Balloon Fight (NES) - Jeu vidéo NINTENDO - Notice d'utilisation et mode d'emploi gratuit
Retrouvez gratuitement la notice de l'appareil Balloon Fight (NES) NINTENDO au format PDF.
| Type de produit | Cartouche de jeu vidéo |
| Plateforme | Nintendo Entertainment System (NES) |
| Genre | Plateforme / Action |
| Nombre de joueurs | 1 à 2 joueurs (en alternance) |
| Date de sortie originale | 1984 (Japon), 1985 (Amérique du Nord) |
| Éditeur | Nintendo |
| Développeur | Nintendo Research & Development 1 |
| Mode de jeu | Un joueur, deux joueurs en alternance |
| Support | Cartouche NES |
| Langues | Anglais, Japonais (selon version) |
| Classification PEGI | 3 (adapté à tous les âges) |
| Dimensions de la boîte | Environ 13,5 cm × 9 cm × 2 cm |
| Poids de la boîte | Environ 60 grammes |
| Alimentation | Via la console NES (adaptateur secteur) |
| Fonctions principales | Voler avec des ballons, éclater les ballons adverses, éviter les ennemis, collecter des bonus |
| Entretien et nettoyage | Nettoyer les contacts de la cartouche avec un coton-tige et de l'alcool isopropylique. Conserver à l'abri de l'humidité et de la poussière. |
| Sécurité | Ne pas insérer ou retirer la cartouche lorsque la console est allumée. Utiliser uniquement sur une console NES en bon état. |
| Pièces détachées et réparabilité | Les cartouches sont rarement réparables. En cas de dysfonctionnement, nettoyer les contacts ou remplacer la pile de sauvegarde si applicable. |
| Contenu de la boîte | Cartouche de jeu, notice d'utilisation |
FOIRE AUX QUESTIONS - Balloon Fight (NES) NINTENDO
Questions des utilisateurs sur Balloon Fight (NES) NINTENDO
0 question sur cet appareil. Repondez a celles que vous connaissez ou posez la votre.
Poser une nouvelle question sur cet appareil
Téléchargez la notice de votre Jeu vidéo au format PDF gratuitement ! Retrouvez votre notice Balloon Fight (NES) - NINTENDO et reprennez votre appareil électronique en main. Sur cette page sont publiés tous les documents nécessaires à l'utilisation de votre appareil Balloon Fight (NES) de la marque NINTENDO.
MODE D'EMPLOI Balloon Fight (NES) NINTENDO
BALLOON FIGHT™
INSTRUCTION BOOKLET

natural_image
Abstract geometric design with a yellow starburst pattern on black background (no text or symbols)ACTION SERIES
Look for this seal on all software and accessories for your Nintendo Entertainment System. It represents Nintendo's commitment to bringing you only the highest quality products. Items not carrying
this seal have not been approved by Nintendo, and are not guaranteed to meet our standards of excellence in workmanship, reliability and most of all, entertainment value.

Thank you for selecting the Nintendo® Entertainment System Balloon Fight™ Pak.
OBJECT OF THE GAME/GAME DESCRIPTION
Take to the not so friendly skies in Balloon Fight. Flap furiously to stay out of the jaws of snapping fish and to propel yourself past needle nosed enemies as you try to pop their balloons before they can pop yours. Keep the enemy at bay long enough and you'll win a balloon popping bonus round. The longer you hang in there, the tougher the challenge. Play with a friend or by yourself for high flying adventure in Balloon Fight.
Please read this instruction booklet to ensure proper handling of your new game, and then save the booklet for future reference.
1. PRECAUTIONS
1) This is a high precision game. It should not be stored in places that are very hot or cold. Never hit it or drop it. Do not take it apart.
2) Avoid touching the connectors, do not get them wet or dirty. Doing so may damage the game.
3) Do not clean with benzene, paint thinner, alcohol or other such solvents.
Note: In the interest of product improvement, Nintendo Entertainment System specifications and design are subject to change without prior notice.
Nintendo of America Inc. ©1986 Nintendo
2. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS
Controller 1 — For playing alone.
Controller 2 — For second player in 2 player games.
Controller 1/Controller 2

A button
He Flaps His Arms Once (To Fly)
B button
He Flaps His Arms Continuously
+Control Pad

* Select and Start Buttons Are Not Used on Controller 2.
SELECT and START buttons are functional on Controller 1 ONLY.

SELECT button
Press this button during the demonstration sequence to recall the game menu.
Press this button again to move the balloon ( ) to the game you wish to select:
A 1-Player game
B 2-Player game
C Balloon trip (1 Player)
The Select button will not work once the game has begun.
START button
Press this button during the demonstration sequence to recall the game menu. Press this button again to begin.
Pause:
If you wish to interrupt play in the middle of a game, press the Start button. The pause tone will sound and the game will stop. Press the Start button again when you wish to continue playing. The game will continue where you left off.
* The Top Round score will reset to 10,000 (game A and B) or 25,000 (game C) if the reset button (on the control deck) is pressed or the power is turned off.
* Use Controller 1 for 1 Player games vs. computer.
* Use Controllers 1 and 2 for 2 Player games.
3. HOW TO PLAY

Using balloons to float into the air and fly around, the player(s) try to pop the enemy's balloons.
The Characters




natural_image
Pixel art illustration of a character labeled 'Player I' (no other text or symbols)
natural_image
Pixelated abstract shape resembling a stylized letter or symbol, labeled 'Player II' below (no other text or symbols)
natural_image
Pixelated abstract figure with a round head and raised arm, labeled 'Enemy' below (no other text or symbols)
natural_image
Pixelated abstract shape resembling a stylized letter or symbol (no text or symbols present)
Play
Game A (1 Player Game)
- The enemy on the ground blows up a balloon, takes off and flies around the sky.
-
Use the + Control pad and buttons A and B to control the player and make him bump into the enemy.
-
If the player manages to hit the enemy from above, the enemy's balloon will pop and he'll come floating down with his parachute. If you manage to hit the enemy again on his way down, he'll drop into the water and disappear.
- If the parachuting enemy is allowed to reach land, he'll blow up another balloon and take off again into the sky. If he does, he will be even stronger than before. Attack him again when he is on land and try to boot him into the water!
- If the enemy hits the player's balloons, one of them will pop and it will be harder to fly. If both balloons pop, the player will fall into the water. In this case, you lose the player.
- When the enemy sinks, a bubble will float up from the water. If you can pop this, you get extra points.
- If you fly too close to the water, a fish might stick out his head and eat you up. Watch out!
- If the game goes on for too long, there is a thunder and lightning storm. To avoid getting hit by lightning, pop all the enemy's balloons as quickly as possible.

- After three rounds of the game, you get a bonus round. Try and pop as many of the bonus balloons as possible.
* If one of the player's balloons has popped, it'll reappear in the bonus round.
*In the bonus round, even if both balloons burst and the player falls, you don't lose a man; the player bounds back up into the sky again. (for 2 players)
- As the rounds continue, the propeller will eventually appear. Be careful! If you touch it, it'll send you flying.
- If a player flies off the left side of the screen, he reappears on the right side, and vice-versa.
Game B (2 Player Game)
• The basic idea is the same as in Game A.
Team play: Here, the 2 players cooperate with each other. One player tries to burst the enemy's balloon while the other player tries to rip the enemy's parachute and together they send the enemy down. If both players cooperate successfully, the game will end quickly and you'll get a very high score.
Competition: The players get in each other's way, sabotage each other, and do whatever they can to send the other player down. Try to burst the other player's balloons and block his flight so that he is forced down. You can also use the spinning propeller to get the other player.

Game C (Balloon Trip)
- The scene drifts slowly from left to right.
- Taking care not to get hit by lightning, the player tries to pop as many balloons as possible.
- During the game, your ranking position out of 50 people is displayed at the top right corner of the screen.
Hints
Games A and B
- Kick the enemy when he's blowing up his balloon.
- For top marks, burst the enemy's balloon and then rip his parachute while he's on his way down.
- Try to burst the bubble that appears after the enemy has sunk in the water.
- Use the propeller skillfully to dodge the enemy's attacks or as a tool in your attack. You can use the propeller's power to send yourself far away quickly.
- Avoid getting hit by lightning.
- Avoid flying too close to the water, or you'll be gobbled up by the fish.
- Pop every balloon on the bonus round for extra points.
Game C
- Be aware of the movement of the scene as it drifts slowly from left to right, and the lightning as it moves up and down.
- If you manage to pop 20 balloons in succession, you get a super high score.
Beware! You lose a man if:
Games A and B (3 men)
- you sink into the water
- you are eaten by a fish
- you are hit by lightning
• both of your balloons burst
Game C (only 1 man)
- you sink into the water
- you are eaten by a fish
- you are hit by lightning
Scoring
Games A and B
- If you pop the enemy's balloon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500 -- 1,000 points
- If you pop the other player's balloon (in 2 player game) . . . . . . . 1,000 points
- If you destroy a parachute in mid-air. 1,000 -- 2,000 points
- If you kick the enemy and make him fall. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 750 -- 1,500 points
- If you pop a bubble. 500 points
- If you pop a balloon during the bonus round . . . . . . . . . . . 300 -- 700 points
- If you pop every balloon during the bonus round: perfect score bonus .... 10,000 -- 30,000 points
Game C
- If you pop a balloon 300 -- 700 points
- If you pop a bubble. 500 points
- If you pop 20 balloons in succession . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ? points
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
— Reorient the receiving antenna
— Relocate the NES with respect to the receiver
— Move the NES away from the receiver
- Plug the NES into a different outlet so that computer and receiver are on different circuits.
MEMO
MEMO
MEMO
90-DAY LIMITED WARRANTY NINTENDO GAME PAKS
90-DAY LIMITED WARRANTY:
Nintendo of America Inc. ("Nintendo") warrants to the original consumer purchaser that this Nintendo Game Pak ("PAK") (not including Game Pak Accessories or Robot Accessories) shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, Nintendo will repair or replace the PAK, at its option, free of charge.
REPAIRS AFTER EXPIRATION OF WARRANTY:
If the PAK develops a problem after the 90-day warranty period, you may contact the Nintendo Consumer Service Department at the phone number noted above. If the Nintendo service technician is unable to solve the problem by phone, he may provide you with a Return Authorization number. You may then record this number on the outside packaging of the defective PAK and return the defective PAK freight prepaid to Nintendo, enclosing a check or money order for \10.00 payable to Nintendo of America Inc. Nintendo will, at its option, subject to the conditions above, repair the PAK or replace it with a new or repaired PAK. If replacement PAKS are not available, the defective PAK will be returned and the \10.00 payment refunded.
WARRANTY LIMITATIONS:
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations and exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
This warranty shall not apply if the PAK has been damaged by negligence, accident, unreasonable use, modification, tampering, or by other causes unrelated to defective materials or workmanship.

Any original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.