPLETED," the copy operation has been completed.

Copying effect settings

  1. Press [PERFORM] so it is lit and you are in Performance mode.

Select the copy-destination performance.

  1. Press [UTILITY].

  2. Use PAGE/CURSOR [ ] to select "1:PERFORM PRM COPY."

  3. Press [ENTER].

  4. Use VALUE [-]/[+] to select "MFX," "CHORUS," or "REVERB."

ROLAND RS-50 - Copying effect settings - 1

6. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to specify whether you will copy "PATCH" effect settings or "PERFORM (performance)" effect settings.

ROLAND RS-50 - Press PAGE/CURSOR [ ] - 1

7. Press PAGE/CURSOR [ ]

When copying "PATCH" effect settings

Use VALUE [-]/[+] to select the patch whose effect settings you want to copy.

ROLAND RS-50 - Press PAGE/CURSOR [ ] - 1

When copying "PERFORM (Performance)" effect settings

Use VALUE [-]/[+] to select the performance whose effect settings you want to copy.

ROLAND RS-50 - When copying "PERFORM (Performance)" effect settings - 1

8. Press [ENTER].

The effect settings will be copied to the currently selected performance.

When the display indicates "COMPLETED," the copy operation has been completed.

MEMO

If you copy multi-effect settings, those settings will be pasted into the effect parameters of the performance, regardless of the MFX Source setting (p. 56). This means that if the MFX Source is set to "PART" for either or both the copy source and copy destination, you may not be able to tell that the copy made any difference. If the MFX Source of the current performance is set to "PART," change it to "PERFORM." Additionally, if MFX Source of the copy source is set to "PART," you will need to select "PATCH" in the above step 6, and select the patch assigned to that part in step 7 to copy the effect settings of the patch.

Initializing the parameters of a performance (PERFORM INIT)

This operation initializes the performance settings. Since all performance parameters will be initialized, this is convenient when you want to create a performance from scratch.

NOTE

The Initialize operation applies only to the currently selected performance; it will not change the content of other performances stored in user memory. If you want to restore all settings to the factory-set condition, execute the Factory Reset operation (p. 17).

  1. Press [PERFORM] so it is lit and you are in Performance mode.

Select a performance you want to initialize.

  1. Press [UTILITY].

  2. Use PAGE/CURSOR [ ] to select "2:PERFORM INIT."

  3. Press [ENTER].

ROLAND RS-50 - NOTE - 1

  1. Press [ENTER] once again to execute.

When initialization is finished, the display will indicate "COMPLETED." This ends the procedure.

Playing more than one sound simultaneously (Performance mode)

Transmitting performance settings from the MIDI OUT connector (XFER to MIDI)

You can transmit the settings of the current performance or user performance from the MIDI OUT connector. This function lets you save performance settings on an external sequencer. If you select "DUMP ALL" for the menu, you can transmit all data stored in the user area to an external sequencer.all data stored in the user area

  1. Press [PERFORM] so it is lit and you are in Performance mode.

Select the performance you want to output.

  1. Press [UTILITY].
  2. Use PAGE/CURSOR [ ] to select "3:XFER to MIDI."
  3. Press [ENTER].

Transmitting the settings of currently selected performance

This operation lets you transmit the settings of the current (edited and unsaved) performance.

  1. Use VALUE [-]/[+] to select "CUR PERFORM."

ROLAND RS-50 - Transmitting the settings of currently selected performance - 1

  1. Press [ENTER].

The currently selected performance settings will be transmitted from the MIDI OUT connector.

When the display indicates "COMPLETED," the transmission has been completed.

Transmitting the settings of a user performance

  1. Use VALUE [-]/[+] to select "USER PERFORM."

ROLAND RS-50 - Transmitting the settings of a user performance - 1

  1. Press PAGE/CURSOR [ ]

Specify the range of performances whose settings you want to transmit.

Use VALUE [-]/[+] to specify the first performance of the range of performances you want to transmit.

ROLAND RS-50 - Transmitting the settings of a user performance - 2

  1. Press PAGE/CURSOR [ ]

Use VALUE [-]/[+] to specify the last performance of the range of performances you want to transmit.

ROLAND RS-50 - Transmitting the settings of a user performance - 3

  1. Press [ENTER].

The performance settings of the specified range will be transmitted from the MIDI OUT connector.

When the display indicates "COMPLETED," the transmission operation has been completed.

Transmitting all data stored in the user area

  1. Use VALUE [-]/[+] to select "DUMP ALL."

ROLAND RS-50 - Transmitting all data stored in the user area - 1

  1. Press [ENTER].

All data stored in the user area will be transmitted from the MIDI OUT connector.

When the display indicates "COMPLETED," the transmission operation has been completed.

ROLAND RS-50 - Transmitting all data stored in the user area - 2

If you want to restore the stored data into the RS-50 once again, send the data to the RS-50's MIDI IN. Do not operate the RS-50 while this data is being received.

Restoring the factory settings (FACTORY RESET)

You can also perform the FACTORY RESET operation from Performance Utility.

For more about FACTORY RESET, refer to "Reset to default factory settings (Factory Reset)" (p. 17).

Using the phrase/arpeggio function

The RS-50 provides arpeggio templates that use phrases suitable for each category of instrument. Some of the arpeggio templates are phrase templates, which let you produce arpeggios with a single finger, without having to hold down a chord.

ROLAND RS-50 - Using the phrase/arpeggio function - 1

  1. Press [PHRASE/ARPEGGIO] so it is lit.

ROLAND RS-50 - Using the phrase/arpeggio function - 2

  1. Press [0]–[9] to choose the arpeggio template you want to use.

Play a chord on the keyboard. An arpeggio will begin playing according to the notes in the chord you play. Select a template or style you like.

ROLAND RS-50 - Using the phrase/arpeggio function - 3

If you select a phrase template, press only one key. If you play a chord, the phrase will play according to the last-played key.

ROLAND RS-50 - Using the phrase/arpeggio function - 4

  1. To stop the arpeggio performance, press [PHRASE/ARPEGGIO] once again so it goes out.

Creating your own arpeggio template (User Template)

You can create your own arpeggio template by editing the parameters of one of the preset templates. Your newly created template can be stored as one of eight user templates.

  1. Press [PHRASE/ARPEGGIO] so it is lit.

ROLAND RS-50 - Creating your own arpeggio template (User Template) - 1

  1. Press [0]–[9] to select a template that produces arpeggios similar to what you want to create.

Pressing [0] will select the user template you have created. You can then use VALUE [-]/[+] to select other user templates.

  1. Press [PARAM] so it is lit.

Now you can edit the arpeggio parameters.

ROLAND RS-50 - Creating your own arpeggio template (User Template) - 2

  1. Use PAGE/CURSOR [ ] to move the cursor, and use VALUE [-]/[+] to specify the value.

For details on the types and values of the parameters, refer to the following section "User template parameter list" (p. 62).

  1. When you are finished editing parameters, press [WRITE].

Use VALUE [-]/[+] to specify the number (UserTemplate 1-8) at which to save the user template.

ROLAND RS-50 - Creating your own arpeggio template (User Template) - 3

ROLAND RS-50 - Creating your own arpeggio template (User Template) - 4

Be aware that if you choose a number in which a user template has already been saved, the previously saved settings will be overwritten and lost.

  1. Press [ENTER].

When the user template has been saved, the display will indicate "COMPLETED."

ROLAND RS-50 - Creating your own arpeggio template (User Template) - 5

If you decide not to save the user template, press [EXIT].

Now when you use the arpeggiator, you can press [0] and select the user template you just saved.

User template parameter list

Style (Arpeggio Style)

Specifies the basic way in which the arpeggio will be played.

ROLAND RS-50 - Style (Arpeggio Style) - 1

For details regarding Arpeggio Style, refer to "Arpeggio style list" (p. 122).

Variation (Arpeggio Variation)

The arpeggiator provides several variations (performance patterns) for each arpeggio style. This parameter selects the variation number. The number of variations will differ according to the arpeggio style.

Motif (Arpeggio Motif)

Sets the order in which notes of the chord will sound.

VALUE

UP: Notes you press will be sounded, beginning from low to high.

DOWN: Notes you press will be sounded, from high to low.

UP&DOWN: Notes you press will be sounded, from low to high, and then back down from high to low.

RANDOM: Notes you press will be sounded, in random order.

NOTE-ORDER: Notes you press will be sounded in the order in which you pressed them. By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered.

GLISSANDO: Each chromatic step between the highest and lowest notes you press will sound in succession, repeating upward and downward. Press only the lowest and the highest notes.

CHORD: All notes you press will sound simultaneously.

AUTO1: The timing at which keys will sound will be assigned automatically, giving priority to the lowest key that was pressed.

AUTO2: The timing at which keys will sound will be assigned automatically, giving priority to the highest key that was pressed.

PHRASE: Pressing a single key will sound a phrase based on the pitch of that key. If multiple keys are pressed, the last-pressed key will be valid.

MEMO

For a phrase template, this setting will be "PHRASE."

Accent Rate (Arpeggio Accent Rate)

Modifies the strength of accents and the length of the notes to adjust the "groove" feel of the arpeggio. A setting of "100%" will produce the most pronounced groove feel.

Value: 0–100%

Shuf Rate (Arpeggio Shuffle Rate)

This setting lets you modify the note timing to create shuffle rhythms.

With a setting of "50%" the notes will be spaced evenly. As the value is increased, the note timing will have more of a "dotted" (shuffle) feel.

Value: 0–100%

ROLAND RS-50 - Shuf Rate (Arpeggio Shuffle Rate) - 1

ROLAND RS-50 - Shuf Rate (Arpeggio Shuffle Rate) - 2

Shuf Resolution (Arpeggio Shuffle Resolution)

A "shuffle" feel is produced by delaying the even-numbered beats (beats 2, 4, 6,...). You can select either 16th notes or 8th notes to be affected by this delay.

Value: ♪, ♪

Hold (Arpeggio Hold Switch)

Switch between Hold On/Hold Off for the Arpeggiator performance.

Value: OFF, ON

Kbd Velocity (Arpeggio Keyboard Velocity)

Specifies the loudness of the notes that you play.

If you want the velocity value of each note to vary depending on how strongly you play the keyboard, set this parameter to "REAL." If you want each note to have a fixed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1–127).

Value: REAL, 1–127

Octave Range (Arpeggio Octave Range)

Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play, set this parameter to "0." To have the arpeggio sound using the notes you play and notes 1 octave higher, set this parameter to "+1." A setting of "-1" will make the arpeggio sound using the notes you play and notes 1 octave lower.

Value: -3—+3

Key Trigger (Arpeggio Key Trigger)

Turn this "ON" if you want the arpeggio to start at the moment that you press the key. If you want the arpeggio to start playing in synchronization with Rhythm guide or the external sequencer, turn this "OFF."

Value: OFF, ON

Using chord memory function

ROLAND RS-50 - Using chord memory function - 1

"Playing a chord at the touch of a finger (Multi-chord Memory)" (p. 24)

  1. Press [CHORD MEMORY] so it is lit.

ROLAND RS-50 - Using chord memory function - 2

  1. Select the desired chord set.

When you play the keyboard, a chord of the specified structure will sound according to the key you press. Select the desired chord set (p. 25).

  1. To stop the performance using the chord memory, press [CHORD MEMORY] so it goes out.

Creating an original chord set (User Chord Set)

  1. Press [CHORD MEMORY] so it is lit.

  2. Press [PARAM] so it is lit.

  3. Press PAGE/CURSOR[]→ move the cursor under the key number.

ROLAND RS-50 - Creating an original chord set (User Chord Set) - 1

  1. Either press a key or use VALUE [-]/[+] to specify the key (C-B) for which the chord is to be saved.

  2. Press PAGE/CURSOR[ ]to move the cursor to the right.

ROLAND RS-50 - Creating an original chord set (User Chord Set) - 2

  1. Press keys to input chords.

The display will indicate how many keys were pressed.

You can input 8 notes.

ROLAND RS-50 - Creating an original chord set (User Chord Set) - 3

  1. Release all the keys.

The previously saved chords will be erased, and the new chords will be saved.

  1. Repeat the above steps to continue inputting.

  2. When you have finished creating the chord set, press [WRITE].

ROLAND RS-50 - Creating an original chord set (User Chord Set) - 4

  1. Use VALUE [-]/[+] to specify the user chord set number.

You can create up to 8 user chord sets.

  1. Press [ENTER].

When the user chord set has been saved, the display will indicate "COMPLETED."

Adding effects

The RS-50 contains three effects processors: multi-effects, chorus, and reverb. Settings can be made separately for each effects processor.

There are 47 types of multi-effects, 8 types of chorus, and 8 types of reverb. You can use one of each type in a patch or part.

  • Multi-effect/chorus/Reverb parameters can also be saved in a patch (rhythm set) or performance.
  • In Patch mode, effects will be applied according to the settings of each patch. For details, refer to MFX Switch (p. 46), Chorus Send Lvl (p. 46), Reverb Send Lvl (p. 46) and in the section entitled Patch Tone Parameters. You will not hear the effects if the send level to chorus/reverb is too low, or if the MFX Switch is off. If you cannot hear the results of your editing the effect settings, check the settings listed above.
  • In Performance mode, effects will be applied according to the settings of each patch, as well as the settings of each part. For details, refer to MFX Switch (p. 58), Chorus Send Lvl (p. 58), Reverb Send Lvl (p. 58) and in the section entitled Part Effect Parameters. Each effect is shared by all parts (patches).
  • When using the multi-effect in Performance mode, you will normally apply the multi-effect using "the effect settings stored by the performance." However, if desired, you can set the performance parameter MFX Source (p. 56) so that the "effect settings stored by the patch assigned to a part" are used by all parts. When you edit the multi-effect settings, check MFX Source to see which of the above you are editing.

Turning the effect function on and off (MASTER EFFECT SWITCH)

In order to enable an effects processor (multi-effects, chorus, reverb), turn its switch on.

Turn these settings off when you wish to listen to the unprocessed sound as you create a sound, or when you wish to use an external effects processor instead of the onboard effects.

The On/Off settings for each Effect affect the RS-50 as a whole (i.e., are system settings). This setting remains stored in memory even while the power is off.

When shipped from the factory, all three effects are set to ON.

1. Press [EFFECTS] so it is lit.

The on/off status of each effect (multi-effect, chorus, reverb) will be displayed.

ROLAND RS-50 - Press [EFFECTS] so it is lit. - 1

2. Use PAGE/CURSOR [ ] to select the effect type, and use VALUE [-]/[+] to switch it on/off.

When you play the keyboard in this state, the effects whose master effect switch is turned on will be applied to each patch.

When the cursor is located at "Rev" and you want to edit the effect settings, press PAGE/CURSOR [ ] and the effect parameters selected previously will be displayed.

For further information, refer to “Making effects settings” (p. 67).

Adding effects

The effect signal path

The following figure shows the path followed by the effects signals.

Performance Mode (Patch)
graph TD A["Tone"] --> B["Tone MFX SW"] B --> C["Multi-FX"] C --> D["Chorus"] D --> E["Reverb"] E --> F["OUTPUT (R, L(MONO))"] G["Tone Cho Send Level"] --> H["Tone Rev Send Level"] I["Tone MFX SW"] --> J["Part MFX SW"] K["Part Cho Send Level"] --> L["Part Rev Send Level"] M["MFX Send Level to Cho"]…

Performance Mode (Rhythm)
graph TD A["Tone"] --> B["Part MPX SW"] B --> C["Multi-FX"] C --> D["Chorus"] D --> E["Reverb"] E --> F["OUTPUT (R, L(MONO))"] G["Tone Cho Send Level"] --> H["Part Cho Send Level"] H --> I["MFX Send Level to Cho"] I --> C J["Tone Rev Send Level"] --> K["Part Rev Send Level"] K --> L["Chorus"] L -->…

Patch Mode (Patch)
graph TD A["Tone"] --> B["Tone MFX SW"] B --> C["Multi-FX"] C --> D["Chorus"] D --> E["Reverb"] E --> F["OUTPUT (R, L(MONO))"] G["Tone Cho Send Level"] --> C H["Tone Rev Send Level"] --> C I["MFX Send Level to Cho"] --> C J["MFX Send Level to Rev"] --> C K["Cho Send Level to Rev"] --> D

Patch Mode (Rhythm)
graph TD A["Tone"] --> B["Multi-FX"] B --> C["MFX Send Level to Cho"] B --> D["MFX Send Level to Rev"] C --> E["Tone Cho Send Level"] D --> F["Chorus"] E --> G["Tone Rev Send Level"] F --> H["Reverb"] G --> I["OUTPUT (R, L(MONO))"] H --> I I --> J["Output"]

Making effects settings

Selecting effect parameters

Select multi-effect, chorus, or reverb parameters as shown below.

graph TD A["Master Effect Switch"] --> B["FX: MFX1 Chol Rev ✓ Sw ON ON ON"] B --> C["PAGE/CURSOR [▶"]] C --> D["FX: MFX1 Chol Rev ✓ Sw ON ON ON"] D --> E["PAGE/CURSOR [▶"]] E --> F["FX: MFX1 Chol Rev ✓ Sw ON ON ON"] F --> G["PAGE/CURSOR [▶"]] G --> H["FX PERFORM MFX Type:16 STEP FLANGER"] H --> I["M…

Adding effects

1. Press [EFFECTS] so it is lit.

The on/off state of each effect (multi-effect, chorus, reverb) will be displayed.

ROLAND RS-50 - Press [EFFECTS] so it is lit. - 1

2. When the cursor is located at "Rev," press PAGE/CURSOR [ ] and the effect parameters will be displayed one after another starting with the multi-effect (MFX) parameters.

MEMO

By holding down [SHIFT] and using PAGE/CURSOR []

[▶] you can jump between the four parameter groups; effect on/off, multi-effect, chorus, and reverb.

Example: for a patch

ROLAND RS-50 - MEMO - 1

Example: for a rhythm patch

ROLAND RS-50 - MEMO - 2

Example: for a performance

ROLAND RS-50 - MEMO - 3

MEMO

Depending on the type of effect that is selected, what is displayed will be different.

3. Use PAGE/CURSOR [ ] to select the parameter that you want to edit, and use VALUE [-]/[+] to modify the value of the parameter.

Setting multi-effects parameters

There are 47 types of multi-effects. You can select any one of these. After selecting the Type, you can change the values for each of the parameters.

Type (Multi-Effects Type)

Selections are made from the following 47 different multi-effects. Additionally, parameters for each of the multi-effects types can be found on the following pages.

Value:

00: THROUGH (p. 69)
01: STEREO EQ (p. 69)
02: OVERDRIVE (p. 69)
03: DISTORTION (p. 70)
04: PHASER (p. 70)
05: SPECTRUM (p. 70)
06: ENHANCER (p. 70)
07: AUTO WAH (p. 71)
08: ROTARY (p. 71)
09: COMPRESSOR (p. 71)

10: LIMITER (p. 72)
11: HEXA-CHORUS (p. 72)
12: TREMOLO CHO (p. 72)
13: SPACE-D (p. 73)
14: St CHORUS (p. 73)
15: St FLANGER (p. 73)
16: STEP FLANGER (p. 74)
17: St DELAY (p. 74)
18: LONG DELAY (p. 75)
19: MOD DELAY (p. 75)
20: 3 TAP DELAY (p. 76)
21: 4 TAP DELAY (p. 76)
22: TM CTRL DLY (p. 77)
23: 2V PCH SHIFT (p. 77)
24: FB PCH SHIFT (p. 78)
25: REVERB (p. 78)
26: GATED REVERB (p. 79)
27: OD>CHORUS (p. 79)
28: OD>FLANGER (p. 79)
29: OD>DELAY (p. 80)
30: DIST>CHORUS (p. 80)
31: DIST>FLANGER (p. 80)
32: DIST>DELAY (p. 80)
33: ENH>CHORUS (p. 81)
34: ENH>FLANGER (p. 81)
35: ENH>DELAY (p. 81)
36: CHORUS>DELAY (p. 82)
37: FLG>DELAY (p. 82)
38: CHO>FLANGER (p. 83)
39: CHORUS/DELAY (p. 83)
40: FLG/DELAY (p. 83)
41: CHO/FLANGER (p. 83)
42: LOFI (p. 83)
43: SLICER (p. 84)
44: TREMOLO (p. 84)
45: AUTO PAN (p. 84)
46: TUMBLING DLY (p. 85)
47: FBK RIPPER (p. 85)

Send Lvl to Cho (Multi-effect send level to chorus)

Sets the amount of the multi-effects sound that is sent to the chorus. Higher values result in more sound being sent.

Value: 0-127

Send Lvl to Rev (Multi-effect send level to reverb)

Sets the amount of the multi-effects sound that is sent to the reverb. Higher values result in more sound being sent.

Value: 0–127

Ctrl 1, 2 (Multi-Effects Control 1, 2)

On the RS-50, certain multi-effect parameters can be assigned to the modulation lever, knobs, pedal or D Beam. Of the parameters explained in Multi-effect parameters, the assignable parameters are marked with a “#” symbol. (Parameters marked with “#1” or “#2” can be simultaneously controlled using the controller marked with the same number.) Here you can exchange these assignments, or choose not to use them. For details, refer to p. 33, p. 89.

Value

OFF: Multi-effect control will not be used.

Items with a “#” symbol: The parameters that can be assigned to Ctrl1 or Ctrl2. These differ depending on the multi-effect type.

00: THROUGH

Effects are not applied. Select when creating Patches or Rhythm Sets that do not use multi-effects.

01: STEREO EQ (Stereo Equalizer)

This is a four-band stereo equalizer (low, mid x 2, high).

graph LR A["L in"] --> B["4-Band EQ"] --> C["L out"] D["R in"] --> E["4-Band EQ"] --> F["R out"]

ParameterValue Description
Low Freq200, 400 [Hz] Selects the frequency of the low range.
Low Gain -15- +15 [dB] Adjusts the gain of the low frequency.
High Freq 2000, 4000, 8000 [Hz]Selects the frequency of the high range.
High Gain -15- +15 [dB] Adjusts the gain of the high frequency.
Mid1 Freq 200-8000 [Hz] Adjusts the frequency of Middle 1 (mid range).
Mid1 Q 0.5, 1.0, 2.0, 4.0, 8.0This parameter adjusts the width of the area around the Middle 1 Frequency that will be affected by the Gain setting. Higher values of Q will result in a narrower area being affected.
ParameterValue Description
Mid1 Gain-15– +15 [dB] Adjusts the gain for the area specified by the Middle 1 Frequency and Q settings.
Mid2 Freq 200–8000 [Hz] Adjusts the frequency of Middle 2 (mid range).
Mid2 Q 0.5, 1.0, 2.0, 4.0, 8.0This parameter adjusts the width of the area around the Middle 2 Frequency that will be affected by the Gain setting. Higher values of Q will result in a narrower area being affected.
Mid2 Gain -15– +15 [dB] Adjusts the gain for the area specified by the Middle 2 Frequency and Q settings.
Level # 0–127 Adjusts the output level.

02: OVERDRIVE

This effect creates a soft distortion similar to that produced by vacuum tube amplifiers.

graph LR A["L in"] --> B["+"] C["R in"] --> B B --> D["Over drive"] D --> E["Amp Simulator"] E --> F["2-Band EQ"] F --> G["L out"] F --> H["R out"] I["Pan L"] --> F J["Pan R"] --> F

ParameterValue Description
Drive #0-127 Adjusts the degree of distortion.The volume will change together with the degree of distortion.
Pan # L64-63RAdjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Amp Type SMALL,BUILT-IN,2-STACK,3-STACKSelects the type of guitar amp.SMALL: small ampBUILT-IN: single-unit type amp2-STACK: single-unit type amp3-STACK: large triple stack amp
Low Gain -15- +15 [dB] Adjusts the gain of the low frequency.
High Gain -15- +15 [dB] Adjusts the gain of the high frequency.
Level 0-127 Adjusts the output level.

Adding effects

03: DISTORTION

This effect produces a more intense distortion than Overdrive.

graph LR A["L in"] --> C["+"] B["R in"] --> C["+"] C["+"] --> D["Distortion"] D --> E["Amp Simulator"] E --> F["2-Band EQ"] F --> G["Pan L"] F --> H["Pan R"] F --> I["R out"]

ParameterValue Description
Drive #0–127 Adjusts the degree of distortion.The volume will change together with the degree of distortion.
Pan # L64–63RAdjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Amp Type SMALL,BUILT-IN, 2-STACK, 3-STACKSelects the type of guitar amp.SMALL: small ampBUILT-IN: single-unit type amp2-STACK: single-unit type amp3-STACK: large triple stack amp
Low Gain -15–+15 [dB] Adjusts the gain of the low frequency.
High Gain -15–+15 [dB] Adjusts the gain of the high frequency.
Level 0–127Adjusts the output level.

04: PHASER

A phaser adds a phase-shifted sound to the direct sound, producing a twisting modulation that creates spaciousness and depth.

graph LR A["L in"] --> B["+"] C["R in"] --> B B --> D["+"] D --> E["Phaser"] E --> F["Mix"] F --> G["+"] G --> H["L out"] G --> I["Pan L"] G --> J["Pan R"] G --> K["R out"] D --> L["Resonance"] E --> M["Resonance"]

ParameterValue Description
Manual #100–8000 [Hz] Adjusts the basic frequency from which the sound will be modulated.
Rate # 0.05–10.00[Hz] Adjusts the frequency (period) of modulation.
Depth 0–127 Adjusts the depth of modulation.
Resonance 0–127 Adjusts the amount of feedback for the phaser.
Mix 0–127 Adjusts the ratio with which the phase-shifted sound is combined with the direct sound.
Pan L64–63R Adjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Level 0–127 Adjusts the output level.

05: SPECTRUM

Spectrum is a type of filter which modifies the timbre by boosting or cutting the level at specific frequencies.

It is similar to an equalizer, but has 8 frequency points fixed at locations most suitable for adding character to the sound.

graph LR A["L in"] --> B["+"] C["R in"] --> B B --> D["Spectrum"] D --> E["Pan L"] D --> F["Pan R"] D --> G["R out"] E --> H["L out"] F --> I["Pan R"] G --> J["R out"]

ParameterValue Description
Band 1-15–+15 [dB]Adjusts the 250 Hz level.
Band 2 -15–+15[dB]Adjusts the 500 Hz level.
Band 3 -15–+15[dB]Adjusts the 1000 Hz level.
Band 4 -15–+15[dB]Adjusts the 1250 Hz level.
Band 5 -15–+15[dB]Adjusts the 2000 Hz level.
Band 6 -15–+15[dB]Adjusts the 3150 Hz level.
Band 7 -15–+15[dB]Adjusts the 4000 Hz level.
Band 8 -15–+15[dB]Adjusts the 8000 Hz level.
Q0.5, 1.0, 2.0, 4.0, 8.0Simultaneously adjusts the width of the adjusted areas for all the frequency bands.
Pan # L64–63R Aadjusts the stereo location of the output sound. L64 is far left, 0 is center, and 63R is far right.
Level #0–127Adjusts the output level.

06: ENHANCER

The enhancer controls the overtone structure of the high frequencies, adding sparkle and tightness to the sound.

graph LR A["L in"] --> B["Enhancer"] B --> C["Mix"] C --> D["+"] D --> E["2-Band EQ"] E --> F["L out"] G["R in"] --> H["Enhancer"] H --> I["Mix"] I --> J["+"] J --> K["2-Band EQ"] K --> L["R out"]

ParameterValue Description
Sens #0–127 Adjusts the sensitivity of the enhancer.
Mix # 0–127 Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound.
Low Gain -15– +15 [dB] Adjusts the gain of the low frequency.
High Gain -15– +15 [dB] Adjusts the gain of the high frequency.
Level 0–127 Adjusts the output level.

07: AUTO WAH

The Auto Wah cyclically controls a filter to create cyclic change in timbre.

graph LR A["L in"] --> C["+"] B["R in"] --> C C --> D["Auto Wah"] D --> E["L out"] D --> F["R out"]

ParameterValue Description
Filter TypeLPF, BPF Selectsthe type of filter.LPF: The wah effect will be applied over a wide frequency range.BPF: The wah effect will be applied over a narrow frequency range.
Rate # 0.05–10.00[Hz] Adjusts thefrequency of the modulation.
Depth 0–127 Adjusts the depth of the modulation.
Sens 0–127 Adjusts the sensitivity with which the filter is controlled.
Manual # 0–127 Adjusts the center frequency from which the effect is applied.
Peak 0–127 Adjusts the amount of the wah effect that will occur in the area of the center frequency. Lower settings will cause the effect to be applied in a broad area around the center frequency.Higher settings will cause the effect to be applied in a more narrow range.
Level 0–127 Adjusts the output level.

08: ROTARY

The Rotary effect simulates the sound of the rotary speakers often used with the electric organs of the past.

Since the movement of the high range and low range rotors can be set independently, the unique type of modulation characteristic of these speakers can be simulated quite closely. This effect is most suitable for electric organ Patches.

graph LR A["L in"] --> C["+"] B["R in"] --> C C --> D["Rotary"] D --> E["L out"] D --> F["R out"]

ParameterValue Description
High Slow0.05–10.00 [Hz] Adjusts the slow speed (SLOW) of the high frequency rotor.
Low Slow 0.05–10.00 [Hz] Adjusts the slow speed (SLOW) of the low frequency rotor.
High Fast 0.05–10.00 [Hz] Adjusts the fast speed (FAST) of the high frequency rotor.
Low Fast 0.05–100.00 [Hz] Adjusts the fast speed (FAST) of the low frequency rotor.
ParameterValue Description
Speed #SLOW, FAST Simultaneously switch the rotational speed of the low frequency rotor and high frequency rotor.SLOW: Slows down the rotation to the specified speed (the Low Slow/Hi Slow values).FAST: Speeds up the rotation to the specified speed (the Low Fast/Hi Fast values).* When you want to use the pedal switch to switch the Rotary rotation speed, select MFX PARAMETER1 in Pedal Control Assign (p. 90).
High Accel 0–15Adjusts the time it takes the high frequency rotor to reach the newly selected speed when switching from fast to slow (or slow to fast) speed.Lower values will require longer times.
Low Accel 0–15Adjusts the time it takes the low frequency rotor to reach the newly selected speed when switching from fast to slow (or slow to fast) speed.Lower values will require longer times.
High Level 0–127Adjusts the volume of the high frequency rotor.
Low Level 0–127Adjusts the volume of the low frequency rotor.
Separation 0–127Adjusts the spatial dispersion of the sound.
Level #0–127 Adjusts the output level.

09: COMPRESSOR

The compressor flattens out high levels and boosts low levels, smoothing out unevenness in volume.

graph LR A["L in"] --> C["Compressor"] B["R in"] --> C C --> D["2-Band EQ"] D --> E["L out"] D --> F["R out"] G["Pan L"] --> D H["Pan R"] --> D

ParameterValue Description
Sustain0–127 Adjusts the time over which low level sounds are boosted until they reach the specified volume.
Attack0–127 Adjusts the attack time of an input sound.
Pan # L64–63RAdjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Post Gain 0, +6, +12, +18 [dB]Adjusts the output gain.
Low Gain-15– +15 [dB] Adjusts the gain of the low frequency.
High Gain -15– +15 [dB]Adjusts the gain of the high frequency.
Level #0–127 Adjusts the output level.

Adding effects

10: LIMITER

The limiter compresses signals that exceed a specified volume level, preventing distortion from occurring.

graph LR A["L in"] --> C["+"] B["R in"] --> C["+"] C["+"] --> D["Limiter"] D["+"] --> E["2-Band EQ"] E["2-Band EQ"] --> F["L out"] E["2-Band EQ"] --> G["L out"] E["2-Band EQ"] --> H["L out"] I["Pan L"] --> E["2-Band EQ"] J["Pan R"] --> E["2-Band EQ"] K["Pan R"] --> E["2-Band EQ"] L["R out"] --> E["2…

ParameterValue Description
Threshold0–127 Adjusts the volume at which compression will begin.
Release 0–127 Adjusts the time from when the volume falls below the Threshold Level until compression is no longer applied.
Ratio 1.5:1, 2:1, 4:1, 100:1Adjusts the compression ratio.
Pan # L64–63R Adjusts the stereo location of the output sound.L64 is far left, 0 is center, and 63R is far right.
Post Gain 0, +6, +12, +18 [dB]Adjusts the output gain.
Low Gain -15–+15 [dB] Adjusts the gain of the low frequency.
High Gain -15–+15 [dB] Adjusts the gain of the high frequency.
Level # 0–127 Adjusts the output level.

11: HEXA-CHORUS

Hexa-chorus uses a six-phase chorus (six layers of chorused sound) to give richness and spatial spread to the sound.

graph LR L_in --> A["+"] R_in --> A A --> B["Balance D"] B --> C["L out"] A --> D["Hexa-Chorus"] D --> E["Balance W"] E --> F["R out"] D --> G["Balance D"] G --> H["Balance W"] H --> I["Balance W"] I --> J["Balance D"] J --> K["Balance D"]

Parameter Value Description
Pre Delay0.0–100 [ms] Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Rate # 0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth 0–127 Adjusts the depth of modula-tion.
Pre Delay Dev0–20Pre Delay Deviation adjusts the differences in Pre Delay between each chorus sound.Pre Delay determines the time from when the direct sound begins until the processed sound is heard.
Depth Dev-20–+20Adjusts the difference in modu-lation depth between each cho-rus sound.
ParameterValue Description
Pan Dev0-20Adjusts the difference in stereo location between each chorus sound.With a setting of 0, all chorus sounds will be in the center. With a setting of 20, each chorus sound will be spaced at 60 degree intervals relative to the center.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the chorus sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output.
Level 0-127 Adjusts the output level.

12: TREMOLO CHO (Tremolo Chorus)

Tremolo chorus is a chorus effect with added tremolo (cyclic modulation of volume).

graph LR L_in --> A["+"] R_in --> A A --> B["Tremolo Chorus"] B --> C["+"] R_out --> D["+"] B --> E["L out"] B --> F["R out"] style A fill:#f9f,stroke:#333 style B fill:#ccf,stroke:#333 style C fill:#cfc,stroke:#333 style D fill:#fcc,stroke:#333 style E fill:#ffc,stroke:#333 style F fill:#fcc,stroke…

ParameterValue Description
Pre Delay0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate0.05–10.00 [Hz]Adjusts the modulation speed of the chorus effect.
Cho Depth0–127 Adjusts the modulation depth of the chorus effect.
Treml Rate #0.05–10.00 [Hz]Adjusts the modulation speed of the tremolo effect.
Treml Separation0–127 Adjusts the spread of the tremolo effect.
Phase0–180 [deg]Adjusts the spread of the tremolo effect.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the tremolo chorus sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the tremolo chorus sound will be output.
Level 0–127 Adjusts the output level.

13: SPACE-D

Space-D is a multiple chorus that applies two-phase modulation in stereo. It gives no impression of modulation, but produces a transparent chorus effect.

graph LR L_in --> A1["Space-D"] A1 --> B1["Balance D"] B1 --> C1["+"] C1 --> D1["2-Band EQ"] D1 --> L_out["L out"] R_in --> A2["Space-D"] A2 --> B2["Balance D"] B2 --> C2["+"] C2 --> D2["2-Band EQ"] D2 --> R_out["R out"] B1 -->|Balance W| C1 C2 -->|Balance W| D2

ParameterValue Description
Pre Delay0.0–100 [ms] Adjusts the time delay from when the direct sound begins until the processed sound is heard.
Rate # 0.05–10.00[Hz] Adjusts the rate of modulation.
Depth 0–127 Adjusts the depth of modulation.
Phase 0–180 [deg]Adjusts the spatial spread of the sound.
Low Gain -15–+15 [dB]Adjusts the gain of the low frequency.
High Gain -15–-15 [dB]Adjusts the gain of the high frequency.
Balance # D100:0W–D0:100WAdjusts the volume balance between the direct sound and the chorus sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output.
Level 0–127 Adjusts the output level.

14: St CHORUS (Stereo Chorus)

This is a stereo chorus. A filter is provided so that you can adjust the timbre of the chorus sound.

graph LR L_in --> A["Chorus"] A --> B["Balance D"] B --> C["+"] C --> D["2-Band EQ"] D --> E["L out"] R_in --> F["Chorus"] F --> G["Balance D"] G --> H["+"] H --> I["2-Band EQ"] I --> J["R out"] A --> C F --> H

ParameterValue Description
Filter TypeOFF, LPF, HPFSelects the type of filter.OFF: A filter will not be used.LPF: Cuts the frequency range above the cutoff frequency.HPF: Cuts the frequency range below the cutoff frequency.
Cutoff Freq 200–8000 [Hz] Adjuststhe basic frequency of the filter.
Pre Delay 0.0–100 [ms] Adjuststhtime delay from when the direct sound begins until the processed sound is heard.
Rate # 0.05–10.00 [Hz] Adjuststhe rate of modulation.
ParameterValue Description
Depth0–127 Adjusts the depth of modulation.
Phase 0–180 [deg]Adjusts the spatial spread of the sound.
Low Gain -15– +15 [dB]Adjusts the gain of the low frequency.
High Gain -15– +15 [dB]Adjusts the gain of the high frequency.
Balance # D100:0W–D0:100WAdjusts the volume balance between the direct sound and the chorus sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output.
Level 0–127 Adjusts the output level.

15: St FLANGER (Stereo Flanger)

This is a stereo flanger. It produces a metallic resonance that rises and falls like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged sound.

graph TD A["L in"] --> B["+"] B --> C["Flanger"] C --> D["+"] D --> E["2-Band EQ"] E --> F["L out"] G["R in"] --> H["+"] H --> I["Flanger"] I --> J["+"] J --> K["2-Band EQ"] K --> L["R out"] M["Balance D"] --> D N["Balance W"] --> D O["Feedback Feedback"] --> C P["Balance D"] --> H Q["Balance W"] --…

ParameterValue Description
Filter TypeOFF, LPF, HPF Selects the type of filter.OFF: A filter will not be used.LPF: Cuts the frequency range above the cutoff frequency.HPF: Cuts the frequency range below the cutoff frequency.
Cutoff Freq 200–8000 [Hz] Adjusts the basic frequency of the filter.
Pre Delay 0.0–100 [ms] Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Rate # 0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth 0–127 Adjusts the depth of modulation.
Phase 0–180 [deg] Adjusts the spatial spread of the sound.
Feedback #-98– +98 [%] Adjusts the amount (%) of the processed sound that is returned (fed back) into the input. Positive (+) settings will return the sound in phase, and negative (-) settings will return the sound in reverse phase.
Low Gain -15– +15 [dB] Adjusts the gain of the low frequency.
High Gain -15– +15 [dB] Adjusts the gain of the high frequency.

Adding effects

ParameterValue Description
BalanceD100:0W–D0:100WAdjusts the volume balance between the direct sound and the flanger sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the flanger sound will be output.
Level 0–127 Adjusts the output level.

16: STEP FLANGER

The Step Flanger effect is a flanger in which the flanger pitch changes in steps.

graph TD A["L in"] --> B["+"] B --> C["Step Flanger"] C --> D["+"] D --> E["2-Band EQ"] E --> F["L out"] G["R in"] --> H["+"] H --> I["Step Flanger"] I --> J["+"] J --> K["2-Band EQ"] K --> L["R out"] M["Balance D"] --> B N["Balance W"] --> D O["Feedback Feedback"] --> C P["Balance W"] --> J Q["Bala…

ParameterValue Description
Pre Delay0.0–100 [ms] Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Rate 0.05–10.00 [Hz]Adjusts the rate of modulation.
Depth 0–127 Adjusts the depth of modulation.
Feedback # -98–+98 [%] Adjusts the amount (%) of the flanger sound that is returned (fed back) into the input.Negative (-) settings will invert the phase.
Step Rate # 0.1–20.0 [Hz], note *2
Phase 0–180 [deg]Adjusts the spatial spread of the sound.
Balance D100:0W–D0:100WAdjusts the volume balance between the direct sound and the flanger sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output.
Reset OFF, ONThis setting determines whether the period for the pattern is reset (ON), or not (OFF) when sounds are played.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
Level 0–127 Adjusts the output level.

17: St DELAY (Stereo Delay)

This is a stereo delay.

When Feedback Mode is NORMAL:

graph TD A["L in"] --> B["+"] B --> C["Delay"] C --> D["+"] D --> E["Balance W"] E --> F["L out"] G["R in"] --> H["+"] H --> I["Delay"] I --> J["+"] J --> K["Balance W"] K --> L["2-Band EQ"] L --> M["R out"] B --> N["Feedback"] I --> O["Feedback"] D --> P["Balance D"] J --> Q["Balance D"] L --> R["B…

When Feedback Mode is CROSS:

graph TD A["L in"] --> B["+"] C["R in"] --> D["+"] B --> E["Delay"] D --> F["Delay"] E --> G["Balance D"] F --> H["Balance D"] G --> I["+"] H --> J["+"] I --> K["Balance W"] J --> L["Balance W"] K --> M["2-Band EQ"] L --> N["2-Band EQ"] M --> O["L out"] N --> P["R out"] style A fill:#f9f,stroke:#333…

ParameterValue Description
Feedback ModeNORMAL, CROSSSelects the way in which delay sound is fed back into the effect. NORMAL: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay. CROSS: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay.
Delay Left 0–420[ms], note *1Adjusts the time from the direct sound until when the left delay sound is heard.
Delay Right 0–420[ms], note *1Adjusts the time from the direct sound until when the right delay sound is heard.
Phase Left NORMAL, INVERTSelects the phase of the left delay sound. NORMAL: Phase is not changed. INVERT: Phase is inverted.
Phase Right NORMAL, INVERTSelects the phase of the right delay sound. NORMAL: Phase is not changed. INVERT: Phase is inverted.
Feedback # -98–+98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Low Gain -15- +15 [dB] Adjusts the gain of the low frequency.
High Gain -15- +15 [dB] Adjusts the gain of the high frequency.
Balance # D100:0W-D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level 0–127 Adjusts the output level.

18: LONG DELAY

This is useful when you want to apply a delay that is longer than 17: St DELAY.

graph TD A["L in"] --> B["+"] C["R in"] --> D["+"] B --> E["Balance D"] D --> F["Balance D"] E --> G["+"] F --> H["+"] G --> I["2-Band EQ"] H --> J["2-Band EQ"] I --> K["L out"] J --> L["R out"] M["Delay"] --> N["Feedback"] O["Balance W"] --> P["Balance W"] Q["Balance W"] --> R["Balance W"]

ParameterValue Description
Delay 0–840 [ms], note *1Adjusts the time from the direct sound until the delay sound is heard.
Feedback # -98-+98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
HF Damp 200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Low Gain -15-+15 [dB] Adjusts the gain of the low frequency.
High Gain -15-+15 [dB] Adjusts the gain of the high frequency.
Balance # D100:0W-D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level 0–127 Adjusts the output level.

19: MOD DELAY (Modulation Delay)

This effect adds modulation to the delayed sound, producing an effect similar to a flanger.

When Feedback Mode is NORMAL:

graph TD A["L in"] --> B["+"] B --> C["Delay"] C --> D["Modulation"] D --> E["+"] E --> F["2-Band EQ"] F --> G["L out"] H["R in"] --> I["+"] I --> J["Delay"] J --> K["Modulation"] K --> L["+"] L --> M["2-Band EQ"] M --> N["R out"] B --> O["Feedback Feedback"] I --> P["Feedback Feedback"] O --> B P -…

When Feedback Mode is CROSS:

graph TD A["L in"] --> B["+"] C["R in"] --> D["+"] B --> E["Delay"] D --> F["Delay"] E --> G["Modulation"] F --> H["Modulation"] G --> I["Balance D"] H --> J["Balance W"] I --> K["2-Band EQ"] J --> L["2-Band EQ"] K --> M["L out"] L --> N["R out"] B --> O["Feedback Feedback"] D --> P["Feedback Feedba…

ParameterValue Description
Feedback ModeNORMAL, CROSSSelects the way in which delay sound is fed back into the effect. NORMAL: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay. CROSS: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay.
Delay Left 0–370[ms] Adjusts the time from the direct sound until when the left delay sound is heard.
Delay Right 0–370[ms] Adjusts the time from the direct sound until when the right delay sound is heard.
Feedback -98–+98[%] Adjusts the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
HF Damp 200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Rate # 0.05–10.00[Hz] Adjusts the speed of the modulation.
Depth 0–127Adjusts the depth of the modulation.
Phase 0–180 [deg]Adjusts the spatial spread of the sound.

Adding effects

ParameterValue Description
Low Gain-15– +15 [dB] Adjusts the gain of the low frequency.
High Gain -15–-15 [dB] Adjusts the gain of the high frequency.
Balance # D100:0W–D0:100WAdjusts the volume balance between the direct sound and the modulation delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the modulation delay sound will be output.
Level 0–127 Adjusts the output level.

20: 3 TAP DELAY (Triple Tap Delay)

The Triple Tap Delay produces three delay sounds; center, left and right.

graph TD A["L in"] --> B["+"] C["R in"] --> D["+"] B --> E["Triple Tap Delay"] D --> F["Feedback"] E --> G["Center Tap"] F --> H["Right Tap"] G --> I["Balance W"] H --> J["Balance W"] I --> K["2-Band EQ"] J --> L["2-Band EQ"] K --> M["L out"] L --> N["R out"] O["Balance D"] --> P["+"] Q["Balance D"]…

ParameterValue Description
Delay Left0–840 [ms], note *1Adjusts the time delay from the direct sound until when the left delay sound is heard.
Delay Right 0–840 [ms], note *10–840 [ms], note *1Adjusts the time delay from the direct sound until when the right delay sound is heard.
Delay Center 0–840 [ms], note *10–840 [ms], note *1Adjusts the time delay from the direct sound until when the center delay sound is heard.
Feedback # -98–+98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
HF Damp 200–8000 [Hz], BYPASS000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Left Level 0–127Adjusts the volume of the left delay sound.
Right Level 0–127Adjusts the volume of the right delay sound.
Center Level 0–127Adjusts the volume of the center delay sound.
Low Gain -15– +15 [dB] Adjusts the gain of the low frequency.
High Gain -15– +15 [dB] Adjusts the gain of the high frequency.
ParameterValue Description
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level 0–127 Adjusts the output level.

21: 4 TAP DELAY (Quadruple Tap Delay)

The Quadruple Tap Delay has four delays.

graph TD L_in["L in"] --> A["+"] R_in["R in"] --> B["+"] A --> C["Feedback"] B --> C C --> D["Quadruple Tap Delay"] D --> E1["Delay 1"] D --> E2["Delay 2"] D --> E3["Delay 3"] D --> E4["Delay 4"] E1 --> F1["Balance D"] E2 --> F2["Balance W"] E3 --> F3["Balance W"] E4 --> F4["Balance D"] F1 --> G1["L…

The stereo location of each delay sound is as follows.

ROLAND RS-50 - 21: 4 TAP DELAY (Quadruple Tap Delay) - 2

ParameterValue Description
Delay 10–840 [ms], note *1Adjusts the time delay from the direct sound until when delay 1 sound is heard.
Delay 2 0–840 [ms], note *1Adjusts the time delay from the direct sound until when delay 2 sound is heard.
Delay 3 0–840 [ms], note *1Adjusts the time delay from the direct sound until when delay 3 sound is heard.
Delay 4 0–840 [ms], note *1Adjusts the time delay from the direct sound until when delay 4 sound is heard.
Level 1 0–127 Adjusts the volume of delay 1 sound.
Level 2 0–127 Adjusts the volume of delay 2 sound.
Level 3 0–127 Adjusts the volume of delay 3 sound.
Level 4 0–127 Adjusts the volume of delay 4 sound.
Feedback # -98–+98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
HF Damp200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Balance # D100:0W-D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level 0–127 Adjusts the output level.

22: TM CTRL DLY (Time Control Delay)

You can change the delay time in real time. Lengthening the delay will lower the pitch, and shortening it will raise the pitch.

graph TD A["L in"] --> B["+"] C["R in"] --> D["+"] B --> E["Balance D"] D --> F["Balance D"] E --> G["+"] F --> H["+"] G --> I["2-Band EQ"] H --> J["2-Band EQ"] I --> K["L out"] J --> L["R out"] M["Time Control Delay"] --> N["Feedback"] N --> O["Balance W"] O --> G N --> P["Balance W"] P --> G

ParameterValue Description
Delay #0–840 [ms] Adjusts the time delay from the direct sound until when each de-lay sound is heard.
Feedback # -98-+98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
Acceleration 0–15This parameter adjusts the time over which the Delay Time will change from the current setting to a newly specified setting.The rate of change for the Delay Time directly affects the rate of pitch change.
HF Damp 200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the ef-fect will be cut.If you do not want to cut the high frequencies of the feed-back, set this parameter to BY-PASS.
Pan L64–63R Adjusts the stereo loca-tion of the delay sound.L64 is far left, 0 is center, and 63R is far right.
Low Gain -15- +15 [dB] Adjusts the gain of the low fre-quency.
High Gain -15- +15 [dB] Adjusts the gain of the high fre-quency.
ParameterValue Description
BalanceD100:0W–D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level 0–127Adjusts the output level.

23: 2V PCH SHIFT (2-Voice Pitch Shifter)

A Pitch Shifter shifts the pitch of the direct sound. This 2-voice pitch shifter has two pitch shifters, and can add two pitch shifted sounds to the direct sound.

graph TD L_in -->|Level Balance A| Sum1["+"] R_in -->|Level Balance B| Sum1 Sum1 -->|2Voice Pitch Shifter| L_out Sum1 -->|PanA L| Sum2["+"] Sum1 -->|PanA R| Sum2 Sum1 -->|PanB L| Sum3["+"] Sum1 -->|PanB R| Sum3 Sum2 -->|Balance D| L_out Sum2 -->|Balance W| R_out Sum3 -->|Balance D| L_out Sum3 -->|Ba…

ParameterValue Description
Mode1, 2, 3, 4, 5 Higher settings of this parameter will result in slower response, but steadier pitch.
Coarse A #1 -24-+12 [semi] Adjusts the pitch of Pitch Shift A in semitone steps (-2- +1 octaves).
Coarse B #2-24- +12 [semi]Adjusts the pitch of Pitch Shift B in semitone steps (-2- +1 octaves).
Fine A #1 -100-+100 [cent]Makes fine adjustments to the pitch of Pitch Shift A in 2-cent steps (-100- +100 cents).One cent is 1/100th of a semi-tone.
Fine B #2-100- +100 [cent]Makes fine adjustments to the pitch of Pitch Shift B in 2-cent steps (-100- +100 cents).One cent is 1/100th of a semi-tone.
Pre Delay A 0-500 [ms] Adjusts the time delay from when the direct sound begins until the Pitch Shift A sound is heard.
Pre Delay B0-500 [ms] Adjusts the time delay from when the direct sound begins until the Pitch Shift A sound is heard.
Pan AL64-63R Adjusts the stereo location of the Pitch Shift A sound.L64 is far left, 0 is center, and 63R is far right.
Pan BL64-63R Adjusts the stereo location of the Pitch Shift B sound.L64 is far left, 0 is center, and 63R is far right.

Adding effects

ParameterValue Description
Level BalanceA100:0B–A0:100BAdjusts the volume balance between the Pitch Shift A and Pitch Shift B sounds.
Balance D100:0W–D0:100WAdjusts the volume balance between the direct sound and the pitch shift sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the pitch shift sound will be output.
Level 0–127 Adjusts the output level.

24: FB PCH SHIFT (Feedback Pitch Shifter)

This pitch shifter allows the pitch shifted sound to be fed back into the effect.

graph TD L_in --> A["+"] R_in --> B["+"] A --> C["Balance D"] B --> D["Balance D"] C --> E["+"] D --> F["+"] E --> G["2-Band EQ"] F --> H["2-Band EQ"] G --> I["L out"] H --> J["R out"] K["Pitch Shifter"] --> E K --> F K --> H L_in --> K R_in --> K K -->|Feedback| B

ParameterValue Description
Mode1, 2, 3, 4, 5 Higher settings of this parameter will result in slower response, but steadier pitch.
Coarse #1 -24- +12 [semi] Adjusts the pitch of the pitch shifted sound in semitone steps (-2- +1 octaves).
Fine #1 -100- +100 [cent]Makes fine adjustments to the pitch of the pitch shifted sound in 2-cent steps (-100- +100 cents).
Pre Delay 0-500 [ms] Adjusts the time delay from when the direct sound begins until the pitch shifted sound is heard.
Feedback # -98- +98 [%] Adjusts the proportion (%) of the processed sound that is fed back into the effect.Negative (-) settings will invert the phase.
Pan L64-63R Adjusts the stereo location of the pitch shifted sound.L64 is far left, 0 is center, and 63R is far right.
Low Gain -15- +15 [dB] Adjusts the gain of the low frequency.
High Gain -15- -15 [dB] Adjusts the gain of the high frequency.
Balance D100:0W- D0:100WAdjusts the volume balance between the direct sound and the pitch shift sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the pitch shift sound will be output.
Level 0-127 Adjusts the output level.

25: REVERB

The Reverb effect adds reverberation to the sound, simulating an acoustic space.

graph LR L_in --> A["+"] R_in --> B["+"] A --> C["Balance D"] B --> D["Balance D"] C --> E["+"] D --> F["+"] E --> G["Balance W"] F --> H["Balance W"] G --> I["2-Band EQ"] H --> J["2-Band EQ"] I --> K["L out"] J --> L["R out"]

ParameterValue Description
TypeROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2Selects the type of Reverb effect. ROOM1: dense reverb with short decay ROOM2: sparse reverb with short decay STAGE1: reverb with greater late reverberation STAGE2: reverb with strong early reflections HALL1: reverb with clear reverberance HALL2: reverb with rich reverberance
Pre Delay 0.0–100 [ms]Adjusts the time delay from when the direct sound begins until the reverb sound is heard.
Time #0–127 Adjusts the time length of reverberation.
HF Damp 200–8000 [Hz], BYPASSAdjusts the frequency above which the reverberant sound will be cut. As the frequency is set lower, more of the high frequencies will be cut, resulting in a softer and more muted reverberance. If you do not want the high frequencies to be cut, set this parameter to BYPASS.
Low Gain -15–+15 [dB]Adjusts the gain of the low frequency.
High Gain -15–+15 [dB]Adjusts the gain of the high frequency.
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the reverb sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the reverb sound will be output.
Level 0–127 Adjusts the output level.

26: GATED REVERB

Gate Reverb is a special type of reverb in which the reverberant sound is cut off before its natural length.

graph LR L_in --> G["Gated Reverb"] R_in --> G G --> B1["Balance D"] G --> B2["Balance W"] G --> B3["Balance W"] G --> B4["Balance D"] B1 --> E1["2-Band EQ"] B2 --> E2["2-Band EQ"] B3 --> E3["2-Band EQ"] B4 --> E4["2-Band EQ"] E1 --> L_out["L out"] E2 --> L_out E3 --> L_out E4 --> L_out

ParameterValue Description
TypeNORMAL, RE-VERSE, SWEEP1, SWEEP2Selects the type of reverb.NORMAL: conventional gate re-verbREVERSE: backwards reverbSWEEP1: the reverberant sound moves from right to leftSWEEP2: the reverberant sound moves from left to right
Pre Delay 0.0–100[ms] Adjusts thetime delay fromwhen the direct sound beginsuntil the reverb sound is heard.
Gate Time 5–500[ms] Adjusts thetime from when thereverb is heard until when it dis-appears.
Low Gain -15–+15 [dB] Adjusts thegain of the low fre-quency.
High Gain -15–+15 [dB] Adjusts thegain of the high fre-quency.
Balance # D100:0W–D0:100WAdjusts the volume balance be-tween the direct sound and thereverb sound.With a setting of D100:0W only thedirect sound will be output, andwith a setting of D0:100W only thereverb sound will be output.
Level # 0–127Adjusts the output level.

27: OD>CHORUS (Overdrive→Chorus)

This effect connects an overdrive and a chorus in series.

graph LR A["L in"] --> B["+"] C["R in"] --> B B --> D["Overdrive"] D --> E["Chorus"] E --> F["Balance D"] E --> G["Balance W"] E --> H["Balance W"] E --> I["Balance D"] E --> J["R out"] F --> K["L out"] G --> K H --> K I --> K J --> K

ParameterValue Description
OD Drive0–127 Adjusts the degree of overdrive distortion.The volume will change together with the degree of distortion.
OD Pan # L64–63RAdjusts the stereo location of the overdrive sound.L64 is far left, 0 is center, and 63R is far right.
ParameterValue Description
Cho Delay0.0–100 [ms] Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate 0.05–100.00 [Hz] Adjusts the modulation speed of the chorus effect.
Cho Depth 0–127Adjusts the modulation depth of the chorus effect.
Cho Balance #D100:0W–D0:100WAdjusts the volume balance between the overdrive sound that is sent through the chorus and the overdrive sound that is not sent through the chorus.With a setting of “D100:0W,” only the overdrive sound will be output. With a setting of “D0:100W,” only the overdrive sound that is sent through the chorus will be output.
Level0–127 Adjusts the output level.

28: OD>FLANGER (Overdrive→Flanger)

This effect connects an overdrive and a flanger in series.

graph TD A["L in"] --> B["+"] C["R in"] --> B B --> D["Overdrive"] D --> E["+"] F["Balance D"] --> G["+"] H["Balance W"] --> I["+"] J["Balance W"] --> K["+"] L["Balance D"] --> M["+"] N["R out"] --> O["+"] P["Feedback"] --> Q["+"] R["Flanger"] --> S["+"] T["L out"] --> U["+"]

ParameterValue Description
OD Drive0-127 Adjusts the degree of overdrive distortion.The volume will change together with the degree of distortion.
OD Pan # L64-63RAdjusts the stereo location of the overdrive sound.L64 is far left, 0 is center, and 63R is far right.
Flg Delay 0.0-100 [ms]Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Flg Rate0.05-10.00 [Hz]
Flg Depth0-127 Adjusts the modulation depth of the flanger effect.
Flg Feedback -98-+98 [%] Adjusts the proportion (%) of the flanger sound that is fed back into the effect.Negative (-) settings will invert the phase.

Adding effects

ParameterValue Description
Flg Balance #D100:0W–D0:100WAdjusts the volume balance between the overdrive sound that is sent through the flanger and the overdrive sound that is not sent through the flanger. With a setting of “D100:0W,” only the overdrive sound will be output. With a setting of “D0:100W,” only the overdrive sound that is sent through the flanger will be output.
Level 0–127 Adjusts the output level.

29: OD>DELAY (Overdrive→Delay)

This effect connects an overdrive and a delay in series.

graph TD A["L in"] --> B["+"] C["R in"] --> B B --> D["Overdrive"] D --> E["+"] F["Balance D"] --> G["+"] H["Balance W"] --> I["+"] J["Balance W"] --> K["+"] L["Balance D"] --> M["+"] N["Balance D"] --> O["+"] P["R out"] --> Q["+"] R["Feedback"] --> S["Delay"] S --> D

ParameterValue Description
OD Drive0–127 Adjusts the degree of overdrive distortion.The volume will change together with the degree of distortion.
OD Pan # L64–63RAdjusts the stereo location of the overdrive sound.L64 is far left, 0 is center, and 63R is far right.
Delay Time 0–500 [ms]Adjusts the time delay from when the direct sound begins until the delay sound is heard.
Dly Feedback -98– +98 [%]Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
Dly HF Damp 200–8000 [1Hz], BYPASSAdjusts the frequency above which delayed sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Dly Balance # D100:0W–D0:100WAdjusts the volume balance between the overdrive sound that is sent through the delay and the overdrive sound that is not sent through the delay.With a setting of “D100:0W,” only the overdrive sound will be output. With a setting of “D0:100W,” only the overdrive sound that is sent through the delay will be output.
Level 0–127Adjusts the output level.

30: DIST>CHORUS (Distortion→Chorus)

This effect connects distortion and chorus in series. The parameters are essentially the same as "27: OD>CHORUS," with the exception of the following two.

OD Drive→Dist Drive (Specifies the amount of distortion.)

OD Pan→Dist Pan (Specifies the stereo location of the distortion sound.)

graph TD A["L in"] --> B["+"] C["R in"] --> B B --> D["Distortion"] D --> E["Chorus"] E --> F["Balance D"] E --> G["Balance W"] E --> H["Balance W"] E --> I["Balance D"] E --> J["Balance W"] E --> K["R out"] F --> L["L out"] G --> M["R out"]

31: DIST>FLANGER (Distortion→Flanger)

This effect connects distortion and flanger in series. The parameters are essentially the same as in "28: OD>FLANGER," with the exception of the following two.

OD Drive→Dist Drive (Specifies the amount of distortion.)

OD Pan→Dist Pan (Specifies the stereo location of the distortion sound.)

graph TD A["L in"] --> B["+"] C["R in"] --> B B --> D["Distortion"] D --> E["+"] F["Balance D"] --> G["+"] H["Balance W"] --> I["+"] J["Balance W"] --> K["+"] L["Balance D"] --> M["+"] N["R out"] --> O["+"] P["Feedback"] --> Q["+"] R["Flanger"] --> S["+"] T["L out"] --> U["+"]

32: DIST>DELAY (Distortion→Delay)

This effect connects distortion and delay in series. The parameters are essentially the same as in "29: OD>DELAY," with the exception of the following two.

OD Drive→Dist Drive (Specifies the amount of distortion.)

OD Pan→Dist Pan (Specifies the stereo location of the distortion sound.)

graph TD A["L in"] --> B["+"] C["R in"] --> B B --> D["Distortion"] D --> E["+"] F["Balance D"] --> G["+"] H["Balance W"] --> I["+"] J["Balance W"] --> K["+"] L["Balance D"] --> M["+"] N["Balance D"] --> O["+"] P["R out"] --> Q["+"] R["Feedback"] --> S["+"] T["Balance W"] --> U["+"] V["Balance W"] -…

33: ENH>CHORUS (Enhancer→Chorus)

This effect connects an enhancer and a chorus in series.

graph LR L_in --> Enhancer1["Enhancer"] R_in --> Enhancer2["Enhancer"] L_in --> Mix1["Mix"] R_in --> Mix2["Mix"] L_in --> Mix3["+"] R_in --> Mix4["+"] Mix1 --> Chorus Mix2 --> Chorus Mix3 --> Chorus Mix4 --> Chorus Chorus --> Balance_D1["Balance D"] Chorus --> Balance_W1["Balance W"] Chorus --> Bala…

ParameterValue Description
Enhancer Sens #0-127 Adjusts the sensitivity of the enhancer.
Enhancer Mix 0-127Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound.
Cho Delay 0.0-100 [ms]Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate 0.05-10.00 [Hz]Adjusts the modulation speed of the chorus effect.
Cho Depth 0-127Adjusts the modulation depth of the chorus effect.
Cho Balance # D100:0W-D0:100WAdjusts the volume balance between the enhancer sound that is sent through the chorus and the enhancer sound that is not sent through the chorus. With a setting of “D100:0W,” only the enhancer sound will be output. With a setting of “D0:100W,” only the enhancer sound that is sent through the chorus will be output.
Level 0-127Adjusts the output level.

34: ENH>FLANGER (Enhancer→Flanger)

This effect connects an enhancer and a flanger in series.

graph LR L_in --> Enhancer1["Enhancer"] R_in --> Enhancer2["Enhancer"] L_in --> Mix1["+"] R_in --> Mix2["+"] L_in --> Mix3["+"] R_in --> Mix4["+"] Mix1 --> Flanger["Flanger"] Mix2 --> Flanger Mix3 --> Flanger Mix4 --> Flanger Flanger --> Feedback["Feedback"] Feedback --> BalanceD["Balance D"] Balanc…

ParameterValue Description
Enhancer Sens #0–127 Adjusts the sensitivity of the enhancer.
Enhancer Mix 0–127 Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound.
Flg Delay 0.0–100[ms] Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Flg Rate 0.05–1000 [Hz] Adjusts the modulation speed of the flanger effect.
Flg Depth 0–127Adjusts the modulation depth of the flanger effect.
ParameterValue Description
Flg Feedback-98– +98 [%] Adjusts the proportion (%) of the flanger sound that is fed back into the effect.Negative (-) settings will invert the phase.
Flg Balance # D100:0W–D0:100WAdjusts the volume balance between the enhancer sound that is sent through the flanger and the enhancer sound that is not sent through the flanger.With a setting of “D100:0W,” only the enhancer sound will be output. With a setting of “D0:100W,” only the enhancer sound that is sent through the flanger will be output.
Level 0–127 Adjusts the output level.

35: ENH>DELAY (Enhancer→Delay)

This effect connects an enhancer and a delay in series.

graph LR L_in --> Enhancer1["Enhancer"] R_in --> Enhancer2["Enhancer"] L_in --> Mix1["Mix"] R_in --> Mix2["Mix"] L_in --> Mix3["+"] R_in --> Mix4["+"] Mix1 --> Add1["+"] Mix2 --> Add2["+"] Mix3 --> Add3["+"] Mix4 --> Add4["+"] Add1 --> BalanceD["Balance D"] Add2 --> Delay["Delay"] Add3 --> Feedback[…

ParameterValue Description
Enhancer Sens #0–127 Adjusts the sensitivity of the enhancer.
Enhancer Mix 0–127 Adjusts the ratio with which the overtones generated by the enhancer are combined with the direct sound.
Delay Time 0–500 [ms]Adjusts the time delay from when the direct sound begins until the delay sound is heard.
Dly Feedback98– +98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the delay input.Negative (-) settings will invert the phase.
Dly HF Damp 200–8000 [Hz], BYPASSAdjusts the frequency above which delayed sound fed back to the delay input will be cut.If you do not want to cut the high frequencies of the delay feedback, set this parameter to BYPASS.
Dly Balance #D100:0W–D0:100W
Level 0–12Adjusts the output level.

Adding effects

36: CHORUS>DELAY

This effect connects a chorus and a delay unit in series.

graph LR L_in --> A["+"] R_in --> B["+"] A --> C["Balance D"] B --> D["Balance D"] C --> E["Chorus"] D --> E E --> F["+"] G["R in"] --> H["+"] I["Balance W"] --> J["+"] K["Balance W"] --> L["+"] M["Balance W"] --> N["+"] O["Balance D"] --> P["+"] Q["Balance D"] --> R["+"] S["Balance D"] --> T["+"] U…

ParameterValue Description
Cho Delay0.0–100 [ms] Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate 0.05–100.00 [Hz] Adjusts the modulation speed of the chorus effect.
Cho Depth 0–127Adjusts the modulation depth of the chorus effect.
Cho Balance # D100:0W–D0:100W
Delay Time 0–500 [ms] Adjusts the time delay from when the direct sound begins until the delay sound is heard.
Dly Feedback -98- +98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the delay input.Negative (-) settings will invert the phase.
Dly HF Damp 200–8000 [Hz], BYPASS
Dly Balance # D100:0W–D0:100W
Level 0–127 Adjusts the output level.

37: FLG>DELAY (Flanger→Delay)

This effect connects a flanger and a delay in series.

graph LR L_in --> A["+"] R_in --> B["+"] A --> C["Balance D"] B --> D["Balance D"] C --> E["+"] D --> F["+"] E --> G["Feedback"] F --> H["Feedback"] G --> I["Flanger"] H --> J["Flanger"] I --> K["Balance W"] J --> L["Balance W"] K --> M["+"] L --> N["+"] M --> O["+"] N --> P["+"] O --> Q["+"] P -->…

ParameterValue Description
Flg Delay0.0–100 [ms] Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Flg Rate 0.05–1000 [Hz] Adjusts the modulation speed of the flanger effect.
Flg Depth 0–127Adjusts the modulation depth of the flanger effect.
Flg Feedback -98+98 [%] Adjusts the proportion (%) of the flanger sound that is fed back into the effect.Negative (-) settings will invert the phase.
Flg Balance # D100:0W–D0:100W
Delay Time 0–500[ms] Adjusts the time delay from when the direct sound begins until the delay sound is heard.
Dly Feedback -98+98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the delay input.Negative (-) settings will invert the phase.
Dly HF Damp 2000–8000 [Hz], BYPASS
Dly Balance # D100:0W–D0:100W
Level 0–127 Adjusts the output level.

38: CHO>FLANGER (Chorus→Flanger)

This effect connects a chorus and a flanger in series.

graph LR L_in --> A["+"] R_in --> B["+"] A --> C["Balance D"] B --> D["Balance D"] C --> E["Chorus"] D --> E E --> F["+"] G["Feedback"] --> H["Flanger"] I["Balance W"] --> H H --> J["+"] K["Balance W"] --> J J --> L_out["L out"] M["Balance W"] --> J J --> N_Rout["R out"]

ParameterValue Description
Cho Delay0.0–100 [ms] Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate 0.05–100.00 [Hz] Adjusts the modulation speed of the chorus effect.
Cho Depth 0–127Adjusts the modulation depth of the chorus effect.
Cho Balance # D100:0W–D0:100W
Flg Delay 0.0–100[ms] Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Flg Rate 0.05–1000 [Hz] Adjusts the modulation speed of the flanger effect.
Flg Depth 0–127Adjusts the modulation depth of the flanger effect.
Flg Feedback -98+98 [%] Adjusts the proportion (%) of the flanger sound that is fed back into the effect.Negative (-) settings will invert the phase.
Flg Balance # D100:0W–D0:100W
Level 0–127Adjusts the output level.

39: CHORUS/DELAY

This effect connects a chorus and a delay in parallel. The parameters are the same as for "36: CHORUS>DELAY." However, the Dly Balance parameter adjusts the volume balance between the direct sound and the delay sound.

graph TD A["L in L-out"] --> B["+"] C["R in R-out"] --> D["+"] B --> E["Chorus"] D --> F["Delay"] E --> G["Feedback"] F --> G G --> H["Balance W"] H --> I["+"] J["Balance D"] --> I K["Balance D"] --> I I --> L["Output"] style A fill:#f9f,stroke:#333 style C fill:#f9f,stroke:#333 style J fill:#f9f,st…

40: FLG/DELAY (Flanger/Delay)

This effect connects a flanger and a delay in parallel. The parameters are the same as for "37: FLG>DELAY." However, the Dly Balance parameter adjusts the volume balance between the direct sound and the delay sound.

41: CHO/FLANGER (Chorus/Flanger)

This effect connects a chorus and a flanger in parallel. The parameters are the same as for "38: CHO>FLANGER." However, the Flanger Balance parameter adjusts the volume balance between the direct sound and the flanger sound.

graph TD A["L in L-out"] --> B["+"] C["R in R-out"] --> D["+"] B --> E["Chorus"] D --> F["Flanger"] E --> G["Balance D"] F --> H["Balance W"] G --> I["+"] H --> J["+"] I --> K["Balance D"] J --> L["Balance W"] K --> M["+"] L --> N["+"] M --> O["Balance D"] N --> P["+"] O --> Q["Balance W"] P --> R["…

42: LOFI

This effect intentionally degrades the audio quality to simulate a Lo-Fi sound. It is particularly effective on drums.

graph LR A["L in"] --> B["Lo-Fi"] --> C["2-Band EQ"] --> D["L out"] E["R in"] --> F["Lo-Fi"] --> G["2-Band EQ"] --> H["R out"]

ParameterValue Description
Bit Down0–11 This settinglowers the audio quality.The audio quality will worsen as this setting is increased.
S-RateDown 0–7This coarsens the output signal.The sound will become coarser as this setting is increased.
Post Gain0, +6, +12, +18 [dB]Adjusts the output signal.
Low Gain-15–+15 [dB]Adjusts the gain of the low frequency.
High Gain-15–+15 [dB]Adjusts the gain of the high frequency.
OutputMONO, STE-REOSpecifies how the sound will be output.With a setting of “MONO,” the output sound will be monaural.
Level #0–127 Specifiesthe output volume from the Lo-Fi effect.

Adding effects

43: SLICER

By applying successive cuts to the sound, this effect produces what are heard as backing phrases, even though you've played something much simpler. This is especially effective when applied to sustain-type sounds.

graph LR A["L in"] --> B["Slicer"] --> C["L out"] D["R in"] --> E["Slicer"] --> F["R out"]

ParameterValue Description
Timing Pattern1–34 Selects a pattern to specify the timing at which the sound will be cut.
Accent Pattern 1-16 Specifies the location of the accents.
Accent Level # 0-127 Adjusts the volume of the accents.As this setting is increased, the accent will be more pronounced.
Attack 0–127 Adjusts the attack time of an input sound.As this setting is increased, the attack will become faster.
Rate # 0.05–10.00[Hz],note *2This sets the period for the pattern.
Reset OFF, ONSpecifies whether the timing pattern at which the sound is cut will be reset (ON) or not (OFF) when you play a sound.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
Level 0–127 Adjusts the output level.

44: TREMOLO

Tremolo cyclically modulates the volume to add tremolo effect to the sound.

graph LR A["L in"] --> B["Tremolo"] B --> C["2-Band EQ"] --> D["L out"] E["R in"] --> F["Tremolo"] F --> G["2-Band EQ"] --> H["R out"]

ParameterValue Description
Mod WaveTRI, SQR, SIN, SAW1/2TRI: The sound will be modulated like a triangle wave.SQR: The sound will be modulated like a square wave.SIN: The sound will be modulated like a sine wave.SAW1/2: The sound will be modulated like a sawtooth wave. The teeth in SAW1 and SAW2 point at opposite directions.
SAW1 SAW2
ParameterValue Description
Rate #0.05-10.00 [Hz], note *2Adjusts the frequency (speed) of the change.
Depth # 0-127 Sets the depth to which the effect is applied.
Reset OFF, ON This setting determines whether the period for the pattern is reset (ON), or not (OFF) when sounds are played.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
ROLAND RS-50 - 44: TREMOLO - 2
Low Gain -15- +15 [dB] Adjusts the gain of the low frequency.
High Gain -15- +15 [dB] Adjusts the gain of the high frequency.
Level 0-127 Adjusts the output level.

45: AUTO PAN

The Auto Pan effect cyclically modulates the stereo location of the sound.

graph LR A["L in"] --> B["Auto Pan"] B --> C["2-Band EQ"] C --> D["L out"] E["R in"] --> F["Auto Pan"] F --> G["2-Band EQ"] G --> H["R out"]

ParameterValue Description
Mod Wave TRI,SQR, SIN, SAW1/2TRI: The sound will be modulated like a triangle wave.SQR: The sound will be modulated like a square wave.SIN: The sound will be modulated like a sine wave.SAW1/2: The sound will be modulated like a sawtooth wave. The teeth in SAW1 and SAW2 point at opposite directions.
SAW1 SAW2ROLAND RS-50 - 45: AUTO PAN - 2
Rate # 0.05–10.00[Hz], note *2Adjusts the frequency (speed) of the change.
Depth # 0–127 Sets the depth to which the effect is applied.
ResetOFF, ON This setting determines whether the period for the pattern is reset (ON), or not (OFF) when sounds are played.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
ROLAND RS-50 - 45: AUTO PAN - 3
Low Gain -15-+15 [dB] Adjusts the gain of the low frequency.
High Gain -15--15 [dB] Adjusts the gain of the high frequency.
Level 0-127 Adjusts the output level.

46:TUMBLING DLY (Tumbling Delay)

This is a delay that first produces "tumbling" delayed repeats, and then echoes the original sound.

It is most effective when applied to single notes of a "one-shot" sound.

graph TD A["L in"] --> B["+"] C["R in"] --> D["+"] B --> E["Tumbling Delay"] D --> E E --> F["Balance D"] F --> G["+"] H["2-Band EQ"] --> I["L out"] J["Balance W"] --> K["+"] L["Balance W"] --> M["+"] N["Balance W"] --> O["+"] P["Balance D"] --> Q["+"] R["2-Band EQ"] --> S["R out"] T["Feedback"] -->…

Parameter Value Description
Type TYPE1-TYPE6 Selects one of the six available types for the number of delay sounds heard in time “A” in the diagram below.
Pre Delay 0–500[ms] Adjusts time “A” in the diagram below.
Delay Time 0–345[ms] Adjusts time “B” in the diagram below.
LevelROLAND RS-50 - 46:TUMBLING DLY (Tumbling Delay) - 2...
HF Damp 200–8000 [Hz], BYPASSAdjusts the frequency above which sound fed back to the effect will be cut.If you do not want to cut the high frequencies of the feedback, set this parameter to BY-PASS.
Feedback # -98–+98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
ParameterValue Description
Balance #D100:0W–D0:100WAdjusts the volume balance between the direct sound and the delay sound.With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output.
Level 0–127 Adjusts the output level.

47: FBK RIPPER (Feedback Ripper)

This effect repeatedly cuts the sound, and outputs a delayed sound for the cut portion. You can create new phrases by applying this to a drum phrase or other phrase.

graph TD A["L in"] --> B["+"] B --> C["Delay"] C --> D["Ripper"] D --> E["2-Band EQ"] E --> F["L out"] G["R in"] --> H["+"] H --> I["Delay"] I --> J["Ripper"] J --> K["2-Band EQ"] K --> L["R out"] M["Feedback Feedback"] --> B M --> H

ParameterValue Description
Mod WaveTRI, SQR, SIN, SAW1/2TRI: The sound will be cut by a triangle wave.SQR: The sound will be cut by a square wave.SIN: The sound will be cut by a sine wave.SAW1/2: The sound will be cut by a sawtooth wave. The teeth in SAW1 and SAW2 point at opposite directions.
ROLAND RS-50 - 47: FBK RIPPER (Feedback Ripper) - 2 ROLAND RS-50 - 47: FBK RIPPER (Feedback Ripper) - 3
Rate #0.05–10.00 [Hz], note *2Adjusts the frequency (speed) of the change.
Depth #0–127 Sets the depth to which the effect is applied.
Delay Left0–420 [ms], note *1Adjusts the time from the direct sound until the left delay sound is heard.
Delay Right0–420 [ms], note *1Adjusts the time from the direct sound until the right delay sound is heard.
Dly Feedback-98–+98 [%] Adjusts the proportion (%) of the delay sound that is fed back into the effect.Negative (-) settings will invert the phase.
ResetOFF, ON This setting determines whether the period for the pattern is reset (ON), or not (OFF) when sounds are played.While the rhythm guide is playing, the period for the pattern is not reset even if you set this ON.
Level 0–127 Adjusts the output level.

note *1

(Sixteenth note), ♩₃ (Eighth-note triplet), ♩ (Dotted sixteenth note),

♪ (Eighth note), ♩3 (Quarter-note triplet), ♩ (Dotted eighth note), (Quarter note),

3 (Half-note triplet), (Dotted quarter note), (Half note),

note *2

A3 (Sixty-fourth-note triplet), A (Sixty-fourth note), A3 (Thirty-second-note triplet),

(Thirty-second note), 3 (Sixteenth-note triplet), 4 (Dotted thirty-second note),

(Sixteenth note), ♩₃ (Eighth-note triplet), ♩ (Dotted sixteenth note).

♪ (Eighth note), ♩ (Quarter-note triplet), ♪ (Dotted eighth note),

(Quarter note), 3 (Half-note triplet), 1 . (Dotted quarter note), 1 (Half note).

-3 (Whole-note triplet), ↓ (Dotted half note), o (Whole note),

1013 (Double-note triplet), (Double note)(Dotted whole note),

Making chorus settings

Regardless of the mode, only one type of chorus can be used simultaneously.

There are eight types of chorus. You can select any one of these. After selecting the Type, you can change the values for each of the parameters.

Type (Chorus Type)

You can choose from 8 types of chorus.

Value

CHORUS 1-4: General chorus settings. Adds breadth and fullness to the sound.

FEEDBACK CHORUS: Chorus that produces a flanger-like effect, creating a soft sound.

FLANGER: This effect produces a rising and falling sweep reminiscent of a jet airplane.

SHORT DELAY: This is a delay with a short delay time.

SHORT DELAY(FB): This is a delay with a short delay time and many repeats.

MEMO

"Chorus Type" provides several preset-like example settings of the chorus parameters. When you switch types, the other chorus parameters will change according to the settings of the type you select. If you intend to edit the other parameters, select a type first, and then edit the other parameters.

Pre-LPF (Chorus pre-low pass filter)

A low-pass filter can be applied to the sound coming into the chorus to cut the high-frequency range. Higher values will cut more of the high frequencies, resulting in a more mellow chorus sound.

Value: 0-7

Level (Chorus Level)

Sets the amount of the chorus sound.

Value: 0–127

Feedback (Chorus Feedback Level)

Sets the level at which the chorus sound is re-input (fed back) into the chorus. By using feedback, a denser chorus sound can be created. Higher values result in a greater feedback level.

Value: 0–127

Delay (Chorus Delay Time)

Sets the delay time of the chorus effect.

Value: 0–127

Rate (Chorus Rate)

Sets the speed (frequency) at which the chorus sound is modulated. Higher values result in faster modulation.

Value: 0–127

Depth (Chorus Depth)

Sets the depth at which the chorus sound is modulated. Higher values result in deeper modulation.

Value: 0–127

Send Lvl to Rev (Chorus send level to reverb)

Sets the amount of chorus sound that will be sent to the reverb. Higher values result in more sound being sent.

Value: 0–127

Making reverb settings

Regardless of the mode, only one type of reverb can be used simultaneously.

There are eight types of reverb. You can select any one of these. After selecting the Type, you can change the values for each of the parameters.

Type (Reverb Type)

You can choose from 8 types of reverb.

Value

ROOM1-3: Simulates the reverberation of room interiors. It produces a well-defined and spacious reverberation.

HALL1, 2: Simulates the reverberation exhibited by halls. They provide a deeper reverberation than the Room reverbs.

PLATE: Simulates a plate reverb unit (a type of artificial reverb that utilized a metal plate).

DELAY: A standard delay, that produces echo effects.

PANNING DELAY: This is a special delay in which the delayed sound alternates between left and right. It is effective when you are listening in stereo.

MEMO

"Reverb Type" provides several preset-like example settings of the reverb parameters. When you switch types, the other reverb parameters will change according to the settings of the type you select. If you intend to edit the other parameters, select a type first, and then edit the other parameters.

Character (Reverb Character)

Selects the type of reverb. 0–5 are reverb effects, and 6 and 7 are delay effects.

Value: 0–7

Pre-LPF (Reverb pre-low pass filter)

A low pass filter can be applied to the sound coming into the reverb to cut the high frequency range. Higher values will cut more of the high frequencies, resulting in a more mellow reverberation.

Value: 0–7

Level (Reverb Level)

Sets the amount of the reverberant sound. Higher values result in louder reverberation.

Value: 0–127

Time (Reverb Time)

Sets the time over which the reverberation will continue. Higher values result in longer reverberation.

Value: 0–127

Delay Feedback (Reverb Delay Feedback)

This parameter is available when the Reverb Character (Character) is set to 6, 7 or the Reverb Type (Type) is set to Delay or Panning Delay. It sets the way in which delays repeat. Higher values result in more delay repeats.

Value: 0–127

Settings common to all modes (System Function)

Settings that affect the entire operating environment of the RS-50, such as tuning and MIDI message reception, are referred to as system functions. This section explains how to make settings for the System functions and describes the functions of the different System parameters. The parameters are organized into the following six groups.

  • GENERAL:
    Make settings common to the entire system (p. 89).
  • CONTROLLER:
    Make controller-related settings (p. 89).
    • MIDI: Make MIDI-related settings (p. 90).
  • PATCH SCALE (Patch Scale Tune):
    Make scale tune settings for a patch (p. 91).

How to make the system function settings

  1. Press [SYSTEM] so it is lit.
  2. Select the parameter that you want to edit.
    "Selecting system setting parameters" (p. 88)
  3. Use VALUE [-]/[+] to modify the value.
  4. Repeat steps 2–3 to make the settings for the System function.

ROLAND RS-50 - How to make the system function settings - 1

ROLAND RS-50 - How to make the system function settings - 2

Changes you make to the system function settings are temporary, and will be lost when you turn off the power. If you want to save the settings you modified, perform the following operation.

  1. To save the settings you modified, press [WRITE].
WRITE15YSTEMCENTJ
  1. Press [ENTER] to execute.

ROLAND RS-50 - How to make the system function settings - 3

When you save system settings, the previously saved settings will be overwritten and lost.

If you decide not to save the system function, press [EXIT].

Selecting system setting parameters
graph TD A["GENERAL"] --> B["SYSTEMIGENERAL LCD Contrast: IN1"] B --> C["SYSTEMIGENERAL Clock Source: INI"] C --> D["SYSTEMICONTROLLER Mod: MODULATION"] D --> E["MIDI"] E --> F["SYSTEMIMIDI Patch Rx Ch: 1"] F --> G["SYSTEMIPATCH SCALE Type: EQUAL"] G --> H["SYSTEMIPATCH SCALE Tune B: 8"] H --> I["PA…

Functions of the system parameters

System parameter functions are explained here according to the group in which they are found.

Settings common to the entire system (GENERAL)

LCD Contrast

Adjusts the contrast of the display.

VALUE: 1–10

MEMO

The LCD CONTRAST setting is saved automatically, and is retained even while the power is off.

Master Tune

Adjusts the overall tuning of the RS-50. The display shows the frequency of the A4 note (center A).

VALUE: 415.3–466.2 Hz

Master Key Sft (Master Key Shift)

Shifts the overall pitch of the RS-50 in semitone steps.

VALUE: -24—+24

Master Level

Adjusts the volume of the entire RS-50.

VALUE: 0–127

Hold Pedal (Hold Pedal Polarity)

Select the polarity of the Hold pedal. On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If your pedal has an effect opposite of what you expect, set this parameter to "REVERSE." If you are using a Roland pedal (that has no polarity switch), set this parameter to "STANDARD."

VALUE: STANDARD, REVERSE

Local Control (Local Controller)

The Local Controller determines whether the internal sound generator is disconnected (OFF) from the keyboard controller section (keyboard, pitch bend/modulation lever, knobs, buttons, D Beam controller, pedal, and so on); or not disconnected (ON). Normally, this is left "ON", but if you wish to use the RS-50's keyboard and controllers to control only external sound modules, set it to "OFF."

VALUE: OFF, ON

Clock Source

Select "MIDI" if you want synchronization-related MIDI messages to be received from an external sequencer. Select "INT" if you want to synchronize to the RS-50's internal tempo. The multi-effect changes will also synchronize to this setting.

VALUE: INT, MIDI

Mod (Modulation Assign)

You can use the modulation lever to apply the following effects other than vibrato.

ValueTx CC#Function/Parameter Changed
MODULATIONCC01 Vibrato
PORTA TIME CC05PortamentoTime (p. 47)
VOLUME CC07 Level
BALANCE CC08 Thevolume balance of LOW-ER and UPPER tones (p. 45).
PAN CC10 Pan (p. 46)
EXPRESSION CC11 Level
PORTAMENTO CC65Portamentoto Switch (p. 47)
SOSTENUTO CC66Holds the sound of the key being pressed
SOFT CC67 Softens the tone
RESONANCE CC71Tone FilterResonance (p. 48)
RELEASE TIME CC72Tone EnvelopeRelease Time (p. 48)
ATTACK TIME CC73Tone EnvelopeAttack Time (p. 48)
CUTOFF CC74 ToneFilter Cutoff (p. 47)
DECAY TIMECC75 ToneEnvelope Decay Time (p. 48)
LFO RATECC76 ToneLFO Rate (p. 47)
LFO DEPTHCC77 ToneLFO Depth (p. 47)
LFO DELAYCC78 ToneLFO Delay (p. 47)
CHO SEND LEVELCC93 ChorusSend Level (p. 46)
REV SEND LEVELCC91 ReverbSend Level (p. 46)
MFX PARAMETER1CC12 Theparameter specified by Multi-effect Control 1 (p. 69)
MFX PARAMETER2CC13 Theparameter specified by Multi-effect Control 2 (p. 69)
AFTERTOUCH ---

In Patch mode, the modulation lever will affect the patch. In Performance mode, the modulation lever will affect the patch that is assigned to the current part. Use [DESTINATION TONE] to specify the tone that will be affected (p. 26).

"TxCC#" refers to the controller number of the control change message sent from the MIDI OUT connector when the modulation lever is operated. When set to AFTERTOUCH, Channel Aftertouch messages are sent. Set to AFTERTOUCH mainly when you want to control an external sound generator with Aftertouch messages.

Receiving these control change message from the MIDI IN connector produces the same effect as operating the modulation lever.

* When set to MFX PARAMETER1 or MFX PARAMETER2, be sure to note the following.

- When the multi-effects Type is set to 01: STEREO EQ (p. 69) or 42: LOFI (p. 83), Level is changed regardless of whether MFX PARAMETER1 or MFX PARAMETER2 is selected.

* When making the LFO RATE, LFO DEPTH or LFO DELAY settings, the effect achieved differs depending on whether [FILTER LFO] is on or off. When [FILTER LFO] is off, the LFO alters the pitch (vibrato effect). When [FILTER LFO] is on, the LFO changes the Filter Cutoff frequency (wah effect).

Settings common to all modes (System Function)

Pedal (Pedal Control Assign)

This specifies the function of the pedal connected to the CONTROL PEDAL jack.

VALUE

In addition to the items listed in Modulation Assign, you can use the pedal to apply the following effects.

TAP TEMPO: Use the pedal to make tap tempo settings (p. 37).

C1 (C1 Knob Assign)

C2 (C2 Knob Assign)

C3 (C3 Knob Assign)

Select the effects that will be controlled by the [C1]/[C2]/[C3] knobs. VALUE

In addition to the items listed in Modulation Assign, you can use the pedal to apply the following effects.

PATCH MODIFY: The effect indicated on the panel will be controlled (p. 26).

* If you assign any effects other than PATCH MODIFY to the [C1]/[C2]/[C3] knobs, you must switch the Patch Modify select button to [ENV] (envelope). If [BALANCE/LFO] is selected, the balance and LFO will change.

* If you are using the [C1]/[C2]/[C3] knobs in Performance mode to control MFX PARAMETER settings, the "MFX Source" (p. 56) setting will determine the part whose effect will be controlled.

If MFX Source is set to "Part1-16," the effect of that part will be controlled.

If MFX Source is set to "PERFORM," the System "Perform Ctrl Ch (Performance Control Channel)" (p. 90) setting will determine the part whose effect will be controlled. If this setting is "OFF," no effect will be controlled.

Patch Rx Ch (Patch Receive Channel)

Specifies the receive channel of MIDI messages in Patch mode.

VALUE: 1–16

Patch Tx Ch (Patch Transmit Channel)

Specifies the transmit channel of MIDI messages in Patch mode. If you do not want to transmit MIDI messages to external MIDI devices, turn this parameter "OFF." If you want the transmit channel to always match the Patch Receive Channel, set this parameter to "RxCh."

VALUE: 1-16, RxCh, OFF

Perform Ctrl Ch (Performance Control Channel)

Performance Ctrl Ch selects the MIDI receive channel used during switching of performances when MIDI messages (Program Change/ Bank Select) are sent from an external MIDI device. Set this to "OFF" if performances are not to be switched from an external MIDI device.

VALUE: 1–16, OFF

ROLAND RS-50 - Perform Ctrl Ch (Performance Control Channel) - 1

If only a program change is received, and if the Perform Ctrl Ch parameter setting coincides with the MIDI receive channel of a part, priority will be given to switching the performance.

ROLAND RS-50 - Perform Ctrl Ch (Performance Control Channel) - 2

If this is set to 1–16, the RS-50 will transmit MIDI messages (program change/bank select) on that channel when the performance is switched.

Rx Prog Chg (Receive Program Change Switch)

Specifies whether Program Change messages will be received (ON) or not (OFF).

VALUE: OFF, ON

Rx Bank Sel (Receive Bank Select Switch)

Specifies whether Bank Select messages will be received (ON) or not (OFF).

VALUE: OFF, ON

Rx Sys Exc (Receive System Exclusive Switch)

Specifies whether System Exclusive messages will be received (ON) or not (OFF).

VALUE: OFF, ON

Tx Prog Chg (Transmit Program Change Switch)

Specifies whether Program Change messages will be transmitted (ON) or not (OFF).

VALUE: OFF, ON

Tx Bank Sel (Transmit Bank Select Switch)

Specifies whether Bank Select messages will be transmitted (ON) or not (OFF).

VALUE: OFF, ON

Tx Edit Data (Transmit Edit Data Switch)

Specify whether changes you make in the settings of a patch or performance will be transmitted as system exclusive messages (ON), or will not be transmitted (OFF).

VALUE: OFF, ON

Tx Active Sens (Transmit Active Sensing Switch)

Specifies whether Active Sensing messages will be transmitted (ON) or not (OFF).

VALUE: OFF, ON

Device ID (Device ID Number)

When you want to transmit or receive System Exclusive messages, set this parameter to match the Device ID number of the other MIDI device.

VALUE: 17-32

Soft Thru (Soft Through Switch)

The Thru function re-transmits all messages received at the MIDI IN connector to the MIDI OUT connector without modifying them in any way.

VALUE: OFF, ON

Making scale tune settings for a patch (PATCH SCALE)

The Patch Scale function lets you use a variety of tunings for patches used in Patch mode.

ROLAND RS-50 - Making scale tune settings for a patch (PATCH SCALE) - 1

If you want to make scale tune settings for each part in Performance mode, refer to "Editing the scale tune settings (SCALE TUNE)" (p. 58).

Type (Patch Scale Tune Type)

You can switch the "Type" parameter to recall various sample settings for Patch Scale. When you change "Type," all patch scale tune parameters will be changed automatically.

VALUE: EQUAL, JUST (maj) in C, JUST (min) in C, ARABIC

ROLAND RS-50 - Type (Patch Scale Tune Type) - 1

For details on each type, refer to "Type (Part Scale Tune Type)" (p. 58).

Tune C-Tune B (Patch Scale Tune C-B)

Make scale tune settings for Patch mode.

VALUE: -64-+63

Performing with an external MIDI device

About MIDI

MIDI (Musical Instrument Digital Interface) is a standard specification that allows music data to be exchanged among electronic musical instruments and computers. By connecting MIDI devices that are equipped with MIDI connectors, you can play multiple instruments with a single keyboard, have multiple MIDI instruments perform in ensemble, program the settings to change automatically to match the performance as the song progresses, and more.

If you mainly use the RS-50 as a standalone keyboard instrument, you may really not need to know much at all about MIDI. However, the following MIDI-related information is provided so you can play the RS-50 using an external MIDI device, or master other advanced techniques.

MIDI connectors

The RS-50 has the following two types of MIDI connectors.

ROLAND RS-50 - MIDI connectors - 1

- MIDI IN Connector

Performance messages from an external MIDI device are received here. When the RS-50 receives MIDI messages, it will produce sound, change the sound it's using, or perform other operations.

- MIDI OUT Connector

This connector transmits MIDI messages to external MIDI devices. The RS-50's MIDI OUT connector is used for sending the performance data of the keyboard controller section, as well as the data used for saving various settings.

MIDI channels and multitimbral sound generators

MIDI transmits many types of data over a single MIDI cable. This is made possible by MIDI channels. MIDI channels allow messages intended for a given instrument to be distinguished from messages intended for another instrument. In some ways, MIDI channels are similar to television channels. By changing the channel on a TV receiver you can view the programs of different stations. This is because the television set has thus been directed to selectively display only the information being transmitted by a particular station. In the same way, MIDI also allows a device to select the information intended for that device out of the variety of information that is being transmitted to it.

graph TD A["Station A"] --> C["TV Signal"] B["Station B"] --> C D["Station C"] --> C C --> E["Computer"] style C stroke:#000,stroke-width:2px note right of C: The cable from the antenna carries the TV signals from many broadcast stations.

The TV is set to the channel of the station you wish to watch.

MIDI uses sixteen channels, numbered 1–16. Normally, receiving devices should be set so they receive only the channels they need to receive.

Example:

Set the RS-50 to send on Channel 1 and Channel 2, then set sound module A to receive only Channel 1, and sound module B to receive only Channel 2. With this setup, you can get an ensemble performance, with, for example, a guitar sound from sound module A and bass from sound module B.

MIDI OUT Transmit channel: 1, 2 MIDI keyboard MIDI IN MIDI THRU Sound Module A Receive channel: 1 Sound Module B Receive channel: 2 MIDI IN

When used as a sound module, the RS-50 can receive on up to sixteen MIDI channels. Sound modules like the RS-50, which can receive multiple MIDI channels simultaneously and play different sounds on each channel, are called “multitimbral sound modules.”

MIDI messages used by the RS-50

MIDI uses various types of messages to transmit a wide variety of information. MIDI messages are broadly divided into two different categories, those handled through individual MIDI channels (Channel messages), and messages that are not related to separate channels (System messages).

The RS-50 mainly uses the following MIDI messages.

Channel messages

These are messages used for conveying what is happening in a performance. These comprise the bulk of MIDI messages.

Note On

This message is sent when a key is pressed. A Note-on message contains the following three types of information:

Note-on: A key has been played.

Note number: Which key was played

Velocity: The amount of force (velocity) used when the key was played.

The Note Numbers fall within the range of 0–127, with middle C (C4) as number 60.

Note name C-1← C2 → C3 → C4 → C5 → C6 → G9 0 ← 36 → 48 → 60 → 72 → 84 → 127

Note number

Note Off

This message is sent when a key is released. When a Note-off message is received, the relevant note will be turned off. A Note-off message contains the following three types of information:

Note-off: A key was released

Note number: Which key was released

Velocity: The force (velocity) used during release of the key.

Pitch Bend Change

This message transmits whatever motion is made by the Pitch Bend lever.

Aftertouch

These messages indicate how strongly the keyboard was pressed after playing a note. There are two types of Aftertouch message: Channel Aftertouch, which applies to an entire channel; and Polyphonic Aftertouch, which applies to individual notes.

The RS-50 cannot transmit Aftertouch messages when its keys are pressed. Instead, you can do this by transmitting the Aftertouch assigned to the D Beam, Modulation lever, a pedal, or a knob.

Program Change

This message changes the instrument sound. You can switch Patches and Rhythm Sets on the RS-50 using program numbers 1–128 (p. 95).

Control Change

These are messages used for increasing performance expression. By assigning Modulation (CC# (Controller Number) 1), Pan (CC#10), Expression (CC#11), and other Control Change messages to the Modulation lever, pedals, and knobs, you can then use these controls to change Performances (p. 89).

Bank Select (CC#0, CC#32) messages are used in combination with Program Change messages to switch Patches and Rhythm Sets (p. 95).

System messages

This category includes exclusive messages, messages used for synchronization, and messages that keep a MIDI system running correctly.

Exclusive messages

Exclusive messages are messages used for exchanging patches and other kinds of data between compatible devices from the same manufacturer.

If messages exchanged using MIDI were limited only to those that conform to the universally shared MIDI specifications, it would not be possible to transmit messages that are unique to a particular manufacturer, or that are designed specifically for a certain device. For this reason, MIDI allows for an exclusive format for each manufacturer, which can be used to exchange a variety of messages. On the RS-50, you can use Exclusive messages to store Patch settings and other data to sequencers (p. 98).

About MIDI Implementation Charts

Although a variety of messages for performances can be handled using MIDI, depending on the functions of the connected device, the messages that can be sent and received may differ. To see which types of MIDI message a device can transmit and receive, refer to the MIDI Implementation Chart that is included in the manual of each device. Messages which are marked by a circle in the charts of both devices can be transmitted between the two devices.

Using the RS-50 to play an external MIDI sound module

By connecting the RS-50 to an external MIDI sound module with a MIDI cable and setting the channels, the external MIDI module can be used to produce sound when you play the RS-50's keyboard.

Connecting to external MIDI sound modules

Example 1: Connecting to one external MIDI sound module

MIDI OUT MIDI IN Sound Module A RS-50 RS-50

Example 2: Connecting to two external MIDI sound modules

MIDI IN MIDI THRU Sound Module A MIDI IN Sound Module B MIDI OUT RS-50

* Messages received at the MIDI IN connector are output from the MIDI THRU connector unchanged.

Example 3: Connecting to three or more external MIDI sound modules

MIDI IN MIDI Patcher MIDI IN Sound Module A MIDI OUT MIDI IN Sound Module B RS-50

Performing with an external MIDI device

* If you "daisy-chain" three or more MIDI devices using IN → THRU → IN → THRU ..., the MIDI signal may become garbled, and data errors may occur. In such cases, use a MIDI Patcher. MIDI Patcher are devices that allow a single stream of MIDI data to be sent to a large number of MIDI devices without causing data errors.

  1. Before starting the connection procedure, make sure that the power to all devices has been turned off.
  2. After reading "Connecting the RS-50 to external equipment" (p. 14), connect an audio device/system or headphones.
  3. Connect the external MIDI sound device with the MIDI cable as shown in the figure above.
  4. As described in "Turning on the power" (p. 15), turn on the power of each device.

Set the keyboard transmit channel

When you have finished connecting the external MIDI device, match the keyboard's Transmit channel and the Receive channel for each of the external MIDI sound generator's Parts. Here we will explain the settings for using the RS-50 in Patch mode.

* If you are using the RS-50 in Performance mode, the part and channel numbers will be the same unless you change the settings.

  1. Press [SYSTEM] so it is lit.
  2. Use PAGE/CURSOR [ ] to select "Patch Tx Ch."

ROLAND RS-50 - Set the keyboard transmit channel - 1

MEMO

By holding down [SHIFT] and using PAGE/CURSOR [ ]

[▶] you can quickly select the "SYSTEM | MIDI" group (p. 88).

  1. Use VALUE [-]/[+] to modify the value.

Value

1-16: Performance data from the RS-50 will be transmitted on the selected channel.

RxCH: Performance data will be transmitted on the same channel as the Receive Channel (p. 57) of the part.

OFF: Performance data will not be transmitted.

Normally, you will use the "RxCH" setting.

  1. Press [WRITE] to save the settings.

For further information, refer to "How to make the system function settings" (p. 88).

Press [EXIT] to cancel the operation and return to the previous page. With the above settings, when the RS-50's keyboard is played, sounds are simultaneously played by the RS-50 and the external MIDI sound generator.

For instructions on setting the Receive channel for each of the Parts of the external MIDI sound generator, refer to the owner's manual that came with the device.

* If you want sounds to be played only by the external MIDI sound generator, set Local control to OFF (p. 96).

ROLAND RS-50 - MEMO - 1

When you select a patch or rhythm set on the RS-50, a bank number and program number will be transmitted to the external MIDI sound module as described in the "Bank number/program number correspondence table" (p. 95). This will switch sounds on the external MIDI sound module, but if the external MIDI sound module receives a bank number for which it provides no sounds, it may choose a substitute sound or may produce no sound at all. In order to select a sound reliably, you may wish to first select the sound group on your external MIDI sound module, and then transmit only a program number. This will allow you to switch sounds within the same group. If you want to transmit only the program number, turn "Tx Bank Sel (Transmit Bank Select Switch)" (p. 90) off.

Playing the RS-50's sound generator from an external MIDI device

Next, try playing the RS-50 from an external MIDI device.

Connecting an external MIDI device

MIDI OUT MIDI IN MIDI Keyboard

RS-50

  1. Before starting the connection procedure, make sure that the power to all devices has been turned off.
  2. After reading "Connecting the RS-50 to external equipment" (p. 14), connect an audio device/system or headphones.
  3. Connect the external MIDI sound device with the MIDI cable as shown in the figure below.
  4. As described in "Turning on the power" (p. 15), turn on the power of each device.

Setting the patch receive channel

When you have finished connecting the external MIDI device, match RS-50's Receive channel with the external MIDI device's Transmit channel. Here we will explain the settings for using the RS-50 in Patch mode.

* If you are using the RS-50 in Performance mode, the part and channel numbers will be the same unless you change the settings.

  1. Press [SYSTEM] so it is lit.
  2. Use PAGE/CURSOR [ ] to select "Patch Rx Ch" (patch receive channel).

ROLAND RS-50 - Setting the patch receive channel - 1

MEMO

By holding down [SHIFT] and using PAGE/CURSOR [ ]

[▶] you can quickly select the "SYSTEM | MIDI" group (p. 90).

  1. Use VALUE [-]/[+] to modify the value.

VALUE

1-16: Performance data of each part will be received on the selected channel.

Setting the program change receive switch

Then, to enable tones to be switched from the external MIDI device, set the Receive Switch for Program Change and Bank Select to ON. Factory settings have these set to ON.

  1. Press [SYSTEM] so it is lit.
  2. Use PAGE/CURSOR [ ] to select "Rx Prog Chg" (Receive Program Change Switch) and "Rx Bank Sel" (Receive Bank Select Switch).
  3. Use VALUE [-]/[+] to set both parameters to "ON."
  4. Press [WRITE] to save the settings.

For further information, refer to “How to make the system function settings” (p. 88).

Press [EXIT] to cancel the operation and return to the previous page.

* For instructions on setting the external MIDI device's Transmit channel, refer to the owner's manual for that device.
* If you are using Performance mode, you will also need to set "Receive Sw," "Receive Prg Chg," and "Receive Bank Sel" for each part in addition to the settings described above (p. 57).

Selecting RS-50 sounds from an external MIDI device

Transmitting Bank Select (Controller Numbers 0 & 32) and Program Change messages from the external MIDI device to the RS-50 allows you to switch patches and rhythm sets.

  1. Transmit a value for the Bank Select MSB (controller number 0) (BnH 00H mmH) message to the RS-50.
  2. Transmit a value for the Bank Select LSB (controller number 32) (BnH 20H IIH) message to the RS-50.
  3. Transmit a Program Change (CnH ppH) to the RS-50.

n: MIDI channel number

mm, ll: Bank number

pp: Program number

MEMO

The "Perform Ctrl Ch" (Performance Control Channel) setting lets you switch performances in Performance mode. With the factory settings, this is set to "OFF"; performances will not be switched.

Bank number/program number correspondence table

The MIDI messages transmitted by an external MIDI device correspond with patches/rhythm sets on the RS-50 as shown in the following table.

* If the Program numbers on your external MIDI device are referenced as values from 0 to 127, find the appropriate number by subtracting 1 from the number in the following correspondence chart.
* When the RS-50 receives a Program Change message without receiving the Bank Select, it switches to the patch or rhythm set with the same Bank number as the currently selected patch or rhythm set.

ROLAND RS-50 - Bank number/program number correspondence table - 1

For details on how numbers in the table correspond to the sound of the RS-50, refer to "Patch list" (p. 111).

Performance

GroupNumber Bank Number ProgramNumberMSB LSB
User001-008 085000 001-008
Preset 001-032085 064 001-032

Patch

GroupNumber Bank Number ProgramNumber
MSB LSB
User001–128 087000 001–128
Preset 001–128087 064 001–128
129–256 087065 001–128
257–384 087066 001–128
385–512 087067 001–128
513–640 087068 001–128
GM Patch 001–-256 121 000–001–128

Performing with an external MIDI device

Rhythm Set

Group NumberBank NumberProgramNumberMSE
User001-002 086000 001-002
Preset 001-020086 064 001-020
GM Rhythm001-009 120000 001-057

LSB

Using an external MIDI controller to change the RS-50's tones

Use of the Modulation lever, pedals, and control knobs to make changes to the RS-50's tones in real time is explained in "Settings related to controllers (CONTROLLER)" (p. 89).

Transmitting Controller numbers set with Modulation Assign (p. 89), Pedal Control Assign (p. 90), and Knob Assign (p. 90) to the RS-50 achieves the same effect as working the Modulation lever, pedals, and knobs.

Recording to an external sequencer

Now, try using an external sequencer to record your music onto multiple tracks, and then play back the recorded performance.

Connecting to an external sequencer
MIDI IN MIDI OUT MIDI Sequencer RS-50

RS-50

  1. Before starting the connection procedure, make sure that the power to all devices has been turned off.
  2. After reading "Connecting the RS-50 to external equipment" (p. 14), connect an audio device/system or headphones.
  3. Connect the external MIDI sound device with a MIDI cable as shown in the figure below.
  4. As described in "Turning on the power" (p. 15), turn on the power of each device.

Making settings before recording

When recording to an external sequencer, the following steps must be carried out.

  • Set the RS-50's Local Control to OFF (refer to the next section).
  • Turn on the external sequencer's Thru function (p. 97).
  • Set the performance (p. 97).

Setting the RS-50's local control to OFF

The setting that determines whether the keyboard controller section (p. 40) and sound generator section are separated is referred to as "Local Control."

When Local Control is on, playing the keyboard will produce sound, and moving the pitch bend lever will control the pitch.

When Local Control is off, playing the keyboard will not produce sound, and moving the pitch bend lever will not control pitch. The sound generator of the RS-50 will produce sound only in response to messages received from an external MIDI device.

Sequencer
graph TD A["Recording"] --> B["Set Thru Function to On."] B --> C["MIDI IN MID OUT"] C --> D["MIDI OUT MIDI IN"] D --> E["Sound Generating Section"] E --> F["Set Local Control to Off."] F --> G["Keyboard Controller Section"] H["All performance data that arrives at MIDI IN will be output from MIDI OU…

RS-50

The performance data from the RS-50's keyboard controller section is output from the MIDI OUT connector and recorded by the sequencer. This performance data is then also output back to the RS-50 from the sequencer's MIDI OUT connector and played by the RS-50's sound generator.

If Local Control were ON, each note would be played twice; once by the music data from the keyboard controller section, and once again by the data sent from the sequencer. In order to prevent such double triggering, the Local Control setting is turned off to separate the keyboard controller section from the sound generating section.

* If your sequencer does not have a Thru function, set the RS-50's Local Control to ON.

  1. Press [SYSTEM] so it is lit.

  2. Use PAGE/CURSOR [ ] to select "Local Control."

ROLAND RS-50 - Setting the RS-50's local control to OFF - 2

MEMO

By holding down [SHIFT] and using PAGE/CURSOR []◀ [▶] you can quickly select the "SYSTEM|GENERAL" group (p. 90).

  1. Use VALUE [-]/[+] to set the parameter to "OFF."

  2. Press [WRITE] to save the settings.

For further information, refer to “How to make the system function settings” (p. 88).

Press [EXIT] to cancel the operation and return to the previous page.

* Regardless of the Local Control setting, music data from an external MIDI device is always received and will play the internal sound generator.

Turning on the external sequencer's thru function

Turn the sequencer's Thru function ON. The sequencer takes the performance data received at the MIDI IN connector and outputs the data unchanged from the MIDI OUT connector (refer to the previous section).

To determine whether or not your sequencer features a MIDI Thru function and for instructions on making the Thru function setting, refer to the owner's manual for your sequencer.

* If your sequencer does not have a Thru function, set the RS-50's Local Control to ON.

Setting the performance

Before beginning to record, first make the Performance settings (select the Patches and Key mode, make any multi-effects, chorus, and reverb settings, set the knobs, and so on).

ROLAND RS-50 - Setting the performance - 1

Also set the Receive Channel and Receive Switch for each part (p. 57)

Recording

Recording the performance's settings at the beginning of the song

First, record the Performance settings at the beginning of the song. If this is done, playing back the song from the beginning will automatically set the RS-50 to the Performance settings that were used during recording (regardless of the Performance that was selected when playback began), ensuring that playback will use the correct sounds and settings.

* Record the song at the tempo at which it is to be played back. If the tempo used for playback of a song is changed from the tempo selected at the time of recording, the RS-50 may not be able to correctly receive the settings for the recorded Performance, which may prevent proper playback of the performance data.

  1. In Performance mode, press [UTILITY] so it is lit.
  2. Use PAGE/CURSOR [ ] to select "XFER to MIDI."
  3. Press [ENTER].

Make "XFER to MIDI" settings as described in "Transmitting performance settings from the MIDI OUT connector (XFER to MIDI)" (p. 61).

Select "CUR PERFORM" for "What."

  1. Put your external sequencer in recording mode before you execute "XFER to MIDI."
  2. Press [ENTER] to transmit the settings.

Do not press any key on the keyboard while the transmission is in progress. Pressing a key sends Note messages from the MIDI OUT connector.

To cancel the transmission, press [EXIT].

  1. After the transmission is finished, the display will indicate "COMPLETED."
  2. Stop the external sequencer.

Recording each part separately

Next, we will record the music data for each Part onto separate tracks. We will start recording the song from the measure following the one in which the Performance settings were recorded.

We will record tracks in the order of drums → bass → accompaniment → melody, while listening to the tracks that were recorded on previous passes.

For example, assign Tones to each Part as shown below.

Drums: Part 10

Bass: Part 9

Accompaniment: Part 6

Melody: Part 3

* Tone changes, and the actions of the Pitch Bend lever, Modulation lever, knobs, and other controls are also recorded.
* It is not necessary to record the song at the tempo at which it is to be played back. You may record at a tempo that is comfortable for you.

Listening to the recorded performance

When you finish recording all Parts, play it back and listen to the result. Note the following when playing back a song.

* If you modify the settings of each Part (volume, panning, etc.), you will need to re-record the modified performance settings at the beginning of the song.

Set the "Rx Sys Exc" (System Exclusive Receive Switch) to ON (p. 90)

When set to OFF, the performance settings recorded at the beginning of the song cannot be received. With the factory settings, this will be "ON."

Set the same Device ID number used for recording (p. 91)

If not set to the same Device ID number, the performance settings recorded at the beginning of the song cannot be received.

Make sure to start playback at the beginning of the song

When playback of a song is started at any point other than the beginning, the performance settings at the time of recording are not used, and the song is not played back correctly.

Playing together with the playback of a recorded performance

You can play the RS-50's keyboard along with a previous performance by playing while the recorded material is played back. In this case, select a Part that was not recorded for playing the keyboard.

Transposing playback of performances (Master Key Shift)

If you wish to transpose the playback of a song, use the Master Key Shift setting. This setting will transpose all Parts except for the Drum Part. You can specify a transposition of up to +/-2 octaves in semitone steps.

  1. Press [SYSTEM] so it is lit.
  2. Use PAGE/CURSOR [ ] to select "Master Key Sft."

ROLAND RS-50 - Transposing playback of performances (Master Key Shift) - 1

  1. Use VALUE [-]/[+] to specify the value (-24- +24).

Value: -24- +24

  1. Press [WRITE] to save the settings.

For further information, refer to "How to make the system function settings" (p. 88).

Press [EXIT] to cancel the operation and return to the previous page.

Backing-up (saving) all RS-50 settings on your external MIDI sequencer

By executing the Performance or Patch Utility "XFER to MIDI" command (p. 51, p. 61) with DUMP ALL selected as the content to be transmitted (What), you can transmit all of the user area data (patches, performances, system, etc.) from the MIDI OUT connector. By recording these messages on your external MIDI sequencer and saving them, you can back up all of the RS-50's data. If you want to restore the backed-up data into the RS-50 once again, send the data to the RS-50's MIDI IN. Do not operate the RS-50 while this data is being received.

Using the RS-50 as a General MIDI/General MIDI 2 system-compatible sound module

You can play back music data designed for General MIDI and General MIDI 2 sound generators by connecting an external sequencer and using the RS-50 as a sound module.

ROLAND RS-50 - Using the RS-50 as a General MIDI/General MIDI 2 system-compatible sound module - 1

For instructions on connecting the external sequencer, refer to p. 96.

Playing back General MIDI/General MIDI 2 music data

Be sure to note the following when playing back General MIDI or General MIDI 2 music data.

Set the System Exclusive Receive Switch to ON (p. 90).

When set to OFF, GM System On and GM 2 System On MIDI messages cannot be received. With the factory settings, this will be "ON."

Make sure to play back from the beginning of the song

When playback of a song is started at any point other than the beginning, the sound generator settings won't be reset to the default settings for General MIDI and General MIDI 2, so the song won't be played back correctly.

Performing with a computer

If you are using music software running on a computer, you can use the computer to operate the RS-50's controls. Not only can you create and play back song data, you can also have Tones switch automatically.

What's more, you can use the included RS Editor software to create Tones using the computer.

Connecting with MIDI cables

A MIDI interface is required for making MIDI connections with a computer. The MIDI interface is connected to the computer, and two MIDI cables connect the MIDI connectors of the MIDI interface to the RS-50's MIDI connectors.

graph LR A["Computer"] --> B["MIDI Interface"] B --> C["MIDI INMIDI OUT"] B --> D["MIDI cable"] C --> E["RS-50 rear panel"] D --> E style A fill:#f9f,stroke:#333 style B fill:#ccf,stroke:#333 style C fill:#cfc,stroke:#333 style D fill:#fcc,stroke:#333

Installing the included editor software

To help you get more out of your RS-50, it comes with RS Editor software. Use RS Editor to freely create your own original sounds.

Detailed instructions on installing the software can be found in the online manual contained on the RS Editor CD-ROM.

- Windows users

In the RS Editor CD-ROM, open the Readme_E.txt.

- Macintosh users

In the RS Editor CD-ROM, open the ReadMe(English).

Memo

Appendix

Troubleshooting

If your system is not operating as you think it should be, first check the following points. If after checking these points the problem persists, consult your dealer or local Roland Service Station.

* If any sort of message is being displayed on the screen during an operation, refer to “Error Messages/Messages” (p. 105).

No power

Is the AC Adapter plugged into the power socket correctly?

No sound

Is the power for the connected amp and speakers turned on? (p. 15)

Is the volume turned down?

Check the volume settings for the RS-50 and any connected amp or mixer (p. 15).

Are the components properly connected? (p. 14)

If you are able to hear sound through headphones, this may suggest a short in a cable or a malfunctioning amp or mixer. Recheck connector cables and the connected equipment.

If you are in Performance mode, have the Part Level settings been lowered? (p. 56)

Have you switched the RS-50 mode to that for listening to demo songs?

Press [EXIT] to return to regular performance mode (p. 18).

Is [SOLO SYNTH] set to ON?

The RS-50 does not sound if you just switch [SOLO SYNTH] on. Hold down keys, then move your hand over the D Beam (p. 32).

Are the effects settings correct?

Check effects ON/OFF (p. 65), multi-effects levels (p. 46, p. 56), and other related settings.

Has the pitch of the patch exceeded the range in which it can be sounded normally?

Use "Octave Shift" to lower (raise) the range being played (p.30).

If no sound is produced when you press keys on the keyboard, is Local control set to OFF?

Set Local Control to ON (p. 89).

Do the transmission and reception channels match?

- If using the RS-50 to sound an external MIDI sound generator, check to make sure the channels being used for transmission by the keyboard are matched up with the channels used for reception by the relevant Parts on the external MIDI sound generator (p. 93).

- If using an external MIDI device to sound the RS-50, each Part's reception channel needs to be set so it matches the channels that will be used for transmission by the external MIDI device (p. 94).

Are volume levels being lowered by pedal movements, or by MIDI messages (expression messages) received from an external MIDI device?

Is the MIDI Rx (Receive) Switch of the corresponding part set to "OFF"?

If using the RS-50 with an external MIDI device, turn it "ON" (p. 95).

Could the Bank Select and Program Change messages transmitted by an external device have the wrong values?

If using the RS-50 with an external MIDI device, make sure that the correct Bank Select and Program Change messages (p. 95) are transmitted.

Is the Clock Source set to MIDI?

If you set the clock source to "MIDI," some of the effects that are synchronized with the tempo will not work. Set the clock source to "INT" except when you want to synchronize the RS-50 with an external MIDI device (p. 89).

The pitch is off

Could Transpose be on? (p. 31)

Are the Octave Shift settings correct? (p. 30)

Are the Scale Tune settings correct? (p. 91, p. 58)

Are the Master Key Shift settings correct? (p. 89)

Are the Master Tune settings correct? (p. 89)

Sounds are missing

Could a Solo switch be set to ON?

When a Solo switch (p. 46) is on, only one sound is played even when more than one key is pressed. If you want multiple sounds to play simultaneously, set the Solo switch to OFF.

Are you attempting to play more than 64 voices simultaneously?

  • Reduce the number of notes that are played simultaneously.
  • Set Voice Reserve higher for an important Part, to help assure that it will always be sounded (p. 56).

Effects not being applied correctly

Are the master effects switches set to OFF? (p. 65)

Are the Chorus settings correct?

Check the Chorus Level (p. 86), Chorus Depth (p. 87), and Chorus Send Level (p. 46, p. 58) settings.

Are the Reverb settings correct?

Check the Reverb Level (p. 87) and Reverb Send Level (p. 46, p. 58) settings.

Are the Chorus or Reverb settings for the rhythm set correct?

Check the Chorus Send Level (p. 53) and Reverb Send Level (p. 53) settings for each note of the rhythm set.

Is any Multi-Effects switch set to "BYPASS?"

Set the Multi-Effects switch for the part being used to ON (p. 46, p. 58).

Are the Multi-Effects Source setting correct? (p. 56)

Is the Clock Source set to "MIDI?"

If you set the clock source (p. 89) to "MIDI," some of the effects that are synchronized with the tempo will not work. Set the clock source to "INT" except when you want to synchronize the RS-50 with an external MIDI device.

Is the Tone Delay time value set to the note?

There is a maximum permissible value for the Delay Time parameter for such as 17: St DELAY. So, if the time setting is specified in terms of a note value, and the tempo is slowed down, this maximum permissible value will be reached, and it cannot be increased further.

The upper time limit for each is the maximum value that can be set other than the numerical value for the beat.

Effect control does not work

If you are using the [C1]/[C2]/[C3] knobs in Performance mode to control MFX PARAMETER settings, the “MFX Source” (p. 56) setting will determine the part whose effect will be controlled. If MFX Source is set to “Part1–16,” the effect of that part will be controlled.

If MFX Source is set to "PERFORM," the System "Perform Ctrl Ch (Performance Control Channel)" (p. 90) setting will determine the part whose effect will be controlled. If this setting is "OFF," no effect will be controlled.

Notes are delayed or unsteady during playback a song from an external sequencer

The RS-50 contains some patches that are intended for live playing in Patch mode; these include tones that use four voices for each note, or patches that use the Dual function to produce rich sounds. If you are using the RS-50 as a multitimbral sound module, playback may be smoother if you avoid using such sounds, and instead choose sounds that use fewer voices.

  • Refer to “Patch list” (p. 111), and switch to patches that use tones with fewer voices.
  • Select patches whose KEY MODE is other than "DUAL."
  • If the number of notes you are attempting to play simultaneously is significantly greater than the maximum polyphony, reduce the number of note messages in the data.
  • In some cases, you may be able to lighten the load of multiple notes by shortening the release of patches used in sections where the data is especially dense.

If you playback a song that contains an extremely large amount of data, notes may be delayed or unsteady during playback. This problem can also occur if the tempo is speeded up excessively.

  • Delete unneeded note data or knob data from the song.
  • Move notes that were input at the same location as chords, so that they are staggered slightly.
  • Move data of parts other than the rhythm part slightly forward or backward.

Song data cannot be played back correctly

Did you start playback at some point other than the beginning of the song?

Songs meant for playback with General MIDI System and General MIDI 2 System sound generators have a GM/GM2 System On message recorded at the beginning of the song. If this message is not received, the song data may not play back correctly.

Are you playing back data whose format is something other than General MIDI 2 or General MIDI?

The sound generator of the RS-50 conforms to General MIDI 2 system. It is not compatible with song data that uses formats other than General MIDI 2 or General MIDI.

Cannot play phrase/arpeggios

Is the MIDI clock not being received when Clock Source (p. 89) is set to MIDI?

Set the system so that the MIDI clock is received from the external MIDI device. Certain MIDI devices you may have connected may not send the MIDI clock to the RS-50 except during recording or playback.

Sound does not stop when key is pressed

Is the Hold Pedal Polarity reversed? (p. 89)

MIDI messages not received correctly

Are the Patch Receive channel settings correct? (p. 90).

Is each Receive switch set correctly?

Check the Performance Control Channel (p. 90), Receive Program Change switch (p. 90), Receive Bank Select switch (p. 90), Receive System Exclusive switch (p. 90) settings.

Are Device ID number settings correct?

Set the Device ID number (p. 91) used when the Exclusive message was recorded to the sequencer.

Is the sequencer playback tempo correct?

Play back the data on the sequencer at the tempo used when the Exclusive message was recorded to the sequencer.

MIDI messages not transmitted correctly

Are the Patch transmission channel settings correct? (p. 95)

Is each Transmission switch set correctly?

Check the Transmit Program Change switch (p. 90), Transmit Bank Select switch (p. 90), Transmit Edit Data switch (p. 91), Transmit Active Sensing switch (p. 91) settings.

Using sequencer software, modulation lever and knob movements have no effect on the sound

Some types of sequencer software may not allow Soft Thru (i.e., data received at the MIDI IN connector is not sent from the MIDI OUT connector as is) for Exclusive messages. When recording Exclusive messages with such sequencer software, set Local Control to ON (p. 89).

Error Messages/Messages

MessageMeaning Action
Checksum ErrorThe checksum of a received System Exclusive message was incorrect.Set the correct checksum value.
MIDI Buffer FullDue to an inordinate volume of MIDI messages received, the RS-50 has failed to process them properly.Reduce the amount of MIDI messages to be transmitted.
MIDI Communication ErrorA problem has occurred with the MIDI cable connections.Check that MIDI cables are not broken or pulled out.
Receive Data ErrorA MIDI message was received incorrectly.If the same error message is displayed repeatedly, the problem lies with the MIDI messages that are being transmitted to the RS-50.
User Memory DamagedThe data in user memory has been lost.Use the Factory Reset function to initialize the memory to the factory settings.
CANCELEDProcessing is canceled. (This is not an error message.)

Parameter list

Patch parameters

Patches

Patch Common parameters (p. 45)

ParametersValue
NamePatch Namespace, A-Z, a-z, 0-9, !" # $ % & ' () * + ,-. / :; <= > ? @ [¥] ^ _ ` { | }
Category * Refer to"Selecting a patch by category" (p. 20).
Key Mode SINGLE, SPLIT, DUAL
Patch Level 0-127
Tone Balance -64 (LOWER) - +63 (UPPER)
Split Point A0-C8
Split Arp Split Arpeggio UPPER, LOWER, BOTH
Solo Switch OFF, ON, UPPER, LOWER
ModulationDst Modulation Destination UPPER, LOWER, BOTH
PitchBend Dst Pitch Bend Destination UPPER, LOWER, BOTH
Modify Dest Modify Destination UPPER, LOWER, BOTH* This is linked with the panel's [DESTINATION TONE] setting.
ExpressionDst Expression Destination UPPER, LOWER, BOTH
Active Exp SwActive Expression SwitchOFF, ON

Patch Tone parameters (p. 46)

ParametersValue
No.Original Tone Number 0001-0640
Tone PanL64-63R
MFX SwitchMulti-Effects SwitchBYPASS, ON
Chorus Send LvlChorus Send Level0-127
Reverb Send LvlReverb Send Level0-127
Coarse Tune-48- +48
Fine Tune-50- +50
Portamento Sw Portamento Switch OFF, ON
Portamento Time0-127
Velo Sens DepthVelocity Sensitivity Depth-64- +63
Velo Sens OfsVelocity Sensitivity Offset-64- +63
Pitch Bend Range0-24
Filter LFOFilter LFO SwitchOFF(PCH), ON(FLT)
LFO Rate-64- +63
LFO Depth-64- +63
LFO Delay-64- +63
Cutoff FreqCutoff Frequency-64- +63
Resonance-64- +63
Attack Time-64- +63
Decay Time-64- +63
Release Time-64- +63

Patch Effects parameters

* The same parameters are also provided for Rhythm sets.

ParametersValue
Multi-effects group
TypeMulti-effects Type00 THROUGH-47 FBK RIPPER
---Multi-effects ParametersThe number of parameters varies depending on the Multi-effects Type. Refer to “Setting multi-effects parameters” (p. 68).
Send Lvl to ChoMulti-effect send level to chorus0-127
Send Lvl to RevMulti-effect send level to reverb0-127
Ctrl 1Multi-effects Control 1Refer to “Setting multi-effects parameters” (p. 68).
Ctrl 2Multi-effects Control 2Refer to “Setting multi-effects parameters” (p. 68).
Chorus effects group
TypeChorus typeCHORUS1, CHORUS2, CHORUS3, CHORUS4, FEEDBACK CHORUS, FLANGER, SHORT DELAY, SHORT DELAY(FB)
Pre-LPFChorus pre-low pass filter0-7
LevelChorus Level0-127
FeedbackChorus Feedback Level 0-127
Delay Chorus Delay Time 0-127
Rate Chorus Rate 0-127
Depth Chorus Depth 0-127
Send Lvl to Rev Chorus send level to reverb 0-127
Reverb effects group
TypeReverb Type ROOM1, ROOM2, ROOM3, HALL1, HALL2, PLATE, DELAY,PANNING DELAY
Character Reverb Character 0-7
Pre-LPF Reverb pre-low pass filter 0-7
Level Reverb Level 0-127
TimeReverb Time 0-127
Delay Feedback Reverb Delay Feedback 0-127

Rhythm Patches

Rhythm Common parameters (p. 52)

ParametersValue
NameRhythm Set Namespace, A-Z, a-z, 0-9, !“ # $ % & ' () * + ,-. / :; <= > ? @ [¥] ^ _`{ | }

Rhythm Tone parameters (p. 52)

ParametersValue
Pitch-60–+67
Level0–127
PanRND, L63–63R
Chorus Send LvlChorus Send Level0–127
Reverb Send LvlReverb Send Level0–127

Performance parameters

Performance Common parameters (p. 56)

ParametersValue
NamePerformance Namespace, A-Z, a-z, 0-9, ! " # $ % & ' () * + ,-. / :; <= > ? @ [¥] ^ _ ` { | }
Voice Rsv 1-16Voice Reserve 1-160-32
Level Performance Level0-127
MFX SourcePERFORM, PART1-PART16

Performance Effects parameters

ParametersValue
Multi-effects group
TypeMulti-Effects Type00 THROUGH-47 FBK RIPPER
---Multi-effects ParametersThe number of parameters varies depending on the Multi-effects Type. Refer to “Setting multi-effects parameters” (p. 68).
Send Lvl to ChoMulti-effect send level to chorus0-127
Send Lvl to Rev Multi-effect send level to reverb0-127
Ctrl 1Multi-Effects Control 1Refer to “Setting multi-effects parameters” (p. 68).
Ctrl 2Multi-Effects Control 2Refer to “Setting multi-effects parameters” (p. 68).
Chorus effects group
TypeChorus type CHORUS1, CHORUS2, CHORUS3, CHORUS4, FEEDBACKCHORUS, FLANGER, SHORT DELAY, SHORT DELAY(FB)
Pre-LPF Chorus pre-low pass filter0-7
Level Chorus Level0-127
FeedbackChorus Feedback Level 0-127
Delay Chorus Delay Time0-127
Rate Chorus Rate0-127
Depth Chorus Depth0-127

Parameter list

ParametersValue
Send Lvl to RevChorus send level to reverb 0–127
Reverb effects group
TypeReverb Type ROOM1, ROOM2, ROOM3, HALL1, HALL2, PLATE, DELAY,PANNING DELAY
Character Reverb Character 0–7
Pre-LPF Reverb pre-low pass filter 0–7
Level Reverb Level 0–127
Time Reverb Time 0–127
Delay Feedback Reverb Delay Feedback 0–127

Performance Part Setup parameters (p. 56)

ParametersValue
LevelPart Level 0–127
Pan Part Pan RND, L63–63R
Receive Ch Receive Channel 1–16
Receive SwReceive SwitchOFF, ON
Receive Prg ChgReceive Program Change SwitchOFF, ON
Receive Bank SelReceive Bank Select Switch OFF, ON
PART SCALE group
Type Part Scale Tune Type EQUAL, JUST(maj) in C, JUST(min) in C, ARABIC
Tune C-TuneBPart Scale Tune C-B-64–63

System parameters (p. 89)

ParametersValue
GENERAL group
LCD Contrast1-10
Master Tune415.3-466.2
Master Key SftMaster Key Shift -24- +24
Master Level0-127
Hold PedalHold Pedal PolaritySTANDARD, REVERSE
Local ControlLocal ControllerOFF, ON
Clock SourceINT, MIDI
CONTROLLER group
ModModulation AssignMODULATION, PORTA TIME, VOLUME, BALANCE, PAN, EXPRESSION, PORTAMENTO, SOSTENUTO, SOFT, RESONANCE, RELEASE TIME, ATTACK TIME, CUTOFF, DECAY TIME, LFO RATE, LFO DEPTH, LFO DELAY, CHO SEND LEVEL, REV SEND LEVEL, MFX PARAMETER1, MFX PARAMETER2, AFTERTOUCH
PedalPedal Control AssignValues for Modulation Assign, TAP TEMPO
C1-C3C1-C3 Knob AssignValues for Modulation Assign, PATCH MODIFY
MIDI group
Patch Rx ChPatch Receive Channel1-16
Patch Tx ChPatch Transmit Channel1-16, RxCH, OFF
Perform Ctrl ChPerformance Control Channel1-16, OFF
Rx Prog ChgReceive Program Change SwitchOFF, ON
Rx Bank SelReceive Bank Select Switch OFF, ON
Rx Sys ExcReceive System Exclusive SwitchOFF, ON
Tx Prog ChgTransmit Program Change SwitchOFF, ON
Tx Bank SelTransmit Bank Select Switch OFF, ON
Tx Edit DataTransmit Edit Data SwitchOFF, ON
Tx Active SensTransmit Active Sensing SwitchOFF, ON
Device IDDevice ID Number17-32
Soft ThruSoft Through SwitchOFF, ON
PATCH SCALE group
TypePatch Scale Tune TypeEQUAL, JUST(maj) in C, JUST(min) in C, ARABIC
Tune C-Tune BPatch Scale Tune C-B-64- +63

Original tone list

No.NameVoice
0001Piano 1 2
0002Piano 1w 1
0003European Pf 2
0004RS Grand 1 2
0005RS Grand 2 2
0006Piano F 2
0007LA Piano 4
0008Piano 2 2
0009Piano 2w 1
0010Mono Piano 1
0011Piano 3 2
0012Piano 3w 1
0013Rock Piano 1 2
0014Rock Piano 2 2
0015Dance Piano 2
0016Brite Piano 1
0017Honky-tonk 1 2
0018Honky-tonk 2 2
0019Honky-tonk 3 2
0020E.Piano 1 1
0021St.Soft EP 2
0022FM+SA EP 2
002360's Rhodes 1
0024RS Rhodes 1
0025Touch Rhodes 1
002670's Ballad2
0027Dyno Rhodes2
0028MKS20Rhodes2
0029StageRhodes1 2
0030StageRhodes2 1
0031Swurly1
0032BalladPanner2
0033Sine Rhodes2
0034Phase EP2
0035Phase Rhodes 2
0036Tremolo Dyno2
0037E.Piano 2 1
0038Detuned EP 22
0039St.FM EP 2
0040IP Legend 2
0041EP Phase2
0042Pure EP1
0043FM Rhodes 11
0044FM Rhodes 22
0045Stack IPiano 2
0046Iard FM 2
0047Harpsichord11
0048Coupled Hps. 2
0049Harpsi.w 1
0050Harpsi.o2
0051Harpsichord22
0052Harpsichord32
0053Synth Harpsi2
0054Clav.1
0055Pulse Clav 1
0056RS Clavi 11
0057RS Clavi 21
0058RS Clavi 31
0059RS Clavi 41
0060RS Clavi 52
0061RS Clavi 61
0062AnalogClav 11
0063AnalogClav 22
0064Celesta1
0065Glockenspiel 1
0066Music Box1
0067Vibraphone1
0068Vibraphone w 1
0069RS Vibe2
0070Tr. Vibe2
No.NameVoice
0071SA Vibe1
0072Marimba 1
0073Marimba w 1
0074Xylophone 1
0075Tubular-bell 1
0076Church Bell1
0077Carillon1
0078Singing Bell2
0079Analog Bell 2
0080Hyper Bell 2
0081Warm Bell2
0082RS Crystal4
0083Chime Bells4
0084Tiny Bell1
0085Pretty Bell2
0086RS Digi Bell2
0087SouthernWind4
0088Mysterious4
0089Santur1
0090Organ 13
0091Trem. Organ2
009260's Organ 12
009370's E.Organ 2
0094RS Organ 1 1
0095RS Organ 2 1
0096RS Organ 3 3
0097RS Organ 4 3
0098RS Organ 5 2
0099Animal Organ1
0100Old Organ 1
0101D-50 Organ 1
0102Surf Organ1
0103Organ 21
0104Chorus Or.23
0105Perc. Organ2
0106Garage Organ2
0107Club Organ2
0108R&B Organ3
0109FM PercOrg1
0110Org Perc1
0111Organ 32
0112Power B Slw1
0113Power B Fst1
0114Gospel B3
0115Purple B2
0116RS Mad Org 2
0117Church Org.11
0118Church Org.22
0119Church Org.32
0120Reed Organ1
0121Iuff Organ2
0122Accordion Fr2
0123Accordion It 2
0124Harmonica1
0125Bandoneon 2
0126Vodkakordion4
0127Squeeze Me!4
0128Guinguette 4
0129Nylon-str.Gt2
0130Ukulele1
0131Nylon Gt.o2
0132Nylon Ct.21
0133Spanish Gtr2
0134Requint Gtr2
0135Steel-str.Gt1
013612str Ctr 12
0137Mandolin2
0138Steel + Body 2
01396str Gtr1
0140St.SteelGtr.2
No.NameVoice
0141RS Ac.Ctr 21
0142Nylon+Steel 2
014312str Gtr 22
0144Jazz Gt.1
0145Pedal Steel 1
0146Clean Gt. 1
0147Chorus Gt. 2
0148Mid Tone GTR1
0149St.Strat Gtr2
015012str EGtr2
0151B.Guitar1
0152Wah Gt.1
0153WahWah Gtr1
0154Muted Gt.1
0155Junk Pop 1
0156Junk Gt.21
0157Jazz Man 2
0158D.Mute Gtr1
0159Overdrive Gt2
0160Guitar Pinch1
01615th OverDrv.2
0162DistortionGt2
0163Feedback Gtr2
0164Dist Rhy Gtr1
0165Heavy Gtr.1
0166Dazed Guitar2
01675th Dist.2
0168Gt.Harmonics1
0169Gt. Feedback 1
0170Acoustic Bs. 2
0171RS Ac.Bass 12
0172RS Ac.Bass 22
0173Upright Bs2
0174Fingered Bs. 1
0175Finger Slap 2
0176RS FngBs 12
0177RS FngBs 22
0178RS Jazz Bs2
0179Picked Bass11
0180Picked Bass21
0181RS Rock Bs2
0182Fretless Bs.1
0183RS FrtlessBs 2
0184Syn Fretless2
0185Mr.Smooth2
0186Slap Bass 1 1
0187Unison Slap 2
0188Slap Bass 2 2
0189Slap Bass 3 3
0190Synth Bass 1 1
0191SynthBass1011
0192Acid Bass1
0193Clavi Bass2
0194Hammer2
0195101Bass 11
0196101Bass 21
0197MC202 Bs1
0198House Bs 11
0199House Bs 21
0200Low Bass2
0201SH Dullbass 2
0202Deep Bass3
0203No Rez 4 You2
0204Square Bass2
0205Jungle Bass 1
0206Organ Bass 1
0207Garage Bass1
0208SH-2 Bass2
0209106Bass1
0210Mini Bs1
No.NameVoice
0211Juno Bass 1
0212MIG Bass2
0213MIG PunchBass2
0214MIG LiteBass2
0215Synth Bass 2 2
0216Beef FM Bass2
0217RubberBass 22
0218Attack Pulse1
0219TB Bass1
0220FatTB Bass2
0221Acid TB Bs 1
0222TB Dist Saw1
0223RS SynBass 13
0224PopSynthBass2
0225LightSynBass2
0226101Bass 31
0227Smooth Bass2
0228Mild Bass2
0229Dark Bass2
0230Beef Bass 3
0231RS SynBass 23
0232Unison Bass2
0233OilDrum Bass4
0234Dctune Bass3
0235Violin2
0236Slow Violin 1
0237YlnSolo Marc1
0238Viola1
0239Cello2
0240VlcSolo Spic 1
0241Contrabass1
0242Tremolo Str2
0243PizzicatoStr1
0244Captain Pizz4
0245Pizzy Techno1
0246Harp1
0247Yang Qin2
0248Brite Harp2
0249Timpani1
0250Strings2
0251Orchestra3
025260's Strings2
0253Orchestra 1 3
0254Orchestra 2 2
0255Orchestra 3 3
0256Dry Strings 2
0257StJV Str2
0258JV Strings1
0259DanceStrings1
0260Str Spiccato 1
0261RS St.Str2
0262Brite Str2
0263Yelo Strings 4
0264Oct Strings12
0265Oct Strings22
0266Tron Strings 1
0267Slow Strings 2
0268SlowStrings22
0269Warm Strings 2
0270St.Slow Str. 2
0271Syn.Strings1 2
0272Syn.Strings3 2
0273StraightStr.2
0274LoFi Strings 2
0275RS Syn Str12
0276JP Saws2
0277Hybrid Str 2
0278JUNOFullStr.2
0279Atk Syn Str.2
0280Syn.Strings2 2
No.NameVoice
0281Warm JP STR2
0282Saw Strings 2
0283Soft JP Str.3
0284JP Strings 4
0285RS Syn Str 2 3
0286QB Str 12
0287QB Str 22
0288JUNO Strings2
0289Choir Aahs 12
0290Chorus Aahs2
0291Choir VSw 2
0292Choir Aahs 22
0293St.ChoirAahs4
0294Melted Choir2
0295RS Choir3
0296Church Choir2
0297Voice Oohs 1
0298Illumming2
0299Jazz Scat1
0300Fcm&Male Chr1
0301Female Oohs2
0302SynVox2
0303Analog Voice1
0304SH-2000 Vox 1
0305RS SynVox 12
0306RS SynVox 21
0307SynVox Key2
0308IM Vox1
0309Tape Choir1
0310Doos Arpeg4
0311ChaosChoir 14
0312ChaosChoir 24
0313ChaosChoir 32
0314OrchestraHit2
0315Bass Hit2
03166th Hit2
0317Euro I Hit2
0318Club Hit4
0319Back Hit1
0320Techno Hit1
0321Philly Hit1
0322Noise&SawHit2
0323Trumpet2
0324Dark Trumpet1
0325Bright Tp2
0326RS Trumpet 11
0327RS Trumpet 21
0328RS Solo Tp1
0329Jenny Tpt1
0330Hugel Horn 1
0331Dual Horns 2
0332Trombone 11
0333Trombone 21
0334Bright Tb1
0335RS Trombone11
0336RS Trombone21
0337Tuba1
0338RS Tuba1
0339MuteTrumpet11
0340MuteTrumpet21
0341French Horns1
0342Fr.Horn 2 2
0343RS F.Horn1
0344RS F.Horns 11
0345RS F.Horns 21
0346Wide Fr.Hrns2
0347Strings+Horn2
0348Orch Brass 1 2
0349Orch Brass 2 2
0350St.Orch Brs1 2
0351St.Orch Brs2 4
0352 St.Orch Brs3 4
0353 Henry IV 4
0354 Brass 1 2
0355 Brass 2 2
0356 Brite Brass 2
0357 BigBand 2
0358 Octave Brass 2
0359 RS Brass 1 4
0360 RS Brass 2 4
0361 RS Brass 3 2
0362 RS Brass 4 1
0363 Lo Brass 2
0364 TP&TB Sect 2
0365 Tp Sect 1
0366 Tb Sect 1
0367 TSax Sect 1
0368 St.Sax Sect 2
0369 Hat!Pop Brass 2
0370 Brass sfz 2
0371 Synth Brass1 2
0372 JP Brass 2
0373 Oct SynBrs 1 2
0374 Jump Brass 1
0375 Ilybrid Brass 2
0376 BPF Brass2
0377 Oct SynBrs 2 2
0378 Oct SynBrs 3 4
0379 Synth Brass2 2
0380 SynBrass sfz 2
0381 Velo Brass 12
0382 SoaringHorns4
0383 Saw Brass 1 4
0384 Saw Brass 2 2
0385 Reso Brass 2
0386 DistSqrBrass 2
0387 JP8000SawBrs2
0388 Velo Brass 22
0389 Transbrass2
0390 LA Brass4
0391 WarmSynBrass2
0392 DeepSynBrass2
0393 Spit Brass2
0394 Soprano Sax 1
0395 RS Sop Sax1
0396 Alto Sax 1
0397 AltoSax Soft 1
0398 Alto Sax Vel 1
0399 Tenor Sax1
0400 Tenor Sax F 2
0401 Blown Tenor 1
0402 Honky Tenor1
0403 BaritoneSax11
0404 BaritoneSax21
0405 Oboe 1 1
0406 Oboe 2 1
0407 EnglishHorn11
0408 EnglishHorn21
0409 Bassoon 11
0410 Bassoon 21
0411 Clarinet 11
0412 Clarinet 21
0413 Piccolo 11
0414 Piccolo 21
0415 Flute1
0416 RS Flute 11
0417 RS Flute 22
0418 Tron Flute 12
0419 Tron Flute 21
0420 Recorder1
No.NameVoice
0421Pan Flute 11
0422Bottle Blow1 2
0423RS Sicu Pipe1
0424RS Calliope3
0425Bottle Blow2 3
0426Shakuhachi 11
0427Shakuhachi 21
0428Nay2
0429Tin Whistle1 1
0430Tin Whistle2 2
0431ShakuBamboo4
0432Whistle2
0433Ocarina2
0434Square Wave12
0435MG Square 1
04362600 Sine 1
0437Sine1
0438Twin Sine2
0439Shmoog2
0440Square Wave21
0441Dual Sqr&Saw4
0442Hollo Lead2
0443OB Lead 2
0444JD Triangle 1
0445800 Lead1
0446RS Lead1
0447JP8Pls 051
0448JP8Pls 151
0449JP8Pls 301
0450JP8Pls 451
0451TB Dst Sqr 1 1
0452TB Dst Sqr 2 1
0453260 Sub Osc1
0454Spectrum1
0455Saw Wave2
0456OB2 Saw1
0457Doctor Solo2
0458Natural Lead2
0459SequencedSaw2
0460SequencedPls2
0461Pattern It 2
0462Hat Saw2
0463D-50 FatSaw2
0464Waspy Synth2
0465Naked Cheese1
0466MG Saw1
0467OB Warm Saw1
0468PS Saw 2
0469RS SawLead 12
0470MG Lead 11
0471MG Lead 21
0472Homey Lead1
0473GR500 Lead1
0474IM Lead1
0475WindSyn Lead2
0476RS SawLead 22
0477MG Lead 31
0478RS SawLead 32
0479PurcFlatLead2
0480Air Wave1
0481Theramax1
0482JP SuperSaw 1
0483JP8000Detunc1
0484Velo Cheese3
0485Dance Saws1
0486DanceStack 1 3
0487DanceStack 2 3
0488TranceSaws 13
0489Trance Keys 3
0490TranceSaws 22
No.NameVoice
0491TranceSaws 32
0492Power Stack 2
0493Alpha Rave 1
0494Retro Rave4
0495Chrd Maj7 4
0496RndmFltrChrd4
0497Cool Beam4
0498Syn.Calliope 2
0499Chiffer Lead2
0500Charang 2
0501Wire Lead2
0502Solo Vox2
05035th Saw Wave2
0504Bass & Lead2
0505Delayed Lead2
0506Iantasia2
0507Warm Pad 1
0508Sine Pad 2
0509Soft Pad1
0510QB2 Pad 12
0511QB2 Pad 21
0512Stacked Pad2
0513IS Hollow 12
0514IS Hollow 23
0515JP8 Sqr Pad2
0516Warm Sqr Pad3
0517Pipe Pad3
0518Square Pad 3
0519JP8 Hollow 4
0520JP8 Haunting4
0521Sugar Key2
0522BriteSaw Key2
0523Superlupiter 4
0524Polysynth2
0525Space Voice 2
0526Iopia2
0527IP50 Heaven 1
0528Heaven Pad2
0529Vox Pad 2
0530Bowcd Glass3
0531Metal Pad 3
0532Halo Pad 2
0533Sweep Pad1
0534LFO Sweep1
0535Saws Sweep 3
0536Soft Sweep2
0537ForwardSweep2
0538ReverseSweep2
0539Deep Sweep2
0540Shaku Pad 3
0541RS Combing4
0542Killer Pad1
0543LFO Pad4
0544RS RandomPad3
0545Ice Rain 2
0546W.Chime Pad4
0547Saw Impulse 3
0548Soundtrack2
0549Strobe4
0550Riff the 5th2
0551Star Dust 4
0552Sweep Stack4
0553Crystal 2
0554Syn Mallet 1
0555TarzanBottom2
0556Atmosphere2
0557Brightness 2
0558Bell Sugar3
0559D-50 Retour4
0560Goblin2
No.NameVoice
0561RandomEnding2
0562Acid Copter2
0563Itherality4
0564Just Before4
0565Labo-Fecdbak4
0566Faveoravo4
0567Time Warp 3
0568RS Wire Key 3
0569Echo Drops1
0570Echo Bell2
0571Echo Pan 2
0572Star Theme 2
0573Sitar 11
0574Sitar 22
0575Banjo1
0576Shamisen 1 1
0577Shamisen 2 2
0578Time Vault4
0579Koto2
0580Taisho Koto2
0581Kalimba 1
0582Jublag1
0583Bagpipe2
0584Hiddle1
0585Shanai1
0586Tinkle Bell 3
0587Agogo1
0588Steel Drum 1
0589Woodblock1
0590Castanets1
0591Taiko1
0592Concert BD1
0593Melo. Tom 11
0594Melo. Tom 21
0595Synth Drum 2
0596TR808 Tom2
0597Elec Perc1
0598Reverse Cym.1
0599Gt.FretNoise 1
0600Gt.Cut Noisc1
0601String Slap1
0602NylonGtr Nz 1
0603Breath Noisc 1
0604Fl.Key Click1
0605Seashore1
0606Rain1
0607Thunder 1
0608Wind1
0609Stream 2
0610Bubble 2
0611Bird 12
0612Dog1
0613Dorse-Gallop1
0614Bird 21
0615Telephone 11
0616Telephone 21
0617DoorCreaking1
0618Door1
0619Scratch 1
0620Wind Chimes1
0621Helicopter 1
0622Car-Engine 1
0623Car-Stop1
0624Car-Pass1
0625Car-Crash 2
0626Siren1
0627Train1
0628Jetplane2
0629Starship2
0630Burst Noise2
No.NameVoice
0631Applause2
0632Laughing1
0633Screaming1
0634Punch1
0635Heart Bcat 1
0636Footsteps1
0637Gun Shot 1
0638Machine Gun1
0639Lasergun 1
0640Explosion2

[1] PIANO [2] KBD & ORG

No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSB PCLSB PC
001Pf01 RS Grand PNO 64 1 --- 2 SPLIT
002 Pf02 RS Grand 2 PNO 64 2 --- 2 SINGLE
003 Pf03 Brignt Grand PNO 64 3 --- 2 SINGLE
004 Pf04 Moro Piano PNO 64 4 --- 1 SINGLE
005 Pf05 Rock Piano 1 PNO 64 5 --- 2 SINGLE
006 Pf06 Rock Piano 2 PNO 64 6 --- 2 SINGLE
007 Pf07 Dance Piano PNO 64 7 --- 2 SINGLE
008 Pf08 Brite Piano PNO 64 8 --- 1 SINGLE
009 Pf09 EL Grand PNO 64 9 --- 2 SINGLE
010 Pf10 Honky-tonk 3 PNO 64 10 --- 2 SINGLE
011 Pf11 LA Piano PNO 64 11 --- 4 SINGLE
012 Pf12 RS Grand/ABs PNO 64 12 --- 2 SPLIT
013 Pf13 RS Grand&Pad PNO 64 13 --- 4 DUAL
014 Pf14 RS Grand&Vox PNO 64 14 --- 4 DUAL
015 Pf15 AEx PianoVox PNO 64 15 --- 6 DUAL
016 Pf16 Stage Rhodes EP 64 16 --- 2 SINGLE
017 Pf17 Stage Rhodes2 EP 64 17 --- 2 SINGLE
018 Pf18 Stage Rhodes3 EP 64 18 --- 2 SINGLE
019 Pf19 Swect Stage EP 64 19 --- 2 SINGLE
020 Pf20 70's Ballad EP 64 20 --- 2 SINGLE
021 Pf21 Dyno Rhodes EP 64 21 --- 2 SINGLE
022 Pf22 RS Rhodes 1 EP 64 22 --- 1 SINGLE
023 Pf23 Pure EP EP 64 23 --- 1 SINGLE
024 Pf24 EP Tanner EP 64 24 --- 2 SINGLE
025 Pf25 Tremolo Dyno EP 64 25 --- 2 SINGLE
026 Pf26 RS Rhodes 2 EP 64 26 --- 1 SINGLE
027 Pf27 MK20 Rhds 1 EP 64 27 --- 2 SINGLE
028 Pf28 MK20 Rhds 2 EP 64 28 --- 2 SINGLE
029 Pf29 Touch Rhodes EP 64 29 --- 1 SINGLE
030 Pf30 Phase Rhodes EP 64 30 --- 2 SINGLE
031 Pf31 Phase Rhds 2 EP 64 31 --- 2 SINGLE
032 Pf32 Phase EP EP 64 32 --- 2 SINGLE
033 Pf33 Psycho Rhds EP 64 33 --- 2 SINGLE
034 Pf34 StageRhds/Bs EP 64 34 --- 2 SPLIT
035 Pf35 RS Wurly EP 64 35 --- 1 SINGLE
036 Pf36 Sinc Rhodes EP 64 36 --- 2 SINGLE
037 Pf37 FM EP EP 64 37 --- 1 SINGLE
038 Pf38 RS St.FM EP EP 64 38 --- 2 SINGLE
039 Pf39 Stacked EP EP 64 39 --- 2 SINGLE
040 Pf40 FM Rhodes EP 64 40 --- 2 SINGLE
041 Pf41 Hard FM EP 64 41 --- 2 SINGLE
042 Pf42 RS EP & Vox EP 64 42 --- 4 DUAL
043 Pf43 Piano 1 PNO 67 1 0 1 2 SPLIT
044 Pf44 Piano 1w PNO 67 2 1 1 SPLIT
045 Pf45 European Pf PNO 67 3 2 1 2 SINGLE
046 Pf46 Piano 2 PNO 67 4 0 2 2 SINGLE
047 Pf47 Piano 2w PNO 67 5 1 2 1 SINGLE
048 Pf48 Piano 3 PNO 67 6 0 3 2 SINGLE
049 Pf49 Piano 3w PNO 67 7 1 3 1 SINGLE
050 Pf50 Honky-tonk PNO 67 8 0 4 2 SINGLE
051 Pf51 Honky-tonk 2 PNO 67 9 1 4 2 SINGLE
052 Pf52 E.Piano 1 EP 67 10 0 5 1 SINGLE
053 Pf53 St.Soft EP EP 67 11 1 5 2 SINGLE
054 Pf54 FM+SA EP EP 67 12 2 5 2 SINGLE
055 Pf55 60's Rhodes EP 67 13 3 5 1 SINGLE
056 Pf56 E.Piano 2 EP 67 14 0 6 1 SINGLE
057 Pf57 Detuned EP 2 EP 67 15 1 6 2 SINGLE
058 Pf58 St.FM EP EP 67 16 2 6 2 SINGLE
059 Pf59 EP Legend EP 67 17 3 6 2 SINGLE
060 Pf60 EP Phase EP 67 18 4 6 2 SINGLE
No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSB PCLSB PC
061Ky01RS Clavi 1KEY6443------1SINGLE
062Ky02RS Clavi 2KEY6444------2SINGLE
063Ky03RS Clavi 3KEY6445------1SINGLE
064Ky04RS Clavi 4KEY6446------1SINGLE
065Ky05Phaser ClavKEY6447------1SINGLE
066Ky06AnalogClav 1KEY6448------1SINGLE
067Ky07AnalogClav 2KEY6449------2SINGLE
068Ky08Harpsichord2KEY6450------2SINGLE
069Ky09Synth Harpsi KEYBEL 64 51--- --- 2 SINGLE
070Ky10Pretty BellBEL 64 52--- --- 2 SINGLE
071Ky11Hyper BellBEL 64 53--- --- 2 SINGLE
072Ky12Warm BellBEL 64 54--- --- 2 SINGLE
073Ky13RS CrystalBEL6455------4SINGLE
074Ky14SouthernWindBEL6456------4SINGLE
075Ky15Singing BellBEL6457------2SINGLE
076Ky16MOD BellBEL6458------2SINGLE
077Ky17MOD 5th BellBEL6459------4DUAL
078Ky18MysteriousBEL6460------4SINGLE
079Ky19RS Digi BellBEL6461------2SINGLE
080Ky20RS Bell StrBEL6462------5DUAL
081Ky21AEx SynBellsBEL6463------8DUAL
082Ky22RS Marimba MLTBEL 64--- --- 1 SINGLE
083Ky23RS VibeMLT6465------2SINGLE
084Ky24SA VibeMLT6466------1SINGLE
085Ky25RS Vibe/AcBs MLTBEL 64 67--- --- 2 SPLIT
086Ky26RS Organ 1 ORG 64 68--- --- 3 SINGLE
087Ky27RS Organ 2 ORG 64 69--- --- 3 SINGLE
088Ky28RS Organ 3 ORG 64 70--- --- 1 SINGLE
089Ky29RS Organ 4 ORG 64 71--- --- 1 SINGLE
090Ky30RS Organ 5 ORG 64 72--- --- 3 SINGLE
091Ky31Jazz Organ 1ORG 64 73--- --- 1 SINGLE
092Ky32Jazz Organ 2ORG 64 74--- --- 1 SINGLE
093Ky33R&B OrganORG 64 75--- --- 3 SINGLE
094Ky34Power B SlwORG 64 76--- --- 1 SINGLE
095Ky35Power B FstORG 64 77--- --- 1 SINGLE
096Ky36Gospel BORG 64 78--- --- 3 SINGLE
097Ky37Dist Mad OrgORG 64 79--- --- 2 SINGLE
098Ky38Purple BORG 64 80--- --- 2 SINGLE
099Ky39Animal Organ ORCBEL 64 81--- --- 1 SINGLE
100Ky40Surf OrganORG 64 82--- --- 1 SINGLE
101Ky41Old OrganORG 64 83--- --- 1 SINGLE
102Ky42D-50 OrganORG 64 84--- --- 1 SINGLE
103Ky43House OrganORG 64 85--- --- 1 SINGLE
104Ky44Garage Organ ORCBEL 64 86--- --- 2 SINGLE
105Ky45Club OrganORG 64 87--- --- 2 SINGLE
106Ky46PM Prc Organ ORG 64 88--- --- 1 SINGLE
107Ky47PipeOrgan/BsORG 64 89--- --- 1 SPLIT
108Ky48VodakakordionACD 64 90--- --- 4 SINGLE
109Ky49Squeeze Mc! ACDBEL 64 91--- --- 4 SINGLE
110Ky50Guinguette ACD 64 92--- --- 4 SINGLE
111Ky51HarpsichordKEY6719071SINGLE
112Ky52Coupled Iips.KEY6720172SINGLE
113Ky53Harpsi.wKEY6721271SINGLE
114Ky54Harpsi.oKEY6722372SINGLE
115Ky55Clav.KEY6723081SINGLE
116Ky56Pulse ClavKEY6724181SINGLE
117Ky57CelestaKEY6725091SINGLE
118Ky58Clockenspiel BEL 67BEL 67 68 69 70 71 SINGLE
119Ky59Music BoxBEL67270111SINGLE
120Ky60VibraphoneMLT67280121SINGLE
121Ky61Vibraphone w MLTBEL 67 68 69 70 71 SINGLE
122Ky62MarimbaMLT67300131SINGLE
123Ky63Marimba wMLT67311131SINGLE
124Ky64Xylophone MLTBEL 67 68 69 70 71 SINGLE
125Ky65Tabular-bell BELBEL 67 68 69 70 71 SINGLE
126Ky66Church BellBEL 67 68 69 70 71 SINGLE
127Ky67CarillonBEL 67 68 69 70 71 SINGLE
128Ky68Organ 1 ORG 67 68 69 70 71 SINGLE
129Ky69Trem. Organ ORG 67 68 69 70 71 SINGLE
130Ky70 60's Organ 1 ORG 67 68 69 70 71 SINGLE
131Ky71 70's E.Organ ORG 67 68 69 70 71 SINGLE
132Ky72 Organ 2 ORG 67 68 69 70 71 SINGLE
133Ky73Chorus Or.2 ORG 6742 1 183 SINGLE
134Ky74Perc. Organ ORG 67 432 18 2 SINGLE
135Ky75Organ 3 ORG 67 44 0 192 SINGLE
136Ky76Church Org.1 ORG 6745 0 20 1 SINGLE
137Ky77Church Org.2 ORG 6746 1 20 2 SINGLE
138Ky78Church Org.3 ORG 6747 2 20 2 SINGLE
139Ky79Reed Organ ORG 67 480 21 1 SINGLE
140Ky80Puff Organ ORG 67 491 21 2 SINGLE
141Ky81Accordion Fr ACD 670 0 22 2 SINGLE
142Ky82Accordion It ACD 67 511 22 2 SINGLE
143Ky83Harmonica HRM 67 520 23 1 SINGLE
144Ky84Bandoneon ACD 67 530 24 2 SINGLE
145Ky85Crystal BEL6856 0 992 SINGLE
146Ky86Syn Mallet BEL6857 1 991 SINGLE
147Ky87Tinkle BellBEL687501133SINGLE
148Ky88Steel Drums MLT68 77 015 1 SINGLE

[3] GUITAR

No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSB PCLSB PC
149Gt01St.Steel GtrAGT6493------2SINGLE
150Gt02RS Ac.GuitarAGT6494------1SINGLE
151Gt0312str Gtr 2AGT6495------2SINGLE
152Gt04IHybrid12stGtAGT6496------4DUAL
153Gt05Nylon+Steel AGT64 97--- 2 SNGL.E
154Gt06Nylon GuitarAGT6498------2SINGLE
155Gt07Spanish GtrAGT6499------2SINGLE
156Gt08Requint GtrAGT64100------2SINGLE
157Gt09AEx BeyondGtAGT64101------6DUAL
158Gt10RS Strat 1EGT64102------1SINGLE
159Gt11RS Strat 2EGT64103------1SINGLE
160Gt12St.Strat GtrEGT64104------2SINGLE
161Gt1312str E-CtrEGT64105------2SINGLE
162Gt14RS Jazz GtrEGT64106------1SINGLE
163Gt15E.GuitarEGT64107------1SINGLE
164Gt16Funk GtrEGT64108------1SINGLE
165Gt17Wah GuitarEGT64109------1SINGLE
166Gt18Wah-Wah GtrEGT64110------1SINGLE
167Gt19DarmstratDGT64111------4DUAL
168Gt20Dazed GuitarDGT64112------2SINGLE
169Gt21RS OD-GuitarDGT64113------2SINGLE
170Gt22Heavy GtrDGT64114------1SINGLE
171Gt23Dist MuteDGT64115------1SINGLE
172Gt24D.Mute GtrDGT64116------1SINGLE
173Gt255th OverDrv.DGT64117------2SINGLE
174Gt26Power ChordDGT64118------2SINGLE
175Gt27Nylon-str.GtAGT67540252SINGLE
176Gt28UkulcleAGT67551251SINGLE
177Gt29Nylon Gt.o AGT67 56 225 2 SINGLE
178Gt30Nylon Gt.2AGT67573251SINGLE
179Gt31Steel-str.GtAGT67580261SINGLE
180Gt3212-str.GtAGT67591262SINGLE
181Gt33MandolinAGT67602262SINGLE
182Gt34Steel + BodyAGT67613262SINGLE
183Gt35Jazz Gt.EGT67620271SINGLE
184Gt36Pedal SteelEGT67631271SINGLE
185Gt37Clean Gt.EGT67640281SINGLE
186Gt38Chorus Gt.EGT67651282SINGLE
187Gt39Mid Tone GTREGT67662281SINGLE
188Gt40Mutcd Gt.EGT67670291SINGLE
189Gt41Funk PopEGT67681291SINGLE
190Gt42Funk Gt.2EGT67692291SINGLE
191Gt43Jazz ManEGT67703292SINGLE
192Gt44Overdrive GtDGT67710302SINGLE
193Gt45Guitar PinchDGT67721301SINGLE
194Gt46DistortionGtDGT 67 730 31 2 SINGLE
195Gt47Feedback Gt.DGT67741312SINGLE
196Gt48Dist Rtm GTR DGT 67 75 2 31 1 SINGLE
197Gt49Gt.HarmonicsEGT67760321SINGLE
198Gt50Gt. FeedbackEGT67771321SINGLE
199Gt51AtmosphereAGT685801002SINGLE
No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSB PCLSB PC
200Gt52Gt.FretNoiseAGT688801211SINGLE
201Gt53Gt.Cut Noise AGT 6889 1 1211 SINGLE
202Gt54String SlapAGT689021211SINGLE

[4] ORCH

No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSB PCLSB PC
203Or01RS Strings 1STR64119------4DUAL
204Or02RS Strings 2STR64120------4DUAL
205Or03RS Strings 3STR64121------4DUAL
206Or04RS Strings 4STR64122------3DUAL
207Or05RS Strings 5STR64123------2SINGLE
208Or06VeloStringsSTR64124------5DUAL
209Or07SlowStrings1STR64125------2SINGLE
210Or08SlowStrings2STR64126------2SINGLE
211Or09Oct StringsSTR64127------2SINGLE
212Or10Str Spic 1STR64128------1SINGLE
213Or11Str Spic 2STR651------2DUAL
214 Or12Tron Strings STR 65 2--- --- 1SINGLE
215Or13Dance StrSTR653------1SINGLE
216Or14LoFi StringsSTR654------2SINGLE
217 Or15RS Orch 1STR 65 5--- 3 SINGLE
218Or16RS Orch 2STR656------4DUAL
219Or17IlybrdStringsSTR657------5DUAL
220Or18JP Strings 1STR658------5DUAL
221Or19JP Strings 2STR659------3DUAL
222Or20JP Strings 3STR6510------3SINGLE
223Or21OB Strings 1STR6511------2SINGLE
224Or22OB Strings 2STR6512------5DUAL
225 Or23SawStrings 1 STR 6513 --- 2 SINGLE
226 Or24SawStrings 2 STR 6514 --- 6 DUAL
227 Or25JUNO Strings STR 65 15--- --- 2 SINGLE
228Or26AIX OrchstraSTR6516------6DUAL
229 Or27RS Violin 1 STR 65 17--- --- 2 DUAL
230 Or28RS Violin 2 STR 65 18--- --- 2 SINGLE
231Or29Violin MarcSTR6519------1SINGLE
232 Or30RS Viola STR 65 20--- --- 1 SINGLE
233Or31RS Cello 1STR6521------3DUAL
234Or32RS Cello 2STR6522------2SINGLE
235Or33Cello SpicSTR6523------1SINGLE
236Or34RS ContrabasSTR6524------1SINGLE
237Or35Trad PizzSTR6525------1SINGLE
238Or36RS PizzSTR6526------5DUAL
239 Or37RS Iarp OCI 65 27--- --- 2 SINGLE
240Or38RS OboeWND6528------1SINGLE
241 Or39RS EnglishIm WND65 29--- --- 1 SINGLE
242Or40RS BassoonWND6530------1SINGLE
243Or41RS ClarinetWND6531------1SINGLE
244Or42RS Flute 1FLT6532------1SINGLE
245Or43RS Flute 2FLT6533------2SINGLE
246Or44Tron FluteFLT6534------1SINGLE
247Or45RS PiccoloFLT6535------1SINGLE
248Or46RS CalliopeFLT6536------3SINGLE
249Or47RS Sicu PipeFLT6537------1SINGLE
250Or48RS BlowFLT6538------3SINGLE
251Or49Club HitHIT6539------4SINGLE
252 Or50Back Hit LITT 65 40--- --- 1 SINGLE
253 Or51Techno Hit HITT 65 41--- --- 1 SINGLE
254Or52Philly HitHIT6542------1SINGLE
255Or53ViolinSTR67940412SINGLE
256Or54Slow ViolinSTR67951411SINGLE
257Or55ViolaSTR67960421SINGLE
258 Or56Cello STR 67 97 0 43 2 SINGLE
259Or57ContrabassSTR67980441SINGLE
260Or58Tremolo StrSTR67990452SINGLE
261Or59PizzicatoStrSTR671000461SINGLE
262Or60StringsSTR671040492SINGLE
263Or61OrchestraOCH671051493SINGLE
264Or6260s StringsSTR671062492SINGLE
265Or63Slow StringsSTR671070502SINGLE
266Or64Syn.Strings1STR671080512SINGLE
267Or65Syn.Strings3 STR 67109 1 512 SINGLE
268Or66OrchestraHit HIT 67 117 0 56 2SINGLE
269Or67Bass Hit HIT 67 118 1 562 SINGLE
270Or686th Hit HIT 67 119 2 562 SINGLE
271Or69Euro Hit HIT 67 120 3 562 SINGLE
272Or70Oboe WND 68 16 0 691 SINGLE
273Or71English Horn WND 6817 0 70 1SINGLE
274Or72Bassoon WND 68 18 071 1 SINGLE
275Or73Clarinet WND 68 19 072 1 SINGLE
276Or74Piccolo FLT 68 20 0 73SINGLE
277Or75FluteFLT 68 21 074 1 SINGLE
278Or76RecorderFLT 68 22 075 1 SINGLE
279Or77Pan FluteFLT 68 23 076 1 SINGLE
280Or78Bottle BlowFLT 68 24 077 2 SINGLE
281Or79WhistleFLT 68 26 079 2 SINGLE
282Or80OcarinaFLT 68 27 080 2 SINGLE
283Or81FiddleSTR 68 73 0111 1 SINGLE

[5] WORLD

No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSBPCLSBPC
284Wr01RS Sitar 1PLK65 43--- 1 SINGLE
285Wr02RS Sitar 2PLK65 44--- 2 SINGLE
286Wr03RS Shamisen ETII65 45 ------ 2 SINGLE
287Wr04RS KalimbaETH 6546 ---1 SINGLE
288Wr05JublagETH 6547 ---1 SINGLE
289Wr06Tin WhistleETH65 48--- 1 SINGLE
290Wr07RS ShakuETH65 49--- 1 SINGLE
291Wr08ShakuBambooETII65 50--- 4 SINGLE
292Wr09NayETH65 51--- 2 SINGLE
293Wr10AEx CelticFl ETH65 52 ---2 DUAL
294Wr11SanturPLK67 360 16 1 SINGLE
295Wr12Harp PLK 67101 0 471 SINGLE
296Wr13Yang QinPLK67 1021 47 2 SINGLE
297Wr14ShakuhachiETH68 250 78 1 SINGLE
298Wr15SitarPLK68 650 105 1 SINGLE
299Wr16Sitar 2PLK68 661 105 2 SINGLE
300Wr17BanjoFRT 6867 0 1061 SINGLE
301Wr18ShamisenPLK68 680 107 1 SINGLE
302Wr19KotoPLK68 690 108 2 SINGLE
303Wr20Taisho KotoPLK68 701 108 2 SINGLE
304Wr21KalimbaPLK68 710 109 1 SINGLE
305Wr22Bagpipe ETH68 72 0110 2 SINGLE
306Wr23ShanaiETII68 740 112 1 SINGLE

[6] BRASS

No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSBPCLSBPC
307Br01RS Brass 1BRS65538DUAL
308Br02RS Brass 2BRS65542SINGLE
309Br03RS Brass 3BRS65554SINGLE
310Br04RS Brass 4BRS65562SINGLE
311Br05RS Brass 5BRS65572SINGLE
312Br06Tp&Tb Sect 1BRS65582SINGLE
313Br07Tp&Tb Sect 2BRS65592SINGLE
314Br08Tp SectBRS65601SINGLE
315 Br09Tb Sect BRS6561 --- ---1 SINGLE
316 Br10Brass sfz BRS6562 --- ---2 SINGLE
317Br11St.Sax SectBRS65632SINGLE
318Br12AEx UniTp+TbBRS65642DUAL
319 Br13F.HornSect 1 BRS6565--- 1 SINGLE
320 Br14F.HornSect 2 BRS6566--- 2 DUAL
321 Br15Wide FrHorns BRS6567--- 2 SINGLE
322Br16Str + HornsBRS65682SINGLE
323Br17Orch Brass 1BRS65692SINGLE
324Br18Orch Brass 2BRS65702SINGLE
325 Br19St.OrchBrs 1 BRS6571--- 2 SINGLE
326 Br20St.OrchBrs 2 BRS6572--- 4 SINGLE
No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSBPCLSBPC
327Br21St.OrchBrs 3 BRS6573 --- 4 SINGLE
328Br22Henry IVBRS6574------4SINGLE
329Br23Oct BrassBRS6575------2SINGLE
330Br24Power SawsSBR6576------3DUAL
331 Br25 RS Saw Brs 1 SBR65 77--- 6 DUAL
332 Br26 RS Saw Brs 2 SBR65 78--- 6 DUAL
333Br27RS OctSynBrsSBR6579------6DUAL
334Br28Soft SynBrsSBR6580------4DUAL
335Br29Deep SynBrsSBR6581------4DUAL
336Br30RS Velo BrsSBR6582------2SINGLE
337Br31JP Saw BrsSBR6583------4DUAL
338Br32OB BrassSBR6584------5DUAL
339Br33LA BrassSBR6585------4SINGLE
340Br34BPF BrassSBR6586------4DUAL
341Br35Dist SqrBrsSBR6587------2SINGLE
342Br36Soaring HornSBR6588------4SINGLE
343Br37RS Trumpet 1BRS6589------1SINGLE
344Br38RS Trumpet 2BRS6590------1SINGLE
345Br39Bright TpBRS6591------2SINGLE
346Br40Flugel HornBRS6592------1SINGLE
347 Br41 Dual Tp BRS65 93 --- 2 SINGLE
348 Br42 MuteTrump 1 BRS65 94 --- 1 SINGLE
349 Br43 MuteTrump 2 BRS65 95 --- 1 SINGLE
350Br44RS Tb 1BRS6596------1SINGLE
351Br45RS Tb 2BRS6597------1SINGLE
352Br46RS TubaBRS6598------1SINGLE
353Br47RS F.HornBRS6599------1SINGLE
354Br48RS Sop SaxSAX65100------1SINGLE
355 Br49 RS Alto SaxSAX 65 101 --- 1 SINGLE
356Br50AltoSax SftSAX65102------1SINGLE
357 Br51 Honky Tenor SAX 65103 --- 1 SINGLE
358Br52RS Tnr SaxSAX65104------2SINGLE
359 Br53 Blown Tenor SAX 65105 --- 1 SINGLE
360Br54RS Bari SaxSAX65106------1SINGLE
361Br55TrumpetBRS671210572SINGLE
362 Br56 Dark Trumpet BRS67 122 1 57 1 SINGLE
363Br57TromboneBRS671230581SINGLE
364Br58Trombone 2BRS671241581SINGLE
365Br59Bright TbBRS671252581SINGLE
366 Br60 TubaBRS67 126 0 59 1 SINGLE
367Br61MutedTrumpetBRS671270601SINGLE
368Br62MuteTrumpet2BRS671281601SINGLE
369Br63French HornsBRS6810611SINGLE
370Br64Fr.Horn 2BRS6821612SINGLE
371 Br65 Brass 1 BRS68 3 0 62 2 SINGLE
372 Br66 Brass 2 BRS68 4 1 62 2 SINGLE
373Br67Synth Brass1SBR6850632SINGLE
374Br68JP BrassSBR6861632SINGLE
375Br69Oct SynBrassSBR6872632SINGLE
376Br70Jump BrassSBR6883631SINGLE
377Br71Synth Brass2SBR6890642SINGLE
378Br72SynBrass sfzSBR68101642SINGLE
379Br73Velo Brass 1SBR68112642SINGLE
380 Br74 Soprano Sax SAX 6812 0 65 1 SINGLE
381 Br75 Alto SaxSAX 68 13 0 66 1 SINGLE
382Br76 Tenor SaxSAX68140671SINGLE
383 Br77 Baritone SaxSAX 68 15 0 68 1 SINGLE

[7] VOCAL &PAD

No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 M$B = 121
LSBPCLSBPC
384 Vb01Jazz ScatVOX 65 107--- --- 1SINGLE
385 Vb02RS Vox OohsVOX 65 108--- --- 1SINGLE
386 Vb03FemMm Choir VOX65 109--- 1SINGLE
387 Vb04RS ChoirVOX 65 110--- --- 2SINGLE
388 Vb05StChoirAhs VOX 65111--- 4SINGLE
389 Vb06SH-2000 Vox VOX 65112--- 1SINGLE
390 Vb07RS SynVox 1VOX 65 113--- --- 2SINGLE
391 Vb08FM Vox VOX 65 114--- --- 1SINGLE
392 Vb09Vox PadVOX 65 115--- --- 2SINGLE
393 Vb10CnaosChoir 1VOX 65 116--- --- 8DUAL
394Vo11ChaosChoir 2 VOX65 117 ------ 7 DUAL
395 Vo12AExStackVox VOX 65118 ---4 DUAL
396 Vo13Heaven Pad SPD 65 119 --- 2 SINGLE
397 Vo14D-50Retour SPD 65 120 --- 4 SINGLE
398 Vo15Warm Sqr Pad SPD 65121 ---3 SINGLE
399 Vo16Hollow Pad SPD 65 122 --- 5 DUAL
400 Vo17RS Hollow SPD 65 123 --- 8 DUAL
401 Vo18JP8 Hollow SPD 65 124 --- 4 SINGLE
402 Vo19JP8 Taunting SPD 65 125 --- 4 SINGLE
403 Vo20OB2 Pad 1 SPD 65 126 --- 2 SINGLE
404 Vo21OB2 Pad 2 SPD 65 127 --- 1 SINGLE
405 Vo22Saw Sweep 1 SPD 65 128 --- 3 SINGLE
406 Vo23Saw Sweep 2 SPD 66 1 --- 2 SINGLE
407 Vo24Saw Sweep 3 SPD 66 2 --- 3 SINGLE
408 Vo25Soft Pad 1 SPD 66 3 --- 3 DUAL
409 Vo26Soft Pad 2 SPD 66 4 --- 1 SINGLE
410 Vo27Oct SynStr SPD 66 5 --- 5 DUAL
411 Vo28Stacked Pad SPD 66 6 --- 2 SINGLE
412 Vo29RS Saw Pad BPD 66 7 --- 4 SINGLE
413Vo30SuperlupiterBPD668------4SINGLE
414Vo31ReverseSwEEPBPD669------2SINGLE
415 Vo32RS Atmos BPD66 10 --- 5 DUAL
416Vo33RS CombingBPD6611------4SINGLE
417Vo34Comb PadBPD6612------4SINGLE
418 Vo35Saws StrobeBPD66 13 --- 8 DUAL
419Vo36Star DustBPD6614------4SINGLE
420 Vo37RS Wind PadBPD66 15 --- 7 DUAL
421 Vo38Shakupad BPD66 16 --- 3 SINGLE
422Vo39Sweep StackBPD6617------4SINGLE
423Vo40Reso PadBPD6618------2SINGLE
424Vo41ForwardSweepBPD6619------2SINGLE
425 Vo42Power Stack BPD66 20 --- 3 DUAL
426 Vo43DanceStackBPD66 21 --- 5 DUAL
427Vo44Trance PadBPD6622------2SINGLE
428 Vo45RS RaveBPD66 23 --- 5 DUAL
429 Vo46AEx StackPadBPD66 24 --- 6 DUAL
430 Vo47Syn Strings2SPD 67 110 052 2SINGLE
431 Vo48Choir Aabs VOX 67 111 0 53 2SINGLE
432 Vo49Chorus Aabs VOX 67 112 1 53 2SINGLE
433 Vo50Voice Oohs VOX 67 113 054 1SINGLE
434 Vo51Humming VOX 67 114 154 2SINGLE
435 Vo52Syn Vox VOX 67 115 055 2SINGLE
436 Vo53Analog Voice VOX 67 16SINGLE
437 Vo54Warm Pad SPD 68 45 090 1SINGLE
438 Vo55Sine Pad SPD 68 46 190 2SINGLE
439 Vo56Space Voice VOX 68 48 092 2SINGLE
440 Vo57Itopia VOX 68 49 192 2SINGLE
441 Vo58Bowed Class SPD 68 50 0 93 3SINGLE
442Vo59Metal PadBPD68510943SINGLE
443Vo60Halo PadBPD68520952SINGLE
444 Vo61Sweep Pad SPD 68 53 096 1SINGLE
445 Vo62Soundtrack SPD 68 55 098 2SINGLE
446Vo63Echo DropsBPD686101031SINGLE
447Vo64Echo BellBPD686211032SINGLE
448Vo65Echo PanBPD686321032SINGLE
449Vo66Star ThemeBPD686401042SINGLE
No.NAMECate-goryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSBPCLSB PC
461Sy12D-50 FatSawHLD6636------2SINGLE
462Sy13P5 SawHLD6637------2SINGLE
463Sy14MG SawHLD6638------1SINGLE
464Sy15OB SawHLD6639------1SINGLE
465Sy16Waspy SynthHLD6640------2SINGLE
466Sy17Naked CheeseHLD6641------1SINGLE
467Sy18Velo CheeseHLD6642------3SINGLE
468Sy19SpectrumHLD6643------1SINGLE
469 Sy20RS Sqr Wave HLD 6644 --- 1SINGLE
470Sy21OB LeadSLD6645------2SINGLE
471Sy22ShmoogSLD6646------2SINGLE
472Sy23RS TheramaxSLD6647------1SINGLE
473Sy24JD TriangleSLD6648------1SINGLE
474Sy25SineSLD6649------1SINGLE
475 Sy26Twin Sine SLD 66 50--- --- 2SINGLE
476Sy27Rndm EndingPLS6651------2SINGLE
477 Sy28Rndm Pad PLS 66 52--- --- 3SINGLE
478Sy29EtheralityPLS6653------4SINGLE
479 Sy30Saw Impulse PLS 6654 --- 3SINGLE
480Sy31LFO PadPLS6655------4SINGLE
481 Sy32RS StrobePLS 66 56--- 6 DUAL
482Sy33Step PadPLS6657------4SINGLE
483Sy34RndmFltrChrdPLS6658------4SINGLE
484 Sy35SlicerPLS 66 59--- 5 DUAL
485Sy36Sugar KeySYN6660------2SINGLE
486Sy37Bell SugarSYN6661------3SINGLE
487Sy38BriteSawKeySYN6662------2SINGLE
488Sy39RS WireKeysSYN6663------3SINGLE
489Sy40DualWireKeysSYN6664------5DUAL
490Sy41Trance KeysSYN6665------3SINGLE
491Sy42Time WarpTEK6666------3SINGLE
492Sy43Riff the 5thTEK6667------2SINGLE
493Sy44Seq PulseTEK6668------2SINGLE
494 Sy45Chord Maj7 TEK 6669 --- 4SINGLE
495 Sy46Just Before FX 66 70--- 4SINGLE
496Sy47Square WaveHLD68280812SINGLE
497 Sy48MG Square HLD 6829 1 81 1SINGLE
498Sy492600 SineHLD68302811SINGLE
499Sy50Saw WaveHLD68310822SINGLE
500Sy51OB2 SawHLD68321821SINGLE
501Sy52Doctor SoloHLD68332822SINGLE
502Sy53Natural LeadHLD68343822SINGLE
503Sy54SequencedSawHLD68354822SINGLE
504Sy55Syn.CalliopeSLD68360832SINGLE
505Sy56Chiffer LeadSLD68370842SINGLE
506Sy57CharangHLD68380852SINGLE
507Sy58Wire LeadHLD68391852SINGLE
508Sy59Solo VoxSLD68400862SINGLE
509Sy605th Saw WaveHLD68410872SINGLE
510Sy61Bass & LcadHLD68420882SINGLE
511Sy62Delayed LeadHLD68431882SINGLE
512Sy63FantasiaSYN68440892SINGLE
513Sy64PolysynthSYN68470912SINGLE
514Sy65Ice RainSYN68540972SINGLE
515Sy66BrightnessSYN685901012SINGLE
516Sy67CoblinPLS686001022SINGLE
517 Sy68Breath Noise FX 68 91 0 122 1SINGLE
518 Sy69FL Key Click FX 68 92 1 122 1SINGLE

[8] SYNTH

No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSBPCLSBPC
450 Sy01RS SawLead 1 HLD66 25 ---2SINGLE
451 Sy02RS SawLead 2 HLD66 26 ---4DUAL
452 Sy03RS SawLead 3 HLD66 27 ---2SINGLE
453Sy04MG Lead 1HLD6628------1SINGLE
454Sy05MG Lead 2HLD6629------1SINGLE
455Sy06MG Lead 3HLD6630------1SINGLE
456Sy07MG Lead 4HLD6631------1SINGLE
457Sy08PM LeadHLD6632------1SINGLE
458Sy09Sqr&Saw LdHLD6633------4SINGLE
459Sy10800 LeadHLD6634------1SINGLE
460Sy11Homey LeadHLD6635------1SINGLE

[9] BASS [0] RHYTHM & SFX

No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 M$B = 121
LSB PCLSB PC
519Bs01 RS Ac.Bass 1 BS 66 71--- --- 2 SINGLE
520 Bs02 RS Ac.Bass 2 BS 66 72--- --- 2 SINGLE
521 Bs03 Upright Bs BS 66 73--- --- 2 SINGLE
522 Bs04 RS Ing Bs 1 BS 66 74--- --- 4 DUAL
523 Bs05 RS Ing Bs 2 BS 66 75--- --- 2 SINGLE
524 Bs06 RS Ing Bs 3 BS 66 76--- --- 2 SINGLE
525 Bs07 RS Jazz Bs BS 66 77--- --- 2 SINGLE
526 Bs08 Bright Bass BS 66 78--- --- 1 SINGLE
527 Bs09 RS Rock Bs BS 66 79--- --- 2 SINGLE
528 Bs10 RS PretlsBs1 BS 66 80--- --- 2 SINGLE
529 Bs11 RS PretlsBs2 BS 66 81--- --- 2 SINGLE
530 Bs12 Mr.Smooth BS 66 82--- --- 2 SINGLE
531 Bs13 RS Slap Bs 1 BS 66 83--- --- 1 SINGLE
532 Bs14 RS Slap Bs 2 BS 66 84--- --- 2 SINGLE
533 Bs15 Unison Slap BS 66 85--- --- 2 SINGLE
534 Bs16 AEx FingerBs BS 66 86--- --- 3 DUAL
535 Bs17 MC202 Bass SBS 66 87--- --- 1 SINGLE
536 Bs18 House Bass 1 SBS 66 88--- --- 1 SINGLE
537 Bs19 SH101 Bass 1 SBS 66 89--- --- 1 SINGLE
538 Bs20 SLI101 Bass 2 SBS 66 90--- --- 1 SINGLE
539 Bs21 Dark Bass SBS 66 91--- --- 2 SINGLE
540 Bs22 Smoth Bass SBS 66 92--- --- 2 SINGLE
541 Bs23 Low Bass SBS 66 93--- --- 2 SINGLE
542 Bs24 Deco Bass SBS 66 94--- --- 3 SINGLE
543 Bs25 SH1 DullBass SBS 66 95--- --- 2 SINGLE
544 Bs26 Square Bass SBS 66 96--- --- 2 SINGLE
545 Bs27 Jungle Bass SBS 66 97--- --- 1 SINGLE
546 Bs28 Organ Bass SBS 66 98--- --- 1 SINGLE
547 Bs29 Garage Bass SBS 66 99--- --- 1 SINGLE
548 Bs30 Attack Bass SBS 66 100--- --- 5 DUAL
549 Bs31 House Bass 2 SBS 66 101--- --- 1 SINGLE
550 Bs32 RS SynBass 1 SBS 66 102--- --- 2 SINGLE
551 Bs33 SH-2 Bass SBS 66 103--- --- 2 SINGLE
552 Bs34 MG Punch Bs SBS 66 104--- --- 2 SINGLE
553 Bs35 MG Lite Bs SBS 66 105--- --- 2 SINGLE
554 Bs36 RS SynBass 2 SBS 66 106--- --- 3 SINGLE
555 Bs37 FatTB Bass SBS 66 107--- --- 2 SINGLE
556 Bs38 TB Bass SBS 66 108--- --- 1 SINGLE
557 Bs39 PopSynthBass SBS 66 109--- --- 2 SINGLE
558 Bs40 Acid TB Bs SBS 66 110--- --- 1 SINGLE
559 Bs41 TB Dist Saw SBS 66 111--- --- 1 SINGLE
560 Bs42 RS SynBass 3 SBS 66 112--- --- 2 DUAL
561 Bs43 Mini Bass SBS 66 113--- --- 1 SINGLE
562 Bs44 JUNO Bass 1 SBS 66 114--- --- 1 SINGLE
563 Bs45 JUNO Bass 2 SBS 66 115--- --- 1 SINGLE
564 Bs46 MG Bass 1 SBS 66 116--- --- 2 SINGLE
565 Bs47 MG Bass 2 SBS 66 117--- --- 2 SINGLE
566 Bs48 Unison Bs 1 SBS 66 118--- --- 2 SINGLE
567 Bs49 Unison Bs 2 SBS 66 119--- --- 3 SINGLE
568 Bs50 Unison Bs 3 SBS 66 120--- --- 3 SINGLE
569 Bs51 Unison Bs 4 SBS 66 121--- --- 2 SINGLE
570 Bs52 Unison Bs 5 SBS 66 122--- --- 4 SINGLE
571 Bs53 Detune Bass SBS 66 123--- --- 3 SINGLE
572 Bs54 AEx Synth Bs SBS 66 124--- --- 3 DUAL
573 Bs55 Acoustic Bs. BS 67 78 0 33 2 SINGLE
574 Bs56 Fingcred Bs. BS 67 79 0 34 1 SINGLE
575 Bs57 Finger Slap BS 67 80 1 34 2 SINGLE
576 Bs58 Picked Bass BS 67 81 0 35 1 SINGLE
577 Bs59 Freucss Bs. BS 67 82 0 36 1 SINGLE
578 Bs60 Slap Bass 1 BS 67 83 0 37 1 SINGLE
579 Bs61 Slap Bass 2 BS 67 84 0 38 2 SINGLE
580 Bs62 Synth Bass 1 SBS 67 85 0 39 1 SINGLE
581 Bs63 SynthBass101 SBS 67 86 1 39 1 SINGLE
582 Bs64 Acid Bass SBS 67 87 3 39 2 SINGLE
583 Bs65 Clavi Bass SBS 67 88 3 39 2 SINGLE
584 Bs66 Hammer SBS 67 89 4 39 2 SINGLE
585 Bs67 Synth Bass 2 SBS 67 90 0 40 2 SINGLE
586 Bs68 Beef FM Bass SBS 67 91 1 40 2 SINGLE
587 Bs69 RubberBass 2 SBS 67 92 2 40 2 SINGLE
588 Bs70 Attack Pulse SBS 67 93 3 40 1 SINGLE
No.NAMECategoryPatch SelectGM2 Patch SelectVoiceKey Mode
MSB = 87 MSB = 121
LSB PC LSB PC
Rh01-Rh20: Rhythm set list (p. 116)
589Rh21RS SteelDrumPRC66125------1SINGLE
590Rh22W.Chime DownPRC66126------1SINGLE
591Rh23Nz & SawHitSFX66127------2SINGLE
592Rh24NylonGtr NzSFX66128------1SINGLE
593Rh25TimpaniPRC671030481SINGLE
594 RRh26 AgogoPRC68 76 0 114 1 SINGLE
595Rh27WoodblockPRC687801161SINGLE
596Rh28CastanetsPRC687911161SINGLE
597 RRh29 TaikoPRC68 80 0 117 1 SINGLE
598Rh30Concert BDPRC688111171SINGLE
599Rh31Melo. Tom 1PRC688201181SINGLE
600Rh32Melo. Tom 2PRC688311181SINGLE
601 RRh33 Senth Drum PRC68 84 0 119 2 SINGLE
602Rh34808 TomPRC688511192SINGLE
603Rh35Elec PercPRC688621191SINGLE
604Rh36Reverse Cym.PRC688701201SINGLE
605Rh37SeashoreSFX689301231SINGLE
606 RRh38 RainSFX68 94 1 123 1 SINGLE
607Rh39ThunderSFX689521231SINGLE
608 RRh40 WindSFX68 96 3 123 1 SINGLE
609Rh41StreamSFX689741232SINGLE
610Rh42BubbleSFX689851232SINGLE
611 RRh43 BirdSFX68 99 0 124 2 SINGLE
612 RRh44 DogSFX68 100 1 124 1 SINGLE
613 RRh45 Horse-Gallop SFX68 101 2 124 1 SINGLE
614Rh46 Bird 2SFX6810231241SINGLE
615 RRh47 Telephone 1 SFX68 103 0 125 1 SINGLE
616 RRh48 Telephone 2 SFX68 104 1 125 1 SINGLE
617 RRh49 DoorCreaking SFX68 105 2 125 1 SINGLE
618 RRh50 DoorSFX68 106 3 125 1 SINGLE
619Rh51 ScratchSFX6810741251SINGLE
620Rh52 Wind ChimesSFX6810851251SINGLE
621 RRh53 Helicopter SFX68 109 0 126 1 SINGLE
622Rh54 Car-EngineSFX6811011261SINGLE
623Rh55 Car-StopSFX6811121261SINGLE
624Rh56 Car-PassSFX6811231261SINGLE
625 RRh57 Car-Crash SFX68 113 4 126 2 SINGLE
626Rh58 SirenSFX6811451261SINGLE
627Rh59 TrainSFX6811561261SINGLE
628Rh60 JctplaneSFX6811671262SINGLE
629Rh61 StarshipSFX6811781262SINGLE
630Rh62 Burst NoiseSFX6811891262SINGLE
631Rh63 ApplauseSFX6811901272SINGLE
632Rh64 LaughingSFX6812011271SINGLE
633 RRh65 Screaming SFX68 121 2 127 1 SINGLE
634Rh66 PunchSFX6812231271SINGLE
635 RRh67 Heart Beat SFX68 123 4 127 1 SINGLE
636Rh68 FootstepsSFX6812451271SINGLE
637Rh69 Gun ShotSFX6812501281SINGLE
638Rh70 Machine GunSFX6812611281SINGLE
639Rh71 LasergunSFX6812721281SINGLE
640Rh72 ExplosionSFX6812831282SINGLE

Rhythm set list

Rh01:Standard Kit(PC:001)VoiceRh02:Rock Kit(PC:002)VoiceRh03:Jazz Kit(PC:003)VoiceRh04:Brush Kit(PC:004)VoiceRh05:Orch Kit(PC:005)
C116--------------------
17--------------------
18--------------------
19--------------------
20--------------------
21--------------------
22--------------------
23--------------------
24----------------Tubular-bell
25----------------Tubular-bell
26----------------Tubular-bell
27R&B Snr 1 2RS Snr 3 2Dry Snr 11Dry Snr 21Tubular-bell
28Sharp Kick 2Old Kick 2Sharp Kick 2Mix Kick 1Tubular-bell
29Old Kick 2Sharp Kick 2Mix Kick 1JazzDryKick22Tubular-bell
30RS Snr 4 2RS Snr 4 2Dry Snr 21Jazz Rim1Tubular-bell
31OldSharpKick 2RS Kick 1 2JazzDryKick12JazzDryKick12Tubular-bell
32RS Snr 3 2RS Snr 1 2Brush Slap 11RS Jazz Snr1Tubular-bell
33RS Kick 3 2RS Kick 2 2Jazz Kick 22Jazz Kick 22Tubular-bell
34RS PHH [EXC1] 1RS PHH [EXC1] 1Jazz PHH[EXC1] 1Brush PHH[EXC1] 1
35RS Kick 1 2Power Kick 1Jazz Kick 32Jazz Kick 11Tubular-bell
36RS Kick 2 2Hard Kick3JazzDryKick22Jazz Kick 32Concert BD
37RS Stick 2RS Stick 2Dry Stick 1 1Brush Slap 23Side Stick
38RS Snr 1 2RS Snr 1 2Jazz Rim1BrushSwirl 22Concert Snr
39Ghost&Flm 2Ghost&Flm 2SnareGhost1Brush Slap 11TR909 Clap 1
40RS Snr 2 2Rock Snr4RS Jazz Snr1BrushSwirl 11Concert Snr
41RS Tom L 1RS Tom L 1JazzTom L1Brush Tom L3Timpani
42RS CHH 3 [EXC1] 1RS CHH 1 [EXC1] 1RS CHH 1 [EXC1] 1Brush CHH[EXC1] 1Timpani
43RS Tom L Flm 1RS Tom L 1JazzTomL/Fim1Brush Tom L3Timpani
44RS CHH 4 [EXC1] 1RS CHH 2 [EXC1] 1RS CHH 2 [EXC1] 1Brush PHH[EXC1] 1Timpani
45RS Tom M 1RS Tom M 1JazzTom M1Brush Tom M3Timpani
46RS OHH 2[EXC1] 1RS OHH 1[EXC1] 1Brush OHH[EXC1] 1Timpani
47RS Tom M Flm1JazzTomM/Fim1Brush Tom M3Timpani
48RS Tom H1JazzTom H1Brush Tom H3Timpani
49Crash Cym.32Jazz Crash 2Brush Crash1Timpani
50RS Tom H Flm1Jazz TomH/Fim1Brush Tom H3Timpani
51Rock Ride 11Jazz Ride 11Jazz Ride 11Timpani
52ChinaCymbal22ChinaCymbal11ChinaCymbal11Timpani
53Ride Bell 1 12Ride Bell 2 1Ride Bell 1 1Timpani
54Tambourine 11Tambourine 11Tambourine 31Tambourine 3
55Splash Cym1Splash Cym1Splash Cym1Splash Cym
56Cowbell1Cowbell1Cowbell1ChinaCymbal2
57Rock Crash2Crash Cym.21Crash Cym.21Concert Cym 1
58Vibraslap1Vibraslap1Vibraslap1Rev.Cymbl 2
59Rock Ride 21Ride Cymbal1Jazz Ride 21Concert Cym 2
60Bongo High 21Bongo High 21Bongo High 21SlowAttack Cym
61Bongo Low 21Bongo Low 21Bongo Low 21SlowAttack Cym
62Conga Hi Mt2[EXC2] 1Conga Hi Mt2[EXC2] 1Conga Hi Mt2[EXC2] 1Talko
63CongHiOp/Slp[EXC2] 1CongHiOp/Slp[EXC2] 1CongHiOp/Slp[EXC2] 1CongHiOp/Slp
64CongLwOp/Slp1CongLwOp/Slp1CongLwOp/Slp1CongLwOp/Slp
65Timbale Hi 21Timbale Hi 21Timbale Hi 21Timbale Hi 2
66Timbale Lw 21Timbale Lw 21Timbale Lw 21Timbale Lw 2
67Agogo1Agogo1Agogo1Agogo
68Agogo1Agogo1Agogo1Agogo
69Cabasa1Cabasa1Cabasa1Cabasa
70Maracas 1Maracas 1Maracas 1Maracas 1
71ShortWhistle[EXC3] 1ShortWhistle[EXC3] 1ShortWhistle[EXC3] 1ShortWhistle
72LongWhistle2[EXC3] 1LongWhistle2[EXC3] 1LongWhistle2[EXC3] 1LongWhistle2
73Guiro Short[EXC4] 1Guiro Sw1Guiro Sw1Cowbell
74Guiro Long[EXC4] 1Castanets 22Castanets 22Vibraslap
75Claves1Claves1Claves1Claves
76Woodblock1Woodblock1Woodblock1Woodblock
77Woodblock1Woodblock1Woodblock1Woodblock
78Cuica Mute[EXC5] 1Cuica Sw1Cuica Sw1Castanets 2
79Cuica Open[EXC5] 1Shaker Sw 1Shaker Sw 1Cuica Sw
80Triangl Mt 1[EXC6] 1Triangl Mt 1[EXC6] 1Triangl Mt 1[EXC6] 1Triangl Mt 1
81Triangl Op 1[EXC6] 1Triangl Op 1[EXC6] 1Triangl Op 1[EXC6] 1Triangl Op 1
82Shaker 11Bell Tree1Bell Tree1Shaker Sw 1
83Jingle Bell1Jingle Bell1Jingle Bell1Jingle Bell
84WindChimeDwn1WindChimeDwn1WindChimeDwn1Bell Tree
85Castanets 22W.ChimeShort1W.ChimeShort1WindChimeDwn
86Surdo Mute[EXC7] 1Surdo Mute[EXC7] 1Surdo Mute[EXC7] 1W.ChimeShort
87Surdo Open[EXC7] 1Surdo Open[EXC7] 1Surdo Open[EXC7] 1Bird 1
88FingerSnap1FingerSnap1FingerSnap1Church Bell
89TR909 Clap 21TR909 Clap 21TR909 Clap 11Church Bell
90Cheap Clap1TR808 Clap1TR808 Clap1FingerSnap
91Bass Hit 2Bass Hit 2Bass Hit 2TR909 Clap 2
92OrchestraHit2OrchestraHit2OrchestraHit2TR808 Clap
936th Hit26th Hit26th Hit2OrchestraHit
94Euro Hit2Euro Hit2Applause2Applause
95Mtmm Click1Mtmm Click1Mtmm Click1Mtmm Click
96Mtmm Bell 1Mtmm Bell 1Mtmm Bell 1Mtmm Bell 1
97----------------
98----------------
99----------------
100----------------

[EXC]: Percussion sound of the same number will not be heard at the same time.

PC: Program Number

Rh01-Rh05: MSB=086, LSB=064

Rh06:R&B/HHop Kit (PC:006)VoiceRh07:Techno Kit (PC:007)VoiceRh08:House Kit (PC:008)VoiceRh09:808&909 Kit (PC:009)VoiceRh10:Perc Menu (PC:010)
16--------------------
17--------------------
18--------------------
19--------------------
20--------------------
21--------------------
22--------------------
23--------------------
C1--------------------
24--------------------
25--------------------
26--------------------
27Dry Snr 2 1Elec Snare 22R&B Snr 2 2House Snr 1Mtrnm Click 1
28Sharp Kick 2PlasticKick12Old Kick 2House Kick 2Mtrnm Bell
29Old Kick 2House Kick 2House Kick 2SH32 Kick2Scratch 1 1
30Jazz Rim 1Elec Snare 11TR808 Snr 21Elec Snare 22Scratch 2 1
31TR909 Kick 2 1SH32 Kick2SH32 Kick2PlasticKick12Scratch Push
32RS Jazz Snr 1Finger Snr1Elec Snare 31Elec Snare 31Scratch Pull
33TechnoKick 1 2TR909 Kick 1 1TR909 Kick 2 1TR808 Kick 1 1ScratchPush2
34RS PHH [EXC1] 1TR909 PHH[EXC1] 2TR909 PHH[EXC1] 2TR909 PHH[EXC1] 2ScratchPull2
35R&B Kick 2 2TR909 Kick 2 1TechnoKick 1 2TR808 Kick 2 1Beam HiQ
36R&B Kick 1 2TechnoKick 1 2PlasticKick12TR808 Kick 3 1Taiko
37R&B Stick 3TR909 Rim 1Dry Stick 2 2TR808 Rim 1Surdo Mute
38R&B Snr 1 2TR909 Snr 11TR909 Snr 32TR808 Snr 12Surdo Open
39Cheap Clap 1TR909 Clap 11TR909 Clap 21TR808 Clap1Bongo High 1 1
40R&B Snr 2 2TR909 Snr 21House Snr 1TR808 Snr 21Bongo Low 1
41R&B Tom L 1TR909 Tom 1TR909 Tom 1TR808 Tom 21Bongo High 2 1
42RS CHH 5[EXC1] 1TR909 CHH 2[EXC1] 1TR909 CHH 2[EXC1] 1TR808 CHH 1[EXC1] 1Bongo Low 2
43TR808 Kick 1 1TR909 Tom 1TR909 Tom 1TR808 Tom 1Conga Hi Mt
44RS CHH 6[EXC1] 1TR909 CHH 1[EXC1] 1TR909 CHH 1[EXC1] 1TR808 CHH 2[EXC1] 1CongaHi Open
45R&B Tom M1TR909 Tom 1TR909 Tom 1TR808 Tom 21CongaLowOpen
46RS OHH 3[EXC1] 1TR909 OHH[EXC1] 1TR909 OHH[EXC1] 1TR808 OHH[EXC1] 1Conga Hi Mt2
47TR808 Kick 1 1TR909 Tom 1TR909 Tom 1TR808 Tom 1CongHiOp/Slp
C3R&B Tom H1TR909 Tom 1TR909 Tom 1TR808 Tom 21CongLwOp/Slp
49Crash Cym.32TR909 Crash1TR909 Crash1TR808 Crash1TR808Conga 1
50TR808 Kick 1 1TR909 Tom 1TR909 Tom 1TR808 Tom 1Timbale Hi 1
51R&B Ride1TR909 Ride 11TR909 Ride 21TR909 Ride 31Timbale Lw 1
52TR808 Crash1ChinaCymbal22ChinaCymbal22TR909 Splash1Timbale Hi 2
53TR909RideBl11TR909RideBl21TR909RideBl11TR909RideBl21Timbale Lw 2
54Tambourine 11Tambourine 21Tambourine 31TR808Conga 11Cuica Mute
55TR909 Splash1NoiseCymbal1TR909 Splash1TR909 Splash1Cuica Open
56TR808Cowbell1TR808Cowbell1Cowbell1TR808Cowbell1Cuica Sw 1
57TR909 Crash1TR808 Crash1TR808 Crash1TR808 Crash1Castanets 1
58Vibraslap1Vibraslap1Vibraslap1TR909 PHH[EXC1] 2Castanets 2
59TR909 Ride 21TR909 Ride 31TR909 Ride 31TR909 Kick 1 1Tambourine 1
60Bongo High 2 1Bongo High 2 1Bongo High 2 1TR909 Kick 2 1Tambourine 2
61Bongo Low 21Bongo Low 21Bongo Low 21TR909 Rim 1Tambourine 3
62Conga Hi Mt2[EXC2] 1TR808Conga 11Conga Hi Mt2[EXC2] 1TR909 Snr 11Cabasa
63CongHiOp/Slp[EXC2] 1CongHiOp/Slp1CongHiOp/Slp[EXC2] 1TR909 Clap 21Maracas
64CongLwOp/Slp1CongLwOp/Slp1CongLwOp/Slp1TR909 Snr 21TR808Maracas
65Timbale Hi 21Timbale Hi 21Timbale Hi 21TR909 Tom 1Claves
66Timbale Lw 21Timbale Lw 21Timbale Lw 21TR909 CHH 1[EXC1] 1TR808 Clave
67Agogo1Agogo1Agogo1TR909 Tom 1Woodblock
68Agogo1Agogo1Agogo1TR909 CHH 2[EXC1] 1Woodblock
69Cabasa1Cabasa1Cabasa1TR909 Tom 1Cowbell
70Maracas1TR808Maracas1Maracas1TR909 OHH[EXC1] 1TR808Cowbell
71ShortWhistle[EXC3] 1ShortWhistle[EXC3] 1ShortWhistle[EXC3] 1TR909 Tom 1Vibraslap
C5LongWhistle2[EXC3] 1LongWhistle2[EXC3] 1LongWhistle2[EXC3] 1TR909 Tom 1Shaker 1
73Shaker Sw 1Cuica Sw 1Guiro Short[EXC4] 1TR909 Crash1Shaker 2
74Cuica Sw 1Shaker Sw 1Guiro Long[EXC4] 1TR909 Tom 1Shaker Sw 1
75Castanets 22TR808 Clave1Shaker 21TR909 Ride 11Guiro Short
76Triangl Mt 2[EXC6] 1Guiro Sw 1Castanets 1ChinaCymbal22Guiro Long
77Triangl Op 2[EXC6] 1Castanets 22TR808 Clave1TR909RideBl11Guiro Sw 1
78Bell Tree1Triangl Mt 1[EXC6] 1Cuica Mute[EXC5] 1TR808Maracas1Triangl Mt 1
79Jingle Bell1Triangl Op 1[EXC6] 1Cuica Open[EXC5] 1TR909 Splash1Triangl Op 1
80WindChimeDwn1Jingle Bell1Bell Tree1TR808Cowbell1Triangl Mt 2
81Surdo Mute[EXC7] 1Surdo Mute[EXC7] 1Surdo Mute[EXC7] 1TR909 Crash1Triangl Op 2
82Surdo Open[EXC7] 1Surdo Open[EXC7] 1Surdo Open[EXC7] 1TR808 Clave1Agogo
83FingerSnap 1FingerSnap 1FingerSnap 1TR909 Ride 21Agogo
C6TR909 Clap 21TR909 Clap 21TR909 Clap 11NoiseCymbal1ShortWhistle
85TR808 Clap 11TR808 Clap 1TR808 Clap 1TR909 Clap 11Long Whistle
86TR909 Clap 11Rev.909Crash1Rev.909Crash1TR909 Clap 21LongWhistle2
87ScratchPush2[EXC8] 1Rev.909 OHH1Rev.909 OHH1TR808 Clap 21FingerSnap 1
88ScratchPull2[EXC8] 1Rev.909Kick21Rev.909Kick21Rev.909Kick21Cheap Clap 1
89Scratch Push[EXC9] 1Rev.909HClap1Rev.909HClap1Rev.909Crash1TR909 Clap 1
90Scratch Pull[EXC9] 1Beam HiQ1Beam HiQ1Rev.909 OHH1TR909 Clap 2
91Scratch 2 1Techno Hit 1Techno Hit 1Rev.909HClap1TR808 Clap
92Rev.909HClap1Bass Hit 2Bass Hit 2Square Clck1Jingle Bell
93Philly Hit16th Hit26th Hit2High-Q1Bell Tree
94Siren1Euro Hit2Euro Hit2Beam HiQ1W.ChimeShort
95Mtrmm Click 1MC500 Beep 21MC500 Beep 21MC500 Beep 21WindChimeDwn
C7Mtrmm Bell1MC500 Beep 11MC500 Beep 11MC500 Beep 11Church Bell
96--------------------
97--------------------
98--------------------
99--------------------

[EXC]: Percussion sound of the same number will not be heard at the same time.
PC: Program Number
Rh06-Rh10: MSB=086, LSB=064

Rh11:Drums Menu (PC:011)VoiceRh12:GM2 STANDARD (PC:001)VoiceRh13:GM2 ROOM (PC:009)VoiceRh14:GM2 POWER (PC:017)VoiceRh15:GM2 ELECTRIC (PC:025)
16--------------------
17--------------------
18--------------------
19--------------------
20--------------------
21RS Kick 1 2----------------
22RS Kick 2 2----------------
23RS Kick 3 2----------------
C1StandardKick 1----------------
24Jazz Kick 1 1----------------
25Jazz Kick 2 2----------------
26Jazz Kick 3 2High-Q1High-Q1High-Q1High-Q
27JazzDryKick1 2Slap1Slap1Slap1Slap
28JazzDryKick2 2Scratch Push[EXC7]Scratch Push[EXC7]Scratch Push[EXC7]Scratch Push
29Mix Kick 1Scratch Pull[EXC7]Scratch Pull[EXC7]Scratch Pull[EXC7]Scratch Pull
30Power Kick 1Sticks1Sticks1Sticks1Sticks
31Hard Kick 3Square Click1Square Click1Square Click1Square Click
32R&B Kick 1 2Mtmmm Click1Mtmmm Click1Mtmmm Click1Mtmmm Click
33R&B Kick 2 2Mtmmm Bell1Mtmmm Bell1Mtmmm Bell1Mtmmm Bell
34OldSharpKick 2Mix Kick 1Mix Kick 1Mix Kick 1Mix Kick 1
C2Sharp Kick 2StandardKick 1StandardKick 1Power Kick 1Elec Kick 2
35Old Kick 2Side Stick1Side Stick1Side Stick1Side Stick
36SH32 Kick 2Standard Snr 1Standard Snr 1Dance Snare1Elec Snare 1
37TechnoKick 1 2TR909 Clap 11TR909 Clap 11TR909 Clap 11TR909 Clap 1
38TR909 Kick 1 1Elec Snare 31Elec Snare 31Elec Snare 31Elec Snare 2
39TR909 Kick 2 1Real Tom 31Room Tom 21Rock Tom 2 1Synth Drum
40Elec Kick 2Close HiHat[EXC1]Close HiHat[EXC1]Close HiHat[EXC1]Close HiHat
41TR808 Kick 1 1Real Tom 31Room Tom 21Rock Tom 2 1Synth Drum
42TR808 Kick 2 1Standard PHH[EXC1]Standard PHH[EXC1]Standard PHH[EXC1]Standard PHH
43TR808 Kick 3 1Real Tom 21Room Tom 11Rock Tom 2 1Synth Drum
44House Kick 2Standard OHH[EXC1]Standard OHH[EXC1]Standard OHH[EXC1]Standard OHH
45Plastic Kick 1 2Real Tom 21Room Tom 11Rock Tom 2 1Synth Drum
46Plastic Kick 2 1Real Tom 11Room Tom 11Rock Tom 1 1Synth Drum
47RS Snr 1 2Crash Cym.11Crash Cym.11Crash Cym.11Crash Cym.1
48RS Snr 2 2Real Tom 11Room Tom 11Rock Tom 1 1Synth Drum
49RS Snr 3 2Ride Cymbal1Ride Cymbal1Ride Cymbal1Ride Cymbal
50RS Snr 4 2ChinaCymbal11ChinaCymbal11ChinaCymbal11Rev.Cymbal 1
51Standard Snr 1Ride Bell 2 1Ride Bell 2 1Ride Bell 2 1Ride Bell 2 1
52Rock Snr 4Tambourine 31Tambourine 31Tambourine 31Tambourine 3
53RS Jazz Snr1Splash Cym 1Splash Cym 1Splash Cym 1Splash Cym 1
54Jazz Snr1Cowbell1Cowbell1Cowbell1Cowbell
55Brush Slap 11Crash Cym.21Crash Cym.21Crash Cym.21Crash Cym.2
56Brush Slap 23Vibrasiap1Vibrasiap1Vibrasiap1Vibrasiap
57BrushSwirl 11Ride Cymbal1Ride Cymbal1Ride Cymbal1Ride Cymbal
58BrushSwirl 22Bongo High 1 1Bongo High 1 1Bongo High 1 1Bongo High 1 1
59R&B Snr 12Bongo Low 11Bongo Low 11Bongo Low 11Bongo Low 1
60R&B Snr 22Conga Hi Mt1Conga Hi Mt1Conga Hi Mt1Conga Hi Mt
61Dry Snr 11CongaHi Open1CongaHi Open1CongaHi Open1CongaHi Open
62Dry Snr 21CongaLowOpen1CongaLowOpen1CongaLowOpen1CongaLowOpen
63TR909 Snr 11Timbale Hi 11Timbale Hi 11Timbale Hi 11Timbale Hi 1
64TR909 Snr 21Timbale Lw 1 1Timbale Lw 1 1Timbale Lw 1 1Timbale Lw 1 1
65TR909 Snr 32Agogo1Agogo1Agogo1Agogo
66TR808 Snr 12Agogo1Agogo1Agogo1Agogo
67TR808 Snr 21Cabasa1Cabasa1Cabasa1Cabasa
68House Snr1Maracas1Maracas1Maracas1Maracas
69Finger Snr 1ShortWhistle[EXC2]ShortWhistle[EXC2]ShortWhistle[EXC2]ShortWhistle
70Dance Snare1Long Whistle[EXC2]Long Whistle[EXC2]Long Whistle[EXC2]Long Whistle
71Elec Snare 11Guiro Short[EXC3]Guiro Short[EXC3]Guiro Short[EXC3]Guiro Short
72Elec Snare 22Guiro Long[EXC3]Guiro Long[EXC3]Guiro Long[EXC3]Guiro Long
73Elec Snare 31Claves1Claves1Claves1Claves
74Jazz Rim 1Woodblock1Woodblock1Woodblock1Woodblock
75RS Stick2Woodblock1Woodblock1Woodblock1Woodblock
76Dry Stick 1 1Cuica Mute[EXC4]Cuica Mute[EXC4]Cuica Mute[EXC4]Cuica Mute
77Dry Stick 2 2Cuica Open[EXC4]Cuica Open[EXC4]Cuica Open[EXC4]Cuica Open
78R&B Stick3Triangl Mt 1[EXC5]Triangl Mt 1[EXC5]Triangl Mt 1[EXC5]Triangl Mt 1
79Sticks1Triangl Op 1[EXC5]Triangl Op 1[EXC5]Triangl Op 1[EXC5]Triangl Op 1
80Side Stick1Shaker 11Shaker 11Shaker 11Shaker 1
81TR909 Rim 1Jingle Bell1Jingle Bell1Jingle Bell1Jingle Bell
82
83
84TR808 Rim 1Bell Tree1Bell Tree1Bell Tree1Bell Tree
85RS CHH 1[EXC1]Castanets1Castanets1Castanets1Castanets
86RS CHH 2[EXC1]Surdo Mute[EXC6]Surdo Mute[EXC6]Surdo Mute[EXC6]Surdo Mute
87RS CHH 3[EXC1]Surdo Open[EXC6]Surdo Open[EXC6]Surdo Open[EXC6]Surdo Open
88RS CHH 4[EXC1]----------------
89RS CHH 5[EXC1]----------------
90RS CHH 6[EXC1]----------------
91Close HiHat[EXC1]----------------
92Brush CHH[EXC1]----------------
93TR909 CHH 1[EXC1]----------------
94TR909 CHH 2[EXC1]----------------
95TR808 CHH 1[EXC1]----------------
96TR808 CHH 2[EXC1]----------------
97RS OHH 1[EXC1]----------------
98RS OHH 2[EXC1]----------------
99RS OHH 3[EXC1]----------------
100Standard OHH[EXC1]----------------
101Brush OHH[EXC1]----------------
102TR909 OHH[EXC1]----------------
103TR808 OHH[EXC1]----------------
104RS PHH[EXC1]----------------
105Jazz PHH[EXC1]----------------
106Brush PHH[EXC1]----------------
107TR909 PHH[EXC1]----------------

[EXC]: Percussion sound of the same number will not be heard at the same time.

PC: Program Number

Rh11: MSB=086, LSB=064

Rh12-Rh15: MSB=120, LSB=000

Rh16:GM2 ANALOG(PC:026)Rh17:GM2 JAZZ(PC:033)Rh18:GM2 BRUSH(PC:049)Rh19:GM2 ORCHSTRA(PC:049)Rh20:GM2 SFX(PC:057)
VoiceVoice Voice VoiceVoice Voice
C116--------------------
17--------------------
18--------------------
19--------------------
20--------------------
21--------------------
22--------------------
23--------------------
24--------------------
25--------------------
26--------------------
27High-Q 1High-Q 1High-Q 1Close HiHat [EXC1] 1----
28Slap 1Slap 1Slap 1Standard PHH [EXC1] 1----
29Scratch Push [EXC7] 1Scratch Push [EXC7] 1Scratch Push [EXC7] 1Standard OHH [EXC1] 1----
30Scratch Pull [EXC7] 1Scratch Pull [EXC7] 1Scratch Pull [EXC7] 1Ride Cymbal 1----
31Sticks 1Sticks 1Sticks 1Sticks 1----
32Square Click 1Square Click 1Square Click 1Square Click 1----
33Mtrmm Click 1Mtrmm Click 1Mtrmm Click 1Mtrmm Click 1----
34Mtrmm Bell 1Mtrmm Bell 1Mtrmm Bell 1Mtrmm Bell 1----
35Mix Kick 1Jazz Kick 2 2Jazz Kick 2 2Concert BD 1----
TR808 Kick 1 1Jazz Kick 1 1Jazz Kick 1 1ConcertBD Mt 1----
36TR808 Rim 1Side Stick 1Side Stick 1Side Stick 1----
37TR808 Snr 2 1Jazz Snr 1BrushSwirl 2 2Concert Snr 1----
38TR909 Clap 1 1TR909 Clap 1 1Brush Slap 1 1Castanets 1High-Q 1
40Elec Snare 3 1Elec Snare 3 1BrushSwirl 1 1Concert Snr 1Slap 1
TR808 Tom 2 1Real Tom 3 1Real Tom 3 1Timpani 1Scratch Push [EXC7] 1
41TR808 CHH 2 [EXC1] 1Close HiHat [EXC1] 1Brush CHH [EXC1] 1Timpani 1Scratch Pull [EXC7] 1
43TR808 Tom 2 1Real Tom 3 1Real Tom 3 1Timpani 1Sticks 1
44TR808 CHH 1 [EXC1] 1Standard PHH [EXC1] 1Brush PHH [EXC1] 1Timpani 1Square Click 1
45TR808 Tom 2 1Real Tom 2 1Real Tom 2 1Timpani 1Mtrmm Click 1
46TR808 OHH [EXC1] 1Standard OHH [EXC1] 1Brush OHH [EXC1] 1Timpani 1Mtrmm Bell 1
47TR808 Tom 2 1Real Tom 2 1Real Tom 2 1Timpani 1Gl.FretNoise 1
48TR808 Tom 2 1Real Tom 1 1Real Tom 1 1Timpani 1Gt.CutNoise 1
49TR808 Crash 1Crash Cym.1 1Brush Crash 1Timpani 1Gt.CutNoise 1
50TR808 Tom 2 1Real Tom 1 1Real Tom 1 1Timpani 1String Slap 1
51Ride Cymbal 1Ride Cymbal 1Ride Cymbal 1Timpani 1Fl.KeyClick 1
52ChinaCymbal1 1ChinaCymbal1 1ChinaCymbal1 1Timpani 1Laughing 1
53Ride Bell 2 1Ride Bell 2 1Ride Bell 2 1Timpani 1Screaming 1
54Tambourine 3 1Tambourine 3 1Tambourine 3 1Tambourine 3 1Punch 1
55Splash Cym 1Splash Cym 1Splash Cym 1Splash Cym 1Heart Beat 1
56TR808Cowbell 1Cowbell 1Cowbell 1Cowbell 1Footsteps 1
57Crash Cym.2 1Crash Cym.2 1Crash Cym.2 1ConcertCym 1Footsteps 1
58Vibraslap 1Vibraslap 1Vibraslap 1Vibraslap 1Applause 2
59Ride Cymbal 1Ride Cymbal 1Ride Cymbal 1ConcertCym 2 2Creaking 1
60Bongo High 1 1Bongo High 1 1Bongo High 1 1Bongo High 1 1Door 1
61Bongo Low 1 1Bongo Low 1 1Bongo Low 1 1Bongo Low 1 1Scratch 1
62TR808Conga 1 1Conga Hi Mt 1Conga Hi Mt 1Conga Hi Mt 1Wind Chimes 1
63TR808Conga 1 1CongaHi Open 1CongaHi Open 1CongaHi Open 1Car-Engine 1
64TR808Conga 1 1CongaLowOpen 1CongaLowOpen 1CongaLowOpen 1Car-Stop 1
65Timbale Hi 1 1Timbale Hi 1 1Timbale Hi 1 1Timbale Hi 1 1Car-Pass 1
66Timbale Lw 1 1Timbale Lw 1 1Timbale Lw 1 1Timbale Lw 1 1Car-Crash 2
67Agogo 1Agogo 1Agogo 1Agogo 1Siren 1
68Agogo 1Agogo 1Agogo 1Agogo 1Train 1
69Cabasa 1Cabasa 1Cabasa 1Cabasa 1Jetplane 2
70TR808Maracas 1Maracas 1Maracas 1Maracas 1Helicopter 1
71ShortWhistle [EXC2] 1ShortWhistle [EXC2] 1ShortWhistle [EXC2] 1ShortWhistle [EXC2] 1Starship 2
72Long Whistle [EXC2] 1Long Whistle [EXC2] 1Long Whistle [EXC2] 1Long Whistle [EXC2] 1Gun Shot 1
73Guiro Short [EXC3] 1Guiro Short [EXC3] 1Guiro Short [EXC3] 1Guiro Short [EXC3] 1Machine Gun 1
74Guiro Long [EXC3] 1Guiro Long [EXC3] 1Guiro Long [EXC3] 1Guiro Long [EXC3] 1Lasergun 1
75TR808 Clave 1Claves 1Claves 1Claves 1Explosion 2
76Woodblock 1Woodblock 1Woodblock 1Woodblock 1Dog 1
Woodblock 1Woodblock 1Woodblock 1Woodblock 1Horse-Gallop 1
77Cuica Mute [EXC4] 1Cuica Mute [EXC4] 1Cuica Mute [EXC4] 1Cuica Mute [EXC4] 1Bird 1
79Cuica Open [EXC4] 1Cuica Open [EXC4] 1Cuica Open [EXC4] 1Cuica Open [EXC4] 1Rain 1
80Triangl Mt 1 [EXC5] 1Triangl Mt 1 [EXC5] 1Triangl Mt 1 [EXC5] 1Triangl Mt 1 [EXC5] 1Thunder 1
81Triangl Op 1 [EXC5] 1Triangl Op 1 [EXC5] 1Triangl Op 1 [EXC5] 1Triangl Op 1 [EXC5] 1Wind 1
82Shaker 1 1Shaker 1 1Shaker 1 1Shaker 1 1Seashore 1
83Jingle Bell 1Jingle Bell 1Jingle Bell 1Jingle Bell 1Stream 2
84Bell Tree 1Bell Tree 1Bell Tree 1Bell Tree 1Bubble 2
85Castanets 1Castanets 1Castanets 1Castanets 1----
86Surdo Mute [EXC6] 1Surdo Mute [EXC6] 1Surdo Mute [EXC6] 1Surdo Mute [EXC6] 1----
87Surdo Open [EXC6] 1Surdo Open [EXC6] 1Surdo Open [EXC6] 1Surdo Open [EXC6] 1----
88------------Applause 2----
89--------------------
90--------------------
91--------------------
92--------------------
93--------------------
94--------------------
95--------------------

[EXC]: Percussion sound of the same number will not be heard at the same time.
PC: Program Number
Rh16-Rh20: MSB=120, LSB=000

Performance list

No.Name
01Pop 1
02 Pop2
03 Pop3
04 Pop4
05 Pop5
06 Rock1
07 Rock2
08 Contemporary1
09 Contemporary2
10 Funk1
No.Name
11 Funk 2
12 Jazz 1
13 Jazz 2
14 Bossa
15 Orchestra
16 Techno 1
17 Techno 2
18 Trance 1
19 Trance 2
20 House 1
No.Name
21House 2
22 Hip Hop 1
23 Hip Hop 2
24 R&B 1
25 R&B 2
26 Drum'n'Bass 1
27 Drum'n'Bass 2
28 BreakBeats 1
29 BreakBeats 2
30 Reggae 1
No.Name
31Reggae 2
32 SEQTemplate

Rhythm guide list

No.Name
01Pop 1
02 Pop2
03 Pop3
04 Pop4 (Bld)
05 Pop5 (Shfl)
06 Pop6 (Shfl)
07 Pop7 (Vari)
08 Pop8 (Vari)
09 Pop9 (Vari)
10 Rock1
No.Name
11 Rock 2
12 Rock 3
13 Contemporary1
14 Contemporary2
15 Funk 1
16 Funk 2
17 Jazz 1
18 Jazz 2
19 Bossa
20 Techno 1
No.Name
21Techno 2
22 Trance 1
23 Trance 2
24 House 1
25 House 2
26 Hip Hop 1
27 Hip Hop 2
28 R&B 1
29 R&B 2
30 Drum'n'Bass
No.Name
31Reggae 1
32 Reggae 2
-- Metronm 4/4
-- Metronm 2/4
-- Metronm 3/4

* Bld: Ballad, Shfl: Shuffle, Vari: Variation

Arpeggio template list

CategoryButtonName
Ac.Piano[1] Piano Phr 1
[2] Piano Phr 2
[3] Piano Phr 3
[4] Piano Phr 4
[5] Piano Phr 5
[6] Piano Arp 1
[7] Piano Arp 2
[8] Piano Arp 3
[9] Piano Arp 4
CategoryButtonName
Bell[1] BePhr 1
[2] BePhr 2
[3] BePhr 3
[4] BePhr 4
[5] BePhr 5
[6] BeArp 1
[7] BeArp 2
[8] BeArp 3
[9] BeArp 4
CategoryButtonName
Accordion[1] ACD Phr 1
[2] ACD Phr 2
[3] ACD Phr 3
[4] ACD Phr 4
[5] ACD Arp 1
[6] ACD Arp 2
[7] ACD Arp 3
[8] ACD Arp 4
[9] ACD Arp 5
CategoryButtonName
El.Guitar[1] E.Gt Phr 1
[2] E.Gt Phr 2
[3] E.Gt Phr 3
[4] E.Gt Phr 4
[5] E.Gt Phr 5
[6] E.Gt Arp 1
[7] E.Gt Arp 2
[8] E.Gt Arp 3
[9] E.Gt Arp 4
CategoryButtonName
E.I.Piano[1] E. Piano Phr1
[2] E. Piano Phr2
[3] E. Piano Phr3
[4] E. Piano Phr4
[5] E. Piano Phr5
[6] E. Piano Arp1
[7] E. Piano Arp2
[8] E. Piano Arp3
[9] E. Piano Arp4
CategoryButtonName
Mallet[1] Marimba Phr1
[2] Marimba Phr2
[3] Xylophne Phr
[4] Viborphne Phr
[5] Steel Dr Phr
[6] MLT Arp 1
[7] MLT Arp 2
[8] MLT Arp 3
[9] MLT Arp 4
CategoryButtonName
Harmonica[1]HRM Phr 1
[2]HRM Phr 2
[3]IIRM Phr 3
[4]HRM Phr 4
[5]HRM Phr 5
[6]HRM Arp 1
[7]HRM Arp 2
[8]HRM Arp 3
[9]IIRM Arp 4
CategoryButtonName
Dist.Guitar[1] D.Gt Phr 1
[2] D.Gt Phr 2
[3] D.Gt Phr 3
[4] D.Gt Phr 4
[5] D.Gt Phr 5
[6] D.Gt Arp 1
[7] D.Gt Arp 2
[8] D.Gt Arp 3
[9] D.Gt Arp 4
CategoryButtonName
Keyboard[1] Clavi Phr 1
[2] Clavi Phr 2
[3] Clavi Phr 3
[4] Clavi Phr 4
[5] Clavi Phr 5
[6] Harpsi Phr
[7] Clavi Arp1
[8] Clavi Arp2
[9] Clavi Arp3
CategoryButtonName
Organ[1] Organ Phr 1
[2] Organ Phr 2
[3] Organ Phr 3
[4] Organ Phr 4
[5] Organ Phr 5
[6] Organ Arp 1
[7] Organ Arp 2
[8] Organ Arp 3
[9] Organ Arp 4
CategoryButtonName
Ac.Guitar[1] A.Gt Phr 1
[2] A.Gt Phr 2
[3] A.Gt Phr 3
[4] A.Gt Phr 4
[5] A.Gt Phr 5
[6] A.Gt Arp 1
[7] A.Gt Arp 2
[8] A.Gt Arp 3
[9] A.Gt Arp 4
CategoryButtonName
Strings[1] Strings Phr1
[2] Strings Phr2
[3] Strings Phr3
[4] Pizz Phr
[5] Violin Phr
[6] Strings Arp1
[7] Strings Arp2
[8] Strings Arp3
[9] Strings Arp4
Orchestra[1] Orch Phr 1
[2] Orch Phr 2
[3] Orch Phr 3
[4] Orch Phr 4
[5] Orch Phr 5
[6] Orch Arp 1
[7] Orch Arp 2
[8] Orch Arp 3
[9] Orch Arp 4
CategoryButtonName
Ac.Brass[1] Brass Phr 1
[2] Brass Phr 2
[3] Brass Phr 3
[4] Brass Phr 4
[5] Mute'p Phr
[6]TrombonePhr1
[7]TrombonePhr2
[8] Trumpet Phr1
[9] Trumpet Phr2
CategoryButtonName
Soft Lead
CategoryButtonName
Drums[1] Fill Phr 1
[2] Fill Phr 2
[3] Fill Phr 3
[4] Fill Phr 4
[5] Fill Phr 5
[6] SnRol Phr
[7] Tamb Phr
[8] Congo Phr
[9] Triangle Phr
CategoryButtonName
Hit & Stab[1] Hit Phr 1
[2] Hit Phr 2
[3] Hit Phr 3
[4] Hit Phr 4
[5] Hit Phr 5
[6] Hit Arp 1
[7] Hit Arp 2
[8] Hit Arp 3
[9] Hit Arp 4
CategoryButtonName
Synth Brass[1] SynBrassPhr1
[2] SynBrassPhr2
[3] SynBrassPhr3
[4] SynBrassPhr4
[5] SynBrassPhr5
[6] SynBrassArp1
[7] SynBrassArp2
[8] SynBrassArp3
[9] SynBrassArp4
CategoryButtonName
Techno Synth[1] TekSyn Phr 1
[2] TekSyn Phr 2
[3] TekSyn Phr 3
[4] TekSyn Phr 4
[5] TekSyn Phr 5
[6] TekSyn Arp 1
[7] TekSyn Arp 2
[8] TekSyn Arp 3
[9] TekSyn Arp 4
CategoryButtonName
Percussion[1] Timpani Phr
[2] Timpani Roll
[3] CastanetPhr
[4] Taiko Phr
[5] Perc Arp 1
[6] Perc Arp 2
[7] Perc Arp 3
[8] Perc Arp 4
[9] Perc Arp 5
CategoryButtonName
Wind[1] ClarinetPhr1
[2] ClarinetPhr2
[3] Oboe Phr 1
[4] Oboe Phr 2
[5] Oboe Phr 3
[6] Wind Arp 1
[7] Wind Arp 2
[8] Wind Arp 3
[9] Wind Arp 4
CategoryButtonName
Sax[1] Sax Phr 1
[2] Sax Phr 2
[3] Sax Phr 3
[4] Sax Phr 4
[5] Sax Phr 5
[6] Sax Arp 1
[7] Sax Arp 2
[8] Sax Arp 3
[9] Sax Arp 4
CategoryButtonName
Pulsating[1] Plsating Phr1
[2] Plsating Phr2
[3] Plsating Phr3
[4] Plsating Phr4
[5] Plsating Phr5
[6] Plsating Arp1
[7] Plsating Arp2
[8] Plsating Arp3
[9] Plsating Arp4
CategoryButtonName
Sound FX[1] Car Pass Phr
[2] FootStep Phr
[3] Heart Bt Phr
[4] SFX Arp 1
[5] SFX Arp 2
[6] SFX Arp 3
[7] SFX Arp 4
[8] SFX Arp 5
[9] SFX Arp 6
CategoryButtonName
Flute[1] Flute Phr 1
[2] Flute Phr 2
[3] Flute Phr 3
[4] Flute Phr 4
[5] Piccolo Phr
[6] Flute Arp 1
[7] Flute Arp 2
[8] Flute Arp 3
[9] Flute Arp 4
CategoryButtonName
Bright Pad[1] BrightPd Phr1
[2] BrightPd Phr2
[3] BrightPd Phr3
[4] BrightPd Phr4
[5] BrightPd Phr5
[6] BrightPd Arp1
[7] BrightPd Arp2
[8] BrightPd Arp3
[9] BrightPd Arp4
CategoryButtonName
Synth FX[1] FXPhr 1
[2] FXPhr 2
[3] FXPhr 3
[4] FXPhr 4
[5] FXPhr 5
[6] FXPhr 6
[7] FXArp 1
[8] FXArp 2
[9] FXArp 3
CategoryButtonName
Bcat & Groove[1] B1S Phr 1
[2] B1S Phr 2
[3] B1S Phr 3
[4] B1S Phr 4
[5] B1S Phr 5
[6] B1S Arp 1
[7] B1S Arp 2
[8] B1S Arp 3
[9] B1S Arp 4
CategoryButtonName
Plucked[1] Harp Phr 1
[2] Harp Phr 2
[3] Harp Phr 3
[4] Kalimba Phr
[5] Koto Phr
[6] PI K Arp 1
[7] PLK Arp 2
[8] PLK Arp 3
[9] PI K Arp 4
CategoryButtonName
Soft Pad[1] SoftPad Phr1
[2] SoftPad Phr2
[3] SoftPad Phr3
[4] SoftPad Phr4
[5] SoftPad Phr5
[6] SoftPad Arp1
[7] SoftPad Arp2
[8] SoftPad Arp3
[9] SoftPad Arp4
CategoryButtonName
Other Synth[1] Synth Phr 1
[2] Synth Phr 2
[3] Synth Phr 3
[4] Synth Phr 4
[5] Synth Phr 5
[6] Synth Phr 6
[7] Synth Phr 7
[8] Synth Phr 8
[9] Synth Arp
CategoryButtonName
Combination[1] CMB Phr 1
[2] CMB Phr 2
[3] CMB Arp 1
[4] CMB Arp 2
[5] CMB Arp 3
[6] CMB Arp 4
[7] CMB Arp 5
[8] CMB Arp 6
[9] CMB Arp 7
CategoryButtonName
Ethnic[1] Shamisen Phr
[2] SitarGls Phr
[3] Bug Pipe Phr
[4] ShakuhatiPhr
[5] Mizmar Phr
[6] Gamelan Phr
[7] Tabla Phr
[8] Ethnic Arp 1
[9] Ethnic Arp 2
CategoryButtonName
Vox[1] Vox Phr 1
[2] Vox Phr 2
[3] Vox Phr 3
[4] Vox Phr 4
[5] Vox Phr 5
[6] Vox Arp 1
[7] Vox Arp 2
[8] Vox Arp 3
[9] Vox Arp 4
CategoryButtonName
Bass[1] FingerBs Phr1
[2] FingerBs Phr2
[3] FingerBs Phr3
[4] FingerBs Phr4
[5] SlapBs Phr 1
[6] SlapBs Phr 2
[7] FretlsBs Phr
[8] AcBass Phr
[9] BsSlide Phr
CategoryButtonName
Fretted[1] Banjo Phr 1
[2] Banjo Phr 2
[3] Banjo Phr 3
[4] Banjo Arp 1
[5] Banjo Arp 2
[6] Banjo Arp 3
[7] Fretted Arp1
[8] Fretted Arp2
[9] Fretted Arp3
CategoryButtonName
Hard Lead[1] Hard Ld Phr1
[2] Hard Ld Phr2
[3] Hard Ld Phr3
[4] Hard Ld Phr4
[5] Hard Ld Phr5
[6] Hard Ld Arp1
[7] Hard Ld Arp2
[8] Hard Ld Arp3
[9] Hard Ld Arp4
CategoryButtonName
Synth Bass[1] SynBass Phr1
[2] SynBass Phr2
[3] SynBass Phr3
[4] SynBass Phr4
[5] SynBass Phr5
[6] SynBass Phr6
[7] SynBass Phr7
[8] SynBass Phr8
[9] SynBass Phr9

Arpeggio style list

No.NameVariation
01Note Values * 12
02 1/8 Basic 1 5
03 1/8 Basic 2 5
04 1/8 Basic 3 5
05 1/8 Basic 4 5
06 1/8 Sync 1-1 5
07 1/8 Sync 1-2 5
08 1/8 Sync 1-3 5
09 1/8 Sync 1-4 5
10 1/8 Sync 2-1 5
11 1/8 Sync 2-2 5
12 1/8 Sync 2-3 5
13 1/8 Sync 2-4 5
14 1/8 Drive 1 5
15 1/8 Drive 2 5
16 1/8 Drive 3 5
17 1/8 Drive 4 5
18 1/8 Triplet1 5
19 1/8 Triplet2 5
20 1/16 Basic 1 5
21 1/16 Basic 2 5
22 1/16 Basic 3 5
23 1/16 Basic 4 5
24 1/16 Sync1-1 5
25 1/16 Sync1-2 5
No.NameVariation
26 116 Sync1-3 5
27 116 Sync1-4 5
28 116 Sync2-1 5
29 116 Sync2-2 5
30 116 Sync2-3 5
31 116 Sync2-4 5
32 116 Drive 1 5
33 116 Drive 2 5
34 116 Drive 3 5
35 116 Drive 4 5
36 Rhythmix 1 5
37 Rhythmix 2 5
38 Piano Phr 6
39 E Piano Phr 6
40 Pno&EpBackng 9
41 Clavi Phr 6
42 Harpsi Phr 1
43 Bell Phr 6
44 Mallet Phr 6
45 Organ Phr 8
46 Org Backing 4
47 AccordionPhr5
48 ACD Backing2
49 Larm Phr6
50 A.Gt Phr6
No.NameVariation
51A.Gt Backing8
52 EGt Phr5
53 EGt Backing5
54 DGt Phr6
55 DGt Backing4
56 Ssr&Orc Phr12
57 LIt&Stab Phr6
58 Wind Phr 6
59 Pute Phr6
60 Plucked Phr6
61 Ehnic Phr 8
62 Banjo Phr4
63 BanjoBacking3
64 BrBrass Phr10
65 SnBrs Phr6
66 Sax Phr6
67 BrightPadPhr6
68 SoftPad Phr6
69 Vox Phr6
70 Fard Ld Phr 6
71 Soft Ld Phr6
72 TeknoSyn Phr6
73 Pulsc Phr6
74 Fx Phr7
75 Synth Phr9
No.NameVariation
76Ac&E.Bass 12
77Synth Bs11
78Drum Phr10
79Perc Phr5
80SFX Phr4
81BIS Phr6
82CMB Phr3

* Variations based on note values : 1/4, 1/8, 1/12, 1/16, 1/32 (Single and Dual)

Multi-chord set list

  1. Pop 1
Assign KeyChord NameConstituent Notes of Chord Forms
CCadd9C3, G3, D4, E4
C#C#maj9C#3, C4, D#4, F4
DD-7D3, F4, A3, C4
D#D#maj7 D#3, A#8, D4, G4
ECadd9 (on E)E3, C4, D4, G4
FFmaj9F2, A3, E4, G4
F#Dadd9 (on F#)F#2, A3, D4, E4
GCadd9 (on G)G2, D4, E4, G4
G#F-6 (on Ab)G#2, C4, D4, F4
AF (on A)A2, A3, C4, F4
A#G- (on Bb)A#2, A#3, D4, G4
BG (on B)B2, B3, D4, C4
  1. Jazz 1
Assign KeyChord NameConstituent Notes of Chord Forms
CC6 9 C3, E3, A3, D4
C#C#7(#9)C#3, F3, B3, E4
DD-9D3, F3, C4, E4
D#D#7(#9) D#3, G3C#4, F#4
EE#7(#9)E3, G#3, D4, G4
FFmaj9F3, A3, E4, G4
F#F#7(#9)F#3, A#3, E4, A4
GG7(13)G2, F3, B3, E4
G#G#7(13) G#2, F#3,C4, F4
AA-7(11)A2, G3, C4, D4
A#Bb9 A#2, G#3, C4,D4
BB-7(11)B2, A3, D4, E4
  1. Blues
Assign KeyChord NameConstituent Notes of Chord Forms
CC7(9) C3, A#3, D4, E4
C#C#7(9)C#3, F3, B3, D#4
DD7(9) D3, F#3, C4, E4
D#D#7(9)D#3, C3, C#4, F4
EE7(#9)E3, G#3, D4, G4
FF7(9)F2, A3, D#4, G4
F#F#dim7F#2, A3, C4, D#4
GG7(13)G2, F3, B3, E4
G#G#dim7G#2, B3, D4, F4
AA7(b13)A2, G3, C#4, F4
A#Bb7(13)A#2, G#3, D4, G4
BB-7(b5)B2, A3, D4, F4
  1. Pop 2
Assign KeyChord NameConstituent Notes of Chord Forms
CCmaj9C3, E3, B3, D4
C#C#dim7C#3, G3, A#3, E4
DD-9D3, F3, C4, E4
D#D#dim7D#3, A3, C4, F#4
EE-7E3, B3, D4, G4
FFmaj9F3, A3, E4, C4
F#F#-7 (b5)F#3, A3, C4, E4
GG7sus4 (9 13)G2, A3, C4, F4
C#C#dim7C#2, B3, D4, F4
AA-9A2, B3, C4, G4
A#C7(on Bb)A#2, C3, C4, I:4
BB-7(b5)B2, A3, D4, F4
  1. Jazz 2
Assign KeyChord NameConstituent Notes of Chord Forms
CC6 9 C3, E3, A3, D4
C#C#9 C#3, F3, B3, D#4
DD-9D3, F3, C4, E4
D#D#9D#3, G3, C#4, F4
EE-9E3, G3, D4, F#4
FF-9F2, C#3, D#4, C4
F#F#-7(b5)F#2, A3, C4, E4
GG7(b13)G2, F3, B3, D#4
C#C#7(13) C#2, F#3, C4, F4
AA7(b13)A2, G3, C#4, F4
A#Bb7(13)A#2, C#3, D4, C4
BB-7(11)B2, A3, D4, E4
  1. Trad Maj
Assign KeyChord NameConstituent Notes of Chord Forms
CCC3, E4, G4, C5
C#C#dim7C#3, E4, G4, A#4
DD-D3, D4, F4, A4
D#D#dim7D#3, F#4, A4, C5
EE-E3, E4, G4, B4
FFF3, F4, A4, C5
F#F#-7(b5)F#3, E4, A4, C5
GGG3, D4, G4, B4
C#C#dim7C#3, D4, F4, B4
AA-A2, E4, A4, C5
A#Bb A#2, D4, F4, AA#4
BBdim B2, D4, F4, B4B4
  1. Trad Min 1
Assign KeyChord Name Constituent Notes of Chord Forms
C.C-C3, D#4, G4, C5
C# Db C#3C#4, F4, G#4
D Ddim D3D4, F4, G#4
D# Eb D#3D#4, G4, A#4
E Edim7E3, C#4, G4, A#4
F F-F2, G4F4, G#4
F# Gbdim7F#2, C4, D#4, A4
G G-G2,A#3, D4, G4
G# Ab G#2C4, D#4, G#4
A A-7(b5)A2, C4, D#4, C4
A# Bb A#2D4, F4, A#4
B Bdim7B2, D4, F4, G#4
  1. Jazz Min 1
Assign KeyChord Name Constituent Notes of Chord Forms
C.C-7(11)C3, A#3, D#4, F4
C# Db7(#))C#3, F3, B3, E4
D D-7(b5)D3, C4, F4, G#4
D# Ebaug maj7D#3, F3, D4, G4
E E7(9)E2, G#3, D4, F#4
F F7(9)F2, A3, D#4, G4
F# Gbdim7F#2, A3, C4, D#4
G G7(#9)G2, B3, F4, A#4
G# Abma7(#11)G#2, C4, D4, G4
A A-7(b5)A2, C4, D#4, G4
A# Bb-7A#2, G#3, C#4, F4
B Bdim7B2, G#3, D4, F4
  1. 5th Stack
Assign KeyChord Name Constituent Notes of Chord Forms
C---C4, G4
C# ---C#4, C#4
D ---D4, A4
D# ---D#4, A#4
E ---E4, B4
F ---F4, C5
F# ---F#4, C#5
G ---G4, D5
G# ---G#4, D#5
A --- A4, E5
A# --- A#4, F5
B ---B4, F#5
  1. Trad Min 2
Assign KeyChord NameConstituent Notes of Chord Forms
CC-C3, D#4, G4, C5
C# Db C#3, C#4, F4, G#4
D Ddim D3, D4, F4, G#4
D# EaugD#3, D#4, C4, B4
E E-E3, E4, G4, B4
F F-F2, C4, F4, C#4
F# Gbdim7 F#2, C4, D#4, A4
G GG2, B3, D4, G4
G# Ab C#2, C#4, D#4, C4
A A-7(b5)A2, C4, D#4, G4
A# Bb A#2, D4, F4, A#4
B BdimB2, D4, F4, B4
  1. Jazz Min 2
Assign KeyChord Name Constituent Notes of Chord Forms
CC-7(9)C3, D#3, A#3, D4
C# Db7(9)C#3, F1B3, D#4
D D-7(9)D3, F3,C4, E4
D# Eb7(9)D#3, C3, C#4, F4
E Emaj7(9)E2, G#3, D#4, F#1
F F-7(9) F2G#3, D#4, C4
F# Gbdim7 F#2, A3, C4, D#4
G G7(13)G2, F3, B3, E4
G# Ab-6G#2, B3, D#4, F4
A A-7(b5)A2, C4D#4, G4
A# Bb-7A#2, GB3, C#4, F4
B B-7(b5)B2, A3,D4, F4
  1. Scale Set
Assign KeyChord Name Constituent Notes of Chord Forms
CMajor Scale
C# MajorPenta-tonic Scale
D Minor ScaleC4, D4,
D# Harmonic Min-or ScaleC4, D4, D#4, F4, G4, G#4, A#4
E MelodicMinor Scale
F WholeTone Scale
F# Blue note ScaleC4, D#4,
G Japanese MinorC4, C#4,
G# Ryukyu ScaleC4, E4,
A Bari ScaleC4, C#4,
A# Spanish ScaleC4, C#4,
B Gypsy ScaleC4, C#4,
  1. Pop Min 1
Assign KeyChord Name Constituent Notes of Chord Forms
CC-add9C3, D4, D#4, G4
C# Dbma7 C#3, G#3, C4, F4
D D-7(b5)D3, C4, F4, G#4
D# Ebma7 D#3, A#3, D4, G4
E Edim7E3, A#3, C#4, G4
F F-7(9)F2, G#3, D#4, G4
F# Gbdim7 F#2, A3, C4, D#4
G G-7G2, A#3, D4, F4
G# Abma7 G#2, C4, D#4, G4
A A-7(b5)A2, C4, D#4, G4
A# Bb7sus4(9 13) A#2, G#3, C4, D#4
B Bdim762, G#3, D4, F4
  1. Oct Stack
Assign KeyChord Name Constituent Notes of Chord Forms
C---C4, C5
C# ---C#4, C#5
D ---D4, D5
D# ---D#4, D#5
E ---E4, E5
F ---F4, F5
F# ---F#4, F#5
G ---G4, G5
G# ---G#4, G#5
A --- A4, A5
A# --- A#4, A#5
B ---B4, B5
  1. Pop Min 2
Assign KeyChord Name Constituent Notes of Chord Forms
CC-add9C3, D4, D#4, G4
C# Eb7(on Db)C#3, A#3, D#4, C4
D D-7(b5)D3, G#3, C4, F4
D# Ibma7D#3, A#3, D4, C4
E Ema7(9)E3, G#3, D#4, F#4
F F-7(9) F2G#3, D#4, G4
F# Gbdim7F#2, A3, C4, D#4
G G7(b13)G2, F3, B3, D#4
G# Abma7G#2, C4, D#4, G4
A A-7(b5)A2, C4, D#4, C4
A# C-7(on Bb)A#2, C4, D#4, C4
B C-maj7(B)B2, D4, D#4, G4
  1. 4th Stack
Assign KeyChord Name Constituent Notes of Chord Forms
CC4, F4
C# ---C#4, F#4
D ---D4, G4
D# ---D#4, C#4
E ---E4, A4
F ---F4, A#4
F# ---F#4, B4
G ---G4, C5
G# ---G#4, C#5
A --- A4, D5
A# --- A#4, D#5
B ---B4, E5

* If you wish to modify the key of each chord set, use the Transpose function.

MIDI implementation chart

SYNTHESIZER

Model RS-50

Date : May. 1, 2003

Version : 1.00

Function...Transmitted RecognizedRemarks
Basic ChannelDefaultChanged1-161-161-161-16
ModeDefaultMessagesAlteredMode 3X**********Mode 3Mode 3, 4 (M = 1)*2
NoteNumber : True Voice0-127**********0-1270-127
VelocityNote OnNote OffOOOO
After TouchKey'sChannel'sXOO *1O *1
Pitch BendOO *1
Control Change0, 32156, 38781011121364656667717273747576777884919398, 99100, 101O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O OO *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1O *1Bank selectModulationPortamento timeData entryVolumeBalancePanpotExpressionEffect control 1Effect control 2Hold 1PortamentoSostenutoSoftResonanceRelease timeAttack timeCutoffDecay timeVibrato rateVibrato depthVibrato delayPortamento controlGeneral purpose effects 1General purpose effects 3NRPN LSB, MSBRPN LSB, MSB
ProgramChange : True NumberO**********O *10-127Program No. 1-128
System ExclusiveOO *1
System Common: Song Position: Song Select: Tune RequestXXXXXX
System Real Time : CommandsXXOX *3X
Aux Messages: All Sound Off: Reset All Controllers: Local On/Off: All Notes Off: Active Sensing: System ResetXXXXO *1XO (120, 126, 127)OX (123-127)OX
Notes*1 O X is selectable.*2 Recognized as M=1 even if M≠1.*3 Recognized when the Clock Source parameter (SYSTEM) is set to "MIDI."

Mode 1 : OMNI ON, POLY
Mode 3: OMNI OFF, POLY
Mode 2 : OMNI ON, MONO
Mode 4: OMNI OFF, MONO
O: Yes
X: No

Specifications

RS-50: Synthesizer Keyboard (conforms to General MIDI 2 System)

Keyboard

61 keys (with velocity)

[Sound Generator]

Maximum Polyphony

64 voices

Parts

16

* Two Tones can be assigned to each part (Patch), and can be split or layered.

Wave Memory

32 M bytes (16-bit linear equivalent)

Preset Memory

Original Tones: 640

Patches: 640 (RS-50 original: 384, General MIDI 2: 256)

Rhythm Sets: 20 (RS-50 original: 11, General MIDI 2: 9)

Performances: 32

User Memory

Patches: 128

* Two Tones can be assigned to each Patch.

Rhythm Sets: 2

Performances: 8

Effects

Multi-Effects: 47 types

Reverb: 8 types

Chorus: 8 types

Rhythm Guide

Preset Patterns: 32

Tempo: 5–300 BPM (with tap tempo function)

Multi-Chord Memory

Preset Chord Sets: 16

* 12 chord forms are assigned to each set.

User Chord Sets: 8

* 12 chord forms can be assigned to each set.

Phrase/Arpeggio

Templates: 342

User Templates: 8

Styles (Variations): 473

Controllers

D Beam Controller: 1

Pitch Bend/Modulation Lever: 1

Control Knobs: 5

Display

20 characters, 2 lines (Backlit LCD)

Connectors

Output Jacks (L/MONO, R)

Headphones Jack

MIDI Connectors (IN, OUT)

Hold Pedal Jack

Control Pedal Jack

Power Supply

DC 9 V (AC Adaptor)

Current draw

1,000 mA

Dimensions

1,033 (W) x 294 (D) x 103 (H) mm

40-11/16 (W) x 11-5/8 (D) x 4-1/16 (H) inches

Weight

5.5 kg/12 lbs 3 oz (excluding AC adaptor)

Accessories

Owner's Manual

AC Adaptor (ACI Series or PSB-1U)

CD-ROM (Editor program for PC/Mac)

Options

Pedal Switch: DP-2, DP-8

Foot Switch: BOSS FS-5U

Expression Pedal: EV-5

* In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior notice.

Index

A

Accent Rate (Arpeggio Accent Rate) 63

Active Exp Sw (Active Expression Switch) 46

ACTIVE EXPRESS (Active Expression) 32

Aftertouch 93

Arpeggiator 23,62

Arpeggio Accent Rate 63

Arpeggio Hold Switch 63

Arpeggio Key Trigger 63

Arpeggio Keyboard Velocity 63

Arpeggio Motif 62

Arpeggio Octave Range 63

Arpeggio Shuffle Rate 63

Arpeggio Shuffle Resolution 63

Arpeggio Style 62

Arpeggio Variation 62

Assign a name 43

Patch Name 45

Performance Name 56

Rhythm Set Name 52

ASSIGNABLE 33

Attack Time 28,48

C

C1-C3 (C1-C3 Knob Assign) 90

Category 45

Category groups 20

Channel messages 92

Character 87

Chord memory 64

Chorus 35

Chorus Delay Time 86

Chorus Depth 87

Chorus Feedback Level 86

Chorus Level 86

Chorus Parameters 86

Chorus pre-low pass filter 86

Chorus Rate 86

Chorus send level to reverb 87

Chorus Send Lvl (Chorus Send Level)

Patch Tone Parameters 46

Performance Part Effects 58

Rhythm Tone Parameters 53

Chorus Type 86

Clock Source 89

Coarse Tune 46

Control Change 93

CONTROLLER 89

Ctrl 1, 2 (Multi-Effects Control 1, 2) ...... 69

Current Part 40

cursor 42

CUTOFF 29

Cutoff Freq (Cutoff Frequency) 47

D

D Beam Controller 31

D BEAM POLARITY 34

D BEAM SENS 34

Decay Time 28

Patch Tone Parameters 48

Delay 86

Delay Feedback 87

Demo songs 18

Depth 87

DESTINATION TONE 26

Device ID (Device ID Number) 91

E

Edit Performance Settings .... 55

Effect Signal Path 66

Effects 41,65

ENT 42

Envelope 48

Exclusive messages 93

ExpressionDst (Expression Destination) 46

F

FACTORY RESET 17

Patch Utility 51

Performance Utility 61

Feedback 86

Filter 47

Filter LFO (Filter LFO Switch) 47

Fine Tune 47

G

GENERAL 89

General MIDI 9

General MIDI 2 9

H

Hold (Arpeggio Hold Switch) 63

Hold Pedal (Hold Pedal Polarity) 89

|

Input Numbers and numerals .... 43

K

Kbd Velocity (Arpeggio Keyboard Velocity) ...... 63

Key Mode 44-45

Key Trigger (Arpeggio Key Trigger) 63

L

LCD Contrast 16,89

Level

Chorus Level 86

Part Level 56

Performance Level 56

Reverb Level 87

Rhythm Tone 52

LFO 27,47

LFO Delay 47

LFO Depth 47

LFO Rate 47

Local Control (Local Controller) 89

Lower tone 40

M

MASTER EFFECT SWITCH 65

Master Effects Switch 35, 58

Master Key Sft (Master Key Shift) 89

Master Level 89

Master Tune 89

Maximum Polyphony 41

Memory 41

MFX Source 56

MFX Switch

Patch Tone Parameters 46

Performance Part Effect 58

MIDI 90,92

Mod (Modulation Assign) 89

Mode 42

Modify Dest (Modify Destination) 46

Modulation Lever 29

ModulationDst (Modulation Destination) 46

Motif (Arpeggio Motif) 62

Multi-chord Memory 24

Multi-effect send level to chorus 69

Multi-effect send level to reverb 69

Multi-Effects 35

Multi-Effects Control 1,2 ...... 69

Multi-Effects Parameters 68

Multi-Effects Type 68

N

Name 43

Patch Name 45

Performance Name 56

Rhythm Set Name 52

No. (Original Tone Number) 46

Note Off 92

Note On 92

Numbers and numerals 43

0

Octave Range (Arpeggio Octave Range) 63

Octave Shift 30

Original Tone Number 46

P

pages 42

Pan

Part Pan 56

Rhythm Tone Parameter 52

Parameters 42

Part 40,43

Part Patch Edit 57

Part Scale Tune C-B 58

Part Setup 56

Part Setup Parameters 56

Patch 20

Patch Audition 22

Patch categories 49

Patch Common Parameters 45

PATCH INITIALIZE 50

Patch Level 45

Patch Mode 42, 44, 52

Patch Modify 26

Patch parameters 44

PATCH PRM COPY 49

PATCH REMOVE 50

Patch Rx Ch (Patch Receive Channel) 90

PATCH SCALE 91

Patch Scale Tune C-B 91

Patch Tone Parameters 46

Patch Tx Ch (Patch Transmit Channel) 90

Patch Utility 49

Patches 40

Pedal 30

Pedal (Pedal Control Assign) 90

Perform Ctrl Ch (Performance Control Channel) ..... 90

PERFORM INIT 60

Performance Common Parameters .... 56

Performance Mode 42

Performance Part Effect 58

Performance Utility 59

Phrase templates 62

Phrase/Arpeggio 23

Pitch 52

Pitch Bend Change 93

Pitch Bend Lever 29

Pitch Bend Range 47

PitchBend Dst (Pitch Bend Destination) 46

Play

GM/GM2 Music Data 98

Portament Sw (Portamento Switch) 47

Portamento 47

Portamento Time 47

Power 15

Pre-LPF 86-87

Program Change 93

PTN INIT 59

R

Rate 86

Receive Bank Sel (Receive Bank Select Switch) ..... 57

Receive Ch (Receive Channel) 57

Receive Prg Chg (Receive Program Change Switch) 57

Receive Sw (Receive Switch) 57

Release Time 28

Patch Tone Parameters 48

RESONANCE 29

Resonance

Patch Tone Parameters 48

Reverb 35

Reverb Character 87

Reverb Delay Feedback 87

Reverb Level 87

Reverb Parameters 87

Reverb pre-low pass filter 87

Reverb Send Lvl (Reverb Send Level)

Index

Patch Tone Parameters 46

Performance Part Effects 58

Rhythm Tone Parameters 53

Reverb Time 87

Reverb Type 87

RHY INITIALIZE 54

RHY PRM COPY 53

RHY REMOVE 54

Rhythm Common Parameters 52

Rhythm Set 22

Rhythm Set Parameters 52

Rhythm Set Utility 53

Rhythm Sets 40

Rhythm Tone Parameters 52

RS Editor 99

Rx Bank Sel (Receive Bank Select Switch) 90

Rx Prog Chg (Receive Program Change Switch) ..... 90

Rx Sys Exc (Receive System Exclusive Switch) ..... 90

S

Save

Patch 48

Performance 59

SCALE TUNE 58

Scale Tune

Part Setup Parameters 57

Send Lvl to Cho 69

Send Lvl to Rev

Chorus Parameters 87

Multi-Effects Parameters 69

Shuf Rate (Arpeggio Shuffle Rate) 63

Shuf Resolution (Arpeggio Shuffle Resolution) ..... 63

Soft Thru (Soft Through Switch) 91

Solo Switch 46

SOLO SYNTH 32

Split Arp 46

Split Point 45

Style (Arpeggio Style) 62

Sustain level 28

System Function 88

System messages 93

System Parameters 89

T

Tap Tempo 37

Time 87

Tone Balance 45

Tone Pan 46

Tones 40

TRANSPOSE 31

Tune C-B (Part Scale Tune C-B) 58

Tune C-Tune B (Patch Scale Tune C-B) 91

Tx Active Sens (Transmit Active Sensing Switch) .... 91

Tx Bank Sel (Transmit Bank Select Switch) 90

Tx Edit Data (Transmit Edit Data Switch) 91

Tx Prog Chg (Transmit Program Change Switch) ... 90

Type

Chorus Type 86

Multi-Effects Type 68

Part Scale Tune Type 58

Patch Scale Tune Type 91

Reverb Type 87

U

Upper tone 40

User Chord Set 64

User Rhythm Set 53

User Template 62

User Template Parameters 62

V

Variation (Arpeggio Variation) 62

Velo Sens Depth (Velocity Sensitivity Depth) ...... 47

Velo Sens Ofs (Velocity Sensitivity Offset) 47

Vibrato Effect 27

Voice Rsv 1–16 (Voice Reserve 1–16) ...... 56

Volume Balance 26

W

Wah Effects 27

X

XFER to MIDI

Patch Utility 51

Performance Utility 61

Memo

Memo

ROLAND RS-50 - X - 1

-For EU Countries

This product complies with the requirements of European Directive 89/336/EEC.

For the USA

FEDERAL COMMUNICATIONS COMMISSION RADIO FREQUENCY INTERFERENCE STATEMENT

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:

(1) This device may not cause harmful interference, and
(2) This device must accept any interference received, including interference that may cause undesired operation.

Unauthorized changes or modification to this system can void the users authority to operate this equipment.

This equipment requires shielded interface cables in order to meet FCC class B Limit.

For Canada

NOTICE

This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS

When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below.

AFRICA

EGYPT

Al Fanny Trading Office

9, EBN Hagar A1 Askalany Street,

ARD E1 Golf, Heliopolis,

Cairo 11341, EGYPT

TEL: 20-2-417-1828

REUNION

That Other Music Shop

(PTY) Ltd.

11 Melle St., Braamfontein,

Johannesbourg, SOUTH AFRICA

P.O.Box 32918, Braamfontein 2017

Johannesbourg, SOUTH AFRICA

TEL: (011) 403 4105

Paul Bothner (PTY) Ltd.

17 Werdmuller Centre,

Main Road, Claremont 7708

SOUTH AFRICA

P.O.BOX 23032, Claremont 7735,

SOUTH AFRICA

TEL:(021)674 4030

ASIA

CHINA

Roland Shanghai Electronics

Co., Ltd.

5F. No.1500 Pingliang Road

Shanghai 200090, CHINA

TEL: (021) 5580-0800

Roland Shanghai Electronics

Co., Ltd.

(BEIJING OFFICE)

10F. No.18 Anhuaxili

Chaoyang District, Beijing 100011

CHINA

TEL: (010) 6426-5050

Roland Shanghai Electronics

Co., Ltd.

(GUANGZHOU OFFICE)

2/F., No.30 Si You Nan Er Jie Yi

Xiang, Wu Yang Xin Cheng,

Guangzhou 510600, CHINA

Tel: (020) 8736-0428

HONG KONG

Tom Lee Music Co., Ltd.

Service Division

22-32 Pun Shan Street, Tsuen

Wan, New Territories,

HONG KONG TEL: 2415-0015

Parsons Music Ltd.

8th Floor, Railway Plaza, 39

Chatham Road South, T.S.T.

Kowloon, HONG KONG

TEL: 2333 1863

INDIA

Rivera Digitec (India) Pvt. Ltd.

409, Nirman Kendra Mahalaxmi

Flats Compound Off. Dr. Edwin

Moses Road, Mumbai-400011,

INDIA

INDONESIA

PT Citra IntiRama

J1. Cideng Timur No. 15J-150

Jakarta Pusat

INDONESIA

TEL: (021) 6324170

KOREA

Cosmos Corporation

1461-9, Seocho-Dong,

Seocho Ku, Seoul, KOREA

TEL: (02) 3486-8855

MALAYSIA

G.A. Yupangco & Co. Inc.

339 Gil J. Puyat Avenue

Makati, Metro Manila 1200,

PHILIPPINES

TEL: (02) 899 9801

SINGAPORE

Swee Lee Company

150 Sims Drive,

SINGAPORE 387381

TEL: 6846-3676

CRISTOFORI MUSIC PTE

LTD

Blk 3014, Bedok Industrial Park E,

02-2148, SINGAPORE 489980

TEL: 6243-9555

TAIWAN

ROLAND TAIWAN

ENTERPRISE CO., LTD.

Room 5, 9fl. No. 112 Chung Shan

N.Road Sec.2, Taipei, TAIWAN,

ROC

TEL: (02) 2561 3339

THAILAND

Theera Music Co., Ltd.

330 Verng NakornKasem, Soi 2,

Bangkok 10100, THAILAND

TEL: (02) 2248821

VIETNAM

Saigon Music

Suite DP-8

40 Ba Huyen Thanh Quan Street

Hochiminh City, VIETNAM

Tel: (08) 930-1969

AUSTRALIA/ NEW ZEALAND

AUSTRALIA

Roland Corporation

Australia Pty., Ltd.

38 Campbell Avenue

Dee Why West. NSW 2099

AUSTRALIA

TEL: (02) 9982 8266

NEW ZEALAND

Roland Corporation Ltd.

32 Shaddock Street, Mount Eden,

Auckland, NEW ZEALAND

TEL: (09) 3098 715

CENTRAL/LATIN AMERICA

ARGENTINA

Instrumentos Musicales S.A.

Av.Santa Fe 2055

(1123) Buenos Aires

ARGENTINA

TEL: (011) 4508-2700

BRAZIL

Roland Brasil Ltda

Rua San Jose, 780 Sala B

Parque Industrial San Jose

Cotia - Sao Paulo - SP, BRAZIL TEL: (011) 4615-7666

TEL: (011) 4615 5666

COSTA RICA

JUAN Bansbach

Instrumentos Musicales

Ave.1. Calle 11, Apartado 10237,

San Jose, COSTA RICA

TEL: 258-0211

CHILE

Comercial Fancy II S.A.

Rut.: 96.919.420-1

Nataniel Cox #739, 4th Floor

Santiago - Centro, CHILE

TEL: (02) 688-9540

EL SALVADOR

OMNI MUSIC

Boulevard Andrews, Albrook,

Panama City, REP. DE PANAMA

TEL: 315-0101

PARAGUAY

Distribuidora De

Instrumentos Musicales

J.E. Olear y ESQ. Manduvira

Asuncion PARAGUAY

TEL:(021)492-124

URUGUAY

Todo Musica S.A.

Francisco Acuna de Figueroa 1771

C.P.: 11.800

Montevideo, URUGUAY

TEL: (02) 924-2335

VENEZUELA

Musicland Digital C.A.

155, New National Road

Patras 26442, GREECE

TEL: 2610 435400

HUNGARY

Roland East Europe Ltd.

Warehouse Area 'DEPO' Pf.83

H-2046 Torokbalint, HUNGARY

TEL: (23) 511011

IRELAND

Roland Ireland

G2 Calmount Park, Calmount

Avenue, Dublin 12

Republic of IRELAND

TEL: (01) 4294444

ITALY

Roland Italy S. p. A.

Danvik Center 28, 2 tr.

S-131 30 Nacka SWEDEN

TEL:(0)8 702 00 20

SWITZERLAND

Roland (Switzerland) AG

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Product information

Brand : ROLAND

Model : RS-50

Category : Synthesizer