NINTENDO Double Dragon II - The Revenge (NES) - Jeu vidéo

Double Dragon II - The Revenge (NES) - Jeu vidéo NINTENDO - Notice d'utilisation et mode d'emploi gratuit

Retrouvez gratuitement la notice de l'appareil Double Dragon II - The Revenge (NES) NINTENDO au format PDF.

📄 25 pages Français FR Télécharger 💬 Question IA 10 questions ⚙️ Specs
Notice NINTENDO Double Dragon II - The Revenge (NES) - page 1
Choisissez votre langue et indiquez votre email : nous vous enverrons une version traduite specifiquement.
Type de produit Jeu vidéo pour console Nintendo NES
Plateforme Nintendo Entertainment System (NES)
Genre Beat 'em up (Combat de rue)
Nombre de joueurs 1 à 2 joueurs en mode coopératif
Date de sortie originale 1989
Langue de la notice Français
Format de la notice PDF, 25 pages
Contenu de la notice Instructions de jeu, commandes, astuces, crédits
Dimensions du boîtier (cartouche) Environ 13 x 8 x 2 cm
Poids de la cartouche Environ 80 g
Alimentation Consommée via la console NES (aucune batterie requise)
Fonctions principales Combat à deux, attaques spéciales, sauts, coups de poing/pied
Entretien et nettoyage Nettoyer la cartouche avec un chiffon doux sec. Ne pas utiliser de liquide.
Sécurité Utiliser uniquement sur console NES. Ne pas insérer de force. Garder à l'abri de l'humidité.
Pièces détachées Cartouche uniquement. Pas de pièces détachées disponibles.
Réparabilité Cartouche scellée. Réparation complexe, préférer une nouvelle cartouche.
Informations générales Édité par Nintendo, développé par Technos Japan. Suite de Double Dragon.

FOIRE AUX QUESTIONS - Double Dragon II - The Revenge (NES) NINTENDO

Comment faire une attaque spéciale dans Double Dragon II ?
Pour effectuer une attaque spéciale, appuyez sur le bouton B tout en maintenant la direction souhaitée. Chaque personnage a des attaques uniques. Par exemple, Billy utilise le Kick spécial et Jimmy le Punch spécial.
Combien de niveaux y a-t-il dans le jeu ?
Double Dragon II comporte 6 niveaux (stades) répartis dans plusieurs environnements, comme des rues, un bâtiment, un hélicoptère, etc.
Peut-on jouer à deux joueurs simultanément ?
Oui, le jeu offre un mode coopératif à deux joueurs. Insérez la cartouche et sélectionnez le mode 2 joueurs dans le menu. Les deux joueurs progressent ensemble dans le jeu.
Comment sauvegarder la progression ?
Double Dragon II sur NES ne dispose pas de système de sauvegarde. La progression est perdue lorsque la console est éteinte. Utilisez les codes de mot de passe (password) fournis à la fin de chaque niveau pour reprendre plus tard.
Y a-t-il des codes de triche (cheats) ?
Oui, il existe des codes de triche comme celui qui donne 99 vies. Par exemple, au menu principal, appuyez sur : Haut, Haut, Bas, Bas, Gauche, Droite, Gauche, Droite, A, B, Start. Consultez la notice complète pour plus d'astuces.
Que faire si le jeu ne démarre pas ou se bloque ?
Vérifiez d'abord que la cartouche est correctement insérée. Nettoyez les contacts avec un chiffon sec ou un coton-tige. Si le problème persiste, essayez de souffler doucement dans la cartouche ou de réinsérer plusieurs fois. Assurez-vous que la console est propre.
Quelle est la différence entre Double Dragon II et le premier opus ?
Double Dragon II améliore les graphismes, ajoute de nouvelles attaques spéciales, des ennemis inédits et un système de mot de passe pour continuer. Le mode deux joueurs est plus fluide et l'histoire est différente.
Comment vaincre le boss final (Willy) ?
Le boss final, Willy, est très rapide. Utilisez des attaques spéciales à distance et esquivez ses tirs. Restez en mouvement et frappez-le lorsqu'il est vulnérable. En mode deux joueurs, attaquez-le de deux côtés.
Les commandes sont-elles personnalisables ?
Non, les commandes sont fixes : la croix directionnelle déplace, le bouton A sert à sauter, le bouton B à frapper. Il n'y a pas d'option pour remapper les touches.
Où puis-je trouver des astuces et des guides complets ?
La notice inclut des astuces de base. Pour des guides détaillés, consultez des sites comme GameFAQ ou des forums rétro-gaming. Vous pouvez aussi utiliser l'IA de notice-facile.com pour poser des questions spécifiques.

Questions des utilisateurs sur Double Dragon II - The Revenge (NES) NINTENDO

0 question sur cet appareil. Repondez a celles que vous connaissez ou posez la votre.

Poser une nouvelle question sur cet appareil

L'email reste privé : il sert seulement à vous prévenir si quelqu'un répond à votre question.

Aucune question pour l'instant. Soyez le premier à en poser une.

Téléchargez la notice de votre Jeu vidéo au format PDF gratuitement ! Retrouvez votre notice Double Dragon II - The Revenge (NES) - NINTENDO et reprennez votre appareil électronique en main. Sur cette page sont publiés tous les documents nécessaires à l'utilisation de votre appareil Double Dragon II - The Revenge (NES) de la marque NINTENDO.

MODE D'EMPLOI Double Dragon II - The Revenge (NES) NINTENDO

GAME PAK INSTRUCTIONS

AKIaim™

entertainment, inc Masters of the Game™

Licensed by Nintendo ® for play on the

Nintendo

ENTERTAINMENT SYSTEM®

双截龍 DOUBLE DRAGON™ The Revenge NES-W2-USA

The Black Shadow Warriors. They've gunned down your girl. And you and your brother Jimmy Lee are out for revenge.

In your quest, you'll encounter nunchaku-toting enemy gangs. You'll battle through dangerous alleyways and in underwater tunnels. But nothing is too much for you two. Because you're trained masters of the invincible martial art of the Double Dragon.

Official Nintendo Seal of Quality

This official seal is your assurance that Nintendo® has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System®

Nintendo® and Nintendo Entertainment System® are trademarks of Nintendo of America Inc.

双戴龍 DOUBLE DRAGON™ The Revenge Licensed by Nintendo for play Nintendo ENTER CAPSICUM

THIS TIME THEY'VE GONE TOO FAR...

Nuclear war has ravaged the city. And a gang of ruthless criminals, the Black Shadow Warriors, are trying to take over. They're Danger with a capital "D."

Thugs and muggers. Tough street chicks. Greasers and hoods. High-jumpers and karate choppers. Plus burly bosses, gruesome giants and freaky androbots.

First they hit the universally-famous Double Dragon Dojo, the home of the Double Dragon warriors. Martial arts students there were in constant training. Building their strength. Developing invincible moves. Honing their skills.

P1 039910 037710 x1 026360 N1 SCORE P2

But they weren't powerful enough. Or fast enough. Because somehow the Black Shadow Warriors managed to overcome everyone of the men in training. And then they committed the ultimate crime: they gunned down your girl, Marion.

Only you and your brother are left. Left to take on the entire army of Black Shadow Warriors. Left to push them out of the city. To follow them back to the dangerous source of their operation. Back to where their leader is. Back to where you can avenge the loss of Marion.

P1 002730 002730 XQ 000000

You'll have to use every Double Dragon martial arts move you've

mastered. The punches and kicks. The elbow smashes and jump kicks. The hair pulls and hair throws. Even the incredible "SPINNING CYCLONE" and "HYPER UPPERCUT."

The more you fight, the better you get. Which is a good thing. Because the deeper you get into Black Shadow territory, the more difficult things get.

This quest is unlike any you have ever embarked upon—with enemies unlike any you've ever encountered. In fact, you'll enter places no one outside of the Black Shadow gang has ever dared to go.

Places that hold a never-ending barrage of sheer terror. Places filled with warriors so evil, so treacherous, that only a Double Dragon warrior has a chance for survival.

And that's where this adventure begins...

GETTING READY FOR REVENGE

LOADING

  1. Make sure the power switch on your Nintendo® Control Deck is OFF.
  2. Insert the DOUBLE DRAGON II: THE REVENGE™ cartridge as described in your NINTENDO ENTERTAINMENT SYSTEM® manual.

  3. Turn the power switch ON.

You'll first see the DOUBLE DRAGON II: THE REVENGE™ title screen. When you press the START BUTTON on player 1's controller, you'll see the game selection screen—with nine combinations of ways to play.

SELECTING NUMBER OF PLAYERS AND TYPES OF GAMES

DOUBLE DRAGON II: THE REVENGE™ gives you three different player options and three difficulty options to choose from—nine different ways to play in all.

DOUBLE DRAGON 2 ♥IP PLAY 2P PLAY A 2P PLAY B EASY ♥NORMAL DIFFICULT

TO SELECT PLAYER CHOICES— Move the UP and DOWN CONTROL PAD ARROWS on player 1's

controller until the heart ♥ is flashing next to your selection.

1P PLAY—One player only. You against the Black Shadow Warriors—all by yourself.

2P PLAY A—Requires 2 players. You (Billy) and your brother (Jimmy) take on the Shadow Warriors together.

2P PLAY B—Also requires 2 players. Only this time you and Jimmy can fight each other, though your real objective is to take on the Shadow Warriors.

TO SELECT DIFFICULTY LEVELS—

Move the RIGHT and LEFT CONTROL PAD ARROWS on player 1's controller until the heart ♥ is flashing next to your selection.

PRACTICE—A good way to master the Double Dragon maneuvers. The PRACTICE level ends after you've completed the first three missions—at which point you should be ready to attempt the WARRIOR level.

WARRIOR—Just like the arcade version. In this level the Black Shadow Warriors will be more

difficult to defeat. At the end of this level—which has eight missions in all—you'll confront the mysterious Double Illusion. Once you overcome it, you'll be ready to attempt to become a Double Dragon SUPREME MASTER.

SUPREME MASTER—Beyond the arcade version! This level takes pure Double Dragon prowess and is recommended for Black Belts only. It includes the eight missions of the WARRIOR level, plus a ninth level in which you must confront the ellusive mastermind behind the entire Black Shadow operation. His evil powers are beyond anything you've ever encountered.

THE CONTROLS

The following illustration shows you your control points. Throughout this instruction book we will refer to these controls by the names indicated here.

CONTROL PAD ARROWS ATTACK LEFT B A SELECT BUTTON START BUTTON ATTACK RIGHT

IMPORTANT! USING THE ARCADE-STYLE ATTACK BUTTONS

ATTACKING LEFT AND RIGHT—

The controls in Double Dragon II:

The Revenge™ are set up a bit differently from other Nintendo® games you may have played. Because in this game, the controls can be used exactly like those in the arcade game!

• To attack to the right, always press the A BUTTON
• To attack to the left, always press the B BUTTON

The style of attack you use (kicks, punches, uppercuts, jumps etc.) is determined by what other control keys you press and by your relationship to the enemy.

Once you get the hang of it, you'll be able to fight enemies from both the left and right side—without having to waste time turning around—just like a real martial arts master!

BASIC MOVES

TO MOVE—Press the CONTROL PAD ARROWS RIGHT, LEFT, UP or DOWN. Or to move diagonally, press in between the ARROWS.

TO JUMP—Press the A BUTTON and B BUTTON simultaneously.

TO PAUSE—Press the START BUTTON.

TO RESTART—Press the START BUTTON again.

THROWING PUNCHES

TO PUNCH—Press the A or B ATTACK BUTTON in the same direction you're facing.

  • If you're facing left, press the B Button to punch.
  • If you're facing right, press the A Button to punch.

P1 HT SCORE P2 X4 000000 000000 X3 000000

UPPERCUTS—This is accomplished the same way as a PUNCH (by pressing the ATTACK BUTTON in the same direction you're facing). But before you can execute an UPPERCUT, you'll first have to deliver several PUNCHES in a row to weaken your opponent.

GETTING YOUR KICKS

TO KICK (BACK KICK)—Press the ATTACK BUTTON in the opposite direction you're facing.

  • If you're facing left, press the A Button to kick.
  • If you're facing right, press the B Button to kick.

TO DELIVER A JUMP KICK—First

press the A and B BUTTONS simultaneously to jump. Then—while in the air—Press the ATTACK BUTTON to kick in the same direction you're facing.

UP FOR GRABS

There are several different moves you can do when you grab the enemy by the hair or collar. Each move builds on the first one, as follows:

TO GRAB AN ENEMY'S HAIR OR

COLLAR—First deliver several PUNCHES in a row to tire your enemy out and make him drop his head a bit. Then immediately press the CONTROL PAD ARROW in the same direction of the enemy.

NOGGIN KNOCKERS—Once you've grabbed the enemy's hair or collar, repeatedly press the ATTACK BUTTON in the same direction you're facing, and you'll knock your opponent's noggin.

TO HURL THE ENEMY—Once you've grabbed the enemy's hair, press the ATTACK BUTTON in the opposite direction you're facing. The enemy will then be hurled over your shoulder, into the air.

FOR AN UPPER KICK—When seizing the enemy's hair, press the UP ARROW and the ATTACK BUTTON in the same direction you're facing.

FOR AN ELBOW DROP—When

seizing the enemy's hair, press the DOWN ARROW and the ATTACK BUTTON in the same direction you're facing.

UPSTAIRS, DOWNSTAIRS

TO SCALE A LADDER OR OPEN A DOOR—press the UP ARROW.

TO GO DOWN A LADDER—Press the DOWN ARROW.

SPECIAL TRICKS OF TIMING

When you're on a roll and everything's working perfectly, you'll be able to perform some very outrageous tricks. They are:

SPINNING CYCLONE—To spin in mid-air with one foot extended, jump by pushing both ATTACK BUTTONS simultaneously; then push either the A or B ATTACK BUTTON to spin in that direction.

P1 X3 000070 00070 000000 P1 SCORE P2 X3

This incredible move takes split second timing—and lots of practice. If you don't get the timing perfect, you'll execute a jump kick instead.

HYPER UPPERCUT—This exceptionally powerful uppercut can be delivered if you press either the A or B ATTACK BUTTON just as you're landing from a jump, or as you're getting up from a fall. You'll have to experiment to develop the exact timing.

HIGH JUMP KICK—To jump and give a powerful knee kick at the same time, wait until the precise moment you've landed from a jump or just as you're getting up from a fall. Then immediately push the CONTROL PAD ARROW in the same direction as the enemy, and press both ATTACK BUTTONS simultaneously.

NOTE: HYPER UPPERCUT and HIGH JUMP KICK require that you begin in a squatting position—which happens just as you're landing from a jump, or just as

you're coming up from a fall. Once you're able to gauge this precise moment, you'll have complete control over these moves.

ON THE SCREEN

All the game play information lies across the screen as follows:

PLAYER 1 (BILLY) PLAYER 2 (JIMMY) HIGH SCORE PLAYER 1'S LIVES REMAINING PLAYER 2'S ENERGY REMAINING PLAYER 1'S ENERGY REMAINING PLAYER 2'S SCORE PLAYER 1'S SCORE PLAYER 2'S LIVES REMAINING 13

THE NINE MISSIONS

There are nine separate missions Billy and Jimmy must complete in avenging the Black Shadow Warriors. Remember, in the PRACTICE level, you can only complete the first 3 missions. In the WARRIOR level, you can make it to mission 8 and in the SUPREME MASTER level, you can make it to the 9th and final mission.

Many of the missions have several different screens. But you will know when you are beginning a new mission.

These are the different missions you'll take on:

MISSION 1: Into the Turf—Satellite inner-city headquarters for the Black Shadow gang. Get in there, clean the place out and head for the roof.

B11 HI SCORE P2 HI SCORE P2 000000 000000 XO 000000

MISSION 2: At the Heliport—The Black Shadow gang keeps its chopper up here. But once they see what you're doing to their guys, they're going to try to head for the skies.

MISSION 3: Battle in the

Chopper—Steady boys...This chopper really rocks and rolls. And it's headed straight towards enemy headquarters—which is hidden on a secret island somewhere in the middle of the ocean.

MISSION 4: Undersea Base—

This submerged hide-out is loaded with the latest in high-tech surveillance systems and

weaponry. It's treacherous. And it's the home of the giant metal claws. Good Luck!

DRIVE FOR! P1 024760 024760 x0 011110 P1 DRIVE FOR! DRIVE FOR! P2 024760 024760 x0 011110

MISSION 5: Forest of Death—

This hide-out's disguised as a forest, hidden deep in the island's hills. And it's rigged to plow enemies like you into the ground. So play it carefully. Know the ropes. And watch out for heavy moving equipment.

MISSION 6: Mansion of Terror— You're getting hot now. Because you've just entered the outer core of Black Shadow Central. You'll need all your instincts—because nothing is as it appears—and some things have a way of disappearing.

MISSION 7: Trap Room (Dungeon of the Mansion)—Here lie the inner workings of the Black Shadow domain. Don't let the maze of pipes, wheels, and gears bring you to a grinding halt. And—oh yes—watch out for runaway bullets.

MISSION 8: The Double Illusion—Hey! What's going on here? These guys look exactly like you! And

they're every bit as powerful. So now you're going to find out what it's like to be the recipient of your dangerous moves.

P1 X4 000000 000000 X4 000000 P1 SCORE P2

MISSION 9: Final Confrontation?— This is where he lives. The mastermind and sensei of the Black Shadow Warriors. He's got the agility of a cat, the eye of a hawk and the raw strength of a superbeast. He won't go down easy, if he goes down at all.

And if you do defeat the sensei of the Black Shadow Warriors, it's quite possible a miracle will

happen. Maybe the greatest miracle of all.

WEAPONS OF THE STREET

Double Dragon Warriors don't carry weapons. But if your fighting skills are well tuned, you may be able to disarm the Black Shadow Warriors and use their weapons to your own advantage. Here are some of the weapons you may be able to pick up:

  • Knife
  • Chain Whip
  • Hand Grenade
  • Incendiary Bomb
  • Iron Pipe

P1 22 029040 028940 03 011600

TO GRAB WEAPONS—If an enemy drops a weapon, you can grab it by moving directly over the

weapon and pressing either the A BUTTON or B BUTTON.

USING WEAPONS

To throw a knife or bomb, press the ATTACK BUTTON in the same direction you're facing. You can still KICK while holding your weapon by pressing the ATTACK BUTTON in the opposite direction you're facing.

To throw an iron pipe, press the ATTACK BUTTON in the opposite direction you're facing.

To swing an iron pipe, press the ATTACK BUTTON in the opposite direction you're facing.

To swing a chain, press the ATTACK BUTTON in the same direction you're facing. You can still KICK while holding your weapon by pressing the ATTACK BUTTON in the opposite direction you're facing.

OTHER ENEMY WEAPONS

These are other weapons the enemy will try to use against you:

  • Boomerang
  • Shuriken

WARNING: When you defeat a Black Shadow Warrior, their weapon will disappear (even if you're holding it). Which may lead you to wonder...was the enemy even there at all?

THE LIVES OF BILLY AND JIMMY

Both Billy and Jimmy begin each game with 3 lives.

Within each life there are 8 Energy Units. As you fight and get injured, your Energy Units are depleted.

If you lose all your Energy Units,

you will lose a life. Other ways of losing a life include falling off a building, into water, or onto deadly devices.

As you enter each new mission (not screen) of the game, your energy units will be replenished.

TRICKS OF THE DOUBLE DRAGON

- Timing is everything. The more you play, the more you'll discover the split-second "feel" of doing the amazing "SPINNING CYCLONE" or the devastating "HYPER UPPERCUT."

P1 送走游戏 P2 送走 000000 000000 4.3 000000

- If there's not enough room to jump, don't. Or you'll end up flat on your back.

- Leave no door untried.

P1 P2 025300 025300 00 011110 POINTING HAND

  • Follow the pointing hand. But think, test and experiment before you plunge right in.
  • When you're holding a weapon, wait for the best time to throw it by defending yourself with KICKS. Otherwise, you may end up throwing away a chance for a powerful attack when you need it the most.

Hiiieeeeeeeee Ya!!!!!!!

The Black Shadow Warriors are tough. Against them, most martial artists would be doomed. But you have the training, the practice, the gift—of the Double Dragon. It's the most powerful force ever to fight evil. So go forward and seek your revenge.

And do your best to ensure that in the end, good triumphs over evil. You're our only hope!

ACCLAIM ENTERTAINMENT, INC. LIMITED WARRANTY

Acclaim Entertainment, Inc. (Acclaim) warrants to the original purchaser only of this Acclaim software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Acclaim software program is sold "as is," without express or implied warranty of any kind, and Acclaim is not liable for any losses or damages of any kind resulting from use of this program. Acclaim agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Acclaim software product, postage paid with proof of date of purchase, at its Factory Service Center. Replacement of the cartridge, free of charge to the original purchaser (except for the cost of returning the cartridge) is full extent of our liability.

This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if defect in the Acclaim software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ACCLAIM. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE IN NO EVENT WILL ACCLAIM BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS ACCLAIM SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

This warranty shall not be applicable to the extent that any provision of this warranty is prohibited by any federal, state or municipal law which cannot be pre-empted.

COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try and correct the interference by one or more of the following measures:

  • Reorient the receiving antenna
  • Relocate the NES with respect to the receiver
  • Move the NES away from the receiver
  • Plug the NES into a different outlet so that the computer and receiver are on different circuits.

AKClaim™

entertainment, inc.

Masters of the Game™

Double Dragon II: the Revenge™ & © 1989 Technos Japan, Corp. Acclaim,™ Masters of the Game,™ and Double Player are trademarks of Acclaim Entertainment, Inc. © 1989 Acclaim Entertainment, Inc. Printed in Japan.

GO HEAD-TO-HEAD, WIRELESS!

With The Nintendo Double Player Wireless Head-To-Head System From Acclaim:

Licensed by 'Nintendo' for play on the Nintendo ENTERTAINMENT

THE Nintendo DOUBLE PLAYER™ WIRELESS HEAD-TO-HEAD SYSTEM

  • For 1 or 2 players
    • Twin Turbo Rapid-Fire
  • Slow Motion Mode
    • Accurate Up To 30 Feet

THE DOUBLE PLAYER WIRELESS HEAD-TO-HEAD SYSTEM Akkalm 60% Power Power 12.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V 1.5V Akkalm

AKlaim™ entertainment, inc

Masters of the Game™

Printed in Japan

Any original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.

Assistant notice
Powered by Anthropic
En attente de votre message
Informations produit

Marque : NINTENDO

Modèle : Double Dragon II - The Revenge (NES)

Catégorie : Jeu vidéo