Castlevania II - Simons Quest (NES) - Jeu vidéo NINTENDO - Notice d'utilisation et mode d'emploi gratuit
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| Type de produit | Jeu vidéo sur cartouche NES |
| Marque | Nintendo |
| Modèle | Castlevania II - Simon's Quest |
| Plateforme | Nintendo Entertainment System (NES) |
| Genre | Action-aventure / Plateforme |
| Nombre de joueurs | 1 |
| Langues disponibles (manuel) | Anglais |
| Stockage | Cartouche ROM 256 kbit |
| Dimensions de la cartouche | Environ 10,5 x 6,5 x 1,2 cm |
| Poids de la cartouche | Environ 50 g |
| Alimentation | Alimenté par la console NES |
| Fonctions principales | Exploration, combat, collecte d'objets, cycle jour/nuit, fin multiple |
| Entretien et nettoyage | Nettoyer les contacts avec un chiffon sec, éviter l'humidité |
| Précautions de sécurité | Ne pas insérer de force, éviter les chocs et l'eau |
| Contenu de la boîte | Cartouche de jeu, manuel d'utilisation (17 pages) |
| Code produit estimé | NES-CV-USA |
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MODE D'EMPLOI Castlevania II - Simons Quest (NES) NINTENDO
NES—QU—USA
HOW TO PLAY
Castleyania II
Simon's Quest™

KONAMI®
KONAMI INC. LIMITED WARRANTY
Konami Inc. warrants to the original purchaser of this Konami software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Konami software program is sold "as is," without express or implied warranty of any kind, and Konami is not liable for any losses or damages of any kind resulting from use of this program. Konami agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Konami software product, postage paid, with proof of date of purchase, at its Factory Service Center.

This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Konami software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL KONAMI BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS KONAMI SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
This game is licensed by Nintendo for play on the

Nintendo and Nintendo Entertainment System are registered trademarks of Nintendo of America Inc.
CONGRATULATIONS!
You now own the authentic Konami home version of Simon's Quest, one of Konami's many original arcade hits. We suggest that you read this instruction manual thoroughly before playing the game.
TABLE OF CONTENTS
Introduction/How To Play.... 4
Multi-Screen 5
How To Use Your Controller .... 6
Night and Day.... 7
Six Haunting Scenes ..... 8
Dracula's Body Parts.... 9
Magic Weapons .... 10
Magic Items 11
The Creatures .... 12
Taking Care of Your Game .. 14

natural_image
Black-and-white illustration of a fantasy warrior in armor holding a large helmet, with no visible text or symbols.THE SECOND COMING OF COUNT DRACULA
You're Simon Belmont, bravest of the brave, boldest of the bold, a gothic warrior respected by kings.
You earned your praise, not by crushing Viking invaders or Turkish hordes, but by destroying the evil Count Dracula in a duel to the death at Castlevania. But your victory proved painful, as the wounds inflicted during the duel slowly gnawed at your soul.
One day, though, a beautiful maiden appeared. With a soft voice she warned that you were possessed by the Count's curse. She said your only hope of destroying the curse and healing your scars was to find the five body parts of Count Dracula and burn them in his Castle, ending forever the reign of the Prince of Darkness.
Suddenly, like most beautiful visions, she began to fade. And as you reached to touch her, she spoke her final words—
"Fear not, brave Simon, for if you have the courage to risk your life, you will find the strength to win again."
HOW TO PLAY
In this one-player adventure your quest is to discover Count Dracula's 5 missing body parts. Upon finding these gruesome items, proceed to Dracula's Castle, where you'll again duel to the death with the Count. But heed the spirit's warning and find the Magic Cross before entering his domain.
This quest won't be easy, for you must battle hideous fiends who stalk the land. Fortunately, the longer you survive, the greater your Experience Rating and the less vulnerable your troubled soul.
Secrets to this adventure can be found as you wander around friendly Transylvania. Stop and talk to the villagers, because these helpful strangers will
give you clues. Some are also merchants who'll sell you weapons and other mystical items. Your purchasing power depends on how many hearts you've collected during your confrontations with evil.
Another warning from the spirit: a few friendly villagers are town pranksters, and their clues are false. Of course, you'll never know until you take the chance.
PRESS START BUTTON FOR MULTI-SCREEN

- The time you've spent in the adventure
- Your Experience Rating
- Type of Whip
-
The parts of Dracula's corpse you've collected
-
Weapons and mystical items
-
Supply of medicinal herbs
-
Player level
-
Number of Hearts. Remember, these increase your Experience Rating and the number of times a weapon or magical item can be used. Hearts are also used as money to buy weapons and magical items.
-
Weapons and items that can be used just by holding them (For example: The Whip)
- The Oak Stake
- Supply of Garlic
HOW TO USE YOUR CONTROLLER
Control Pad
Press Up or Down to go up and down stairs. Press Left or Right to go to the left or right. When in front of a door, press Up to go inside. To squat and avoid enemy projectiles, simply press Down.
B Button
Press B Button to lash with a whip. If you press B Button and A Button simultaneously, you can jump and lash with a whip at the same time. Also press B Button to talk with the friendly Transylvanian villagers and merchants.

HOW TO USE CERTAIN WEAPONS
Press Up on the Control Pad while pressing B Button to throw the Holy Water or Dagger, drive in the Oak Stake, use the Flame, place the Garlic in strategic locations, etc.
NIGHT AND DAY

natural_image
Black-and-white line drawing of a two-story brick building with brick walls, windows, and people walking (no text or symbols)Transylvania At High Noon
When the sun shines bright on this Eastern European village, all appears well and calm. This is a perfect time to discover clues and purchase weapons.

Transylvania At the Stroke of Midnight
When the sun sets behind the Transylvanian Mountains, the friendly villagers scatter for the safety of their homes, as creatures of all shapes, sizes and hairiness roam the darkness.
THE SIX HAUNTING SCENES

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Illustration of a historical or military scene with soldiers and tanks, no visible text or symbolsThe Mansions
There are 5 mansions located throughout the Transylvanian countryside, and within each is a heavily guarded piece of the Count's corpse.

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Illustration of a religious ceremony with two figures, one standing and one standing, in front of a decorated building with columns and steps (no text or symbols)The Church
You'll enter the Church through certain doors in the village. When you arrive, a holy man will return your strength and give you the courage to continue.

natural_image
Black-and-white illustration of a landscape with mountains, a small boat, and a small building (no text or symbols)The Ferryman
The ferryman will know exactly where to take you, depending on the body parts you possess. Have confidence in this man; he knows where he's going.

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Black-and-white illustration of a forest scene with trees and birds (no text or symbols)The Forest Primevil
Enemy creatures scour the countryside. You must destroy these dastardly beings to increase your experience and gain hearts (purchasing power).

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Black-and-white illustration of a snowy landscape with mountains, trees, and people (no text or symbols)Bridge Over the River Die
Enemy creatures await you on the bridge as well, and getting to the other side will be more terrifying than a traffic jam on the Golden Gate.

natural_image
Black-and-white illustration of a desert landscape with mountains, trees, and small human figures (no text or symbols)The Graveyard
Are you dying to get into the graveyard? If so, find the old man, who is caretaker for the dead.
COUNT DRACULA'S MISSING PIECES

natural_image
Simple curved line drawing with no text or symbolsThe Nail
The nail is the symbol of evil power.

natural_image
Diagram of a biological cell with visible nucleus and cytoplasm, surrounded by vascular structures (no text or labels)The Eyeball
When it comes to the most frightening piece, the eyes have it.

natural_image
Simple line drawing of a bone (no text or symbols)The Rib Bone
The rib bone will make the ordinary hero feel like a spineless coward.

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Simple line drawing of a ring with a black circular top and jagged edges (no text or symbols)The Ring
It's been in the Count's family for hundreds of years. Then again, the Count's also been in his family for hundreds of years.

natural_image
Simple line drawing of a biological cell or organ (no text or labels)The Heart of Dracula
Watch out! The heart attacks.
MAGIC WEAPONS

The Dagger
The dagger can be thrown to kill distant enemy creatures.

The Silver Knife
The Silver Knife can be thrown farther than the dagger.

The Gold Knife
This is your strongest knife, and it has a mysterious power.

The Oak Stake
You'll need the Oak Stake to collect Dracula's corpse at the mansions.

The Flame
The flame weakens the creatures' evil powers.

The Leather Whip
This is the weapon you begin the game with.

The Thorn Whip
The Thorn Whip is stronger than the Leather Whip.

The Chain Whip
The Chain Whip is stronger than the Thorn Whip.

The Morning Star
The Morning Star is longer than the Chain Whip.

The Flame Whip
Magic changes the Morning Star into the Flame Whip and gives it mysterious powers.
MAGIC ITEMS

The Cross
You must have the Cross to seal Dracula's fate.

White Crystal
The White Crystal offers a weakened source of magic power.

Blue Crystal
Offers stronger magical powers than the White Crystal.

Red Crystal
You must have the Red Crystal before you enter Dracula's Castle.

Garlic
Place the Garlic in front of enemies, and it will weaken them significantly.

Hearts
Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power.

The Diamond
Toss it and see what happens.

Holy Water
Holy Water disintegrates walls and floors which conceal weapons and items.

Silk Bag
If you have the Silk Bag you can carry a larger supply of medicinal herbs.

The Laurel
Laurel helps make you invincible against enemy attacks. You can purchase Laurel from town merchants.
COUNT DRACULA'S BEST BUDDIES

Vampire Bat

Raven

The Spider

Man-Eating Plant

The Zombie

Vampira

Slimey BarSinister

The Fish Man

The Flame Thrower

The Two-Headed
Creature

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Illustration of a muscular figure in dynamic pose, possibly dancing or performing a physical activity (no text or symbols)Freddie

Ghostly Eyeball

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Simple line drawing of a monster-like creature with large claws and a central explosion (no text or symbols)The Mud Man

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Line drawing of a wolf in a standing pose (no text or symbols)The Wolf

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Illustration of a fossilized snake skeleton (no text or labels)Dragon Bones

The Ghastly Leech

The Skull

Medusa Head

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Line drawing of a winged figure with closed eyes, no text or symbols presentThe Gargoyle

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Illustration of a figure with a long, flowing cloak holding a curved blade and a shield (no text or symbols)The Grim Reaper

The Mummy

The Wolf Man

The Zombie Hand

The Pirate
Skeleton
Treat Your Konami Game Carefully
• This Konami Game Pak is a precision-crafted device with complex electronic circuitry. Avoid subjecting it to undue shock or extremes of temperature. Never attempt to open or dismantle the Game Pak.
- Do not touch the terminal leads or allow them to come into contact with water or the game circuitry will be damaged.
• Always make sure your NES Control Deck is SWITCHED OFF when inserting the Game Pak or removing it from the NES Control Deck.
- Never insert your fingers or any metal objects into the terminal portion of the expansion connector. This can result in malfunction or damage.
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
— Reorient the receiving antenna
— Relocate the NES with respect to the receiver
— Move the NES away from the receiver
— Plug the NES into a different outlet so that computer and receiver are on different circuits.
SCORES

Konami ^® is a registered trademark of Konami Industry Co. Ltd.
Simon's Quest™ is a trademark of Konami Inc.
Nintendo® and Nintendo Entertainment System® are
registered trademarks of Nintendo of America Inc.
©1988 Konami Inc.
Printed in Japan
Any original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.