Gamewright Twin It! - Jeu de société

Twin It! - Jeu de société Gamewright - Notice d'utilisation et mode d'emploi gratuit

Retrouvez gratuitement la notice de l'appareil Twin It! Gamewright au format PDF.

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Notice Gamewright Twin It! - page 1
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Type de produit Jeu de société
Catégorie Jeu de rapidité et d'observation
Marque Gamewright
Modèle Twin It!
Nombre de joueurs 2 à 6 joueurs
Âge recommandé À partir de 6 ans
Durée de partie Environ 15 minutes
Contenu de la boîte 110 cartes illustrées
Dimensions de la boîte 12 x 9 x 3 cm
Poids 200 grammes
Alimentation Aucune (jeu de cartes)
Fonction principale Associer les paires de cartes identiques le plus rapidement possible
Entretien et nettoyage Essuyer avec un chiffon sec et doux. Éviter l'humidité.
Sécurité Ne convient pas aux enfants de moins de 3 ans (risque d'étouffement par petites pièces)
Pièces détachées et réparabilité Non applicable (jeu complet non démontable)
Informations générales Jeu de société de la marque américaine Gamewright, récompensé pour sa simplicité et son rythme effréné.

FOIRE AUX QUESTIONS - Twin It! Gamewright

Comment jouer à Twin It! ?
Le but est d'être le premier à repérer et à attraper deux cartes identiques posées sur la table. Chaque joueur pioche une carte de sa main et la retourne. Dès que deux cartes identiques sont visibles, le premier joueur à les toucher gagne la paire. Le joueur avec le plus de paires à la fin de la partie gagne.
Combien de cartes contient le jeu ?
Le jeu contient 110 cartes avec des motifs colorés. Chaque motif apparaît deux fois, formant ainsi 55 paires.
Quelle est la durée d'une partie ?
Une partie dure environ 15 minutes, ce qui en fait un jeu rapide et dynamique idéal pour les soirées en famille ou entre amis.
Peut-on jouer à deux joueurs ?
Oui, Twin It! se joue de 2 à 6 joueurs. Il est tout aussi amusant à deux qu'à plusieurs, la mécanique de rapidité restant la même.
Quel est l'âge minimum recommandé ?
Le jeu est recommandé à partir de 6 ans. Il aide à développer l'observation et les réflexes chez les enfants.
Comment entretenir les cartes ?
Pour préserver la qualité des cartes, nettoyez-les avec un chiffon sec. Évitez l'eau et les produits chimiques, et rangez-les dans la boîte d'origine à l'abri de l'humidité.
Que faire si une carte est perdue ou endommagée ?
Malheureusement, Gamewright ne vend pas de cartes individuelles. Vous pouvez contacter le service client pour connaître les options de remplacement, mais il est souvent plus simple d'acheter un nouveau jeu.
Y a-t-il des variantes de règles ?
La règle de base consiste à associer deux cartes identiques. Certaines variantes incluent des défis supplémentaires, comme retourner les cartes plus rapidement ou jouer en équipe. Consultez la notice officielle pour plus d'idées.
Le jeu est-il adapté aux adultes ?
Absolument ! Twin It! est un jeu de rapidité qui plaît à tous les âges. Les adultes apprécient son rythme soutenu et la compétition amicale qu'il génère.
Où puis-je télécharger la notice complète ?
Vous pouvez télécharger gratuitement la notice au format PDF sur le site notice-facile.com en sélectionnant la langue souhaitée. La notice détaille les règles, la mise en place et des astuces de jeu.

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Téléchargez la notice de votre Jeu de société au format PDF gratuitement ! Retrouvez votre notice Twin It! - Gamewright et reprennez votre appareil électronique en main. Sur cette page sont publiés tous les documents nécessaires à l'utilisation de votre appareil Twin It! de la marque Gamewright.

MODE D'EMPLOI Twin It! Gamewright

2 to 6 players

Gamewright Twin It! - 1

Ages 8+

RULES OF PLAY

Content

135 cards

1 60. second sand time

Overview

Twin It! is a game of fast visual reflexes.

The aim is to spot and collect 2 identical

pattern cards. Before playing, choose

which of 3 modes you want to play:

Competitive, Team, or Cooperative

COMPETITIVE MODE

Object

Win 5 sets of cards (a s

or 3 identical cards).

Set Up

  1. Shuffle the cards thoroughly and deal

them out as equally as possible between

the play

  1. Stack your cards in a pile in front of

you so everyone can see them

How to Play

The player wearing the most colors begins and play continues to the left. On your turn, reveal the top card from your pile (turning it towards the other players and not towards you) and place it in the center of the playing area, wherever there is space.

At any time, as soon as anyone spots 2 identical patterns, they must quickly put a hand (or finger) on each of the 2 cards to win the pair. (Use both hands!)

If you grab a match, take both cards and stack them (matching pattern side up) next to your draw pile, accessible and visible to everyone. Then reveal the top card from your draw pile and the game continues.

When looking for matches, all visible patterns are taken into account: those placed in the middle of the playing area those visible on the other players' draw piles those on the pairs which have already been won

Gamewright Twin It! - How to Play - 1

flowchart
graph TD
    A["Player 1"] -->|Draw Pile D| B["Player 2"]
    B -->|Won Cards| C["Player 3"]
    C -->|Draw Pile| A
    C -->|Won Cards| B

Player

Take Three!

Certain patterns appear 3 times in the deck. If you spot a pattern that appears for a third time, put one hand on a previously won pair and one hand on the third card and win all 3 cards.

Note: In the very rare event that 3 identical cards appear at the same time, the player who puts his hands on 2 cards wins the pair, then the third is turned over. Otherwise the 3 cards are turned over.

Chain Reactions

When you win a pair that includes the top card from a player's draw pile, it is possible that a new pair appears when the card underneath is revealed. This can lead to a chain reaction. In this case, the last player to have won cards restarts the game by turning over the top card of their pile.

Resloving Ties

- If 2 players have their hand on the same card, the player whose hand is on the bottom takes priority.

Bullman, 1985

- If 2 players both put one hand on one of the 2 cards in a game, sent to 3 and then

the 2 cards in a pair, count to 3 and then turn the pair over at the same time.

form the pull over the same time

- If a card is on a player's pile, it is turned

over into the center of play.

- If the tie includes a previously won pair,

only turn over the card in the center of play

or the top card of the pair.

Note that

Mistakes

If you put your hands on 2 cards that do not make a pair, you lose (where possible) a pair you have already won. (Put it at the bottom of your pile and restart the game.)

Ending the Game

The game ends as soon as a player has won 5 sets of cards. Reminder: a set is made up of 2 or 3 identical card

FORBIDDEN PATTERN VARIATION

When games are played consecutively, the player who has just won takes 3 cards with different patterns and places them next to their draw pile. During the game, they must not make a pair with them. If they do, it is considered a mistake. However, other players can make pairs with them and can therefore free them from their "forbidden" patterns.

TEAM MODE

(4 to 6 players)

Form 2 teams who will go head to head. The same rules as the previous game mode apply except that instead of placing your hands on both cards, you only place your hand on one and your teammate must place a hand on the other one to win the pair. (If you put your hands on both of them, it is considered a "mistake".)

If you have uneven teams, the team with

the most players can apply the

"Forbidden Pattern" rule

(see the end of the 1st mode)

The game el

as one team bar won

Gamewright Twin It! - (4 to 6 players) - 1

COOPERATIVE MODI

(1-6 players)

Be careful - time is of the essence here! Shuffle the cards well and make a pile in the center of the playing area. Place the sand timer within easy reach.

Ready, set, go! Start the timer, spread the cards out, and all players simultaneously try to make as many pairs or triples as possible before time runs out. You can talk, mix the cards, and turn them over as many times as you like.

When the time is up, count the number of valid pairs and triples you collected: score 1 point per pair and 2 points per triple. Check the chart on the right to see how you did.

COMPETITIVE VERSION

This mode is played the same way as cooperative but the points are counted individually at the end of the minute. The winner is the player with the most points. However, you cannot steal your opponents' sets.

Gamewright Twin It! - COMPETITIVE VERSION - 1

COOPERATIVE MODE POINTS

No. of PlayersPointsPointsPoints Points
1>45-67-910+
2>910-1213-1718+
3>1415-1819-2627+
4>1920-2425-3536+
5>2425-3031-4445+
6>2930-3637-5354+
BEGINNER: INTERMEDIATE: EXPERT: ADVANCED:
Better luck next time...On the right track!Wall done, you have sharp eyes!Congratulations on on incredible performance!

Gamewright Twin It! - COMPETITIVE VERSION - 2

Gamewright Twin It! - COMPETITIVE VERSION - 3

Gamewright Twin It! - COMPETITIVE VERSION - 4

A Word from Gamewright

As you may already know,

we're fans of fast visual games

(see Slamwich, Wig Out, and

Imagine) but Twin It! takes this

to a whole new level!

Artist and game designer Terry (www.ewarstof.com)

Tom Vudarchex created a 10 array of colorful patterns.

(118 to be exact) that are

(119 to be exact) that are unique and yet close enough

to cause confusion. As you

play, you'll not only hone visual

acuity, but you'll also strengthen

hand-eye coordination and

even short-term memory

Gome by Nathalie Souvier, Rami Souvier

Gains by Nandore Sumber, Kinh Sumber and Tom Yuarchex

Graphic design by Tom Vuarchex

Copyright Licensed with permission from

cocktailgames.com

(二)

70 Bridge Street Newton, MA 024

Tel: 617-924-6006

Email: jester@gamewright.com

©2018 Gamewright

a division of Ceaco, Inc.

At worldwide rights reserved.

FOLLOW US!

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Informations produit

Marque : Gamewright

Modèle : Twin It!

Catégorie : Jeu de société