NINTENDO Gradius (NES) - Jeu vidéo

Gradius (NES) - Jeu vidéo NINTENDO - Notice d'utilisation et mode d'emploi gratuit

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Notice NINTENDO Gradius (NES) - page 1
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Type de produit Jeu vidéo
Marque Nintendo
Modèle Gradius (NES)
Plateforme Nintendo Entertainment System (NES)
Genre Shoot 'em up (tir spatial)
Nombre de joueurs 1 joueur
Date de sortie 1986
Classification PEGI 3+
Langue du manuel Français
Dimensions du manuel Environ 15 x 21 cm
Poids du manuel Environ 50 g
Alimentation Via la console NES
Fonctions principales Contrôle du vaisseau Vic Viper, sélection d'armes, power-ups (Speed Up, Missile, Double, Laser, Option, Shield)
Entretien et nettoyage Nettoyer la cartouche avec un chiffon doux et sec. Éviter tout contact avec l'eau ou les solvants.
Sécurité Ne pas exposer à l'humidité, ne pas démonter la cartouche. Utiliser uniquement sur NES d'origine.
Pièces détachées Non applicables (jeu complet sous forme de cartouche)
Réparabilité Contacter Nintendo ou un revendeur agréé pour toute réparation
Informations générales Notice d'utilisation et mode d'emploi gratuit disponible en PDF

FOIRE AUX QUESTIONS - Gradius (NES) NINTENDO

Comment démarrer une partie dans Gradius (NES) ?
Insérez la cartouche dans la console NES, allumez la console, puis appuyez sur Start à l'écran titre pour commencer.
Quelles sont les touches de contrôle par défaut ?
Utilisez la croix directionnelle pour déplacer le vaisseau, le bouton A pour tirer, le bouton B pour utiliser le power-up sélectionné, et Start pour mettre le jeu en pause.
Comment obtenir les power-ups dans Gradius ?
Détruisez les vaisseaux ennemis pour faire apparaître des capsules de pouvoir. Attrapez-les pour remplir la jauge en bas de l'écran. Lorsque le curseur atteint une case, appuyez sur B pour activer le power-up correspondant.
Quels sont les différents power-ups disponibles ?
Les power-ups incluent : Speed Up (augmente la vitesse), Missile (tir missile), Double (tir double), Laser (tir laser puissant), Option (génère des orbites qui tirent), et Shield (bouclier protecteur).
Combien de niveaux comporte Gradius ?
Le jeu comporte 8 niveaux (stages) différents, chacun avec des ennemis et des boss uniques.
Comment obtenir le bouclier (Shield) ?
Attrapez des capsules de pouvoir jusqu'à ce que le curseur de la jauge atteigne la case Shield (la dernière case), puis appuyez sur B. Le bouclier vous protège des tirs ennemis jusqu'à ce qu'il soit détruit après plusieurs impacts.
Y a-t-il des codes de triche pour Gradius ?
Il n'y a pas de codes officiels, mais vous pouvez utiliser l'astuce du Konami Code (Haut, Haut, Bas, Bas, Gauche, Droite, Gauche, Droite, B, A) sur l'écran titre pour obtenir un avantage limité, comme des vies supplémentaires.
Comment continuer après un game over ?
Lorsque vous perdez toutes vos vies, vous pouvez appuyer sur Start sur l'écran de game over pour continuer, ce qui vous ramène au début du niveau actuel avec quelques power-ups.
Quelle est la difficulté du jeu ?
Gradius est connu pour sa difficulté élevée. Il demande des réflexes rapides et une bonne mémorisation des patterns ennemis. Nous recommandons de jouer en mode facile pour commencer.
Comment sauvegarder la partie ?
Le jeu NES ne dispose pas de sauvegarde intégrée. Vous devez terminer la partie en une seule session ou utiliser les mots de passe (codes de niveau) fournis après avoir battu certains boss pour reprendre à un stade ultérieur.

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MODE D'EMPLOI Gradius (NES) NINTENDO

NES-GR-USA

HOW TO PLAY

GRADIUS™

KONAMI, INC. LIMITED WARRANTY

Konami, Inc. warrants to the original purchaser of this Konami software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Konami software program is sold "as is," without express or implied warranty of any kind, and Konami is not liable for any losses or damages of any kind resulting from use of this program. Konami agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Konami software product, postage paid, with proof of date of purchase, at its Factory Service Center.

THIS SEAL IS YOUR ASSURANCE THAT Nintendo® HAS EVALUATED AND APPROVED THE QUALITY OF THIS PRODUCT

This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Konami software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL KONAMI BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, OR MALFUNCTION OF THIS KONAMI SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

This game is licensed by Nintendo for play on the

NINTENDO Gradius (NES) - KONAMI, INC. LIMITED WARRANTY - 2

ENTERTAINMENT SYSTEM™

Nintendo and Nintendo Entertainment System are trademarks of Nintendo of America Inc.

Congratulations on your purchase of Gradius, another in the proud line-up of Konami's carefully researched high-precision computer games. For maximum enjoyment it is recommended that you read this instruction manual thoroughly before you begin your adventure with Gradius.

THE STORY......4

HOW TO PLAY....4

Power Boosting....6

Under Attack From The Space Invaders....8

Characters And Components Of The Game. 10

Helpful Hints....12

Advanced Attack And Defense Maneuvers....12

another in ed high- ment it is nual th Gradius.

THE STORY

The planet Gradius, a peaceful Earth-like world, is now under all-out space attack from their old nemesis, beings from the sub-space star cluster of Bacterion. The people of Gradius are in danger of being completely destroyed by the amoeboid Bacterions.

To save them, you have just launched the prototype hyper-space fighter, the Warp Rattler. The entire galaxy awaits your duel to the death with the evil Bacterions.

Your objective is the Bacterion superfortress, Xaerous. To reach this, you must steal the enemy power capsules along your route and boost the Warp Rattler's hyper-powers.

You are the last hope for the gentle people of Gradius! You will need all your courage and concentration to win. Get ready to blast off!

HOW TO PLAY

Your mission is to pilot the Warp Rattler into enemy space and destroy Xaerous. You are the only one left who can return peace to the planet Gradius.

It is necessary for you to avoid enemy fire and destroy the hoards of alien Bacterion craft that will come out to attack you as you proceed through the various stages of the game.

GRADIUS can be played either by a single player or by two players. If there are two players, the play alternates from player to player.

A single player can use either Control (1) or Control (2). When two players are competing, use both Control (1) and Control (2).

Controlling The Action

Control Button

Use this Control Button to maneuver the Warp Rattler.

Button B (power booster)

Use for power boosts. (Hit this button when you are in position to make a power boost.)

Button

Button A (trigger)

Use this to fire the Warp Rattler's sophisticated on-board armament. (When you are operating under power-boost conditions, Button B will also activate your air-to-surface missiles, double-beam cannons, and your high penetration laser beam cannon.)

Selector Button

When the Konami Title comes on your screen, use this button to move the Warp Rattler image and make your selection of one player or two players.

Start Button

Use this button to start the game after you have selected the number of players. (Pause function: During play, this button also acts as a toggle switch to stop and resume the game. When you stop the action, a warning tone will sound.)

Power Boosting

Each time you capture a red-colored enemy power capsule, a series of power boost selection indicators will light up at the bottom of your screen.

NINTENDO Gradius (NES) - Power Boosting - 1

flowchart
graph LR
    A["SPEED UP"] --> B["MISSILE"]
    B --> C["DOUBLE"]
    C --> D["LASER"]
    D --> E["OPTION"]
    E --> F["?"]

When a desired indicator lights up, hit the power boost button (Button B) to activate that power boost.

1 SPEED UP Increases your speed.

2 MISSILE

Equips you with air-to-surface missiles.

3 DOUBLE

Equips you with double beam cannon; effective against enemy attacks from above.

NINTENDO Gradius (NES) - Power Boosting - 5

natural_image Line drawing of a futuristic missile or rocket with fins and tail (no text or symbols)

4 LASER

Powers the Warp Rattler with a high-penetration laser beam cannon.

NINTENDO Gradius (NES) - LASER - 1

natural_image Illustration of a futuristic rocket with two circular components emitting exhaust smoke (no text or symbols)

6 ? (FORCE FIELD BARRIER)

This power boost effect equips the Warp Rattler with a force field Barrier, making you invulnerable to enemy attack. When the Barrier turns red, this means that you only have enough force-field power to protect you from one more attack.

NINTENDO Gradius (NES) - ? (FORCE FIELD BARRIER) - 1

natural_image Line drawing of a futuristic jet with exhaust flames and a circular emblem (no text or symbols)

5 OPTION

NINTENDO Gradius (NES) - OPTION - 1

Doppel-ganger capability option. This spins off a ghost-like twin of the Warp Rattler, the Sidewinder. The Sidewinder has all the original firepower of the Warp Rattler and follows you in formation during your attacks. You may create a maximum of two Sidewinders. The Sidewinder duplicates the Warp Rattler's original firepower and has "MISSILE," "DOUBLE," and "LASER" attack capabilities.

NOTE: You may have multiple power boost effects at the same time; however, the double-beam cannon and the laser cannot be used together.

Under Attack From The Space Invaders

NINTENDO Gradius (NES) - Under Attack From The Space Invaders - 1

natural_image Illustration of two mountains with flying balloons and a chain of people below (no text or symbols)

The Volcanic Stage

Originally this was a green and peaceful satellite. But now, under the attack of the Xaerous space fortress, it has been transformed into an inferno-like advance base for the alien Xaerous.

Diagram showing a game with character positions and a star, possibly illustrating a game or simulation scenario.

The Stonehenge Stage

This is an artificially constructed asteroid belt created as a galactic fighter base.

NINTENDO Gradius (NES) - Under Attack From The Space Invaders - 3

natural_image Illustration of a cartoon-style game scene with character, rocket, and floating objects (no text or symbols)

The Inverted Space Volcano Stage

Like Stage 1, this is an enemy planetoid advance base, but this time up and down have become reversed.

NINTENDO Gradius (NES) - Under Attack From The Space Invaders - 4

natural_image Illustration of cartoon boats and a rocket with bubbles, no text or symbols present

The Moai Stage

The Moai are great strange heads that resemble the old stone statues of Easter Island on Earth. They were created by an unknown race eons ago in the image of the patron spirits of the galaxy. The Xaerous forces have utilized these as bases for their deadly ion guns.

NINTENDO Gradius (NES) - Under Attack From The Space Invaders - 5

natural_image Diagram showing two curved structures with spherical elements and scattered dots, no text or symbols present

The Antennoid Stage

Giant living tentacle-like antennae, floating through space! If they sense the presence of another living being, they shoot out deadly poison capsules.

Illustration with Chinese text depicting a boat on a wing and a bird flying overhead, likely representing a maritime or operational context.

The Amoeboid Stage

Huge amoeba-like organisms from the unknown reaches of space. They are primitive but have an incredibly strong life-force and will pursue relentlessly any life form that invades their living space.

NINTENDO Gradius (NES) - Under Attack From The Space Invaders - 7

natural_image Pure electrical circuit lines without any symbols

The Xaerous Superfortress Stage

The ultimate stage of the game! This fortress lies at the very heart of the nerve center of the Bacterion Empire and is controlled by a complex biocomputer.

Here Is What Your Screen Will Look Like:

Your Warp Rattler Barrier (force field) "OPTION" (The Warp Rattler's double ship, the Sidewinder) Your air-to-surface missiles Enemy anti-aircraft positions Power boost selection Number of remaining Warp Rattlers Enemy craft Enemy power capsule Your laser beam Enemy land fortress High score to this point Player Number One's score SPEED UP MISSILE DOUBLE LASER OPTION ? 4 1 P 0031200 HI 0050000

Characters And Components Of The Game

The Warp Rattler

The galaxy's most sophisticated starship. Pride of the Gradius Defense Forces! This tiny craft has been jam-packed with amazing armament and speed capabilities!

NINTENDO Gradius (NES) - The Warp Rattler - 1
LENGTH: 49.5ft WIDTH: 51.0ft HEIGHT: 20.0ft WEIGHT: 38t ENGINE: IMPULSE POWER DRIVE WEAPONS: BEAM, LASER, MISSILE, 2 OPTIONS

NINTENDO Gradius (NES) - The Warp Rattler - 2

natural_image Abstract geometric shape with concentric circles and two rectangular protrusions (no text or symbols)

Enemy power capsule (Red) 500 points Pulse-energy capsules

NINTENDO Gradius (NES) - The Warp Rattler - 3

natural_image Abstract geometric symbol resembling a three-blade propeller or fan (no text or symbols)

Fan 100 points Neutral zone patrol craft

NINTENDO Gradius (NES) - The Warp Rattler - 4

natural_image Simple line drawing of a mechanical component or device (no text or symbols)

Rugurr 100 points Standard Xaerous fighter

NINTENDO Gradius (NES) - The Warp Rattler - 5

natural_image Abstract geometric pattern with interlocking shapes (no text or symbols)

Garrun 100 points Xaerous high-speed pursuit spacecraft

NINTENDO Gradius (NES) - The Warp Rattler - 6

natural_image Simple line drawing of a microscope (no text or symbols)

Dakker 100 points Ambulatory anti- aircraft robot cannon

NINTENDO Gradius (NES) - The Warp Rattler - 7

natural_image Simple line drawing of a robot with no text or symbols

Jumper
100 points Mobile robot

NINTENDO Gradius (NES) - The Warp Rattler - 8

natural_image Simple line drawing of a computer mouse (no text or symbols)

Dai #01
100 points Anti-aircraft plasma cannon

NINTENDO Gradius (NES) - The Warp Rattler - 9

natural_image Symmetrical geometric pattern with radial segments and central circle (no text or symbols)

Zab
100 points Space mines (move through both time and space)

NINTENDO Gradius (NES) - The Warp Rattler - 10

natural_image Simple line drawing of a mechanical component or housing (no text or symbols)

Foss
100 points Standard Xaerous cruiser

NINTENDO Gradius (NES) - The Warp Rattler - 11

natural_image Pure mechanical component diagram without any text, numbers, or symbols

Rashe
100 points Xaerous fighter scramble formation

NINTENDO Gradius (NES) - The Warp Rattler - 12

natural_image Abstract geometric diagram with four arrow shapes radiating from a central circle (no text or symbols)

Venus
100 points Commando reconnaissance craft

NINTENDO Gradius (NES) - The Warp Rattler - 13

natural_image Pure electrical circuit lines without any symbols

Uska
100 points Xaerous communication ship

NINTENDO Gradius (NES) - The Warp Rattler - 14

natural_image Simple diagram of a three-petal flower-like shape with no text or symbols

Tild
Xaerous midget ring flier

NINTENDO Gradius (NES) - The Warp Rattler - 15

natural_image Illustration of a sperm cell with multiple round cells and a trailing tail (no text or labels)

Antennoid
Destroy heart: 5,000 points Destroy arm: 1,000 points Rapidly multiplying space antennoid creatures

NINTENDO Gradius (NES) - The Warp Rattler - 16

natural_image Technical line drawing of a mechanical component with symmetrical internal structure (no text or symbols)

Xaerous big core fighters
Destroy entire core: 10,000 points. Destroy center only: 500 points Xaerous mother ship

NINTENDO Gradius (NES) - The Warp Rattler - 17

natural_image Simple line drawing of a starfish with a circular dot on its body (no text or symbols)

Amoeba
100 points Deadly organic antimatter

NINTENDO Gradius (NES) - The Warp Rattler - 18

natural_image Top-down diagram of a multi-compartment furniture layout (no text or symbols)

Mazar
3,000 points Xaerous mid- sized ring flier

NINTENDO Gradius (NES) - The Warp Rattler - 19

natural_image Simple line drawing of a symmetrical structure with two vertical supports and a central horizontal beam (no text or symbols)

Dagoom
1,000 points Enemy scramble hatch

Helpful Hints

Hidden within the game play of GRADIUS are ways to obtain bonus points and to perform extraordinary maneuvers. The keys to get bonus points and to perform these maneuvers are buried within the program. Hopefully, you will be able to discover these in the playing of this game.

We would appreciate hearing from you, if and when, you do discover some of these. We will give you one hint...it is possible to warp through a stage if you fulfill certain conditions. Good Luck!

Advanced Attack and Defense Maneuvers

NINTENDO Gradius (NES) - Advanced Attack and Defense Maneuvers - 1

natural_image Illustration of a military transport scene with aircraft, tanks, and a road (no text or symbols)

Attack the Red Enemy craft without letting them escape; then steal their power capsules.

Pay careful attention to the power boost selection indicators at the bottom of your screen. Choose the appropriate power boost considering the stage you are in at the time.

The enemy projectiles are intelligent weapons; they will anticipate your flight path and follow your escape maneuvers. Be careful not to get caught napping. (See Fig. 1)

NINTENDO Gradius (NES) - Advanced Attack and Defense Maneuvers - 2

natural_image Illustration of a spacecraft with three stacked panels, flying over mountainous terrain (no text or symbols)

When you are in the Volcanic Stage, it is not enough just to escape from the volcanoes; use your laser cannon and doppel-ganger option to blast the rocks for a higher score. (Fig. 2)

If you can get one of the special blue power capsules, all the enemies visible on your screen will be destroyed at once.

NINTENDO Gradius (NES) - Advanced Attack and Defense Maneuvers - 3

natural_image Diagram showing various geometric shapes and symbols (no text or labels)

Watch out for the enemy Dakkers! They will appear suddenly, attacking from both above and below out of the left side of your screen.

Use the doppel-ganger "OPTION" to blast the Mazar spheres with the Sidewinder's extra firepower.

NINTENDO Gradius (NES) - Advanced Attack and Defense Maneuvers - 4

natural_image Diagram showing particle interaction with a jet and molecular clusters (no text or labels)

When you run into an antennoid creature, go after the red spheres in the arm portions to destroy the arms. If you can get the central nucleus, the whole thing will go up in smoke! (Fig. 4)

When your force field Barrier turns red, this means that you only have enough force-field power to protect you from one more attack. Get ready to use your next power boost Barrier!

Treat Your Konami Game Carefully

- This Konami Game cassette is a precision-crafted device with complex electronic circuitry. Avoid subjecting it to undue shock or extremes of temperature. Never attempt to open or dismantle the cassette.

- Do not touch the terminal leads or allow them to come into contact with water or the game circuitry will be damaged.

• Always make sure your computer is SWITCHED OFF when inserting the cassette or removing it from the computer.

- Never insert your fingers or any metal objects into the terminal portion of the expansion connector. This can result in malfunction or damage.

COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

— Reorient the receiving antenna
- Relocate the NES with respect to the receiver
— Move the NES away from the receiver
— Plug the NES into a different outlet so that computer and receiver are on different circuits.

SCORES

GRADIUS™

Konami ^® is a trademark of Konami Industry Co. Ltd.

Gradius™ is a trademark of Konami, Inc.

Nintendo® and Nintendo Entertainment System™

are trademarks of Nintendo of America Inc.

© 1986 Konami, Inc.

Any original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.

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Marque : NINTENDO

Modèle : Gradius (NES)

Catégorie : Jeu vidéo