NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - Jeu vidéo

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Notice NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - page 1
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Type de produit Jeu vidéo sur disque optique Nintendo GameCube
Plateforme Nintendo GameCube
Genre Action-Infiltration (Stealth)
Nombre de joueurs 1 joueur
Support 1 disque Nintendo GameCube (8 cm)
Langues disponibles Français, Anglais
Date de sortie originale 2004
Développeur Silicon Knights / Konami Computer Entertainment Japan
Éditeur Konami
Configuration requise Console Nintendo GameCube, manette GameCube, carte mémoire (59 blocs)
Contenu de la boîte Disque de jeu, manuel d'instruction, jaquette
Classification PEGI 16+ (Violence, Violence envers des personnages sans défense)
Dimensions du boîtier Environ 14,2 x 12,4 x 1,5 cm (boîtier standard DVD)
Poids du boîtier Environ 100 g
Alimentation Néant (fournie par la console)
Fonctionnalités principales Infiltration, combats furtifs, codec, radar de détection, nombreuses armes et objets
Entretien et nettoyage Essuyer le disque avec un chiffon doux et sec du centre vers la périphérie. Éviter les rayures.
Précautions de sécurité Ne pas exposer le disque à la chaleur ou à l'humidité. Tenir à l'écart des enfants de moins de 3 ans (risque de petite pièce).
Pièces détachées et réparabilité Disque et boîtier peuvent être remplacés. Contactez le service client Konami pour les pièces.
Informations générales Remake du jeu original Metal Gear Solid (1998) avec des graphismes améliorés et des cinématiques retravaillées.

FOIRE AUX QUESTIONS - Metal Gear Solid - The Twin Snakes (GameCube) NINTENDO

Comment sauvegarder ma partie dans Metal Gear Solid: The Twin Snakes ?
Utilisez les terminaux de sauvegarde (appareils électroniques) dispersés dans les niveaux. Approchez-vous et appuyez sur le bouton A pour sauvegarder. Vous avez besoin d'une carte mémoire Nintendo GameCube avec au moins 59 blocs libres.
Comment utiliser le codec pour recevoir des appels ?
Le codec est un système de communication intégré. Pour répondre à un appel entrant, appuyez sur le bouton X (ou Y selon la configuration). Vous pouvez aussi appeler vos alliés via le menu Codec dans l'écran pause. Chaque personnage a une fréquence spécifique, par exemple 140.85 pour le colonel Campbell.
Comment se faufiler sans être détecté par les gardes ?
Marchez lentement en inclinant légèrement le stick analogique pour réduire le bruit. Utilisez les murs pour vous plaquer (appuyez sur R). Éteignez les lumières en tirant sur les ampoules et utilisez la boîte en carton pour vous cacher. Le radar détecte les cônes de vision des gardes.
Quelles sont les armes disponibles et comment les équiper ?
Vous débloquerez le FAMAS, la SOCOM (pistolet silencieux), les grenades, le lance-roquettes Stinger, etc. Ouvrez l'inventaire avec le bouton Start, sélectionnez une arme et appuyez sur A pour l'équiper. Pour tirer, utilisez R pour viser et A pour tirer.
Comment affronter le boss Revolver Ocelot ?
Ocelot utilise un revolver et esquive rapidement. Cachez-vous derrière les piliers lorsqu'il tire. Utilisez le mode première personne pour viser avec précision. Attendez qu'il recharger (vous entendrez le cliquetis) pour le surprendre avec des tirs. Les grenades peuvent aussi l'étourdir.
À quoi servent les rations et comment les utiliser ?
Les rations restaurent votre jauge de vie. Ouvrez l'inventaire, sélectionnez la ration et utilisez-la avec A. Vous pouvez aussi les équiper dans un emplacement rapide pour les utiliser en combat. Attention, certaines rations sont périmées et peuvent vous empoisonner.
Comment débloquer le costume Stealth ?
Terminez le jeu une fois en difficulté normale ou supérieure pour obtenir le costume Stealth (invisibilité totale). Ou bien, entrez le code de triche suivant dans le menu de démarrage : maintenez les boutons Z + L + R et appuyez sur C-Haut (2 fois), C-Gauche, C-Droit, C-Bas.
Comment utiliser le radar et à quoi sert-il ?
Le radar se trouve dans le coin supérieur droit de l'écran. Il affiche les ennemis (points rouges), les alliés (points bleus) et les objets (points verts). Les cônes de vision sont indiqués pour vous aider à éviter les gardes. Le radar peut être brouillé par certaines zones ou équipements ennemis.
Que faire si mon disque est rayé ou ne se lit pas ?
Nettoyez délicatement le disque avec un chiffon doux non pelucheux, en partant du centre vers l'extérieur. N'utilisez jamais de solvants ou de produits abrasifs. Si le problème persiste, vérifiez que la console est propre et que le laser n'est pas encrassé. En dernier recours, contactez le support Konami pour un remplacement.
Comment accéder aux options de langue et de sous-titres ?
Depuis le menu principal, sélectionnez Options. Vous pouvez y choisir la langue des voix (anglais ou japonais selon la version) et activer les sous-titres. Les textes des menus sont en français ou anglais selon le réglage de votre console.

Questions des utilisateurs sur Metal Gear Solid - The Twin Snakes (GameCube) NINTENDO

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MODE D'EMPLOI Metal Gear Solid - The Twin Snakes (GameCube) NINTENDO

TACTICAL ESPIONAGE ACTION

METAL GEAR SOLID

THE TWIN SNAKES

PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.

IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES

WARNING - Seizures

  • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
  • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
  • Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:

Convulsions Altered vision

Eye or muscle twitching Involuntary movements

Loss of awareness Disorientation

To reduce the likelihood of a seizure when playing video games:

  1. Sit or stand as far from the screen as possible.
  2. Play video games on the smallest available television screen
  3. Do not play if you are tired or need sleep.
  4. Play in a well-lit room.
  5. Take a 10 to 15 minute break every hour.

WARNING - Repetitive Motion Injuries and Eyestrain

Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:

  • Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
    • Take a 10 to 15 minute break every hour, even if you don't think you need it.
  • If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
    If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.

WARNING - Electric Shock

To avoid electric shock when you use this system:

  • Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning.
  • Use only the AC adapter that comes with your system.
  • Do not use the AC adapter if it has damaged, split or broken cords or wires.
  • Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord.
  • Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.

CAUTION - Motion Sickness

Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

CAUTION - Laser Device

The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only. Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.

CONTROLLER NEUTRAL POSITION RESET

If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.

To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.

L Button R Button Control Stick C Stick

The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.

Nintendo does not license the sale or use of products without the Official Nintendo Seal.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CONTROLLER NEUTRAL POSITION RESET - 2

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CONTROLLER NEUTRAL POSITION RESET - 3

THIS GAME SUPPORTS GAME PLAY WITH ONE PLAYER AND CONTROLLER.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CONTROLLER NEUTRAL POSITION RESET - 4

THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CONTROLLER NEUTRAL POSITION RESET - 5

THIS GAME IS COMPATIBLE WITH PROGRESSIVE SCAN MODE TVs.

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NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CONTROLLER NEUTRAL POSITION RESET - 7

NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.

CONTENTS

03

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CONTROLLER NEUTRAL POSITION RESET - 8

natural_image Illustration of a character in combat attire holding a rifle, no text or symbols present

TACTICAL ESPIGNAGE ACTION METAL GEAR SOLID™ THE TWIN SNAKES

Thank you for purchasing Konami's METAL GEAR SOLID® THE TWIN SNAKES. For best results, we recommend that you read through this manual prior to playing the game. Keep this manual in a safe place. This game is a work of fiction. Any resemblance to actual persons, groups, organizations, or national bodies, is purely coincidental.

GETTING STARTED004RADAR MODES021
CONTROLS005WEAPONS AND EQUIPMENT022
INTRODUCTION006WEAPONS LIST023
STARTING THE GAME008MAIN ITEMS LIST025
GAME SCREEN010SPECIAL026
CONTROLS011BRIEFING027
PLAYER ACTIONS012OPTIONS028
CODEC014CHARACTERS029
FREQUENCY LIST015MISSIONS > OPENING WALKTHROUGH032
PLAYER ACTIONS > COMBAT015MISSIONS > HELIPORT WALKTHROUGH033
CAMERA VIEWS019NOTES034
STATUS MODES FOR ENEMIES020

IMPORTANT LEGAL INFORMATION

Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws, "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.

This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department.

The contents of this notice do not interfere with your statutory rights.

This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.

GETTING STARTED

CONTROLS

04

NEW GATE LOPE GATE OPTIONS SPRING SPECIAL

-GETTING STARTED

STARTING THE GAME

  1. Insert DISC 1 of Metal Gear Solid® The Twin Snakes into the Nintendo GameCube™ and turn the power on.
  2. A demo movie will play, followed by the Title Screen.
  3. Press START at the Title Screen to display the Title Menu. Press the Control Stick (+Control Pad) Up/Down to select an item and press the A Button to enter your selection.

NEW GAME

Start a game from the beginning. (p08)

LOAD GAME

Load a saved game. (p09)

OPTIONS

Change various settings. (p28)

BRIEFING

View briefing. (p27)

SPECIAL

Display the Special Menu. (p26)

METAL GEAR SOLID THE TINIS STRAKES Press the GRADES BURGER to prevent the DTC Group and replace DTCs that can't use Image Cover 2 to ensure your future and I have got the DTC Group to create the DTC Group

→CHANGING DISCS

This game is divided into 2 discs. Please change discs when the Change Disc Screen is displayed. If a game is saved in an area on DISC 2, you can start the game with DISC 2.

PROGRESSIVE SCAN MODE

This game can be set to display a higher resolution image on TVs that support progressive scan mode (EDTV, HDTV).

In order to use the progressive scan mode, you need a TV that can accept this type of input (see your TV operation manual), and a Nintendo GameCube Component Video Cable (available only through Nintendo, visit www.nintendo.com or call 1-800-255-3700).

To activate the progressive scan mode, press and hold the B Button while the Nintendo GameCube logo is being displayed until the message "Would you like to display in progressive scan mode?" appears. Select Yes to activate the mode.

Please note that on some TVs, activating the progressive scan mode will set the format of the image to a wide screen (16:9) format.

05

R Button Normal mode: Select weapon / Equip and remove weapon Corner View / First Person View: Peek right Cut Scene: Zoom Camera L Button Normal mode: Select item / Equip and remove item Corner View / First Person View: Peek left Z Button Normal mode: Switch to First Person View Y Button Open locker / Use ladder / Climb onto platform / Hang from railing, etc. X Button Switch between crawling/crouching and standing A Button Use weapon / Throw or choke (when no weapon is equipped) B Button Punch / Knock (when flattened against a wall) C Stick Corner View: Move camera angle Control Stick / +Control Pad Normal View: Move Character First Person View: Move View

START/PAUSE

Pushed together with the A Button: Toggle Codec on/off Pushed together with the B Button: Pause

INTRODUCTION

INTRODUCTION

06

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natural_image Illustration of two stylized human figures in dynamic poses, rendered in green tones with expressive faces (no text or symbols)

TACTICAL EMISSIONAGE ACTION METAL GEAR SOLID

THE TWIN SNAKES

STEALTH GAME

Metal Gear Solid is a thrilling 3D action adventure game where the goal is to infiltrate without being detected.

The main character, Solid Snake, must evade the enemy's field of vision, and use the environment for cover to infiltrate deep into enemy territory in order to complete the mission.

The gripping gameplay and captivating story first appeared in 1998, and continues to win new fans around the world.

METAL GEAR SOLID THE TWIN SNAKES game uses the first Metal Gear Solid as a base and is enhanced with numerous new facets of gameplay, adding deeper strategy and more tension.

The designer, producer and originator of Metal Gear Solid, Hideo Kojima of Konami Computer Entertainment Japan, together with the Canadian software company Silicon Knights of Eternal Darkness fame, and cut scene director Ryuhei Kitamura, joined forces to create the powerful images seen in the game.

We hope you fully enjoy METAL GEAR SOLID THE TWIN SNAKES, the result of this international collaboration.

ETERNAL DARKNESS™ & ©2002 Nintendo

THE OUTER HEAVEN UPRISING

FROM METAL GEAR (RELEASED 1987)

FOXHOUND operator Solid Snake infiltrates Outer Heaven, a fortress-nation deep in the heart of South Africa, and destroys their prototype weapon Metal Gear, a walking tank with nuclear capability. In the process, he discovers that the leader of Outer Heaven is none other than Big Boss, the supreme commander of FOXHOUND, and puts an end to his former comrade's twisted schemes.

THE ZANZIBAR LAND DISTURBANCE

FROM METAL GEAR 2: SOLID SNAKE (RELEASED 1990)

After surviving the Outer Heaven incident, Big Boss escapes to Zanzibar Land and sets up an independent military regime with the hope of creating a world of strife, the only kind of world a born soldier can truly enjoy. At the request of FOXHOUND, Solid Snake infiltrates Zanzibar Land and again destroys Metal Gear, which had been transferred to Zanzibar Land following the collapse of Outer Heaven. He triumphs once again in a final, decisive battle with Big Boss and ensures the downfall of Zanzibar Land.

THE DAWN OF THE 21st CENTURY—

The nuclear weapons disposal facility on Shadow Moses Island in Alaska's Fox Archipelago was being used to train the next generation special forces unit FOXHOUND when the unit suddenly revolted and captured the island.

The terrorists have secured hundreds of nuclear warheads and are demanding that the government turn over the remains of Big Boss. They warn that if their demands are not met within 24 hours, they'll launch a nuclear weapon.

Solid Snake is once again called back to duty in a top-secret mission to deal with the greatest terrorist threat the world has ever seen.

First, he must single-handedly infiltrate the nuclear weapons disposal site and rescue two hostages, DARPA Chief Donald Anderson and the President of ArmsTech, Kenneth Baker, and then eliminate the terrorist threat and prevent a nuclear launch.

With just 24 hours left, the clock is already ticking.

Once again, Snake heads into battle...alone.

STARTING THE GAME

STARTING THE GAME

08

-0.41

Cancer BEAT THE SELECTING TOMATO

STARTING THE GAME

→NEW GAME

Choose this when playing for the first time.

After choosing NEW GAME, the selectable difficulty levels will be displayed. (Some difficulty levels will only become available after the game is completed.)

VERY EASY

For first-time players of action games.

EASY

For players still getting the feel of action games.

NORMAL

Normal difficulty level.

HARD

For players who have action gaming experience.

EXTREME

Available after completing the game. Extremely difficult. Only for the hardcore.

SOLID SNAKE

P:D

09

RADAR TYPE

Choose a radar type.

TYPE 1- Radar for beginners. The radar is displayed in Intrusion mode and Locker mode.

TYPE 2- Normal radar. The radar is not displayed in Intrusion mode and Locker mode.

OFF- The radar is not displayed in all modes. For expert players.

Furthermore, if the game is completed, GAME OVER IF DISCOVERED mode will be unlocked. It is available for difficulty level HARD and EXTREME. In this mode, if you are seen by an enemy or a camera, the game is over immediately. Try this mode for the utmost in high-tension infiltration.

LOAD GAME-

After choosing [LOAD GAME] from the Title Menu, the Data Selection Screen will be displayed. Choose a file to start from the saved continue point.

MAYA CHINESE COMMENTS 2017 ITEMS NO. 193456 BY: 000000 DATE: 2017-08-23 ISSUED BY: 10310338 POT #: 193456 REV. 000000 UNIVERSITY OF THE AMERICA OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA UNIVERSITY OF THE AMERICA

GAME OVER

When your character's Life Gauge is empty, the game is over. In certain situations, being caught in an enemy trap will also end the game. When the game is over, the Continue Screen will be displayed.

CONTINUE

When the game is over, you can continue immediately from the last Continue Point. There is no limit to the number of times you can continue. (However, you will not be able to continue after certain events.)

EXIT

Returns to the Title Screen. Please be sure to save your game before selecting this.

CONTINUE POINT

As you progress through the game, breaks are present in situations such as right before a boss, before and after events, or midway through an area.

SAVE

When you want to take a break from the game, you can continue later from where you left off by saving your game. The character's condition and the last save point or continue point that was passed will be saved.

Call Mei Ling to save your game.

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natural_image Dark background with faint wavy line and horizontal bar (no text or symbols)

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GAME SCREEN

CONTROLS

10

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CAUTION RADIETEORFUL

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CONTROLS - 3

Street photo with visible store signboards and a person in a suit inside a building labeled 'KORE'

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GAME SCREEN

→LIFE GAUGE

When the Life Gauge is completely empty, the game will end. If there is little Life remaining, the Gauge will become orange, and if blood loss is not stopped, Life will continue to deplete. The bleeding can be stopped by using the Bandage item, or by crouching or lying flat without moving.

→RADAR

Displays the player's surroundings. (p21 Radar)

→EQUIPPED WEAPON

Displays the weapon currently equipped. Press the A Button to use the weapon.

If a weapon is not equipped, nothing will be displayed.

-ITEM

Displays the item currently equipped.

If an item is not equipped, nothing will be displayed.

-BOSS BATTLE

BOSS LIFE GAUGE-Decreases when you inflict damage with weapons.

BOSS STUN GAUGE-Decreases when using tranquilizer darts or Punch (hand-to-hand) attacks.

If either the Life Gauge or the Stun Gauge reaches zero, the Boss battle will end.

-GRIP GAUGE

Displayed during Hanging Node. (p13 Basic Controls: Movement) If the Gauge reaches zero, the player will fall. By performing a special action, the maximum level of the Grip Gauge can be increased.

-02 GAUGE

Displays remaining oxygen while underwater. When the O2 Gauge reaches zero, the Life Gauge will start to decrease. Pressing the Y Button repeatedly will cause the O2 Gauge to decrease at a slower rate.

CONTROLS

Control Stick / +Control Pad

Normal View: Move Character

First Person View: Move View

C Stick

Corner View: Move camera angle

START/PAUSE

Pushed together with the A Button: Toggle Codec on/off Pushed together with the B Button: Pause

L Button Equip Item button

Normal mode: Select item / Equip and remove

Corner View / First Person View: Peek left

R Button Equip Weapon button

Normal mode: Select weapon / Equip and remove weapon Corner View / First Person View: Peek right

Cut Scene: Zoom Camera

A Button Weapon button

Use weapon / Throw or choke (when no weapon is equipped)

B Button

Punch / Knock (when flattened against a wall)

X Button

Switch between crawling/crouching and standing

Y Button

Open locker / Use ladder / Climb onto platform / Hang from railing, etc.

Z Button

Normal mode: Switch to First Person View

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CONTROLS - 1

natural_image Illustration of a female character in combat attire holding a handgun, no text or symbols present

MERYL SILVERBURGH

PLAYER ACTIONS

PLAYER ACTIONS

12

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PLAYER ACTIONS

Basic Controls: Movement

→MOVE (WALK / RUN)

Move around by pressing the Control Stick (+Control Pad) in the direction you want to go.

Press the stick a little to walk and press fully to run. In some areas, running will make noise and alert the enemy.

→CROUCH / CRAWL

Press the X Button while not running to crouch down. This is useful for hiding behind waist-high objects.

While crouched, press the Control Stick (+Control Pad) to crawl. Crawling allows you to crawl under tables or move into low spaces. Pressing the X Button while crouching or crawling will switch Snake back to a standing position.

→DIVING SOMERSAULT

Press the X Button while running to perform a diving somersault. Useful for moving quickly from cover to cover, or jumping over holes and gaps. This move can also be used to knock down enemies. When doing a diving somersault, hold down the X Button to enter a crouching position when you land.

-CLIMBING TO A HIGHER LEVEL

Objects that are about waist-high can be climbed by pressing the Y Button.

HANGING>

In certain places, facing a railing and pressing the Y Button will cause Snake to hang down on the outside of the railing. Press the Control Stick (+Control Pad) Left or Right to move along the railing. Keep an eye on the Grip Gauge - if it reaches zero, Snake will fall.

Press the Y Button while hanging to climb back over the railing. Press the X Button to drop down from the railing. The L Button and R Button can also be used to move Left or Right. Press the L Button and R Button simultaneously to do a pull-up. (Falling from high places will cause some damage, Falling from some places will instantly end the game.)

FLATTENING AGAINST A WALL>

Face a wall or similar surface, then press and hold the Control Stick (+Control Pad) to flatten against it. Depending on the location, the view may change to Corner View, making it easier to see around the corner.

It is also possible to move while flattened against a wall. Moving while flattened against a wall will allow the character to enter narrow spaces that cannot be entered while walking normally.

PEEKING

Press the L Button/R Button while in Corner View to peek Left/Right. Use the C Stick to change the camera angle.

MAKING NOISE

Press the 8 Button while flattened against a wall to knock on the wall. The noise can be useful for distracting enemies.

13

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natural_image Sequence of four black-and-white illustrations showing a person climbing stairs, holding a curved object, and lifting a weight (no text or symbols)

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CODEC

FREQUENCY LIST

14

15

CALL

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - FREQUENCY LIST - 1

CODEC

To enter Codec Mode, press the A Button while pressing START/PAUSE. Codec Mode can be used to contact Snake's allies and can also be used to get hints and information if questions or puzzles arise.

USING THE CODEC

  1. SET THE FREQUENCY

Change the frequency by pressing the Control Stick (+Control Pad) Left/Right.

  1. BEGIN TRANSMISSION

Press the Control Stick (+Control Pad) up, or press the A Button to begin transmission. If the frequency is not correct, there will be no response. At other times, even if the frequency is correct, the other person might not answer.

  1. EXIT CODEC MODE

End transmission and press the A Button while pressing START/PAUSE, or press the B Button, to exit Codec Mode.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - USING THE CODEC - 1

natural_image Exterior view of a dark rectangular electronic device with no visible text or symbols

CHOOSING A CONTACT FROM MEMORY

Press the Control Stick (+Control Pad) down to open a memory window of contacts who have been called. Select a contact with the Control Stick (+Control Pad) then press the A Button to begin transmission.

→RECEIVING CALLS

When someone calls, a green CALL sign will appear on the screen. Press the A Button while pressing START/PAUSE when the CALL sign is displayed to answer the call. CALLs always contain vital information, so be sure to answer them.

When a red CALL sign is received, the call will automatically be answered and Codec Mode will start.

SAVING

Call Mei Ling to save your game.

FREQUENCY LIST

PERSONNELFREQUENCYINFORMATION TYPE
NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - SAVING - 1Roy Campbell140.85Snake's commanding officer can give advice. Ask him about the controls, getting through a level, or other hints.
[4HSC]Naomi Hunter140.85The chief of FOXHOUND's medical staff can provide information about FOXHOUND, and about team members (Bosses).
NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - SAVING - 2Mei Ling140.96The operator in charge of communications and data management for this mission. She also takes care of save games.
NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - SAVING - 3Nastasha Romanenko141.52This military analyst can provide information about using weapons or even nuclear arms. She is a heavy smoker.
NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - SAVING - 4Master Miller141.80This former survival instructor can offer psychological advice and teach various techniques. He also knows a great deal about Alaska.

PLAYER ACTIONS > COMBAT

Combat should be avoided as much as possible on a solo infiltration mission. However, in some situations, engaging the enemy will be necessary.

ATTACKING WITH A WEAPON

After equipping a weapon, press the A Button to use it. In general, gun-type weapons will automatically lock-on to the enemy. When locked on, you can switch between targets by pressing the B Button.

HAND-TO-HAND COMBAT

Press the B Button to punch. Press repeatedly to perform a combination of attacks to take down enemies. Hand-to-hand attacks will damage enemies and knock them out. Punching while a weapon is equipped will inflict even more damage.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - HAND-TO-HAND COMBAT - 1

PLAYER ACTIONS > COMBAT

PLAYER ACTIONS > COMBAT

16

사진

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-ATTACKING IN FIRST PERSON VIEW

Attacking while in First Person View is also possible. Press the Z Button to enter First Person View, and then press the A Button to draw the weapon. Some targets that cannot be attacked in Normal View, such as enemies' vital spots or radios, can be hit by using a weapon in First Person View. To put the weapon down after drawing it, press the Y Button while pressing the A Button. Hand-to-hand combat can also be executed while in First Person View. Controls may differ slightly, depending on the weapon.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - -ATTACKING IN FIRST PERSON VIEW - 1

→CHOKING

To grab an enemy by the neck, sneak up behind an enemy when you have no weapon equipped, and press the A Button while the Control Stick (+Control Pad) is in the neutral position. If the enemy moves while in the chokehold, press the A Button again quickly to regain the hold. Press the A Button repeatedly to render the enemy unconscious. You can also move around while choking an enemy by holding down the A Button.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - →CHOKING - 1

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→DRAGGING

With no weapon equipped, press the A Button when near a fallen enemy to pick up the body. Use the Control Stick (+Control Pad) while holding down the A Button to drag the body. This is useful for hiding bodies where they cannot be found.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - →DRAGGING - 1

-THROWING

With no weapon equipped, press the A Button while pressing on the Control Stick (+Control Pad).

LOCKER / BATHROOM DOORS

When standing in front of a locker or bathroom door, press the Y Button to open the door. It is possible to hide by entering and then closing the door. Press the Y Button again to exit. *Some lockers and toilets are locked and canno: be opened.

ELEVATOR

  1. Face the panel next to the elevator and press the Y Button to call the elevator. The elevator may take a while to arrive.
  2. Standing in front of the panel inside the elevator will cause the floor buttons to appear.
  3. Select the floor by pressing the Control Stick (+Control Pad) Up/Down, then press the A Button to activate the elevator.

CLIMBING / DESCENDING LADDERS

Press the Y Button when at the bottom or top of a ladder to climb or descend.

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NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CLIMBING / DESCENDING LADDERS - 3

HOLD UPS>

With a gun equipped, sneak up on an enemy and press the A Button to poin: the gun at them and hold them up. The enemy will raise their hands and will be unable to attack. However, they will seize any opportunity to strike back.

SHAKEDOWN

With no weapon equipped, stand next to a fallen enemy and press the A Button to pick them up and release the button to drop them. Doing this repeatedly will sometimes cause the soldier to drop items.

TACTICAL RELOAD—

Reloading in the middle of a firefight will leave you open to enemy attacks. Avoid running out of ammunition during combat by pressing the R Button twice quickly to reload with a full clip.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - TACTICAL RELOAD— - 1

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PLAYER ACTIONS > COMBAT

CAMERA VIEWS

18

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NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CAMERA VIEWS - 2

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LIQUID SNAKE

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→SHOOTING ON THE RUN

When a handgun or assault rifle is drawn, use the Control Stick (+Control Pad) while holding down the B Button to shoot while running.

→JUMP-OUT SHOTS

When a gun is equipped and you are flattened against a wall and in Corner View, press the A Button to jump out and fire a shot. This technique allows you to launch a quick attack from cover. Grenades can also be thrown while peeking around the corner.

→HANGING CATCH

When there are places to hang one above another, you can hang from the upper level and push the X Button to drop, then the Y Button with the right timing to grab hold of the lower railing.

REVOLVER OCELOT

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - →HANGING CATCH - 2

CAMERA VIEWS

Metal Gear Solid The Twin Snakes features

4 camera positions, making for a truly gripping tactical espionage experience.

Getting accustomed to each camera view's unique features is vital to successfully completing the mission.

NORMAL VIEW

The default camera shows an overhead view.

CORNER VIEW

For scoping out an area while hiding.

When near a corner, press the Control Stick (+Control Pad) toward the wall to flatten against it. The camera angle will change, allowing the area around the corner to be seen.

Also, in certain places, the L Button/R Button can be used to peek Left/Right, making more of the surroundings visible. Remember that leaning out and exposing the body will raise the chances of being discovered.

The camera angle can be changed by using the C Stick.

FIRST PERSON VIEW

Press the Z Button while in Normal View to see through the character's eyes for making precise shots or looking at surroundings. While in First Person View, the following actions are possible:

You can adjust your field of view with the Control Stick (+Control Pad)

Press the L Button/R Button to take a step to the Left/Right.

Press the L Button and R Button simultaneously to stretch up.

Solid Snake cannot move while in First Person View.

INTRUSION VIEW

Crawling into narrow spaces will shift the camera to the character's view, and the character will still be able to move. First Person View can also be used by pressing the Z Button. (The character cannot move while in First Person View.)

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - INTRUSION VIEW - 1

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - INTRUSION VIEW - 2

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STATUS MODES FOR ENEMIES

RADAR MODES

20

<

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MEI LING

STATUS MODES FOR ENEMIES

NORMAL MODE

The default condition – when the player has not been discovered by an enemy soldier or surveillance camera. While in Normal mode, the enemy soldiers will follow a fixed patrol route, looking for anything suspicious. Sometimes the soldiers will not move at all if they are guarding something or sleeping on the job. Enemy soldiers can see and hear. If they hear a sound or notice footprints or a trail of blood, they will daviate from their patrol route and search the surrounding area. If they find nothing suspicious, they will return to their route.

ALERT MODE

You have been discovered by an enemy or a surveillance camera. Enemy soldiers will call for back up and attack in Alert mode. To get out of Alert mode, you must run from the enemy or defeat a certain number of them.

EVASION MODE

In this mode the enemy has lost sight of you and will search the entire area. If you are hiding in a locker or under a table an all clear signal from the soldiers might occur. Depending on the circumstances, a small window that shows the enemy's status may appear at the upper right of the screen. Enemy soldiers will conduct a thorough sweep of the area they suspect you may be hiding in.

CAUTION MODE

In Caution mode, enemy soldiers will be more vigilant than in their usual patrols. In certain places, extra soldiers will be posted.

RADAR MODES

NORMAL MODE

CENTRAL DOT

Player character

GREEN CONE

The player character's field of vision in First Person View. RED DOTS AND CONES

Represent enemies, cameras, gun cameras and their respective fields of vision.

The color of the cone will change according to status in the following way.

NORMAL: Blue

SUSPICIOUS: Yellow

PLAYER DISCOVERED: Red

ENEMY HAS BEEN ATTACKED: Red

WHEN A MINE DETECTOR IS EQUIPPED>

Yellow dots indicate the positions of mines.

Entering the cone-shaped area while in a standing position will cause the mine to explode.

ALERT MODE

The radar cannot be displayed.

Occurs when the player is discovered by an enemy soldier or camera. When the gauge becomes empty, Evasion Mode will begin.

EVASION MODE

The radar cannot be displayed.

Soldiers will search for the player and may perform sweeps. When the gauge becomes empty, Caution Mode will begin.

CAUTION MODE

Enemy soldiers are more vigilant than usual in their patrols. When the gauge becomes empty, the game will return to Normal Mode.

WHEN THE SIGNAL IS JAMMED

The radar cannot be used if the signal is being jammed. Also, equipment containing electronic components, such as surveillance cameras and remote control missiles, will not function properly. Furthermore, enemy soldiers will not be able to use the radio to call for backup.

≥2

21

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - RADAR MODES - 1

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NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - RADAR MODES - 2

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NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - RADAR MODES - 3

.CAUTION DRAGON NORMAL

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WEAPONS AND EQUIPMENT

WEAPONS LIST

22

[Unreadable]

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WEAPONS AND EQUIPMENT

-PICKING UP ITEMS

Acquire items by collecting Item Boxes. Look at the label on the Item Box to check the contents.

Ammunition for a weapon not in possession cannot be picked up. Find the weapon before trying to pick up the ammo. Acquired items can be equipped and checked in the Equip Window. Two numbers will appear under items and weapons. The first represents the current number of objects in possession and the second represents the maximum number that can be carried. For gun-type weapons, the number of bullets left in the magazine will be displayed instead.

Bromsters Military blowers allowing long-distance recornaissance Zoom in with 8 buttons Zoom too with 3 buttons.

EQUIPPING ITEMS AND WEAPONS

-EQUIP BUTTONS

L Button: Items

R Button: Weapons

45 handgun Press a bumper to ask, release to fire 12 rounds per magstone Can attach a suppressor.

Press and hold either of the Equip buttons to display the Equip Window. Use the Control Stick (+Control Pad) to select an item or weapon and release the Equip button to equip it. To remove equipment, select the "NONE" icon.

The order of the icons in the Equip Window can be changed in Options. (p28 Options)

QUICK CHANGE

Press an Equip button once quickly to do a Quick Change—equipping something without opening the window. There are two methods of Quick Changing, which can be set in Options. (p28 Options)

UNEQUIP

Press the Equip button and switch between equipping and unequipping the current weapon/item.

PREVIOUS

Press the Equip button and switch between equipping and unequipping the current weapon/item and the previously equipped weapon/item.

5-10

23

WEAPONS LIST

M9-

Fires anesthetic bullets that knock out enemies. Press the Weapon button to draw the gun and release the button to fire. It is fitted with a suppressor and laser sight.

SOCOM>

Semi-automatic pistol with a laser sight. Press the Weapon button to draw the gun and release the button to fire. Attach a suppressor to muffle the gunshot.

FA-MAS

Assault Rifle. Press the Weapon button to fire. Hold down the button for full-auto firing.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - FA-MAS - 1

PSG1-

Sniper Rifle. View will switch to a targeting screen when the weapon is drawn. Move the sight with the Control Stick (+Control Pad) and press the Weapon button to fire. It is also possible to zoom in with the B Button and zoom out with the X Button. A similar model, the PGS1-T, fires anesthetic bullets.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - PSG1- - 1

GRENADE-

Hand-thrown antipersonnel grenade. Press and hold the Weapon button to pull the pin and ready the grenade. Release the button to throw. The longer you hold the button down, the farther you will be able to throw the grenade. Once the pin has been pulled, the grenade will explode in 5 seconds.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - GRENADE- - 1

CHAFF.G

Electronic jamming device. Press and hold the Weapon button to ready the grenade and release the button to throw. The longer you hold the button down, the farther you will be able to throw the grenade. Once the grenade has been readied, it will explode in 5 seconds.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CHAFF.G - 1

STUN.G

Flash-bang grenade. Press and hold the Weapon button to ready the grenade and release the button to throw. The longer you hold the button down, the farther you will be able to throw the grenade. Once the grenade has been readied, it will explode in 5 seconds. Enemies in the area of the explosion will be knocked out for a fixed amount of time.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - STUN.G - 1

C4-

Plastic explosive. Set with the Weapon button and press the Action button to detonate.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - C4- - 1

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - C4- - 2

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WEAPONS LIST

MAIN ITEMS LIST

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NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - MAIN ITEMS LIST - 6

→CLAYMORE

Antipersonnel directional land mine. Press the Weapon button to place the mine. If Snake or an enemy enters its range of detection, it will explode. The mine can be picked up safely while crawling. Mines can be seen on the radar if a mine detector is equipped.

→STINGER

Portable surface to air missile. View will switch to targeting screen when the weapon is drawn. Move the sight with the Control Stick (+Control Pad) and press the Weapon button to fire. Keep the target in the sights to lock on.

→NIKITA

Radio guided missile. Press the Weapon button to ready the launcher and release the button to fire. Guide the missile using the Control Stick (+Control Pad). The missile will detonate after a fixed period of time. Use the C Stick to control the missile camera. The missile cannot be controlled if the area is being jammed. The missile can only be controlled within a fixed area when outdoors.

-BOOK

Press the A Button to put the book down. Useful for diverting enemies.

MAGAZINE

Empty ammunition clip for guns. Press the A Button to ready and release the button to throw. The noise can be used to distract the enemy.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - MAGAZINE - 1

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[Non-Text]

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - MAGAZINE - 2

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[1]

MAIN ITEMS LIST

RATION-

Military rations. Press the A Button while the Equip Window is open to restore the player's Life by a fixed amount. When equipped, rations will automatically be consumed to heal damage when the Life Gauge is empty.

BANDAGE

Adhesive hemostatic pad. Press the A Button while the Equip Window is open to use a bandage and stop blood loss.

CARD LV 1-X

Opens doors of equal or lower security when equipped. The security level of a door can be checked in First Person View.

CARDBOARD BOX

Equip the box to hide under it. Enemy soldiers will often overlook the box as harmless. It is also possible to move while under the box. Several types of boxes can be found.

SCOPE

Binoculars with adjustable magnification. Useful for long distance reconnaissance. Press the B Button to zoom in and the X Button to zoom out.

THERM.G - Thermal Goggles

Infrared goggles. Useful in low light situations. Creates an image by detecting differences in thermal distribution.

SCM.SUPR - Socom Suppressor

Muffles gunshots. Equip the suppressor, and then equip the Socom to attach. The suppressor must be attached to be effective.

D:P

25

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - SCM.SUPR - Socom Suppressor - 1

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GENOME SOLDIERS

SPECIAL

26

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - SPECIAL - 1

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NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - SPECIAL - 2

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SPECIAL

PREVIOUS OPERATIONS

Read the stories for Metal Gear and Metal Gear 2: Solid Snake.

PHOTO ALBUM

If there is photo data on a Memory Card, photos can be viewed, their names changed, and RGB color settings adjusted.

DOG TAG VIEWER

If dog tags have been obtained from enemies during the game, they can be viewed here.

DEMO THEATER

Becomes available after completing the game. Cut scenes from the game can be viewed here. This can be selected when there is completed save game data on a Memory Card.

BOSS SURVIVAL

Becomes available after completing the game. In this mode, the boss battles can be fought one after another.

-DOG TAGS

"Dog tags" are ID badges worn by soldiers so that they can be identified if killed on the battlefield.

Information such as name and blood type is engraved on the tags. Dog tags can be taken from enemy soldiers and browsed in the DOG TAG VIEWER.

VULCAN RAVEN SNIPER WOLF

BRIEFING

27

ACQUIRING DOG TAGS

Enemy soldiers can be "held up" by sneaking up behind them and sticking a gun toward their back. In First Person View, searching an enemy soldier's head or waist while his hands are up will cause the soldier to drop his dog tags. (Dog tags can only be taken once from each soldier.)

*Enemy soldiers who are carrying dog tags will show a telltale flash of light around their necks when held up. From greater distances, equip the Thermal Goggles to determine whether a soldier is carrying dog tags.

AFTER ACQUIRING DOG TAGS

When you have one or more dog tags in your possession, a dog tag icon will be included in the Equipment icons. The number of dog tags collected so far is recorded in saved game data.

Some soldiers carry different dog tags on each difficulty level. To collect all the dog tags in the game, all difficulty levels must be completed.

DOG TAG ID'S

The names engraved on the dog tags are the names of the game's development team members as well as the winners of the "Your Name in METAL GEAR SOLID THE TWIN SNAKES!" (Dog Tag Names) Campaign held on Konami Computer Entertainment Japan's web site.

BRIEFING-

Useful for checking the details of the mission. During a briefing, the 4 camera views can be freely selected, and the direction and zoom can be controlled as well. Use the L Button/R Button to switch cameras. Use the Control Stick (+Control Pad) to aim the camera. Use the B Button to zoom in and the X Button to zoom out.

Scanned text of a document with red header and vertical columns of Chinese characters, likely a form or report.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - BRIEFING- - 2

OPTIONS

CHARACTERS

28

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CHARACTERS - 1

29

OPTIONS

Adjust various game settings.

RUMBLE Turn Controller Rumble on/off.

RADAR Select radar type.

BLOOD Turn blood effects on/off.

SOUND Select stereo, mono or DOLBY® PRO LOGIC® II sound.

SUBTITLE Turn subtitles on/off and select the language.

1ST PERSON VIEW SWITCH

HOLD DOWN Enter First Person View only while the button is held down.

TOGGLE Press once to enter First Person View and one more time to exit.

1ST PERSON VIEW MOTION

NORMAL Pressing the Control Stick (+Control Pad) Up or Down corresponds directly to camera movement in First Person View.

REVERSE Pressing the Control Stick (+Control Pad) Up or Down is reversed in First Person View.

ITEM WINDOW

GROUP Items are grouped by type.

LINEAR All items are displayed on one list.

QUICK CHANGE

UNEQUIP Equip/unequip selected weapon/item.

PREVIOUS Switch between currently selected and previously selected weapon/item. SCREEN ADJUSTMENT Adjust screen position.

→BRIGHTNESS ADJUSTMENT Adjust the screen brightness to your liking.

EXIT Return to Title Screen.

This game is presented in Dolby® Pro Logic® II. Connect your game console to a sound system with Dolby Pro Logic or Dolby Pro Logic II decoding, and select "Dolby® Pro Logic® II" in the Options Screen of the game to experience the excitement of surround sound.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - QUICK CHANGE - 1

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CHARACTERS

→SOLID SNAKE

Former member of FOXHOUND. This infiltration expert can accomplish his mission in any location, under any circumstances.

MERYL SILVERBURGH

Colonel Campbell's niece. She has been dragged into the FOXHOUND revolt. She has superior training, but no combat experience.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - CHARACTERS - 1

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→ROY CAMPBELL

Former commanding officer of FOXHOUND. Although retired, he was reactivated for duty as he is the only mission commander who knows Solid Snake.

NAOMI HUNTER- Chief of FOXHOUND's medical staff and in charge of gene therapy. She provides support for Snake along with Campbell.

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-MEELING

Operator in charge of communications and data management for this mission. She is the inventor of the Codec – Snake's communications device.

Adjust the software version for that version is not available. The version is not available. For this version, it is not available.

CHARACTERS

30

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AREVOLVER OCELOT FOXHOUND member. Unmatched with a revolver and an expert on torture.

ASNIPER WOLF

FOXHOUND member. A brilliant sniper, she can remain in a sniping position for a week at a time without moving.

A DECOY OCTOPUS

FOXHOUND member. No details on file.

ALIQUID SNAKE

Appearance is identical to Solid Snake. He is the combat leader for FOXHOUND and the mastermind behind the terrorist attack.

▲VULCAN RAVEN

FOXHOUND member. This giant shaman has untapped spiritual powers. He is extremely resistant to cold.

IPSYCHO MANTIS

FOXHOUND member. Former member of the KGB's Paranormal Intelligence Division. Possesses powerful telekinetic and mind-reading abilities.

NINJA-

A mysterious cyborg ninja. Body is well suited to stealth and camouflage. Wields a steel Japanese katana, capable of deflecting bullets.

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BIG BOSS

Former FOXHOUND commander, a.k.a. "The Legendary Soldier". His remains have been preserved by the military.

CHARACTERS

31

HAL EMMERICH-

ArmsTech developer. Obsessive fan of Japanese animation. Nicknamed Otacon, short for "otaku convention".

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - HAL EMMERICH- - 1

→NASTASHA ROMANENKO Freelance military analyst. Supports Snake as a specialist on nuclear arms.

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MASTER MILLER

Former survival instructor for FOXHOUND. Supports Snake on the Codec.

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→DONALD ANDERSON

Chief of Defense Advanced Research Projects Agency (DARPA). Taken hostage in Alaska.

JIM HOUSEMAN>

Secretary of Defense. Commands the counter-terrorist operation from an Airborne Warning and Control System (AWACS) plane.

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→KENNETH BAKER

President of the leading arms manufacturer, ArmsTech. Taken hostage along with the DARPA Chief.

GENOME SOLDIERS

Reserves of the next generation special forces unit, FOXHOUND. Most have no combat experience but are ready for battle due to thorough VR training.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - GENOME SOLDIERS - 1

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MISSIONS/OPENING WALKTHROUGH

MISSIONS/HELIPORT WALKTHROUGH

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NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - MISSIONS/HELIPORT WALKTHROUGH - 1

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - MISSIONS/HELIPORT WALKTHROUGH - 2

natural_image Illustration of a man in a long coat and tie, standing with hands clasped (no text or symbols)

-MISSIONS

OPENING WALKTHROUGH: ENTRY DOCK

CRAWL INTO NARROW SPACES

Crawl into spaces that cannot be accessed normally. Press the Crouch button to crouch down and push the Control Stick (+Control Pad) to crawl. Press the Crouch button again to stand up.

EQUIP RATIONS

Snake is on a solo mission and must procure weapons and equipment on site. Make sure you don't miss any Item Boxes. One of the most important items found in an Item Box is the ration. If rations are equipped, they will automatically be used when the Life Gauge becomes low. Be sure to equip them when entering into unfamiliar territory.

HIDE IN THE WATER

If you are spotted, the enemy will chase you, but they won't follow you into the water. Face the railing in front of the water and press the Action button to hang from the railing. Press the Crouch button to hide under the surface of the water. The enemy won't enter the water, but they still might shoot at you, so move out into deeper water for safety.

MOVE QUIETLY

There are puddles in certain places, and running through them will make a sound that might alert the enemy to your presence. Be sure to walk or crawl over puddles for minimal noise.

THE ELEVATOR TAKES TIME

The objective for the entry dock area is to ride the elevator without being seen. However, the elevator will take some time to come back down. Stay hidden until it arrives back at the dock level. Hiding in a locker is a good idea. Just make sure you are not seen entering or leaving the locker.

PAY ATTENTION TO THE RADAR

The radar shows more than just the positions of the enemy. It also shows the enemy's field of vision. Use the radar to make sure you do not enter those fields. As long as you stay out of their vision, you can sneak right behind their backs.

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WATCH THE SHADOWS

Be careful of your shadow and the enemy's shadow cast on the floor. When hidden around a corner, your shadow can still alert the enemy.

USE THE CODEC FOR HELP

If you run into trouble, press START/PAUSE and the A Button to enter Codec mode. Important information about progressing through the game can be gained by using the Codec. Get familiar with each contact's specialty to use the Codec effectively.

HELIPORT WALKTHROUGH

STUDY THE SEARCHLIGHTS

There is an Item Box on the heliport that contains Chaff Grenades. Study the movement of the searchlights and pick up the Item Box without being seen.

WATCH OUT FOR THE SURVEILLANCE CAMERA

An Item Box containing Stun Grenades and a surveillance camera can be found in the warehouse. The area directly below the camera is a blind spot. Flatten against the wall to move past it safely. The camera can also be bypassed by using a Chaff Grenade.

GET THE SOCOM

The Socom semi-automatic pistol can be found in the cargo area of the dock. Press the Weapon button to draw the gun and it will lock-on to enemies.

WATCH YOUR FOOTPRINTS

Walking on snow will leave footprints, which might alert enemy soldiers. Crawl over the snow to avoid arousing suspicion.

THE OBJECTIVE

The objective at the heliport is to enter one of the two ventilation ducts. Both ducts are down low, so crouch down to crawl into the duct.

SLEEPING GUARD

The soldier guarding the area near the first floor duct occasionally dozes off. Do not overlook the security camera when approaching. Make a noise to lure the soldier away. If you are seen, the soldier will not fall asleep again.

NINTENDO Metal Gear Solid - The Twin Snakes (GameCube) - SLEEPING GUARD - 1

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NOTES

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WARRANTY

Konami Digital Entertainment - America warrants to the original purchaser of this Konami software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Konami product is sold "as is," without express or implied warranty of any kind, and Konami is not liable for any losses or damages of any kind resulting from use of this program. Konami agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Konami product, postage paid, with proof of date of purchase, at its Factory Service Center. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Konami software product has arisen through abuse, unreasonable use, mistreatment, or neglect.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL KONAMI BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS KONAMI PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

If you experience technical problems with your game, please call our Warranty Services number at (650) 654-5687.

Konami Digital Entertainment - America

1400 Bridge Parkway

Redwood City, CA 94065

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Konami Digital Entertainment, Inc. 1400 Bridge Parkway, Redwood City, CA 94065. Metal Gear Solid® The Twin Snakes™ © 1987 2004 Konami Computer Entertainment Japan. KONAMI® is a registered trademark of KONAMI CORPORATION. All Rights Reserved. The ratings icon is a trademark of the Entertainment Software Association. PRINTED IN U.S.A.

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Marque : NINTENDO

Modèle : Metal Gear Solid - The Twin Snakes (GameCube)

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