NINTENDO Castlevania II - Simons Quest (NES) - Jeu vidéo

Castlevania II - Simons Quest (NES) - Jeu vidéo NINTENDO - Notice d'utilisation et mode d'emploi gratuit

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Notice NINTENDO Castlevania II - Simons Quest (NES) - page 1
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Type de produit Jeu vidéo sur cartouche NES
Marque Nintendo
Modèle Castlevania II - Simon's Quest
Plateforme Nintendo Entertainment System (NES)
Genre Action-aventure / Plateforme
Nombre de joueurs 1
Langues disponibles (manuel) Anglais
Stockage Cartouche ROM 256 kbit
Dimensions de la cartouche Environ 10,5 x 6,5 x 1,2 cm
Poids de la cartouche Environ 50 g
Alimentation Alimenté par la console NES
Fonctions principales Exploration, combat, collecte d'objets, cycle jour/nuit, fin multiple
Entretien et nettoyage Nettoyer les contacts avec un chiffon sec, éviter l'humidité
Précautions de sécurité Ne pas insérer de force, éviter les chocs et l'eau
Contenu de la boîte Cartouche de jeu, manuel d'utilisation (17 pages)
Code produit estimé NES-CV-USA

FOIRE AUX QUESTIONS - Castlevania II - Simons Quest (NES) NINTENDO

Comment commencer une nouvelle partie dans Castlevania II - Simon's Quest ?
Allumez votre NES avec la cartouche insérée, puis appuyez sur START au menu titre pour débuter une nouvelle partie.
Quels sont les contrôles de base ?
Utilisez la croix directionnelle pour déplacer Simon, le bouton A pour sauter et B pour attaquer avec le fouet. SELECT change d'arme secondaire.
Comment sauvegarder la progression ?
Castlevania II utilise un système de mot de passe. Notez le code affiché lorsque vous appuyez sur START pendant le jeu et saisissez-le au menu titre pour reprendre.
Que faire si le jeu ne démarre pas ?
Vérifiez que la cartouche est propre et bien insérée. Soufflez légèrement sur les contacts et réessayez. Si le problème persiste, nettoyez les contacts avec un chiffon doux.
Comment obtenir des sous-objets (armes secondaires) ?
Les sous-objets comme le couteau ou la hache se trouvent dans des candélabres ou des ennemis. Appuyez sur Haut + B pour les utiliser.
Y a-t-il des astuces ou codes secrets ?
Oui, par exemple, tapez ENGLAND comme mot de passe pour commencer avec des objets avancés. D'autres codes existent pour des niveaux spécifiques.
Comment fonctionne le cycle jour/nuit ?
Le jeu alterne entre le jour et la nuit. La nuit, les ennemis sont plus puissants et certains villages ferment. Utilisez les églises pour vous soigner la nuit.
Combien y a-t-il de fins ?
Il y a plusieurs fins possibles selon les choix que vous faites. La fin la plus courante est la bonne fin si vous suivez les indices corrects.
Que faire si je suis coincé dans un niveau ?
Explorez chaque zone et parlez aux villageois pour obtenir des indices. Utilisez des sous-objets comme la croix d'or pour révéler des passages cachés.
Comment puis-je obtenir le manuel si je l'ai perdu ?
Vous pouvez télécharger le manuel au format PDF sur des sites comme notice-facile.com en 17 pages. Recherchez 'Castlevania II - Simon's Quest manuel'.

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MODE D'EMPLOI Castlevania II - Simons Quest (NES) NINTENDO

NES—QU—USA

HOW TO PLAY

Castleyania II

Simon's Quest™

NINTENDO Castlevania II - Simons Quest (NES) - Simon's Quest™ - 1

KONAMI®

KONAMI INC. LIMITED WARRANTY

Konami Inc. warrants to the original purchaser of this Konami software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Konami software program is sold "as is," without express or implied warranty of any kind, and Konami is not liable for any losses or damages of any kind resulting from use of this program. Konami agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Konami software product, postage paid, with proof of date of purchase, at its Factory Service Center.

THIS SEAL IS YOUR ASSURANCE THAT! Nintendo® HAS EVALUATED AND APPROVED THE QUALITY OF THIS PRODUIC!

This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Konami software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL KONAMI BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS KONAMI SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

This game is licensed by Nintendo for play on the

Nintendo ENTERTAINMENT SYSTEM

Nintendo and Nintendo Entertainment System are registered trademarks of Nintendo of America Inc.

CONGRATULATIONS!

You now own the authentic Konami home version of Simon's Quest, one of Konami's many original arcade hits. We suggest that you read this instruction manual thoroughly before playing the game.

TABLE OF CONTENTS

Introduction/How To Play.... 4

Multi-Screen 5

How To Use Your Controller .... 6

Night and Day.... 7

Six Haunting Scenes ..... 8

Dracula's Body Parts.... 9

Magic Weapons .... 10

Magic Items 11

The Creatures .... 12

Taking Care of Your Game .. 14

NINTENDO Castlevania II - Simons Quest (NES) - TABLE OF CONTENTS - 1

natural_image Black-and-white illustration of a fantasy warrior in armor holding a large helmet, with no visible text or symbols.

THE SECOND COMING OF COUNT DRACULA

You're Simon Belmont, bravest of the brave, boldest of the bold, a gothic warrior respected by kings.

You earned your praise, not by crushing Viking invaders or Turkish hordes, but by destroying the evil Count Dracula in a duel to the death at Castlevania. But your victory proved painful, as the wounds inflicted during the duel slowly gnawed at your soul.

One day, though, a beautiful maiden appeared. With a soft voice she warned that you were possessed by the Count's curse. She said your only hope of destroying the curse and healing your scars was to find the five body parts of Count Dracula and burn them in his Castle, ending forever the reign of the Prince of Darkness.

Suddenly, like most beautiful visions, she began to fade. And as you reached to touch her, she spoke her final words—

"Fear not, brave Simon, for if you have the courage to risk your life, you will find the strength to win again."

HOW TO PLAY

In this one-player adventure your quest is to discover Count Dracula's 5 missing body parts. Upon finding these gruesome items, proceed to Dracula's Castle, where you'll again duel to the death with the Count. But heed the spirit's warning and find the Magic Cross before entering his domain.

This quest won't be easy, for you must battle hideous fiends who stalk the land. Fortunately, the longer you survive, the greater your Experience Rating and the less vulnerable your troubled soul.

Secrets to this adventure can be found as you wander around friendly Transylvania. Stop and talk to the villagers, because these helpful strangers will

give you clues. Some are also merchants who'll sell you weapons and other mystical items. Your purchasing power depends on how many hearts you've collected during your confrontations with evil.

Another warning from the spirit: a few friendly villagers are town pranksters, and their clues are false. Of course, you'll never know until you take the chance.

PRESS START BUTTON FOR MULTI-SCREEN

1 2 3 4 5 6 T- 00:14:00 E-0000 L- 00 ♥-0050 LEATHER WHIP 9 10 11

  1. The time you've spent in the adventure
  2. Your Experience Rating
  3. Type of Whip
  4. The parts of Dracula's corpse you've collected

  5. Weapons and mystical items

  6. Supply of medicinal herbs

  7. Player level

  8. Number of Hearts. Remember, these increase your Experience Rating and the number of times a weapon or magical item can be used. Hearts are also used as money to buy weapons and magical items.

  9. Weapons and items that can be used just by holding them (For example: The Whip)

  10. The Oak Stake
  11. Supply of Garlic

HOW TO USE YOUR CONTROLLER

Control Pad

Press Up or Down to go up and down stairs. Press Left or Right to go to the left or right. When in front of a door, press Up to go inside. To squat and avoid enemy projectiles, simply press Down.

B Button

Press B Button to lash with a whip. If you press B Button and A Button simultaneously, you can jump and lash with a whip at the same time. Also press B Button to talk with the friendly Transylvanian villagers and merchants.

Select Button Press the Select Button during the game to pause. Start Button A Button Press A Button to jump. Press the Start Button to begin the game. Press during the middle of the game to display a "Multi Screen", which gives you the option to choose from weapons and magical items you've found. Press again after making your selection to return to the game.

HOW TO USE CERTAIN WEAPONS

Press Up on the Control Pad while pressing B Button to throw the Holy Water or Dagger, drive in the Oak Stake, use the Flame, place the Garlic in strategic locations, etc.

NIGHT AND DAY

NINTENDO Castlevania II - Simons Quest (NES) - NIGHT AND DAY - 1

natural_image Black-and-white line drawing of a two-story brick building with brick walls, windows, and people walking (no text or symbols)

Transylvania At High Noon

When the sun shines bright on this Eastern European village, all appears well and calm. This is a perfect time to discover clues and purchase weapons.

Pixel art game screenshot showing a character in a room with Chinese text overlays and character illustrations.

Transylvania At the Stroke of Midnight

When the sun sets behind the Transylvanian Mountains, the friendly villagers scatter for the safety of their homes, as creatures of all shapes, sizes and hairiness roam the darkness.

THE SIX HAUNTING SCENES

NINTENDO Castlevania II - Simons Quest (NES) - THE SIX HAUNTING SCENES - 1

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The Mansions

There are 5 mansions located throughout the Transylvanian countryside, and within each is a heavily guarded piece of the Count's corpse.

NINTENDO Castlevania II - Simons Quest (NES) - The Mansions - 1

natural_image Illustration of a religious ceremony with two figures, one standing and one standing, in front of a decorated building with columns and steps (no text or symbols)

The Church

You'll enter the Church through certain doors in the village. When you arrive, a holy man will return your strength and give you the courage to continue.

NINTENDO Castlevania II - Simons Quest (NES) - The Church - 1

natural_image Black-and-white illustration of a landscape with mountains, a small boat, and a small building (no text or symbols)

The Ferryman

The ferryman will know exactly where to take you, depending on the body parts you possess. Have confidence in this man; he knows where he's going.

NINTENDO Castlevania II - Simons Quest (NES) - The Ferryman - 1

natural_image Black-and-white illustration of a forest scene with trees and birds (no text or symbols)

The Forest Primevil

Enemy creatures scour the countryside. You must destroy these dastardly beings to increase your experience and gain hearts (purchasing power).

NINTENDO Castlevania II - Simons Quest (NES) - The Forest Primevil - 1

natural_image Black-and-white illustration of a snowy landscape with mountains, trees, and people (no text or symbols)

Bridge Over the River Die

Enemy creatures await you on the bridge as well, and getting to the other side will be more terrifying than a traffic jam on the Golden Gate.

NINTENDO Castlevania II - Simons Quest (NES) - Bridge Over the River Die - 1

natural_image Black-and-white illustration of a desert landscape with mountains, trees, and small human figures (no text or symbols)

The Graveyard

Are you dying to get into the graveyard? If so, find the old man, who is caretaker for the dead.

COUNT DRACULA'S MISSING PIECES

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S MISSING PIECES - 1

natural_image Simple curved line drawing with no text or symbols

The Nail

The nail is the symbol of evil power.

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S MISSING PIECES - 2

natural_image Diagram of a biological cell with visible nucleus and cytoplasm, surrounded by vascular structures (no text or labels)

The Eyeball

When it comes to the most frightening piece, the eyes have it.

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S MISSING PIECES - 3

natural_image Simple line drawing of a bone (no text or symbols)

The Rib Bone

The rib bone will make the ordinary hero feel like a spineless coward.

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S MISSING PIECES - 4

natural_image Simple line drawing of a ring with a black circular top and jagged edges (no text or symbols)

The Ring

It's been in the Count's family for hundreds of years. Then again, the Count's also been in his family for hundreds of years.

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S MISSING PIECES - 5

natural_image Simple line drawing of a biological cell or organ (no text or labels)

The Heart of Dracula

Watch out! The heart attacks.

MAGIC WEAPONS

NINTENDO Castlevania II - Simons Quest (NES) - MAGIC WEAPONS - 1

The Dagger

The dagger can be thrown to kill distant enemy creatures.

NINTENDO Castlevania II - Simons Quest (NES) - The Dagger - 1

The Silver Knife

The Silver Knife can be thrown farther than the dagger.

NINTENDO Castlevania II - Simons Quest (NES) - The Silver Knife - 1

The Gold Knife

This is your strongest knife, and it has a mysterious power.

NINTENDO Castlevania II - Simons Quest (NES) - The Gold Knife - 1

The Oak Stake

You'll need the Oak Stake to collect Dracula's corpse at the mansions.

NINTENDO Castlevania II - Simons Quest (NES) - The Oak Stake - 1

The Flame

The flame weakens the creatures' evil powers.

NINTENDO Castlevania II - Simons Quest (NES) - The Flame - 1

The Leather Whip

This is the weapon you begin the game with.

NINTENDO Castlevania II - Simons Quest (NES) - The Leather Whip - 1

The Thorn Whip

The Thorn Whip is stronger than the Leather Whip.

NINTENDO Castlevania II - Simons Quest (NES) - The Thorn Whip - 1

The Chain Whip

The Chain Whip is stronger than the Thorn Whip.

NINTENDO Castlevania II - Simons Quest (NES) - The Chain Whip - 1

The Morning Star

The Morning Star is longer than the Chain Whip.

NINTENDO Castlevania II - Simons Quest (NES) - The Morning Star - 1

The Flame Whip

Magic changes the Morning Star into the Flame Whip and gives it mysterious powers.

MAGIC ITEMS

NINTENDO Castlevania II - Simons Quest (NES) - MAGIC ITEMS - 1

The Cross

You must have the Cross to seal Dracula's fate.

NINTENDO Castlevania II - Simons Quest (NES) - The Cross - 1

White Crystal

The White Crystal offers a weakened source of magic power.

NINTENDO Castlevania II - Simons Quest (NES) - White Crystal - 1

Blue Crystal

Offers stronger magical powers than the White Crystal.

NINTENDO Castlevania II - Simons Quest (NES) - Blue Crystal - 1

Red Crystal

You must have the Red Crystal before you enter Dracula's Castle.

NINTENDO Castlevania II - Simons Quest (NES) - Red Crystal - 1

Garlic

Place the Garlic in front of enemies, and it will weaken them significantly.

NINTENDO Castlevania II - Simons Quest (NES) - Garlic - 1

Hearts

Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power.

NINTENDO Castlevania II - Simons Quest (NES) - Hearts - 1

The Diamond

Toss it and see what happens.

NINTENDO Castlevania II - Simons Quest (NES) - The Diamond - 1

Holy Water

Holy Water disintegrates walls and floors which conceal weapons and items.

NINTENDO Castlevania II - Simons Quest (NES) - Holy Water - 1

Silk Bag

If you have the Silk Bag you can carry a larger supply of medicinal herbs.

NINTENDO Castlevania II - Simons Quest (NES) - Silk Bag - 1

The Laurel

Laurel helps make you invincible against enemy attacks. You can purchase Laurel from town merchants.

COUNT DRACULA'S BEST BUDDIES

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 1
Vampire Bat

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 2
Raven

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 3
The Spider

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 4
Man-Eating Plant

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 5
The Zombie

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 6
Vampira

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 7
Slimey BarSinister

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 8
The Fish Man

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 9
The Flame Thrower

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 10
The Two-Headed Creature

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 11

natural_image Illustration of a muscular figure in dynamic pose, possibly dancing or performing a physical activity (no text or symbols)

Freddie

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 12
Ghostly Eyeball

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 13

natural_image Simple line drawing of a monster-like creature with large claws and a central explosion (no text or symbols)

The Mud Man

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 14

natural_image Line drawing of a wolf in a standing pose (no text or symbols)

The Wolf

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 15

natural_image Illustration of a fossilized snake skeleton (no text or labels)

Dragon Bones

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 16
The Ghastly Leech

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 17
The Skull

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 18
Medusa Head

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 19

natural_image Line drawing of a winged figure with closed eyes, no text or symbols present

The Gargoyle

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 20

natural_image Illustration of a figure with a long, flowing cloak holding a curved blade and a shield (no text or symbols)

The Grim Reaper

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 21
The Mummy

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 22
The Wolf Man

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 23
The Zombie Hand

NINTENDO Castlevania II - Simons Quest (NES) - COUNT DRACULA'S BEST BUDDIES - 24
The Pirate Skeleton

Treat Your Konami Game Carefully

• This Konami Game Pak is a precision-crafted device with complex electronic circuitry. Avoid subjecting it to undue shock or extremes of temperature. Never attempt to open or dismantle the Game Pak.

- Do not touch the terminal leads or allow them to come into contact with water or the game circuitry will be damaged.

• Always make sure your NES Control Deck is SWITCHED OFF when inserting the Game Pak or removing it from the NES Control Deck.

- Never insert your fingers or any metal objects into the terminal portion of the expansion connector. This can result in malfunction or damage.

COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

— Reorient the receiving antenna
— Relocate the NES with respect to the receiver
— Move the NES away from the receiver
— Plug the NES into a different outlet so that computer and receiver are on different circuits.

SCORES

Castlevania II Simon's Quest™

Konami ^® is a registered trademark of Konami Industry Co. Ltd.

Simon's Quest™ is a trademark of Konami Inc.

Nintendo® and Nintendo Entertainment System® are

registered trademarks of Nintendo of America Inc.

©1988 Konami Inc.

Printed in Japan

Any original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.

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Modèle : Castlevania II - Simons Quest (NES)

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