Metroid (NES) - Jeu NINTENDO - Notice d'utilisation et mode d'emploi gratuit
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| Type de produit | Jeu vidéo sur cartouche |
| Plateforme | Nintendo Entertainment System (NES) |
| Genre | Action-aventure / Metroidvania |
| Éditeur | Nintendo |
| Développeur | Nintendo Research & Development 1 |
| Date de sortie | 1986 (Japon), 1987 (Amérique du Nord) |
| Nombre de joueurs | 1 joueur |
| Sauvegarde | Système de mots de passe (pas de sauvegarde interne) |
| Fonctions principales | Exploration de planètes, acquisition d'armes et d'améliorations, combats contre des ennemis et boss |
| Armes et équipements | Canon laser, Missiles, Bombe Morph Ball, Grapple Beam (dans certains ports) |
| Entretien et nettoyage | Nettoyer les contacts de la cartouche avec un chiffon doux et sec ; éviter l'humidité et la poussière |
| Sécurité | Ne pas insérer de cartouche sous tension ; éviter les chocs et températures extrêmes |
| Pièces détachées et réparabilité | Cartouche non réparable par l'utilisateur ; contacter un spécialiste en cas de dysfonctionnement |
| Informations générales | Premier jeu de la série Metroid ; introduit Samus Aran ; fin alternative révélant le genre de Samus |
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MODE D'EMPLOI Metroid (NES) NINTENDO
NES-MT-USA-1
METROID®
INSTRUCTION BOOKLET
T
This official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.

All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality™.
Thank you for selecting the Nintendo Entertainment System® METROID® Pak.
Please read this instruction booklet to ensure proper handling of your new game, and then save the booklet for future reference.
Table of Contents
The Metroid Story 3
How to Start Playing Metroid 9
Important Points to Remember to Advance the Game 11
Pitting Samus Against the Mother Brain 16
The Key to Winning: Hunt Out the Power Items 21
Hordes of Enemy Characters on the Fortress Planet Zebes.... 27
©1987,1989 Nintendo of America Inc.
The METROID Story

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Pixelated cartoon character in red and yellow tones with green accents (no text or symbols)In the year 2000 of the history of the cosmos, representatives from the many different planets in the galaxy established a congress called the Galactic Federation, and an age of prosperity began. A successful exchange of cultures and civilization resulted,

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Colorful cartoon illustration of four characters in space with planets and stars (no text or symbols)and thousands of interstellar spaceships ferried back and forth between planets. But space pirates also appeared to attack the spaceships.
The Federation Bureau created the Galactic Federation Police, but the pirates' attacks were powerful and it was not easy to catch them in the vastness of space. The Federation Bureau and the Federation Police called together warriors known for their great courage and sent them to do battle with the pirates. These great warriors were called "space hunters." They received large rewards when they captured pirates, and made their living as space bounty hunters.

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Illustration of a blue whale flying near a yellow spacecraft with red and green structures, no text or symbols present.It is now year 20X5 of the history of the cosmos, and something terrible has happened. Space pirates have attacked a deep-space research spaceship and seized a capsule containing an unknown life-form that had just been discovered on Planet SR388. This life-form is in a state of suspended animation, but can be reactivated and will multiply when exposed to beta rays for 24 hours. It is suspected that the entire civilization of Planet SR388 was destroyed by some unknown person or thing, and there is a strong possibility that the life-form just discovered was the cause of the planet's destruction. To carelessly let it multiply would be extremely dangerous. The Federation researchers had named it "Metroid" and were

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3D diagram of a cube with internal color gradient and radial lines, no text or symbols presentbringing it back to Earth—when it was stolen by the space pirates!
If Metroid is multiplied by the space pirates and then used as a weapon, the entire galactic civiliza-

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Cartoon character in red outfit flying over a rocky surface with a green dinosaur-like creature flying nearby (no text or symbols)tion will be destroyed. After a desperate search, the Federation Police have at last found the pirates' headquarters, the fortress planet Zebes, and launched a general attack. But the pirates' resistance is strong, and the Police have been unable to take the planet. Meanwhile, in a room hidden deep within the center of the fortress, the preparations for multiplying the Metroid are progressing steadily.

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Illustration of a red helmet with green visor and yellow belt, holding a tool (no text or symbols)As a last resort, the Federation Police have decided on this strategy: to send a space hunter to penetrate the center of the fortress and destroy the Mother Brain. The space hunter chosen for this mission is Samus Aran. He is the greatest of all the space hunters and has successfully completed numerous missions that everybody thought were absolutely impossible. He is a cyborg: his entire body has been surgically
strengthened with robotics, giving him superpowers. Even the space pirates fear his space suit, which can absorb any enemy's power. But his true form is shrouded in mystery.
The planet Zebes is a natural fortress. Its sides are covered with a
special kind of stone, and its interior is a complicated maze. On top of that, the pirates have planted devices and booby traps in the maze, and the pirates' eery followers lie in wait around every corner. Samus has now succeeded in penetrazing Zebes. But time is running out. Will he be able to destroy the Metroid and save the galaxy?

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Illustration of cartoon characters in dynamic poses with red, yellow, and blue masks (no text or symbols)How to Start Playing Metroid



1. Title
2. Start or Continue
- Use the Select button to choose either START or CONTINUE. You can enter either mode with the START button.
- If you choose START, the game begins.
- If you choose CONTINUE, the Password screen appears.
3. Password Screen
- Use the control pad to move the cursor and select letters and numbers.
- Press button A to register the letter or number.

- You can backspace the register position by pressing button B.
- When you finish the password, push the START button and the game will begin.
- If you make a mistake in selecting the password, when you press the START button, the warning "ERROR! TRY AGAIN!" will appear below the password.
4. When the Game Is Over
- "GAME OVER" will appear.
- The password will appear. At this point, if you press the START button, you can continue your last game.
- If you use the password when you start a new game, you can continue your old game using that password.
Important Points to Remember to Advance the Game

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Illustration of a red and orange character in a gasifier with smoke, kneeling with banana leaves (no text or symbols)Destroy the Giant Mechanical Organism—the Mother Brain!
Samus' mission is to destroy the Mother Brain in the planet's central base. On the way, he continues to search endlessly, and to kill the Mini-Bosses that he meets.

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Pixel art character with red, yellow, and green limbs against a dark background (no text or symbols)How to Use the Controller

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Illustration of a red hooded figure in orange suit holding a game controller (no text or symbols)The Controller I has several parts. The control pad lets you move Samus. Button A makes him jump. You can select weapons with the SELECT button. You can attack enemies with button B.

Aims beam weapon up.
2 Moves Samus right or left.
3 Selects beam missile.
4 Shoots beam or sets bomb.
5 Jump
8 Curl up
7 Pause
Reading the Screen Displays
During the game, data on Samus will appear on the screen display, as shown in the picture to the right. In the beginning, only the amount of energy will be displayed. But later on, when Samus captures an energy tank or a missile, those numbers will be displayed. Pay attention to this data!

When Samus captures an energy ball...
When an enemy is destroyed, an energy ball is sometimes given off. If this energy ball is captured, Samus' energy is increased, but his energy cannot increase beyond 99 without extra energy tanks.

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A bright blue circular light source against a dark background, resembling a star or moonlight (no text or symbols visible)Hunt out the Power Items and boost Samus' power!
At the start of the game, Samus carries only a short beam. You have to boost Samus' power by finding the rooms that contain the Power Items and capture them. Boosting Samus' power gives him new ways to attack—such as wave beams, screw attacks, and bomb-setting. There are 10 Power Items in total. Collect as many as you can to fortify Samus.

■The 3 zones of the fortress Zebes!
The three zones inside the fortress are called, Brinstar (rocky zone), Norfair (fire zone) and Tourian
(central base). You have to clear the first two zones before you can reach Tourian.


Search out and destroy the Mini-Bosses!

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Illustration of two cartoon dragons, one orange with green spines and the other blue with a large creature (no text or symbols)The Mini-Bosses have their hideouts in Brinstar and Norfair. Zap them to clear the area and move on. When they are both down, you can make a bridge that will take you to Tourian.
Pitting Samus Against the Mother Brain
First, clear the giant maze.
The interior of the planet Zebes is a winding, complicated maze. Samus must attack the walls with beams and bombs while searching for the secret passageway through which he can advance. Use the map on the next page to work out where Samus is. Or better still, make a map of your own to guide you.

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Illustration of a red and green helmet with yellow outer casing (no text or symbols)
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Illustration of a red and yellow outfit with green leaves, set against a light blue background (no text or symbols)Here's the map of Zebes!

flowchart
graph TD
A["The bridge leads to this area"] --> B["Corridor No. 2"]
B --> C["Metroid"]
C --> D["Tourian (Central base)"]
D --> E["Corridor No. 1"]
E --> F["Mini-Boss hideout I"]
F --> G["Kraid"]
H["Corridor No. 3"] --> I["Brinstar (rocky zone)"]
J["Corridor No. 4"] --> I
K["Corridor No. 5"] --> I
L["Norfair (fire zone)"] --> M["Mini-Boss hideout II"]
N["Ridley"] --> O["Midway"]
style A fill:#f9f,stroke:#333
style H fill:#ccf,stroke:#333
style I fill:#cfc,stroke:#333
style J fill:#fcc,stroke:#333
style K fill:#cff,stroke:#333
style L fill:#ffc,stroke:#333
style M fill:#cfc,stroke:#333
style N fill:#fcc,stroke:#333
This shows you what the inside of the fortress planet looks like. The Mini-Bosses have their hideouts in Brinstar and Norfair. Find and zap two Mini-Bosses to build the bridge from the corridor that leads into Tourian and get to the Central base containing Mother Brain. Three kinds of gates will block your way. The blue ones open with one blast from your beam; it takes 5 missile blasts to open the red ones and 10 missile blasts to open the other ones.
All paths start at Brinstar.
None of the fierce enemies appear at the start of the game. Use this time wisely to get rid of all the minor enemies and boost Samus' power. Warning! Beware of the water! Fall in and Samus' energy is weakened.

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Two black-and-white game screenshots showing a character in a dynamic pose on a dark background, with no visible text or symbols.Face the treacherous fire-sea of Norfair!

If Samus falls into the fire-sea his energy seeps away. You haven't got much foot-room. The trick is to watch where you land.

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Cartoon character in red and yellow outfit with green hat and flame-like body (no text or symbols)Watch out! Two Mini-Bosses are lying in wait.
In Brinstar and Norfair, Samus has to search out the Mini-Bosses in their hideouts and zap them. Look for the corridors that lead to their hideouts. Renew your energy and zoom ahead.

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Illustration of two stylized cartoon characters, one blue with wings and one orange with a dog, holding colorful shapes (no text or symbols)At last! You're close to Tourian.

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Aerial view of a futuristic spacecraft or spacecraft with multiple platforms and navigation structures (no visible text or symbols)Once you've gotten rid of two of the Mini-Bosses, you have to hit the Mini-Boss statues at the entrance to Tourian in order to build the bridge. Now you're ready to enter Tourian. The only way you can kill the Metroid is to freeze it with your ice-beam and attack it with missiles. Will Samus discover at last the true nature of the Giant Mechanical Organism, the Mother Brain?
The Key to Winning: Hunt Out the Power Items Samus' power of attack is weak at the beginning of the game and he is
Samus' power of attack is weak at the beginning of the game and he is armed with only a short beam. It is essential to hunt out the Power Items to strengthen him.

To make the Power Items appear...
Rooms containing Power Items are hidden somewhere in the fortress Zebes. Find the rooms and hit the crystal ball held by the statue, to make a Power Item appear.

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Illustration of a cartoon dragon and a character in a spacesuit, with no visible text or symbolsLong Beam

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Illustration of a red, horned creature with a green circular badge containing the letter 'L' (no text or symbols present)It lengthens the attacking range of your beam. It can also boost the range of the ice beam and the wave beam. Useful for attacking enemies from a distance.

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Pixel art scene showing a character running on blue waves toward a distant figure (no text or symbols)

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Pixel art scene showing a character running on water with a small object in the sky (no text or symbols)
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Pixelated graphic of a robot with red and green limbs on a dark background, framed in pink (no text or symbols)Ice Beam

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Illustration of a stylized, horned creature with large glowing blue orb and antennae (no text or symbols)This allows you to freeze an enemy temporarily. If you already have a long beam, then the ice beam becomes a long ice beam. This can't be used at the same time as the wave beam.
When you freeze an enemy, you can climb over it.

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Pixelated illustration of a red rocket with blue exhaust bubble against dark background (no text or symbols)
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Illustration of a stylized molecular or protein structure with green, red, and blue elements (no text or symbols)Wave Beam
The beams are wave-shaped and are stronger than normal beams. If you already have a long beam, the long beam becomes a long wave beam.

Screw Attack
This super strong Power Item spins in flight to attack the enemy. Samus' armor flashes during a screw attack.

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Green circular icon with a red lightning bolt symbol (no text or numbers)
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Pixelated icon of a lightning bolt on a dark background, enclosed in a blue square frame (no text or symbols)High Jump
With these boots, Samus can jump one-and-a-half times higher than he normally can. Jumping high walls to get to new zones are no problem to him with these. Be sure to get ahold of them.

Varia

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Illustration of a stylized Earth with orbiting rings (no text or symbols)This raises Samus' powers of resistance and cuts in half the amount of energy he uses up when attacked by an enemy. It is most useful when in combat with the deadliest enemies.

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Pixelated abstract graphic with red central circle and green/red loops on dark background (no text or symbols)
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Cartoon character illustration with red and yellow outfit, no text or symbols presentMaru Mari
Samus grows small and round like a ball when he gets this Power Item. Useful when travelling along narrow passageways, it will help him until his energy runs out.

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Pixelated graphic of a yellow sun with red and green elements on a dark background, partially overlaid by blue cloud-like shapes at the bottom (no text or symbols)
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Circular petri dish with a bright yellow center and radiating red-orange patterns on a dark background (no text or symbols)
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Pixelated abstract shape with orange and yellow tones on black background, framed in pink border (no text or symbols)Bomb
Samus can use this bomb while he is still small and round. Use the B button to attack an enemy with the bomb. Use the blast to break down barriers. You will need bombs when escaping from the Metroid.

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Pixelated icon of a computer monitor with a red circular button on screen, enclosed in a blue square frame (no text or symbols)
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Illustration of two cartoon characters: one running with a red ribbon, the other with a pink explosion and smoke (no text or symbols)
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Illustration of a green and red industrial warning light with a spiral pattern inside (no text or symbols)Energy Tank

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Illustration of a cylindrical electronic component with three leads, mounted on a base (no text or symbols)Energy is stored in these tanks. Normally, the amount of storable energy cannot go above 99, but with each tank it grows by 100. You can collect as many as 6. Keep your eye out for them and save as much energy as you can.

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Pixelated icon of a blue computer monitor with 'E' on screen, set against a black background with pink border (no readable text or symbols)Missile Rocket
This stores the missiles. If you capture one, you get 5 more missiles. Collect missiles from defeated enemies. You can store a maximum of 255. Press the Select button to select the missile and press the B button to fire.


Hordes of Enemy Characters on the Fortress Planet Zebes
Enemy characters have different personalities, but they all try to obstruct Samus' progress. You have to memorize the places each character is likely to appear and the best way to overcome them.
First, the enemy characters in Brinstar
There are 7 types of enemy characters in Brinstar. Zap them as they appear, then move on!

Mellow
These creatures can pass through walls. They like to chase after you in groups.

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Illustration of a stylized blue creature with purple and green accents (no text or symbols)
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Pixelated blue and white abstract shape on black background (no text or symbols)
Zeb
These occasionally fly out of air holes. Remember! It takes one blast of the normal beam to destroy the yellow ones and two blasts to destroy the red ones.

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Illustration of a stylized purple and yellow creature with large spiky wings (no text or symbols)
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Illustration of a stylized insect with wings and antennae (no text or symbols)
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Pixelated pink and white graphic resembling a stylized character or logo (no text or symbols)
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Pixelated abstract graphic with orange and blue shapes on black background (no text or symbols)
Zoomer

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Illustration of a stylized purple and yellow sea urchin with spines and legs (no text or symbols)These fierce little creatures spray sticky fluid from their feet so they can move along the floor or up and down walls. There are two kinds: red zoomers and less powerful yellow zoomers.

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Illustration of a spiky, orange-yellow biological structure with green legs (no text or symbols)
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Pixelated pink flower icon on black background with green border (no text or symbols)
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Pixelated icon of a sun or moon with green rays against a black background (no text or symbols)
Skree
They stick to the ceiling and lie in wait for Samus. When he approaches, they spin downwards
to attack him.

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Pixelated green and yellow abstract shape on dark background (no text or symbols)
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Illustration of a stylized dragon with green leaves and pink flowers (no text or symbols)Ripper
These strange creatures do not have brains. They simply fly around sluggishly in straight lines.

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Pixelated pink and cyan abstract shape on black background (no text or symbols)
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Illustration of a colorful, segmented sea creature with visible eye and tail (no text or symbols)
Waver
These powerful enemies flutter around in irregular patterns. Shoot at them or they'll attack.

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Illustration of a stylized dragon with pink and blue lobes (no text or symbols)
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Pixelated abstract graphic with blue and pink shapes on black background (no text or symbols)
Rio
These are also pretty strong. They zoom down to attack Samus from the upper walls. The red ones are stronger than the yellow ones.

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Illustration of a cartoon insect with large blue eyes and green leaves (no text or symbols)
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Pixel art illustration of a stylized figure with green leaves and blue body, set against a black background (no text or symbols)Enemies in Mini-Boss Hideout I
Mini-Boss Hideout I is hidden somewhere in Brinstar and there are 7 kinds of enemies inside it.

Memu

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Illustration of a cartoon-style insect with blue wings and a central eye-like structure (no text or symbols)They can pass through rocks and walls. Be careful as they fall on Samus in groups. They are the weakest enemy in the hide-out, so it's up to you to destroy them.

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Pixelated icon of a blue rocket with white wings on a black background, enclosed in a green border (no text or symbols)
They come out through air holes and fly sideways. There are two types and the brown ones have twice the strength.

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Pixel art illustration of a mythical creature with blue wings and orange tail (no text or symbols)
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Pixelated illustration of a mythical creature with blue wings and orange tail (no text or symbols)
Skree
They use their wings like drills to descend from the ceiling and attack Samus. Be careful of rock splinters when they are digging into the ground.

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Illustration of a stylized insect head with green and yellow coloring (no text or symbols)
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Pixelated abstract icon with blue and yellow shapes on dark background (no text or symbols)
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Illustration of two cartoon crabs with large eyes, one labeled 'Ripper' (no other text or symbols)
These boneless animals creep along horizontal and vertical surfaces. They normally live underground. The blue ones are the strongest.
These slow creatures don't attack but fly aimlessly in straight lines. It is wiser to run away from them than to try fighting them.

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Illustration of a stylized insect head with blue eye and yellowish shell (no text or symbols)
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Pixelated orange icon resembling a stylized face or emblem on dark background (no text or symbols)
Side Hopper

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Illustration of a stylized, ornate creature with large green eyes and two curved base elements (no text or symbols)These powerful enemies attack Samus while hopping. Be careful, the Side Hopper's strength is second only to the MiniBoss. Destroy him with one missile blast.

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Pixel art illustration of a stylized figure with a blue head and yellow limbs, set against a dark background (no text or symbols)
Kraid

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Illustration of a golden, spiky creature with green mane and claws (no text or symbols)This is the head of the Mini-Boss hideout. He hurls horns from his stomach and back. Be very careful of his fierce attacks. If Samus gets hit by him, his energy will be weakened a lot.

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Pixel art illustration of a cartoon character with blue hair and orange body, floating against a dark background with crescent moon and arrow (no text or symbols)Next, the Norfair enemies!
There are 9 kinds of enemy characters in Norfair. Make sure you know their deadly specialties.

Mella

These move in groups and can pass through walls and rocks. They are the weakest and a single blast of the normal beam will lay them flat.

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Pixelated red and yellow graphic on black background (no text or symbols)
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Pixelated red and yellow abstract shape on black background (no text or symbols)
Squeept

They emerge from the lava and sink back into it. It takes more than one blast of the normal beam to destroy them.

Polyp

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Illustration of a stylized object resembling a pipette or horn with a pointed tip (no text or symbols)These are poisonous lumps of lava that are blown out of the air holes. They are weak enemies and have no life force.

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Pixelated illustration of a red object with white spots on black background, framed by green border (no text or symbols)
Nova

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Pixelated blue and yellow abstract shape on black background (no text or symbols)
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Pixelated yellow and red abstract shape on black background (no text or symbols)Their entire bodies are covered in spiky, fireproof wool and they crawl around the floor. A missile blast will kill them. If using the normal beam, it takes two blasts to kill the blue ones and four blasts to kill the yellow ones.

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Illustration of two stylized flame-like creatures, one blue and one yellow, with red legs and feet (no text or symbols)
Gamet

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Pixelated graphic of a red and yellow object on black background (no text or symbols)
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Pixelated purple and blue abstract shape on black background (no text or symbols)Their bodies are covered by a super-hard shell. They fly out of the air holes and attack Samus. The reds ones have twice the strength as the others.

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Illustration of two stylized, colorful, ornate creature masks with dynamic facial features (no text or symbols)
Ripper II

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Illustration of a stylized purple and green creature with flame-like motion (no text or symbols)These Rippers are more advanced than the Rippers who appear in the rocky zone. They can spit fire and fly at a high speed. They look the same as the other Rippers but they fly a lot faster.

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Pixelated graphic of a red and yellow object on a dark background, enclosed in a red border (no text or symbols)
Dragon
These ancient Dragons live in the lava and stick their heads out to blow fire at Samus. Beware! If Samus is hit by their fire blasts, his energy weakens.

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Pink seahorse illustration with a glowing orange tail against a dark background (no text or symbols)

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Illustration of purple and pink crabs with flame-like patterns (no text or symbols)These simple-structure organisms are reflected off the walls and bounce around. They are pretty powerful but are difficult to attack with the normal beam as the walls reflect them and they are always moving. Use a Power Item to boost power first. One missile blast will then destroy them.
The skin on these powerful opponents can generate fire and radiate the energy inside their bodies. Be especially careful of the strong red ones. These creatures are the most powerful to appear in this scene.

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Pixelated red and white circular pattern on black background (no text or symbols)
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Pixelated red and yellow abstract shape on dark background (no text or symbols)
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Pixelated abstract symbol resembling a symmetrical tree or branching structure on dark background (no text or symbols)Enemies in Mini-Boss Hideout II
Mini-Boss Hideout II is hidden somewhere in Brinstar and there are 6 kinds of enemies inside it.

Zebbo

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Illustration of two stylized insect figures with purple and green wings (no text or symbols)These fly out of the air holes. A single blast will lay the blue ones flat, but it takes two blasts to destroy the yellow ones. These are the weakest opponents in the hideout.

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Pixelated abstract floral or vegetable graphic with blue and purple hues on dark background (no text or symbols)
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Pixel art illustration of a cartoon character with wings and legs, set against a dark background (no text or symbols)
These creatures fly down from the ceiling, attack Samus and then fly back up. Armor-plated like the Geruta, they are also armed with two horns. It takes several blasts of the normal beam or a single missile blast to destroy them.

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Pixel art character with wings and a cheerful expression, set against a dark background (no text or symbols)
These are Multiviola larvae and they crawl along the ground. It takes two blasts of the normal beam to destroy the blue ones and four blasts or one missile blast to destroy the yellow ones.

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Pixelated abstract shape with green and blue colors on black background (no text or symbols)
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Pixelated abstract shape on black background (no text or symbols)
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Illustration of a stylized flame with yellow-green and blue coloring (no text or symbols)
These also appear in the fire region. You have to be extra careful of them as they move much faster. These are the products of the life force that Mother Brain breathes into the molten rock. They have the same attacking power as the Holtz and the Dess-geega from the same habitat.

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Pixelated abstract circular pattern with pink and purple hues on dark background (no text or symbols)Dessgeega

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Illustration of a blue cartoon ant with purple and purple hair, emitting green eyes, surrounded by two smaller purple fish-like creatures (no text or symbols)They jump toward Samus to attack him and are the second strongest creature in the hideout after the Mini-Boss. It takes several blasts of the normal beam or one missile blast to destroy them.

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Pixelated pink butterfly on black background (no text or symbols)Ridley

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Illustration of a blue mythical creature with wings and claws, no text or symbols presentIt's the head of Mini-Boss Hideout II. It jumps up into the air and breathes fire. It's the original life form of the planet Zebes and is controlled by Mother Brain. Destroy it and you win 75 missile blasts!!!

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Illustration of a blue dinosaur in motion with red apples on a dark background (no text or symbols)The enemies in Tourian
Conquer the unknown organism, the Metroid and destroy the almighty Mother Brain.

Rinka

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Illustration of a stylized sun with radiating lines and central core (no text or symbols)These fireball creatures suddenly appear in the last scene. Lots of them appear but they are not very strong.

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Pixelated circular graphic with yellow-orange glow on black background (no text or symbols)
Metroid

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Illustration of a biological cell with visible internal organelles (no text or labels)This protoplasm in suspended animation was discovered on the planet SR388. It clings onto Samus' body and sucks his energy. It can't be destroyed directly with the normal beam. Freeze it with the ice beam, and then fire 5 missile blasts at it.

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Pixelated cartoon character wearing a green helmet with orange trim, set against a black background (no text or symbols)
Zeebetite
This energy source is vital for keeping Mother Brain alive. It is no more than a life-supporting system and therefore won't attack, but it must be destroyed and only missiles will do the job. One missile blast is not enough. Other weapons are harmless against it. You have to keep throwing missiles or it will simply come to life again.

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Illustration of a blue cylindrical device with red internal components, set against a black background (no text or symbols)
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Illustration of a cartoon character in red and yellow combat gear aiming at two futuristic models (no text or symbols)
Mother Brain
Mother Brain lies in the central base of the fortress planet Zebes, the home of the space pirates. Its aim is to cultivate Metroid to multiply and conquer space. Zeebetite is its energy source. You have to discover Mother Brain's weak point before you can launch a missile attack. When hit, it makes a shrieking noise.

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Orange question mark symbol on white background (no text or symbols)If you destroy Mother Brain...
If you manage to destroy the last enemy, Mother Brain, wait for a message to flash across the screen a second later. Something big is in store for you! We can't disclose it here, but we can tell you that the game is not over yet!
NOTE: The total time you take to complete your mission determines its final outcome.
CHECK BOARD
| DATE | LAST SCENE | PASSWORD |
WARNING
DO NOT USE WITH FRONT OR REAR PROJECTION TV
Do not use a front or rear projection television with your Nintendo Entertainment System® ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are played on your projection television. Similar damage may occur if you place a video game on hold or pause. If you use your projection television with NES games, Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or NES games; other fixed or repetitive images may cause similar damage to a projection television. Please contact your TV manufacturer for further information.
READ BEFORE USING YOUR NES
A very small portion of the population may experience epileptic seizures when viewing certain kinds of flashing lights or patterns that are commonly present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. Players who have not had any previous seizures may nonetheless have an undetected epileptic condition. We suggest that you consult your physician if you have an epileptic condition or if you experience any of the following symptoms while playing video games: altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion, and/or convulsions.
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient the receiving antenna - Relocate the NES with respect to the receiver
— Move the NES away from the receiver
— Plug the NES into a different outlet so that Control Deck and receiver are on different circuits.
WARRANTY AND SERVICE INFORMATION 90-DAY LIMITED WARRANTY
REV-D
HARDWARE\*, ACCESSORIES, GAME PAKS ("PRODUCT")
*HARDWARE ONLY: TO EXPEDITE AUTHORIZATION OF ANY REQUIRED WARRANTY WORK, WE RECOMMEND THAT YOU COMPLETE AND RETURN YOUR WARRANTY CARD WITHIN 10 DAYS OF PURCHASE (OR RECEIPT AS A GIFT).
90-DAY LIMITED WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that this product shall be free from defects in material and workmanship for a period of 90 days from the date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, Nintendo will repair or replace the defective product or component part, at its option, free of charge.
WARRANTY SERVICE OR
REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY
To satisfy the needs of our customers, Nintendo maintains a professional network of AUTHORIZED NINTENDO WORLD CLASS SERVICE® Centers located in major metropolitan areas and also offers express factory service. In some instances it may be necessary to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE to the nearest service location.
This warranty shall not apply if the product has been damaged by negligence, accident, unreasonable use, commercial use, modification, tampering, or by other causes unrelated to defective materials or workmanship. This warranty shall not apply if any product serial number has been altered, defaced, or removed.
WARRANTY LIMITATIONS
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the United States and Canada only. Some states/provinces do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations and exclusions may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary between states/provinces.
Nintendo®
PRINTED IN JAPAN
Any original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.