This Game Goes to Eleven - Board game Gamewright - Free user manual and instructions
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| Product Type | Board Game |
| Brand | Gamewright |
| Model | This Game Goes to Eleven |
| Category | Board Game |
| Number of Players | 2 to 6 |
| Recommended Age | 8 and up |
| Playing Time | 30-45 minutes |
| Box Dimensions | 10 x 10 x 2 inches |
| Weight | 1.5 lbs |
| Components | Game board, 110 cards, 6 pawns, 1 die, 1 rulebook |
| Main Objective | Be the first to turn your amp up to 11 and rock the stage |
| Game Mechanics | Card drafting, set collection, push your luck |
| Theme | Rock music, band competition |
| Language | English |
| Maintenance | Store in dry place; wipe cards with damp cloth if needed |
| Safety Warnings | Choking hazard - small parts not for children under 3 |
| Spare Parts | Contact Gamewright customer service for missing or damaged components |
| Repairability | Not designed for repair; replace components if needed |
| General Info | Published in 2023; award-winning family game |
Frequently Asked Questions - This Game Goes to Eleven Gamewright
How many players can play This Game Goes to Eleven?
The game is designed for 2 to 6 players, making it perfect for small or medium-sized groups.
What is the age recommendation for this game?
It is recommended for ages 8 and up due to some strategic elements and small components.
How long does a typical game take?
A typical game lasts about 30 to 45 minutes, depending on the number of players and their familiarity with the rules.
What is the main goal of the game?
Players compete to be the first to turn their amp up to 11 by collecting rock star cards and completing band sets.
How do you set up the game?
Place the game board in the center, shuffle the cards, deal a starting hand to each player, and place the pawns on the start space. Full setup instructions are in the rulebook.
Can you explain the turn structure?
On your turn, you draw a card from the deck or discard pile, then play a card from your hand to perform actions like gaining fans, sabotaging opponents, or boosting your amp. Each turn ends by discarding down to a hand limit.
How do you win the game?
The first player to reach 11 on the amp track by collecting the required fan tokens and rock star cards triggers the final round. After that round, the player with the highest amp level wins.
What happens if the draw pile runs out?
If the draw pile is empty, shuffle the discard pile to form a new draw pile. The game continues normally.
Are there any special cards I should know about?
Yes, Power Chord cards let you steal fans from opponents, Encore cards let you take an extra turn, and Groupie cards protect you from sabotage. Details are in the card descriptions.
What should I do if I lose a component?
Contact Gamewright customer service via their website or phone. They can provide replacement parts for missing or damaged items.
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USER MANUAL This Game Goes to Eleven Gamewright

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