Duck Tales (NES) - Jeu vidéo NINTENDO - Notice d'utilisation et mode d'emploi gratuit
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| Type de produit | Cartouche de jeu vidéo |
| Marque | Nintendo |
| Modèle | Duck Tales |
| Plateforme | Nintendo Entertainment System (NES) |
| Genre | Jeu de plateforme / action-aventure |
| Nombre de joueurs | 1 joueur |
| Dimensions de la cartouche | Environ 10 x 6 x 1 cm |
| Poids de la cartouche | Environ 50 g |
| Alimentation | Nécessite une console NES (non incluse) |
| Langues disponibles | Anglais, français, allemand, etc. selon version |
| Fonctions principales | Exploration de niveaux, collecte de trésors, sauts et attaques avec une canne |
| Entretien et nettoyage | Nettoyer les contacts de la cartouche avec un chiffon doux et de l'alcool isopropylique |
| Sécurité | Tenir à l'écart des sources de chaleur et de l'humidité. Ne pas insérer de force dans la console. |
| Pièces détachées et réparabilité | Pas de pièces détachées disponibles. La cartouche n'est pas réparable par l'utilisateur. |
| Informations générales | Jeu basé sur la série animée Les Aventures de la bande à Picsou. |
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MODE D'EMPLOI Duck Tales (NES) NINTENDO
PREMIER WORLD-WIDE ARCADE GAME DESIGNER
EmuMovies
CAPCOM™
3303 Scott Boulevard
Santa Clara, CA 95054
(408) 727-0400
For game counseling tips call: 408-727-1665
Printed in Japan

TABLE OF CONTENTS
Special Message 2
Safety Precautions 3
Getting Started 5
Controlling Uncle Scrooge 6
Controller 8
Ducktales Story 9
The Cockpit Instrument Panel 10
The Control Room 11
Items and Bonuses 12
Helpful Characters 14
Hints and Treasures of Each Land 16
Hints/Scoring/Memo 18
Compliance with FCC Regulations 22
90-Day Limited Warranty 23
A Special Message From
Thank you for selecting exciting and
fun-filled DUCKTALES ... One
of our exclusive family of
computer/home video games from
CAPCOM'S Captain Commando™
"Challenge Series."
DUCKTALES, created by
CAPCOM™. premier
world-wide arcade game designer.
features colorful state-of-the-art
high resolution graphics
Licensed by Nintendo*for Play On
The

ENTERTAINMENT
SYSTEM

This official seal is your assurance that Nintendo® has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System®
CAPCOM and Captain Commando are registered trademarks of CAPCOM U.S.A. INC
Nintendo and Nintendo Entertainment System are registered trademarks of Nintendo of America Inc.

Captain Commando
SAFETY PRECAUTIONS
Please take time to read the important instructions in this booklet. Observing the step-by-step instructions and complying with the warnings will be your personal guarantee to greater game satisfaction over a long period of time.
SAFETY PRECAUTIONS
- Avoid subjecting this high precision GAME PAK to extreme temperature variances. Store at room temperature.
- Do avoid touching terminal connectors. Keep clean by inserting GAME PAK in protective storage case.
- Never attempt to disassemble your GAME PAK.
- Use of thinners, solvents, benzene, alcohol and other strong cleaning agents can damage the GAME PAK.
- For best results, play the game a distance away from your television set.
- Pause for 10-20 minutes after 2 hours or more of continuous game playing. This will extend the performance of your GAME PAK.

GETTING STARTED
- Insert the DUCKTALES GAME PAK and turn on your Nintendo machine. The title page will appear. At this point, you may choose the difficulty level. By pressing the control pad left or right, you can choose either Easy, Normal, or Difficult. To begin the game, press the start button.
- The LAND SELECT screen will appear. This screen shows Uncle Scrooge at the helm of his control console in Duckburg. Here you can choose in which of the five treasure areas to begin your adventure. Use the control pad to move the glowing ball to the land of your choice, and press the A button to start your quest.
CONTROLLING UNCLE SCROOGE
The controls for Uncle Scrooge are simple, but true mastery will take both practice and skill.
Pushing RIGHT and LEFT on the controller moves Uncle Scrooge right and left. This works even when he is jumping or falling. REMEMBER THIS! It is a very important feature.
UP and DOWN are used for climbing up and down ropes, chains and vines. Any time the pad is pushed UP and Uncle Scrooge is over a rope, chain, or other climbing surface, he will immediately start climbing.
The A button is used for jumping. There are two types of jumps that Uncle Scrooge can do. The first is a regular jump. The longer you hold down the A button, the higher he can jump. If Uncle Scrooge is holding still on a vine or chain when you try to jump, he will fall. Pushing UP while he is falling will stop the fall.
The second type of jump that Uncle Scrooge can do is the Pogo-jump. This is a way he can travel over dangerous ground, and repel certain enemies. This move can be tricky. To Pogo-jump, press the control pad down, press the A button, (the jump button), and while
CONTROLLING UNCLE SCROOGE (cont.)
Uncle Scrooge is in midair, press the B button. You MUST press the B button before he lands, or the Pogo-jump will not work. Uncle Scrooge will continue to pogo as long as you hold down the B button. You can use the control pad to direct Uncle Scrooge while he is Pogo-jumping. It is sometimes possible to make him swing his cane while he's jumping.
The Pogo-jump is one of the ways that Uncle Scrooge can open treasure chests and remove rocks from his path. The other way is by "swinging" his cane. To make Uncle Scrooge swing his cane at an object, push RIGHT or LEFT on the control pad, (depending on which side the object is on), and press the B button. If there is no treasure within the object, Uncle Scrooge will just shake with the impact of the swing.
The Start button is used for pausing the game and reviewing the special items that Uncle Scrooge picked up through his adventure.
One final note: When Uncle Scrooge is damaged, he is invulnerable for a second or two. Take advantage of this time to get past tough opponents.
CONTROLLER
NAMES OF CONTROLLER PARTS & OPERATING INSTRUCTIONS
Controller #1 — Moves Uncle Scrooge
Button A: Jumps.
Button B: Continues Pogo Jump and Swings Cane.

Control Pad:
Each tip is imprinted with letter to show direction or movement.

Four Separate Action Tips
Pressing any of four tips moves you and player moves that direction.
◀ Moves Uncle Scrooge left.
▶ Moves Uncle Scrooge right.
▲ Moves Uncle Scrooge upward.
▼ Moves Uncle Scrooge down.
DUCKTALES STORY
Uncle Scrooge is a world class millionaire and a lover of adventure. His goal this time is to obtain the five lost treasures that were scattered throughout the world. He is off on his adventure with the help of Huey, Dewey, Louie, and Webby. They will travel with him through the jungles of the Amazon, the snow topped peaks of the Himalayas, the haunted house in Transylvania, the subterranean mines of Africa, and to the surface of the Moon. How many of the lost treasures will you be able to find?

natural_image
Illustration of three cartoon characters: two sitting with chicks, one standing with a dog, and one holding a smartphone (no text or symbols present)THE COCKPIT INSTRUMENT PANEL
During each adventure, an instrument panel appears above the gameplay area. This will show the current status of Uncle Scrooge's progress in each land. The various cockpit indicators are as follows:
-
Hit Points: When damage is done by the enemies, etc., the color changes from red to yellow. When all turn yellow, one player is out.
-
Land Money: Money collected for that land. When the player is out, this figure goes back to zero.
-
No. of Players: When there are no more players, the Game is over.
-
Total Amount: When the land money is brought back to the Control Room it is added to the total for the Game.
-
Time: When the time indicates zero, one player is out.
THE CONTROL ROOM
The Game starts at this Control Room. You can start the Game at any of the five lands that are offered. You cannot choose a land that you have previously cleared.
When you come in contact with Launchpad, (who is standing within the various lands), he will ask you if you wish to return to the Control Room or not. If you choose "yes", you will return to the Control Room temporarily. Once there, you can put the money you collected into the safe. (Total Money score). Launchpad can only be used once in each land.
ITEMS AND BONUSES
There are some of the various items that will assist Uncle Scrooge in his search for the five treasures:
| Diamonds: | Small Diamond — worth 2,000Large Diamond — worth10,000 |
| Red Diamond: | Worth $50,000 |
| Magic Coin: | For a period of time, it will make Uncle Scrooge invulnerable. |
| Ice Cream: | Restores one Hit Point to Uncle Scrooge. |
| Cake: | All of Uncle Scrooge's Hit Points are recovered. |
| Scrooge Doll: | Another Scrooge is added to the Number of Players. |
| Skeleton Key: | This is the key that will allow you to enter the African Mines. |
| U.F.O. Key: | This will be needed within the U.F.O. |
| Remote Controller: | Once you take this, you can call for Gizmo-Duck on the Moon. |
ITEMS AND BONUSES (cont.)

Large Diamond

Cake

Magic Coin

Skeleton Key

Scrooge Doll
HELPFUL CHARACTERS
There are some of the friends of Uncle Scrooge that will assist him in his search for the five treasures:
Huey, Dewey,
Louie, and Webby — They give Uncle Scrooge hints within the different lands.
Bubba Duck — He gives a special treasure to Uncle Scrooge.
Mrs. Beakly — She made some wonderful treats for Uncle Scrooge.
Gizmo-Duck — If you can find the remote control on the Moon, Uncle Scrooge can summon Gizmo-Duck to assist him.
Launchpad — This famous pilot will fly Uncle Scrooge out of each land and back to the Control Room in Duckburg. He will also give Uncle Scrooge a convenient ride (from time to time).
HELPFUL CHARACTERS (cont.)

Bubba Duck

Huey, Dewey, Louie

Webby

natural_image
Cartoon illustration of a muscular character wearing a helmet and holding a ribbon (no text or symbols)Launchpad

Mrs. Beakly

natural_image
Line drawing of a cartoon robot with a helmet and gear (no text or symbols)Gizmo-Duck
HINTS AND TREASURES OF EACH LAND
THE AMAZON: Uncle Scrooge must search through the ruins of the Incan Empire. There are many traps here, and caution is necessary! The treasure in this land is the Sceptre of the Incan King.
TRANSYLVANIA: Uncle Scrooge has to contend with the monsters of a very haunted house. Listen to Huey's message to find the boss' room. The mirrors in this spooky abode can transport you to other parts of the house. The treasure in this land is the Coin of the Lost Realm.
THE AFRICAN MINES: Uncle Scrooge must obtain the skeleton key from a different land to venture into the underground mines. Look for treasures here in the wildest of hiding places! The treasure in this land is the Giant Diamond of the Inner-Earth.
THE HIMALAYAS: Uncle Scrooge has to be very careful where he steps around here. If he hops in the snow, he can get stuck, and the ice is very slippery. The treasure in this land is the Crown of Genghis Khan.
HINTS AND TREASURES OF EACH LAND (cont.)
THE MOON:
Uncle Scrooge must find the remote control for Gizmo-Duck in this land. Gizmo-Duck can help him find the entrance to the Moon boss' room. The treasure in this land is the Green Cheese of Longevity.
THE LAST BATTLE: Once all five of the Lost Treasures have been obtained by Uncle Scrooge, he must contend with the strongest Boss of all!
GENERAL HINTS FOR ALL LANDS: When in doubt, jump about. Many of the various treasures have been scattered in each land in the most incredible of hiding places. You must Pogo-jump across spiked logs. You can also Pogo-jump on top of characters that are in midair.
HINTS/SCORING/MEMO
*Instruction Manual by Kevin Sullivan
*Game Counselors available 8 a.m. to 5 p.m. PST at (408) 727-0400
HINTS/SCORING/MEMO
19
HINTS/SCORING/MEMO
20
HINTS/SCORING/MEMO
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturers' instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
— Reorient the receiving antenna
— Relocate the NES with respect to the receiver
— Move the NES away from the receiver
— Plug the NES into a different outlet so that NES and receiver are on different circuits.
If necessary, the user should consult the dealer or an experienced radio/television technician for additional suggestions. The user may find the following booklet prepared by the Federal Communications Commission helpful:
How to Identify and Resolve Radio-TV Interference Problems.
This booklet is available from the U.S. Government Printing Office, Washington, D.C. 20402, Stock No. 004-000-00345-4.
90-DAY LIMITED WARRANTY
90-DAY LIMITED WARRANTY
CAPCOM (U.S.A. Inc. ['Capcom'] warrants to the original consumer that this Capcom Game Pak ['PAK'] shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, Capcom will repair or replace the PAK, at its option, free of charge.
To receive this warranty service
-
DO NOT return your defective Game Pak to the retakes
-
Notify the Capcom Consumer Service Department of the problem requiring warranty service by calling. Outside California State (800) 843-4632, or inside California State call (408) 727-0400. Our Consumer Service Department is in operation from 8:00 A.M. to 5:00 P.M. Pacific Time, Monday through Friday.
-
If the Capcom service technician is unable to solve the problem by phone, he will provide you with a Return Authorization number. Simply record this number on the outside packaging of your defective Pak, and return your Pak freight prepaid at your risk of damage; together with your sales slip or similar proof-of-purchase within the 90-day warranty period to
CAPCOM USA, INC
Consumer Service Department
3303 Scott Boulevard
This warranty shall not apply if the PAK has been damaged by negligence, accident, unreasonable use, modification, tampering, or by other causes unrelated to defective materials or workmanship
REPAIRS AFTER EXPIRATION OF WARRANTY:
If the PAX develops a problem after the 90-day warranty period, you may contact the Capcom Consumer Service Department at the phone number ordered above. If the Capcom service technician is unable to solve the problem by phone, he may provide you with a Return Authorization number. You may then record this number on the outside packaging of the defective PAX and return the defective PAX freight prepared to Capcom, enclosing a check or money order for \10.00 payable to CAPCOM U.S.A., Inc. Capcom will be required to pay the same account above; repair the PAX or replace it with a new or repaired PAX. If impairment PAXS are not available, the defective PAX will be returned and the \10.00 payment refunded.
WARRANTY LIMITATIONS:
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL CAPCOM BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusions of consequential or incidental damages, so the above limitations and exclusion may not apply to you. This warranty gives you specific legal rights, and you may have other rights which vary from state to state.
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