Double Dragon II - The Revenge (NES) - Jeu vidéo NINTENDO - Notice d'utilisation et mode d'emploi gratuit
Retrouvez gratuitement la notice de l'appareil Double Dragon II - The Revenge (NES) NINTENDO au format PDF.
| Type de produit | Jeu vidéo pour console Nintendo NES |
| Plateforme | Nintendo Entertainment System (NES) |
| Genre | Beat 'em up (Combat de rue) |
| Nombre de joueurs | 1 à 2 joueurs en mode coopératif |
| Date de sortie originale | 1989 |
| Langue de la notice | Français |
| Format de la notice | PDF, 25 pages |
| Contenu de la notice | Instructions de jeu, commandes, astuces, crédits |
| Dimensions du boîtier (cartouche) | Environ 13 x 8 x 2 cm |
| Poids de la cartouche | Environ 80 g |
| Alimentation | Consommée via la console NES (aucune batterie requise) |
| Fonctions principales | Combat à deux, attaques spéciales, sauts, coups de poing/pied |
| Entretien et nettoyage | Nettoyer la cartouche avec un chiffon doux sec. Ne pas utiliser de liquide. |
| Sécurité | Utiliser uniquement sur console NES. Ne pas insérer de force. Garder à l'abri de l'humidité. |
| Pièces détachées | Cartouche uniquement. Pas de pièces détachées disponibles. |
| Réparabilité | Cartouche scellée. Réparation complexe, préférer une nouvelle cartouche. |
| Informations générales | Édité par Nintendo, développé par Technos Japan. Suite de Double Dragon. |
FOIRE AUX QUESTIONS - Double Dragon II - The Revenge (NES) NINTENDO
Questions des utilisateurs sur Double Dragon II - The Revenge (NES) NINTENDO
0 question sur cet appareil. Repondez a celles que vous connaissez ou posez la votre.
Poser une nouvelle question sur cet appareil
Téléchargez la notice de votre Jeu vidéo au format PDF gratuitement ! Retrouvez votre notice Double Dragon II - The Revenge (NES) - NINTENDO et reprennez votre appareil électronique en main. Sur cette page sont publiés tous les documents nécessaires à l'utilisation de votre appareil Double Dragon II - The Revenge (NES) de la marque NINTENDO.
MODE D'EMPLOI Double Dragon II - The Revenge (NES) NINTENDO
GAME PAK INSTRUCTIONS
AKIaim™
entertainment, inc Masters of the Game™
Licensed by Nintendo ® for play on the
Nintendo
ENTERTAINMENT SYSTEM®

The Black Shadow Warriors. They've gunned down your girl. And you and your brother Jimmy Lee are out for revenge.
In your quest, you'll encounter nunchaku-toting enemy gangs. You'll battle through dangerous alleyways and in underwater tunnels. But nothing is too much for you two. Because you're trained masters of the invincible martial art of the Double Dragon.

This official seal is your assurance that Nintendo® has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System®
Nintendo® and Nintendo Entertainment System® are trademarks of Nintendo of America Inc.

THIS TIME THEY'VE GONE TOO FAR...
Nuclear war has ravaged the city. And a gang of ruthless criminals, the Black Shadow Warriors, are trying to take over. They're Danger with a capital "D."
Thugs and muggers. Tough street chicks. Greasers and hoods. High-jumpers and karate choppers. Plus burly bosses, gruesome giants and freaky androbots.
First they hit the universally-famous Double Dragon Dojo, the home of the Double Dragon warriors. Martial arts students there were in constant training. Building their strength. Developing invincible moves. Honing their skills.

But they weren't powerful enough. Or fast enough. Because somehow the Black Shadow Warriors managed to overcome everyone of the men in training. And then they committed the ultimate crime: they gunned down your girl, Marion.
Only you and your brother are left. Left to take on the entire army of Black Shadow Warriors. Left to push them out of the city. To follow them back to the dangerous source of their operation. Back to where their leader is. Back to where you can avenge the loss of Marion.

You'll have to use every Double Dragon martial arts move you've
mastered. The punches and kicks. The elbow smashes and jump kicks. The hair pulls and hair throws. Even the incredible "SPINNING CYCLONE" and "HYPER UPPERCUT."
The more you fight, the better you get. Which is a good thing. Because the deeper you get into Black Shadow territory, the more difficult things get.
This quest is unlike any you have ever embarked upon—with enemies unlike any you've ever encountered. In fact, you'll enter places no one outside of the Black Shadow gang has ever dared to go.
Places that hold a never-ending barrage of sheer terror. Places filled with warriors so evil, so treacherous, that only a Double Dragon warrior has a chance for survival.
And that's where this adventure begins...
GETTING READY FOR REVENGE
LOADING
- Make sure the power switch on your Nintendo® Control Deck is OFF.
-
Insert the DOUBLE DRAGON II: THE REVENGE™ cartridge as described in your NINTENDO ENTERTAINMENT SYSTEM® manual.
-
Turn the power switch ON.
You'll first see the DOUBLE DRAGON II: THE REVENGE™ title screen. When you press the START BUTTON on player 1's controller, you'll see the game selection screen—with nine combinations of ways to play.
SELECTING NUMBER OF PLAYERS AND TYPES OF GAMES
DOUBLE DRAGON II: THE REVENGE™ gives you three different player options and three difficulty options to choose from—nine different ways to play in all.

TO SELECT PLAYER CHOICES— Move the UP and DOWN CONTROL PAD ARROWS on player 1's
controller until the heart ♥ is flashing next to your selection.
1P PLAY—One player only. You against the Black Shadow Warriors—all by yourself.
2P PLAY A—Requires 2 players. You (Billy) and your brother (Jimmy) take on the Shadow Warriors together.
2P PLAY B—Also requires 2 players. Only this time you and Jimmy can fight each other, though your real objective is to take on the Shadow Warriors.
TO SELECT DIFFICULTY LEVELS—
Move the RIGHT and LEFT CONTROL PAD ARROWS on player 1's controller until the heart ♥ is flashing next to your selection.
PRACTICE—A good way to master the Double Dragon maneuvers. The PRACTICE level ends after you've completed the first three missions—at which point you should be ready to attempt the WARRIOR level.
WARRIOR—Just like the arcade version. In this level the Black Shadow Warriors will be more
difficult to defeat. At the end of this level—which has eight missions in all—you'll confront the mysterious Double Illusion. Once you overcome it, you'll be ready to attempt to become a Double Dragon SUPREME MASTER.
SUPREME MASTER—Beyond the arcade version! This level takes pure Double Dragon prowess and is recommended for Black Belts only. It includes the eight missions of the WARRIOR level, plus a ninth level in which you must confront the ellusive mastermind behind the entire Black Shadow operation. His evil powers are beyond anything you've ever encountered.
THE CONTROLS
The following illustration shows you your control points. Throughout this instruction book we will refer to these controls by the names indicated here.

IMPORTANT! USING THE ARCADE-STYLE ATTACK BUTTONS
ATTACKING LEFT AND RIGHT—
The controls in Double Dragon II:
The Revenge™ are set up a bit differently from other Nintendo® games you may have played. Because in this game, the controls can be used exactly like those in the arcade game!
• To attack to the right, always press the A BUTTON
• To attack to the left, always press the B BUTTON
The style of attack you use (kicks, punches, uppercuts, jumps etc.) is determined by what other control keys you press and by your relationship to the enemy.
Once you get the hang of it, you'll be able to fight enemies from both the left and right side—without having to waste time turning around—just like a real martial arts master!
BASIC MOVES
TO MOVE—Press the CONTROL PAD ARROWS RIGHT, LEFT, UP or DOWN. Or to move diagonally, press in between the ARROWS.
TO JUMP—Press the A BUTTON and B BUTTON simultaneously.
TO PAUSE—Press the START BUTTON.
TO RESTART—Press the START BUTTON again.
THROWING PUNCHES
TO PUNCH—Press the A or B ATTACK BUTTON in the same direction you're facing.
- If you're facing left, press the B Button to punch.
- If you're facing right, press the A Button to punch.

UPPERCUTS—This is accomplished the same way as a PUNCH (by pressing the ATTACK BUTTON in the same direction you're facing). But before you can execute an UPPERCUT, you'll first have to deliver several PUNCHES in a row to weaken your opponent.
GETTING YOUR KICKS
TO KICK (BACK KICK)—Press the ATTACK BUTTON in the opposite direction you're facing.
- If you're facing left, press the A Button to kick.
- If you're facing right, press the B Button to kick.
TO DELIVER A JUMP KICK—First
press the A and B BUTTONS simultaneously to jump. Then—while in the air—Press the ATTACK BUTTON to kick in the same direction you're facing.
UP FOR GRABS
There are several different moves you can do when you grab the enemy by the hair or collar. Each move builds on the first one, as follows:
TO GRAB AN ENEMY'S HAIR OR
COLLAR—First deliver several PUNCHES in a row to tire your enemy out and make him drop his head a bit. Then immediately press the CONTROL PAD ARROW in the same direction of the enemy.
NOGGIN KNOCKERS—Once you've grabbed the enemy's hair or collar, repeatedly press the ATTACK BUTTON in the same direction you're facing, and you'll knock your opponent's noggin.
TO HURL THE ENEMY—Once you've grabbed the enemy's hair, press the ATTACK BUTTON in the opposite direction you're facing. The enemy will then be hurled over your shoulder, into the air.
FOR AN UPPER KICK—When seizing the enemy's hair, press the UP ARROW and the ATTACK BUTTON in the same direction you're facing.
FOR AN ELBOW DROP—When
seizing the enemy's hair, press the DOWN ARROW and the ATTACK BUTTON in the same direction you're facing.
UPSTAIRS, DOWNSTAIRS
TO SCALE A LADDER OR OPEN A DOOR—press the UP ARROW.
TO GO DOWN A LADDER—Press the DOWN ARROW.
SPECIAL TRICKS OF TIMING
When you're on a roll and everything's working perfectly, you'll be able to perform some very outrageous tricks. They are:
SPINNING CYCLONE—To spin in mid-air with one foot extended, jump by pushing both ATTACK BUTTONS simultaneously; then push either the A or B ATTACK BUTTON to spin in that direction.

This incredible move takes split second timing—and lots of practice. If you don't get the timing perfect, you'll execute a jump kick instead.
HYPER UPPERCUT—This exceptionally powerful uppercut can be delivered if you press either the A or B ATTACK BUTTON just as you're landing from a jump, or as you're getting up from a fall. You'll have to experiment to develop the exact timing.
HIGH JUMP KICK—To jump and give a powerful knee kick at the same time, wait until the precise moment you've landed from a jump or just as you're getting up from a fall. Then immediately push the CONTROL PAD ARROW in the same direction as the enemy, and press both ATTACK BUTTONS simultaneously.
NOTE: HYPER UPPERCUT and HIGH JUMP KICK require that you begin in a squatting position—which happens just as you're landing from a jump, or just as
you're coming up from a fall. Once you're able to gauge this precise moment, you'll have complete control over these moves.
ON THE SCREEN
All the game play information lies across the screen as follows:

THE NINE MISSIONS
There are nine separate missions Billy and Jimmy must complete in avenging the Black Shadow Warriors. Remember, in the PRACTICE level, you can only complete the first 3 missions. In the WARRIOR level, you can make it to mission 8 and in the SUPREME MASTER level, you can make it to the 9th and final mission.
Many of the missions have several different screens. But you will know when you are beginning a new mission.
These are the different missions you'll take on:
MISSION 1: Into the Turf—Satellite inner-city headquarters for the Black Shadow gang. Get in there, clean the place out and head for the roof.

MISSION 2: At the Heliport—The Black Shadow gang keeps its chopper up here. But once they see what you're doing to their guys, they're going to try to head for the skies.
MISSION 3: Battle in the
Chopper—Steady boys...This chopper really rocks and rolls. And it's headed straight towards enemy headquarters—which is hidden on a secret island somewhere in the middle of the ocean.
MISSION 4: Undersea Base—
This submerged hide-out is loaded with the latest in high-tech surveillance systems and
weaponry. It's treacherous. And it's the home of the giant metal claws. Good Luck!

MISSION 5: Forest of Death—
This hide-out's disguised as a forest, hidden deep in the island's hills. And it's rigged to plow enemies like you into the ground. So play it carefully. Know the ropes. And watch out for heavy moving equipment.
MISSION 6: Mansion of Terror— You're getting hot now. Because you've just entered the outer core of Black Shadow Central. You'll need all your instincts—because nothing is as it appears—and some things have a way of disappearing.
MISSION 7: Trap Room (Dungeon of the Mansion)—Here lie the inner workings of the Black Shadow domain. Don't let the maze of pipes, wheels, and gears bring you to a grinding halt. And—oh yes—watch out for runaway bullets.
MISSION 8: The Double Illusion—Hey! What's going on here? These guys look exactly like you! And
they're every bit as powerful. So now you're going to find out what it's like to be the recipient of your dangerous moves.

MISSION 9: Final Confrontation?— This is where he lives. The mastermind and sensei of the Black Shadow Warriors. He's got the agility of a cat, the eye of a hawk and the raw strength of a superbeast. He won't go down easy, if he goes down at all.
And if you do defeat the sensei of the Black Shadow Warriors, it's quite possible a miracle will
happen. Maybe the greatest miracle of all.
WEAPONS OF THE STREET
Double Dragon Warriors don't carry weapons. But if your fighting skills are well tuned, you may be able to disarm the Black Shadow Warriors and use their weapons to your own advantage. Here are some of the weapons you may be able to pick up:
- Knife
- Chain Whip
- Hand Grenade
- Incendiary Bomb
- Iron Pipe

TO GRAB WEAPONS—If an enemy drops a weapon, you can grab it by moving directly over the
weapon and pressing either the A BUTTON or B BUTTON.
USING WEAPONS
To throw a knife or bomb, press the ATTACK BUTTON in the same direction you're facing. You can still KICK while holding your weapon by pressing the ATTACK BUTTON in the opposite direction you're facing.
To throw an iron pipe, press the ATTACK BUTTON in the opposite direction you're facing.
To swing an iron pipe, press the ATTACK BUTTON in the opposite direction you're facing.
To swing a chain, press the ATTACK BUTTON in the same direction you're facing. You can still KICK while holding your weapon by pressing the ATTACK BUTTON in the opposite direction you're facing.
OTHER ENEMY WEAPONS
These are other weapons the enemy will try to use against you:
- Boomerang
- Shuriken
WARNING: When you defeat a Black Shadow Warrior, their weapon will disappear (even if you're holding it). Which may lead you to wonder...was the enemy even there at all?
THE LIVES OF BILLY AND JIMMY
Both Billy and Jimmy begin each game with 3 lives.
Within each life there are 8 Energy Units. As you fight and get injured, your Energy Units are depleted.
If you lose all your Energy Units,
you will lose a life. Other ways of losing a life include falling off a building, into water, or onto deadly devices.
As you enter each new mission (not screen) of the game, your energy units will be replenished.
TRICKS OF THE DOUBLE DRAGON
- Timing is everything. The more you play, the more you'll discover the split-second "feel" of doing the amazing "SPINNING CYCLONE" or the devastating "HYPER UPPERCUT."

- If there's not enough room to jump, don't. Or you'll end up flat on your back.
- Leave no door untried.

- Follow the pointing hand. But think, test and experiment before you plunge right in.
- When you're holding a weapon, wait for the best time to throw it by defending yourself with KICKS. Otherwise, you may end up throwing away a chance for a powerful attack when you need it the most.
Hiiieeeeeeeee Ya!!!!!!!
The Black Shadow Warriors are tough. Against them, most martial artists would be doomed. But you have the training, the practice, the gift—of the Double Dragon. It's the most powerful force ever to fight evil. So go forward and seek your revenge.
And do your best to ensure that in the end, good triumphs over evil. You're our only hope!
ACCLAIM ENTERTAINMENT, INC. LIMITED WARRANTY
Acclaim Entertainment, Inc. (Acclaim) warrants to the original purchaser only of this Acclaim software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Acclaim software program is sold "as is," without express or implied warranty of any kind, and Acclaim is not liable for any losses or damages of any kind resulting from use of this program. Acclaim agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Acclaim software product, postage paid with proof of date of purchase, at its Factory Service Center. Replacement of the cartridge, free of charge to the original purchaser (except for the cost of returning the cartridge) is full extent of our liability.
This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if defect in the Acclaim software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ACCLAIM. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE IN NO EVENT WILL ACCLAIM BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS ACCLAIM SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
This warranty shall not be applicable to the extent that any provision of this warranty is prohibited by any federal, state or municipal law which cannot be pre-empted.
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try and correct the interference by one or more of the following measures:
- Reorient the receiving antenna
- Relocate the NES with respect to the receiver
- Move the NES away from the receiver
- Plug the NES into a different outlet so that the computer and receiver are on different circuits.

entertainment, inc.
Masters of the Game™
Double Dragon II: the Revenge™ & © 1989 Technos Japan, Corp. Acclaim,™ Masters of the Game,™ and Double Player are trademarks of Acclaim Entertainment, Inc. © 1989 Acclaim Entertainment, Inc. Printed in Japan.
GO HEAD-TO-HEAD, WIRELESS!
With The Nintendo Double Player Wireless Head-To-Head System From Acclaim:

THE Nintendo DOUBLE PLAYER™ WIRELESS HEAD-TO-HEAD SYSTEM
- For 1 or 2 players
• Twin Turbo Rapid-Fire - Slow Motion Mode
• Accurate Up To 30 Feet

AKlaim™ entertainment, inc
Masters of the Game™
Printed in Japan
Any original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.