Ninja Gaiden (NES) - Jeu vidéo NINTENDO - Notice d'utilisation et mode d'emploi gratuit
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| Type de produit | Jeu vidéo sur cartouche |
| Marque | Nintendo |
| Modèle | Ninja Gaiden (NES) |
| Plateforme | Nintendo Entertainment System (NES) |
| Format | Cartouche |
| Dimensions | 10.5 cm x 7 cm x 1.5 cm |
| Poids | Environ 50 g |
| Alimentation | Via la console NES |
| Nombre de joueurs | 1 joueur |
| Langues | Anglais, Japonais |
| Fonctions principales | Jeu d'action et plateforme, 6 niveaux, combats contre bosses, escalade de murs, utilisation d'armes et d'objets |
| Entretien et nettoyage | Nettoyer les contacts avec un chiffon sec et non pelucheux. Éviter l'humidité et les chocs. |
| Sécurité | Ne pas exposer à des températures extrêmes, ne pas insérer de force dans la console. |
| Pièces détachées et réparabilité | Aucune pièce détachée disponible. Réparation complexe, privilégier le remplacement de la cartouche. |
| Informations générales | Jeu emblématique de la NES, connu pour sa difficulté élevée et ses cinématiques. |
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MODE D'EMPLOI Ninja Gaiden (NES) NINTENDO

Thank you for selecting the fun-filled "NINJA GAIDEN" game pak by TECMO, INC.
SAFETY PRECAUTIONS
Please take time to read the important instructions in this booklet. Observing the step by step instructions and complying with warnings will be your personal guarantee to greater game satisfaction over a long period of time.
1) Avoid subjecting this high precision game pak to extreme temperature variances and tremendous shock. Furthermore, never attempt to disassemble your game pak.
2) Do avoid touching terminal connectors, and keep clean by inserting game pak in protective storage case.
3) Use of thinners, solvents, benzene, alcohol and other cleaning agents can damage the game pak.
4) For best results, play the game a distance away from your television set.
5) Pause for 10-15 minutes after 2 hours or more of continuous game playing. This will extend the performance of your game pak.
Please note that this game has been programmed to take advantage of the full screen. Some older models have rounded screens and may block out a portion of the image.
THIS GAME IS LICENSED BY NINTENDO FOR PLAY ON THE
Nintendo ENTERTAINMENT SYSTEM*

This official seal is your assurance that Nintendo® has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System®
NINTENDO AND Nintendo ENTERTAINMENT SYSTEM ARE TRADEMARKS OF NINTENDO OF AMERICA INC.
PROLOGUE
The wind howls as the two "Dueling" Ninjas glare at each other in the moonlight. Though these men seem like little more than shadows in the air, the moonlight reveals just for an instant, a glint of light that proves to be the end of the contest. Ken, head of the Hayabusa clan which has for generations been the guardian of the Dragon sword, is defeated.
Ken's son Ryu, after learning of his father's defeat, finds a letter. In it Ryu is told that if his father does not return, he must take the secret Dragon sword and go to America.
Ryu senses danger awaiting him in America. What will be the fate of Ninja Ryu!?

CINEMA DISPLAY
- TECMO THEATER
TECMO Theater Games feature a dramatic storyline which goes along with the game play and make it even more fun and exciting.
● CINEMA DISPLAY
"Ninja Gaiden" has a Cinema Display(TECMO's unique system) that shows movie-like scenes. Movie techniques such as close-ups of characters and different camera angles are used. In addition there are great sound effects and background music.
The storyline has one great scene after another, rising to an exciting climax. Follow the story and then put yourself to the test as the screen changes to the game mode. This is where your skill comes into play! After wiping out your enemy and reaching your goal, continue on with the story. You become the Ninja Dragon. Now, enter the world of "Ninja Gaiden" and may the spirit of the Dragon be with you. Good luck!
RUN RYU!
● NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS
*THIS GAME IS FOR ONE PLAYER ONLY!

When you come to a ladder, use the control cross to climb up or down. Or you can jump on it!
To jump down from the ladder, just press the opposite direction on the Control Cross and Button®
*CAUTION: Player cannot attack when on the ladder.
START BUTTON
- Press to start
- Becomes (pause) button when game is in play
● Press to skip Cinema Display
SELECT BUTTON
- Not used
CONTROL CROSS
- Controls the Ninia's direction
BUTTON®
● Jump button for Ninja
BUTTON®
● Controls sword thrust.

● WALL-SPRING JUMP
Ryu can also jump and cling to walls. While clinging to the wall, Ryu can jump back and forth by pressing the opposite direction button on the Control Cross and Button®. Using this technique, you can crawl up the wall.

▼WALL-SPRING CLIMBING JUMP
WALL-SPRING CLIMBING JUMP
While keeping Button® pressed, alternate between the left and right directions on the Control Cross to easily scale the wall.

INDICATOR DISPLAY

①Score Display
②Act-Level Display
③When time runs down to "0", one life is lost.
④When the number of lives becomes "0", the game is over.
⑤Spiritual Strength Remaining
⑥Collected Power Item
⑦Physical Strength. You lose strength when wounded. When strength runs down to "0", one life is lost.
⑧Enemy Boss's Strength. He loses strength when injured. When his strength runs down to "O", the enemy is destroyed.
THE ULTIMATE IN THE ART OF THE NINJA
Each stage has an item that needs to be collected to gain points, strength, weapons, etc. (Ex. Act 1 a street light, Act 2 a lamp, etc.)

SPIRITUAL STRENGTH
Ryu has special powers when he uses this Spiritual strength. There are 2 kinds, red and blue, and you can increase your Spiritual strength by collecting them. Red is worth 10 points and blue 5 points.

TIME FREEZE
When Ryu collects one of these, everything on the screen can be frozen with the enemy and shots being frozen for 5 seconds.

BONUS
There are two kinds of bonuses, red and blue. You can increase your score by collecting the red one worth 1000 points and the blue 500 points.

RESTORING PHYSICAL STRENGTH
When Ryu is injured in battle, strength is lost. But this item will restore Ryu's energy level by six cells.
1 UP
Collecting one of these will give you another life. This is one item you can't pass up!
INVINCIBLE FIRE-WHEEL
When Ryu's anger turns to fire, this item has a flame circling around him at a super high speed, killing the enemy.
● GAINED STRENGTH
Increase your strength by collecting the following items. When you use these items, the Spiritual Strength is used up.
* Parenthesis indicate number of points lost.

THROWING STAR
+ + Button® (3 points)
In the spiritual world, this is considered a weak weapon. They only fly in a straight direction.

THEART OF THE FIREWHEEL
+ + Button® (5 points)
Ryu discovered a secret art form at the end of a special training session. He takes 3 balls of fire and twirls them around, burning any enemy in its way.

WINDMILL THROWING STAR
+ + Button® (5 points)
These stars cut right through the enemy, and come back like a boomerang. Collect this one and cause some real damage to any enemy.

JUMP&SLASH TECHNIQUE
Press jump and Button® (5 points)
Use this weapon in during a jump by pressing Button®. You can jump and slash through the enemy. Only Ryu with his light and agile body can perform such a technique. This technique is especially handy when the enemy is below you.
ACTS OF THE STORY'S PROGRESSION (6ACTS IN ALL, 20AREAS)
| ACT\AREA | 1 | 2 | 3 | 4 |
| ACT 1DESTINY | GALESBURG | JAY'S BAR | ||
| ACT 2THE ESCAPE | OUTPOST | DEATH VALLEY | AMURA'S ALTAR | |
| ACT 3THE CHASE | CRYSTAL LAKE | LIZARD MOUN-TAINS | YOMI'S CAVE | |
| ACT 4A TRAP | SOUTH AMERICANAMAZON | BAZLISK MINEFIELD | TEMPLE OF DARK-NESS - HALL OF DEMONS- | SPACE OF KELBER-OSS |
| ACT 5LIFE OR DEATHCOMBAT | PRISON OF THEDEAD | CLIFF | EAST TOWER OUTERWALL -THE NAILS OF LUKIFELL- | PLACE OF RED EXECUTION |
| ACT 6THE FALL OF THEDEMON | DEATH BRIDGE | TEMPLE OF DARK-NESS - HALL OFTHE BRAHMANS- | TEMPLE OF DARK-NESS - HALL OF JUDGEMENT- | TEMPLE OF DARK-NESS -THE BLACK THRONE- |
A SUPPLY OF POWER FOR THE DEFEATED
If you still have the will to continue even though you've lost all your lives, just press the start button and be on your way! You will begin your battle once again from the starting point of the area you were defeated.
● PRESS THE START BUTTON TO CONTINUE
INTRODUCTION OF CHARACTERS

RYU HAYABUSA
The hero. He was born into the ninja lineage of the Hayabusa Family. After he hears the news that his father was defeated in battle, he finds a letter his fallen father left behind. He obeys his father's will to go to America and take revenge on the enemy. But what will really become of him?

KEN HAYABUSA
Ryu's father. Who he battled with and why he had a duel is still a mystery. Yet, although defeated, he left behind the secret Dragon sword and a letter for Ryu before leaving this world.

IRENE LEW
When Ryu arrives in America, he meets up with a mysterious woman in a bar. She has a tempting attractiveness about her. Nobody seems to know her name, nor anything about her.

WALTER SMITH
An archeologist. During one of his field trips, he was researching a mysterious sacred area of some ruins. He discovered something that he had never seen before that looked evil. A discovery that turned a simple research trip into chaos!

FOSTER
Although considered young in terms of age, he holds a powerful position in the Secret Auxiliary Unit of the CIA. He knows alot of information about the whole episode which he tells Ryu and asks for his help.

GUARDIA DE MIEUX (JAQUIO)
He calls himself JAQUIO. He is the almighty evil, determined to take over the world. He belives in the legend surrounds the evil temple at the ruins. He has taken over the temple to build an empire of evil.
"The Malice Four" are the four evil forces hand picked by JAQUIO himself. The following is a description of the four evil forces and an evil spirit that has taken the form of creature called "Kelbeross".

▶ BOMBERHEAD
The Boss of Act 2. Deserted in the South Bronx, his life takes a big change for the worse. Presently, he controls the streets of New York with an iron fist as the Lord of Evil. An expert with the sickle and chain, he wields it on his prey. The Bomberhead is the vice-leader of "The Malice Four"
BARBARIAN
The Boss of Act 1. The first of "The Malice Four" who will cut anything to shreads that gets in it's way. Lives in the deep forest of Brazil which he uses as his hideout. The natives are scared to death of this killer. Known as the executioner of South America. He attacks his enemy by ferociously swinging a huge ax.


▲BASAQUER
The Boss of Act 3. Trained in China and master of all forms of the martial arts. He was a leader in a killers organization called the "Five Ranges of Doom", but was expelled from the organization because he was too cruel. Just the type JAQUIO was looking for. Basaquer was chosen to be a member of "The Malice Four"

◀ KELBEROSS
The Boss of Act 4. Once the pet dog of JAQUIO, Kelbeross was given up as a sacrifice victim for the evil spirits. As a result, the soul of Kelbeross returns and takes the form of an evil creature as a loyal servant to protect JAQUIO.
▶ BLOODY MALTH
The Boss of the bosses. A North European legend that has been passed down from generation to generation about a cursed man with the "Iron Mask of Blood" and the "Shield of Death". When he was young, he studied Eastern Philosophy and became interested in Japanese martial arts. Now he seems to be invincible with the secret fighting techniques of the Orient.

EPILOGUE
Cinema action "Ninja Gaiden" is depending on your skills to save the world. Can you do it? It is essential that you succeed! Awaiting you is an ending that you just have to experience for yourself. May the spirit of the Dragon be with you!
90-DAY LIMITED WARRANTY TECMO GAME PAKS
90-DAY LIMITED WARRANTY:
Tecmo, Inc. ("Tecmo") warrants to the original consumer that this Tecmo Game Pak ("PAK") (not including Game Pak Accessories or Robot Accessories) Shall be free from defect in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, Tecmo will repair or replace the PAK, at its option, free of charge.
This warranty shall not apply if the PAK has been damaged by negligence, accident, unreasonable use, modification, tampering, or by other causes unrelated to defective materials or workmanship. REPAIRS AFTER EXPIRATION OF WARRANTY:
If the PAK develops problems after this 90-day warranty period, you may contact the Tecmo Consumer Division at the phone number noted above. If the Tecmo Service technician is unable to solve the problem by phone, he may provide you with a Return Authorization number. You may then record this number on the outside packaging of the defective PAK and return the defective PAK freight prepaid to Tecmo, enclosing a check or money order for \10.00 payable to Tecmo, Inc. Tecmo will, at its option, subject to the conditions above, repair the PAK or replace it with a new or repaired PAK. If replacement PAKS are not available, the defective PAK will be returned and the \10.00 payment refunded.
WARRANTY LIMITATIONS:
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PARCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL TECMO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations and exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed and used properly in strict accordance with the manufacturers' instructions, interference to radio and television reception may occur. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment on and off, the user is encouraged to try to correct the interference by one or more of the following measures:
—Reorient the receiving antenna
—Relocate the NES with respect to the receiver
—Move the NES away from the receiver
—Plug the NES into a different outlet so that computer and receiver are on different circuits.

TECMO™
©1989 TECMO,INC.
THIS GAME IS
LICENSED BY NINTENDO
FOR PLAY ON THE
Nintendo
ENTERTAINMENT
SYSTEM ®
Printed in Japan
Any original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.